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-rw-r--r--core/core_bind.cpp7
-rw-r--r--core/core_bind.h1
-rw-r--r--core/input/input.cpp1
-rw-r--r--core/io/file_access_compressed.cpp18
-rw-r--r--core/io/marshalls.cpp28
-rw-r--r--core/io/resource_format_binary.cpp14
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_loader.cpp24
-rw-r--r--core/math/bvh_cull.inc3
-rw-r--r--core/math/bvh_debug.inc6
-rw-r--r--core/math/octree.h10
-rw-r--r--core/object/object.cpp13
-rw-r--r--core/object/object.h45
-rw-r--r--core/object/script_language.cpp10
-rw-r--r--core/os/os.cpp10
-rw-r--r--core/os/os.h1
-rw-r--r--core/os/spin_lock.h2
-rw-r--r--core/string/translation.cpp8
-rw-r--r--core/templates/vmap.h3
-rw-r--r--core/variant/type_info.h3
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/AnimationNode.xml8
-rw-r--r--doc/classes/AudioServer.xml16
-rw-r--r--doc/classes/CharacterBody2D.xml1
-rw-r--r--doc/classes/CharacterBody3D.xml1
-rw-r--r--doc/classes/DisplayServer.xml2
-rw-r--r--doc/classes/Line2D.xml3
-rw-r--r--doc/classes/Node.xml17
-rw-r--r--doc/classes/OS.xml9
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/RichTextLabel.xml14
-rw-r--r--doc/classes/Sky.xml2
-rw-r--r--doc/classes/SpriteBase3D.xml2
-rw-r--r--doc/classes/TreeItem.xml4
-rw-r--r--doc/classes/VoxelGI.xml1
-rw-r--r--doc/translations/ar.po1795
-rw-r--r--doc/translations/ca.po1730
-rw-r--r--doc/translations/classes.pot1446
-rw-r--r--doc/translations/cs.po1673
-rw-r--r--doc/translations/de.po1926
-rw-r--r--doc/translations/el.po1810
-rw-r--r--doc/translations/es.po2063
-rw-r--r--doc/translations/fa.po1781
-rw-r--r--doc/translations/fi.po1671
-rw-r--r--doc/translations/fil.po1781
-rw-r--r--doc/translations/fr.po3768
-rw-r--r--doc/translations/gl.po1450
-rw-r--r--doc/translations/hi.po1463
-rw-r--r--doc/translations/hu.po1459
-rw-r--r--doc/translations/id.po1789
-rw-r--r--doc/translations/is.po1450
-rw-r--r--doc/translations/it.po1844
-rw-r--r--doc/translations/ja.po2338
-rw-r--r--doc/translations/ko.po1796
-rw-r--r--doc/translations/lv.po1781
-rw-r--r--doc/translations/mr.po1462
-rw-r--r--doc/translations/nb.po1459
-rw-r--r--doc/translations/ne.po1450
-rw-r--r--doc/translations/nl.po1781
-rw-r--r--doc/translations/pl.po1820
-rw-r--r--doc/translations/pt.po1492
-rw-r--r--doc/translations/pt_BR.po1892
-rw-r--r--doc/translations/ro.po1781
-rw-r--r--doc/translations/ru.po1913
-rw-r--r--doc/translations/sk.po1781
-rw-r--r--doc/translations/sr_Cyrl.po1785
-rw-r--r--doc/translations/sv.po1450
-rw-r--r--doc/translations/th.po1814
-rw-r--r--doc/translations/tl.po1453
-rw-r--r--doc/translations/tr.po1800
-rw-r--r--doc/translations/uk.po1891
-rw-r--r--doc/translations/vi.po1468
-rw-r--r--doc/translations/zh_CN.po3353
-rw-r--r--doc/translations/zh_TW.po1797
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp26
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp1
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp12
-rw-r--r--drivers/gles3/shader_gles3.cpp1
-rw-r--r--drivers/gles3/texture_loader_gles3.cpp1
-rw-r--r--drivers/png/resource_saver_png.cpp4
-rw-r--r--drivers/unix/dir_access_unix.cpp12
-rw-r--r--drivers/unix/file_access_unix.cpp9
-rw-r--r--drivers/unix/ip_unix.cpp29
-rw-r--r--drivers/unix/net_socket_posix.cpp16
-rw-r--r--drivers/unix/os_unix.cpp9
-rw-r--r--drivers/unix/syslog_logger.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp38
-rw-r--r--drivers/vulkan/vulkan_context.cpp158
-rw-r--r--drivers/vulkan/vulkan_context.h5
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp6
-rw-r--r--drivers/windows/file_access_windows.cpp7
-rw-r--r--editor/action_map_editor.cpp4
-rw-r--r--editor/animation_bezier_editor.cpp638
-rw-r--r--editor/animation_track_editor.cpp852
-rw-r--r--editor/audio_stream_preview.cpp34
-rw-r--r--editor/code_editor.cpp89
-rw-r--r--editor/code_editor.h2
-rw-r--r--editor/connections_dialog.cpp7
-rw-r--r--editor/create_dialog.cpp25
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_server.cpp11
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp11
-rw-r--r--editor/debugger/editor_debugger_node.cpp193
-rw-r--r--editor/debugger/editor_debugger_tree.cpp10
-rw-r--r--editor/debugger/editor_network_profiler.cpp21
-rw-r--r--editor/debugger/editor_profiler.cpp10
-rw-r--r--editor/debugger/editor_visual_profiler.cpp32
-rw-r--r--editor/debugger/script_editor_debugger.cpp3
-rw-r--r--editor/doc_tools.cpp5
-rw-r--r--editor/editor_audio_buses.cpp9
-rw-r--r--editor/editor_autoload_settings.cpp34
-rw-r--r--editor/editor_data.cpp5
-rw-r--r--editor/editor_dir_dialog.cpp44
-rw-r--r--editor/editor_export.cpp1
-rw-r--r--editor/editor_feature_profile.cpp24
-rw-r--r--editor/editor_file_dialog.cpp86
-rw-r--r--editor/editor_file_system.cpp3
-rw-r--r--editor/editor_help.cpp9
-rw-r--r--editor/editor_help_search.cpp2
-rw-r--r--editor/editor_inspector.cpp616
-rw-r--r--editor/editor_log.cpp3
-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/editor_plugin.cpp13
-rw-r--r--editor/editor_plugin_settings.cpp14
-rw-r--r--editor/editor_properties.cpp195
-rw-r--r--editor/editor_properties_array_dict.cpp76
-rw-r--r--editor/editor_run_native.cpp96
-rw-r--r--editor/editor_settings_dialog.cpp8
-rw-r--r--editor/editor_spin_slider.cpp30
-rw-r--r--editor/editor_toaster.cpp4
-rw-r--r--editor/editor_translation.cpp6
-rw-r--r--editor/editor_zoom_widget.cpp6
-rw-r--r--editor/find_in_files.cpp60
-rw-r--r--editor/find_in_files.h2
-rw-r--r--editor/import/collada.cpp26
-rw-r--r--editor/import/dynamic_font_import_settings.cpp19
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_wav.h40
-rw-r--r--editor/import/scene_import_settings.cpp11
-rw-r--r--editor/import_defaults_editor.cpp6
-rw-r--r--editor/localization_editor.cpp36
-rw-r--r--editor/node_dock.cpp9
-rw-r--r--editor/plugin_config_dialog.cpp1
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp63
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp83
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp129
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h3
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp3
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp283
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp24
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp17
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp49
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp282
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/curve_editor_plugin.cpp6
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp6
-rw-r--r--editor/plugins/font_editor_plugin.cpp18
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp12
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp58
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp16
-rw-r--r--editor/plugins/material_editor_plugin.cpp40
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp26
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp915
-rw-r--r--editor/plugins/node_3d_editor_plugin.h3
-rw-r--r--editor/plugins/ot_features_plugin.cpp26
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/replication_editor_plugin.cpp29
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp13
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp9
-rw-r--r--editor/plugins/script_editor_plugin.cpp7
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp8
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp10
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp7
-rw-r--r--editor/plugins/text_control_editor_plugin.h2
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp19
-rw-r--r--editor/plugins/theme_editor_preview.cpp1
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp8
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp30
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp36
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp11
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp11
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp16
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp209
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp58
-rw-r--r--editor/project_export.cpp1
-rw-r--r--editor/project_manager.cpp38
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/property_editor.cpp6
-rw-r--r--editor/property_selector.cpp12
-rw-r--r--editor/quick_open.cpp1
-rw-r--r--editor/reparent_dialog.cpp14
-rw-r--r--editor/scene_tree_dock.cpp3
-rw-r--r--editor/scene_tree_editor.cpp5
-rw-r--r--editor/script_create_dialog.cpp1
-rw-r--r--editor/shader_create_dialog.cpp1
-rw-r--r--editor/shader_globals_editor.cpp17
-rw-r--r--editor/translations/af.po322
-rw-r--r--editor/translations/ar.po790
-rw-r--r--editor/translations/az.po308
-rw-r--r--editor/translations/bg.po1205
-rw-r--r--editor/translations/bn.po323
-rw-r--r--editor/translations/br.po307
-rw-r--r--editor/translations/ca.po337
-rw-r--r--editor/translations/cs.po361
-rw-r--r--editor/translations/da.po323
-rw-r--r--editor/translations/de.po656
-rw-r--r--editor/translations/editor.pot307
-rw-r--r--editor/translations/el.po348
-rw-r--r--editor/translations/eo.po330
-rw-r--r--editor/translations/es.po770
-rw-r--r--editor/translations/es_AR.po355
-rw-r--r--editor/translations/et.po326
-rw-r--r--editor/translations/eu.po313
-rw-r--r--editor/translations/fa.po321
-rw-r--r--editor/translations/fi.po639
-rw-r--r--editor/translations/fil.po308
-rw-r--r--editor/translations/fr.po703
-rw-r--r--editor/translations/ga.po307
-rw-r--r--editor/translations/gl.po335
-rw-r--r--editor/translations/he.po359
-rw-r--r--editor/translations/hi.po320
-rw-r--r--editor/translations/hr.po321
-rw-r--r--editor/translations/hu.po323
-rw-r--r--editor/translations/id.po328
-rw-r--r--editor/translations/is.po307
-rw-r--r--editor/translations/it.po481
-rw-r--r--editor/translations/ja.po612
-rw-r--r--editor/translations/ka.po320
-rw-r--r--editor/translations/km.po307
-rw-r--r--editor/translations/ko.po361
-rw-r--r--editor/translations/lt.po324
-rw-r--r--editor/translations/lv.po505
-rw-r--r--editor/translations/mi.po307
-rw-r--r--editor/translations/mk.po307
-rw-r--r--editor/translations/ml.po307
-rw-r--r--editor/translations/mr.po307
-rw-r--r--editor/translations/ms.po992
-rw-r--r--editor/translations/nb.po357
-rw-r--r--editor/translations/nl.po437
-rw-r--r--editor/translations/or.po307
-rw-r--r--editor/translations/pl.po468
-rw-r--r--editor/translations/pr.po318
-rw-r--r--editor/translations/pt.po714
-rw-r--r--editor/translations/pt_BR.po609
-rw-r--r--editor/translations/ro.po323
-rw-r--r--editor/translations/ru.po643
-rw-r--r--editor/translations/si.po307
-rw-r--r--editor/translations/sk.po323
-rw-r--r--editor/translations/sl.po334
-rw-r--r--editor/translations/sq.po324
-rw-r--r--editor/translations/sr_Cyrl.po337
-rw-r--r--editor/translations/sr_Latn.po316
-rw-r--r--editor/translations/sv.po321
-rw-r--r--editor/translations/ta.po307
-rw-r--r--editor/translations/te.po307
-rw-r--r--editor/translations/th.po332
-rw-r--r--editor/translations/tl.po321
-rw-r--r--editor/translations/tr.po669
-rw-r--r--editor/translations/tt.po307
-rw-r--r--editor/translations/tzm.po307
-rw-r--r--editor/translations/uk.po644
-rw-r--r--editor/translations/ur_PK.po314
-rw-r--r--editor/translations/vi.po329
-rw-r--r--editor/translations/zh_CN.po649
-rw-r--r--editor/translations/zh_HK.po323
-rw-r--r--editor/translations/zh_TW.po340
-rw-r--r--modules/basis_universal/register_types.cpp2
-rw-r--r--modules/basis_universal/texture_basisu.cpp218
-rw-r--r--modules/basis_universal/texture_basisu.h80
-rw-r--r--modules/bullet/slider_joint_bullet.cpp1
-rw-r--r--modules/csg/csg_shape.cpp96
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp26
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp10
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp21
-rw-r--r--modules/gdnative/nativescript/nativescript.h2
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp11
-rw-r--r--modules/gltf/gltf_document.cpp3
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml7
-rw-r--r--modules/gridmap/grid_map.cpp18
-rw-r--r--modules/gridmap/grid_map.h1
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp20
-rw-r--r--modules/mono/csharp_script.h3
-rw-r--r--modules/mono/editor/bindings_generator.cpp3
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp9
-rw-r--r--modules/mono/mono_gd/support/android_support.cpp89
-rw-r--r--modules/mono/mono_gd/support/ios_support.mm3
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp38
-rw-r--r--modules/mono/utils/path_utils.cpp9
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.cpp10
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.h2
-rw-r--r--modules/ogg/ogg_packet_sequence.cpp4
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp4
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp2
-rw-r--r--modules/visual_script/visual_script.cpp2
-rw-r--r--modules/visual_script/visual_script_nodes.cpp5
-rw-r--r--modules/webrtc/webrtc_data_channel_js.cpp4
-rw-r--r--modules/websocket/emws_client.cpp10
-rw-r--r--modules/websocket/emws_peer.cpp6
-rw-r--r--modules/webxr/webxr_interface_js.cpp3
-rw-r--r--platform/android/android_input_handler.cpp5
-rw-r--r--platform/android/api/jni_singleton.h22
-rw-r--r--platform/android/audio_driver_opensl.cpp9
-rw-r--r--platform/android/dir_access_jandroid.cpp50
-rw-r--r--platform/android/file_access_android.cpp25
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java5
-rw-r--r--platform/android/java_class_wrapper.cpp90
-rw-r--r--platform/android/java_godot_io_wrapper.cpp1
-rw-r--r--platform/android/java_godot_lib_jni.cpp46
-rw-r--r--platform/android/java_godot_wrapper.cpp12
-rw-r--r--platform/android/jni_utils.cpp44
-rw-r--r--platform/android/net_socket_android.cpp21
-rw-r--r--platform/android/os_android.cpp30
-rw-r--r--platform/iphone/app_delegate.mm11
-rw-r--r--platform/iphone/display_layer.mm12
-rw-r--r--platform/iphone/display_server_iphone.mm23
-rw-r--r--platform/iphone/godot_iphone.mm12
-rw-r--r--platform/iphone/godot_view.mm6
-rw-r--r--platform/iphone/godot_view_gesture_recognizer.mm1
-rw-r--r--platform/iphone/godot_view_renderer.mm3
-rw-r--r--platform/iphone/ios.mm5
-rw-r--r--platform/iphone/joypad_iphone.mm27
-rw-r--r--platform/iphone/os_iphone.h1
-rw-r--r--platform/iphone/os_iphone.mm22
-rw-r--r--platform/iphone/view_controller.mm2
-rw-r--r--platform/javascript/display_server_javascript.cpp11
-rw-r--r--platform/javascript/javascript_main.cpp3
-rw-r--r--platform/javascript/javascript_singleton.cpp1
-rw-r--r--platform/javascript/os_javascript.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp2
-rw-r--r--platform/linuxbsd/joypad_linux.cpp6
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp16
-rw-r--r--platform/linuxbsd/os_linuxbsd.h1
-rw-r--r--platform/linuxbsd/vulkan_context_x11.cpp1
-rw-r--r--platform/osx/crash_handler_osx.mm9
-rw-r--r--platform/osx/display_server_osx.mm3
-rw-r--r--platform/osx/export/export_plugin.cpp18
-rw-r--r--platform/osx/godot_main_osx.mm4
-rw-r--r--platform/osx/joypad_osx.cpp14
-rw-r--r--platform/osx/os_osx.h1
-rw-r--r--platform/osx/os_osx.mm13
-rw-r--r--platform/osx/osx_terminal_logger.mm5
-rw-r--r--platform/uwp/app_uwp.cpp15
-rw-r--r--platform/uwp/context_egl_uwp.cpp20
-rw-r--r--platform/uwp/joypad_uwp.cpp10
-rw-r--r--platform/uwp/os_uwp.cpp66
-rw-r--r--platform/windows/crash_handler_windows.cpp23
-rw-r--r--platform/windows/display_server_windows.cpp100
-rw-r--r--platform/windows/gl_manager_windows.cpp39
-rw-r--r--platform/windows/godot_windows.cpp5
-rw-r--r--platform/windows/joypad_windows.cpp46
-rw-r--r--platform/windows/joypad_windows.h3
-rw-r--r--platform/windows/os_windows.cpp74
-rw-r--r--platform/windows/os_windows.h1
-rw-r--r--platform/windows/windows_terminal_logger.cpp14
-rw-r--r--scene/2d/line_2d.cpp7
-rw-r--r--scene/2d/polygon_2d.cpp9
-rw-r--r--scene/3d/camera_3d.cpp6
-rw-r--r--scene/3d/occluder_instance_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/vehicle_body_3d.cpp10
-rw-r--r--scene/animation/animation_player.cpp6
-rw-r--r--scene/gui/nine_patch_rect.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp27
-rw-r--r--scene/gui/rich_text_label.h3
-rw-r--r--scene/gui/scroll_bar.cpp5
-rw-r--r--scene/gui/tree.cpp12
-rw-r--r--scene/gui/video_stream_player.cpp42
-rw-r--r--scene/main/node.cpp38
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/resources/importer_mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sky.h2
-rw-r--r--scene/resources/surface_tool.cpp27
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp4
-rw-r--r--servers/audio/effects/audio_effect_delay.cpp3
-rw-r--r--servers/audio/effects/audio_effect_stereo_enhance.cpp1
-rw-r--r--servers/audio_server.cpp4
-rw-r--r--servers/display_server.cpp2
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp5
-rw-r--r--servers/physics_2d/godot_collision_solver_2d_sat.cpp4
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp13
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp6
-rw-r--r--servers/physics_2d/godot_space_2d.cpp7
-rw-r--r--servers/physics_3d/gjk_epa.cpp2
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp4
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp13
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp6
-rw-r--r--servers/physics_3d/godot_space_3d.cpp7
-rw-r--r--servers/physics_3d/joints/godot_hinge_joint_3d.cpp6
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp44
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl26
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl24
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl1
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl1
-rw-r--r--servers/rendering/shader_compiler.cpp36
-rw-r--r--servers/rendering/shader_language.cpp3
-rw-r--r--servers/rendering_server.cpp10
-rw-r--r--tests/core/string/test_string.h2
-rw-r--r--tests/servers/test_physics_2d.cpp30
414 files changed, 67655 insertions, 40796 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index b31cc18b7a..bb4b49d9cd 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -362,6 +362,10 @@ int OS::get_processor_count() const {
return ::OS::get_singleton()->get_processor_count();
}
+String OS::get_processor_name() const {
+ return ::OS::get_singleton()->get_processor_name();
+}
+
bool OS::is_stdout_verbose() const {
return ::OS::get_singleton()->is_stdout_verbose();
}
@@ -554,6 +558,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &OS::get_low_processor_usage_mode_sleep_usec);
ClassDB::bind_method(D_METHOD("get_processor_count"), &OS::get_processor_count);
+ ClassDB::bind_method(D_METHOD("get_processor_name"), &OS::get_processor_name);
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
@@ -2286,8 +2291,8 @@ void Engine::register_singleton(const StringName &p_name, Object *p_object) {
s.ptr = p_object;
s.user_created = true;
::Engine::get_singleton()->add_singleton(s);
- ;
}
+
void Engine::unregister_singleton(const StringName &p_name) {
ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregistered singleton: " + String(p_name));
ERR_FAIL_COND_MSG(!::Engine::get_singleton()->is_singleton_user_created(p_name), "Attempt to remove non-user created singleton: " + String(p_name));
diff --git a/core/core_bind.h b/core/core_bind.h
index 21a1fc2077..1ed243206b 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -218,6 +218,7 @@ public:
bool is_stdout_verbose() const;
int get_processor_count() const;
+ String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index d36d0f4da0..656bb92203 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -1145,7 +1145,6 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
// It doesn't make sense for a full axis to map to a button,
// but keeping as a default for a trigger with a positive half-axis.
event.value = (shifted_positive_value * 2) - 1;
- ;
break;
}
return event;
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 526952b14f..85faf04315 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -88,11 +88,11 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
read_block_count = bc;
read_block_size = read_blocks.size() == 1 ? read_total : block_size;
- Compression::decompress(buffer.ptrw(), read_block_size, comp_buffer.ptr(), read_blocks[0].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_block_size, comp_buffer.ptr(), read_blocks[0].csize, cmode);
read_block = 0;
read_pos = 0;
- return OK;
+ return ret == -1 ? ERR_FILE_CORRUPT : OK;
}
Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
@@ -125,10 +125,11 @@ Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
char rmagic[5];
f->get_buffer((uint8_t *)rmagic, 4);
rmagic[4] = 0;
- if (magic != rmagic || open_after_magic(f) != OK) {
+ err = ERR_FILE_UNRECOGNIZED;
+ if (magic != rmagic || (err = open_after_magic(f)) != OK) {
memdelete(f);
f = nullptr;
- return ERR_FILE_UNRECOGNIZED;
+ return err;
}
}
@@ -210,7 +211,8 @@ void FileAccessCompressed::seek(uint64_t p_position) {
read_block = block_idx;
f->seek(read_blocks[read_block].offset);
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
}
@@ -273,7 +275,8 @@ uint8_t FileAccessCompressed::get_8() const {
if (read_block < read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int total = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_V_MSG(total == -1, 0, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
@@ -305,7 +308,8 @@ uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) con
if (read_block < read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_V_MSG(ret == -1, -1, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 5c39b2fa1b..d0bc05566e 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1068,6 +1068,21 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
flags |= ENCODE_FLAG_OBJECT_AS_ID;
}
} break;
+#ifdef REAL_T_IS_DOUBLE
+ case Variant::VECTOR2:
+ case Variant::VECTOR3:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::TRANSFORM2D:
+ case Variant::TRANSFORM3D:
+ case Variant::QUATERNION:
+ case Variant::PLANE:
+ case Variant::BASIS:
+ case Variant::RECT2:
+ case Variant::AABB: {
+ flags |= ENCODE_FLAG_64;
+ } break;
+#endif // REAL_T_IS_DOUBLE
default: {
} // nothing to do at this stage
}
@@ -1417,19 +1432,6 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
d.get_key_list(&keys);
for (const Variant &E : keys) {
- /*
- CharString utf8 = E->->utf8();
-
- if (buf) {
- encode_uint32(utf8.length()+1,buf);
- buf+=4;
- memcpy(buf,utf8.get_data(),utf8.length()+1);
- }
-
- r_len+=4+utf8.length()+1;
- while (r_len%4)
- r_len++; //pad
- */
int len;
Error err = encode_variant(E, buf, len, p_full_objects, p_depth + 1);
ERR_FAIL_COND_V(err, err);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index ed58b4be7b..ee59a916f1 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -901,6 +901,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS) {
using_uids = true;
}
+ f->real_is_double = (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_REAL_T_IS_DOUBLE) != 0;
if (using_uids) {
uid = f->get_64();
@@ -1607,11 +1608,6 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
d.get_key_list(&keys);
for (const Variant &E : keys) {
- /*
- if (!_check_type(dict[E]))
- continue;
- */
-
write_variant(f, E, resource_map, external_resources, string_map);
write_variant(f, d[E], resource_map, external_resources, string_map);
}
@@ -1902,7 +1898,13 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
save_unicode_string(f, p_resource->get_class());
f->store_64(0); //offset to import metadata
- f->store_32(FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS);
+ {
+ uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS;
+#ifdef REAL_T_IS_DOUBLE
+ format_flags |= FORMAT_FLAG_REAL_T_IS_DOUBLE;
+#endif
+ f->store_32(format_flags);
+ }
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true);
f->store_64(uid);
for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index ecc3e95f6b..c80c9b0ac9 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -164,6 +164,8 @@ public:
enum {
FORMAT_FLAG_NAMED_SCENE_IDS = 1,
FORMAT_FLAG_UIDS = 2,
+ FORMAT_FLAG_REAL_T_IS_DOUBLE = 4,
+
// Amount of reserved 32-bit fields in resource header
RESERVED_FIELDS = 11
};
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 21bf566b1b..2419c76dd3 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -672,10 +672,6 @@ int ResourceLoader::get_import_order(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->get_import_order(p_path);
}
@@ -690,10 +686,6 @@ String ResourceLoader::get_import_group_file(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->get_import_group_file(p_path);
}
@@ -708,10 +700,6 @@ bool ResourceLoader::is_import_valid(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->is_import_valid(p_path);
}
@@ -726,10 +714,6 @@ bool ResourceLoader::is_imported(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->is_imported(p_path);
}
@@ -744,10 +728,6 @@ void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_depe
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
loader[i]->get_dependencies(local_path, p_dependencies, p_add_types);
}
@@ -760,10 +740,6 @@ Error ResourceLoader::rename_dependencies(const String &p_path, const Map<String
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->rename_dependencies(local_path, p_map);
}
diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc
index d7edc8a884..ab468bfd29 100644
--- a/core/math/bvh_cull.inc
+++ b/core/math/bvh_cull.inc
@@ -508,8 +508,9 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
uint32_t child_id = leaf.get_item_ref_id(n);
// full up with results? exit early, no point in further testing
- if (!_cull_hit(child_id, r_params))
+ if (!_cull_hit(child_id, r_params)) {
return false;
+ }
}
}
#endif // BVH_CONVEX_CULL_OPTIMIZED
diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc
index 55db794ee3..896c36ecf1 100644
--- a/core/math/bvh_debug.inc
+++ b/core/math/bvh_debug.inc
@@ -1,8 +1,9 @@
public:
#ifdef BVH_VERBOSE
void _debug_recursive_print_tree(int p_tree_id) const {
- if (_root_node_id[p_tree_id] != BVHCommon::INVALID)
+ if (_root_node_id[p_tree_id] != BVHCommon::INVALID) {
_debug_recursive_print_tree_node(_root_node_id[p_tree_id]);
+ }
}
String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
@@ -42,8 +43,9 @@ void _debug_recursive_print_tree_node(uint32_t p_node_id, int depth = 0) const {
sz += "[";
for (int n = 0; n < leaf.num_items; n++) {
- if (n)
+ if (n) {
sz += ", ";
+ }
sz += "r";
sz += itos(leaf.get_item_ref_id(n));
}
diff --git a/core/math/octree.h b/core/math/octree.h
index 23ba4c1aa3..e73f8213b3 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -211,11 +211,6 @@ private:
E = pair_map.insert(key, pdata);
E->get().eA = p_A->pair_list.push_back(&E->get());
E->get().eB = p_B->pair_list.push_back(&E->get());
-
- /*
- if (pair_callback)
- pair_callback(pair_callback_userdata,p_A->userdata,p_B->userdata);
- */
} else {
E->get().refcount++;
}
@@ -854,11 +849,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
Octant *o = F->get().octant;
typename List<typename Element::OctantOwner, AL>::Element *N = F->next();
- /*
- if (!use_pairs)
- o->elements.erase( F->get().E );
- */
-
if (use_pairs && e.pairable) {
o->pairable_elements.erase(F->get().E);
} else {
diff --git a/core/object/object.cpp b/core/object/object.cpp
index f966607e03..a8a49bd22e 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -402,13 +402,9 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
#endif
}
- //try built-in setgetter
+ // Try built-in setter.
{
if (ClassDB::set_property(this, p_name, p_value, r_valid)) {
- /*
- if (r_valid)
- *r_valid=true;
- */
return;
}
}
@@ -421,7 +417,6 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
return;
} else if (p_name == CoreStringNames::get_singleton()->_meta) {
- //set_meta(p_name,p_value);
metadata = p_value.duplicate();
if (r_valid) {
*r_valid = true;
@@ -429,7 +424,7 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
return;
}
- //something inside the object... :|
+ // Something inside the object... :|
bool success = _setv(p_name, p_value);
if (success) {
if (r_valid) {
@@ -485,7 +480,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
#endif
}
- //try built-in setgetter
+ // Try built-in getter.
{
if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) {
if (r_valid) {
@@ -510,7 +505,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
return ret;
} else {
- //something inside the object... :|
+ // Something inside the object... :|
bool success = _getv(p_name, ret);
if (success) {
if (r_valid) {
diff --git a/core/object/object.h b/core/object/object.h
index be360703bc..b5be1cf0e7 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -245,13 +245,7 @@ struct MethodInfo {
MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
};
-// old cast_to
-//if ( is_type(T::get_class_static()) )
-//return static_cast<T*>(this);
-////else
-//return nullptr;
-
-// API used to extend in GDNative and other C compatible compiled languages
+// API used to extend in GDNative and other C compatible compiled languages.
class MethodBind;
struct ObjectNativeExtension {
@@ -297,8 +291,10 @@ struct ObjectNativeExtension {
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
/*
- the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
-*/
+ * The following is an incomprehensible blob of hacks and workarounds to
+ * compensate for many of the fallacies in C++. As a plus, this macro pretty
+ * much alone defines the object model.
+ */
#define REVERSE_GET_PROPERTY_LIST \
public: \
@@ -534,7 +530,7 @@ private:
Set<String> editor_section_folding;
#endif
ScriptInstance *script_instance = nullptr;
- Variant script; //reference does not yet exist, store it in a
+ Variant script; // Reference does not exist yet, store it in a Variant.
Dictionary metadata;
mutable StringName _class_name;
mutable const StringName *_class_ptr = nullptr;
@@ -583,6 +579,7 @@ protected:
}
return can_die;
}
+
friend class NativeExtensionMethodBind;
_ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
_ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; }
@@ -617,9 +614,6 @@ protected:
static void get_valid_parents_static(List<String> *p_parents);
static void _get_valid_parents_static(List<String> *p_parents);
- //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
- //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
-
Variant _call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -641,7 +635,7 @@ protected:
void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
-public: //should be protected, but bug in clang++
+public: // Should be protected, but bug in clang++.
static void initialize_class();
_FORCE_INLINE_ static void register_custom_data_to_otdb() {}
@@ -729,8 +723,6 @@ public:
}
/* IAPI */
- //void set(const String& p_name, const Variant& p_value);
- //Variant get(const String& p_name) const;
void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
Variant get(const StringName &p_name, bool *r_valid = nullptr) const;
@@ -748,7 +740,7 @@ public:
void notification(int p_notification, bool p_reversed = false);
virtual String to_string();
- //used mainly by script, get and set all INCLUDING string
+ // Used mainly by script, get and set all INCLUDING string.
virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const;
virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr);
@@ -757,8 +749,6 @@ public:
void set_script(const Variant &p_script);
Variant get_script() const;
- /* SCRIPT */
-
bool has_meta(const StringName &p_name) const;
void set_meta(const StringName &p_name, const Variant &p_value);
void remove_meta(const StringName &p_name);
@@ -768,13 +758,15 @@ public:
#ifdef TOOLS_ENABLED
void set_edited(bool p_edited);
bool is_edited() const;
- uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
+ // This function is used to check when something changed beyond a point, it's used mainly for generating previews.
+ uint32_t get_edited_version() const;
#endif
void set_script_instance(ScriptInstance *p_instance);
_FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
- void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
+ // Some script languages can't control instance creation, so this function eases the process.
+ void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance);
void add_user_signal(const MethodInfo &p_signal);
Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
@@ -803,10 +795,11 @@ public:
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
- String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization)
+ // Translate message (internationalization).
+ String tr(const StringName &p_message, const StringName &p_context = "") const;
String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
- bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete()
+ bool _is_queued_for_deletion = false; // Set to true by SceneTree::queue_delete().
bool is_queued_for_deletion() const;
_FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; }
@@ -838,14 +831,14 @@ bool predelete_handler(Object *p_object);
void postinitialize_handler(Object *p_object);
class ObjectDB {
-//this needs to add up to 63, 1 bit is for reference
+// This needs to add up to 63, 1 bit is for reference.
#define OBJECTDB_VALIDATOR_BITS 39
#define OBJECTDB_VALIDATOR_MASK ((uint64_t(1) << OBJECTDB_VALIDATOR_BITS) - 1)
#define OBJECTDB_SLOT_MAX_COUNT_BITS 24
#define OBJECTDB_SLOT_MAX_COUNT_MASK ((uint64_t(1) << OBJECTDB_SLOT_MAX_COUNT_BITS) - 1)
#define OBJECTDB_REFERENCE_BIT (uint64_t(1) << (OBJECTDB_SLOT_MAX_COUNT_BITS + OBJECTDB_VALIDATOR_BITS))
- struct ObjectSlot { //128 bits per slot
+ struct ObjectSlot { // 128 bits per slot.
uint64_t validator : OBJECTDB_VALIDATOR_BITS;
uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
uint64_t is_ref_counted : 1;
@@ -875,7 +868,7 @@ public:
uint64_t id = p_instance_id;
uint32_t slot = id & OBJECTDB_SLOT_MAX_COUNT_MASK;
- ERR_FAIL_COND_V(slot >= slot_max, nullptr); //this should never happen unless RID is corrupted
+ ERR_FAIL_COND_V(slot >= slot_max, nullptr); // This should never happen unless RID is corrupted.
spin_lock.lock();
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 9fec7c397d..b14296b815 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -46,10 +46,12 @@ bool ScriptServer::languages_finished = false;
ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
void Script::_notification(int p_what) {
- if (p_what == NOTIFICATION_POSTINITIALIZE) {
- if (EngineDebugger::is_active()) {
- EngineDebugger::get_script_debugger()->set_break_language(get_language());
- }
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ if (EngineDebugger::is_active()) {
+ EngineDebugger::get_script_debugger()->set_break_language(get_language());
+ }
+ } break;
}
}
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 0032e8e4bc..9837b6e0aa 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -358,6 +358,10 @@ int OS::get_processor_count() const {
return 1;
}
+String OS::get_processor_name() const {
+ return "";
+}
+
bool OS::can_use_threads() const {
#ifdef NO_THREADS
return false;
@@ -387,16 +391,18 @@ bool OS::has_feature(const String &p_feature) {
return true;
}
#else
- if (p_feature == "release")
+ if (p_feature == "release") {
return true;
+ }
#endif
#ifdef TOOLS_ENABLED
if (p_feature == "editor") {
return true;
}
#else
- if (p_feature == "standalone")
+ if (p_feature == "standalone") {
return true;
+ }
#endif
if (sizeof(void *) == 8 && p_feature == "64") {
diff --git a/core/os/os.h b/core/os/os.h
index 188900a070..808d704b3d 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -302,6 +302,7 @@ public:
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
+ virtual String get_processor_name() const;
virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const;
diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h
index 27d915e0ae..6e8d7f46d5 100644
--- a/core/os/spin_lock.h
+++ b/core/os/spin_lock.h
@@ -41,7 +41,7 @@ class SpinLock {
public:
_ALWAYS_INLINE_ void lock() {
while (locked.test_and_set(std::memory_order_acquire)) {
- ;
+ // Continue.
}
}
_ALWAYS_INLINE_ void unlock() {
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index 811ae95e9f..c41828de05 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -685,8 +685,12 @@ Ref<Translation> TranslationServer::get_tool_translation() const {
String TranslationServer::get_tool_locale() {
#ifdef TOOLS_ENABLED
- if (TranslationServer::get_singleton()->get_tool_translation().is_valid() && (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint())) {
- return tool_translation->get_locale();
+ if (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint()) {
+ if (TranslationServer::get_singleton()->get_tool_translation().is_valid()) {
+ return tool_translation->get_locale();
+ } else {
+ return "en";
+ }
} else {
#else
{
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 013c4e4262..37622258db 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -142,6 +142,9 @@ public:
}
int find_nearest(const T &p_val) const {
+ if (_cowdata.is_empty()) {
+ return -1;
+ }
bool exact;
return _find(p_val, exact);
}
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 5ae35c92d3..ee050cff4f 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -245,8 +245,9 @@ namespace godot {
namespace details {
inline String enum_qualified_name_to_class_info_name(const String &p_qualified_name) {
Vector<String> parts = p_qualified_name.split("::", false);
- if (parts.size() <= 2)
+ if (parts.size() <= 2) {
return String(".").join(parts);
+ }
// Contains namespace. We only want the class and enum names.
return parts[parts.size() - 2] + "." + parts[parts.size() - 1];
}
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index e9fae91ddb..17cb50d1a4 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2405,7 +2405,7 @@
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
</constant>
<constant name="PROPERTY_HINT_ENUM_SUGGESTION" value="3" enum="PropertyHint">
- Hints that a string property is can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
+ Hints that a string property can be an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts arbitrary values and can be empty. The list of values serves to suggest possible values.
</constant>
<constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index f06bef4b74..99d21706ee 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -46,7 +46,7 @@
<method name="_has_filter" qualifiers="virtual const">
<return type="bool" />
<description>
- Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
+ Returns whether you want the blend tree editor to display filter editing on this node.
</description>
</method>
<method name="_process" qualifiers="virtual const">
@@ -127,7 +127,7 @@
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<description>
- Returns [code]true[/code] whether a given path is filtered.
+ Returns whether the given path is filtered.
</description>
</method>
<method name="remove_input">
@@ -150,7 +150,7 @@
<argument index="0" name="name" type="StringName" />
<argument index="1" name="value" type="Variant" />
<description>
- Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.
+ Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.
</description>
</method>
</methods>
@@ -162,7 +162,7 @@
<signals>
<signal name="removed_from_graph">
<description>
- Called when the node was removed from the graph.
+ Emitted when the node was removed from the graph.
</description>
</signal>
<signal name="tree_changed">
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index d878d8bb65..1e076654fb 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -29,25 +29,12 @@
Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code].
</description>
</method>
- <method name="capture_get_device">
- <return type="String" />
- <description>
- Name of the current device for audio input (see [method capture_get_device_list]). The value [code]"Default"[/code] means that the system-wide default audio input is currently used.
- </description>
- </method>
<method name="capture_get_device_list">
<return type="Array" />
<description>
Returns the names of all audio input devices detected on the system.
</description>
</method>
- <method name="capture_set_device">
- <return type="void" />
- <argument index="0" name="name" type="String" />
- <description>
- Sets which audio input device is used for audio capture. On systems with multiple audio inputs (such as analog and USB), this can be used to select the audio input device. Setting the value [code]"Default"[/code] will record audio from the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
- </description>
- </method>
<method name="generate_bus_layout" qualifiers="const">
<return type="AudioBusLayout" />
<description>
@@ -308,6 +295,9 @@
<member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1">
Number of available audio buses.
</member>
+ <member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default="&quot;Default&quot;">
+ Name of the current device for audio input (see [method get_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
+ </member>
<member name="device" type="String" setter="set_device" getter="get_device" default="&quot;Default&quot;">
Name of the current device for audio output (see [method get_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code].
</member>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 75237f8df0..f90c477f6d 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -132,7 +132,6 @@
<return type="bool" />
<description>
Moves the body based on [member motion_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidDynamicBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision].
When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
The general behavior and available properties change according to the [member motion_mode].
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 2d18a18eac..f1c717b74a 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -118,7 +118,6 @@
<return type="bool" />
<description>
Moves the body based on [member motion_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidDynamicBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.
- This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
Modifies [member motion_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision].
When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions.
Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code].
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 8e9bedc831..be8811d629 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -515,7 +515,7 @@
<method name="virtual_keyboard_show">
<return type="void" />
<argument index="0" name="existing_text" type="String" />
- <argument index="1" name="position" type="Rect2" default="Rect2i(0, 0, 0, 0)" />
+ <argument index="1" name="position" type="Rect2" default="Rect2(0, 0, 0, 0)" />
<argument index="2" name="multiline" type="bool" default="false" />
<argument index="3" name="max_length" type="int" default="-1" />
<argument index="4" name="cursor_start" type="int" default="-1" />
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 41c9ea5df5..88574c0028 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -79,7 +79,8 @@
The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
</member>
<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
- The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
+ The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round.
+ [b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance.
</member>
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 962ad00a56..5291ecab08 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -181,16 +181,19 @@
[b]Note:[/b] It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script.
</description>
</method>
- <method name="find_node" qualifiers="const">
- <return type="Node" />
+ <method name="find_nodes" qualifiers="const">
+ <return type="Node[]" />
<argument index="0" name="mask" type="String" />
- <argument index="1" name="recursive" type="bool" default="true" />
- <argument index="2" name="owned" type="bool" default="true" />
+ <argument index="1" name="type" type="String" default="&quot;&quot;" />
+ <argument index="2" name="recursive" type="bool" default="true" />
+ <argument index="3" name="owned" type="bool" default="true" />
<description>
- Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). Returns [code]null[/code] if no matching [Node] is found.
- [b]Note:[/b] It does not match against the full path, just against individual node names.
+ Finds descendants of this node whose, name matches [code]mask[/code] as in [method String.match], and/or type matches [code]type[/code] as in [method Object.is_class].
+ [code]mask[/code] does not match against the full path, just against individual node names. It is case-sensitive, with [code]"*"[/code] matching zero or more characters and [code]"?"[/code] matching any single character except [code]"."[/code]).
+ [code]type[/code] will check equality or inheritance. It is case-sensitive, [code]"Object"[/code] will match a node whose type is [code]"Node"[/code] but not the other way around.
If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner.
- [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable.
+ Returns an empty array, if no matching nodes are found.
+ [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get references to other nodes. To avoid using [method find_nodes] too often, consider caching the node references into variables.
</description>
</method>
<method name="find_parent" qualifiers="const">
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 13a19206b3..bc9bfc9676 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -343,7 +343,14 @@
<method name="get_processor_count" qualifiers="const">
<return type="int" />
<description>
- Returns the number of threads available on the host machine.
+ Returns the number of [i]logical[/i] CPU cores available on the host machine. On CPUs with HyperThreading enabled, this number will be greater than the number of [i]physical[/i] CPU cores.
+ </description>
+ </method>
+ <method name="get_processor_name" qualifiers="const">
+ <return type="String" />
+ <description>
+ Returns the name of the CPU model on the host machine (e.g. "Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz").
+ [b]Note:[/b] This method is only implemented on Windows, macOS, Linux and iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty string.
</description>
</method>
<method name="get_static_memory_peak_usage" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 805f897b63..0a695414ee 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1776,10 +1776,10 @@
<member name="rendering/reflections/sky_reflections/fast_filter_high_quality" type="bool" setter="" getter="" default="false">
Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
</member>
- <member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="1024">
+ <member name="rendering/reflections/sky_reflections/ggx_samples" type="int" setter="" getter="" default="32">
Sets the number of samples to take when using importance sampling for [Sky]s and [ReflectionProbe]s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
</member>
- <member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="128">
+ <member name="rendering/reflections/sky_reflections/ggx_samples.mobile" type="int" setter="" getter="" default="16">
Lower-end override for [member rendering/reflections/sky_reflections/ggx_samples] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/reflections/sky_reflections/roughness_layers" type="int" setter="" getter="" default="8">
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 18d75889c3..f480071d32 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -81,12 +81,26 @@
Returns the total number of lines in the text. Wrapped text is counted as multiple lines.
</description>
</method>
+ <method name="get_line_offset">
+ <return type="float" />
+ <argument index="0" name="line" type="int" />
+ <description>
+ Returns the vertical offset of the line found at the provided index.
+ </description>
+ </method>
<method name="get_paragraph_count" qualifiers="const">
<return type="int" />
<description>
Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph.
</description>
</method>
+ <method name="get_paragraph_offset">
+ <return type="float" />
+ <argument index="0" name="paragraph" type="int" />
+ <description>
+ Returns the vertical offset of the paragraph found at the provided index.
+ </description>
+ </method>
<method name="get_parsed_text" qualifiers="const">
<return type="String" />
<description>
diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml
index 20e3896b17..e14e57a1c4 100644
--- a/doc/classes/Sky.xml
+++ b/doc/classes/Sky.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="3">
+ <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0">
Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options.
</member>
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="3">
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 298f5bc8c2..405fff0ce8 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -61,7 +61,7 @@
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light.
- [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the shader's [code]fragment()[/code] function.
+ [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the shader's [code]fragment()[/code] function.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index b6a2909ce7..c909a35ab5 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -18,7 +18,7 @@
<argument index="3" name="disabled" type="bool" default="false" />
<argument index="4" name="tooltip" type="String" default="&quot;&quot;" />
<description>
- Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
+ Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]id[/code] is used to identify the button. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately before this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
</description>
</method>
<method name="call_recursive" qualifiers="vararg">
@@ -92,7 +92,7 @@
<return type="int" />
<argument index="0" name="column" type="int" />
<description>
- Returns the number of buttons in column [code]column[/code]. May be used to get the most recently added button's index, if no index was specified.
+ Returns the number of buttons in column [code]column[/code].
</description>
</method>
<method name="get_button_id" qualifiers="const">
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 788b4e1f17..55ba1c4934 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -21,6 +21,7 @@
<description>
Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
[b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking.
+ [b]Note:[/b] [GeometryInstance3D]s and [Light3D]s must be fully ready before [method bake] is called. If you are procedurally creating those and some meshes or lights are missing from your baked [VoxelGI], use [code]call_deferred("bake")[/code] instead of calling [method bake] directly.
</description>
</method>
<method name="debug_bake">
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index caaf1ad7f1..dc685b6e2b 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -3472,8 +3472,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3832,22 +3832,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4187,11 +4186,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4200,9 +4197,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4281,6 +4277,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4416,10 +4416,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4848,25 +4844,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5050,6 +5027,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5059,9 +5045,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5082,9 +5067,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5730,6 +5714,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6013,6 +6001,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6479,9 +6471,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6716,23 +6707,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7118,9 +7105,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7317,13 +7307,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7623,12 +7606,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8750,9 +8727,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9047,10 +9023,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9442,11 +9416,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9539,7 +9510,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9584,15 +9557,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9607,7 +9573,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9615,7 +9582,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9776,7 +9748,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9817,18 +9794,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9866,12 +9839,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10076,8 +10049,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10121,6 +10099,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10332,11 +10319,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10443,12 +10430,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10507,7 +10488,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10574,9 +10555,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10880,23 +10861,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10907,15 +10882,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11102,6 +11075,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11136,6 +11117,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11396,17 +11381,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11448,9 +11431,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11483,6 +11465,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11883,15 +11872,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12322,14 +12309,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12524,7 +12509,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12537,7 +12524,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12831,7 +12820,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12881,6 +12870,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12961,20 +12962,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13533,6 +13520,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13617,9 +13605,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13628,9 +13616,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13640,10 +13628,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13736,9 +13725,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13747,22 +13736,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13882,15 +13863,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13929,9 +13906,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13976,19 +13952,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15446,20 +15419,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15559,8 +15528,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17543,12 +17512,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17713,8 +17676,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17803,7 +17766,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17835,7 +17813,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17845,7 +17828,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17887,7 +17875,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17911,7 +17905,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17992,7 +17991,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18067,7 +18072,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18081,7 +18091,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18182,7 +18197,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18213,7 +18234,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18257,13 +18284,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18429,6 +18449,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19142,11 +19170,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19201,8 +19226,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19211,7 +19236,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19240,13 +19269,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19369,12 +19391,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20402,13 +20418,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20440,8 +20449,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20474,8 +20483,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20585,11 +20594,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20852,12 +20858,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21728,13 +21728,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22149,13 +22142,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22477,9 +22463,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22798,31 +22783,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22882,12 +22871,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23566,6 +23557,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24167,11 +24162,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24198,6 +24193,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24338,20 +24350,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24421,13 +24419,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25470,7 +25461,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26468,11 +26459,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26499,10 +26492,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26549,6 +26540,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26770,6 +26767,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27101,21 +27106,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27906,13 +27896,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28057,11 +28040,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28779,6 +28759,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28971,7 +28955,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29200,8 +29184,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29229,8 +29213,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29387,7 +29371,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29522,15 +29511,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29573,8 +29556,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29605,8 +29588,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29650,11 +29633,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29821,17 +29801,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29915,17 +29893,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29936,13 +29918,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29979,9 +29954,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30108,13 +30087,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30869,15 +30841,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30925,6 +30888,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30985,11 +30971,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31004,9 +30987,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31083,7 +31065,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31093,18 +31079,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31256,11 +31258,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31509,11 +31508,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31942,6 +31938,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32139,13 +32139,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33992,10 +33985,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34227,22 +34216,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34386,13 +34359,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34640,13 +34606,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34718,9 +34677,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34757,6 +34715,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34785,9 +34747,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35110,7 +35071,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35666,6 +35627,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "ÙŠÙØ±Ø¬Ø¹ عكس قيمة الجذر التربيعي للمَعلم."
@@ -35687,6 +35653,10 @@ msgid "Returns the map's up direction."
msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكسية للمَعلم."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
@@ -35727,18 +35697,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35977,9 +35935,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36269,16 +36230,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36324,7 +36281,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36339,7 +36296,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36352,7 +36309,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36367,17 +36324,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36387,14 +36344,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36404,7 +36361,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37113,6 +37070,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37265,11 +37234,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37436,9 +37402,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37474,11 +37439,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37615,8 +37580,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37650,19 +37615,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37865,8 +37823,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37990,7 +37948,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38179,6 +38137,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38705,7 +38705,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38969,8 +38978,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39221,6 +39230,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39331,6 +39345,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40286,14 +40307,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40444,13 +40463,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40570,6 +40584,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41315,11 +41333,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43899,9 +43914,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44311,6 +44325,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45608,8 +45627,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45695,8 +45714,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45784,9 +45803,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47167,12 +47186,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47267,6 +47288,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47366,7 +47398,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47785,6 +47818,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47803,9 +47842,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47832,14 +47870,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48004,9 +48034,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48442,8 +48471,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ عكس قيمة الجذر التربيعي للمَعلم."
#: doc/classes/Rect2.xml
msgid ""
@@ -48470,7 +48500,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48625,12 +48659,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48699,7 +48727,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49017,9 +49049,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49239,6 +49270,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49555,9 +49590,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49752,9 +49790,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50339,14 +50378,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50944,11 +50981,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51155,18 +51189,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51622,10 +51644,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51935,16 +51953,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52272,12 +52280,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52587,16 +52589,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52678,17 +52677,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52751,11 +52745,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52896,8 +52895,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52991,12 +52990,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54343,9 +54336,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54521,14 +54514,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54902,6 +54910,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55055,13 +55110,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55326,7 +55374,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55375,10 +55428,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55743,12 +55796,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58152,10 +58220,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58243,7 +58307,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58521,11 +58586,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58600,15 +58666,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59197,7 +59260,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60028,17 +60096,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60155,7 +60212,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60181,6 +60239,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60229,9 +60292,9 @@ msgstr "ÙŠÙØ±Ø¬Ø¹ جيب التمام \"cosine \" لقيمة المَعلم."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60242,8 +60305,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60283,8 +60346,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ عكس قيمة الجذر التربيعي للمَعلم."
#: doc/classes/Tree.xml
msgid ""
@@ -60652,11 +60716,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60690,12 +60753,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62044,12 +62121,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62076,8 +62147,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62735,6 +62805,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62946,28 +63024,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62995,7 +63069,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المعاكسة للمَعلم."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63087,7 +63163,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63810,13 +63888,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65574,13 +65645,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66016,8 +66080,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66291,7 +66355,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68611,6 +68678,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68710,12 +68793,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69172,13 +69249,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69518,16 +69588,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69576,8 +69639,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71285,11 +71348,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71313,6 +71376,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71418,15 +71489,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71490,6 +71561,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 3ff232366a..2dbbe58fae 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -3500,8 +3500,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3860,23 +3860,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/math/vectors_advanced.html"
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4216,12 +4214,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html"
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4230,9 +4225,8 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_sprite_animation.html"
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4311,6 +4305,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4445,10 +4443,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4877,24 +4871,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5078,6 +5054,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5087,8 +5072,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5109,8 +5094,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5756,6 +5741,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6039,6 +6028,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6505,8 +6498,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6741,21 +6734,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7141,9 +7132,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7340,13 +7334,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7646,12 +7633,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8773,8 +8754,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9068,9 +9049,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
+msgstr ""
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9462,11 +9442,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9559,7 +9536,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9604,13 +9583,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://godotengine.org/asset-library/asset/525"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9625,7 +9599,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9633,7 +9608,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9794,7 +9774,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9835,16 +9820,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
+msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9882,12 +9865,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10092,8 +10075,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10137,6 +10125,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10348,11 +10345,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10459,11 +10456,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/baked_lightmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10522,7 +10514,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10589,9 +10581,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10894,21 +10886,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/math/matrices_and_transforms."
-"html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10919,13 +10907,13 @@ msgstr "https://godotengine.org/asset-library/asset/584"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11112,6 +11100,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11146,6 +11142,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11406,15 +11406,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11456,8 +11456,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11490,6 +11490,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11889,13 +11896,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12322,14 +12329,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12524,7 +12529,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12537,7 +12544,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12831,7 +12840,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12881,6 +12890,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12961,20 +12982,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13533,6 +13540,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13617,9 +13625,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13628,9 +13636,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13640,10 +13648,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13736,9 +13745,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13747,22 +13756,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13882,15 +13883,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction."
-"html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13929,8 +13926,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13975,16 +13972,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15442,18 +15439,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/gui/control_node_gallery.html"
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
+msgstr ""
#: doc/classes/Control.xml
msgid ""
@@ -15553,8 +15548,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17531,12 +17526,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17701,8 +17690,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17791,7 +17780,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17823,7 +17827,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17833,7 +17842,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17875,7 +17889,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17899,7 +17919,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17980,7 +18005,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18055,7 +18086,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18069,7 +18105,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18170,7 +18211,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18201,7 +18248,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18245,13 +18298,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/c_sharp/index."
-"html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18417,6 +18463,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19127,11 +19181,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19186,8 +19237,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19196,7 +19247,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19224,13 +19279,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19353,12 +19401,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20386,13 +20428,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/import_plugins."
-"html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20424,8 +20459,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20458,8 +20493,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20569,11 +20604,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
-"inspector_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20836,12 +20868,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21712,13 +21738,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22133,13 +22152,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/spatial_gizmos."
-"html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22460,9 +22472,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22781,30 +22792,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/3.4/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22864,12 +22880,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23547,6 +23565,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24148,11 +24170,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24179,6 +24201,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24319,20 +24357,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/gdnative/gdnative-cpp-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24402,13 +24426,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/index."
-"html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25451,7 +25468,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26447,11 +26464,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26478,9 +26497,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
+msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26527,6 +26545,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26748,6 +26772,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27079,21 +27111,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/networking/http_client_class."
-"html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27884,13 +27901,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/networking/http_request_class."
-"html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28035,11 +28045,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/assets/"
-"importing_images.html"
#: doc/classes/Image.xml
msgid ""
@@ -28756,6 +28763,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28947,7 +28958,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29176,8 +29187,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29205,8 +29216,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29363,7 +29374,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29498,14 +29514,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
+msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
@@ -29548,8 +29559,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29580,8 +29591,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29625,10 +29636,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29795,17 +29804,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29889,17 +29896,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29910,13 +29921,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29953,9 +29957,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30082,12 +30090,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/inputs/inputevent.html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30841,15 +30843,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30897,6 +30890,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30957,11 +30973,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/android/android_plugin."
-"html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30976,8 +30989,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31054,7 +31067,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31064,18 +31081,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31227,11 +31260,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/physics/kinematic_character_2d."
-"html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31480,11 +31510,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31913,6 +31940,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32109,12 +32140,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/2d/2d_lights_and_shadows.html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33961,10 +33986,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34195,22 +34216,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_multimesh."
-"html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34354,13 +34359,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/using_multi_mesh_instance."
-"html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34602,13 +34600,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/using_multiple_threads."
-"html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34680,8 +34671,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34718,6 +34709,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34746,8 +34741,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35058,7 +35053,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35610,6 +35605,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35630,6 +35629,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35669,18 +35672,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35919,8 +35910,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36210,15 +36205,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36264,7 +36256,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36279,7 +36271,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36292,7 +36284,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36307,17 +36299,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36327,14 +36319,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36344,7 +36336,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37053,6 +37045,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37205,8 +37209,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
+msgstr ""
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37373,8 +37377,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37410,11 +37414,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37551,8 +37555,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37586,19 +37590,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/workflow/best_practices/"
-"node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
-"gdscript_exports.html#advanced-exports"
#: doc/classes/Object.xml
msgid ""
@@ -37801,8 +37798,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37926,7 +37923,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38115,6 +38112,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38641,7 +38680,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38902,8 +38950,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39152,6 +39200,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39262,6 +39314,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40205,12 +40264,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40361,13 +40420,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40487,6 +40541,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41230,10 +41288,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
+msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43809,8 +43865,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44220,6 +44276,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45516,8 +45576,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45603,8 +45663,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45692,9 +45752,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47075,12 +47135,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47175,6 +47237,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47274,7 +47347,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47693,6 +47767,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47711,8 +47791,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47739,14 +47819,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47911,11 +47983,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/math/random_number_generation."
-"html"
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48351,7 +48420,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48379,7 +48448,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48534,12 +48607,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48608,7 +48675,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48926,9 +48997,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49148,6 +49218,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49464,8 +49538,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49660,9 +49738,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50247,12 +50326,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50850,11 +50929,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html#root-motion"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51061,18 +51137,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/viewports/multiple_resolutions."
-"html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51528,10 +51592,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51841,16 +51901,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52178,12 +52228,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52493,15 +52537,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52583,14 +52625,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
+msgstr ""
#: doc/classes/Spatial.xml
msgid ""
@@ -52653,11 +52693,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52798,8 +52843,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52893,11 +52938,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54244,9 +54284,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54422,14 +54462,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54803,6 +54858,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54956,13 +55056,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55227,7 +55320,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55276,10 +55374,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55644,12 +55742,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58047,10 +58160,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58138,7 +58247,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58416,10 +58526,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/threads/thread_safe_apis.html"
#: doc/classes/Thread.xml
msgid ""
@@ -58494,13 +58606,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
-msgstr "https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
+msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59089,7 +59200,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59920,17 +60036,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/i18n/internationalizing_games."
-"html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60046,7 +60151,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60072,6 +60178,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60119,9 +60230,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60132,8 +60243,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60173,7 +60284,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60542,11 +60653,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60581,12 +60691,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61934,11 +62056,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "https://docs.godotengine.org/en/3.4/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61965,8 +62082,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62622,6 +62738,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62832,24 +62956,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62876,7 +63000,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62967,7 +63093,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63690,13 +63818,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/getting_started/scripting/visual_script/"
-"index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65451,12 +65572,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/optimization/using_servers.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65891,8 +66006,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66165,7 +66280,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68473,6 +68591,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68572,12 +68706,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69034,13 +69162,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69378,16 +69499,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/3.4/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69436,8 +69550,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71143,11 +71257,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71171,6 +71285,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71276,15 +71398,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71348,6 +71470,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index ca8bc21508..84d943d138 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -3380,8 +3380,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3740,20 +3740,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4094,9 +4094,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4106,7 +4105,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4186,6 +4185,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4320,10 +4323,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4752,22 +4751,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4951,6 +4934,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4960,7 +4952,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4982,7 +4974,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5629,6 +5621,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5912,6 +5908,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6378,7 +6378,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6614,18 +6614,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7012,9 +7012,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7211,10 +7214,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7514,12 +7513,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8641,7 +8634,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8936,7 +8929,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9329,7 +9322,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9423,7 +9416,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9468,12 +9463,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9489,7 +9479,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9497,7 +9488,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9658,7 +9654,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9699,14 +9700,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9745,12 +9745,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9955,8 +9955,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10000,6 +10005,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10211,11 +10225,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10322,10 +10336,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10384,7 +10394,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10451,9 +10461,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indirect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10756,16 +10766,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10777,12 +10787,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10970,6 +10980,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11004,6 +11022,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11264,14 +11286,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11314,7 +11336,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11348,6 +11370,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11747,12 +11776,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12180,11 +12209,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12380,7 +12409,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12393,7 +12424,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12687,7 +12720,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12737,6 +12770,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12817,16 +12862,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13385,6 +13420,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13469,9 +13505,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13480,9 +13516,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13492,10 +13528,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13588,9 +13625,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13599,22 +13636,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13734,11 +13763,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13778,7 +13806,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13824,15 +13852,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15291,15 +15319,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15400,8 +15428,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17378,10 +17406,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17546,8 +17570,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17636,7 +17660,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17668,7 +17707,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17678,7 +17722,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17720,7 +17769,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17744,7 +17799,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17825,7 +17885,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17900,7 +17966,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17914,7 +17985,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18015,7 +18091,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18046,7 +18128,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18090,10 +18178,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18259,6 +18343,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18969,7 +19061,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19025,8 +19117,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19035,7 +19127,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19063,11 +19159,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19190,10 +19281,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20221,10 +20308,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20256,8 +20339,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20290,8 +20373,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20401,7 +20484,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20665,10 +20748,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21539,10 +21618,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21957,10 +22032,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22281,9 +22352,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22602,24 +22672,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22680,12 +22757,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23363,6 +23442,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23964,11 +24047,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -23995,6 +24078,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24135,14 +24234,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24212,10 +24303,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25258,7 +25345,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26254,11 +26341,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26285,7 +26374,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26333,6 +26422,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26554,6 +26649,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26885,15 +26988,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27684,10 +27778,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27832,7 +27922,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28550,6 +28640,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28741,7 +28835,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28970,8 +29064,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -28999,8 +29093,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29157,7 +29251,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29292,12 +29391,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29341,8 +29436,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29373,8 +29468,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29418,7 +29513,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29586,17 +29681,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29680,17 +29773,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29701,10 +29798,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29741,9 +29834,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29870,10 +29967,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30628,12 +30721,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30680,6 +30767,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30740,7 +30850,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30756,7 +30866,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30834,7 +30944,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30844,18 +30958,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31007,7 +31137,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31257,7 +31387,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31687,6 +31817,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31883,10 +32017,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33733,10 +33863,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33967,16 +34093,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34120,10 +34236,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34365,10 +34477,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34440,7 +34548,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34478,6 +34586,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34506,7 +34618,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -35370,6 +35482,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35390,6 +35506,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35429,15 +35549,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35676,7 +35787,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35967,11 +36082,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36018,7 +36133,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36033,7 +36148,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36046,7 +36161,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36061,17 +36176,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36081,14 +36196,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36098,7 +36213,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36807,6 +36922,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36959,7 +37086,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37127,7 +37254,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37164,11 +37291,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37305,8 +37432,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37340,12 +37467,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37549,8 +37675,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37674,7 +37800,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37863,6 +37989,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38389,7 +38557,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38650,8 +38827,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38900,6 +39077,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39010,6 +39191,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39953,11 +40141,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40109,9 +40297,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40232,6 +40418,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40975,8 +41165,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43553,7 +43742,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43964,6 +44153,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45260,8 +45453,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45347,8 +45540,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45436,9 +45629,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46819,12 +47012,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46919,6 +47114,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47018,7 +47224,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47437,6 +47644,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47455,7 +47668,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47483,11 +47696,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47652,7 +47860,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48089,7 +48297,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48117,7 +48325,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48272,10 +48484,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48344,7 +48552,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48662,7 +48874,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48883,6 +49095,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49199,7 +49415,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49395,9 +49615,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49982,11 +50203,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50585,7 +50806,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50793,14 +51014,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51256,10 +51469,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51569,14 +51778,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51904,10 +52105,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52217,11 +52414,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52306,11 +52502,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52374,11 +52570,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52519,8 +52720,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52614,10 +52815,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53964,9 +54161,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54142,14 +54339,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54523,6 +54735,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54676,10 +54933,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54944,7 +55197,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -54993,10 +55251,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55361,12 +55619,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57764,10 +58037,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57855,7 +58124,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58133,7 +58403,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58209,11 +58483,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58803,7 +59077,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59634,14 +59913,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59757,7 +60028,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59783,6 +60055,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59830,9 +60107,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59843,8 +60120,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59884,7 +60161,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60253,11 +60530,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60292,12 +60568,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61645,10 +61933,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61675,8 +61959,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62332,6 +62615,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62542,23 +62833,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62586,7 +62877,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62677,7 +62970,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63400,10 +63695,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65158,10 +65449,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65596,8 +65883,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65870,7 +66157,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68178,6 +68468,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68277,10 +68583,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68737,10 +69039,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69078,13 +69376,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69133,8 +69427,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70844,7 +71138,7 @@ msgid ""
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70868,6 +71162,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70973,15 +71275,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71045,6 +71347,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 9179bf7651..f6f8046382 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -3881,8 +3881,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4241,22 +4241,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4596,11 +4595,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4609,7 +4606,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4689,6 +4686,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4824,10 +4825,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5256,25 +5253,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5458,6 +5436,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5467,7 +5454,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5489,7 +5476,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -6136,6 +6123,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6419,6 +6410,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6887,7 +6882,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -7123,20 +7118,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7523,9 +7516,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7722,13 +7718,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8028,12 +8017,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9156,7 +9139,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9455,10 +9438,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9850,11 +9831,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9947,7 +9925,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9992,12 +9972,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10013,7 +9988,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10021,7 +9997,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10182,7 +10163,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10223,16 +10209,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -10271,12 +10254,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10484,8 +10467,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10529,6 +10517,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10740,11 +10737,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10851,12 +10848,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10915,7 +10906,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10982,9 +10973,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11288,19 +11279,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+msgid "Matrices and transforms"
+msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -11312,12 +11300,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -11505,6 +11493,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11539,6 +11535,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11799,14 +11800,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11849,7 +11850,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11883,6 +11884,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12283,12 +12291,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12722,14 +12730,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12924,7 +12930,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12937,7 +12945,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13231,7 +13241,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -13281,6 +13291,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13361,18 +13383,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13932,6 +13942,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14017,9 +14028,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14028,9 +14039,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14040,10 +14051,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14136,9 +14148,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14147,22 +14159,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14282,15 +14286,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14329,7 +14329,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -14375,15 +14375,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15843,20 +15843,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15956,8 +15952,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17967,12 +17963,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18137,8 +18127,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18227,7 +18217,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18259,7 +18264,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18269,7 +18279,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18311,7 +18326,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18335,7 +18356,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18416,7 +18442,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18491,7 +18523,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18505,7 +18542,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18606,7 +18648,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18637,7 +18685,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18681,13 +18735,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18853,6 +18900,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19566,11 +19621,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19626,8 +19678,8 @@ msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false.
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19636,7 +19688,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19665,13 +19721,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19794,12 +19843,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20827,13 +20870,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20865,8 +20901,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20899,8 +20935,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21010,11 +21046,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21278,12 +21311,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22154,13 +22181,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22580,13 +22600,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22908,9 +22921,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23229,29 +23241,34 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -23312,12 +23329,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23996,6 +24015,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24597,11 +24620,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24628,6 +24651,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Vrátí sinus parametru."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24768,20 +24808,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24851,13 +24877,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25900,7 +25919,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26902,11 +26921,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26933,10 +26954,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26983,6 +27002,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27204,6 +27229,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27535,21 +27568,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28340,13 +28358,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28491,11 +28502,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29214,6 +29222,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29406,7 +29418,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29635,8 +29647,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29664,8 +29676,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29822,7 +29834,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29957,15 +29974,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -30008,8 +30019,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30040,8 +30051,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30085,11 +30096,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30256,17 +30264,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30350,17 +30356,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30371,13 +30381,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30414,9 +30417,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30543,13 +30550,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31304,15 +31304,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31360,6 +31351,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31420,11 +31434,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31439,7 +31450,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -31517,7 +31528,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31527,18 +31542,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31690,11 +31721,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -31944,11 +31972,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32377,6 +32402,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32574,13 +32603,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34428,10 +34450,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34663,22 +34681,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34822,13 +34824,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35077,13 +35072,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35155,7 +35143,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -35193,6 +35181,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35221,7 +35213,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -35548,7 +35540,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36104,6 +36096,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Vrátí arkus sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Vrátí inverzní odmocninu z parametru."
@@ -36125,6 +36122,10 @@ msgid "Returns the map's up direction."
msgstr "Vrátí arkus sinus parametru."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Vrátí sinus parametru."
@@ -36165,18 +36166,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36415,7 +36404,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -36706,16 +36699,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36761,7 +36750,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36776,7 +36765,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36789,7 +36778,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36804,17 +36793,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36824,14 +36813,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36841,7 +36830,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37550,6 +37539,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37702,11 +37703,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37873,7 +37871,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37910,11 +37908,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38051,8 +38049,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38086,19 +38084,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38301,8 +38292,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38429,7 +38420,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38618,6 +38609,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39145,7 +39178,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39409,8 +39451,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39661,6 +39703,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39776,6 +39823,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40734,11 +40788,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40890,13 +40944,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41016,6 +41065,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41761,11 +41814,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44346,7 +44396,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -44758,6 +44808,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46055,8 +46110,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46142,8 +46197,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46231,9 +46286,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47614,12 +47669,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47714,6 +47771,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47813,7 +47881,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48232,6 +48301,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48250,7 +48325,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -48278,13 +48353,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48453,9 +48521,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48891,8 +48958,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Vrátí inverzní odmocninu z parametru."
#: doc/classes/Rect2.xml
msgid ""
@@ -48919,7 +48987,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49074,11 +49146,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49147,7 +49214,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49465,9 +49536,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49687,6 +49757,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50006,7 +50080,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50202,9 +50280,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50789,11 +50868,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -51392,11 +51471,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51603,18 +51679,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52071,10 +52135,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52384,16 +52444,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52721,11 +52771,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53035,16 +53080,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -53127,17 +53169,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53200,11 +53237,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53345,8 +53387,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53440,12 +53482,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54793,9 +54829,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54971,14 +55007,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55355,6 +55406,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Vrátí tangens parametru."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Vrátí sinus parametru."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55511,13 +55609,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55782,7 +55873,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55831,10 +55927,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56199,12 +56295,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58619,10 +58730,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58715,11 +58822,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
#: doc/classes/Theme.xml
msgid ""
@@ -59004,11 +59111,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
#: doc/classes/Thread.xml
msgid ""
@@ -59083,13 +59191,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -59679,7 +59785,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60513,15 +60624,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60638,7 +60740,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60664,6 +60767,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60712,9 +60820,9 @@ msgstr "Vrátí kosinus parametru."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60725,8 +60833,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60766,8 +60874,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Vrátí inverzní odmocninu z parametru."
#: doc/classes/Tree.xml
msgid ""
@@ -61135,11 +61244,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61173,12 +61281,28 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
+"přiblížně rovny."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62527,11 +62651,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62558,8 +62677,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63220,6 +63338,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63431,23 +63557,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -63476,7 +63602,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Vrátí opaÄnou hodnotu parametru."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63570,7 +63698,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64294,13 +64424,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66060,13 +66183,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66502,8 +66618,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66777,7 +66893,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69099,6 +69218,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69198,12 +69333,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69660,13 +69789,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70006,14 +70128,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70062,8 +70179,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71771,11 +71888,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71799,6 +71916,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71904,15 +72029,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71976,6 +72101,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 6c8d12e11f..0e62657c08 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -40,12 +40,13 @@
# KuhnChris <kuhnchris@kuhnchris.eu>, 2021.
# Rémi Verschelde <remi@godotengine.org>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
+# ‎ <artism90@googlemail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-03 03:53+0000\n"
-"Last-Translator: Antonio Noack <corperateraider@gmail.com>\n"
+"PO-Revision-Date: 2022-02-16 09:01+0000\n"
+"Last-Translator: ‎ <artism90@googlemail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -53,7 +54,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -96,69 +97,76 @@ msgid "Method Descriptions"
msgstr "Methoden-Beschreibung"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Eigenschaften-Beschreibung"
+msgstr "Theme-Eigenschaften-Beschreibung"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Erbt von:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Geerbt von:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(überschreibt %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Standard"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "Wert"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Diese Methode sollte bei Gebrauch überschrieben werden."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Diese Methode verursacht keine Seiteneffekte. Variablen der betroffenen "
+"Instanz bleiben unverändert."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Diese Methode nimmt eine beliebige Anzahl an Argumenten nach Ende der hier "
+"beschriebenen auf."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Diese Methode wird dazu verwendet, einen Typ zu konstruieren."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Diese Methode benötigt keine Instanz zum Aufruf, sie kann direkt über den "
+"Klassennamen aufgerufen werden."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Diese Methode beschreibt einen gültigen Operator für diesen Typ zur "
+"Verwendung als linksseitigen Operanden."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -864,6 +872,24 @@ msgid ""
"[/codeblock]\n"
"See also [method lerp] which performs the reverse of this operation."
msgstr ""
+"Gibt zurück einen Inter- bzw. Extrapolationsfaktor unter Berücksichtigung "
+"des Zahlenraums von [code]from[/code] bis [code]to[/code], und dem "
+"interpolierten Wert in [code]weight[/code]. Der Rückgabewert liegt zwischen "
+"[code]0.0[/code] und [code]1.0[/code] wenn [code]weight[/code] zwischen "
+"[code]from[/code] und [code]to[/code] (einschließlich). Liegt [code]weight[/"
+"code] außerhalb dieses Bereichs, wird ein Extrapolationsfaktor zurückgegeben "
+"(Rückgabewert kleiner als [code]0.0[/code] oder größer als [code]1.0[/"
+"code]).\n"
+"[codeblock]\n"
+"# Die Interpolationsratio im `lerp()`-Aufruf unten beträgt 0.75.\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` beträgt nun 27.5.\n"
+"# Angenommen, die ursprüngliche Ratio ist nun nicht mehr bekannt und soll "
+"zurückerrechnet werden.\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` beträgt nun 0.75.\n"
+"[/codeblock]\n"
+"Siehe auch [method lerp] für die Umkehrung dieser Funktion."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1619,6 +1645,45 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
+"Gibt zurück ein Array mit der angegebenen Reichweite. Range kann 1 Argument "
+"[code]N[/code] (0 bis [code]N[/code] - 1), zwei Argumente ([code]initial[/"
+"code], [code]final - 1[/code]) oder drei Argumente ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]) aufnehmen. Gibt ein leeres "
+"Array zurück, falls die Reichweite ungültig ist (z.B. [code]range(2, 5, -1)[/"
+"code] oder [code]range(5, 5, 1)[/code]).\n"
+"Gibt zurück ein Array mit der angegebenen Reichweite. [code]range()[/code] "
+"kann 1 Argument N ([code]0[/code] bis [code]N - 1[/code]), zwei Argumente "
+"([code]initial[/code], [code]final - 1[/code]) oder drei Argumente "
+"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]) "
+"aufnehmen. [code]increment[/code] darf negativ sein. Ist [code]increment[/"
+"code] negativ, wird [code]final - 1[/code] zu [code]final + 1[/code]. Ferner "
+"muss, damit die Schleife durchlaufen werden kann, der Initialwert größer "
+"sein als der Finalwert.\n"
+"[codeblock]\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
+"[/codeblock]\n"
+"Ausgabe:\n"
+"[codeblock]\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[/codeblock]\n"
+"Um rückwärts durch ein [Array] zu iterieren:\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0:\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"Ausgabe:\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
+"3\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -4271,9 +4336,10 @@ msgid ""
"easing."
msgstr ""
"Weist darauf hin, dass eine Float-Eigenschaft über eine exponentielle Easing-"
-"Funktion bearbeitet werden soll. Der Hinweisstring kann [code]\"attenuation"
-"\"[/code] enthalten, um die Kurve horizontal zu spiegeln und/oder "
-"[code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu verwenden."
+"Funktion bearbeitet werden soll. Der Hinweisstring kann "
+"[code]\"attenuation\"[/code] enthalten, um die Kurve horizontal zu spiegeln "
+"und/oder [code]\"inout\"[/code], um auch eine In/Out-Easing-Funktion zu "
+"verwenden."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated hint, unused."
@@ -4345,8 +4411,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Weist darauf hin, dass eine String-Eigenschaft ein absoluter Pfad zu einer "
"Datei außerhalb des Projektordners ist. Beim Bearbeiten wird ein Dateidialog "
@@ -4747,22 +4813,21 @@ msgstr ""
"[b]Hinweis:[/b] Im Gegensatz zu [Rect2] hat [AABB] keine Variante die "
"Ganzzahlen statt Kommazahlen nutzt."
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -5222,11 +5287,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5235,9 +5298,8 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5329,6 +5391,10 @@ msgstr ""
"Editor über das Bedienfeld SpriteFrames konfiguriert werden kann."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
"Gibt [code]true[/code] zurück, wenn gerade eine Animation abgespielt wird."
@@ -5549,10 +5615,6 @@ msgstr ""
"dedizierten Methoden. Prüfen Sie [enum TrackType], um die verfügbaren Typen "
"zu sehen."
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Fügt der Animation eine Spur hinzu."
@@ -6128,25 +6190,6 @@ msgstr ""
"[AnimationNodeBlendTree] erstellen, andernfalls sollte stattdessen "
"[AnimationRootNode] verwendet werden."
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6405,6 +6448,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "unbekanntes Node."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -6414,9 +6467,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6441,9 +6493,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -7293,6 +7344,11 @@ msgstr ""
"Prozesszeit."
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "unbekanntes Node."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7676,6 +7732,10 @@ msgstr ""
"Animationen verwendet werden."
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
"Bewegt die Animationen manuell um die angegebene Zeit (in Sekunden) weiter."
@@ -8228,9 +8288,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
#, fuzzy
@@ -8525,23 +8584,19 @@ msgstr ""
"Dämpfung) ändern oder außer Kraft setzen."
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
#, fuzzy
@@ -8974,9 +9029,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -9175,13 +9233,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -9481,12 +9532,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -10612,9 +10657,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -10913,10 +10957,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11308,11 +11350,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11405,7 +11444,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -11450,15 +11491,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11473,7 +11507,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11481,7 +11516,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11642,7 +11682,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11683,18 +11728,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -11732,12 +11773,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11950,8 +11991,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -11995,6 +12041,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -12206,11 +12261,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -12317,12 +12372,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -12381,7 +12430,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12449,9 +12498,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12756,23 +12805,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -12783,15 +12826,13 @@ msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -12982,6 +13023,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -13016,6 +13065,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Entfernt die Animation mit dem key [code]name[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -13276,17 +13330,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -13328,9 +13380,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -13363,6 +13414,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -13766,15 +13824,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -14211,14 +14267,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14413,7 +14467,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14426,7 +14482,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14732,7 +14790,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -14782,6 +14840,19 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Gesendet wenn die Sichtbarkeit (versteckt/sichtbar) sich verändert."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -14862,20 +14933,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -15458,6 +15515,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -15545,9 +15603,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
@@ -15562,9 +15620,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
@@ -15579,12 +15637,12 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
-#, fuzzy
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
-msgstr "Wenn [code]true[/code], wird der [AnimationTree] verarbeitet."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
+msgstr ""
#: doc/classes/CollisionObject.xml
msgid ""
@@ -15677,9 +15735,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
@@ -15694,9 +15752,9 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"Die Physikebene(n) des Bereichs. Kollidierbare Objekte können in jeder der "
@@ -15707,14 +15765,6 @@ msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -15834,15 +15884,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Kubische Interpolation."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -15881,9 +15928,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -15928,19 +15974,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -17465,20 +17508,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Control Taste."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -17578,8 +17618,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -19596,12 +19636,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -19766,8 +19800,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -19856,7 +19890,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -19888,7 +19937,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19898,7 +19952,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19940,7 +19999,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -19964,7 +20029,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -20045,7 +20115,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -20122,7 +20198,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -20136,7 +20217,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -20243,7 +20329,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -20274,7 +20366,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -20318,13 +20416,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -20492,6 +20583,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -21205,11 +21304,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -21266,8 +21362,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -21276,7 +21372,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -21305,13 +21405,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -21434,12 +21527,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -22467,13 +22554,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -22505,8 +22585,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -22539,8 +22619,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -22650,11 +22730,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -22921,12 +22998,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -23800,13 +23871,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -24226,13 +24290,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -24558,9 +24615,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -24884,31 +24940,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/de/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -24968,12 +25028,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -25654,6 +25716,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -26259,11 +26325,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -26290,6 +26356,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -26431,20 +26514,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -26514,13 +26583,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -27563,7 +27625,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -28593,11 +28655,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -28624,10 +28688,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -28673,6 +28735,15 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+"Gibt ein Array aller Zellen mit der angegebenen Kachel [code]index[/code] "
+"zurück."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -28895,6 +28966,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -29232,21 +29311,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -30037,13 +30101,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -30189,11 +30246,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -30916,6 +30970,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -31109,7 +31167,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -31338,8 +31396,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31370,8 +31428,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31528,7 +31586,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -31663,15 +31726,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -31714,8 +31771,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31746,8 +31803,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31791,11 +31848,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -31962,17 +32016,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -32056,17 +32108,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32077,13 +32133,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -32120,9 +32169,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -32249,13 +32302,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -33014,15 +33060,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -33070,6 +33107,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -33130,11 +33190,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -33149,9 +33206,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -33228,7 +33284,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -33238,18 +33298,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -33401,11 +33477,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -33657,11 +33730,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -34094,6 +34164,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -34291,13 +34365,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -36146,10 +36213,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -36381,22 +36444,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -36540,13 +36587,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -36795,13 +36835,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -36873,9 +36906,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -36912,6 +36944,11 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+#, fuzzy
+msgid "The cell height to use for fields."
+msgstr "Der Anrufmodus, der für Spuren der Anrufmethode verwendet werden soll."
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -36940,9 +36977,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -37284,7 +37320,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -37852,6 +37888,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Gibt das letzte Node des Graphen zurück."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
@@ -37874,6 +37915,10 @@ msgid "Returns the map's up direction."
msgstr "Gibt das letzte Node des Graphen zurück."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Beendet die Tonausgabe."
@@ -37914,18 +37959,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -38164,9 +38197,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -38456,16 +38492,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -38511,7 +38543,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38526,7 +38558,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38539,7 +38571,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38554,17 +38586,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -38574,14 +38606,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -38591,7 +38623,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -39303,6 +39335,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -39455,11 +39499,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -39626,9 +39667,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -39664,11 +39704,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -39805,8 +39845,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -39840,19 +39880,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -40055,8 +40088,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -40183,7 +40216,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -40372,6 +40405,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -40899,7 +40974,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -41164,8 +41248,8 @@ msgstr "Gibt das Endnode des übergebenen Übergangs zurück."
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -41418,6 +41502,12 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+"Gibt [code]true[/code] zurück, wenn der Graph das übergebene Node enthält."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -41541,6 +41631,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -42508,14 +42605,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -42668,13 +42763,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -42795,6 +42885,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -43540,11 +43634,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -46190,9 +46281,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
#, fuzzy
@@ -46622,6 +46712,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -47930,8 +48025,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48017,8 +48112,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -48106,9 +48201,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -49489,12 +49584,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49589,6 +49686,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -49688,7 +49796,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50107,6 +50216,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -50125,9 +50240,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -50154,14 +50268,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr "Konstruiert ein Quaternion aus der gegebenen [Basis]."
@@ -50347,9 +50453,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -50799,8 +50904,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Gibt die inverse Quadratwurzel des Parameters zurück."
#: doc/classes/Rect2.xml
#, fuzzy
@@ -50828,7 +50934,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -50983,12 +51093,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -51057,7 +51161,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -51379,9 +51487,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -51601,6 +51708,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -51921,9 +52032,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -52118,9 +52232,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -52708,14 +52823,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -53313,11 +53426,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -53525,18 +53635,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -53997,10 +54095,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -54310,16 +54404,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -54650,12 +54734,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -54966,14 +55044,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -55065,17 +55140,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -55138,11 +55208,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -55283,8 +55358,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -55378,12 +55453,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -56751,9 +56820,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -56929,14 +56998,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -57316,6 +57400,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Gibt den gegebenen Übergang zurück."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Gibt den Sinus des Parameters zurück."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -57472,13 +57603,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -57761,7 +57885,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -57810,10 +57939,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -58182,12 +58311,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -60619,10 +60763,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -60726,12 +60866,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
-"Gibt [code]true[/code] zurück, wenn das Array [code]value[/code] enthält."
#: doc/classes/Theme.xml
msgid ""
@@ -61021,11 +61160,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -61100,15 +61240,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -61700,7 +61837,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -62534,17 +62676,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -62663,7 +62794,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -62688,6 +62820,14 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
+#, fuzzy
+msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+"Gibt den Namen von [code]animation[/code] zurück oder eine leere "
+"Zeichenkette, wenn nicht gefunden."
+
+#: doc/classes/Tree.xml
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -62737,9 +62877,9 @@ msgstr "Gibt den Kosinus des Parameters zurück."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -62750,8 +62890,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -62792,7 +62932,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "Trennt das Node, der mit dem angegebenen Eingang verbunden ist."
#: doc/classes/Tree.xml
@@ -63161,11 +63301,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -63202,12 +63341,30 @@ msgstr ""
"Index [code]Dreieck[/code]."
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Liefert die Position des Punktes bei Index [code]Punkt[/code] im Dreieck von "
+"Index [code]Dreieck[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -63583,12 +63740,13 @@ msgstr ""
" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
"tween.start()\n"
"[/codeblock]\n"
-"Viele Methoden erfordern einen Eigenschaftsnamen, wie z. B. [code]\"position"
-"\"[/code] oben. Sie können den richtigen Eigenschaftsnamen finden, indem Sie "
-"den Mauszeiger über die Eigenschaft im Inspektor bewegen. Sie können auch "
-"die Komponenten einer Eigenschaft direkt angeben, indem Sie [code]\"property:"
-"component\"[/code] verwenden (z. B. [code]position:x[/code]), wobei die "
-"Eigenschaft nur für diese bestimmte Komponente gelten würde.\n"
+"Viele Methoden erfordern einen Eigenschaftsnamen, wie z. B. "
+"[code]\"position\"[/code] oben. Sie können den richtigen Eigenschaftsnamen "
+"finden, indem Sie den Mauszeiger über die Eigenschaft im Inspektor bewegen. "
+"Sie können auch die Komponenten einer Eigenschaft direkt angeben, indem Sie "
+"[code]\"property:component\"[/code] verwenden (z. B. [code]position:x[/"
+"code]), wobei die Eigenschaft nur für diese bestimmte Komponente gelten "
+"würde.\n"
"Viele der Methoden akzeptieren [code]trans_type[/code] und [code]ease_type[/"
"code]. Die erste akzeptiert eine [enum TransitionType]-Konstante und bezieht "
"sich auf die Art und Weise, wie das Timing der Animation behandelt wird "
@@ -64607,12 +64765,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -64643,8 +64795,7 @@ msgstr ""
"Es werden Fließkommazahlen als Koordinaten benutzt."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -65394,6 +65545,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -65605,28 +65764,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/de/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -65654,7 +65809,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Gibt den Aktualisierungsmodus einer Wertespur zurück."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -65750,7 +65907,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -66489,13 +66648,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -68288,13 +68440,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -68732,8 +68877,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69011,7 +69156,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -71352,6 +71500,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -71451,12 +71615,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -71913,13 +72071,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/de/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -72259,16 +72410,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/de/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -72317,8 +72461,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -74039,11 +74183,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -74067,6 +74211,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -74172,15 +74324,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -74245,6 +74397,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Wird ausgegeben, wenn [member frame] geändert wurde."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/el.po b/doc/translations/el.po
index 91be47cf2d..ddec69fbd0 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -8,12 +8,13 @@
# lawfulRobot <czavantias@gmail.com>, 2020.
# Michalis <michalisntovas@yahoo.gr>, 2021.
# leriaz <leriaz@live.com>, 2021.
+# thealexanton <greektechmania@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-03-31 03:55+0000\n"
-"Last-Translator: leriaz <leriaz@live.com>\n"
+"PO-Revision-Date: 2022-01-24 02:06+0000\n"
+"Last-Translator: thealexanton <greektechmania@gmail.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/el/>\n"
"Language: el\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -29,7 +30,7 @@ msgstr "ΠεÏιγÏαφή"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Οδηγοί"
+msgstr "ΕγχειÏίδια"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -70,7 +71,7 @@ msgstr "ΠεÏιγÏαφές ιδιοτήτων"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "ΚληÏονομεί:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
@@ -82,7 +83,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "ΠÏοεπιλεγμένο"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -90,7 +91,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "τιμή"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -3393,8 +3394,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3753,22 +3754,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4108,11 +4108,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4121,9 +4119,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4202,6 +4199,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4337,10 +4338,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4769,25 +4766,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4971,6 +4949,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4980,9 +4967,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5003,9 +4989,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5651,6 +5636,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5934,6 +5923,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6400,9 +6393,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6637,23 +6629,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7039,9 +7027,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7238,13 +7229,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7544,12 +7528,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8671,9 +8649,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8968,10 +8945,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9363,11 +9338,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9460,7 +9432,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9505,15 +9479,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9528,7 +9495,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9536,7 +9504,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9697,7 +9670,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9738,18 +9716,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9787,12 +9761,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9997,8 +9971,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10042,6 +10021,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10253,11 +10241,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10364,12 +10352,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10428,7 +10410,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10495,9 +10477,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10801,23 +10783,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10828,15 +10804,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11023,6 +10997,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11057,6 +11039,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11317,17 +11303,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11369,9 +11353,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11404,6 +11387,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11804,15 +11794,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12243,14 +12231,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12445,7 +12431,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12458,7 +12446,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12752,7 +12742,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12802,6 +12792,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12882,20 +12884,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13454,6 +13442,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13538,9 +13527,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13549,9 +13538,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13561,10 +13550,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13657,9 +13647,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13668,22 +13658,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13803,15 +13785,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13850,9 +13828,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13897,19 +13874,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15367,20 +15341,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15480,8 +15450,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17464,12 +17434,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17634,8 +17598,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17724,7 +17688,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17756,7 +17735,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17766,7 +17750,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17808,7 +17797,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17832,7 +17827,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17913,7 +17913,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17988,7 +17994,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18002,7 +18013,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18103,7 +18119,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18134,7 +18156,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18178,13 +18206,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18350,6 +18371,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19063,11 +19092,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19122,8 +19148,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19132,7 +19158,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19161,13 +19191,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19290,12 +19313,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20323,13 +20340,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20361,8 +20371,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20395,8 +20405,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20506,11 +20516,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20773,12 +20780,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21649,13 +21650,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22070,13 +22064,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22398,9 +22385,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22719,31 +22705,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22803,12 +22793,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23487,6 +23479,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24088,11 +24084,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24119,6 +24115,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "ΕπιστÏέφει την εφαπτομένη της παÏαμέτÏου."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24259,20 +24272,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24342,13 +24341,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25391,7 +25383,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26389,11 +26381,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26420,10 +26414,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26470,6 +26462,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26691,6 +26689,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27022,21 +27028,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27827,13 +27818,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27978,11 +27962,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28700,6 +28681,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28892,7 +28877,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29121,8 +29106,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29150,8 +29135,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29308,7 +29293,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29443,15 +29433,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29494,8 +29478,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29526,8 +29510,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29571,11 +29555,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29742,17 +29723,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29836,17 +29815,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29857,13 +29840,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29900,9 +29876,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30029,13 +30009,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30790,15 +30763,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30846,6 +30810,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30906,11 +30893,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30925,9 +30909,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31004,7 +30987,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31014,18 +31001,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31177,11 +31180,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31430,11 +31430,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31863,6 +31860,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32060,13 +32061,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33913,10 +33907,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34148,22 +34138,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34307,13 +34281,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34555,13 +34522,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34633,9 +34593,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34672,6 +34631,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34700,9 +34663,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35025,7 +34987,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35581,6 +35543,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "ΕπιστÏέφει το αντίστÏοφο της τετÏαγωνικής Ïίζας της παÏαμέτÏου."
@@ -35602,6 +35569,10 @@ msgid "Returns the map's up direction."
msgstr "ΕπιστÏέφει το τόξο ημιτόνου της παÏαμέτÏου."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
@@ -35642,18 +35613,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35892,9 +35851,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36184,16 +36146,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36239,7 +36197,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36254,7 +36212,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36267,7 +36225,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36282,17 +36240,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36302,14 +36260,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36319,7 +36277,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37028,6 +36986,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37180,11 +37150,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37351,9 +37318,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37389,11 +37355,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37530,8 +37496,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37565,19 +37531,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37780,8 +37739,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37905,7 +37864,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38094,6 +38053,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38620,7 +38621,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38884,8 +38894,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39136,6 +39146,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏου."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39246,6 +39261,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40189,14 +40211,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40347,13 +40367,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40473,6 +40488,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41218,11 +41237,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43802,9 +43818,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44214,6 +44229,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45511,8 +45531,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45598,8 +45618,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45687,9 +45707,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47070,12 +47090,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47170,6 +47192,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47269,7 +47302,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47688,6 +47722,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47706,9 +47746,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47735,14 +47774,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47907,9 +47938,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48345,8 +48375,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "ΕπιστÏέφει το αντίστÏοφο της τετÏαγωνικής Ïίζας της παÏαμέτÏου."
#: doc/classes/Rect2.xml
msgid ""
@@ -48373,7 +48404,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48528,12 +48563,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48602,7 +48631,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48920,9 +48953,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49142,6 +49174,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49458,9 +49494,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49655,9 +49694,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50242,14 +50282,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50847,11 +50885,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51058,18 +51093,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51525,10 +51548,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51838,16 +51857,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52175,12 +52184,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52490,14 +52493,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -52581,17 +52581,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52654,11 +52649,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52799,8 +52799,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52894,12 +52894,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54246,9 +54240,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54424,14 +54418,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54805,6 +54814,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "ΕπιστÏέφει την εφαπτομένη της παÏαμέτÏου."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54958,13 +55014,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55229,7 +55278,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55278,10 +55332,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55646,12 +55700,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58055,10 +58124,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58146,7 +58211,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58424,11 +58490,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58503,15 +58570,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59100,7 +59164,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59931,17 +60000,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60058,7 +60116,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60084,6 +60143,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60132,9 +60196,9 @@ msgstr "ΕπιστÏέφει το συνημίτονο της παÏαμέτÏο
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60145,8 +60209,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60186,8 +60250,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "ΕπιστÏέφει το αντίστÏοφο της τετÏαγωνικής Ïίζας της παÏαμέτÏου."
#: doc/classes/Tree.xml
msgid ""
@@ -60555,11 +60620,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60593,12 +60657,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "ΕπιστÏέφει το ημίτονο της παÏαμέτÏου."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -61947,12 +62025,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61979,8 +62051,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62638,6 +62709,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62849,28 +62928,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62898,7 +62973,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "ΕπιστÏέφει την αντίθετη τιμή της παÏαμέτÏου."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62990,7 +63067,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63713,13 +63792,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65477,13 +65549,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65919,8 +65984,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66194,7 +66259,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68514,6 +68582,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68613,12 +68697,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69075,13 +69153,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69421,16 +69492,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69479,8 +69543,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71187,11 +71251,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71215,6 +71279,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71320,15 +71392,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71392,6 +71464,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/es.po b/doc/translations/es.po
index bec08603ba..9bd808d8c4 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -5,7 +5,7 @@
#
# 44pes Games <44pes.games@gmail.com>, 2020.
# Megamega53 <Christopher.Morales21@myhunter.cuny.edu>, 2020, 2021.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2020, 2021.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2020, 2021, 2022.
# Serk Lintur <serk.lintur@gmail.com>, 2020.
# Lambientan <pedrogtzr@protonmail.com>, 2020.
# paco <pacosoftfree@protonmail.com>, 2020, 2021.
@@ -29,12 +29,13 @@
# Rémi Verschelde <akien@godotengine.org>, 2021.
# Rémi Verschelde <remi@godotengine.org>, 2021.
# Alfonso V <alfonsov96@gmail.com>, 2022.
+# Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-09 14:56+0000\n"
-"Last-Translator: Alfonso V <alfonsov96@gmail.com>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: Alejandro Pérez <alejandro.pr.rz@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/es/>\n"
"Language: es\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -91,7 +92,7 @@ msgstr "Descripciones de Propiedades"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr "Hereda de:"
+msgstr "Herencia:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
@@ -102,7 +103,6 @@ msgid "(overrides %s)"
msgstr "(sobreescribe %s)"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Default"
msgstr "Por defecto"
@@ -128,13 +128,12 @@ msgstr ""
"tenga algún efecto."
#: doc/tools/make_rst.py
-#, fuzzy
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
"Este método no tiene efectos secundarios. No modifica ninguna de las "
-"variables miembras de la instancia."
+"variables miembro de la instancia."
#: doc/tools/make_rst.py
msgid ""
@@ -144,7 +143,6 @@ msgstr ""
"descritos aquí."
#: doc/tools/make_rst.py
-#, fuzzy
msgid "This method is used to construct a type."
msgstr "Este método se utiliza para construir un tipo."
@@ -1487,8 +1485,8 @@ msgstr ""
"[/codeblock]\n"
"[b]Nota:[/b] Los errores imprimidos de esta manera no pausaran la ejecución "
"del proyecto. Para imprimir un mensaje de error y pausar la ejecución del "
-"proyecto en compilaciones de depuración, usa [code]assert(false, \"test error"
-"\")[/code] en su lugar."
+"proyecto en compilaciones de depuración, usa [code]assert(false, \"test "
+"error\")[/code] en su lugar."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -4398,8 +4396,8 @@ msgid ""
"or_greater\"[/code]."
msgstr ""
"Sugiere que una propiedad entera o real debe estar dentro de un rango "
-"exponencial especificado mediante la string de sugerencias [code]\"min,max"
-"\"[/code] o [code]\"min,max,paso\"[/code]. La string de sugerencias puede "
+"exponencial especificado mediante la string de sugerencias [code]\"min,"
+"max\"[/code] o [code]\"min,max,paso\"[/code]. La string de sugerencias puede "
"incluir opcionalmente [code]\"or_greater\"[/code] y/o [code]\"or_lesser\"[/"
"code] para permitir la entrada manual que va respectivamente por encima del "
"máximo o por debajo de los valores mínimos. Ejemplo: [code]\"0.01,100,0.01,"
@@ -4496,8 +4494,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Sugiere que una propiedad string es una ruta absoluta a un archivo fuera de "
"la carpeta del proyecto. Al editarla se mostrará un diálogo de archivo para "
@@ -4897,22 +4895,22 @@ msgstr ""
"utiliza típicamente para pruebas de superposición rápida.\n"
"Utiliza coordenadas reales."
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+#, fuzzy
+msgid "Vector math"
+msgstr "Vector utilizado para las matemáticas 2D usando coordenadas enteras."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -5381,11 +5379,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5394,9 +5390,8 @@ msgstr "https://docs.godotengine.org/es/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5489,6 +5484,10 @@ msgstr ""
"configurado en el editor a través del panel de SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr "Devuelve [code]true[/code] si se está reproduciendo una animación."
@@ -5703,10 +5702,6 @@ msgstr ""
"tienen diferentes tipos, cada una con su propio conjunto de métodos "
"dedicados. Consulta [enum TrackType] para ver los tipos disponibles."
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Añade una pista a la animación."
@@ -6277,25 +6272,6 @@ msgstr ""
"[AnimationNodeBlendTree], de lo contrario se debe usar [AnimationRootNode] "
"en su lugar."
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6548,6 +6524,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Nodo desconocido."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -6557,9 +6543,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6583,9 +6568,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -7417,6 +7401,11 @@ msgstr ""
"ejecucion."
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Nodo desconocido."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7800,6 +7789,10 @@ msgstr ""
"editar animaciones."
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
"Avanza manualmente las animaciones en el tiempo especificado (en segundos)."
@@ -8361,9 +8354,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
#, fuzzy
@@ -8682,23 +8674,19 @@ msgstr ""
"(gravedad, amortiguación)."
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
#, fuzzy
@@ -9210,9 +9198,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -9498,13 +9489,6 @@ msgstr ""
"los modos primitivos de triangulo."
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -9926,12 +9910,6 @@ msgstr ""
"XRCamera3D puede quedarse unos milisegundos atrás de lo que se utiliza para "
"el renderizado como resultado."
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -11547,9 +11525,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11921,10 +11898,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -12455,11 +12430,8 @@ msgstr ""
"el sonido. Luego devuelve la muestra grabada."
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -12577,7 +12549,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -12625,15 +12599,8 @@ msgstr ""
"su reproducción a través de una interfaz de voz."
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -12648,9 +12615,11 @@ msgstr ""
"[code]at_position[/code]."
#: doc/classes/AudioServer.xml
+#, fuzzy
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
"Nombre del dispositivo actual para la entrada de audio (ver [method "
"capture_get_device_list])."
@@ -12662,10 +12631,13 @@ msgstr ""
"detectados en el sistema."
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
-"Establece qué dispositivo de entrada de audio se utiliza para la captura de "
-"audio."
#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
@@ -12859,10 +12831,13 @@ msgstr "Número de buses de audio disponibles."
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
-"Nombre del dispositivo actual para la salida de audio (ver [method "
-"get_device_list])."
#: doc/classes/AudioServer.xml
msgid ""
@@ -12908,18 +12883,15 @@ msgstr ""
"[AudioStreamOGGVorbis])."
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr "Efecto de audio para audio."
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -12957,12 +12929,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -13193,9 +13165,14 @@ msgstr ""
"Reproduce el audio desde la posición dada [code]de_posición[/code], en "
"segundos."
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
-msgstr "Ãreas en las que se reproduce este sonido."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Dampens audio over distance with this as an exponent."
@@ -13241,6 +13218,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -13501,11 +13487,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -13636,12 +13622,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -13700,7 +13680,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -13772,9 +13752,9 @@ msgstr "La altura de la cápsula."
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -14138,23 +14118,18 @@ msgstr ""
"transformaciones\"."
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/using_transforms.html"
+msgid "Using 3D transforms"
+msgstr "Utiliza esto cuando uses las transformadas 3D."
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -14165,15 +14140,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -14429,6 +14402,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
"Crea un mapa de bits con el tamaño especificado, lleno de [code]false[/code]."
@@ -14470,6 +14451,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Llena la imagen con un determinado [Color]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -14844,17 +14830,15 @@ msgstr "Forma de caja 3D que puede ser un hijo de un [PhysicsBody] o [Area]."
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -14915,9 +14899,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -14957,6 +14940,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr "El texto del botón que se mostrará dentro del área del botón."
@@ -15498,15 +15488,13 @@ msgstr ""
"get_camera_screen_center] para obtener la posición real."
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -16089,14 +16077,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -16362,8 +16348,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr "Devuelve la matriz de transformación de este objeto canvas."
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "Devuelve la posición global del ratón."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -16377,8 +16365,10 @@ msgstr ""
"el canvas."
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
-msgstr "Devuelve la posición del ratón relativa a la posición de este objeto."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the transform matrix of this item."
@@ -16760,8 +16750,9 @@ msgstr ""
"capa 1+ o superior), o para los fondos (en la capa -1 o inferior)."
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+#, fuzzy
+msgid "Canvas layers"
+msgstr "Capa de dibujo de canvas."
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -16818,6 +16809,19 @@ msgstr "La escala de la capa."
msgid "The layer's transform."
msgstr "La transformada de la capa."
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Emitido cuando el VisibilityNotifier sale de la vista de una [Camera]."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr "Tiñe todo el canvas."
@@ -16907,20 +16911,6 @@ msgstr ""
"Al establecer varias propiedades en este objeto, puede controlar cómo se "
"mostrarán los caracteres individuales en un [RichTextEffect]."
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
#, fuzzy
msgid ""
@@ -17682,6 +17672,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Devuelve el [RID] del objeto."
@@ -17778,9 +17769,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir "
@@ -17795,9 +17786,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir "
@@ -17815,14 +17806,17 @@ msgstr ""
"Si [code]true[/code], el [CollisionObject] continuará recibiendo eventos de "
"entrada mientras el ratón es arrastrado a través de sus formas."
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#, fuzzy
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
-"Si [code]true[/code], las formas de [ColisiónObjeto] responderán a las de "
-"[RayCast]."
+"Si [code]true[/code], este objeto es seleccionable. Un objeto seleccionable "
+"puede detectar el puntero del ratón entrando y saliendo, y si el ratón está "
+"dentro de él, informar de los eventos de entrada. Requiere al menos un bit "
+"[code]collision_layer[/code] para ser establecido."
#: doc/classes/CollisionObject.xml
#, fuzzy
@@ -17948,9 +17942,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir "
@@ -17965,9 +17959,9 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"La(s) capa(s) física(s) del área. Los objetos coleccionables pueden existir "
@@ -17978,18 +17972,6 @@ msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-"Si [code]true[/code], este objeto es seleccionable. Un objeto seleccionable "
-"puede detectar el puntero del ratón entrando y saliendo, y si el ratón está "
-"dentro de él, informar de los eventos de entrada. Requiere al menos un bit "
-"[code]collision_layer[/code] para ser establecido."
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -18154,15 +18136,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Interpolación cúbica."
#: doc/classes/CollisionShape.xml
#, fuzzy
@@ -18213,9 +18192,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
#, fuzzy
@@ -18282,19 +18260,16 @@ msgstr ""
"un Color siempre se evaluará a [code]true[/code]."
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -20125,20 +20100,17 @@ msgstr ""
"como [method add_font_override]. Puedes anular el tema con el inspector."
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Tecla Control."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -20301,8 +20273,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -21718,8 +21690,8 @@ msgid ""
"highlight or insert text."
msgstr ""
"Muestra el cursor del ratón del sistema I-beam cuando el usuario pasa por "
-"encima del nodo. El puntero del I-beam tiene una forma similar a la de la \"I"
-"\". Le dice al usuario que puede resaltar o insertar texto."
+"encima del nodo. El puntero del I-beam tiene una forma similar a la de la "
+"\"I\". Le dice al usuario que puede resaltar o insertar texto."
#: doc/classes/Control.xml
msgid ""
@@ -22993,12 +22965,6 @@ msgstr ""
"la aceleración por hardware, pero puede no funcionar en dispositivos más "
"antiguos."
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
#, fuzzy
msgid ""
@@ -23246,8 +23212,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -23384,8 +23350,23 @@ msgid "A CSG Box shape."
msgstr "Una forma de caja CSG."
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
-msgstr "Este nodo permite crear una caja para usarla con el sistema CSG."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
+msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
msgid "Depth of the box measured from the center of the box."
@@ -23417,7 +23398,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
"Para arreglos complejos de formas, a veces es necesario añadir estructura a "
"sus nodos CSG. El nodo CSGCombiner3D te permite crear esta estructura. El "
@@ -23435,9 +23421,13 @@ msgstr "Una forma de cilindro CSG."
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Este nodo permite crear un cilindro (o cono) para su uso con el sistema CSG."
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
@@ -23485,11 +23475,14 @@ msgstr "Una forma de malla de CSG que utiliza un recurso de malla."
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Este nodo CSG permite utilizar cualquier recurso de malla como una forma "
-"CSG, siempre que esté cerrado, no se auto-interfiera, no contenga caras "
-"internas y no tenga bordes que se conecten a más de dos caras."
#: modules/csg/doc_classes/CSGMesh.xml
msgid "The [Material] used in drawing the CSG shape."
@@ -23512,7 +23505,12 @@ msgstr "Extrae una forma de polígono 2D para crear una malla 3D."
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -23595,10 +23593,14 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-#, fuzzy
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
-"Una array de puntos que define la forma que vamos a realizar la extrusión."
#: modules/csg/doc_classes/CSGPolygon.xml
#, fuzzy
@@ -23680,11 +23682,13 @@ msgstr "Clase base para primitivas CSG."
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Clase padre para varias primitivas de CSG. Contiene el código y la "
-"funcionalidad que es común entre ellos. No puede ser usado directamente. En "
-"su lugar, usa una de las varias clases que heredan de ella."
#: modules/csg/doc_classes/CSGPrimitive.xml
msgid "Invert the faces of the mesh."
@@ -23697,10 +23701,13 @@ msgstr "La clase base del CSG."
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Esta es la clase base de CSG que proporciona el soporte de operación de CSG "
-"a los diversos nodos de CSG en Godot."
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
#: doc/classes/SoftBody.xml
@@ -23834,8 +23841,14 @@ msgid "A CSG Sphere shape."
msgstr "Una forma de esfera CSG."
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
-msgstr "Este nodo permite crear una esfera para usarla con el sistema CSG."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
msgid "The material used to render the sphere."
@@ -23868,8 +23881,14 @@ msgid "A CSG Torus shape."
msgstr "Una forma de Toroide CSG."
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
-msgstr "Este nodo permite crear un toroide para su uso con el sistema CSG."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
msgid "The inner radius of the torus."
@@ -23921,13 +23940,6 @@ msgstr ""
"Vea también [GodotSharp]."
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/step_by_step/"
-"animations.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr "Devuelve una nueva instancia del script."
@@ -24115,6 +24127,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -25134,11 +25154,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -25215,9 +25232,10 @@ msgstr ""
"array dada."
#: doc/classes/Dictionary.xml
+#, fuzzy
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -25226,7 +25244,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
"Devuelve un valor entero hash que representa el contenido del diccionario. "
"Esto puede ser usado para comparar los diccionarios por su valor:\n"
@@ -25273,13 +25295,6 @@ msgstr ""
"transformada DirectionalLight3D (origen). Sólo se utiliza la base para "
"determinar la dirección de la luz."
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -25458,12 +25473,6 @@ msgstr ""
" print(\"Se produjo un error al intentar acceder al camino.\")\n"
"[/codeblock]"
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -26898,13 +26907,6 @@ msgstr ""
" return OK\n"
"[/codeblock]"
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -26944,8 +26946,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -26960,8 +26962,8 @@ msgstr ""
"func get_option_visibility(option, options):\n"
" # Sólo muestra el ajuste de calidad de pérdida si el modo de compresión "
"está ajustado a \"pérdida\".\n"
-" if option == \"compress/lossy_quality\" y options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" y options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" retorno true\n"
@@ -27003,8 +27005,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
"Obtiene el tipo de recurso Godot asociado a este cargador. Por ejemplo, "
"[code]\"Mesh\"[/code] o [code]\"Animation\"[/code]."
@@ -27171,11 +27173,8 @@ msgstr ""
"En cada una de estas llamadas, las funciones \"add\" pueden ser llamadas."
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
#, fuzzy
@@ -27504,12 +27503,6 @@ msgstr ""
"[EditorScript] para añadir funciones al editor."
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -28684,13 +28677,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -29295,13 +29281,6 @@ msgstr ""
"el tutorial en la documentación para más información."
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -29706,9 +29685,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -30136,11 +30114,18 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
"Recurso para los nodos del entorno (como [WorldEnvironment]) que definen "
"múltiples operaciones del entorno (como el fondo [Sky] o [Color], la luz "
@@ -30153,22 +30138,19 @@ msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/es/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -30250,13 +30232,16 @@ msgstr ""
"la luz."
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
"Define la cantidad de luz que el cielo trae a la escena. Un valor de 0 "
"significa que la emisión de luz del cielo no tiene efecto en la iluminación "
@@ -30824,8 +30809,8 @@ msgstr ""
"Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de "
"fondo más rápido, pero sólo puede ser usado con seguridad en escenas de "
"interior (sin reflejos visibles en el cielo o en el cielo). Si se activa en "
-"una escena en la que el fondo es visible, los artefactos de \"rastro fantasma"
-"\" serán visibles al mover la cámara."
+"una escena en la que el fondo es visible, los artefactos de \"rastro "
+"fantasma\" serán visibles al mover la cámara."
#: doc/classes/Environment.xml
msgid ""
@@ -31165,6 +31150,10 @@ msgstr ""
"godotengine.org/es/latest/tutorials/io/data_paths.html]Rutas de datos[/url]."
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -31920,12 +31909,14 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
-msgstr ""
+#, fuzzy
+msgid "Wikipedia: Double-precision floating-point format"
+msgstr "Pone un real de double-precision en el stream."
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
-msgstr ""
+#, fuzzy
+msgid "Wikipedia: Single-precision floating-point format"
+msgstr "Pone un real de single-precision en el stream."
#: doc/classes/float.xml
msgid ""
@@ -31964,6 +31955,24 @@ msgstr ""
"devolverá 1 mientras que si se llama a [code]float(\"1e3a2\")[/code] "
"devolverá 1000.0."
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "Clase de base para contenedores de caja."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Devuelve la posición de scrolling actual."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr "Soporte de fuentes y dibujos de texto internacionalizados."
@@ -32157,20 +32166,6 @@ msgstr ""
"proyecto."
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -32277,13 +32272,6 @@ msgstr ""
"con una de las clases base del script."
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr "Devuelve el código de bytes para el código fuente del script."
@@ -33723,7 +33711,7 @@ msgstr ""
"usando [member ProjectSettings.rendering/quality/gi_probes/quality]."
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -34986,11 +34974,13 @@ msgstr ""
"El número de columnas en el [GridContainer]. Si se modifica, el "
"[GridContainer] reordena sus hijos para acomodar el nuevo diseño."
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr "La separación horizontal de los nodos de los niños."
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr "La separación vertical de los nodos de los hijos."
@@ -35030,10 +35020,8 @@ msgstr ""
"tiene las mismas dimensiones y puede contener varias células."
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -35091,6 +35079,15 @@ msgstr ""
"el mapa de la cuadrícula."
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+"Devuelve una array de todas las celdas con el [code]index[/code] del tile "
+"dado."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -35391,6 +35388,16 @@ msgstr ""
"Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará "
"el [member map_data]."
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal flow container."
+msgstr "Contenedor de caja horizontal."
+
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal version of [FlowContainer]."
+msgstr "Contenedor dividido horizontalmente."
+
#: doc/classes/HingeJoint.xml
#, fuzzy
msgid "A hinge between two 3D PhysicsBodies."
@@ -35794,21 +35801,6 @@ msgstr ""
"añadiendo el [code]Access-Control-Allow-Origin: *[/code] encabezado HTTP."
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
"Cierra la conexión actual, permitiendo la reutilización de este [HTTPClient]."
@@ -35983,8 +35975,8 @@ msgstr ""
"Para crear una petición POST con cadenas de consulta para empujar al "
"servidor, hazlo:\n"
"[codeblock]\n"
-"var campos = {\"nombreUsuario\" : \"usuario\", \"password\" : \"contrasena"
-"\"}\n"
+"var campos = {\"nombreUsuario\" : \"usuario\", \"password\" : "
+"\"contrasena\"}\n"
"var query = http_client.query_string_from_dict(campos)\n"
"var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
"\"Content-Length: \" + str(query_string.length())]]\n"
@@ -37004,13 +36996,6 @@ msgstr ""
"añadiendo el [code]Access-Control-Allow-Origin: *[/code] encabezado HTTP."
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr "Cancela la solicitud actual."
@@ -37201,11 +37186,8 @@ msgstr ""
"importarán."
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -38198,6 +38180,12 @@ msgstr ""
"La textura de la fuente (antes de la compresión) es una textura normal (por "
"ejemplo, puede ser comprimida en dos canales)."
+#: doc/classes/Image.xml
+#, fuzzy
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+"La textura de la fuente (antes de la compresión) está en el espacio sRGB."
+
#: doc/classes/ImageTexture.xml
#, fuzzy
msgid "A [Texture] based on an [Image]."
@@ -38420,7 +38408,7 @@ msgstr ""
"clase [InputMap]."
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -38701,8 +38689,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] si está pulsando el evento de acción. Ten en "
@@ -38742,8 +38730,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -38964,8 +38952,13 @@ msgstr ""
"exportación. iOS no admite duración."
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
-msgstr "Establece la posición del ratón en el vector especificado."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
+msgstr ""
#: doc/classes/Input.xml
msgid "Emitted when a joypad device has been connected or disconnected."
@@ -39135,15 +39128,9 @@ msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
"Clase base de todo tipo de evento de entrada. Ver [method Node._input]."
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -39197,8 +39184,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un "
@@ -39243,8 +39230,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un "
@@ -39306,10 +39293,8 @@ msgstr ""
#: doc/classes/InputEventAction.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent."
-"html#actions"
+msgid "InputEvent: Actions"
+msgstr "Tipo de evento de entrada para las acciones."
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -39544,17 +39529,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -39639,27 +39622,23 @@ msgstr ""
"botón [enum ButtonList] o una combinación de ellas."
#: doc/classes/InputEventMouse.xml
-#, fuzzy
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
-"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method "
-"Control._gui_input], la posición es relativa al [Control] actual que está "
-"bajo el ratón."
#: doc/classes/InputEventMouse.xml
-#, fuzzy
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
-"La posición local del ratón relativa al [Viewport]. Si se utiliza en [method "
-"Control._gui_input], la posición es relativa al [Control] actual que está "
-"bajo el ratón."
#: doc/classes/InputEventMouseButton.xml
msgid "Input event type for mouse button events."
@@ -39670,13 +39649,6 @@ msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
"Contiene información sobre los clics del ratón. Ver [method Node._input]."
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -39722,9 +39694,9 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
msgstr ""
"Contiene información sobre el movimiento del ratón y el bolígrafo. Soporta "
"posiciones y velocidades relativas y absolutas. Ver [method Node._input].\n"
@@ -39733,10 +39705,15 @@ msgstr ""
"llama a [method Input.set_use_accumulated_input] con [code]false[/code] para "
"que los eventos se emitan lo más a menudo posible. Si utilizas "
"InputEventMouseMotion para dibujar líneas, considera la posibilidad de "
-"implementar [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]el algoritmo de línea de Bresenham[/url] también para "
-"evitar los huecos visibles en las líneas si el usuario mueve el ratón "
-"rápidamente."
+"implementar [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]el algoritmo de línea de Bresenham[/url] "
+"también para evitar los huecos visibles en las líneas si el usuario mueve el "
+"ratón rápidamente."
+
+#: doc/classes/InputEventMouseMotion.xml
+#, fuzzy
+msgid "Mouse and input coordinates"
+msgstr "Medio desplazamiento en la coordenada X."
#: doc/classes/InputEventMouseMotion.xml
msgid ""
@@ -39899,13 +39876,6 @@ msgstr ""
"action_add_event]. Ver [method Node._input]."
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -40914,15 +40884,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -40977,6 +40938,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
#, fuzzy
msgid "A wrapper class for native JavaScript objects."
@@ -41041,11 +41025,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -41063,9 +41044,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -41161,7 +41141,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -41171,18 +41155,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -41380,11 +41380,8 @@ msgstr ""
"pero que no requieren de una física avanzada."
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -41756,10 +41753,8 @@ msgstr ""
#: doc/classes/KinematicBody2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
+msgstr "Nodo 2D del cuerpo cinético."
#: doc/classes/KinematicBody2D.xml
#, fuzzy
@@ -42341,6 +42336,10 @@ msgstr ""
"de luz heredan de ella. Light3D contiene las variables y parámetros comunes "
"usados para la iluminación."
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -42609,13 +42608,6 @@ msgstr ""
"y varios otros parámetros (relacionados con el rango y las sombras).\n"
"[b]Nota:[/b] Light2D también puede ser usado como una máscara."
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr "El [Color] de la Light2D."
@@ -45008,12 +45000,8 @@ msgid ""
msgstr ""
"Nodo utilizado para mostrar una [Mesh] en 2D. Puede ser construido a partir "
"de un [Sprite2D] existente mediante una herramienta en la barra de "
-"herramientas del editor. Selecciona \"Sprite2D\" y luego \"Convertir a Mesh2D"
-"\", selecciona los ajustes en el popup y pulsa \"Crear Mesh2D\"."
-
-#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
+"herramientas del editor. Selecciona \"Sprite2D\" y luego \"Convertir a "
+"Mesh2D\", selecciona los ajustes en el popup y pulsa \"Crear Mesh2D\"."
#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
@@ -45030,8 +45018,8 @@ msgid ""
msgstr ""
"El mapa normal que se utilizará si se utiliza el [CanvasItemMaterial] "
"predeterminado.\n"
-"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z"
-"+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y "
+"Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -45333,22 +45321,6 @@ msgstr ""
"Dado que las instancias pueden tener cualquier comportamiento, el AABB "
"utilizado para la visibilidad debe ser proporcionado por el usuario."
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -45517,13 +45489,6 @@ msgstr ""
#: doc/classes/MultiMeshInstance.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -45885,13 +45850,6 @@ msgstr ""
"proteger una sección crítica; sin embargo, hay que tener cuidado de evitar "
"los bloqueos."
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -45986,9 +45944,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
#, fuzzy
@@ -46037,6 +45994,11 @@ msgstr ""
"(radio, altura, etc.) se consideran en el cálculo del camino, de lo "
"contrario se ignoran."
+#: doc/classes/Navigation.xml
+#, fuzzy
+msgid "The cell height to use for fields."
+msgstr "El modo de llamada a utilizar para las Call Method Tracks."
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -46071,9 +46033,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -46429,7 +46390,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -47077,6 +47038,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Devuelve el tamaño del array."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -47102,6 +47068,11 @@ msgstr "Devuelve las dimensiones del mapa de bits."
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr "Devuelve la transformada aplicada a la malla de navegación del objeto."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid "Sets the map up direction."
msgstr "Detiene el audio."
@@ -47145,18 +47116,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -47503,8 +47462,12 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr "API multijugador de alto nivel."
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -47935,16 +47898,12 @@ msgstr ""
"redes de alto nivel y las demostraciones correspondientes."
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -48012,7 +47971,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Llamado cuando hay un evento de entrada. El evento de entrada se propaga a "
"través del árbol de nodos hasta que un nodo lo consume.\n"
@@ -48040,7 +47999,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Llamado durante el paso de procesamiento físico del bucle principal. El "
"procesamiento físico significa que la velocidad de fotograma está "
@@ -48055,6 +48014,7 @@ msgstr ""
"de la escena (es decir, si no es huérfano)."
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called during the processing step of the main loop. Processing happens at "
"every frame and as fast as possible, so the [code]delta[/code] time since "
@@ -48064,7 +48024,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Llamado durante la etapa de procesamiento del bucle principal. El "
"procesamiento se realiza en cada fotograma y lo más rápido posible, por lo "
@@ -48079,6 +48039,7 @@ msgstr ""
"de la escena (es decir, si no es huérfano)."
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when the node is \"ready\", i.e. when both the node and its children "
"have entered the scene tree. If the node has children, their [method _ready] "
@@ -48090,10 +48051,10 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
"Se llama cuando el nodo está \"listo\", es decir, cuando tanto el nodo como "
"sus hijos han entrado en el árbol de la escena. Si el nodo tiene hijos, sus "
@@ -48115,8 +48076,8 @@ msgstr ""
#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -48126,7 +48087,7 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Llamado cuando un [InputEvent] no ha sido consumido por [method _input] o "
"cualquier GUI. El evento de entrada se propaga a través del árbol de nodos "
@@ -48146,8 +48107,8 @@ msgstr ""
#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -48157,7 +48118,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Llamado cuando un [InputEventKey] no ha sido consumido por [method _input] o "
"cualquier GUI. El evento de entrada se propaga a través del árbol de nodos "
@@ -49243,6 +49204,18 @@ msgstr ""
"devoluciones de procesamiento ejecutadas primero."
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr "Emitido cuando el nodo esté listo."
@@ -49424,11 +49397,8 @@ msgstr ""
"nodo."
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -49646,17 +49616,16 @@ msgstr ""
"@\"../C\" # El nodo hermano C.\n"
"# Una barra inclinada significa que es absoluta del Ãrbol de Escenas.\n"
"@\"/root\" # Equivalente a get_tree().get_root().\n"
-"@\"/root/Main\" # Si el nodo raíz de tu escena principal se llamara \"Main"
-"\".\n"
+"@\"/root/Main\" # Si el nodo raíz de tu escena principal se llamara "
+"\"Main\".\n"
"@\"/root/MyAutoload\" # Si tienes un nodo o escena autocargada.\n"
"[/codeblock]"
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
#, fuzzy
@@ -49706,8 +49675,8 @@ msgstr ""
"\"Path2D/PathFollow2D/Sprite2D:texture\"\n"
"# Apunta al nodo Sprite2D y su propiedad de \"posición\".\n"
"\"Path2D/PathFollow2D/Sprite2D:position\"\n"
-"# Apunta al nodo Sprite2D y al componente \"x\" de su propiedad \"posición"
-"\".\n"
+"# Apunta al nodo Sprite2D y al componente \"x\" de su propiedad "
+"\"posición\".\n"
"\"Path2D/PathFollow2D/Sprite2D:position:x\"\n"
"# Camino absoluto (desde la \"raíz\")\n"
"\"/root/Level/Path2D\"\n"
@@ -49719,11 +49688,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -49755,8 +49724,8 @@ msgstr ""
"([code]:[/code]) como separador, es decir, el lado derecho del primer punto "
"del recorrido de un nodo.\n"
"[codeblock]\n"
-"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path"
-"\")\n"
+"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:"
+"load_path\")\n"
"print(ruta_nodo.get_concatenated_subnames()) #textura:texture:load_path\n"
"[/codeblock]"
@@ -49806,8 +49775,8 @@ msgstr ""
"Obtiene el nombre del recurso o propiedad indicado por [code]idx[/code] (0 a "
"[method get_subname_count]).\n"
"[codeblock]\n"
-"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:textura:load_path"
-"\")\n"
+"var ruta_nodo = NodePath(\"Path2D/PathFollow2D/Sprite2D:textura:"
+"load_path\")\n"
"print(ruta_nodo.get_subname(0)) # texture\n"
"print(ruta_nodo.get_subname(1)) # load_path\n"
"[/codeblock]"
@@ -49938,8 +49907,8 @@ msgstr "Clase base para todos los tipos no integrados."
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -50006,19 +49975,12 @@ msgstr ""
"clases de datos en lugar de [Object]."
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -50347,8 +50309,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -50515,9 +50477,10 @@ msgid ""
msgstr "Elimina una entrada determinada de los metadatos del objeto."
#: doc/classes/Object.xml
+#, fuzzy
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -50765,6 +50728,52 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual hole point position."
+msgstr "Establece un bit individual en la [member collision_mask]."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual polygon point position."
+msgstr "Establece un bit individual en la [member collision_mask]."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the hole geometry from code."
+msgstr "Dibuja una geometría simple desde código."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the polygon geometry from code."
+msgstr "Dibuja una geometría simple desde código."
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -51410,7 +51419,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
"Ejecute el archivo en la ruta dada con los argumentos pasados como un "
"conjunto de strings. La resolución de la ruta de la plataforma tendrá lugar. "
@@ -51796,8 +51814,8 @@ msgstr "Devuelve la identificación del nodo de entrada de una función."
#: doc/classes/OS.xml
#, fuzzy
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -52130,6 +52148,11 @@ msgstr ""
"desplazados por uno."
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Devuelve [code]true[/code] si el archivo está actualmente abierto."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -52289,6 +52312,16 @@ msgstr ""
"[b]Nota:[/b] Este método está implementado en Linux, macOS y Windows."
#: doc/classes/OS.xml
+#, fuzzy
+msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+"Establece una disposición de teclado activa.\n"
+"[b]Nota:[/b] Este método está implementado en Linux, macOS y Windows."
+
+#: doc/classes/OS.xml
msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
@@ -53548,14 +53581,12 @@ msgstr ""
"padre y contenedor para otros tipos de nodos [Control]."
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -53756,13 +53787,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -53897,6 +53923,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
"Devuelve un rectángulo que contiene las posiciones de todas las partículas "
@@ -54084,8 +54114,8 @@ msgstr ""
"de esta textura en el mismo punto que la [member emission_point_texture]. Se "
"utiliza sólo en [constant EMISSION_SHAPE_DIRECTED_POINTS]. Se puede crear "
"automáticamente a partir de la malla o del nodo seleccionando \"Crear puntos "
-"de emisión a partir de la malla o del nodo\" en la herramienta \"Partículas"
-"\" de la barra de herramientas."
+"de emisión a partir de la malla o del nodo\" en la herramienta "
+"\"Partículas\" de la barra de herramientas."
#: doc/classes/ParticlesMaterial.xml
msgid ""
@@ -54928,11 +54958,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -58365,9 +58392,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
#, fuzzy
@@ -58949,6 +58975,11 @@ msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Establece el icono del artículo en el índice [code]idx[/code]."
+
+#: doc/classes/PopupMenu.xml
+#, fuzzy
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr "Enviado cuando el nodo pierde el enfoque."
@@ -60643,8 +60674,8 @@ msgid ""
"Sets whether 2D physics will display collision outlines in game when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-"Color de las formas de colisión, visible cuando \"Formas de colisión visibles"
-"\" está activado en el menú de Depuración."
+"Color de las formas de colisión, visible cuando \"Formas de colisión "
+"visibles\" está activado en el menú de Depuración."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -60660,13 +60691,13 @@ msgid ""
"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
"enabled in the Debug menu."
msgstr ""
-"Color de las formas de colisión, visible cuando \"Formas de colisión visibles"
-"\" está activado en el menú de Depuración."
+"Color de las formas de colisión, visible cuando \"Formas de colisión "
+"visibles\" está activado en el menú de Depuración."
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
"Color de la geometría de navegación desactivada, visible cuando la "
"\"Navegación visible\" está activada en el menú de depuración."
@@ -60676,8 +60707,8 @@ msgid ""
"Color of the navigation geometry, visible when \"Visible Navigation\" is "
"enabled in the Debug menu."
msgstr ""
-"Color de la geometría de navegación, visible cuando la \"Navegación visible"
-"\" está activada en el menú de depuración."
+"Color de la geometría de navegación, visible cuando la \"Navegación "
+"visible\" está activada en el menú de depuración."
#: doc/classes/ProjectSettings.xml
msgid "Custom image for the mouse cursor (limited to 256×256)."
@@ -60767,8 +60798,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -60888,9 +60919,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
"Extensiones de archivo basadas en texto para incluir en la función \"Buscar "
@@ -62548,12 +62579,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -62661,6 +62694,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -62769,10 +62813,12 @@ msgstr ""
"sobregiro, cuando se utilizan materiales complejos e iluminación."
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
"El tamaño de la sombra direccional en píxeles. Valores más altos resultarán "
"en sombras más nítidas, a costa del rendimiento. El valor se redondeará a la "
@@ -63310,6 +63356,12 @@ msgstr ""
"Tamaño de la celda usada para la cuadrícula de hash 2D que usa "
"[VisibilityNotifier2D]."
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr "Nodo de detección de proximidad de propósito general."
@@ -63333,9 +63385,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
#, fuzzy
@@ -63372,14 +63423,6 @@ msgstr ""
"particular) son más eficientes y robustas contra los errores de reales."
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr "Construye un cuaternario a partir de la [Basis] dada."
@@ -63604,8 +63647,8 @@ msgstr ""
#: doc/classes/RandomNumberGenerator.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr "Coloca la semilla para el generador de números aleatorios."
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -64183,7 +64226,8 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr "Devuelve el área de la [Rect2]."
#: doc/classes/Rect2.xml
@@ -64220,8 +64264,12 @@ msgstr ""
"la dirección del [enum Margin]."
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
-msgstr "Devuelve [code]true[/code] si la [Rect2] está plana o vacía."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
+msgstr ""
#: doc/classes/Rect2.xml
msgid ""
@@ -64428,12 +64476,6 @@ msgstr ""
#: doc/classes/ReflectionProbe.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
-#, fuzzy
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -64525,7 +64567,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
"Establece la máxima distancia de la sonda a la que puede estar un objeto "
"antes de ser seleccionado. Equivalente a [member ReflectionProbe."
@@ -65004,9 +65050,8 @@ msgstr ""
"o agruparse en otro objeto, como un [Node] u otro recurso."
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -65328,6 +65373,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
#, fuzzy
msgid "The default import order."
msgstr "El color de texto por defecto."
@@ -65740,9 +65789,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
#, fuzzy
@@ -66001,17 +66053,19 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
"El texto de la etiqueta en formato BBCode. No es representativo de las "
"modificaciones manuales de la pila de etiquetas internas. Borra los cambios "
"realizados por otros métodos cuando se edita.\n"
"[b]Nota:[/b] No se aconseja utilizar el operador [code]+=[/code] con "
-"[code]bbcode_text[/code] (por ejemplo, [code]bbcode_text += \"alguna string"
-"\"[/code]) ya que reemplaza todo el texto y puede causar ralentizaciones. "
-"Utilice [method append_bbcode] para añadir el texto en su lugar."
+"[code]bbcode_text[/code] (por ejemplo, [code]bbcode_text += \"alguna "
+"string\"[/code]) ya que reemplaza todo el texto y puede causar "
+"ralentizaciones. Utilice [method append_bbcode] para añadir el texto en su "
+"lugar."
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -66126,11 +66180,11 @@ msgid ""
"insert the data into the tag stack."
msgstr ""
"Se activa cuando el usuario hace clic en el contenido entre las meta "
-"etiquetas. Si el meta se define en texto, por ejemplo, [code][url={\"data\"="
-"\"hi\"}]hi[/url][/code], entonces el parámetro para esta señal será del tipo "
-"[String]. Si se desea un tipo o un objeto determinado, se debe utilizar el "
-"método [method push_meta] para insertar manualmente los datos en la pila de "
-"etiquetas."
+"etiquetas. Si el meta se define en texto, por ejemplo, [code]"
+"[url={\"data\"=\"hi\"}]hi[/url][/code], entonces el parámetro para esta "
+"señal será del tipo [String]. Si se desea un tipo o un objeto determinado, "
+"se debe utilizar el método [method push_meta] para insertar manualmente los "
+"datos en la pila de etiquetas."
#: doc/classes/RichTextLabel.xml
msgid "Triggers when the mouse exits a meta tag."
@@ -66803,14 +66857,12 @@ msgstr ""
"fuerzas personalizada. Ver [member custom_integrator]."
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -67154,8 +67206,8 @@ msgid ""
"Continuous collision detection enabled using shapecasting. This is the "
"slowest CCD method and the most precise."
msgstr ""
-"Detección de colisión continua habilitada mediante el uso de \"shapecasting"
-"\". Este es el método CCD más lento y más preciso."
+"Detección de colisión continua habilitada mediante el uso de "
+"\"shapecasting\". Este es el método CCD más lento y más preciso."
#: doc/classes/Room.xml
msgid "Room node, used to group objects together locally for [Portal] culling."
@@ -67509,11 +67561,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -67797,18 +67846,6 @@ msgstr ""
"escenas, y por lo tanto se encarga del bucle del juego."
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/es/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -68404,10 +68441,6 @@ msgstr ""
"clase de ese objeto coincide con una de las clases base del script."
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr "Devuelve [code]true[/code] si el script puede ser instanciado."
@@ -68796,16 +68829,6 @@ msgstr ""
"información de las partículas. Para una explicación detallada y el uso, por "
"favor vea los tutoriales enlazados a continuación."
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -69251,12 +69274,6 @@ msgstr ""
"hijos y actúa como un único punto de acceso a sus huesos."
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -69603,16 +69620,11 @@ msgstr "Un cuerpo físico de malla suave."
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-"Un cuerpo físico deformable. Se usa para crear objetos elásticos o "
-"deformables como tela, goma u otros materiales flexibles."
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
#, fuzzy
@@ -69733,17 +69745,12 @@ msgstr ""
"@GDScript.deg2rad]."
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
#, fuzzy
@@ -69831,20 +69838,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
-"Se rota a sí mismo para que el eje -Z local apunte hacia la posición del "
-"[code]target[/code].\n"
-"La transformación girará primero alrededor del vector [code]up[/code] dado, "
-"y luego se alineará completamente con el objetivo mediante una nueva "
-"rotación alrededor de un eje perpendicular tanto al vector [code]target[/"
-"code] como al [code]up[/code].\n"
-"Las operaciones tienen lugar en el espacio global."
#: doc/classes/Spatial.xml
msgid ""
@@ -70032,8 +70037,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
"Parte de la rotación de la transformación local en radianes, especificada en "
"términos de ángulos YXZ-Euler en el formato (ángulo X, ángulo Y, ángulo Z).\n"
@@ -70159,12 +70164,6 @@ msgstr ""
"codigo shader. Consulte el siguiente tutorial para obtener más detalles."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
"Devuelve [code]true[/code], si el [enum Feature] especificado está activado."
@@ -70468,8 +70467,8 @@ msgid ""
msgstr ""
"Textura que especifica la normalidad por píxel de la superposición de "
"detalles.\n"
-"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas X"
-"+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas "
+"X+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -70625,8 +70624,8 @@ msgid ""
"areas are transparent. Useful for overlaying shadows onto a camera feed in "
"AR."
msgstr ""
-"Si [code]true[/code], habilita el modo de representación \"sombra a opacidad"
-"\" en el que la iluminación modifica el alfa de modo que las áreas "
+"Si [code]true[/code], habilita el modo de representación \"sombra a "
+"opacidad\" en el que la iluminación modifica el alfa de modo que las áreas "
"sombreadas son opacas y las áreas no sombreadas son transparentes. Es útil "
"para superponer sombras en una cámara de alimentación en AR."
@@ -70735,8 +70734,8 @@ msgstr ""
"[code]normal_texture[/code] sólo utiliza los canales rojo y verde. El normal "
"leído de [code]normal_texture[/code] se orienta alrededor del normal de la "
"superficie proporcionado por la [Mesh].\n"
-"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas X"
-"+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa de normales utilice las coordenadas "
+"X+, Y-, y Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -71884,9 +71883,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -72023,8 +72022,8 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"El mapa normal da profundidad al Sprite2D.\n"
-"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z"
-"+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y "
+"Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -72125,20 +72124,30 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
-"Un valor de color que se multiplica, podría ser usado para colorear el "
-"estado de ánimo o para simular el color de la luz."
#: doc/classes/SpriteBase3D.xml
-#, fuzzy
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
-"La visibilidad de los objetos en una escala desde [code]0[/code] totalmente "
-"invisible hasta [code]1[/code] totalmente visible."
#: doc/classes/SpriteBase3D.xml
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -72609,6 +72618,54 @@ msgstr ""
"Si [code]true[/code], este [StreamPeer] usará el formato big-endian para "
"codificar y decodificar."
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Data buffer stream peer."
+msgstr "SSL stream peer."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Devuelve la posición de scrolling actual."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Devuelve el seno del parámetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr "SSL stream peer."
@@ -72799,13 +72856,6 @@ msgstr ""
"sobre escritura, por lo que pasarlas es barato en recursos."
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr "Construye una nueva String a partir del [bool] dado."
@@ -73132,8 +73182,13 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
-msgstr "Hashea la string y devuelve un entero de 32 bits."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -73209,10 +73264,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -73467,8 +73522,8 @@ msgid ""
"\"this/is/path\"[/code]."
msgstr ""
"Si la string es un camino, esto concatena [code]file[/code] al final del "
-"string como un sub camino. Por ejemplo, [code]\"this/is\".plus_file(\"path"
-"\") == \"this/is/path\"[/code]."
+"string como un sub camino. Por ejemplo, [code]\"this/is\"."
+"plus_file(\"path\") == \"this/is/path\"[/code]."
#: doc/classes/String.xml
msgid ""
@@ -73683,15 +73738,28 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
-"Convierte una cadena que contiene un número decimal en un [code]float[/code]."
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
-"Convierte una string que contiene un número entero en un [code]int[/code]."
#: doc/classes/String.xml
msgid "Returns the string converted to lowercase."
@@ -74435,8 +74503,8 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"El mapa normal para usar al dibujar este cuadro de estilo.\n"
-"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z"
-"+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y "
+"Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -76784,10 +76852,6 @@ msgstr ""
"archivo [code].theme[/code], vea la documentación para más información."
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr "Borra todos los valores del tema."
@@ -76911,7 +76975,8 @@ msgstr ""
#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
"Devuelve la [Font] en [code]name[/code] si el tema tiene [code]type[/code]."
@@ -77302,11 +77367,12 @@ msgstr ""
"o [Semaphore] si se trabaja con objetos compartidos."
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
#, fuzzy
@@ -77391,15 +77457,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -78150,8 +78213,13 @@ msgid "Sets the tile's material."
msgstr "Establece el material del tile."
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
-msgstr "Establece el color de modulación del tile."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
+msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets the tile's name."
@@ -78174,8 +78242,8 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"Establece la textura normal del mapa del tile.\n"
-"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y Z"
-"+. Ver [url=http://wiki.polycount.com/wiki/"
+"[b]Nota:[/b] Godot espera que el mapa normal use las coordenadas X+, Y-, y "
+"Z+. Ver [url=http://wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]esta página[/url] "
"para una comparación de las coordenadas del mapa normal esperadas por los "
"motores populares."
@@ -79177,17 +79245,6 @@ msgstr ""
"Las traducciones son recursos que pueden ser cargados y descargados a "
"pedido. Mapean una string a otra string."
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -79253,8 +79310,8 @@ msgid ""
"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
"would return [code]\"English (United States)\"[/code])."
msgstr ""
-"Devuelve el locale de un lenguaje y su variante (por ejemplo, [code]\"en_US"
-"\"[/code] devolvería [code]\"English (United States)\"[/code])."
+"Devuelve el locale de un lenguaje y su variante (por ejemplo, "
+"[code]\"en_US\"[/code] devolvería [code]\"English (United States)\"[/code])."
#: doc/classes/TranslationServer.xml
msgid "Removes the given translation from the server."
@@ -79328,8 +79385,10 @@ msgid "Clears the tree. This removes all items."
msgstr "Despeja el árbol. Esto elimina todos los elementos."
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -79365,6 +79424,14 @@ msgstr ""
"sólo es visible en el modo [constant SELECT_MULTI]."
#: doc/classes/Tree.xml
+#, fuzzy
+msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+"Devuelve el índice de la columna en la [code]position[/code], o -1 si no hay "
+"ningún elemento."
+
+#: doc/classes/Tree.xml
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -79426,10 +79493,11 @@ msgid "Returns the column for the currently edited item."
msgstr "Devuelve el número de elementos actualmente en la lista."
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
"Devuelve el área del rectángulo para el artículo especificado. Si se "
"especifica [code]column[/code], sólo se obtiene la posición y el tamaño de "
@@ -79445,9 +79513,10 @@ msgstr ""
"la posición de origen del árbol)."
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -79511,7 +79580,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "Devuelve la [Transform] de la instancia especificada."
#: doc/classes/Tree.xml
@@ -79994,11 +80063,10 @@ msgstr ""
#, fuzzy
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"Añade un botón con [Texture2D] [code]button[/code] en la columna "
"[code]column[/code]. El índice [code]button_idx[/code] se utiliza para "
@@ -80047,6 +80115,15 @@ msgstr ""
"columna [code]column[/code]."
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Devuelve la string de sugerencia para el botón en el índice "
+"[code]button_idx[/code] en la columna [code]column[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
@@ -80056,6 +80133,15 @@ msgstr ""
"especificó ningún índice."
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Devuelve la string de sugerencia para el botón en el índice "
+"[code]button_idx[/code] en la columna [code]column[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -81919,12 +82005,6 @@ msgstr ""
"Las modificaciones de un contenedor modificarán todas las referencias a él. "
"Debe crearse un [Mutex] para bloquearlo si se desea un acceso multihilo."
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr "Contenedor de caja vertical."
@@ -81959,8 +82039,7 @@ msgstr ""
"siempre evaluará a [code]true[/code]."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -82891,6 +82970,16 @@ msgstr ""
"todas las ruedas, tu vehículo será propenso a volcarse, mientras que un "
"valor de 0.0 resistirá el balanceo de la carrocería."
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Contenedor de caja vertical."
+
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical version of [FlowContainer]."
+msgstr "Versión vertical del [Separator]."
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr "Control para la reproducción de streams de vídeo."
@@ -83164,28 +83253,24 @@ msgstr ""
"textura asociada para dibujar."
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
@@ -83217,7 +83302,10 @@ msgid "Returns the topmost modal in the stack."
msgstr "Devuelve la posición en el [AudioStream]."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+#, fuzzy
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr "Devuelve la posición del ratón en relación con la viewport."
#: doc/classes/Viewport.xml
@@ -83333,8 +83421,10 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr "Fuerza la actualización de los mundos 2D y 3D."
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
-msgstr "Desplaza el ratón a una posición relativa al viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
+msgstr ""
#: doc/classes/Viewport.xml
#, fuzzy
@@ -84271,13 +84361,6 @@ msgstr ""
"o cuando escribas plugins para el."
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
"Añade una señal personalizada con el nombre especificado al VisualScript."
@@ -86478,13 +86561,6 @@ msgstr ""
"eventualmente se une al lienzo."
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/es/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
"Establece las imágenes que deben ser renderizadas en el margen de la ventana."
@@ -87033,8 +87109,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
"Color mostrado para áreas claras de la escena (si se utilizan los modos de "
"fondo Color personalizado o Color+Sky)."
@@ -87402,10 +87478,11 @@ msgstr "Establece la [Transform] del dueño de la forma dada."
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
-"Devuelve [code]true[/code] si se han hecho cambios en los datos del "
-"VisualServer. Normalmente se llama [method force_draw] si esto ocurre."
#: doc/classes/VisualServer.xml
msgid "Not yet implemented. Always returns [code]false[/code]."
@@ -90391,6 +90468,22 @@ msgstr ""
"Realiza un desenfoque de 3x3 en la salida de SSAO. Usa esto para un SSAO más "
"suave."
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr "Un programa shader personalizado con un editor visual."
@@ -90502,12 +90595,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -91149,13 +91236,6 @@ msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -91652,19 +91732,12 @@ msgstr ""
"enlace)."
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/es/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
-"Una de las varias constantes de entrada en minúsculas como: \"vértice"
-"\"([code]VERTEX[/code]) o \"tamaño_punto\"([code]POINT_SIZE[/code])."
+"Una de las varias constantes de entrada en minúsculas como: "
+"\"vértice\"([code]VERTEX[/code]) o \"tamaño_punto\"([code]POINT_SIZE[/code])."
#: doc/classes/VisualShaderNodeIs.xml
msgid ""
@@ -91727,8 +91800,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
"Este nodo shader visual está presente en todos los gráficos shader en forma "
"de bloque de \"Salida\" con múltiples puertos de valor de salida."
@@ -93954,11 +94027,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -93982,6 +94055,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -94087,15 +94168,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -94160,6 +94241,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido cuando [member frame] cambió."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
#, fuzzy
msgid "Base class for window dialogs."
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 4e18b8c1e3..a6260337ca 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -3819,8 +3819,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4179,22 +4179,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4534,11 +4533,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4547,9 +4544,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4628,6 +4624,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4762,10 +4762,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5194,25 +5190,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5396,6 +5373,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5405,9 +5391,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5428,9 +5413,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6076,6 +6060,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6359,6 +6347,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6825,9 +6817,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -7062,23 +7053,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7464,9 +7451,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7663,13 +7653,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7969,12 +7952,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9096,9 +9073,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9392,10 +9368,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9787,11 +9761,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9884,7 +9855,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9929,15 +9902,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9952,7 +9918,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9960,7 +9927,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10121,7 +10093,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10162,18 +10139,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -10211,12 +10184,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10421,8 +10394,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10466,6 +10444,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10677,11 +10664,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10788,12 +10775,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10852,7 +10833,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10919,9 +10900,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11224,23 +11205,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -11251,15 +11226,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11446,6 +11419,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11480,6 +11461,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11740,17 +11725,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11792,9 +11775,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11827,6 +11809,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12226,15 +12215,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12661,14 +12648,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12863,7 +12848,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12876,7 +12863,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13170,7 +13159,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -13220,6 +13209,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13300,20 +13301,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13872,6 +13859,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13956,9 +13944,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13967,9 +13955,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13979,10 +13967,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14075,9 +14064,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14086,22 +14075,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14221,15 +14202,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14268,9 +14245,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14315,19 +14291,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15785,20 +15758,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15898,8 +15867,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17876,12 +17845,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18046,8 +18009,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18136,7 +18099,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18168,7 +18146,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18178,7 +18161,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18220,7 +18208,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18244,7 +18238,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18325,7 +18324,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18400,7 +18405,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18414,7 +18424,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18515,7 +18530,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18546,7 +18567,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18590,13 +18617,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18762,6 +18782,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19472,11 +19500,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19531,8 +19556,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19541,7 +19566,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19569,13 +19598,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19698,12 +19720,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20731,13 +20747,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20769,8 +20778,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20803,8 +20812,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20914,11 +20923,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21181,12 +21187,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22057,13 +22057,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22478,13 +22471,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22805,9 +22791,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23126,31 +23111,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -23210,12 +23199,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23893,6 +23884,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24494,11 +24489,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24525,6 +24520,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24665,20 +24676,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24748,13 +24745,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25797,7 +25787,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26793,11 +26783,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26824,10 +26816,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26874,6 +26864,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27095,6 +27091,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27426,21 +27430,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28231,13 +28220,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28382,11 +28364,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29103,6 +29082,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29294,7 +29277,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29523,8 +29506,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29552,8 +29535,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29710,7 +29693,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29845,15 +29833,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29896,8 +29878,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29928,8 +29910,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29973,11 +29955,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30144,17 +30123,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30238,17 +30215,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30259,13 +30240,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30302,9 +30276,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30431,13 +30409,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31191,15 +31162,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31247,6 +31209,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31307,11 +31292,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31326,9 +31308,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31405,7 +31386,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31415,18 +31400,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31578,11 +31579,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31831,11 +31829,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32264,6 +32259,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32460,13 +32459,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34313,10 +34305,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34547,22 +34535,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34706,13 +34678,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34960,13 +34925,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35038,9 +34996,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -35077,6 +35034,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35105,9 +35066,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35418,7 +35378,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35970,6 +35930,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35990,6 +35954,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -36029,18 +35997,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36279,9 +36235,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36571,16 +36530,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36626,7 +36581,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36641,7 +36596,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36654,7 +36609,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36669,17 +36624,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36689,14 +36644,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36706,7 +36661,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37415,6 +37370,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37567,11 +37534,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37738,9 +37702,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37776,11 +37739,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37917,8 +37880,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37952,19 +37915,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38167,8 +38123,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38292,7 +38248,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38481,6 +38437,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39007,7 +39005,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39268,8 +39275,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39518,6 +39525,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39628,6 +39639,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40583,14 +40601,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40741,13 +40757,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40867,6 +40878,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41610,11 +41625,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44190,9 +44202,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44602,6 +44613,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45898,8 +45913,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45985,8 +46000,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46074,9 +46089,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47457,12 +47472,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47557,6 +47574,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47656,7 +47684,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48075,6 +48104,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48093,9 +48128,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -48122,14 +48156,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48298,9 +48324,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48736,7 +48761,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48764,7 +48789,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48919,12 +48948,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48993,7 +49016,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49311,9 +49338,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49533,6 +49559,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49849,9 +49879,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -50046,9 +50079,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50633,14 +50667,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51238,11 +51270,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51449,18 +51478,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51916,10 +51933,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52229,16 +52242,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52566,12 +52569,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52881,16 +52878,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52972,17 +52966,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53045,11 +53034,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53190,8 +53184,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53285,12 +53279,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54637,9 +54625,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54815,14 +54803,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55196,6 +55199,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55349,13 +55397,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55620,7 +55661,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55669,10 +55715,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56037,12 +56083,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58440,10 +58501,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58531,7 +58588,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58809,11 +58867,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58888,15 +58947,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59485,7 +59541,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60316,17 +60377,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60442,7 +60492,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60468,6 +60519,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60515,9 +60571,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60528,8 +60584,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60569,7 +60625,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60938,11 +60994,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60977,12 +61032,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -62330,12 +62397,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62362,8 +62423,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63019,6 +63079,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63229,28 +63297,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63277,7 +63341,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63368,7 +63434,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64091,13 +64159,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65852,13 +65913,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66293,8 +66347,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66567,7 +66621,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68875,6 +68932,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68974,12 +69047,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69436,13 +69503,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69780,16 +69840,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69838,8 +69891,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71545,11 +71598,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71573,6 +71626,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71678,15 +71739,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71750,6 +71811,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index 717b65f172..780df6468f 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -3406,8 +3406,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3766,22 +3766,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4121,11 +4120,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4134,7 +4131,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4214,6 +4211,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4349,10 +4350,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4781,25 +4778,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4983,6 +4961,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4992,7 +4979,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5014,7 +5001,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5661,6 +5648,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5944,6 +5935,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6416,7 +6411,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6652,20 +6647,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7052,9 +7045,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7251,13 +7247,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7557,12 +7546,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8684,7 +8667,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8980,10 +8963,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9375,11 +9356,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9472,7 +9450,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9517,12 +9497,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9538,7 +9513,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9546,7 +9522,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9707,7 +9688,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9748,16 +9734,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9796,12 +9779,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10006,8 +9989,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10051,6 +10039,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10262,11 +10259,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10373,12 +10370,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10437,7 +10428,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10504,9 +10495,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10810,21 +10801,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10836,12 +10822,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -11029,6 +11015,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11063,6 +11057,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11323,14 +11322,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11373,7 +11372,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11407,6 +11406,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11807,12 +11813,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12245,14 +12251,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12447,7 +12451,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12460,7 +12466,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12754,7 +12762,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12804,6 +12812,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12884,20 +12904,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13456,6 +13462,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13541,9 +13548,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13552,9 +13559,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13564,10 +13571,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13660,9 +13668,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13671,22 +13679,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13806,15 +13806,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13853,7 +13849,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13899,15 +13895,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15366,20 +15362,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15479,8 +15471,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17463,12 +17455,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17633,8 +17619,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17723,7 +17709,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17755,7 +17756,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17765,7 +17771,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17807,7 +17818,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17831,7 +17848,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17912,7 +17934,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17987,7 +18015,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18001,7 +18034,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18102,7 +18140,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18133,7 +18177,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18177,13 +18227,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18349,6 +18392,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19062,11 +19113,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19121,8 +19169,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19131,7 +19179,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19160,13 +19212,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19289,12 +19334,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20322,13 +20361,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20360,8 +20392,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20394,8 +20426,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20505,11 +20537,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20772,12 +20801,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21648,13 +21671,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22069,13 +22085,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22397,9 +22406,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22718,29 +22726,34 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22801,12 +22814,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23485,6 +23500,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24086,11 +24105,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24117,6 +24136,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Palauttaa parametrin sinin."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24257,20 +24293,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24340,13 +24362,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25389,7 +25404,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26393,11 +26408,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26424,10 +26441,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26473,6 +26488,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26695,6 +26717,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27026,21 +27056,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27831,13 +27846,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27982,11 +27990,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28704,6 +28709,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28896,7 +28905,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29125,8 +29134,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29154,8 +29163,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29312,7 +29321,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29447,15 +29461,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29498,8 +29506,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29530,8 +29538,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29575,11 +29583,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29746,17 +29751,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29840,17 +29843,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29861,13 +29868,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29904,9 +29904,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30033,13 +30037,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30794,15 +30791,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30850,6 +30838,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30910,11 +30921,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30929,7 +30937,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -31007,7 +31015,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31017,18 +31029,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31180,11 +31208,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31433,11 +31458,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31867,6 +31889,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32064,13 +32090,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33917,10 +33936,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34152,22 +34167,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34311,13 +34310,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34559,13 +34551,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34637,7 +34622,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34675,6 +34660,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34703,7 +34692,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -35028,7 +35017,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35584,6 +35573,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Palauttaa parametrin arkussinin."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Palauttaa parametrin käänteisen neliöjuuren."
@@ -35605,6 +35599,10 @@ msgid "Returns the map's up direction."
msgstr "Palauttaa parametrin arkussinin."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Palauttaa parametrin sinin."
@@ -35645,18 +35643,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35895,7 +35881,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -36186,16 +36176,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36241,7 +36227,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36256,7 +36242,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36269,7 +36255,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36284,17 +36270,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36304,14 +36290,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36321,7 +36307,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37030,6 +37016,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37182,11 +37180,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37353,7 +37348,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37390,11 +37385,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37531,8 +37526,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37566,19 +37561,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37781,8 +37769,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37906,7 +37894,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38095,6 +38083,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38621,7 +38651,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38885,8 +38924,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39137,6 +39176,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39247,6 +39291,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40190,11 +40241,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40346,13 +40397,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40472,6 +40518,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41217,11 +41267,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43801,7 +43848,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -44212,6 +44259,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45509,8 +45561,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45596,8 +45648,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45685,9 +45737,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47068,12 +47120,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47168,6 +47222,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47267,7 +47332,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47686,6 +47752,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47704,7 +47776,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47732,13 +47804,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47903,9 +47968,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48341,8 +48405,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Palauttaa parametrin käänteisen neliöjuuren."
#: doc/classes/Rect2.xml
msgid ""
@@ -48369,7 +48434,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48524,11 +48593,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48597,7 +48661,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48915,9 +48983,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49137,6 +49204,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49453,7 +49524,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49649,9 +49724,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50236,11 +50312,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50839,11 +50915,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51050,18 +51123,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51517,10 +51578,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51830,16 +51887,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52168,11 +52215,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52482,16 +52524,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52573,17 +52612,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52646,11 +52680,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52791,8 +52830,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52886,12 +52925,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54239,9 +54272,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54417,14 +54450,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54798,6 +54846,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Palauttaa parametrin tangentin."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Palauttaa parametrin sinin."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54951,13 +55046,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55222,7 +55310,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55271,10 +55364,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55639,12 +55732,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58049,10 +58157,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58141,7 +58245,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58419,11 +58524,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
#: doc/classes/Thread.xml
msgid ""
@@ -58498,13 +58604,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -59094,7 +59198,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59925,15 +60034,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60050,7 +60150,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60076,6 +60177,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60124,9 +60230,9 @@ msgstr "Palauttaa parametrin kosinin."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60137,8 +60243,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60178,8 +60284,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Palauttaa parametrin käänteisen neliöjuuren."
#: doc/classes/Tree.xml
msgid ""
@@ -60547,11 +60654,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60585,12 +60691,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -61939,11 +62059,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61970,8 +62085,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62632,6 +62746,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62843,23 +62965,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62888,7 +63010,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Palauttaa parametrin vasta-arvon."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62980,7 +63104,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63703,13 +63829,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65468,13 +65587,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65910,8 +66022,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66185,7 +66297,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68505,6 +68620,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68604,12 +68735,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69066,13 +69191,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69412,14 +69530,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69468,8 +69581,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71178,11 +71291,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71206,6 +71319,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71311,15 +71432,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71383,6 +71504,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 71953d6a2e..27b84c2f14 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -3387,8 +3387,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3747,22 +3747,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4102,11 +4101,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4115,9 +4112,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4196,6 +4192,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4330,10 +4330,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4762,25 +4758,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4964,6 +4941,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4973,9 +4959,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -4996,9 +4981,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5644,6 +5628,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5927,6 +5915,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6393,9 +6385,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6630,23 +6621,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7032,9 +7019,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7231,13 +7221,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7537,12 +7520,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8664,9 +8641,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8960,10 +8936,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9355,11 +9329,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9452,7 +9423,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9497,15 +9470,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9520,7 +9486,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9528,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9689,7 +9661,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9730,18 +9707,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9779,12 +9752,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9989,8 +9962,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10034,6 +10012,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10245,11 +10232,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10356,12 +10343,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10420,7 +10401,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10487,9 +10468,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10792,23 +10773,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10819,15 +10794,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11014,6 +10987,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11048,6 +11029,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11308,17 +11293,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11360,9 +11343,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11395,6 +11377,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11794,15 +11783,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12229,14 +12216,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12431,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12444,7 +12431,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12738,7 +12727,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12788,6 +12777,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12868,20 +12869,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13440,6 +13427,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13524,9 +13512,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13535,9 +13523,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13547,10 +13535,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13643,9 +13632,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13654,22 +13643,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13789,15 +13770,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13836,9 +13813,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13883,19 +13859,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15353,20 +15326,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15466,8 +15435,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17444,12 +17413,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17614,8 +17577,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17704,7 +17667,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17736,7 +17714,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17746,7 +17729,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17788,7 +17776,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17812,7 +17806,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17893,7 +17892,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17968,7 +17973,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17982,7 +17992,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18083,7 +18098,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18114,7 +18135,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18158,13 +18185,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18330,6 +18350,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19040,11 +19068,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19099,8 +19124,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19109,7 +19134,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19137,13 +19166,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19266,12 +19288,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20299,13 +20315,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20337,8 +20346,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20371,8 +20380,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20482,11 +20491,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20749,12 +20755,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21625,13 +21625,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22046,13 +22039,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22373,9 +22359,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22694,31 +22679,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22778,12 +22767,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23461,6 +23452,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24062,11 +24057,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24093,6 +24088,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24233,20 +24244,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24316,13 +24313,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25365,7 +25355,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26361,11 +26351,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26392,10 +26384,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26442,6 +26432,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26663,6 +26659,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26994,21 +26998,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27799,13 +27788,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27950,11 +27932,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28671,6 +28650,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28862,7 +28845,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29091,8 +29074,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29120,8 +29103,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29278,7 +29261,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29413,15 +29401,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29464,8 +29446,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29496,8 +29478,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29541,11 +29523,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29712,17 +29691,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29806,17 +29783,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29827,13 +29808,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29870,9 +29844,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29999,13 +29977,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30759,15 +30730,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30815,6 +30777,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30875,11 +30860,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30894,9 +30876,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -30973,7 +30954,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30983,18 +30968,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31146,11 +31147,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31399,11 +31397,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31832,6 +31827,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32028,13 +32027,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33881,10 +33873,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34115,22 +34103,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34274,13 +34246,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34522,13 +34487,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34600,9 +34558,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34639,6 +34596,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34667,9 +34628,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -34980,7 +34940,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35532,6 +35492,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35552,6 +35516,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35591,18 +35559,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35841,9 +35797,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36133,16 +36092,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36188,7 +36143,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36203,7 +36158,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36216,7 +36171,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36231,17 +36186,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36251,14 +36206,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36268,7 +36223,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36977,6 +36932,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37129,11 +37096,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37300,9 +37264,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37338,11 +37301,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37479,8 +37442,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37514,19 +37477,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37729,8 +37685,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37854,7 +37810,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38043,6 +37999,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38569,7 +38567,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38830,8 +38837,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39080,6 +39087,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39190,6 +39201,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40133,14 +40151,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40291,13 +40307,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40417,6 +40428,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41160,11 +41175,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43740,9 +43752,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44152,6 +44163,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45448,8 +45463,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45535,8 +45550,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45624,9 +45639,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47007,12 +47022,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47107,6 +47124,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47206,7 +47234,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47625,6 +47654,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47643,9 +47678,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47672,14 +47706,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47844,9 +47870,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48282,7 +48307,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48310,7 +48335,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48465,12 +48494,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48539,7 +48562,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48857,9 +48884,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49079,6 +49105,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49395,9 +49425,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49592,9 +49625,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50179,14 +50213,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50784,11 +50816,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -50995,18 +51024,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51462,10 +51479,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51775,16 +51788,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52112,12 +52115,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52427,16 +52424,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52518,17 +52512,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52591,11 +52580,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52736,8 +52730,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52831,12 +52825,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54183,9 +54171,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54361,14 +54349,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54742,6 +54745,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54895,13 +54943,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55166,7 +55207,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55215,10 +55261,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55583,12 +55629,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57986,10 +58047,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58077,7 +58134,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58355,11 +58413,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58434,15 +58493,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59031,7 +59087,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59862,17 +59923,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59988,7 +60038,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60014,6 +60065,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60061,9 +60117,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60074,8 +60130,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60115,7 +60171,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60484,11 +60540,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60523,12 +60578,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61876,12 +61943,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61908,8 +61969,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62565,6 +62625,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62775,28 +62843,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62823,7 +62887,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62914,7 +62980,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63637,13 +63705,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65398,13 +65459,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65839,8 +65893,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66113,7 +66167,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68421,6 +68478,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68520,12 +68593,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68982,13 +69049,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69326,16 +69386,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69384,8 +69437,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71091,11 +71144,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71119,6 +71172,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71224,15 +71285,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71296,6 +71357,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index c651d2489c..aa9d4a2ee3 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -22,7 +22,7 @@
# Puckid <yannroth@msn.com>, 2020.
# Boris Petrov <boris.v.petrov@protonmail.com>, 2020.
# Joseph Boudou <joseph.boudou@matabio.net>, 2020.
-# Helix Sir <vincentbarkmann@gmail.com>, 2020, 2021.
+# Helix Sir <vincentbarkmann@gmail.com>, 2020, 2021, 2022.
# Yvanvan 37 <yvanvan.37@gmail.com>, 2020.
# Synkied <synkx@hotmail.fr>, 2020, 2021.
# Théo Tavernier <tavernier.2002@gmail.com>, 2020.
@@ -39,26 +39,28 @@
# Perrier Mathis <mathis.perrier73@gmail.com>, 2021.
# Blackiris <divjvc@free.fr>, 2021.
# AndyNekena <andy.nekena@gmail.com>, 2021.
-# Legorel <Legorel412@gmail.com>, 2021.
+# Legorel <Legorel412@gmail.com>, 2021, 2022.
# Romain Hebert <romain.hebert0442@gmail.com>, 2021.
# Tim Krief <tim@timkrief.com>, 2021.
# Rémi Verschelde <akien@godotengine.org>, 2021.
# blfr <contact.blfr@gmail.com>, 2021.
# Urbain <urbain.lantres@tutanota.com>, 2021.
# syns <jpo.drt@gmail.com>, 2021.
-# Gallonigher <meduse1500@ovh.fr>, 2021.
+# Gallonigher <meduse1500@ovh.fr>, 2021, 2022.
# Timothée MB <timothee.me@gmail.com>, 2021.
# Florent <fnuttens@dabao.fr>, 2021.
# Benjamin Peter <benji.peter@hotmail.fr>, 2021.
-# Maxime Leroy <lisacintosh@gmail.com>, 2021.
-# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021.
+# Maxime Leroy <lisacintosh@gmail.com>, 2021, 2022.
+# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021, 2022.
+# Pierre-Alexandre Arènes <palex95870@gmail.com>, 2022.
+# KikooDX <kikoodx@paranoici.org>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-27 15:29+0000\n"
-"Last-Translator: ASTRALE <jules.cercy@etu.univ-lyon1.fr>\n"
+"PO-Revision-Date: 2022-02-13 20:11+0000\n"
+"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -66,7 +68,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -109,25 +111,24 @@ msgid "Method Descriptions"
msgstr "Descriptions des méthodes"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Description des propriétés"
+msgstr "Description des propriétés de thème"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Hérite de :"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Hérité par :"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(remplace %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Défaut"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -135,7 +136,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "valeur"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -145,33 +146,43 @@ msgstr ""
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Cette méthode doit typiquement être écrasée par l'utilisateur pour avoir un "
+"effet."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Cette methode n'a pas d'effets secondaires. Elle ne modifie aucune des "
+"variables membres de l'instance."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Cette methode accepte n'importe quel nombre d'arguments après ceux décris "
+"ici."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Cette methode est utilisée pour construire un type."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc "
+"être directement appelée en utilisant le nom de la classe."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Cette méthode décrit un opérateur valide à utiliser avec ce type comme "
+"membre de droite."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -1358,17 +1369,17 @@ msgid ""
"distinguishes them from print messages used for debugging purposes, while "
"also displaying a stack trace when an error or warning is printed."
msgstr ""
-"Converti un argument ou plus en chaine de caractères de la meilleur manière "
-"possible et les affiches dans la console\n"
+"Converti un ou plusieurs arguments en chaîne de caractères de la meilleur "
+"façon possible et les imprimes dans la console\n"
"[codeblock]\n"
"a = [1, 2, 3]\n"
"print(\"a\", \"=\", a) # Affiche a=[1, 2, 3]\n"
"[/codeblock]\n"
-"[b]Note : [/b] Pensez à utiliser [method push_error] et [method "
+"[b]Note : [/b] Envisagez d'utiliser [method push_error] et [method "
"push_warning] pour afficher les messages d'erreur et d'avertissement au lieu "
-"de [method print]. Cela les distingue des messages d'impression utilisés à "
-"des fins de débogage, tout en affichant une trace de la pile lorsqu'une "
-"erreur ou un avertissement est affiché."
+"de [method print]. Cela les distingue des messages affichés utilisés à des "
+"fins de débogage, tout en affichant une trace de la pile lorsqu'une erreur "
+"ou un avertissement est affiché."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Like [method print], but prints only when used in debug mode."
@@ -1476,8 +1487,8 @@ msgstr ""
"[/codeblock]\n"
"[b]Note :[/b] Les erreurs affichées ainsi n'interrompent pas l'exécution du "
"projet. Pour afficher un message d'erreur et interrompre l'exécution du "
-"projet dans un build de débogage, utilisez [code]assert(false, \"test error"
-"\")[/code]."
+"projet dans un build de débogage, utilisez [code]assert(false, \"test "
+"error\")[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2206,14 +2217,57 @@ msgid ""
"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
"\"idle_frame\")[/code] from the above example."
msgstr ""
+"Stoppe l'exécution de la fonction et renvoie l'état suspendu courant à la "
+"fonction appelante.\n"
+"Depuis l'appelant, appeler [method GDScriptFunctionState.resume] sur l'état "
+"pour reprendre l'exécution. Cela invalide l'état. Dans la fonction reprise, "
+"[code]yield()[/code] renvoie renvoie l'argument qui a été passé lors de "
+"l'appel à la fonction [code]resume()[/code].\n"
+"Si la fonction a reçu comme argument un objet et un signal, l'exécution est "
+"reprise quand l'objet émet le signal donnée. Dans ce cas, [code]yield()[/"
+"code] renvoie l'argument passé lors de l'appel à [code]emit_signal()[/code] "
+"si le signal ne prend qu'un seul argument, ou un tableau contenant tous les "
+"arguments passés lors de l'appel à [code]emit_signal()[/code] si le signal "
+"prend plusieurs arguments.\n"
+"Vous pouvez aussi utilisez [code]yield[/code] pour attendre la fin de "
+"l'exécution d'une fonction:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # attente que la fonction countdown() "
+"se termine\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # renvoie un objet de type "
+"GDScriptFunctionState à _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# affiche:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"Lors d'une attente sur une fonction, le signal [code]completed[/code] sera "
+"émis automatiquement quand la fonction se termine. Le signal peut donc être "
+"utilisé comme paramètre [code]signal[/code] de la méthode [code]yield[/code] "
+"à reprendre.\n"
+"Pour attendre sur une fonction, la fonction résultante devrait aussi "
+"renvoyer un [code]GDScriptFunctionState[/code]. Notez "
+"[code]yield(get_tree(), \"idle_frame\")[/code] dans l'exemple ci-dessus."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
"Constant that represents how many times the diameter of a circle fits around "
"its perimeter. This is equivalent to [code]TAU / 2[/code]."
msgstr ""
-"Constante qui représente le nombre de fois que le diamètre d'un cercle "
-"s'adapte autour de son périmètre. Cela équivaut à [code]TAU / 2[/code]."
+"Constante égale au rapport du périmètre sur le diamètre. Cela équivaut à "
+"[code]TAU / 2[/code]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2237,6 +2291,16 @@ msgid ""
"code] will not result in [constant INF] and will result in a run-time error "
"instead."
msgstr ""
+"L'infini positif représenté en virgule flottante. C'est le résultat d'un "
+"nombre à virgule flottante divisé par [code]0.0[/code]. L'infini négatif est "
+"représenté par [code]-INF[/code]. Diviser par [code]-0.0[/code] donnera une "
+"infinité négative si le numérateur est positif, donc diviser par [code]0.0[/"
+"code] n'est pas la même chose que de diviser par [code]-0.0[/code] (même si "
+"[code]0.0 == -0.0[/code] est toujours [code]true[/code]).\n"
+"[b]Note:[/b] L'infini numérique est un concept seulement pour les nombres à "
+"virgule flottante, et n'a pas d'équivalent pour les entiers. Diviser un "
+"nombre entier par [code]0[/code] est invalide et entraînera toujours une "
+"erreur d'exécution."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2250,6 +2314,16 @@ msgid ""
"[code]0[/code] will not result in [constant NAN] and will result in a run-"
"time error instead."
msgstr ""
+"\"Not a Number\" (\"n'est pas un nombre\"), une valeur en virgule flottante "
+"invalide. [constant NAN] a des propriétés particulières, notamment le fait "
+"qu'elle n'est pas égale à elle-même ([code]NAN == NAN[/code] retourne "
+"[code]false[/code]). Elle est produite par certaines opérations invalides, "
+"comme la division d'un flottant [code]0.0[/code] par [code]0.0[/code].\n"
+"[b]Note:[/b] \"Not a Number\" est un concept spécifique aux nombres à "
+"virgule flottante (et aux problèmes de précision de ces nombres), et n'a pas "
+"d'équivalent pour les nombres entiers. La division d'un entier [code]0[/"
+"code] par [code]0[/code] ne résultera pas en [constant NAN] mais entraînera "
+"directement une erreur d'exécution."
#: doc/classes/@GlobalScope.xml
msgid "Global scope constants and variables."
@@ -2330,19 +2404,16 @@ msgid "The [Marshalls] singleton."
msgstr "Le singleton [Marshalls]."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Navigation2DServer] singleton."
-msgstr "Le singleton [TranslationServer]."
+msgstr "Le singleton du [Navigation2DServer]."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [NavigationMeshGenerator] singleton."
-msgstr "Le singleton [EditorNavigationMeshGenerator]."
+msgstr "Le singleton du [NavigationMeshGenerator]."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [NavigationServer] singleton."
-msgstr "Le singleton [TranslationServer]."
+msgstr "Le singleton du [NavigationServer]."
#: doc/classes/@GlobalScope.xml
msgid "The [OS] singleton."
@@ -2373,9 +2444,8 @@ msgid "The [ResourceSaver] singleton."
msgstr "Le singleton [ResourceLoader]."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "The [Time] singleton."
-msgstr "Le singleton [Engine]."
+msgstr "Le singleton du [Time]."
#: doc/classes/@GlobalScope.xml
msgid "The [TranslationServer] singleton."
@@ -2392,8 +2462,8 @@ msgstr "Le singleton [VisualServer]."
#: doc/classes/@GlobalScope.xml
msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
msgstr ""
-"Marge de gauche, généralement utilisée pour les classes dérivées de "
-"[Control] ou [StyleBox]."
+"Marge gauche, généralement utilisée pour les classes dérivées de [Control] "
+"ou [StyleBox]."
#: doc/classes/@GlobalScope.xml
msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
@@ -2435,7 +2505,7 @@ msgid ""
"General vertical alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
-"Alignement vertical général, habituellement utilisé pour les [Separator], "
+"Alignement vertical général, généralement utilisé pour les [Separator], "
"[ScrollBar], [Slider], etc."
#: doc/classes/@GlobalScope.xml
@@ -2443,7 +2513,7 @@ msgid ""
"General horizontal alignment, usually used for [Separator], [ScrollBar], "
"[Slider], etc."
msgstr ""
-"Alignement horizontal général, habituellement utilisé pour les [Separator], "
+"Alignement horizontal général, généralement utilisé pour les [Separator], "
"[ScrollBar], [Slider], etc."
#: doc/classes/@GlobalScope.xml
@@ -2533,7 +2603,7 @@ msgstr "Touche d'effacement."
#: doc/classes/@GlobalScope.xml
msgid "Home key."
-msgstr "Touche Maison."
+msgstr "Touche Accueil."
#: doc/classes/@GlobalScope.xml
msgid "End key."
@@ -2541,7 +2611,7 @@ msgstr "Touche de fin."
#: doc/classes/@GlobalScope.xml
msgid "Left arrow key."
-msgstr "Touche fléchée gauche."
+msgstr "Touche de la flèche gauche."
#: doc/classes/@GlobalScope.xml
msgid "Up arrow key."
@@ -2549,7 +2619,7 @@ msgstr "Touche de flèche vers le haut."
#: doc/classes/@GlobalScope.xml
msgid "Right arrow key."
-msgstr "Touche fléchée droite."
+msgstr "Touche de la flèche droite."
#: doc/classes/@GlobalScope.xml
msgid "Down arrow key."
@@ -3661,6 +3731,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"Le nombre maximum de boutons de contrôleurs de jeu supporté par le moteur. "
+"La limite réelle peut être plus basse sur des plateformes spécifiques.\n"
+"- Android : Jusqu'à 36 boutons.\n"
+"- Linux : Jusqu'à 80 boutons.\n"
+"- Window et macOS : Jusqu'à 128 boutons."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -3755,7 +3830,7 @@ msgstr "Bouton Select de la manette."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad button Start."
-msgstr "Bouton Start de la manette."
+msgstr "Le bouton « Start » de la manette."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad DPad up."
@@ -3815,7 +3890,7 @@ msgstr "Gâchette gauche de manette de jeu SDL."
#: doc/classes/@GlobalScope.xml
#, fuzzy
msgid "Gamepad left trigger."
-msgstr "Axe du déclencheur gauche du contrôleur de jeu."
+msgstr "Axe de la gâchette gauche de la manette."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick click."
@@ -3827,9 +3902,8 @@ msgid "Gamepad right Shoulder button."
msgstr "Gâchette droite de manette de jeu SDL."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad right trigger."
-msgstr "Axe du déclencheur gauche du contrôleur de jeu."
+msgstr "Axe de la gâchette droite de la manette."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
@@ -3907,12 +3981,16 @@ msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"L'axe X du pavé tactile pour OpenVR (par exemple l'axe du joystick sur les "
+"contrôleurs Oculus Touch et Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
+"L'axe Y du pavé tactile pour OpenVR (par exemple l'axe du joystick sur les "
+"contrôleurs Oculus Touch et Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4101,11 +4179,11 @@ msgstr "Fichier : Erreur d'impossibilité d'ouverture."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't write error."
-msgstr "Fichier : Erreur d'impossibilité d’écriture."
+msgstr "Fichier: Erreur d'écriture."
#: doc/classes/@GlobalScope.xml
msgid "File: Can't read error."
-msgstr "Fichier : Erreur de lecture impossible."
+msgstr "Fichier: Erreur de lecture."
#: doc/classes/@GlobalScope.xml
msgid "File: Unrecognized error."
@@ -4125,11 +4203,11 @@ msgstr "Fichier : Erreur fin de ficher(EOF)."
#: doc/classes/@GlobalScope.xml
msgid "Can't open error."
-msgstr "Impossible d’ouvrir l’erreur."
+msgstr "Erreur d'ouverture."
#: doc/classes/@GlobalScope.xml
msgid "Can't create error."
-msgstr "Impossible de créer une erreur."
+msgstr "Erreur de création."
#: doc/classes/@GlobalScope.xml
msgid "Query failed error."
@@ -4137,7 +4215,7 @@ msgstr "Erreur d'échec de la requête."
#: doc/classes/@GlobalScope.xml
msgid "Already in use error."
-msgstr "Erreur : déjà utilisé."
+msgstr "Erreur quand déjà utilisé."
#: doc/classes/@GlobalScope.xml
msgid "Locked error."
@@ -4149,11 +4227,11 @@ msgstr "Erreur de délai d’expiration."
#: doc/classes/@GlobalScope.xml
msgid "Can't connect error."
-msgstr "Erreur de connexion impossible."
+msgstr "Erreur de connexion."
#: doc/classes/@GlobalScope.xml
msgid "Can't resolve error."
-msgstr "Impossible de résoudre l’erreur."
+msgstr "Erreur de résolution."
#: doc/classes/@GlobalScope.xml
msgid "Connection error."
@@ -4293,8 +4371,8 @@ msgid ""
msgstr ""
"Indique qu'une propriété nombre entier, décimal ou chaîne de caractères est "
"une valeur énumérée qui doit être choisie depuis une liste spécifiée par une "
-"chaine de caractères d'indication telle que [code]\"Bonjour,Truc,AutreTruc"
-"\"[/code]."
+"chaine de caractères d'indication telle que [code]\"Bonjour,Truc,"
+"AutreTruc\"[/code]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4378,8 +4456,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Indique qu'une propriété de chaîne de caractères est un chemin d'accès "
"absolu à un fichier en dehors du répertoire du projet. En l'éditant, une "
@@ -4552,7 +4630,7 @@ msgstr "La variable est de type [int]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [float] (real)."
-msgstr "La variable est de type [float] (real)."
+msgstr "La variable est de type [float] (réel)."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [String]."
@@ -4778,22 +4856,24 @@ msgstr ""
"Une AABB est constituée en une position, une taille, et plusieurs fonctions "
"utilitaires. Principalement utilisée pour des tests de chevauchement rapides."
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+#, fuzzy
+msgid "Vector math"
msgstr ""
+"Vecteur utilisé pour les mathématiques 2D utilisant des coordonnées "
+"d'entiers."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/fr/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4981,7 +5061,6 @@ msgstr ""
"résultat."
#: doc/classes/AcceptDialog.xml
-#, fuzzy
msgid ""
"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
"to the dialog and returns the created button. [code]action[/code] will be "
@@ -4991,15 +5070,16 @@ msgid ""
"You can use [method remove_button] method to remove a button created with "
"this method from the dialog."
msgstr ""
-"Ajoute un bouton avec l'étiquette [code]text[/code] et un [code]action[/"
-"code] personnalisé à la de dialogue et retourne le bouton créé. "
-"[code]action[/code] sera passé au signal [signal_custom_action] quand on le "
-"pousse.\n"
-"Si [code]true[/code], [code]right[/code] placera le bouton à la droite de "
-"tous ses boutons fraternels."
+"Ajoute un bouton avec l'étiquette [code]text[/code] et une [code]action[/"
+"code] personnalisée à la boite de dialogue et retourne le bouton créé. "
+"L'[code]action[/code] sera passée au signal [signal_custom_action] quand le "
+"bouton est pressé.\n"
+"Si [code]true[/code], [code]right[/code] placera le bouton à la droite des "
+"autres boutons voisins.\n"
+"Vous pouvez utiliser la méthode [method remove_button] pour supprimer de la "
+"boite de dialogue un bouton créé avec cette méthode."
#: doc/classes/AcceptDialog.xml
-#, fuzzy
msgid ""
"Adds a button with label [code]name[/code] and a cancel action to the dialog "
"and returns the created button.\n"
@@ -5007,7 +5087,9 @@ msgid ""
"this method from the dialog."
msgstr ""
"Ajoute un bouton avec l'étiquette [code]name[/code] et une action "
-"d'annulation à la boîte de dialogue avant de retourner le bouton créé."
+"d'annulation à la boîte de dialogue avant de retourner le bouton créé.\n"
+"Vous pouvez utiliser la méthode [method remove_button] pour supprimer de la "
+"boite de dialogue un bouton un bouton créé avec cette méthode."
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -5030,8 +5112,8 @@ msgid ""
"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
"dialog will be accepted."
msgstr ""
-"Enregistre une [LineEdit] dans la boîte de dialogue. Lorsque la touche "
-"entrée est appuyée, la boîte de dialogue sera acceptée."
+"Ajoute une [LineEdit] dans le dialogue. Quand on appuie sur la touche "
+"entrée, le dialogue sera accepté."
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -5041,6 +5123,9 @@ msgid ""
"the [code]button[/code] will no longer emit this dialog's [signal "
"custom_action] signal or cancel this dialog."
msgstr ""
+"Enlever le [code]bouton[/code] de la boite de la boîte de dialogue. Ne "
+"libère pas le bouton. Le bouton dois être un [Button] ajouté avec la méthode "
+"[method add_button] ou [method add_cancel] ."
#: doc/classes/AcceptDialog.xml
msgid "Sets autowrapping for the text in the dialog."
@@ -5060,18 +5145,18 @@ msgid ""
"dialog if the input is valid. As such, this property can't be used in "
"[FileDialog] to disable hiding the dialog when pressing OK."
msgstr ""
-"Si [code]vrai[/code], la boîte de dialogue est cachée quand le bouton OK est "
+"Si [code]true[/code], la boîte de dialogue est cachée quand le bouton OK est "
"pressé. Vous pouvez le mettre à [code]false[/code] si vous voulez, par "
"exemple, valider l'entrée quand le signal [signal confirmed] est reçu et "
-"gérer la dissimulation de la boîte de dialogue dans votre propre logique.\n"
+"masquer manuellement la boîte de dialogue.\n"
"[b]Note:[/b] Plusieurs nœuds dérivés de cette classe peuvent avoir une "
-"valeur défaut différent et potentiellement leur propre logique intégrée qui "
-"outrepassera ce réglage. Par exemple [FileDialog] fait défaut à [code]false[/"
-"code], et contient sa propre logique pour valider l'entrée qui est appelée "
-"quand vous pressez OK, qui éventuellement cache le dialogue si l'entrée est "
-"valide. Comme tel, cette propriété ne peut pas être utilisé dans "
-"[FileDialog] pour désactiver la dissimulation de la boîte de dialogue quand "
-"OK est pressé."
+"valeur par défaut différente mais aussi leur propre logique intégrée qui "
+"outrepassera ce réglage. Par exemple [FileDialog] utilise par défaut "
+"[code]false[/code], et contient sa propre logique pour valider l'entrée qui "
+"est appelée quand vous pressez OK, puis va cacher le dialogue si cette "
+"entrée est valide. Telle quelle, cette propriété ne peut pas être utilisée "
+"dans [FileDialog] pour désactiver la dissimulation de la boîte de dialogue "
+"quand OK est pressé."
#: doc/classes/AcceptDialog.xml
msgid "The text displayed by the dialog."
@@ -5172,18 +5257,16 @@ msgstr ""
"Ferme ce contexte AES afin qu’il puisse être recommencé. Voir [method start]."
#: doc/classes/AESContext.xml
-#, fuzzy
msgid ""
"Get the current IV state for this context (IV gets updated when calling "
"[method update]). You normally don't need this function.\n"
"[b]Note:[/b] This function only makes sense when the context is started with "
"[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]."
msgstr ""
-"Obtiens l'état IV actuel pour ce contexte (L'IV est mis à jour lors que vous "
-"appelez [method update]). Vous n'avez généralement pas besoin de cette "
-"fonction.\n"
-"Note : Cette fonction a seulement du sens quand le contexte est initialisé "
-"avec [constant MODE_CBC_ENCRYPT] ou [constant MODE_CBC_DECRYPT]."
+"Obtiens l'état IV actuel pour ce contexte (L'IV est mis à jour en appelant "
+"[method update]). Vous n'avez généralement pas besoin de cette fonction.\n"
+"[b]Note:[/b] Cette fonction a seulement du sens quand le contexte est "
+"initialisé avec [constant MODE_CBC_ENCRYPT] ou [constant MODE_CBC_DECRYPT]."
#: doc/classes/AESContext.xml
msgid ""
@@ -5248,11 +5331,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5261,9 +5342,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5355,6 +5435,10 @@ msgstr ""
"peut être configuré dans l'éditeur avec le tableau SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr "Retourne [code]true[/code] si une animation joue présentement."
@@ -5572,10 +5656,6 @@ msgstr ""
"méthodes spécialisées. Voyez [enum TrackType] pour voir les types "
"disponibles."
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Ajoute une piste à l’animation."
@@ -5887,9 +5967,7 @@ msgstr "Déplace une piste vers le bas."
msgid ""
"Changes the index position of track [code]idx[/code] to the one defined in "
"[code]to_idx[/code]."
-msgstr ""
-"Change la position de l'index de la piste [code]idx[/code] à celui définie "
-"par [code]to_idx[/code]."
+msgstr "Déplace la piste à l'index [code]idx[/code] vers [code]to_idx[/code]."
#: doc/classes/Animation.xml
msgid "Moves a track up."
@@ -6038,8 +6116,8 @@ msgid ""
"Emitted when there's a change in the list of tracks, e.g. tracks are added, "
"moved or have changed paths."
msgstr ""
-"Émit quand des pistes subissent des changements, par exemple quand elles "
-"sont ajoutées, déplacées ou ont changé de chemin."
+"Émis quand la liste des pistes est modifiée, par exemple, quand une piste "
+"est ajoutée, déplacée ou que le chemin d'une piste a changé."
#: doc/classes/Animation.xml
msgid ""
@@ -6054,9 +6132,9 @@ msgid ""
"Transform tracks are used to change node local transforms or skeleton pose "
"bones. Transitions are interpolated."
msgstr ""
-"Les pistes de transformation sont utilisées pour modifier des "
-"transformations locales ou l'attitude des os d'un squelette. Les transitions "
-"sont interpolées."
+"Les pistes de transformations sont utilisées pour modifier les "
+"transformations locales ou les os de pose d'un squelette. Ces transitions "
+"sont toujours interpolées."
#: doc/classes/Animation.xml
msgid "Method tracks call functions with given arguments per key."
@@ -6070,9 +6148,10 @@ msgid ""
"also be used to animate sub-properties of vectors and colors (e.g. alpha "
"value of a [Color])."
msgstr ""
-"Les pistes de Bezier servent à interpoler une valeur en utilisant des "
-"courbes personnalisées. Elles peuvent aussi servir à animer les sous-"
-"propriétés de vecteurs et de couleurs (par exemple l'alpha d'une [Color])."
+"Les pistes de Bézier sont utilisées pour calculer une valeur par "
+"interpolation en utilisant des courbes personnalisées. Elles peuvent "
+"également être utilisées pour animer des sous-propriétés de vecteurs et de "
+"couleurs (par exemple, l'opacité d'une [Color])."
#: doc/classes/Animation.xml
msgid ""
@@ -6107,7 +6186,7 @@ msgstr "Mise à jour entre les images clés."
#: doc/classes/Animation.xml
msgid "Update at the keyframes and hold the value."
-msgstr "Mettez à jour aux clés d'animation et conservez la valeur."
+msgstr "Met à jour les images clés et conserve la valeur."
#: doc/classes/Animation.xml
msgid "Update at the keyframes."
@@ -6139,25 +6218,6 @@ msgstr ""
"Héritez ceci pour créer des nœuds principalement utilisés dans "
"[AnimationNodeBlendTree], sinon utilisez [AnimationRootNode]."
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6273,7 +6333,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Returns [code]true[/code] whether a given path is filtered."
-msgstr "Renvoie [code]true[/code] si le chemin donné est filtré."
+msgstr "Retourne [code]true[/code] si un chemin donné est filtré."
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6298,7 +6358,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Removes an input, call this only when inactive."
-msgstr "Supprime une input, n'appeller que si il est inactif."
+msgstr "Supprime une entrée, n'appeler que si le nœud est inactif."
#: doc/classes/AnimationNode.xml
msgid "Adds or removes a path for the filter."
@@ -6335,7 +6395,7 @@ msgstr ""
#: doc/classes/AnimationNode.xml
msgid "Do not use filtering."
-msgstr "N’utilisez pas de filtrage."
+msgstr "Ne pas utiliser de filtrage."
#: doc/classes/AnimationNode.xml
msgid "Paths matching the filter will be allowed to pass."
@@ -6372,8 +6432,8 @@ msgid ""
"code] when calling [method AnimationNode.blend_input], forcing the blended "
"animations to update every frame."
msgstr ""
-"Si [code]true[/code], fixe le [code]optimisation[/code] à [code]false[/code] "
-"à l'appel de [method AnimationNode.blend_input], forçant les animations "
+"Si [code]true[/code], fixe [code]optimization[/code] à [code]false[/code] à "
+"l'appel de [method AnimationNode.blend_input], forçant les animations "
"mélangées à se mettre à jour à chaque image."
#: doc/classes/AnimationNodeAdd3.xml
@@ -6381,7 +6441,7 @@ msgid ""
"Blends two of three animations additively inside of an "
"[AnimationNodeBlendTree]."
msgstr ""
-"Mélange deux des trois animations de façon additive à l'intérieur d'un "
+"Mélange deux des trois animations de manière additive à l'intérieur d'un "
"[AnimationNodeBlendTree]."
#: doc/classes/AnimationNodeAdd3.xml
@@ -6396,15 +6456,25 @@ msgid ""
"- A +add animation to blend with when the blend amount is in the [code][0.0, "
"1.0][/code] range"
msgstr ""
-"Une ressource à ajouter à un [AnimationNodeBlendTree]. Mélange deux "
-"animations de manière additive sur trois en fonction d'une valeur dans la "
-"plage [code][-1.0, 1.0][/code].\n"
-"Ce nœud a trois entrées :\n"
-"- L'animation de base à ajouter\n"
-"- Une animation -add à mélanger lorsque la quantité de mélange est dans la "
-"plage [code][-1.0, 0.0][/code].\n"
-"- Une animation + ajouter à mélanger lorsque la quantité de mélange est dans "
-"la plage [code][0.0, 1.0][/code]"
+"Une ressource à ajouter à un [AnimationNodeBlendTree]. Ceci mélange deux "
+"animations (sur 3) ensemble de manière additive sur la base d'une valeur "
+"dans la plage [code][-1.0, 1.0][/code].\n"
+"Ce nœud comporte trois entrées :\n"
+"- L'animation de base à ajouter aux autres\n"
+"- L'animation à mélanger quand la valeur est dans la plage [code][-1.0, 0.0]"
+"[/code].\n"
+"- L'animation à mélanger quand la valeur est dans la plage [code][0.0, 1.0][/"
+"code]."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Nœud d'animation."
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -6419,8 +6489,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6444,15 +6514,15 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
"Animation to use as an output. It is one of the animations provided by "
"[member AnimationTree.anim_player]."
msgstr ""
-"Animation à utiliser comme sortie. C'est une des animations fournies par "
+"L'animation à utiliser comme sortie. C'est l'une des animations fournies par "
"[member AnimationTree.anim_player]."
#: doc/classes/AnimationNodeBlend2.xml
@@ -6490,12 +6560,23 @@ msgid ""
"- A +blend animation to blend with when the blend amount is in the [code]"
"[0.0, 1.0][/code] range"
msgstr ""
+"Une ressource à ajouter à un [AnimationNodeBlendTree]. Mélange deux "
+"animations linéairement sur la base d'une valeur dans la plage [code][-1.0, "
+"1.0][/code].\n"
+"Ce nœud a trois entrées:\n"
+"- L'animation de base\n"
+"- Une animation de mélange - pour mélanger avec quand le taux de mélange est "
+"dans la plage [code][-1.0, 0.0][/code].\n"
+"- Une animation de mélange + pour mélanger avec quand le taux de mélange est "
+"dans la plage [code][0.0, 1.0][/code]"
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid ""
"Blends linearly between two of any number of [AnimationNode] of any type "
"placed on a virtual axis."
msgstr ""
+"Mélange linéairement de deux sur n'importe quel nombre de [AnimationNode] de "
+"n'importe quel type placées sur un axe virtuel."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid ""
@@ -6507,6 +6588,13 @@ msgid ""
"You can set the extents of the axis using the [member min_space] and [member "
"max_space]."
msgstr ""
+"Une ressource à ajouter à un [AnimationNodeBlendTree].\n"
+"Il s'agit d'un axe virtuel sur lequel peut s'ajouter n'importe quel type "
+"d'[AnimationNode] en utilisant [method add_blend_point].\n"
+"Donne en sortie le mélange linéaire des deux [AnimationNode]s les plus "
+"proches de la valeur courante du nœud.\n"
+"Les extrémités de l'axe peuvent être définies via [member min_space] et "
+"[member max_space]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid ""
@@ -6542,6 +6630,7 @@ msgstr "Retourne la position du point à l'index [code]point[/code]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid "Removes the point at index [code]point[/code] from the blend axis."
msgstr ""
+"Supprime le point de l'axe de blend situé à l'index [code]point[/code]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
@@ -6549,6 +6638,8 @@ msgid ""
"Changes the [AnimationNode] referenced by the point at index [code]point[/"
"code]."
msgstr ""
+"Remplace l'[AnimationNode] référencé par le point à l'index [code]point[/"
+"code]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
@@ -6556,32 +6647,40 @@ msgid ""
"Updates the position of the point at index [code]point[/code] on the blend "
"axis."
msgstr ""
+"Met à jour la position du point à l'index [code]point[/code] sur l'axe de "
+"blend."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid ""
"The blend space's axis's upper limit for the points' position. See [method "
"add_blend_point]."
msgstr ""
+"La limite supérieure de position pour des points sur l'axe de l'espace "
+"blend. Voir [method add_blend_point]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid ""
"The blend space's axis's lower limit for the points' position. See [method "
"add_blend_point]."
msgstr ""
+"La limite inférieure de position pour des points sur l'axe de l'espace "
+"blend. Voir [method add_blend_point]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid "Position increment to snap to when moving a point on the axis."
-msgstr ""
+msgstr "Incrément de position (snap) quand un point est déplacé sur l'axe."
#: doc/classes/AnimationNodeBlendSpace1D.xml
msgid "Label of the virtual axis of the blend space."
-msgstr ""
+msgstr "Étiquette de l'axe virtuel de l'espace blend."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Blends linearly between three [AnimationNode] of any type placed in a 2D "
"space."
msgstr ""
+"Mélange linéairement trois [AnimationNode] de n'importe quel type placés "
+"dans un espace 2D."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
@@ -6593,6 +6692,14 @@ msgid ""
"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
"remove_triangle] to create up the blend space by hand."
msgstr ""
+"Une ressource a ajouter à un [AnimationNodeBlendTree].\n"
+"Ce nœud vous permet la transition linéaire entre trois animations en "
+"utilisant une intensité [Vector2].\n"
+"Vous pouvez ajouter des sommets à l'espace blend avec [method "
+"add_blend_point] et automatiquement le trianguler en configurant [member "
+"auto_triangles] à [code]true[/code]. Autrement, utilisez [method "
+"add_triangle] et [method remove_triangle] pour créer l'espace blend "
+"manuellement."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
@@ -6602,6 +6709,11 @@ msgid ""
"[code]at_index[/code], the point is inserted at the end of the blend points "
"array."
msgstr ""
+"Ajoute un nouveau point qui représente un [code]node[/code] à la position "
+"désignée par [code]pos[/code]. Vous pouvez l' insérer à un index spécifique "
+"en utilisant l'argument [code]at_index[/code]. Si vous utilisez une valeur "
+"par défaut pour [code]at_index[/code], le point est inséré à la fin de la "
+"séquence de points blend."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
@@ -6611,35 +6723,46 @@ msgid ""
"default value for [code]at_index[/code], the point is inserted at the end of "
"the blend points array."
msgstr ""
+"Créer un nouveau triangle en utilisant trois points [code]x[/code], [code]y[/"
+"code], et [code]z[/code]. Les triangles peuvent se superposer. Vous pouvez "
+"insérer un triangle à un index spécifique en utilisant l'argument "
+"[code]at_index[/code]. Si vous utilisez une valeur par défaut pour "
+"[code]at_index[/code], le point est inséré à la fin de la séquence de points "
+"blend."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Returns the number of points in the blend space."
-msgstr ""
+msgstr "Retourne le nombre de points dans le blend space."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Returns the [AnimationRootNode] referenced by the point at index "
"[code]point[/code]."
msgstr ""
+"Retourne l'[AnimationRootNode] référencé par le point à l'index [code]point[/"
+"code]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Returns the number of triangles in the blend space."
-msgstr ""
+msgstr "Retourne le nombre de triangles dans le blend space."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Returns the position of the point at index [code]point[/code] in the "
"triangle of index [code]triangle[/code]."
msgstr ""
+"Retourne la position du point à l'index [code]point[/code] dans le triangle "
+"d'index [code]triangle[/code]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Removes the point at index [code]point[/code] from the blend space."
-msgstr ""
+msgstr "Supprime le point à l'index [code]point[/code] du blend space."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Removes the triangle at index [code]triangle[/code] from the blend space."
msgstr ""
+"Supprime le triangle à l'index [code]triangle[/code] de l'espace blend."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
@@ -6647,42 +6770,54 @@ msgid ""
"mesh updates every time you add or remove points with [method "
"add_blend_point] and [method remove_blend_point]."
msgstr ""
+"Si [code]true[/code], le blend space est triangulé automatiquement. Le "
+"maillage se met à jour à chaque ajout ou suppression de points via [method "
+"add_blend_point] et [method remove_blend_point]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Controls the interpolation between animations. See [enum BlendMode] "
"constants."
msgstr ""
+"Contrôle l'interpolation entre animations. Voir les constantes [enum "
+"BlendMode]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"The blend space's X and Y axes' upper limit for the points' position. See "
"[method add_blend_point]."
msgstr ""
+"La limite supérieure pour les positions des point sur les axes X/Y de "
+"l'espace de mélange. Voir [method add_blend_point]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"The blend space's X and Y axes' lower limit for the points' position. See "
"[method add_blend_point]."
msgstr ""
+"La limite inférieure pour les positions des point sur les axes X/Y de "
+"l'espace de mélange. Voir [method add_blend_point]."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Position increment to snap to when moving a point."
msgstr ""
+"L' incrément de position à laquelle s'accrocher lorsque l'on bouge un point."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Name of the blend space's X axis."
-msgstr ""
+msgstr "Nom de l'axe X de l'espace de mélange."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "Name of the blend space's Y axis."
-msgstr ""
+msgstr "Nom de l'axe Y de l'espace de mélange."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"Emitted every time the blend space's triangles are created, removed, or when "
"one of their vertices changes position."
msgstr ""
+"Émis à chaque création, suppression de triangles ou changement de position "
+"de l'un de leurs sommets dans le blend space."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid "The interpolation between animations is linear."
@@ -6724,22 +6859,23 @@ msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Disconnects the node connected to the specified input."
-msgstr ""
+msgstr "Supprime la connexion du nœud à l'entrée spécifiée."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Returns the sub-node with the specified [code]name[/code]."
-msgstr ""
+msgstr "Retourne le sous-nœud de nom [code]name[/code]."
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Returns the position of the sub-node with the specified [code]name[/code]."
-msgstr ""
+msgstr "Retourne la position du sous-nœud de nom [code]name[/code]."
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
"exists."
msgstr ""
+"Retourne [code]true[/code] si un sous-nœud de nom[code]name[/code] existe."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Removes a sub-node."
@@ -6776,7 +6912,7 @@ msgstr "Le nœud de sortie est [code]null[/code]."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Input and output nodes are the same."
-msgstr "Les nœuds d’entrée et de sortie sont les mêmes."
+msgstr "Les nœuds d’entrée et de sortie sont identiques."
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The specified connection already exists."
@@ -6798,6 +6934,7 @@ msgid ""
"If [code]true[/code], the sub-animation will restart automatically after "
"finishing."
msgstr ""
+"Si [code]true[/code], la sous-animation redémarrera automatiquement à la fin."
#: doc/classes/AnimationNodeOneShot.xml
msgid "The delay after which the automatic restart is triggered, in seconds."
@@ -6810,6 +6947,9 @@ msgid ""
"seconds) between 0 and this value will be added to [member "
"autorestart_delay]."
msgstr ""
+"Si [member autorestart] est [code]true[/code], un délai additionnel (en "
+"secondes) aléatoirement choisi entre 0 et cette valeur sera ajouté à [member "
+"autorestart_delay]."
#: doc/classes/AnimationNodeOutput.xml
msgid "Generic output node to be added to [AnimationNodeBlendTree]."
@@ -6832,14 +6972,24 @@ msgid ""
"state_machine.travel(\"some_state\")\n"
"[/codeblock]"
msgstr ""
+"Contient plusieurs nœuds représentant des états d'animation, connectés dans "
+"un graphe. Les transitions peuvent être configurées pour se déclencher "
+"automatiquement ou programmatiquement, par algorithme du chemin le plus "
+"court. Pour un contrôle programmatique, il faut récupérer l'objet "
+"[AnimationNodeStateMachinePlayback] du nœud [AnimationTree].\n"
+"[b]Exemple :[/b]\n"
+"[codeblock]\n"
+"var automate = $AnimationTree.get(\"parameters/playback\")\n"
+"automate.travel(\"un_etat\")\n"
+"[/codeblock]"
#: doc/classes/AnimationNodeStateMachine.xml
msgid ""
"Adds a new node to the graph. The [code]position[/code] is used for display "
"in the editor."
msgstr ""
-"Ajoute un nouveau nœud au graphique. La [code]position [/code] est utilisée "
-"pour l’affichage dans l’éditeur."
+"Ajoute un nouveau nœud au graphe. La [code]position[/code] est utilisée pour "
+"l’affichage dans l’éditeur."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Adds a transition between the given nodes."
@@ -6847,7 +6997,7 @@ msgstr "Ajoute une transition entre les nœuds donnés."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the graph's end node."
-msgstr "Retourne le nœud final du graphique."
+msgstr "Retourne le nœud final du graphe."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the draw offset of the graph. Used for display in the editor."
@@ -6872,7 +7022,7 @@ msgstr "Retourne la transition donnée."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the number of connections in the graph."
-msgstr ""
+msgstr "Retourne le nombre de connections dans le graphe."
#: doc/classes/AnimationNodeStateMachine.xml
msgid "Returns the given transition's start node."
@@ -6946,7 +7096,7 @@ msgstr ""
#: doc/classes/AnimationNodeStateMachinePlayback.xml
msgid "Returns the currently playing animation state."
-msgstr ""
+msgstr "Retourne l'actuel état d'animation joué."
#: doc/classes/AnimationNodeStateMachinePlayback.xml
#, fuzzy
@@ -7021,7 +7171,7 @@ msgstr ""
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid "Emitted when [member advance_condition] is changed."
-msgstr ""
+msgstr "Émis quand [member advance_condition] est changé."
#: doc/classes/AnimationNodeStateMachineTransition.xml
msgid ""
@@ -7117,6 +7267,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Nœud d'animation."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7343,7 +7498,7 @@ msgstr ""
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation finished playing."
-msgstr ""
+msgstr "Notifie quand une animation a fini de jouer."
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation starts playing."
@@ -7360,16 +7515,20 @@ msgid ""
"Process animation during the physics process. This is especially useful when "
"animating physics bodies."
msgstr ""
+"Met à jour l'animation durant les trames de physique. C'est particulièrement "
+"utile pour animer les corps physiques."
#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
msgid "Process animation during the idle process."
-msgstr ""
+msgstr "Met à jour l'animation durant les trames de repos."
#: doc/classes/AnimationPlayer.xml
msgid ""
"Do not process animation. Use [method advance] to process the animation "
"manually."
msgstr ""
+"Ne met à jour l'animation. Utilisez [method advance] pour mettre à jour "
+"l'animation manuellement."
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7400,6 +7559,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "Réinitialise cet [AnimationTreePlayer]."
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7741,7 +7905,7 @@ msgstr "Supprime l’animation avec la touche [code]name[/code]."
#: doc/classes/AnimationTreePlayer.xml
msgid "Resets this [AnimationTreePlayer]."
-msgstr ""
+msgstr "Réinitialise cet [AnimationTreePlayer]."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7861,54 +8025,50 @@ msgid "The thread in which to update animations."
msgstr ""
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "Output node."
-msgstr "Nœud de texte."
+msgstr "Nœud de sortie."
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "Animation node."
-msgstr "Nœud inconnu."
+msgstr "Nœud d'animation."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "OneShot node."
-msgstr "Nœud de texte."
+msgstr "Nœud à lancement unique (OneShot)."
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "Mix node."
-msgstr "Nœud de texte."
+msgstr "Nœud de mixage."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "Blend2 node."
-msgstr "Nœud de commentaire."
+msgstr "Nœud de mélange à 2 entrées (Blend2)."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "Blend3 node."
-msgstr "Nœud de commentaire."
+msgstr "Nœud de mélange à 3 entrées (Blend3)."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "Blend4 node."
-msgstr "Nœud de commentaire."
+msgstr "Nœud de mélange à 4 entrées (Blend4)."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "TimeScale node."
-msgstr "Nœud de texte."
+msgstr "Nœud d'étirement du temps (TimeScale)."
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
msgid "TimeSeek node."
-msgstr "Nœud de texte."
+msgstr "Nœud de positionnement temporel (TimeSeek)."
#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
msgid "Transition node."
-msgstr "Le type de transition."
+msgstr "Nœud de transition."
#: doc/classes/Area.xml
msgid "3D area for detection and physics and audio influence."
@@ -7923,8 +8083,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -8159,23 +8319,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -8585,9 +8741,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8784,13 +8943,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8820,7 +8972,7 @@ msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Removes all surfaces from this [ArrayMesh]."
-msgstr ""
+msgstr "Retirer toutes les surfaces de ce [ArrayMesh]."
#: doc/classes/ArrayMesh.xml
msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
@@ -9007,7 +9159,7 @@ msgstr "Un tableau d'index sera utilisé."
#: doc/classes/ARVRAnchor.xml
msgid "An anchor point in AR space."
-msgstr ""
+msgstr "Un point d'ancrage dans l'espace AR."
#: doc/classes/ARVRAnchor.xml
msgid ""
@@ -9105,12 +9257,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr "Nœud spatial représentant un contrôleur suivi spatialement."
@@ -9335,9 +9481,8 @@ msgid "[code]true[/code] if this is the primary interface."
msgstr "[code]true[/code] (vrai) si c'est l'interface principale."
#: doc/classes/ARVRInterface.xml
-#, fuzzy
msgid "No ARVR capabilities."
-msgstr "Pas de capacité XR."
+msgstr "Pas de capacité ARVR."
#: doc/classes/ARVRInterface.xml
msgid ""
@@ -9657,9 +9802,8 @@ msgid "Returns the number of trackers currently registered."
msgstr "Retourne le nombre de traqueurs actuellement enregistrés."
#: doc/classes/ARVRServer.xml
-#, fuzzy
msgid "Removes this interface."
-msgstr "Supprime l'élément."
+msgstr "Supprime cette interface."
#: doc/classes/ARVRServer.xml
#, fuzzy
@@ -9926,7 +10070,7 @@ msgstr ""
#: doc/classes/AStar.xml doc/classes/AStar2D.xml
msgid "Clears all the points and segments."
-msgstr ""
+msgstr "Retire tous les points et segments."
#: doc/classes/AStar.xml
msgid ""
@@ -10052,7 +10196,7 @@ msgstr ""
#: doc/classes/AStar.xml doc/classes/AStar2D.xml
msgid "Returns an array of all points."
-msgstr ""
+msgstr "Retourne la liste des tous les points."
#: doc/classes/AStar.xml doc/classes/AStar2D.xml
msgid ""
@@ -10299,8 +10443,8 @@ msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr "Démo de spectre audio"
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -10554,7 +10698,7 @@ msgstr ""
#: doc/classes/AudioEffectDelay.xml
msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
-msgstr ""
+msgstr "Si [code]true[/code], [code]tap1[/code] sera activé."
#: doc/classes/AudioEffectDelay.xml
msgid "[code]tap1[/code] delay time in milliseconds."
@@ -10568,7 +10712,7 @@ msgstr ""
#: doc/classes/AudioEffectDelay.xml
msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
-msgstr ""
+msgstr "Si [code]true[/code], [code]tap2[/code] sera activé."
#: doc/classes/AudioEffectDelay.xml
msgid "[b]Tap2[/b] delay time in milliseconds."
@@ -10602,10 +10746,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11000,11 +11142,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11097,9 +11236,11 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
-msgstr ""
+msgstr "Démo de spectre audio"
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
#: doc/classes/AudioStreamGenerator.xml
@@ -11124,7 +11265,7 @@ msgstr ""
#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
msgid "Use the average value as magnitude."
-msgstr ""
+msgstr "Utiliser la valeur moyenne comme magnitude."
#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
msgid "Use the maximum value as magnitude."
@@ -11143,14 +11284,8 @@ msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr "Démo de spectre audio"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11165,7 +11300,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11173,7 +11309,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11289,7 +11430,7 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid "Removes the bus at index [code]index[/code]."
-msgstr ""
+msgstr "Retire le bus à l'index [code]index[/code]."
#: doc/classes/AudioServer.xml
msgid ""
@@ -11334,7 +11475,12 @@ msgstr "Nombre de bus audio disponibles."
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11349,7 +11495,7 @@ msgstr "Émis lorsque le [AudioBusLayout] change."
#: doc/classes/AudioServer.xml
msgid "Two or fewer speakers were detected."
-msgstr ""
+msgstr "Deux enceintes ou moins sont détectées."
#: doc/classes/AudioServer.xml
msgid "A 3.1 channel surround setup was detected."
@@ -11375,18 +11521,16 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
+msgstr "Démo de spectre audio"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr "Démo de spectre audio"
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -11424,12 +11568,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11488,7 +11632,7 @@ msgstr "Pilote de flux audio OGG Vorbis."
#: modules/minimp3/doc_classes/AudioStreamMP3.xml
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
msgid "Contains the audio data in bytes."
-msgstr ""
+msgstr "Contient les données audio en octets."
#: modules/minimp3/doc_classes/AudioStreamMP3.xml
#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -11554,6 +11698,8 @@ msgstr "Arrête l'audio."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "If [code]true[/code], audio plays when added to scene tree."
msgstr ""
+"Si [code]true[/code], il commence à jouer dès qu'il est ajouté à l'arbre des "
+"scènes."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "Bus on which this audio is playing."
@@ -11579,26 +11725,28 @@ msgstr "Si [code]true[/code], l'audio est en cours de lecture."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid "The [AudioStream] object to be played."
-msgstr ""
+msgstr "L'objet [AudioStream] à jouer."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
msgid ""
"If [code]true[/code], the playback is paused. You can resume it by setting "
"[code]stream_paused[/code] to [code]false[/code]."
msgstr ""
+"Si [code]true[/code], la lecture est en pause. Vous pouvez la reprendre en "
+"mettant [code]stream_paused[/code] à [code]false[/code]."
#: doc/classes/AudioStreamPlayer.xml
msgid "Volume of sound, in dB."
-msgstr "Volume du son, en dB."
+msgstr "Le volume du son, en décibels (dB)."
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Emitted when the audio stops playing."
-msgstr ""
+msgstr "Émis quand l'audio a fini de jouer."
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played only on the first channel."
-msgstr ""
+msgstr "L'audio ne sera joué que sur le premier canal."
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played on all surround channels."
@@ -11610,9 +11758,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
-#, fuzzy
msgid "Plays positional sound in 2D space."
-msgstr "Lecture audio en 2D."
+msgstr "Joue un son localisé dans un espace 2D."
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -11625,32 +11772,42 @@ msgid ""
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
+#, fuzzy
msgid "Returns the position in the [AudioStream]."
-msgstr ""
+msgstr "Retourne la position dans le [AudioStream]."
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer2D]."
msgstr ""
+"Retourne l'objet [AudioStreamPlayback] associé avec cet "
+"[AudioStreamPlayer2D]."
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
msgid ""
"Plays the audio from the given position [code]from_position[/code], in "
"seconds."
msgstr ""
+"Lance la piste audio au moment donné [code]from_position[/code], en secondes "
+"depuis le début de la piste."
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Dampens audio over distance with this as an exponent."
-msgstr ""
+msgstr "Atténue l'audio avec la distance avec cette valeur comme exposant."
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Maximum distance from which audio is still hearable."
-msgstr ""
+msgstr "Distance maximale à laquelle cette piste audio peut être entendue"
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Base volume without dampening."
@@ -11658,7 +11815,7 @@ msgstr "Volume de base sans amortissement."
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Plays positional sound in 3D space."
-msgstr ""
+msgstr "Joue un son localisé dans un espace 3D."
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -11682,6 +11839,16 @@ msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer3D]."
msgstr ""
+"Retourne l'objet [AudioStreamPlayback] associé avec ce [AudioStreamPlayer3D]."
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -11700,6 +11867,9 @@ msgid ""
"logarithmically, or not be affected by distance, effectively disabling "
"attenuation."
msgstr ""
+"Décide si la piste audio doit s'atténuer avec la distance de manière "
+"linéaire, quadratique, logarithmique ou ne pas être affectée par la "
+"distance, désactivant ainsi l'atténuation."
#: doc/classes/AudioStreamPlayer3D.xml
#, fuzzy
@@ -11724,13 +11894,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid "The angle in which the audio reaches cameras undampened."
-msgstr ""
+msgstr "L'angle auquel la piste audio atteint les caméras sans atténuation"
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
"If [code]true[/code], the audio should be dampened according to the "
"direction of the sound."
msgstr ""
+"Si [code]true[/code], le piste audia devrait être atténuée par rapport à la "
+"direction du son."
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -11747,12 +11919,16 @@ msgid ""
"Sets the distance from which the [member out_of_range_mode] takes effect. "
"Has no effect if set to 0."
msgstr ""
+"Défini la distance à partir de laquelle le [member out_of_range_mode] prend "
+"effet. N'a aucun effet si la valeur est mise à 0."
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
"Decides if audio should pause when source is outside of [member "
"max_distance] range."
msgstr ""
+"Décide si la piste audio devrait être mise en pause quand la source est hors "
+"de portée définie par [member max_distance]."
#: doc/classes/AudioStreamPlayer3D.xml
#, fuzzy
@@ -11777,15 +11953,17 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Linear dampening of loudness according to distance."
-msgstr ""
+msgstr "Atténuation linéaire de l'intensité sonore en fonction de la distance."
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Squared dampening of loudness according to distance."
msgstr ""
+"Atténuation quadratique de l'intensité sonore en fonction de la distance."
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Logarithmic dampening of loudness according to distance."
msgstr ""
+"Atténuation logarithmique de l'intensité sonore en fonction de la distance."
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -11899,11 +12077,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -12010,12 +12188,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -12074,7 +12246,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12143,9 +12315,9 @@ msgstr "La hauteur de la capsule."
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12298,10 +12470,13 @@ msgid ""
msgstr ""
#: doc/classes/BaseButton.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if the mouse has entered the button and has not "
"left it yet."
msgstr ""
+"Retourne [code]true[/code] si la souris est entrée dans le bouton mais ne "
+"l'a pas encore quitté."
#: doc/classes/BaseButton.xml
msgid ""
@@ -12318,6 +12493,8 @@ msgid ""
"Determines when the button is considered clicked, one of the [enum "
"ActionMode] constants."
msgstr ""
+"Détermine quand le bouton a été bien cliqué, c'est une des constantes de "
+"[enum ActionMode]."
#: doc/classes/BaseButton.xml
msgid ""
@@ -12341,7 +12518,7 @@ msgstr ""
#: doc/classes/BaseButton.xml
msgid "[ButtonGroup] associated to the button."
-msgstr "[ButtonGroup] associé au bouton."
+msgstr "Le [ButtonGroup] associé au bouton."
#: doc/classes/BaseButton.xml
msgid ""
@@ -12364,13 +12541,15 @@ msgstr ""
#: doc/classes/BaseButton.xml
msgid "[ShortCut] associated to the button."
-msgstr "[ShortCut] associé au bouton."
+msgstr "Le [ShortCut] associé au bouton."
#: doc/classes/BaseButton.xml
msgid ""
"If [code]true[/code], the button will add information about its shortcut in "
"the tooltip."
msgstr ""
+"Si [code]true[/code], le bouton ajoutera des informations sur son raccourci "
+"dans l'infobulle."
#: doc/classes/BaseButton.xml
msgid ""
@@ -12453,23 +12632,18 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
+msgid "Using 3D transforms"
+msgstr "Utilise ça lors des transformations 3D."
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -12480,15 +12654,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
#, fuzzy
@@ -12558,7 +12730,7 @@ msgstr ""
#: doc/classes/Basis.xml
msgid "Returns the inverse of the matrix."
-msgstr ""
+msgstr "Retourne l'inverse de la matrice."
#: doc/classes/Basis.xml
#, fuzzy
@@ -12680,6 +12852,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -12714,6 +12894,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Supprime l’animation avec la touche [code]name[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12756,7 +12941,7 @@ msgstr ""
#: doc/classes/BitmapFont.xml
msgid "Adds a texture to the [BitmapFont]."
-msgstr ""
+msgstr "Ajoute une texture à la [BitmapFont]."
#: doc/classes/BitmapFont.xml
msgid "Clears all the font data and settings."
@@ -12986,17 +13171,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -13038,9 +13221,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -13073,6 +13255,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -13091,7 +13280,7 @@ msgstr "Alignez le texte vers la droite."
#: doc/classes/Button.xml
msgid "Default text [Color] of the [Button]."
-msgstr ""
+msgstr "La [Color] du texte par défaut du [Button]."
#: doc/classes/Button.xml
msgid "Text [Color] used when the [Button] is disabled."
@@ -13433,13 +13622,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera.xml
-#, fuzzy
msgid ""
"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
"url] simulation (default)."
msgstr ""
-"Désactive la simulation [url=https://en.wikipedia.org/wiki/"
-"Doppler_effect]effet Doppler[/url] (par défaut)."
+"Désactive la simulation de [url=https://fr.wikipedia.org/wiki/"
+"Effet_Doppler]l'effet Doppler[/url] (par défaut)."
#: doc/classes/Camera.xml
msgid ""
@@ -13481,15 +13669,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -13781,7 +13967,7 @@ msgstr "Aucun indice pour la propriété en cours d'édition."
#: doc/classes/CameraFeed.xml
msgid "Feed supplies RGB images."
-msgstr ""
+msgstr "Le flux fournis des images au format RGB."
#: doc/classes/CameraFeed.xml
msgid "Feed supplies YCbCr images that need to be converted to RGB."
@@ -13794,9 +13980,8 @@ msgid ""
msgstr ""
#: doc/classes/CameraFeed.xml
-#, fuzzy
msgid "Unspecified position."
-msgstr "La position de glissement."
+msgstr "Position non renseignée."
#: doc/classes/CameraFeed.xml
msgid "Camera is mounted at the front of the device."
@@ -13809,6 +13994,7 @@ msgstr ""
#: doc/classes/CameraServer.xml
msgid "Server keeping track of different cameras accessible in Godot."
msgstr ""
+"Le serveur garde la liste des différentes caméras accessibles dans Godot."
#: doc/classes/CameraServer.xml
msgid ""
@@ -13859,11 +14045,10 @@ msgid "The RGBA camera image."
msgstr "L’image de la caméra RGBA."
#: doc/classes/CameraServer.xml
-#, fuzzy
msgid "The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image."
msgstr ""
-"Utilise la méthode de compression [url=https://en.wikipedia.org/wiki/"
-"DEFLATE]DEFLATE[/url]."
+"L'image de la caméra au format [url=https://fr.wikipedia.org/wiki/"
+"YCbCr]YCbCr[/url]."
#: doc/classes/CameraServer.xml
msgid "The Y component camera image."
@@ -13933,14 +14118,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14165,8 +14348,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr "Retourne la matrice de transformation de la toile de cet objet."
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "Retourne la position globale de la souris."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -14180,17 +14365,19 @@ msgstr ""
"la toile."
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
-"Retourne la position de la souris par rapport à la position de cet élément."
#: doc/classes/CanvasItem.xml
msgid "Returns the transform matrix of this item."
-msgstr ""
+msgstr "Retourne la matrice de transformation de cet élément."
#: doc/classes/CanvasItem.xml
+#, fuzzy
msgid "Returns the viewport's boundaries as a [Rect2]."
-msgstr ""
+msgstr "Retourne le [Rect2] de la fenêtre d'affichage."
#: doc/classes/CanvasItem.xml
msgid "Returns this item's transform in relation to the viewport."
@@ -14198,7 +14385,7 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the [World2D] where this item is in."
-msgstr ""
+msgstr "Retourne le [World2D] dans lequel est cet élément."
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14475,8 +14662,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+#, fuzzy
+msgid "Canvas layers"
+msgstr "Couche de dessin de toile."
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -14525,6 +14713,19 @@ msgstr "L'échelle du calque."
msgid "The layer's transform."
msgstr "Le transform du calque."
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Émis lorsque le VisibilityNotifier3D quitte la vue d'un [Camera3D]."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr "Teindre toute la toile."
@@ -14607,20 +14808,6 @@ msgstr ""
"En réglant les diverses propriétés de cet objet, il est possible de "
"contrôler le rendu de caractères individuels dans un [RichTextEffect]."
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
#, fuzzy
msgid ""
@@ -14838,7 +15025,7 @@ msgstr ""
#: doc/classes/CheckBox.xml doc/classes/CheckButton.xml
msgid "The [StyleBox] to display as a background."
-msgstr ""
+msgstr "Le [StyleBox] a affiché en arrière-plan."
#: doc/classes/CheckBox.xml
msgid ""
@@ -15082,6 +15269,8 @@ msgstr ""
msgid ""
"Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
msgstr ""
+"Définit la valeur de la [code]property[/code] de la [code]class[/code] à "
+"[code]value[/code]."
#: doc/classes/ClassDB.xml
msgid "Returns the names of all the classes available."
@@ -15235,6 +15424,7 @@ msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non."
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retourne le [RID] de l'objet."
@@ -15322,9 +15512,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15333,9 +15523,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15345,12 +15535,12 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
-#, fuzzy
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
-msgstr "Si [code]true[/code], la frontière de la ligne sera anti-aliasée."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
+msgstr ""
#: doc/classes/CollisionObject.xml
msgid ""
@@ -15442,9 +15632,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15453,22 +15643,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -15589,15 +15771,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Interpolation cubique."
#: doc/classes/CollisionShape.xml
#, fuzzy
@@ -15641,9 +15820,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
#, fuzzy
@@ -15695,19 +15873,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -16097,12 +16272,10 @@ msgid "Beige color."
msgstr "Couleur beige."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Bisque color."
msgstr "Couleur bisque."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Black color."
msgstr "Couleur noire."
@@ -16123,7 +16296,6 @@ msgid "Brown color."
msgstr "Couleur marron."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Burly wood color."
msgstr "Couleur bois robuste."
@@ -16132,7 +16304,6 @@ msgid "Cadet blue color."
msgstr "Couleur bleu cadet."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Chartreuse color."
msgstr "Couleur chartreuse."
@@ -16145,7 +16316,6 @@ msgid "Coral color."
msgstr "Couleur corail."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Cornflower color."
msgstr "Couleur bleuet."
@@ -16154,7 +16324,6 @@ msgid "Corn silk color."
msgstr "Couleur soie de maïs."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Crimson color."
msgstr "Couleur cramoisie."
@@ -16242,7 +16411,6 @@ msgid "Deep sky blue color."
msgstr "Couleur bleu ciel profond."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Dim gray color."
msgstr "Couleur gris pâle."
@@ -16326,7 +16494,6 @@ msgid "Lavender color."
msgstr "Couleur lavande."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Lavender blush color."
msgstr "Couleur blush lavande."
@@ -16400,7 +16567,6 @@ msgid "Lime green color."
msgstr "Couleur vert citron."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Linen color."
msgstr "Couleur lin."
@@ -16409,7 +16575,6 @@ msgid "Magenta color."
msgstr "Couleur magenta."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Maroon color."
msgstr "Couleur marron."
@@ -16460,7 +16625,6 @@ msgid "Mint cream color."
msgstr "Couleur crème menthe."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Misty rose color."
msgstr "Couleur rose brumeuse."
@@ -16469,17 +16633,14 @@ msgid "Moccasin color."
msgstr "Couleur mocassin."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Navajo white color."
msgstr "Couleur blanche Navajo."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Navy blue color."
msgstr "Couleur bleu marine."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Old lace color."
msgstr "Couleur vieille dentelle."
@@ -16488,7 +16649,6 @@ msgid "Olive color."
msgstr "Couleur olive."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Olive drab color."
msgstr "Couleur olive terne."
@@ -16526,7 +16686,6 @@ msgid "Papaya whip color."
msgstr "Couleur de fouet de papaye."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Peach puff color."
msgstr "Couleur pêche bouffie."
@@ -16539,7 +16698,6 @@ msgid "Pink color."
msgstr "Couleur rose."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Plum color."
msgstr "Couleur prune."
@@ -16561,7 +16719,6 @@ msgid "Red color."
msgstr "Couleur rouge."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Rosy brown color."
msgstr "Couleur brun rosé."
@@ -16570,7 +16727,6 @@ msgid "Royal blue color."
msgstr "Couleur bleu royal."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Saddle brown color."
msgstr "Couleur marron selle."
@@ -16604,12 +16760,10 @@ msgid "Sky blue color."
msgstr "Couleur bleu ciel."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Slate blue color."
msgstr "Couleur bleu ardoise."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Slate gray color."
msgstr "Couleur gris ardoise."
@@ -16626,7 +16780,6 @@ msgid "Steel blue color."
msgstr "Couleur bleu acier."
#: doc/classes/Color.xml
-#, fuzzy
msgid "Tan color."
msgstr "Couleur fauve."
@@ -16673,7 +16826,7 @@ msgstr "Couleur marron Web."
#: doc/classes/Color.xml
#, fuzzy
msgid "Web purple color."
-msgstr "Couleur pourpre Web."
+msgstr "Couleur violet Web."
#: doc/classes/Color.xml
msgid "Wheat color."
@@ -16901,7 +17054,7 @@ msgstr ""
#: doc/classes/ColorPickerButton.xml
msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
-msgstr ""
+msgstr "La [StyleBox] utilisée pour les [ColorPickerButton] désactivés."
#: doc/classes/ColorPickerButton.xml
msgid ""
@@ -17154,7 +17307,7 @@ msgstr ""
#: doc/classes/ConfigFile.xml
msgid "Returns [code]true[/code] if the specified section exists."
-msgstr ""
+msgstr "Retourne [code]true[/code] si la section spécifiée existe."
#: doc/classes/ConfigFile.xml
msgid "Returns [code]true[/code] if the specified section-key pair exists."
@@ -17320,20 +17473,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Touche contrôle."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -17433,8 +17583,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18367,19 +18517,19 @@ msgstr ""
#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
-msgstr ""
+msgstr "Émis quand le nœud prend le focus du clavier."
#: doc/classes/Control.xml
msgid "Emitted when the node loses keyboard focus."
-msgstr ""
+msgstr "Émis quand le nœud perd le focus du clavier."
#: doc/classes/Control.xml
msgid "Emitted when the node receives an [InputEvent]."
-msgstr ""
+msgstr "Émis quand le nœud reçoit un [InputEvent]."
#: doc/classes/Control.xml
msgid "Emitted when the node's minimum size changes."
-msgstr ""
+msgstr "Émis quand la taille minimale du nœud change."
#: doc/classes/Control.xml
#, fuzzy
@@ -18862,7 +19012,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
-msgstr ""
+msgstr "Émetteur de particules 3D sur CPU."
#: doc/classes/CPUParticles.xml
msgid ""
@@ -18955,7 +19105,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Angular velocity randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de vélocité angulaire."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
@@ -18969,7 +19119,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Animation offset randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire du décalage de l'animation."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
@@ -18983,7 +19133,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Animation speed randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de la vitesse de l'animation."
#: doc/classes/CPUParticles.xml
msgid ""
@@ -19008,7 +19158,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "The rate at which particles lose velocity."
-msgstr ""
+msgstr "Le vitesse à la laquelle les particules perdent leur vitesse."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#, fuzzy
@@ -19025,11 +19175,13 @@ msgstr "Ratio d’amortissement aléatoire."
#: doc/classes/ParticlesMaterial.xml
msgid "Unit vector specifying the particles' emission direction."
msgstr ""
+"Le vecteur unitaire définissant la direction d'émission des particules."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles.xml doc/classes/Particles2D.xml
msgid "Particle draw order. Uses [enum DrawOrder] values."
msgstr ""
+"L'ordre d'affichage des particules. Utilise les valeurs de [enum DrawOrder]."
#: doc/classes/CPUParticles.xml
msgid ""
@@ -19170,7 +19322,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Initial velocity randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de la vélocité initiale."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles.xml doc/classes/Particles2D.xml
@@ -19183,7 +19335,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Particle lifetime randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de la durée de vie d'une particule."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
@@ -19198,7 +19350,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Linear acceleration randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire pour l'accélération linéaire."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles.xml doc/classes/Particles2D.xml
@@ -19236,7 +19388,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Orbital velocity randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de la vélocité orbitale."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles2D.xml
@@ -19257,12 +19409,12 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Radial acceleration randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de l'accélération radiale."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles2D.xml
msgid "Emission lifetime randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de durée de vie de l'émission."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
@@ -19275,9 +19427,8 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
-#, fuzzy
msgid "Scale randomness ratio."
-msgstr "Rapport d'aléa d'échelle."
+msgstr "Facteur d'échelle aléatoire."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles2D.xml
@@ -19307,7 +19458,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/ParticlesMaterial.xml
msgid "Tangential acceleration randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de l'accélération tangentielle."
#: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml
#: doc/classes/Particles.xml doc/classes/Particles2D.xml
@@ -19457,7 +19608,7 @@ msgstr ""
#: doc/classes/CPUParticles2D.xml
msgid "CPU-based 2D particle emitter."
-msgstr ""
+msgstr "Émetteur de particules 2D sur CPU."
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -19469,12 +19620,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -19639,8 +19784,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -19678,7 +19823,7 @@ msgstr ""
#: doc/classes/CryptoKey.xml
msgid "A cryptographic key (RSA)."
-msgstr ""
+msgstr "La clé cryptographique (RSA)."
#: doc/classes/CryptoKey.xml
msgid ""
@@ -19729,10 +19874,25 @@ msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
msgid "A CSG Box shape."
-msgstr ""
+msgstr "Une forme CSG en boite."
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -19764,7 +19924,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19775,7 +19940,12 @@ msgstr "Une forme de cylindre CSG."
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19823,7 +19993,13 @@ msgstr "Une forme de maillage CSG qui utilise une ressource de maillage."
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -19847,7 +20023,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19928,9 +20109,14 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-#, fuzzy
-msgid "The point array that defines the 2D polygon that is extruded."
-msgstr "Un tableau de points qui définit la forme que nous allons extruder."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
+msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
#, fuzzy
@@ -19956,6 +20142,8 @@ msgstr ""
msgid ""
"The [member polygon] shape is extruded by rotating it around the Y axis."
msgstr ""
+"La forme [member polygon] est extrudée en la faisant pivoter autour de l'axe "
+"Y."
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
@@ -20005,7 +20193,12 @@ msgstr "Classe de base pour les primitives CSG."
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -20019,10 +20212,13 @@ msgstr "La classe de base CSG."
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Il s’agit de la classe de base CSG qui fournit le soutien de l’opération CSG "
-"aux différents nœuds CSG de Godot."
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
#: doc/classes/SoftBody.xml
@@ -20129,9 +20325,14 @@ msgid "A CSG Sphere shape."
msgstr "Une forme de Sphère CSG."
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Ce nœud vous permet de créer une sphère à utiliser avec le système CSG."
#: modules/csg/doc_classes/CSGSphere.xml
msgid "The material used to render the sphere."
@@ -20161,10 +20362,14 @@ msgid "A CSG Torus shape."
msgstr "Une forme de Tore CSG."
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"Ce nœud vous permet de créer un tore pour une utilisation avec le système "
-"CSG."
#: modules/csg/doc_classes/CSGTorus.xml
msgid "The inner radius of the torus."
@@ -20210,13 +20415,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
#, fuzzy
msgid "Returns a new instance of the script."
@@ -20332,9 +20530,8 @@ msgid "Default flags. Generate mipmaps, repeat, and filter are enabled."
msgstr ""
#: doc/classes/CubeMesh.xml
-#, fuzzy
msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
-msgstr "Générer un cuboïde aligné sur l’axe [PrimitiveMesh]."
+msgstr "Générer un cuboïde [PrimitiveMesh] aligné sur un axe."
#: doc/classes/CubeMesh.xml
msgid ""
@@ -20392,6 +20589,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -20946,7 +21151,7 @@ msgstr ""
#: doc/classes/CylinderShape.xml
msgid "Cylinder shape for collisions."
-msgstr ""
+msgstr "Une forme cylindrique pour les collisions."
#: doc/classes/CylinderShape.xml
msgid "The cylinder's height."
@@ -21106,11 +21311,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -21168,8 +21370,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -21178,7 +21380,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -21207,13 +21413,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -21340,12 +21539,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21625,7 +21818,7 @@ msgstr ""
#: doc/classes/DynamicFont.xml
msgid "Adds a fallback font."
-msgstr ""
+msgstr "Ajouter une police de repli."
#: doc/classes/DynamicFont.xml
msgid ""
@@ -21732,11 +21925,11 @@ msgstr "Espacement en bas."
#: doc/classes/DynamicFont.xml
msgid "Spacing for each character."
-msgstr ""
+msgstr "L'espace entre chaque caractère."
#: doc/classes/DynamicFont.xml
msgid "Spacing for the space character."
-msgstr ""
+msgstr "L'espacement pour le caractère d'espace."
#: doc/classes/DynamicFontData.xml
msgid "Used with [DynamicFont] to describe the location of a font file."
@@ -22393,13 +22586,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -22431,8 +22617,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -22465,8 +22651,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -22577,11 +22763,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -22686,7 +22869,7 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Returns the editor's [EditorSettings] instance."
-msgstr ""
+msgstr "Retourne l'instance [EditorSettings] de l'éditeur."
#: doc/classes/EditorInterface.xml
msgid ""
@@ -22723,11 +22906,11 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Returns the editor's [EditorFileSystem] instance."
-msgstr ""
+msgstr "Retourne l'instance [EditorFileSystem] de l'éditeur."
#: doc/classes/EditorInterface.xml
msgid "Returns the editor's [EditorResourcePreview] instance."
-msgstr ""
+msgstr "Retourne l'instance [EditorResourcePreview] de l'éditeur."
#: doc/classes/EditorInterface.xml
msgid ""
@@ -22745,7 +22928,7 @@ msgstr ""
#: doc/classes/EditorInterface.xml
msgid "Returns the editor's [EditorSelection] instance."
-msgstr ""
+msgstr "Retourne l'instance [EditorSelection] de l'éditeur."
#: doc/classes/EditorInterface.xml
msgid ""
@@ -22850,12 +23033,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -23205,7 +23382,7 @@ msgstr ""
#: doc/classes/EditorPlugin.xml
msgid "Minimizes the bottom panel."
-msgstr ""
+msgstr "Agrandit le panneau du bas."
#: doc/classes/EditorPlugin.xml
msgid "Makes a specific item in the bottom panel visible."
@@ -23679,7 +23856,7 @@ msgstr ""
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid "FBX 3D asset importer."
-msgstr ""
+msgstr "Importateur de ressource 3D FBX."
#: modules/fbx/doc_classes/EditorSceneImporterFBX.xml
msgid ""
@@ -23741,13 +23918,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -23800,7 +23970,7 @@ msgstr ""
#: doc/classes/EditorScript.xml
msgid "Returns the [EditorInterface] singleton instance."
-msgstr ""
+msgstr "Retourne l'unique instance de [EditorInterface]."
#: doc/classes/EditorScript.xml
msgid "Returns the Editor's currently active scene."
@@ -24171,13 +24341,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -24508,9 +24671,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -24547,7 +24709,7 @@ msgstr ""
#: doc/classes/EditorVCSInterface.xml
msgid "A file is left unmerged."
-msgstr ""
+msgstr "Le fichier a été laissé non-fusionné."
#: doc/classes/EditorVCSInterface.xml
msgid "A commit is encountered from the commit area."
@@ -24832,31 +24994,33 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"environment_and_post_processing.html"
+msgid "Environment and post-processing"
+msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -24916,12 +25080,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -25147,7 +25313,7 @@ msgstr ""
#: doc/classes/Environment.xml
msgid "The glow blending mode."
-msgstr ""
+msgstr "Le mode de mélange pour les lueurs."
#: doc/classes/Environment.xml
msgid ""
@@ -25442,7 +25608,7 @@ msgstr ""
#: doc/classes/Environment.xml
#, fuzzy
msgid "Filmic tonemapper operator."
-msgstr "Opérateur de tonte de film."
+msgstr "Opérateur de mappage de tons filmique."
#: doc/classes/Environment.xml
msgid ""
@@ -25462,15 +25628,15 @@ msgstr ""
#: doc/classes/Environment.xml
msgid "Low depth-of-field blur quality (fastest)."
-msgstr ""
+msgstr "Qualité basse du flou de l'effet de profondeur (le plus rapide)."
#: doc/classes/Environment.xml
msgid "Medium depth-of-field blur quality."
-msgstr ""
+msgstr "Qualité moyenne du flou de l'effet de profondeur."
#: doc/classes/Environment.xml
msgid "High depth-of-field blur quality (slowest)."
-msgstr ""
+msgstr "Qualité haute du flou de l'effet de profondeur (le plus lent)."
#: doc/classes/Environment.xml
msgid "No blur for the screen-space ambient occlusion effect (fastest)."
@@ -25577,9 +25743,8 @@ msgid "Returns the external texture name."
msgstr "Retourne la texture de la tuile."
#: doc/classes/ExternalTexture.xml
-#, fuzzy
msgid "External texture size."
-msgstr "Retourne la taille de texture."
+msgstr "La taille de la texture externe."
#: doc/classes/File.xml
msgid "Type to handle file reading and writing operations."
@@ -25621,6 +25786,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -26023,10 +26192,13 @@ msgid ""
"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
"method."
msgstr ""
+"Utilise la méthode de compression [url=https://facebook.github.io/"
+"zstd/]Zstandard[/url]."
#: doc/classes/File.xml
msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
msgstr ""
+"Utilise la méthode de compression [url=https://www.gzip.org/]gzip[/url]."
#: doc/classes/FileDialog.xml
msgid "Dialog for selecting files or directories in the filesystem."
@@ -26183,7 +26355,7 @@ msgstr ""
#: doc/classes/FileDialog.xml
msgid "The color modulation applied to the file icon."
-msgstr ""
+msgstr "La couleur de modulation appliquée à l'icône de fichier."
#: doc/classes/FileDialog.xml
msgid ""
@@ -26238,12 +26410,18 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+#, fuzzy
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
+"https://fr.wikipedia.org/wiki/"
+"IEEE_754#Format_double_pr%C3%A9cision_%2864_bits%29"
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+#, fuzzy
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
+"https://fr.wikipedia.org/wiki/"
+"IEEE_754#Format_simple_pr%C3%A9cision_%2832_bits%29"
#: doc/classes/float.xml
msgid ""
@@ -26269,6 +26447,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "Classe de base pour les conteneurs de boîtes."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Retourne la position de défilement actuelle."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -26392,9 +26588,8 @@ msgid ""
msgstr ""
#: doc/classes/FuncRef.xml
-#, fuzzy
msgid "The name of the referenced function."
-msgstr "Le nom de l’os attaché."
+msgstr "Le nom de la fonction référencée."
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
@@ -26410,20 +26605,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -26493,13 +26674,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -27566,7 +27740,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -28011,7 +28185,7 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Removes all connections between nodes."
-msgstr ""
+msgstr "Supprime toutes les connexions entre les nœuds."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28120,11 +28294,11 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "The snapping distance in pixels."
-msgstr ""
+msgstr "La distance de magnétisation en pixels."
#: doc/classes/GraphEdit.xml
msgid "If [code]true[/code], enables snapping."
-msgstr ""
+msgstr "Si [code]true[/code], la magnétisation est activé."
#: doc/classes/GraphEdit.xml
msgid "The current zoom value."
@@ -28216,11 +28390,11 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "Color of major grid lines."
-msgstr ""
+msgstr "La couleur des lignes principales de la grille."
#: doc/classes/GraphEdit.xml
msgid "Color of minor grid lines."
-msgstr ""
+msgstr "La couleur des lignes secondaires de la grille."
#: doc/classes/GraphEdit.xml
msgid "The fill color of the selection rectangle."
@@ -28614,12 +28788,14 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
#, fuzzy
msgid "The horizontal separation of children nodes."
msgstr "La séparation horizontale des nœuds enfants."
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
#, fuzzy
msgid "The vertical separation of children nodes."
msgstr "La séparation verticale des nœuds enfants."
@@ -28647,10 +28823,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -28677,11 +28851,11 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Returns an individual bit on the [member collision_layer]."
-msgstr ""
+msgstr "Retourne un seul bit de [member collision_layer]."
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Returns an individual bit on the [member collision_mask]."
-msgstr ""
+msgstr "Retourne un seul bit de [member collision_mask]."
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -28696,6 +28870,15 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+"Renvoie la texture de l’atlas de police de caractères à l’index [code]idx[/"
+"code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -28712,11 +28895,11 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Sets an individual bit on the [member collision_layer]."
-msgstr "Définit un bit individuel sur le [member collision_layer]."
+msgstr "Définit un seul bit de [member collision_layer]."
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Sets an individual bit on the [member collision_mask]."
-msgstr "Définit un bit individuel sur le [member collision_mask]."
+msgstr "Définit un seul bit de [member collision_mask]."
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
@@ -28823,7 +29006,7 @@ msgstr ""
#: doc/classes/HashingContext.xml
msgid "Context to compute cryptographic hashes over multiple iterations."
msgstr ""
-"Contexte pour calculer les hachages cryptographiques sur de multiples "
+"Le contexte pour calculer les hachages cryptographiques sur de multiples "
"itérations."
#: doc/classes/HashingContext.xml
@@ -28923,6 +29106,16 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal flow container."
+msgstr "Conteneur de boîte horizontale."
+
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal version of [FlowContainer]."
+msgstr "Conteneur fractionné horizontal."
+
#: doc/classes/HingeJoint.xml
#, fuzzy
msgid "A hinge between two 3D PhysicsBodies."
@@ -29203,7 +29396,6 @@ msgid ""
msgstr ""
#: doc/classes/HSplitContainer.xml
-#, fuzzy
msgid "Horizontal split container."
msgstr "Conteneur fractionné horizontal."
@@ -29269,21 +29461,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -29373,7 +29550,7 @@ msgstr ""
#: doc/classes/HTTPClient.xml
msgid "Reads one chunk from the response."
-msgstr ""
+msgstr "Lit une partie de la réponse."
#: doc/classes/HTTPClient.xml
msgid ""
@@ -30075,13 +30252,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr "Annule la demande en cours."
@@ -30203,7 +30373,7 @@ msgstr "Échec de la demande (actuellement inutilisé)."
#: doc/classes/HTTPRequest.xml
msgid "HTTPRequest couldn't open the download file."
-msgstr ""
+msgstr "[HTTPRequest] n'a pu ouvrir le fichier téléchargé."
#: doc/classes/HTTPRequest.xml
msgid "HTTPRequest couldn't write to the download file."
@@ -30232,11 +30402,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -30279,7 +30446,7 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Removes the image's mipmaps."
-msgstr ""
+msgstr "Retire les mipmaps de l'image."
#: doc/classes/Image.xml
msgid ""
@@ -30295,7 +30462,7 @@ msgstr "Convertit le format de l’image. Voir les constantes [enum Format]."
#: doc/classes/Image.xml
msgid "Copies [code]src[/code] image to this image."
-msgstr ""
+msgstr "Copie l'image de [code]src[/code] dans cette image."
#: doc/classes/Image.xml
msgid ""
@@ -30360,11 +30527,11 @@ msgstr "Mélange les pixels à faible alpha avec les pixels à proximité."
#: doc/classes/Image.xml
msgid "Flips the image horizontally."
-msgstr ""
+msgstr "Inverse une image horizontalement."
#: doc/classes/Image.xml
msgid "Flips the image vertically."
-msgstr ""
+msgstr "Inverse une image verticalement."
#: doc/classes/Image.xml
msgid ""
@@ -30390,7 +30557,7 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Returns the image's height."
-msgstr ""
+msgstr "Retourne la hauteur de l'image."
#: doc/classes/Image.xml
msgid ""
@@ -30432,7 +30599,7 @@ msgstr ""
#: doc/classes/Image.xml
msgid "Returns the image's width."
-msgstr ""
+msgstr "Retourne la largeur de l'image."
#: doc/classes/Image.xml
msgid "Returns [code]true[/code] if the image has generated mipmaps."
@@ -30926,9 +31093,8 @@ msgid "Image stores alpha in a single bit."
msgstr ""
#: doc/classes/Image.xml
-#, fuzzy
msgid "Image uses alpha."
-msgstr "L'image utilise l'alpha."
+msgstr "L'image utilise l'opacité."
#: doc/classes/Image.xml
msgid "Use S3TC compression."
@@ -30966,6 +31132,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -31128,11 +31298,11 @@ msgstr ""
#: doc/classes/ImmediateGeometry.xml
msgid "The current drawing color."
-msgstr ""
+msgstr "L'actuelle couleur pour dessiner."
#: doc/classes/ImmediateGeometry.xml
msgid "The next vertex's normal."
-msgstr ""
+msgstr "La normale du sommet suivant."
#: doc/classes/ImmediateGeometry.xml
msgid "The next vertex's tangent (and binormal facing)."
@@ -31140,7 +31310,7 @@ msgstr "La tangente du sommet suivant (et l'orientation binomiale)."
#: doc/classes/ImmediateGeometry.xml
msgid "The next vertex's UV."
-msgstr ""
+msgstr "L'UV du sommet suivant."
#: doc/classes/ImmediateGeometry.xml
msgid "The next vertex's second layer UV."
@@ -31159,7 +31329,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -31389,8 +31559,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31421,8 +31591,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31579,7 +31749,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -31704,7 +31879,7 @@ msgstr ""
#: doc/classes/Input.xml
msgid "Help cursor. Usually a question mark."
-msgstr ""
+msgstr "Curseur d'aide. Généralement un point d'interrogation."
#: doc/classes/InputEvent.xml
msgid "Generic input event."
@@ -31714,15 +31889,9 @@ msgstr "Évènement d’entrée générique."
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -31765,8 +31934,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31797,8 +31966,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31843,10 +32012,8 @@ msgstr ""
#: doc/classes/InputEventAction.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
+msgid "InputEvent: Actions"
+msgstr "Type d’évènement d’entrée pour les actions."
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -32016,18 +32183,17 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
-msgstr ""
+#, fuzzy
+msgid "Wikipedia Piano Key Frequencies List"
+msgstr "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -32110,17 +32276,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32132,13 +32302,6 @@ msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
"Contient des informations sur les clics de souris. Voir [method Node._input]."
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -32176,12 +32339,17 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
+#, fuzzy
+msgid "Mouse and input coordinates"
+msgstr "Demi-décalage sur la coordonnée X."
+
+#: doc/classes/InputEventMouseMotion.xml
msgid ""
"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
"code] to [code]1.0[/code]."
@@ -32310,24 +32478,17 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
#: doc/classes/InputMap.xml
msgid "Removes an [InputEvent] from an action."
-msgstr ""
+msgstr "Retire un [InputEvent] d'une action."
#: doc/classes/InputMap.xml
msgid "Removes all events from an action."
-msgstr ""
+msgstr "Retire tous les événements d'une action."
#: doc/classes/InputMap.xml
#, fuzzy
@@ -32354,7 +32515,7 @@ msgstr ""
#: doc/classes/InputMap.xml
msgid "Removes an action from the [InputMap]."
-msgstr ""
+msgstr "Retirer une action de [InputMap]."
#: doc/classes/InputMap.xml
msgid ""
@@ -32531,7 +32692,7 @@ msgstr ""
#: doc/classes/InterpolatedCamera.xml
msgid "The target's [NodePath]."
-msgstr ""
+msgstr "La cible du [NodePath]."
#: doc/classes/IP.xml
msgid "Internet protocol (IP) support functions such as DNS resolution."
@@ -32693,7 +32854,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Removes all items from the list."
-msgstr ""
+msgstr "Retire tous les éléments de la liste."
#: doc/classes/ItemList.xml
msgid ""
@@ -32888,7 +33049,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Ensures there are no items selected."
-msgstr ""
+msgstr "S'assure qu'aucun élément n'est sélectionné."
#: doc/classes/ItemList.xml
msgid ""
@@ -33004,7 +33165,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Icon is drawn above the text."
-msgstr ""
+msgstr "L'icône est affiché au-dessus du texte."
#: doc/classes/ItemList.xml
msgid "Icon is drawn to the left of the text."
@@ -33012,7 +33173,7 @@ msgstr ""
#: doc/classes/ItemList.xml
msgid "Only allow selecting a single item."
-msgstr ""
+msgstr "Ne permet de sélectionner qu'un seul élément."
#: doc/classes/ItemList.xml
msgid "Allows selecting multiple items by holding Ctrl or Shift."
@@ -33020,7 +33181,7 @@ msgstr ""
#: doc/classes/ItemList.xml doc/classes/Tree.xml
msgid "Default text [Color] of the item."
-msgstr ""
+msgstr "La [Color] par défaut du texte de l'élément."
#: doc/classes/ItemList.xml doc/classes/Tree.xml
msgid "Text [Color] used when the item is selected."
@@ -33101,15 +33262,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -33157,6 +33309,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -33217,15 +33392,12 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
-msgstr ""
+msgstr "La classe parente de tous les joints 3D."
#: doc/classes/Joint.xml
msgid ""
@@ -33236,9 +33408,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -33294,7 +33465,7 @@ msgstr ""
#: doc/classes/JSON.xml
msgid "Helper class for parsing JSON data."
-msgstr ""
+msgstr "La classe d'aide pour interpréter les données JSON."
#: doc/classes/JSON.xml
msgid ""
@@ -33315,7 +33486,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -33325,18 +33500,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -33488,11 +33679,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -33656,15 +33844,15 @@ msgstr ""
#: doc/classes/KinematicBody.xml
msgid "Lock the body's X axis movement."
-msgstr ""
+msgstr "Verrouiller l'axe X du déplacement du corps."
#: doc/classes/KinematicBody.xml
msgid "Lock the body's Y axis movement."
-msgstr ""
+msgstr "Verrouiller l'axe Y du déplacement du corps."
#: doc/classes/KinematicBody.xml
msgid "Lock the body's Z axis movement."
-msgstr ""
+msgstr "Verrouiller l'axe Z du déplacement du corps."
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
msgid ""
@@ -33754,10 +33942,8 @@ msgstr ""
#: doc/classes/KinematicBody2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
+msgstr "Nœud 2D du corps cinématique."
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -33934,7 +34120,7 @@ msgstr ""
#: doc/classes/KinematicCollision2D.xml
msgid "Collision data for [KinematicBody2D] collisions."
-msgstr ""
+msgstr "Les données des collisions de [KinematicBody2D]."
#: doc/classes/KinematicCollision2D.xml
msgid ""
@@ -33989,7 +34175,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Returns the font size in pixels."
-msgstr ""
+msgstr "Retourne la taille de la police en pixels."
#: doc/classes/Label.xml
msgid ""
@@ -34041,7 +34227,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "The text to display on screen."
-msgstr ""
+msgstr "Le texte à afficher à l'écran."
#: doc/classes/Label.xml
msgid "If [code]true[/code], all the text displays as UPPERCASE."
@@ -34059,15 +34245,15 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Align rows to the left (default)."
-msgstr ""
+msgstr "Aligne les lignes à gauche (défaut)."
#: doc/classes/Label.xml
msgid "Align rows centered."
-msgstr "Alignez les rangées au centre."
+msgstr "Centre les lignes."
#: doc/classes/Label.xml
msgid "Align rows to the right."
-msgstr "Alignez les rangées à droite."
+msgstr "Aligne les lignes à droite."
#: doc/classes/Label.xml
msgid "Expand row whitespaces to fit the width."
@@ -34091,11 +34277,11 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Default text [Color] of the [Label]."
-msgstr ""
+msgstr "La [Color] par défaut du texte du [Label]."
#: doc/classes/Label.xml
msgid "[Color] of the text's shadow effect."
-msgstr ""
+msgstr "La [Color] de l'ombre du texte."
#: doc/classes/Label.xml
msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
@@ -34121,11 +34307,11 @@ msgstr "Le décalage vertical de l'ombre du texte."
#: doc/classes/Label.xml
msgid "[Font] used for the [Label]'s text."
-msgstr ""
+msgstr "[Font] utilisée pour le texte du [Label]."
#: doc/classes/Label.xml
msgid "Background [StyleBox] for the [Label]."
-msgstr ""
+msgstr "Le [StyleBox] d'arrière-plan pour le [Label]."
#: doc/classes/LargeTexture.xml
msgid ""
@@ -34180,11 +34366,11 @@ msgstr ""
#: doc/classes/LargeTexture.xml
msgid "Sets the size of this [LargeTexture]."
-msgstr ""
+msgstr "Définit la taille de cette [LargeTexture]."
#: doc/classes/Light.xml
msgid "Provides a base class for different kinds of light nodes."
-msgstr ""
+msgstr "Fourni une classe commune aux différents types de nœuds de lumière."
#: doc/classes/Light.xml
msgid ""
@@ -34194,6 +34380,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -34417,13 +34607,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr "La [Color] de Light2D."
@@ -34431,15 +34614,18 @@ msgstr "La [Color] de Light2D."
#: doc/classes/Light2D.xml
msgid "If [code]true[/code], Light2D will only appear when editing the scene."
msgstr ""
+"Si [code]true[/code], la Light2D n'apparaitra que dans l'éditeur de scène."
#: doc/classes/Light2D.xml
msgid "If [code]true[/code], Light2D will emit light."
-msgstr ""
+msgstr "Si [code]true[/code], la Light2D émettra de la lumière."
#: doc/classes/Light2D.xml
msgid ""
"The Light2D's energy value. The larger the value, the stronger the light."
msgstr ""
+"L'énergie de la Light2D. Plus la valeur est élevée, plus la lumière est "
+"forte."
#: doc/classes/Light2D.xml
msgid "The Light2D's mode. See [enum Mode] constants for values."
@@ -34514,7 +34700,7 @@ msgstr ""
#: doc/classes/Light2D.xml
msgid "The [code]texture[/code]'s scale factor."
-msgstr ""
+msgstr "Le facteur d'échelle de la [code]texture[/code]."
#: doc/classes/Light2D.xml
msgid ""
@@ -34734,9 +34920,8 @@ msgid "The line's joints will be rounded."
msgstr ""
#: doc/classes/Line2D.xml
-#, fuzzy
msgid "Don't draw a line cap."
-msgstr "Ne pas dessiner de limite de ligne."
+msgstr "Ne pas dessiner les bords de la ligne."
#: doc/classes/Line2D.xml
msgid "Draws the line cap as a box."
@@ -35066,11 +35251,11 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Font color when editing is disabled."
-msgstr ""
+msgstr "La couleur de police quand l'édition est désactivée."
#: doc/classes/LineEdit.xml
msgid "Color of the selection rectangle."
-msgstr ""
+msgstr "La couleur du rectangle de sélection."
#: doc/classes/LineEdit.xml
msgid ""
@@ -35103,7 +35288,7 @@ msgstr ""
#: doc/classes/LineShape2D.xml
msgid "Line shape for 2D collisions."
-msgstr ""
+msgstr "La forme en ligne pour les collisions 2D."
#: doc/classes/LineShape2D.xml
msgid ""
@@ -35137,24 +35322,28 @@ msgstr ""
msgid ""
"Determines when to show the underline. See [enum UnderlineMode] for options."
msgstr ""
+"Détermine quand une ligne sous le texte est affichée. Voir [enum "
+"UnderlineMode] pour les possibilités."
#: doc/classes/LinkButton.xml
msgid "The LinkButton will always show an underline at the bottom of its text."
-msgstr ""
+msgstr "Le LinkButton affichera toujours une ligne sous le texte."
#: doc/classes/LinkButton.xml
msgid ""
"The LinkButton will show an underline at the bottom of its text when the "
"mouse cursor is over it."
msgstr ""
+"Le LinkButton affichera une ligne sous le texte quand il sera survolé pour "
+"le curseur de la souris."
#: doc/classes/LinkButton.xml
msgid "The LinkButton will never show an underline at the bottom of its text."
-msgstr ""
+msgstr "Le LinkButton n'affichera jamais de ligne sous le texte."
#: doc/classes/LinkButton.xml
msgid "Default text [Color] of the [LinkButton]."
-msgstr ""
+msgstr "La [Color] par défaut du texte pour le [LinkButton]."
#: doc/classes/LinkButton.xml
msgid ""
@@ -35165,11 +35354,11 @@ msgstr ""
#: doc/classes/LinkButton.xml
msgid "Text [Color] used when the [LinkButton] is being hovered."
-msgstr ""
+msgstr "La [Color] de texte utilisée quand le [LinkButton] est survolé."
#: doc/classes/LinkButton.xml
msgid "Text [Color] used when the [LinkButton] is being pressed."
-msgstr ""
+msgstr "La [Color] de texte utilisée quand le [LinkButton] est pressé."
#: doc/classes/LinkButton.xml
msgid "The vertical space between the baseline of text and the underline."
@@ -35177,7 +35366,7 @@ msgstr ""
#: doc/classes/LinkButton.xml
msgid "[Font] of the [LinkButton]'s text."
-msgstr ""
+msgstr "La [Font] du texte du [LinkButton]."
#: doc/classes/LinkButton.xml
msgid ""
@@ -35203,7 +35392,7 @@ msgstr ""
#: doc/classes/Listener.xml
msgid "Returns the listener's global orthonormalized [Transform]."
-msgstr ""
+msgstr "Retourne la [Transform] globale orthonormale de l'écouteur."
#: doc/classes/Listener.xml
msgid ""
@@ -35307,7 +35496,7 @@ msgstr ""
#: doc/classes/MainLoop.xml
msgid "Called before the program exits."
-msgstr ""
+msgstr "Appelé avant que le programme se termine."
#: doc/classes/MainLoop.xml
msgid ""
@@ -35461,6 +35650,10 @@ msgid ""
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
+"Notification reçue depuis le gestionnaire de plantage de Godot quand le "
+"moteur est sur le point de planter.\n"
+"Implémenté sur les environnements de bureau si le gestionnaire de plantage "
+"est activé."
#: doc/classes/MainLoop.xml doc/classes/Node.xml
msgid ""
@@ -35474,12 +35667,17 @@ msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
+"Notification reçue du système d'exploitation une fois de retour sur "
+"l'application.\n"
+"Spécifique à la plateforme Android."
#: doc/classes/MainLoop.xml doc/classes/Node.xml
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
msgstr ""
+"Notification du système d'exploitation quand l'app est mise en pause.\n"
+"Spécifique à la plateforme Android."
#: doc/classes/MarginContainer.xml
msgid "Simple margin container."
@@ -35528,24 +35726,30 @@ msgid ""
msgstr ""
#: doc/classes/Marshalls.xml
+#, fuzzy
msgid "Data transformation (marshalling) and encoding helpers."
-msgstr ""
+msgstr "Transformation de données (marshalling) et assistants d'encodage."
#: doc/classes/Marshalls.xml
msgid "Provides data transformation and encoding utility functions."
msgstr ""
#: doc/classes/Marshalls.xml
+#, fuzzy
msgid ""
"Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string "
"[code]base64_str[/code]."
msgstr ""
+"Renvoie un [PoolByteArray] décodé correspondant à la chaîne de caractères "
+"encodée en Base64 [code]base64_str[/code]."
#: doc/classes/Marshalls.xml
msgid ""
"Returns a decoded string corresponding to the Base64-encoded string "
"[code]base64_str[/code]."
msgstr ""
+"Renvoie une chaîne de caractères décodée qui correspond à la chaîne de "
+"caractères encodée en Base64 [code]base64_str[/code]."
#: doc/classes/Marshalls.xml
msgid ""
@@ -35657,7 +35861,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "Default text [Color] of the [MenuButton]."
-msgstr ""
+msgstr "La [Color] par défaut du texte du [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is disabled."
@@ -35684,7 +35888,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "[Font] of the [MenuButton]'s text."
-msgstr ""
+msgstr "La [Font] du texte du [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is disabled."
@@ -35703,7 +35907,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "Default [StyleBox] for the [MenuButton]."
-msgstr ""
+msgstr "Le [StyleBox] par défaut pour [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is being pressed."
@@ -35839,32 +36043,37 @@ msgid ""
msgstr ""
#: doc/classes/Mesh.xml
+#, fuzzy
msgid "Mesh array contains normals."
-msgstr ""
+msgstr "Un maillage de points contient des normales."
#: doc/classes/Mesh.xml
+#, fuzzy
msgid "Mesh array contains tangents."
-msgstr ""
+msgstr "Un maillage de points contient des tangentes."
#: doc/classes/Mesh.xml
+#, fuzzy
msgid "Mesh array contains colors."
-msgstr ""
+msgstr "Un maillage de points contient les couleurs."
#: doc/classes/Mesh.xml
+#, fuzzy
msgid "Mesh array contains UVs."
-msgstr ""
+msgstr "Un maillage de points contient les UV."
#: doc/classes/Mesh.xml
msgid "Mesh array contains second UV."
-msgstr ""
+msgstr "Un maillage de points contient les UV secondaires."
#: doc/classes/Mesh.xml
+#, fuzzy
msgid "Mesh array contains bones."
-msgstr ""
+msgstr "Un maillage de points contient les os."
#: doc/classes/Mesh.xml
msgid "Mesh array contains bone weights."
-msgstr ""
+msgstr "Un maillage de points contient les poids des os."
#: doc/classes/Mesh.xml
msgid "Mesh array uses indices."
@@ -35924,12 +36133,15 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark that the array uses 16-bit bones instead of 8-bit."
msgstr ""
+"Drapeau signalant que le tableau utilise des os de 16 bits au lieu de 8 bits."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid ""
"Flag used to mark that the array uses an octahedral representation of normal "
"and tangent vectors rather than cartesian."
msgstr ""
+"Drapeau signalant que le tableau utilise une représentation octaédrique des "
+"vecteurs normaux et tangents plutôt que cartésienne."
#: doc/classes/Mesh.xml
msgid ""
@@ -35951,6 +36163,8 @@ msgstr "Tableau de normales."
#: doc/classes/Mesh.xml
msgid "Array of tangents as an array of floats, 4 floats per tangent."
msgstr ""
+"Tableau de tangentes sous la forme d'un tableau de nombres flottants, 4 de "
+"ces nombres par tangente."
#: doc/classes/Mesh.xml
msgid "Array of colors."
@@ -36020,8 +36234,10 @@ msgid "Clears all data currently in MeshDataTool."
msgstr "Efface toutes les données actuellement dans le MeshDataTool."
#: doc/classes/MeshDataTool.xml
+#, fuzzy
msgid "Adds a new surface to specified [Mesh] with edited data."
msgstr ""
+"Ajoute une nouvelle surface au [Mesh] spécifié avec des données modifiées."
#: doc/classes/MeshDataTool.xml
msgid ""
@@ -36030,8 +36246,9 @@ msgid ""
msgstr ""
#: doc/classes/MeshDataTool.xml
+#, fuzzy
msgid "Returns the number of edges in this [Mesh]."
-msgstr ""
+msgstr "Renvoie le nombre d'arêtes dans ce [Mesh]."
#: doc/classes/MeshDataTool.xml
msgid "Returns array of faces that touch given edge."
@@ -36245,7 +36462,7 @@ msgstr "Retourne le matériel affecté à la [ImmediateGeometry3D]."
#: doc/classes/MeshInstance.xml
msgid "Returns the number of surface materials."
-msgstr ""
+msgstr "Retourne le nombre de surfaces du matériau."
#: doc/classes/MeshInstance.xml
msgid "Sets the [Material] for a surface of the [Mesh] resource."
@@ -36253,7 +36470,7 @@ msgstr ""
#: doc/classes/MeshInstance.xml
msgid "The [Mesh] resource for the instance."
-msgstr ""
+msgstr "La ressource du [Mesh] pour cette instance."
#: doc/classes/MeshInstance.xml
#, fuzzy
@@ -36286,10 +36503,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -36356,7 +36569,7 @@ msgstr "Renvoie le nom de l'élément."
#: doc/classes/MeshLibrary.xml
msgid "Returns the item's navigation mesh."
-msgstr ""
+msgstr "Retourne le maillage de navigation de l'élément."
#: doc/classes/MeshLibrary.xml
msgid "Returns the transform applied to the item's navigation mesh."
@@ -36403,7 +36616,7 @@ msgstr ""
#: doc/classes/MeshLibrary.xml
msgid "Sets the item's navigation mesh."
-msgstr ""
+msgstr "Définit le maillage de navigation de l'élément."
#: doc/classes/MeshLibrary.xml
msgid "Sets the transform to apply to the item's navigation mesh."
@@ -36445,7 +36658,7 @@ msgstr ""
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
msgid "Generic mobile VR implementation."
-msgstr ""
+msgstr "Implémentation de RV mobile générique."
#: modules/mobile_vr/doc_classes/MobileVRInterface.xml
msgid ""
@@ -36508,7 +36721,7 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid "Provides high-performance mesh instancing."
-msgstr ""
+msgstr "Fournis une instanciation de maillages haute performance."
#: doc/classes/MultiMesh.xml
msgid ""
@@ -36524,22 +36737,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -36548,7 +36745,7 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid "Gets a specific instance's color."
-msgstr ""
+msgstr "Retourne la couleur de l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid "Returns the custom data that has been set for a specific instance."
@@ -36556,11 +36753,11 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid "Returns the [Transform] of a specific instance."
-msgstr ""
+msgstr "Retourne la [Transform] de l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid "Returns the [Transform2D] of a specific instance."
-msgstr ""
+msgstr "Retourne la [Transform2D] de l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid ""
@@ -36593,11 +36790,11 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid "Sets the [Transform] for a specific instance."
-msgstr ""
+msgstr "Définit la [Transform] pour l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid "Sets the [Transform2D] for a specific instance."
-msgstr ""
+msgstr "Définit la [Transform2D] pour l'instance spécifiée."
#: doc/classes/MultiMesh.xml
msgid "Format of colors in color array that gets passed to shader."
@@ -36630,11 +36827,11 @@ msgstr ""
#: doc/classes/MultiMesh.xml
msgid "Use this when using 2D transforms."
-msgstr ""
+msgstr "Utilise ça lors des transformations 2D."
#: doc/classes/MultiMesh.xml
msgid "Use this when using 3D transforms."
-msgstr ""
+msgstr "Utilise ça lors des transformations 3D."
#: doc/classes/MultiMesh.xml
msgid "Use when you are not using per-instance [Color]s."
@@ -36672,7 +36869,7 @@ msgstr ""
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
-msgstr ""
+msgstr "Le nœud que instancie un [MultiMesh]."
#: doc/classes/MultiMeshInstance.xml
msgid ""
@@ -36683,13 +36880,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -36697,7 +36887,7 @@ msgstr ""
#: doc/classes/MultiMeshInstance2D.xml
msgid "Node that instances a [MultiMesh] in 2D."
-msgstr ""
+msgstr "Le nœud que instancie un [MultiMesh] en 2D."
#: doc/classes/MultiMeshInstance2D.xml
msgid ""
@@ -36939,13 +37129,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -37020,9 +37203,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -37059,6 +37241,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -37087,9 +37273,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -37137,9 +37322,8 @@ msgid ""
msgstr ""
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Creates the agent."
-msgstr "Crée un [HingeJoint3D]."
+msgstr "Crée un agent."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
@@ -37204,14 +37388,12 @@ msgid "Sets the current velocity of the agent."
msgstr "Définit le trame présentement visible de l'animation."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Destroys the given RID."
-msgstr "Supprime l'ID de la tuile donnée."
+msgstr "Supprimer le RID renseigné."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Create a new map."
-msgstr "Crée un [Area2D]."
+msgstr "Crée une nouvelle carte."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
@@ -37248,9 +37430,8 @@ msgid "Returns [code]true[/code] if the map is active."
msgstr "Retourne [code]true[/code] si l'[AABB] est vide."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Sets the map active."
-msgstr "Arrête la minuterie."
+msgstr "Définit la carte comme active."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
@@ -37263,9 +37444,8 @@ msgid ""
msgstr ""
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Creates a new region."
-msgstr "Crée un [Area2D]."
+msgstr "Crée une nouvelle région."
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
#, fuzzy
@@ -37430,7 +37610,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -37771,9 +37951,8 @@ msgid ""
msgstr ""
#: doc/classes/NavigationMeshGenerator.xml
-#, fuzzy
msgid "Clears the navigation mesh."
-msgstr "Effacer la sélection."
+msgstr "Efface le maillage de navigation."
#: doc/classes/NavigationMeshInstance.xml
#, fuzzy
@@ -37944,8 +38123,9 @@ msgid ""
msgstr ""
#: doc/classes/NavigationPolygon.xml
+#, fuzzy
msgid "Returns the count of all polygons."
-msgstr ""
+msgstr "Retourne le nombre de tous les polygones."
#: doc/classes/NavigationPolygon.xml
msgid ""
@@ -37998,6 +38178,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Retourne la taille du tableau."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Renvoie l'inverse de la racine carrée du paramètre."
@@ -38020,6 +38205,11 @@ msgstr "Retourne les dimensions de bitmap."
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr "Définit le polygone de navigation de la tuile."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid "Sets the map up direction."
msgstr "Arrête l'audio."
@@ -38038,13 +38228,15 @@ msgstr "Définit le maillage de l'élément."
#: doc/classes/NavigationServer.xml
msgid "Control activation of this server."
-msgstr ""
+msgstr "Contrôle l'activation de ce serveur."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
"html]ENet[/url] library."
msgstr ""
+"L'implémentation de PacketPeer en utilisant la bibliothèque [url=http://enet."
+"bespin.org/index.html]ENet[/url]."
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
@@ -38060,18 +38252,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -38311,8 +38491,12 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr "API multijoueur de haut niveau."
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -38327,7 +38511,7 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
-msgstr ""
+msgstr "Retourne l'identifiant de ce [NetworkedMultiplayerPeer]."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Waits up to 1 second to receive a new network event."
@@ -38357,11 +38541,11 @@ msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted when a connection attempt fails."
-msgstr ""
+msgstr "Émis quand une tentative de connexion échoue."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted when a connection attempt succeeds."
-msgstr ""
+msgstr "Émis quand une tentative de connexion réussie."
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid "Emitted by the server when a client connects."
@@ -38508,7 +38692,7 @@ msgstr "La ressource de texture du nœud."
#: doc/classes/NinePatchRect.xml
msgid "Emitted when the node's texture changes."
-msgstr ""
+msgstr "Émis quand la texture d'un nœud change."
#: doc/classes/NinePatchRect.xml
msgid ""
@@ -38602,16 +38786,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -38658,7 +38838,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Appelé pendant l’étape de traitement physique de la boucle principale. Le "
"traitement physique signifie que la fréquence d’images est synchronisée avec "
@@ -38685,7 +38865,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Appelé pendant l’étape de traitement physique de la boucle principale. Le "
"traitement physique signifie que la fréquence d’images est synchronisée avec "
@@ -38710,7 +38890,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"Appelé pendant l’étape de traitement physique de la boucle principale. Le "
"traitement physique signifie que la fréquence d’images est synchronisée avec "
@@ -38736,17 +38916,18 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -38756,14 +38937,26 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
+"Appelé pendant l’étape de traitement physique de la boucle principale. Le "
+"traitement physique signifie que la fréquence d’images est synchronisée avec "
+"la physique, c’est-à-dire que la variable [code]delta[/code] doit être "
+"constante.\n"
+"Il est seulement appelé si le traitement physique est activé, ce qui est "
+"fait automatiquement si cette méthode est remplacée, et peut être basculé "
+"avec [method set_physics_process].\n"
+"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la "
+"[method Object._notification].\n"
+"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent "
+"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)."
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -38773,8 +38966,19 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
+"Appelé pendant l’étape de traitement physique de la boucle principale. Le "
+"traitement physique signifie que la fréquence d’images est synchronisée avec "
+"la physique, c’est-à-dire que la variable [code]delta[/code] doit être "
+"constante.\n"
+"Il est seulement appelé si le traitement physique est activé, ce qui est "
+"fait automatiquement si cette méthode est remplacée, et peut être basculé "
+"avec [method set_physics_process].\n"
+"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la "
+"[method Object._notification].\n"
+"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent "
+"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)."
#: doc/classes/Node.xml
msgid ""
@@ -39484,6 +39688,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -39636,11 +39852,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -39808,9 +40021,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -39846,11 +40058,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -39988,8 +40200,8 @@ msgstr "Classe de base pour toutes les ressources."
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -40023,19 +40235,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -40238,8 +40443,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -40358,6 +40563,9 @@ msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
+"Informe l'éditeur que la liste de propriétés a changé, pour que les greffons "
+"de l'éditeur puissent prendre compte des nouvelles valeurs. Ne change pas "
+"les builds d'export."
#: doc/classes/Object.xml
msgid ""
@@ -40367,7 +40575,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -40556,6 +40764,52 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual hole point position."
+msgstr "Définit un bit individuel sur le [member collision_mask]."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual polygon point position."
+msgstr "Définit un bit individuel sur le [member collision_mask]."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the hole geometry from code."
+msgstr "Dessine une géométrie simple à partir du code."
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the polygon geometry from code."
+msgstr "Dessine une géométrie simple à partir du code."
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -40576,8 +40830,9 @@ msgid "Sets an individual sphere's position."
msgstr "Définit un bit individuel sur le [member collision_mask]."
#: doc/classes/OccluderShapeSphere.xml
+#, fuzzy
msgid "Sets an individual sphere's radius."
-msgstr ""
+msgstr "Définit le rayon des sphères individuelles."
#: doc/classes/OccluderShapeSphere.xml
msgid ""
@@ -40619,9 +40874,8 @@ msgid ""
msgstr ""
#: doc/classes/OmniLight.xml
-#, fuzzy
msgid "See [enum ShadowDetail]."
-msgstr "Voir [enum ShadowMode]."
+msgstr "Voir [enum ShadowDetail]."
#: doc/classes/OmniLight.xml
msgid "See [enum ShadowMode]."
@@ -41086,7 +41340,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -41351,8 +41614,8 @@ msgstr "Retourne le nœud de fin de la transition donnée."
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -41605,6 +41868,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Retourne [code]true[/code] si l'[AABB] est plate ou vide."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -41724,6 +41992,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -42208,12 +42483,11 @@ msgstr ""
#: doc/classes/OS.xml
msgid "Landscape screen orientation."
-msgstr ""
+msgstr "Orientation de l'écran en mode paysage."
#: doc/classes/OS.xml
-#, fuzzy
msgid "Portrait screen orientation."
-msgstr "Mode d’orientation isométrique."
+msgstr "Orientation de l'écran en mode portrait."
#: doc/classes/OS.xml
#, fuzzy
@@ -42276,19 +42550,19 @@ msgstr "Nœud inconnu."
#: doc/classes/OS.xml
msgid "Unplugged, running on battery."
-msgstr ""
+msgstr "Débranché, tourne sur la batterie."
#: doc/classes/OS.xml
msgid "Plugged in, no battery available."
-msgstr ""
+msgstr "Branché, aucune batterie installée."
#: doc/classes/OS.xml
msgid "Plugged in, battery charging."
-msgstr ""
+msgstr "Branché, la batterie charge."
#: doc/classes/OS.xml
msgid "Plugged in, battery fully charged."
-msgstr ""
+msgstr "Branché, la batterie est complètement chargée."
#: doc/classes/PackedDataContainerRef.xml
msgid "Reference version of [PackedDataContainer]."
@@ -42699,14 +42973,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -42859,13 +43131,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -42930,7 +43197,7 @@ msgstr ""
#: doc/classes/Particles.xml
msgid "Emission randomness ratio."
-msgstr ""
+msgstr "Facteur d'aléatoire de l'émission."
#: doc/classes/Particles.xml
msgid ""
@@ -42987,12 +43254,16 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
#: doc/classes/Particles2D.xml
msgid "Restarts all the existing particles."
-msgstr ""
+msgstr "Redémarre toutes les particules existantes."
#: doc/classes/Particles2D.xml
msgid ""
@@ -43454,7 +43725,6 @@ msgid ""
msgstr ""
#: doc/classes/PathFollow2D.xml
-#, fuzzy
msgid "Point sampler for a [Path2D]."
msgstr "Échantillonneur de points pour un [Path2D]."
@@ -43649,12 +43919,11 @@ msgstr ""
#: doc/classes/Performance.xml
msgid "Draw calls per frame. 3D only."
-msgstr ""
+msgstr "Le nombre d'appels d'affichage par trame. Seulement pour la 3D."
#: doc/classes/Performance.xml
-#, fuzzy
msgid "Items or joined items drawn per frame."
-msgstr "Objets 3D dessinés par image."
+msgstr "Les éléments et les éléments joins affichés par trame."
#: doc/classes/Performance.xml
#, fuzzy
@@ -43665,14 +43934,16 @@ msgstr "Objets 3D dessinés par image."
msgid ""
"The amount of video memory used, i.e. texture and vertex memory combined."
msgstr ""
+"La quantité de mémoire vidéo utilisée, soit la mémoire combinée des textures "
+"et sommets."
#: doc/classes/Performance.xml doc/classes/VisualServer.xml
msgid "The amount of texture memory used."
-msgstr ""
+msgstr "La quantité de mémoire utilisée pour les textures."
#: doc/classes/Performance.xml doc/classes/VisualServer.xml
msgid "The amount of vertex memory used."
-msgstr ""
+msgstr "La quantité de mémoire utilisée pour les sommets."
#: doc/classes/Performance.xml doc/classes/VisualServer.xml
msgid ""
@@ -43693,7 +43964,7 @@ msgstr ""
#: doc/classes/Performance.xml
msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
-msgstr ""
+msgstr "Le nombre de nœuds [RigidBody] et [VehicleBody] dans le jeu."
#: doc/classes/Performance.xml
msgid "Number of collision pairs in the 3D physics engine."
@@ -43720,6 +43991,8 @@ msgid ""
"Optimized translation. Uses real-time compressed translations, which results "
"in very small dictionaries."
msgstr ""
+"Traductions optimisées. Utilise une compression en temps-réel, ce qui permet "
+"d'avoir un dictionnaire très petit."
#: doc/classes/PHashTranslation.xml
msgid ""
@@ -43729,7 +44002,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
msgid "Direct access object to a physics body in the [Physics2DServer]."
-msgstr ""
+msgstr "L'objet d'accès direct au corps physique du [Physics2DServer]."
#: doc/classes/Physics2DDirectBodyState.xml
msgid ""
@@ -43743,11 +44016,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44101,9 +44371,9 @@ msgid ""
msgstr ""
#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Gets the instance ID of the object the area is assigned to."
-msgstr "Obtient l'ID d'instance de l'objet auquel la zone est attribuée."
+msgstr ""
+"Retourne l'identifiant d'instance de l'objet auquel la zone est attribuée."
#: doc/classes/Physics2DServer.xml
msgid ""
@@ -44883,11 +45153,12 @@ msgstr ""
#: doc/classes/Physics2DShapeQueryParameters.xml
#: doc/classes/PhysicsShapeQueryParameters.xml
msgid "The collision margin for the shape."
-msgstr ""
+msgstr "La marge de collision de la forme."
#: doc/classes/Physics2DShapeQueryParameters.xml
+#, fuzzy
msgid "The motion of the shape being queried for."
-msgstr ""
+msgstr "Le mouvement de la forme qui a été demandé"
#: doc/classes/Physics2DShapeQueryParameters.xml
#: doc/classes/PhysicsShapeQueryParameters.xml
@@ -44945,7 +45216,7 @@ msgstr ""
#: doc/classes/PhysicsDirectBodyState.xml
msgid "Direct access object to a physics body in the [PhysicsServer]."
-msgstr ""
+msgstr "L'objet d'accès direct au corps physique du [PhysicsServer]."
#: doc/classes/PhysicsDirectBodyState.xml
msgid ""
@@ -45141,6 +45412,8 @@ msgid ""
"The body's friction. Values range from [code]0[/code] (frictionless) to "
"[code]1[/code] (maximum friction)."
msgstr ""
+"La friction du corps. La valeur va de [code]0[/code] (sans friction) à "
+"[code]1[/code] (friction maximale)."
#: doc/classes/PhysicsMaterial.xml
msgid ""
@@ -45153,7 +45426,7 @@ msgstr ""
#: doc/classes/PhysicsServer.xml
msgid "Server interface for low-level physics access."
-msgstr ""
+msgstr "L'interface du serveur pour l'accès physique de bas niveau."
#: doc/classes/PhysicsServer.xml
#, fuzzy
@@ -45166,9 +45439,8 @@ msgstr ""
"l'arbre des nœuds."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates an [Area]."
-msgstr "Crée un [Area2D]."
+msgstr "Crée un [Area]."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -45179,6 +45451,7 @@ msgstr ""
#: doc/classes/PhysicsServer.xml
msgid "If [code]true[/code], area collides with rays."
msgstr ""
+"Si [code]true[/code], la zone peut entrer en collision avec les rayons."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -45334,29 +45607,24 @@ msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates a [ConeTwistJoint]."
-msgstr "Crée un [ConeTwistJoint3D]."
+msgstr "Crée un [ConeTwistJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates a [Generic6DOFJoint]."
-msgstr "Crée un [Generic6DOFJoint3D]."
+msgstr "Crée un [Generic6DOFJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates a [HingeJoint]."
-msgstr "Crée un [HingeJoint3D]."
+msgstr "Crée un [HingeJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates a [PinJoint]."
-msgstr "Crée un [PinJoint3D]."
+msgstr "Crée un [PinJoint]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Creates a [SliderJoint]."
-msgstr "Crée un [SliderJoint3D]."
+msgstr "Crée un [SliderJoint]."
#: doc/classes/PhysicsServer.xml
#, fuzzy
@@ -45494,14 +45762,12 @@ msgstr ""
"que ce Joint3D met sur ses extrémités."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The maximum rotation across the Hinge."
-msgstr "Rotation maximale à travers la charnière."
+msgstr "La rotation maximale à travers le [Hinge]."
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "The minimum rotation across the Hinge."
-msgstr "La rotation minimale à travers la charnière."
+msgstr "La rotation minimale à travers le [Hinge]."
#: doc/classes/PhysicsServer.xml
msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
@@ -45570,11 +45836,11 @@ msgstr ""
#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
msgid "The upper limit of rotation in the slider."
-msgstr ""
+msgstr "La limite haute de rotation du glisseur."
#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
msgid "The lower limit of rotation in the slider."
-msgstr ""
+msgstr "La limite basse de rotation du glisseur."
#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
msgid "A factor applied to the all rotation once the limit is surpassed."
@@ -45619,7 +45885,7 @@ msgstr ""
#: doc/classes/PhysicsServer.xml
msgid "Represents the size of the [enum SliderJointParam] enum."
-msgstr ""
+msgstr "Représente la taille de l'énumération [enum SliderJointParam]."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -45832,7 +46098,7 @@ msgstr ""
#: doc/classes/Plane.xml
msgid "Returns the center of the plane."
-msgstr ""
+msgstr "Retourne le centre du plan."
#: doc/classes/Plane.xml
msgid ""
@@ -46031,7 +46297,7 @@ msgstr ""
#: doc/classes/Polygon2D.xml
msgid "Removes all bones from this [Polygon2D]."
-msgstr ""
+msgstr "Retire tous les os pour ce [Polygon2D]."
#: doc/classes/Polygon2D.xml
msgid "Removes the specified bone from this [Polygon2D]."
@@ -46039,15 +46305,16 @@ msgstr ""
#: doc/classes/Polygon2D.xml
msgid "Returns the number of bones in this [Polygon2D]."
-msgstr ""
+msgstr "Retourne le nombre d'os dans ce [Polygon2D]."
#: doc/classes/Polygon2D.xml
msgid "Returns the path to the node associated with the specified bone."
msgstr "Retourne le chemin d’accès au nœud associé à l’os spécifié."
#: doc/classes/Polygon2D.xml
+#, fuzzy
msgid "Returns the height values of the specified bone."
-msgstr ""
+msgstr "Retourne la hauteur de l'os spécifié."
#: doc/classes/Polygon2D.xml
msgid "Sets the path to the node associated with the specified bone."
@@ -46055,7 +46322,7 @@ msgstr ""
#: doc/classes/Polygon2D.xml
msgid "Sets the weight values for the specified bone."
-msgstr ""
+msgstr "Définit le poids pour l'os spécifié."
#: doc/classes/Polygon2D.xml
msgid "If [code]true[/code], polygon edges will be anti-aliased."
@@ -46082,7 +46349,7 @@ msgstr ""
#: doc/classes/Polygon2D.xml
msgid "The offset applied to each vertex."
-msgstr ""
+msgstr "Le décalage appliqué à chaque sommet."
#: doc/classes/Polygon2D.xml
msgid ""
@@ -46326,9 +46593,8 @@ msgid ""
msgstr ""
#: doc/classes/PoolIntArray.xml
-#, fuzzy
msgid "Changes the int at the given index."
-msgstr "Modifie le [Vector2] à l’index donné."
+msgstr "Modifie le [int] à l’index donné."
#: doc/classes/PoolRealArray.xml
#, fuzzy
@@ -46416,9 +46682,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -46485,7 +46750,7 @@ msgstr ""
#: doc/classes/Popup.xml
msgid "Popup (show the control in modal form)."
-msgstr ""
+msgstr "Fenêtre contextuelle (affiche le contrôle sous forme exclusive)."
#: doc/classes/Popup.xml
msgid ""
@@ -46518,6 +46783,8 @@ msgstr ""
#: doc/classes/Popup.xml
msgid "Shrink popup to keep to the minimum size of content."
msgstr ""
+"Réduit la taille de la fenêtre contextuelle pour garder la taille minimale "
+"du contenu."
#: doc/classes/Popup.xml
msgid ""
@@ -46539,15 +46806,17 @@ msgstr ""
#: doc/classes/Popup.xml
msgid "Emitted when a popup is hidden."
-msgstr ""
+msgstr "Émis quand la fenêtre contextuelle est masquée."
#: doc/classes/Popup.xml
msgid "Notification sent right after the popup is shown."
msgstr ""
+"La notification est envoyée dès que la fenêtre contextuelle est affichée."
#: doc/classes/Popup.xml
msgid "Notification sent right after the popup is hidden."
msgstr ""
+"La notification est envoyée dès que la fenêtre contextuelle est masquée."
#: doc/classes/PopupDialog.xml
#, fuzzy
@@ -46742,7 +47011,7 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid "Returns the number of items in the [PopupMenu]."
-msgstr ""
+msgstr "Retourne le nombre d'éléments dans le [PopupMenu]."
#: doc/classes/PopupMenu.xml
msgid ""
@@ -46839,8 +47108,12 @@ msgstr ""
#: doc/classes/PopupMenu.xml
#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Retourne la position du point à l'index [code]point[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
-msgstr "Envoyé lorsque le nœud perd le focus."
+msgstr "Masque le [PopupMenu] dès que la fenêtre perd le focus."
#: doc/classes/PopupMenu.xml
msgid ""
@@ -46905,11 +47178,11 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
-msgstr ""
+msgstr "Définit un [ShortCut] pour l'élément spécifié à [code]idx[/code]."
#: doc/classes/PopupMenu.xml
msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
-msgstr ""
+msgstr "Désactive le [ShortCut] pour l'élément spécifié à [code]idx[/code]."
#: doc/classes/PopupMenu.xml
msgid ""
@@ -47027,17 +47300,15 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid "[Texture] icon for the checked checkbox items."
-msgstr ""
+msgstr "La [Texture] de l'icône pour les coches cochées."
#: doc/classes/PopupMenu.xml
-#, fuzzy
msgid "[Texture] icon for the checked radio button items."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgstr "La [Texture] de l'icône pour les boutons radios cochés."
#: doc/classes/PopupMenu.xml
-#, fuzzy
msgid "[Texture] icon for the unchecked radio button items."
-msgstr "Icône personnalisée pour le bouton de rechargement."
+msgstr "La [Texture] de l'icône pour les boutons radios décochés."
#: doc/classes/PopupMenu.xml
msgid "[Texture] icon for the submenu arrow."
@@ -47045,11 +47316,11 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid "[Texture] icon for the unchecked checkbox items."
-msgstr ""
+msgstr "La [Texture] de l'icône pour les coches décochées."
#: doc/classes/PopupMenu.xml
msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
-msgstr ""
+msgstr "Le [StyleBox] affiché quand un élément d'un [PopupMenu] est survolé."
#: doc/classes/PopupMenu.xml
msgid ""
@@ -47065,15 +47336,16 @@ msgstr ""
#: doc/classes/PopupMenu.xml
msgid "Default [StyleBox] of the [PopupMenu] items."
-msgstr ""
+msgstr "La [StyleBox] par défaut pour les éléments du [PopupMenu]."
#: doc/classes/PopupMenu.xml
msgid "[StyleBox] used when the [PopupMenu] item is disabled."
-msgstr ""
+msgstr "Le [StyleBox] affiché quand un élément d'un [PopupMenu] est désactivé."
#: doc/classes/PopupMenu.xml
msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
+"Le [StyleBox] utilisé pour les séparateurs. Voir [method add_separator]."
#: doc/classes/PopupPanel.xml
msgid "Class for displaying popups with a panel background."
@@ -47160,7 +47432,7 @@ msgstr ""
#: doc/classes/Position2D.xml
msgid "Generic 2D position hint for editing."
-msgstr ""
+msgstr "Un marqueur dans l'éditeur pour une position 2D quelconque."
#: doc/classes/Position2D.xml
msgid ""
@@ -47168,16 +47440,23 @@ msgid ""
"it displays as a cross in the 2D editor at all times. You can set cross' "
"visual size by using the gizmo in the 2D editor while the node is selected."
msgstr ""
+"Un marqueur dans l'éditeur pour une position 2D quelconque. C'est juste un "
+"simple [Node2D] qui affiche en permanence une croix dans l'éditeur 2D à la "
+"position spécifiée. Vous pouvez renseigner la taille de cette croix en "
+"utilisant le manipulateur après avoir sélectionné le marqueur."
#: doc/classes/Position3D.xml
msgid "Generic 3D position hint for editing."
-msgstr ""
+msgstr "Un marqueur dans l'éditeur pour une position 3D quelconque."
#: doc/classes/Position3D.xml
msgid ""
"Generic 3D position hint for editing. It's just like a plain [Spatial], but "
"it displays as a cross in the 3D editor at all times."
msgstr ""
+"Un marqueur dans l'éditeur pour une position 3D quelconque. C'est juste un "
+"simple [Spatial] qui affiche en permanence une croix dans l'éditeur 3D à la "
+"position spécifiée."
#: doc/classes/PrimitiveMesh.xml
msgid ""
@@ -47268,9 +47547,8 @@ msgid ""
msgstr ""
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "Color of the ground at the bottom."
-msgstr "Couleur du texte du titre."
+msgstr "Couleur du sol en bas."
#: doc/classes/ProceduralSky.xml
msgid ""
@@ -47283,9 +47561,8 @@ msgid "Amount of energy contribution from the ground."
msgstr "Montant de la contribution énergétique du sol."
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "Color of the ground at the horizon."
-msgstr "[Color] de la ligne directrice."
+msgstr "La couleur du sol à l'horizon."
#: doc/classes/ProceduralSky.xml
msgid ""
@@ -47298,14 +47575,12 @@ msgid "Amount of energy contribution from the sky."
msgstr "Montant de la contribution énergétique du ciel."
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "Color of the sky at the horizon."
-msgstr "Couleur du texte du titre."
+msgstr "La couleur du ciel à l'horizon."
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "Color of the sky at the top."
-msgstr "Couleur du texte du titre."
+msgstr "La couleur du ciel en haut."
#: doc/classes/ProceduralSky.xml
msgid "Distance from center of sun where it fades out completely."
@@ -47316,9 +47591,8 @@ msgid "Distance from sun where it goes from solid to starting to fade."
msgstr ""
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "The sun's color."
-msgstr "La couleur de la ligne."
+msgstr "La couleur du soleil."
#: doc/classes/ProceduralSky.xml
msgid ""
@@ -47334,11 +47608,11 @@ msgstr "Montant de la contribution énergétique du ciel."
#: doc/classes/ProceduralSky.xml
msgid "The sun's height using polar coordinates."
msgstr ""
+"La hauteur du soleil dans le ciel en utilisant des coordonnées polaires."
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "The direction of the sun using polar coordinates."
-msgstr "Le point de collision, dans les coordonnées globales."
+msgstr "La direction du soleil en coordonnées polaires."
#: doc/classes/ProceduralSky.xml
msgid ""
@@ -47348,28 +47622,27 @@ msgstr ""
#: doc/classes/ProceduralSky.xml
msgid "Sky texture will be 256x128."
-msgstr ""
+msgstr "La texture du ciel sera 256x128."
#: doc/classes/ProceduralSky.xml
msgid "Sky texture will be 512x256."
-msgstr ""
+msgstr "La texture du ciel sera 512x256."
#: doc/classes/ProceduralSky.xml
msgid "Sky texture will be 1024x512. This is the default size."
-msgstr ""
+msgstr "La texture du ciel sera 1024x512. C'est la taille par défaut."
#: doc/classes/ProceduralSky.xml
msgid "Sky texture will be 2048x1024."
-msgstr ""
+msgstr "La texture du ciel sera 2048x1024."
#: doc/classes/ProceduralSky.xml
msgid "Sky texture will be 4096x2048."
-msgstr ""
+msgstr "La texture du ciel sera 4096x2048."
#: doc/classes/ProceduralSky.xml
-#, fuzzy
msgid "Represents the size of the [enum TextureSize] enum."
-msgstr "Représente la taille de l’enum [enum TextureFilter]."
+msgstr "Représente la taille de l’énumération [enum TextureSize]."
#: doc/classes/ProgressBar.xml
msgid "General-purpose progress bar."
@@ -47378,6 +47651,8 @@ msgstr "Barre de progression à usage général."
#: doc/classes/ProgressBar.xml
msgid "General-purpose progress bar. Shows fill percentage from right to left."
msgstr ""
+"Barre de progression à usage général. Affiche un pourcentage de remplissage "
+"de droite à gauche."
#: doc/classes/ProgressBar.xml
msgid "If [code]true[/code], the fill percentage is displayed on the bar."
@@ -47389,7 +47664,7 @@ msgstr "La couleur du texte."
#: doc/classes/ProgressBar.xml
msgid "The color of the text's shadow."
-msgstr ""
+msgstr "La couleur de l'ombre du texte."
#: doc/classes/ProgressBar.xml
msgid ""
@@ -47407,7 +47682,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Contains global variables accessible from everywhere."
-msgstr ""
+msgstr "Contient des variables globales accessibles depuis partout."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -47506,6 +47781,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Returns [code]true[/code] if a configuration value is present."
msgstr ""
+"Retourne [code]true[/code] si une valeur est présente dans la configuration."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -47596,7 +47872,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Background color for the boot splash."
-msgstr ""
+msgstr "La couleur d'arrière plan pour l'écran de lancement."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -47890,10 +48166,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
msgstr ""
+"Active [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
+"distance matching[/url] dans Zstandard."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -48160,8 +48439,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48247,8 +48526,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -48336,9 +48615,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -48394,7 +48673,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Default delay for tooltips (in seconds)."
-msgstr ""
+msgstr "Le délai par défaut pour les infobulles (en secondes)."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -48542,55 +48821,55 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 1."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 1 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 10."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 10 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 11."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 11 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 12."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 12 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 13."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 13 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 14."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 14 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 15."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 15 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 16."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 16 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 17."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 17 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 18."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 18 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 19."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 19 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 2."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 2 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 20."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 20 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 21."
@@ -48630,7 +48909,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 3."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 3 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 30."
@@ -48646,159 +48925,159 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 4."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 4 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 5."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 5 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 6."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 6 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 7."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 7 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 8."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 8 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D physics layer 9."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 9 de physique 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 1."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 1 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 10."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 10 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 11."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 11 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 12."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 12 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 13."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 13 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 14."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 14 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 15."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 15 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 16."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 16 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 17."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 17 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 18."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 18 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 19."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 19 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 2."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 2 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 20."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 20 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 3."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 3 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 4."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 4 rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 5."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 5 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 6."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 6 rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 7."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 7 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 8."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 8 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 2D render layer 9."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 9 de rendu 2D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 1."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 1 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 10."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 10 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 11."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 11 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 12."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 12 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 13."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 13 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 14."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 14 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 15."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 15 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 16."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 16 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 17."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 17 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 18."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 18 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 19."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 19 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 2."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 2 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 20."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 20 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 21."
@@ -48838,7 +49117,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 3."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 3 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 30."
@@ -48854,107 +49133,107 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 4."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 4 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 5."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 5 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 6."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 6 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 7."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 7 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 8."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 8 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D physics layer 9."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 9 de physique 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 1."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 1 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 10."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 10 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 11."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 11 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 12."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 12 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 13."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 13 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 14"
-msgstr ""
+msgstr "Le nom facultatif pour le claque 14 de rendu 3D"
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 15."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 15 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 16."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 16 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 17."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 17 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 18."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 18 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 19."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 19 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 2."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 2 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 20."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 20 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 3."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 3 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 4."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 4 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 5."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 5 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 6."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 6 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 7."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 7 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 8."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 8 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid "Optional name for the 3D render layer 9."
-msgstr ""
+msgstr "Le nom facultatif pour le claque 9 de rendu 3D."
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -49053,6 +49332,7 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
+"Le temps maximum (en secondes) pour les tentatives de connexion via TCP."
#: doc/classes/ProjectSettings.xml
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
@@ -49723,12 +50003,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49826,6 +50108,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -49928,7 +50221,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50347,9 +50641,15 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
-msgstr ""
+msgstr "Nœud de détection de proximité pour usage général."
#: doc/classes/QuadMesh.xml
msgid "Class representing a square mesh."
@@ -50365,9 +50665,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
#, fuzzy
@@ -50396,14 +50695,6 @@ msgstr ""
#: doc/classes/Quat.xml
#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
-#, fuzzy
msgid "Constructs a quaternion from the given [Basis]."
msgstr "Construit une nouvelle chaîne de caractères à partir du [Basis] donné."
@@ -50576,8 +50867,8 @@ msgstr ""
#: doc/classes/RandomNumberGenerator.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/fr/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr "Réglez la graine pour le générateur de nombres aléatoires."
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -51021,7 +51312,8 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr "Retourne la zone du [Rect2]."
#: doc/classes/Rect2.xml
@@ -51049,7 +51341,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -51144,7 +51440,7 @@ msgstr ""
#: doc/classes/ReferenceRect.xml
msgid "Reference frame for GUI."
-msgstr ""
+msgstr "La trame de référence pour l'interface."
#: doc/classes/ReferenceRect.xml
msgid ""
@@ -51206,12 +51502,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -51283,7 +51573,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -51601,9 +51895,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -51824,6 +52117,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
#, fuzzy
msgid "The default import order."
msgstr "La police par défaut du thème."
@@ -51837,9 +52134,8 @@ msgid ""
msgstr ""
#: doc/classes/ResourceInteractiveLoader.xml
-#, fuzzy
msgid "Interactive [Resource] loader."
-msgstr "La [Resource] à charger."
+msgstr "Le chargeur de [Resource] interactif."
#: doc/classes/ResourceInteractiveLoader.xml
msgid ""
@@ -52145,9 +52441,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -52344,9 +52643,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -52441,7 +52741,7 @@ msgstr "Se déclenche lorsque la souris entre dans une balise meta."
#: doc/classes/RichTextLabel.xml
msgid "Makes text left aligned."
-msgstr ""
+msgstr "Aligne le texte à gauche."
#: doc/classes/RichTextLabel.xml
msgid "Makes text centered."
@@ -52449,11 +52749,11 @@ msgstr "Centre le texte."
#: doc/classes/RichTextLabel.xml
msgid "Makes text right aligned."
-msgstr ""
+msgstr "Aligne le texte à droite."
#: doc/classes/RichTextLabel.xml
msgid "Makes text fill width."
-msgstr ""
+msgstr "Rempli le texte en largeur."
#: doc/classes/RichTextLabel.xml
msgid "Each list item has a number marker."
@@ -52469,7 +52769,7 @@ msgstr "Chaque élément de liste a un marqueur de cercle rempli."
#: doc/classes/RichTextLabel.xml
msgid "The default text color."
-msgstr ""
+msgstr "La couleur par défaut du texte."
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -52531,7 +52831,7 @@ msgstr ""
#: doc/classes/RichTextLabel.xml
msgid "The default text font."
-msgstr ""
+msgstr "La police par défaut du texte."
#: doc/classes/RichTextLabel.xml
msgid "The background The background used when the [RichTextLabel] is focused."
@@ -52935,14 +53235,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -53541,11 +53839,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -53557,9 +53852,8 @@ msgid "The grid's cell size in 3D units."
msgstr "La taille de cellule du TileMap."
#: doc/classes/RootMotionView.xml
-#, fuzzy
msgid "The grid's color."
-msgstr "La couleur de la ligne."
+msgstr "La couleur de la grille."
#: doc/classes/RootMotionView.xml
msgid ""
@@ -53757,18 +54051,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -54146,9 +54428,8 @@ msgid "Call a group only once even if the call is executed many times."
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
msgid "No stretching."
-msgstr "Arrête d'écouter."
+msgstr ""
#: doc/classes/SceneTree.xml
msgid "Render stretching in higher resolution (interpolated)."
@@ -54233,10 +54514,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -54554,16 +54831,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -54893,12 +55160,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -55210,17 +55471,14 @@ msgstr "Un corps physique à maillage souple."
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
msgid "Returns local translation of a vertex in the surface array."
msgstr "Renvoie la matrice de transformation d’une forme dans une zone."
@@ -55283,9 +55541,8 @@ msgid ""
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
msgid "The SoftBody's mass."
-msgstr "La masse du SoftBody3D."
+msgstr "La masse du SoftBody."
#: doc/classes/Spatial.xml
msgid "Most basic 3D game object, parent of all 3D-related nodes."
@@ -55308,17 +55565,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -55381,11 +55633,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -55504,9 +55761,8 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
msgid "Updates the [SpatialGizmo] of this node."
-msgstr "Règle le mode de ce shader."
+msgstr "Met à jour le [SpatialGizmo] pour ce nœud."
#: doc/classes/Spatial.xml
msgid ""
@@ -55528,8 +55784,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -55623,12 +55879,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -55938,10 +56188,13 @@ msgid "Texture that specifies how much surface emits light at a given point."
msgstr ""
#: doc/classes/SpatialMaterial.xml
+#, fuzzy
msgid ""
"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
"space."
msgstr ""
+"Force la conversion de [member albedo_texture] de l'espace sRGB à l'espace "
+"linéaire."
#: doc/classes/SpatialMaterial.xml
msgid "If [code]true[/code], the object receives no ambient light."
@@ -55965,6 +56218,8 @@ msgid ""
"If [code]true[/code], the object is rendered at the same size regardless of "
"distance."
msgstr ""
+"Si [code]true[/code], l'objet est affiché à la même taille indépendamment de "
+"sa distance à la caméra."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -56361,33 +56616,33 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel color."
-msgstr "Texture spécifiant la couleur par pixel."
+msgstr "La texture spécifiant la couleur par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel metallic value."
-msgstr "Texture spécifiant la valeur métallique par pixel."
+msgstr "La texture spécifiant la valeur métallique par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel roughness value."
-msgstr "Texture spécifiant la valeur de rugosité par pixel."
+msgstr "La texture spécifiant la valeur de rugosité par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel emission color."
-msgstr "Texture spécifiant la couleur d’émission par pixel."
+msgstr "La texture spécifiant la couleur d’émission par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel normal vector."
-msgstr "Texture spécifiant le vecteur normal par pixel."
+msgstr "La texture spécifiant le vecteur de normale par pixel."
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid "Texture specifying per-pixel rim value."
-msgstr "Texture spécifiant la valeur du bord par pixel."
+msgstr "La texture spécifiant la valeur du bord par pixel."
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid "Texture specifying per-pixel clearcoat value."
-msgstr "Texture spécifiant la valeur du vernis par pixel."
+msgstr "La texture spécifiant la valeur du vernis par pixel."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -56397,102 +56652,97 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel ambient occlusion value."
-msgstr ""
+msgstr "La texture spécifiant la valeur de l'occlusion ambiante par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel depth."
-msgstr "Texture spécifiant la hauteur par pixel."
+msgstr "La texture spécifiant la profondeur par pixel."
#: doc/classes/SpatialMaterial.xml
#, fuzzy
msgid "Texture specifying per-pixel subsurface scattering."
-msgstr "Texture spécifiant par pixel de diffusion souterraine."
+msgstr "La texture spécifiant par pixel de diffusion souterraine."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel transmission color."
-msgstr "Texture spécifiant la couleur d’émission par pixel."
+msgstr "La texture spécifiant la couleur de transmission par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel refraction strength."
-msgstr "Texture spécifiant la force de réfraction par pixel."
+msgstr "La texture spécifiant la force de réfraction par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel detail mask blending value."
msgstr ""
-"Texture spécifiant la valeur de mélange des masques de détail par pixel."
+"La texture spécifiant la valeur de mélange des masques de détail par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Texture specifying per-pixel detail color."
-msgstr "Texture spécifiant la couleur des détails par pixel."
+msgstr "La texture spécifiant la couleur des détails par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel detail normal."
-msgstr "Texture spécifiant le détail par pixel de la normale."
+msgstr "La texture spécifiant le détail de la normale par pixel."
#: doc/classes/SpatialMaterial.xml
msgid "Represents the size of the [enum TextureParam] enum."
msgstr "Représente la taille de l’enum [enum TextureParam]."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Use [code]UV[/code] with the detail texture."
-msgstr "Utilisez [code]UV[/code] pour la texture des détails."
+msgstr "Utilise [code]UV[/code] pour la texture des détails."
#: doc/classes/SpatialMaterial.xml
msgid "Use [code]UV2[/code] with the detail texture."
-msgstr ""
+msgstr "Utilise [code]UV2[/code] pour la texture des détails."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member flags_transparent]."
-msgstr "Constante pour le réglage [member flags_transparent]."
+msgstr "La constante pour le réglage [member flags_transparent]."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Constant for setting [member emission_enabled]."
-msgstr "Constante de paramétrage [member emission_enabled]."
+msgstr "La constante pour le réglage [member emission_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member normal_enabled]."
-msgstr "Constante pour le réglage [member normal_enabled]."
+msgstr "La constante pour le réglage [member normal_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member rim_enabled]."
-msgstr "Constante pour le réglage [member rim_enabled]."
+msgstr "La constante pour le réglage [member rim_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member clearcoat_enabled]."
-msgstr "Constante pour le réglage [member clearcoat_enabled]."
+msgstr "La constante pour le réglage [member clearcoat_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member anisotropy_enabled]."
-msgstr "Constante pour le réglage [member anisotropy_enabled]."
+msgstr "La constante pour le réglage [member anisotropy_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member ao_enabled]."
-msgstr "Constante pour le réglage [member ao_enabled]."
+msgstr "La constante pour le réglage [member ao_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member depth_enabled]."
-msgstr "Constante pour le réglage [member depth_enabled]."
+msgstr "La constante pour le réglage [member depth_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member subsurf_scatter_enabled]."
-msgstr "Constante pour le réglage [member subsurf_scatter_enabled]."
+msgstr "La constante pour le réglage [member subsurf_scatter_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member transmission_enabled]."
-msgstr "Constante pour le réglage [member transmission_enabled]."
+msgstr "La constante pour le réglage [member transmission_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member refraction_enabled]."
-msgstr "Constante pour le réglage [member refraction_enabled]."
+msgstr "La constante pour le réglage [member refraction_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid "Constant for setting [member detail_enabled]."
-msgstr "Constante pour le réglage [member detail_enabled]."
+msgstr "La constante pour le réglage [member detail_enabled]."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -56548,6 +56798,8 @@ msgid ""
"No lighting is used on the object. Color comes directly from [code]ALBEDO[/"
"code]."
msgstr ""
+"Aucun lumière n'est appliquée à l'objet. La couleur vient directement de "
+"[code]ALBEDO[/code]."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -56629,7 +56881,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Disables receiving shadows from other objects."
-msgstr ""
+msgstr "Désactive la réception des ombres venant des autres objets."
#: doc/classes/SpatialMaterial.xml
msgid "Disables receiving ambient light."
@@ -56641,7 +56893,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Enables the shadow to opacity feature."
-msgstr ""
+msgstr "Active la conversion de l'ombre en opacité."
#: doc/classes/SpatialMaterial.xml
msgid "Default diffuse scattering algorithm."
@@ -56670,7 +56922,7 @@ msgstr "Blob spéculaire par défaut."
#: doc/classes/SpatialMaterial.xml
msgid "Older specular algorithm, included for compatibility."
-msgstr ""
+msgstr "Ancien algorithme pour l'effet spéculaire, inclus pour compatibilité."
#: doc/classes/SpatialMaterial.xml
msgid "Toon blob which changes size based on roughness."
@@ -56727,7 +56979,7 @@ msgstr ""
#: doc/classes/SpatialMaterial.xml
msgid "Do not use distance fade."
-msgstr "N'utilisez pas de fondu de distance."
+msgstr "Ne pas utiliser de fondu de distance."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -57013,9 +57265,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -57125,9 +57377,8 @@ msgid ""
msgstr ""
#: doc/classes/Sprite.xml
-#, fuzzy
msgid "[Texture] object to draw."
-msgstr "[Texture2D] objet à dessiner."
+msgstr "L'objet [Texture2D] à dessiner."
#: doc/classes/Sprite.xml doc/classes/Sprite3D.xml
msgid "The number of rows in the sprite sheet."
@@ -57193,14 +57444,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -57492,15 +57758,15 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid "Puts a signed 16-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 16 bits dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts a signed 32-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 32 bits dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts a signed 64-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 64 bits dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts a signed byte into the stream."
@@ -57542,15 +57808,15 @@ msgstr ""
#: doc/classes/StreamPeer.xml
msgid "Puts an unsigned 16-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 16 bits non signée dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts an unsigned 32-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 32 bits non signée dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts an unsigned 64-bit value into the stream."
-msgstr ""
+msgstr "Ajoute une valeur de 64 bits non signée dans le flux."
#: doc/classes/StreamPeer.xml
msgid "Puts an unsigned byte into the stream."
@@ -57579,6 +57845,54 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Data buffer stream peer."
+msgstr "Homologue de flux SSL."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Retourne la position de défilement actuelle."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Renvoie le sinus du paramètre."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr "Homologue de flux SSL."
@@ -57735,13 +58049,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
"Construit une nouvelle chaîne de caractères à partir du [bool] (booléen) "
@@ -58077,7 +58384,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -58132,10 +58444,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -58506,12 +58818,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59113,7 +59440,7 @@ msgstr ""
#: doc/classes/SurfaceTool.xml
msgid "Helper tool to create geometry."
-msgstr ""
+msgstr "Un outil d'aide pour créer du géométrie."
#: doc/classes/SurfaceTool.xml
msgid ""
@@ -59340,7 +59667,7 @@ msgstr ""
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Returns the number of tabs."
-msgstr ""
+msgstr "Retourne le nombre d'onglets."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid ""
@@ -59467,48 +59794,47 @@ msgstr ""
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Emitted when switching to another tab."
-msgstr ""
+msgstr "Émis au changement d'onglet."
#: doc/classes/TabContainer.xml
msgid "Emitted when a tab is selected, even if it is the current tab."
-msgstr ""
+msgstr "Émis quand un onglet est sélectionné, même s'il est déjà l'actuel."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Align the tabs to the left."
-msgstr ""
+msgstr "Aligne les onglets à gauche."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Align the tabs to the center."
-msgstr ""
+msgstr "Aligne les onglets au centre."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Align the tabs to the right."
-msgstr ""
+msgstr "Aligne les onglets à droite."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Font color of inactive tabs."
-msgstr ""
+msgstr "La couleur de la police pour les onglets inactifs."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Font color of disabled tabs."
-msgstr ""
+msgstr "La couleur de la police pour les onglets désactivés."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "Font color of the currently selected tab."
-msgstr ""
+msgstr "La couleur de la police pour l'onglet actuellement sélectionné."
#: doc/classes/TabContainer.xml
-#, fuzzy
msgid "Horizontal separation between tabs."
-msgstr "Espacement horizontal entre les éléments."
+msgstr "L'espacement horizontal entre les onglets."
#: doc/classes/TabContainer.xml
msgid "The space at the left and right edges of the tab bar."
-msgstr ""
+msgstr "La marge à la gauche et la droite de la barre des onglets."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "The font used to draw tab names."
-msgstr ""
+msgstr "La police utilisée pour les noms des onglets."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid ""
@@ -59550,19 +59876,19 @@ msgstr ""
#: doc/classes/TabContainer.xml
msgid "The style for the background fill."
-msgstr ""
+msgstr "Le style pour le remplissage de l'arrière-plan."
#: doc/classes/TabContainer.xml
msgid "The style of inactive tabs."
-msgstr ""
+msgstr "Le style des onglets inactifs."
#: doc/classes/TabContainer.xml
msgid "The style of disabled tabs."
-msgstr ""
+msgstr "Le style des onglets désactivés."
#: doc/classes/TabContainer.xml doc/classes/Tabs.xml
msgid "The style of the currently selected tab."
-msgstr ""
+msgstr "Le style de l'onglet actuellement sélectionné."
#: doc/classes/Tabs.xml
msgid "Tabs control."
@@ -59615,7 +59941,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
-msgstr ""
+msgstr "Déplace un onglet de [code]from[/code] à [code]to[/code]."
#: doc/classes/Tabs.xml
msgid "Removes the tab at index [code]tab_idx[/code]."
@@ -59643,7 +59969,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Select tab at index [code]tab_idx[/code]."
-msgstr ""
+msgstr "Sélectionne l'onglet à l'index [code]tab_idx[/code]."
#: doc/classes/Tabs.xml
#, fuzzy
@@ -59683,7 +60009,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Emitted when a tab is hovered by the mouse."
-msgstr ""
+msgstr "Émis quand un onglet est survolé par la souris."
#: doc/classes/Tabs.xml
msgid "Represents the size of the [enum TabAlign] enum."
@@ -59691,7 +60017,7 @@ msgstr "Représente la taille de l’enum [enum TabAlign]."
#: doc/classes/Tabs.xml
msgid "Never show the close buttons."
-msgstr ""
+msgstr "Ne jamais afficher les boutons fermer."
#: doc/classes/Tabs.xml
msgid "Only show the close button on the currently active tab."
@@ -59699,7 +60025,7 @@ msgstr ""
#: doc/classes/Tabs.xml
msgid "Show the close button on all tabs."
-msgstr ""
+msgstr "Affiche le bouton fermer sur tous les onglets."
#: doc/classes/Tabs.xml
msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
@@ -59707,27 +60033,29 @@ msgstr "Représente la taille de l’enum [enum CloseButtonDisplayPolicy]."
#: doc/classes/Tabs.xml
msgid "The horizontal separation between the tabs."
-msgstr ""
+msgstr "L'espacement horizontal pour la séparation des onglets."
#: doc/classes/Tabs.xml
msgid "The icon for the close button (see [member tab_close_display_policy])."
msgstr ""
+"L'icône pour le bouton fermer (voir [member tab_close_display_policy])."
#: doc/classes/Tabs.xml
msgid "Background of the close button when it's being hovered with the cursor."
msgstr ""
+"L'arrière-plan du bouton fermer quand le curseur de la souris le survole."
#: doc/classes/Tabs.xml
msgid "Background of the close button when it's being pressed."
-msgstr ""
+msgstr "L'arrière-plan du bouton fermer quand pressé."
#: doc/classes/Tabs.xml
msgid "The style of an inactive tab."
-msgstr ""
+msgstr "Le style des onglets inactifs."
#: doc/classes/Tabs.xml
msgid "The style of a disabled tab"
-msgstr ""
+msgstr "Le style des onglets désactivés"
#: doc/classes/TCP_Server.xml
msgid "A TCP server."
@@ -59742,12 +60070,16 @@ msgstr ""
#: doc/classes/TCP_Server.xml
msgid "Returns [code]true[/code] if a connection is available for taking."
msgstr ""
+"Retourne [code]true[/code] si une connexion est disponible pour être "
+"utilisée."
#: doc/classes/TCP_Server.xml
msgid ""
"Returns [code]true[/code] if the server is currently listening for "
"connections."
msgstr ""
+"Retourne [code]true[/code] si un serveur écoute actuellement pour de "
+"nouvelles connexions."
#: doc/classes/TCP_Server.xml
msgid ""
@@ -59771,6 +60103,8 @@ msgstr "Arrête d'écouter."
msgid ""
"If a connection is available, returns a StreamPeerTCP with the connection."
msgstr ""
+"Si une connexion est disponible, retourne un StreamPeerTCP avec cette "
+"connexion."
#: doc/classes/TextEdit.xml
msgid "Multiline text editing control."
@@ -59818,7 +60152,7 @@ msgstr "Efface l'historique des annulations."
#: doc/classes/TextEdit.xml
msgid "Copy's the current text selection."
-msgstr ""
+msgstr "Copie l'actuelle sélection du texte."
#: doc/classes/TextEdit.xml
msgid "Returns the column the editing cursor is at."
@@ -59862,7 +60196,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Returns an array containing the line number of each breakpoint."
-msgstr ""
+msgstr "Retourne la liste du numéro de ligne de chaque point d'arrêt."
#: doc/classes/TextEdit.xml
#, fuzzy
@@ -59871,7 +60205,7 @@ msgstr "Retourne la position du point à l'index [code]point[/code]."
#: doc/classes/TextEdit.xml
msgid "Returns the text of a specific line."
-msgstr ""
+msgstr "Retourne le texte pour la ligne renseignée."
#: doc/classes/TextEdit.xml
msgid ""
@@ -59889,12 +60223,12 @@ msgid "Returns the height of a largest line."
msgstr "Retourne la hauteur du contenu."
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid ""
"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
"code]."
msgstr ""
-"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]."
+"Retourne la largeur en pixels de [code]wrap_index[/code] à la [code]line[/"
+"code]."
#: doc/classes/TextEdit.xml
#, fuzzy
@@ -59946,7 +60280,7 @@ msgstr "Retourne la ligne de début de sélection."
#: doc/classes/TextEdit.xml
msgid "Returns the text inside the selection."
-msgstr ""
+msgstr "Retourne le texte de la sélection."
#: doc/classes/TextEdit.xml
msgid "Returns the selection end column."
@@ -60023,7 +60357,7 @@ msgstr "Renvoie le texte de la colonne donnée."
#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
-msgstr ""
+msgstr "Retourne [code]true[/code] si la sélection est active."
#: doc/classes/TextEdit.xml
msgid ""
@@ -60151,13 +60485,13 @@ msgstr "Si [code]true[/code], un clic droit affiche le menu contextuel."
msgid ""
"If [code]true[/code], the \"space\" character will have a visible "
"representation."
-msgstr ""
+msgstr "Si [code]true[/code], le caractère espace \" \" sera affiché."
#: doc/classes/TextEdit.xml
msgid ""
"If [code]true[/code], the \"tab\" character will have a visible "
"representation."
-msgstr ""
+msgstr "Si [code]true[/code], le caractère de tabulation sera affiché."
#: doc/classes/TextEdit.xml
msgid ""
@@ -60275,11 +60609,11 @@ msgstr "Émis lorsque le curseur change."
#: doc/classes/TextEdit.xml
msgid "Emitted when the info icon is clicked."
-msgstr ""
+msgstr "Émis quand l'icône d'information est cliqué."
#: doc/classes/TextEdit.xml
msgid "Match case when searching."
-msgstr ""
+msgstr "Respecte la casse lors de la recherche."
#: doc/classes/TextEdit.xml
msgid "Match whole words when searching."
@@ -60355,7 +60689,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Sets the highlight [Color] of text selections."
-msgstr ""
+msgstr "Définit la [Color] de surlignage pour la sélection de texte."
#: doc/classes/TextEdit.xml
msgid ""
@@ -60365,7 +60699,7 @@ msgstr ""
#: doc/classes/TextEdit.xml
msgid "Sets the spacing between the lines."
-msgstr ""
+msgstr "Définit l'espacement entre les lignes."
#: doc/classes/TextEdit.xml
msgid "Sets the default [Font]."
@@ -60373,11 +60707,11 @@ msgstr "Définit la [Font] par défaut."
#: doc/classes/TextEdit.xml
msgid "Sets a custom [Texture] for tab text characters."
-msgstr ""
+msgstr "Définit la [Texture] personnalisée pour le caractère de tabulation."
#: doc/classes/TextEdit.xml
msgid "Sets the [StyleBox] of this [TextEdit]."
-msgstr ""
+msgstr "Définit la [StyleBox] pour ce [TextEdit]."
#: doc/classes/TextEdit.xml
msgid ""
@@ -60481,7 +60815,7 @@ msgstr ""
#: doc/classes/Texture.xml doc/classes/VisualServer.xml
msgid "Converts the texture to the sRGB color space."
-msgstr ""
+msgstr "Converti la texture dans l'espace de couleur sRGB."
#: doc/classes/Texture.xml
msgid ""
@@ -60492,7 +60826,7 @@ msgstr ""
#: doc/classes/Texture.xml doc/classes/VisualServer.xml
msgid "Texture is a video surface."
-msgstr ""
+msgstr "La texture est une surface vidéo."
#: doc/classes/Texture3D.xml
#, fuzzy
@@ -60755,9 +61089,8 @@ msgid "Default flags for [Texture3D]. [constant FLAG_FILTER] is enabled."
msgstr ""
#: doc/classes/TextureLayered.xml
-#, fuzzy
msgid "Texture will generate mipmaps on creation."
-msgstr "La texture ne se répètera pas."
+msgstr "La texture génèrera des mipmaps à la création."
#: doc/classes/TextureLayered.xml
msgid "Texture will repeat when UV used is outside the 0-1 range."
@@ -60865,6 +61198,8 @@ msgstr ""
#: doc/classes/TextureProgress.xml
msgid "[Texture] that draws under the progress bar. The bar's background."
msgstr ""
+"La [Texture] qui est affichée derrière la barre de progression, en arrière-"
+"plan."
#: doc/classes/TextureProgress.xml
msgid ""
@@ -60992,10 +61327,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
#, fuzzy
msgid "Clears all values on the theme."
msgstr "Efface toutes les valeurs sur le thème."
@@ -61101,13 +61432,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
-"Retourne [code]true[/code] si la chaîne de caractères est vide (longueur de "
-"la chaîne égale à [code]0[/code])."
#: doc/classes/Theme.xml
msgid ""
@@ -61401,11 +61730,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -61453,17 +61783,16 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
msgid "A thread running with lower priority than normally."
-msgstr "Un thread fonctionnant avec une priorité inférieure à la normale."
+msgstr "Un fil d'exécution avec une priorité inférieure à la normale."
#: doc/classes/Thread.xml
msgid "A thread with a standard priority."
-msgstr "Un thread avec une priorité standard."
+msgstr "Un fil d'exécution avec une priorité normale."
#: doc/classes/Thread.xml
msgid "A thread running with higher priority than normally."
-msgstr ""
+msgstr "Un fil d'exécution avec une priorité supérieure à la normale."
#: doc/classes/TileMap.xml
msgid "Node for 2D tile-based maps."
@@ -61481,15 +61810,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -61646,8 +61972,9 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml
+#, fuzzy
msgid "If [code]true[/code], the cell's UVs will be clipped."
-msgstr ""
+msgstr "Si [code]true[/code], les UV de la cellule seront limités."
#: doc/classes/TileMap.xml
msgid "The custom [Transform2D] to be applied to the TileMap's cells."
@@ -61824,8 +62151,9 @@ msgid "Tile origin at its bottom-left corner."
msgstr "Origine de tuile à son coin inférieur gauche."
#: doc/classes/TileSet.xml
+#, fuzzy
msgid "Tile library for tilemaps."
-msgstr ""
+msgstr "La bibliothèque des tuiles pour les cartes."
#: doc/classes/TileSet.xml
msgid ""
@@ -62087,15 +62415,20 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets the tile's material."
-msgstr ""
+msgstr "Défini le matériel de la tuile."
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
-msgstr "Définit la couleur de modulation de la tuile."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
+msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets the tile's name."
-msgstr ""
+msgstr "Défini le nom de la tuile."
#: doc/classes/TileSet.xml
msgid "Sets the tile's navigation polygon."
@@ -62145,7 +62478,7 @@ msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets the tile's texture."
-msgstr ""
+msgstr "Définit la texture de la tuile."
#: doc/classes/TileSet.xml
msgid "Sets the tile's texture offset."
@@ -62360,82 +62693,92 @@ msgstr ""
#: doc/classes/Time.xml
msgid "The month of January, represented numerically as [code]01[/code]."
-msgstr ""
+msgstr "Le mois de janvier, représenté numériquement par [code]01[/code]."
#: doc/classes/Time.xml
msgid "The month of February, represented numerically as [code]02[/code]."
-msgstr ""
+msgstr "Le mois de février, représenté numériquement par [code]02[/code]."
#: doc/classes/Time.xml
msgid "The month of March, represented numerically as [code]03[/code]."
-msgstr ""
+msgstr "Le mois de mars, représenté numériquement par [code]03[/code]."
#: doc/classes/Time.xml
msgid "The month of April, represented numerically as [code]04[/code]."
-msgstr ""
+msgstr "Le mois de avril, représenté numériquement par [code]04[/code]."
#: doc/classes/Time.xml
msgid "The month of May, represented numerically as [code]05[/code]."
-msgstr ""
+msgstr "Le mois de mai, représenté numériquement par [code]05[/code]."
#: doc/classes/Time.xml
msgid "The month of June, represented numerically as [code]06[/code]."
-msgstr ""
+msgstr "Le mois de juin, représenté numériquement par [code]06[/code]."
#: doc/classes/Time.xml
msgid "The month of July, represented numerically as [code]07[/code]."
-msgstr ""
+msgstr "Le mois de juillet, représenté numériquement par [code]07[/code]."
#: doc/classes/Time.xml
msgid "The month of August, represented numerically as [code]08[/code]."
-msgstr ""
+msgstr "Le mois de août, représenté numériquement par [code]08[/code]."
#: doc/classes/Time.xml
msgid "The month of September, represented numerically as [code]09[/code]."
-msgstr ""
+msgstr "Le mois de septembre, représenté numériquement par [code]09[/code]."
#: doc/classes/Time.xml
msgid "The month of October, represented numerically as [code]10[/code]."
-msgstr ""
+msgstr "Le mois de octobre, représenté numériquement par [code]10[/code]."
#: doc/classes/Time.xml
msgid "The month of November, represented numerically as [code]11[/code]."
-msgstr ""
+msgstr "Le mois de novembre, représenté numériquement par [code]11[/code]."
#: doc/classes/Time.xml
msgid "The month of December, represented numerically as [code]12[/code]."
-msgstr ""
+msgstr "Le mois de décembre, représenté numériquement par [code]12[/code]."
#: doc/classes/Time.xml
msgid "The day of the week Sunday, represented numerically as [code]0[/code]."
msgstr ""
+"Le jour de la semaine du dimanche, représenté numériquement par [code]0[/"
+"code]."
#: doc/classes/Time.xml
msgid "The day of the week Monday, represented numerically as [code]1[/code]."
msgstr ""
+"Le jour de la semaine du lundi, représenté numériquement par [code]1[/code]."
#: doc/classes/Time.xml
msgid "The day of the week Tuesday, represented numerically as [code]2[/code]."
msgstr ""
+"Le jour de la semaine du mardi, représenté numériquement par [code]2[/code]."
#: doc/classes/Time.xml
msgid ""
"The day of the week Wednesday, represented numerically as [code]3[/code]."
msgstr ""
+"Le jour de la semaine du mercredi, représenté numériquement par [code]3[/"
+"code]."
#: doc/classes/Time.xml
msgid ""
"The day of the week Thursday, represented numerically as [code]4[/code]."
msgstr ""
+"Le jour de la semaine du jeudi, représenté numériquement par [code]4[/code]."
#: doc/classes/Time.xml
msgid "The day of the week Friday, represented numerically as [code]5[/code]."
msgstr ""
+"Le jour de la semaine du vendredi, représenté numériquement par [code]5[/"
+"code]."
#: doc/classes/Time.xml
msgid ""
"The day of the week Saturday, represented numerically as [code]6[/code]."
msgstr ""
+"Le jour de la semaine du samedi, représenté numériquement par [code]6[/code]."
#: doc/classes/Timer.xml
msgid "A countdown timer."
@@ -62519,7 +62862,7 @@ msgstr ""
#: doc/classes/ToolButton.xml
msgid "Flat button helper class."
-msgstr ""
+msgstr "Classe d'aide pour boutons plats."
#: doc/classes/ToolButton.xml
msgid ""
@@ -62532,9 +62875,8 @@ msgid ""
msgstr ""
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "Default text [Color] of the [ToolButton]."
-msgstr "[StyleBox] par défaut pour le [Button]."
+msgstr "Le [StyleBox] par défaut pour le [ToolButton]."
#: doc/classes/ToolButton.xml
#, fuzzy
@@ -62680,7 +63022,7 @@ msgstr "Toujours visible."
#: doc/classes/TouchScreenButton.xml
msgid "Visible on touch screens only."
-msgstr ""
+msgstr "Visible que sur les écrans tactiles."
#: doc/classes/Transform.xml
msgid "3D transformation (3×4 matrix)."
@@ -62922,6 +63264,8 @@ msgid ""
"Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this "
"transform."
msgstr ""
+"Transforme le [Vector2], [Rect2], ou [PoolVector2Array] donné par cette "
+"transformation."
#: doc/classes/Transform2D.xml
msgid ""
@@ -62965,17 +63309,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -63002,7 +63335,7 @@ msgstr "Retourne tous les messages (clés)."
#: doc/classes/Translation.xml
msgid "The locale of the translation."
-msgstr ""
+msgstr "La langue de la traduction."
#: doc/classes/TranslationServer.xml
msgid "Server that manages all translations."
@@ -63018,7 +63351,7 @@ msgstr ""
#: doc/classes/TranslationServer.xml
msgid "Adds a [Translation] resource."
-msgstr ""
+msgstr "Ajoute une ressource [Translation]."
#: doc/classes/TranslationServer.xml
msgid "Clears the server from all translations."
@@ -63094,7 +63427,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -63120,6 +63454,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -63168,9 +63507,9 @@ msgstr "Renvoyez le port IP de l’hôte actuellement connecté."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -63181,8 +63520,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -63223,7 +63562,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "Définit la position du nœud spécifié."
#: doc/classes/Tree.xml
@@ -63592,11 +63931,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -63633,12 +63971,30 @@ msgstr ""
"est préssé. Voir [enum JoyButtonList]."
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] "
+"est préssé. Voir [enum JoyButtonList]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] "
+"est préssé. Voir [enum JoyButtonList]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -63790,7 +64146,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "Selects the column [code]column[/code]."
-msgstr ""
+msgstr "Sélectionne la colonne [code]column[/code]."
#: doc/classes/TreeItem.xml
#, fuzzy
@@ -63836,7 +64192,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "If [code]true[/code], column [code]column[/code] is editable."
-msgstr ""
+msgstr "Si [code]true[/code], la colonne [code]column[/code] est modifiable."
#: doc/classes/TreeItem.xml
msgid ""
@@ -63844,9 +64200,8 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Sets the given column's icon [Texture]."
-msgstr "Définit le texte de l’info-bulle de la colonne donnée."
+msgstr "Définit la [Texture] d'icône pour la colonne donnée."
#: doc/classes/TreeItem.xml
msgid "Sets the given column's icon's maximum width."
@@ -63890,9 +64245,8 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Sets the given column's text value."
-msgstr "Renvoie le texte de la colonne donnée."
+msgstr "Définit le texte pour la colonne donnée."
#: doc/classes/TreeItem.xml
msgid ""
@@ -63939,7 +64293,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "Center text. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Centre du texte. Voir [code]set_text_align()[/code]."
#: doc/classes/TreeItem.xml
msgid "Align text to the right. See [code]set_text_align()[/code]."
@@ -64081,7 +64435,7 @@ msgstr ""
#: doc/classes/Tween.xml
msgid "Stops animation and removes all tweens."
-msgstr ""
+msgstr "Arrête l'animation et retire tous les tweens."
#: doc/classes/Tween.xml
msgid ""
@@ -64800,7 +65154,6 @@ msgid "Socket error."
msgstr "Erreur de socket."
#: modules/upnp/doc_classes/UPNP.xml
-#, fuzzy
msgid "Error allocating memory."
msgstr "Erreur d’allocation de mémoire."
@@ -65006,12 +65359,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr "Conteneur vertical."
@@ -65042,8 +65389,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -65307,11 +65653,11 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Enumerated value for the X axis."
-msgstr ""
+msgstr "Les valeurs énumérées pour l'axe X."
#: doc/classes/Vector2.xml
msgid "Enumerated value for the Y axis."
-msgstr ""
+msgstr "Les valeurs énumérées pour l'axe Y."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Zero vector, a vector with all components set to [code]0[/code]."
@@ -65492,30 +65838,32 @@ msgid ""
msgstr ""
#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Up unit vector."
-msgstr "Vecteur d'unité vers le haut."
+msgstr "Vecteur unitaire vers le haut."
#: doc/classes/Vector3.xml
-#, fuzzy
msgid "Down unit vector."
-msgstr "Vecteur d'unité vers le bas."
+msgstr "Vecteur unitaire vers le bas."
#: doc/classes/Vector3.xml
msgid ""
"Forward unit vector. Represents the local direction of forward, and the "
"global direction of north."
msgstr ""
+"Vecteur unitaire en avant. Représente la direction locale en avant, et la "
+"direction globale vers le nord."
#: doc/classes/Vector3.xml
msgid ""
"Back unit vector. Represents the local direction of back, and the global "
"direction of south."
msgstr ""
+"Vecteur unitaire vers l'arrière. Représente la direction locale vers "
+"l'arrière, et la direction globale vers le sud."
#: doc/classes/VehicleBody.xml
msgid "Physics body that simulates the behavior of a car."
-msgstr ""
+msgstr "Le corps physique qui simule le comportement d'une voiture."
#: doc/classes/VehicleBody.xml
msgid ""
@@ -65569,7 +65917,7 @@ msgstr ""
#: doc/classes/VehicleWheel.xml
msgid "Physics object that simulates the behavior of a wheel."
-msgstr ""
+msgstr "L'objet physique qui simule le comportement d'une roue."
#: doc/classes/VehicleWheel.xml
msgid ""
@@ -65715,6 +66063,16 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Conteneur vertical."
+
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical version of [FlowContainer]."
+msgstr "La version verticale de [Separator]."
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr "Contrôle pour la lecture de flux vidéo."
@@ -65764,7 +66122,7 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "The embedded audio track to play."
-msgstr ""
+msgstr "La piste audio intégrée à lire."
#: doc/classes/VideoPlayer.xml
msgid "If [code]true[/code], playback starts when the scene loads."
@@ -65787,11 +66145,11 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "If [code]true[/code], the video is paused."
-msgstr ""
+msgstr "Si [code]true[/code], la vidéo est en pause."
#: doc/classes/VideoPlayer.xml
msgid "The assigned video stream. See description for supported formats."
-msgstr ""
+msgstr "Le flux vidéo assigné. Voir la description pour les formats supportés."
#: doc/classes/VideoPlayer.xml
msgid ""
@@ -65802,7 +66160,7 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "Audio volume as a linear value."
-msgstr ""
+msgstr "Le volume sonore comme valeur linéaire."
#: doc/classes/VideoPlayer.xml
msgid "Audio volume in dB."
@@ -65849,7 +66207,7 @@ msgstr ""
#: modules/theora/doc_classes/VideoStreamTheora.xml
msgid "[VideoStream] resource for Ogg Theora videos."
-msgstr ""
+msgstr "Ressource [VideoStream] pour les vidéos Ogg Theora."
#: modules/theora/doc_classes/VideoStreamTheora.xml
msgid ""
@@ -65904,7 +66262,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Creates a sub-view into the screen."
-msgstr ""
+msgstr "Créé une sous-vue à l'écran."
#: doc/classes/Viewport.xml
msgid ""
@@ -65927,28 +66285,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -65976,8 +66330,12 @@ msgid "Returns the topmost modal in the stack."
msgstr "Retourne le mode de mise à jour d'une piste de valeur."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+#, fuzzy
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
+"Retourne la position de la souris par rapport à la position de cet élément."
#: doc/classes/Viewport.xml
msgid "Returns information about the viewport from the rendering pipeline."
@@ -66071,7 +66429,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -66269,7 +66629,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "The rendering mode of viewport."
-msgstr ""
+msgstr "Le mode de rendu de la fenêtre d'affichage."
#: doc/classes/Viewport.xml
msgid ""
@@ -66369,19 +66729,20 @@ msgstr "Quantité de sommets dans l'image."
#: doc/classes/Viewport.xml
msgid "Amount of material changes in frame."
-msgstr ""
+msgstr "Le nombre de matériaux changés à chaque trame."
#: doc/classes/Viewport.xml
msgid "Amount of shader changes in frame."
-msgstr ""
+msgstr "Le nombre de shaders changés à chaque trame."
#: doc/classes/Viewport.xml
msgid "Amount of surface changes in frame."
-msgstr ""
+msgstr "Le nombre de surfaces changées à chaque trame."
#: doc/classes/Viewport.xml
+#, fuzzy
msgid "Amount of draw calls in frame."
-msgstr ""
+msgstr "Le nombre d'appels d'affichage à chaque trame."
#: doc/classes/Viewport.xml
#, fuzzy
@@ -66398,7 +66759,7 @@ msgstr "Les objets sont affichés normalement."
#: doc/classes/Viewport.xml
msgid "Objects are displayed without light information."
-msgstr ""
+msgstr "Les objets sont affichés sans les informations de lumière."
#: doc/classes/Viewport.xml
msgid ""
@@ -66408,7 +66769,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Objects are displayed in wireframe style."
-msgstr ""
+msgstr "Les objets sont affichés en fil de fer."
#: doc/classes/Viewport.xml
msgid "Multisample anti-aliasing mode disabled. This is the default value."
@@ -66468,7 +66829,7 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Never clear the render target."
-msgstr ""
+msgstr "Ne jamais nettoyer la cible de rendu."
#: doc/classes/Viewport.xml
msgid ""
@@ -66571,9 +66932,8 @@ msgid "This enabler will pause [AnimationPlayer] nodes."
msgstr "Cet activateur mettra en pause les nœuds [AnimationPlayer]."
#: doc/classes/VisibilityEnabler.xml
-#, fuzzy
msgid "This enabler will freeze [RigidBody] nodes."
-msgstr "Cet activateur gèlera les nœuds [RigidBody2D]."
+msgstr "Cet activateur gèlera les nœuds [RigidBody]."
#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
msgid "Represents the size of the [enum Enabler] enum."
@@ -66627,9 +66987,8 @@ msgid "This enabler will freeze [RigidBody2D] nodes."
msgstr "Cet activateur gèlera les nœuds [RigidBody2D]."
#: doc/classes/VisibilityEnabler2D.xml
-#, fuzzy
msgid "This enabler will stop [Particles2D] nodes."
-msgstr "Cet activateur arrêtera les nœuds [GPUParticles2D]."
+msgstr "Cet activateur arrêtera les nœuds [Particles2D]."
#: doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will stop the parent's _process function."
@@ -66750,7 +67109,7 @@ msgstr "Émis lorsque le VisibilityNotifier2D sort d’une vue [Viewport]."
#: doc/classes/VisualInstance.xml
msgid "Parent of all visual 3D nodes."
-msgstr ""
+msgstr "Le parent de tous les nœuds visuels 3D."
#: doc/classes/VisualInstance.xml
msgid ""
@@ -66829,13 +67188,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66912,7 +67264,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Returns a node's position in pixels."
-msgstr ""
+msgstr "Retourne la position du nœud en pixels."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Returns the default (initial) value of a variable."
@@ -66920,7 +67272,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Returns whether a variable is exported."
-msgstr ""
+msgstr "Retourne quand la variable est exportée."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid ""
@@ -66974,11 +67326,11 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the name of a function."
-msgstr ""
+msgstr "Change le nom de la fonction."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Change the name of a variable."
-msgstr ""
+msgstr "Change le nom de la variable."
#: modules/visual_script/doc_classes/VisualScript.xml
msgid ""
@@ -67170,9 +67522,10 @@ msgid ""
"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
"ease-in, 1+ is ease out. Negative values are in-out/out in."
msgstr ""
-"Fonction d'atténuation, basée sur l'exposant. 0 pour constante, 1 pour "
-"linéaire, + de 1 pour décélération. Les valeurs négatives sont par "
-"intermittence."
+"Fonction d'assouplissement, basée sur l'exposant. 0 pour constant, 1 pour "
+"linéaire, de 0 à 1 pour une entrée progressive, 1+ pour une sortie "
+"progressive. Une valeur négative est pour à la fois une entrée et une sortie "
+"progressive."
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
msgid ""
@@ -67328,9 +67681,8 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
-#, fuzzy
msgid "Serialize a [Variant] to a [PoolByteArray]."
-msgstr "Sérialise une [Variant] vers un [PackedByteArray]."
+msgstr "Sérialise une [Variant] dans un [PoolByteArray]."
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
msgid ""
@@ -67535,9 +67887,8 @@ msgid "Return the specified output port's hint string."
msgstr "Renvoie le nom du port d'entrée spécifié."
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
-#, fuzzy
msgid "Return the specified output port's name."
-msgstr "Renvoie le nom du port d'entrée spécifié."
+msgstr "Retourne le nom du port de sortie spécifié."
#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml
#, fuzzy
@@ -67802,11 +68153,11 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
msgid "The method will be called remotely using an unreliable protocol."
-msgstr ""
+msgstr "Cette méthode sera appelée à distance via un protocole peu fiable."
#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
msgid "The method will be called remotely for the given peer."
-msgstr ""
+msgstr "Cette méthode sera appelée à distance pour le pair donné."
#: modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
msgid ""
@@ -68476,7 +68827,7 @@ msgstr ""
#: modules/visual_script/doc_classes/VisualScriptSubCall.xml
msgid "Called by this node."
-msgstr ""
+msgstr "Appelé pour ce nœud."
#: modules/visual_script/doc_classes/VisualScriptSwitch.xml
msgid "Branches program flow based on a given input's value."
@@ -68672,13 +69023,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -68739,7 +69083,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets [Transform] of camera."
-msgstr ""
+msgstr "Défini [Transform] de la caméra."
#: doc/classes/VisualServer.xml
msgid ""
@@ -68900,7 +69244,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the color that modulates the [CanvasItem] and its children."
-msgstr ""
+msgstr "Définit la couleur qui module le [CanvasItem] et de ces enfants."
#: doc/classes/VisualServer.xml
msgid ""
@@ -69126,7 +69470,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Modulates all colors in the given canvas."
-msgstr ""
+msgstr "Module toutes les couleurs du canevas spécifié."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -69188,13 +69532,13 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the intensity of the background color."
-msgstr ""
+msgstr "Définit l'intensité de la couleur de l'arrière-plan."
#: doc/classes/VisualServer.xml
msgid "Sets the maximum layer to use if using Canvas background mode."
@@ -69478,7 +69822,10 @@ msgstr "Retourne la matrice de transformation globale de cet élément."
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -70130,7 +70477,7 @@ msgstr "Retourne le mode de forme de mélange d’un maillage."
#: doc/classes/VisualServer.xml
msgid "Returns a mesh's surface's material."
-msgstr ""
+msgstr "Retourne le matériau de la surface du maillage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -70144,7 +70491,7 @@ msgstr "Retourne la traduction d’un message."
#: doc/classes/VisualServer.xml
msgid "Sets a mesh's surface's material."
-msgstr ""
+msgstr "Définit le matériau de la surface du maillage."
#: doc/classes/VisualServer.xml
msgid ""
@@ -70209,7 +70556,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the [Transform] of the specified instance."
-msgstr ""
+msgstr "Retourne la [Transform] de l'instance spécifiée."
#: doc/classes/VisualServer.xml
msgid ""
@@ -70892,11 +71239,11 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets a viewport's camera."
-msgstr ""
+msgstr "Définit la caméra de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid "Sets a viewport's canvas."
-msgstr ""
+msgstr "Définit le canevas de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71144,10 +71491,13 @@ msgstr "Nombre de poids / os par sommet."
#: doc/classes/VisualServer.xml
msgid "The minimum Z-layer for canvas items."
msgstr ""
+"Le niveau minimal du claque de profondeur pour les éléments de canevas."
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid "The maximum Z-layer for canvas items."
msgstr ""
+"Le niveau maximal du claque de profondeur pour les éléments de canevas."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71160,41 +71510,35 @@ msgstr "Énumération inutilisée dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid "The minimum renderpriority of all materials."
-msgstr ""
+msgstr "La priorité minimale de rendu de tous les matériaux."
#: doc/classes/VisualServer.xml
msgid "The maximum renderpriority of all materials."
-msgstr ""
+msgstr "La priorité maximale de rendu de tous les matériaux."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the left side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté gauche d'un cubemap."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the right side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté droit d'un cubemap."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the bottom side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté du bas d'un cubemap."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the top side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté du haut d'un cubemap."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the front side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté avant d'un cubemap."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Marks the back side of a cubemap."
-msgstr "Définit le titre d’une colonne."
+msgstr "Définit le côté arrière d'un cubemap."
#: doc/classes/VisualServer.xml
msgid "Normal texture with 2 dimensions, width and height."
@@ -71208,7 +71552,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "An array of 2-dimensional textures."
-msgstr ""
+msgstr "Un tableau de textures 2D."
#: doc/classes/VisualServer.xml
msgid "A 3-dimensional texture with width, height, and depth."
@@ -71257,20 +71601,19 @@ msgstr "Le tableau est un tableau normal."
#: doc/classes/VisualServer.xml
msgid "Array is a tangent array."
-msgstr ""
+msgstr "Le tableau est un tableau de tangentes."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Array is a color array."
-msgstr "Array est un tableau de couleurs."
+msgstr "Le tableau est un tableau de couleurs."
#: doc/classes/VisualServer.xml
msgid "Array is an UV coordinates array."
-msgstr ""
+msgstr "Le tableau est un tableau de coordonnées UV."
#: doc/classes/VisualServer.xml
msgid "Array is an UV coordinates array for the second UV coordinates."
-msgstr ""
+msgstr "Le tableau est un tableau de coordonnées UV secondaires (UV2)."
#: doc/classes/VisualServer.xml
msgid "Array contains bone information."
@@ -71282,7 +71625,7 @@ msgstr "Le tableau est une information sur le poids."
#: doc/classes/VisualServer.xml
msgid "Array is index array."
-msgstr ""
+msgstr "Le tableau est un tableau d'index."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a vertex array."
@@ -71302,16 +71645,17 @@ msgstr "Drapeau utilisé pour marquer un tableau de couleurs."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark an UV coordinates array."
-msgstr ""
+msgstr "Drapeau utilisé pour marquer un tableau de coordonnées UV."
#: doc/classes/VisualServer.xml
msgid ""
"Flag used to mark an UV coordinates array for the second UV coordinates."
msgstr ""
+"Drapeau utilisé pour marquer un tableau de coordonnées UV secondaires (UV2)."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a bone information array."
-msgstr ""
+msgstr "Drapeau utilisé pour marquer un tableau d'informations d'os."
#: doc/classes/VisualServer.xml
msgid "Flag used to mark a weights array."
@@ -71478,6 +71822,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Use orthogonal shadow projection for directional light."
msgstr ""
+"Utilise une projection d'ombre orthogonale pour la source de lumière "
+"directionnelle."
#: doc/classes/VisualServer.xml
msgid "Use 2 splits for shadow projection when using directional light."
@@ -71508,19 +71854,19 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Update the viewport whenever it is visible."
-msgstr ""
+msgstr "Met à jour la fenêtre d'affichage quand elle est visible."
#: doc/classes/VisualServer.xml
msgid "Always update the viewport."
-msgstr ""
+msgstr "Toujours mettre à jour la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid "The viewport is always cleared before drawing."
-msgstr ""
+msgstr "La fenêtre d'affichage est toujours nettoyée avant d'être dessinée."
#: doc/classes/VisualServer.xml
msgid "The viewport is never cleared before drawing."
-msgstr ""
+msgstr "La fenêtre d'affichage n'est jamais nettoyée avant d'être dessinée."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71530,27 +71876,23 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Multisample antialiasing is disabled."
-msgstr ""
+msgstr "Le multi-échantillonnage est désactivé."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Multisample antialiasing is set to 2×."
-msgstr "Utilisez l'anticrénelage multi-échantillons 2x."
+msgstr "L'anticrénelage multi-échantillons 2x."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Multisample antialiasing is set to 4×."
-msgstr "Utilisez l'anticrénelage multi-échantillons 2x."
+msgstr "L'anticrénelage multi-échantillons 4x."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Multisample antialiasing is set to 8×."
-msgstr "Utilisez l'anticrénelage multi-échantillons 2x."
+msgstr "L'anticrénelage multi-échantillons 8x."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Multisample antialiasing is set to 16×."
-msgstr "Utilisez l'anticrénelage multi-échantillons 2x."
+msgstr "L'anticrénelage multi-échantillons 16x."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71574,35 +71916,35 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "The Viewport renders 3D with effects."
-msgstr ""
+msgstr "La fenêtre d'affichage rend en 3D avec les effets."
#: doc/classes/VisualServer.xml
msgid "The Viewport renders 3D but without effects."
-msgstr ""
+msgstr "La fenêtre d'affichage rend en 3D mais sans les effets."
#: doc/classes/VisualServer.xml
msgid "Number of objects drawn in a single frame."
-msgstr ""
+msgstr "Le nombre d'objets affichés en une seule trame."
#: doc/classes/VisualServer.xml
msgid "Number of vertices drawn in a single frame."
-msgstr ""
+msgstr "Le nombre de sommets affichés en une seule trame."
#: doc/classes/VisualServer.xml
msgid "Number of material changes during this frame."
-msgstr "Nombre de changements de matériau au cours de cette image."
+msgstr "Nombre de changements de matériau pour cette trame."
#: doc/classes/VisualServer.xml
msgid "Number of shader changes during this frame."
-msgstr ""
+msgstr "Nombre de changements de shaders pour cette trame."
#: doc/classes/VisualServer.xml
msgid "Number of surface changes during this frame."
-msgstr "Nombre de changements de surface pendant cette image."
+msgstr "Nombre de changements de surfaces pour cette trame."
#: doc/classes/VisualServer.xml
msgid "Number of draw calls during this frame."
-msgstr ""
+msgstr "Nombre d'appels d'affichage pour cette trame."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71620,23 +71962,24 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Debug draw is disabled. Default setting."
-msgstr ""
+msgstr "L'affichage de débogage est désactivé. La valeur par défaut."
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid "Debug draw sets objects to unshaded."
-msgstr ""
+msgstr "L'affichage de débogage est sans matériau."
#: doc/classes/VisualServer.xml
msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
-msgstr ""
+msgstr "Écrase la couleur d'effacement avec [code](0,0,0,0)[/code]."
#: doc/classes/VisualServer.xml
msgid "Debug draw draws objects in wireframe."
-msgstr ""
+msgstr "L'affichage de débogage est en fil de fer."
#: doc/classes/VisualServer.xml
msgid "Do not use a debug mode."
-msgstr ""
+msgstr "Ne pas utiliser le mode de débogage."
#: doc/classes/VisualServer.xml
msgid "Draw all objects as wireframe models."
@@ -71669,11 +72012,11 @@ msgstr "L’instance est un multi-maillage."
#: doc/classes/VisualServer.xml
msgid "The instance is an immediate geometry."
-msgstr ""
+msgstr "L'instance est une géométrie immédiate."
#: doc/classes/VisualServer.xml
msgid "The instance is a particle emitter."
-msgstr ""
+msgstr "L'instance est un émetteur de particules."
#: doc/classes/VisualServer.xml
msgid "The instance is a light."
@@ -71688,9 +72031,8 @@ msgid "The instance is a GI probe."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "The instance is a lightmap capture."
-msgstr "L’instance est une lumière."
+msgstr ""
#: doc/classes/VisualServer.xml
msgid "Represents the size of the [enum InstanceType] enum."
@@ -71712,15 +72054,16 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Represents the size of the [enum InstanceFlags] enum."
-msgstr ""
+msgstr "Représente la taille de l’énumération [enum InstanceFlags]."
#: doc/classes/VisualServer.xml
msgid "Disable shadows from this instance."
msgstr "Désactiver les ombres de cette instance."
#: doc/classes/VisualServer.xml
+#, fuzzy
msgid "Cast shadows from this instance."
-msgstr ""
+msgstr "Projette les ombres depuis cette instance."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71836,11 +72179,15 @@ msgstr "Quantité de sommets dans l'image."
#: doc/classes/VisualServer.xml
msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
msgstr ""
+"Le matériel supporte les shaders. Cette énumération est actuellement "
+"inutilisée dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid ""
"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
msgstr ""
+"Le matériel supporte plusieurs fils d'exécution. Cette énumération est "
+"actuellement inutilisée dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid "Use [Transform2D] to store MultiMesh transform."
@@ -71906,11 +72253,11 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Use a specified color as the background."
-msgstr ""
+msgstr "Utiliser la couleur spécifiée pour l'arrière-plan."
#: doc/classes/VisualServer.xml
msgid "Use a sky resource for the background."
-msgstr ""
+msgstr "Utilise la ressource de ciel pour l'arrière-plan."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71939,7 +72286,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Use medium blur quality."
-msgstr ""
+msgstr "Utiliser une qualité de flou médium."
#: doc/classes/VisualServer.xml
msgid "Used highest blur quality. Looks the best, but is the slowest."
@@ -71960,7 +72307,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Shows the glow effect by itself without the underlying scene."
-msgstr ""
+msgstr "Affiche uniquement l'effet de lueur sans scène sous-jacente."
#: doc/classes/VisualServer.xml
msgid "Output color as they came in."
@@ -71968,36 +72315,35 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Use the Reinhard tonemapper."
-msgstr ""
+msgstr "Utiliser le mappage des tons Reinhard."
#: doc/classes/VisualServer.xml
msgid "Use the filmic tonemapper."
-msgstr ""
+msgstr "Utiliser le mappage des tons filmique."
#: doc/classes/VisualServer.xml
msgid "Use the ACES tonemapper."
-msgstr ""
+msgstr "Utiliser le mappage des tons ACES."
#: doc/classes/VisualServer.xml
msgid "Use the ACES Fitted tonemapper."
-msgstr ""
+msgstr "Utiliser le mappage des tons ACES Fitted."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Lowest quality of screen space ambient occlusion."
-msgstr "Qualité la plus basse de l’occlusion ambiante d’espace d’écran."
+msgstr "La qualité la plus basse de l’occlusion ambiante d’espace d’écran."
#: doc/classes/VisualServer.xml
msgid "Medium quality screen space ambient occlusion."
-msgstr ""
+msgstr "La qualité moyenne de l’occlusion ambiante d’espace d’écran."
#: doc/classes/VisualServer.xml
msgid "Highest quality screen space ambient occlusion."
-msgstr ""
+msgstr "La qualité la plus haute de l’occlusion ambiante d’espace d’écran."
#: doc/classes/VisualServer.xml
msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
-msgstr ""
+msgstr "Désactive le flou pour le SSAO. Cela affiche plus de bruits."
#: doc/classes/VisualServer.xml
msgid "Perform a 1x1 blur on the SSAO output."
@@ -72011,6 +72357,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -72067,7 +72429,7 @@ msgstr ""
#: doc/classes/VisualShader.xml
msgid "Removes the specified node from the shader."
-msgstr ""
+msgstr "Retire les nœuds spécifiés du shader."
#: doc/classes/VisualShader.xml
msgid "Sets the mode of this shader."
@@ -72083,11 +72445,11 @@ msgstr "Vecteur de décalage de l’ensemble du graphique."
#: doc/classes/VisualShader.xml
msgid "A vertex shader, operating on vertices."
-msgstr ""
+msgstr "Un shader de sommet, s'appliquant sur chacun des sommets."
#: doc/classes/VisualShader.xml
msgid "A fragment shader, operating on fragments (pixels)."
-msgstr ""
+msgstr "Un shader de fragment, s'appliquant sur chacun des pixels (fragments)."
#: doc/classes/VisualShader.xml
#, fuzzy
@@ -72096,7 +72458,7 @@ msgstr "Un shader pour les calculs de lumière."
#: doc/classes/VisualShader.xml
msgid "Represents the size of the [enum Type] enum."
-msgstr ""
+msgstr "Représente la taille de l'énumération [enum Type]."
#: doc/classes/VisualShaderNode.xml
msgid "Base class for nodes in a visual shader graph."
@@ -72111,12 +72473,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -72218,8 +72574,9 @@ msgstr ""
#: doc/classes/VisualShaderNodeScalarUniform.xml
#: doc/classes/VisualShaderNodeTransformUniform.xml
#: doc/classes/VisualShaderNodeVec3Uniform.xml
+#, fuzzy
msgid "Enables usage of the [member default_value]."
-msgstr ""
+msgstr "Activer l'usage de [member default_value]."
#: doc/classes/VisualShaderNodeColorConstant.xml
msgid "A [Color] constant to be used within the visual shader graph."
@@ -72281,7 +72638,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeColorOp.xml
msgid "Applies [member operator] to two color inputs."
-msgstr ""
+msgstr "Appliquer [member operator] aux deux entrées."
#: doc/classes/VisualShaderNodeColorOp.xml
msgid ""
@@ -72432,15 +72789,15 @@ msgstr "Un type booléen."
#: doc/classes/VisualShaderNodeCompare.xml
msgid "A transform ([code]mat4[/code]) type."
-msgstr ""
+msgstr "Le type de transformation ([code]mat4[/code])."
#: doc/classes/VisualShaderNodeCompare.xml
msgid "Comparison for equality ([code]a == b[/code])."
-msgstr ""
+msgstr "La comparaison pour l'égalité ([code]a == b[/code])."
#: doc/classes/VisualShaderNodeCompare.xml
msgid "Comparison for inequality ([code]a != b[/code])."
-msgstr "Comparaison pour l'inégalité ([code]a != b[/code])."
+msgstr "La comparaison pour l'égalité ([code]a != b[/code])."
#: doc/classes/VisualShaderNodeCompare.xml
msgid ""
@@ -72588,13 +72945,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -72819,6 +73169,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeGroupBase.xml
msgid "Currently, has no direct usage, use the derived classes instead."
msgstr ""
+"Actuellement, ça n'a aucune utilisation, utilisez plutôt les classes "
+"dérivées."
#: doc/classes/VisualShaderNodeGroupBase.xml
msgid ""
@@ -72938,16 +73290,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -72996,8 +73341,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -73008,7 +73353,7 @@ msgstr ""
msgid ""
"Constrains a value to lie between [code]min[/code] and [code]max[/code] "
"values."
-msgstr ""
+msgstr "Limite une valeur aux bornes [code]min[/code] et [code]max[/code]."
#: doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
msgid "Calculates a scalar derivative within the visual shader graph."
@@ -73099,7 +73444,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeScalarUniform.xml
msgid "No hint used."
-msgstr ""
+msgstr "Aucun indice utilisé."
#: doc/classes/VisualShaderNodeScalarUniform.xml
msgid ""
@@ -73514,9 +73859,8 @@ msgid "Returns the opposite value of the parameter."
msgstr "Renvoie la valeur opposée du paramètre."
#: doc/classes/VisualShaderNodeVectorFunc.xml
-#, fuzzy
msgid "Returns [code]1/vector[/code]."
-msgstr "Retourne [code]true[/code] (vrai) si la chaîne de caractères est vide."
+msgstr "Retourne [code]1/vector[/code]."
#: doc/classes/VisualShaderNodeVectorFunc.xml
msgid "Converts RGB vector to HSV equivalent."
@@ -73832,7 +74176,7 @@ msgstr ""
#: doc/classes/VSeparator.xml
msgid "Vertical version of [Separator]."
-msgstr "Version verticale de [Separator]."
+msgstr "La version verticale de [Separator]."
#: doc/classes/VSeparator.xml
msgid ""
@@ -73857,7 +74201,6 @@ msgstr ""
"(n'oubliez pas d'activer [member StyleBoxLine.vertical])."
#: doc/classes/VSlider.xml
-#, fuzzy
msgid "Vertical slider."
msgstr "Glissière verticale."
@@ -73881,12 +74224,14 @@ msgstr ""
#: doc/classes/VSplitContainer.xml
msgid "Vertical split container."
-msgstr ""
+msgstr "Conteneur diviseur vertical."
#: doc/classes/VSplitContainer.xml
msgid ""
"Vertical split container. See [SplitContainer]. This goes from top to bottom."
msgstr ""
+"Conteneur diviseur vertical. Voir [SplitContainer]. Il va du haut vers le "
+"bas."
#: doc/classes/WeakRef.xml
msgid ""
@@ -74446,6 +74791,8 @@ msgid ""
"Base class for WebSocket server and client, allowing them to be used as "
"network peer for the [MultiplayerAPI]."
msgstr ""
+"Classe de base pour le serveur WebSocket et le client, permettant de les "
+"utiliser comme pairs réseau pour la [MultiplayerAPI]."
#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
msgid ""
@@ -74471,6 +74818,9 @@ msgid ""
"[b]Note:[/b] This signal is only emitted when the client or server is "
"configured to use Godot multiplayer API."
msgstr ""
+"Émis lorsqu'un paquet est reçu d'un pair.\n"
+"[b]Note :[/b] Ce signal n'est émis que si le client ou le serveur est "
+"configuré pour utilisé l'API multijoueur de Godot."
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid "A class representing a specific WebSocket connection."
@@ -74666,7 +75016,7 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "AR/VR interface using WebXR."
-msgstr ""
+msgstr "Une interface RA/RV utilisant WebXR."
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -74791,11 +75141,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -74819,6 +75169,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -74924,15 +75282,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -74997,6 +75355,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Émis lorsque [member frame] modifié."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
#, fuzzy
msgid "Base class for window dialogs."
@@ -75088,9 +75464,8 @@ msgid ""
msgstr ""
#: doc/classes/World.xml
-#, fuzzy
msgid "The World's [Environment]."
-msgstr "L'[Environment] de World3D."
+msgstr "L'[Environment] du World."
#: doc/classes/World.xml
msgid ""
@@ -75099,14 +75474,12 @@ msgid ""
msgstr ""
#: doc/classes/World.xml
-#, fuzzy
msgid "The World's visual scenario."
-msgstr "Le scénario visuel de World3D."
+msgstr "Le scénario visuel du World."
#: doc/classes/World.xml
-#, fuzzy
msgid "The World's physics space."
-msgstr "L’espace physique du World3D."
+msgstr "L’espace physique du World."
#: doc/classes/World2D.xml
msgid "Class that has everything pertaining to a 2D world."
@@ -75166,7 +75539,7 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
-msgstr ""
+msgstr "Un certificat X509 (par ex. pour SSL)."
#: doc/classes/X509Certificate.xml
msgid ""
@@ -75181,7 +75554,7 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr ""
+msgstr "Charge un certificat depuis [code]path[/code] (fichier \"*.crt\")."
#: doc/classes/X509Certificate.xml
msgid ""
@@ -75272,31 +75645,36 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
-msgstr ""
+msgstr "Ouvre un fichier XML pour analyse. Ceci retourne un code d'erreur."
#: doc/classes/XMLParser.xml
msgid "Opens an XML raw buffer for parsing. This returns an error code."
msgstr ""
+"Ouvre un buffer XML brut pour être interprété. Ceci renvoie un code d'erreur."
#: doc/classes/XMLParser.xml
msgid "Reads the next node of the file. This returns an error code."
-msgstr ""
+msgstr "Lit le nœud suivant du fichier. Ceci retourne un code d'erreur."
#: doc/classes/XMLParser.xml
msgid ""
"Moves the buffer cursor to a certain offset (since the beginning) and read "
"the next node there. This returns an error code."
msgstr ""
+"Déplace le curseur de la mémoire tampon d'un certain décalage (depuis le "
+"début) et lit le nœud suivant à cet endroit. Une code d'erreur est renvoyé."
#: doc/classes/XMLParser.xml
msgid ""
"Skips the current section. If the node contains other elements, they will be "
"ignored and the cursor will go to the closing of the current element."
msgstr ""
+"Ignore la section en cours. Si le nœud contient d'autres éléments, ils "
+"seront ignorés et le curseur ira à la fin de l'élément courant."
#: doc/classes/XMLParser.xml
msgid "There's no node (no file or buffer opened)."
-msgstr ""
+msgstr "Il y aucun nœud (pas de fichier ou de mémoire tampon ouverte)."
#: doc/classes/XMLParser.xml
msgid "Element (tag)."
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index 244164c299..7138a7217c 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -3388,8 +3388,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3748,20 +3748,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4102,9 +4102,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4114,7 +4113,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4194,6 +4193,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4328,10 +4331,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4760,22 +4759,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4959,6 +4942,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4968,7 +4960,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4990,7 +4982,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5637,6 +5629,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5920,6 +5916,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6386,7 +6386,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6622,18 +6622,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7020,9 +7020,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7219,10 +7222,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7522,12 +7521,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8649,7 +8642,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8944,7 +8937,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9337,7 +9330,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9431,7 +9424,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9476,12 +9471,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9497,7 +9487,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9505,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9666,7 +9662,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9707,14 +9708,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9753,12 +9753,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9963,8 +9963,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10008,6 +10013,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10219,11 +10233,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10330,10 +10344,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10392,7 +10402,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10459,9 +10469,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10764,16 +10774,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10785,12 +10795,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10978,6 +10988,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11012,6 +11030,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11272,14 +11294,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11322,7 +11344,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11356,6 +11378,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11755,12 +11784,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12188,11 +12217,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12388,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12401,7 +12432,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12695,7 +12728,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12745,6 +12778,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12825,16 +12870,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13393,6 +13428,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13477,9 +13513,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13488,9 +13524,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13500,10 +13536,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13596,9 +13633,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13607,22 +13644,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13742,11 +13771,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13786,7 +13814,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13832,15 +13860,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15299,15 +15327,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15408,8 +15436,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17386,10 +17414,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17554,8 +17578,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17644,7 +17668,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17676,7 +17715,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17686,7 +17730,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17728,7 +17777,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17752,7 +17807,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17833,7 +17893,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17908,7 +17974,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17922,7 +17993,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18023,7 +18099,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18054,7 +18136,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18098,10 +18186,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18267,6 +18351,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18977,7 +19069,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19033,8 +19125,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19043,7 +19135,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19071,11 +19167,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19198,10 +19289,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20229,10 +20316,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20264,8 +20347,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20298,8 +20381,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20409,7 +20492,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20673,10 +20756,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21547,10 +21626,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21965,10 +22040,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22289,9 +22360,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22610,24 +22680,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22688,12 +22765,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23371,6 +23450,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23972,11 +24055,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24003,6 +24086,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24143,14 +24242,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24220,10 +24311,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25266,7 +25353,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26262,11 +26349,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26293,7 +26382,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26341,6 +26430,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26562,6 +26657,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26893,15 +26996,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27692,10 +27786,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27840,7 +27930,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28558,6 +28648,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28749,7 +28843,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28978,8 +29072,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29007,8 +29101,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29165,7 +29259,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29300,12 +29399,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29349,8 +29444,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29381,8 +29476,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29426,7 +29521,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29594,17 +29689,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29688,17 +29781,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29709,10 +29806,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29749,9 +29842,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29878,10 +29975,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30636,12 +30729,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30688,6 +30775,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30748,7 +30858,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30764,7 +30874,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30842,7 +30952,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30852,18 +30966,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31015,7 +31145,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31265,7 +31395,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31695,6 +31825,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31891,10 +32025,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33741,10 +33871,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33975,16 +34101,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34128,10 +34244,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34373,10 +34485,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34448,7 +34556,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34486,6 +34594,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34514,7 +34626,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34826,7 +34938,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35378,6 +35490,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35398,6 +35514,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35437,15 +35557,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35684,7 +35795,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35975,11 +36090,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36026,7 +36141,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36041,7 +36156,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36054,7 +36169,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36069,17 +36184,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36089,14 +36204,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36106,7 +36221,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36815,6 +36930,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36967,7 +37094,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37135,7 +37262,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37172,11 +37299,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37313,8 +37440,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37348,12 +37475,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37557,8 +37683,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37682,7 +37808,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37871,6 +37997,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38397,7 +38565,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38658,8 +38835,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38908,6 +39085,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39018,6 +39199,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39961,11 +40149,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40117,9 +40305,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40240,6 +40426,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40983,8 +41173,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43561,7 +43750,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43972,6 +44161,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45268,8 +45461,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45355,8 +45548,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45444,9 +45637,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46827,12 +47020,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46927,6 +47122,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47026,7 +47232,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47445,6 +47652,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47463,7 +47676,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47491,11 +47704,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47660,7 +47868,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48097,7 +48305,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48125,7 +48333,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48280,10 +48492,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48352,7 +48560,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48670,7 +48882,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48891,6 +49103,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49207,7 +49423,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49403,9 +49623,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49990,11 +50211,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50593,7 +50814,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50801,14 +51022,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51264,10 +51477,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51577,14 +51786,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51912,10 +52113,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52225,11 +52422,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52314,11 +52510,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52382,11 +52578,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52527,8 +52728,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52622,10 +52823,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53972,9 +54169,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54150,14 +54347,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54531,6 +54743,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54684,10 +54941,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54952,7 +55205,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55001,10 +55259,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55369,12 +55627,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57772,10 +58045,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57863,7 +58132,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58141,7 +58411,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58217,11 +58491,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58811,7 +59085,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59642,14 +59921,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59765,7 +60036,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59791,6 +60063,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59838,9 +60115,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59851,8 +60128,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59892,7 +60169,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60261,11 +60538,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60300,12 +60576,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61653,10 +61941,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61683,8 +61967,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62340,6 +62623,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62550,23 +62841,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62594,7 +62885,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62685,7 +62978,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63408,10 +63703,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65166,10 +65457,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65604,8 +65891,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65878,7 +66165,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68186,6 +68476,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68285,10 +68591,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68745,10 +69047,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69086,13 +69384,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69141,8 +69435,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70848,11 +71142,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70876,6 +71170,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70981,15 +71283,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71053,6 +71355,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index 9902e6e4d8..4cc0d9ce5c 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
#
# harvinder rathor <harvinderr09@gmail.com>, 2021.
+# Lalita mishra <yashkebacche1234@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-05-03 21:30+0000\n"
-"Last-Translator: harvinder rathor <harvinderr09@gmail.com>\n"
+"PO-Revision-Date: 2022-02-03 13:04+0000\n"
+"Last-Translator: Lalita mishra <yashkebacche1234@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/hi/>\n"
"Language: hi\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.7-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -49,15 +50,15 @@ msgstr "गणना"
#: doc/tools/make_rst.py
msgid "Constants"
-msgstr ""
+msgstr "A"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
-msgstr ""
+msgstr "कखगघचछ"
#: doc/tools/make_rst.py
msgid "Method Descriptions"
-msgstr ""
+msgstr "Method Descriptions"
#: doc/tools/make_rst.py
#, fuzzy
@@ -3386,8 +3387,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3746,20 +3747,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4100,9 +4101,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4112,7 +4112,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4192,6 +4192,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4326,10 +4330,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4758,22 +4758,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4957,6 +4941,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4966,7 +4959,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4988,7 +4981,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5635,6 +5628,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5918,6 +5915,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6384,7 +6385,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6620,18 +6621,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7018,9 +7019,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7217,10 +7221,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7520,12 +7520,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8647,7 +8641,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8942,7 +8936,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9335,7 +9329,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9429,7 +9423,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9474,12 +9470,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9495,7 +9486,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9503,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9664,7 +9661,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9705,14 +9707,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9751,12 +9752,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9961,8 +9962,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10006,6 +10012,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10217,11 +10232,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10328,10 +10343,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10390,7 +10401,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10457,9 +10468,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10762,16 +10773,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10783,12 +10794,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10976,6 +10987,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11010,6 +11029,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11270,14 +11293,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11320,7 +11343,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11354,6 +11377,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11753,12 +11783,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12186,11 +12216,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12386,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12399,7 +12431,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12693,7 +12727,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12743,6 +12777,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12823,16 +12869,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13391,6 +13427,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13475,9 +13512,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13486,9 +13523,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13498,10 +13535,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13594,9 +13632,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13605,22 +13643,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13740,11 +13770,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13784,7 +13813,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13830,15 +13859,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15297,15 +15326,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15406,8 +15435,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17384,10 +17413,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17552,8 +17577,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17642,7 +17667,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17674,7 +17714,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17684,7 +17729,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17726,7 +17776,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17750,7 +17806,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17831,7 +17892,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17906,7 +17973,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17920,7 +17992,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18021,7 +18098,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18052,7 +18135,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18096,10 +18185,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18265,6 +18350,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18975,7 +19068,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19031,8 +19124,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19041,7 +19134,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19069,11 +19166,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19196,10 +19288,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20227,10 +20315,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20262,8 +20346,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20296,8 +20380,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20407,7 +20491,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20671,10 +20755,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21545,10 +21625,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21963,10 +22039,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22287,9 +22359,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22608,24 +22679,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22686,12 +22764,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23369,6 +23449,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23970,11 +24054,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24001,6 +24085,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24141,14 +24241,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24218,10 +24310,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25264,7 +25352,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26260,11 +26348,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26291,7 +26381,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26339,6 +26429,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26560,6 +26656,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26891,15 +26995,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27690,10 +27785,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27838,7 +27929,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28556,6 +28647,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28747,7 +28842,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28976,8 +29071,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29005,8 +29100,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29163,7 +29258,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29298,12 +29398,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29347,8 +29443,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29379,8 +29475,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29424,7 +29520,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29592,17 +29688,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29686,17 +29780,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29707,10 +29805,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29747,9 +29841,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29876,10 +29974,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30634,12 +30728,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30686,6 +30774,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30746,7 +30857,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30762,7 +30873,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30840,7 +30951,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30850,18 +30965,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31013,7 +31144,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31263,7 +31394,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31693,6 +31824,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31889,10 +32024,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33739,10 +33870,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33973,16 +34100,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34126,10 +34243,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34371,10 +34484,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34446,7 +34555,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34484,6 +34593,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34512,7 +34625,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34824,7 +34937,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35376,6 +35489,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35396,6 +35513,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35435,15 +35556,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35682,7 +35794,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35973,11 +36089,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36024,7 +36140,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36039,7 +36155,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36052,7 +36168,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36067,17 +36183,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36087,14 +36203,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36104,7 +36220,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36813,6 +36929,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36965,7 +37093,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37133,7 +37261,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37170,11 +37298,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37311,8 +37439,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37346,12 +37474,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37555,8 +37682,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37680,7 +37807,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37869,6 +37996,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38395,7 +38564,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38656,8 +38834,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38906,6 +39084,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39016,6 +39198,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39959,11 +40148,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40115,9 +40304,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40238,6 +40425,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40981,8 +41172,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43559,7 +43749,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43970,6 +44160,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45266,8 +45460,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45353,8 +45547,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45442,9 +45636,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46825,12 +47019,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46925,6 +47121,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47024,7 +47231,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47443,6 +47651,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47461,7 +47675,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47489,11 +47703,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47658,7 +47867,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48095,7 +48304,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48123,7 +48332,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48278,10 +48491,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48350,7 +48559,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48668,7 +48881,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48889,6 +49102,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49205,7 +49422,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49401,9 +49622,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49988,11 +50210,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50591,7 +50813,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50799,14 +51021,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51262,10 +51476,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51575,14 +51785,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51910,10 +52112,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52223,11 +52421,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52312,11 +52509,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52380,11 +52577,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52525,8 +52727,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52620,10 +52822,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53970,9 +54168,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54148,14 +54346,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54529,6 +54742,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54682,10 +54940,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54950,7 +55204,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -54999,10 +55258,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55367,12 +55626,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57770,10 +58044,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57861,7 +58131,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58139,7 +58410,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58215,11 +58490,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58809,7 +59084,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59640,14 +59920,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59763,7 +60035,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59789,6 +60062,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59836,9 +60114,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59849,8 +60127,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59890,7 +60168,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60259,11 +60537,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60298,12 +60575,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61651,10 +61940,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61681,8 +61966,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62338,6 +62622,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62548,23 +62840,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62592,7 +62884,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62683,7 +62977,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63406,10 +63702,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65164,10 +65456,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65602,8 +65890,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65876,7 +66164,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68184,6 +68475,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68283,10 +68590,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68743,10 +69046,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69084,13 +69383,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69139,8 +69434,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70846,11 +71141,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70874,6 +71169,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70979,15 +71282,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71051,6 +71354,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index c8ed5c9e02..a60adef668 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -9,12 +9,13 @@
# Andras Virag <snowflake71@gmail.com>, 2021.
# balintmaci <balintmaci@gmail.com>, 2021.
# Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021.
+# Szevin <kevingeiger25@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-23 17:58+0000\n"
-"Last-Translator: Balázs Püspök-Kiss <pkblazsak@gmail.com>\n"
+"PO-Revision-Date: 2022-01-26 23:53+0000\n"
+"Last-Translator: Szevin <kevingeiger25@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/hu/>\n"
"Language: hu\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -91,7 +92,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "érték"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -3404,8 +3405,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3764,20 +3765,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4118,9 +4119,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4130,7 +4130,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4210,6 +4210,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4344,10 +4348,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4776,22 +4776,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4975,6 +4959,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4984,7 +4977,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5006,7 +4999,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5653,6 +5646,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5936,6 +5933,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6402,7 +6403,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6638,18 +6639,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7036,9 +7037,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7235,10 +7239,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7538,12 +7538,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8665,7 +8659,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8960,7 +8954,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9353,7 +9347,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9447,7 +9441,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9492,12 +9488,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9513,7 +9504,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9521,7 +9513,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9682,7 +9679,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9723,14 +9725,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9769,12 +9770,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9979,8 +9980,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10024,6 +10030,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10235,11 +10250,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10346,10 +10361,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10408,7 +10419,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10475,9 +10486,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10780,16 +10791,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10801,12 +10812,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10994,6 +11005,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11028,6 +11047,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11288,14 +11311,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11338,7 +11361,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11372,6 +11395,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11771,12 +11801,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12204,11 +12234,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12404,7 +12434,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12417,7 +12449,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12711,7 +12745,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12761,6 +12795,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12841,16 +12887,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13409,6 +13445,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13493,9 +13530,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13504,9 +13541,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13516,10 +13553,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13612,9 +13650,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13623,22 +13661,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13758,11 +13788,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13802,7 +13831,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13848,15 +13877,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15315,15 +15344,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15424,8 +15453,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17402,10 +17431,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17570,8 +17595,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17660,7 +17685,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17692,7 +17732,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17702,7 +17747,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17744,7 +17794,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17768,7 +17824,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17849,7 +17910,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17924,7 +17991,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17938,7 +18010,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18039,7 +18116,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18070,7 +18153,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18114,10 +18203,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18283,6 +18368,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18993,7 +19086,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19049,8 +19142,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19059,7 +19152,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19087,11 +19184,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19214,10 +19306,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20245,10 +20333,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20280,8 +20364,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20314,8 +20398,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20425,7 +20509,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20689,10 +20773,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21563,10 +21643,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21981,10 +22057,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22305,9 +22377,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22626,24 +22697,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22704,12 +22782,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23387,6 +23467,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23988,11 +24072,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24019,6 +24103,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24159,14 +24259,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24236,10 +24328,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25282,7 +25370,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26278,11 +26366,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26309,7 +26399,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26357,6 +26447,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26578,6 +26674,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26909,15 +27013,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27708,10 +27803,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27856,7 +27947,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28574,6 +28665,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28765,7 +28860,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28994,8 +29089,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29023,8 +29118,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29181,7 +29276,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29316,12 +29416,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29365,8 +29461,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29397,8 +29493,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29442,7 +29538,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29610,17 +29706,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29704,17 +29798,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29725,10 +29823,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29765,9 +29859,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29894,10 +29992,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30652,12 +30746,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30704,6 +30792,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30764,7 +30875,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30780,7 +30891,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30858,7 +30969,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30868,18 +30983,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31031,7 +31162,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31281,7 +31412,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31711,6 +31842,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31907,10 +32042,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33757,10 +33888,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33991,16 +34118,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34144,10 +34261,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34389,10 +34502,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34464,7 +34573,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34502,6 +34611,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34530,7 +34643,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34842,7 +34955,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35394,6 +35507,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35414,6 +35531,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35453,15 +35574,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35700,7 +35812,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35991,11 +36107,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36042,7 +36158,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36057,7 +36173,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36070,7 +36186,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36085,17 +36201,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36105,14 +36221,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36122,7 +36238,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36831,6 +36947,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36983,7 +37111,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37151,7 +37279,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37188,11 +37316,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37329,8 +37457,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37364,12 +37492,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37573,8 +37700,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37698,7 +37825,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37887,6 +38014,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38413,7 +38582,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38674,8 +38852,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38924,6 +39102,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39034,6 +39216,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39977,11 +40166,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40133,9 +40322,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40256,6 +40443,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40999,8 +41190,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43577,7 +43767,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43988,6 +44178,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45284,8 +45478,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45371,8 +45565,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45460,9 +45654,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46843,12 +47037,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46943,6 +47139,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47042,7 +47249,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47461,6 +47669,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47479,7 +47693,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47507,11 +47721,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47676,7 +47885,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48113,7 +48322,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48141,7 +48350,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48296,10 +48509,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48368,7 +48577,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48686,7 +48899,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48907,6 +49120,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49223,7 +49440,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49419,9 +49640,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50006,11 +50228,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50609,7 +50831,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50817,14 +51039,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51280,10 +51494,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51593,14 +51803,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51928,10 +52130,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52241,11 +52439,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52330,11 +52527,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52398,11 +52595,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52543,8 +52745,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52638,10 +52840,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53988,9 +54186,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54166,14 +54364,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54547,6 +54760,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54700,10 +54958,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54968,7 +55222,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55017,10 +55276,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55385,12 +55644,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57788,10 +58062,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57879,7 +58149,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58157,7 +58428,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58233,11 +58508,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58827,7 +59102,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59658,14 +59938,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59781,7 +60053,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59807,6 +60080,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59854,9 +60132,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59867,8 +60145,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59908,7 +60186,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60277,11 +60555,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60316,12 +60593,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61669,10 +61958,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61699,8 +61984,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62356,6 +62640,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62566,23 +62858,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62610,7 +62902,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62701,7 +62995,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63424,10 +63720,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65182,10 +65474,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65620,8 +65908,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65894,7 +66182,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68202,6 +68493,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68301,10 +68608,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68761,10 +69064,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69102,13 +69401,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69157,8 +69452,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70864,11 +71159,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70892,6 +71187,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70997,15 +71300,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71069,6 +71372,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/id.po b/doc/translations/id.po
index a65891f84e..eb9fe2f029 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -3592,8 +3592,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3952,22 +3952,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4307,11 +4306,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4320,9 +4317,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4401,6 +4397,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4535,10 +4535,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4967,25 +4963,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5169,6 +5146,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5178,9 +5164,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5201,9 +5186,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5849,6 +5833,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6132,6 +6120,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6598,9 +6590,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6835,23 +6826,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7237,9 +7224,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7436,13 +7426,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7742,12 +7725,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8869,9 +8846,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9165,10 +9141,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9560,11 +9534,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9657,7 +9628,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9702,15 +9675,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9725,7 +9691,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9733,7 +9700,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9894,7 +9866,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9935,18 +9912,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9984,12 +9957,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10194,8 +10167,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10239,6 +10217,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10450,11 +10437,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10561,12 +10548,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10625,7 +10606,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10692,9 +10673,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10997,23 +10978,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -11024,15 +10999,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11219,6 +11192,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11253,6 +11234,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11513,17 +11498,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11565,9 +11548,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11600,6 +11582,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11999,15 +11988,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12435,14 +12422,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12637,7 +12622,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12650,7 +12637,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12944,7 +12933,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12994,6 +12983,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13074,20 +13075,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13646,6 +13633,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13730,9 +13718,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13741,9 +13729,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13753,10 +13741,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13849,9 +13838,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13860,22 +13849,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13995,15 +13976,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14042,9 +14019,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14089,19 +14065,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15559,20 +15532,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15672,8 +15641,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17650,12 +17619,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17820,8 +17783,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17910,7 +17873,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17942,7 +17920,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17952,7 +17935,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17994,7 +17982,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18018,7 +18012,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18099,7 +18098,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18174,7 +18179,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18188,7 +18198,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18289,7 +18304,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18320,7 +18341,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18364,13 +18391,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18536,6 +18556,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19246,11 +19274,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19305,8 +19330,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19315,7 +19340,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19343,13 +19372,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19472,12 +19494,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20505,13 +20521,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20543,8 +20552,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20577,8 +20586,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20688,11 +20697,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20955,12 +20961,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21831,13 +21831,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22252,13 +22245,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22580,9 +22566,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22901,31 +22886,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22985,12 +22974,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23669,6 +23660,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24270,11 +24265,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24301,6 +24296,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24441,20 +24453,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24524,13 +24522,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25573,7 +25564,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26570,11 +26561,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26601,10 +26594,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26651,6 +26642,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26872,6 +26869,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27203,21 +27208,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28008,13 +27998,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28159,11 +28142,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28880,6 +28860,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29071,7 +29055,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29300,8 +29284,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29329,8 +29313,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29487,7 +29471,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29622,15 +29611,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29673,8 +29656,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29705,8 +29688,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29750,11 +29733,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29921,17 +29901,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30015,17 +29993,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30036,13 +30018,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30079,9 +30054,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30208,13 +30187,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30968,15 +30940,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31024,6 +30987,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31084,11 +31070,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31103,9 +31086,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31182,7 +31164,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31192,18 +31178,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31355,11 +31357,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31608,11 +31607,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32041,6 +32037,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32237,13 +32237,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34090,10 +34083,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34324,22 +34313,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34483,13 +34456,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34737,13 +34703,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34815,9 +34774,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34854,6 +34812,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34882,9 +34844,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35201,7 +35162,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35753,6 +35714,11 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35774,6 +35740,10 @@ msgid "Returns the map's up direction."
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35813,18 +35783,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36063,9 +36021,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36355,16 +36316,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36410,7 +36367,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36425,7 +36382,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36438,7 +36395,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36453,17 +36410,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36473,14 +36430,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36490,7 +36447,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37199,6 +37156,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37351,11 +37320,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37522,9 +37488,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37560,11 +37525,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37701,8 +37666,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37736,19 +37701,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37951,8 +37909,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38076,7 +38034,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38265,6 +38223,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38791,7 +38791,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39052,8 +39061,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39303,6 +39312,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39413,6 +39426,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40368,14 +40388,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40526,13 +40544,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40652,6 +40665,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41396,11 +41413,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43978,9 +43992,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44390,6 +44403,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45686,8 +45704,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45773,8 +45791,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45862,9 +45880,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47245,12 +47263,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47345,6 +47365,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47444,7 +47475,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47863,6 +47895,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47881,9 +47919,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47910,14 +47947,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48082,9 +48111,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48520,7 +48548,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48548,7 +48576,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48703,12 +48735,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48777,7 +48803,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49095,9 +49125,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49317,6 +49346,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49633,9 +49666,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49830,9 +49866,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50417,14 +50454,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51022,11 +51057,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51233,18 +51265,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51700,10 +51720,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52013,16 +52029,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52350,12 +52356,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52665,14 +52665,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -52756,17 +52753,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52829,11 +52821,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52974,8 +52971,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53069,12 +53066,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54421,9 +54412,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54599,14 +54590,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54980,6 +54986,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55133,13 +55186,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55404,7 +55450,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55453,10 +55504,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55821,12 +55872,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58226,10 +58292,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58317,7 +58379,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58595,11 +58658,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58674,15 +58738,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59271,7 +59332,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60102,17 +60168,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60228,7 +60283,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60254,6 +60310,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60301,9 +60362,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60314,8 +60375,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60355,8 +60416,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Mengembalikan nilai sinus hiperbolik invers dari parameter."
#: doc/classes/Tree.xml
msgid ""
@@ -60724,11 +60786,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60763,12 +60824,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -62116,12 +62189,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62148,8 +62215,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62805,6 +62871,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63015,28 +63089,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63063,7 +63133,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63154,7 +63226,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63877,13 +63951,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65638,13 +65705,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66079,8 +66139,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66353,7 +66413,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68666,6 +68729,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68765,12 +68844,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69227,13 +69300,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69571,16 +69637,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69629,8 +69688,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71337,11 +71396,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71365,6 +71424,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71470,15 +71537,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71542,6 +71609,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 1d1edf8a53..2aae5d4390 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -3387,8 +3387,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3747,20 +3747,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4101,9 +4101,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4113,7 +4112,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4193,6 +4192,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4327,10 +4330,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4759,22 +4758,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4958,6 +4941,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4967,7 +4959,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4989,7 +4981,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5636,6 +5628,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5919,6 +5915,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6385,7 +6385,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6621,18 +6621,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7019,9 +7019,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7218,10 +7221,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7521,12 +7520,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8648,7 +8641,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8943,7 +8936,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9336,7 +9329,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9430,7 +9423,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9475,12 +9470,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9496,7 +9486,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9504,7 +9495,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9665,7 +9661,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9706,14 +9707,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9752,12 +9752,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9962,8 +9962,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10007,6 +10012,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10218,11 +10232,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10329,10 +10343,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10391,7 +10401,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10458,9 +10468,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10763,16 +10773,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10784,12 +10794,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10977,6 +10987,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11011,6 +11029,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11271,14 +11293,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11321,7 +11343,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11355,6 +11377,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11754,12 +11783,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12187,11 +12216,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12387,7 +12416,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12400,7 +12431,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12694,7 +12727,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12744,6 +12777,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12824,16 +12869,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13392,6 +13427,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13476,9 +13512,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13487,9 +13523,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13499,10 +13535,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13595,9 +13632,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13606,22 +13643,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13741,11 +13770,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13785,7 +13813,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13831,15 +13859,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15298,15 +15326,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15407,8 +15435,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17385,10 +17413,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17553,8 +17577,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17643,7 +17667,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17675,7 +17714,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17685,7 +17729,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17727,7 +17776,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17751,7 +17806,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17832,7 +17892,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17907,7 +17973,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17921,7 +17992,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18022,7 +18098,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18053,7 +18135,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18097,10 +18185,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18266,6 +18350,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18976,7 +19068,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19032,8 +19124,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19042,7 +19134,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19070,11 +19166,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19197,10 +19288,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20228,10 +20315,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20263,8 +20346,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20297,8 +20380,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20408,7 +20491,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20672,10 +20755,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21546,10 +21625,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21964,10 +22039,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22288,9 +22359,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22609,24 +22679,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22687,12 +22764,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23370,6 +23449,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23971,11 +24054,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24002,6 +24085,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24142,14 +24241,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24219,10 +24310,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25265,7 +25352,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26261,11 +26348,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26292,7 +26381,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26340,6 +26429,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26561,6 +26656,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26892,15 +26995,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27691,10 +27785,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27839,7 +27929,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28557,6 +28647,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28748,7 +28842,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28977,8 +29071,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29006,8 +29100,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29164,7 +29258,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29299,12 +29398,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29348,8 +29443,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29380,8 +29475,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29425,7 +29520,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29593,17 +29688,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29687,17 +29780,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29708,10 +29805,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29748,9 +29841,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29877,10 +29974,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30635,12 +30728,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30687,6 +30774,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30747,7 +30857,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30763,7 +30873,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30841,7 +30951,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30851,18 +30965,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31014,7 +31144,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31264,7 +31394,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31694,6 +31824,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31890,10 +32024,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33740,10 +33870,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33974,16 +34100,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34127,10 +34243,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34372,10 +34484,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34447,7 +34555,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34485,6 +34593,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34513,7 +34625,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34825,7 +34937,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35377,6 +35489,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35397,6 +35513,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35436,15 +35556,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35683,7 +35794,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35974,11 +36089,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36025,7 +36140,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36040,7 +36155,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36053,7 +36168,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36068,17 +36183,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36088,14 +36203,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36105,7 +36220,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36814,6 +36929,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36966,7 +37093,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37134,7 +37261,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37171,11 +37298,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37312,8 +37439,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37347,12 +37474,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37556,8 +37682,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37681,7 +37807,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37870,6 +37996,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38396,7 +38564,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38657,8 +38834,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38907,6 +39084,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39017,6 +39198,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39960,11 +40148,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40116,9 +40304,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40239,6 +40425,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40982,8 +41172,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43560,7 +43749,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43971,6 +44160,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45267,8 +45460,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45354,8 +45547,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45443,9 +45636,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46826,12 +47019,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46926,6 +47121,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47025,7 +47231,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47444,6 +47651,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47462,7 +47675,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47490,11 +47703,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47659,7 +47867,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48096,7 +48304,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48124,7 +48332,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48279,10 +48491,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48351,7 +48559,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48669,7 +48881,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48890,6 +49102,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49206,7 +49422,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49402,9 +49622,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49989,11 +50210,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50592,7 +50813,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50800,14 +51021,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51263,10 +51476,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51576,14 +51785,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51911,10 +52112,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52224,11 +52421,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52313,11 +52509,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52381,11 +52577,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52526,8 +52727,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52621,10 +52822,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53971,9 +54168,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54149,14 +54346,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54530,6 +54742,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54683,10 +54940,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54951,7 +55204,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55000,10 +55258,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55368,12 +55626,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57771,10 +58044,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57862,7 +58131,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58140,7 +58410,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58216,11 +58490,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58810,7 +59084,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59641,14 +59920,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59764,7 +60035,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59790,6 +60062,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59837,9 +60114,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59850,8 +60127,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59891,7 +60168,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60260,11 +60537,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60299,12 +60575,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61652,10 +61940,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61682,8 +61966,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62339,6 +62622,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62549,23 +62840,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62593,7 +62884,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62684,7 +62977,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63407,10 +63702,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65165,10 +65456,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65603,8 +65890,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65877,7 +66164,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68185,6 +68475,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68284,10 +68590,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68744,10 +69046,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69085,13 +69383,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69140,8 +69434,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70847,11 +71141,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70875,6 +71169,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70980,15 +71282,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71052,6 +71354,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 0ded58b016..0e6f99b17f 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -7,7 +7,7 @@
# Bob <spiroski.boban@gmail.com>, 2020.
# Riccardo Ferro <Riccardo3Ferro@gmail.com>, 2020.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
-# Mirko <miknsop@gmail.com>, 2020, 2021.
+# Mirko <miknsop@gmail.com>, 2020, 2021, 2022.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020.
# StarFang208 <polaritymanx@yahoo.it>, 2020.
# Giacomo Bertolotti <giacomo.chappo@hotmail.it>, 2020, 2021.
@@ -27,7 +27,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-31 09:51+0000\n"
+"PO-Revision-Date: 2022-01-31 08:55+0000\n"
"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/it/>\n"
@@ -36,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -4318,8 +4318,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4679,24 +4679,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/index.html"
-msgstr "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
+msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
+msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -5036,11 +5033,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5049,9 +5044,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5130,6 +5124,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -5265,11 +5263,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr "$DOCS_URL/tutorials/animation/index.html"
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5700,25 +5693,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5902,6 +5876,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5911,9 +5894,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5934,9 +5916,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6582,6 +6563,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6865,6 +6850,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7347,9 +7336,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -7584,23 +7572,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7986,9 +7970,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8185,13 +8172,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8491,13 +8471,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr "$DOCS_URL/tutorials/vr/index.html"
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9622,9 +9595,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9922,10 +9894,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -10317,11 +10287,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -10414,7 +10381,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -10459,15 +10428,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -10482,7 +10444,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10490,7 +10453,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10651,7 +10619,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10692,18 +10665,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -10741,12 +10710,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10954,8 +10923,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10999,6 +10973,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -11210,11 +11193,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11321,12 +11304,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -11385,7 +11362,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11452,9 +11429,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11759,23 +11736,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -11786,15 +11757,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11981,6 +11950,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -12015,6 +11992,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12275,17 +12257,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -12327,9 +12307,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -12362,6 +12341,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12762,15 +12748,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -13205,15 +13189,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
+msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13408,7 +13389,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13421,7 +13404,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13715,9 +13700,8 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
+msgstr ""
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -13766,6 +13750,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13846,20 +13842,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -14420,6 +14402,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14505,9 +14488,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14516,9 +14499,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14528,10 +14511,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14624,9 +14608,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14635,22 +14619,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14770,15 +14746,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Interpolazione cubica."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14817,9 +14790,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14864,19 +14836,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -16391,21 +16360,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/index.html"
-msgstr "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
+msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Tasto Control/CTRL."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -16505,8 +16470,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18516,12 +18481,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18686,8 +18645,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18776,7 +18735,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18808,7 +18782,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18818,7 +18797,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18860,7 +18844,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18884,7 +18874,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18965,7 +18960,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19040,7 +19041,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -19054,7 +19060,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -19155,7 +19166,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -19186,7 +19203,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -19230,11 +19253,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -19400,6 +19418,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -20113,11 +20139,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -20173,8 +20196,8 @@ msgstr "Ritorna [code]true[/code] se [Rect2i] contiene un punto."
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -20183,7 +20206,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -20212,13 +20239,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -20341,12 +20361,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21374,13 +21388,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -21412,8 +21419,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -21446,8 +21453,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21557,11 +21564,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21826,12 +21830,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22705,13 +22703,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -23129,13 +23120,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -23457,9 +23441,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23778,31 +23761,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -23862,12 +23849,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -24546,6 +24535,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -25148,12 +25141,13 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
-msgstr ""
+#, fuzzy
+msgid "Wikipedia: Double-precision floating-point format"
+msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
#: doc/classes/float.xml
#, fuzzy
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
#: doc/classes/float.xml
@@ -25180,6 +25174,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Restituisce il seno del parametro."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -25320,20 +25331,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -25403,11 +25400,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -26450,9 +26442,8 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
-msgstr "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
+msgstr ""
#: doc/classes/GIProbe.xml
msgid ""
@@ -27467,11 +27458,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -27498,10 +27491,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -27547,6 +27538,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27769,6 +27767,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -28101,21 +28107,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28906,13 +28897,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -29058,11 +29042,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29781,6 +29762,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29973,9 +29958,8 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/index.html"
-msgstr "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -30203,8 +30187,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30233,8 +30217,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30391,7 +30375,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -30526,15 +30515,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -30577,8 +30560,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30609,8 +30592,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30654,11 +30637,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30825,19 +30805,16 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-#, fuzzy
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
-msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia General MIDI Instrument List"
+msgstr ""
#: doc/classes/InputEventMIDI.xml
#, fuzzy
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
#: doc/classes/InputEventMIDI.xml
@@ -30921,17 +30898,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30942,13 +30923,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30985,9 +30959,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -31114,13 +31092,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31878,15 +31849,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31934,6 +31896,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31994,11 +31979,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -32013,9 +31995,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -32092,7 +32073,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -32102,18 +32087,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -32265,11 +32266,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -32519,11 +32517,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32953,6 +32948,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -33150,13 +33149,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -35004,11 +34996,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html"
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -35240,22 +35227,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -35399,13 +35370,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35654,13 +35618,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35732,9 +35689,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -35771,6 +35727,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35799,9 +35759,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -36129,7 +36088,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36689,6 +36648,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Restituisce l'arco-seno del parametro."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Restituisce l'inversa della radice quadrata del parametro."
@@ -36710,6 +36674,10 @@ msgid "Returns the map's up direction."
msgstr "Restituisce l'arco-seno del parametro."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Restituisce il seno del parametro."
@@ -36750,18 +36718,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -37001,9 +36957,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -37293,16 +37252,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -37348,7 +37303,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37363,7 +37318,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37376,7 +37331,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37391,17 +37346,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -37411,14 +37366,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -37428,7 +37383,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38137,6 +38092,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -38289,11 +38256,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -38464,9 +38428,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -38502,11 +38465,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38643,8 +38606,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38678,19 +38641,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38893,8 +38849,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -39021,7 +38977,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -39210,6 +39166,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39737,7 +39735,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -40001,8 +40008,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -40253,6 +40260,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -40369,6 +40381,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -41335,14 +41354,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -41493,13 +41510,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41619,6 +41631,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -42365,11 +42381,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44950,9 +44963,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -45363,6 +45375,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46660,8 +46677,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46747,8 +46764,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46836,9 +46853,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -48219,12 +48236,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48319,6 +48338,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -48418,7 +48448,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48837,6 +48868,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48855,9 +48892,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -48884,14 +48920,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -49059,9 +49087,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -49500,8 +49527,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Restituisce l'inversa della radice quadrata del parametro."
#: doc/classes/Rect2.xml
msgid ""
@@ -49528,7 +49556,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49683,12 +49715,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49757,7 +49783,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -50075,9 +50105,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -50297,6 +50326,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50614,9 +50647,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -50811,9 +50847,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -51398,14 +51435,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -52003,11 +52038,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -52214,18 +52246,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52683,11 +52703,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/index.html"
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52997,17 +53012,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr "$DOCS_URL/tutorials/shaders/index.html"
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -53336,12 +53340,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53651,14 +53649,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -53743,17 +53738,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53816,11 +53806,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53961,8 +53956,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -54056,12 +54051,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -55413,9 +55402,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55591,14 +55580,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55973,6 +55977,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Restituisce la tangente del parametro."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Restituisce il seno del parametro."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -56127,13 +56178,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -56399,7 +56443,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -56448,10 +56497,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56816,12 +56865,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -59238,11 +59302,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html"
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -59335,11 +59394,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
#: doc/classes/Theme.xml
msgid ""
@@ -59624,11 +59683,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -59703,15 +59763,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -60300,7 +60357,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -61135,18 +61197,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr "$DOCS_URL/tutorials/i18n/locales.html"
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -61263,7 +61313,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -61289,6 +61340,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -61337,9 +61393,9 @@ msgstr "Restituisce il coseno del parametro."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -61350,8 +61406,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -61391,8 +61447,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Restituisce l'inversa della radice quadrata del parametro."
#: doc/classes/Tree.xml
msgid ""
@@ -61760,11 +61817,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61799,12 +61855,26 @@ msgid ""
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -63169,12 +63239,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -63201,11 +63265,8 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
#: doc/classes/Vector2.xml
msgid ""
@@ -63868,6 +63929,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -64079,29 +64148,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/index.html"
-msgstr "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -64129,7 +64193,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Restituisce il valore opposto del parametro."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64224,7 +64290,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64953,13 +65021,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66728,13 +66789,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -67170,8 +67224,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -67445,7 +67499,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69775,6 +69832,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69874,12 +69947,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -70336,13 +70403,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70682,16 +70742,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70740,8 +70793,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -72452,13 +72505,12 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-#, fuzzy
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
-msgstr "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
+msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -72481,6 +72533,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -72586,15 +72646,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -72658,6 +72718,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index 4c8cf54ae5..a3017d5928 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -3,19 +3,21 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021.
+# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021, 2022.
# BinotaLIU <me@binota.org>, 2020.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# kazuma kondo <kazmax7@gmail.com>, 2020.
# Itoyo Onuki <bettawat@yahoo.co.jp>, 2021.
-# nitenook <admin@alterbaum.net>, 2021.
+# nitenook <admin@alterbaum.net>, 2021, 2022.
# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2021.
+# sugusan <sugusan.development@gmail.com>, 2022.
+# Juto <mvobujd237@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-16 09:50+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ja/>\n"
"Language: ja\n"
@@ -23,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -66,69 +68,76 @@ msgid "Method Descriptions"
msgstr "メソッドã®èª¬æ˜Ž"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "プロパティã®èª¬æ˜Ž"
+msgstr "テーマプロパティã®èª¬æ˜Ž"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "継承元:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "継承先:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(%s を上書ã)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "デフォルト"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "値"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ãŒåŠ¹åŠ›ã‚’å¾—ã‚‹ã«ã¯é€šå¸¸ã€ãƒ¦ãƒ¼ã‚¶ãƒ¼ãŒã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã™ã‚‹å¿…è¦ãŒã‚りã¾"
+"ã™ã€‚"
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã«ã¯å‰¯ä½œç”¨ãŒã‚りã¾ã›ã‚“ã€‚ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ãŒæŒã¤ãƒ¡ãƒ³ãƒå¤‰æ•°ã‚’変更ã™ã‚‹ã“"
+"ã¨ã¯ã‚りã¾ã›ã‚“。"
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯ã€ã“ã“ã§è¨˜è¼‰ã•れã¦ã„る引数以é™ã‚‚ã„ãã¤ã§ã‚‚å—ã‘å–れã¾ã™ã€‚"
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯ã€åž‹ã‚’作æˆã™ã‚‹ãŸã‚ã«ä½¿ç”¨ã•れã¾ã™ã€‚"
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯å‘¼ã³å‡ºã—ã«ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’å¿…è¦ã¨ã—ãªã„ã®ã§ã€ã‚¯ãƒ©ã‚¹åを使ã£ã¦ç›´æŽ¥"
+"呼ã³å‡ºã™ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯ã€ã“ã®åž‹ã‚’å·¦å´ã®ã‚ªãƒšãƒ©ãƒ³ãƒ‰ã¨ã—ã¦ä½¿ç”¨ã™ã‚‹æœ‰åŠ¹ãªæ¼”ç®—å­ã®è¨˜è¿°ã‚’ã—"
+"ã¾ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -217,7 +226,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -229,7 +237,9 @@ msgid ""
"[/codeblock]"
msgstr ""
"[code]s[/code] ã®ã‚¢ãƒ¼ã‚¯ã‚µã‚¤ãƒ³ã‚’ラジアンã§è¿”ã—ã¾ã™ã€‚サイン [code]s[/code] ã®è§’"
-"度を得るã®ã«ä½¿ãˆã¾ã™ã€‚\n"
+"度を得るã®ã«ä½¿ãˆã¾ã™ã€‚[code]s[/code] 㯠[code]-1.0[/code] 㨠[code]1.0[/"
+"code] (両端をå«ã‚€) ã®é–“ã«ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ãã†ã§ãªã„å ´åˆã€[method asin] "
+"㯠[constant NAN] ã‚’è¿”ã—ã¾ã™ã€‚\n"
"[codeblock]\n"
"# s 㯠0.523599。rad2deg(s) ã§å¤‰æ›ã™ã‚Œã° 30 度。\n"
"s = asin(0.5)\n"
@@ -344,7 +354,6 @@ msgstr ""
"ã¨è§’度) ã«å¤‰æ›ã—ã¾ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] upward (towards positive infinity), returning the "
"smallest whole number that is not less than [code]s[/code].\n"
@@ -354,12 +363,13 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method round], [method stepify], and [int]."
msgstr ""
-"[code]s[/code] を切り上ã’ã¦ä¸¸ã‚ (æ­£ã®ç„¡é™å¤§æ–¹å‘)ã€[code]s[/code] ã‚’è¶…ãˆã¦ã‹ã¤"
-"最å°ã®æ•´æ•°å€¤ã‚’è¿”ã—ã¾ã™ã€‚\n"
+"[code]s[/code] を切り上ã’ã¦ä¸¸ã‚ (æ­£ã®ç„¡é™å¤§æ–¹å‘)ã€[code]s[/code] より大ãã„æ•´"
+"数値ã®ä¸­ã§æœ€å°ã®å€¤ã‚’è¿”ã—ã¾ã™ã€‚\n"
"[codeblock]\n"
-"i = ceil(1.45) # i 㯠2\n"
-"i = ceil(1.001) # i 㯠2\n"
-"[/codeblock]"
+"a = ceil(1.45) # a 㯠2\n"
+"a = ceil(1.001) # a 㯠2\n"
+"[/codeblock]\n"
+"関連項目: [method floor], [method round], [method stepify], [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -382,7 +392,6 @@ msgstr ""
"ã“れ㯠[method ord] ã®é€†ã§ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
"and not more than [code]max[/code].\n"
@@ -392,16 +401,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
-"[code]value[/code] をクランプã—ã€[code]min[/code] より多ãã‹ã¤ [code]max[/"
-"code] より少ãªã„値を返ã—ã¾ã™ã€‚\n"
+"[code]value[/code] ã‚’Clampã—ã€[code]min[/code] より多ãã‹ã¤ [code]max[/code] "
+"より少ãªã„値を返ã—ã¾ã™ã€‚\n"
"[codeblock]\n"
-"speed = 1000\n"
-"# a 㯠20\n"
-"a = clamp(speed, 1, 20)\n"
-"\n"
-"speed = -10\n"
-"# a 㯠1\n"
-"a = clamp(speed, 1, 20)\n"
+"a = clamp(1000, 1, 20) # a 㯠20\n"
+"a = clamp(-10, 1, 20) # a 㯠1\n"
+"a = clamp(15, 1, 20) # a 㯠15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -463,7 +468,6 @@ msgid "Deprecated alias for [method step_decimals]."
msgstr "[method step_decimals] ã®éžæŽ¨å¥¨ãªã‚¨ã‚¤ãƒªã‚¢ã‚¹ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
"Godot 4.0, please use [method move_toward] instead.\n"
@@ -473,11 +477,12 @@ msgid ""
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
+"[b]注:[/b] [code]dectime[/code] ã¯Godot 4.0ã§ã¯å»ƒæ­¢ã•れる予定ã§ã™ã€‚代ã‚り㫠"
+"[method move_toward] を使ã†ã“ã¨ã‚’推奨ã—ã¾ã™ã€‚\n"
"[code]value[/code] ã‹ã‚‰ [code]step[/code] * [code]amount[/code] を引ã„ãŸå€¤ã‚’"
"è¿”ã—ã¾ã™ã€‚\n"
"[codeblock]\n"
-"# a = 59\n"
-"a = dectime(60, 10, 0.1))\n"
+"a = dectime(60, 10, 0.1)) # a = 59.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -500,9 +505,25 @@ msgid ""
"want a true content-aware comparison, you have to use [code]deep_equal[/"
"code]."
msgstr ""
+"2ã¤ã®å€¤ã®å®Ÿéš›ã®å†…容をãƒã‚§ãƒƒã‚¯ã—ã¦æ¯”較ã—ã¾ã™ã€‚ã‚らゆる `Array` ã‚„ "
+"`Dictionary` を最も深ã„レベルã¾ã§ã•ã‹ã®ã¼ã£ã¦èª¿ã¹ã¾ã™ã€‚\n"
+"ã“れã¯ã„ãã¤ã‹ã®ç‚¹ã§ [code]==[/code] ã¨å¯¾æ¯”ã§ãã¾ã™:\n"
+"- [code]null[/code]ã€[code]int[/code]ã€[code]float[/code]ã€[code]String[/"
+"code]ã€[code]Object[/code]ã€[code]RID[/code]ã®å ´åˆã€[code]deep_equal[/code]ã¨"
+"[code]==[/code]ã¯åŒã˜ã‚ˆã†ã«å‹•作ã—ã¾ã™ã€‚\n"
+"- [code]Dictionary[/code]ã®å ´åˆã€[code]==[/code]ã¯å†å¸°ã‚„内容をæ„è­˜ã™ã‚‹ã“ã¨ãª"
+"ãã€ä¸¡æ–¹ã®å¤‰æ•°ãŒå…¨ãåŒã˜[code]Dictionary[/code]を指ã—ã¦ã„れã°ç­‰å¼ã¨ã¿ãªã—ã¾"
+"ã™ã€‚\n"
+"- [code]Array[/code]ã®å ´åˆã€[code]==[/code]ã¯ã€ä¸€ã¤ç›®ã®[code]Array[/code]ã®å„"
+"é …ç›®ãŒã€äºŒã¤ç›®ã®[code]Array[/code]ã§ã®å¯¾å¿œã™ã‚‹é …ç›®ã¨ãれãžã‚Œ[code]==[/code]ã§"
+"比較ã—ãŸã®ã¨åŒæ§˜ã«ç­‰ã—ã„é™ã‚Šç­‰å¼ã¨ã¿ãªã—ã¾ã™ã€‚ã“れã¯ã€[code]==[/code]ã¯"
+"[code]Array[/code]ã§ã¯å†å¸°ã—ã¾ã™ãŒã€[code]Dictionary[/code]ã§ã¯å†å¸°ã—ãªã„ã“ã¨"
+"ã‚’æ„味ã—ã¾ã™ã€‚\n"
+"ã¤ã¾ã‚Šã€[code]Dictionary[/code]ãŒé–¢ä¸Žã™ã‚‹å¯èƒ½æ€§ãŒã‚ã‚‹å ´åˆã€æœ¬å½“ã®æ„味ã§å†…容を"
+"考慮ã—ãŸæ¯”較をã—ãŸã„ã®ã§ã‚れã°ã€[code]deep_equal[/code]を使用ã—ãªã‘れã°ãªã‚Šã¾"
+"ã›ã‚“。"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts an angle expressed in degrees to radians.\n"
"[codeblock]\n"
@@ -516,13 +537,12 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
-"インスタンスã‹ã‚‰å¤‰æ›ã•れãŸè¾žæ›¸ã‚’ã€å…ƒã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã«å¤‰æ›ã—ã¦æˆ»ã—ã¾ã™ã€‚デシリ"
-"アライズã™ã‚‹ã®ã«ä¾¿åˆ©ã§ã™ã€‚"
+"[method inst2dict]ã«ã‚ˆã£ã¦ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‹ã‚‰ç”Ÿæˆã•れãŸè¾žæ›¸ã‚’ã€å…ƒã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹"
+"ã«å¤‰æ›ã—ã¦è¿”ã—ã¾ã™ã€‚デシリアライズã™ã‚‹ã®ã«ä¾¿åˆ©ã§ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
@@ -582,7 +602,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] downward (towards negative infinity), returning the "
"largest whole number that is not more than [code]s[/code].\n"
@@ -597,18 +616,17 @@ msgid ""
"directly."
msgstr ""
"[code]s[/code] ã‚’æ•´æ•°ã«åˆ‡ã‚Šæ¨ã¦ã¦ä¸¸ã‚ (è² ã®ç„¡é™å¤§æ–¹å‘)ã€[code]s[/code] よりå°"
-"ã•ãã‹ã¤æœ€å¤§ã®æ•´æ•°ã‚’è¿”ã—ã¾ã™ã€‚\n"
+"ã•ã„æ•´æ•°ã®ä¸­ã§æœ€å¤§ã®å€¤ã‚’è¿”ã—ã¾ã™ã€‚\n"
"[codeblock]\n"
-"# a 㯠2.0\n"
-"a = floor(2.99)\n"
-"# a 㯠-3.0\n"
-"a = floor(-2.99)\n"
+"a = floor(2.99) # a 㯠2.0\n"
+"a = floor(-2.99) # a 㯠-3.0\n"
"[/codeblock]\n"
-"[b]注:[/b] ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯æµ®å‹•å°æ•°ç‚¹æ•°ã§è¿”ã—ã¾ã™ã€‚ã‚‚ã—æ•´æ•°ãŒå¿…è¦ã§ã‚れã°ã€ç›´"
-"接 [code]int(s)[/code] ãŒä½¿ãˆã¾ã™ã€‚"
+"関連項目: [method ceil], [method round], [method stepify], and [int]\n"
+"[b]注:[/b] ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯æµ®å‹•å°æ•°ç‚¹æ•°ã§è¿”ã—ã¾ã™ã€‚\n"
+"ã‚‚ã—æ•´æ•°ãŒå¿…è¦ã§ã‚れã°ã€[code]s[/code]ãŒæ­£ã®æ•°ãªã‚‰ç›´æŽ¥ [code]int(s)[/code] ã‚’"
+"使ã†ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -620,8 +638,7 @@ msgstr ""
"[code]a/b[/code] ã®å‰°ä½™ã‚’æµ®å‹•å°æ•°ç‚¹æ•°ã§è¿”ã—ã¾ã™ã€‚符å·ã¯ [code]a[/code] ã®ã‚‚ã®"
"ã¨åŒã˜ã«ãªã‚Šã¾ã™ã€‚\n"
"[codeblock]\n"
-"# 余り㯠1.5\n"
-"var remainder = fmod(7, 5.5)\n"
+"var remainder = fmod(7, 5.5) # 余り㯠1.5\n"
"[/codeblock]\n"
"æ•´æ•°ã«ã‚ˆã‚‹å‰°ä½™è¨ˆç®—ã‚’ã™ã‚‹ã«ã¯ã€% オペレータを使用ã—ã¦ãã ã•ã„。"
@@ -816,6 +833,21 @@ msgid ""
"[/codeblock]\n"
"See also [method lerp] which performs the reverse of this operation."
msgstr ""
+"[code]from[/code] 㨠[code]to[/code] ã§æŒ‡å®šã•れãŸç¯„囲ã¨ã€[code]weight[/code] "
+"ã§æŒ‡å®šã•れãŸè£œé–“値を考慮ã—ãŸã€è£œé–“ã¾ãŸã¯å¤–挿ã®ä¿‚æ•°ã‚’è¿”ã—ã¾ã™ã€‚[code]weight[/"
+"code] ㌠[code]from[/code] 㨠[code]to[/code] ã®é–“ (ã“れらもå«ã‚€) ã§ã‚れã°ã€"
+"è¿”ã•れる値ã¯[code]0.0[/code] ã‹ã‚‰ [code]1.0[/code] ã®é–“ã«ãªã‚Šã¾ã™ã€‚"
+"[code]weight[/code] ãŒã“ã®ç¯„囲外ã«ä½ç½®ã™ã‚‹å ´åˆã¯ã€å¤–挿係数ãŒè¿”ã•れã¾ã™ (戻り"
+"値㯠[code]0.0[/code] よりå°ã•ã„ã‹ã€[code]1.0[/code] より大ãã„)。\n"
+"[codeblock]\n"
+"# 以下ã®`lerp()`ã®å‘¼ã³å‡ºã—ã«ãŠã‘る補間比率ã¯0.75ã§ã™ã€‚\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` ã¯ç¾åœ¨ 27.5 ã§ã™ã€‚\n"
+"# å…ƒã®æ¯”率を忘れãŸã¨ã—ã¦ã€å…ƒã«æˆ»ã—ãŸã„ã¨ã—ã¾ã™ã€‚\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` 㯠0.75 ã«ãªã‚Šã¾ã™ã€‚\n"
+"[/codeblock]\n"
+"ã“ã®æ“作ã®é€†ã‚’行ㆠ[method lerp] ã‚‚å‚ç…§ã—ã¦ãã ã•ã„。"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -885,7 +917,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Linearly interpolates between two values by the factor defined in "
"[code]weight[/code]. To perform interpolation, [code]weight[/code] should be "
@@ -913,12 +944,15 @@ msgstr ""
"り値ã¯ãれã¨åŒã˜åž‹ã«ãªã‚Šã¾ã™ (ã“ã®ã¨ã [code]lerp[/code] ã¯ãã®ãƒ™ã‚¯ãƒˆãƒ«åž‹ã® "
"[code]lerp[/code] メソッドを呼ã³å‡ºã—ã¾ã™)。\n"
"[codeblock]\n"
-"lerp(0, 4, 0.75) # 3.0 ã¨è¿”ã™\n"
-"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Vector2(2, 3.5) ã¨è¿”ã™\n"
-"[/codeblock]"
+"lerp(0, 4, 0.75) # 3.0 ã‚’è¿”ã™\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Vector2(2, 3.5) ã‚’è¿”ã™\n"
+"[/codeblock]\n"
+"線形補間㯠[code]weight[/code]ã§å®šã‚られãŸå€¤ã‚’ã‚‚ã¨ã«è¡Œã‚れã¾ã™ã€‚ "
+"[code]weight[/code]ã¯[code]0.0[/code]以上[code]1.0[/code]ä»¥ä¸‹ã®æ•°å€¤ã§ã‚ã‚‹å¿…è¦"
+"ãŒã‚りã¾ã™ãŒã€ã“ã®ç¯„囲を逸脱ã—ãŸå€¤ã‚‚ [i]extrapolation[/i]ã§ã¯ä½¿ã†ã“ã¨ãŒã§ãã¾"
+"ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
@@ -936,8 +970,9 @@ msgid ""
"[/codeblock]"
msgstr ""
"æ­£è¦åŒ–ã•れãŸå€¤ã«ã‚ˆã£ã¦ï¼’ã¤ã®è§’度 (ラジアン) 間を線形補間ã—ã¾ã™ã€‚\n"
-"[method lerp] ã¨ä¼¼ã¦ã„ã¾ã™ãŒã€ã—ã‹ã— [constant @GDScript.TAU] を振り切れãŸã¨"
-"ãã§ã‚‚æ­£ã—ã補間ã§ãã¾ã™ã€‚\n"
+"[method lerp] ã¨ä¼¼ã¦ã„ã¾ã™ãŒã€ [constant @GDScript.TAU] を振り切れãŸã¨ãã§ã‚‚"
+"æ­£ã—ã補間ã§ãã¾ã™ã€‚ [method lerp_angle]ã§ã‚¤ãƒ¼ã‚¸ãƒ³ã‚°ã‚’ã‹ã‘ãŸç·šå½¢è£œé–“を行ã†ã«"
+"ã¯ã€ [method ease]ã‚‚ã—ãã¯[method smoothstep]ã¨çµ„ã¿åˆã‚ã›ã¦ä½¿ã£ã¦ãã ã•ã„。\n"
"[codeblock]\n"
"extends Sprite\n"
"var elapsed = 0.0\n"
@@ -974,7 +1009,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Loads a resource from the filesystem located at [code]path[/code]. The "
"resource is loaded on the method call (unless it's referenced already "
@@ -1004,12 +1038,13 @@ msgstr ""
"[b]注:[/b] リソースã®ãƒ‘スã¯ã€ãƒ•ァイルシステム ドック内ã«ã‚るリソースをå³ã‚¯"
"リックã—ã¦ã€\"パスをコピー\" ã‚’é¸ã¹ã°å¾—られã¾ã™ã€‚\n"
"[codeblock]\n"
-"# プロジェクト ディレクトリã®ãƒ«ãƒ¼ãƒˆã«ã‚ã‚‹ main ã¨ã„ã†åå‰ã®ã‚·ãƒ¼ãƒ³ã‚’読ã¿è¾¼"
-"む。\n"
+"# プロジェクト ディレクトリã®ãƒ«ãƒ¼ãƒˆã«ã‚ã‚‹ main ã¨ã„ã†åå‰ã®ã‚·ãƒ¼ãƒ³ã‚’読ã¿è¾¼ã‚€\n"
"var main = load(\"res://main.tscn\")\n"
"[/codeblock]\n"
"[b]é‡è¦:[/b] 絶対パスã§ã‚ã‚‹å¿…è¦ãŒã‚りã€ç›¸å¯¾ãƒ‘スã ã¨å˜ã« [code]null[/code] ã‚’"
-"è¿”ã—ã¾ã™ã€‚"
+"è¿”ã—ã¾ã™ã€‚\n"
+"ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã¯ [method ResourceLoader.load]ã‚’å˜ç´”化ã—ãŸãƒãƒ¼ã‚¸ãƒ§ãƒ³ã§ã™ã€‚より高"
+"度ãªå‡¦ç†ã‚’ã™ã‚‹ã«ã¯ [method ResourceLoader.load]を使ã†ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1496,6 +1531,7 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns an array with the given range. Range can be 1 argument [code]N[/"
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
@@ -1536,6 +1572,45 @@ msgid ""
"3\n"
"[/codeblock]"
msgstr ""
+"与ãˆã‚‰ã‚ŒãŸç¯„囲ã§ã®é…列を返ã—ã¾ã™ã€‚ ç¯„å›²ã®æŒ‡å®šã«ã¯1ã¤ã®å¼•æ•° [code]N[/code] (0 "
+"ã‹ã‚‰ [code]N[/code] - 1 ã¾ã§) ã€2ã¤ã®å¼•æ•°([code]initial[/code], [code]final "
+"- 1[/code]) ã¾ãŸã¯3ã¤ã®å¼•æ•°([code]initial[/code], [code]final - 1[/code], "
+"[code]increment[/code]) ãŒã‚りã¾ã™ã€‚ã‚‚ã—範囲ãŒä¸æ­£ãªå€¤ (例ãˆã° "
+"[code]range(2, 5, -1)[/code] ã‚„ [code]range(5, 5, 1)[/code]) ã ã£ãŸå ´åˆã¯ç©ºã®"
+"é…列ãŒè¿”ã•れã¾ã™ã€‚\n"
+"与ãˆã‚‰ã‚ŒãŸç¯„囲ã§ã®é…列を返ã—ã¾ã™ã€‚ [code]range()[/code] ã¯1ã¤ã®å¼•æ•°N "
+"([code]0[/code] ã‹ã‚‰ [code]N - 1[/code] ã¾ã§) ã€äºŒã¤ã®å¼•æ•° ([code]initial[/"
+"code], [code]final - 1[/code]) ã¾ãŸã¯3ã¤ã®å¼•æ•° ([code]initial[/code], "
+"[code]final - 1[/code], [code]increment[/code]) ã‚’ã‚‚ã¡ã¾ã™ã€‚ "
+"[code]increment[/code] ã¯è² ã®å€¤ã«ã‚‚ãªã‚Šã¾ã™ã€‚ã‚‚ã— [code]increment[/code] ãŒè² "
+"ã®å€¤ãªã‚‰ã°ã€ [code]final - 1[/code] 㯠[code]final + 1[/code] ã«ãªã‚Šã¾ã™ã€‚ã¾"
+"ãŸã€ãã® initial ã®å€¤ã‚‚ループを実行ã™ã‚‹ãŸã‚ã« final ã®å€¤ã‚ˆã‚Šå¤§ãããªã‘れã°ã„"
+"ã‘ã¾ã›ã‚“。\n"
+"[codeblock]\n"
+"print(range(4))\n"
+"print(range(2, 5))\n"
+"print(range(0, 6, 2))\n"
+"[/codeblock]\n"
+"出力:\n"
+"[codeblock]\n"
+"[0, 1, 2, 3]\n"
+"[2, 3, 4]\n"
+"[0, 2, 4]\n"
+"[/codeblock]\n"
+"[Array] を逆順ã§å‡ºåŠ›ã™ã‚‹ã«ã¯ã€ã“ã®ã‚ˆã†ã«ä½¿ç”¨ã—ã¦ãã ã•ã„:\n"
+"[codeblock]\n"
+"var array = [3, 6, 9]\n"
+"var i := array.size() - 1\n"
+"while i >= 0:\n"
+" print(array[i])\n"
+" i -= 1\n"
+"[/codeblock]\n"
+"出力:\n"
+"[codeblock]\n"
+"9\n"
+"6\n"
+"3\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -2099,8 +2174,8 @@ msgstr ""
"å‹•çš„ã«ç™ºä¿¡ã•れã¾ã™ã€‚ãã®ãŸã‚ã€ã“れを [code]yield[/code] メソッド㮠"
"[code]signal[/code] パラメータã«ã™ã‚Œã°å†é–‹ã§ãã¾ã™ã€‚\n"
"関数をyieldã™ã‚‹ã«ã¯ã€ãã®çµæžœã¨ãªã‚‹é–¢æ•°ã‚‚ã¾ãŸ [code]GDScriptFunctionState[/"
-"code] ã‚’è¿”ã™å¿…è¦ãŒã‚りã¾ã™ã€‚上記ã®ä¾‹ã® [code]yield(get_tree(), \"idle_frame"
-"\")[/code] ã«æ³¨ç›®ã—ã¦ã¿ã¦ãã ã•ã„。"
+"code] ã‚’è¿”ã™å¿…è¦ãŒã‚りã¾ã™ã€‚上記ã®ä¾‹ã® [code]yield(get_tree(), "
+"\"idle_frame\")[/code] ã«æ³¨ç›®ã—ã¦ã¿ã¦ãã ã•ã„。"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -3524,39 +3599,32 @@ msgid "Gamepad button 15."
msgstr "ゲームパッド ボタン15。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 16."
-msgstr "ゲームパッド ボタン1。"
+msgstr "ゲームパッド ボタン16。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 17."
-msgstr "ゲームパッド ボタン1。"
+msgstr "ゲームパッド ボタン17。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 18."
-msgstr "ゲームパッド ボタン1。"
+msgstr "ゲームパッド ボタン18。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 19."
-msgstr "ゲームパッド ボタン1。"
+msgstr "ゲームパッド ボタン19。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 20."
-msgstr "ゲームパッド ボタン2。"
+msgstr "ゲームパッド ボタン20。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 21."
-msgstr "ゲームパッド ボタン2。"
+msgstr "ゲームパッド ボタン21。"
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad button 22."
-msgstr "ゲームパッド ボタン2。"
+msgstr "ゲームパッド ボタン22。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -3566,6 +3634,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"エンジンã§ã‚µãƒãƒ¼ãƒˆã•れるコントローラーã®ãƒœã‚¿ãƒ³ã®æœ€å¤§æ•°ã§ã™ã€‚特定ã®ãƒ—ラット"
+"フォームã«ãŠã„ã¦ã¯ã€å®Ÿéš›ã®ä¸Šé™ãŒã“れより少ãªã„å¯èƒ½æ€§ãŒã‚りã¾ã™:\n"
+"- Android: 36ボタンã¾ã§ã€‚\n"
+"- Linux: 80ボタンã¾ã§ã€‚\n"
+"- Windows ãŠã‚ˆã³ macOS: 128ボタンã¾ã§ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -3826,30 +3899,41 @@ msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"MIDIノートOFF メッセージ。MIDI入力ã®ä½¿ç”¨æ–¹æ³•ã«ã¤ã„ã¦ã¯ã€[InputEventMIDI] ã®ãƒ‰"
+"キュメントをå‚ç…§ã—ã¦ãã ã•ã„。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI note ON message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"MIDIノートON メッセージ。MIDI入力ã®ä½¿ç”¨æ–¹æ³•ã«ã¤ã„ã¦ã¯ã€[InputEventMIDI] ã®ãƒ‰"
+"キュメントをå‚ç…§ã—ã¦ãã ã•ã„。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI aftertouch message. This message is most often sent by pressing down on "
"the key after it \"bottoms out\"."
msgstr ""
+"MIDIアフタータッãƒÂ ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯ã€éµç›¤ãŒã€Œåº•を打ã£ãŸã€å¾Œã«ã•ら"
+"ã«éµç›¤ã‚’押ã—下ã’ã‚‹ã“ã¨ã§é€ä¿¡ã•れる場åˆãŒã»ã¨ã‚“ã©ã§ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI control change message. This message is sent when a controller value "
"changes. Controllers include devices such as pedals and levers."
msgstr ""
+"MIDIコントロールãƒã‚§ãƒ³ã‚¸Â ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚コントローラã®å€¤ãŒå¤‰åŒ–ã—ãŸã¨ãã«é€ä¿¡ã•れ"
+"るメッセージã§ã™ã€‚コントローラーã«ã¯ã€ãƒšãƒ€ãƒ«ã‚„レãƒãƒ¼ãªã©ã®ãƒ‡ãƒã‚¤ã‚¹ãŒã‚りã¾"
+"ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI program change message. This message sent when the program patch number "
"changes."
msgstr ""
+"MIDIプログラムãƒã‚§ãƒ³ã‚¸Â ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚プログラムã®ãƒ‘ッãƒãƒŠãƒ³ãƒãƒ¼ãŒå¤‰æ›´ã•れãŸã¨ã"
+"ã«é€ä¿¡ã•れるメッセージã§ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -3857,54 +3941,74 @@ msgid ""
"down on the key after it \"bottoms out\". This message is different from "
"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
+"MIDIãƒãƒ£ãƒ³ãƒãƒ«ãƒ—レッシャー メッセージ。ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯ã€éµç›¤ãŒã€Œåº•を打ã£ãŸã€"
+"後ã«ã•らã«éµç›¤ã‚’押ã—下ã’ã‚‹ã“ã¨ã§é€ä¿¡ã•れる場åˆãŒå¤šã„ã§ã™ã€‚ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯ã€"
+"ãƒãƒªãƒ•ォニック・アフタータッãƒã¨ã¯ç•°ãªã‚Šã€å…¨éµç›¤ã®ä¸­ã§ã®æœ€ã‚‚高ã„圧力を示ã—ã¾"
+"ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI pitch bend message. This message is sent to indicate a change in the "
"pitch bender (wheel or lever, typically)."
msgstr ""
+"MIDIピッãƒãƒ™ãƒ³ãƒ‰Â ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã¯ã€ãƒ”ッãƒãƒ™ãƒ³ãƒ€ãƒ¼ (通常ã€ãƒ›ã‚¤ãƒ¼ãƒ«"
+"ã¾ãŸã¯ãƒ¬ãƒãƒ¼) ã®å¤‰åŒ–を示ã™ãŸã‚ã«é€ä¿¡ã•れã¾ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI system exclusive message. This has behavior exclusive to the device "
"you're receiving input from. Getting this data is not implemented in Godot."
msgstr ""
+"MIDIシステムエクスクルーシブ メッセージ。ã“れã¯ã€å…¥åŠ›æºã®ãƒ‡ãƒã‚¤ã‚¹å°‚用ã®å‹•作を"
+"æŒã£ã¦ã„ã¾ã™ã€‚ã“ã®ãƒ‡ãƒ¼ã‚¿ã®å–å¾—ã¯Godotã«ã¯å®Ÿè£…ã•れã¦ã„ã¾ã›ã‚“。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI quarter frame message. Contains timing information that is used to "
"synchronize MIDI devices. Getting this data is not implemented in Godot."
msgstr ""
+"MIDIクォーターフレーム メッセージ。MIDIæ©Ÿå™¨ã‚’åŒæœŸã•ã›ã‚‹ãŸã‚ã®ã‚¿ã‚¤ãƒŸãƒ³ã‚°æƒ…å ±ãŒ"
+"å«ã¾ã‚Œã¦ã„ã¾ã™ã€‚ã“ã®ãƒ‡ãƒ¼ã‚¿ã®å–å¾—ã¯Godotã«ã¯å®Ÿè£…ã•れã¦ã„ã¾ã›ã‚“。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI song position pointer message. Gives the number of 16th notes since the "
"start of the song. Getting this data is not implemented in Godot."
msgstr ""
+"MIDIソングãƒã‚¸ã‚·ãƒ§ãƒ³ãƒã‚¤ãƒ³ã‚¿ãƒ¼Â ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚曲ã®å…ˆé ­ã‹ã‚‰ã®16åˆ†éŸ³ç¬¦ã®æ•°ã‚’示ã—ã¾"
+"ã™ã€‚ã“ã®ãƒ‡ãƒ¼ã‚¿ã®å–å¾—ã¯ã€Godotã«ã¯å®Ÿè£…ã•れã¦ã„ã¾ã›ã‚“。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI song select message. Specifies which sequence or song is to be played. "
"Getting this data is not implemented in Godot."
msgstr ""
+"MIDIソングセレクト メッセージ。å†ç”Ÿã™ã‚‹ã‚·ãƒ¼ã‚±ãƒ³ã‚¹ã‚„曲を指定ã—ã¾ã™ã€‚ã“ã®ãƒ‡ãƒ¼ã‚¿"
+"ã®å–å¾—ã¯ã€Godotã«ã¯å®Ÿè£…ã•れã¦ã„ã¾ã›ã‚“。"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI tune request message. Upon receiving a tune request, all analog "
"synthesizers should tune their oscillators."
msgstr ""
+"MIDIãƒãƒ¥ãƒ¼ãƒ³ãƒªã‚¯ã‚¨ã‚¹ãƒˆÂ ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚ãƒãƒ¥ãƒ¼ãƒ³ãƒªã‚¯ã‚¨ã‚¹ãƒˆã‚’å—ä¿¡ã—ãŸã¨ãã€ã™ã¹ã¦ã®"
+"アナログシンセサイザーã¯ã‚ªã‚·ãƒ¬ãƒ¼ã‚¿ãƒ¼ã®ãƒãƒ¥ãƒ¼ãƒ‹ãƒ³ã‚°ã‚’行ã†å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI timing clock message. Sent 24 times per quarter note when "
"synchronization is required."
msgstr ""
+"MIDIã‚¿ã‚¤ãƒŸãƒ³ã‚°ã‚¯ãƒ­ãƒƒã‚¯Â ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã€‚åŒæœŸãŒå¿…è¦ãªå ´åˆã«ã€4分音符ã”ã¨ã«24回é€ä¿¡"
+"ã•れã¾ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI start message. Start the current sequence playing. This message will be "
"followed with Timing Clocks."
msgstr ""
+"MIDIスタートメッセージ。ç¾åœ¨ã®ã‚·ãƒ¼ã‚±ãƒ³ã‚¹ã®å†ç”Ÿã‚’é–‹å§‹ã—ã¾ã™ã€‚ã“ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã®"
+"後ã«ã‚¿ã‚¤ãƒŸãƒ³ã‚°ã‚¯ãƒ­ãƒƒã‚¯ãŒç¶šãã¾ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "MIDI continue message. Continue at the point the sequence was stopped."
@@ -4207,9 +4311,9 @@ msgid ""
"easing."
msgstr ""
"æµ®å‹•å°æ•°ç‚¹æ•°ãƒ—ロパティãŒç´¯ä¹—イージング関数を介ã—ã¦ç·¨é›†ã•れるã¹ãã§ã‚ã‚‹ã¨ã„ã†"
-"ヒント。ヒント文字列ã«ã¯ã€æ›²ç·šã‚’水平方å‘ã«å転ã•ã›ã‚‹ãŸã‚ã®[code]\"attenuation"
-"\"[/code] ã€ãŠã‚ˆã³/ã¾ãŸã¯ã€ã‚¤ãƒ³/アウト・イージングをå«ã‚ã‚‹ãŸã‚ã® "
-"[code]\"inout\"[/code] ã‚’å«ã‚ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+"ヒント。ヒント文字列ã«ã¯ã€æ›²ç·šã‚’水平方å‘ã«å転ã•ã›ã‚‹ãŸã‚ã®"
+"[code]\"attenuation\"[/code] ã€ãŠã‚ˆã³/ã¾ãŸã¯ã€ã‚¤ãƒ³/アウト・イージングをå«ã‚ã‚‹"
+"ãŸã‚ã® [code]\"inout\"[/code] ã‚’å«ã‚ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: doc/classes/@GlobalScope.xml
msgid "Deprecated hint, unused."
@@ -4280,8 +4384,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"文字列プロパティãŒã€ãƒ—ロジェクトフォルダ外ã®ãƒ•ァイルã¸ã®çµ¶å¯¾ãƒ‘スã§ã‚ã‚‹ã“ã¨ã®"
"ヒント。ã“れを編集ã™ã‚‹ã¨ã€ãƒ‘ã‚¹ã‚’é¸æŠžã™ã‚‹ãŸã‚ã®ãƒ•ァイル ダイアログãŒè¡¨ç¤ºã•れã¾"
@@ -4680,22 +4784,21 @@ msgstr ""
"[b]注:[/b] [Rect2]ã¨ã¯ç•°ãªã‚Šã€[AABB]ã«ã¯æ•´æ•°å€¤åº§æ¨™ã‚’使用ã™ã‚‹ãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ã¯"
"ã‚りã¾ã›ã‚“。"
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4746,6 +4849,8 @@ msgid ""
"Returns the center of the [AABB], which is equal to [member position] + "
"([member size] / 2)."
msgstr ""
+"[AABB] ã®ä¸­å¤®ã®åº§æ¨™ã‚’è¿”ã—ã¾ã™ã€‚ã“れ㯠[member position] + ([member size] / "
+"2) ã¨ç­‰ã—ã„ã§ã™ã€‚"
#: doc/classes/AABB.xml
msgid "Gets the position of the 8 endpoints of the [AABB] in space."
@@ -4932,6 +5037,10 @@ msgid ""
"may cause a crash. If you wish to hide it or any of its children, use their "
"[member CanvasItem.visible] property."
msgstr ""
+"OK [Button] ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’è¿”ã—ã¾ã™ã€‚\n"
+"[b]警告:[/b] ã“れã¯å¿…é ˆã®å†…部ノードãªã®ã§ã€å‰Šé™¤ã—ã¦è§£æ”¾ã™ã‚‹ã¨ã‚¯ãƒ©ãƒƒã‚·ãƒ¥ã™ã‚‹å¯"
+"能性ãŒã‚りã¾ã™ã€‚ã“ã®ãƒŽãƒ¼ãƒ‰ã¾ãŸã¯ãã®å­ãƒŽãƒ¼ãƒ‰ã‚’éžè¡¨ç¤ºã«ã™ã‚‹å ´åˆã¯ã€ [member "
+"CanvasItem.visible] プロパティを使用ã—ã¦ãã ã•ã„。"
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -4949,6 +5058,11 @@ msgid ""
"the [code]button[/code] will no longer emit this dialog's [signal "
"custom_action] signal or cancel this dialog."
msgstr ""
+"ダイアログã‹ã‚‰ [code]button[/code] を削除ã—ã¾ã™ã€‚ [code]button[/code] ã¯è§£æ”¾"
+"ã•れã¾ã›ã‚“。 [code]button[/code] 㯠[method add_button] ã¾ãŸã¯ [method "
+"add_cancel] メソッドãŒè¿½åŠ ã•れ㟠[Button] ã§ã‚ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚削除後㫠"
+"[code]button[/code] を押ã—ã¦ã‚‚ã€ã“ã®ãƒ€ã‚¤ã‚¢ãƒ­ã‚°ã® [signal custom_action] ã‚·ã‚°"
+"ナルã¯ç™ºä¿¡ã•れãšã€ã“ã®ãƒ€ã‚¤ã‚¢ãƒ­ã‚°ã¯ã‚­ãƒ£ãƒ³ã‚»ãƒ«ã•れã¾ã™ã€‚"
#: doc/classes/AcceptDialog.xml
msgid "Sets autowrapping for the text in the dialog."
@@ -5150,11 +5264,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5163,9 +5275,8 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5257,6 +5368,10 @@ msgstr ""
"SpriteFramesパãƒãƒ«ã«ã¦è¨­å®šã§ãã¾ã™ã€‚"
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr "アニメーションãŒå†ç”Ÿä¸­ã§ã‚れ㰠[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -5468,10 +5583,6 @@ msgstr ""
"ã‚りã€ãれãžã‚Œã«å°‚用ã®ãƒ¡ã‚½ãƒƒãƒ‰ãŒç”¨æ„ã•れã¦ã„ã¾ã™ã€‚ [enum TrackType] ã‚’ãƒã‚§ãƒƒ"
"クã—ã¦ã€åˆ©ç”¨å¯èƒ½ãªã‚¿ã‚¤ãƒ—を確èªã—ã¦ãã ã•ã„。"
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "アニメーションã«ãƒˆãƒ©ãƒƒã‚¯ã‚’追加ã—ã¾ã™ã€‚"
@@ -6027,25 +6138,6 @@ msgstr ""
"主㫠[AnimationNodeBlendTree] ã§ä½¿ç”¨ã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’作æˆã™ã‚‹å ´åˆã¯ã“れを継承ã—ã€"
"ãれ以外ã®å ´åˆã¯ [AnimationRootNode] を使用ã—ã¦ãã ã•ã„。"
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6286,6 +6378,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "押ã—出ã—モード。"
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -6295,9 +6397,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6321,9 +6422,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -7117,6 +7217,11 @@ msgstr ""
"アニメーションã®ã‚¿ãƒ¼ã‚²ãƒƒãƒˆãƒ—ãƒ­ãƒ‘ãƒ†ã‚£ã®æ›´æ–°ã¯process時ã«è¡Œã‚れã¾ã™ã€‚"
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "押ã—出ã—モード。"
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7343,6 +7448,14 @@ msgid ""
"get the currently playing animation, and internally for animation playback "
"tracks. For more information, see [Animation]."
msgstr ""
+"ç¾åœ¨å†ç”Ÿã—ã¦ã„るアニメーションã®åå‰ã‚’指定ã—ã¾ã™ã€‚å†ç”Ÿä¸­ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒãª"
+"ã„å ´åˆã€ãƒ—ロパティã®å€¤ã¯ç©ºã®æ–‡å­—列ã«ãªã‚Šã¾ã™ã€‚ã“ã®å€¤ã‚’変更ã—ã¦ã‚‚ã€ã‚¢ãƒ‹ãƒ¡ãƒ¼"
+"ションã¯å†é–‹ã•れã¾ã›ã‚“。アニメーションã®å†ç”Ÿã®è©³ç´°ã«ã¤ã„ã¦ã¯ã€ [method play] "
+"ã‚’å‚ç…§ã—ã¦ãã ã•ã„。\n"
+"[b]注:[/b] ã“ã®ãƒ—ロパティã¯ã‚¤ãƒ³ã‚¹ãƒšã‚¯ã‚¿ã«è¡¨ç¤ºã•れã¾ã™ãŒã€ç·¨é›†ã•れるã“ã¨ã¯æ„図"
+"ã•れã¦ãŠã‚‰ãšã€ã‚·ãƒ¼ãƒ³ã«ä¿å­˜ã•れるã“ã¨ã‚‚ã‚りã¾ã›ã‚“。ã“ã®ãƒ—ロパティã¯ä¸»ã«ç¾åœ¨å†"
+"生中ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’å–å¾—ã™ã‚‹ãŸã‚ã«ä½¿ç”¨ã•れã€å†…部的ã«ã¯ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³å†ç”Ÿãƒˆ"
+"ラックã«ä½¿ç”¨ã•れã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ã€ [Animation] ã‚’å‚ç…§ã—ã¦ãã ã•ã„。"
#: doc/classes/AnimationPlayer.xml
msgid "The length (in seconds) of the currently being played animation."
@@ -7395,6 +7508,12 @@ msgid ""
"defined by the reset animation, if any, with the editor keeping the values "
"that the nodes had before saving."
msgstr ""
+"ã“れã¯ã‚¨ãƒ‡ã‚£ã‚¿ã§ä½¿ç”¨ã•れã¾ã™ã€‚ [code]true[/code] ã«è¨­å®šã•れã¦ã„ã‚‹å ´åˆã€ã‚·ãƒ¼ãƒ³"
+"ã¯ãƒªã‚»ãƒƒãƒˆã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³(時間ãŒ0ã«ã‚·ãƒ¼ã‚¯ã•れãŸã‹ã®ã‚ˆã†ãª)ãŒé©ç”¨ã•れãŸçµæžœã¨ã¨"
+"ã‚‚ã«ä¿å­˜ã•れã€ä¿å­˜å¾Œã«å…ƒã«æˆ»ã•れã¾ã™ã€‚\n"
+"ã¤ã¾ã‚Šã€ä¿å­˜ã•れãŸã‚·ãƒ¼ãƒ³ãƒ•ァイルã«ã¯ã€ãƒªã‚»ãƒƒãƒˆã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã§å®šç¾©ã•れãŸã€Œãƒ‡"
+"フォルトãƒãƒ¼ã‚ºã€(存在ã™ã‚‹å ´åˆ)ãŒå«ã¾ã‚Œã€ã‚¨ãƒ‡ã‚£ã‚¿ã¯ä¿å­˜å‰ã«ãƒŽãƒ¼ãƒ‰ãŒæŒã£ã¦ã„ãŸ"
+"å€¤ã‚’ä¿æŒã—ã¾ã™ã€‚"
#: doc/classes/AnimationPlayer.xml
msgid "The node from which node path references will travel."
@@ -7407,6 +7526,10 @@ msgid ""
"[b]Note:[/b] The signal is not emitted when the animation is changed via "
"[method play] or from [AnimationTree]."
msgstr ""
+"å‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒçµ‚了ã—ãŸå¾Œã€ã‚­ãƒ¥ãƒ¼ã«å…¥ã£ã¦ã„るアニメーションãŒå†ç”Ÿã•れる"
+"ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [method queue] ã‚‚å‚ç…§ã—ã¦ãã ã•ã„。\n"
+"[b]注:[/b] アニメーション㌠[method play] 経由ã¾ãŸã¯ [AnimationTree] ã‹ã‚‰å¤‰æ›´"
+"ã•れãŸå ´åˆã€ã‚·ã‚°ãƒŠãƒ«ã¯ç™ºä¿¡ã•れã¾ã›ã‚“。"
#: doc/classes/AnimationPlayer.xml
msgid "Notifies when an animation finished playing."
@@ -7482,6 +7605,11 @@ msgstr ""
"ã•ã„。"
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "ã“ã® [AnimationTreePlayer] をリセットã—ã¾ã™ã€‚"
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr "指定ã—ãŸæ™‚é–“ (ç§’) ã ã‘アニメーションを手動ã§é€²ã‚ã¾ã™ã€‚"
@@ -7624,6 +7752,8 @@ msgid ""
"Binds a new [Animation] from the [member master_player] to the "
"[AnimationTreePlayer]'s animation node with name [code]id[/code]."
msgstr ""
+"[member master_player] ã‹ã‚‰ã®æ–°ã—ã„ [Animation] を〠[AnimationTreePlayer] ã®"
+"アニメーションノード㫠[code]id[/code] ã¨ã„ã†åå‰ã§ãƒã‚¤ãƒ³ãƒ‰ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7637,6 +7767,9 @@ msgid ""
"Binds the [Animation] named [code]source[/code] from [member master_player] "
"to the animation node [code]id[/code]. Recalculates caches."
msgstr ""
+"[member master_player] ã® [code]source[/code] ã¨ã„ã†åå‰ã® [Animation] をアニ"
+"メーションノード [code]id[/code] ã«ãƒã‚¤ãƒ³ãƒ‰ã—ã¾ã™ã€‚ãã—ã¦ã€ã‚­ãƒ£ãƒƒã‚·ãƒ¥ã‚’å†è¨ˆç®—"
+"ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7660,6 +7793,10 @@ msgid ""
"At 0, output is input A. Towards 1, the influence of A gets lessened, the "
"influence of B gets raised. At 1, output is input B."
msgstr ""
+"åå‰ã¨å€¤ã‚’指定ã—ã¦ã€ãƒ–レンド2 ノードã®ãƒ–レンドé‡ã‚’設定ã—ã¾ã™ã€‚\n"
+"ブレンド2 ノードã¯ã€2ã¤ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³(Aã¨B)ã‚’0~1ã®ç¯„囲ã§ãƒ–レンドã—ã¾ã™ã€‚\n"
+"0ã§ã¯ã€å‡ºåŠ›ã¯å…¥åŠ›Aã§ã™ã€‚1ã«è¿‘ã¥ãã¨Aã®å½±éŸ¿ãŒå°ã•ããªã‚Šã€Bã®å½±éŸ¿ãŒå¤§ãããªã‚Šã¾"
+"ã™ã€‚1ã§ã¯ã€å‡ºåŠ›ãŒå…¥åŠ›Bã§ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7683,6 +7820,12 @@ msgid ""
"input A. From 0 to 1, the influence of A gets lessened, the influence of B+ "
"gets raised and the influence of B+ is 0. At 1, output is input B+."
msgstr ""
+"åå‰ã¨å€¤ã‚’指定ã—ã¦ã€ãƒ–レンド3 ノードã®ãƒ–レンドé‡ã‚’設定ã—ã¾ã™ã€‚\n"
+"ブレンド3 ノードã¯ã€3ã¤ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³(Aã€B-ã€B+)ã‚’-1ã‹ã‚‰1ã®é–“ã®é‡ã§ãƒ–レンド"
+"ã—ã¾ã™ã€‚\n"
+"-1ã§ã¯å‡ºåŠ›ãŒå…¥åŠ›B-ã§ã™ã€‚-1ã‹ã‚‰0ã§ã¯B-ã®å½±éŸ¿ãŒå°ã•ããªã‚Šã€Aã®å½±éŸ¿ãŒå¤§ãããª"
+"りã€B+ã®å½±éŸ¿ã¯0ã§ã™ã€‚0ã§ã¯å‡ºåŠ›ãŒå…¥åŠ›Aã§ã™ã€‚0ã‹ã‚‰1ã§ã¯Aã®å½±éŸ¿ãŒå°ã•ããªã‚Šã€"
+"B+ã®å½±éŸ¿ãŒå¤§ãããªã‚Šã€B+ã®å½±éŸ¿ãŒ0ã«ãªã‚Šã¾ã™ã€‚1ã§ã¯å‡ºåŠ›ãŒå…¥åŠ›B+ã§ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7695,6 +7838,9 @@ msgid ""
"A Blend4 Node blends two pairs of animations.\n"
"The two pairs are blended like Blend2 and then added together."
msgstr ""
+"åå‰ã¨å€¤ã‚’指定ã—ã¦ã€ãƒ–レンド4 ノードã®ãƒ–レンドé‡ã‚’設定ã—ã¾ã™ã€‚\n"
+"ブレンド4 ノードã¯ã€2組ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ブレンドã—ã¾ã™ã€‚\n"
+"2ã¤ã®ãƒšã‚¢ã¯ãƒ–レンド2ã®ã‚ˆã†ã«ãƒ–レンドã•れã¦ã‹ã‚‰ã€ä¸€ç·’ã«è¿½åŠ ã•れã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7711,7 +7857,7 @@ msgstr "指定ã•れãŸå…¥åŠ›ã«æŽ¥ç¶šã•れã¦ã„るノードを切断ã—ã¾ã™
#: doc/classes/AnimationTreePlayer.xml
msgid "Returns a [PoolStringArray] containing the name of all nodes."
-msgstr ""
+msgstr "ã™ã¹ã¦ã®ãƒŽãƒ¼ãƒ‰ã®åå‰ã‚’å«ã‚€ [PoolStringArray] ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7723,10 +7869,12 @@ msgid ""
"Sets the mix amount of a Mix node given its name and value.\n"
"A Mix node adds input b to input a by the amount given by ratio."
msgstr ""
+"åå‰ã¨å€¤ã‚’指定ã—ã¦ã€ãƒŸãƒƒã‚¯ã‚¹ ノードã®ãƒŸãƒƒã‚¯ã‚¹é‡ã‚’設定ã—ã¾ã™ã€‚\n"
+"Mixノードã¯ã€æ¯”率ã«ã‚ˆã£ã¦ä¸Žãˆã‚‰ã‚Œã‚‹é‡ã ã‘入力bを入力aã«åŠ ç®—ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid "Check if a node exists (by name)."
-msgstr ""
+msgstr "(åå‰ã‹ã‚‰)ノードãŒå­˜åœ¨ã™ã‚‹ã‹ã©ã†ã‹ã‚’ãƒã‚§ãƒƒã‚¯ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7746,7 +7894,7 @@ msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚
#: doc/classes/AnimationTreePlayer.xml
msgid "Gets the node type, will return from [enum NodeType] enum."
-msgstr ""
+msgstr "ノードã®ç¨®é¡žã‚’å–å¾—ã—ã€åˆ—挙型 [enum NodeType] ã‹ã‚‰è¿”ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7792,6 +7940,8 @@ msgstr "指定ã•れãŸåå‰ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒŽãƒ¼ãƒ‰ã‚’è¿”ã—ã¾ã™ã€‚
msgid ""
"Sets the autorestart property of a OneShot node given its name and value."
msgstr ""
+"与ãˆã‚‰ã‚ŒãŸåå‰ã¨å€¤ã§ã€ãƒ¯ãƒ³ã‚·ãƒ§ãƒƒãƒˆ ノードã®è‡ªå‹•リスタートプロパティを設定ã—ã¾"
+"ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7809,11 +7959,15 @@ msgstr ""
msgid ""
"Sets the fade in time of a OneShot node given its name and value in seconds."
msgstr ""
+"ワンショット ノードã®ãƒ•ェードイン時間を設定ã—ã¾ã™ã€‚åå‰ã¨å€¤ã¯ç§’å˜ä½ã§æŒ‡å®šã—ã¾"
+"ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
"Sets the fade out time of a OneShot node given its name and value in seconds."
msgstr ""
+"ワンショット ノードã®åå‰ã¨å€¤ã‚’指定ã—ã¦ã€ãƒ•ェードアウト時間を秒å˜ä½ã§è¨­å®šã—ã¾"
+"ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7846,7 +8000,7 @@ msgstr "キーå [code]name[/code] ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’削除ã—ã¾ã™ã€
#: doc/classes/AnimationTreePlayer.xml
msgid "Resets this [AnimationTreePlayer]."
-msgstr ""
+msgstr "ã“ã® [AnimationTreePlayer] をリセットã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7863,6 +8017,12 @@ msgid ""
"If applied after a blend or mix, affects all input animations to that blend "
"or mix."
msgstr ""
+"[code]id[/code] ã¨ã„ã†åå‰ã®ã‚¿ã‚¤ãƒ ã‚¹ã‚±ãƒ¼ãƒ« ãƒŽãƒ¼ãƒ‰ã®æ™‚間スケールを "
+"[code]scale[/code] ã«è¨­å®šã—ã¾ã™ã€‚\n"
+"タイムスケール ノードã¯ã€ã‚¹ã‚±ãƒ¼ãƒ«ãŒ1より大ãã„å ´åˆã« [Animation] ã®é€Ÿåº¦ã‚’上ã’"
+"ã‚‹ãŸã‚ã«ä½¿ç”¨ã•れã€1よりå°ã•ã„å ´åˆã«ãã®é€Ÿåº¦ã‚’下ã’ã‚‹ãŸã‚ã«ä½¿ç”¨ã•れã¾ã™ã€‚\n"
+"ブレンドã¾ãŸã¯ãƒŸãƒƒã‚¯ã‚¹ã®å¾Œã«é©ç”¨ã™ã‚‹ã¨ã€ãã®ãƒ–レンドã¾ãŸã¯ãƒŸãƒƒã‚¯ã‚¹ã¸ã®ã™ã¹ã¦"
+"ã®å…¥åŠ›ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã«å½±éŸ¿ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7871,6 +8031,10 @@ msgid ""
"This functions as a seek in the [Animation] or the blend or mix of "
"[Animation]s input in it."
msgstr ""
+"[code]id[/code] ã¨ã„ã†åå‰ã®ã‚¿ã‚¤ãƒ ã‚·ãƒ¼ã‚¯ ノードã®ã‚¿ã‚¤ãƒ ã‚·ãƒ¼ã‚¯å€¤ã‚’ "
+"[code]seconds[/code] ã«è¨­å®šã—ã¾ã™ã€‚\n"
+"ã“れã¯ã€ [Animation] ã«ãŠã‘るシークã€ã¾ãŸã¯ [Animation] ã®ãƒ–レンドã¾ãŸã¯ãƒŸãƒƒ"
+"クスã®å…¥åŠ›ã¨ã—ã¦æ©Ÿèƒ½ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7892,6 +8056,8 @@ msgid ""
"Returns the number of inputs for the transition node with name [code]id[/"
"code]. You can add inputs by right-clicking on the transition node."
msgstr ""
+"[code]id[/code] ã¨ã„ã†åå‰ã®ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ ノードã«å¯¾ã™ã‚‹å…¥åŠ›ã®æ•°ã‚’戻ã—ã¾ã™ã€‚"
+"トランジション ノードをå³ã‚¯ãƒªãƒƒã‚¯ã™ã‚‹ã“ã¨ã§å…¥åŠ›ã‚’è¿½åŠ ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7906,6 +8072,9 @@ msgid ""
"transition node with name [code]id[/code] is set to automatically advance to "
"the next input upon completion."
msgstr ""
+"[code]id[/code] ã¨ã„ã†åå‰ã®ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ ノード㮠[code]input_idx[/code] ã§"
+"ã®å…¥åŠ›ãŒã€å®Œäº†æ™‚ã«è‡ªå‹•çš„ã«æ¬¡ã®å…¥åŠ›ã«é€²ã‚€ã‚ˆã†ã«è¨­å®šã•れã¦ã„ã‚‹å ´åˆã¯ã€ "
+"[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7950,6 +8119,9 @@ msgid ""
"It accesses the bones, so it should point to the same node the "
"[AnimationPlayer] would point its Root Node at."
msgstr ""
+"ä»–ã®ãƒŽãƒ¼ãƒ‰ã«ç›¸å¯¾çš„ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ãƒŽãƒ¼ãƒ‰ã§ã™ã€‚\n"
+"ã“れã¯ãƒœãƒ¼ãƒ³ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã®ã§ã€ [AnimationPlayer] ãŒæŒ‡ã™ã‚‚ã®ã¨åŒã˜ãƒ«ãƒ¼ãƒˆãƒŽãƒ¼"
+"ドを指ã™ã‚ˆã†ã«ã™ã‚‹ã¹ãã§ã™ã€‚"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7965,7 +8137,7 @@ msgstr "アニメーションを更新ã™ã‚‹ãƒ—ロセス通知。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Output node."
-msgstr ""
+msgstr "Output ノード。"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -7974,31 +8146,31 @@ msgstr "押ã—出ã—モード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "OneShot node."
-msgstr ""
+msgstr "ワンショット ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Mix node."
-msgstr ""
+msgstr "ミックス ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend2 node."
-msgstr ""
+msgstr "ブレンド2 ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend3 node."
-msgstr ""
+msgstr "ブレンド3 ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "Blend4 node."
-msgstr ""
+msgstr "ブレンド4 ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "TimeScale node."
-msgstr ""
+msgstr "タイムスケール ノード。"
#: doc/classes/AnimationTreePlayer.xml
msgid "TimeSeek node."
-msgstr ""
+msgstr "タイムシーク ノード。"
#: doc/classes/AnimationTreePlayer.xml
#, fuzzy
@@ -8023,9 +8195,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
#, fuzzy
@@ -8214,6 +8385,9 @@ msgid ""
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
+"別ã®AreaãŒã“ã®Areaã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ "
+"[code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area。"
#: doc/classes/Area.xml
msgid ""
@@ -8221,6 +8395,9 @@ msgid ""
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
+"別ã®AreaãŒã“ã®Areaを出るã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ "
+"[code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area。"
#: doc/classes/Area.xml
msgid ""
@@ -8236,6 +8413,17 @@ msgid ""
"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"ä»–ã®Areaã® [Shape] ã®ä¸€ã¤ãŒã“ã®Areaã® [Shape] ã®ä¸€ã¤ã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾"
+"ã™ã€‚ [member monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area_rid[/code] [PhysicsServer] ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Areaã® [CollisionObject] "
+"㮠[RID] 。\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area。\n"
+"[code]area_shape_index[/code] [PhysicsServer] ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Areaã® [Shape] ã®"
+"インデックス。 [code]area.shape_owner_get_owner(area_shape_index)[/code] 㧠"
+"[CollisionShape] ノードをå–å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [PhysicsServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Areaã® [Shape] "
+"ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self.shape_owner_get_owner(local_shape_index)[/code] "
+"ã§ [CollisionShape] ノードをå–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Area.xml
msgid ""
@@ -8245,6 +8433,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap]."
msgstr ""
+"[PhysicsBody] ã¾ãŸã¯ [GridMap] ãŒã“ã®Areaã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member "
+"monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ [MeshLibrary] ã«"
+"コリジョン [Shape] ãŒã‚ã‚‹å ´åˆã¯ [GridMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body[/code] [Node] ã€ãŸã ã—ä»–ã® [PhysicsBody] åˆã¯ [GridMap] ã®ãƒ„リーã«"
+"存在ã™ã‚‹å ´åˆã€‚"
#: doc/classes/Area.xml
msgid ""
@@ -8254,6 +8447,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody] or [GridMap]."
msgstr ""
+"[PhysicsBody] ã¾ãŸã¯ [GridMap] ãŒã“ã®Areaを出るã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member "
+"monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ [MeshLibrary] ã«"
+"コリジョン [Shape] ãŒã‚ã‚‹å ´åˆã¯ [GridMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body[/code] [Node] ã€ãŸã ã—ä»–ã® [PhysicsBody] åˆã¯ [GridMap] ã®ãƒ„リーã«"
+"存在ã™ã‚‹å ´åˆã€‚"
#: doc/classes/Area.xml
msgid ""
@@ -8271,6 +8469,21 @@ msgid ""
"the [PhysicsServer]. Get the [CollisionShape] node with [code]self."
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"[PhysicsBody] ã¾ãŸã¯ [GridMap] ã® [Shape] ã®1ã¤ãŒã“ã®Areaã® [Shape] ã®1ã¤ã«å…¥"
+"ã‚‹ã¨ãã«æ”¾å‡ºã•れã¾ã™ã€‚ [member monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…"
+"è¦ãŒã‚りã¾ã™ã€‚ [MeshLibrary] ã«ã‚³ãƒªã‚¸ãƒ§ãƒ³ [Shape] ãŒã‚ã‚‹å ´åˆã€ [GridMap] ãŒæ¤œ"
+"出ã•れã¾ã™ã€‚\n"
+"[code]body_rid[/code] [PhysicsBody] ã® [RID] ã¾ãŸã¯ [PhysicsServer] ãŒä½¿ç”¨ã™"
+"る [MeshLibrary] 㮠[CollisionObject] 。\n"
+"[Node] [code]body[/code] ã€ãŸã ã— [PhysicsBody] åˆã¯ [GridMap] ã®ãƒ„リーã«å­˜åœ¨"
+"ã™ã‚‹å ´åˆã®ã¿ã€‚\n"
+"[code]body_shape_index[/code] [PhysicsServer] ãŒä½¿ç”¨ã™ã‚‹ [PhysicsBody] ã¾ãŸ"
+"㯠[GridMap] ã® [Shape] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]body."
+"shape_owner_get_owner(body_shape_index)[/code] ã® [CollisionShape] ノードをå–"
+"å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [PhysicsServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Areaã® [Shape] "
+"ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self.shape_owner_get_owner(local_shape_index)[/code] "
+"ã§ [CollisionShape] ノードをå–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "This area does not affect gravity/damping."
@@ -8325,23 +8538,19 @@ msgstr ""
"ã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚"
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
#, fuzzy
@@ -8445,6 +8654,9 @@ msgid ""
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
+"別ã®Area2DãŒã“ã®Area2Dã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ "
+"[code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area2D。"
#: doc/classes/Area2D.xml
msgid ""
@@ -8452,6 +8664,9 @@ msgid ""
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
+"別ã®Area2DãŒã“ã®Area2Dを出るã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ "
+"[code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area2D。"
#: doc/classes/Area2D.xml
msgid ""
@@ -8467,6 +8682,19 @@ msgid ""
"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"別ã®Area2Dã® [Shape2D] ã®1ã¤ãŒã“ã®Area2Dã® [Shape2D] ã®1ã¤ã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•"
+"れã¾ã™ã€‚ [member monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾"
+"ã™ã€‚\n"
+"[code]area_rid[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Area2Dã® "
+"[CollisionObject2D] 㮠[RID] 。\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area2D。\n"
+"[code]area_shape_index[/code] [Physics2DServer ]ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]area.shape_owner_get_owner(area_shape_index)"
+"[/code] ã§ [CollisionShape2D] ノードをå–å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self."
+"shape_owner_get_owner(local_shape_index)[/code] 㧠[CollisionShape2D] ノード"
+"ã‚’å–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Area2D.xml
msgid ""
@@ -8482,6 +8710,18 @@ msgid ""
"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"別ã®Area2Dã® [Shape2D] ã®1ã¤ãŒã“ã®Area2Dã® [Shape2D] ã®1ã¤ã‚’出るã¨ãã«ç™ºä¿¡ã•"
+"れã¾ã™ã€‚ [member monitoring] ã‚’ [code]true[/code]ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚\n"
+"[code]area_rid[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Area2Dã® "
+"[CollisionObject2D] 㮠[RID] 。\n"
+"[code]area[/code] ã‚‚ã†ä¸€ã¤ã®Area2D。\n"
+"[code]area_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ä»–ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]area.shape_owner_get_owner(area_shape_index)"
+"[/code] ã§ [CollisionShape2D] ノードをå–å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self."
+"shape_owner_get_owner(local_shape_index)[/code] 㧠[CollisionShape2D] ノード"
+"ã‚’å–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Area2D.xml
msgid ""
@@ -8491,6 +8731,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody2D] or [TileMap]."
msgstr ""
+"[PhysicsBody2D] ã¾ãŸã¯ [TileMap] ãŒã“ã®Area2Dã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ "
+"[member monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ "
+"[TileSet] ã«ã‚³ãƒªã‚¸ãƒ§ãƒ³ [Shape2D] ãŒã‚ã‚‹å ´åˆã¯ [TileMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body[/code] [Node] ã€ãŸã ã—ä»–ã® [PhysicsBody2D] ã¾ãŸã¯ [TileMap] ã®ãƒ„"
+"リーã«å­˜åœ¨ã™ã‚‹å ´åˆã€‚"
#: doc/classes/Area2D.xml
msgid ""
@@ -8500,6 +8745,11 @@ msgid ""
"[code]body[/code] the [Node], if it exists in the tree, of the other "
"[PhysicsBody2D] or [TileMap]."
msgstr ""
+"[PhysicsBody2D] ã¾ãŸã¯ [TileMap] ãŒã“ã®Area2Dを出るã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ "
+"[member monitoring] ã‚’ [code]true[/code] ã«è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ "
+"[TileSet] ã«ã‚³ãƒªã‚¸ãƒ§ãƒ³ [Shape2D] ãŒã‚ã‚‹å ´åˆã¯ [TileMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body[/code] [Node] ã€ãŸã ã—ä»–ã® [PhysicsBody2D] ã¾ãŸã¯ [TileMap] ã®ãƒ„"
+"リーã«å­˜åœ¨ã™ã‚‹å ´åˆã€‚"
#: doc/classes/Area2D.xml
msgid ""
@@ -8519,6 +8769,22 @@ msgid ""
"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"[PhysicsBody2D] ã¾ãŸã¯ [TileMap] ã® [Shape2D] ã®1ã¤ãŒã“ã®Area2Dã® [Shape2D] "
+"ã®1ã¤ã«å…¥ã‚‹ã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ [code]true[/code] ã«è¨­"
+"定ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ [TileSet] ã«ã‚³ãƒªã‚¸ãƒ§ãƒ³ [Shape2D] ãŒã‚ã‚‹å ´åˆã€ "
+"[TileMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body_rid[/code] [PhysicsBody2D] ã® [RID] ã¾ãŸã¯ [Physics2DServer] ãŒä½¿"
+"用ã™ã‚‹ [TileSet] ã® [CollisionObject2D] 。\n"
+"[code]body[/code] [Node] ã€ãŸã ã— [PhysicsBody2D] ã¾ãŸã¯ [TileMap] ツリーã«å­˜"
+"在ã™ã‚‹å ´åˆã€‚\n"
+"[code]body_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ [PhysicsBody2D] ã¾"
+"ãŸã¯ [TileMap] ã® [Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]body."
+"shape_owner_get_owner(body_shape_index)[/code] 㧠[CollisionShape2D] ノードを"
+"å–å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self."
+"shape_owner_get_owner(local_shape_index)[/code] 㧠[CollisionShape2D] ノード"
+"ã‚’å–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Area2D.xml
msgid ""
@@ -8538,6 +8804,22 @@ msgid ""
"used by the [Physics2DServer]. Get the [CollisionShape2D] node with "
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
+"[PhysicsBody2D] ã¾ãŸã¯ [TileMap] ã® [Shape2D] ã®1ã¤ãŒã“ã®Area2Dã® [Shape2D] "
+"ã®1ã¤ã‚’出るã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚ [member monitoring] ã‚’ [code]true[/code] ã«è¨­"
+"定ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚ [TileSet] ã«ã‚³ãƒªã‚¸ãƒ§ãƒ³ [Shape2D] ãŒã‚ã‚‹å ´åˆã¯ "
+"[TileMap] ãŒæ¤œå‡ºã•れã¾ã™ã€‚\n"
+"[code]body_rid[/code] [PhysicsBody2D] ã® [RID] ã¾ãŸã¯ [Physics2DServer] ãŒä½¿"
+"用ã™ã‚‹ [TileSet] ã® [CollisionObject2D] 。\n"
+"[code]body[/code] [Node] ã€ãŸã ã— [PhysicsBody2D] åˆã¯ [TileMap] ツリーã«å­˜åœ¨"
+"ã™ã‚‹å ´åˆã€‚\n"
+"[code]body_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ [PhysicsBody2D] ã¾"
+"ãŸã¯ [TileMap] ã® [Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]body."
+"shape_owner_get_owner(body_shape_index)[/code] 㧠[CollisionShape2D] ノードを"
+"å–å¾—ã—ã¾ã™ã€‚\n"
+"[code]local_shape_index[/code] [Physics2DServer] ãŒä½¿ç”¨ã™ã‚‹ã“ã®Area2Dã® "
+"[Shape2D] ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã€‚ [code]self."
+"shape_owner_get_owner(local_shape_index)[/code] 㧠[CollisionShape2D] ノード"
+"ã‚’å–å¾—ã—ã¾ã™ã€‚"
#: doc/classes/Array.xml
#, fuzzy
@@ -8652,6 +8934,13 @@ msgid ""
"print(array1) # Prints [1, 2, 3, 4, 5, 6].\n"
"[/codeblock]"
msgstr ""
+"ã“ã®é…åˆ—ã®æœ«å°¾ã«åˆ¥ã®é…列を追加ã—ã¾ã™ã€‚\n"
+"[codeblock]\n"
+"var array1 = [1, 2, 3]\n"
+"var array2 = [4, 5, 6]\n"
+"array1.append_array(array2)\n"
+"print(array1) # [1ã€2ã€3ã€4ã€5ã€6] ã¨å‡ºåŠ›\n"
+"[/codeblock]"
#: doc/classes/Array.xml
msgid ""
@@ -8661,6 +8950,11 @@ msgid ""
"[/code]. If the array is empty, accessing by index will pause project "
"execution when running from the editor."
msgstr ""
+"é…åˆ—ã®æœ€å¾Œã®è¦ç´ ã‚’è¿”ã—ã¾ã™ã€‚é…列ãŒç©ºã®å ´åˆã¯ã‚¨ãƒ©ãƒ¼ã‚’出力ã—〠[code]null[/"
+"code] ã‚’è¿”ã—ã¾ã™ã€‚\n"
+"[b]注:[/b] ã“ã®é–¢æ•°ã‚’呼ã³å‡ºã™ã“ã¨ã¯ã€ [code]array[-1][/code] を書ãã“ã¨ã¨åŒã˜"
+"ã§ã¯ã‚りã¾ã›ã‚“。é…列ãŒç©ºã®å ´åˆã€ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã«ã‚ˆã‚‹ã‚¢ã‚¯ã‚»ã‚¹ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã‹ã‚‰å®Ÿ"
+"行ã™ã‚‹ã¨ãã«ãƒ—ロジェクトã®å®Ÿè¡Œã‚’ä¸€æ™‚åœæ­¢ã—ã¾ã™ã€‚"
#: doc/classes/Array.xml
msgid ""
@@ -8835,9 +9129,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -9108,13 +9405,6 @@ msgstr ""
"用ã—ã¦ã„ã¾ã™ã€‚"
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -9391,8 +9681,9 @@ msgid "Index array will be used."
msgstr "インデックスé…列ã¯ä½¿ç”¨ã•れる。"
#: doc/classes/ARVRAnchor.xml
+#, fuzzy
msgid "An anchor point in AR space."
-msgstr ""
+msgstr "ARスペースã«ãŠã‘るアンカーãƒã‚¤ãƒ³ãƒˆã€‚"
#: doc/classes/ARVRAnchor.xml
msgid ""
@@ -9412,8 +9703,9 @@ msgid ""
msgstr ""
#: doc/classes/ARVRAnchor.xml
+#, fuzzy
msgid "Returns the name given to this anchor."
-msgstr ""
+msgstr "ã“ã®ã‚¢ãƒ³ã‚«ãƒ¼ã«ä¸Žãˆã‚‰ã‚ŒãŸåå‰ã‚’è¿”ã™ã€‚"
#: doc/classes/ARVRAnchor.xml
msgid ""
@@ -9479,12 +9771,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -10792,8 +11078,8 @@ msgid ""
"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
"margin."
msgstr ""
-"領域ã®å‘¨å›²ã®ä½™ç™½ã€‚[Rect2] ã® [member Rect2.size] パラメータ (エディタã§ã¯ \"w"
-"\"㨠\"h\") ã¯ã€ä½™ç™½å†…ã«åŽã¾ã‚‹ã‚ˆã†ã«ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’リサイズã—ã¾ã™ã€‚"
+"領域ã®å‘¨å›²ã®ä½™ç™½ã€‚[Rect2] ã® [member Rect2.size] パラメータ (エディタã§ã¯ "
+"\"w\"㨠\"h\") ã¯ã€ä½™ç™½å†…ã«åŽã¾ã‚‹ã‚ˆã†ã«ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’リサイズã—ã¾ã™ã€‚"
#: doc/classes/AtlasTexture.xml
msgid "The AtlasTexture's used region."
@@ -10827,9 +11113,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11189,10 +11474,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11700,11 +11983,8 @@ msgstr ""
"è¿”ã—ã¾ã™ã€‚"
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11817,7 +12097,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -11865,15 +12147,8 @@ msgstr ""
"å†ç”Ÿã‚’担当ã—ã¾ã™ã€‚"
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11888,9 +12163,11 @@ msgstr ""
"フェクトを追加ã—ã¾ã™ã€‚"
#: doc/classes/AudioServer.xml
+#, fuzzy
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
"ç¾åœ¨ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªå…¥åŠ›ç”¨ãƒ‡ãƒã‚¤ã‚¹ã®åå‰ã§ã™ ([method capture_get_device_list] ã‚’"
"å‚ç…§)。"
@@ -11900,9 +12177,13 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr "ã‚·ã‚¹ãƒ†ãƒ ä¸Šã§æ¤œå‡ºã•れãŸã™ã¹ã¦ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªå…¥åŠ›ãƒ‡ãƒã‚¤ã‚¹ã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
-"ã©ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªå…¥åŠ›ãƒ‡ãƒã‚¤ã‚¹ã‚’オーディオキャプãƒãƒ£ã«ä½¿ç”¨ã™ã‚‹ã‹ã‚’設定ã—ã¾ã™ã€‚"
#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
@@ -12093,8 +12374,13 @@ msgstr "利用å¯èƒ½ãªã‚ªãƒ¼ãƒ‡ã‚£ã‚ªãƒã‚¹ã®æ•°ã€‚"
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
-msgstr "オーディオ出力用ã®ç¾åœ¨ã®ãƒ‡ãƒã‚¤ã‚¹å ([method get_device_list] ã‚’å‚ç…§)。"
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
@@ -12139,18 +12425,15 @@ msgstr ""
"ã«ã‚ˆã‚Š) ファイル形å¼ã‚’サãƒãƒ¼ãƒˆã—ã¾ã™ã€‚"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr "オーディオ用ã®ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚¨ãƒ•ェクト。"
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -12188,12 +12471,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -12420,9 +12703,14 @@ msgid ""
msgstr ""
"ç§’å˜ä½ã§æŒ‡å®šã•れãŸä½ç½® [code]from_position[/code] ã‹ã‚‰ã®éŸ³å£°ã‚’å†ç”Ÿã—ã¾ã™ã€‚"
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
-msgstr "ã“ã®éŸ³ã‚’å†ç”Ÿã™ã‚‹ã‚¨ãƒªã‚¢ã€‚"
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Dampens audio over distance with this as an exponent."
@@ -12468,6 +12756,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -12723,11 +13020,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -12858,12 +13155,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -12922,7 +13213,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12990,9 +13281,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -13346,23 +13637,17 @@ msgstr ""
"詳細ã«ã¤ã„ã¦ã¯ã€ãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆå†…ã®ã€Œè¡Œåˆ—ã¨å¤‰æ›ã€ã‚’ã”覧ãã ã•ã„。"
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -13373,15 +13658,13 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -13618,6 +13901,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
"指定ã•れãŸã‚µã‚¤ã‚ºã§ã€[code]false[/code]ã§å¡—りã¤ã¶ã•れãŸãƒ“ットマップを作æˆã—ã¾"
@@ -13658,6 +13949,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "キーå [code]name[/code] ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’削除ã—ã¾ã™ã€‚"
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr "指定ã•れãŸä½ç½®ã«ã‚るビットマップã®è¦ç´ ã‚’ã€æŒ‡å®šã•れãŸå€¤ã«è¨­å®šã—ã¾ã™ã€‚"
@@ -13970,17 +14266,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -14022,9 +14316,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -14057,6 +14350,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -14154,10 +14454,12 @@ msgid "Emitted when one of the buttons of the group is pressed."
msgstr "ボタンã®é•·æŠ¼ã—ãŒåœæ­¢ã•れãŸã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚"
#: doc/classes/Camera.xml
+#, fuzzy
msgid "Camera node, displays from a point of view."
-msgstr ""
+msgstr "カメラノード。視点(point of view)ã‹ã‚‰è¡¨ç¤ºã€‚"
#: doc/classes/Camera.xml
+#, fuzzy
msgid ""
"Camera is a special node that displays what is visible from its current "
"location. Cameras register themselves in the nearest [Viewport] node (when "
@@ -14167,6 +14469,12 @@ msgid ""
"capabilities to a [Viewport], and, without one, a scene registered in that "
"[Viewport] (or higher viewports) can't be displayed."
msgstr ""
+"カメラã¯ã€ç¾åœ¨ã®ä½ç½®ã‹ã‚‰è¦‹ãˆã‚‹ã‚‚ã®ã‚’表示ã™ã‚‹ç‰¹æ®ŠãªãƒŽãƒ¼ãƒ‰ã§ã™ã€‚カメラã¯ã€æœ€ã‚‚"
+"è¿‘ã„[ビューãƒãƒ¼ãƒˆ]ノードã«è‡ªåˆ†è‡ªèº«ã‚’登録ã—ã¾ã™ã€‚1ã¤ã®ãƒ“ューãƒãƒ¼ãƒˆã§ã‚¢ã‚¯ãƒ†ã‚£ãƒ–"
+"ã«ã§ãるカメラã¯1ã¤ã ã‘ã§ã™ã€‚利用å¯èƒ½ãªãƒ“ューãƒãƒ¼ãƒˆãŒãªã„å ´åˆã€ã‚«ãƒ¡ãƒ©ã¯ã‚°ãƒ­ãƒ¼"
+"ãƒãƒ«ãƒ“ューãƒãƒ¼ãƒˆã«ç™»éŒ²ã•れã¾ã™ã€‚ã¤ã¾ã‚Šã€ã‚«ãƒ¡ãƒ©ã¯[ビューãƒãƒ¼ãƒˆ]ã«3D表示機能を"
+"æä¾›ã™ã‚‹ã ã‘ã§ã‚りã€ã‚«ãƒ¡ãƒ©ãŒãªã‘れã°ãã®[ビューãƒãƒ¼ãƒˆ](ã¾ãŸã¯ãれより上ä½ã®"
+"ビューãƒãƒ¼ãƒˆï¼‰ã«ç™»éŒ²ã•れãŸã‚·ãƒ¼ãƒ³ã¯è¡¨ç¤ºã§ããªã„ã®ã§ã™ã€‚"
#: doc/classes/Camera.xml
msgid ""
@@ -14458,15 +14766,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -14906,14 +15212,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15108,7 +15412,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -15121,7 +15427,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -15424,7 +15732,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -15474,6 +15782,19 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "[member frame] ãŒå¤‰æ›´ã•れãŸã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚"
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -15554,20 +15875,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -16146,6 +16453,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -16234,9 +16542,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"ã“ã®ã‚¨ãƒªã‚¢ã®ç‰©ç†ãƒ¬ã‚¤ãƒ¤ãƒ¼ã§ã™ã€‚è¡çªå¯èƒ½ãªã‚ªãƒ–ジェクトã¯32個ã‚るレイヤーã®ã„ãš"
@@ -16251,9 +16559,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"ã“ã®ã‚¨ãƒªã‚¢ã®ç‰©ç†ãƒ¬ã‚¤ãƒ¤ãƒ¼ã§ã™ã€‚è¡çªå¯èƒ½ãªã‚ªãƒ–ジェクトã¯32個ã‚るレイヤーã®ã„ãš"
@@ -16271,12 +16579,12 @@ msgstr ""
"[code]true[/code]ã®å ´åˆã€ã‚ªãƒ–ジェクトã¯è·é›¢ã«é–¢ä¿‚ãªãåŒã˜ã‚µã‚¤ã‚ºã§ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°"
"ã•れã¾ã™ã€‚"
-#: doc/classes/CollisionObject.xml
-#, fuzzy
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
-msgstr "[code]true[/code] ã§ã‚れã°ã€[AnimationTree] ã®ãƒ—ロセスを行ã„ã¾ã™ã€‚"
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
+msgstr ""
#: doc/classes/CollisionObject.xml
msgid ""
@@ -16369,9 +16677,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"ã“ã®ã‚¨ãƒªã‚¢ã®ç‰©ç†ãƒ¬ã‚¤ãƒ¤ãƒ¼ã§ã™ã€‚è¡çªå¯èƒ½ãªã‚ªãƒ–ジェクトã¯32個ã‚るレイヤーã®ã„ãš"
@@ -16386,9 +16694,9 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"ã“ã®ã‚¨ãƒªã‚¢ã®ç‰©ç†ãƒ¬ã‚¤ãƒ¤ãƒ¼ã§ã™ã€‚è¡çªå¯èƒ½ãªã‚ªãƒ–ジェクトã¯32個ã‚るレイヤーã®ã„ãš"
@@ -16399,14 +16707,6 @@ msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -16526,15 +16826,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "キュービック補間。"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -16573,9 +16870,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -16620,19 +16916,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -18091,20 +18384,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Controlキー。"
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -18204,8 +18494,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -20218,12 +20508,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -20388,8 +20672,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -20496,8 +20780,23 @@ msgid "A CSG Box shape."
msgstr "CSG Box形状ã§ã™ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
-msgstr "ã“ã®ãƒŽãƒ¼ãƒ‰ã§ã€CSGシステムã§ä½¿ç”¨ã™ã‚‹ãƒœãƒƒã‚¯ã‚¹ã‚’作æˆã§ãã¾ã™ã€‚"
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
+msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
msgid "Depth of the box measured from the center of the box."
@@ -20529,7 +20828,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
"複雑ãªå½¢çŠ¶ã‚’é…ç½®ã™ã‚‹ãŸã‚ã«ã¯ã€CSGãƒŽãƒ¼ãƒ‰ã«æ§‹é€ ã‚’追加ã™ã‚‹å¿…è¦ãŒã‚ã‚‹å ´åˆãŒã‚りã¾"
"ã™ã€‚CSGCombiner3Dノードã§ã€ã“ã®æ§‹é€ ã‚’作æˆã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ã“ã®ãƒŽãƒ¼ãƒ‰ã¯ã€ã"
@@ -20545,10 +20849,13 @@ msgstr "CSGシリンダー形状。"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"ã“ã®ãƒŽãƒ¼ãƒ‰ã§ã¯ã€CSGシステムã§ä½¿ç”¨ã™ã‚‹å††æŸ±ï¼ˆã¾ãŸã¯å††éŒï¼‰ã‚’作æˆã™ã‚‹ã“ã¨ãŒã§ãã¾"
-"ã™ã€‚"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
@@ -20594,11 +20901,14 @@ msgstr "メッシュリソースを使用ã™ã‚‹CSG Mesh形状。"
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"ã“ã®CSGノードã¯ã€é–‰ã˜ã¦ã„ã¦ã€è‡ªå·±äº¤å·®ã—ã¦ãŠã‚‰ãšã€å†…部é¢ã‚’å«ã¾ãšã€2ã¤ä»¥ä¸Šã®é¢"
-"ã«æŽ¥ç¶šã™ã‚‹ã‚¨ãƒƒã‚¸ã‚’æŒãŸãªã„メッシュリソースをCSG形状ã¨ã—ã¦ä½¿ç”¨ã™ã‚‹ã“ã¨ãŒã§ãã¾"
-"ã™ã€‚"
#: modules/csg/doc_classes/CSGMesh.xml
msgid "The [Material] used in drawing the CSG shape."
@@ -20621,7 +20931,12 @@ msgstr "2Dãƒãƒªã‚´ãƒ³å½¢çŠ¶ã‚’æŠ¼ã—出ã—ã¦3Dメッシュを作æˆã—ã¾ã™ã€
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -20703,7 +21018,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -20781,7 +21102,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -20795,7 +21121,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -20902,7 +21233,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -20933,7 +21270,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -20977,13 +21320,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -21157,6 +21493,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -21870,11 +22214,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -21930,8 +22271,8 @@ msgstr "与ãˆã‚‰ã‚ŒãŸãƒŽãƒ¼ãƒ‰ã‚’å«ã‚€ã‚°ãƒ©ãƒ•ã®å ´åˆã€[code]true[/code]
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -21940,7 +22281,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -21969,13 +22314,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -22098,12 +22436,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -23134,13 +23466,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -23172,8 +23497,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -23206,8 +23531,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -23317,11 +23642,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -23591,12 +23913,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -24470,13 +24786,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -24896,13 +25205,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -25227,9 +25529,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -25549,31 +25850,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/ja/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -25633,12 +25938,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -26328,6 +26635,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -26930,11 +27241,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -26961,6 +27272,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "ボックスコンテナã®åŸºæœ¬ã‚¯ãƒ©ã‚¹ã€‚"
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "ç¾åœ¨å†ç”Ÿä¸­ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚¹ãƒ†ãƒ¼ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -27102,20 +27431,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -27185,13 +27500,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -28244,7 +28552,7 @@ msgstr ""
"を下ã’れã°ã€ãƒ‘フォーマンスをå‘上ã•ã›ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -29275,11 +29583,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -29306,10 +29616,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -29355,6 +29663,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "インデックス [code]bus_idx[/code] ã‚’æŒã¤ãƒã‚¹ã®åå‰ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -29577,6 +29892,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -29910,21 +30233,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -30715,13 +31023,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -30867,11 +31168,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -31593,6 +31891,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -31787,7 +32089,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -32016,8 +32318,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -32048,8 +32350,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -32206,7 +32508,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -32341,15 +32648,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -32392,8 +32693,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -32424,8 +32725,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -32469,11 +32770,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -32640,17 +32938,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -32734,17 +33030,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -32755,13 +33055,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -32798,9 +33091,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -32928,13 +33225,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -33695,15 +33985,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -33751,6 +34032,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -33811,11 +34115,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -33830,9 +34131,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -33909,7 +34209,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -33919,18 +34223,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -34100,11 +34420,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -34356,11 +34673,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -34792,6 +35106,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -34999,13 +35317,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -36854,10 +37165,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -37096,22 +37403,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -37255,13 +37546,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -37510,13 +37794,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -37588,9 +37865,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -37627,6 +37903,11 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+#, fuzzy
+msgid "The cell height to use for fields."
+msgstr "メソッド呼ã³å‡ºã—トラックã§ä½¿ã†ã€å‘¼ã³å‡ºã—モード。"
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -37655,9 +37936,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -37996,7 +38276,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -38564,6 +38844,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "グラフã®çµ‚端ノードを返ã—ã¾ã™ã€‚"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "パラメータã®å¹³æ–¹æ ¹ã®é€†æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -38586,6 +38871,10 @@ msgid "Returns the map's up direction."
msgstr "ビットマップã®å¯¸æ³•ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªã‚’åœæ­¢ã—ã¾ã™ã€‚"
@@ -38626,18 +38915,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -38876,9 +39153,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -39168,16 +39448,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -39223,7 +39499,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -39238,7 +39514,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -39251,7 +39527,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -39266,17 +39542,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -39286,14 +39562,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -39303,7 +39579,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -40015,6 +40291,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -40167,11 +40455,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -40338,9 +40623,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -40376,11 +40660,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -40518,8 +40802,8 @@ msgstr "ボックスコンテナã®åŸºæœ¬ã‚¯ãƒ©ã‚¹ã€‚"
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -40553,19 +40837,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -40768,8 +41045,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -40896,7 +41173,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -41085,6 +41362,50 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual hole point position."
+msgstr "コリジョンマスクã®ãƒ“ットを個別ã«è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual polygon point position."
+msgstr "コリジョンマスクã®ãƒ“ットを個別ã«è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -41614,7 +41935,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -41879,8 +42209,8 @@ msgstr "指定ã—ãŸé·ç§»ã®çµ‚端ノードを返ã—ã¾ã™ã€‚"
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -42133,6 +42463,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "与ãˆã‚‰ã‚ŒãŸãƒŽãƒ¼ãƒ‰ã‚’å«ã‚€ã‚°ãƒ©ãƒ•ã®å ´åˆã€[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -42255,6 +42590,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -43225,14 +43567,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -43383,13 +43723,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -43509,6 +43844,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -44255,11 +44594,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -46853,9 +47189,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -47272,6 +47607,12 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+"与ãˆã‚‰ã‚ŒãŸ[code]id[/code]ã‚’æŒã¤ç‚¹ã®ä½ç½®[code]position[/code]を設定ã—ã¾ã™ã€‚"
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -48587,8 +48928,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48674,8 +49015,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -48763,9 +49104,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -50146,12 +50487,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50246,6 +50589,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -50345,7 +50699,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -50766,6 +51121,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -50784,9 +51145,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -50813,14 +51173,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -50989,9 +51341,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -51440,8 +51791,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
+"è¦æ±‚ã•れãŸã‚µãƒ¼ãƒ•ェスã®ãƒ•ォーマットマスクを返ã—ã¾ã™ ([method "
+"add_surface_from_arrays]ã‚’å‚ç…§)。"
#: doc/classes/Rect2.xml
msgid ""
@@ -51468,7 +51822,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -51623,12 +51981,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -51697,7 +52049,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -52019,9 +52375,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -52241,6 +52596,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -52561,9 +52920,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -52758,9 +53120,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -53348,14 +53711,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -53953,11 +54314,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -54165,18 +54523,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -54636,10 +54982,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -54949,16 +55291,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -55288,12 +55620,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -55603,14 +55929,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -55702,17 +56025,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -55775,11 +56093,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -55920,8 +56243,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -56018,12 +56341,6 @@ msgstr ""
"ç…§ã—ã¦ãã ã•ã„。"
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr "指定ã—㟠[enum Feature] ãŒæœ‰åйãªå ´åˆã€[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -57640,9 +57957,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -57826,14 +58143,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -58213,6 +58545,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "指定ã•れãŸé·ç§»ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "パラメータã®ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -58369,13 +58748,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -58651,7 +59023,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -58700,10 +59077,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -59068,12 +59445,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -61508,10 +61900,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -61612,12 +62000,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
-"é…列㫠[code]value[/code] ãŒå«ã¾ã‚Œã¦ã„れ㰠[code]true[/code] ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Theme.xml
msgid ""
@@ -61907,11 +62294,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -61986,15 +62374,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -62587,7 +62972,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -63423,17 +63813,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -63550,7 +63929,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -63575,6 +63955,12 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
+#, fuzzy
+msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr "点 [code]point[/code] ã‹ã‚‰å¹³é¢ä¸Šã®ç‚¹ã¸ã®ç›´äº¤æŠ•影を返ã—ã¾ã™ã€‚"
+
+#: doc/classes/Tree.xml
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -63624,9 +64010,9 @@ msgstr "ç¾åœ¨ç‚¹ãƒ—ールã«ã‚ã‚‹ç‚¹ã®æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -63637,8 +64023,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -63679,7 +64065,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "指定ã•れãŸå…¥åŠ›ã«æŽ¥ç¶šã•れã¦ã„るノードを切断ã—ã¾ã™ã€‚"
#: doc/classes/Tree.xml
@@ -64048,11 +64434,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -64089,12 +64474,30 @@ msgstr ""
"定ã—ã¾ã™ã€‚"
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"インデックス [code]bus_idx[/code] ã®ãƒã‚¹ã®éŸ³é‡ã‚’ [code]volume_db[/code] ã«è¨­"
+"定ã—ã¾ã™ã€‚"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"インデックス [code]bus_idx[/code] ã®ãƒã‚¹ã®éŸ³é‡ã‚’ [code]volume_db[/code] ã«è¨­"
+"定ã—ã¾ã™ã€‚"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -65452,12 +65855,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -65484,8 +65881,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -66154,6 +66550,15 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "ボックスコンテナã®åŸºæœ¬ã‚¯ãƒ©ã‚¹ã€‚"
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -66365,28 +66770,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -66414,7 +66815,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "[AudioStream] ã®ä½ç½®ã‚’è¿”ã—ã¾ã™ã€‚"
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -66510,7 +66913,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -67245,13 +67650,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -69060,13 +69458,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -69504,8 +69895,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69779,7 +70170,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -72125,6 +72519,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -72224,12 +72634,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -72686,13 +73090,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/ja/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -73032,16 +73429,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/ja/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -73090,8 +73480,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -74801,11 +75191,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -74829,6 +75219,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -74934,15 +75332,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -75007,6 +75405,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "[member frame] ãŒå¤‰æ›´ã•れãŸã¨ãã«ç™ºä¿¡ã•れã¾ã™ã€‚"
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
#, fuzzy
msgid "Base class for window dialogs."
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index 5e79cdef11..465371a39f 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -3514,8 +3514,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3874,22 +3874,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4229,11 +4228,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4242,9 +4239,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4323,6 +4319,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4458,10 +4458,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4890,25 +4886,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5092,6 +5069,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5101,9 +5087,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5124,9 +5109,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5772,6 +5756,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6055,6 +6043,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6521,9 +6513,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6758,23 +6749,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7161,9 +7148,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7360,13 +7350,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7666,12 +7649,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8793,9 +8770,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9090,10 +9066,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9485,11 +9459,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9582,7 +9553,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9627,15 +9600,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9650,7 +9616,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9658,7 +9625,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9819,7 +9791,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9860,18 +9837,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9909,12 +9882,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10119,8 +10092,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10164,6 +10142,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10375,11 +10362,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10486,12 +10473,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10550,7 +10531,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10617,9 +10598,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10923,23 +10904,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10950,15 +10925,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11145,6 +11118,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11179,6 +11160,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11439,17 +11424,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11491,9 +11474,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11526,6 +11508,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11926,15 +11915,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12365,14 +12352,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12567,7 +12552,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12580,7 +12567,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12874,7 +12863,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12924,6 +12913,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13004,20 +13005,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13576,6 +13563,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13660,9 +13648,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13671,9 +13659,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13683,10 +13671,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13779,9 +13768,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13790,22 +13779,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13925,15 +13906,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13972,9 +13949,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14019,19 +13995,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15518,20 +15491,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15631,8 +15600,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17615,12 +17584,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17785,8 +17748,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17875,7 +17838,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17907,7 +17885,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17917,7 +17900,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17959,7 +17947,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17983,7 +17977,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18064,7 +18063,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18139,7 +18144,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18153,7 +18163,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18254,7 +18269,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18285,7 +18306,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18329,13 +18356,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18501,6 +18521,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19214,11 +19242,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19273,8 +19298,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19283,7 +19308,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19312,13 +19341,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19441,12 +19463,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20535,13 +20551,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20573,8 +20582,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20607,8 +20616,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20718,11 +20727,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20985,12 +20991,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21861,13 +21861,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22282,13 +22275,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22610,9 +22596,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22931,31 +22916,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -23015,12 +23004,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23699,6 +23690,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24300,11 +24295,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24331,6 +24326,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "모든 [i]씬[/i] 오브ì íŠ¸ì˜ ìƒìœ„ í´ëž˜ìФ."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24471,20 +24484,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24554,13 +24553,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25603,7 +25595,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26601,11 +26593,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26632,10 +26626,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26682,6 +26674,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26903,6 +26901,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27234,21 +27240,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28039,13 +28030,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28196,11 +28180,8 @@ msgstr ""
"입니다. ë” í° ì´ë¯¸ì§€ëŠ” 가져오지 못할 수 있습니다."
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28918,6 +28899,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29110,7 +29095,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29339,8 +29324,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29368,8 +29353,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29526,7 +29511,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29661,15 +29651,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29712,8 +29696,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29744,8 +29728,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29789,11 +29773,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29960,17 +29941,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30054,17 +30033,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30075,13 +30058,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30118,9 +30094,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30247,13 +30227,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31008,15 +30981,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31064,6 +31028,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
#, fuzzy
msgid "A wrapper class for native JavaScript objects."
@@ -31125,11 +31112,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31144,9 +31128,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31223,7 +31206,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31233,18 +31220,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31396,11 +31399,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31649,11 +31649,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32082,6 +32079,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32279,13 +32280,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34132,10 +34126,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34367,22 +34357,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34526,13 +34500,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34780,13 +34747,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34858,9 +34818,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34897,6 +34856,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34925,9 +34888,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35250,7 +35212,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35806,6 +35768,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
@@ -35827,6 +35794,10 @@ msgid "Returns the map's up direction."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
@@ -35867,18 +35838,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36117,9 +36076,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36460,16 +36422,12 @@ msgstr ""
"야 합니다). ë˜í•œ 고수준 네트워킹 튜토리얼과 관련 ë°ëª¨ë„ 한번 보시기 ë°”ëžë‹ˆë‹¤."
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36534,7 +36492,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ìž…ë ¥ ì´ë²¤íŠ¸ê°€ 있는 경우 호출ë©ë‹ˆë‹¤. ìž…ë ¥ ì´ë²¤íŠ¸ëŠ” 특정 노드가 ì´ ì´ë²¤íŠ¸ë¥¼ 처"
"리할 때까지 노드 트리 구조를 타고 전파ë©ë‹ˆë‹¤.\n"
@@ -36561,7 +36519,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ë©”ì¸ ë£¨í”„ì˜ ë¬¼ë¦¬ 프로세싱 단계ì—서 호출ë©ë‹ˆë‹¤. 물리 í”„ë¡œì„¸ì‹±ì€ í”„ë ˆìž„ ê°„ê²©ì´ "
"물리와 ë™ê¸°í™”ë˜ì–´ 있ìŒì„ ì˜ë¯¸í•©ë‹ˆë‹¤. 예를 들어 [code]delta[/code] 변수는 ì¼ì •"
@@ -36584,7 +36542,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ë©”ì¸ ë£¨í”„ì˜ ë¬¼ë¦¬ 프로세싱 단계ì—서 호출ë©ë‹ˆë‹¤. 물리 í”„ë¡œì„¸ì‹±ì€ í”„ë ˆìž„ ê°„ê²©ì´ "
"물리와 ë™ê¸°í™”ë˜ì–´ 있ìŒì„ ì˜ë¯¸í•©ë‹ˆë‹¤. 예를 들어 [code]delta[/code] 변수는 ì¼ì •"
@@ -36608,18 +36566,18 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36629,7 +36587,7 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ìž…ë ¥ ì´ë²¤íŠ¸ê°€ 있는 경우 호출ë©ë‹ˆë‹¤. ìž…ë ¥ ì´ë²¤íŠ¸ëŠ” 특정 노드가 ì´ ì´ë²¤íŠ¸ë¥¼ 처"
"리할 때까지 노드 트리 구조를 타고 전파ë©ë‹ˆë‹¤.\n"
@@ -36647,8 +36605,8 @@ msgstr ""
#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36658,7 +36616,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ìž…ë ¥ ì´ë²¤íŠ¸ê°€ 있는 경우 호출ë©ë‹ˆë‹¤. ìž…ë ¥ ì´ë²¤íŠ¸ëŠ” 특정 노드가 ì´ ì´ë²¤íŠ¸ë¥¼ 처"
"리할 때까지 노드 트리 구조를 타고 전파ë©ë‹ˆë‹¤.\n"
@@ -37378,6 +37336,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37530,11 +37500,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37701,9 +37668,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37739,11 +37705,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37881,8 +37847,8 @@ msgstr "모든 [i]씬[/i] 오브ì íŠ¸ì˜ ìƒìœ„ í´ëž˜ìФ."
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37916,19 +37882,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38131,8 +38090,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38256,7 +38215,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38445,6 +38404,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38971,7 +38972,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39235,8 +39245,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39487,6 +39497,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39597,6 +39612,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40552,14 +40574,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40710,13 +40730,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40836,6 +40851,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41581,11 +41600,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44165,9 +44181,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44577,6 +44592,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45874,8 +45894,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45961,8 +45981,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46050,9 +46070,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47433,12 +47453,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47533,6 +47555,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47632,7 +47665,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48051,6 +48085,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48069,9 +48109,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -48098,14 +48137,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48270,9 +48301,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48708,8 +48738,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/Rect2.xml
msgid ""
@@ -48736,7 +48767,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48891,12 +48926,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48965,7 +48994,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49283,9 +49316,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49505,6 +49537,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49821,9 +49857,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -50018,9 +50057,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50605,14 +50645,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51210,11 +51248,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51421,18 +51456,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51888,10 +51911,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52201,16 +52220,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52538,12 +52547,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52853,16 +52856,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52944,17 +52944,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53017,11 +53012,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53162,8 +53162,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53257,12 +53257,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54609,9 +54603,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54787,14 +54781,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55168,6 +55177,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55321,13 +55377,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55592,7 +55641,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55641,10 +55695,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56009,12 +56063,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58418,10 +58487,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58509,7 +58574,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58787,11 +58853,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58866,15 +58933,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59463,7 +59527,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60294,17 +60363,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60421,7 +60479,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60447,6 +60506,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60495,9 +60559,9 @@ msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60508,8 +60572,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60549,8 +60613,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/Tree.xml
msgid ""
@@ -60918,11 +60983,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60956,12 +61020,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62310,12 +62388,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62342,8 +62414,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63001,6 +63072,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63224,28 +63303,24 @@ msgstr ""
"를 사용하여 그리지 않는 한 ë³´ì´ì§€ 않습니다."
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63273,7 +63348,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ë°˜ëŒ€ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63365,7 +63442,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64088,13 +64167,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65852,13 +65924,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66294,8 +66359,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66569,7 +66634,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68889,6 +68957,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68988,12 +69072,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69450,13 +69528,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69796,16 +69867,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69854,8 +69918,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71562,11 +71626,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71590,6 +71654,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71695,15 +71767,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71767,6 +71839,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
#, fuzzy
msgid "Base class for window dialogs."
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index b560b54e69..a3bff3b9e9 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -3402,8 +3402,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3762,22 +3762,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4117,11 +4116,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4130,9 +4127,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4211,6 +4207,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4345,10 +4345,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4777,25 +4773,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4979,6 +4956,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4988,9 +4974,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5011,9 +4996,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5659,6 +5643,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5942,6 +5930,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6408,9 +6400,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6645,23 +6636,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7047,9 +7034,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7246,13 +7236,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7552,12 +7535,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8679,9 +8656,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8975,10 +8951,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9370,11 +9344,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9467,7 +9438,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9512,15 +9485,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9535,7 +9501,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9543,7 +9510,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9704,7 +9676,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9745,18 +9722,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9794,12 +9767,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10004,8 +9977,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10049,6 +10027,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10260,11 +10247,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10371,12 +10358,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10435,7 +10416,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10502,9 +10483,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10807,23 +10788,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10834,15 +10809,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11029,6 +11002,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11063,6 +11044,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11323,17 +11308,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11375,9 +11358,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11410,6 +11392,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11809,15 +11798,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12244,14 +12231,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12446,7 +12431,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12459,7 +12446,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12753,7 +12742,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12803,6 +12792,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12883,20 +12884,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13455,6 +13442,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13539,9 +13527,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13550,9 +13538,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13562,10 +13550,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13658,9 +13647,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13669,22 +13658,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13804,15 +13785,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13851,9 +13828,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13898,19 +13874,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15368,20 +15341,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15481,8 +15450,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17459,12 +17428,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17629,8 +17592,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17719,7 +17682,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17751,7 +17729,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17761,7 +17744,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17803,7 +17791,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17827,7 +17821,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17908,7 +17907,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17983,7 +17988,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17997,7 +18007,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18098,7 +18113,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18129,7 +18150,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18173,13 +18200,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18345,6 +18365,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19055,11 +19083,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19114,8 +19139,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19124,7 +19149,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19152,13 +19181,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19281,12 +19303,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20314,13 +20330,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20352,8 +20361,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20386,8 +20395,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20497,11 +20506,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20764,12 +20770,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21640,13 +21640,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22061,13 +22054,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22388,9 +22374,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22709,31 +22694,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22793,12 +22782,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23476,6 +23467,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24077,11 +24072,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24108,6 +24103,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24248,20 +24259,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24331,13 +24328,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25380,7 +25370,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26376,11 +26366,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26407,10 +26399,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26457,6 +26447,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26678,6 +26674,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27009,21 +27013,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27814,13 +27803,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27965,11 +27947,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28686,6 +28665,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28877,7 +28860,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29106,8 +29089,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29135,8 +29118,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29293,7 +29276,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29428,15 +29416,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29479,8 +29461,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29511,8 +29493,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29556,11 +29538,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29727,17 +29706,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29821,17 +29798,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29842,13 +29823,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29885,9 +29859,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30014,13 +29992,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30774,15 +30745,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30830,6 +30792,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30890,11 +30875,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30909,9 +30891,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -30988,7 +30969,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30998,18 +30983,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31161,11 +31162,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31414,11 +31412,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31847,6 +31842,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32043,13 +32042,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33896,10 +33888,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34130,22 +34118,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34289,13 +34261,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34537,13 +34502,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34615,9 +34573,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34654,6 +34611,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34682,9 +34643,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -34995,7 +34955,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35547,6 +35507,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35567,6 +35531,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35606,18 +35574,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35856,9 +35812,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36148,16 +36107,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36203,7 +36158,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36218,7 +36173,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36231,7 +36186,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36246,17 +36201,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36266,14 +36221,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36283,7 +36238,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36992,6 +36947,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37144,11 +37111,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37315,9 +37279,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37353,11 +37316,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37494,8 +37457,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37529,19 +37492,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37744,8 +37700,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37869,7 +37825,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38058,6 +38014,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38584,7 +38582,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38845,8 +38852,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39095,6 +39102,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39205,6 +39216,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40148,14 +40166,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40306,13 +40322,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40432,6 +40443,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41175,11 +41190,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43755,9 +43767,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44167,6 +44178,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45463,8 +45478,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45550,8 +45565,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45639,9 +45654,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47022,12 +47037,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47122,6 +47139,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47221,7 +47249,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47640,6 +47669,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47658,9 +47693,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47687,14 +47721,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47859,9 +47885,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48297,7 +48322,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48325,7 +48350,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48480,12 +48509,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48554,7 +48577,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48872,9 +48899,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49094,6 +49120,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49410,9 +49440,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49607,9 +49640,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50194,14 +50228,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50799,11 +50831,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51010,18 +51039,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51477,10 +51494,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51790,16 +51803,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52127,12 +52130,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52442,16 +52439,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52533,17 +52527,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52606,11 +52595,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52751,8 +52745,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52846,12 +52840,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54198,9 +54186,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54376,14 +54364,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54757,6 +54760,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54910,13 +54958,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55181,7 +55222,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55230,10 +55276,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55598,12 +55644,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58001,10 +58062,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58092,7 +58149,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58370,11 +58428,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58449,15 +58508,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59046,7 +59102,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59877,17 +59938,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60003,7 +60053,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60029,6 +60080,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60076,9 +60132,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60089,8 +60145,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60130,7 +60186,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60499,11 +60555,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60538,12 +60593,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61891,12 +61958,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61923,8 +61984,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62580,6 +62640,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62790,28 +62858,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62838,7 +62902,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62929,7 +62995,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63652,13 +63720,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65413,13 +65474,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65854,8 +65908,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66128,7 +66182,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68436,6 +68493,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68535,12 +68608,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68997,13 +69064,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69341,16 +69401,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69399,8 +69452,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71106,11 +71159,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71134,6 +71187,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71239,15 +71300,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71311,6 +71372,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 69aaa02fc5..5f8d2afd19 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -3,12 +3,12 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Prachi Joshi <josprachi@yahoo.com>, 2020.
+# Prachi Joshi <josprachi@yahoo.com>, 2020, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-12-23 22:57+0000\n"
+"PO-Revision-Date: 2022-01-24 02:06+0000\n"
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/mr/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -33,7 +33,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Methods"
-msgstr ""
+msgstr "मेथडà¥à¤¸"
#: doc/tools/make_rst.py
msgid "Theme Properties"
@@ -45,11 +45,11 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr ""
+msgstr "गणने"
#: doc/tools/make_rst.py
msgid "Constants"
-msgstr ""
+msgstr "सà¥à¤¥à¤¿à¤°à¤¾à¤‚क (कॉनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ)"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
@@ -3385,8 +3385,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3745,20 +3745,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4099,9 +4099,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4111,7 +4110,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4191,6 +4190,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4325,10 +4328,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4757,22 +4756,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4956,6 +4939,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4965,7 +4957,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4987,7 +4979,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5634,6 +5626,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5917,6 +5913,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6383,7 +6383,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6619,18 +6619,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7017,9 +7017,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7216,10 +7219,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7519,12 +7518,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8646,7 +8639,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8941,7 +8934,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9334,7 +9327,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9428,7 +9421,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9473,12 +9468,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9494,7 +9484,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9502,7 +9493,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9663,7 +9659,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9704,14 +9705,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9750,12 +9750,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9960,8 +9960,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10005,6 +10010,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10216,11 +10230,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10327,10 +10341,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10389,7 +10399,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10456,9 +10466,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10761,16 +10771,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10782,12 +10792,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10975,6 +10985,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11009,6 +11027,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11269,14 +11291,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11319,7 +11341,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11353,6 +11375,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11752,12 +11781,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12185,11 +12214,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12385,7 +12414,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12398,7 +12429,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12692,7 +12725,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12742,6 +12775,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12822,16 +12867,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13390,6 +13425,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13474,9 +13510,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13485,9 +13521,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13497,10 +13533,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13593,9 +13630,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13604,22 +13641,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13739,11 +13768,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13783,7 +13811,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13829,15 +13857,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15296,15 +15324,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15405,8 +15433,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17383,10 +17411,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17551,8 +17575,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17641,7 +17665,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17673,7 +17712,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17683,7 +17727,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17725,7 +17774,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17749,7 +17804,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17830,7 +17890,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17905,7 +17971,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17919,7 +17990,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18020,7 +18096,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18051,7 +18133,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18095,10 +18183,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18264,6 +18348,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18974,7 +19066,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19030,8 +19122,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19040,7 +19132,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19068,11 +19164,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19195,10 +19286,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20226,10 +20313,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20261,8 +20344,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20295,8 +20378,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20406,7 +20489,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20670,10 +20753,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21544,10 +21623,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21962,10 +22037,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22286,9 +22357,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22607,24 +22677,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22685,12 +22762,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23368,6 +23447,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23969,11 +24052,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24000,6 +24083,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24140,14 +24239,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24217,10 +24308,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25263,7 +25350,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26259,11 +26346,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26290,7 +26379,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26338,6 +26427,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26559,6 +26654,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26890,15 +26993,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27689,10 +27783,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27837,7 +27927,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28555,6 +28645,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28746,7 +28840,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28975,8 +29069,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29004,8 +29098,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29162,7 +29256,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29297,12 +29396,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29346,8 +29441,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29378,8 +29473,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29423,7 +29518,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29591,17 +29686,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29685,17 +29778,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29706,10 +29803,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29746,9 +29839,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29875,10 +29972,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30633,12 +30726,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30685,6 +30772,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30745,7 +30855,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30761,7 +30871,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30839,7 +30949,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30849,18 +30963,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31012,7 +31142,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31262,7 +31392,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31692,6 +31822,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31888,10 +32022,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33738,10 +33868,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33972,16 +34098,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34125,10 +34241,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34370,10 +34482,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34445,7 +34553,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34483,6 +34591,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34511,7 +34623,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34823,7 +34935,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35375,6 +35487,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35395,6 +35511,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35434,15 +35554,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35681,7 +35792,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35972,11 +36087,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36023,7 +36138,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36038,7 +36153,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36051,7 +36166,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36066,17 +36181,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36086,14 +36201,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36103,7 +36218,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36812,6 +36927,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36964,7 +37091,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37132,7 +37259,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37169,11 +37296,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37310,8 +37437,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37345,12 +37472,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37554,8 +37680,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37679,7 +37805,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37868,6 +37994,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38394,7 +38562,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38655,8 +38832,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38905,6 +39082,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39015,6 +39196,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39958,11 +40146,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40114,9 +40302,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40237,6 +40423,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40980,8 +41170,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43558,7 +43747,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43969,6 +44158,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45265,8 +45458,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45352,8 +45545,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45441,9 +45634,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46824,12 +47017,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46924,6 +47119,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47023,7 +47229,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47442,6 +47649,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47460,7 +47673,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47488,11 +47701,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47657,7 +47865,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48094,7 +48302,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48122,7 +48330,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48277,10 +48489,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48349,7 +48557,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48667,7 +48879,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48888,6 +49100,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49204,7 +49420,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49400,9 +49620,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49987,11 +50208,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50590,7 +50811,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50798,14 +51019,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51261,10 +51474,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51574,14 +51783,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51909,10 +52110,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52222,11 +52419,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52311,11 +52507,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52379,11 +52575,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52524,8 +52725,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52619,10 +52820,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53969,9 +54166,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54147,14 +54344,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54528,6 +54740,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54681,10 +54938,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54949,7 +55202,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -54998,10 +55256,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55366,12 +55624,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57769,10 +58042,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57860,7 +58129,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58138,7 +58408,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58214,11 +58488,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58808,7 +59082,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59639,14 +59918,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59762,7 +60033,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59788,6 +60060,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59835,9 +60112,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59848,8 +60125,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59889,7 +60166,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60258,11 +60535,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60297,12 +60573,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61650,10 +61938,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61680,8 +61964,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62337,6 +62620,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62547,23 +62838,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62591,7 +62882,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62682,7 +62975,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63405,10 +63700,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65163,10 +65454,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65601,8 +65888,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65875,7 +66162,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68183,6 +68473,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68282,10 +68588,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68742,10 +69044,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69083,13 +69381,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69138,8 +69432,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70845,11 +71139,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70873,6 +71167,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70978,15 +71280,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71050,6 +71352,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 395ddd5a2f..4358fdbfc5 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -6,12 +6,13 @@
# slasken06 <ask.skivdal@gmail.com>, 2021.
# Daniel Skogly <daniel@klungo.no>, 2021.
# Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022.
+# Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-10 13:19+0000\n"
-"Last-Translator: Imre Kristoffer Eilertsen <imreeil42@gmail.com>\n"
+"PO-Revision-Date: 2022-01-24 02:06+0000\n"
+"Last-Translator: Edvard Ekrem Sæther <edvardekrem@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot-class-reference/nb_NO/>\n"
"Language: nb\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -27,7 +28,7 @@ msgstr "Beskrivelse"
#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Opplæring"
+msgstr "Veiledninger"
#: doc/tools/make_rst.py
msgid "Properties"
@@ -3396,8 +3397,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3756,20 +3757,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4110,9 +4111,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4122,7 +4122,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4202,6 +4202,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4336,10 +4340,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4768,22 +4768,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4967,6 +4951,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4976,7 +4969,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4998,7 +4991,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5645,6 +5638,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5928,6 +5925,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6394,7 +6395,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6630,18 +6631,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7028,9 +7029,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7227,10 +7231,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7530,12 +7530,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8657,7 +8651,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8952,7 +8946,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9345,7 +9339,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9439,7 +9433,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9484,12 +9480,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9505,7 +9496,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9513,7 +9505,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9674,7 +9671,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9715,14 +9717,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9761,12 +9762,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9971,8 +9972,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10016,6 +10022,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10227,11 +10242,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10338,10 +10353,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10400,7 +10411,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10467,9 +10478,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10772,16 +10783,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10793,12 +10804,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10986,6 +10997,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11020,6 +11039,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11280,14 +11303,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11330,7 +11353,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11364,6 +11387,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11763,12 +11793,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12196,11 +12226,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12396,7 +12426,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12409,7 +12441,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12703,7 +12737,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12753,6 +12787,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12833,16 +12879,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13401,6 +13437,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13485,9 +13522,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13496,9 +13533,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13508,10 +13545,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13604,9 +13642,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13615,22 +13653,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13750,11 +13780,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13794,7 +13823,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13840,15 +13869,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15307,15 +15336,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15416,8 +15445,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17394,10 +17423,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17562,8 +17587,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17652,7 +17677,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17684,7 +17724,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17694,7 +17739,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17736,7 +17786,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17760,7 +17816,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17841,7 +17902,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17916,7 +17983,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17930,7 +18002,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18031,7 +18108,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18062,7 +18145,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18106,10 +18195,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18275,6 +18360,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18985,7 +19078,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19041,8 +19134,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19051,7 +19144,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19079,11 +19176,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19206,10 +19298,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20237,10 +20325,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20272,8 +20356,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20306,8 +20390,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20417,7 +20501,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20681,10 +20765,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21555,10 +21635,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21973,10 +22049,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22297,9 +22369,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22618,24 +22689,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22696,12 +22774,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23379,6 +23459,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23980,11 +24064,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24011,6 +24095,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24151,14 +24251,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24228,10 +24320,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25274,7 +25362,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26270,11 +26358,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26301,7 +26391,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26349,6 +26439,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26570,6 +26666,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26901,15 +27005,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27700,10 +27795,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27848,7 +27939,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28566,6 +28657,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28757,7 +28852,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28986,8 +29081,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29015,8 +29110,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29173,7 +29268,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29308,12 +29408,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29357,8 +29453,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29389,8 +29485,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29434,7 +29530,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29602,17 +29698,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29696,17 +29790,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29717,10 +29815,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29757,9 +29851,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29886,10 +29984,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30644,12 +30738,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30696,6 +30784,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30756,7 +30867,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30772,7 +30883,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30850,7 +30961,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30860,18 +30975,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31023,7 +31154,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31273,7 +31404,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31703,6 +31834,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31899,10 +32034,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33749,10 +33880,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33983,16 +34110,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34136,10 +34253,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34381,10 +34494,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34456,7 +34565,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34494,6 +34603,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34522,7 +34635,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34834,7 +34947,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35386,6 +35499,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35406,6 +35523,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35445,15 +35566,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35692,7 +35804,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35983,11 +36099,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36034,7 +36150,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36049,7 +36165,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36062,7 +36178,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36077,17 +36193,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36097,14 +36213,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36114,7 +36230,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36823,6 +36939,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36975,7 +37103,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37143,7 +37271,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37180,11 +37308,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37321,8 +37449,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37356,12 +37484,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37565,8 +37692,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37690,7 +37817,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37879,6 +38006,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38405,7 +38574,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38666,8 +38844,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38916,6 +39094,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39026,6 +39208,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39969,11 +40158,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40125,9 +40314,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40248,6 +40435,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40991,8 +41182,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43569,7 +43759,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43980,6 +44170,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45276,8 +45470,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45363,8 +45557,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45452,9 +45646,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46835,12 +47029,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46935,6 +47131,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47034,7 +47241,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47453,6 +47661,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47471,7 +47685,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47499,11 +47713,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47668,7 +47877,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48105,7 +48314,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48133,7 +48342,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48288,10 +48501,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48360,7 +48569,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48678,7 +48891,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48899,6 +49112,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49215,7 +49432,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49411,9 +49632,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49998,11 +50220,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50601,7 +50823,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50809,14 +51031,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51272,10 +51486,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51585,14 +51795,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51920,10 +52122,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52233,11 +52431,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52322,11 +52519,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52390,11 +52587,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52535,8 +52737,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52630,10 +52832,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53980,9 +54178,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54158,14 +54356,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54539,6 +54752,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54692,10 +54950,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54960,7 +55214,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55009,10 +55268,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55377,12 +55636,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57780,10 +58054,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57871,7 +58141,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58149,7 +58420,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58225,11 +58500,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58819,7 +59094,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59650,14 +59930,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59773,7 +60045,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59799,6 +60072,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59846,9 +60124,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59859,8 +60137,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59900,7 +60178,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60269,11 +60547,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60308,12 +60585,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61661,10 +61950,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61691,8 +61976,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62348,6 +62632,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62558,23 +62850,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62602,7 +62894,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62693,7 +62987,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63416,10 +63712,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65174,10 +65466,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65612,8 +65900,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65886,7 +66174,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68194,6 +68485,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68293,10 +68600,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68753,10 +69056,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69094,13 +69393,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69149,8 +69444,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70856,11 +71151,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70884,6 +71179,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70989,15 +71292,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71061,6 +71364,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
index 1d93069025..d277e5da73 100644
--- a/doc/translations/ne.po
+++ b/doc/translations/ne.po
@@ -3385,8 +3385,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3745,20 +3745,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4099,9 +4099,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4111,7 +4110,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4191,6 +4190,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4325,10 +4328,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4757,22 +4756,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4956,6 +4939,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4965,7 +4957,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4987,7 +4979,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5634,6 +5626,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5917,6 +5913,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6383,7 +6383,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6619,18 +6619,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7017,9 +7017,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7216,10 +7219,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7519,12 +7518,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8646,7 +8639,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8941,7 +8934,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9334,7 +9327,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9428,7 +9421,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9473,12 +9468,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9494,7 +9484,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9502,7 +9493,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9663,7 +9659,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9704,14 +9705,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9750,12 +9750,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9960,8 +9960,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10005,6 +10010,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10216,11 +10230,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10327,10 +10341,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10389,7 +10399,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10456,9 +10466,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10761,16 +10771,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10782,12 +10792,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10975,6 +10985,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11009,6 +11027,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11269,14 +11291,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11319,7 +11341,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11353,6 +11375,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11752,12 +11781,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12185,11 +12214,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12385,7 +12414,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12398,7 +12429,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12692,7 +12725,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12742,6 +12775,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12822,16 +12867,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13390,6 +13425,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13474,9 +13510,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13485,9 +13521,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13497,10 +13533,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13593,9 +13630,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13604,22 +13641,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13739,11 +13768,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13783,7 +13811,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13829,15 +13857,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15296,15 +15324,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15405,8 +15433,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17383,10 +17411,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17551,8 +17575,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17641,7 +17665,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17673,7 +17712,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17683,7 +17727,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17725,7 +17774,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17749,7 +17804,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17830,7 +17890,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17905,7 +17971,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17919,7 +17990,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18020,7 +18096,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18051,7 +18133,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18095,10 +18183,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18264,6 +18348,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18974,7 +19066,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19030,8 +19122,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19040,7 +19132,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19068,11 +19164,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19195,10 +19286,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20226,10 +20313,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20261,8 +20344,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20295,8 +20378,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20406,7 +20489,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20670,10 +20753,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21544,10 +21623,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21962,10 +22037,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22286,9 +22357,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22607,24 +22677,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22685,12 +22762,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23368,6 +23447,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23969,11 +24052,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24000,6 +24083,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24140,14 +24239,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24217,10 +24308,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25263,7 +25350,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26259,11 +26346,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26290,7 +26379,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26338,6 +26427,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26559,6 +26654,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26890,15 +26993,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27689,10 +27783,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27837,7 +27927,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28555,6 +28645,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28746,7 +28840,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28975,8 +29069,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29004,8 +29098,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29162,7 +29256,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29297,12 +29396,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29346,8 +29441,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29378,8 +29473,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29423,7 +29518,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29591,17 +29686,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29685,17 +29778,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29706,10 +29803,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29746,9 +29839,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29875,10 +29972,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30633,12 +30726,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30685,6 +30772,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30745,7 +30855,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30761,7 +30871,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30839,7 +30949,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30849,18 +30963,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31012,7 +31142,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31262,7 +31392,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31692,6 +31822,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31888,10 +32022,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33738,10 +33868,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33972,16 +34098,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34125,10 +34241,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34370,10 +34482,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34445,7 +34553,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34483,6 +34591,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34511,7 +34623,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34823,7 +34935,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35375,6 +35487,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35395,6 +35511,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35434,15 +35554,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35681,7 +35792,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35972,11 +36087,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36023,7 +36138,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36038,7 +36153,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36051,7 +36166,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36066,17 +36181,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36086,14 +36201,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36103,7 +36218,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36812,6 +36927,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36964,7 +37091,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37132,7 +37259,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37169,11 +37296,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37310,8 +37437,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37345,12 +37472,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37554,8 +37680,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37679,7 +37805,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37868,6 +37994,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38394,7 +38562,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38655,8 +38832,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38905,6 +39082,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39015,6 +39196,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39958,11 +40146,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40114,9 +40302,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40237,6 +40423,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40980,8 +41170,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43558,7 +43747,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43969,6 +44158,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45265,8 +45458,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45352,8 +45545,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45441,9 +45634,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46824,12 +47017,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46924,6 +47119,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47023,7 +47229,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47442,6 +47649,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47460,7 +47673,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47488,11 +47701,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47657,7 +47865,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48094,7 +48302,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48122,7 +48330,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48277,10 +48489,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48349,7 +48557,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48667,7 +48879,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48888,6 +49100,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49204,7 +49420,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49400,9 +49620,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49987,11 +50208,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50590,7 +50811,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50798,14 +51019,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51261,10 +51474,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51574,14 +51783,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51909,10 +52110,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52222,11 +52419,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52311,11 +52507,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52379,11 +52575,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52524,8 +52725,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52619,10 +52820,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53969,9 +54166,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54147,14 +54344,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54528,6 +54740,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54681,10 +54938,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54949,7 +55202,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -54998,10 +55256,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55366,12 +55624,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57769,10 +58042,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57860,7 +58129,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58138,7 +58408,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58214,11 +58488,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58808,7 +59082,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59639,14 +59918,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59762,7 +60033,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59788,6 +60060,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59835,9 +60112,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59848,8 +60125,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59889,7 +60166,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60258,11 +60535,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60297,12 +60573,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61650,10 +61938,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61680,8 +61964,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62337,6 +62620,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62547,23 +62838,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62591,7 +62882,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62682,7 +62975,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63405,10 +63700,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65163,10 +65454,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65601,8 +65888,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65875,7 +66162,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68183,6 +68473,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68282,10 +68588,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68742,10 +69044,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69083,13 +69381,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69138,8 +69432,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70845,11 +71139,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70873,6 +71167,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70978,15 +71280,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71050,6 +71352,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index cc577df882..d725a7872e 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -3436,8 +3436,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3796,22 +3796,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4151,11 +4150,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4164,9 +4161,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4245,6 +4241,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4379,10 +4379,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4811,25 +4807,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5013,6 +4990,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5022,9 +5008,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5045,9 +5030,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5693,6 +5677,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5976,6 +5964,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6442,9 +6434,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6679,23 +6670,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7081,9 +7068,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7280,13 +7270,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7586,12 +7569,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8713,9 +8690,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9009,10 +8985,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9404,11 +9378,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9501,7 +9472,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9546,15 +9519,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9569,7 +9535,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9577,7 +9544,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9738,7 +9710,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9779,18 +9756,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9828,12 +9801,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10038,8 +10011,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10083,6 +10061,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10294,11 +10281,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10405,12 +10392,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10469,7 +10450,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10536,9 +10517,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10841,23 +10822,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10868,15 +10843,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11063,6 +11036,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11097,6 +11078,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11357,17 +11342,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11409,9 +11392,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11444,6 +11426,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11843,15 +11832,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12278,14 +12265,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12480,7 +12465,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12493,7 +12480,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12787,7 +12776,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12837,6 +12826,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12917,20 +12918,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13489,6 +13476,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13573,9 +13561,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13584,9 +13572,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13596,10 +13584,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13692,9 +13681,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13703,22 +13692,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13838,15 +13819,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13885,9 +13862,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13932,19 +13908,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15402,20 +15375,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15515,8 +15484,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17493,12 +17462,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17663,8 +17626,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17753,7 +17716,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17785,7 +17763,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17795,7 +17778,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17837,7 +17825,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17861,7 +17855,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17942,7 +17941,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18017,7 +18022,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18031,7 +18041,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18132,7 +18147,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18163,7 +18184,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18207,13 +18234,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18379,6 +18399,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19089,11 +19117,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19148,8 +19173,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19158,7 +19183,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19186,13 +19215,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19315,12 +19337,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20348,13 +20364,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20386,8 +20395,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20420,8 +20429,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20531,11 +20540,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20798,12 +20804,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21674,13 +21674,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22095,13 +22088,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22422,9 +22408,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22743,31 +22728,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22827,12 +22816,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23510,6 +23501,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24111,11 +24106,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24142,6 +24137,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24282,20 +24293,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24365,13 +24362,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25414,7 +25404,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26410,11 +26400,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26441,10 +26433,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26491,6 +26481,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26712,6 +26708,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27043,21 +27047,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27848,13 +27837,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27999,11 +27981,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28720,6 +28699,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28911,7 +28894,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29140,8 +29123,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29169,8 +29152,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29327,7 +29310,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29462,15 +29450,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29513,8 +29495,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29545,8 +29527,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29590,11 +29572,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29761,17 +29740,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29855,17 +29832,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29876,13 +29857,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29919,9 +29893,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30048,13 +30026,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30808,15 +30779,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30864,6 +30826,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30924,11 +30909,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30943,9 +30925,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31022,7 +31003,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31032,18 +31017,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31195,11 +31196,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31448,11 +31446,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31881,6 +31876,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32077,13 +32076,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33930,10 +33922,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34164,22 +34152,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34323,13 +34295,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34571,13 +34536,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34649,9 +34607,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34688,6 +34645,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34716,9 +34677,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35029,7 +34989,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35581,6 +35541,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35601,6 +35565,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35640,18 +35608,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35890,9 +35846,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36182,16 +36141,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36237,7 +36192,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36252,7 +36207,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36265,7 +36220,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36280,17 +36235,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36300,14 +36255,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36317,7 +36272,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37026,6 +36981,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37178,11 +37145,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37349,9 +37313,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37387,11 +37350,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37528,8 +37491,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37563,19 +37526,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37778,8 +37734,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37903,7 +37859,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38092,6 +38048,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38618,7 +38616,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38879,8 +38886,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39129,6 +39136,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39239,6 +39250,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40182,14 +40200,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40340,13 +40356,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40466,6 +40477,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41209,11 +41224,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43789,9 +43801,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44201,6 +44212,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45497,8 +45512,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45584,8 +45599,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45673,9 +45688,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47056,12 +47071,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47156,6 +47173,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47255,7 +47283,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47674,6 +47703,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47692,9 +47727,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47721,14 +47755,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47893,9 +47919,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48331,7 +48356,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48359,7 +48384,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48514,12 +48543,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48588,7 +48611,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48906,9 +48933,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49128,6 +49154,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49445,9 +49475,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49642,9 +49675,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50229,14 +50263,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50834,11 +50866,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51045,18 +51074,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51512,10 +51529,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51825,16 +51838,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52162,12 +52165,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52477,16 +52474,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52568,17 +52562,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52641,11 +52630,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52786,8 +52780,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52881,12 +52875,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54233,9 +54221,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54411,14 +54399,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54792,6 +54795,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54945,13 +54993,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55216,7 +55257,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55265,10 +55311,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55633,12 +55679,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58036,10 +58097,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58127,7 +58184,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58405,11 +58463,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58484,15 +58543,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59081,7 +59137,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59912,17 +59973,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60038,7 +60088,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60064,6 +60115,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60111,9 +60167,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60124,8 +60180,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60165,7 +60221,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60534,11 +60590,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60573,12 +60628,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61926,12 +61993,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61958,8 +62019,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62615,6 +62675,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62825,28 +62893,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62873,7 +62937,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62964,7 +63030,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63687,13 +63755,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65448,13 +65509,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65889,8 +65943,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66163,7 +66217,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68471,6 +68528,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68570,12 +68643,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69032,13 +69099,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69376,16 +69436,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69434,8 +69487,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71141,11 +71194,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71169,6 +71222,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71274,15 +71335,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71346,6 +71407,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index 34ad88e7af..ef534544e1 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -18,12 +18,13 @@
# CXVMNER <cxvmner@gmail.com>, 2021.
# Tomasz Piechocki <t.piechocki@yahoo.com>, 2021.
# DeiranZ <jwabik322@gmail.com>, 2022.
+# Piotr <promantix@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-07 12:18+0000\n"
-"Last-Translator: DeiranZ <jwabik322@gmail.com>\n"
+"PO-Revision-Date: 2022-01-19 22:07+0000\n"
+"Last-Translator: Piotr <promantix@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pl/>\n"
"Language: pl\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -81,11 +82,11 @@ msgstr "Opisy właściwości"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Dziedziczy:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Dziedziczone przez:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
@@ -101,7 +102,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "wartość"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -110,13 +111,15 @@ msgstr ""
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Ta metoda powinna zostać przesłonięta, by mieć widoczny efekt."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Ta metoda nie ma żadnych efektów ubocznych i nie modyfikuje zmiennych "
+"obiektu."
#: doc/tools/make_rst.py
msgid ""
@@ -132,6 +135,8 @@ msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Ta metoda nie może zostać wywołana poprzez obiekt. Dostęp do niej można "
+"zyskać bezpośrednio używając nazwę klasy."
#: doc/tools/make_rst.py
msgid ""
@@ -3853,8 +3858,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4213,22 +4218,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4568,11 +4572,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4581,9 +4583,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4662,6 +4663,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4797,10 +4802,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5229,25 +5230,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5431,6 +5413,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Węzeł Kinematic body 2D."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5440,9 +5432,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5463,9 +5454,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6111,6 +6101,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Węzeł Kinematic body 2D."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6394,6 +6389,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6867,9 +6866,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -7104,23 +7102,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7506,9 +7500,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7705,13 +7702,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8011,12 +8001,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9138,9 +9122,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9435,10 +9418,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9830,11 +9811,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9927,7 +9905,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9972,15 +9952,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9995,7 +9968,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10003,7 +9977,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10164,7 +10143,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10205,18 +10189,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -10254,12 +10234,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10464,8 +10444,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10509,6 +10494,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10720,11 +10714,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10831,12 +10825,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10895,7 +10883,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10962,9 +10950,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11268,23 +11256,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -11295,15 +11277,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11490,6 +11470,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11524,6 +11512,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11784,17 +11777,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11836,9 +11827,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11871,6 +11861,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12271,15 +12268,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12717,14 +12712,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12919,7 +12912,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12932,7 +12927,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13226,7 +13223,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -13276,6 +13273,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13356,20 +13365,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13928,6 +13923,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14013,9 +14009,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14024,9 +14020,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14036,10 +14032,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14132,9 +14129,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14143,22 +14140,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14278,15 +14267,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14325,9 +14310,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14372,19 +14356,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15845,20 +15826,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Klawisz Control."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15958,8 +15936,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17942,12 +17920,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18112,8 +18084,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18202,7 +18174,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18234,7 +18221,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18244,7 +18236,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18286,7 +18283,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18310,7 +18313,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18391,7 +18399,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18466,7 +18480,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18480,7 +18499,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18581,7 +18605,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18612,7 +18642,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18656,13 +18692,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18828,6 +18857,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19541,11 +19578,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19603,8 +19637,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19613,7 +19647,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19642,13 +19680,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19771,12 +19802,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20804,13 +20829,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20842,8 +20860,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20876,8 +20894,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20987,11 +21005,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21254,12 +21269,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22133,13 +22142,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22554,13 +22556,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22882,9 +22877,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23203,31 +23197,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -23287,12 +23285,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23971,6 +23971,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24572,11 +24576,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24603,6 +24607,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Zwraca obecną długość spring arm."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24743,20 +24764,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24826,13 +24833,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25875,7 +25875,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26885,11 +26885,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26916,10 +26918,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26965,6 +26965,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27187,6 +27194,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27518,21 +27533,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28323,13 +28323,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28474,11 +28467,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29197,6 +29187,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29389,7 +29383,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29618,8 +29612,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29647,8 +29641,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29805,7 +29799,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29940,15 +29939,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29991,8 +29984,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30023,8 +30016,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30068,11 +30061,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30239,17 +30229,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30333,17 +30321,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30354,13 +30346,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30397,9 +30382,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30526,13 +30515,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31290,15 +31272,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31346,6 +31319,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31406,11 +31402,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31425,9 +31418,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31504,7 +31496,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31514,18 +31510,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31677,11 +31689,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31937,10 +31946,8 @@ msgstr ""
#: doc/classes/KinematicBody2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
+msgstr "Węzeł Kinematic body 2D."
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32370,6 +32377,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32567,13 +32578,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34420,10 +34424,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34655,22 +34655,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34814,13 +34798,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35069,13 +35046,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35147,9 +35117,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -35186,6 +35155,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35214,9 +35187,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35551,7 +35523,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36111,6 +36083,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Zwraca arcus sinus parametru."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
@@ -36132,6 +36109,10 @@ msgid "Returns the map's up direction."
msgstr "Zwraca arcus sinus parametru."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Zwraca sinus parametru."
@@ -36172,18 +36153,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36422,9 +36391,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36714,16 +36686,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36769,7 +36737,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36784,7 +36752,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36797,7 +36765,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36812,17 +36780,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36832,14 +36800,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36849,7 +36817,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37558,6 +37526,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37710,11 +37690,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37881,9 +37858,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37919,11 +37895,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38060,8 +38036,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38095,19 +38071,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38310,8 +38279,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38435,7 +38404,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38624,6 +38593,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39153,7 +39164,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39417,8 +39437,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39669,6 +39689,13 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39785,6 +39812,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40749,14 +40783,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40907,13 +40939,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41033,6 +41060,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41778,11 +41809,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44364,9 +44392,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44776,6 +44803,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46073,8 +46105,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46160,8 +46192,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46249,9 +46281,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47632,12 +47664,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47732,6 +47766,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47831,7 +47876,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48250,6 +48296,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48268,9 +48320,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -48297,14 +48348,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48474,9 +48517,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48915,8 +48957,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
#: doc/classes/Rect2.xml
msgid ""
@@ -48943,7 +48986,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49098,12 +49145,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49172,7 +49213,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49490,9 +49535,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49712,6 +49756,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50028,9 +50076,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -50225,9 +50276,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50812,14 +50864,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51417,11 +51467,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51628,18 +51675,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52098,10 +52133,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52411,16 +52442,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52749,12 +52770,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53064,14 +53079,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -53155,17 +53167,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53228,11 +53235,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53373,8 +53385,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53468,12 +53480,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54823,9 +54829,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55001,14 +55007,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55382,6 +55403,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Zwraca tangens parametru."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Zwraca sinus parametru."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55535,13 +55603,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55806,7 +55867,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55855,10 +55921,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56223,12 +56289,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58638,10 +58719,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58730,7 +58807,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -59011,11 +59089,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -59090,15 +59169,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59687,7 +59763,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60518,17 +60599,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60645,7 +60715,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60671,6 +60742,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60719,9 +60795,9 @@ msgstr "Zwraca cosinus parametru."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60732,8 +60808,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60773,8 +60849,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
#: doc/classes/Tree.xml
msgid ""
@@ -61142,11 +61219,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61180,12 +61256,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62534,12 +62624,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62566,8 +62650,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63226,6 +63309,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63437,28 +63528,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63486,7 +63573,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Zwraca przeciwieństwo parametru."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63581,7 +63670,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64307,13 +64398,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66073,13 +66157,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66515,8 +66592,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66790,7 +66867,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69120,6 +69200,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69219,12 +69315,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69681,13 +69771,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70027,16 +70110,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70085,8 +70161,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71793,11 +71869,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71821,6 +71897,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71926,15 +72010,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71998,6 +72082,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index 4452a8e461..b81b137493 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -4150,8 +4150,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4510,20 +4510,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+#, fuzzy
+msgid "Vector math"
+msgstr "Vetor utilizado para matemática 2D."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4866,9 +4867,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4878,7 +4878,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4960,6 +4960,10 @@ msgstr ""
"configurado no editor através do painel SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -5094,10 +5098,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Adiciona uma trilha à Animação."
@@ -5529,22 +5529,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5728,6 +5712,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5737,7 +5731,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5759,7 +5753,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -6411,6 +6405,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6694,6 +6693,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "Reseta este [AnimationTreePlayer]."
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7160,7 +7164,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -7396,18 +7400,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7794,9 +7798,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7993,10 +8000,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8296,12 +8299,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9423,7 +9420,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9718,7 +9715,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -10111,7 +10108,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -10205,7 +10202,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -10250,12 +10249,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10271,7 +10265,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10279,7 +10274,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10440,7 +10440,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10481,14 +10486,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -10527,12 +10531,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10737,8 +10741,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10782,6 +10791,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10993,11 +11011,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11104,10 +11122,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -11166,7 +11180,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11233,9 +11247,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11538,16 +11552,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -11559,12 +11573,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -11752,6 +11766,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11790,6 +11812,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Muda o nome da animação para [code]newname[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12050,14 +12077,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -12100,7 +12127,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -12134,6 +12161,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12533,12 +12567,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12969,11 +13003,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13169,8 +13203,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "Retorna a posição global do mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -13182,7 +13218,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13489,8 +13527,9 @@ msgstr ""
"camada -1 ou abaixo)."
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+#, fuzzy
+msgid "Canvas layers"
+msgstr "Camada para desenhar no ecrã."
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -13547,6 +13586,19 @@ msgstr "O tamanho da camada."
msgid "The layer's transform."
msgstr "A transformação da camada."
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Emitido quando [member visibility_state] muda."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13627,17 +13679,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -14196,6 +14237,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@@ -14280,9 +14322,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14291,9 +14333,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14303,10 +14345,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14399,9 +14442,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14410,22 +14453,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14545,12 +14580,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
+#, fuzzy
+msgid "Physics introduction"
+msgstr "Interpolação cúbica."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14589,7 +14624,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -14635,15 +14670,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -16111,15 +16146,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr ""
+#, fuzzy
+msgid "Control node gallery"
+msgstr "Tecla Control."
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -16220,8 +16256,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18208,10 +18244,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18378,8 +18410,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18468,7 +18500,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18500,7 +18547,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18510,7 +18562,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18552,7 +18609,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18576,7 +18639,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18657,7 +18725,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18732,7 +18806,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18746,7 +18825,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18847,7 +18931,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18878,7 +18968,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18922,10 +19018,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -19091,6 +19183,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19801,7 +19901,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19857,8 +19957,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19867,7 +19967,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19895,11 +19999,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -20022,10 +20121,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21053,10 +21148,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -21088,8 +21179,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -21122,8 +21213,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21233,7 +21324,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21497,10 +21588,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22373,10 +22460,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22791,10 +22874,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -23120,9 +23199,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23442,24 +23520,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -23520,12 +23605,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -24203,6 +24290,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24804,11 +24895,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24835,6 +24926,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "Nó base para os containers."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Retorna o comprimento atual do braço da mola."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24975,14 +25084,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -25052,10 +25153,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -26098,7 +26195,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -27095,11 +27192,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -27126,7 +27225,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -27174,6 +27273,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27395,6 +27500,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27726,15 +27839,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28525,10 +28629,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28673,7 +28773,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -29391,6 +29491,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr "Uma [Texture] baseada numa [Image]."
@@ -29582,7 +29686,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29811,8 +29915,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29840,8 +29944,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29998,7 +30102,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -30133,12 +30242,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -30182,8 +30287,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30214,8 +30319,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30259,7 +30364,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -30427,17 +30532,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30521,17 +30624,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30542,10 +30649,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30582,9 +30685,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30715,10 +30822,6 @@ msgstr ""
"action_add_event]. Veja [method Node._input]."
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31473,12 +31576,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -31525,6 +31622,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31585,7 +31705,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -31601,7 +31721,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -31679,7 +31799,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31689,18 +31813,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31852,7 +31992,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -32102,7 +32242,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -32532,6 +32672,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32728,10 +32872,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34578,10 +34718,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34812,16 +34948,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34965,10 +35091,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35210,10 +35332,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35285,7 +35403,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -35323,6 +35441,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35351,7 +35473,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -35679,7 +35801,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36235,6 +36357,11 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Retorna o tamanho da textura."
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -36256,6 +36383,10 @@ msgid "Returns the map's up direction."
msgstr "Retorna a largura da imagem."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Para o áudio."
@@ -36296,15 +36427,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36543,7 +36665,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -36834,11 +36960,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36885,7 +37011,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36900,7 +37026,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36913,7 +37039,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36928,17 +37054,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36948,14 +37074,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36965,7 +37091,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37674,6 +37800,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr "Emitido quando o nó está preparado."
@@ -37826,7 +37964,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37994,7 +38132,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -38031,11 +38169,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38172,8 +38310,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38207,12 +38345,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -38416,8 +38553,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38541,7 +38678,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38730,6 +38867,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39256,7 +39435,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39517,8 +39705,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39767,6 +39955,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39879,6 +40072,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40822,11 +41022,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40978,9 +41178,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -41101,6 +41299,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41844,8 +42046,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -44422,7 +44623,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -44833,6 +45034,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46129,8 +46335,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46216,8 +46422,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46305,9 +46511,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47688,12 +47894,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47788,6 +47996,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47887,7 +48106,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48306,6 +48526,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48324,7 +48550,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -48352,11 +48578,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48521,7 +48742,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48958,7 +49179,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48986,7 +49207,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49141,10 +49366,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49213,7 +49434,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49531,7 +49756,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -49752,6 +49977,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50068,7 +50297,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50264,9 +50497,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50851,11 +51085,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -51454,7 +51688,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51662,14 +51896,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52127,10 +52353,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
@@ -52440,14 +52662,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52776,10 +52990,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53090,11 +53300,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -53179,11 +53388,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -53247,11 +53456,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53392,8 +53606,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53487,10 +53701,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53858,10 +54068,10 @@ msgid ""
"areas are transparent. Useful for overlaying shadows onto a camera feed in "
"AR."
msgstr ""
-"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade"
-"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas "
-"serão opacas e as áreas não sombreadas serão transparentes. Útil para "
-"sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)."
+"Se [code]true[/code], ativa o modo de renderização \"sombra para "
+"opacidade\", em que a iluminação modifica o alfa de forma que as áreas "
+"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil "
+"para sobrepor sombras em imagens de câmara em RA (Realidade Aumentada)."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -54855,9 +55065,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55033,14 +55243,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55414,6 +55639,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Retorna a largura da textura."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Retorna o seno do parâmetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55567,10 +55839,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55835,7 +56103,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55884,10 +56157,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56252,12 +56525,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58657,10 +58945,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr "Limpa todos os valores no tema."
@@ -58749,7 +59033,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -59027,7 +59312,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -59103,11 +59392,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -59697,7 +59986,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60528,14 +60822,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60651,7 +60937,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60677,6 +60964,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60724,9 +61016,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60737,8 +61029,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60778,8 +61070,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Retorna o valor padrão da propriedade especificada."
#: doc/classes/Tree.xml
msgid ""
@@ -61149,11 +61442,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61188,11 +61480,26 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Retorna [code]true[/code] se a guia no índice [code]tab_idx[/code] estiver "
+"oculta."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62541,10 +62848,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62571,8 +62874,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63231,6 +63533,15 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Nó base para os containers."
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63441,23 +63752,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -63485,7 +63796,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63576,7 +63889,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64299,10 +64614,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66057,10 +66368,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66495,8 +66802,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66769,7 +67076,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69077,6 +69387,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69176,10 +69502,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69636,10 +69958,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69979,13 +70297,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70034,8 +70348,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71744,11 +72058,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71772,6 +72086,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71877,15 +72199,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71949,6 +72271,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido quando [member visibility_state] muda."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index 00f49e35c1..ff0825d6a7 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -17,14 +17,14 @@
# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021.
# Stev David <stevedavidh5@gmail.com>, 2021.
# Lucas E. <lukas.ed45@gmail.com>, 2021.
-# Júlio César <diolandajr@gmail.com>, 2021.
+# Júlio César <diolandajr@gmail.com>, 2021, 2022.
# Kett Lovahr <vagnerlunes@gmail.com>, 2021.
# Jaide Alonso Ambrosio <jaide.sp@gmail.com>, 2021.
# DeeJayLSP <djlsplays@gmail.com>, 2021.
# Douglas Leão <djlsplays@gmail.com>, 2021.
# Cauê Henrique Sousa Ferrareto <caue313@gmail.com>, 2021.
# William Weber Berrutti <wwberrutti@protonmail.ch>, 2021.
-# jak3z <jose_renato06@outlook.com>, 2021.
+# jak3z <jose_renato06@outlook.com>, 2021, 2022.
# Henrique Darko <henridark00@gmail.com>, 2021.
# Cearaj <pmoraisleal@gmail.com>, 2021.
# Fernando H. Rosa <ferhrosa@gmail.com>, 2021.
@@ -34,12 +34,15 @@
# Vinicius A. Portela <vinicius@simpx.net>, 2021, 2022.
# Felipe SiFa <felipe@logus.digital>, 2022.
# Gabriel Gian <gabrielgian@live.com>, 2022.
+# Kawan Weege <therealdragonofwar@gmail.com>, 2022.
+# Schnippss <rian.uzum1901@gmail.com>, 2022.
+# Gonçalo Pascoal <goncalojpascoal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-07 12:18+0000\n"
-"Last-Translator: Gabriel Gian <gabrielgian@live.com>\n"
+"PO-Revision-Date: 2022-01-15 22:14+0000\n"
+"Last-Translator: jak3z <jose_renato06@outlook.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/pt_BR/>\n"
"Language: pt_BR\n"
@@ -90,25 +93,24 @@ msgid "Method Descriptions"
msgstr "Descrições do Método"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Descrições da Propriedade"
+msgstr "Descrições da Propriedade do Tema"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Herda de:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Herdado por:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(substitui %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Padrão"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -116,7 +118,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "Valor"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -126,27 +128,34 @@ msgstr ""
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Este método normalmente deve ser substituído pelo usuário para ter algum "
+"efeito."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Esse método não possui efeitos colaterais. Ele não modifica qualquer das "
+"variáveis membro da instância."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Este método aceita qualquer número de argumentos após os descritos aqui."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Este método é usado para construir um tipo."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Esse método não necessita de uma instância para ser chamado, ele pode ser "
+"chamado diretamente usando o nome da classe."
#: doc/tools/make_rst.py
msgid ""
@@ -235,10 +244,10 @@ msgid ""
msgstr ""
"Retorna o arco cosseno de [code]s[/code] em radianos. Use para pegar o "
"ângulo do cosseno [code]s[/code]. [code]s[/code] deve estar entre "
-"[code]-1.0[/code] e [code]-1.0[/code] (inclusivo), caso contrário, [method "
-"acos] retornará [constant NAN].\n"
+"[code]-1.0[/code] e [code]1.0[/code] (inclusivo), se não, [method acos] "
+"retornará [constant NAN].\n"
"[codeblock]\n"
-"# c é 0.523599 ou 30 graus se convertido com rad2deg(s)\n"
+"# c é 0.523599 ou 30 graus se convertido usando rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
@@ -1553,6 +1562,7 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
msgid ""
"Returns an array with the given range. Range can be 1 argument [code]N[/"
"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
@@ -1624,7 +1634,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] to the nearest whole number, with halfway cases "
"rounded away from zero.\n"
@@ -1635,11 +1644,14 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method ceil], [method stepify], and [int]."
msgstr ""
-"Arredonda [code]s[/code] para o número inteiro mais próximo, se "
-"perfeitamente centrado, arredonda para o número mais distante do zero.\n"
+"Arredonda [code]s[/code] para o número inteiro mais próximo, com os casos "
+"intermediários arredondados a partir de zero.\n"
"[codeblock]\n"
-"round(2.6) # Retorna 3\n"
-"[/codeblock]"
+"a = round(2.49) # a é 2.0\n"
+"a = round(2.5) # a é 3.0\n"
+"a = round(2.51) # a é 3.0\n"
+"[/codeblock]\n"
+"Veja também [method floor], [method ceil], [method stepify] e [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -1700,7 +1712,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the result of smoothly interpolating the value of [code]s[/code] "
"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
@@ -1732,14 +1743,22 @@ msgstr ""
"code] se [code]s >= to[/code]. Se [code]s[/code] estiver entre [code]from[/"
"code] e [code]to[/code], o valor retornado segue uma curva em formato de S "
"que mapeia [code]s[/code] entre [code]0[/code] and [code]1[/code].\n"
-"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com a "
-"função [code]f(s) = 3*s^2 - 2*s^3[/code].\n"
+"Essa curva em formato de S é o interpolador cúbico de Hermite, obtido com "
+"[code]f(y) = 3*y^2 - 2*y^3[/code] onde [code]y = (x-from) / (to-from)[/"
+"code].\n"
"[codeblock]\n"
"smoothstep(0, 2, -5.0) # Retorna 0.0\n"
"smoothstep(0, 2, 0.5) # Retorna 0.15625\n"
"smoothstep(0, 2, 1.0) # Retorna 0.5\n"
"smoothstep(0, 2, 2.0) # Retorna 1.0\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"Comparado com [method ease] com o valor da curva de [code]-1.6521[/code], "
+"[method smoothstep] retorna a curva mais suave possível sem mudanças "
+"repentinas na derivada. Se você precisa para efetuar transições mais "
+"avançadas, use [Tween] ou [AnimationPlayer].\n"
+"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
+"smoothstep_ease_comparison.png]Comparação de valores retornados entre "
+"smoothstep() e ease(x, -1.6521)[/url]"
#: modules/gdscript/doc_classes/@GDScript.xml
#, fuzzy
@@ -1757,12 +1776,11 @@ msgstr ""
"[codeblock]\n"
"sqrt(9) # Retorna 3\n"
"[/codeblock]\n"
-"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. se você "
+"[b]Nota:[/b] Valores negativos de [code]s[/code] retornam NaN. Se você "
"precisar de valores de entrada negativos, use [code]System.Numerics.Complex[/"
"code] no C#."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the position of the first non-zero digit, after the decimal point. "
"Note that the maximum return value is 10, which is a design decision in the "
@@ -1774,15 +1792,12 @@ msgid ""
"[/codeblock]"
msgstr ""
"Retorna a posição do primeiro dígito não zero, após o ponto decimal. Note "
-"que o valor máximo de retorno é 10, o que foi uma decisão feita durante a "
-"implementação.\n"
+"que o valor máximo de retorno é 10, o que foi uma decisão de design feita "
+"durante a implementação.\n"
"[codeblock]\n"
-"# n é 0\n"
-"n = step_decimals(5)\n"
-"# n é 4\n"
-"n = step_decimals(1.0005)\n"
-"# n é 9\n"
-"n = step_decimals(0.000000005)\n"
+"n = step_decimals(5) # n é 0\n"
+"n = step_decimals(1.0005) # n é 4\n"
+"n = step_decimals(0.000000005) # n é 9\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1801,12 +1816,12 @@ msgstr ""
"próximo. Também pode ser usado para arredondar um float para um número "
"arbitrário de decimais.\n"
"[codeblock]\n"
-"stepify(100, 32) # Retorna 96\n"
+"stepify(100, 32) # Retorna 96.0\n"
"stepify(3.14159, 0.01) # Retorna 3.14\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"Veja também [method ceil], [method floor], [method round] e [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Converts one or more arguments of any type to string in the best way "
"possible.\n"
@@ -1817,7 +1832,8 @@ msgid ""
"len(b) # Returns 12\n"
"[/codeblock]"
msgstr ""
-"Converte um ou mais argumentos para string da melhor forma possível.\n"
+"Converte um ou mais argumentos de qualquer tipo para string da melhor forma "
+"possível.\n"
"[codeblock]\n"
"var a = [10, 20, 30]\n"
"var b = str(a);\n"
@@ -1856,7 +1872,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the hyperbolic tangent of [code]s[/code].\n"
"[codeblock]\n"
@@ -1866,8 +1881,8 @@ msgid ""
msgstr ""
"Retorna a tangente hiperbólica de [code]s[/code].\n"
"[codeblock]\n"
-"a = log(2.0) # Retorna 0.693147\n"
-"tanh(a) # Retorna 0.6\n"
+"a = log(2.0) # a é 0.693147\n"
+"b = tanh(a) # b é 0.6\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -3653,6 +3668,11 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"O número máximo de botões de controles suportados pelo motor. O limite real "
+"pode ser mais baixo nas plataformas específicas:\n"
+"- Android: Até 36 botões.\n"
+"- Linux: Até 80 botões.\n"
+"- Windows e macOS: Até 128 botões."
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -4362,8 +4382,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Indica que uma propriedade de string é um caminho absoluto para um arquivo "
"fora da pasta do projeto. Editá-la irá exibir um diálogo de arquivo para "
@@ -4411,6 +4431,9 @@ msgid ""
"Hints that a color property should be edited without changing its alpha "
"component, i.e. only R, G and B channels are edited."
msgstr ""
+"Sugere que uma propriedade de cor deve ser editada sem mudar o seu "
+"componente alfa, ou seja, apenas os canais R (vermelho), G (verde) e B "
+"(azul) são editados."
#: doc/classes/@GlobalScope.xml
msgid "Hints that an image is compressed using lossy compression."
@@ -4422,31 +4445,32 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "The property is serialized and saved in the scene file (default)."
-msgstr ""
+msgstr "A propriedade é serializada e salva no arquivo de cena (padrão)."
#: doc/classes/@GlobalScope.xml
msgid "The property is shown in the editor inspector (default)."
-msgstr ""
+msgstr "A propriedade é mostrada no inspetor do editor (padrão)."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated usage flag, unused."
-msgstr ""
+msgstr "Sinalizador de uso depreciado, não usada."
#: doc/classes/@GlobalScope.xml
msgid "The property can be checked in the editor inspector."
msgstr "A propriedade pode ser checada no inspetor do editor."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid "The property is checked in the editor inspector."
-msgstr ""
+msgstr "A propriedade é verificada no inspetor do editor."
#: doc/classes/@GlobalScope.xml
msgid "The property is a translatable string."
-msgstr ""
+msgstr "A propriedade é uma string traduzível."
#: doc/classes/@GlobalScope.xml
msgid "Used to group properties together in the editor."
-msgstr ""
+msgstr "Usado para agrupar propriedade no editor."
#: doc/classes/@GlobalScope.xml
msgid "Used to categorize properties together in the editor."
@@ -4468,27 +4492,31 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Default usage (storage, editor and network)."
-msgstr ""
+msgstr "Uso padrão (armazenamento, editor e rede)."
#: doc/classes/@GlobalScope.xml
+#, fuzzy
msgid ""
"Default usage for translatable strings (storage, editor, network and "
"internationalized)."
msgstr ""
+"Uso padrão para strings traduzíveis (armazenamento, editor, rede e "
+"internacionalizados)."
#: doc/classes/@GlobalScope.xml
msgid ""
"Default usage but without showing the property in the editor (storage, "
"network)."
msgstr ""
+"Uso padrão, mas sem mostrar a propriedade no editor (armazenamento, rede)."
#: doc/classes/@GlobalScope.xml
msgid "Flag for a normal method."
-msgstr ""
+msgstr "Sinalizador para um método normal."
#: doc/classes/@GlobalScope.xml
msgid "Flag for an editor method."
-msgstr ""
+msgstr "Sinalizador para um método de editor."
#: doc/classes/@GlobalScope.xml
msgid "Deprecated method flag, unused."
@@ -4620,23 +4648,23 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Equality operator ([code]==[/code])."
-msgstr ""
+msgstr "Operador de igualdade ([code]==[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Inequality operator ([code]!=[/code])."
-msgstr ""
+msgstr "Operador de desigualdade ([code]!=[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Less than operator ([code]<[/code])."
-msgstr ""
+msgstr "Operador menor que ([code]<[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Less than or equal operator ([code]<=[/code])."
-msgstr ""
+msgstr "Operador menor que ou igual ([code]<=[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Greater than operator ([code]>[/code])."
-msgstr ""
+msgstr "Operador maior que ([code]>[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Greater than or equal operator ([code]>=[/code])."
@@ -4648,7 +4676,7 @@ msgstr "Operador de adição ([code]+[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Subtraction operator ([code]-[/code])."
-msgstr ""
+msgstr "Operador de subtração ([code]-[/code])."
#: doc/classes/@GlobalScope.xml
msgid "Multiplication operator ([code]*[/code])."
@@ -4720,7 +4748,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Represents the size of the [enum Variant.Operator] enum."
-msgstr ""
+msgstr "Representa o tamanho da enumeração [enum Variant.Operator]."
#: doc/classes/AABB.xml
msgid "Axis-Aligned Bounding Box."
@@ -4736,22 +4764,22 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr ""
+#, fuzzy
+msgid "Vector math"
+msgstr "Vetor utilizado para matemática 2D."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4897,14 +4925,17 @@ msgid ""
msgstr ""
#: doc/classes/AcceptDialog.xml
+#, fuzzy
msgid "Base dialog for user notification."
-msgstr ""
+msgstr "Diálogo de base para notificação do usuário."
#: doc/classes/AcceptDialog.xml
msgid ""
"This dialog is useful for small notifications to the user about an event. It "
"can only be accepted or closed, with the same result."
msgstr ""
+"Este diálogo é útil para pequenas notificações ao usuário sobre um evento. "
+"Ele só pode ser aceito ou fechado, com o mesmo resultado."
#: doc/classes/AcceptDialog.xml
msgid ""
@@ -5093,11 +5124,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5106,7 +5135,7 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -5188,6 +5217,10 @@ msgstr ""
"configurado no editor através do painel SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -5323,10 +5356,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "Adiciona uma trilha à Animação."
@@ -5758,25 +5787,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5960,6 +5970,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5969,7 +5989,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5991,7 +6011,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -6643,6 +6663,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Nó de animação."
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6926,6 +6951,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "Reseta este [AnimationTreePlayer]."
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7407,7 +7437,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -7643,20 +7673,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -8043,9 +8071,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8242,13 +8273,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8548,12 +8572,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9675,7 +9693,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9972,10 +9990,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -10367,11 +10383,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -10464,7 +10477,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -10509,12 +10524,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10530,7 +10540,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10538,7 +10549,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10699,7 +10715,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10740,16 +10761,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -10788,12 +10806,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10998,8 +11016,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -11043,6 +11066,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -11254,11 +11286,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11365,12 +11397,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -11429,7 +11455,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11496,9 +11522,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11802,21 +11828,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -11828,12 +11849,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -12021,6 +12042,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -12059,6 +12088,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12319,14 +12353,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -12369,7 +12403,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -12403,6 +12437,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12803,12 +12844,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -13245,14 +13286,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13447,8 +13486,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "Retorna a posição global do mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -13460,7 +13501,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13767,8 +13810,9 @@ msgstr ""
"camada -1 ou abaixo)."
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr ""
+#, fuzzy
+msgid "Canvas layers"
+msgstr "Camada para desenhar na tela."
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -13825,6 +13869,19 @@ msgstr "O tamanho da camada."
msgid "The layer's transform."
msgstr "A transformação da camada."
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "Emitido quando [member visibility_state] muda."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13905,20 +13962,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -14477,6 +14520,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "Retorna o [RID] do objeto."
@@ -14562,9 +14606,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14573,9 +14617,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14585,10 +14629,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14681,9 +14726,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14692,22 +14737,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14827,15 +14864,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
+msgid "Physics introduction"
+msgstr "Interpolação cúbica."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14874,7 +14908,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -14935,15 +14969,15 @@ msgstr ""
"opaco). Caso contrário, uma cor sempre será avaliada como [code]true[/code]."
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -16429,20 +16463,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Tecla Control."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -16542,8 +16573,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18530,12 +18561,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18702,8 +18727,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18792,7 +18817,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18824,7 +18864,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18834,7 +18879,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18876,7 +18926,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18900,7 +18956,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18981,7 +19042,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19056,7 +19123,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -19070,7 +19142,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -19171,7 +19248,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -19202,7 +19285,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -19246,13 +19335,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -19418,6 +19500,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -20131,11 +20221,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -20191,8 +20278,8 @@ msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -20201,7 +20288,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -20230,13 +20321,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -20359,12 +20443,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21392,13 +21470,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -21430,8 +21501,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -21464,8 +21535,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21575,11 +21646,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21842,12 +21910,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22721,13 +22783,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -23143,13 +23198,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -23475,9 +23523,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23797,29 +23844,34 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -23880,12 +23932,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -24566,6 +24620,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -25167,11 +25225,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -25198,6 +25256,24 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "Nó base para os containers."
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Retorna o comprimento atual do braço da mola."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -25338,20 +25414,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -25421,13 +25483,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -26470,7 +26525,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -27294,22 +27349,20 @@ msgid ""
msgstr ""
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid ""
"Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/"
"code]."
msgstr ""
"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para "
-"[code]type_left[/code]"
+"[code]type_left[/code]."
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid ""
"Sets the right (output) type of the slot [code]idx[/code] to "
"[code]type_right[/code]."
msgstr ""
-"Define o tipo direito (entrada) do espaço [code]idx[/code] para "
-"[code]type_right[/code]"
+"Define o tipo direita (saída) do espaço [code]idx[/code] para "
+"[code]type_right[/code]."
#: doc/classes/GraphNode.xml
msgid "If [code]true[/code], the GraphNode is a comment node."
@@ -27492,11 +27545,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -27523,10 +27578,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -27572,6 +27625,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27794,6 +27854,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -28125,21 +28193,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28930,13 +28983,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -29081,11 +29127,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29804,6 +29847,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr "Uma [Texture] baseada em uma [Image]."
@@ -29997,7 +30044,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -30226,8 +30273,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30256,8 +30303,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30414,7 +30461,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -30549,15 +30601,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -30600,8 +30646,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30632,8 +30678,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30677,11 +30723,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30848,17 +30891,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30942,17 +30983,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30963,13 +31008,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -31006,9 +31044,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -31139,13 +31181,6 @@ msgstr ""
"action_add_event]. Veja [method Node._input]."
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31903,15 +31938,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31959,6 +31985,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -32019,11 +32068,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -32038,7 +32084,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -32116,7 +32162,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -32126,18 +32176,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -32289,11 +32355,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -32542,11 +32605,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32979,6 +33039,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -33177,13 +33241,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -35031,10 +35088,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -35266,22 +35319,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -35425,13 +35462,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35680,13 +35710,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35758,7 +35781,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -35796,6 +35819,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35824,7 +35851,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -36156,7 +36183,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36720,6 +36747,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Retorna o tamanho da textura."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Retorna o inverso da raiz quadrada do parâmetro."
@@ -36741,6 +36773,10 @@ msgid "Returns the map's up direction."
msgstr "Retorna a largura da imagem."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Para o áudio."
@@ -36781,18 +36817,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -37031,7 +37055,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -37322,16 +37350,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -37377,7 +37401,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37392,7 +37416,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37405,7 +37429,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37420,17 +37444,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -37440,14 +37464,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -37457,7 +37481,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38166,6 +38190,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr "Emitido quando o nó está preparado."
@@ -38318,11 +38354,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -38489,7 +38522,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -38526,11 +38559,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38667,8 +38700,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38702,19 +38735,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38917,8 +38943,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -39042,7 +39068,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -39231,6 +39257,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39758,7 +39826,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -40022,8 +40099,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -40275,6 +40352,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -40390,6 +40472,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -41121,7 +41210,6 @@ msgstr ""
"será permitida (e pode incluir código)."
#: doc/classes/PacketPeer.xml
-#, fuzzy
msgid ""
"[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] "
"parameters instead.\n"
@@ -41131,12 +41219,13 @@ msgid ""
"Do not use this option if the serialized object comes from untrusted sources "
"to avoid potential security threats such as remote code execution."
msgstr ""
-"Decodifica um array de bytes em um valor. Quando [code]allow_objects[/code] "
-"é [code]true[/code] decodificar objetos é permitido.\n"
-"[b]AVISO:[/b] Objetos desserializados podem conter código que pode ser "
-"executado. Não use esta opção se o objeto serializado vier de fontes não "
-"confiáveis para evitar potenciais ameaças à segurança (execução remota de "
-"código)."
+"[i]Depreciado.[/i] Invés disso, use os parâmetros [code]get_var[/code] e "
+"[code]put_var[/code].\n"
+"Se [code]true[/code], o PacketPeer permitirá codificação e decodificação do "
+"objeto via [method get_var] e [method put_var].\n"
+"[b]Aviso:[/b] Objetos desserializados podem conter código que é executado. "
+"Não use essa opção se o objeto serializado vier de fontes não confiáveis "
+"para evitar possíveis ameaças à segurança, como execução remota de código."
#: doc/classes/PacketPeer.xml
msgid ""
@@ -41359,11 +41448,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -41515,13 +41604,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41641,6 +41725,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -42386,11 +42474,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/pt_BR/stable/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -42502,9 +42587,8 @@ msgid "Calls the built-in force integration code."
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
-#, fuzzy
msgid "The body's rotational velocity in [i]radians[/i] per second."
-msgstr "A rotação da camada em radianos."
+msgstr "A velocidade rotacional dos corpos em [i]radianos[/i] por segundo."
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
@@ -44974,7 +45058,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -45386,6 +45470,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46684,8 +46773,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46771,8 +46860,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46860,9 +46949,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -48243,12 +48332,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48343,6 +48434,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -48442,7 +48544,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48861,6 +48964,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48879,7 +48988,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -48892,7 +49001,7 @@ msgstr ""
#: doc/classes/Quat.xml
msgid "Quaternion."
-msgstr "Quatérnio."
+msgstr "Quaternião."
#: doc/classes/Quat.xml
msgid ""
@@ -48907,14 +49016,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/stable/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -49083,9 +49184,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -49524,8 +49624,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Retorna o inverso da raiz quadrada do parâmetro."
#: doc/classes/Rect2.xml
msgid ""
@@ -49552,7 +49653,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49707,12 +49812,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49781,7 +49880,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -50099,9 +50202,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -50321,6 +50423,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50637,7 +50743,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50833,9 +50943,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -51420,11 +51531,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -52023,11 +52134,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -52181,7 +52289,7 @@ msgstr ""
#: doc/classes/SceneState.xml
msgid "Returns the type of the node at [code]idx[/code]."
-msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+msgstr "Retorna o tipo do nó em [code]idx[/code]."
#: doc/classes/SceneState.xml
msgid ""
@@ -52235,18 +52343,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52705,10 +52801,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
@@ -53019,16 +53111,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -53358,13 +53440,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/animation/2d_skeletons."
-"html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53675,14 +53750,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -53767,17 +53839,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53840,11 +53907,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53985,8 +54057,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -54080,12 +54152,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54453,10 +54519,10 @@ msgid ""
"areas are transparent. Useful for overlaying shadows onto a camera feed in "
"AR."
msgstr ""
-"Se [code]true[/code], ativa o modo de renderização \"sombra para opacidade"
-"\", em que a iluminação modifica o alfa de forma que as áreas sombreadas "
-"serão opacas e as áreas não sombreadas serão transparentes. Útil para "
-"sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)."
+"Se [code]true[/code], ativa o modo de renderização \"sombra para "
+"opacidade\", em que a iluminação modifica o alfa de forma que as áreas "
+"sombreadas serão opacas e as áreas não sombreadas serão transparentes. Útil "
+"para sobrepor sombras em imagens de câmera em RA (Realidade Aumentada)."
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -55453,9 +55519,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55631,14 +55697,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -56012,6 +56093,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Retorna a tangente do parâmetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Retorna o seno do parâmetro."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -56165,13 +56293,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -56436,7 +56557,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -56485,10 +56611,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56853,12 +56979,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58200,8 +58341,7 @@ msgid ""
"Returns the width in pixels of the [code]wrap_index[/code] on [code]line[/"
"code]."
msgstr ""
-"Define o tipo esquerdo (entrada) do espaço [code]idx[/code] para "
-"[code]type_left[/code]"
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
#: doc/classes/TextEdit.xml
#, fuzzy
@@ -59279,10 +59419,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr "Limpa todos os valores no tema."
@@ -59331,11 +59467,11 @@ msgid "Sets the theme's values to a copy of a given theme."
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/"
"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+msgstr ""
+"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
#: doc/classes/Theme.xml
msgid ""
@@ -59350,11 +59486,12 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the constant at [code]name[/code] if the theme has [code]node_type[/"
"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+msgstr ""
+"Retorna a constante em [code]name[/code] se o tema tiver [code]node_type[/"
+"code]."
#: doc/classes/Theme.xml
msgid ""
@@ -59371,11 +59508,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "Retorna o nome do nó em [code]idx[/code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
#: doc/classes/Theme.xml
msgid ""
@@ -59654,11 +59791,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
#: doc/classes/Thread.xml
msgid ""
@@ -59733,13 +59871,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -60329,7 +60465,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -61160,17 +61301,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -61287,7 +61417,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -61313,6 +61444,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -61361,9 +61497,9 @@ msgstr "Retorna o cosseno do parâmetro."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -61374,8 +61510,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -61416,7 +61552,7 @@ msgstr ""
#: doc/classes/Tree.xml
#, fuzzy
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "Retorna o valor padrão da propriedade especificada."
#: doc/classes/Tree.xml
@@ -61787,11 +61923,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61825,12 +61960,28 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"Retorna a largura em píxeis de [code]wrap_index[/code] em [code]line[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -63080,7 +63231,7 @@ msgstr "Desconectado."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Unknown device."
-msgstr ""
+msgstr "Dispositivo desconhecido."
#: modules/upnp/doc_classes/UPNPDevice.xml
msgid "Invalid control."
@@ -63180,11 +63331,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -63211,8 +63357,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63873,6 +64018,15 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Nó base para os containers."
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -64084,23 +64238,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -64129,7 +64283,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Retorna o valor oposto do parâmetro."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64223,7 +64379,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64950,13 +65108,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66718,13 +66869,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/pt_BR/latest/tutorials/optimization/"
-"using_servers.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -67160,8 +67304,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -67435,7 +67579,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69766,6 +69913,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69865,11 +70028,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -70326,13 +70484,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70672,14 +70823,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr "https://docs.godotengine.org/pt_BR/latest/tutorials/shading/index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70728,8 +70874,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71106,7 +71252,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid "A reference to an existing [VisualShaderNodeUniform]."
-msgstr ""
+msgstr "Uma referência para um [VisualShaderNodeUniform] existente."
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid ""
@@ -72439,11 +72585,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -72467,6 +72613,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -72572,15 +72726,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -72644,6 +72798,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "Emitido quando [member visibility_state] muda."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index 2d61f987eb..d27baf73b8 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -3405,8 +3405,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3765,22 +3765,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4120,11 +4119,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4133,9 +4130,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4214,6 +4210,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4348,10 +4348,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4780,25 +4776,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4982,6 +4959,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4991,9 +4977,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5014,9 +4999,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5662,6 +5646,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5945,6 +5933,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6411,9 +6403,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6648,23 +6639,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7050,9 +7037,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7249,13 +7239,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7555,12 +7538,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8682,9 +8659,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8978,10 +8954,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9373,11 +9347,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9470,7 +9441,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9515,15 +9488,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9538,7 +9504,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9546,7 +9513,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9707,7 +9679,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9748,18 +9725,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9797,12 +9770,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10007,8 +9980,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10052,6 +10030,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10263,11 +10250,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10374,12 +10361,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10438,7 +10419,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10505,9 +10486,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10810,23 +10791,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10837,15 +10812,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11032,6 +11005,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11066,6 +11047,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11326,17 +11311,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11378,9 +11361,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11413,6 +11395,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11812,15 +11801,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12247,14 +12234,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12449,7 +12434,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12462,7 +12449,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12756,7 +12745,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12806,6 +12795,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12886,20 +12887,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13458,6 +13445,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13542,9 +13530,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13553,9 +13541,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13565,10 +13553,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13661,9 +13650,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13672,22 +13661,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13807,15 +13788,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13854,9 +13831,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13901,19 +13877,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15371,20 +15344,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15484,8 +15453,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17462,12 +17431,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17632,8 +17595,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17722,7 +17685,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17754,7 +17732,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17764,7 +17747,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17806,7 +17794,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17830,7 +17824,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17911,7 +17910,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17986,7 +17991,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18000,7 +18010,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18101,7 +18116,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18132,7 +18153,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18176,13 +18203,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18348,6 +18368,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19058,11 +19086,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19117,8 +19142,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19127,7 +19152,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19155,13 +19184,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19284,12 +19306,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20317,13 +20333,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20355,8 +20364,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20389,8 +20398,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20500,11 +20509,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20767,12 +20773,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21643,13 +21643,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22064,13 +22057,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22391,9 +22377,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22712,31 +22697,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22796,12 +22785,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23479,6 +23470,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24080,11 +24075,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24111,6 +24106,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24251,20 +24262,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24334,13 +24331,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25383,7 +25373,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26379,11 +26369,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26410,10 +26402,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26460,6 +26450,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26681,6 +26677,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27012,21 +27016,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27817,13 +27806,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27968,11 +27950,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28689,6 +28668,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28880,7 +28863,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29109,8 +29092,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29138,8 +29121,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29296,7 +29279,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29431,15 +29419,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29482,8 +29464,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29514,8 +29496,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29559,11 +29541,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29730,17 +29709,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29824,17 +29801,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29845,13 +29826,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29888,9 +29862,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30017,13 +29995,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30777,15 +30748,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30833,6 +30795,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30893,11 +30878,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30912,9 +30894,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -30991,7 +30972,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31001,18 +30986,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31164,11 +31165,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31417,11 +31415,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31850,6 +31845,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32046,13 +32045,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33899,10 +33891,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34133,22 +34121,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34292,13 +34264,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34540,13 +34505,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34618,9 +34576,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34657,6 +34614,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34685,9 +34646,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -34998,7 +34958,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35550,6 +35510,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35570,6 +35534,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35609,18 +35577,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35859,9 +35815,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36151,16 +36110,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36206,7 +36161,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36221,7 +36176,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36234,7 +36189,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36249,17 +36204,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36269,14 +36224,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36286,7 +36241,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36995,6 +36950,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37147,11 +37114,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37318,9 +37282,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37356,11 +37319,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37497,8 +37460,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37532,19 +37495,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37747,8 +37703,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37872,7 +37828,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38061,6 +38017,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38587,7 +38585,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38848,8 +38855,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39098,6 +39105,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39208,6 +39219,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40151,14 +40169,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40309,13 +40325,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40435,6 +40446,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41178,11 +41193,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43758,9 +43770,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44170,6 +44181,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45466,8 +45481,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45553,8 +45568,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45642,9 +45657,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47025,12 +47040,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47125,6 +47142,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47224,7 +47252,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47643,6 +47672,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47661,9 +47696,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47690,14 +47724,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47862,9 +47888,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48300,7 +48325,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48328,7 +48353,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48483,12 +48512,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48557,7 +48580,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48875,9 +48902,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49097,6 +49123,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49413,9 +49443,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49610,9 +49643,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50197,14 +50231,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50802,11 +50834,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51013,18 +51042,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51480,10 +51497,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51793,16 +51806,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52130,12 +52133,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52445,16 +52442,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52536,17 +52530,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52609,11 +52598,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52754,8 +52748,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52849,12 +52843,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54201,9 +54189,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54379,14 +54367,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54760,6 +54763,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54913,13 +54961,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55184,7 +55225,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55233,10 +55279,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55601,12 +55647,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58004,10 +58065,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58095,7 +58152,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58373,11 +58431,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58452,15 +58511,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59049,7 +59105,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59880,17 +59941,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60006,7 +60056,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60032,6 +60083,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60079,9 +60135,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60092,8 +60148,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60133,7 +60189,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60502,11 +60558,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60541,12 +60596,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61894,12 +61961,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61926,8 +61987,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62583,6 +62643,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62793,28 +62861,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62841,7 +62905,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62932,7 +62998,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63655,13 +63723,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65416,13 +65477,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65857,8 +65911,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66131,7 +66185,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68439,6 +68496,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68538,12 +68611,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69000,13 +69067,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69344,16 +69404,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69402,8 +69455,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71109,11 +71162,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71137,6 +71190,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71242,15 +71303,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71314,6 +71375,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 6bfd3b83b6..dfde3ad01b 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -34,21 +34,25 @@
# artem <artem999.r@protonmail.com>, 2021.
# Werryx <artoops@mail.ru>, 2022.
# Eugene <oukey311@gmail.com>, 2022.
+# 140bpmdubstep <maksim.afonin.1927@bk.ru>, 2022.
+# ÐлекÑей Зотов <ancrad@yandex.ru>, 2022.
+# Russkikh Michail <summersay415@gmail.com>, 2022.
+# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-03 03:53+0000\n"
-"Last-Translator: Eugene <oukey311@gmail.com>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -91,63 +95,68 @@ msgid "Method Descriptions"
msgstr "ОпиÑÐ°Ð½Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ð¾Ð²"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "ОпиÑÐ°Ð½Ð¸Ñ ÑвойÑтв"
+msgstr "ОпиÑÐ°Ð½Ð¸Ñ ÑвойÑтв темы"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "ÐаÑледует:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "УнаÑледовано:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(переназначает %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "По умолчанию"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Сеттер"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "значение"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Геттер"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Этот метод обычно должен быть переопределен пользователем, чтобы иметь какой-"
+"либо Ñффект."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Этот метод не имеет побочных Ñффектов. Он не изменÑет ни одного Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ "
+"ÑкземплÑра клаÑÑа."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "Этот метод принимает любое количеÑтво аргументов поÑле опиÑанных."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Этот метод иÑпользуетÑÑ Ð´Ð»Ñ ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñ‚Ð¸Ð¿Ð°."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Этот метод не нуждаетÑÑ Ð² вызове ÑкземплÑра, поÑтому его можно вызвать "
+"напрÑмую, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð¸Ð¼Ñ ÐºÐ»Ð°ÑÑа."
#: doc/tools/make_rst.py
msgid ""
@@ -380,7 +389,6 @@ msgstr ""
"от начала координат и угол)."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Rounds [code]s[/code] upward (towards positive infinity), returning the "
"smallest whole number that is not less than [code]s[/code].\n"
@@ -393,9 +401,10 @@ msgstr ""
"ОкруглÑет [code]s[/code] вверх (в Ñторону положительной беÑконечноÑти), "
"Ð²Ð¾Ð·Ð²Ñ€Ð°Ñ‰Ð°Ñ Ð½Ð°Ð¸Ð¼ÐµÐ½ÑŒÑˆÐµÐµ целое чиÑло, которое больше или равно [code]s[/code].\n"
"[codeblock]\n"
-"i = ceil(1.45) # i равно 2\n"
-"i = ceil(1.001) # i равно 2\n"
-"[/codeblock]"
+"a = ceil(1.45) # a равно 2.0\n"
+"a = ceil(1.001) # a равно 2.0\n"
+"[/codeblock]\n"
+"См. также [method floor], [method round], [method stepify] и [int]."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -418,7 +427,6 @@ msgstr ""
"Это Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð° [method ord]."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
"and not more than [code]max[/code].\n"
@@ -465,7 +473,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the cosine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -473,9 +480,10 @@ msgid ""
"a = cos(PI) # a is -1.0\n"
"[/codeblock]"
msgstr ""
-"Возвращает ÑÐ¸Ð½ÑƒÑ ÑƒÐ³Ð»Ð° [code]s[/code], заданного в радианах.\n"
+"Возвращает коÑÐ¸Ð½ÑƒÑ ÑƒÐ³Ð»Ð° [code]s[/code] в радианах.\n"
"[codeblock]\n"
-"sin(0.523599) # Возвращает 0.5\n"
+"a = cos(TAU) # a = 1.0\n"
+"a = cos(PI) # a = -1.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -3938,38 +3946,35 @@ msgstr "ОÑÑŒ X левого джойÑтика игрового контрол
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick horizontal axis."
-msgstr "Ð“Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ð¾ÑÑŒ правого Ñтика геймпада."
+msgstr "Ð“Ð¾Ñ€Ð¸Ð·Ð¾Ð½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ð¾ÑÑŒ правого джойÑтика игрового контроллера."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad right stick vertical axis."
-msgstr "ОÑÑŒ X правого джойÑтика игрового контроллера."
+msgstr "Ð’ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»ÑŒÐ½Ð°Ñ Ð¾ÑÑŒ правого джойÑтика игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 4."
-msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 4."
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ 4 игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 5."
-msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 5."
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ 5 игрового контроллера."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad left trigger analog axis."
-msgstr "ОÑÑŒ левого триггера игрового контроллера."
+msgstr "ÐÐ½Ð°Ð»Ð¾Ð³Ð¾Ð²Ð°Ñ Ð¾ÑÑŒ левого курка игрового контроллера."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad right trigger analog axis."
-msgstr "ОÑÑŒ правого триггера игрового контроллера."
+msgstr "ÐÐ½Ð°Ð»Ð¾Ð³Ð¾Ð²Ð°Ñ Ð¾ÑÑŒ правого курка игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 8."
-msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 8."
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ 8 игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Generic gamepad axis 9."
-msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ геймпада 9."
+msgstr "ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑÑŒ 9 игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Represents the maximum number of joystick axes supported."
@@ -3978,67 +3983,76 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left analog trigger."
-msgstr "Левый аналоговый курок геймпада."
+msgstr "Левый аналоговый курок игрового контроллера."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right analog trigger."
-msgstr "Правый аналоговый курок геймпада."
+msgstr "Правый аналоговый курок игрового контроллера."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "VR Controller analog trigger."
-msgstr "ОÑÑŒ левого триггера игрового контроллера."
+msgstr "ОÑÑŒ левого курка игрового контроллера."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "VR Controller analog grip (side buttons)."
-msgstr "Кнопка Guide игрового контроллера SDL."
+msgstr "ÐÐ½Ð°Ð»Ð¾Ð³Ð¾Ð²Ð°Ñ Ñ€ÑƒÐºÐ¾Ñтка контроллера VR (боковые кнопки)."
#: doc/classes/@GlobalScope.xml
msgid ""
"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
-"ОÑÑŒ X тачпада OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и Windows "
-"MR)."
+"ОÑÑŒ X ÑенÑорной панели OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и "
+"Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
"controllers)."
msgstr ""
-"ОÑÑŒ Y тачпада OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и Windows "
-"MR)."
+"ОÑÑŒ Y ÑенÑорной панели OpenVR (оÑÑŒ джойÑтика на контроллерах Oculus Touch и "
+"Windows MR)."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"Сообщение о отключении MIDI-ноты. Смотрите документацию [InputEventMIDI] Ð´Ð»Ñ "
+"Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ð¸ о том, как иÑпользовать MIDI-входы."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI note ON message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"Сообщение о включении MIDI-ноты. Смотрите документацию [InputEventMIDI] Ð´Ð»Ñ "
+"Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ð¸ о том, как иÑпользовать MIDI-входы."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI aftertouch message. This message is most often sent by pressing down on "
"the key after it \"bottoms out\"."
msgstr ""
+"Сообщение поÑле каÑÐ°Ð½Ð¸Ñ MIDI-ноты. Это Ñообщение чаще вÑего отправлÑетÑÑ "
+"нажатием клавиши поÑле того, как оно \"доÑтигнет дна\"."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI control change message. This message is sent when a controller value "
"changes. Controllers include devices such as pedals and levers."
msgstr ""
+"Сообщение об изменении ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ MIDI. Это Ñообщение отправлÑетÑÑ Ð¿Ñ€Ð¸ "
+"изменении Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ð»ÐµÑ€Ð°. Контроллеры включают в ÑÐµÐ±Ñ Ñ‚Ð°ÐºÐ¸Ðµ "
+"уÑтройÑтва, как педали и рычаги."
#: doc/classes/@GlobalScope.xml
msgid ""
"MIDI program change message. This message sent when the program patch number "
"changes."
msgstr ""
+"Сообщение об изменении MIDI-программы. Это Ñообщение отправлÑетÑÑ Ð¿Ñ€Ð¸ "
+"изменении номера патча программы."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4046,6 +4060,10 @@ msgid ""
"down on the key after it \"bottoms out\". This message is different from "
"polyphonic after-touch as it indicates the highest pressure across all keys."
msgstr ""
+"Сообщение о давлении в MIDI-канале. Это Ñообщение чаще вÑего отправлÑетÑÑ "
+"нажатием клавиши поÑле того, как оно \"доÑтигнет дна\". Это Ñообщение "
+"отличаетÑÑ Ð¾Ñ‚ полифоничеÑкого поÑле-каÑаниÑ, поÑкольку оно указывает на "
+"наибольшее давление на вÑех клавишах."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4478,8 +4496,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"Указывает, что Ñтроковое ÑвойÑтво ÑвлÑетÑÑ Ð°Ð±Ñолютным путём к файлу вне "
"проекта. При редактировании ÑвойÑтва будет поÑвлÑтьÑÑ Ð´Ð¸Ð°Ð»Ð¾Ð³ выбора файла. "
@@ -4879,22 +4897,23 @@ msgstr ""
"[b]Примечание:[/b] В отличие от [Rect2], у [AABB] нет варианта, "
"иÑпользующего целочиÑленные координаты."
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+#, fuzzy
+msgid "Vector math"
msgstr ""
+"Вектор иÑпользуемый Ð´Ð»Ñ 2D математики иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ†ÐµÐ»Ð¾Ñ‡Ð¸Ñленные координаты."
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
#, fuzzy
@@ -5378,11 +5397,9 @@ msgstr ""
"[code]run_normal[/code] Ñделает так, что Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ [code]run[/code] будет "
"иÑпользовать карту нормалей."
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5391,9 +5408,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5486,6 +5502,10 @@ msgstr ""
"Ñконфигурирован в редакторе через панель SpriteFrames."
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
"Возвращает [code]true[/code], еÑли в данный момент воÑпроизводитÑÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ."
@@ -5699,10 +5719,6 @@ msgstr ""
"различные типы, каждый из которых имеет Ñвой набор Ñпециальных методов. "
"Смотрите [enum TrackType], чтобы увидеть доÑтупные типы."
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "ДобавлÑет дорожку в анимацию."
@@ -6173,25 +6189,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6375,6 +6372,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -6384,9 +6390,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6407,9 +6412,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -7065,6 +7069,10 @@ msgstr ""
"Обновление целевых ÑвойÑтв анимаций проиÑходит во Ð²Ñ€ÐµÐ¼Ñ Ð¿Ñ€Ð¾Ñ†ÐµÑÑа."
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7393,6 +7401,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7871,9 +7883,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -8108,23 +8119,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -8588,9 +8595,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8841,13 +8851,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -9147,12 +9150,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -10275,9 +10272,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -10577,10 +10573,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -10972,11 +10966,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11069,7 +11060,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -11114,15 +11107,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11137,7 +11123,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11145,7 +11132,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11306,7 +11298,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -11347,18 +11344,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -11396,12 +11389,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11609,8 +11602,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -11654,6 +11652,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -11865,11 +11872,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11976,12 +11983,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -12040,7 +12041,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12107,9 +12108,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -12413,23 +12414,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -12440,15 +12435,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -12643,6 +12636,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -12677,6 +12678,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ [code]b[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12937,17 +12943,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -12989,9 +12993,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -13024,6 +13027,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -13425,15 +13435,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -13870,14 +13878,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -14072,7 +14078,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14085,7 +14093,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -14382,7 +14392,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -14432,6 +14442,19 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "ИзлучаетÑÑ Ð¿Ñ€Ð¸ изменении [member frame]."
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -14512,20 +14535,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -15090,6 +15099,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -15176,9 +15186,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15187,9 +15197,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15199,10 +15209,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -15295,9 +15306,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -15306,22 +15317,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -15441,15 +15444,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -15488,9 +15487,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -15535,19 +15533,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -17076,20 +17071,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "Клавиша Control."
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -17189,8 +17181,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -19205,12 +19197,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -19375,8 +19361,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -19465,7 +19451,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -19497,7 +19498,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19507,7 +19513,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -19549,7 +19560,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -19573,7 +19590,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19654,7 +19676,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -19730,7 +19758,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -19744,7 +19777,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -19845,7 +19883,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -19876,7 +19920,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -19920,13 +19970,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -20093,6 +20136,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -20806,11 +20857,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -20870,8 +20918,8 @@ msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтоÐ
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -20880,7 +20928,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -20909,13 +20961,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -21038,12 +21083,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -22071,13 +22110,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -22109,8 +22141,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -22143,8 +22175,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -22254,11 +22286,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -22527,12 +22556,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -23404,13 +23427,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -23832,13 +23848,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -24162,9 +24171,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -24484,31 +24492,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -24568,12 +24580,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -25254,6 +25268,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -25856,11 +25874,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -25887,6 +25905,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Возвращает длину вектора."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -26027,20 +26062,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -26112,13 +26133,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -27161,7 +27175,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -28171,11 +28185,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -28202,10 +28218,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -28251,6 +28265,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "Возвращает вектор Ñпроецированный на вектор [code]b[/code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -28473,6 +28494,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -28806,21 +28835,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -29611,13 +29625,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -29763,11 +29770,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -30487,6 +30491,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -30679,7 +30687,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -30908,8 +30916,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30937,8 +30945,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31095,7 +31103,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -31230,15 +31243,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -31281,8 +31288,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31313,8 +31320,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -31358,11 +31365,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -31529,17 +31533,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -31623,17 +31625,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -31644,13 +31650,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -31687,9 +31686,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -31816,13 +31819,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -32578,15 +32574,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -32634,6 +32621,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -32694,11 +32704,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -32713,9 +32720,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -32792,7 +32798,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -32802,18 +32812,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -32986,11 +33012,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
#, fuzzy
@@ -33242,11 +33265,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -33678,6 +33698,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -33875,13 +33899,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -35731,10 +35748,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -35966,22 +35979,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -36125,13 +36122,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -36380,13 +36370,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -36458,9 +36441,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -36497,6 +36479,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -36525,9 +36511,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -36860,7 +36845,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -37421,6 +37406,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Возвращает значение задержки данного кадра."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Возвращает обратный квадратный корень из аргумента."
@@ -37442,6 +37432,10 @@ msgid "Returns the map's up direction."
msgstr "Возвращает значение задержки данного кадра."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Возвращает ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
@@ -37482,18 +37476,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -37732,9 +37714,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -38024,16 +38009,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -38079,7 +38060,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38094,7 +38075,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38107,7 +38088,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38122,17 +38103,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -38142,14 +38123,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -38159,7 +38140,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -38871,6 +38852,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -39025,11 +39018,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -39196,9 +39186,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -39234,11 +39223,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -39375,8 +39364,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -39410,19 +39399,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -39625,8 +39607,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -39753,7 +39735,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -39942,6 +39924,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -40473,7 +40497,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -40737,8 +40770,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -40990,6 +41023,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Возвращает [code]true[/code] еÑли маÑÑив пуÑтой."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -41105,6 +41143,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -42074,14 +42119,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -42232,13 +42275,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -42358,6 +42396,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -43103,11 +43145,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -45700,9 +45739,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -46120,6 +46158,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -47429,8 +47472,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47516,8 +47559,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -47605,9 +47648,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -48988,12 +49031,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49088,6 +49133,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -49187,7 +49243,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -49606,6 +49663,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -49624,9 +49687,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -49653,14 +49715,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -49858,9 +49912,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -50315,8 +50368,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Возвращает обратный квадратный корень из аргумента."
#: doc/classes/Rect2.xml
#, fuzzy
@@ -50344,7 +50398,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -50499,12 +50557,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -50573,7 +50625,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -50891,9 +50947,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -51113,6 +51168,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -51433,9 +51492,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -51630,9 +51692,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -52217,14 +52280,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -52822,11 +52883,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -53033,18 +53091,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -53501,10 +53547,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -53814,16 +53856,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -54152,12 +54184,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -54467,16 +54493,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -54564,17 +54587,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -54637,11 +54655,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -54782,8 +54805,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -54877,12 +54900,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -56234,9 +56251,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -56412,14 +56429,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -56804,6 +56836,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Возвращает Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Возвращает ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -56960,13 +57039,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -57243,7 +57315,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -57292,10 +57369,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -57660,12 +57737,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -60083,10 +60175,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -60187,11 +60275,11 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "Возвращает [code]true[/code] еÑли маÑÑив Ñодержит [code]value[/code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
#: doc/classes/Theme.xml
msgid ""
@@ -60477,11 +60565,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -60556,15 +60645,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -61153,7 +61239,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -61989,17 +62080,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -62116,7 +62196,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -62142,6 +62223,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -62190,9 +62276,9 @@ msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -62203,8 +62289,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -62244,8 +62330,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Возвращает обратный квадратный корень из аргумента."
#: doc/classes/Tree.xml
msgid ""
@@ -62613,11 +62700,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -62651,12 +62737,28 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"Возвращает [code]true[/code] еÑли [code]a[/code] и [code]b[/code] "
+"приблизительно равны друг другу."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Возвращает ÑкалÑрное произведение Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð¾Ð¼ [code]b[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -64015,12 +64117,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -64057,8 +64153,7 @@ msgstr ""
"вÑегда будет преобразован в [code]true[/code]."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -64828,6 +64923,15 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "Ð’ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»ÑŒÐ½Ð°Ñ Ð¿Ð¾Ð»Ð¾Ñа прокрутки."
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -65039,28 +65143,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -65088,7 +65188,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Возвращает значение, противоположное параметру."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -65183,7 +65285,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -65913,13 +66017,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -67695,13 +67792,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -68137,8 +68227,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68412,7 +68502,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -70740,6 +70833,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -70839,12 +70948,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -71301,13 +71404,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -71647,16 +71743,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -71705,8 +71794,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -73418,11 +73507,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -73446,6 +73535,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -73551,15 +73648,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -73624,6 +73721,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "ИзлучаетÑÑ Ð¿Ñ€Ð¸ изменении [member frame]."
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 1939f0226d..8758caf868 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -3388,8 +3388,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3748,22 +3748,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4103,11 +4102,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4116,9 +4113,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4197,6 +4193,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4331,10 +4331,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4763,25 +4759,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4965,6 +4942,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4974,9 +4960,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -4997,9 +4982,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5645,6 +5629,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5928,6 +5916,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6394,9 +6386,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6631,23 +6622,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7033,9 +7020,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7232,13 +7222,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7538,12 +7521,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8665,9 +8642,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8961,10 +8937,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9356,11 +9330,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9453,7 +9424,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9498,15 +9471,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9521,7 +9487,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9529,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9690,7 +9662,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9731,18 +9708,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9780,12 +9753,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9990,8 +9963,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10035,6 +10013,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10246,11 +10233,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10357,12 +10344,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10421,7 +10402,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10488,9 +10469,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10793,23 +10774,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10820,15 +10795,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11015,6 +10988,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11049,6 +11030,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11309,17 +11294,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11361,9 +11344,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11396,6 +11378,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11795,15 +11784,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12230,14 +12217,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12432,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12445,7 +12432,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12739,7 +12728,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12789,6 +12778,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12869,20 +12870,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13441,6 +13428,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13525,9 +13513,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13536,9 +13524,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13548,10 +13536,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13644,9 +13633,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13655,22 +13644,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13790,15 +13771,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13837,9 +13814,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13884,19 +13860,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15354,20 +15327,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15467,8 +15436,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17445,12 +17414,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17615,8 +17578,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17705,7 +17668,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17737,7 +17715,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17747,7 +17730,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17789,7 +17777,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17813,7 +17807,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17894,7 +17893,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17969,7 +17974,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17983,7 +17993,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18084,7 +18099,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18115,7 +18136,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18159,13 +18186,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18331,6 +18351,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19041,11 +19069,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19100,8 +19125,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19110,7 +19135,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19138,13 +19167,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19267,12 +19289,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20300,13 +20316,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20338,8 +20347,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20372,8 +20381,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20483,11 +20492,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20750,12 +20756,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21626,13 +21626,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22047,13 +22040,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22374,9 +22360,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22695,31 +22680,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22779,12 +22768,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23462,6 +23453,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24063,11 +24058,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24094,6 +24089,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24234,20 +24245,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24317,13 +24314,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25366,7 +25356,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26362,11 +26352,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26393,10 +26385,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26443,6 +26433,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26664,6 +26660,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26995,21 +26999,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27800,13 +27789,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27951,11 +27933,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28672,6 +28651,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28863,7 +28846,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29092,8 +29075,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29121,8 +29104,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29279,7 +29262,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29414,15 +29402,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29465,8 +29447,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29497,8 +29479,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29542,11 +29524,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29713,17 +29692,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29807,17 +29784,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29828,13 +29809,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29871,9 +29845,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30000,13 +29978,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30760,15 +30731,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30816,6 +30778,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30876,11 +30861,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30895,9 +30877,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -30974,7 +30955,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30984,18 +30969,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31147,11 +31148,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31400,11 +31398,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31833,6 +31828,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32029,13 +32028,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33882,10 +33874,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34116,22 +34104,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34275,13 +34247,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34523,13 +34488,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34601,9 +34559,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34640,6 +34597,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34668,9 +34629,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -34981,7 +34941,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35533,6 +35493,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35553,6 +35517,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35592,18 +35560,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35842,9 +35798,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36134,16 +36093,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36189,7 +36144,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36204,7 +36159,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36217,7 +36172,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36232,17 +36187,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36252,14 +36207,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36269,7 +36224,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36978,6 +36933,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37130,11 +37097,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37301,9 +37265,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37339,11 +37302,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37480,8 +37443,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37515,19 +37478,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37730,8 +37686,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37855,7 +37811,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38044,6 +38000,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38570,7 +38568,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38831,8 +38838,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39081,6 +39088,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39191,6 +39202,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40134,14 +40152,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40292,13 +40308,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40418,6 +40429,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41161,11 +41176,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43741,9 +43753,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44153,6 +44164,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45449,8 +45464,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45536,8 +45551,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45625,9 +45640,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47008,12 +47023,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47108,6 +47125,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47207,7 +47235,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47626,6 +47655,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47644,9 +47679,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47673,14 +47707,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47845,9 +47871,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48283,7 +48308,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48311,7 +48336,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48466,12 +48495,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48540,7 +48563,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48858,9 +48885,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49080,6 +49106,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49396,9 +49426,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49593,9 +49626,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50180,14 +50214,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50785,11 +50817,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -50996,18 +51025,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51463,10 +51480,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51776,16 +51789,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52113,12 +52116,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52428,16 +52425,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52519,17 +52513,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52592,11 +52581,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52737,8 +52731,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52832,12 +52826,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54184,9 +54172,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54362,14 +54350,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54743,6 +54746,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54896,13 +54944,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55167,7 +55208,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55216,10 +55262,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55584,12 +55630,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57987,10 +58048,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58078,7 +58135,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58356,11 +58414,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58435,15 +58494,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59032,7 +59088,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59863,17 +59924,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59989,7 +60039,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60015,6 +60066,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60062,9 +60118,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60075,8 +60131,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60116,7 +60172,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60485,11 +60541,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60524,12 +60579,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61877,12 +61944,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61909,8 +61970,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62566,6 +62626,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62776,28 +62844,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62824,7 +62888,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62915,7 +62981,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63638,13 +63706,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65399,13 +65460,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65840,8 +65894,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66114,7 +66168,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68422,6 +68479,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68521,12 +68594,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68983,13 +69050,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69327,16 +69387,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69385,8 +69438,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71092,11 +71145,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71120,6 +71173,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71225,15 +71286,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71297,6 +71358,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index 7dd34a8986..780b9a451e 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -18,8 +18,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.9-dev\n"
#: doc/tools/make_rst.py
@@ -3399,8 +3399,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3759,22 +3759,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4114,11 +4113,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4127,9 +4124,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4208,6 +4204,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4342,10 +4342,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4774,25 +4770,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4976,6 +4953,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4985,9 +4971,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5008,9 +4993,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5656,6 +5640,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5939,6 +5927,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6405,9 +6397,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6642,23 +6633,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7044,9 +7031,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7243,13 +7233,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7549,12 +7532,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8676,9 +8653,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -8972,10 +8948,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9367,11 +9341,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9464,7 +9435,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9509,15 +9482,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9532,7 +9498,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9540,7 +9507,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9701,7 +9673,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9742,18 +9719,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9791,12 +9764,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10001,8 +9974,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10046,6 +10024,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10257,11 +10244,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10368,12 +10355,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10432,7 +10413,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10499,9 +10480,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10804,23 +10785,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10831,15 +10806,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11026,6 +10999,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11060,6 +11041,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11320,17 +11305,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11372,9 +11355,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11407,6 +11389,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11806,15 +11795,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12241,14 +12228,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12443,7 +12428,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12456,7 +12443,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12750,7 +12739,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12800,6 +12789,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12880,20 +12881,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13452,6 +13439,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13536,9 +13524,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13547,9 +13535,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13559,10 +13547,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13655,9 +13644,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13666,22 +13655,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13801,15 +13782,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13848,9 +13825,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13895,19 +13871,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15365,20 +15338,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15478,8 +15447,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17456,12 +17425,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17626,8 +17589,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17716,7 +17679,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17748,7 +17726,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17758,7 +17741,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17800,7 +17788,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17824,7 +17818,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17905,7 +17904,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17980,7 +17985,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17994,7 +18004,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18095,7 +18110,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18126,7 +18147,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18170,13 +18197,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18342,6 +18362,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19052,11 +19080,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19111,8 +19136,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19121,7 +19146,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19149,13 +19178,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19278,12 +19300,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20311,13 +20327,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20349,8 +20358,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20383,8 +20392,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20494,11 +20503,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20761,12 +20767,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21637,13 +21637,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22058,13 +22051,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22385,9 +22371,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22706,31 +22691,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22790,12 +22779,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23473,6 +23464,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24074,11 +24069,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24105,6 +24100,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24245,20 +24256,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24328,13 +24325,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25377,7 +25367,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26373,11 +26363,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26404,10 +26396,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26454,6 +26444,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26675,6 +26671,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27006,21 +27010,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27811,13 +27800,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27962,11 +27944,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28683,6 +28662,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28874,7 +28857,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29103,8 +29086,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29132,8 +29115,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29290,7 +29273,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29425,15 +29413,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29476,8 +29458,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29508,8 +29490,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29553,11 +29535,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29724,17 +29703,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29818,17 +29795,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29839,13 +29820,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29882,9 +29856,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30011,13 +29989,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30771,15 +30742,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30827,6 +30789,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30887,11 +30872,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -30906,9 +30888,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -30985,7 +30966,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30995,18 +30980,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31158,11 +31159,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31411,11 +31409,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31844,6 +31839,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -32040,13 +32039,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33893,10 +33885,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34127,22 +34115,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34286,13 +34258,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34534,13 +34499,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34612,9 +34570,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34651,6 +34608,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34679,9 +34640,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -34992,7 +34952,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35544,6 +35504,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35564,6 +35528,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35603,18 +35571,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35853,9 +35809,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36145,16 +36104,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36200,7 +36155,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36215,7 +36170,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36228,7 +36183,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36243,17 +36198,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36263,14 +36218,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36280,7 +36235,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36989,6 +36944,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37141,11 +37108,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37312,9 +37276,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37350,11 +37313,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37491,8 +37454,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37526,19 +37489,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37741,8 +37697,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37866,7 +37822,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38055,6 +38011,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38581,7 +38579,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38842,8 +38849,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39092,6 +39099,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39202,6 +39213,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40145,14 +40163,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40303,13 +40319,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40429,6 +40440,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41172,11 +41187,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43752,9 +43764,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44164,6 +44175,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45460,8 +45475,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45547,8 +45562,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45636,9 +45651,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47019,12 +47034,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47119,6 +47136,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47218,7 +47246,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47637,6 +47666,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47655,9 +47690,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47684,14 +47718,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47856,9 +47882,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48294,7 +48319,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48322,7 +48347,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48477,12 +48506,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48551,7 +48574,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48869,9 +48896,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49091,6 +49117,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49407,9 +49437,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49604,9 +49637,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50191,14 +50225,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50796,11 +50828,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51007,18 +51036,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51474,10 +51491,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51787,16 +51800,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52124,12 +52127,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52439,16 +52436,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52530,17 +52524,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52603,11 +52592,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52748,8 +52742,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52843,12 +52837,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54195,9 +54183,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54373,14 +54361,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54754,6 +54757,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54907,13 +54955,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55178,7 +55219,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55227,10 +55273,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55595,12 +55641,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57998,10 +58059,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58089,7 +58146,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58367,11 +58425,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58446,15 +58505,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59043,7 +59099,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59874,17 +59935,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60000,7 +60050,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60026,6 +60077,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60073,9 +60129,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60086,8 +60142,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60127,7 +60183,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60496,11 +60552,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60535,12 +60590,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61888,12 +61955,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61920,8 +61981,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62577,6 +62637,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62787,28 +62855,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -62835,7 +62899,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62926,7 +62992,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63649,13 +63717,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65410,13 +65471,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65851,8 +65905,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66125,7 +66179,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68433,6 +68490,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68532,12 +68605,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68994,13 +69061,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69338,16 +69398,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69396,8 +69449,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71103,11 +71156,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71131,6 +71184,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71236,15 +71297,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71308,6 +71369,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index c665310546..7cc04c7527 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -3388,8 +3388,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3748,20 +3748,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4102,9 +4102,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4114,7 +4113,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4194,6 +4193,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4328,10 +4331,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4760,22 +4759,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -4959,6 +4942,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -4968,7 +4960,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -4990,7 +4982,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5637,6 +5629,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5920,6 +5916,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6386,7 +6386,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6622,18 +6622,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7020,9 +7020,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7219,10 +7222,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7522,12 +7521,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8649,7 +8642,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -8944,7 +8937,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9337,7 +9330,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9431,7 +9424,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9476,12 +9471,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9497,7 +9487,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9505,7 +9496,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9666,7 +9662,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9707,14 +9708,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9753,12 +9753,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -9963,8 +9963,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10008,6 +10013,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10219,11 +10233,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10330,10 +10344,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10392,7 +10402,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10459,9 +10469,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10764,16 +10774,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10785,12 +10795,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -10978,6 +10988,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11012,6 +11030,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11272,14 +11294,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11322,7 +11344,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11356,6 +11378,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11755,12 +11784,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12188,11 +12217,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12388,7 +12417,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12401,7 +12432,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12695,7 +12728,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12745,6 +12778,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12825,16 +12870,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13393,6 +13428,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13477,9 +13513,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13488,9 +13524,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13500,10 +13536,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13596,9 +13633,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13607,22 +13644,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13742,11 +13771,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13786,7 +13814,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13832,15 +13860,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15299,15 +15327,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15408,8 +15436,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17386,10 +17414,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17554,8 +17578,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17644,7 +17668,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17676,7 +17715,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17686,7 +17730,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17728,7 +17777,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17752,7 +17807,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17833,7 +17893,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17908,7 +17974,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17922,7 +17993,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18023,7 +18099,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18054,7 +18136,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18098,10 +18186,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18267,6 +18351,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -18977,7 +19069,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19033,8 +19125,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19043,7 +19135,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19071,11 +19167,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19198,10 +19289,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20229,10 +20316,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20264,8 +20347,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20298,8 +20381,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20409,7 +20492,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20673,10 +20756,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21547,10 +21626,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -21965,10 +22040,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22289,9 +22360,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22610,24 +22680,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22688,12 +22765,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23371,6 +23450,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -23972,11 +24055,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24003,6 +24086,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24143,14 +24242,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24220,10 +24311,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25266,7 +25353,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26262,11 +26349,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26293,7 +26382,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26341,6 +26430,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26562,6 +26657,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26893,15 +26996,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27692,10 +27786,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27840,7 +27930,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28558,6 +28648,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28749,7 +28843,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -28978,8 +29072,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29007,8 +29101,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29165,7 +29259,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29300,12 +29399,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29349,8 +29444,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29381,8 +29476,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29426,7 +29521,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29594,17 +29689,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29688,17 +29781,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29709,10 +29806,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29749,9 +29842,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29878,10 +29975,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30636,12 +30729,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30688,6 +30775,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30748,7 +30858,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30764,7 +30874,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30842,7 +30952,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30852,18 +30966,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31015,7 +31145,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31265,7 +31395,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31695,6 +31825,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31891,10 +32025,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33741,10 +33871,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -33975,16 +34101,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34128,10 +34244,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34373,10 +34485,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34448,7 +34556,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34486,6 +34594,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34514,7 +34626,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34826,7 +34938,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35378,6 +35490,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35398,6 +35514,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35437,15 +35557,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35684,7 +35795,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -35975,11 +36090,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36026,7 +36141,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36041,7 +36156,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36054,7 +36169,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36069,17 +36184,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36089,14 +36204,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36106,7 +36221,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36815,6 +36930,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -36967,7 +37094,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37135,7 +37262,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37172,11 +37299,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37313,8 +37440,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37348,12 +37475,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37557,8 +37683,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37682,7 +37808,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37871,6 +37997,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38397,7 +38565,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38658,8 +38835,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38908,6 +39085,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39018,6 +39199,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -39961,11 +40149,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40117,9 +40305,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40240,6 +40426,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -40983,8 +41173,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43561,7 +43750,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -43972,6 +44161,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45268,8 +45461,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45355,8 +45548,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45444,9 +45637,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46827,12 +47020,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46927,6 +47122,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47026,7 +47232,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47445,6 +47652,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47463,7 +47676,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47491,11 +47704,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47660,7 +47868,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48097,7 +48305,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48125,7 +48333,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48280,10 +48492,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48352,7 +48560,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48670,7 +48882,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48891,6 +49103,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49207,7 +49423,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49403,9 +49623,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49990,11 +50211,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50593,7 +50814,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50801,14 +51022,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51264,10 +51477,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51577,14 +51786,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51912,10 +52113,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52225,11 +52422,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52314,11 +52510,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52382,11 +52578,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52527,8 +52728,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52622,10 +52823,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -53972,9 +54169,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54150,14 +54347,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54531,6 +54743,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54684,10 +54941,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -54952,7 +55205,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55001,10 +55259,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55369,12 +55627,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57772,10 +58045,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57863,7 +58132,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58141,7 +58411,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58217,11 +58491,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58811,7 +59085,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59642,14 +59921,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59765,7 +60036,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59791,6 +60063,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59838,9 +60115,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59851,8 +60128,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59892,7 +60169,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60261,11 +60538,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60300,12 +60576,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61653,10 +61941,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61683,8 +61967,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62340,6 +62623,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62550,23 +62841,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62594,7 +62885,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62685,7 +62978,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63408,10 +63703,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65166,10 +65457,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65604,8 +65891,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65878,7 +66165,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68186,6 +68476,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68285,10 +68591,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68745,10 +69047,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69086,13 +69384,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69141,8 +69435,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70848,11 +71142,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70876,6 +71170,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -70981,15 +71283,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71053,6 +71355,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/th.po b/doc/translations/th.po
index c71cda4def..fa12585e9c 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -3481,8 +3481,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3848,22 +3848,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4203,11 +4202,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4216,9 +4213,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4297,6 +4293,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4431,10 +4431,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4863,25 +4859,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5065,6 +5042,16 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Node à¸à¸¥à¸¨à¸²à¸ªà¸•ร์à¸à¸²à¸£à¹€à¸„ลื่อนไหวร่างà¸à¸²à¸¢à¹à¸šà¸š 2D"
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5074,9 +5061,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5097,9 +5083,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5745,6 +5730,11 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Node à¸à¸¥à¸¨à¸²à¸ªà¸•ร์à¸à¸²à¸£à¹€à¸„ลื่อนไหวร่างà¸à¸²à¸¢à¹à¸šà¸š 2D"
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6028,6 +6018,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6495,9 +6489,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6732,23 +6725,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7134,9 +7123,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7333,13 +7325,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7639,12 +7624,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8766,9 +8745,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9063,10 +9041,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9458,11 +9434,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9555,7 +9528,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9600,15 +9575,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9623,7 +9591,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9631,7 +9600,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9792,7 +9766,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9833,18 +9812,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9882,12 +9857,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10092,8 +10067,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10137,6 +10117,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10348,11 +10337,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10459,12 +10448,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10523,7 +10506,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10590,9 +10573,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10895,23 +10878,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10922,15 +10899,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11117,6 +11092,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11151,6 +11134,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11411,17 +11398,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11463,9 +11448,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11498,6 +11482,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11897,15 +11888,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12334,14 +12323,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12536,7 +12523,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12549,7 +12538,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12843,7 +12834,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12893,6 +12884,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12973,20 +12976,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13545,6 +13534,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13629,9 +13619,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13640,9 +13630,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13652,10 +13642,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13748,9 +13739,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13759,22 +13750,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13894,15 +13877,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13941,9 +13920,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -13988,19 +13966,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15458,20 +15433,17 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr "ปุ่ม"
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15571,8 +15543,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17549,12 +17521,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17719,8 +17685,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17809,7 +17775,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17841,7 +17822,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17851,7 +17837,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17893,7 +17884,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17917,7 +17914,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17998,7 +18000,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18073,7 +18081,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18087,7 +18100,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18188,7 +18206,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18219,7 +18243,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18263,13 +18293,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18435,6 +18458,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19145,11 +19176,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19204,8 +19232,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19214,7 +19242,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19242,13 +19274,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19371,12 +19396,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20404,13 +20423,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20442,8 +20454,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20476,8 +20488,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20587,11 +20599,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20854,12 +20863,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21730,13 +21733,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22151,13 +22147,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22479,9 +22468,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22800,31 +22788,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22884,12 +22876,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23567,6 +23561,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24168,11 +24166,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24199,6 +24197,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24339,20 +24354,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24422,13 +24423,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25471,7 +25465,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26468,11 +26462,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26499,10 +26495,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26549,6 +26543,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26770,6 +26770,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27101,21 +27109,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27906,13 +27899,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28057,11 +28043,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28779,6 +28762,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28971,7 +28958,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29205,8 +29192,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"ส่งคืนค่า [code]true[/code] หาà¸à¸„ุณà¸à¸³à¸¥à¸±à¸‡à¹ƒà¸Šà¹‰à¸à¸²à¸£à¸à¸” action event โปรดทราบไว้ว่าหาภ"
@@ -29237,8 +29224,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29395,7 +29382,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29530,15 +29522,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29581,8 +29567,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29613,8 +29599,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29658,11 +29644,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29829,17 +29812,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29923,17 +29904,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29944,13 +29929,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29987,9 +29965,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30116,13 +30098,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30876,15 +30851,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30932,6 +30898,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30992,11 +30981,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31011,9 +30997,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31090,7 +31075,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31100,18 +31089,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31263,11 +31268,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31522,10 +31524,8 @@ msgstr ""
#: doc/classes/KinematicBody2D.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
+msgstr "Node à¸à¸¥à¸¨à¸²à¸ªà¸•ร์à¸à¸²à¸£à¹€à¸„ลื่อนไหวร่างà¸à¸²à¸¢à¹à¸šà¸š 2D"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31959,6 +31959,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32156,13 +32160,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34009,10 +34006,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34243,22 +34236,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34402,13 +34379,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34650,13 +34620,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34728,9 +34691,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34767,6 +34729,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34795,9 +34761,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35115,7 +35080,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35668,6 +35633,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
@@ -35689,6 +35659,10 @@ msgid "Returns the map's up direction."
msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35728,18 +35702,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35978,9 +35940,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36270,16 +36235,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36326,7 +36287,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ในระหว่างที่เรียà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ physics processing à¸à¹‡à¸„ือà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³ "
"หมายความว่าà¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸§à¸¥à¸œà¸¥à¸—างฟิสิà¸à¸ªà¹Œà¸à¹‡à¸„ืออัตราเฟรมที่จะถูà¸à¸‹à¸´à¸‡à¸„์à¸à¸±à¸šà¸Ÿà¸´à¸ªà¸´à¸à¸ªà¹Œ ดังนั้นตัวà¹à¸›à¸£ [code]delta[/"
@@ -36351,7 +36312,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ในระหว่างที่เรียà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ physics processing à¸à¹‡à¸„ือà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³ "
"หมายความว่าà¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸§à¸¥à¸œà¸¥à¸—างฟิสิà¸à¸ªà¹Œà¸à¹‡à¸„ืออัตราเฟรมที่จะถูà¸à¸‹à¸´à¸‡à¸„์à¸à¸±à¸šà¸Ÿà¸´à¸ªà¸´à¸à¸ªà¹Œ ดังนั้นตัวà¹à¸›à¸£ [code]delta[/"
@@ -36374,7 +36335,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"ในระหว่างที่เรียà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ physics processing à¸à¹‡à¸„ือà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³ "
"หมายความว่าà¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸§à¸¥à¸œà¸¥à¸—างฟิสิà¸à¸ªà¹Œà¸à¹‡à¸„ืออัตราเฟรมที่จะถูà¸à¸‹à¸´à¸‡à¸„์à¸à¸±à¸šà¸Ÿà¸´à¸ªà¸´à¸à¸ªà¹Œ ดังนั้นตัวà¹à¸›à¸£ [code]delta[/"
@@ -36398,17 +36359,18 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36418,14 +36380,24 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
+"ในระหว่างที่เรียà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ physics processing à¸à¹‡à¸„ือà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³ "
+"หมายความว่าà¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸§à¸¥à¸œà¸¥à¸—างฟิสิà¸à¸ªà¹Œà¸à¹‡à¸„ืออัตราเฟรมที่จะถูà¸à¸‹à¸´à¸‡à¸„์à¸à¸±à¸šà¸Ÿà¸´à¸ªà¸´à¸à¸ªà¹Œ ดังนั้นตัวà¹à¸›à¸£ [code]delta[/"
+"code] ควรเป็นค่าคงที่\n"
+"จะทำงานà¸à¹‡à¸•่อเมื่อเปิดใช้งาน physics processing ซึ่งจะทำงานโดยอัตโนมัติ "
+"หาà¸à¹€à¸¡à¸˜à¸­à¸”นี้ถูà¸à¸£à¸šà¸à¸§à¸™à¸ªà¸²à¸¡à¸²à¸£à¸–สลับใช้ [method set_physics_process] เพื่อปิดเปิดใช้งาน "
+"physics processing ได้\n"
+"สอดคล้องà¸à¸±à¸š [constant NOTIFICATION_PHYSICS_PROCESS] à¸à¸²à¸£à¹à¸ˆà¹‰à¸‡à¹€à¸•ือนใน [method "
+"Object._notification]\n"
+"[b]หมายเหตุ:[/b]เมธอดนี้จะถูà¸à¹€à¸£à¸µà¸¢à¸à¸à¹‡à¸•่อเมื่อมีโหนดอยู่ในผังฉาà¸à¹€à¸—่านั้น"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36435,8 +36407,17 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
+"ในระหว่างที่เรียà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™ physics processing à¸à¹‡à¸„ือà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³ "
+"หมายความว่าà¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸§à¸¥à¸œà¸¥à¸—างฟิสิà¸à¸ªà¹Œà¸à¹‡à¸„ืออัตราเฟรมที่จะถูà¸à¸‹à¸´à¸‡à¸„์à¸à¸±à¸šà¸Ÿà¸´à¸ªà¸´à¸à¸ªà¹Œ ดังนั้นตัวà¹à¸›à¸£ [code]delta[/"
+"code] ควรเป็นค่าคงที่\n"
+"จะทำงานà¸à¹‡à¸•่อเมื่อเปิดใช้งาน physics processing ซึ่งจะทำงานโดยอัตโนมัติ "
+"หาà¸à¹€à¸¡à¸˜à¸­à¸”นี้ถูà¸à¸£à¸šà¸à¸§à¸™à¸ªà¸²à¸¡à¸²à¸£à¸–สลับใช้ [method set_physics_process] เพื่อปิดเปิดใช้งาน "
+"physics processing ได้\n"
+"สอดคล้องà¸à¸±à¸š [constant NOTIFICATION_PHYSICS_PROCESS] à¸à¸²à¸£à¹à¸ˆà¹‰à¸‡à¹€à¸•ือนใน [method "
+"Object._notification]\n"
+"[b]หมายเหตุ:[/b]เมธอดนี้จะถูà¸à¹€à¸£à¸µà¸¢à¸à¸à¹‡à¸•่อเมื่อมีโหนดอยู่ในผังฉาà¸à¹€à¸—่านั้น"
#: doc/classes/Node.xml
msgid ""
@@ -37144,6 +37125,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37296,11 +37289,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37467,9 +37457,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37505,11 +37494,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37646,8 +37635,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37681,19 +37670,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37896,8 +37878,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38021,7 +38003,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38210,6 +38192,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38736,7 +38760,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38997,8 +39030,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39249,6 +39282,10 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39359,6 +39396,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40303,14 +40347,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40461,13 +40503,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40587,6 +40624,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41332,11 +41373,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43914,9 +43952,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44326,6 +44363,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45622,8 +45664,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45709,8 +45751,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45798,9 +45840,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47186,12 +47228,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47286,6 +47330,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47385,7 +47440,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47804,6 +47860,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47822,9 +47884,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47851,14 +47912,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48023,9 +48076,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48461,8 +48513,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
#: doc/classes/Rect2.xml
msgid ""
@@ -48489,7 +48542,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48644,12 +48701,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48718,7 +48769,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49036,9 +49091,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49258,6 +49312,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49574,9 +49632,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49771,9 +49832,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50358,14 +50420,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50963,11 +51023,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51174,18 +51231,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51641,10 +51686,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51954,16 +51995,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52291,12 +52322,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52606,14 +52631,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -52697,17 +52719,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52770,11 +52787,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52915,8 +52937,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53010,12 +53032,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54362,9 +54378,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54541,14 +54557,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54922,6 +54953,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "คืนค่าà¸à¸²à¸£à¸à¸³à¸«à¸™à¸”ค่าของลำโพง"
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55075,13 +55153,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55346,7 +55417,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55395,10 +55471,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55763,12 +55839,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58168,10 +58259,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58259,7 +58346,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58537,11 +58625,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58616,15 +58705,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59213,7 +59299,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60044,17 +60135,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60170,7 +60250,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60196,6 +60277,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60243,9 +60329,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60256,8 +60342,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60297,8 +60383,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "คืนค่าผà¸à¸œà¸±à¸™à¸£à¸¹à¸—สองของพารามิเตอร์"
#: doc/classes/Tree.xml
msgid ""
@@ -60666,11 +60753,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60705,12 +60791,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -62058,12 +62156,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62096,8 +62188,7 @@ msgstr ""
"[code]true[/code] เสมอ"
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62759,6 +62850,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62969,28 +63068,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63017,7 +63112,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63108,7 +63205,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63831,13 +63930,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65592,13 +65684,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66033,8 +66118,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66307,7 +66392,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68619,6 +68707,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68718,12 +68822,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69180,13 +69278,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69526,16 +69617,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69584,8 +69668,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71292,11 +71376,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71320,6 +71404,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71425,15 +71517,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71497,6 +71589,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index a30b704472..95b59e8579 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -3460,8 +3460,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3820,20 +3820,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4174,9 +4174,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4186,7 +4185,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4266,6 +4265,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4400,10 +4403,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4832,22 +4831,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5031,6 +5014,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5040,7 +5032,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5062,7 +5054,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5709,6 +5701,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -5992,6 +5988,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6458,7 +6458,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -6694,18 +6694,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7092,9 +7092,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7291,10 +7294,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7594,12 +7593,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8721,7 +8714,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9016,7 +9009,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9409,7 +9402,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9503,7 +9496,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9548,12 +9543,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9569,7 +9559,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9577,7 +9568,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9738,7 +9734,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9779,14 +9780,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -9825,12 +9825,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10035,8 +10035,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10080,6 +10085,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10291,11 +10305,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10402,10 +10416,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10464,7 +10474,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10531,9 +10541,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10836,16 +10846,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -10857,12 +10867,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -11050,6 +11060,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11084,6 +11102,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11344,14 +11366,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11394,7 +11416,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11428,6 +11450,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11827,12 +11856,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12263,11 +12292,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12463,7 +12492,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12476,7 +12507,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12770,7 +12803,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12820,6 +12853,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12900,16 +12945,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13468,6 +13503,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13552,9 +13588,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13563,9 +13599,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13575,10 +13611,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13671,9 +13708,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13682,22 +13719,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13817,11 +13846,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -13861,7 +13889,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -13907,15 +13935,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15374,15 +15402,15 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+msgid "Control node gallery"
msgstr ""
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15483,8 +15511,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17461,10 +17489,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17629,8 +17653,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17719,7 +17743,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17751,7 +17790,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17761,7 +17805,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17803,7 +17852,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17827,7 +17882,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17908,7 +17968,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -17983,7 +18049,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -17997,7 +18068,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18098,7 +18174,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18129,7 +18211,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18173,10 +18261,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18342,6 +18426,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19052,7 +19144,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19108,8 +19200,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19118,7 +19210,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19146,11 +19242,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19273,10 +19364,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20304,10 +20391,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20339,8 +20422,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20373,8 +20456,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20484,7 +20567,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -20748,10 +20831,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21622,10 +21701,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22040,10 +22115,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22364,9 +22435,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22685,24 +22755,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -22763,12 +22840,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23446,6 +23525,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24047,11 +24130,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24078,6 +24161,22 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid "Returns the current line count."
+msgstr ""
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24218,14 +24317,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24295,10 +24386,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25341,7 +25428,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26337,11 +26424,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26368,7 +26457,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26416,6 +26505,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26637,6 +26732,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -26968,15 +27071,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27767,10 +27861,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -27915,7 +28005,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -28633,6 +28723,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -28824,7 +28918,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29053,8 +29147,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29082,8 +29176,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29240,7 +29334,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29375,12 +29474,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29424,8 +29519,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29456,8 +29551,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29501,7 +29596,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -29669,17 +29764,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29763,17 +29856,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29784,10 +29881,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -29824,9 +29917,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -29953,10 +30050,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30711,12 +30804,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -30763,6 +30850,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -30823,7 +30933,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -30839,7 +30949,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -30917,7 +31027,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -30927,18 +31041,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31090,7 +31220,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31340,7 +31470,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -31770,6 +31900,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr ""
@@ -31966,10 +32100,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -33816,10 +33946,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34050,16 +34176,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34203,10 +34319,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34448,10 +34560,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34523,7 +34631,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34561,6 +34669,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34589,7 +34701,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -34907,7 +35019,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35459,6 +35571,10 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Returns the map cell height."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
@@ -35479,6 +35595,10 @@ msgid "Returns the map's up direction."
msgstr ""
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr ""
@@ -35518,15 +35638,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -35765,7 +35876,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -36056,11 +36171,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36107,7 +36222,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36122,7 +36237,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36135,7 +36250,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36150,17 +36265,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36170,14 +36285,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36187,7 +36302,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36896,6 +37011,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37048,7 +37175,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37216,7 +37343,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37253,11 +37380,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37394,8 +37521,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37429,12 +37556,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -37638,8 +37764,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -37763,7 +37889,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -37952,6 +38078,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38478,7 +38646,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -38739,8 +38916,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -38989,6 +39166,13 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39099,6 +39283,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40042,11 +40233,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40198,9 +40389,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40321,6 +40510,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41064,8 +41257,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -43642,7 +43834,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -44053,6 +44245,10 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45349,8 +45545,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45436,8 +45632,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45525,9 +45721,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -46908,12 +47104,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47008,6 +47206,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47107,7 +47316,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47526,6 +47736,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47544,7 +47760,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -47572,11 +47788,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -47741,7 +47952,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48178,7 +48389,7 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48206,7 +48417,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48361,10 +48576,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48433,7 +48644,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -48751,7 +48966,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -48972,6 +49187,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49288,7 +49507,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49484,9 +49707,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50071,11 +50295,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -50674,7 +50898,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -50882,14 +51106,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51345,10 +51561,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51658,14 +51870,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -51993,10 +52197,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52306,11 +52506,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52395,11 +52594,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52463,11 +52662,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52608,8 +52812,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -52703,10 +52907,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54053,9 +54253,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54231,14 +54431,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54612,6 +54827,51 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the current cursor position."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Returns the size of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -54765,10 +55025,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55033,7 +55289,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55082,10 +55343,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55450,12 +55711,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -57856,10 +58132,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -57947,7 +58219,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58225,7 +58498,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58301,11 +58578,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -58895,7 +59172,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -59726,14 +60008,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -59849,7 +60123,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -59875,6 +60150,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -59922,9 +60202,9 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -59935,8 +60215,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -59976,7 +60256,7 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr ""
#: doc/classes/Tree.xml
@@ -60345,11 +60625,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60384,12 +60663,24 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml
+msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
msgstr ""
@@ -61737,10 +62028,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -61767,8 +62054,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62424,6 +62710,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62634,23 +62928,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -62678,7 +62972,9 @@ msgid "Returns the topmost modal in the stack."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -62769,7 +63065,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63492,10 +63790,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65250,10 +65544,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -65688,8 +65978,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -65962,7 +66252,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68270,6 +68563,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68369,10 +68678,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -68829,10 +69134,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69170,13 +69471,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69225,8 +69522,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -70932,11 +71229,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -70960,6 +71257,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71065,15 +71370,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71137,6 +71442,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 31c0cd045f..f08c6a8e63 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -1030,8 +1030,8 @@ msgid ""
msgstr ""
"Doğal logaritma. Belirli bir sürekli büyüme düzeyine ulaşmak için gereken "
"zaman miktarı.\n"
-"[b] Not: [/b] Bu, çoğu hesap makinesinde 10 tabanlı logaritma kullanan \"log"
-"\" işleviyle aynı değildir.\n"
+"[b] Not: [/b] Bu, çoğu hesap makinesinde 10 tabanlı logaritma kullanan "
+"\"log\" işleviyle aynı değildir.\n"
"[codeblock]\n"
"log (10) # 2.302585 döndürür\n"
"[/codeblock]\n"
@@ -4159,8 +4159,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4519,22 +4519,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4874,11 +4873,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4887,9 +4884,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4968,6 +4964,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -5103,10 +5103,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5535,25 +5531,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5737,6 +5714,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5746,9 +5732,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5769,9 +5754,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6417,6 +6401,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6700,6 +6688,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -7166,9 +7158,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -7403,23 +7394,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7805,9 +7792,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -8004,13 +7994,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -8310,12 +8293,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9437,9 +9414,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9734,10 +9710,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -10129,11 +10103,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -10226,7 +10197,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -10271,15 +10244,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -10294,7 +10260,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10302,7 +10269,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10463,7 +10435,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10504,18 +10481,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -10553,12 +10526,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10763,8 +10736,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10808,6 +10786,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -11019,11 +11006,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -11130,12 +11117,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -11194,7 +11175,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11261,9 +11242,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11567,23 +11548,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -11594,15 +11569,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11789,6 +11762,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11823,6 +11804,10 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -12083,17 +12068,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -12135,9 +12118,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -12170,6 +12152,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12570,15 +12559,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -13016,14 +13003,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -13218,7 +13203,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13231,7 +13218,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13525,7 +13514,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -13575,6 +13564,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13655,20 +13656,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -14227,6 +14214,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -14311,9 +14299,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14322,9 +14310,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14334,10 +14322,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14430,9 +14419,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14441,22 +14430,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14576,15 +14557,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -14623,9 +14600,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14670,19 +14646,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -16142,20 +16115,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -16255,8 +16224,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -18239,12 +18208,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18409,8 +18372,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18499,7 +18462,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18531,7 +18509,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18541,7 +18524,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18583,7 +18571,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18607,7 +18601,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18688,7 +18687,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18763,7 +18768,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18777,7 +18787,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18878,7 +18893,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18909,7 +18930,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18953,13 +18980,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -19125,6 +19145,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19838,11 +19866,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19897,8 +19922,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19907,7 +19932,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19936,13 +19965,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -20065,12 +20087,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -21098,13 +21114,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -21136,8 +21145,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -21170,8 +21179,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -21281,11 +21290,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -21548,12 +21554,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22426,13 +22426,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22847,13 +22840,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -23175,9 +23161,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23496,31 +23481,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -23580,12 +23569,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -24264,6 +24255,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24869,11 +24864,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24900,6 +24895,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Verilen değerin tanjantını döndürür."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -25040,20 +25052,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -25123,13 +25121,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -26172,7 +26163,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -27174,11 +27165,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -27205,10 +27198,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -27255,6 +27246,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27476,6 +27473,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27807,21 +27812,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28612,13 +28602,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28763,11 +28746,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -29485,6 +29465,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29677,7 +29661,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29906,8 +29890,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29935,8 +29919,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30093,7 +30077,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -30228,15 +30217,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -30279,8 +30262,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30311,8 +30294,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -30356,11 +30339,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -30527,17 +30507,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30621,17 +30599,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30642,13 +30624,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30685,9 +30660,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30814,13 +30793,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31577,15 +31549,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -31633,6 +31596,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31693,11 +31679,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31712,9 +31695,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31791,7 +31773,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31801,18 +31787,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31964,11 +31966,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -32217,11 +32216,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -32650,6 +32646,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32847,13 +32847,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34700,10 +34693,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34935,22 +34924,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -35094,13 +35067,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -35348,13 +35314,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -35426,9 +35385,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -35465,6 +35423,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35493,9 +35455,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35821,7 +35782,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -36380,6 +36341,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Verilen bir değerin ark-sinüsünü döndürür."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Verilen değerin karekökünün tersini döndürür."
@@ -36401,6 +36367,10 @@ msgid "Returns the map's up direction."
msgstr "Verilen bir değerin ark-sinüsünü döndürür."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Verilen değerin sinüsünü döndürür."
@@ -36441,18 +36411,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36691,9 +36649,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36983,16 +36944,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -37038,7 +36995,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37053,7 +37010,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37066,7 +37023,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37081,17 +37038,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -37101,14 +37058,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -37118,7 +37075,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37827,6 +37784,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37979,11 +37948,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -38150,9 +38116,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -38188,11 +38153,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -38329,8 +38294,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -38364,19 +38329,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -38579,8 +38537,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38704,7 +38662,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38893,6 +38851,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -39419,7 +39419,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39683,8 +39692,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39935,6 +39944,12 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -40045,6 +40060,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -41008,14 +41030,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -41166,13 +41186,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -41292,6 +41307,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -42037,11 +42056,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -44623,9 +44639,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -45035,6 +45050,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -46332,8 +46352,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -46419,8 +46439,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -46508,9 +46528,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47891,12 +47911,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47991,6 +48013,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -48090,7 +48123,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -48509,6 +48543,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48527,9 +48567,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -48556,14 +48595,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48733,9 +48764,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -49173,8 +49203,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Verilen değerin karekökünün tersini döndürür."
#: doc/classes/Rect2.xml
msgid ""
@@ -49201,7 +49232,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -49356,12 +49391,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -49430,7 +49459,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49748,9 +49781,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49970,6 +50002,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -50286,9 +50322,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -50483,9 +50522,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -51070,14 +51110,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51675,11 +51713,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51886,18 +51921,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -52353,10 +52376,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52666,16 +52685,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -53003,12 +53012,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -53318,14 +53321,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -53409,17 +53409,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -53482,11 +53477,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53627,8 +53627,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53722,12 +53722,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -55076,9 +55070,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -55254,14 +55248,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55635,6 +55644,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Verilen değerin tanjantını döndürür."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55788,13 +55844,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -56059,7 +56108,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -56108,10 +56162,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -56476,12 +56530,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58887,10 +58956,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58978,7 +59043,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -59256,11 +59322,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -59335,15 +59402,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59932,7 +59996,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60763,17 +60832,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60890,7 +60948,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60916,6 +60975,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60964,9 +61028,9 @@ msgstr "Parametrenin kosinüsünü döndürür."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60977,8 +61041,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -61018,8 +61082,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Verilen değerin karekökünün tersini döndürür."
#: doc/classes/Tree.xml
msgid ""
@@ -61387,11 +61452,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -61425,12 +61489,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62779,12 +62857,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62811,8 +62883,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -63470,6 +63541,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63681,28 +63760,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63730,7 +63805,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Verilen değerin zıt değerini döndürür."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63822,7 +63899,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -64547,13 +64626,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -66311,13 +66383,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66753,8 +66818,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -67028,7 +67093,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -69354,6 +69422,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -69453,12 +69537,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69915,13 +69993,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -70261,16 +70332,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -70319,8 +70383,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -72027,11 +72091,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -72055,6 +72119,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -72160,15 +72232,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -72232,6 +72304,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index c4a4cdbaf5..0eed155e80 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -3,27 +3,29 @@
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
#
-# Yuri Chornoivan <yurchor@ukr.net>, 2020.
+# Yuri Chornoivan <yurchor@ukr.net>, 2020, 2022.
# Kiev Ball <supermensy2@gmail.com>, 2020.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Wataru Onuki <bettawat@yahoo.co.jp>, 2020.
# IllusiveMan196 <hamsterrv@gmail.com>, 2021.
# Valerii Bosiak <valerii540@protonmail.com>, 2021.
+# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022.
+# Vladyslav Anisimov <uniss@ua.fm>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-11 16:02+0000\n"
-"Last-Translator: Valerii Bosiak <valerii540@protonmail.com>\n"
+"PO-Revision-Date: 2022-01-29 12:53+0000\n"
+"Last-Translator: Vladyslav Anisimov <uniss@ua.fm>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/uk/>\n"
"Language: uk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -68,67 +70,84 @@ msgstr "ОпиÑи методів"
#: doc/tools/make_rst.py
#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "ОпиÑи влаÑтивоÑтей"
+msgstr "ОпиÑи ВлаÑтивоÑтей Теми"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Inherits:"
-msgstr ""
+msgstr "УÑпадковує:"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Inherited By:"
-msgstr ""
+msgstr "УÑпадковано:"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "(overrides %s)"
-msgstr ""
+msgstr "(перевизначає %s)"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Default"
-msgstr ""
+msgstr "За замовчуваннÑм"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Setter"
-msgstr ""
+msgstr "Ð’Ñтановлювач"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "value"
-msgstr ""
+msgstr "значеннÑ"
#: doc/tools/make_rst.py
+#, fuzzy
msgid "Getter"
-msgstr ""
+msgstr "Отримувач"
#: doc/tools/make_rst.py
+#, fuzzy
msgid ""
"This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Зазвичай, цей метод перевизначаєтьÑÑ ÐºÐ¾Ñ€Ð¸Ñтувачем, щоб він мав вплив."
#: doc/tools/make_rst.py
+#, fuzzy
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Цей метод не має побічних ефектів. Ðе змінює ніÑку змінну екземплÑра об'єкта."
#: doc/tools/make_rst.py
+#, fuzzy
msgid ""
"This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "Цей метод приймає будь-Ñке чиÑло аргументів піÑÐ»Ñ Ð¾Ð¿Ð¸Ñаних тут."
#: doc/tools/make_rst.py
+#, fuzzy
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Цей метод викориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¿Ð¾Ð±ÑƒÐ´Ð¾Ð²Ð¸ типів."
#: doc/tools/make_rst.py
+#, fuzzy
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Ð”Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑтаннÑ, цей метод не потребує ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¾Ð±'єкта, тому він може "
+"бути викликаним напрÑму вказавши назву клаÑу."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Цей метод опиÑує дійÑний оператор, Ð´Ð»Ñ Ð²Ð·Ð°Ñ”Ð¼Ð¾Ð´Ñ–Ñ— з цим типом, Ñк з лівим "
+"операндом."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -199,7 +218,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -211,7 +229,9 @@ msgid ""
"[/codeblock]"
msgstr ""
"Повертає арккоÑÐ¸Ð½ÑƒÑ [code]s[/code] в радіанах. ВикориÑтовуєтьÑÑ Ð´Ð»Ñ "
-"Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐºÑƒÑ‚Ð° коÑинуÑа [code]s[/code].\n"
+"Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ ÐºÑƒÑ‚Ð° коÑинуÑа [code]s[/code]. [code]s[/code] повинен знаходитиÑÑŒ у "
+"межах від [code]-1.0[/code] до [code]1.0[/code] (включно), інакше, [method "
+"acos] поверне [constant NAN].\n"
"[codeblock]\n"
"# c дорівнює 0.523599 або 30 градуÑів, Ñкщо конвертувати за допомогою "
"rad2deg(s)\n"
@@ -219,7 +239,6 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -231,7 +250,9 @@ msgid ""
"[/codeblock]"
msgstr ""
"Повертає аркÑÐ¸Ð½ÑƒÑ [code]s[/code] у радіанах. ВикориÑтовуєтьÑÑ Ð´Ð»Ñ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ "
-"кута ÑинуÑа [code]s[/code].\n"
+"кута ÑинуÑа [code]s[/code]. [code]s[/code] повинен бути між [code]-1.0[/"
+"code] і [code]1.0[/code] (включно), інакше, [method asin] поверне [constant "
+"NAN].\n"
"[codeblock]\n"
"# s дорівнює 0.523599 або 30 градуÑів, Ñкщо конвертувати за допомогою "
"rad2deg(s)\n"
@@ -265,25 +286,30 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
-"ПеревірÑÑ”, чи дорівнює [code]condition[/code] [code]true[/code]. Якщо "
+"ПеревірÑÑ”, чи [code]condition[/code] дорівнює [code]true[/code]. Якщо "
"[code]condition[/code] дорівнює [code]false[/code], буде згенеровано "
-"помилку, Ñ– Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¾Ð³Ñ€Ð°Ð¼Ð¸ буде припинено, поки ви не продовжите його. Ð¦Ñ "
-"Ñ„ÑƒÐ½ÐºÑ†Ñ–Ñ Ð²Ð¸ÐºÐ¾Ð½ÑƒÑ”Ñ‚ÑŒÑÑ Ñ‚Ñ–Ð»ÑŒÐºÐ¸ у діагноÑтичних збірках, або коли гра "
-"запуÑкаєтьÑÑ Ð² редакторі. ВикориÑтовуйте Ñ—Ñ— Ð´Ð»Ñ Ð´Ñ–Ð°Ð³Ð½Ð¾Ñтики, щоб "
-"переконатиÑÑ, що вираз дорівнює [code]true[/code] протÑгом розробки.\n"
+"помилку. Якщо виконуєтьÑÑ Ñƒ редакторі, проєкт буде також призупинено, поки "
+"ви не продовжите його. Може бути викориÑтано, Ñк більш дієва форма [method "
+"push_error] Ð´Ð»Ñ Ð·Ð²Ñ–Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ð¾Ð¼Ð¸Ð»Ð¾Ðº розробникам проєкту, або допоміжним "
+"кориÑтувачам.\n"
+"[b]Ðотатка:[/b] З міркувань продуктивноÑті, код вÑередині [method assert] "
+"виконуєтьÑÑ Ñ‚Ñ–Ð»ÑŒÐºÐ¸ у діагноÑтичних збірках, або коли проєкт виконуєтьÑÑ Ñƒ "
+"редакторі. Ðе викориÑтовуйте код, Ñкий негативно впливає на Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ "
+"[method assert]. Інакше, проєкт буде поводити Ñебе інакше, Ñкщо він буде "
+"екÑпортованим у режимі публікації.\n"
"Якщо задано необов'Ñзковий аргумент [code]message[/code], то він буде "
-"показаний у додаток до Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Â«Assertion failed». Ви можете "
+"показаний у додаток до Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ \"Assertion failed\". Ви можете "
"ÑкориÑтатиÑÑ Ñ†Ð¸Ð¼ Ð´Ð»Ñ Ð½Ð°Ð´Ð°Ð½Ð½Ñ Ð´Ð¾Ð´Ð°Ñ‚ÐºÐ¾Ð²Ð¸Ñ… відомоÑтей щодо того, чому перевірку "
"не було пройдено.\n"
"[codeblock]\n"
-"# ПрипуÑтімо, що ви хочете, щоб швидкіÑть (speed) була між 0 Ñ– 20\n"
-"speed = -10\n"
+"# ПрипуÑтимо, що ви хочете, щоб швидкіÑть (speed) була у межах від 0 до 20.\n"
+"var speed = -10\n"
"assert(speed < 20) # ІÑтина, програма продовжить виконаннÑ\n"
-"assert(speed >= 0) # ХибніÑть, програму буде зупинено\n"
-"assert(speed >= 0 && speed <20) # Ви можете комбінувати два умовних вирази в "
-"одній перевірці\n"
-"assert(speed < 20, \"speed =%f, але Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ ÑˆÐ²Ð¸Ð´ÐºÐ¾Ñті дорівнює 20\" "
-"%speed) # Показує Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð· уточненнÑм подробиць\n"
+"assert(speed >= 0) # Хиба, програму буде зупинено\n"
+"assert(speed >= 0 and speed < 20) # Ви можете об'єднувати два умовних вирази "
+"в одній перевірці\n"
+"assert(speed < 20, \"швидкіÑть = %f, але швидкіÑть має Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ Ñƒ 20\" % "
+"speed) # Показує Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð· уточненнÑм подробиць\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -3512,8 +3538,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3872,22 +3898,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4227,11 +4252,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4240,9 +4263,8 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4321,6 +4343,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4456,10 +4482,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4888,25 +4910,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5090,6 +5093,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5099,9 +5111,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5122,9 +5133,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5770,6 +5780,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6053,6 +6067,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6525,9 +6543,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6762,23 +6779,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7164,9 +7177,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7363,13 +7379,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7669,12 +7678,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8796,9 +8799,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9093,10 +9095,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9488,11 +9488,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9585,7 +9582,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9630,15 +9629,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9653,7 +9645,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9661,7 +9654,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9822,7 +9820,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9863,18 +9866,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9912,12 +9911,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10122,8 +10121,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10167,6 +10171,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10378,11 +10391,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10489,12 +10502,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10553,7 +10560,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10620,9 +10627,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10926,23 +10933,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10953,15 +10954,13 @@ msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11148,6 +11147,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11182,6 +11189,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "ОбчиÑлює векторний добуток двох векторів та [code]with[/code]."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11442,17 +11454,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11494,9 +11504,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11529,6 +11538,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11929,15 +11945,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12369,14 +12383,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12571,7 +12583,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12584,7 +12598,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12878,7 +12894,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12928,6 +12944,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13008,20 +13036,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13580,6 +13594,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13665,9 +13680,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13676,9 +13691,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13688,10 +13703,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13784,9 +13800,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13795,22 +13811,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13930,15 +13938,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13977,9 +13981,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14024,19 +14027,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15494,20 +15494,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15607,8 +15603,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17591,12 +17587,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17761,8 +17751,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17851,7 +17841,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17883,7 +17888,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17893,7 +17903,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17935,7 +17950,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17959,7 +17980,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18040,7 +18066,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18115,7 +18147,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18129,7 +18166,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18230,7 +18272,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18261,7 +18309,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18305,13 +18359,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18477,6 +18524,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19190,11 +19245,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19249,8 +19301,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19259,7 +19311,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19288,13 +19344,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19417,12 +19466,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20450,13 +20493,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20488,8 +20524,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20522,8 +20558,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20633,11 +20669,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20900,12 +20933,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21776,13 +21803,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22197,13 +22217,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22525,9 +22538,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22846,31 +22858,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/uk/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22930,12 +22946,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23614,6 +23632,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24215,11 +24237,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24246,6 +24268,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24386,20 +24425,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24469,13 +24494,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25518,7 +25536,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26522,11 +26540,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26553,10 +26573,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26602,6 +26620,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "ОбчиÑлює векторний добуток двох векторів та [code]with[/code]."
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26824,6 +26849,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27155,21 +27188,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27960,13 +27978,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28111,11 +28122,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28833,6 +28841,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29025,7 +29037,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29254,8 +29266,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29283,8 +29295,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29441,7 +29453,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29576,15 +29593,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29627,8 +29638,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29659,8 +29670,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29704,11 +29715,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29875,17 +29883,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29969,17 +29975,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29990,13 +30000,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30033,9 +30036,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30162,13 +30169,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30923,15 +30923,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30979,6 +30970,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31039,11 +31053,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31058,9 +31069,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31137,7 +31147,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31147,18 +31161,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31310,11 +31340,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31563,11 +31590,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31997,6 +32021,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32194,13 +32222,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34047,10 +34068,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34282,22 +34299,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34441,13 +34442,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34696,13 +34690,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34774,9 +34761,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34813,6 +34799,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34841,9 +34831,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35167,7 +35156,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35723,6 +35712,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Повертає одиницю поділену на квадратний корінь з параметра."
@@ -35744,6 +35738,10 @@ msgid "Returns the map's up direction."
msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
@@ -35784,18 +35782,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36034,9 +36020,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36326,16 +36315,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36381,7 +36366,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36396,7 +36381,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36409,7 +36394,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36424,17 +36409,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36444,14 +36429,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36461,7 +36446,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37170,6 +37155,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37322,11 +37319,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37493,9 +37487,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37531,11 +37524,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37672,8 +37665,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37707,19 +37700,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37922,8 +37908,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38047,7 +38033,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38236,6 +38222,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38762,7 +38790,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39026,8 +39063,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39278,6 +39315,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39388,6 +39430,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40345,14 +40394,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40503,13 +40550,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40629,6 +40671,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41374,11 +41420,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43958,9 +44001,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44370,6 +44412,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "ОбчиÑлює векторний добуток двох векторів та [code]with[/code]."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45667,8 +45714,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45754,8 +45801,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45843,9 +45890,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47226,12 +47273,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47326,6 +47375,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47425,7 +47485,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47844,6 +47905,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47862,9 +47929,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47891,14 +47957,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48063,9 +48121,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48501,8 +48558,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Повертає одиницю поділену на квадратний корінь з параметра."
#: doc/classes/Rect2.xml
msgid ""
@@ -48529,7 +48587,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48684,12 +48746,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48758,7 +48814,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49076,9 +49136,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49298,6 +49357,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49614,9 +49677,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49811,9 +49877,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50398,14 +50465,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -51003,11 +51068,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51214,18 +51276,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51681,10 +51731,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51994,16 +52040,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52332,12 +52368,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52647,16 +52677,13 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/physics/soft_body.html"
-
-#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
msgstr ""
@@ -52738,17 +52765,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52811,11 +52833,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52956,8 +52983,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53051,12 +53078,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54404,9 +54425,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54582,14 +54603,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54963,6 +54999,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55116,13 +55199,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55387,7 +55463,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55436,10 +55517,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55804,12 +55885,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58214,10 +58310,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58306,7 +58398,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58584,11 +58677,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58663,15 +58757,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59260,7 +59351,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60091,17 +60187,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60218,7 +60303,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60244,6 +60330,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60292,9 +60383,9 @@ msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60305,8 +60396,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60346,8 +60437,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Повертає одиницю поділену на квадратний корінь з параметра."
#: doc/classes/Tree.xml
msgid ""
@@ -60715,11 +60807,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60753,12 +60844,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "ОбчиÑлює векторний добуток цього вектора Ñ– [code]b[/code]."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62107,12 +62212,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62139,8 +62238,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62799,6 +62897,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63010,28 +63116,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/uk/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63059,7 +63161,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Повертає значеннÑ, Ñке Ñ” протилежним до Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63151,7 +63255,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63874,13 +63980,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65639,13 +65738,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66081,8 +66173,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66356,7 +66448,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68676,6 +68771,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68775,12 +68886,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69237,13 +69342,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/uk/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69583,16 +69681,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/uk/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69641,8 +69732,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71353,11 +71444,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71381,6 +71472,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71486,15 +71585,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71558,6 +71657,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index f6621f3c4b..1c0c455fec 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -3814,8 +3814,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -4183,20 +4183,20 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
msgstr ""
#: doc/classes/AABB.xml
@@ -4537,9 +4537,8 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
@@ -4549,7 +4548,7 @@ msgstr ""
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
msgstr ""
#: doc/classes/AnimatedSprite.xml
@@ -4631,6 +4630,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4778,10 +4781,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -5210,22 +5209,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5409,6 +5392,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5418,7 +5410,7 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -5440,7 +5432,7 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
@@ -6087,6 +6079,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6370,6 +6366,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6837,7 +6837,7 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
@@ -7073,18 +7073,18 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
@@ -7471,9 +7471,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7670,10 +7673,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7973,12 +7972,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -9100,7 +9093,7 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
+msgid "Audio Mic Record Demo"
msgstr ""
#: doc/classes/AudioEffectAmplify.xml
@@ -9396,7 +9389,7 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
#: doc/classes/AudioEffectDistortion.xml
@@ -9789,7 +9782,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
#: doc/classes/AudioEffectRecord.xml
@@ -9883,7 +9876,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9928,12 +9923,7 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr ""
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
+msgid "Audio Device Changer Demo"
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9949,7 +9939,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9957,7 +9948,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10118,7 +10114,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -10159,14 +10160,13 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
+msgid "Audio Generator Demo"
msgstr ""
#: doc/classes/AudioStream.xml
@@ -10205,12 +10205,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10415,8 +10415,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10460,6 +10465,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10671,11 +10685,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10782,10 +10796,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10844,7 +10854,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10911,9 +10921,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -11217,16 +11227,16 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
@@ -11238,12 +11248,12 @@ msgstr ""
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
msgstr ""
#: doc/classes/Basis.xml
@@ -11431,6 +11441,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11465,6 +11483,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "Biến [code]null[/code] (rỗng)."
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11725,14 +11748,14 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
msgstr ""
#: doc/classes/BoxShape.xml
@@ -11775,7 +11798,7 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
msgstr ""
#: doc/classes/Button.xml
@@ -11809,6 +11832,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -12209,12 +12239,12 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
msgstr ""
#: doc/classes/Camera2D.xml
@@ -12648,11 +12678,11 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12848,7 +12878,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12861,7 +12893,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -13155,7 +13189,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -13205,6 +13239,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -13285,16 +13331,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13854,6 +13890,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13938,9 +13975,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13949,9 +13986,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13961,10 +13998,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -14057,9 +14095,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -14068,22 +14106,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -14203,11 +14233,10 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
#: doc/classes/CollisionShape.xml
@@ -14247,7 +14276,7 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
msgstr ""
#: doc/classes/CollisionShape2D.xml
@@ -14293,15 +14322,15 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
msgstr ""
#: doc/classes/Color.xml
@@ -15761,15 +15790,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr ""
+#, fuzzy
+msgid "Control node gallery"
+msgstr "Phím Control (Ctrl)."
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
#: doc/classes/Control.xml
@@ -15870,8 +15900,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17854,10 +17884,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -18022,8 +18048,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -18112,7 +18138,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -18144,7 +18185,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18154,7 +18200,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -18196,7 +18247,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -18220,7 +18277,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18301,7 +18363,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18377,7 +18445,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18391,7 +18464,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18492,7 +18570,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18523,7 +18607,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18567,10 +18657,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18736,6 +18822,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19449,7 +19543,7 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19505,8 +19599,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19515,7 +19609,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19544,11 +19642,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19671,10 +19764,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20702,10 +20791,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20737,8 +20822,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20771,8 +20856,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20882,7 +20967,7 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
@@ -21146,10 +21231,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -22021,10 +22102,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22439,10 +22516,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22764,9 +22837,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -23085,24 +23157,31 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
msgstr ""
#: doc/classes/Environment.xml
@@ -23163,12 +23242,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23849,6 +23930,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24450,11 +24535,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24481,6 +24566,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24621,14 +24723,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24698,10 +24792,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25744,7 +25834,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26743,11 +26833,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26774,7 +26866,7 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
@@ -26822,6 +26914,12 @@ msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml
+msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -27043,6 +27141,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27374,15 +27480,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -28173,10 +28270,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28321,7 +28414,7 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
#: doc/classes/Image.xml
@@ -29041,6 +29134,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29233,7 +29330,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29462,8 +29559,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29491,8 +29588,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29649,7 +29746,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29784,12 +29886,8 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
#: doc/classes/InputEvent.xml
@@ -29833,8 +29931,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29865,8 +29963,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29910,7 +30008,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
#: doc/classes/InputEventAction.xml
@@ -30078,17 +30176,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -30172,17 +30268,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -30193,10 +30293,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30233,9 +30329,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30362,10 +30462,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -31122,12 +31218,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -31174,6 +31264,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31234,7 +31347,7 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
#: doc/classes/Joint.xml
@@ -31250,7 +31363,7 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
msgstr ""
#: doc/classes/Joint.xml
@@ -31328,7 +31441,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31338,18 +31455,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31501,7 +31634,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
#: doc/classes/KinematicBody.xml
@@ -31751,7 +31884,7 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
#: doc/classes/KinematicBody2D.xml
@@ -32181,6 +32314,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32378,10 +32515,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34228,10 +34361,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34463,16 +34592,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34616,10 +34735,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34867,10 +34982,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34942,7 +35053,7 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
@@ -34980,6 +35091,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -35008,7 +35123,7 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
msgstr ""
#: doc/classes/Navigation2D.xml
@@ -35334,7 +35449,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35892,6 +36007,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "Trả vỠ[Texture2D] của khung hình được cho."
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "Trả vỠnghịch đảo căn bậc hai của tham số."
@@ -35913,6 +36033,10 @@ msgid "Returns the map's up direction."
msgstr "Trả vỠ[Texture2D] của khung hình được cho."
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "Trả vỠsin của tham số."
@@ -35953,15 +36077,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr ""
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36200,7 +36315,11 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
@@ -36491,11 +36610,11 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
msgstr ""
#: doc/classes/Node.xml
@@ -36542,7 +36661,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36557,7 +36676,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36570,7 +36689,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36585,17 +36704,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36605,14 +36724,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36622,7 +36741,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37331,6 +37450,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37483,7 +37614,7 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
#: doc/classes/Node2D.xml
@@ -37651,7 +37782,7 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
msgstr ""
#: doc/classes/NodePath.xml
@@ -37688,11 +37819,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37829,8 +37960,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37864,12 +37995,11 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
#: doc/classes/Object.xml
@@ -38073,8 +38203,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38198,7 +38328,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38387,6 +38517,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38913,7 +39085,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39177,8 +39358,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39429,6 +39610,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "Nếu [code]true[/code], há»a tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39539,6 +39725,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40500,11 +40693,11 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
msgstr ""
#: doc/classes/Panel.xml
@@ -40656,9 +40849,7 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
#: doc/classes/Particles.xml
@@ -40779,6 +40970,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41524,8 +41719,7 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
@@ -44110,7 +44304,7 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
msgstr ""
#: doc/classes/PoolVector2Array.xml
@@ -44521,6 +44715,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45821,8 +46020,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45908,8 +46107,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45997,9 +46196,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47380,12 +47579,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47480,6 +47681,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47579,7 +47791,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47998,6 +48211,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -48016,7 +48235,7 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
msgstr ""
#: doc/classes/QuadMesh.xml
@@ -48044,11 +48263,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48216,7 +48430,7 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
+msgid "Random number generation"
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
@@ -48655,8 +48869,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "Trả vỠnghịch đảo căn bậc hai của tham số."
#: doc/classes/Rect2.xml
msgid ""
@@ -48683,7 +48898,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48838,10 +49057,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48910,7 +49125,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49228,7 +49447,7 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
@@ -49449,6 +49668,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49765,7 +49988,11 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -49961,9 +50188,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50548,11 +50776,11 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
msgstr ""
#: doc/classes/RigidBody2D.xml
@@ -51151,7 +51379,7 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
#: doc/classes/RootMotionView.xml
@@ -51359,14 +51587,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51822,10 +52042,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -52135,14 +52351,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52470,10 +52678,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52783,11 +52987,10 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
#: doc/classes/SoftBody.xml
@@ -52874,11 +53077,11 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
#: doc/classes/Spatial.xml
@@ -52942,11 +53145,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -53087,8 +53295,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53182,10 +53390,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54534,9 +54738,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54712,14 +54916,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -55093,6 +55312,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "Trả vỠtan của tham số."
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55246,10 +55512,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55514,7 +55776,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55563,10 +55830,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55931,12 +56198,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58342,10 +58624,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58433,7 +58711,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58711,7 +58990,11 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
#: doc/classes/Thread.xml
@@ -58787,11 +59070,11 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
msgstr ""
#: doc/classes/TileMap.xml
@@ -59381,7 +59664,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60212,14 +60500,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60336,7 +60616,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60362,6 +60643,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60410,9 +60696,9 @@ msgstr "Trả vỠcôsin của tham số."
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60423,8 +60709,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60464,8 +60750,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "Trả vỠnghịch đảo căn bậc hai của tham số."
#: doc/classes/Tree.xml
msgid ""
@@ -60833,11 +61120,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60871,12 +61157,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "Trả vỠsin của tham số."
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62229,10 +62529,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62259,8 +62555,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62918,6 +63213,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -63129,23 +63432,23 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
msgstr ""
#: doc/classes/Viewport.xml
@@ -63174,7 +63477,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "Trả vỠgiá trị đối của tham số."
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63266,7 +63571,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63996,10 +64303,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65758,10 +66061,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66197,8 +66496,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66472,7 +66771,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68797,6 +69099,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68896,10 +69214,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69359,10 +69673,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69700,13 +70010,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69755,8 +70061,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71469,11 +71775,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71497,6 +71803,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71602,15 +71916,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71674,6 +71988,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index 94f4b4d5da..fdd36621c7 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -57,11 +57,12 @@
# Cc <2590090025@qq.com>, 2021.
# è‹è½¼ <youwanyuyu@gmail.com>, 2021.
# ErrorDreemurr <diandaokui@qq.com>, 2021.
+# 烧风 <hk-shao@foxmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-01-12 16:56+0000\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -70,7 +71,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -1488,7 +1489,7 @@ msgstr ""
"randi() # 返回介于 0 到 2^32 - 1 ä¹‹é—´çš„éšæœºæ•´æ•°\n"
"randi() % 20 # 返回介于 0 到 19ä¹‹é—´çš„éšæœºæ•´æ•°\n"
"randi() % 100 # 返回介于 0 到 99 ä¹‹é—´çš„éšæœºæ•´æ•°\n"
-"randi() % 100 + 1 # 返回介于 0 到 100 ä¹‹é—´çš„éšæœºæ•´æ•°\n"
+"randi() % 100 + 1 # 返回介于 1 到 100 ä¹‹é—´çš„éšæœºæ•´æ•°\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1900,9 +1901,9 @@ msgstr ""
"[codeblock]\n"
"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
"if typeof(p) == TYPE_ARRAY:\n"
-" print(p[0]) # Prints a\n"
+" print(p[0]) # 输出 a\n"
"else:\n"
-" print(\"unexpected results\")\n"
+" print(\"å‡ºä¹Žæ„æ–™çš„结果\")\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1918,15 +1919,15 @@ msgid ""
" push_error(\"Invalid JSON: \" + v)\n"
"[/codeblock]"
msgstr ""
-"检查 [code]json[/code] 是有效的JSONæ•°æ®ã€‚如果有效,则返回空字符串,å¦åˆ™è¿”回错"
-"误消æ¯ã€‚\n"
+"检查 [code]json[/code] 是有效的 JSON æ•°æ®ã€‚如果有效,则返回空字符串,å¦åˆ™è¿”回"
+"错误消æ¯ã€‚\n"
"[codeblock]\n"
"j = to_json([1, 2, 3])\n"
"v = validate_json(j)\n"
"if not v:\n"
-" print(\"Valid JSON.\")\n"
+" print(\"有效 JSON。\")\n"
"else:\n"
-" push_error(\"Invalid JSON: \" + v)\n"
+" push_error(\"无效 JSON:\" + v)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -1960,7 +1961,7 @@ msgstr ""
"a = { \"a\": 1, \"b\": 2 }\n"
"print(var2str(a))\n"
"[/codeblock]\n"
-"prints\n"
+"会输出\n"
"[codeblock]\n"
"{\n"
"\"a\": 1,\n"
@@ -2007,18 +2008,18 @@ msgstr ""
"在 [code]min[/code] 和 [code]max[/code] 之间将 [code]value[/code] 循环。\n"
"å¯ç”¨äºŽåˆ›å»ºç±»ä¼¼å¾ªçŽ¯çš„è¡Œä¸ºæˆ–æ— é™æ›²é¢ã€‚\n"
"[codeblock]\n"
-"# Infinite loop between 5.0 and 9.9\n"
+"# 在 5.0 å’Œ 9.9 之间无é™å¾ªçޝ\n"
"value = wrapf(value + 0.1, 5.0, 10.0)\n"
"[/codeblock]\n"
"[codeblock]\n"
-"# Infinite rotation (in radians)\n"
+"# æ— é™æ—‹è½¬ï¼ˆå¼§åº¦ï¼‰\n"
"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
"[/codeblock]\n"
"[codeblock]\n"
-"# Infinite rotation (in radians)\n"
+"# æ— é™æ—‹è½¬ï¼ˆå¼§åº¦ï¼‰\n"
"angle = wrapf(angle + 0.1, -PI, PI)\n"
"[/codeblock]\n"
-"[b]注æ„:[/b] 如果 [code]min[/code] 为 [code]0[/code],则等价于 [method "
+"[b]注æ„:[/b]如果 [code]min[/code] 为 [code]0[/code],则等价于 [method "
"fposmod],因此请改用它。\n"
"通过让用户控制最å°å€¼ï¼Œ[code]wrapf[/code] 比使用 [method fposmod] æ–¹æ³•æ›´çµæ´»ã€‚"
@@ -3562,6 +3563,10 @@ msgid ""
"- Linux: Up to 80 buttons.\n"
"- Windows and macOS: Up to 128 buttons."
msgstr ""
+"引擎所支æŒçš„æœ€å¤§æ¸¸æˆæŽ§åˆ¶å™¨æŒ‰é’®æ•°ã€‚特定平å°ä¸Šçš„实际界é™å¯èƒ½æ›´ä½Žï¼š\n"
+"- Android:最多 36 个按钮。\n"
+"- Linux:最多 80 个按钮。\n"
+"- Windows 和 macOS:最多 128 个按钮。"
#: doc/classes/@GlobalScope.xml
msgid "DualShock circle button."
@@ -4147,9 +4152,10 @@ msgid ""
"or_greater,or_lesser\"[/code]."
msgstr ""
"通过æç¤ºä¸²[code]\"min,max\"[/code] 或[code]\"min,max,step\"[/code]æ¥æç¤ºä¸€ä¸ª"
-"整数或浮点数属性应当è½åœ¨æŒ‡å®šèŒƒå›´å†…。æç¤ºä¸²å¯ä»¥é€‰æ‹©æ€§åœ°åŒ…å« [code]\"or_greater"
-"\"[/code] 与/或 [code]\"or_lesser\"[/code] æ¥å…许手动输入的值超过或低于最大最"
-"å°å€¼ã€‚例如: [code]\"-360,360,1,or_greater,or_lesser\"[/code]。"
+"整数或浮点数属性应当è½åœ¨æŒ‡å®šèŒƒå›´å†…。æç¤ºä¸²å¯ä»¥é€‰æ‹©æ€§åœ°åŒ…å« "
+"[code]\"or_greater\"[/code] 与/或 [code]\"or_lesser\"[/code] æ¥å…许手动输入的"
+"值超过或低于最大最å°å€¼ã€‚例如: [code]\"-360,360,1,or_greater,or_lesser\"[/"
+"code]。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4229,8 +4235,8 @@ msgid ""
"with wildcards like [code]\"*.png,*.jpg\"[/code]."
msgstr ""
"æç¤ºä¸€ä¸ªå­—符串属性是关于一个文件的路径。编辑该属性时会弹出å–得文件路径的文件"
-"å¯¹è¯æ¡†ã€‚此处的æç¤ºæ–‡æœ¬å¯ä»¥æ˜¯ä¸€ç»„带有通é…符的过滤器,例如 [code]\"*.png,*.jpg"
-"\"[/code]。"
+"å¯¹è¯æ¡†ã€‚此处的æç¤ºæ–‡æœ¬å¯ä»¥æ˜¯ä¸€ç»„带有通é…符的过滤器,例如 [code]\"*.png,*."
+"jpg\"[/code]。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4244,8 +4250,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
"æç¤ºä¸€ä¸ªå­—符串属性是关于一个在项目文件夹之外的文件的ç»å¯¹è·¯å¾„。编辑该属性时会"
"弹出å–å¾—æ–‡ä»¶è·¯å¾„çš„æ–‡ä»¶å¯¹è¯æ¡†ã€‚此处的æç¤ºæ–‡æœ¬å¯ä»¥æ˜¯ä¸€ç»„带有通é…符的过滤器,例"
@@ -4609,7 +4615,6 @@ msgid "Axis-Aligned Bounding Box."
msgstr "轴对é½åŒ…围盒。"
#: doc/classes/AABB.xml
-#, fuzzy
msgid ""
"[AABB] consists of a position, a size, and several utility functions. It is "
"typically used for fast overlap tests.\n"
@@ -4618,27 +4623,26 @@ msgid ""
"[b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses "
"integer coordinates."
msgstr ""
-"[AABB] 由一个ä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•。\n"
+"[AABB] 由一个ä½ç½®ã€ä¸€ä¸ªå¤§å°å’Œè‹¥å¹²å®žç”¨å‡½æ•°ç»„æˆï¼Œé€šå¸¸ç”¨äºŽå¿«é€Ÿé‡å æµ‹è¯•。\n"
"å®ƒä½¿ç”¨æµ®ç‚¹åæ ‡ã€‚[AABB] çš„ 2D 对应物为 [Rect2]。\n"
-"䏿”¯æŒè´Ÿæ•°çš„ [member size],大多数方法会无法正常工作。请使用 [method abs] 获"
-"å–æ­£æ•°å¤§å°çš„ AABB。\n"
"[b]注æ„:[/b]与 [Rect2] ä¸åŒï¼Œ[AABB] æ²¡æœ‰ä½¿ç”¨æ•´æ•°åæ ‡çš„å˜ä½“。"
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
-msgstr "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
+msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
-msgstr "$DOCS_URL/tutorials/math/vector_math.html"
+#, fuzzy
+msgid "Vector math"
+msgstr "用于二维数学的å‘é‡ã€‚"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "$DOCS_URL/tutorials/math/vectors_advanced.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -5075,10 +5079,9 @@ msgstr ""
"[code]run[/code] 和 [code]run_normal[/code],将使 [code]run[/code] 动画使用该"
"法线贴图。"
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -5087,8 +5090,8 @@ msgstr "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://godotengine.org/asset-library/asset/515"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5175,6 +5178,10 @@ msgstr ""
"动画能够使用一个 [SpriteFrames] 资æºåˆ›å»ºï¼Œå¯ä»¥åœ¨ç¼–è¾‘å™¨çš„åŠ¨ç”»å¸§é¢æ¿é…置。"
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr "当剿­£åœ¨æ’­æ”¾åŠ¨ç”»æ—¶è¿”å›ž [code]true[/code] 。"
@@ -5282,11 +5289,11 @@ msgid ""
"For example, an animation with 8 frames, no frame delay and a [code]fps[/"
"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
msgstr ""
-"动画速度,以æ¯ç§’帧数为å•ä½ã€‚此值定义动画两个帧之间的默认时间间隔,并因此基于"
-"[member frames]属性定义动画循环的总体æŒç»­æ—¶é—´ã€‚值为0表示æ¯ç§’没有预定义的帧"
-"æ•°ï¼ŒåŠ¨ç”»å°†æ ¹æ®æ¯ä¸ªå¸§çš„帧延迟播放(请å‚阅[method set_frame_delay])。\n"
-"例如,具有8帧,无帧延迟且[code]fps[/code]值为2的动画将è¿è¡Œ4秒,æ¯å¸§æŒç»­0.5"
-"秒。"
+"动画速度,以æ¯ç§’帧数为å•ä½ã€‚此值定义动画两个帧之间的默认时间间隔,并因此基于 "
+"[member frames] 属性定义动画循环的总体æŒç»­æ—¶é—´ã€‚值为 0 表示æ¯ç§’没有预定义的帧"
+"æ•°ï¼ŒåŠ¨ç”»å°†æ ¹æ®æ¯ä¸ªå¸§çš„帧延迟播放(请å‚阅 [method set_frame_delay])。\n"
+"例如,具有 8 帧,无帧延迟且 [code]fps[/code] 值为 2 的动画将è¿è¡Œ 4 秒,æ¯å¸§æŒ"
+"续 0.5 秒。"
#: doc/classes/AnimatedTexture.xml
msgid ""
@@ -5365,10 +5372,6 @@ msgstr ""
"点上æ‰èƒ½æ’­æ”¾ã€‚åŠ¨ç”»è½¨é“æœ‰ä¸åŒçš„类型,æ¯ä¸ªéƒ½æœ‰è‡ªå·±çš„一套专用方法。å‚阅 [enum "
"TrackType] 查看å¯ç”¨ç±»åž‹ã€‚"
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr "$DOCS_URL/tutorials/animation/index.html"
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr "å‘动画添加轨é“。"
@@ -5872,22 +5875,6 @@ msgstr ""
"在创建主è¦ç”¨äºŽ [AnimationNodeBlendTree] 的节点时,继承该属性,å¦åˆ™åº”改用 "
"[AnimationRootNode]。"
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr "$DOCS_URL/tutorials/animation/animation_tree.html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -6101,12 +6088,22 @@ msgid ""
"- A +add animation to blend with when the blend amount is in the [code][0.0, "
"1.0][/code] range"
msgstr ""
-"添加到 [AnimationNodeBlendTree] 的资æºã€‚æ ¹æ® [code][-1.0, 1.0][/code] 范围内"
-"的值,将三个动画中的两个动画加法混åˆåœ¨ä¸€èµ·ã€‚\n"
+"坿·»åŠ åˆ° [AnimationNodeBlendTree] 的资æºã€‚æ ¹æ® [code][-1.0, 1.0][/code] 范围"
+"内的值,将三个动画中的两个动画加法混åˆåœ¨ä¸€èµ·ã€‚\n"
"这个节点有三个输入。\n"
"- è¦æ·»åŠ åˆ°åŸºç¡€åŠ¨ç”»ä¸­çš„åŠ¨ç”»\n"
-"- 当混åˆé‡åœ¨[code][-1.0,0.0][/code]范围内时,添加动画进行混åˆã€‚\n"
-"- 当混åˆé‡åœ¨[code][0.0,1.0][/code]范围内时,添加动画进行混åˆ"
+"- 当混åˆé‡åœ¨ [code][-1.0,0.0][/code] 范围内时,添加动画进行混åˆã€‚\n"
+"- 当混åˆé‡åœ¨ [code][0.0,1.0][/code] 范围内时,添加动画进行混åˆ"
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animation节点。"
#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
#: doc/classes/AnimationNodeBlend2.xml
@@ -6121,8 +6118,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://godotengine.org/asset-library/asset/678"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -6145,8 +6142,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://godotengine.org/asset-library/asset/125"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -6210,7 +6207,7 @@ msgid ""
"You can set the extents of the axis using the [member min_space] and [member "
"max_space]."
msgstr ""
-"è¦æ·»åŠ åˆ° [AnimationNodeBlendTree] 的资æºã€‚\n"
+"坿·»åŠ åˆ° [AnimationNodeBlendTree] 的资æºã€‚\n"
"这是一个虚拟轴,您å¯ä»¥ä½¿ç”¨ [method add_blend_point] åœ¨ä¸Šé¢æ·»åŠ ä»»ä½•ç±»åž‹çš„ "
"[AnimationNode]。\n"
"输出最接近节点当å‰å€¼çš„两个 [AnimationNode] 的线性混åˆã€‚\n"
@@ -6493,7 +6490,7 @@ msgstr "连接æˆåŠŸã€‚"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The input node is [code]null[/code]."
-msgstr "输入节点为[code]null[/code]。"
+msgstr "输入节点为 [code]null[/code]。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The specified input port is out of range."
@@ -6501,7 +6498,7 @@ msgstr "指定的输入端å£å·²å‡ºèŒƒå›´ã€‚"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "The output node is [code]null[/code]."
-msgstr "输出节点为[code]null[/code]。"
+msgstr "输出节点为 [code]null[/code]。"
#: doc/classes/AnimationNodeBlendTree.xml
msgid "Input and output nodes are the same."
@@ -6513,7 +6510,7 @@ msgstr "指定的连接已ç»å­˜åœ¨ã€‚"
#: doc/classes/AnimationNodeOneShot.xml
msgid "Plays an animation once in [AnimationNodeBlendTree]."
-msgstr "在[AnimationNodeBlendTree]中播放一次动画。"
+msgstr "在 [AnimationNodeBlendTree] 中播放一次动画。"
#: doc/classes/AnimationNodeOneShot.xml
msgid ""
@@ -6521,14 +6518,14 @@ msgid ""
"sub-animation and return once it finishes. Blend times for fading in and out "
"can be customized, as well as filters."
msgstr ""
-"è¦æ·»åŠ åˆ°[AnimationNodeBlendTree]的资æºã€‚这个节点将执行一个å­åŠ¨ç”»ï¼Œå¹¶åœ¨å®ŒæˆåŽ"
-"返回。å¯ä»¥è‡ªå®šä¹‰æ·¡å…¥å’Œæ·¡å‡ºçš„æ··åˆæ—¶é—´ï¼Œä»¥åŠè¿‡æ»¤å™¨ã€‚"
+"坿·»åŠ åˆ° [AnimationNodeBlendTree] 的资æºã€‚这个节点将执行一个å­åŠ¨ç”»ï¼Œå¹¶åœ¨å®Œæˆ"
+"åŽè¿”回。å¯ä»¥è‡ªå®šä¹‰æ·¡å…¥å’Œæ·¡å‡ºçš„æ··åˆæ—¶é—´ï¼Œä»¥åŠè¿‡æ»¤å™¨ã€‚"
#: doc/classes/AnimationNodeOneShot.xml
msgid ""
"If [code]true[/code], the sub-animation will restart automatically after "
"finishing."
-msgstr "如果[code]true[/code],å­åŠ¨ç”»å®ŒæˆåŽä¼šè‡ªåЍ釿–°å¼€å§‹ã€‚"
+msgstr "如果为 [code]true[/code],则å­åŠ¨ç”»å®ŒæˆåŽä¼šè‡ªåЍ釿–°å¼€å§‹ã€‚"
#: doc/classes/AnimationNodeOneShot.xml
msgid "The delay after which the automatic restart is triggered, in seconds."
@@ -6545,7 +6542,7 @@ msgstr ""
#: doc/classes/AnimationNodeOutput.xml
msgid "Generic output node to be added to [AnimationNodeBlendTree]."
-msgstr "è¦æ·»åŠ åˆ°[AnimationNodeBlendTree]的通用输出节点。"
+msgstr "坿·»åŠ åˆ° [AnimationNodeBlendTree] 的通用输出节点。"
#: doc/classes/AnimationNodeStateMachine.xml
msgid "State machine for control of animations."
@@ -6895,6 +6892,11 @@ msgstr ""
"æ›´æ–°åŠ¨ç”»çš„ç›®æ ‡å±žæ€§æ˜¯åœ¨å¤„ç†æ—¶è¿›è¡Œçš„。"
#: doc/classes/AnimationPlayer.xml
+#, fuzzy
+msgid "Animation tutorial index"
+msgstr "Animation节点。"
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -7028,13 +7030,13 @@ msgid ""
"[b]Note:[/b] If a looped animation is currently playing, the queued "
"animation will never play unless the looped animation is stopped somehow."
msgstr ""
-"当当å‰åŠ¨ç”»æ’­æ”¾å®Œæ¯•åŽï¼ŒæŽ’队等待播放。\n"
+"将动画加入队列,在当å‰åŠ¨ç”»æ’­æ”¾å®Œæ¯•åŽæ’­æ”¾ã€‚\n"
"[b]注æ„:[/b]å¦‚æžœå½“å‰æ­£åœ¨æ’­æ”¾å¾ªçŽ¯åŠ¨ç”»ï¼Œé™¤éžä»¥æŸç§æ–¹å¼åœæ­¢å¾ªçŽ¯åŠ¨ç”»ï¼Œå¦åˆ™æŽ’队的"
"动画将永远ä¸ä¼šæ’­æ”¾ã€‚"
#: doc/classes/AnimationPlayer.xml
msgid "Removes the animation with key [code]name[/code]."
-msgstr "移除按键[code]name[/code]的动画。"
+msgstr "移除键å为 [code]name[/code] 的动画。"
#: doc/classes/AnimationPlayer.xml
msgid ""
@@ -7101,14 +7103,14 @@ msgid ""
"tracks. For more information, see [Animation]."
msgstr ""
"当剿’­æ”¾çš„动画的å称。如果没有动画正在播放,该属性的值是一个空字符串。改å˜è¿™"
-"个值ä¸ä¼šé‡æ–°å¯åŠ¨åŠ¨ç”»ã€‚å…³äºŽæ’­æ”¾åŠ¨ç”»çš„æ›´å¤šä¿¡æ¯è¯·å‚阅[method play]。\n"
-"[b]注æ„:[/b] è™½ç„¶è¿™ä¸ªå±žæ€§å‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸­ï¼Œä½†å®ƒä¸æ˜¯ç”¨æ¥ç¼–辑的,也ä¸ä¼šä¿å­˜åœ¨åœº"
+"个值ä¸ä¼šé‡æ–°å¯åŠ¨åŠ¨ç”»ã€‚å…³äºŽæ’­æ”¾åŠ¨ç”»çš„æ›´å¤šä¿¡æ¯è¯·å‚阅 [method play]。\n"
+"[b]注æ„:[/b]è™½ç„¶è¿™ä¸ªå±žæ€§ä¼šå‡ºçŽ°åœ¨æ£€æŸ¥å™¨ä¸­ï¼Œä½†å®ƒä¸æ˜¯ç”¨æ¥ç¼–辑的,也ä¸ä¼šä¿å­˜åœ¨åœº"
"景中。该属性主è¦ç”¨äºŽèŽ·å–当剿’­æ”¾çš„动画,内部用于动画播放轨é“。有关详细信æ¯ï¼Œ"
-"请å‚阅动画[Animation]。"
+"请å‚阅动画 [Animation]。"
#: doc/classes/AnimationPlayer.xml
msgid "The length (in seconds) of the currently being played animation."
-msgstr "当剿­£åœ¨æ’­æ”¾çš„动画的长度(秒)。"
+msgstr "当剿­£åœ¨æ’­æ”¾çš„动画的长度(以秒为å•ä½ï¼‰ã€‚"
#: doc/classes/AnimationPlayer.xml
msgid "The position (in seconds) of the currently playing animation."
@@ -7185,7 +7187,9 @@ msgstr "当动画开始播放时通知。"
msgid ""
"Notifies when the caches have been cleared, either automatically, or "
"manually via [method clear_caches]."
-msgstr "当缓存被清除时,通过[method clear_caches]自动或手动通知。"
+msgstr ""
+"当缓存被清除时通知,å¯ä»¥æ˜¯è‡ªåŠ¨æ¸…é™¤ï¼Œä¹Ÿå¯ä»¥æ˜¯é€šè¿‡ [method clear_caches] 手动清"
+"除。"
#: doc/classes/AnimationPlayer.xml doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -7239,6 +7243,11 @@ msgstr ""
"画。"
#: doc/classes/AnimationTree.xml
+#, fuzzy
+msgid "Using AnimationTree"
+msgstr "é‡ç½®æ­¤ [AnimationTreePlayer]。"
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr "手动将动画å‰è¿›æŒ‡å®šçš„æ—¶é—´ï¼ˆå•ä½ä¸ºç§’)。"
@@ -7774,8 +7783,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://godotengine.org/asset-library/asset/127"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -8091,19 +8100,19 @@ msgstr ""
"傿•°ï¼ˆé‡åŠ›ã€é˜»å°¼ï¼‰ï¼Œå¹¶å°†éŸ³é¢‘路由到一个自定义的音频总线。"
#: doc/classes/Area2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
-msgstr "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://godotengine.org/asset-library/asset/121"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://godotengine.org/asset-library/asset/120"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -8393,9 +8402,9 @@ msgid ""
"pushing/removing elements. Using [code]const[/code] will only prevent "
"assigning the constant with another value after it was initialized."
msgstr ""
-"一个通用数组,å¯ä»¥åŒ…å«å¤šä¸ªä»»ä½•类型的元素,å¯ä»¥é€šè¿‡ä»Ž 0 开始的数字索引进行访"
-"问。负数索引å¯ä»¥ç”¨æ¥ä»ŽåŽé¢æ•°èµ·ï¼Œå°±åƒåœ¨ Python 中一样(-1 是最åŽä¸€ä¸ªå…ƒç´ ã€-2 "
-"是倒数第二,等等)。\n"
+"通用数组,å¯ä»¥åŒ…å«å¤šä¸ªä»»ä½•类型的元素,å¯ä»¥é€šè¿‡ä»Ž 0 开始的数字索引进行访问。负"
+"数索引å¯ä»¥ç”¨æ¥ä»ŽåŽé¢æ•°èµ·ï¼Œå°±åƒåœ¨ Python 中一样(-1 是最åŽä¸€ä¸ªå…ƒç´ ã€-2 是倒数"
+"第二,以此类推)。\n"
"[b]Example:[/b]\n"
"[codeblock]\n"
"var array = [\"One\", 2, 3, \"Four\"]\n"
@@ -8416,36 +8425,36 @@ msgstr ""
"[b]注æ„:[/b]数组总是通过引用æ¥ä¼ é€’。è¦èŽ·å¾—ä¸€ä¸ªå¯ä»¥ç‹¬ç«‹äºŽåŽŸå§‹æ•°ç»„è€Œè¢«ä¿®æ”¹çš„æ•°"
"组的副本,请使用 [method duplicate]。\n"
"[b]注æ„:[/b]当用 [code]const[/code] 声明数组时,数组本身ä»ç„¶å¯ä»¥é€šè¿‡å®šä¹‰å„个"
-"索引上的值或推/移元素而被修改。使用 [code]const[/code] åªèƒ½é˜²æ­¢åœ¨åˆå§‹åŒ–常数åŽ"
-"将其赋值给å¦ä¸€ä¸ªå€¼ã€‚"
+"索引上的值或追加/移除元素而被修改。使用 [code]const[/code] åªèƒ½é˜²æ­¢å¸¸é‡åœ¨åˆå§‹"
+"化åŽè¢«èµ‹å€¼ä¸ºå¦ä¸€ä¸ªå€¼ã€‚"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolColorArray]."
-msgstr "从[PoolColorArray]构建一个数组。"
+msgstr "从 [PoolColorArray] 构建一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolVector3Array]."
-msgstr "从一个[PoolVector3Array]构建一个数组。"
+msgstr "从 [PoolVector3Array] 构建一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolVector2Array]."
-msgstr "从[PoolVector2Array]构造一个数组。"
+msgstr "从 [PoolVector2Array] 构造一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolStringArray]."
-msgstr "从[PoolStringArray]构建一个数组。"
+msgstr "从 [PoolStringArray] 构建一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolRealArray]."
-msgstr "从[PoolRealArray]构造一个数组。"
+msgstr "从 [PoolRealArray] 构造一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolIntArray]."
-msgstr "从[PoolIntArray]构建一个数组。"
+msgstr "从 [PoolIntArray] 构建一个数组。"
#: doc/classes/Array.xml
msgid "Constructs an array from a [PoolByteArray]."
-msgstr "从[PoolByteArray]构建一个数组。"
+msgstr "从 [PoolByteArray] 构建一个数组。"
#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
@@ -8483,7 +8492,7 @@ msgid ""
msgstr ""
"返回数组的最åŽä¸€ä¸ªå…ƒç´ ã€‚如果数组为空,则打å°ä¸€ä¸ªé”™è¯¯å¹¶è¿”回[code]null[/"
"code]。\n"
-"[b]注æ„:[/b] 调用这个函数与写入[code]array[-1][/code]ä¸ä¸€æ ·ï¼Œå¦‚果数组是空"
+"[b]注æ„:[/b]调用这个函数与写入 [code]array[-1][/code] ä¸ä¸€æ ·ï¼Œå¦‚果数组是空"
"的,当从编辑器è¿è¡Œæ—¶ï¼ŒæŒ‰ç´¢å¼•访问将暂åœé¡¹ç›®çš„æ‰§è¡Œã€‚"
#: doc/classes/Array.xml
@@ -8499,7 +8508,7 @@ msgstr ""
"使用二分法查找已有值的索引(该值ä¸å­˜åœ¨æ—¶ï¼Œä¸ºçŽ°æœ‰é¡ºåºä¸‹çš„æ’å…¥ç´¢å¼•ï¼‰ã€‚"
"[code]before[/code] 傿•°æ˜¯å¯é€‰çš„,为 [code]false[/code] 时返回的索引ä½äºŽæ•°ç»„"
"中所有åŒå€¼å…ƒç´ ä¹‹åŽã€‚\n"
-"[b]注æ„:[/b] 在未排åºçš„æ•°ç»„上调用 [method bsearch] 会产生预料之外的行为。"
+"[b]注æ„:[/b]在未排åºçš„æ•°ç»„上调用 [method bsearch] 会产生预料之外的行为。"
#: doc/classes/Array.xml
msgid ""
@@ -8667,18 +8676,22 @@ msgstr ""
"[\"inside\", 7].has(7) # True\n"
"[\"inside\", 7].has(\"7\") # False\n"
"[/codeblock]\n"
-" [b]注æ„:[/b]这等åŒäºŽä½¿ç”¨[code]in[/code]æ“作符,如下所示。\n"
-"[codeblock] \n"
-"# 将评估为 `true`。 \n"
+"[b]注æ„:[/b]这等åŒäºŽä½¿ç”¨ [code]in[/code] æ“作符,如下所示。\n"
+"[codeblock]\n"
+"# 将评估为 `true`。\n"
"if 2 in [2, 4, 6, 8]:\n"
-" pass \n"
+" pass\n"
"[/codeblock]"
#: doc/classes/Array.xml
+#, fuzzy
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
"返回代表这个数组åŠå…¶å†…容的整数哈希值。\n"
"[b]注æ„:[/b]仅仅内容相åŒçš„æ•°ç»„会产生ä¸åŒçš„哈希值, å¿…é¡»è¦å®Œå…¨ä¸€è‡´çš„æ•°ç»„æ‰ä¼šäº§"
@@ -8964,11 +8977,8 @@ msgstr ""
"程åºå¼å‡ ä½•体生æˆï¼Œè¯·å‚阅 [ImmediateGeometry]ã€[MeshDataTool]ã€"
"[SurfaceTool]。\n"
"[b]注æ„:[/b]Godot 对三角形基本网格模å¼çš„æ­£é¢ä½¿ç”¨é¡ºæ—¶é’ˆ[url=https://"
-"learnopengl.com/Advanced-OpenGL/Face-culling]环绕顺åº[/url]。"
-
-#: doc/classes/ArrayMesh.xml
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
+"learnopengl-cn.github.io/04%20Advanced%20OpenGL/04%20Face%20culling/]环绕顺åº"
+"[/url]。"
#: doc/classes/ArrayMesh.xml
msgid ""
@@ -9044,7 +9054,7 @@ msgid ""
"Returns the length in indices of the index array in the requested surface "
"(see [method add_surface_from_arrays])."
msgstr ""
-"返回请求的曲é¢çš„索引数组的长度,以指数为å•ä½ï¼ˆå‚阅[method "
+"返回请求的曲é¢çš„索引数组的长度,以指数为å•ä½ï¼ˆè¯·å‚阅 [method "
"add_surface_from_arrays])。"
#: doc/classes/ArrayMesh.xml
@@ -9108,7 +9118,7 @@ msgstr ""
#: doc/classes/ArrayMesh.xml
msgid "Default value used for index_array_len when no indices are present."
-msgstr "当没有索引时,index_array_len的默认值。"
+msgstr "没有索引时,index_array_len 的默认值。"
#: doc/classes/ArrayMesh.xml
msgid "Amount of weights/bone indices per vertex (always 4)."
@@ -9166,10 +9176,10 @@ msgid ""
"vertices of each triangle. For lines, the index array is in pairs indicating "
"the start and end of each line."
msgstr ""
-"[PoolIntArray]整数数组,用作引用顶点ã€é¢œè‰²ã€æ³•线ã€åˆ‡çº¿å’Œçº¹ç†çš„索引。所有这些"
+"[PoolIntArray] 整数数组,用作引用顶点ã€é¢œè‰²ã€æ³•线ã€åˆ‡çº¿å’Œçº¹ç†çš„索引。所有这些"
"数组必须具有与顶点数组相åŒçš„元素数é‡ã€‚任何索引都ä¸èƒ½è¶…过顶点数组的大å°ã€‚当这"
-"个索引数组出现时,它使函数进入“索引模å¼â€ï¼Œå…¶ä¸­ç´¢å¼•选择 *i* çš„é¡¶ç‚¹ã€æ³•线ã€åˆ‡"
-"线ã€é¢œè‰²ã€UV 等。这æ„味ç€å¦‚果你想沿ç€ä¸€æ¡è¾¹æœ‰ä¸åŒçš„æ³•线或颜色,需拷è´é¡¶ç‚¹ã€‚\n"
+"个索引数组出现时,它使函数进入“索引模å¼â€ï¼Œç´¢å¼•选择第 *i* ä¸ªé¡¶ç‚¹ã€æ³•线ã€åˆ‡çº¿ã€"
+"颜色ã€UV 等。这æ„味ç€å¦‚果你想沿ç€ä¸€æ¡è¾¹æœ‰ä¸åŒçš„æ³•线或颜色,需拷è´é¡¶ç‚¹ã€‚\n"
"对于三角形,索引数组被解释为三元组,指的是æ¯ä¸ªä¸‰è§’形的顶点。对于线,索引数组"
"是æˆå¯¹çš„ï¼Œè¡¨ç¤ºæ¯æ¡çº¿çš„起点和终点。"
@@ -9328,12 +9338,6 @@ msgstr ""
"å¹¶å¯è¢«æ¸¸æˆé€»è¾‘使用)。请注æ„,与 ARVR 控制器相比,渲染线程å¯ä»¥èŽ·å– HMD 的最新"
"跟踪数æ®ï¼Œä»Žè€Œ ARVRCamera çš„ä½ç½®å¯èƒ½ä¼šæ»žåŽäºŽå¯¹äºŽæ¸²æŸ“çš„ä½ç½®å‡ æ¯«ç§’。"
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr "$DOCS_URL/tutorials/vr/index.html"
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr "表示空间跟踪控制器的空间节点。"
@@ -10776,8 +10780,9 @@ msgstr "音频总线的基础资æºã€‚åœ¨è¯¥èµ„æºæ‰€åº”用的总线上应用音
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://godotengine.org/asset-library/asset/527"
+#, fuzzy
+msgid "Audio Mic Record Demo"
+msgstr "音频频谱演示"
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11000,8 +11005,8 @@ msgid ""
"Compressor's delay time to stop reducing the signal after the signal level "
"falls below the threshold, in milliseconds. Value can range from 20 to 2000."
msgstr ""
-"压缩器在信å·ç”µå¹³ä½ŽäºŽé˜ˆå€¼åŽï¼Œåœæ­¢é™ä½Žä¿¡å·çš„延迟时间,以毫秒为å•ä½ã€‚数值范围为"
-"20至2000。"
+"压缩器在信å·ç”µå¹³ä½ŽäºŽé˜ˆå€¼åŽï¼Œåœæ­¢é™ä½Žä¿¡å·çš„延迟时间,以毫秒为å•ä½ã€‚å–值范围为 "
+"20 到 2000。"
#: doc/classes/AudioEffectCompressor.xml
msgid "Reduce the sound level using another audio bus for threshold detection."
@@ -11036,7 +11041,7 @@ msgstr ""
msgid ""
"Output percent of original sound. At 0, only delayed sounds are output. "
"Value can range from 0 to 1."
-msgstr "原始声音的输出百分比。0时,åªè¾“出延迟的声音。值的范围为0~1。"
+msgstr "原始声音的输出百分比。为 0 时,åªè¾“出延迟的声音。å–值范围为 0 到 1。"
#: doc/classes/AudioEffectDelay.xml
msgid "If [code]true[/code], feedback is enabled."
@@ -11048,27 +11053,28 @@ msgstr "å馈延迟时间,å•ä½ä¸ºæ¯«ç§’。"
#: doc/classes/AudioEffectDelay.xml
msgid "Sound level for [code]tap1[/code]."
-msgstr "[code]tap1[/code]的声音级别。"
+msgstr "[code]tap1[/code] 的声音级别。"
#: doc/classes/AudioEffectDelay.xml
msgid ""
"Low-pass filter for feedback, in Hz. Frequencies below this value are "
"filtered out of the source signal."
-msgstr "å馈的低通滤波器,å•ä½ä¸ºHz。低于此值的频率会被æºä¿¡å·è¿‡æ»¤æŽ‰ã€‚"
+msgstr "å馈的低通滤波器,å•ä½ä¸º Hz。低于此值的频率会被æºä¿¡å·è¿‡æ»¤æŽ‰ã€‚"
#: doc/classes/AudioEffectDelay.xml
msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
-msgstr "如果[code]true[/code],将å¯ç”¨[code]tap1[/code]。"
+msgstr "如果为 [code]true[/code],将å¯ç”¨ [code]tap1[/code]。"
#: doc/classes/AudioEffectDelay.xml
msgid "[code]tap1[/code] delay time in milliseconds."
-msgstr "[code]tap1[/code] 延时,å•ä½ä¸ºæ¯«ç§’。"
+msgstr "[code]tap1[/code] 延迟时间,å•ä½ä¸ºæ¯«ç§’。"
#: doc/classes/AudioEffectDelay.xml
msgid ""
"Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
"1 (fully right)."
-msgstr "[code]tap1[/code]的平移ä½ç½®ã€‚值的范围为-1(完全å‘左)至1(完全å‘å³ï¼‰ã€‚"
+msgstr ""
+"[code]tap1[/code] 的平移ä½ç½®ã€‚å–值范围为 -1(完全å‘左)到 1(完全å‘å³ï¼‰ã€‚"
#: doc/classes/AudioEffectDelay.xml
msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
@@ -11076,17 +11082,18 @@ msgstr "如果[code]true[/code],将å¯ç”¨[code]tap2[/code]。"
#: doc/classes/AudioEffectDelay.xml
msgid "[b]Tap2[/b] delay time in milliseconds."
-msgstr "[b]Tap2[/b]延迟时间,å•ä½ä¸ºæ¯«ç§’。"
+msgstr "[b]Tap2[/b] 延迟时间,å•ä½ä¸ºæ¯«ç§’。"
#: doc/classes/AudioEffectDelay.xml
msgid "Sound level for [code]tap2[/code]."
-msgstr "[code]tap2[/code]的声音级别。"
+msgstr "[code]tap2[/code] 的声音级别。"
#: doc/classes/AudioEffectDelay.xml
msgid ""
"Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
"1 (fully right)."
-msgstr "[code]tap2[/code]的平移ä½ç½®ã€‚值的范围为-1(完全å‘左)至1(完全å‘å³ï¼‰ã€‚"
+msgstr ""
+"[code]tap2[/code] 的平移ä½ç½®ã€‚å–值范围为 -1(完全å‘左)到 1(完全å‘å³ï¼‰ã€‚"
#: doc/classes/AudioEffectDistortion.xml
msgid ""
@@ -11112,8 +11119,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
-msgstr "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
+msgstr ""
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -11489,14 +11496,14 @@ msgid ""
"Adds a pitch-shifting audio effect to an Audio bus.\n"
"Raises or lowers the pitch of original sound."
msgstr ""
-"ä¸ºéŸ³é¢‘æ€»çº¿æ·»åŠ éŸ³è°ƒå˜æ¢çš„音频效果。\n"
-"å‡é«˜æˆ–é™ä½ŽåŽŸå§‹å£°éŸ³çš„éŸ³è°ƒã€‚"
+"ä¸ºéŸ³é¢‘æ€»çº¿æ·»åŠ éŸ³é«˜å˜æ¢çš„音频效果。\n"
+"å‡é«˜æˆ–é™ä½ŽåŽŸå§‹å£°éŸ³çš„éŸ³é«˜ã€‚"
#: doc/classes/AudioEffectPitchShift.xml
msgid ""
"Allows modulation of pitch independently of tempo. All frequencies can be "
"increased/decreased with minimal effect on transients."
-msgstr "å…许独立于速度调制音调。所有频率都å¯ä»¥å¢žåŠ æˆ–å‡å°‘,而对瞬æ€çš„影哿œ€å°ã€‚"
+msgstr "å…许独立于速度调制音高。所有频率都å¯ä»¥å¢žåŠ æˆ–å‡å°‘,而对瞬æ€çš„影哿œ€å°ã€‚"
#: doc/classes/AudioEffectPitchShift.xml
msgid ""
@@ -11526,9 +11533,9 @@ msgid ""
"(infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than "
"the initial pitch)."
msgstr ""
-"è¦ä½¿ç”¨çš„音阶。[code]1.0[/code]是默认的音高,播放的声音没有改å˜ã€‚[member "
-"pitch_scale]的范围从[code]0.0[/code](无é™ä½Žçš„音调,å¬ä¸è§ï¼‰åˆ°[code]16[/code]"
-"(比åˆå§‹éŸ³è°ƒé«˜16å€ï¼‰ã€‚"
+"è¦ä½¿ç”¨çš„音高缩放。[code]1.0[/code] 是默认的音高,声音会按原样播放。[member "
+"pitch_scale] 的范围从 [code]0.0[/code](无é™ä½Žçš„音高,å¬ä¸è§ï¼‰åˆ° [code]16[/"
+"code](比åˆå§‹éŸ³é«˜è¦é«˜ 16 å€ï¼‰ã€‚"
#: doc/classes/AudioEffectPitchShift.xml
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11579,12 +11586,10 @@ msgid "Represents the size of the [enum FFT_Size] enum."
msgstr "表示[enum FFT_Size]枚举的大å°ã€‚"
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
msgid "Audio effect used for recording the sound from an audio bus."
-msgstr "用于录制æ¥è‡ªéº¦å…‹é£Žçš„声音的音频效果。"
+msgstr "用于录制æ¥è‡ªéŸ³é¢‘总线的声音的音频效果。"
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
msgid ""
"Allows the user to record the sound from an audio bus. This can include all "
"audio output by Godot when used on the \"Master\" audio bus.\n"
@@ -11593,12 +11598,15 @@ msgid ""
"16-bit, or compressed). It checks whether or not the recording is active, "
"and if it is, records the sound. It then returns the recorded sample."
msgstr ""
-"å…许用户录制æ¥è‡ªéº¦å…‹é£Žçš„声音。它设置和获å–记录音频文件的格å¼ï¼ˆ8ä½ï¼Œ16使ˆ–压"
-"缩)。它检查录音是å¦å¤„于活动状æ€ï¼Œå¦‚果是,则记录声音。然åŽè¿”回记录的样本。"
+"å…许用户录制æ¥è‡ªéŸ³é¢‘总线的声音。在“Masterâ€éŸ³é¢‘æ€»çº¿ä¸Šä½¿ç”¨æ—¶ä¼šåŒ…å«æ‰€æœ‰ Godot 输"
+"出的音频。\n"
+"å¯ä»¥ç”¨äºŽå½•制麦克风(使用 [AudioStreamMicrophone])。\n"
+"它设置和获å–记录音频文件的格å¼ï¼ˆ8ä½ï¼Œ16使ˆ–压缩)。它检查录音是å¦å¤„于活动状"
+"æ€ï¼Œå¦‚果是,则记录声音。然åŽè¿”回记录的样本。"
#: doc/classes/AudioEffectRecord.xml
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
-msgstr "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
+msgstr ""
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -11647,7 +11655,7 @@ msgstr "定义虚拟房间墙å£çš„å射程度。值的范围是0到1。"
msgid ""
"Output percent of original sound. At 0, only modified sound is outputted. "
"Value can range from 0 to 1."
-msgstr "原始声音的输出百分比。0时,åªè¾“出修改åŽçš„声音。值的范围是0~1。"
+msgstr "原始声音的输出百分比。为 0 时,åªè¾“出修改åŽçš„声音。å–值范围是 0 到 1。"
#: doc/classes/AudioEffectReverb.xml
msgid ""
@@ -11684,7 +11692,7 @@ msgstr "æ‰©å¤§æˆ–ç¼©å°æ··å“尾音的立体声图åƒã€‚1表示完全扩大。å€
msgid ""
"Output percent of modified sound. At 0, only original sound is outputted. "
"Value can range from 0 to 1."
-msgstr "输出修改åŽå£°éŸ³çš„百分比。在0时,åªè¾“出原始声音。值的范围为0~1。"
+msgstr "修改åŽå£°éŸ³çš„输出百分比。为 0 时,åªè¾“出原始声音。å–值范围是 0 到 1。"
#: doc/classes/AudioEffectSpectrumAnalyzer.xml
msgid "Audio effect that can be used for real-time audio visualizations."
@@ -11699,7 +11707,9 @@ msgstr ""
"è¿™ç§éŸ³é¢‘效果ä¸å½±å“声音输出,但å¯ä»¥ç”¨äºŽå®žæ—¶éŸ³é¢‘å¯è§†åŒ–。\n"
"使用程åºç”Ÿæˆå£°éŸ³è¯·å‚阅 [AudioStreamGenerator]。"
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr "音频频谱演示"
@@ -11751,13 +11761,9 @@ msgstr ""
"频)以åŠé€šè¿‡è¯­éŸ³æŽ¥å£è¿›è¡Œæ’­æ”¾ã€‚"
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://godotengine.org/asset-library/asset/525"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://godotengine.org/asset-library/asset/528"
+#, fuzzy
+msgid "Audio Device Changer Demo"
+msgstr "音频频谱演示"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -11772,9 +11778,11 @@ msgstr ""
"[AudioEffect] 效果。"
#: doc/classes/AudioServer.xml
+#, fuzzy
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr "当å‰éŸ³é¢‘输入设备的å称(å‚阅[method capture_get_device_list])。"
#: doc/classes/AudioServer.xml
@@ -11782,8 +11790,13 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr "返回系统上检测到的所有音频输入设备的å称。"
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
-msgstr "设置用于音频采集的音频输入设备。"
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Generates an [AudioBusLayout] using the available buses and effects."
@@ -11853,7 +11866,7 @@ msgstr "返回系统中检测到的所有音频设备的å称。"
#: doc/classes/AudioServer.xml
msgid "Returns the sample rate at the output of the [AudioServer]."
-msgstr "返回[AudioServer]输出的采样率。"
+msgstr "返回 [AudioServer] 输出的采样率。"
#: doc/classes/AudioServer.xml
msgid "Returns the audio driver's output latency."
@@ -11960,8 +11973,13 @@ msgstr "å¯ç”¨éŸ³é¢‘总线的数é‡ã€‚"
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
-msgstr "用于音频输出的当å‰è®¾å¤‡çš„å称(请å‚阅[method get_device_list])。"
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
+msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
@@ -12004,15 +12022,16 @@ msgstr ""
"[AudioStreamSample])和 OGG(通过[AudioStreamOGGVorbis])文件格å¼ã€‚"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
-msgstr "$DOCS_URL/tutorials/audio/audio_streams.html"
+#, fuzzy
+msgid "Audio streams"
+msgstr "音频频谱演示"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://godotengine.org/asset-library/asset/526"
+#, fuzzy
+msgid "Audio Generator Demo"
+msgstr "音频频谱演示"
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -12059,22 +12078,23 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
-"使用的采样率(å•ä½ï¼šHz)。更高的值对CPUè¦æ±‚æ›´é«˜ï¼Œä½†ä¼šå¸¦æ¥æ›´å¥½çš„è´¨é‡ã€‚\n"
-"在游æˆä¸­ï¼Œå¸¸ç”¨çš„采样率有[code]11025[/code]ã€[code]16000[/code]ã€[code]22050[/"
-"code]ã€[code]32000[/code]ã€[code]44100[/code]å’Œ[code]48000[/code]。\n"
-"æ ¹æ®[url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon采样定ç†[/url],当超过40000"
-"赫兹时,人类的å¬è§‰æ²¡æœ‰è´¨é‡ä¸Šçš„差别(因为大多数人åªèƒ½å¬åˆ°~20000赫兹,往往更"
-"少)。如果你è¦ç”Ÿæˆè¾ƒä½ŽéŸ³è°ƒçš„声音,例如语音,则å¯ä»¥ä½¿ç”¨è¾ƒä½Žçš„采样率,例如 "
-"[code]32000[/code] 或 [code]22050[/code],而ä¸ä¼šé™ä½Žè´¨é‡ã€‚"
+"使用的采样率(å•ä½ï¼šHz)。更高的值对 CPU è¦æ±‚æ›´é«˜ï¼Œä½†ä¼šå¸¦æ¥æ›´å¥½çš„è´¨é‡ã€‚\n"
+"在游æˆä¸­ï¼Œå¸¸ç”¨çš„采样率有 [code]11025[/code]ã€[code]16000[/code]ã€"
+"[code]22050[/code]ã€[code]32000[/code]ã€[code]44100[/code]ã€[code]48000[/"
+"code]。\n"
+"æ ¹æ®[url=https://zh.wikipedia.org/wiki/%E9%87%87%E6%A0%B7%E5%AE%9A%E7%90%86]"
+"奈奎斯特–香农采样定ç†[/url],当超过 40000 赫兹时,人类的å¬è§‰æ²¡æœ‰è´¨é‡ä¸Šçš„差别"
+"(因为大多数人åªèƒ½å¬åˆ° ~20000 赫兹,往往更少)。如果你è¦ç”Ÿæˆè¯­éŸ³ç­‰éŸ³é«˜è¾ƒä½Žçš„"
+"声音,则å¯ä»¥ä½¿ç”¨ [code]32000[/code] 或 [code]22050[/code] 等较低的采样率,ä¸"
+"会é™ä½Žè´¨é‡ã€‚"
#: doc/classes/AudioStreamGeneratorPlayback.xml
msgid "Plays back audio generated using [AudioStreamGenerator]."
@@ -12301,9 +12321,14 @@ msgid ""
"seconds."
msgstr "从给定的ä½ç½®[code]from_position[/code]播放音频,以秒为å•ä½ã€‚"
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
-msgstr "这个声音的播放区域。"
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Dampens audio over distance with this as an exponent."
@@ -12355,6 +12380,15 @@ msgstr "返回与该[AudioStreamPlayer3D]相关è”çš„[AudioStreamPlayback]对象
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -12526,7 +12560,7 @@ msgstr "当å‰çš„[AudioStream]。"
#: doc/classes/AudioStreamRandomPitch.xml
msgid "The intensity of random pitch variation."
-msgstr "éšæœºéŸ³è°ƒå˜åŒ–的强度。"
+msgstr "éšæœºéŸ³é«˜å˜åŒ–的强度。"
#: doc/classes/AudioStreamSample.xml
msgid "Stores audio data loaded from WAV files."
@@ -12579,7 +12613,8 @@ msgid ""
"sample). This information will be imported automatically from the WAV file "
"if present."
msgstr ""
-"循环起始点(相对于样本开始的样本数)。如果存在此信æ¯ï¼Œå°†è‡ªåŠ¨ä»Ž WAV 文件导入。"
+"循环起始点(相对于样本开始的样本数)。如果 WAV 文件中存在此信æ¯ï¼Œåˆ™å°†è‡ªåЍ坼"
+"入。"
#: doc/classes/AudioStreamSample.xml
msgid ""
@@ -12587,15 +12622,16 @@ msgid ""
"sample). This information will be imported automatically from the WAV file "
"if present."
msgstr ""
-"循环结æŸç‚¹(相对于样本开始的样本数)。如果存在此信æ¯ï¼Œå°†è‡ªåŠ¨ä»Ž WAV 文件导入。"
+"循环结æŸç‚¹ï¼ˆç›¸å¯¹äºŽæ ·æœ¬å¼€å§‹çš„æ ·æœ¬æ•°ï¼‰ã€‚如果 WAV 文件中存在此信æ¯ï¼Œåˆ™å°†è‡ªåЍ坼"
+"入。"
#: doc/classes/AudioStreamSample.xml
msgid ""
"The loop mode. This information will be imported automatically from the WAV "
"file if present. See [enum LoopMode] constants for values."
msgstr ""
-"循环模å¼ã€‚该信æ¯å°†è‡ªåŠ¨ä»ŽWAV文件中导入(如果存在)。有关值,请å‚阅[enum "
-"LoopMode]常é‡ã€‚"
+"循环模å¼ã€‚如果 WAV 文件中存在此信æ¯ï¼Œåˆ™å°†è‡ªåŠ¨å¯¼å…¥ã€‚å–值请å‚阅 [enum "
+"LoopMode] 常é‡ã€‚"
#: doc/classes/AudioStreamSample.xml
msgid ""
@@ -12604,34 +12640,35 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
"æ··åˆè¿™ä¸ªéŸ³é¢‘çš„é‡‡æ ·çŽ‡ã€‚æ›´é«˜çš„æ•°å€¼éœ€è¦æ›´å¤šçš„å­˜å‚¨ç©ºé—´ï¼Œä½†ä¼šå¸¦æ¥æ›´å¥½çš„è´¨é‡ã€‚\n"
-"在游æˆä¸­ï¼Œå¸¸ç”¨çš„采样率有[code]11025[/code]ã€[code]16000[/code]ã€[code]22050[/"
-"code]ã€[code]32000[/code]ã€[code]44100[/code],以åŠ[code]48000[/code]。\n"
-"æ ¹æ®[url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon采样定ç†[/url],当超过40000"
-"赫兹时,对于人的å¬è§‰æ²¡æœ‰è´¨é‡ä¸Šçš„差别(因为大多数人åªèƒ½å¬åˆ°~20000赫兹,往往更"
-"少)。如果你使用低音调的声音,如语音,较低的采样率,如[code]32000[/code]或"
-"[code]22050[/code]å¯èƒ½æ˜¯å¯ç”¨çš„,没有质é‡ä¸Šçš„æŸå¤±ã€‚"
+"在游æˆä¸­ï¼Œå¸¸ç”¨çš„采样率有 [code]11025[/code]ã€[code]16000[/code]ã€"
+"[code]22050[/code]ã€[code]32000[/code]ã€[code]44100[/code]ã€[code]48000[/"
+"code]。\n"
+"æ ¹æ®[url=https://zh.wikipedia.org/wiki/%E9%87%87%E6%A0%B7%E5%AE%9A%E7%90%86]"
+"奈奎斯特–香农采样定ç†[/url],当超过 40000 赫兹时,人类的å¬è§‰æ²¡æœ‰è´¨é‡ä¸Šçš„差别"
+"(因为大多数人åªèƒ½å¬åˆ° ~20000 赫兹,往往更少)。如果你è¦ä½¿ç”¨è¯­éŸ³ç­‰éŸ³é«˜è¾ƒä½Žçš„"
+"声音,则å¯ä»¥ä½¿ç”¨ [code]32000[/code] 或 [code]22050[/code] 等较低的采样率,ä¸"
+"会é™ä½Žè´¨é‡ã€‚"
#: doc/classes/AudioStreamSample.xml
msgid "If [code]true[/code], audio is stereo."
-msgstr "如果[code]true[/code],音频为立体声。"
+msgstr "如果为 [code]true[/code],则音频为立体声。"
#: doc/classes/AudioStreamSample.xml
msgid "8-bit audio codec."
-msgstr "8ä½éŸ³é¢‘ç¼–è§£ç å™¨ã€‚"
+msgstr "8 ä½éŸ³é¢‘ç¼–è§£ç å™¨ã€‚"
#: doc/classes/AudioStreamSample.xml
msgid "16-bit audio codec."
-msgstr "16ä½éŸ³é¢‘ç¼–è§£ç å™¨ã€‚"
+msgstr "16 ä½éŸ³é¢‘ç¼–è§£ç å™¨ã€‚"
#: doc/classes/AudioStreamSample.xml
msgid "Audio is compressed using IMA ADPCM."
@@ -12646,8 +12683,7 @@ msgid ""
"Audio loops the data between [member loop_begin] and [member loop_end], "
"playing forward only."
msgstr ""
-"音频循环播放 [member loop_begin] å’Œ [member loop_end] 之间的数æ®ï¼Œåªå‘剿’­"
-"放。"
+"音频在 [member loop_begin] å’Œ [member loop_end] 之间循环数æ®ï¼Œä»…å‘剿’­æ”¾ã€‚"
#: doc/classes/AudioStreamSample.xml
msgid ""
@@ -12669,8 +12705,8 @@ msgid ""
"accessed in your shader scripts through the "
"[code]texture(SCREEN_TEXTURE, ...)[/code] function."
msgstr ""
-"å°†å±å¹•çš„æŸä¸ªåŒºåŸŸï¼ˆæˆ–整个å±å¹•)å¤åˆ¶åˆ°ç¼“冲区,以便å¯ä»¥é€šè¿‡"
-"[code]texture(SCREEN_TEXTURE,...)[/code]函数在ç€è‰²å™¨è„šæœ¬ä¸­å¯¹å…¶è¿›è¡Œè®¿é—®ã€‚"
+"å°†å±å¹•çš„æŸä¸ªåŒºåŸŸï¼ˆæˆ–整个å±å¹•)å¤åˆ¶åˆ°ç¼“冲区,以便通过 "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] 函数在ç€è‰²å™¨è„šæœ¬ä¸­å¯¹å…¶è¿›è¡Œè®¿é—®ã€‚"
#: doc/classes/BackBufferCopy.xml
msgid ""
@@ -12688,10 +12724,10 @@ msgstr ""
"用于对当å‰å±å¹•显示进行åŽå°ç¼“冲的节点。 BackBufferCopy 节点中定义的区域与其覆"
"ç›–å±å¹•çš„å†…å®¹ä¸€èµ·ç¼“å†²ï¼Œæˆ–è€…æ ¹æ®æ‹·è´æ¨¡å¼è®¾ç½®çš„æ•´ä¸ªå±å¹•进行缓冲。在ç€è‰²å™¨è„šæœ¬ä¸­"
"使用 [code]texture(SCREEN_TEXTURE, ...)[/code] 函数æ¥è®¿é—®ç¼“冲区。\n"
-"[b]注æ„:[/b] 由于该节点继承自 [Node2D]ï¼Œè€Œéž [Control],锚点和边è·å°†ä¸ä¼šåº”用"
-"于从 [Control] 派生的å­èŠ‚ç‚¹ã€‚è¿™åœ¨è°ƒæ•´çª—å£å¤§å°æ—¶å¯èƒ½ä¼šå‡ºçŽ°é—®é¢˜ã€‚ä¸ºé¿å…è¿™ç§æƒ…"
-"况,请将 [Control] 派生节点作为 [i]åŒçº§[/i] 添加到 BackBufferCopy 节点,而ä¸"
-"是将它们添加为å­èŠ‚ç‚¹ã€‚"
+"[b]注æ„:[/b]由于该节点继承自 [Node2D] è€Œéž [Control],锚点和边è·å°†ä¸ä¼šåº”用于"
+"从 [Control] 派生的å­èŠ‚ç‚¹ã€‚è¿™åœ¨è°ƒæ•´çª—å£å¤§å°æ—¶å¯èƒ½ä¼šå‡ºçŽ°é—®é¢˜ã€‚ä¸ºé¿å…è¿™ç§æƒ…况,"
+"请将 [Control] 派生节点添加为 BackBufferCopy 节点的[i]åŒçº§[/i],ä¸è¦å°†å®ƒä»¬æ·»"
+"加为其å­èŠ‚ç‚¹ã€‚"
#: doc/classes/BackBufferCopy.xml
msgid "Buffer mode. See [enum CopyMode] constants."
@@ -12718,7 +12754,7 @@ msgstr "BackBufferCopy 缓冲一个矩形区域。"
#: doc/classes/BackBufferCopy.xml
msgid "BackBufferCopy buffers the entire screen."
-msgstr "BackBufferCopyå¯ä»¥ç¼“冲整个å±å¹•。"
+msgstr "BackBufferCopy 缓冲整个å±å¹•。"
#: doc/classes/BakedLightmap.xml
msgid "Prerendered indirect light map for a scene."
@@ -12747,10 +12783,6 @@ msgstr ""
"看到效果。"
#: doc/classes/BakedLightmap.xml
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -12822,8 +12854,9 @@ msgstr ""
"象。"
#: doc/classes/BakedLightmap.xml
+#, fuzzy
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr "å置值,用于å‡å°‘æ•èŽ·çš„å…«å‰æ ‘中的光传播é‡ã€‚"
#: doc/classes/BakedLightmap.xml
@@ -12835,7 +12868,7 @@ msgid ""
"If a baked mesh doesn't have a UV2 size hint, this value will be used to "
"roughly compute a suitable lightmap size."
msgstr ""
-"如果烘焙åŽçš„网格没有UV2的尺寸æç¤ºï¼Œè¿™ä¸ªå€¼å°†è¢«ç”¨æ¥ç²—略计算出åˆé€‚的光照贴图尺"
+"如果烘焙åŽçš„网格没有 UV2 的尺寸æç¤ºï¼Œè¿™ä¸ªå€¼å°†è¢«ç”¨æ¥ç²—略计算出åˆé€‚的光照贴图尺"
"寸。"
#: doc/classes/BakedLightmap.xml
@@ -12901,12 +12934,13 @@ msgid "The calculated light data."
msgstr "计算出的光照数æ®ã€‚"
#: doc/classes/BakedLightmap.xml
+#, fuzzy
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
-"å†³å®šåœ¨ä¸æ­£ç¡®çš„光照烘烤中æ¯ä¸€ä¸ªçº¹ç†å…ƒç´ çš„采样é‡ã€‚å¯ä»¥åœ¨é¡¹ç›®è®¾ç½®ä¸­é…ç½®æ¯ä¸ªè´¨é‡"
+"å†³å®šåœ¨ä¸æ­£ç¡®çš„光照烘焙中æ¯ä¸€ä¸ªçº¹ç†å…ƒç´ çš„采样é‡ã€‚å¯ä»¥åœ¨é¡¹ç›®è®¾ç½®ä¸­é…ç½®æ¯ä¸ªè´¨é‡"
"级别的采样é‡ã€‚"
#: doc/classes/BakedLightmap.xml
@@ -12937,13 +12971,13 @@ msgid ""
"lightmap banding even when using the GLES2 backend or if [member "
"ProjectSettings.rendering/quality/depth/hdr] is [code]false[/code]."
msgstr ""
-"如果 [code]true[/code],则以高动æ€èŒƒå›´æ ¼å¼ (EXR) 存储光照贴图纹ç†ã€‚如果 "
+"如果为 [code]true[/code],则以高动æ€èŒƒå›´æ ¼å¼ï¼ˆEXR)存储光照贴图纹ç†ã€‚如果为 "
"[code]false[/code],则将光照贴图纹ç†å­˜å‚¨åœ¨ä½ŽåЍæ€èŒƒå›´çš„ PNG 图åƒä¸­ã€‚è¿™å¯ä»¥è®¾ç½®"
"为 [code]false[/code] 以å‡å°‘ç£ç›˜å ç”¨ï¼Œä½†è¶…过 1.0 的光照值将被é™åˆ¶ï¼Œä½ å¯èƒ½ä¼šçœ‹"
"到因精度é™ä½Žè€Œå¯¼è‡´çš„æ¡çº¹ã€‚\n"
-"[b]注æ„:[/b] å°† [member use_hdr] 设置为 [code]true[/code] å³ä½¿ä½¿ç”¨ GLES2 åŽ"
-"端或 [member ProjectSettings.rendering/quality/depth/hdr] 为 [code]false,也"
-"会é™ä½Žå…‰ç…§è´´å›¾æ¡çº¹[/code]。"
+"[b]注æ„:[/b]å°† [member use_hdr] 设置为 [code]true[/code] å¯ä»¥é™ä½Žå…‰ç…§è´´å›¾çš„"
+"æ¡çº¹ï¼Œå³ä½¿ä½¿ç”¨çš„æ˜¯ GLES2 åŽç«¯æˆ– [member ProjectSettings.rendering/quality/"
+"depth/hdr] 为 [code]false[/code]。"
#: doc/classes/BakedLightmap.xml
msgid "The lowest bake quality mode. Fastest to calculate."
@@ -12959,7 +12993,7 @@ msgstr "æ›´é«˜çš„çƒ˜ç„™è´¨é‡æ¨¡å¼ã€‚éœ€è¦æ›´é•¿çš„æ—¶é—´æ¥è®¡ç®—。"
#: doc/classes/BakedLightmap.xml
msgid "The highest bake quality mode. Takes the longest to calculate."
-msgstr "æœ€é«˜çš„çƒ˜çƒ¤è´¨é‡æ¨¡å¼ã€‚éœ€è¦æœ€é•¿çš„æ—¶é—´æ¥è®¡ç®—。"
+msgstr "æœ€é«˜çš„çƒ˜ç„™è´¨é‡æ¨¡å¼ã€‚éœ€è¦æœ€é•¿çš„æ—¶é—´æ¥è®¡ç®—。"
#: doc/classes/BakedLightmap.xml
msgid "Baking was successful."
@@ -12987,11 +13021,11 @@ msgstr "生æˆçš„光照贴图尺寸过大。"
#: doc/classes/BakedLightmap.xml
msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range."
-msgstr "有些网格包å«[code][0,1][/code]范围以外的UV2值。"
+msgstr "æœ‰äº›ç½‘æ ¼åŒ…å« [code][0,1][/code] 范围以外的 UV2 值。"
#: doc/classes/BakedLightmap.xml
msgid "Returns if user cancels baking."
-msgstr "å¦‚æžœç”¨æˆ·å–æ¶ˆäº†çƒ˜çƒ¤ï¼Œåˆ™è¿”回。"
+msgstr "返回用户是å¦å–消了烘焙。"
#: doc/classes/BakedLightmap.xml
msgid ""
@@ -13267,17 +13301,18 @@ msgstr ""
"更多信æ¯è¯·é˜…è¯»æ–‡æ¡£ä¸­çš„ã€ŠçŸ©é˜µå’Œå˜æ¢ã€‹ä¸€æ–‡ã€‚"
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
-msgstr "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
+msgstr ""
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
-msgstr "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+#, fuzzy
+msgid "Using 3D transforms"
+msgstr "使用 3D å˜æ¢æ—¶ä½¿ç”¨æ­¤é€‰é¡¹ã€‚"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://godotengine.org/asset-library/asset/584"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -13288,13 +13323,13 @@ msgstr "https://godotengine.org/asset-library/asset/584"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://godotengine.org/asset-library/asset/676"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://godotengine.org/asset-library/asset/583"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -13512,6 +13547,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr "创建一个指定尺寸的ä½å›¾ï¼Œç”¨[code]false[/code]填充。"
@@ -13553,6 +13596,11 @@ msgstr ""
"grow_mask] å½±å“。"
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "使用颜色 [code]color[/code] 填充图åƒã€‚"
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr "å°†ä½å›¾ä¸­æŒ‡å®šä½ç½®çš„元素设置为指定值。"
@@ -13778,7 +13826,7 @@ msgstr ""
"\n"
"func shoot():\n"
" if can_shoot:\n"
-" pass # Perform shooting actions here.\n"
+" pass # 在此执行射击。\n"
"[/codeblock]\n"
"下é¢çš„代ç åªæœ‰åœ¨ä¸¤ä¸ªæ¡ä»¶éƒ½æ»¡è¶³çš„æƒ…况下æ‰ä¼šäº§ç”Ÿå­å¼¹ï¼šåŠ¨ä½œâ€œshootâ€è¢«æŒ‰ä¸‹ï¼Œå¹¶ä¸”如"
"果[code]can_shoot[/code]是[code]true[/code]。\n"
@@ -13842,7 +13890,7 @@ msgstr ""
#: doc/classes/BoxContainer.xml
msgid "Base class for box containers."
-msgstr "ç›’å­å®¹å™¨çš„基类。"
+msgstr "ç›’å¼å®¹å™¨çš„基类。"
#: doc/classes/BoxContainer.xml
msgid ""
@@ -13891,15 +13939,15 @@ msgstr "3D ç›’å­å½¢çŠ¶ï¼Œå¯ä»¥æ˜¯ [PhysicsBody] 或 [Area] çš„å­é¡¹ã€‚"
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://godotengine.org/asset-library/asset/675"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://godotengine.org/asset-library/asset/126"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -13959,8 +14007,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://godotengine.org/asset-library/asset/677"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -13999,6 +14047,13 @@ msgstr ""
"[code]hseparation[/code] ä»¥åŠæ‰€ä½¿ç”¨çš„ [StyleBox] çš„ [code]content_margin_*[/"
"code] 属性。"
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr "按钮的文字,将显示在按钮的区域内。"
@@ -14499,13 +14554,13 @@ msgstr ""
"get_camera_screen_center] æ¥èŽ·å–å®žé™…åæ ‡ã€‚"
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://godotengine.org/asset-library/asset/112"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://godotengine.org/asset-library/asset/110"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -14768,9 +14823,9 @@ msgid ""
"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
msgstr ""
-"相机相对于视窗的缩放比例。大于[code]Vector2(1,1)[/code]的值会缩å°å†…容,而"
-"较å°çš„值会起到放大镜的作用。例如,将[code]Vector2(0.5,0.5)[/code]放大2å€ï¼Œ"
-"ç„¶åŽå°†[code]Vector2(4,4)[/code]用于4å€ç¼©å°ã€‚"
+"相机相对于视窗的缩放比例。大于 [code]Vector2(1, 1)[/code] 的值会缩å°å†…容,而"
+"较å°çš„值会起到放大镜的作用。例如,将 [code]Vector2(0.5, 0.5)[/code] 放大 2 "
+"å€ï¼Œç„¶åŽå°† [code]Vector2(4, 4)[/code] 用于 4 å€ç¼©å°ã€‚"
#: doc/classes/Camera2D.xml
msgid ""
@@ -14955,7 +15010,7 @@ msgid ""
"Which image within the [CameraFeed] we want access to, important if the "
"camera image is split in a Y and CbCr component."
msgstr ""
-"我们è¦è®¿é—® [CameraFeed] 中的哪个图åƒï¼Œå¦‚果相机图åƒè¢«åˆ†å‰²æˆ Y å’Œ CbCr 组件,这"
+"我们è¦è®¿é—® [CameraFeed] 中的哪个图åƒï¼Œå¦‚果相机图åƒè¢«åˆ†å‰²æˆ Y å’Œ CbCr 分é‡ï¼Œè¿™"
"一点很é‡è¦ã€‚"
#: doc/classes/CanvasItem.xml
@@ -15008,12 +15063,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
+msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
-msgstr "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
@@ -15271,8 +15326,10 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr "è¿”å›žæ­¤é¡¹ç›®ç”»å¸ƒçš„å˜æ¢çŸ©é˜µã€‚"
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
-msgstr "返回鼠标的全局ä½ç½®ã€‚"
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the global transform matrix of this item."
@@ -15284,8 +15341,10 @@ msgid ""
msgstr "è¿”å›žæ­¤é¡¹ç›®ç›¸å¯¹äºŽç”»å¸ƒçš„å…¨å±€å˜æ¢çŸ©é˜µã€‚"
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
-msgstr "返回鼠标相对于此项的ä½ç½®çš„ä½ç½®ã€‚"
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
+msgstr ""
#: doc/classes/CanvasItem.xml
msgid "Returns the transform matrix of this item."
@@ -15337,9 +15396,9 @@ msgid ""
"also visible. If any antecedent is hidden, this node will not be visible in "
"the scene tree."
msgstr ""
-"如果该节点ä½äºŽ[SceneTree]中,并且其[member visible]属性为[code]true[/code],"
-"å¹¶ä¸”å…¶æ‰€æœ‰å‰æå‡å¯è§ï¼Œåˆ™è¿”回[code]true[/code]。如果任何先决æ¡ä»¶è¢«éšè—,则该节"
-"点在场景树中将ä¸å¯è§ã€‚"
+"如果该节点ä½äºŽ [SceneTree] 中,并且其 [member visible] 属性为 [code]true[/"
+"code],并且其所有上层节点也å‡å¯è§ï¼Œåˆ™è¿”回 [code]true[/code]。如果任何上层节点"
+"被éšè—,则该节点在场景树中将ä¸å¯è§ã€‚"
#: doc/classes/CanvasItem.xml
msgid "Assigns [code]screen_point[/code] as this node's new local transform."
@@ -15625,12 +15684,13 @@ msgid ""
msgstr ""
"画布绘图层。[CanvasLayer] 的直接或间接å­çº§çš„ [CanvasItem] 节点将在该层中绘"
"制。层是一个决定绘制顺åºçš„æ•°å­—索引。默认 2D 场景的渲染索引为 0,因此索引为 "
-"-1 的 [CanvasLayer] 会在其下方绘制,索引为 1 的则会在其上方绘制。这对于 "
-"HUD(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)éžå¸¸æœ‰ç”¨ã€‚"
+"-1 的 [CanvasLayer] 会在其下方绘制,索引为 1 的则会在其上方绘制。这对于 HUD"
+"(在 1+ 层或更高层中)或背景(在 -1 层或更低层中)éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
-msgstr "$DOCS_URL/tutorials/2d/canvas_layers.html"
+#, fuzzy
+msgid "Canvas layers"
+msgstr "画布绘图层。"
#: doc/classes/CanvasLayer.xml
msgid "Returns the RID of the canvas used by this layer."
@@ -15683,6 +15743,19 @@ msgstr "图层的缩放。"
msgid "The layer's transform."
msgstr "å›¾å±‚çš„å˜æ¢ã€‚"
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+#, fuzzy
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr "当VisibilityNotifier退出[Camera]的视图时触å‘。"
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr "给整个画布上色。"
@@ -15768,17 +15841,6 @@ msgid ""
msgstr ""
"通过在此对象上设置å„ç§å±žæ€§ï¼Œå¯ä»¥æŽ§åˆ¶å•个字符在[RichTextEffect]中的显示方å¼ã€‚"
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -16429,6 +16491,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr "返回对象的 [RID]。"
@@ -16523,9 +16586,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"CollisionObject3D 所在的物ç†å±‚。碰撞对象å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的一个或多"
@@ -16539,9 +16602,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"CollisionObject3D 扫æçš„物ç†å±‚。碰撞对象å¯ä»¥æ‰«æ 32 个ä¸åŒå±‚中的一个或多个。"
@@ -16558,12 +16621,16 @@ msgstr ""
"如果[code]true[/code],[CollisionObject] 将在鼠标拖过其形状时继续接收输入事"
"件。"
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
+#, fuzzy
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
-"如果[code]true[/code],[CollisionObject] 的形状将对 [RayCast] åšå‡ºå应。"
+"如果[code]true[/code]ï¼Œè¿™ä¸ªå¯¹è±¡æ˜¯å¯æ‹¾å–çš„ã€‚ä¸€ä¸ªå¯æ‹¾å–的对象å¯ä»¥æ£€æµ‹é¼ æ ‡æŒ‡é’ˆçš„"
+"进入/离开,如果鼠标在里é¢ï¼Œå°±æŠ¥å‘Šè¾“å…¥äº‹ä»¶ã€‚è¦æ±‚至少有一个 "
+"[code]collision_layer[/code] ä½è¢«è®¾ç½®ã€‚"
#: doc/classes/CollisionObject.xml
msgid ""
@@ -16673,9 +16740,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"这个 CollisionObject2D 所在的物ç†å±‚。碰撞对象å¯ä»¥å­˜åœ¨äºŽ 32 个ä¸åŒå±‚中的一个或"
@@ -16689,9 +16756,9 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"这个 CollisionObject2D 所扫æçš„物ç†å±‚。碰撞对象å¯ä»¥æ‰«æ 32 个ä¸åŒå±‚中的一个或"
@@ -16702,17 +16769,6 @@ msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-"如果[code]true[/code]ï¼Œè¿™ä¸ªå¯¹è±¡æ˜¯å¯æ‹¾å–çš„ã€‚ä¸€ä¸ªå¯æ‹¾å–的对象å¯ä»¥æ£€æµ‹é¼ æ ‡æŒ‡é’ˆçš„"
-"进入/离开,如果鼠标在里é¢ï¼Œå°±æŠ¥å‘Šè¾“å…¥äº‹ä»¶ã€‚è¦æ±‚至少有一个 "
-"[code]collision_layer[/code] ä½è¢«è®¾ç½®ã€‚"
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -16858,12 +16914,12 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
-msgstr "$DOCS_URL/tutorials/physics/physics_introduction.html"
+#, fuzzy
+msgid "Physics introduction"
+msgstr "三次æ’值."
#: doc/classes/CollisionShape.xml
msgid ""
@@ -16906,8 +16962,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://godotengine.org/asset-library/asset/113"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -16968,16 +17024,16 @@ msgstr ""
"color_constants.png]Color 常é‡é€ŸæŸ¥è¡¨[/url]"
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://godotengine.org/asset-library/asset/517"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://godotengine.org/asset-library/asset/146"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://godotengine.org/asset-library/asset/133"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -17140,10 +17196,10 @@ msgid ""
"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
"[/codeblock]"
msgstr ""
-"返回å色[code](1-r,1-g,1-b,a)[/code]。\n"
+"返回å色 [code](1 - r, 1 - g, 1 - b, a)[/code]。\n"
"[codeblock]\n"
"var color = Color(0.3, 0.4, 0.9)\n"
-"var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1)\n"
+"var inverted_color = color.inverted() # 等价于 Color(0.7, 0.6, 0.1)\n"
"[/codeblock]"
#: doc/classes/Color.xml
@@ -17152,8 +17208,8 @@ msgid ""
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-"通过在æ¯ä¸ªç»„件上è¿è¡Œ[method @GDScript.is_equal_approx],如果这个颜色和"
-"[code]color[/code]近似相等,返回[code]true[/code]。"
+"如果这个颜色和 [code]color[/code] 近似相等,则返回[code]true[/code],方法是对"
+"æ¯ä¸ªåˆ†é‡è¿è¡Œ [method @GDScript.is_equal_approx]。"
#: doc/classes/Color.xml
msgid ""
@@ -17998,16 +18054,16 @@ msgid ""
"sliders.\n"
"[b]Note:[/b] Cannot be enabled if raw mode is on."
msgstr ""
-"如果[code]true[/code],则å…许使用“色相/饱和度/å€¼â€æ»‘å—编辑颜色。\n"
+"如果为 [code]true[/code],则å…许使用“色相/饱和度/å€¼â€æ»‘å—编辑颜色。\n"
"[b]注æ„:[/b]如果å¯ç”¨äº†åŽŸå§‹æ¨¡å¼ï¼Œåˆ™æ— æ³•å¯ç”¨ã€‚"
#: doc/classes/ColorPicker.xml
msgid "If [code]true[/code], the \"add preset\" button is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨ \"添加预置 \"按钮。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨â€œæ·»åŠ é¢„è®¾â€æŒ‰é’®ã€‚"
#: doc/classes/ColorPicker.xml
msgid "If [code]true[/code], saved color presets are visible."
-msgstr "如果[code]true[/code],则ä¿å­˜çš„颜色预设å¯è§ã€‚"
+msgstr "如果为 [code]true[/code],则ä¿å­˜çš„颜色预设å¯è§ã€‚"
#: doc/classes/ColorPicker.xml
msgid ""
@@ -18016,9 +18072,9 @@ msgid ""
"tinting without darkening or rendering sprites in HDR).\n"
"[b]Note:[/b] Cannot be enabled if HSV mode is on."
msgstr ""
-"如果[code]true[/code],则å…许颜色R,G,B分é‡å€¼è¶…过1.0,该值å¯ç”¨äºŽéœ€è¦å®ƒçš„æŸäº›"
-"特殊æ“作(例如ç€è‰²è€Œä¸ä¼šä½¿HDRå˜æš—æˆ–渲染精çµï¼‰ã€‚\n"
-"[b]注æ„:[/b]如果å¯ç”¨äº†HSV模å¼ï¼Œåˆ™æ— æ³•å¯ç”¨ã€‚"
+"如果为 [code]true[/code],则å…许颜色 Rã€Gã€B 分é‡å€¼è¶…过 1.0,这些值å¯ç”¨äºŽéœ€è¦"
+"它的æŸäº›ç‰¹æ®Šæ“作(例如ç€è‰²è€Œä¸ä¼šä½¿ HDR å˜æš—æˆ–渲染精çµï¼‰ã€‚\n"
+"[b]注æ„:[/b]如果å¯ç”¨äº† HSV 模å¼ï¼Œåˆ™æ— æ³•å¯ç”¨ã€‚"
#: doc/classes/ColorPicker.xml
msgid "Emitted when the color is changed."
@@ -18735,16 +18791,17 @@ msgstr ""
"[method get_stylebox],以åŠè¿™ä¸ªç±»æä¾›çš„ [code]add_*_override[/code] 方法。"
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
-msgstr "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
+msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "$DOCS_URL/tutorials/ui/control_node_gallery.html"
+#, fuzzy
+msgid "Control node gallery"
+msgstr "Control 键。"
#: doc/classes/Control.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
+msgstr ""
#: doc/classes/Control.xml
msgid ""
@@ -18861,8 +18918,8 @@ msgstr ""
"场景树中预先存在的节点,å¯ä»¥å¤åˆ¶å®ƒå¹¶ä¼ é€’å¤åˆ¶çš„实例)。当返回 [code]null[/"
"code] æˆ–éžæŽ§ä»¶èŠ‚ç‚¹æ—¶ï¼Œå°†ä½¿ç”¨é»˜è®¤å·¥å…·æç¤ºã€‚\n"
"返回的节点将作为å­èŠ‚ç‚¹æ·»åŠ åˆ° [PopupPanel]ï¼Œå› æ­¤ä½ åº”è¯¥åªæä¾›è¯¥é¢æ¿çš„内容。该 "
-"[PopupPanel] å¯ä»¥ä½¿ç”¨ [method Theme.set_stylebox] 为类型 [code]\"TooltipPanel"
-"\"[/code] 设置主题,å‚阅 [member hint_tooltip] 示例。\n"
+"[PopupPanel] å¯ä»¥ä½¿ç”¨ [method Theme.set_stylebox] 为类型 "
+"[code]\"TooltipPanel\"[/code] 设置主题,å‚阅 [member hint_tooltip] 示例。\n"
"[b]注æ„:[/b]工具æç¤ºç¼©å°åˆ°æœ€å°å°ºå¯¸ã€‚如果你想确ä¿å®ƒå®Œå…¨å¯è§ï¼Œéœ€å°†å…¶ [member "
"rect_min_size] 设置为éžé›¶å€¼ã€‚\n"
"自定义构建节点的使用示例:\n"
@@ -18890,7 +18947,6 @@ msgstr ""
"[method Node._unhandled_input]或[method Node._unhandled_key_input]的节点。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme [Color] with the specified [code]name[/"
"code]. Local overrides always take precedence when fetching theme items for "
@@ -18902,35 +18958,34 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
"使用指定的 [code]name[/code] 为主题 [Color] åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹"
-"时,本地覆盖项始终优先。无法删除覆盖项,但å¯ä»¥ä½¿ç”¨ç›¸åº”的默认值覆盖它。\n"
-"å‚阅[method get_color]。\n"
-"[b]覆盖标签颜色并其åŽé‡ç½®çš„示例:[/b]\n"
+"时,本地覆盖项始终优先。\n"
+"å¦è¯·å‚阅 [method get_color]ã€[method remove_color_override]。\n"
+"[b]覆盖标签颜色并其åŽé‡ç½®çš„示例:[/b]\n"
"[codeblock]\n"
"# ç»™å®šå­æ ‡ç­¾èŠ‚ç‚¹\"MyLabel\",用自定义值覆盖其字体颜色。\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# é‡ç½®å­æ ‡ç­¾çš„字体颜色。\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme constant with the specified [code]name[/"
"code]. Local overrides always take precedence when fetching theme items for "
"the control.\n"
"See also [method get_constant], [method remove_constant_override]."
msgstr ""
-"为指定 [code]name[/code] 的主题ç€è‰²å™¨åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹æ—¶ï¼Œæœ¬åœ°"
-"覆盖项始终优先。å¯ä»¥é€šè¿‡ä¸ºå…¶åˆ†é… [code]null[/code] 值æ¥åˆ é™¤è¦†ç›–。"
+"为指定 [code]name[/code] 的主题常é‡åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹æ—¶ï¼Œæœ¬åœ°è¦†"
+"盖项始终优先。\n"
+"å¦è¯·å‚阅 [method get_constant]ã€[method remove_constant_override]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme [Font] with the specified [code]name[/"
"code]. Local overrides always take precedence when fetching theme items for "
@@ -18941,11 +18996,12 @@ msgid ""
"See also [method get_font]."
msgstr ""
"使用指定的 [code]name[/code] 为主题 [Font] åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹"
-"时,本地覆盖项始终优先。å¯ä»¥é€šè¿‡ä¸ºå…¶åˆ†é… [code]null[/code] 值æ¥åˆ é™¤è¦†ç›–。\n"
+"时,本地覆盖项始终优先。\n"
+"[b]注æ„:[/b]为覆盖项设 [code]null[/code] 值å¯å°†å…¶åˆ é™¤ã€‚该行为已废弃,将在 "
+"4.0 ä¸­ç§»é™¤ï¼Œè¯·æ¢æˆ [method remove_font_override]。\n"
"å‚阅[method get_font]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme icon with the specified [code]name[/"
"code]. Local overrides always take precedence when fetching theme items for "
@@ -18956,11 +19012,12 @@ msgid ""
"See also [method get_icon]."
msgstr ""
"为指定 [code]name[/code] çš„ä¸»é¢˜å›¾æ ‡åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹æ—¶ï¼Œæœ¬åœ°è¦†"
-"盖项始终优先。å¯ä»¥é€šè¿‡ä¸ºå…¶åˆ†é… [code]null[/code] 值æ¥åˆ é™¤è¦†ç›–。\n"
+"盖项始终优先。\n"
+"[b]注æ„:[/b]为覆盖项设 [code]null[/code] 值å¯å°†å…¶åˆ é™¤ã€‚该行为已废弃,将在 "
+"4.0 ä¸­ç§»é™¤ï¼Œè¯·æ¢æˆ [method remove_icon_override]。\n"
"å‚阅[method get_icon]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme shader with the specified [code]name[/"
"code]. Local overrides always take precedence when fetching theme items for "
@@ -18969,12 +19026,12 @@ msgid ""
"value. This behavior is deprecated and will be removed in 4.0, use [method "
"remove_shader_override] instead."
msgstr ""
-"使用指定的 [code]name[/code] 为主题 [Font] åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹"
-"时,本地覆盖项始终优先。å¯ä»¥é€šè¿‡ä¸ºå…¶åˆ†é… [code]null[/code] 值æ¥åˆ é™¤è¦†ç›–。\n"
-"å‚阅[method get_font]。"
+"使用指定的 [code]name[/code] 为主题ç€è‰²å™¨åˆ›å»ºæœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹æ—¶ï¼Œ"
+"本地覆盖项始终优先。\n"
+"[b]注æ„:[/b]为覆盖项设 [code]null[/code] 值å¯å°†å…¶åˆ é™¤ã€‚该行为已废弃,将在 "
+"4.0 ä¸­ç§»é™¤ï¼Œè¯·æ¢æˆ [method remove_shader_override]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Creates a local override for a theme [StyleBox] with the specified "
"[code]name[/code]. Local overrides always take precedence when fetching "
@@ -18998,7 +19055,9 @@ msgid ""
"[/codeblock]"
msgstr ""
"为主题 [StyleBox] 创建å为 [code]name[/code] çš„æœ¬åœ°è¦†ç›–é¡¹ã€‚èŽ·å–æŽ§ä»¶çš„ä¸»é¢˜é¡¹"
-"时,本地覆盖项始终优先。å¯ä»¥é€šè¿‡ä¸ºå…¶åˆ†é… [code]null[/code] 值æ¥åˆ é™¤è¦†ç›–。\n"
+"时,本地覆盖项始终优先。\n"
+"[b]注æ„:[/b]为覆盖项设 [code]null[/code] 值å¯å°†å…¶åˆ é™¤ã€‚该行为已废弃,将在 "
+"4.0 ä¸­ç§»é™¤ï¼Œè¯·æ¢æˆ [method remove_stylebox_override]。\n"
"å‚阅 [method get_stylebox]。\n"
"[b]通过å¤åˆ¶æ¥ä¿®æ”¹ StyleBox 中的属性的示例:[/b]\n"
"[codeblock]\n"
@@ -19489,37 +19548,31 @@ msgid ""
msgstr "放弃焦点。其他控件将无法接收键盘输入。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Removes a theme override for a [Color] with the given [code]name[/code]."
-msgstr "移除按键[code]name[/code]的动画。"
+msgstr "移除å为 [code]name[/code] 的主题 [Color] 覆盖项。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Removes a theme override for a constant with the given [code]name[/code]."
-msgstr "移除按键[code]name[/code]的动画。"
+msgstr "移除å为 [code]name[/code] 的主题常é‡è¦†ç›–项。"
#: doc/classes/Control.xml
-#, fuzzy
msgid "Removes a theme override for a [Font] with the given [code]name[/code]."
-msgstr "移除按键[code]name[/code]的动画。"
+msgstr "移除å为 [code]name[/code] 的主题 [Font] 覆盖项。"
#: doc/classes/Control.xml
-#, fuzzy
msgid "Removes a theme override for an icon with the given [code]name[/code]."
-msgstr "移除按键[code]name[/code]的动画。"
+msgstr "移除å为 [code]name[/code] 的主题图标覆盖项。"
#: doc/classes/Control.xml
-#, fuzzy
msgid "Removes a theme override for a shader with the given [code]name[/code]."
-msgstr "返回带有给定[code]id[/code]的项的索引。"
+msgstr "移除å为 [code]name[/code] 的主题ç€è‰²å™¨è¦†ç›–项。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Removes a theme override for a [StyleBox] with the given [code]name[/code]."
-msgstr "返回带有给定[code]id[/code]的项的索引。"
+msgstr "移除å为 [code]name[/code] 的主题 [StyleBox] 覆盖项。"
#: doc/classes/Control.xml
msgid ""
@@ -20200,7 +20253,6 @@ msgstr ""
"mouse_entered]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
"its [member mouse_filter] lets the event reach it.\n"
@@ -20216,10 +20268,17 @@ msgid ""
" # Not hovering over area.\n"
"[/codeblock]"
msgstr ""
-"当鼠标离开控件的[code]Rect[/code]区域时触å‘,åªè¦å…¶[member mouse_filter]å…许"
-"事件到达。\n"
-"[b]注æ„:[/b] 如果鼠标进入一个å­[Control]节点,å³ä½¿é¼ æ ‡å…‰æ ‡ä»ç„¶åœ¨çˆ¶"
-"[code]Rect[/code]区域内,[signal mouse_exited]也将触å‘。"
+"当鼠标离开控件的 [code]Rect[/code] 区域时触å‘,åªè¦å…¶ [member mouse_filter] "
+"å…许事件到达。\n"
+"[b]注æ„:[/b]å¦‚æžœé¼ æ ‡è¿›å…¥ä¸€ä¸ªå­ [Control] 节点,å³ä½¿é¼ æ ‡å…‰æ ‡ä»ç„¶åœ¨çˆ¶ "
+"[code]Rect[/code] 区域内,[signal mouse_exited] 也将触å‘。\n"
+"如果你想检查鼠标是å¦çœŸæ­£ç¦»å¼€äº†è¯¥åŒºåŸŸï¼Œæ— è§†ä¸Šå±‚节点,å¯ä»¥ä½¿ç”¨è¿™æ ·çš„代ç ï¼š\n"
+"[codeblock]\n"
+"func _on_mouse_exited():\n"
+" if not Rect2(Vector2(), rect_size)."
+"has_point(get_local_mouse_position()):\n"
+" # 没有悬åœåœ¨æ­¤åŒºåŸŸã€‚\n"
+"[/codeblock]"
#: doc/classes/Control.xml
msgid "Emitted when the control changes size."
@@ -21057,11 +21116,11 @@ msgstr "将粒å­çš„Y轴与其速度方å‘对é½ã€‚"
#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
msgid "If [code]true[/code], particles will not move on the z axis."
-msgstr "如果[code]true[/code],则粒å­å°†ä¸ä¼šåœ¨z轴上移动。"
+msgstr "如果为 [code]true[/code],则粒å­å°†ä¸ä¼šåœ¨ z 轴上移动。"
#: doc/classes/CPUParticles.xml doc/classes/ParticlesMaterial.xml
msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
-msgstr "如果[code]true[/code],粒å­ç»•Y轴旋转[member angle]。"
+msgstr "如果为 [code]true[/code],则粒å­å°†ç»• Y 轴旋转 [member angle]。"
#: doc/classes/CPUParticles.xml
msgid ""
@@ -21445,10 +21504,6 @@ msgstr ""
"å‚阅[Particles2D],它通过硬件加速æä¾›ç›¸åŒçš„功能,但å¯èƒ½æ— æ³•在旧设备上è¿è¡Œã€‚\n"
"[b]注æ„:[/b] 其与[Particles2D]ä¸åŒï¼Œå¯è§æ€§çŸ©å½¢æ˜¯å³æ—¶ç”Ÿæˆçš„,ä¸éœ€è¦ç”¨æˆ·é…置。"
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -21503,11 +21558,11 @@ msgid ""
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-"用于[member texture]属性的法线贴图。\n"
-"[b]注æ„:[/b] Godot希望法线贴图使用X +,Y-å’ŒZ +åæ ‡ã€‚请å‚阅[url=http://wiki."
-"polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url],以比"
-"较æµè¡Œå¼•æ“ŽæœŸæœ›çš„æ³•çº¿åœ°å›¾åæ ‡ã€‚"
+"用于 [member texture] 属性的法线贴图。\n"
+"[b]注æ„:[/b]Godot 希望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ã€‚请å‚阅[url=http://"
+"wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解æµè¡Œ"
+"å¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡çš„æ¯”较。"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -21672,8 +21727,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -21803,8 +21858,23 @@ msgid "A CSG Box shape."
msgstr "CSG ç›’å­å½¢çŠ¶ã€‚"
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
-msgstr "该节点å…许您使用 CSG 系统创建一个盒å­ã€‚"
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
+msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
msgid "Depth of the box measured from the center of the box."
@@ -21827,6 +21897,7 @@ msgid "A CSG node that allows you to combine other CSG modifiers."
msgstr "å…许您组åˆå…¶ä»– CSG 修改器的 CSG 节点。"
#: modules/csg/doc_classes/CSGCombiner.xml
+#, fuzzy
msgid ""
"For complex arrangements of shapes, it is sometimes needed to add structure "
"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
@@ -21835,7 +21906,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
"å¯¹äºŽå¤æ‚的形状排列,有时需è¦å‘CSG节点添加结构体。CSGCombiner节点å…许你创建这"
"ç§ç»“构体。该节点å°è£…了其å­èŠ‚ç‚¹çš„CSGæ“ä½œçš„ç»“æžœã€‚é€šè¿‡è¿™ç§æ–¹å¼ï¼Œå¯ä»¥å¯¹ä½œä¸ºä¸€ä¸ª"
@@ -21850,8 +21926,13 @@ msgstr "CSG 圆柱形状。"
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
-msgstr "该节点å…许您创建用于CSG系统的圆柱(或圆锥体)。"
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
@@ -21894,10 +21975,14 @@ msgstr "使用网格资æºçš„CSG网格形状。"
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"æ­¤CSG节点å…许您将任何网格资æºç”¨ä½œCSG形状,åªè¦å®ƒæ˜¯å°é—­çš„,ä¸è‡ªç›¸äº¤ï¼Œä¸åŒ…å«å†…"
-"部é¢å¹¶ä¸”没有连接到两个以上é¢çš„è¾¹å³å¯ã€‚"
#: modules/csg/doc_classes/CSGMesh.xml
msgid "The [Material] used in drawing the CSG shape."
@@ -21924,8 +22009,13 @@ msgstr "拉伸2D多边形形状以创建3D网格。"
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
-msgstr "挤出一组 2D 点以快速创建å„ç§ 3D 网格。"
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
@@ -22026,8 +22116,14 @@ msgstr ""
"å•ä½ï¼Œå°†è¿›è¡Œå¹³é“ºã€‚当设置为0时,纹ç†å标将与几何图形完全匹é…,没有平铺。"
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
-msgstr "定义挤出的二维多边形的点数组。"
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
+msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid "If [code]true[/code], applies smooth shading to the extrusions."
@@ -22110,10 +22206,13 @@ msgstr "CSG基元的基类。"
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
-"å„ç§CSG原语的父类。它包å«å®ƒä»¬ä¹‹é—´é€šç”¨çš„代ç å’ŒåŠŸèƒ½ã€‚ä¸èƒ½ç›´æŽ¥ä½¿ç”¨ã€‚而是使用从其"
-"继承的å„ç§ç±»ä¹‹ä¸€ã€‚"
#: modules/csg/doc_classes/CSGPrimitive.xml
msgid "Invert the faces of the mesh."
@@ -22126,8 +22225,13 @@ msgstr "CSG基类。"
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
-msgstr "这是CSG基类,å¯ä¸ºGodot中的å„个CSG节点æä¾›CSGæ“作支æŒã€‚"
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
#: doc/classes/SoftBody.xml
@@ -22247,8 +22351,14 @@ msgid "A CSG Sphere shape."
msgstr "CSGçƒå½¢å½¢çŠ¶ã€‚"
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
-msgstr "该节点å…许您创建一个供CSG系统使用的çƒä½“。"
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
msgid "The material used to render the sphere."
@@ -22280,8 +22390,14 @@ msgid "A CSG Torus shape."
msgstr "CSG圆环形状。"
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
-msgstr "该节点å…许您创建用于CSG系统的环é¢ã€‚"
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
msgid "The inner radius of the torus."
@@ -22329,10 +22445,6 @@ msgstr ""
"å¦è¯·å‚阅[GodotSharp]。"
#: modules/mono/doc_classes/CSharpScript.xml
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr "返回脚本的新实例。"
@@ -22522,6 +22634,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -22854,8 +22974,8 @@ msgid ""
"bounds, the function sends an error to the console, and returns [code](0, 0)"
"[/code]."
msgstr ""
-"返回顶点的ä½ç½®[code]idx[/code]ã€‚å¦‚æžœç´¢å¼•è¶…å‡ºè¾¹ç•Œï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™è¯¯"
-"ä¿¡æ¯ï¼Œå¹¶è¿”回[code](0,0)[/code]。"
+"返回顶点 [code]idx[/code] çš„ä½ç½®ã€‚å¦‚æžœç´¢å¼•è¶…å‡ºè¾¹ç•Œï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™"
+"误信æ¯ï¼Œå¹¶è¿”回 [code](0, 0)[/code]。"
#: doc/classes/Curve2D.xml
msgid ""
@@ -22869,12 +22989,12 @@ msgid ""
"function sends an error to the console, and returns [code](0, 0)[/code]."
msgstr ""
"返回顶点 [code]idx[/code] 和顶点 [code]idx + 1[/code] 之间的ä½ç½®ï¼Œå…¶ä¸­ "
-"[code]t[/code] 控制该点是第一个顶点 ([code]t = 0.0[/code])ã€æœ€åŽä¸€ä¸ªé¡¶ç‚¹ "
-"([code]t = 1.0[/code]),还是介于两者之间。范围外的[code]t[/code]的值"
-"([code]0.0 >= t <=1[/code])会产生奇怪但å¯é¢„测的结果。\n"
-"如果[code]idx[/code]超出边界,则截断到第一个或最åŽä¸€ä¸ªé¡¶ç‚¹ï¼Œè€Œ[code]t[/code]"
-"åˆ™è¢«å¿½ç•¥ã€‚å¦‚æžœæ›²çº¿æ²¡æœ‰ç‚¹ï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™è¯¯ï¼Œå¹¶è¿”回 [code](0,0)[/"
-"code]。"
+"[code]t[/code] 控制该点是第一个顶点([code]t = 0.0[/code]ï¼‰ã€æœ€åŽä¸€ä¸ªé¡¶ç‚¹"
+"([code]t = 1.0[/code]),还是介于两者之间。范围([code]0.0 >= t <=1[/code])"
+"外的 [code]t[/code] 的值会产生奇怪但å¯é¢„测的结果。\n"
+"如果 [code]idx[/code] 超出边界,则截断到第一个或最åŽä¸€ä¸ªé¡¶ç‚¹ï¼Œè€Œ [code]t[/"
+"code] åˆ™è¢«å¿½ç•¥ã€‚å¦‚æžœæ›²çº¿æ²¡æœ‰ç‚¹ï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™è¯¯ï¼Œå¹¶è¿”回 [code](0, "
+"0)[/code]。"
#: doc/classes/Curve2D.xml
msgid ""
@@ -23044,8 +23164,8 @@ msgid ""
"bounds, the function sends an error to the console, and returns [code](0, 0, "
"0)[/code]."
msgstr ""
-"返回顶点的ä½ç½® [code]idx[/code]ã€‚å¦‚æžœç´¢å¼•è¶…å‡ºè¾¹ç•Œï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™è¯¯"
-"ä¿¡æ¯ï¼Œå¹¶è¿”回 [code](0,0,0)[/code]。"
+"返回顶点 [code]idx[/code] çš„ä½ç½®ã€‚å¦‚æžœç´¢å¼•è¶…å‡ºè¾¹ç•Œï¼Œå‡½æ•°ä¼šå‘æŽ§åˆ¶å°å‘é€ä¸€ä¸ªé”™"
+"误信æ¯ï¼Œå¹¶è¿”回 [code](0, 0, 0)[/code]。"
#: doc/classes/Curve3D.xml
msgid ""
@@ -23149,7 +23269,7 @@ msgstr ""
#: doc/classes/CurveTexture.xml
msgid "A texture that shows a curve."
-msgstr "ä¸€ç§æ˜¾ç¤ºæ›²çº¿çš„纹ç†ã€‚"
+msgstr "显示曲线的纹ç†ã€‚"
#: doc/classes/CurveTexture.xml
msgid ""
@@ -23477,8 +23597,8 @@ msgstr ""
"一个数值。"
#: doc/classes/Dictionary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
-msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
+msgstr ""
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -23548,9 +23668,10 @@ msgid ""
msgstr "如果字典具有给定数组中的所有键,则返回 [code]true[/code] 。"
#: doc/classes/Dictionary.xml
+#, fuzzy
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -23559,14 +23680,17 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
"返回一个代表字典内容的哈希整数值。这å¯ä»¥ç”¨æ¥æ¯”较字典的值。\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
-"# The line below prints `true`, whereas it would have printed `false` if "
-"both variables were compared directly.\n"
+"# 下é¢è¿™ä¸€è¡Œä¼šè¾“出 `true`,而如果直接比较这两个å˜é‡å°±ä¼šè¾“出 `false`。\n"
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]注æ„:[/b]具有相åŒé”®/值但顺åºä¸åŒçš„字典将有ä¸åŒçš„哈希值。"
@@ -23599,11 +23723,6 @@ msgstr ""
"å¯ä»¥ç”¨ä½œç¦»åœºæ™¯å¾ˆè¿œã€å…·æœ‰å¼ºçƒˆå¼ºåº¦çš„ç¯å…‰ï¼Œæ¨¡æ‹Ÿå¤ªé˜³å…‰æˆ–月光。DirectionalLight å˜"
"æ¢çš„ä¸–ç•Œç©ºé—´åæ ‡ï¼ˆåŽŸç‚¹ï¼‰ä¼šè¢«å¿½ç•¥ã€‚åªä¼šç”¨åŸºæ¥ç¡®å®šå…‰çº¿çš„æ–¹å‘。"
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -23769,10 +23888,6 @@ msgstr ""
" print(\"å°è¯•访问路径时出错。\")\n"
"[/codeblock]"
-#: doc/classes/Directory.xml doc/classes/File.xml
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr "$DOCS_URL/tutorials/scripting/filesystem.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -24266,7 +24381,7 @@ msgid ""
msgstr ""
"字体轮廓的颜色。\n"
"[b]注æ„:[/b]建议将此值ä¿ç•™ä¸ºé»˜è®¤å€¼ï¼Œä»¥ä¾¿æ‚¨å¯ä»¥åœ¨å„个控件中对其进行调整。例"
-"如,如果在此处将轮廓设为黑色,则无法使用Labelçš„å­—ä½“è½®å»“è°ƒåˆ¶ä¸»é¢˜é¡¹æ¥æ›´æ”¹å…¶é¢œ"
+"如,如果在此处将轮廓设为黑色,则无法使用 Label çš„å­—ä½“è½®å»“è°ƒåˆ¶ä¸»é¢˜é¡¹æ¥æ›´æ”¹å…¶é¢œ"
"色。"
#: doc/classes/DynamicFont.xml
@@ -24432,14 +24547,15 @@ msgstr ""
msgid ""
"Adds an iOS bundle file from the given [code]path[/code] to the exported "
"project."
-msgstr "从给定的 [code]path[/code] 添加一个iOSæ†ç»‘文件到导出的项目。"
+msgstr "从给定的 [code]path[/code] 添加一个 iOS æ†ç»‘文件到导出的项目。"
#: doc/classes/EditorExportPlugin.xml
msgid ""
"Adds a C++ code to the iOS export. The final code is created from the code "
"appended by each active export plugin."
msgstr ""
-"å°†C++ä»£ç æ·»åŠ åˆ°iOSå¯¼å‡ºä¸­ã€‚æœ€ç»ˆçš„ä»£ç æ˜¯ç”±æ¯ä¸ªæ¿€æ´»çš„导出æ’件附加的代ç åˆ›å»ºçš„。"
+"å°† C++ ä»£ç æ·»åŠ åˆ° iOS å¯¼å‡ºä¸­ã€‚æœ€ç»ˆçš„ä»£ç æ˜¯ç”±æ¯ä¸ªæ¿€æ´»çš„导出æ’件附加的代ç åˆ›å»º"
+"的。"
#: doc/classes/EditorExportPlugin.xml
msgid ""
@@ -24470,7 +24586,7 @@ msgstr "为 iOS 导出添加链接器标志。"
#: doc/classes/EditorExportPlugin.xml
msgid "Adds content for iOS Property List files."
-msgstr "为iOS属性列表文件添加内容。"
+msgstr "为 iOS 属性列表文件添加内容。"
#: doc/classes/EditorExportPlugin.xml
msgid "Adds a static lib from the given [code]path[/code] to the iOS project."
@@ -24505,7 +24621,7 @@ msgstr ""
msgid ""
"To be called inside [method _export_file]. Skips the current file, so it's "
"not included in the export."
-msgstr "在[method _export_file]ä¸­è°ƒç”¨ã€‚è·³è¿‡å½“å‰æ–‡ä»¶ï¼Œå› æ­¤å®ƒä¸åŒ…括在导出中。"
+msgstr "在 [method _export_file] ä¸­è°ƒç”¨ã€‚è·³è¿‡å½“å‰æ–‡ä»¶ï¼Œå› æ­¤å®ƒä¸åŒ…括在导出中。"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24532,7 +24648,7 @@ msgstr ""
#: doc/classes/EditorFeatureProfile.xml
msgid "Returns the specified [code]feature[/code]'s human-readable name."
-msgstr "返回指定的[code]feature[/code]çš„å¯è¯»å称。"
+msgstr "返回指定的 [code]feature[/code] çš„å¯è¯»å称。"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24540,8 +24656,8 @@ msgid ""
"is disabled. When disabled, the class won't appear in the Create New Node "
"dialog."
msgstr ""
-"如果[code]class_name[/code]指定的类被ç¦ç”¨ï¼Œè¿”回[code]true[/code]。当类被ç¦ç”¨"
-"时,该类将ä¸ä¼šå‡ºçŽ°åœ¨åˆ›å»ºæ–°èŠ‚ç‚¹çš„å¯¹è¯æ¡†ä¸­ã€‚"
+"如果 [code]class_name[/code] 指定的类被ç¦ç”¨ï¼Œè¿”回 [code]true[/code]。当类被ç¦"
+"用时,该类将ä¸ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸­ã€‚"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24550,9 +24666,9 @@ msgid ""
"appear in the Create New Node dialog but the inspector will be read-only "
"when selecting a node that extends the class."
msgstr ""
-"如果[code]class_name[/code]指定的类的编辑被ç¦ç”¨ï¼Œè¿”回[code]true[/code]。ç¦ç”¨"
-"时,类ä»ç„¶ä¼šå‡ºçŽ°åœ¨ \"创建新节点 \"å¯¹è¯æ¡†ä¸­ï¼Œä½†åœ¨é€‰æ‹©ç»§æ‰¿çš„节点时,检查器将是"
-"åªè¯»çš„。"
+"如果 [code]class_name[/code] 指定的类的编辑被ç¦ç”¨ï¼Œè¿”回 [code]true[/code]。ç¦"
+"用时,类ä»ç„¶ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸­ï¼Œä½†åœ¨é€‰æ‹©ç»§æ‰¿çš„节点时,检查器将是åª"
+"读的。"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24598,7 +24714,7 @@ msgid ""
"Create New Node dialog."
msgstr ""
"如果 [code]disable[/code] 是 [code]true[/code],则ç¦ç”¨ [code]class_name[/"
-"code] 指定的类。被ç¦ç”¨æ—¶ï¼Œè¯¥ç±»ä¸ä¼šå‡ºçŽ°åœ¨ \"创建新节点 \"å¯¹è¯æ¡†ä¸­ã€‚"
+"code] 指定的类。被ç¦ç”¨æ—¶ï¼Œè¯¥ç±»ä¸ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸­ã€‚"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24608,8 +24724,8 @@ msgid ""
"when selecting a node that extends the class."
msgstr ""
"如果 [code]disable[/code] 为 [code]true[/code],则ç¦ç”¨ [code]class_name[/"
-"code] 指定的类的编辑。ç¦ç”¨æ—¶ï¼Œç±»ä»ç„¶ä¼šå‡ºçŽ°åœ¨ \"创建新节点 \"å¯¹è¯æ¡†ä¸­ï¼Œä½†åœ¨é€‰"
-"择继承的节点时,检查器将åªè¯»ã€‚"
+"code] 指定的类的编辑。ç¦ç”¨æ—¶ï¼Œç±»ä»ç„¶ä¼šå‡ºçŽ°åœ¨â€œåˆ›å»ºæ–° Nodeâ€å¯¹è¯æ¡†ä¸­ï¼Œä½†åœ¨é€‰æ‹©ç»§"
+"承的节点时,检查器将åªè¯»ã€‚"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24636,8 +24752,8 @@ msgid ""
"The 3D editor. If this feature is disabled, the 3D editor won't display but "
"3D nodes will still display in the Create New Node dialog."
msgstr ""
-"3D编辑器。如果ç¦ç”¨æ­¤åŠŸèƒ½ï¼Œ3Dç¼–è¾‘å™¨å°†ä¸æ˜¾ç¤ºï¼Œä½†3D节点ä»å°†æ˜¾ç¤ºåœ¨ \"创建新节点 "
-"\"å¯¹è¯æ¡†ä¸­ã€‚"
+"3D 编辑器。如果ç¦ç”¨æ­¤åŠŸèƒ½ï¼Œ3D ç¼–è¾‘å™¨å°†ä¸æ˜¾ç¤ºï¼Œä½† 3D 节点ä»å°†æ˜¾ç¤ºåœ¨â€œåˆ›å»ºæ–° "
+"Nodeâ€å¯¹è¯æ¡†ä¸­ã€‚"
#: doc/classes/EditorFeatureProfile.xml
msgid ""
@@ -24973,9 +25089,9 @@ msgid ""
"returns a string such as [code]\"Resource\"[/code] or [code]\"GDScript\"[/"
"code], [i]not[/i] a file extension such as [code]\".gd\"[/code]."
msgstr ""
-"返回索引[code]idx[/code]处文件的资æºç±»åž‹ã€‚这将返回字符串,如[code]\"Resource"
-"\"[/code]或[code]\"GDScript\"[/code],[i]䏿˜¯[/i]文件扩展å,如[code]\".gd"
-"\"[/code]。"
+"返回索引[code]idx[/code]处文件的资æºç±»åž‹ã€‚这将返回字符串,如"
+"[code]\"Resource\"[/code]或[code]\"GDScript\"[/code],[i]䏿˜¯[/i]文件扩展å,"
+"如[code]\".gd\"[/code]。"
#: doc/classes/EditorFileSystemDirectory.xml
msgid "Returns the name of this directory."
@@ -25117,10 +25233,6 @@ msgstr ""
"è¦ä½¿ç”¨ä½ çš„ [EditorImportPlugin],请先通过 [method EditorPlugin."
"add_import_plugin] 注册。"
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -25159,8 +25271,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -25173,8 +25285,8 @@ msgstr ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -25212,8 +25324,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
"获å–与此加载程åºå…³è”çš„Godot资æºç±»åž‹ï¼Œä¾‹å¦‚ [code]\"Mesh\"[/code] 或 "
"[code]\"Animation\"[/code]。"
@@ -25361,8 +25473,8 @@ msgstr ""
"add_inspector_plugin] 方法注册。"
#: doc/classes/EditorInspectorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
-msgstr "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
+msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -25679,10 +25791,6 @@ msgstr ""
"件和导出æ’件。å¦è¯·å‚阅[EditorScript]å‘编辑器添加函数。"
#: doc/classes/EditorPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr "$DOCS_URL/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -25848,9 +25956,9 @@ msgid ""
"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
msgstr ""
-"在[b]项目>工具>[/b] [code]name[/code]下添加自定义å­èœå•。 [code]submenu[/"
-"code]应该是[PopupMenu]类的对象。此å­èœå•应使用"
-"[code]remove_tool_menu_item(name)[/code]进行清ç†ã€‚"
+"在[b]项目 > 工具[/b]下添加å为 [code]name[/code] 的自定义å­èœå•。 "
+"[code]submenu[/code] 应该是 [PopupMenu] 类的对象。此å­èœå•应使用 "
+"[code]remove_tool_menu_item(name)[/code] 进行清ç†ã€‚"
#: doc/classes/EditorPlugin.xml
msgid ""
@@ -26367,8 +26475,8 @@ msgid ""
"This control allows property editing for one or multiple properties into "
"[EditorInspector]. It is added via [EditorInspectorPlugin]."
msgstr ""
-"该控件å¯ä»¥å°†ä¸€ä¸ªæˆ–多个属性编辑到[EditorInspector]中。通过"
-"[EditorInspectorPlugin]添加。"
+"该控件å¯ä»¥å°†ä¸€ä¸ªæˆ–多个属性编辑到 [EditorInspector] 中。通过 "
+"[EditorInspectorPlugin] 添加。"
#: doc/classes/EditorProperty.xml
msgid ""
@@ -26400,8 +26508,8 @@ msgid ""
"[method EditorInspectorPlugin.parse_property]), then this will return the "
"property."
msgstr ""
-"获å–已编辑的属性。如果你的编辑器是针对å•个属性的(通过[method "
-"EditorInspectorPlugin.parse_property]添加),那么这将返回属性。"
+"获å–已编辑的属性。如果你的编辑器是针对å•个属性的(通过 [method "
+"EditorInspectorPlugin.parse_property] 添加),那么这将返回属性。"
#: doc/classes/EditorProperty.xml
msgid "Must be implemented to provide a custom tooltip to the property editor."
@@ -26423,12 +26531,12 @@ msgstr "当这个虚函数被调用时,你必须更新你的编辑器。"
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is "
"checkable."
-msgstr "åœ¨æ£€æŸ¥é¢æ¿ä½¿ç”¨ï¼Œå½“属性å¯ç‚¹å‡»æ—¶ï¼Œè®¾ç½®ä¸º[code]true[/code]。"
+msgstr "检查器会使用,当属性å¯å‹¾é€‰æ—¶ï¼Œè¯·è®¾ç½®ä¸º [code]true[/code]。"
#: doc/classes/EditorProperty.xml
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is checked."
-msgstr "åœ¨æ£€æŸ¥é¢æ¿ä½¿ç”¨ï¼Œå½“属性为å¯é€‰ä¸­æ—¶ï¼Œè®¾ç½®å±žæ€§ä¸º[code]true[/code]。"
+msgstr "检查器会使用,当属性已勾选时,请设置为 [code]true[/code]。"
#: doc/classes/EditorProperty.xml
msgid ""
@@ -26436,14 +26544,14 @@ msgid ""
"with the editor theme's warning color. This is used for editable children's "
"properties."
msgstr ""
-"由检查器使用,当属性用编辑器主题的警告颜色ç€è‰²æ—¶ï¼Œè®¾ç½®ä¸º[code]true[/code]。这"
-"用于å¯ç¼–辑的å­èŠ‚ç‚¹çš„å±žæ€§ã€‚"
+"检查器会使用,当属性用编辑器主题的警告颜色ç€è‰²æ—¶ï¼Œè¯·è®¾ç½®ä¸º[code]true[/code]。"
+"这用于å¯ç¼–辑的å­èŠ‚ç‚¹çš„å±žæ€§ã€‚"
#: doc/classes/EditorProperty.xml
msgid ""
"Used by the inspector, set to [code]true[/code] when the property can add "
"keys for animation."
-msgstr "åœ¨æ£€æŸ¥é¢æ¿ä½¿ç”¨ï¼Œè®¾ç½®ä¸º[code]true[/code]时,该属性å¯ä»¥ä¸ºåŠ¨ç”»æ·»åŠ é”®ã€‚"
+msgstr "检查器会使用,当属性å¯ä»¥ä¸ºæ·»åŠ ä¸ºåŠ¨ç”»é”®æ—¶ï¼Œè¯·è®¾ç½®ä¸º [code]true[/code]。"
#: doc/classes/EditorProperty.xml
msgid "Set this property to change the label (if you want to show one)."
@@ -26453,19 +26561,19 @@ msgstr "è®¾ç½®æ­¤å±žæ€§å¯æ”¹å˜æ ‡ç­¾ï¼ˆå¦‚果你想显示标签)。"
msgid ""
"Used by the inspector, set to [code]true[/code] when the property is read-"
"only."
-msgstr "åœ¨æ£€æŸ¥é¢æ¿ä½¿ç”¨ï¼Œå½“属性为åªè¯»æ—¶ï¼Œè®¾ç½®ä¸º[code]true[/code]。"
+msgstr "检查器会使用,当属性为åªè¯»æ—¶ï¼Œè¯·è®¾ç½®ä¸º [code]true[/code]。"
#: doc/classes/EditorProperty.xml
msgid ""
"Emit it if you want multiple properties modified at the same time. Do not "
"use if added via [method EditorInspectorPlugin.parse_property]."
msgstr ""
-"å¦‚æžœä½ æƒ³åŒæ—¶ä¿®æ”¹å¤šä¸ªå±žæ€§ï¼Œè¯·è§¦å‘它。如果通过[method EditorInspectorPlugin."
-"parse_property]添加,则ä¸è¦ä½¿ç”¨ã€‚"
+"å¦‚æžœä½ æƒ³åŒæ—¶ä¿®æ”¹å¤šä¸ªå±žæ€§ï¼Œè¯·è§¦å‘它。如果通过 [method EditorInspectorPlugin."
+"parse_property] 添加,则ä¸è¦ä½¿ç”¨ã€‚"
#: doc/classes/EditorProperty.xml
msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
-msgstr "ç”±å­æ£€æŸ¥å‘˜ä½¿ç”¨ã€‚如果选择的是对象ID,则触å‘。"
+msgstr "å­æ£€æŸ¥å™¨ä¼šä½¿ç”¨ã€‚如果选择的是对象 ID,则触å‘。"
#: doc/classes/EditorProperty.xml
msgid ""
@@ -26870,11 +26978,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/EditorScenePostImport.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -27421,10 +27524,6 @@ msgstr ""
"add_spatial_gizmo_plugin] 注册。"
#: doc/classes/EditorSpatialGizmoPlugin.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -27581,14 +27680,14 @@ msgstr ""
"[EditorInspectorPlugin] ä¸€èµ·ä½¿ç”¨ï¼Œä»¥é‡æ–°åˆ›å»ºç›¸åŒçš„行为。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid ""
"Version Control System (VCS) interface, which reads and writes to the local "
"VCS in use."
-msgstr "版本控制系统(VCS)接å£ï¼Œå¯å¯¹æ­£åœ¨ä½¿ç”¨çš„æœ¬åœ°VCS进行读写。"
+msgstr ""
+"版本控制系统(Version Control System,VCS)接å£ï¼Œå¯å¯¹æ­£åœ¨ä½¿ç”¨çš„æœ¬åœ° VCS 进行"
+"读写。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid ""
"Defines the API that the editor uses to extract information from the "
"underlying VCS. The implementation of this API is included in VCS plugins, "
@@ -27599,27 +27698,25 @@ msgid ""
"plug-n-play experience. A custom VCS plugin is supposed to inherit from "
"[EditorVCSInterface] and override these virtual functions."
msgstr ""
-"由编辑器用æ¥åœ¨ç¼–辑器中显示VCSæå–的信æ¯ã€‚这个API的实现包å«åœ¨VCS附加组件中,这"
-"些附加组件本质上是GDNativeæ’ä»¶ï¼Œéœ€è¦æ”¾åˆ°é¡¹ç›®æ–‡ä»¶å¤¹ä¸­ã€‚这些VCS附加组件是脚本,"
-"它们(按需)附加到[code]EditorVCSInterface[/code]的对象实例中。下é¢åˆ—出的所有"
-"åŠŸèƒ½ï¼Œå®ƒä»¬ä¸æ˜¯è‡ªå·±æ‰§è¡Œä»»åŠ¡ï¼Œè€Œæ˜¯è°ƒç”¨VCS附加组件中内部定义的功能,以æä¾›çŽ°å†™çŽ°"
-"用的体验。"
+"定义编辑器使用的 API,负责从底层 VCS æå–ä¿¡æ¯ã€‚这个 API 的实现包å«åœ¨ VCS æ’ä»¶"
+"中,æ’件是继承了 [EditorVCSInterface] 的脚本,会(按需)附加到 "
+"[EditorVCSInterface] å•例上。以下列出的所有虚函数都ä¸ä¼šäº²è‡ªæ‰§è¡Œæ“作,而是会去"
+"调用 VCS æ’件中内部覆盖的函数,带æ¥å³æ’å³ç”¨çš„体验。自定义 VCS æ’件应当继承 "
+"[EditorVCSInterface] 并覆盖这些虚函数。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Checks out a [code]branch_name[/code] in the VCS."
-msgstr "从列表中删除自动加载[code]name[/code]。"
+msgstr "检出 VCS 中的 [code]branch_name[/code] 分支。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Commits the currently staged changes and applies the commit [code]msg[/code] "
"to the resulting commit."
-msgstr ""
+msgstr "æäº¤å½“剿š‚存的修改,并对æäº¤åº”用æäº¤ä¿¡æ¯ [code]msg[/code]。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Creates a new branch named [code]branch_name[/code] in the VCS."
-msgstr "创建[code]class[/code]的实例。"
+msgstr "在 VCS 中新建å为 [code]branch_name[/code] 的分支。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27627,28 +27724,30 @@ msgid ""
"points it to [code]remote_url[/code]. This can be both an HTTPS remote or an "
"SSH remote."
msgstr ""
+"新建远程仓库目标,命å为 [code]remote_name[/code] å¹¶æŒ‡å‘ [code]remote_url[/"
+"code]。既å¯ä»¥æ˜¯ HTTPS 远程仓库,也å¯ä»¥æ˜¯ SSH 远程仓库。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Discards the changes made in file present at [code]file_path[/code]."
-msgstr "将场景ä¿å­˜ä¸º[code]path[/code]处的文件。"
+msgstr "丢弃对ä½äºŽ [code]file_path[/code] 的文件进行的修改。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Fetches new changes from the remote, but doesn't write changes to the "
"current working directory. Equivalent to [code]git fetch[/code]."
msgstr ""
+"ä»Žè¿œç¨‹ä»“åº“ä¸­æŠ“å–æ–°ä¿®æ”¹ï¼Œä½†ä¸å°†ä¿®æ”¹å†™å…¥å½“å‰å·¥ä½œç›®å½•。与 [code]git fetch[/"
+"code] 等效。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Gets an instance of an [Array] of [String]s containing available branch "
"names in the VCS."
-msgstr ""
+msgstr "èŽ·å– [String] 字符串的 [Array] 数组实例,包å«åœ¨ VCS 中å¯ç”¨çš„分支å称。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Gets the current branch name defined in the VCS."
-msgstr "返回在[FileSystemDock]中查看的当å‰è·¯å¾„。"
+msgstr "èŽ·å– VCS 中定义的当å‰åˆ†æ”¯å称。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27659,6 +27758,11 @@ msgid ""
"file path, returns a file diff, and if it is a commit identifier, then "
"returns a commit diff."
msgstr ""
+"返回 [Dictionary] 字典项的 [Array] 数组(请å‚阅 [method create_diff_file]ã€"
+"[method create_diff_hunk]ã€[method create_diff_line]ã€[method "
+"add_line_diffs_into_diff_hunk]ã€[method add_diff_hunks_into_diff_file]),æ¯"
+"一项都包å«ä¸€ä¸ªå·®å¼‚的信æ¯ã€‚如果 [code]identifier[/code] 是文件路径,则返回文件"
+"差异,如果是æäº¤æ ‡è¯†ç¬¦ï¼Œåˆ™è¿”回æäº¤å·®å¼‚。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27666,30 +27770,37 @@ msgid ""
"each containing a line diff between a file at [code]file_path[/code] and the "
"[code]text[/code] which is passed in."
msgstr ""
+"返回 [Dictionary] 字典项的 [Array] 数组(请å‚阅 [method create_diff_hunk]),"
+"æ¯ä¸€é¡¹éƒ½åŒ…å«ä½äºŽ [code]file_path[/code] 的文件与传入的 [code]text[/code] 之间"
+"çš„å•行差异。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Returns an [Array] of [Dictionary] items (see [method create_status_file]), "
"each containing the status data of every modified file in the project folder."
msgstr ""
+"返回 [Dictionary] 字典项的 [Array] 数组(请å‚阅 [method "
+"create_status_file]),æ¯ä¸€é¡¹éƒ½åŒ…å«é¡¹ç›®æ–‡ä»¶å¤¹ä¸­æ¯ä¸ªå·²ä¿®æ”¹çš„æ–‡ä»¶çš„çŠ¶æ€æ•°æ®ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Returns an [Array] of [Dictionary] items (see [method create_commit]), each "
"containing the data for a past commit."
msgstr ""
+"返回 [Dictionary] 字典项的 [Array] 数组(请å‚阅 [method create_commit]),æ¯"
+"一项都包å«ä¸€ä¸ªè¿‡åŽ»æäº¤çš„æ•°æ®ã€‚"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid ""
"Returns an [Array] of [String]s, each containing the name of a remote "
"configured in the VCS."
-msgstr "è¿”å›žåŒ…å«æ‰€æœ‰èŠ‚ç‚¹åç§°çš„[PoolStringArray]。"
+msgstr ""
+"返回 [String] 字符串的 [Array] 数组,æ¯ä¸€ä¸ªéƒ½åŒ…å« VCS 中é…置的一个远程仓库的"
+"å称。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Returns the name of the underlying VCS provider."
-msgstr "返回[code]idx[/code]处的节点å称。"
+msgstr "返回底层 VCS æä¾›æ–¹çš„å称。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27697,10 +27808,12 @@ msgid ""
"not the plugin was successfully initialized. A VCS project is initialized at "
"[code]project_path[/code]."
msgstr ""
+"从编辑器中调用时åˆå§‹åŒ–该 VCS æ’件。返回该æ’ä»¶æ˜¯å¦æˆåŠŸåˆå§‹åŒ–。会在 "
+"[code]project_path[/code] åˆå§‹åŒ– VCS 项目。"
#: doc/classes/EditorVCSInterface.xml
msgid "Pulls changes from the remote. This can give rise to merge conflicts."
-msgstr ""
+msgstr "从远程仓库拉å–修改。å¯èƒ½å¸¦æ¥åˆå¹¶å†²çªã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27708,16 +27821,16 @@ msgid ""
"is set to true, a force push will override the change history already "
"present on the remote."
msgstr ""
+"将修改推é€è‡³è¿œç¨‹ä»“库 [code]remote[/code]。å¦å¤–å¯ä»¥å°† [code]force[/code] 设为"
+"真,会进行强制推é€ï¼Œè¦†ç›–远程仓库中现有的修改历å²ã€‚"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Remove a branch from the local VCS."
-msgstr "从选择中删除一个节点。"
+msgstr "从本地 VCS 中移除一个分支。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Remove a remote from the local VCS."
-msgstr "从选择中删除一个节点。"
+msgstr "从本地 VCS 中移除一个远程仓库。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27727,35 +27840,44 @@ msgid ""
"[code]ssh_private_key_path[/code], and [code]ssh_passphrase[/code] are only "
"used during SSH authentication."
msgstr ""
+"在底层 VCS 中设置用户认è¯ä¿¡æ¯ã€‚用户å [code]username[/code] å’Œå¯†ç  "
+"[code]password[/code] åªä¼šåœ¨è¿›è¡Œ HTTPS 认è¯ä¸”没有在远程仓库 URL 中给出时使"
+"用。SSH 公钥路径 [code]ssh_public_key_path[/code]ã€SSH ç§é’¥è·¯å¾„ "
+"[code]ssh_private_key_path[/code]ã€SSH å¯†ç  [code]ssh_passphrase[/code] åªä¼š"
+"在进行 SSH è®¤è¯æ—¶ä½¿ç”¨ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Shuts down VCS plugin instance. Called when the user either closes the "
"editor or shuts down the VCS plugin through the editor UI."
msgstr ""
+"关闭 VCS æ’件实例。会在用户关闭编辑器或通过编辑器 UI 关闭该 VCS æ’件时调用。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Stages the file present at [code]file_path[/code] to the staged area."
-msgstr "å°†ç›¸æœºæº [code]feed[/code] æ·»åŠ åˆ°æ‘„åƒæœºæœåŠ¡å™¨ä¸­ã€‚"
+msgstr "å°†ä½äºŽ [code]file_path[/code] 的文件暂存到暂存区。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Unstages the file present at [code]file_path[/code] from the staged area to "
"the unstaged area."
-msgstr ""
+msgstr "å°†ä½äºŽ [code]file_path[/code] 的文件从暂存区撤销到未暂存区。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to add an array of [code]diff_hunks[/code] into a "
"[code]diff_file[/code]."
msgstr ""
+"将差异嗿•°ç»„ [code]diff_hunks[/code] 加入差异文件 [code]diff_file[/code] 的辅"
+"助函数。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to add an array of [code]line_diffs[/code] into a "
"[code]diff_hunk[/code]."
msgstr ""
+"将行差异数组 [code]diff_hunks[/code] åŠ å…¥å·®å¼‚å— [code]diff_hunk[/code] 的辅助"
+"函数。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27767,12 +27889,17 @@ msgid ""
"directly added to the commit item and displayed in the editor, and hence, it "
"shall be a well-formatted, human-readable date string."
msgstr ""
+"创建æäº¤ [Dictionary] 项目的辅助函数。[code]msg[/code] 为该æäº¤çš„æäº¤æ¶ˆæ¯ã€‚"
+"[code]author[/code] 为包å«ä½œè€…详情的人类å¯è¯»çš„字符串,例如 VCS 中é…置的邮箱和"
+"å称。[code]id[/code] 为该æäº¤çš„æ ‡è¯†ç¬¦ï¼Œä½¿ç”¨ä½ çš„ VCS 为æäº¤æ‰€æä¾›çš„æ ‡è¯†ç¬¦çš„æ ¼"
+"å¼ã€‚日期 [code]date[/code] 会被直接加入到该æäº¤é¡¹ç›®å¹¶è¢«æ˜¾ç¤ºåœ¨ç¼–辑器中,因此,"
+"应当进行正确格å¼åŒ–,是人类å¯è¯»çš„æ—¥æœŸå­—符串。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to create a [code]Dictionary[/code] for storing old and new "
"diff file paths."
-msgstr ""
+msgstr "创建用于ä¿å­˜æ–°æ—§æ–‡ä»¶è·¯å¾„差异的 [code]Dictionary[/code] 的辅助函数。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
@@ -27782,70 +27909,76 @@ msgid ""
"[code]old_lines[/code] is the number of lines in the old file. "
"[code]new_lines[/code] is the number of lines in the new file."
msgstr ""
+"创建用于ä¿å­˜å·®å¼‚å—æ•°æ®çš„ [code]Dictionary[/code] 的辅助函数。"
+"[code]old_start[/code] 是旧文件中的起始行å·ã€‚[code]new_start[/code] 是新文件"
+"中的起始行å·ã€‚[code]old_lines[/code] 是旧文件中的行数。[code]new_lines[/"
+"code] 是新文件中的行数。"
#: doc/classes/EditorVCSInterface.xml
+#, fuzzy
msgid ""
"Helper function to create a [code]Dictionary[/code] for storing a line diff. "
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
+"创建用于ä¿å­˜è¡Œå·®å¼‚çš„ [code]Dictionary[/code] 的辅助函数。[code]new_line_no[/"
+"code] 是新文件中的行å·ï¼ˆè¯¥è¡Œè¢«åˆ é™¤æ—¶å¯ä¸º [code]-1[/code])。"
+"[code]old_line_no[/code] 是旧文件中的行å·ï¼ˆè¯¥è¡Œä¸ºæ–°å¢žæ—¶å¯ä¸º [code]-1[/"
+"code])。[code]content[/code] 为差异文本。[code]content[/code] 为差异文本。"
+"[code]status[/code] 为ä¿å­˜è¯¥è¡ŒåŽŸç‚¹çš„å•字符字符串。"
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to create a [code]Dictionary[/code] used by editor to read "
"the status of a file."
-msgstr ""
+msgstr "åˆ›å»ºç¼–è¾‘å™¨ç”¨äºŽè¯»å–æ–‡ä»¶çжæ€çš„ [code]Dictionary[/code] 的辅助函数。"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "Pops up an error message in the edior."
-msgstr "在编辑器中用于为属性分组。"
+msgstr "在编辑器中弹出错误消æ¯ã€‚"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "A new file has been added."
-msgstr "æ·»åŠ æ–°æŽ¥å£æ—¶è§¦å‘。"
+msgstr "加入了新文件。"
#: doc/classes/EditorVCSInterface.xml
msgid "An earlier added file has been modified."
-msgstr ""
+msgstr "å…ˆå‰åŠ å…¥çš„æ–‡ä»¶è¢«ä¿®æ”¹ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid "An earlier added file has been renamed."
-msgstr ""
+msgstr "å…ˆå‰åŠ å…¥çš„æ–‡ä»¶è¢«æ”¹å。"
#: doc/classes/EditorVCSInterface.xml
msgid "An earlier added file has been deleted."
-msgstr ""
+msgstr "å…ˆå‰åŠ å…¥çš„æ–‡ä»¶è¢«åˆ é™¤ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid "An earlier added file has been typechanged."
-msgstr ""
+msgstr "å…ˆå‰åŠ å…¥çš„æ–‡ä»¶è¢«ä¿®æ”¹ç±»åž‹ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid "A file is left unmerged."
-msgstr ""
+msgstr "文件未åˆå¹¶ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid "A commit is encountered from the commit area."
-msgstr ""
+msgstr "在æäº¤åŒºåŸŸé‡åˆ°äº†æäº¤ã€‚"
#: doc/classes/EditorVCSInterface.xml
-#, fuzzy
msgid "A file is encountered from the staged area."
-msgstr "状æ€ï¼šä¸ŽæœåŠ¡å™¨æ–­å¼€è¿žæŽ¥ã€‚"
+msgstr "在暂存区域é‡åˆ°äº†æ–‡ä»¶ã€‚"
#: doc/classes/EditorVCSInterface.xml
msgid "A file is encountered from the unstaged area."
-msgstr ""
+msgstr "在未暂存区域é‡åˆ°äº†æ–‡ä»¶ã€‚"
#: doc/classes/EncodedObjectAsID.xml
msgid "Holds a reference to an [Object]'s instance ID."
-msgstr "ä¿å­˜å¯¹[Object]实例ID的引用。"
+msgstr "ä¿å­˜å¯¹ [Object] 实例 ID 的引用。"
#: doc/classes/EncodedObjectAsID.xml
msgid ""
@@ -27872,7 +28005,7 @@ msgstr ""
#: doc/classes/Engine.xml
msgid "Access to engine properties."
-msgstr "进入引擎属性。"
+msgstr "访问引擎属性。"
#: doc/classes/Engine.xml
msgid ""
@@ -27953,21 +28086,20 @@ msgid ""
"[/codeblock]"
msgstr ""
"返回自引擎åˆå§‹åŒ–以æ¥çš„æ€»å¸§æ•°ï¼Œåœ¨æ¯ä¸ª[b]空闲帧[/b]都会进行,无论渲染循环是å¦è¢«"
-"å¯ç”¨ã€‚å‚阅[method get_frames_drawn]å’Œ[method get_physics_frames]。\n"
-"[method get_idle_frames]å¯ä»¥ç”¨æ¥å‡å°‘è¿è¡Œé«˜æ¶ˆè€—逻辑的次数,而ä¸éœ€è¦ä¾é "
+"å¯ç”¨ã€‚å‚阅 [method get_frames_drawn] å’Œ [method get_physics_frames]。\n"
+"[method get_idle_frames] å¯ä»¥ç”¨æ¥å‡å°‘è¿è¡Œé«˜æ¶ˆè€—逻辑的次数,而ä¸éœ€è¦ä¾é  "
"[Timer]。\n"
"[codeblock]\n"
"func _process(_delta):\n"
" if Engine.get_idle_frames() % 2 == 0:\n"
-" pass # Run expensive logic only once every 2 idle (render) frames "
-"here.\n"
+" pass # å°†æ˜‚è´µçš„é€»è¾‘æ”¾åœ¨è¿™é‡Œï¼Œæ¯ 2 个空闲(渲染)帧è¿è¡Œä¸€æ¬¡ã€‚\n"
"[/codeblock]"
#: doc/classes/Engine.xml
msgid ""
"Returns Dictionary of licenses used by Godot and included third party "
"components."
-msgstr "返回Godot使用的Dictionary 字典列表,其中包括第三方组件。"
+msgstr "返回 Godot 所使用的许å¯è¯çš„ Dictionary 字典列表,其中包括第三方组件。"
#: doc/classes/Engine.xml
msgid "Returns Godot license text."
@@ -27990,14 +28122,14 @@ msgid ""
" pass # Run expensive logic only once every 2 physics frames here.\n"
"[/codeblock]"
msgstr ""
-"返回自引擎åˆå§‹åŒ–以æ¥é€šè¿‡çš„æ€»å¸§æ•°ï¼Œè¯¥å¸§æ•°åœ¨æ¯ä¸ª[b]物ç†å¸§[/b]上进行。å‚阅"
+"返回自引擎åˆå§‹åŒ–以æ¥é€šè¿‡çš„æ€»å¸§æ•°ï¼Œè¯¥å¸§æ•°åœ¨æ¯ä¸ª[b]物ç†å¸§[/b]上进行。å‚阅 "
"[method get_idle_frames]。\n"
-"[method get_physics_frames]å¯ä»¥ç”¨æ¥å‡å°‘è¿è¡Œé«˜æ¶ˆè€—逻辑的次数,而ä¸éœ€è¦ä¾é "
+"[method get_physics_frames] å¯ä»¥ç”¨æ¥å‡å°‘è¿è¡Œé«˜æ¶ˆè€—逻辑的次数,而ä¸éœ€è¦ä¾é  "
"[Timer]。\n"
"[codeblock]\n"
"func _physics_process(_delta):\n"
" if Engine.get_physics_frames() % 2 == 0:\n"
-" pass # Run expensive logic only once every 2 physics frames here.\n"
+" pass # å°†æ˜‚è´µçš„é€»è¾‘æ”¾åœ¨è¿™é‡Œï¼Œæ¯ 2 个物ç†å¸§è¿è¡Œä¸€æ¬¡ã€‚\n"
"[/codeblock]"
#: doc/classes/Engine.xml
@@ -28047,27 +28179,28 @@ msgid ""
"[/codeblock]"
msgstr ""
"在字典中返回当å‰çš„引擎版本信æ¯ã€‚\n"
-"[code]major[/code] - 将主è¦ç‰ˆæœ¬å·ä½œä¸ºä¸€ä¸ªintæ¥ä¿å­˜ã€‚\n"
-"[code]minor[/code] - å°†å°ç‰ˆæœ¬å·ä½œä¸ºä¸€ä¸ªintä¿å­˜ã€‚\n"
-"[code]patch[/code] - 将补ä¸ç‰ˆæœ¬å·ä½œä¸ºä¸€ä¸ªintæ¥ä¿å­˜ã€‚\n"
-"[code]hex[/code] - ä¿å­˜ä»¥å六进制intç¼–ç çš„完整版本å·ï¼Œæ¯ä¸ªæ•°å­—一个字节(2ä½)"
-"(è§ä¸‹ä¾‹)\n"
-"[code]status[/code] - 以字符串形å¼ä¿å­˜çŠ¶æ€ (例如 \"beta\", \"rc1\", "
-"\"rc2\", ... \"stable\")\n"
-"[code]build[/code] - å°†buildåç§°(例如 \"custom_build\")作为一个字符串ä¿å­˜ã€‚\n"
+"[code]major[/code] - 将主版本å·ä½œä¸ºä¸€ä¸ª int æ¥ä¿å­˜ã€‚\n"
+"[code]minor[/code] - å°†å°ç‰ˆæœ¬å·ä½œä¸ºä¸€ä¸ª int æ¥ä¿å­˜ã€‚\n"
+"[code]patch[/code] - 将补ä¸ç‰ˆæœ¬å·ä½œä¸ºä¸€ä¸ª int æ¥ä¿å­˜ã€‚\n"
+"[code]hex[/code] - ä¿å­˜ä»¥å六进制 int ç¼–ç çš„完整版本å·ï¼Œæ¯ä¸ªï¼ˆ2 ä½ï¼‰æ•°å ä¸€ä¸ª"
+"字节(è§ä¸‹ä¾‹ï¼‰\n"
+"[code]status[/code] - 以字符串形å¼ä¿å­˜çжæ€ï¼ˆä¾‹å¦‚ "
+"\"beta\"ã€\"rc1\"ã€\"rc2\"ã€â€¦â€¦\"stable\")\n"
+"[code]build[/code] - å°† build å称(例如 \"custom_build\")作为一个字符串ä¿"
+"存。\n"
"[code]hash[/code] - 以字符串形å¼ä¿å­˜å®Œæ•´çš„ Git æäº¤å“ˆå¸Œå€¼ã€‚\n"
-"[code]year[/code] - 将版本å‘布的年份作为一个int值æ¥ä¿å­˜ã€‚\n"
+"[code]year[/code] - 将版本å‘布的年份作为一个 int 值æ¥ä¿å­˜ã€‚\n"
"[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/"
"code] + [code]status[/code] + [code]build[/code]在一个字符串中。\n"
-"[code]å六进制[/code]值的编ç å¦‚下,从左到å³ï¼šä¸€ä¸ªå­—节代表主è¦ç‰ˆæœ¬ï¼Œä¸€ä¸ªå­—节代"
-"表次è¦ç‰ˆæœ¬ï¼Œä¸€ä¸ªå­—节代表补ä¸ç‰ˆæœ¬ã€‚例如,\"3.1.12 \"就是[code]0x03010C[/"
-"code]。[b]注æ„:[/b]内部还是一个int,打å°å‡ºæ¥ä¼šç»™ä½ å®ƒçš„å进制表示法,æ„义䏿˜¯"
-"特别大。使用å六进制的字数,方便从代ç ä¸­è¿›è¡Œç‰ˆæœ¬æ¯”较。\n"
+"[code]hex[/code] å六进制值的编ç å¦‚下,从左到å³ï¼šä¸€ä¸ªå­—节代表主è¦ç‰ˆæœ¬ï¼Œä¸€ä¸ªå­—"
+"节代表次è¦ç‰ˆæœ¬ï¼Œä¸€ä¸ªå­—节代表补ä¸ç‰ˆæœ¬ã€‚例如,\"3.1.12\" 就是 [code]0x03010C[/"
+"code]。[b]注æ„:[/b]内部还是一个 int,打å°å‡ºæ¥ä¼šç»™ä½ å®ƒçš„å进制表示法,æ„义ä¸"
+"是特别大。使用å六进制的字数,方便从代ç ä¸­è¿›è¡Œç‰ˆæœ¬æ¯”较。\n"
"[codeblock]\n"
"if Engine.get_version_info().hex >= 0x030200:\n"
-" # Do things specific to version 3.2 or later\n"
+" # 针对 3.2 åŠä»¥åŽç‰ˆæœ¬è¿›è¡Œæ“作\n"
"else:\n"
-" # Do things specific to versions before 3.2\n"
+" # 针对 3.2 之å‰ç‰ˆæœ¬è¿›è¡Œæ“作\n"
"[/codeblock]"
#: doc/classes/Engine.xml
@@ -28147,9 +28280,9 @@ msgstr ""
"common/physics_fps]。\n"
"[b]注æ„:[/b]æ¯ä¸ªæ¸²æŸ“帧最多åªèƒ½æ¨¡æ‹Ÿ 8 次物ç†è¿­ä»£ã€‚如果为了追赶渲染,需è¦åœ¨æ¯"
"个渲染帧中模拟多于 8 次物ç†è¿­ä»£ï¼Œæ¸¸æˆçœ‹ä¸ŠåŽ»ä¼šæ˜¯é™é€Ÿçš„(å³ä¾¿åœ¨ç‰©ç†è®¡ç®—中始终使"
-"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member physics/common/"
-"physics_fps] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±ä¼šä½Žé€Ÿè¿"
-"行。"
+"用 [code]delta[/code])。因此,建议ä¸è¦å°† [member Engine."
+"iterations_per_second] 设为大于 240 的值。å¦åˆ™ï¼Œæ¸²æŸ“帧率低于 30 FPS 时游æˆå°±"
+"会低速è¿è¡Œã€‚"
#: doc/classes/Engine.xml
msgid ""
@@ -28168,8 +28301,8 @@ msgstr ""
"游æˆï¼Œå› ä¸ºæ—¶é’Ÿçš„åŒæ­¥æ€§å¾ˆé‡è¦ã€‚较高的值会导致游æˆä¸­çš„æ—¶é’Ÿå’ŒçœŸå®žæ—¶é’Ÿä¹‹é—´çš„åå·®"
"较大,但å¯ä»¥å¹³æ»‘帧速率的抖动。默认值0.5对大多数人æ¥è¯´åº”该是良好的;超过2的值"
"å¯èƒ½å¯¼è‡´æ¸¸æˆå¯¹æŽ‰å¸§çš„ååº”æœ‰æ˜Žæ˜¾çš„å»¶è¿Ÿï¼Œå› æ­¤ä¸æŽ¨è使用。\n"
-"[b]注æ„:[/b]ä¸ºäº†èŽ·å¾—æœ€ä½³æ•ˆæžœï¼Œå½“ä½¿ç”¨è‡ªå®šä¹‰ç‰©ç†æ’值这ç§è§£å†³æ–¹æ¡ˆæ—¶ï¼Œåº”通过将"
-"[member physics_jitter_fix]设置为[code]0[/code]æ¥ç¦ç”¨ç‰©ç†æŠ–动修å¤ã€‚"
+"[b]注æ„:[/b]ä¸ºäº†èŽ·å¾—æœ€ä½³æ•ˆæžœï¼Œå½“ä½¿ç”¨è‡ªå®šä¹‰ç‰©ç†æ’值这ç§è§£å†³æ–¹æ¡ˆæ—¶ï¼Œåº”通过将 "
+"[member physics_jitter_fix] 设置为 [code]0[/code] æ¥ç¦ç”¨ç‰©ç†æŠ–动修å¤ã€‚"
#: doc/classes/Engine.xml
msgid ""
@@ -28218,6 +28351,7 @@ msgid ""
msgstr "用于定义多个渲染选项的环境节点(如 [WorldEnvironment])的资æºã€‚"
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
"Resource for environment nodes (like [WorldEnvironment]) that define "
"multiple environment operations (such as background [Sky] or [Color], "
@@ -28227,11 +28361,18 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
"环境节点(如 [WorldEnvironment])的资æºï¼Œè¿™äº›èŠ‚ç‚¹å®šä¹‰äº†å¤šä¸ªçŽ¯å¢ƒæ“作(如背景 "
"[Sky] 或 [Color]ã€çŽ¯å¢ƒå…‰ã€é›¾ã€æ™¯æ·±â€¦â€¦ï¼‰ã€‚è¿™äº›å‚æ•°ä¼šå½±å“场景的最终渲染。这些æ“"
@@ -28246,17 +28387,18 @@ msgstr ""
"usage] 调整。"
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+#, fuzzy
+msgid "Environment and post-processing"
msgstr "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
#: doc/classes/Environment.xml
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
-msgstr "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
+msgstr ""
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://godotengine.org/asset-library/asset/123"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -28330,13 +28472,16 @@ msgid ""
msgstr "环境光的能é‡ã€‚值越高,光照越强。"
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
"定义天空给场景带æ¥çš„光照é‡ã€‚值为 0 表示天空的å‘光对场景照明没有影å“,因此所有"
"的环境照明都由环境光æä¾›ã€‚相å,值为 1 表示所有影å“场景的光线都由天空æä¾›ï¼Œå› "
@@ -29155,6 +29300,10 @@ msgstr ""
"flush] æ¥è§£å†³è¿™ä¸ªé—®é¢˜ã€‚"
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -29622,10 +29771,10 @@ msgid ""
"the file. Therefore, you must set [member endian_swap] [i]after[/i] opening "
"the file, not before."
msgstr ""
-"为 [code]true[/code] 时文件以大端[url=https://zh.wikipedia.org/wiki/%E5%AD"
-"%97%E8%8A%82%E5%BA%8F]字节åº[/url]读å–。为 [code]false[/code] 时文件以å°ç«¯å­—"
-"节åºè¯»å–。如果ä¸ç¡®å®šï¼Œè¯·å°†å…¶ä¿ç•™ä¸º [code]false[/code],因为大多数文件都是以å°"
-"端字节åºç¼–写的。\n"
+"为 [code]true[/code] 时文件以大端[url=https://zh.wikipedia.org/wiki/"
+"%E5%AD%97%E8%8A%82%E5%BA%8F]字节åº[/url]读å–。为 [code]false[/code] 时文件以"
+"å°ç«¯å­—节åºè¯»å–。如果ä¸ç¡®å®šï¼Œè¯·å°†å…¶ä¿ç•™ä¸º [code]false[/code],因为大多数文件都"
+"是以å°ç«¯å­—节åºç¼–写的。\n"
"[b]注æ„:[/b][member endian_swap] åªæ˜¯æ–‡ä»¶æ ¼å¼ï¼Œä¸Ž CPU 类型无关。 CPU 字节åº"
"ä¸ä¼šå½±å“写入文件的默认字节åºã€‚\n"
"[b]注æ„:[/b]æ¯å½“您打开文件时,它总是é‡ç½®ä¸º [code]false[/code]。因此,必须在"
@@ -29706,6 +29855,12 @@ msgid ""
"Example filters: [code]\"*.png ; PNG Images\"[/code], [code]\"project."
"godot ; Godot Project\"[/code]."
msgstr ""
+"将过滤器 [code]filter[/code] 加入过滤器列表,用于é™åˆ¶å¯é€‰æ‹©çš„æ–‡ä»¶ã€‚\n"
+"[code]filter[/code] 应该是 [code]\"文件å.扩展å ; æè¿°\"[/code] 的形å¼ï¼Œæ–‡ä»¶"
+"å和扩展å都å¯ä»¥æ˜¯ [code]*[/code],匹é…ä»»æ„字符串。ä¸å…许过滤器以 [code].[/"
+"code] 开头(å³ç©ºæ–‡ä»¶å)。\n"
+"示例过滤器:[code]\"*.png ; PNG 图片\"[/code], [code]\"project.godot ; Godot "
+"项目\"[/code]。"
#: doc/classes/FileDialog.xml
msgid "Clear all the added filters in the dialog."
@@ -29768,7 +29923,6 @@ msgid "The currently selected file path of the file dialog."
msgstr "当å‰é€‰æ‹©çš„æ–‡ä»¶å¯¹è¯æ¡†çš„æ–‡ä»¶è·¯å¾„。"
#: doc/classes/FileDialog.xml
-#, fuzzy
msgid ""
"The available file type filters. For example, this shows only [code].png[/"
"code] and [code].gd[/code] files: [code]set_filters(PoolStringArray([\"*."
@@ -29778,7 +29932,9 @@ msgid ""
msgstr ""
"å¯ç”¨çš„æ–‡ä»¶ç±»åž‹è¿‡æ»¤å™¨ã€‚例如,这仅显示 [code].png[/code] å’Œ [code].gd[/code] æ–‡"
"件: [code]set_filters(PoolStringArray([\"*.png ; PNG Images\", \"*.gd ; "
-"GDScript Files\" ]))[/code]。"
+"GDScript Files\" ]))[/code]。å•个过滤器中也å¯ä»¥æŒ‡å®šå¤šä¸ªæ–‡ä»¶ç±»åž‹ã€‚选中 "
+"[code]\"*.png, *.jpg, *.jpeg ; Supported Images\"[/code] åŽä¼š PNG å’Œ JPEG æ–‡"
+"件都会显示。"
#: doc/classes/FileDialog.xml
msgid ""
@@ -29920,16 +30076,18 @@ msgstr ""
"code]。"
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+#, fuzzy
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
-"https://zh.wikipedia.org/zh-cn/%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
-"%E6%95%B8"
+"https://zh.wikipedia.org/zh-cn/"
+"%E9%9B%99%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8"
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+#, fuzzy
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
-"https://zh.wikipedia.org/zh-cn/%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E"
-"%E6%95%B8"
+"https://zh.wikipedia.org/zh-cn/"
+"%E5%96%AE%E7%B2%BE%E5%BA%A6%E6%B5%AE%E9%BB%9E%E6%95%B8"
#: doc/classes/float.xml
msgid ""
@@ -29963,6 +30121,24 @@ msgstr ""
"è§£æžç»“果,因此调用 [code]float(\"1a3\")[/code] 将返回1,而调用 "
"[code]float(\"1e3a2\")[/code] 将返回 1000.0。"
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Base class for flow containers."
+msgstr "ç›’å¼å®¹å™¨çš„基类。"
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "返回当å‰çš„æ»šåЍä½ç½®ã€‚"
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr "国际化的字体和文本绘制支æŒã€‚"
@@ -30142,14 +30318,6 @@ msgstr ""
"个平å°å’Œæž¶æž„进行编译。"
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -30240,10 +30408,6 @@ msgstr ""
"[method Object.set_script] 会扩展该对象。"
#: modules/gdscript/doc_classes/GDScript.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr "返回脚本æºä»£ç çš„字节(byte)ç ã€‚"
@@ -30337,7 +30501,7 @@ msgstr ""
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], rotation across the X axis is limited."
-msgstr "如果[code]true[/code],跨越X轴的旋转å—到é™åˆ¶ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 X 轴的旋转将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid ""
@@ -30382,7 +30546,7 @@ msgstr "Y轴上的旋转阻尼é‡ã€‚值越低,旋转的阻尼就越大。"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], rotation across the Y axis is limited."
-msgstr "如果[code]true[/code],跨越Y轴的旋转å—到é™åˆ¶ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 Y 轴的旋转将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid ""
@@ -30427,7 +30591,7 @@ msgstr "跨越Z轴的旋转阻尼é‡ã€‚值越低,阻尼就越多。"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], rotation across the Z axis is limited."
-msgstr "如果[code]true[/code],跨越Z轴的旋转å—到é™åˆ¶ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 Z 轴的旋转将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid ""
@@ -30466,7 +30630,7 @@ msgstr "正方å‘çš„æœ€å°æ—‹è½¬ï¼Œå¹¶ç»•Z轴旋转。"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
-msgstr "如果为[code]true[/code],X轴的旋转电机被å¯ç”¨ã€‚"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ X 轴的旋转马达。"
#: doc/classes/Generic6DOFJoint.xml
msgid "Maximum acceleration for the motor at the X axis."
@@ -30478,7 +30642,7 @@ msgstr "X轴上电机的目标速度。"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
-msgstr "如果[code]true[/code],å¯ç”¨Y轴上的旋转电机。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ Y 轴的旋转马达。"
#: doc/classes/Generic6DOFJoint.xml
msgid "Maximum acceleration for the motor at the Y axis."
@@ -30490,7 +30654,7 @@ msgstr "电机在Y轴的目标速度。"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
-msgstr "如果[code]true[/code],则å¯ç”¨Z轴的旋转电机。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨ Z 轴的旋转马达。"
#: doc/classes/Generic6DOFJoint.xml
msgid "Maximum acceleration for the motor at the Z axis."
@@ -30506,7 +30670,7 @@ msgstr "å‘生在Xè¿åŠ¨çš„é˜»å°¼é‡ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], the linear motion across the X axis is limited."
-msgstr "如果[code]true[/code],整个X轴的线性è¿åЍå—到é™åˆ¶ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 X 轴的线性è¿åЍ将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "The minimum difference between the pivot points' X axis."
@@ -30534,7 +30698,7 @@ msgstr "å‘生在Yè¿åŠ¨çš„é˜»å°¼é‡ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], the linear motion across the Y axis is limited."
-msgstr "如果[code]true[/code],é™åˆ¶è·¨è¶ŠY轴的线性è¿åŠ¨ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 Y 轴的线性è¿åЍ将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "The minimum difference between the pivot points' Y axis."
@@ -30562,7 +30726,7 @@ msgstr "å‘生在Zè¿åŠ¨çš„é˜»å°¼é‡ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "If [code]true[/code], the linear motion across the Z axis is limited."
-msgstr "如果[code]true[/code],跨Z轴的线性è¿åЍå—到é™åˆ¶ã€‚"
+msgstr "如果为 [code]true[/code],则跨越 Z 轴的线性è¿åЍ将å—到é™åˆ¶ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "The minimum difference between the pivot points' Z axis."
@@ -30589,7 +30753,7 @@ msgid ""
"If [code]true[/code], then there is a linear motor on the X axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-"如果[code]true[/code],那么Xè½´ä¸Šæœ‰ä¸€ä¸ªçº¿æ€§é©¬è¾¾ã€‚å®ƒå°†è¯•å›¾è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶ä¿"
+"如果为 [code]true[/code],则 X è½´ä¸Šå­˜åœ¨çº¿æ€§é©¬è¾¾ã€‚å®ƒå°†è¯•å›¾è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶ä¿"
"æŒåœ¨åŠ›çš„é™åº¦å†…。"
#: doc/classes/Generic6DOFJoint.xml
@@ -30607,7 +30771,7 @@ msgid ""
"If [code]true[/code], then there is a linear motor on the Y axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-"如果[code]true[/code],那么Y轴上有一个线性马达。它将å°è¯•è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶ä¿"
+"如果为 [code]true[/code],则 Y è½´ä¸Šå­˜åœ¨çº¿æ€§é©¬è¾¾ã€‚å®ƒå°†è¯•å›¾è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶ä¿"
"æŒåœ¨åŠ›çš„é™åº¦å†…。"
#: doc/classes/Generic6DOFJoint.xml
@@ -30625,8 +30789,8 @@ msgid ""
"If [code]true[/code], then there is a linear motor on the Z axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-"如果[code]true[/code],那么在Zè½´ä¸Šæœ‰ä¸€ä¸ªçº¿æ€§é©¬è¾¾ã€‚å®ƒå°†è¯•å›¾è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶"
-"ä¿æŒåœ¨åŠ›çš„é™åº¦å†…。"
+"如果为 [code]true[/code],则 Z è½´ä¸Šå­˜åœ¨çº¿æ€§é©¬è¾¾ã€‚å®ƒå°†è¯•å›¾è¾¾åˆ°ç›®æ ‡é€Ÿåº¦ï¼ŒåŒæ—¶ä¿"
+"æŒåœ¨åŠ›çš„é™åº¦å†…。"
#: doc/classes/Generic6DOFJoint.xml
msgid ""
@@ -30732,11 +30896,11 @@ msgstr "如果å¯ç”¨ï¼Œåœ¨ç»™å®šçš„é™åº¦å†…å¯ä»¥è¿›è¡Œæ—‹è½¬è¿åŠ¨ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "If enabled, there is a rotational motor across these axes."
-msgstr "如果å¯ç”¨ï¼Œå°±æœ‰ä¸€ä¸ªè·¨è¿™äº›è½´çš„æ—‹è½¬é©¬è¾¾ã€‚"
+msgstr "如果å¯ç”¨ï¼Œåˆ™å­˜åœ¨è·¨è¿™äº›è½´çš„æ—‹è½¬é©¬è¾¾ã€‚"
#: doc/classes/Generic6DOFJoint.xml
msgid "If enabled, there is a linear motor across these axes."
-msgstr "如果å¯ç”¨ï¼Œæœ‰ä¸€ä¸ªçº¿æ€§é©¬è¾¾æ¨ªè·¨è¿™äº›è½´ã€‚"
+msgstr "如果å¯ç”¨ï¼Œåˆ™å­˜åœ¨è·¨è¿™äº›è½´çš„线性马达。"
#: doc/classes/Generic6DOFJoint.xml doc/classes/HingeJoint.xml
msgid "Represents the size of the [enum Flag] enum."
@@ -31511,8 +31675,8 @@ msgstr ""
"å‘å…‰ã€‚åªæœ‰å‘射型的[SpatialMaterial]å¯ä»¥åœ¨[GIProbe]中å‘射光线。"
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
-msgstr "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
+msgstr ""
#: doc/classes/GIProbe.xml
msgid ""
@@ -31868,12 +32032,10 @@ msgid "The number of color samples that will be obtained from the [Gradient]."
msgstr "将从[Gradient]中获得的颜色样本的数é‡ã€‚"
#: doc/classes/GradientTexture2D.xml
-#, fuzzy
msgid "Gradient-filled 2D texture."
-msgstr "æ¸å˜å¡«å……纹ç†ã€‚"
+msgstr "使用æ¸å˜å¡«å……çš„ 2D 纹ç†ã€‚"
#: doc/classes/GradientTexture2D.xml
-#, fuzzy
msgid ""
"The texture uses a [Gradient] to fill the texture data in 2D space. The "
"gradient is filled according to the specified [member fill] and [member "
@@ -31882,9 +32044,10 @@ msgid ""
"interpolation of samples obtained from the gradient at fixed steps (see "
"[member width] and [member height])."
msgstr ""
-"GradientTexture使用[Gradient]æ¥å¡«å……çº¹ç†æ•°æ®ã€‚æ¸å˜å°†ä½¿ç”¨ä»Žä¸­èŽ·å¾—çš„é¢œè‰²ä»Žå·¦åˆ°å³"
-"填充。这æ„味ç€çº¹ç†ä¸ä¸€å®šä»£è¡¨æ¸å˜çš„精确副本,而是以固定的步长从æ¸å˜ä¸­èŽ·å¾—çš„æ ·"
-"本的æ’值,è§[member width]。"
+"该纹ç†ä½¿ç”¨ [Gradient] æ¸å˜æ¥å¡«å…… 2D ç©ºé—´çº¹ç†æ•°æ®ã€‚æ¸å˜ä¼šæ ¹æ® [member fill] "
+"å’Œ [member repeat] 类型,使用从æ¸å˜ä¸­èŽ·å–çš„é¢œè‰²è¿›è¡Œå¡«å……ã€‚è¯¥çº¹ç†æœªå¿…精确表示该"
+"æ¸å˜ï¼Œå¯ä»¥æ˜¯ä»Žè¯¥æ¸å˜ä¸ŠæŒ‰ç…§å›ºå®šæ­¥é•¿è¿›è¡Œé‡‡æ ·åŽå†è¿›è¡Œæ’值(请å‚阅 [member "
+"width] 和 [member height])。"
#: doc/classes/GradientTexture2D.xml
msgid ""
@@ -31892,27 +32055,27 @@ msgid ""
"by interpolating colors starting from [member fill_from] to [member fill_to] "
"offsets."
msgstr ""
+"æ¸å˜å¡«å……类型,是 [enum Fill] 中的æŸä¸ªå€¼ã€‚该纹ç†ä½¿ç”¨çš„æ˜¯ä½äºŽ [member "
+"fill_from] 到 [member fill_to] åç§»é‡çš„颜色,对它们进行æ’值填充。"
#: doc/classes/GradientTexture2D.xml
msgid ""
"The initial offset used to fill the texture specified in UV coordinates."
-msgstr ""
+msgstr "用于填充纹ç†çš„åˆå§‹åç§»é‡ï¼Œä½¿ç”¨ UV åæ ‡ã€‚"
#: doc/classes/GradientTexture2D.xml
msgid "The final offset used to fill the texture specified in UV coordinates."
-msgstr ""
+msgstr "用于填充纹ç†çš„结æŸåç§»é‡ï¼Œä½¿ç”¨ UV åæ ‡ã€‚"
#: doc/classes/GradientTexture2D.xml
-#, fuzzy
msgid "The [Gradient] used to fill the texture."
-msgstr "将用于填充纹ç†çš„[Gradient]。"
+msgstr "用于填充纹ç†çš„ [Gradient]。"
#: doc/classes/GradientTexture2D.xml
-#, fuzzy
msgid ""
"The number of vertical color samples that will be obtained from the "
"[Gradient], which also represents the texture's height."
-msgstr "将从[Gradient]中获得的颜色样本的数é‡ã€‚"
+msgstr "从 [Gradient] 上获å–的垂直颜色采样数,也表示纹ç†çš„高度。"
#: doc/classes/GradientTexture2D.xml
msgid ""
@@ -31920,6 +32083,8 @@ msgid ""
"filled starting from [member fill_from] to [member fill_to] offsets by "
"default, but the gradient fill can be repeated to cover the entire texture."
msgstr ""
+"æ¸å˜é‡å¤ç±»åž‹ï¼Œæ˜¯ [enum Repeat] 中的æŸä¸ªå€¼ã€‚该纹ç†é»˜è®¤ä»Žåç§»é‡ [member "
+"fill_from] 到 [member fill_to] 填充,但æ¸å˜å¡«å……å¯ä»¥é‡å¤ï¼Œä»Žè€Œè¦†ç›–整个纹ç†ã€‚"
#: doc/classes/GradientTexture2D.xml
msgid ""
@@ -31929,39 +32094,47 @@ msgid ""
"code], the generated texture will use low dynamic range; overbright colors "
"will be clamped ([constant Image.FORMAT_RGBA8] format)."
msgstr ""
+"如果为 [code]true[/code],则生æˆçš„纹ç†ä¼šæ”¯æŒé«˜åЍæ€èŒƒå›´ï¼ˆ[constant Image."
+"FORMAT_RGBAF] æ ¼å¼ï¼‰ã€‚å¯ä»¥åœ¨ [member Environment.glow_enabled] 为 "
+"[code]true[/code] 时实现å‘光效果。如果为 [code]false[/code],则生æˆçš„纹ç†ä¼šä½¿"
+"用低动æ€èŒƒå›´ï¼›è¿‡äº®çš„颜色会被钳制([constant Image.FORMAT_RGBA8] æ ¼å¼ï¼‰ã€‚"
#: doc/classes/GradientTexture2D.xml
-#, fuzzy
msgid ""
"The number of horizontal color samples that will be obtained from the "
"[Gradient], which also represents the texture's width."
-msgstr "将从[Gradient]中获得的颜色样本的数é‡ã€‚"
+msgstr "从 [Gradient] 上获å–的水平颜色采样数,也表示纹ç†çš„宽度。"
#: doc/classes/GradientTexture2D.xml
msgid "The colors are linearly interpolated in a straight line."
-msgstr ""
+msgstr "颜色按照直线进行线性æ’值。"
#: doc/classes/GradientTexture2D.xml
msgid "The colors are linearly interpolated in a circular pattern."
-msgstr ""
+msgstr "颜色按照圆形模å¼è¿›è¡Œçº¿æ€§æ’值。"
#: doc/classes/GradientTexture2D.xml
msgid ""
"The gradient fill is restricted to the range defined by [member fill_from] "
"to [member fill_to] offsets."
msgstr ""
+"æ¸å˜å¡«å……é™åˆ¶åœ¨ç”± [member fill_from] 到 [member fill_to] çš„åç§»é‡èŒƒå›´å†…。"
#: doc/classes/GradientTexture2D.xml
msgid ""
"The texture is filled starting from [member fill_from] to [member fill_to] "
"offsets, repeating the same pattern in both directions."
msgstr ""
+"纹ç†çš„填充从åç§»é‡ [member fill_from] 开始到 [member fill_to],两个方å‘都按照"
+"相åŒçš„æ¨¡å¼é‡å¤ã€‚"
#: doc/classes/GradientTexture2D.xml
msgid ""
"The texture is filled starting from [member fill_from] to [member fill_to] "
"offsets, mirroring the pattern in both directions."
msgstr ""
+"纹ç†çš„填充从åç§»é‡ [member fill_from] 开始到 [member fill_to],两个方å‘都按照"
+"相åŒçš„æ¨¡å¼é•œåƒé‡å¤ã€‚"
#: doc/classes/GraphEdit.xml
msgid ""
@@ -32666,11 +32839,13 @@ msgstr ""
"在[GridContainer]中的列的数é‡ã€‚如果修改,[GridContainer]ä¼šé‡æ–°æŽ’列其Controlæ´¾"
"生的å­ä»£ï¼Œä»¥é€‚应新的布局。"
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr "å­èŠ‚ç‚¹çš„æ°´å¹³åˆ†éš”é‡ã€‚"
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr "å­èŠ‚ç‚¹çš„åž‚ç›´åˆ†éš”é‡ã€‚"
@@ -32708,8 +32883,8 @@ msgstr ""
"GridMap 就都ä¸ä¼šè¢«ç›¸å…³çš„ç¯å…‰ç…§äº®ã€‚"
#: modules/gridmap/doc_classes/GridMap.xml
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
-msgstr "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
+msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -32761,6 +32936,13 @@ msgid ""
msgstr "返回一个包å«ç½‘格中éžç©ºå•å…ƒæ ¼åæ ‡çš„ [Vector3] 数组。"
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "返回所有具有[code]id[/code]中指定的图å—索引的å•元格的数组。"
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr "返回一个网格å•元在 GridMap æœ¬åœ°åæ ‡ç©ºé—´ä¸­çš„ä½ç½®ã€‚"
@@ -32996,11 +33178,11 @@ msgstr "哈希算法:SHA-256。"
#: doc/classes/HBoxContainer.xml
msgid "Horizontal box container."
-msgstr "水平盒容器。"
+msgstr "水平盒å¼å®¹å™¨ã€‚"
#: doc/classes/HBoxContainer.xml
msgid "Horizontal box container. See [BoxContainer]."
-msgstr "水平盒容器。请å‚阅 [BoxContainer]。"
+msgstr "水平盒å¼å®¹å™¨ã€‚请å‚阅 [BoxContainer]。"
#: doc/classes/HBoxContainer.xml
msgid "The horizontal space between the [HBoxContainer]'s elements."
@@ -33034,6 +33216,16 @@ msgid ""
"map_data]."
msgstr "高度图数æ®çš„宽度。更改此设置将调整 [member map_data] 的大å°ã€‚"
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal flow container."
+msgstr "水平盒å¼å®¹å™¨ã€‚"
+
+#: doc/classes/HFlowContainer.xml
+#, fuzzy
+msgid "Horizontal version of [FlowContainer]."
+msgstr "水平拆分容器。"
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr "两个 3D PhysicsBody 之间的铰链。"
@@ -33454,15 +33646,6 @@ msgstr ""
"是有效的,就å¯ä»¥æŽ¥å—。如果这是个问题,你å¯èƒ½æƒ³ä½¿ç”¨è‡ªåŠ¨ç®¡ç†çš„æœ‰æ•ˆæœŸçŸ­çš„è¯ä¹¦ã€‚"
#: doc/classes/HTTPClient.xml
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr "$DOCS_URL/tutorials/networking/http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr "关闭当å‰è¿žæŽ¥ï¼Œå…许é‡ç”¨æ­¤[HTTPClient]。"
@@ -34534,10 +34717,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/HTTPRequest.xml
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr "$DOCS_URL/tutorials/networking/http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr "å–æ¶ˆå½“å‰è¯·æ±‚。"
@@ -34718,8 +34897,8 @@ msgstr ""
"能无法导入。"
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
-msgstr "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
+msgstr ""
#: doc/classes/Image.xml
msgid ""
@@ -34998,9 +35177,9 @@ msgid ""
"[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. "
"Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported."
msgstr ""
-"从BMP文件的二进制内容中加载图åƒã€‚\n"
-"[b]注æ„:[/b] Godotçš„BMP模å—䏿”¯æŒ16ä½åƒç´ çš„图åƒã€‚åªæ”¯æŒ1ä½ã€4ä½ã€8ä½ã€24ä½å’Œ"
-"32ä½åƒç´ çš„图åƒã€‚"
+"从 BMP 文件的二进制内容中加载图åƒã€‚\n"
+"[b]注æ„:[/b]Godot çš„ BMP 模å—䏿”¯æŒ 16 ä½åƒç´ çš„图åƒã€‚åªæ”¯æŒ 1 ä½ã€4 ä½ã€8 "
+"ä½ã€24 ä½å’Œ 32 ä½åƒç´ çš„图åƒã€‚"
#: doc/classes/Image.xml
msgid "Loads an image from the binary contents of a JPEG file."
@@ -35153,7 +35332,7 @@ msgstr "è§£é”æ•°æ®å¹¶é˜²æ­¢æ›´æ”¹ã€‚"
msgid ""
"Holds all the image's color data in a given format. See [enum Format] "
"constants."
-msgstr "以给定的格å¼ä¿å­˜å›¾åƒçš„æ‰€æœ‰é¢œè‰²æ•°æ®ã€‚å‚阅[enum Format]常é‡ã€‚"
+msgstr "以给定的格å¼ä¿å­˜å›¾åƒçš„æ‰€æœ‰é¢œè‰²æ•°æ®ã€‚å‚阅 [enum Format] 常é‡ã€‚"
#: doc/classes/Image.xml
msgid "The maximal width allowed for [Image] resources."
@@ -35221,8 +35400,8 @@ msgid ""
"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
"component of RGB and one bit for alpha."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼ [code]GL_RGB5_A1[/code],其中 RGB æ¯ä¸ªåˆ†é‡çš„æ·±åº¦ä¸º 5 ä½ï¼ŒAlpha"
-"为 1 ä½ã€‚"
+"OpenGL çº¹ç†æ ¼å¼ [code]GL_RGB5_A1[/code],其中 RGB æ¯ä¸ªåˆ†é‡çš„æ·±åº¦ä¸º 5 ä½ï¼Œ"
+"Alpha 为 1 ä½ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -35259,7 +35438,7 @@ msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
"bit \"half-precision\" floating-point value."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼[code]GL_R32F[/code],其中有一个分é‡ï¼Œå³16ä½ \"åŠç²¾åº¦ \"浮点"
+"OpenGL çº¹ç†æ ¼å¼ [code]GL_R32F[/code],其中有一个分é‡ï¼Œå³ 16 ä½â€œåŠç²¾åº¦â€æµ®ç‚¹"
"值。"
#: doc/classes/Image.xml
@@ -35267,32 +35446,32 @@ msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼[code]GL_RG32F[/code],其中有两个部分,æ¯ä¸ªéƒ¨åˆ†éƒ½æ˜¯16ä½ \"åŠç²¾"
-"度 \"浮点值。"
+"OpenGL çº¹ç†æ ¼å¼ [code]GL_RG32F[/code],其中有两个部分,æ¯ä¸ªéƒ¨åˆ†éƒ½æ˜¯ 16 ä½â€œåŠ"
+"ç²¾åº¦â€æµ®ç‚¹å€¼ã€‚"
#: doc/classes/Image.xml
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼[code]GL_RGB32F[/code],其中有三个部分,æ¯ä¸ªéƒ¨åˆ†éƒ½æ˜¯16ä½ \"åŠç²¾"
-"度 \"浮点值。"
+"OpenGL çº¹ç†æ ¼å¼ [code]GL_RGB32F[/code],其中有三个部分,æ¯ä¸ªéƒ¨åˆ†éƒ½æ˜¯ 16 ä½â€œåŠ"
+"ç²¾åº¦â€æµ®ç‚¹å€¼ã€‚"
#: doc/classes/Image.xml
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-"OpenGLçº¹ç†æ ¼å¼[code]GL_RGBA32F[/code],其中有四个部分,æ¯ä¸ªéƒ½æ˜¯16ä½\"åŠç²¾åº¦ "
-"\"浮点值。"
+"OpenGL çº¹ç†æ ¼å¼ [code]GL_RGBA32F[/code],其中有四个部分,æ¯ä¸ªéƒ½æ˜¯ 16 ä½â€œåŠç²¾"
+"åº¦â€æµ®ç‚¹å€¼ã€‚"
#: doc/classes/Image.xml
msgid ""
"A special OpenGL texture format where the three color components have 9 bits "
"of precision and all three share a single 5-bit exponent."
msgstr ""
-"一ç§ç‰¹æ®Šçš„OpenGLçº¹ç†æ ¼å¼ï¼Œå…¶ä¸­ä¸‰ä¸ªé¢œè‰²æˆåˆ†çš„精度为9ä½ï¼Œæ‰€æœ‰ä¸‰ä¸ªæˆåˆ†å…±äº«ä¸€ä¸ª5"
-"比特ä½çš„æŒ‡æ•°ã€‚"
+"一ç§ç‰¹æ®Šçš„ OpenGL çº¹ç†æ ¼å¼ï¼Œå…¶ä¸­ä¸‰ä¸ªé¢œè‰²æˆåˆ†çš„精度为 9 ä½ï¼Œæ‰€æœ‰ä¸‰ä¸ªæˆåˆ†å…±äº«ä¸€"
+"个 5 比特ä½çš„æŒ‡æ•°ã€‚"
#: doc/classes/Image.xml
msgid ""
@@ -35433,9 +35612,10 @@ msgid ""
"url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
"standard. This format cannot store an alpha channel."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#ETC1]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 1[/url],åˆç§°â€œETC1â€ï¼Œ"
-"是 OpenGL ES å›¾å½¢æ ‡å‡†çš„ä¸€éƒ¨åˆ†ã€‚è¿™ç§æ ¼å¼æ— æ³•存储 Alpha 通é“。"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#ETC1]爱立信纹"
+"ç†åŽ‹ç¼©æ ¼å¼ 1[/url],åˆç§°â€œETC1â€ï¼Œæ˜¯ OpenGL ES å›¾å½¢æ ‡å‡†çš„ä¸€éƒ¨åˆ†ã€‚è¿™ç§æ ¼å¼æ— æ³•å­˜"
+"储 Alpha 通é“。"
#: doc/classes/Image.xml
msgid ""
@@ -35444,9 +35624,10 @@ msgid ""
"format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
"unsigned data."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“。"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®"
+"通é“。"
#: doc/classes/Image.xml
msgid ""
@@ -35455,9 +35636,10 @@ msgid ""
"format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
"channel of signed data."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]SIGNED_R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæœ‰ç¬¦å·æ•°æ®é€šé“。"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]SIGNED_R11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæœ‰"
+"ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -35466,9 +35648,10 @@ msgid ""
"format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
"of unsigned data."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]RG11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°æ®é€šé“。"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]RG11_EAC[/code] å˜ä½“),它æä¾›ä¸€ä¸ªæ— ç¬¦å·æ•°"
+"æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -35477,9 +35660,10 @@ msgid ""
"format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
"channels of signed data."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]SIGNED_RG11_EAC[/code] å˜ä½“),它æä¾›ä¸¤ä¸ªæœ‰ç¬¦å·æ•°æ®é€šé“。"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]SIGNED_RG11_EAC[/code] å˜ä½“),它æä¾›ä¸¤ä¸ªæœ‰"
+"ç¬¦å·æ•°æ®é€šé“。"
#: doc/classes/Image.xml
msgid ""
@@ -35490,9 +35674,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]RGB8[/code] å˜ä½“),它是 ETC1 çš„åŽç»­ç‰ˆæœ¬ï¼Œå¯åŽ‹ç¼© RGB888 æ•°æ®ã€‚\n"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]RGB8[/code] å˜ä½“),它是 ETC1 çš„åŽç»­ç‰ˆæœ¬ï¼Œ"
+"å¯åŽ‹ç¼© RGB888 æ•°æ®ã€‚\n"
"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
@@ -35504,9 +35689,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]RGBA8[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼© RGBA8888 æ•°æ®ï¼Œå®Œå…¨æ”¯æŒ Alpha。\n"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]RGBA8[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼© RGBA8888 æ•°"
+"æ®ï¼Œå®Œå…¨æ”¯æŒ Alpha。\n"
"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
@@ -35519,10 +35705,10 @@ msgid ""
"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
"conversion is performed."
msgstr ""
-"[url=https://zh.wikipedia.org/zh-cn/%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA"
-"%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]"
-"([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] å˜ä½“),它å¯ä»¥åŽ‹ç¼© RGBA æ•°æ®ï¼Œä½¿ "
-"Alpha å®Œå…¨é€æ˜Žæˆ–完全ä¸é€æ˜Žã€‚\n"
+"[url=https://zh.wikipedia.org/zh-cn/"
+"%E7%88%B1%E7%AB%8B%E4%BF%A1%E7%BA%B9%E7%90%86%E5%8E%8B%E7%BC%A9#[3]ETC2%E5%92%8CEAC]"
+"爱立信纹ç†åŽ‹ç¼©æ ¼å¼ 2[/url]([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] å˜ä½“),它"
+"å¯ä»¥åŽ‹ç¼© RGBA æ•°æ®ï¼Œä½¿ Alpha å®Œå…¨é€æ˜Žæˆ–完全ä¸é€æ˜Žã€‚\n"
"[b]注æ„:[/b]创建 [ImageTexture] 时,会执行 sRGB 到线性色彩空间的转æ¢ã€‚"
#: doc/classes/Image.xml
@@ -35634,6 +35820,11 @@ msgid ""
"compressed into two channels)."
msgstr "原始纹ç†ï¼ˆåœ¨åŽ‹ç¼©å‰ï¼‰æ˜¯æ³•线纹ç†ï¼ˆä¾‹å¦‚,å¯ä»¥åŽ‹ç¼©ä¸ºä¸¤ä¸ªé€šé“)。"
+#: doc/classes/Image.xml
+#, fuzzy
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr "原始纹ç†ï¼ˆåœ¨åŽ‹ç¼©å‰ï¼‰ä½¿ç”¨ sRGB 空间。"
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr "基于 [Image] 图片的 [Texture] 纹ç†ã€‚"
@@ -35888,8 +36079,8 @@ msgstr ""
"件。"
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
-msgstr "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
+msgstr ""
#: doc/classes/Input.xml
msgid ""
@@ -35963,11 +36154,11 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events."
msgstr ""
-"返回介于0和1之间的值,代表给定动作的原始强度,忽略动作的死区。在大多数情况"
-"下,你应该使用[method get_action_strength]æ¥ä»£æ›¿ã€‚\n"
-"如果[code]exact[/code]是[code]false[/code],它将忽略[InputEventKey]和"
-"[InputEventMouseButton]事件的输入修饰符,以åŠ[InputEventJoypadMotion]事件的方"
-"å‘。"
+"返回介于 0 和 1 之间的值,代表给定动作的原始强度,忽略动作的死区。在大多数情"
+"况下,你应该使用 [method get_action_strength] æ¥ä»£æ›¿ã€‚\n"
+"如果 [code]exact[/code] 是 [code]false[/code],它将忽略 [InputEventKey] 和 "
+"[InputEventMouseButton] äº‹ä»¶çš„è¾“å…¥ä¿®é¥°ç¬¦ï¼Œä»¥åŠ [InputEventJoypadMotion] 事件"
+"的方å‘。"
#: doc/classes/Input.xml
msgid ""
@@ -36189,8 +36380,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"如果你正在按下动作事件,返回 [code]true[/code]。请注æ„,如果一个动作有多个分"
@@ -36231,8 +36422,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"如果你正在按当å‰é”®ç›˜å¸ƒå±€ä¸­çš„这个键,则返回 [code]true[/code]。å¯ä»¥ä¼  [enum "
@@ -36361,10 +36552,10 @@ msgid ""
"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
"cursor immediately."
msgstr ""
-"è®¾ç½®è§†çª—ä¸­ä½¿ç”¨çš„é»˜è®¤å…‰æ ‡å½¢çŠ¶ï¼Œè€Œä¸æ˜¯[constant CURSOR_ARROW]。\n"
-"[b]注æ„:[/b]å¦‚æžœè¦æ›´æ”¹[Control]节点的默认光标形状,请改用 [member Control."
+"è®¾ç½®è§†çª—ä¸­ä½¿ç”¨çš„é»˜è®¤å…‰æ ‡å½¢çŠ¶ï¼Œè€Œä¸æ˜¯ [constant CURSOR_ARROW]。\n"
+"[b]注æ„:[/b]å¦‚æžœè¦æ›´æ”¹ [Control] 节点的默认光标形状,请改用 [member Control."
"mouse_default_cursor_shape]。\n"
-"[b]注æ„:[/b]这个方法生æˆä¸€ä¸ª[InputEventMouseMotion]ä»¥ç«‹å³æ›´æ–°æ¸¸æ ‡ã€‚"
+"[b]注æ„:[/b]这个方法会生æˆä¸€ä¸ª [InputEventMouseMotion] ä»¥ç«‹å³æ›´æ–°å…‰æ ‡ã€‚"
#: doc/classes/Input.xml
msgid ""
@@ -36374,9 +36565,9 @@ msgid ""
"[b]Note:[/b] This value can be immediately overwritten by the hardware "
"sensor value on Android and iOS."
msgstr ""
-"设置加速度传感器的é‡åŠ›å€¼ã€‚å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在PC上"
-"的编辑器中。\n"
-"[b]注æ„:[/b] 这个值在Androidå’ŒiOS上å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值覆盖。"
+"设置加速度传感器的é‡åŠ›å€¼ã€‚å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在 PC "
+"上的编辑器中。\n"
+"[b]注æ„:[/b]这个值在 Android å’Œ iOS 上å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值覆盖。"
#: doc/classes/Input.xml
msgid ""
@@ -36386,9 +36577,9 @@ msgid ""
"[b]Note:[/b] This value can be immediately overwritten by the hardware "
"sensor value on Android and iOS."
msgstr ""
-"设置陀螺仪传感器的旋转速率值。å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在"
-"PC上的编辑器中。\n"
-"[b]注æ„:[/b] 在Androidå’ŒiOS上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
+"设置陀螺仪传感器的旋转速率值。å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在 "
+"PC 上的编辑器中。\n"
+"[b]注æ„:[/b]在 Android å’Œ iOS 上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
#: doc/classes/Input.xml
msgid ""
@@ -36398,9 +36589,9 @@ msgid ""
"[b]Note:[/b] This value can be immediately overwritten by the hardware "
"sensor value on Android and iOS."
msgstr ""
-"设置ç£åŠ›ä¼ æ„Ÿå™¨çš„ç£åœºå€¼ã€‚å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在PC上的"
-"编辑器中。\n"
-"[b]注æ„:[/b] 在Androidå’ŒiOS上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
+"设置ç£åŠ›ä¼ æ„Ÿå™¨çš„ç£åœºå€¼ã€‚å¯ç”¨äºŽåœ¨æ²¡æœ‰ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„设备上进行调试,例如在 PC 上"
+"的编辑器中。\n"
+"[b]注æ„:[/b]在 Android å’Œ iOS 上,这个值å¯ç«‹å³è¢«ç¡¬ä»¶ä¼ æ„Ÿå™¨çš„值所覆盖。"
#: doc/classes/Input.xml
msgid "Sets the mouse mode. See the constants for more information."
@@ -36461,8 +36652,13 @@ msgstr ""
"æŒç»­æ—¶é—´ã€‚"
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
-msgstr "å°†é¼ æ ‡åæ ‡è®¾ç½®ä¸ºæŒ‡å®šçš„å‘é‡ã€‚"
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
+msgstr ""
#: doc/classes/Input.xml
msgid "Emitted when a joypad device has been connected or disconnected."
@@ -36614,13 +36810,9 @@ msgstr "通用输入事件。"
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr "å„ç§è¾“入事件的基类。请å‚阅 [method Node._input]。"
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
-msgstr "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
+msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
@@ -36676,8 +36868,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"如果给定的动作被按下,则返回 [code]true[/code]ï¼Œå¹¶ä¸”ä¸æ˜¯ [InputEventKey] 事件"
@@ -36725,8 +36917,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
"如果这个输入事件被按下,则返回 [code]true[/code]。与 [InputEventMouseMotion] "
@@ -36791,8 +36983,9 @@ msgstr ""
"èœå•中的[b]键使˜ å°„[/b]选项å¡ä¸­åˆ›å»ºã€‚请å‚阅 [method Node._input]。"
#: doc/classes/InputEventAction.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
-msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+#, fuzzy
+msgid "InputEvent: Actions"
+msgstr "动作的输入事件类型。"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -37010,24 +37203,19 @@ msgstr ""
"行 MIDI 输入。"
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
-"https://zh.wikipedia.org/zh-cn/General_MIDI#%E9%9F%B3%E8%89%B2%E8%BD%89%E6%8F"
-"%9B%E4%BA%8B%E4%BB%B6%EF%BC%88Program_change_events%EF%BC%89"
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+#, fuzzy
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
-"https://zh.wikipedia.org/zh-cn/%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#"
-"%E5%88%97%E8%A1%A8"
+"https://zh.wikipedia.org/zh-cn/"
+"%E9%8B%BC%E7%90%B4%E9%8D%B5%E9%A0%BB%E7%8E%87#%E5%88%97%E8%A1%A8"
#: doc/classes/InputEventMIDI.xml
msgid ""
@@ -37069,7 +37257,6 @@ msgstr ""
"都å‡ä¸€ã€‚标准钢ç´çš„ä¹å™¨å·ä¸º 0。"
#: doc/classes/InputEventMIDI.xml
-#, fuzzy
msgid ""
"Returns a value indicating the type of message for this MIDI signal. This is "
"a member of the [enum @GlobalScope.MidiMessageList] enum.\n"
@@ -37083,7 +37270,8 @@ msgid ""
"For more information, see the MIDI message status byte list chart linked "
"above."
msgstr ""
-"返回表示这个 MIDI ä¿¡å·ç±»åž‹çš„值,是 MidiMessageList 枚举的æˆå‘˜ã€‚\n"
+"返回表示这个 MIDI ä¿¡å·ç±»åž‹çš„值,是 [enum @GlobalScope.MidiMessageList] 枚举的"
+"æˆå‘˜ã€‚\n"
"对于在 0x80 å’Œ 0xEF 之间的 MIDI 消æ¯ï¼Œè¿™ä¸ªå€¼è¿”回的是左åŠéƒ¨åˆ†çš„æ¯”特ä½ï¼Œå¦ä¸€åŠ"
"是通é“(例:0x94 ä¼šå˜æˆ 0x9)。对于在 0xF0 到 0xFF 之间的 MIDI 消æ¯ï¼Œè¿™ä¸ªå€¼æ˜¯"
"原样返回的。\n"
@@ -37098,7 +37286,7 @@ msgid ""
"On a piano, middle C is 60, and A440 is 69, see the \"MIDI note\" column of "
"the piano key frequency chart on Wikipedia for more information."
msgstr ""
-"这个 MIDI ä¿¡å·çš„音调索引å·ã€‚这个值的范围为 0 到 127。在钢ç´ä¸Šï¼Œä¸­å¤® C 是 60,"
+"这个 MIDI ä¿¡å·çš„音高索引å·ã€‚这个值的范围为 0 到 127。在钢ç´ä¸Šï¼Œä¸­å¤® C 是 60,"
"而 A440 是 69,更多信æ¯è¯·å‚阅维基百科钢ç´ç´é”®é¢‘率表的“MIDI 音符â€åˆ—。"
#: doc/classes/InputEventMIDI.xml
@@ -37132,23 +37320,22 @@ msgstr "é¼ æ ‡æŒ‰é’®æŽ©ç æ ‡è¯†ç¬¦ï¼Œæ˜¯[enum ButtonList] 按钮掩ç ä¹‹ä¸€æˆ–
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
-"ç›¸å¯¹äºŽå½“å‰ [Viewport] 的全局鼠标ä½ç½®ã€‚如果在 [method Control._gui_input] 中使"
-"ç”¨ï¼Œå¹¶ä¸”å½“å‰ [Control] ä¸åœ¨é¼ æ ‡ä¹‹ä¸‹ï¼Œç§»åЍä¸ä¼šæ›´æ–°è¿™ä¸ªå€¼ã€‚"
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
-"ç›¸å¯¹äºŽå½“å‰ [Viewport] 的局部鼠标ä½ç½®ã€‚如果在 [method Control._gui_input] 中使"
-"用,该ä½ç½®æ˜¯ç›¸å¯¹äºŽé¼ æ ‡ä¹‹ä¸‹çš„å½“å‰ [Control] çš„ã€‚å¦‚æžœå½“å‰ [Control] ä¸åœ¨é¼ æ ‡ä¹‹"
-"下,移动ä¸ä¼šæ›´æ–°è¿™ä¸ªå€¼ã€‚"
#: doc/classes/InputEventMouseButton.xml
msgid "Input event type for mouse button events."
@@ -37158,10 +37345,6 @@ msgstr "鼠标按钮事件的输入事件类型。"
msgid "Contains mouse click information. See [method Node._input]."
msgstr "包å«é¼ æ ‡ç‚¹å‡»ä¿¡æ¯ã€‚è§[method Node._input]。"
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -37203,9 +37386,9 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
msgstr ""
"包å«é¼ æ ‡å’Œç¬”çš„è¿åŠ¨ä¿¡æ¯ã€‚支æŒç›¸å¯¹ã€ç»å¯¹ä½ç½®å’Œé€Ÿåº¦ã€‚å‚阅[method Node."
"_input]。\n"
@@ -37217,6 +37400,11 @@ msgstr ""
"移动鼠标时出现å¯è§çš„线æ¡ç©ºéš™ã€‚"
#: doc/classes/InputEventMouseMotion.xml
+#, fuzzy
+msgid "Mouse and input coordinates"
+msgstr "X åæ ‡ä¸Šçš„åŠå移。"
+
+#: doc/classes/InputEventMouseMotion.xml
msgid ""
"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
"code] to [code]1.0[/code]."
@@ -37356,10 +37544,6 @@ msgstr ""
"改。请å‚阅 [method Node._input]。"
#: doc/classes/InputMap.xml
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr "给一个动作添加一个[InputEvent]。这个[InputEvent]将触å‘这个动作。"
@@ -37919,7 +38103,7 @@ msgstr "索引所对应的项目被选中时,返回 [code]true[/code]。"
#: doc/classes/ItemList.xml
msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
-msgstr "将项目从索引[code]from_idx[/code]移到[code]to_idx[/code]。"
+msgstr "将项目从索引 [code]from_idx[/code] 移到 [code]to_idx[/code]。"
#: doc/classes/ItemList.xml
msgid "Removes the item specified by [code]idx[/code] index from the list."
@@ -38247,14 +38431,6 @@ msgstr ""
#: doc/classes/JavaScript.xml
msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-
-#: doc/classes/JavaScript.xml
-msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
"won't be called at all. See [JavaScriptObject] for usage."
@@ -38320,6 +38496,29 @@ msgstr ""
"JavaScript[code]window[/code]的一个有效属性。回调必须接å—一个[Array]傿•°ï¼Œå®ƒ"
"将包å«JavaScript [code]arguments[/code]。å‚阅[JavaScriptObject]的用法。"
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr "原生 JavaScript 对象的å°è£…类。"
@@ -38420,8 +38619,8 @@ msgstr ""
"url]。"
#: doc/classes/JNISingleton.xml
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
-msgstr "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
+msgstr ""
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -38438,8 +38637,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://godotengine.org/asset-library/asset/524"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -38516,13 +38715,18 @@ msgid ""
msgstr "è§£æžä¸€ä¸ªJSONç¼–ç çš„字符串并返回一个包å«ç»“果的[JSONParseResult]。"
#: doc/classes/JSON.xml
+#, fuzzy
msgid ""
"Converts a [Variant] var to JSON text and returns the result. Useful for "
"serializing data to store or send over the network.\n"
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -38532,18 +38736,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -38631,26 +38851,26 @@ msgid ""
" push_error(\"Unexpected results.\")\n"
"[/codeblock]"
msgstr ""
-"包å«è§£æžè¿‡JSONçš„å˜é‡[Variant]。使用[method @GDScript.typeof]或[code]is[/code]"
-"å…³é”®å­—æ¥æ£€æŸ¥å®ƒæ˜¯å¦æ˜¯ä½ æœŸæœ›çš„。例如,如果JSONæºä»¥èŠ±æ‹¬å·å¼€å§‹ï¼ˆ[code]{}[/"
-"code]),将返回一个字典[Dictionary]。如果JSONæºä»¥æ–¹æ‹¬å·å¼€å§‹ï¼ˆ[code][][/"
-"code]),将返回一个数组[Array]。\n"
-"[b]注æ„:[/b] JSONè§„èŒƒæ²¡æœ‰å®šä¹‰æ•´æ•°æˆ–æµ®ç‚¹æ•°ç±»åž‹ï¼Œè€Œåªæœ‰ä¸€ä¸ªæ•°å­—[i]number[/i]ç±»"
-"型。因此,解æžJSON文本将把所有的数字值转æ¢ä¸ºæµ®ç‚¹[float]类型。\n"
-"[b]注æ„:[/b]JSON对象ä¸åƒGodot字典那样ä¿ç•™é”®çš„顺åºï¼Œå› æ­¤ï¼Œå¦‚果一个字典是由"
-"JSON构建的,你ä¸åº”该ä¾èµ–键是按一定顺åºçš„。与此相å,JSON数组ä¿ç•™å…¶å…ƒç´ çš„顺"
-"åºã€‚\n"
+"包å«è§£æžè¿‡ JSON çš„å˜é‡ [Variant]。使用 [method @GDScript.typeof] 或 "
+"[code]is[/code] å…³é”®å­—æ¥æ£€æŸ¥å®ƒæ˜¯å¦æ˜¯ä½ æœŸæœ›çš„。例如,如果 JSON æºä»¥èŠ±æ‹¬å·å¼€å§‹"
+"([code]{}[/code]),将返回一个字典 [Dictionary]。如果 JSON æºä»¥æ–¹æ‹¬å·å¼€å§‹"
+"([code][][/code]),将返回一个数组 [Array]。\n"
+"[b]注æ„:[/b]JSON è§„èŒƒæ²¡æœ‰å®šä¹‰æ•´æ•°æˆ–æµ®ç‚¹æ•°ç±»åž‹ï¼Œåªæœ‰ä¸€ä¸ª[i]æ•°å­—[/i]类型。因"
+"æ­¤ï¼Œè§£æž JSON 文本将把所有的数字值转æ¢ä¸º [float] 类型。\n"
+"[b]注æ„:[/b]JSON 对象ä¸åƒ Godot 字典那样ä¿ç•™é”®çš„顺åºï¼Œå› æ­¤ï¼Œå¦‚果一个字典是"
+"ç”± JSON 构建的,你ä¸åº”该ä¾èµ–键是按一定顺åºçš„。与此相å,JSON 数组ä¿ç•™å…¶å…ƒç´ çš„"
+"顺åºã€‚\n"
"[codeblock]\n"
"var p = JSON.parse('[\"hello\", \"world\", \"!\"]' )\n"
"if typeof(p.result) == TYPE_ARRAY:\n"
" print(p.result[0]) # æ‰“å° \"hello\"\n"
"else:\n"
-" push_error(\"Unexpected results.\")#æ„外的结果。\n"
+" push_error(\"å‡ºä¹Žæ„æ–™çš„结果。\")\n"
"[/codeblock]"
#: doc/classes/JSONRPC.xml
msgid "A helper to handle dictionaries which look like JSONRPC documents."
-msgstr "用于处ç†çœ‹èµ·æ¥åƒJSONRPC文档的字典的助手。"
+msgstr "用于处ç†çœ‹èµ·æ¥åƒ JSONRPC 文档的字典的辅助类。"
#: doc/classes/JSONRPC.xml
msgid ""
@@ -38778,8 +38998,8 @@ msgstr ""
"们在实现对世界进行碰撞,但ä¸éœ€è¦é«˜çº§ç‰©ç†çš„角色时éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
-msgstr "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
+msgstr ""
#: doc/classes/KinematicBody.xml
msgid ""
@@ -39117,8 +39337,9 @@ msgstr ""
"们在实现对世界进行碰撞,但ä¸éœ€è¦é«˜çº§ç‰©ç†çš„角色时éžå¸¸æœ‰ç”¨ã€‚"
#: doc/classes/KinematicBody2D.xml
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
-msgstr "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+#, fuzzy
+msgid "Using KinematicBody2D"
+msgstr "2D è¿åŠ¨ä½“èŠ‚ç‚¹ã€‚"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -39419,7 +39640,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Returns the amount of lines of text the Label has."
-msgstr "返回Label标签的文本行数。"
+msgstr "返回该 Label 的文本行数。"
#: doc/classes/Label.xml
msgid "Returns the font size in pixels."
@@ -39435,7 +39656,7 @@ msgstr "è¿”å›žæ–‡æœ¬ä¸­å¯æ‰“å°çš„字符总数,ä¸åŒ…括空格和æ¢è¡Œç¬¦ã€‚
msgid ""
"Returns the number of lines shown. Useful if the [Label]'s height cannot "
"currently display all lines."
-msgstr "返回显示的行数。如果[Label]çš„é«˜åº¦ç›®å‰æ— æ³•显示所有的行数,将会有用。"
+msgstr "返回显示的行数。如果 [Label] çš„é«˜åº¦ç›®å‰æ— æ³•显示所有的行数,将会有用。"
#: doc/classes/Label.xml
msgid ""
@@ -39477,8 +39698,8 @@ msgid ""
"code] to 0.5, only up to half of the text's characters will display on "
"screen. Useful to animate the text in a dialog box."
msgstr ""
-"é™åˆ¶å¯è§å­—符的数é‡ã€‚如果你把[code]%_visible[/code]设置为0.5,å±å¹•上最多åªèƒ½æ˜¾"
-"示文本的一åŠå­—ç¬¦ã€‚è¿™åœ¨å¯¹è¯æ¡†ä¸­å¯¹æ–‡æœ¬è¿›è¡ŒåŠ¨ç”»å¤„ç†å¾ˆæœ‰ç”¨ã€‚"
+"é™åˆ¶å¯è§å­—符的数é‡ã€‚如果你把 [code]percent_visible[/code] 设置为 0.5,则å±å¹•"
+"上最多åªèƒ½æ˜¾ç¤ºè¯¥æ–‡æœ¬ä¸­ä¸€åŠæ•°é‡çš„å­—ç¬¦ã€‚è¿™åœ¨å¯¹è¯æ¡†ä¸­å¯¹æ–‡æœ¬è¿›è¡ŒåŠ¨ç”»å¤„ç†å¾ˆæœ‰ç”¨ã€‚"
#: doc/classes/Label.xml
msgid "The text to display on screen."
@@ -39497,7 +39718,7 @@ msgstr ""
#: doc/classes/Label.xml
msgid "Restricts the number of characters to display. Set to -1 to disable."
-msgstr "é™åˆ¶æ˜¾ç¤ºçš„字符数。设置为-1表示ç¦ç”¨é™åˆ¶ã€‚"
+msgstr "é™åˆ¶æ˜¾ç¤ºçš„字符数。设置为 -1 表示ç¦ç”¨é™åˆ¶ã€‚"
#: doc/classes/Label.xml
msgid "Align rows to the left (default)."
@@ -39505,11 +39726,11 @@ msgstr "将行左对é½ï¼Œé»˜è®¤ã€‚"
#: doc/classes/Label.xml
msgid "Align rows centered."
-msgstr "居中对é½è¡Œã€‚"
+msgstr "将行居中对é½ã€‚"
#: doc/classes/Label.xml
msgid "Align rows to the right."
-msgstr "将行å‘å³å¯¹é½ã€‚"
+msgstr "将行å³å¯¹é½ã€‚"
#: doc/classes/Label.xml
msgid "Expand row whitespaces to fit the width."
@@ -39641,6 +39862,10 @@ msgstr ""
"Light 是ç¯å…‰èŠ‚ç‚¹çš„[i]抽象[/i]基类。它ä¸èƒ½è¢«å®žä¾‹åŒ–,所以它ä¸åº”该被直接使用。其"
"他类型的ç¯å…‰èŠ‚ç‚¹éƒ½æ˜¯ç»§æ‰¿è‡ªå®ƒã€‚ç¯å…‰åŒ…å«ç”¨äºŽç…§æ˜Žçš„常用å˜é‡å’Œå‚数。"
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
msgid "Returns the value of the specified [enum Light.Param] parameter."
msgstr "返回指定的 [enum Light.Param] 傿•°çš„值。"
@@ -39702,9 +39927,9 @@ msgid ""
"this value will make the shadows appear blurrier. This can be used to "
"simulate area lights to an extent."
msgstr ""
-"ç¯å…‰çš„大å°ï¼Œä»¥Godotçš„å•ä½ã€‚åªåœ¨çƒ˜çƒ¤çš„光照贴图中考虑,并且åªåœ¨[member "
-"light_bake_mode]被设置为[constant BAKE_ALL]æ—¶è€ƒè™‘ã€‚å¢žåŠ è¿™ä¸ªå€¼ä¼šä½¿é˜´å½±çœ‹èµ·æ¥æ›´"
-"模糊。这å¯ä»¥åœ¨ä¸€å®šç¨‹åº¦ä¸Šç”¨äºŽæ¨¡æ‹ŸåŒºåŸŸç¯å…‰ã€‚"
+"ç¯å…‰çš„大å°ï¼Œä½¿ç”¨ Godot çš„å•ä½ã€‚åªåœ¨çƒ˜ç„™çš„光照贴图中考虑,并且åªåœ¨ [member "
+"light_bake_mode] 被设置为 [constant BAKE_ALL] 时考虑。增加这个值会使阴影看起"
+"æ¥æ›´æ¨¡ç³Šã€‚è¿™å¯ä»¥åœ¨ä¸€å®šç¨‹åº¦ä¸Šç”¨äºŽæ¨¡æ‹ŸåŒºåŸŸç¯å…‰ã€‚"
#: doc/classes/Light.xml
msgid ""
@@ -39870,10 +40095,6 @@ msgstr ""
"模å¼ï¼ˆå‚阅常数)以åŠå…¶ä»–å„ç§å‚数(与范围和阴影有关)æ¥å®šä¹‰ã€‚\n"
"[b]注æ„:[/b] Light2D也å¯ä»¥ä½œä¸ºä¸€ä¸ªé®ç½©ä½¿ç”¨ã€‚"
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr "Light2D光的颜色 [Color]。"
@@ -41802,13 +42023,12 @@ msgid "Returns the number of faces in this [Mesh]."
msgstr "返回这个[Mesh]ä¸­çš„é¢æ•°ã€‚"
#: doc/classes/MeshDataTool.xml
-#, fuzzy
msgid ""
"Returns specified edge associated with given face.\n"
"Edge argument must be either 0, 1, or 2 because a face only has three edges."
msgstr ""
"返回与给定é¢å…³è”的指定边。\n"
-"Edge傿•°å¿…é¡»å°äºŽç­‰äºŽ2,因为é¢åªæœ‰3æ¡è¾¹ã€‚"
+"è¾¹å‚æ•°å¿…须是 0ã€1ã€2 之一,因为é¢åªæœ‰ 3 æ¡è¾¹ã€‚"
#: doc/classes/MeshDataTool.xml
msgid "Returns the metadata associated with the given face."
@@ -41819,14 +42039,13 @@ msgid "Calculates and returns the face normal of the given face."
msgstr "计算并返回给定é¢çš„颿³•线。"
#: doc/classes/MeshDataTool.xml
-#, fuzzy
msgid ""
"Returns the specified vertex of the given face.\n"
"Vertex argument must be either 0, 1, or 2 because faces contain three "
"vertices."
msgstr ""
"返回给定é¢çš„æŒ‡å®šé¡¶ç‚¹ã€‚\n"
-"é¡¶ç‚¹å‚æ•°å¿…é¡»å°äºŽç­‰äºŽ2,因为é¢åŒ…å«3个顶点。"
+"é¡¶ç‚¹å‚æ•°å¿…须是 0ã€1ã€2 之一,因为é¢åŒ…å« 3 个顶点。"
#: doc/classes/MeshDataTool.xml
msgid ""
@@ -42072,15 +42291,10 @@ msgstr ""
"\"创建Mesh2D\"。"
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr "$DOCS_URL/tutorials/2d/2d_meshes.html"
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr "[Mesh]将由[MeshInstance2D]绘制。"
#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
-#, fuzzy
msgid ""
"The normal map that will be used if using the default [CanvasItemMaterial].\n"
"[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
@@ -42088,10 +42302,11 @@ msgid ""
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-"如果使用默认的[CanvasItemMaterial],法线贴图将被使用。\n"
-"[b]注æ„:[/b] Godot期望法线映射使用X+, Y-å’ŒZ+åæ ‡ã€‚请å‚阅[url=http://wiki."
-"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]è¿™"
-"一页[/url],以获得æµè¡Œå¼•擎期望的标准法å‘图忠‡çš„æ¯”较。"
+"如果使用默认的 [CanvasItemMaterial],法线贴图将被使用。\n"
+"[b]注æ„:[/b]Godot 希望法线贴图使用 X+ã€Y+ å’Œ Z+ åæ ‡ã€‚请å‚阅[url=http://"
+"wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解æµè¡Œ"
+"å¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡çš„æ¯”较。"
#: doc/classes/MeshInstance2D.xml doc/classes/MultiMeshInstance2D.xml
msgid ""
@@ -42270,11 +42485,11 @@ msgid ""
" get_viewport().arvr = true\n"
"[/codeblock]"
msgstr ""
-"这是通用的移动VRå®žçŽ°ï¼Œä½ éœ€è¦æä¾›å…³äºŽæ‰€ä½¿ç”¨çš„æ‰‹æœºå’ŒHMD的细节。它ä¸ä¾èµ–于任何现"
-"有的框架。这是我们拥有的最基本的接å£ã€‚为了达到最好的效果,你需è¦ä¸€ä¸ªæœ‰é™€èžºä»ª"
-"和加速器的手机。\n"
-"请注æ„,å³ä½¿æ²¡æœ‰ä½ç½®è·Ÿè¸ªï¼Œç›¸æœºä¹Ÿä¼šå‡å®šè€³æœºå¤„于1.85米的高度。你å¯ä»¥é€šè¿‡è®¾ç½®"
-"[member eye_height]æ¥æ”¹å˜è¿™ä¸€ç‚¹ã€‚\n"
+"这是通用的移动 VR å®žçŽ°ï¼Œä½ éœ€è¦æä¾›å…³äºŽæ‰€ä½¿ç”¨çš„æ‰‹æœºå’Œ HMD 的细节。它ä¸ä¾èµ–于任"
+"何现有的框架。这是我们拥有的最基本的接å£ã€‚为了达到最好的效果,你需è¦ä¸€ä¸ªæœ‰é™€"
+"螺仪和加速器的手机。\n"
+"请注æ„,å³ä½¿æ²¡æœ‰ä½ç½®è·Ÿè¸ªï¼Œç›¸æœºä¹Ÿä¼šå‡å®šè€³æœºå¤„于 1.85 米的高度。你å¯ä»¥é€šè¿‡è®¾ç½® "
+"[member eye_height] æ¥æ”¹å˜è¿™ä¸€ç‚¹ã€‚\n"
"ä½ å¯ä»¥æŒ‰ä»¥ä¸‹æ–¹å¼åˆå§‹åŒ–这个接å£ï¼š\n"
"[codeblock]\n"
"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
@@ -42349,18 +42564,6 @@ msgstr ""
"(它们在空间上被索引为整个对象)。\n"
"由于实例å¯èƒ½å…·æœ‰ä»»ä½•行为,用于å¯è§æ€§çš„AABB必须由用户æä¾›ã€‚"
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr "$DOCS_URL/tutorials/performance/using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -42534,10 +42737,6 @@ msgstr ""
"这对于优化给定网格的大é‡å®žä¾‹çš„æ¸²æŸ“是éžå¸¸æœ‰ç”¨çš„(例如,森林中的树木或è‰ä¸›ï¼‰ã€‚"
#: doc/classes/MultiMeshInstance.xml
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -42855,10 +43054,6 @@ msgstr ""
"[Semaphore]。它ä¿è¯æ¯æ¬¡åªæœ‰ä¸€ä¸ªçº¿ç¨‹å¯ä»¥èŽ·å¾—é”。互斥é”å¯ä»¥ç”¨æ¥ä¿æŠ¤ä¸´ç•ŒåŒºï¼›ä½†"
"æ˜¯ï¼Œè¦æ³¨æ„é¿å…æ­»é”。"
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -42947,13 +43142,13 @@ msgid ""
"navigating on."
msgstr ""
"在 [NavigationMesh] 的集åˆä¸­æä¾›å¯¼èˆªå’Œå¯»è·¯åŠŸèƒ½ã€‚é»˜è®¤æƒ…å†µä¸‹ï¼Œè¿™äº›å°†è‡ªåŠ¨ä»Žå­ "
-"[NavigationMeshInstance] 节点中收集,也å¯ä»¥é€šè¿‡ [method navmesh_add] 峿—¶æ·»"
-"加。除了基本的寻路之外,这个类还能帮助导航代ç†ä¸Žå…¶æ‰€å¯¼èˆªçš„网格对é½ã€‚"
+"[NavigationMeshInstance] 节点中收集。除了基本的寻路之外,这个类还能帮助导航代"
+"ç†ä¸Žå…¶æ‰€å¯¼èˆªçš„网格对é½ã€‚"
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://godotengine.org/asset-library/asset/124"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -42999,6 +43194,11 @@ msgstr ""
"是 [code]true[/code](默认),与æ¯ä¸ª [NavigationMesh] 相关的代ç†å±žæ€§ï¼ˆåŠå¾„ã€"
"高度等)在路径计算中被考虑,å¦åˆ™å…¶è¢«å¿½ç•¥ã€‚"
+#: doc/classes/Navigation.xml
+#, fuzzy
+msgid "The cell height to use for fields."
+msgstr "用于字段Yè½´å•元的尺寸。"
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr "用于字段的XZå¹³é¢å•元尺寸。"
@@ -43032,8 +43232,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://godotengine.org/asset-library/asset/117"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -43388,9 +43588,10 @@ msgstr ""
"å¯ã€‚"
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
+#, fuzzy
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -43530,14 +43731,14 @@ msgid ""
msgstr ""
"如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/"
"collision_mask] 中设置指定的 [code]bit[/code]。\n"
-"如果 [code]value[/code] 为 [code]false[/code],则清除 [member geometry/"
-"collision_mask] 中指定的 [code]bit[/code]。"
+"如果 [code]value[/code] 为 [code]false[/code],则在 [member geometry/"
+"collision_mask] 中清除指定的 [code]bit[/code]。"
#: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml
msgid ""
"Sets the vertices that can be then indexed to create polygons with the "
"[method add_polygon] method."
-msgstr "设置顶点,然åŽä½¿ç”¨[method add_polygon]方法创建多边形。"
+msgstr "设置顶点,然åŽä½¿ç”¨ [method add_polygon] 方法创建多边形。"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43547,7 +43748,7 @@ msgid ""
"multiple of [member cell/height]."
msgstr ""
"地æ¿åˆ°å¤©èбæ¿çš„æœ€å°é«˜åº¦ï¼Œä»ç„¶å…许被认为是å¯è¡Œèµ°çš„地æ¿ã€‚\n"
-"[b]注æ„:[/b]烘焙时,这个值会å‘ä¸Šå–æ•´åˆ°æœ€æŽ¥è¿‘çš„[member cell/height]çš„å€æ•°ã€‚"
+"[b]注æ„:[/b]烘焙时,这个值会å‘ä¸Šå–æ•´åˆ°æœ€æŽ¥è¿‘çš„ [member cell/height] çš„å€æ•°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43556,7 +43757,7 @@ msgid ""
"multiple of [member cell/height]."
msgstr ""
"被认为ä»å¯ç©¿è¶Šçš„æœ€å°å¢™å£é«˜åº¦ã€‚\n"
-"[b]注æ„:[/b]烘焙时,该值将å‘下èˆå…¥åˆ°æœ€æŽ¥è¿‘çš„[member cell/height]çš„å€æ•°ã€‚"
+"[b]注æ„:[/b]烘焙时,该值将å‘下èˆå…¥åˆ°æœ€æŽ¥è¿‘çš„ [member cell/height] çš„å€æ•°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid "The maximum slope that is considered walkable, in degrees."
@@ -43570,7 +43771,7 @@ msgid ""
"multiple of [member cell/size]."
msgstr ""
"侵蚀/缩å°è¿œç¦»éšœç¢ç‰©çš„高度场的å¯è¡Œèµ°åŒºåŸŸè·ç¦»ã€‚\n"
-"[b]注æ„:[/b]烘焙时,这个值会å‘ä¸Šå–æ•´åˆ°æœ€æŽ¥è¿‘çš„[member cell/size]çš„å€æ•°ã€‚"
+"[b]注æ„:[/b]烘焙时,这个值会å‘ä¸Šå–æ•´åˆ°æœ€æŽ¥è¿‘çš„ [member cell/size] çš„å€æ•°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid "The Y axis cell size to use for fields."
@@ -43607,19 +43808,19 @@ msgid ""
"If [code]true[/code], marks walkable spans as not walkable if the clearance "
"above the span is less than [member agent/height]."
msgstr ""
-"如果 [code]true[/code],如果跨度上方的间隙å°äºŽ [member agent/height],则将å¯"
-"行走范围标记为ä¸å¯è¡Œèµ°ã€‚"
+"如果为 [code]true[/code],如果跨度上方的间隙å°äºŽ [member agent/height],则将"
+"å¯è¡Œèµ°èŒƒå›´æ ‡è®°ä¸ºä¸å¯è¡Œèµ°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
-msgstr "如果[code]true[/code],标记边缘间的跨度为ä¸å¯è¡Œèµ°ã€‚"
+msgstr "如果为 [code]true[/code],则标记边缘间的跨度为ä¸å¯è¡Œèµ°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid ""
"If [code]true[/code], marks non-walkable spans as walkable if their maximum "
"is within [member agent/max_climb] of a walkable neighbor."
msgstr ""
-"如果 [code]true[/code],如果它们的最大值在å¯è¡Œèµ°é‚»åŸŸçš„ [member agent/"
+"如果为 [code]true[/code],如果它们的最大值在å¯è¡Œèµ°é‚»åŸŸçš„ [member agent/"
"max_climb] 内,则将ä¸å¯è¡Œèµ°èŒƒå›´æ ‡è®°ä¸ºå¯è¡Œèµ°ã€‚"
#: doc/classes/NavigationMesh.xml
@@ -43629,20 +43830,21 @@ msgid ""
"PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]."
msgstr ""
"用于扫æé™æ€ç¢°æ’žçš„物ç†å±‚。\n"
-"仅在[member geometry/parsed_geometry_type]是[constant "
-"PARSED_GEOMETRY_STATIC_COLLIDERS]或[constant PARSED_GEOMETRY_BOTH]æ—¶æ‰ä½¿ç”¨ã€‚"
+"仅在 [member geometry/parsed_geometry_type]是[constant "
+"PARSED_GEOMETRY_STATIC_COLLIDERS] 或 [constant PARSED_GEOMETRY_BOTH] æ—¶æ‰ä½¿"
+"用。"
#: doc/classes/NavigationMesh.xml
msgid ""
"Determines which type of nodes will be parsed as geometry. See [enum "
"ParsedGeometryType] for possible values."
-msgstr "决定哪ç§ç±»åž‹çš„节点å¯è§£æžä¸ºå‡ ä½•图形。å‚阅[enum ParsedGeometryType]。"
+msgstr "决定哪ç§ç±»åž‹çš„节点å¯è§£æžä¸ºå‡ ä½•图形。å‚阅 [enum ParsedGeometryType]。"
#: doc/classes/NavigationMesh.xml
msgid ""
"The source of the geometry used when baking. See [enum SourceGeometryMode] "
"for possible values."
-msgstr "烘焙时使用的几何体的æºã€‚å‚阅[enum SourceGeometryMode]。"
+msgstr "烘焙时使用的几何体的æºã€‚å‚阅 [enum SourceGeometryMode]。"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43652,9 +43854,9 @@ msgid ""
"SOURCE_GEOMETRY_GROUPS_EXPLICIT]."
msgstr ""
"è¦æ‰«æçš„几何体组的å称。\n"
-"åªæœ‰å½“[member geometry/source_geometry_mode]是[constant "
-"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN]或[constant "
-"SOURCE_GEOMETRY_GROUPS_EXPLICIT]æ—¶æ‰ä½¿ç”¨ã€‚"
+"åªæœ‰å½“ [member geometry/source_geometry_mode]是[constant "
+"SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] 或 [constant "
+"SOURCE_GEOMETRY_GROUPS_EXPLICIT] æ—¶æ‰ä½¿ç”¨ã€‚"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43688,7 +43890,7 @@ msgstr ""
msgid ""
"Partitioning algorithm for creating the navigation mesh polys. See [enum "
"SamplePartitionType] for possible values."
-msgstr "创建导航网格polyså•元的分割算法。å‚阅[enum SamplePartitionType]。"
+msgstr "创建导航网格多边形å•元的分割算法。å‚阅 [enum SamplePartitionType]。"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43711,7 +43913,7 @@ msgstr "层分区。用于具有中å°åž‹ç“·ç –的平铺导航网格的ä¸é”™é€‰
#: doc/classes/NavigationMesh.xml
msgid "Represents the size of the [enum SamplePartitionType] enum."
-msgstr "表示[enum SamplePartitionType]枚举的大å°ã€‚"
+msgstr "表示 [enum SamplePartitionType] 枚举的大å°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43738,7 +43940,7 @@ msgstr ""
#: doc/classes/NavigationMesh.xml
msgid "Represents the size of the [enum ParsedGeometryType] enum."
-msgstr "表示[enum ParsedGeometryType]枚举的大å°ã€‚"
+msgstr "表示 [enum ParsedGeometryType] 枚举的大å°ã€‚"
#: doc/classes/NavigationMesh.xml
msgid ""
@@ -43758,12 +43960,12 @@ msgid ""
"Uses nodes in a group for geometry. The group is specified by [member "
"geometry/source_group_name]."
msgstr ""
-"使用一个组中的节点进行几何è¿ç®—。该组由[member geometry/source_group_name]指"
+"使用一个组中的节点进行几何è¿ç®—。该组由 [member geometry/source_group_name] 指"
"定。"
#: doc/classes/NavigationMesh.xml
msgid "Represents the size of the [enum SourceGeometryMode] enum."
-msgstr "表示[enum SourceGeometryMode]枚举的大å°ã€‚"
+msgstr "表示 [enum SourceGeometryMode] 枚举的大å°ã€‚"
#: doc/classes/NavigationMeshGenerator.xml
msgid "This class is responsible for creating and clearing navigation meshes."
@@ -43864,7 +44066,6 @@ msgid "2D obstacle used in navigation for collision avoidance."
msgstr "在导航中用于防撞的 2D éšœç¢ç‰©ã€‚"
#: doc/classes/NavigationObstacle2D.xml
-#, fuzzy
msgid ""
"2D obstacle used in navigation for collision avoidance. The obstacle needs "
"navigation data to work correctly. This can be done by having the obstacle "
@@ -43873,7 +44074,7 @@ msgid ""
msgstr ""
"导航中用于防撞的 2D éšœç¢ç‰©ã€‚éšœç¢ç‰©éœ€è¦å¯¼èˆªæ•°æ®æ‰èƒ½æ­£ç¡®å·¥ä½œã€‚å¯ä»¥é€šè¿‡è®©éšœç¢ç‰©"
"æˆä¸º [Navigation2D] 节点的å­é¡¹å®žçŽ°ï¼Œä¹Ÿå¯ä»¥ä½¿ç”¨ [method set_navigation]。"
-"[NavigationObstacle] 是物ç†å®‰å…¨çš„。"
+"[NavigationObstacle2D] 是物ç†å®‰å…¨çš„。"
#: doc/classes/NavigationObstacle2D.xml
msgid ""
@@ -44054,6 +44255,11 @@ msgstr ""
"程中请求对地图进行任何修改。"
#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Returns the map cell height."
+msgstr "返回地图的å•元格大å°ã€‚"
+
+#: doc/classes/NavigationServer.xml
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "返回 [method map_get_closest_point] 所返回的点的法线。"
@@ -44075,6 +44281,11 @@ msgid "Returns the map's up direction."
msgstr "返回地图的上方å‘。"
#: doc/classes/NavigationServer.xml
+#, fuzzy
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr "设置用于焊接导航网格多边形的地图å•元格大å°ã€‚"
+
+#: doc/classes/NavigationServer.xml
msgid "Sets the map up direction."
msgstr "设置地图的上方å‘。"
@@ -44125,15 +44336,6 @@ msgstr ""
"å™¨æ—¶è‡ªåŠ¨è½¬å‘æœåŠ¡å™¨ç«¯å£ã€‚"
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -44457,8 +44659,13 @@ msgstr ""
"ä½¿ç”¨ã€‚æ”¹å˜æ—¶æ•ä¸å¦è¡Œé€šçŸ¥ã€‚"
#: doc/classes/NetworkedMultiplayerPeer.xml
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://godotengine.org/asset-library/asset/537"
+#, fuzzy
+msgid "High-level multiplayer"
+msgstr "高级多人游æˆAPI。"
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -44834,12 +45041,12 @@ msgstr ""
"外,请å‚阅高级网络教程和相应的演示。"
#: doc/classes/Node.xml
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
-msgstr "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
+msgstr ""
#: doc/classes/Node.xml
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/godot-demo-projects/"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -44888,6 +45095,7 @@ msgstr ""
"å½“éœ€è¦æ›´æ–°è¿™ä¸ªèŠ‚ç‚¹çš„è­¦å‘Šæ—¶ï¼Œè°ƒç”¨[method update_configuration_warning]。"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when there is an input event. The input event propagates up through "
"the node tree until a node consumes it.\n"
@@ -44900,7 +45108,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"当有输入事件时被调用。输入事件通过节点树å‘上传播,直到有节点将其消耗。\n"
"åªæœ‰å½“输入处ç†è¢«å¯ç”¨æ—¶æ‰ä¼šè¢«è°ƒç”¨ï¼Œå¦‚果这个方法被é‡å†™ï¼Œå®ƒå°±ä¼šè‡ªåŠ¨å®Œæˆï¼Œå¯ä»¥ç”¨ "
@@ -44913,6 +45121,7 @@ msgstr ""
"éžâ€œå­¤å„¿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called during the physics processing step of the main loop. Physics "
"processing means that the frame rate is synced to the physics, i.e. the "
@@ -44924,7 +45133,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"在主循环的物ç†å¤„ç†æ­¥éª¤ä¸­è¢«è°ƒç”¨ã€‚物ç†å¤„ç†æ„味ç€å¸§çŽ‡ä¸Žç‰©ç†åŒæ­¥ï¼Œå³ "
"[code]delta[/code] å˜é‡åº”该是常é‡ã€‚[code]delta[/code] çš„å•使˜¯ç§’。\n"
@@ -44936,6 +45145,7 @@ msgstr ""
"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called during the processing step of the main loop. Processing happens at "
"every frame and as fast as possible, so the [code]delta[/code] time since "
@@ -44945,7 +45155,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"åœ¨ä¸»å¾ªçŽ¯çš„å¤„ç†æ­¥éª¤ä¸­è¢«è°ƒç”¨ã€‚处ç†å‘生在æ¯ä¸€å¸§ï¼Œå¹¶ä¸”å°½å¯èƒ½å¿«ï¼Œæ‰€ä»¥ä»Žä¸Šä¸€å¸§å¼€å§‹"
"çš„ [code]delta[/code] æ—¶é—´ä¸æ˜¯æ’定的。[code]delta[/code] çš„å•使˜¯ç§’。\n"
@@ -44957,6 +45167,7 @@ msgstr ""
"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when the node is \"ready\", i.e. when both the node and its children "
"have entered the scene tree. If the node has children, their [method _ready] "
@@ -44968,10 +45179,10 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
"当节点 \"就绪 \"时被调用。å­èŠ‚ç‚¹çš„[method _ready]回调会首先被触å‘,而父节点会"
"åœ¨ä¹‹åŽæ”¶åˆ°å°±ç»ªé€šçŸ¥ã€‚\n"
@@ -44984,10 +45195,11 @@ msgstr ""
"用[method request_ready]æ¥ç»•过,它å¯ä»¥åœ¨å†æ¬¡æ·»åŠ èŠ‚ç‚¹ä¹‹å‰çš„任何地方调用。"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -44997,7 +45209,7 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"当 [InputEvent] 还未被 [method _input] 或任何 GUI 消耗时调用。输入事件通过节"
"点树å‘上传播,直到一个节点消耗它。\n"
@@ -45011,10 +45223,11 @@ msgstr ""
"是“孤儿â€ï¼‰ã€‚"
#: doc/classes/Node.xml
+#, fuzzy
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -45024,7 +45237,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
"当 [InputEventKey] 没有被 [method _input] 或任何 GUI 消耗时被调用。输入事件通"
"过节点树å‘上传播,直到一个节点消耗它。\n"
@@ -46025,6 +46238,18 @@ msgstr ""
"级值[i]较低[/i]的节点将首先执行其处ç†å›žè°ƒã€‚"
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr "当节点准备好时触å‘。"
@@ -46196,8 +46421,8 @@ msgstr ""
"点。还å¯ä»¥æŽ§åˆ¶èŠ‚ç‚¹çš„æ¸²æŸ“é¡ºåºã€‚"
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
+msgstr ""
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -46408,8 +46633,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://godotengine.org/asset-library/asset/520"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -46465,11 +46690,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -46666,8 +46891,8 @@ msgstr "所有éžå†…置类型的基类。"
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -46728,14 +46953,12 @@ msgstr ""
"于 Object 本身,[Reference] 等派生类ä¸å—å½±å“。"
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
-msgstr "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
+msgstr ""
#: doc/classes/Object.xml
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
#: doc/classes/Object.xml
msgid ""
@@ -46967,9 +47190,9 @@ msgid ""
"emit_signal(\"game_over\")\n"
"[/codeblock]"
msgstr ""
-"å‘射给定的[code]ä¿¡å·[/code]。这个信å·å¿…须存在,所以它应该是这个类或其父类中的"
-"一个内置信å·ï¼Œæˆ–者是一个用户定义的信å·ã€‚这个方法支æŒå¯å˜æ•°é‡çš„傿•°ï¼Œæ‰€ä»¥å‚æ•°"
-"是以逗å·åˆ†éš”的列表形å¼ä¼ é€’。例å­ã€‚\n"
+"å‘å°„ç»™å®šçš„ä¿¡å· [code]signal[/code]。这个信å·å¿…须存在,所以它应该是这个类或其"
+"父类中的一个内置信å·ï¼Œæˆ–者是一个用户定义的信å·ã€‚这个方法支æŒå¯å˜æ•°é‡çš„傿•°ï¼Œ"
+"æ‰€ä»¥å‚æ•°æ˜¯ä»¥é€—å·åˆ†éš”的列表形å¼ä¼ é€’。例å­ï¼š\n"
"[codeblock]\n"
"emit_signal(\"hit\", weapon_type, damage)\n"
"emit_signal(\"game_over\")\n"
@@ -46988,10 +47211,10 @@ msgid ""
msgstr ""
"ç«‹å³ä»Žå†…存中删除对象。对于 [Node],您å¯èƒ½å¸Œæœ›ä½¿ç”¨ [method Node.queue_free] å°†"
"节点排队以在当å‰å¸§çš„æœ«å°¾å®‰å…¨åˆ é™¤ã€‚\n"
-"[b]é‡è¦æç¤ºï¼š[/b] 如果你有一个指å‘一个对象的å˜é‡ï¼Œä¸€æ—¦å¯¹è±¡è¢«é‡Šæ”¾ï¼Œå®ƒå°† [i]ä¸"
-"会[/i] 分é…为 [code]null[/code]。相å,它会指å‘一个[i]å…ˆå‰é‡Šæ”¾çš„实例[/i],您"
-"应该在å°è¯•调用其方法或访问其属性之å‰ä½¿ç”¨ [method @GDScript."
-"is_instance_valid] 对其进行验è¯ã€‚"
+"[b]é‡è¦ï¼š[/b]如果你有一个指å‘一个对象的å˜é‡ï¼Œä¸€æ—¦å¯¹è±¡è¢«é‡Šæ”¾ï¼Œå®ƒå°†[i]ä¸ä¼š[/i]"
+"被赋为 [code]null[/code]。相å,它会指å‘一个[i]å…ˆå‰é‡Šæ”¾çš„实例[/i],您应该在å°"
+"试调用其方法或访问其属性之å‰ä½¿ç”¨ [method @GDScript.is_instance_valid] 对其进"
+"行验è¯ã€‚"
#: doc/classes/Object.xml
msgid ""
@@ -47039,8 +47262,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -47195,9 +47418,10 @@ msgid ""
msgstr "从对象的元数æ®ä¸­åˆ é™¤ç»™å®šæ¡ç›®ã€‚å¦è§ [method set_meta]。"
#: doc/classes/Object.xml
+#, fuzzy
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -47223,12 +47447,12 @@ msgid ""
"properties where you should use the same convention as in the C# source "
"(typically PascalCase)."
msgstr ""
-"在当å‰å¸§çš„物ç†å®Œæˆä¹‹åŽï¼Œå°†ç»™å®šå±žæ€§èµ‹ä¸€ä¸ªæ–°å€¼ã€‚这相当于通过[method "
-"call_deferred]调用[method set],å³[code]call_deferred(\"set\", property, "
+"在当å‰å¸§çš„物ç†å®Œæˆä¹‹åŽï¼Œå°†ç»™å®šå±žæ€§èµ‹ä¸€ä¸ªæ–°å€¼ã€‚这相当于通过 [method "
+"call_deferred] 调用 [method set]ï¼Œå³ [code]call_deferred(\"set\", property, "
"value)[/code]。\n"
-"[b]注æ„:[/b]在c#中,属性å必须指定为snake_case,如果它是由内置的Godot节点定义"
-"的。这并ä¸é€‚用于用户定义的属性,因为您应该使用与c#æºä»£ç (通常是PascalCase)相"
-"åŒçš„约定。"
+"[b]注æ„:[/b]在 C# 中,由 Godot 内置节点定义的属性å必须指定为 snake_case。这"
+"å¹¶ä¸é€‚用于用户定义的属性,因为您应该使用与 C# æºä»£ç ï¼ˆé€šå¸¸æ˜¯ PascalCase)相åŒ"
+"的约定。"
#: doc/classes/Object.xml
msgid ""
@@ -47439,6 +47663,53 @@ msgstr "用于[Occluder]èŠ‚ç‚¹è¿›è¡Œé®æŒ¡å‰”除的形状的基类。"
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr "[Occluder] å¯ä»¥ä½¿ç”¨ä»Ž [OccluderShape] 派生的任何原始形状。"
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr "与 [Occluder] 节点一起使用的çƒå½¢é®æŒ¡åŸºæœ¬å•元。"
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual hole point position."
+msgstr "设置å•个çƒä½“çš„ä½ç½®ã€‚"
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Sets an individual polygon point position."
+msgstr "设置å•个çƒä½“çš„ä½ç½®ã€‚"
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the hole geometry from code."
+msgstr "通过代ç ç»˜åˆ¶ç®€å•的几何形状。"
+
+#: doc/classes/OccluderShapePolygon.xml
+#, fuzzy
+msgid "Allows changing the polygon geometry from code."
+msgstr "通过代ç ç»˜åˆ¶ç®€å•的几何形状。"
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr "与 [Occluder] 节点一起使用的çƒå½¢é®æŒ¡åŸºæœ¬å•元。"
@@ -48079,39 +48350,50 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
"åœ¨ç»™å®šçš„è·¯å¾„ä¸Šæ‰§è¡Œæ–‡ä»¶ï¼Œå‚æ•°ä»¥å­—符串数组的形å¼ä¼ é€’。将进行平å°è·¯å¾„è§£æžã€‚被解"
"æžçš„æ–‡ä»¶å¿…é¡»å­˜åœ¨å¹¶ä¸”æ˜¯å¯æ‰§è¡Œçš„。\n"
-"傿•°æŒ‰ç…§ç»™å®šçš„顺åºä½¿ç”¨ï¼Œå¹¶ç”¨ç©ºæ ¼éš”开,所以[code]OS.execute(\"ping\", [\"-w"
-"\", \"3\", \"godotengine.org\"], false)[/code] 将在系统的外壳中解æžä¸º"
+"傿•°æŒ‰ç…§ç»™å®šçš„顺åºä½¿ç”¨ï¼Œå¹¶ç”¨ç©ºæ ¼éš”开,所以 [code]OS.execute(\"ping\", [\"-"
+"w\", \"3\", \"godotengine.org\"], false)[/code] 将在系统的 shell 中解æžä¸º "
"[code]ping -w 3 godotengine.org[/code]。\n"
-"è¿™ä¸ªæ–¹æ³•æ ¹æ®æ˜¯å¦å¯ç”¨[code]blocking[/code]模å¼ï¼Œæœ‰ç¨å¾®ä¸åŒçš„行为。\n"
-"如果[code]blocking[/code]为[code]true[/code],Godotçº¿ç¨‹å°†æš‚åœæ‰§è¡Œï¼Œç­‰å¾…进程的"
-"终止。进程的shell输出将作为一个字符串写入[code]output[/code]数组。当进程终止"
-"时,Godot线程将æ¢å¤æ‰§è¡Œã€‚\n"
-"如果[code]blocking[/code]为[code]false[/code],Godot线程将在新进程è¿è¡Œæ—¶ç»§"
-"续。在éžé˜»å¡žæ¨¡å¼ä¸‹ä¸å¯èƒ½æ£€ç´¢shell的输出,所以[code]output[/code]将是空的。\n"
+"è¿™ä¸ªæ–¹æ³•æ ¹æ®æ˜¯å¦å¯ç”¨ [code]blocking[/code] 模å¼ï¼Œæœ‰ç¨å¾®ä¸åŒçš„行为。\n"
+"如果 [code]blocking[/code] 为 [code]true[/code],Godot çº¿ç¨‹å°†æš‚åœæ‰§è¡Œï¼Œç­‰å¾…è¿›"
+"程的终止。进程的 shell 输出将作为一个字符串写入 [code]output[/code] 数组。当"
+"进程终止时,Godot 线程将æ¢å¤æ‰§è¡Œã€‚\n"
+"如果 [code]blocking[/code] 为 [code]false[/code],Godot 线程将在新进程è¿è¡Œæ—¶"
+"继续。在éžé˜»å¡žæ¨¡å¼ä¸‹ä¸å¯èƒ½æ£€ç´¢ shell 的输出,所以 [code]output[/code] 将是空"
+"的。\n"
+"在 Windows 上,如果 [code]open_console[/code] 为 [code]true[/code] 并且进程为"
+"命令行应用,则会打开新的终端窗å£ï¼Œåœ¨å…¶ä»–å¹³å°ä¸Šä¼šè¢«å¿½ç•¥ã€‚\n"
"返回值也å–决于阻塞模å¼ã€‚当阻塞时,该方法将返回一个进程的退出代ç ã€‚当éžé˜»å¡ž"
"时,该方法返回一个进程ID,你å¯ä»¥ç”¨å®ƒæ¥ç›‘视该进程(并有å¯èƒ½ç”¨[method kill]æ¥ç»ˆ"
-"止它)。如果进程分å‰ï¼ˆéžé˜»å¡žï¼‰æˆ–打开(阻塞)失败,该方法将返回[code]-1[/code]"
-"或其他退出代ç ã€‚\n"
-"阻塞模å¼å’Œæ£€ç´¢shell输出的例å­ï¼š\n"
+"止它)。如果进程分å‰ï¼ˆéžé˜»å¡žï¼‰æˆ–打开(阻塞)失败,该方法将返回 [code]-1[/"
+"code] 或其他退出代ç ã€‚\n"
+"阻塞模å¼å’Œæ£€ç´¢ shell 输出的例å­ï¼š\n"
"[codeblock]\n"
"var output = []\n"
"var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
"[/codeblock]\n"
-"Example of non-blocking mode, running another instance of the project and "
-"storing its process ID:\n"
+"éžé˜»å¡žæ¨¡å¼å®žä¾‹ï¼Œè¿è¡Œè¯¥é¡¹ç›®çš„å¦ä¸€å®žä¾‹å¹¶ä¿å­˜å…¶è¿›ç¨‹ ID:\n"
"[codeblock]\n"
"var pid = OS.execute(OS.get_executable_path(), [], false)\n"
"[/codeblock]\n"
-"If you wish to access a shell built-in or perform a composite command, a "
-"platform-specific shell can be invoked. For example:\n"
+"如果你希望访问 shell 内置函数或执行å¤åˆå‘½ä»¤ï¼Œå¯ä»¥è°ƒç”¨å¹³å°ç‰¹å®šçš„ shell。例"
+"如:\n"
"[codeblock]\n"
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
-"[b]注:[/b]此方法仅在Android, iOS, Linux, macOS和Windows上实现。"
+"[b]注æ„:[/b]此方法仅在 Androidã€iOSã€Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid "Returns the scancode of the given string (e.g. \"Escape\")."
@@ -48416,9 +48698,10 @@ msgid ""
"[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
"[code]\"X11\"[/code]."
msgstr ""
-"返回主机æ“作系统的å称。å¯èƒ½çš„值有: [code]\"Android\"[/code], [code]\"iOS"
-"\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], [code]\"Server\"[/"
-"code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], [code]\"X11\"[/code]."
+"返回主机æ“作系统的å称。å¯èƒ½çš„值有: [code]\"Android\"[/code], "
+"[code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], "
+"[code]\"Server\"[/code], [code]\"Windows\"[/code], [code]\"UWP\"[/code], "
+"[code]\"X11\"[/code]."
#: doc/classes/OS.xml
msgid ""
@@ -48477,8 +48760,8 @@ msgstr "返回窗å£å¤§å°ï¼ŒåŒ…括窗å£è¾¹æ¡†ç­‰è£…饰。"
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -48616,17 +48899,16 @@ msgid ""
"Returns the total number of available tablet drivers.\n"
"[b]Note:[/b] This method is implemented on Windows."
msgstr ""
-"返回å¯ç”¨çš„写字æ¿ï¼ˆè¯‘注:或触摸æ¿ã€æ•°ä½æ¿ï¼Œåœ¨æ­¤å¤„尚未明确)驱动程åºçš„æ€»æ•°ã€‚\n"
-"[b]注æ„:[/b]该方法是在Windows上实现的。"
+"返回å¯ç”¨çš„æ•°ä½æ¿é©±åŠ¨ç¨‹åºçš„æ€»æ•°ã€‚\n"
+"[b]注æ„:[/b]该方法在 Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
"Returns the tablet driver name for the given index.\n"
"[b]Note:[/b] This method is implemented on Windows."
msgstr ""
-"返回给定索引的写字æ¿ï¼ˆè¯‘注:或触摸æ¿ã€æ•°ä½æ¿ï¼Œåœ¨æ­¤å¤„尚未明确)驱动程åºå"
-"称。\n"
-"[b]注æ„:[/b]该方法是在Windows上实现的。"
+"è¿”å›žç»™å®šç´¢å¼•çš„æ•°ä½æ¿é©±åŠ¨ç¨‹åºå称。\n"
+"[b]注æ„:[/b]该方法在 Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -48823,6 +49105,11 @@ msgstr ""
"[b]注æ„:[/b] 这个方法在macOS上实现。"
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "如果文件当å‰è¢«æ‰“开,返回[code]true[/code]。"
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -48965,6 +49252,16 @@ msgstr ""
"[b]注æ„:[/b] 本方法å¯åœ¨Linuxã€macOSå’ŒWindows上实现。"
#: doc/classes/OS.xml
+#, fuzzy
+msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+"设置活动键盘布局。\n"
+"[b]注:[/b]此方法å¯åœ¨Linuxã€macOSå’ŒWindows上实现。"
+
+#: doc/classes/OS.xml
msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
@@ -49041,8 +49338,8 @@ msgid ""
"Initialises the singleton for the system MIDI driver.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-"åˆå§‹åŒ–系统MIDI驱动的å•例。\n"
-"[b]注æ„:[/b] 该方法在Linuxã€macOSå’ŒWindows上实现。"
+"åˆå§‹åŒ–系统 MIDI 驱动的å•例。\n"
+"[b]注æ„:[/b]该方法在 Linuxã€macOS å’Œ Windows 上实现。"
#: doc/classes/OS.xml
msgid ""
@@ -49276,7 +49573,7 @@ msgstr ""
#: doc/classes/OS.xml
msgid "The clipboard from the host OS. Might be unavailable on some platforms."
-msgstr "主机æ“作系统的剪贴æ¿åœ¨æŸäº›å¹³å°ä¸Šå¯èƒ½ä¸å¯ç”¨ã€‚"
+msgstr "宿主æ“作系统的剪贴æ¿ã€‚在æŸäº›å¹³å°ä¸Šå¯èƒ½ä¸å¯ç”¨ã€‚"
#: doc/classes/OS.xml
msgid "The current screen index (starting from 0)."
@@ -49311,23 +49608,24 @@ msgid ""
"If [code]true[/code], the engine tries to keep the screen on while the game "
"is running. Useful on mobile."
msgstr ""
-"如果 [code]true[/code],引擎会å°è¯•在游æˆè¿è¡Œæ—¶ä¿æŒå±å¹•å¼€å¯ã€‚在手机上有用。"
+"如果为 [code]true[/code],则引擎会å°è¯•在游æˆè¿è¡Œæ—¶ä¿æŒå±å¹•å¼€å¯ã€‚在手机上有"
+"用。"
#: doc/classes/OS.xml
msgid ""
"If [code]true[/code], the engine optimizes for low processor usage by only "
"refreshing the screen if needed. Can improve battery consumption on mobile."
msgstr ""
-"如果[code]true[/code],引擎会通过åªåœ¨éœ€è¦æ—¶åˆ·æ–°å±å¹•æ¥ä¼˜åŒ–处ç†å™¨çš„使用。å¯ä»¥æ”¹"
-"善移动设备上的电池消耗。"
+"如果为 [code]true[/code],则引擎会通过åªåœ¨éœ€è¦æ—¶åˆ·æ–°å±å¹•æ¥ä¼˜åŒ–处ç†å™¨çš„使用。"
+"å¯ä»¥æ”¹å–„移动设备上的电池消耗。"
#: doc/classes/OS.xml
msgid ""
"The amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-"å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼æ—¶ï¼Œå¸§ä¹‹é—´çš„休眠é‡ï¼ˆä»¥å¾®ç§’计)。较高的值将导致较低的CPU使"
-"用率。"
+"å¯ç”¨ä½Žå¤„ç†å™¨ä½¿ç”¨æ¨¡å¼æ—¶ï¼Œå¸§ä¹‹é—´çš„休眠é‡ï¼ˆå•ä½ä¸ºå¾®ç§’)。较高的值将导致较低的 "
+"CPU 使用率。"
#: doc/classes/OS.xml
msgid ""
@@ -49358,11 +49656,11 @@ msgstr "当å‰å±å¹•æ–¹å‘。"
#: doc/classes/OS.xml
msgid "The current tablet driver in use."
-msgstr "当剿­£åœ¨ä½¿ç”¨çš„书写æ¿ï¼ˆè¯‘æ³¨ï¼šæˆ–æ•°ä½æ¿ã€è§¦æ‘¸æ¿ï¼Œå°šæœªå®šè®ºï¼‰é©±åŠ¨ç¨‹åºã€‚"
+msgstr "当剿­£åœ¨ä½¿ç”¨çš„æ•°ä½æ¿é©±åŠ¨ç¨‹åºã€‚"
#: doc/classes/OS.xml
msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
-msgstr "如果 [code]true[/code],则å¯ç”¨åž‚ç›´åŒæ­¥ (Vsync)。"
+msgstr "如果为 [code]true[/code],则å¯ç”¨åž‚ç›´åŒæ­¥ï¼ˆVsync)。"
#: doc/classes/OS.xml
msgid ""
@@ -49386,21 +49684,21 @@ msgid ""
"[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
"disables per-pixel transparency."
msgstr ""
-"如果 [code]true[/code],则移除窗框。\n"
-"[b]注æ„:[/b] å°† [code]window_borderless[/code] 设置为 [code]false[/code] å°†"
-"ç¦ç”¨é€åƒç´ é€æ˜Žåº¦ã€‚"
+"如果为 [code]true[/code],则移除窗å£è¾¹æ¡†ã€‚\n"
+"[b]注æ„:[/b]å°† [code]window_borderless[/code] 设置为 [code]false[/code] å°†ç¦"
+"用é€åƒç´ é€æ˜Žåº¦ã€‚"
#: doc/classes/OS.xml
msgid "If [code]true[/code], the window is fullscreen."
-msgstr "如果[code]true[/code],窗å£ä¸ºå…¨å±ã€‚"
+msgstr "如果为 [code]true[/code],则窗å£ä¸ºå…¨å±ã€‚"
#: doc/classes/OS.xml
msgid "If [code]true[/code], the window is maximized."
-msgstr "如果[code]true[/code],窗å£è¢«æœ€å¤§åŒ–。"
+msgstr "如果为 [code]true[/code],则窗å£è¢«æœ€å¤§åŒ–。"
#: doc/classes/OS.xml
msgid "If [code]true[/code], the window is minimized."
-msgstr "如果[code]true[/code],窗å£è¢«æœ€å°åŒ–。"
+msgstr "如果为 [code]true[/code],则窗å£è¢«æœ€å°åŒ–。"
#: doc/classes/OS.xml
msgid ""
@@ -49415,12 +49713,12 @@ msgid ""
"ProjectSettings.display/window/per_pixel_transparency/enabled] to set it at "
"startup instead."
msgstr ""
-"如果[code]true[/code],则窗å£èƒŒæ™¯æ˜¯é€æ˜Žçš„ï¼Œçª—å£æ¡†æž¶è¢«ç§»é™¤ã€‚\n"
+"如果为 [code]true[/code],则窗å£èƒŒæ™¯æ˜¯é€æ˜Žçš„ï¼Œçª—å£æ¡†æž¶è¢«ç§»é™¤ã€‚\n"
"使用 [code]get_tree().get_root().set_transparent_background(true)[/code] ç¦ç”¨"
"主视å£èƒŒæ™¯æ¸²æŸ“。\n"
-"[b]注æ„:[/b]如果ç¦ç”¨[member ProjectSettings.display/window/"
-"per_pixel_transparency/allowed]设置,则该属性无效。\n"
-"[b]注æ„:[/b] 此属性在 HTML5ã€Linuxã€macOSã€Windows å’Œ Android 上实现。对于 "
+"[b]注æ„:[/b]如果ç¦ç”¨ [member ProjectSettings.display/window/"
+"per_pixel_transparency/allowed] 设置,则该属性无效。\n"
+"[b]注æ„:[/b]此属性在 HTML5ã€Linuxã€macOSã€Windows å’Œ Android 上实现。对于 "
"Android,它ä¸èƒ½åœ¨è¿è¡Œæ—¶æ›´æ”¹ã€‚使用 [member ProjectSettings.display/window/"
"per_pixel_transparency/enabled] 在å¯åŠ¨æ—¶è¿›è¡Œè®¾ç½®ã€‚"
@@ -49432,7 +49730,7 @@ msgstr "窗å£ç›¸å¯¹äºŽå±å¹•çš„ä½ç½®ï¼ŒåŽŸç‚¹ä¸ºå·¦ä¸Šè§’ï¼Œ+Y è½´å‘下,+X
#: doc/classes/OS.xml
msgid "If [code]true[/code], the window is resizable by the user."
-msgstr "如果 [code]true[/code],用户å¯ä»¥è°ƒæ•´çª—å£å¤§å°ã€‚"
+msgstr "如果为 [code]true[/code],则用户å¯ä»¥è°ƒæ•´çª—å£å¤§å°ã€‚"
#: doc/classes/OS.xml
msgid "The size of the window (without counting window manager decorations)."
@@ -50201,12 +50499,12 @@ msgstr ""
"点和容器。"
#: doc/classes/Panel.xml
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://godotengine.org/asset-library/asset/516"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://godotengine.org/asset-library/asset/523"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -50360,7 +50658,6 @@ msgid "GPU-based 3D particle emitter."
msgstr "基于GPUçš„3Dç²’å­å‘射器。"
#: doc/classes/Particles.xml
-#, fuzzy
msgid ""
"3D particle node used to create a variety of particle systems and effects. "
"[Particles] features an emitter that generates some number of particles at a "
@@ -50388,20 +50685,19 @@ msgstr ""
"使用 [code]process_material[/code] 属性添加 [ParticlesMaterial] æ¥é…置粒å­å¤–"
"观和行为。或者,您å¯ä»¥æ·»åŠ ä¸€ä¸ªå°†åº”ç”¨äºŽæ‰€æœ‰ç²’å­çš„ [ShaderMaterial]。\n"
"[b]注æ„:[/b][Particles] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染器,"
-"请改用[CPUParticles]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚ç‚¹ï¼Œå•击 3D 编辑器视窗顶部的[b]ç²’å­[/b]"
-"èœå•,然åŽé€‰æ‹©[b]转æ¢ä¸º CPUParticles[/b],将 [Particles] 转æ¢ä¸º "
+"请改用 [CPUParticles]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚ç‚¹ï¼Œå•击 3D 编辑器视窗顶部的"
+"[b]Particles[/b]èœå•,然åŽé€‰æ‹©[b]转æ¢ä¸º CPUParticles[/b],将 [Particles] 转æ¢"
+"为 [CPUParticles]。\n"
+"[b]注æ„:[/b]在 macOS 上,渲染 [Particles] 比 [CPUParticles] è¦æ…¢ä¸Šå¾ˆå¤šï¼Œå› ä¸º"
+"å˜æ¢å馈是在 CPU ä¸Šå®žçŽ°çš„ï¼Œè€Œä¸æ˜¯ GPU。以 macOS 为目标时,请考虑使用 "
"[CPUParticles]。\n"
-"[b]注æ„:[/b]在处ç†ç²’å­èŠ‚ç‚¹åŽï¼Œè®°å¾—é€šè¿‡é€‰æ‹©å®ƒæ¥æ›´æ–°å…¶[member "
-"visibility_aabb],å•击 3D 编辑器视窗顶部的[b]ç²’å­[/b]èœå•,然åŽé€‰æ‹©[b]生æˆå¯"
-"è§ AABB[/b]。å¦åˆ™ï¼Œç²’å­å¯èƒ½ä¼šç”±äºŽç›¸æœºä½ç½®å’Œè§’度的改å˜çªç„¶æ¶ˆå¤±ã€‚"
+"[b]注æ„:[/b]在处ç†ç²’å­èŠ‚ç‚¹åŽï¼Œè®°å¾—é€šè¿‡é€‰æ‹©å®ƒæ¥æ›´æ–°å…¶ [member "
+"visibility_aabb],å•击 3D 编辑器视窗顶部的[b]Particles[/b]èœå•,然åŽé€‰æ‹©[b]生"
+"æˆå¯è§ AABB[/b]。å¦åˆ™ï¼Œç²’å­å¯èƒ½ä¼šç”±äºŽç›¸æœºä½ç½®å’Œè§’度的改å˜çªç„¶æ¶ˆå¤±ã€‚"
#: doc/classes/Particles.xml
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -50505,7 +50801,6 @@ msgid "GPU-based 2D particle emitter."
msgstr "基于GPUçš„2Dç²’å­å‘射器。"
#: doc/classes/Particles2D.xml
-#, fuzzy
msgid ""
"2D particle node used to create a variety of particle systems and effects. "
"[Particles2D] features an emitter that generates some number of particles at "
@@ -50536,13 +50831,20 @@ msgstr ""
"观和行为。或者,您å¯ä»¥æ·»åŠ å°†åº”ç”¨äºŽæ‰€æœ‰ç²’å­çš„ [ShaderMaterial]。\n"
"[b]注æ„:[/b][Particles2D] 仅在使用 GLES3 渲染器时有效。如果使用 GLES2 渲染"
"器,请改用 [CPUParticles2D]。您å¯ä»¥é€šè¿‡é€‰æ‹©èŠ‚ç‚¹å°† [Particles2D] 转æ¢ä¸º "
-"[CPUParticles2D],å•击 2D 编辑器视å£é¡¶éƒ¨çš„[b]ç²’å­[/b]èœå•,然åŽé€‰æ‹©[b]转æ¢ä¸º "
-"CPUParticles2D[/b]。\n"
+"[CPUParticles2D],å•击 2D 编辑器视å£é¡¶éƒ¨çš„[b]Particles[/b]èœå•,然åŽé€‰æ‹©[b]转"
+"æ¢ä¸º CPUParticles2D[/b]。\n"
+"[b]注æ„:[/b]在 macOS 上,渲染 [Particles2D] 比 [CPUParticles2D] è¦æ…¢ä¸Šå¾ˆå¤šï¼Œ"
+"å› ä¸ºå˜æ¢å馈是在 CPU ä¸Šå®žçŽ°çš„ï¼Œè€Œä¸æ˜¯ GPU。以 macOS 为目标时,请考虑使用 "
+"[CPUParticles2D]。\n"
"[b]注æ„:[/b]在粒å­èŠ‚ç‚¹ä¸Šå·¥ä½œåŽï¼Œè®°å¾—é€šè¿‡é€‰æ‹©å®ƒæ¥æ›´æ–°å®ƒçš„ [member "
-"visibility_rect],å•击 2D 编辑器视å£é¡¶éƒ¨çš„[b]ç²’å­[/b]èœå•,然åŽé€‰æ‹©[b]生æˆå¯"
-"è§çŸ©å½¢[/b]。å¦åˆ™ï¼Œæ ¹æ®ç›¸æœºä½ç½®å’Œè§’度,粒å­å¯èƒ½ä¼šçªç„¶æ¶ˆå¤±ã€‚\n"
-"[b]注æ„:[/b]与[CPUParticles2D]ä¸åŒï¼Œ[Particles2D]ç›®å‰å¿½ç•¥[AtlasTexture]s中定"
-"义的纹ç†åŒºåŸŸã€‚"
+"visibility_rect],å•击 2D 编辑器视å£é¡¶éƒ¨çš„[b]Particles[/b]èœå•,然åŽé€‰æ‹©[b]生"
+"æˆå¯è§çŸ©å½¢[/b]。å¦åˆ™ï¼Œæ ¹æ®ç›¸æœºä½ç½®å’Œè§’度,粒å­å¯èƒ½ä¼šçªç„¶æ¶ˆå¤±ã€‚\n"
+"[b]注æ„:[/b]与 [CPUParticles2D] ä¸åŒï¼Œ[Particles2D] ç›®å‰ä¼šå¿½ç•¥ "
+"[AtlasTexture] 中定义的纹ç†åŒºåŸŸã€‚"
+
+#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
@@ -51433,9 +51735,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
-msgstr "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
+msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -52834,7 +53135,7 @@ msgid ""
"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
msgstr ""
"施加å•一方å‘的冲é‡è€Œä¸å½±å“旋转。\n"
-"这等价于[code]apply_impulse(Vector3(0,0,0), impulse)[/code]。"
+"这等价于 [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]。"
#: doc/classes/PhysicsDirectBodyState.xml
msgid ""
@@ -53436,7 +53737,7 @@ msgstr "如果[code]true[/code]ï¼Œé“°é“¾å…·æœ‰æœ€å¤§å’Œæœ€å°æ—‹è½¬ã€‚"
#: doc/classes/PhysicsServer.xml
msgid "If [code]true[/code], a motor turns the Hinge."
-msgstr "如果[code]true[/code],电机将转动铰链。"
+msgstr "如果为 [code]true[/code],则马达将转动铰链。"
#: doc/classes/PhysicsServer.xml doc/classes/SliderJoint.xml
msgid ""
@@ -53598,13 +53899,13 @@ msgstr "设置时,å¯ä»¥åšæ—‹è½¬è¿åŠ¨ã€‚"
#: doc/classes/PhysicsServer.xml
msgid "If set, there is a rotational motor across these axes."
-msgstr "设置时,在这些轴上有旋转动力。"
+msgstr "设置时,存在跨这些轴的旋转马达。"
#: doc/classes/PhysicsServer.xml
msgid ""
"If set, there is a linear motor on this axis that targets a specific "
"velocity."
-msgstr "设置时,在该轴上有指定速度的线性动力。"
+msgstr "设置时,存在跨这些轴的线性马达,以指定的速度为目标。"
#: doc/classes/PhysicsServer.xml
msgid "The [Shape] is a [PlaneShape]."
@@ -53801,8 +54102,8 @@ msgid ""
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-"通过在æ¯ä¸ªç»„件上è¿è¡Œ[method @GDScript.is_equal_approx],如果此平é¢å’Œ"
-"[code]plane[/code]近似相等,则返回[code]true[/code]。"
+"如果此平é¢å’Œ [code]plane[/code] 近似相等,则返回[code]true[/code],方法是对æ¯"
+"个分é‡è¿è¡Œ [method @GDScript.is_equal_approx]。"
#: doc/classes/Plane.xml
msgid ""
@@ -54433,8 +54734,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://godotengine.org/asset-library/asset/519"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -54966,6 +55267,11 @@ msgstr ""
"[b]注:[/b]被移除项åŽçš„项的索引将被移ä½1。"
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "设置在索引[code]idx[/code]处项的图标。"
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr "当窗å£å¤±åŽ»ç„¦ç‚¹æ—¶éšè—[PopupMenu]。"
@@ -55830,7 +56136,6 @@ msgid ""
msgstr "设置é…置值的顺åºï¼ˆä¿å­˜åˆ°é…置文件时会产生影å“)。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Sets the value of a setting.\n"
"[b]Example:[/b]\n"
@@ -55844,7 +56149,8 @@ msgstr ""
"[b]示例:[/b]\n"
"[codeblock]\n"
"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"也å¯ä»¥ç”¨äºŽæ¸…除自定义项目设置。å¯é€šè¿‡å°†å€¼ä¿®æ”¹ä¸º [code]null[/code] 实现。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56589,8 +56895,8 @@ msgstr "碰撞形状的颜色,当在调试èœå•中å¯ç”¨â€œå¯è§ç¢°æ’žå½¢çж
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr "被ç¦ç”¨çš„导航几何图形的颜色,在调试èœå•中å¯ç”¨â€œå¯è§å¯¼èˆªâ€æ—¶å¯è§ã€‚"
#: doc/classes/ProjectSettings.xml
@@ -56699,8 +57005,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -56733,13 +57039,13 @@ msgstr ""
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
-msgstr "如果大于0,则在è¿è¡Œæ¸¸æˆæ—¶è¦†ç›–窗å£é«˜åº¦ã€‚用于测试拉伸模å¼ã€‚"
+msgstr "如果大于 0,则在è¿è¡Œæ¸¸æˆæ—¶è¦†ç›–窗å£é«˜åº¦ã€‚用于测试拉伸模å¼ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
-msgstr "如果大于0,则在è¿è¡Œæ¸¸æˆæ—¶è¦†ç›–窗å£å®½åº¦ã€‚用于测试拉伸模å¼ã€‚"
+msgstr "如果大于 0,则在è¿è¡Œæ¸¸æˆæ—¶è¦†ç›–窗å£å®½åº¦ã€‚用于测试拉伸模å¼ã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56754,7 +57060,7 @@ msgstr ""
msgid ""
"Specifies the tablet driver to use. If left empty, the default driver will "
"be used."
-msgstr "指定è¦ä½¿ç”¨çš„å¹³æ¿é©±åŠ¨ç¨‹åºã€‚如果为空,将使用默认驱动程åºã€‚"
+msgstr "指定è¦ä½¿ç”¨çš„æ•°ä½æ¿é©±åŠ¨ç¨‹åºã€‚如果为空,将使用默认驱动程åºã€‚"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56764,9 +57070,9 @@ msgid ""
"synchronization will be disabled, however, many platforms will enforce it "
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-"如果[code]true[/code],则å¯ç”¨åž‚ç›´åŒæ­¥ã€‚这消除了在移动场景中å¯èƒ½å‡ºçŽ°çš„æ’•è£‚ï¼Œä»¥"
-"较高的输入延迟和较低的帧率为代价。如果[code]false[/code]ï¼Œåž‚ç›´åŒæ­¥å°†è¢«ç¦ç”¨ï¼Œ"
-"然而,许多平å°ä»å°†æ‰§è¡Œå®ƒ(如手机平å°å’ŒHTML5)。"
+"如果为 [code]true[/code],则å¯ç”¨åž‚ç›´åŒæ­¥ã€‚这消除了在移动场景中å¯èƒ½å‡ºçŽ°çš„æ’•"
+"裂,以较高的输入延迟和较低的帧率为代价。如果为 [code]false[/code]ï¼Œåž‚ç›´åŒæ­¥å°†"
+"被ç¦ç”¨ï¼Œç„¶è€Œï¼Œè®¸å¤šå¹³å°ä»å°†æ‰§è¡Œå®ƒï¼ˆå¦‚移动平å°å’Œ HTML5)。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56778,11 +57084,11 @@ msgid ""
"experienced by some users. However, some users have experienced a Vsync "
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-"如果[code]Use Vsync[/code]å·²å¯ç”¨ï¼Œä¸”[code]true[/code]ï¼Œåˆ™åœ¨çª—å£æ¨¡å¼ä¸‹å¯ç”¨æŽ’å­—"
-"器时,å¯é€šè¿‡æ“ä½œç³»ç»Ÿçš„çª—å£æŽ’å­—å™¨å®žçŽ°åž‚ç›´åŒæ­¥ã€‚这将防止在æŸäº›æƒ…况下å¡é¡¿ã€‚"
-"(Windows)。\n"
-"[b]注:[/b]这个选项是实验性的,旨在缓解一些用户的å¡é¡¿ä½“验。然而,有些用户在使"
-"ç”¨å®ƒæ—¶ä½“éªŒåˆ°åž‚ç›´åŒæ­¥å¸§çއå‡åŠ(例如从60 FPSé™è‡³30 FPS)。"
+"如果 [code]Use Vsync[/code] å·²å¯ç”¨ï¼Œä¸”这个设置为 [code]true[/code],则在窗å£"
+"模å¼ä¸‹ä¸”å¯ç”¨äº†åˆæˆå™¨æ—¶ï¼Œä¼šé€šè¿‡æ“作系统的窗å£åˆæˆå™¨å¯ç”¨åž‚ç›´åŒæ­¥ã€‚这将防止在æŸ"
+"些情况下å¡é¡¿ã€‚ï¼ˆä»…é™ Windows)。\n"
+"[b]注æ„:[/b]这个选项是实验性的,旨在缓解一些用户的å¡é¡¿ä½“验。然而,有些用户在"
+"ä½¿ç”¨å®ƒæ—¶ä½“éªŒåˆ°åž‚ç›´åŒæ­¥å¸§çއå‡åŠï¼ˆä¾‹å¦‚从 60 FPS é™è‡³ 30 FPS)。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56820,9 +57126,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
"脚本编辑器的“在文件中查找â€ç‰¹æ€§ä¸­åŒ…å«çš„基于文本的文件扩展å。你å¯ä»¥æ·»åР例如"
@@ -56834,12 +57140,14 @@ msgid ""
"Load the previously opened VCS plugin when the editor starts up. This is set "
"to [code]true[/code] whenever a new VCS plugin is initialized."
msgstr ""
+"编辑器å¯åŠ¨æ—¶åŠ è½½ä¸Šä¸€æ¬¡æ‰“å¼€çš„ VCS æ’件。åˆå§‹åŒ–æ–° VCS æ’件时,会被设为 "
+"[code]true[/code]。"
#: doc/classes/ProjectSettings.xml
msgid ""
"Last loaded VCS plugin name. Used to autoload the plugin when the editor "
"starts up."
-msgstr ""
+msgstr "上次加载的 VCS æ’ä»¶å称。用于在编辑器å¯åŠ¨æ—¶è‡ªåŠ¨åŠ è½½è¯¥æ’件。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -58523,6 +58831,7 @@ msgstr ""
"义。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"If set to [code]Asynchronous[/code] and available on the target device, "
"asynchronous compilation of shaders is enabled (in contrast to "
@@ -58539,12 +58848,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
"设为 [code]Asynchronous[/code] 时,如果目标设备具备æ¡ä»¶ï¼Œå°±ä¼šå¯ç”¨ç€è‰²å™¨çš„异步"
"编译(此处点题 [code]Asynchronous[/code])。\n"
@@ -58676,6 +58987,21 @@ msgstr ""
"用于交错属性数æ®ã€‚如果用于移动设备,建议å¯ç”¨ã€‚切æ¢åŽéœ€è¦æ‰‹åЍ釿–°å¯¼å…¥ç½‘格。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+"确定将在任何时候使用的çƒä½“鮿Œ¡å™¨çš„æœ€å¤§æ•°é‡ã€‚\n"
+"尽管一个场景中å¯ä»¥æœ‰è®¸å¤šé®æŒ¡ç‰©ï¼Œä½†ç³»ç»Ÿä¼šæ ¹æ®å±å¹•空间度é‡ä»Žè¿™äº›é®æŒ¡ç‰©ä¸­é€‰æ‹©æœ€"
+"相关的æ¯ä¸€å¸§ï¼Œä»¥æä¾›æœ€ä½³çš„æ•´ä½“性能。"
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -58809,10 +59135,12 @@ msgstr ""
"和照明时,这会æé«˜é«˜é€æ”¯åœºæ™¯çš„æ€§èƒ½ã€‚"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
"æ–¹å‘æ€§é˜´å½±çš„大å°ï¼Œä»¥åƒç´ ä¸ºå•ä½ã€‚更高的值会导致更清晰的阴影,但会以性能为代"
"价。该值将被四èˆäº”入到最接近的2次方。"
@@ -59382,6 +59710,12 @@ msgid ""
msgstr ""
"用于 [VisibilityNotifier2D] 使用的 2D 哈希网格的å•元格大å°ï¼Œä»¥åƒç´ ä¸ºå•ä½ã€‚"
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr "通用的é è¿‘检测节点。"
@@ -59403,8 +59737,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://godotengine.org/asset-library/asset/129"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -59436,12 +59770,6 @@ msgstr ""
"加有效,并且对浮点错误有很强的抵抗力。"
#: doc/classes/Quat.xml
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr "从给定的 [Basis] 构造一个四元数。"
@@ -59499,12 +59827,12 @@ msgid ""
"quaternion. Returned vector contains the rotation angles in the format (X "
"angle, Y angle, Z angle)."
msgstr ""
-"返回与å•ä½å››å…ƒæ•°æ‰€ä»£è¡¨çš„æ—‹è½¬ç›¸å¯¹åº”的欧拉角(按照YXZ惯例:分解时,先ZåŽX,最åŽ"
-"是Y)。返回的å‘é‡åŒ…嫿 ¼å¼ä¸ºï¼ˆXè§’ã€Yè§’ã€Z角)的旋转角。"
+"返回与å•ä½å››å…ƒæ•°æ‰€ä»£è¡¨çš„æ—‹è½¬ç›¸å¯¹åº”的欧拉角(按照 YXZ 惯例:分解时先 Z åŽ X,"
+"æœ€åŽæ˜¯ Y)。返回的å‘é‡åŒ…嫿 ¼å¼ä¸ºï¼ˆXè§’ã€Yè§’ã€Z角)的旋转角。"
#: doc/classes/Quat.xml
msgid "Returns the inverse of the quaternion."
-msgstr "返回四元数的å–逆。(译注:å³xyz的值分别å–å)."
+msgstr "返回四元数的å–逆。"
#: doc/classes/Quat.xml
msgid ""
@@ -59650,8 +59978,9 @@ msgstr ""
"䏿˜¯å®žé™…的默认ç§å­ã€‚"
#: doc/classes/RandomNumberGenerator.xml
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "$DOCS_URL/tutorials/math/random_number_generation.html"
+#, fuzzy
+msgid "Random number generation"
+msgstr "è®¾ç½®éšæœºæ•°ç”Ÿæˆå™¨çš„ç§å­ã€‚"
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -60142,18 +60471,15 @@ msgid "2D axis-aligned bounding box."
msgstr "2D 轴对é½è¾¹ç•Œæ¡†ã€‚"
#: doc/classes/Rect2.xml
-#, fuzzy
msgid ""
"[Rect2] consists of a position, a size, and several utility functions. It is "
"typically used for fast overlap tests.\n"
"It uses floating-point coordinates.\n"
"The 3D counterpart to [Rect2] is [AABB]."
msgstr ""
-"[Rect2] ç”±ä¸€ä¸ªåæ ‡ã€ä¸€ä¸ªå¤§å°å’Œå‡ ä¸ªå®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•。\n"
+"[Rect2] ç”±ä¸€ä¸ªåæ ‡ã€ä¸€ä¸ªå¤§å°å’Œè‹¥å¹²å®žç”¨å‡½æ•°ç»„æˆã€‚它通常用于快速é‡å æµ‹è¯•。\n"
"å®ƒä½¿ç”¨æµ®ç‚¹åæ ‡ã€‚\n"
-"[Rect2] 在 3D 中对应 [AABB]。\n"
-"䏿”¯æŒè´Ÿæ•°çš„ [member size],大多数方法都无法正常工作。请使用 [method abs] 获"
-"å–æ­£æ•°å¤§å°çš„ Rect2。"
+"[Rect2] 在 3D 中对应 [AABB]。"
#: doc/classes/Rect2.xml
msgid "Constructs a [Rect2] by position and size."
@@ -60202,7 +60528,8 @@ msgstr ""
"[/codeblock]"
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
msgstr "返回 [Rect2] é¢ç§¯ã€‚"
#: doc/classes/Rect2.xml
@@ -60230,8 +60557,18 @@ msgid ""
msgstr "返回[Rect2]å‘[enum Margin]æ–¹å‘增长给定数é‡å•ä½çš„副本。"
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
-msgstr "如果[Rect2]为flat或空,则返回[code]true[/code]。"
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
+msgstr ""
+"如果对象从给定的 [code]class[/code] 中继承,则返回 [code]true[/code]。å¦è¯·å‚"
+"阅 [method get_class]。\n"
+"[b]注:[/b] [method is_class] 没有考虑 [code]class_name[/code] 声明。如果对象"
+"有 [code]class_name[/code] 定义,[method is_class] 将为该å称返回 "
+"[code]false[/code] 。"
#: doc/classes/Rect2.xml
msgid ""
@@ -60265,8 +60602,8 @@ msgid ""
"approximately equal, by calling [code]is_equal_approx[/code] on each "
"component."
msgstr ""
-"通过在æ¯ä¸ªç»„件上调用 [code]is_equal_approx[/code],如果此 [Rect2] å’Œ "
-"[code]rect[/code] 大致相等,则返回 [code]true[/code]。"
+"如果此 [Rect2] 和 [code]rect[/code] 大致相等,则返回 [code]true[/code],方法"
+"是对æ¯ä¸ªåˆ†é‡è¿è¡Œ [code]is_equal_approx[/code]。"
#: doc/classes/Rect2.xml
msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
@@ -60309,7 +60646,7 @@ msgid ""
"will linger on for a while before being removed."
msgstr ""
"ä»»ä½•ä¿æŒå¼•用计数对象的基类。 [Resource] 和许多其他辅助对象继承了这个类。\n"
-"与其他 [Object] 类型ä¸åŒï¼ŒReferences ä¿ç•™ä¸€ä¸ªå†…部引用计数器,以便在ä¸ä½¿ç”¨ä¸”ä»…"
+"与其他 [Object] 类型ä¸åŒï¼ŒReference ä¿ç•™ä¸€ä¸ªå†…部引用计数器,以便在ä¸ä½¿ç”¨ä¸”ä»…"
"在那时自动释放。因此,ä¸éœ€è¦ä½¿ç”¨ [method Object.free] 手动释放引用。\n"
"在ç»å¤§å¤šæ•°ç”¨ä¾‹ä¸­ï¼Œæ‚¨åªéœ€è¦å®žä¾‹åŒ–和使用 [Reference] 派生类型。此类中æä¾›çš„æ–¹æ³•"
"仅适用于高级用户,如果误用å¯èƒ½ä¼šå¯¼è‡´é—®é¢˜ã€‚\n"
@@ -60428,10 +60765,6 @@ msgstr ""
"把跨越多个å射探针的大网格分割æˆå°ç½‘格。"
#: doc/classes/ReflectionProbe.xml
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr "$DOCS_URL/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -60515,10 +60848,15 @@ msgstr ""
"[code]internal_ambient_*[/code]属性控制。"
#: doc/classes/ReflectionProbe.xml
+#, fuzzy
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
"设置对象在被剔除å‰ä¸Žè¯¥ [ReflectionProbe] 的最大è·ç¦»ã€‚调低å¯ä»¥æå‡æ€§èƒ½ï¼Œå°¤å…¶æ˜¯"
"使用 [constant UPDATE_ALWAYS] 作为 [member update_mode] 时。"
@@ -60649,9 +60987,9 @@ msgstr ""
"var regex = RegEx.new()\n"
"regex.compile(\"\\\\w-(\\\\d+)\")\n"
"[/codeblock]\n"
-"在为表达å¼è½¬ä¹‰ä¹‹å‰ï¼Œå¿…须先为GDScript转义æœç´¢æ¨¡å¼ã€‚例如,[code]compile(\"\\\\d"
-"+\")[/code]会被RegEx读æˆ[code]\\d+[/code]ã€‚åŒæ ·ï¼Œ[code]compile(\"\\\"(?:\\\\"
-"\\\\.|[^\\\"])*\\\")[/code]会被读作[code]\"(?:\\.|[^\"])*\"[/code]。\n"
+"在为表达å¼è½¬ä¹‰ä¹‹å‰ï¼Œå¿…须先为GDScript转义æœç´¢æ¨¡å¼ã€‚例如,[code]compile(\"\\"
+"\\d+\")[/code]会被RegEx读æˆ[code]\\d+[/code]ã€‚åŒæ ·ï¼Œ[code]compile(\"\\\"(?:\\"
+"\\\\\\.|[^\\\"])*\\\")[/code]会被读作[code]\"(?:\\.|[^\"])*\"[/code]。\n"
"使用 [method search] ,你å¯ä»¥åœ¨ç»™å®šçš„æ–‡æœ¬ä¸­åŒ¹é…模å¼ã€‚如果匹é…到一个模å¼ï¼Œå°†è¿”"
"回[RegExMatch],你å¯ä»¥ä½¿ç”¨[method RegExMatch.get_string]å’Œ[method RegExMatch."
"get_start]等方法检索结果的细节。\n"
@@ -60958,8 +61296,8 @@ msgstr ""
"行,并释放ä¸å†ä½¿ç”¨çš„资æºã€‚è¿™æ„å‘³ç€æœªä½¿ç”¨çš„资æºåœ¨è¢«åˆ é™¤ä¹‹å‰ä¼šåœç•™ä¸€æ®µæ—¶é—´ã€‚"
#: doc/classes/Resource.xml
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "$DOCS_URL/tutorials/scripting/resources.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -61260,6 +61598,10 @@ msgstr ""
"器,请å‚阅[EditorImportPlugin]。"
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr "默认导入顺åºã€‚"
@@ -61664,8 +62006,12 @@ msgstr ""
"(例如大多数表情符å·ï¼‰ã€‚它们将显示为未知字符。这将在 Godot 4.0 中解决。"
#: doc/classes/RichTextLabel.xml
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://godotengine.org/asset-library/asset/132"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -61894,15 +62240,17 @@ msgstr ""
"置为 [code]false[/code]。改用 [method append_bbcode] æ¥ä¿ç•™ BBCode æ ¼å¼ã€‚"
#: doc/classes/RichTextLabel.xml
+#, fuzzy
msgid ""
"The label's text in BBCode format. Is not representative of manual "
"modifications to the internal tag stack. Erases changes made by other "
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
"BBCode æ ¼å¼çš„æ ‡ç­¾æ–‡æœ¬ã€‚ä¸ä»£è¡¨å¯¹å†…部标签栈的手动修改。编辑时擦除通过其他方法所"
"åšçš„æ›´æ”¹ã€‚\n"
@@ -62663,12 +63011,12 @@ msgstr ""
"è´¨é‡ä¸­å¿ƒæ€»æ˜¯ä½äºŽèŠ‚ç‚¹çš„åŽŸç‚¹ï¼Œè€Œä¸è€ƒè™‘[CollisionShape2D]中心点的å移。"
#: doc/classes/RigidBody2D.xml
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://godotengine.org/asset-library/asset/119"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://godotengine.org/asset-library/asset/148"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -62917,20 +63265,20 @@ msgid ""
"RigidBody2D used by the [Physics2DServer]. Get the [CollisionShape2D] node "
"with [code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-"当这个RigidBody2Dçš„[Shape2D]与å¦ä¸€ä¸ª[PhysicsBody2D]或[TileMap]çš„[Shape2D]碰撞"
-"æ—¶å‘å‡ºã€‚è¦æ±‚ [member contact_monitor] 设置为 [code]true[/code] 并且 [member "
-"contacts_reported] 设置得足够高,以检测所有碰撞。如果 [TileMap] 具有碰撞 "
-"[Shape2D],就会检测到 [TileSet]。\n"
+"当这个 RigidBody2D çš„ [Shape2D] 与å¦ä¸€ä¸ª [PhysicsBody2D] 或 [TileMap] çš„ "
+"[Shape2D] 碰撞时å‘å‡ºã€‚è¦æ±‚ [member contact_monitor] 设置为 [code]true[/code] "
+"并且 [member contacts_reported] 设置得足够高,以检测所有碰撞。如果 [TileMap] "
+"具有碰撞 [Shape2D],就会检测到 [TileSet]。\n"
"[code]body_rid[/code] 由 [Physics2DServer] 使用的其他 [PhysicsBody2D] 或 "
"[TileSet] 的 [CollisionObject2D] 的 [RID]。\n"
-"[code]body[/code]其他[PhysicsBody2D]或[TileMap]的[Node](如果它存在于树上)。\n"
+"[code]body[/code]其他 [PhysicsBody2D] 或 [TileMap] 的 [Node](如果它存在于树"
+"上)。\n"
"[code]body_shape_index[/code] 其他 [PhysicsBody2D] 或 [TileMap] 使用 "
"[Physics2DServer] 的 [Shape2D] 索引。获得带有 [code]body."
-"shape_owner_get_owner (body_shape_index)[/code] 的 [CollisionShape2D] 节"
-"点。\n"
+"shape_owner_get_owner(body_shape_index)[/code] 的 [CollisionShape2D] 节点。\n"
"[code]local_shape_index[/code] [Physics2DServer] 使用的此 RigidBody2D 的 "
-"[Shape2D] 索引。获得带有 [code]self.shape_owner_get_owner "
-"(local_shape_index)[/code] 的 [CollisionShape2D] 节点。"
+"[Shape2D] 索引。获得带有 [code]self.shape_owner_get_owner (local_shape_index)"
+"[/code] 的 [CollisionShape2D] 节点。"
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -63464,8 +63812,8 @@ msgid ""
"Sometimes using the larger gameplay area of the secondary PVS may be "
"preferable."
msgstr ""
-"å½“å¯¹è±¡è¿›å…¥å’Œé€€å‡ºæ¸¸æˆæ—¶æŽ¥æ”¶æ¸¸æˆå›žè°ƒæ—¶ï¼Œ[b]游æˆåŒºåŸŸ[/b]å¯ä»¥ç”±[Room]的主è¦"
-"PVS(潜在å¯è§é›†ï¼‰æˆ–次è¦PVS(主è¦PVSåŠå…¶ç›¸é‚»çš„PVS)定义[Room])。\n"
+"å½“å¯¹è±¡è¿›å…¥å’Œé€€å‡ºæ¸¸æˆæ—¶æŽ¥æ”¶æ¸¸æˆå›žè°ƒæ—¶ï¼Œ[b]游æˆåŒºåŸŸ[/b]å¯ä»¥ç”±[Room]的主è¦PVS"
+"(潜在å¯è§é›†ï¼‰æˆ–次è¦PVS(主è¦PVSåŠå…¶ç›¸é‚»çš„PVS)定义[Room])。\n"
"æœ‰æ—¶ä½¿ç”¨æ¬¡è¦ PVS 的较大游æˆåŒºåŸŸå¯èƒ½æ›´å¯å–。"
#: doc/classes/RoomManager.xml
@@ -63517,8 +63865,8 @@ msgstr ""
"RootMotionView[/code]。此外,它ä¸èƒ½æ˜¯ [code]tool[/code] 脚本。"
#: doc/classes/RootMotionView.xml
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
-msgstr "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
+msgstr ""
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -63771,14 +64119,6 @@ msgstr ""
"[SceneTree] 是场景所使用的默认 [MainLoop] å®žçŽ°ï¼Œå› æ­¤æŽŒæŽ§ç€æ¸¸æˆå¾ªçŽ¯ã€‚"
#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "$DOCS_URL/tutorials/scripting/scene_tree.html"
-
-#: doc/classes/SceneTree.xml
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -63843,12 +64183,13 @@ msgid ""
"node is added on the next idle frame. You won't be able to access it "
"immediately after the [method change_scene] call."
msgstr ""
-"将正在è¿è¡Œçš„场景改å˜ä¸ºæŒ‡å®šçš„[code]path[/code]中的场景,在将其加载到"
-"[PackedScene]中并创建一个新的实例。\n"
-"æˆåŠŸæ—¶è¿”å›ž[constant OK],如果[code]path[/code]ä¸èƒ½è¢«åŠ è½½åˆ°ä¸€ä¸ª[PackedScene]"
-"中,,该场景ä¸èƒ½è¢«å®žä¾‹åŒ–,则返回[constant ERR_CANT_CREATE]。\n"
-"[b]注æ„:[/b]åœºæ™¯æ”¹å˜æœ‰å»¶è¿Ÿï¼Œå³æ–°çš„场景节点是在下一个空闲帧中添加。在[method "
-"change_scene]调用之åŽï¼Œä½ ä¸èƒ½ç«‹å³è®¿é—®å®ƒã€‚"
+"å°†ä½äºŽç»™å®šè·¯å¾„ [code]path[/code] 的场景加载进一个 [PackedScene] 并新建其实"
+"例,然åŽå°†æ­£åœ¨è¿è¡Œçš„场景修改为这个场景。\n"
+"æˆåŠŸæ—¶è¿”å›ž [constant OK],如果 [code]path[/code] ä¸èƒ½è¢«åŠ è½½åˆ°ä¸€ä¸ª "
+"[PackedScene] 中则返回 [constant ERR_CANT_OPEN],如果该场景ä¸èƒ½è¢«å®žä¾‹åŒ–,则返"
+"回 [constant ERR_CANT_CREATE]。\n"
+"[b]注æ„:[/b]åœºæ™¯æ”¹å˜æœ‰å»¶è¿Ÿï¼Œå³æ–°çš„场景节点是在下一个空闲帧中添加的。在 "
+"[method change_scene] 调用之åŽï¼Œä½ æ— æ³•ç«‹å³è®¿é—®åˆ°å®ƒã€‚"
#: doc/classes/SceneTree.xml
msgid ""
@@ -63859,11 +64200,11 @@ msgid ""
"node is added on the next idle frame. You won't be able to access it "
"immediately after the [method change_scene_to] call."
msgstr ""
-"将正在è¿è¡Œçš„场景改å˜ä¸ºç»™å®šçš„[PackedScene]的新实例。\n"
-"æˆåŠŸæ—¶è¿”å›ž[constant OK],如果场景ä¸èƒ½è¢«å®žä¾‹åŒ–,则返回[constant "
+"将正在è¿è¡Œçš„场景改å˜ä¸ºç»™å®šçš„ [PackedScene] 的新实例。\n"
+"æˆåŠŸæ—¶è¿”å›ž [constant OK],如果场景ä¸èƒ½è¢«å®žä¾‹åŒ–,则返回 [constant "
"ERR_CANT_CREATE]。\n"
-"[b]注æ„:[/b] åœºæ™¯çš„æ”¹å˜æ˜¯å»¶è¿Ÿçš„,新的场景节点是在下一个空闲帧中添加。在调用"
-"[method change_scene_to]之åŽï¼Œä½ ä¸èƒ½ç«‹å³è®¿é—®å®ƒã€‚"
+"[b]注æ„:[/b]åœºæ™¯æ”¹å˜æœ‰å»¶è¿Ÿï¼Œå³æ–°çš„场景节点是在下一个空闲帧中添加的。在 "
+"[method change_scene_to] 调用之åŽï¼Œä½ æ— æ³•ç«‹å³è®¿é—®åˆ°å®ƒã€‚"
#: doc/classes/SceneTree.xml
msgid ""
@@ -64364,10 +64705,6 @@ msgstr ""
"的基类之一相匹é…,[method Object.set_script] 会扩展该对象。"
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/index.html"
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr "如果脚本å¯ä»¥å®žä¾‹åŒ–,则返回 [code]true[/code]。"
@@ -64509,7 +64846,7 @@ msgstr ""
msgid ""
"Reload all currently opened scripts from disk in case the file contents are "
"newer."
-msgstr ""
+msgstr "从ç£ç›˜é‡æ–°åŠ è½½æ‰€æœ‰å½“å‰æ‰“开的脚本,å‡è®¾æ–‡ä»¶å†…容更新。"
#: doc/classes/ScriptEditor.xml
msgid ""
@@ -64734,14 +65071,6 @@ msgstr ""
"ç¼–å†™è‡ªå·±çš„è‡ªå®šä¹‰è¡Œä¸ºæ¥æ¸²æŸ“对象或更新粒å­ä¿¡æ¯ã€‚有关详细说明和用法,请å‚阅下é¢"
"链接的教程。"
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr "$DOCS_URL/tutorials/shaders/index.html"
-
-#: doc/classes/Shader.xml
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -65142,10 +65471,6 @@ msgstr ""
"对其å­é¡¹çš„æ”¾æ¾å§¿åŠ¿çš„å¼•ç”¨ï¼Œå¹¶ä½œä¸ºå¯¹å…¶éª¨éª¼çš„å•一访问点。"
#: doc/classes/Skeleton2D.xml
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -65471,11 +65796,12 @@ msgid ""
"Emitted when dragging stops. If [code]value_changed[/code] is true, [member "
"Range.value] is different from the value when you started the dragging."
msgstr ""
+"æ‹–æ‹½åœæ­¢æ—¶è§¦å‘。如果 [code]value_changed[/code] 为真,则 [member Range."
+"value] 与开始拖拽时的值ä¸åŒã€‚"
#: doc/classes/Slider.xml
-#, fuzzy
msgid "Emitted when dragging is started."
-msgstr "滚动开始时å‘出。"
+msgstr "拖拽开始时触å‘。"
#: doc/classes/SliderJoint.xml
msgid "Slider between two PhysicsBodies in 3D."
@@ -65542,12 +65868,11 @@ msgstr "柔性网格物ç†ä½“。"
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr "å¯å˜å½¢çš„物ç†ä½“。用于创建弹性或å¯å˜å½¢çš„ç‰©ä½“ï¼Œå¦‚å¸ƒã€æ©¡èƒ¶æˆ–其他柔性æè´¨ã€‚"
-
-#: doc/classes/SoftBody.xml
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
-msgstr "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
+msgstr ""
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -65655,12 +65980,12 @@ msgstr ""
"使用 [method @GDScript.deg2rad] 将度数转æ¢ä¸ºå¼§åº¦ã€‚"
#: doc/classes/Spatial.xml
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
-msgstr "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
+msgstr ""
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
-msgstr "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
+msgstr ""
#: doc/classes/Spatial.xml
msgid ""
@@ -65731,17 +66056,18 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
-"旋转自身,使局部-Z轴指å‘[code]target[/code]ä½ç½®ã€‚\n"
-"å˜æ¢å°†é¦–先围绕给定的[code]up[/code]矢é‡è¿›è¡Œæ—‹è½¬ï¼Œç„¶åŽé€šè¿‡è¿›ä¸€æ­¥å›´ç»•垂直于"
-"[code]target[/code]å’Œ[code]up[/code]矢é‡çš„轴进行旋转æ¥å®Œå…¨å¯¹å‡†ç›®æ ‡ã€‚\n"
-"æ“作是在全局空间进行的。"
#: doc/classes/Spatial.xml
msgid ""
@@ -65897,8 +66223,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
"å±€éƒ¨å˜æ¢çš„æ—‹è½¬éƒ¨åˆ†ä»¥å¼§åº¦è¡¨ç¤ºï¼Œä»¥YXZ-Euler角的形å¼è¡¨ç¤º(Xè§’ã€Yè§’ã€Zè§’)。\n"
"[b]注:[/b]在数学æ„ä¹‰ä¸Šï¼Œæ—‹è½¬æ˜¯ä¸€ä¸ªçŸ©é˜µè€Œä¸æ˜¯ä¸€ä¸ªå‘é‡ã€‚这三个欧拉角是旋转矩阵"
@@ -66007,10 +66333,6 @@ msgstr ""
"下é¢çš„æ•™ç¨‹ã€‚"
#: doc/classes/SpatialMaterial.xml
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr "$DOCS_URL/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr "如果指定的 [enum Feature] 被å¯ç”¨ï¼Œè¿”回 [code]true[/code]。"
@@ -66317,7 +66639,6 @@ msgid ""
msgstr "纹ç†ç”¨äºŽæŒ‡å®šç»†èŠ‚çº¹ç†ä¸ŽåŸºç¡€çº¹ç†çš„æ··åˆæ–¹å¼ã€‚"
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid ""
"Texture that specifies the per-pixel normal of the detail overlay.\n"
"[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. "
@@ -66326,10 +66647,10 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"指定细节å åР层æ¯åƒç´ æ³•线的纹ç†ã€‚\n"
-"[b]注æ„:[/b] Godot希望法线贴图使用X +,Y-å’ŒZ +åæ ‡ã€‚请å‚阅[url=http://wiki."
-"polycount.com/wiki/"
-"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url],以比"
-"较æµè¡Œå¼•æ“ŽæœŸæœ›çš„æ³•çº¿åœ°å›¾åæ ‡ã€‚"
+"[b]注æ„:[/b]Godot 希望法线贴图使用 X+ã€Y+ å’Œ Z+ åæ ‡ã€‚请å‚阅[url=http://"
+"wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解æµè¡Œ"
+"å¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡çš„æ¯”较。"
#: doc/classes/SpatialMaterial.xml
msgid ""
@@ -66553,7 +66874,6 @@ msgid "The strength of the normal map's effect."
msgstr "法线贴图的效果强度。"
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid ""
"Texture used to specify the normal at a given pixel. The "
"[code]normal_texture[/code] only uses the red and green channels; the blue "
@@ -66570,16 +66890,17 @@ msgid ""
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for "
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
-"ç”¨æ¥æŒ‡å®šåƒç´ ç‚¹çš„æ³•线的纹ç†ã€‚[code]normal_texture[/code]åªä½¿ç”¨çº¢è‰²å’Œç»¿è‰²é€šé“,"
-"忽略è“色和alpha通é“。从 [code]normal_texture[/code] 读å–的法线围绕 [Mesh] æ"
-"ä¾›çš„è¡¨é¢æ³•线定å‘。\n"
-"[b]注æ„:[/b] Mesh必须在其顶点数æ®ä¸­åŒæ—¶å®šä¹‰æ³•线和切线。å¦åˆ™ï¼Œæ³•线贴图将无法"
-"正确渲染,会出现整个表é¢å˜æš—的情况。如果用[SurfaceTool]创建几何体,å¯ä»¥ä½¿ç”¨"
-"[method SurfaceTool.generate_normals]和[method SurfaceTool.generate_tangents]"
-"æ¥åˆ†åˆ«è‡ªåŠ¨ç”Ÿæˆæ³•线和切线。\n"
-"[b]注æ„:[/b] Godot希望法线贴图使用X+ã€Y-å’ŒZ+åæ ‡ã€‚请å‚阅[url=http://wiki."
-"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该"
-"页[/url],了解æµè¡Œå¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡çš„æ¯”较。"
+"ç”¨æ¥æŒ‡å®šåƒç´ ç‚¹çš„æ³•线的纹ç†ã€‚[code]normal_texture[/code] åªä½¿ç”¨çº¢è‰²å’Œç»¿è‰²é€š"
+"é“,忽略è“色和 Alpha 通é“。从 [code]normal_texture[/code] 读å–的法线围绕 "
+"[Mesh] æä¾›çš„è¡¨é¢æ³•线定å‘。\n"
+"[b]注æ„:[/b]Mesh 必须在其顶点数æ®ä¸­åŒæ—¶å®šä¹‰æ³•线和切线。å¦åˆ™ï¼Œæ³•线贴图将无法"
+"正确渲染,会出现整个表é¢å˜æš—的情况。如果用 [SurfaceTool] 创建几何体,å¯ä»¥ä½¿"
+"用 [method SurfaceTool.generate_normals] 和 [method SurfaceTool."
+"generate_tangents] æ¥åˆ†åˆ«è‡ªåŠ¨ç”Ÿæˆæ³•线和切线。\n"
+"[b]注æ„:[/b]Godot 希望法线贴图使用 X+ã€Y+ å’Œ Z+ åæ ‡ã€‚请å‚阅[url=http://"
+"wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]该页[/url],了解æµè¡Œ"
+"å¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡çš„æ¯”较。"
#: doc/classes/SpatialMaterial.xml
msgid "Threshold at which the alpha scissor will discard values."
@@ -67612,9 +67933,9 @@ msgstr "从碰撞检查排除的 [PhysicsBody] 对象列表中删除指定的 [R
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
"碰撞检测的目标层。更多信æ¯è¯·å‚阅文档中的[url=$DOCS_URL/tutorials/physics/"
@@ -67737,7 +68058,7 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"为 Sprite æä¾›æ·±åº¦çš„æ³•线贴图。\n"
-"[b]注æ„:[/b] Godot 期望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ç³»ã€‚å‚阅[url=http://"
+"[b]注æ„:[/b]Godot 期望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ç³»ã€‚å‚阅[url=http://"
"wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这个页é¢[/url]比较æµ"
"è¡Œå¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡ç³»ã€‚"
@@ -67836,15 +68157,30 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
-msgstr "乘以颜色值,用于色调调制和模拟光的颜色。"
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
+msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
-msgstr "物体的å¯è§åº¦ä»Ž [code]0[/code] 完全ä¸å¯è§åˆ° [code]1[/code] 完全å¯è§ã€‚"
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
+msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -67884,12 +68220,10 @@ msgid "Represents the size of the [enum DrawFlags] enum."
msgstr "代表[enum DrawFlags]枚举的大å°ã€‚"
#: doc/classes/SpriteFrames.xml
-#, fuzzy
msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
-msgstr "AnimatedSprite 的精çµå¸§åº“。"
+msgstr "AnimatedSprite å’Œ AnimatedSprite3D 的精çµå¸§åº“。"
#: doc/classes/SpriteFrames.xml
-#, fuzzy
msgid ""
"Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. "
"Contains frames and animation data for playback.\n"
@@ -67898,7 +68232,8 @@ msgid ""
"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-"[AnimatedSprite] 的精çµå¸§åº“。包å«å¯ç”¨äºŽæ’­æ”¾çš„帧和动画数æ®ã€‚\n"
+"[AnimatedSprite] 或 [AnimatedSprite3D] 节点的精çµå¸§åº“。包å«å¯ç”¨äºŽæ’­æ”¾çš„帧和动"
+"画数æ®ã€‚\n"
"[b]注æ„:[/b]ä½ å¯ä»¥é€šè¿‡åˆ›å»ºå¸¦æœ‰ [code]_normal[/code] åŽç¼€çš„ [SpriteFrames] æ¥"
"å…³è”ä¸€ç»„æ³•çº¿è´´å›¾ã€‚ä¾‹å¦‚ï¼ŒåŒæ—¶å­˜åœ¨ä¸¤ä¸ªåˆ†åˆ«å«åš [code]run[/code] å’Œ "
"[code]run_normal[/code] çš„ [SpriteFrames] 资æºï¼Œé‚£ä¹ˆ [code]run[/code] 中的动"
@@ -68286,6 +68621,54 @@ msgid ""
"encoding and decoding."
msgstr "为 [code]true[/code] 时,该 [StreamPeer] è¿›è¡Œç¼–è§£ç æ—¶ä¼šä½¿ç”¨å¤§ç«¯æ ¼å¼ã€‚"
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Data buffer stream peer."
+msgstr "SSLæµå¯¹ç­‰ä½“。"
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "返回当å‰çš„æ»šåЍä½ç½®ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "è¿”å›žå‚æ•°çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr "SSLæµå¯¹ç­‰ä½“。"
@@ -68462,10 +68845,6 @@ msgstr ""
"è¿›è¡Œä¼ é€’çš„æˆæœ¬å¾ˆä½Žã€‚"
#: doc/classes/String.xml
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr "从给定的 [bool] 构造新 String。"
@@ -68626,8 +69005,9 @@ msgid ""
msgstr ""
"与å¦ä¸€ä¸ªå­—符串进行比较,区分大å°å†™ã€‚å°äºŽæ—¶è¿”回 [code]-1[/code]ã€å¤§äºŽæ—¶è¿”回 "
"[code]1[/code]ã€ç­‰äºŽæ—¶è¿”回 [code]0[/code]。“å°äºŽâ€å’Œâ€œå¤§äºŽâ€æ¯”较的是字符串中的 "
-"[url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC"
-"%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨é¡ºåºä¸€è‡´ã€‚\n"
+"[url=https://zh.wikipedia.org/wiki/"
+"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨"
+"顺åºä¸€è‡´ã€‚\n"
"[b]字符串长度ä¸åŒæ—¶çš„行为:[/b] “基准â€å­—符串比 [code]to[/code] 字符串长时返"
"回 [code]-1[/code],“基准â€å­—符串比 [code]to[/code] 字符串短时返回 [code]-1[/"
"code]ã€‚è¯·æ³¨æ„æ­¤å¤„的长度为 Unicode ç ä½çš„长度,[i]䏿˜¯[/i]实际的å¯è§å­—符。\n"
@@ -68795,8 +69175,13 @@ msgstr ""
"[/codeblock]"
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
-msgstr "以32使•´æ•°å½¢å¼è¿”回字符串的哈希值。"
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
+msgstr ""
#: doc/classes/String.xml
msgid ""
@@ -68867,10 +69252,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
"返回该字符串的副本,其中æ¯ä¸€è¡Œéƒ½ä½¿ç”¨å‰ç¼€ [code]prefix[/code] 进行缩进。\n"
@@ -69068,9 +69453,9 @@ msgid ""
msgstr ""
"与å¦ä¸€ä¸ªå­—符串进行[i]自然顺åº[/i]比较,ä¸åŒºåˆ†å¤§å°å†™ã€‚å°äºŽæ—¶è¿”回 [code]-1[/"
"code]ã€å¤§äºŽæ—¶è¿”回 [code]1[/code]ã€ç­‰äºŽæ—¶è¿”回 [code]0[/code]。“å°äºŽâ€å’Œâ€œå¤§äºŽâ€æ¯”"
-"较的是字符串中的 [url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC"
-"%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨é¡ºåºä¸€è‡´ã€‚内部实现时,"
-"会将å°å†™å­—符转æ¢ä¸ºå¤§å†™åŽè¿›è¡Œæ¯”较。\n"
+"较的是字符串中的 [url=https://zh.wikipedia.org/wiki/"
+"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨"
+"顺åºä¸€è‡´ã€‚内部实现时,会将å°å†™å­—符转æ¢ä¸ºå¤§å†™åŽè¿›è¡Œæ¯”较。\n"
"使用自然顺åºè¿›è¡ŒæŽ’åºæ—¶ï¼Œå¯¹è¿žç»­æ•°å­—的排åºç¬¦åˆå¤§å¤šæ•°äººçš„预期。使用自然顺åºå¯¹ 1 "
"到 10 进行排åºåŽï¼Œä¼šå¾—到 [code][1, 2, 3, ...][/code] è€Œä¸æ˜¯ [code][1, 10, 2, "
"3, ...][/code]。\n"
@@ -69104,9 +69489,9 @@ msgid ""
msgstr ""
"与å¦ä¸€ä¸ªå­—符串进行比较,ä¸åŒºåˆ†å¤§å°å†™ã€‚å°äºŽæ—¶è¿”回 [code]-1[/code]ã€å¤§äºŽæ—¶è¿”回 "
"[code]1[/code]ã€ç­‰äºŽæ—¶è¿”回 [code]0[/code]。“å°äºŽâ€å’Œâ€œå¤§äºŽâ€æ¯”较的是字符串中的 "
-"[url=https://zh.wikipedia.org/wiki/Unicode%E5%AD%97%E7%AC"
-"%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨é¡ºåºä¸€è‡´ã€‚内部实现时,"
-"会将å°å†™å­—符转æ¢ä¸ºå¤§å†™åŽè¿›è¡Œæ¯”较。\n"
+"[url=https://zh.wikipedia.org/wiki/"
+"Unicode%E5%AD%97%E7%AC%A6%E5%88%97%E8%A1%A8]Unicode ç ä½[/url],大致与字æ¯è¡¨"
+"顺åºä¸€è‡´ã€‚内部实现时,会将å°å†™å­—符转æ¢ä¸ºå¤§å†™åŽè¿›è¡Œæ¯”较。\n"
"[b]字符串长度ä¸åŒæ—¶çš„行为:[/b] “基准â€å­—符串比 [code]to[/code] 字符串长时返"
"回 [code]-1[/code],“基准â€å­—符串比 [code]to[/code] 字符串短时返回 [code]-1[/"
"code]ã€‚è¯·æ³¨æ„æ­¤å¤„的长度为 Unicode ç ä½çš„长度,[i]䏿˜¯[/i]实际的å¯è§å­—符。\n"
@@ -69348,13 +69733,28 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
-msgstr "将包å«å进制数的字符串转æ¢ä¸º [code]float[/code]。"
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
-msgstr "å°†åŒ…å«æ•´æ•°çš„字符串转æ¢ä¸º [code]int[/code]。"
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
+msgstr ""
#: doc/classes/String.xml
msgid "Returns the string converted to lowercase."
@@ -70009,7 +70409,7 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"绘制此样å¼ç›’时使用的法线贴图。\n"
-"[b]注æ„:[/b] Godot 期望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ç³»ã€‚å‚阅[url=http://"
+"[b]注æ„:[/b]Godot 期望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ç³»ã€‚å‚阅[url=http://"
"wiki.polycount.com/wiki/"
"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]这个页é¢[/url]比较æµ"
"è¡Œå¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡ç³»ã€‚"
@@ -72169,11 +72569,11 @@ msgid ""
"render_target_v_flip] on the Viewport. Otherwise, the image will appear "
"upside down."
msgstr ""
-"用于在用户界é¢ä¸Šç»˜åˆ¶å›¾æ ‡å’Œç²¾çµã€‚纹ç†çš„ä½ç½®å¯ä»¥é€šè¿‡[member stretch_mode]属性æ¥"
-"控制。它å¯ä»¥ç¼©æ”¾ã€å¹³é“ºï¼Œæˆ–è€…åœ¨å…¶è¾¹ç•ŒçŸ©å½¢å†…ä¿æŒå±…中。\n"
-"[b]注æ„:[/b] 当使用TextureRectæ¥æ˜¾ç¤º[ViewportTexture]时,你应该å¯ç”¨[member "
-"flip_v]。或者,你也å¯ä»¥åœ¨è§†çª—上å¯ç”¨[member Viewport.render_target_v_flip]。å¦"
-"则,图åƒä¼šå‡ºçŽ°é¢ å€’çš„æƒ…å†µã€‚"
+"用于在用户界é¢ä¸Šç»˜åˆ¶å›¾æ ‡å’Œç²¾çµã€‚纹ç†çš„ä½ç½®å¯ä»¥é€šè¿‡ [member stretch_mode] 属性"
+"æ¥æŽ§åˆ¶ã€‚å®ƒå¯ä»¥ç¼©æ”¾ã€å¹³é“ºï¼Œæˆ–è€…åœ¨å…¶è¾¹ç•ŒçŸ©å½¢å†…ä¿æŒå±…中。\n"
+"[b]注æ„:[/b]当使用 TextureRect æ¥æ˜¾ç¤º [ViewportTexture] 时,你应该å¯ç”¨ "
+"[member flip_v]。或者,你也å¯ä»¥åœ¨è§†çª—上å¯ç”¨ [member Viewport."
+"render_target_v_flip]。å¦åˆ™ï¼Œå›¾åƒä¼šå‡ºçŽ°ä¸Šä¸‹é¢ å€’çš„æƒ…å†µã€‚"
#: doc/classes/TextureRect.xml
msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
@@ -72225,10 +72625,6 @@ msgstr ""
"还å¯ä»¥é€šè¿‡ç¼–写 [code].theme[/code] 文件加载主题资æºï¼Œæ›´å¤šä¿¡æ¯è§æ–‡æ¡£ã€‚"
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr "$DOCS_URL/tutorials/ui/gui_skinning.html"
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr "清除主题上的所有值。"
@@ -72332,10 +72728,14 @@ msgstr ""
"get_constant]和/或[method get_constant_list]使用。"
#: doc/classes/Theme.xml
+#, fuzzy
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
-msgstr "如果主题有[code]node_type[/code],返回[code]name[/code]处的[Font]。"
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
+msgstr ""
+"如果主题有[code]node_type[/code],则将[code]old_name[/code]çš„[Font]é‡å‘½å为"
+"[code]name[/code]。如果[code]name[/code]å·²ç»è¢«å ç”¨ï¼Œåˆ™æ­¤æ–¹æ³•失败。"
#: doc/classes/Theme.xml
msgid ""
@@ -72706,8 +73106,12 @@ msgstr ""
"é™åˆ¶ã€‚"
#: doc/classes/Thread.xml
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
-msgstr "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
+msgstr ""
#: doc/classes/Thread.xml
msgid ""
@@ -72808,12 +73212,12 @@ msgstr ""
"处的å•å…ƒæ ¼åæ ‡ä¼šè¢«ç¼–ç ä¸º [code]metadata[/code]。"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
-msgstr "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
+msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://godotengine.org/asset-library/asset/111"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -73511,8 +73915,13 @@ msgid "Sets the tile's material."
msgstr "设置图å—çš„æè´¨ã€‚"
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
-msgstr "设置图å—的调制颜色。"
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
+msgstr ""
#: doc/classes/TileSet.xml
msgid "Sets the tile's name."
@@ -73535,9 +73944,10 @@ msgid ""
"a comparison of normal map coordinates expected by popular engines."
msgstr ""
"设置图å—的法线贴图纹ç†ã€‚\n"
-"[b]注æ„:[/b] Godot希望法线贴图使用X+ã€Y-å’ŒZ+åæ ‡ã€‚请å‚阅[url=http://wiki."
-"polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]本"
-"页é¢[/url],了解和比较æµè¡Œå¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡ã€‚"
+"[b]注æ„:[/b]Godot 希望法线贴图使用 X+ã€Y- å’Œ Z+ åæ ‡ã€‚请å‚阅[url=http://"
+"wiki.polycount.com/wiki/"
+"Normal_Map_Technical_Details#Common_Swizzle_Coordinates]本页é¢[/url],了解和"
+"比较æµè¡Œå¼•æ“Žæ‰€æœŸæœ›çš„æ³•çº¿è´´å›¾åæ ‡ã€‚"
#: doc/classes/TileSet.xml
msgid "Sets an offset for the tile's light occluder."
@@ -73717,8 +74127,8 @@ msgstr ""
"给定的字典å¯ä»¥åŒ…å«ä»¥ä¸‹é”®ï¼š [code]year[/code]ã€[code]month[/code]ã€[code]day[/"
"code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。其他的记"
"录(包括 [code]dst[/code])都会被忽略。\n"
-"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 "
-"0(1970-01-01 的 00:00:00)的对应部分。\n"
+"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 0"
+"(1970-01-01 的 00:00:00)的对应部分。\n"
"[code]use_space[/code] ä¸ºçœŸæ—¶ï¼Œå°†ä½¿ç”¨ç©ºæ ¼ä»£æ›¿ä¸­é—´çš„å­—æ¯ T。"
#: doc/classes/Time.xml
@@ -73827,8 +74237,8 @@ msgstr ""
"给定的字典å¯ä»¥åŒ…å«ä»¥ä¸‹é”®ï¼š [code]year[/code]ã€[code]month[/code]ã€[code]day[/"
"code]ã€[code]hour[/code]ã€[code]minute[/code]ã€[code]second[/code]。其他的记"
"录(包括 [code]dst[/code])都会被忽略。\n"
-"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 "
-"0(1970-01-01 的 00:00:00)的对应部分。\n"
+"字典为空时将返回 [code]0[/code]。如果çœç•¥äº†éƒ¨åˆ†é”®ï¼Œé»˜è®¤ä½¿ç”¨ Unix 纪元时间戳 0"
+"(1970-01-01 的 00:00:00)的对应部分。\n"
"ä½ å¯ä»¥å°† [method get_datetime_dict_from_unix_time] 的输出直接传给本函数,得到"
"的就是最åˆçš„输入。\n"
"[b]注æ„:[/b]Unix 时间戳通常是 UTC 的。本方法ä¸ä¼šåšä»»ä½•时区转æ¢ï¼Œæ‰€ä»¥æ—¶é—´æˆ³çš„"
@@ -74514,14 +74924,6 @@ msgid ""
"map a string to another string."
msgstr "翻译是å¯ä»¥æŒ‰éœ€åŠ è½½å’Œå¸è½½çš„资æºï¼Œå°†ä¸€ä¸ªå­—符串映射到å¦ä¸€ä¸ªå­—符串。"
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr "$DOCS_URL/tutorials/i18n/locales.html"
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr "é‡å†™ [method get_message] 的虚方法。"
@@ -74661,8 +75063,10 @@ msgid "Clears the tree. This removes all items."
msgstr "清除树。这将删除所有项目。"
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -74699,6 +75103,12 @@ msgstr ""
"SELECT_MULTI] 模å¼ä¸‹å¯è§ã€‚"
#: doc/classes/Tree.xml
+#, fuzzy
+msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。"
+
+#: doc/classes/Tree.xml
msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr "返回在[code]position[/code]的列索引,如果那里没有项目,则返回-1。"
@@ -74760,10 +75170,11 @@ msgid "Returns the column for the currently edited item."
msgstr "返回当å‰ç¼–辑项的列。"
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
"返回指定项目的矩形区域。如果[code]column[/code]被指定,åªå¾—到该列的ä½ç½®å’Œå¤§"
"å°ï¼Œå¦åˆ™å¾—åˆ°åŒ…å«æ‰€æœ‰åˆ—的矩形。"
@@ -74775,9 +75186,10 @@ msgid ""
msgstr "返回指定ä½ç½®ï¼Œå³ç›¸å¯¹äºŽæ ‘的原点ä½ç½®çš„æ ‘中项。"
#: doc/classes/Tree.xml
+#, fuzzy
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -74828,7 +75240,8 @@ msgstr ""
"è¦åˆ¤æ–­ä¸€ä¸ªé¡¹çš„æŸä¸€åˆ—æ˜¯å¦è¢«é€‰ä¸­ï¼Œè¯·ä½¿ç”¨[method TreeItem.is_selected]。"
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
msgstr "使 [Tree] 跳转到指定的项。"
#: doc/classes/Tree.xml
@@ -75243,13 +75656,13 @@ msgstr ""
"您å¯ä»¥ä½¿ç”¨[method Object.free]删除[TreeItem]。"
#: doc/classes/TreeItem.xml
+#, fuzzy
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 "
"[code]button_idx[/code] 索引用于在调用其他方法时标识按钮。如果未指定,则使用"
@@ -75290,6 +75703,14 @@ msgstr ""
"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的[Texture]。"
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr ""
+"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的æç¤ºä¿¡æ¯å­—符串。"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
@@ -75298,6 +75719,14 @@ msgstr ""
"按钮的索引。"
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr ""
+"返回在[code]column[/code]中索引[code]button_idx[/code]按钮的æç¤ºä¿¡æ¯å­—符串。"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -75632,7 +76061,6 @@ msgid "Smoothly animates a node's properties over time."
msgstr "ä½¿èŠ‚ç‚¹çš„å±žæ€§éšæ—¶é—´å¹³æ»‘地å˜åŒ–。"
#: doc/classes/Tween.xml
-#, fuzzy
msgid ""
"Tweens are useful for animations requiring a numerical property to be "
"interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
@@ -75695,7 +76123,9 @@ msgstr ""
"两处都是)。如果你ä¸çŸ¥é“该选哪个过渡和缓动,你å¯ä»¥ç”¨ [constant EASE_IN_OUT] "
"å°è¯•ä¸åŒçš„ [enum TransitionType] 常数,然åŽä½¿ç”¨çœ‹èµ·æ¥æœ€å¥½çš„那个。\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
-"tween_cheatsheet.png]Tween 缓动与过渡类型速查表[/url]"
+"tween_cheatsheet.png]Tween 缓动与过渡类型速查表[/url]\n"
+"[b]注æ„:[/b]å¦‚æžœæ— æ³•å®Œæˆæ‰€è¯·æ±‚çš„æ“作,Tween 的方法会返回 [code]false[/"
+"code]。"
#: doc/classes/Tween.xml
msgid ""
@@ -76592,8 +77022,8 @@ msgid ""
"Returns the default gateway. That is the first discovered [UPNPDevice] that "
"is also a valid IGD (InternetGatewayDevice)."
msgstr ""
-"返回默认网关。这是第一个å‘现的[UPNPDevice],也是一个有效的"
-"IGD(InternetGatewayDevice)。"
+"返回默认网关。这是第一个å‘现的[UPNPDevice],也是一个有效的IGD"
+"(InternetGatewayDevice)。"
#: modules/upnp/doc_classes/UPNP.xml
msgid ""
@@ -77037,17 +77467,13 @@ msgstr ""
"对一个容器的修改将修改对它的所有引用。如果需è¦å¤šçº¿ç¨‹è®¿é—®ï¼Œåº”该创建一个 "
"[Mutex] æ¥é”定它。"
-#: doc/classes/Variant.xml
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr "$DOCS_URL/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr "垂直盒å¼å®¹å™¨ã€‚"
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container. See [BoxContainer]."
-msgstr "垂直盒å¼å®¹å™¨ã€‚å‚阅[BoxContainer]。"
+msgstr "垂直盒å¼å®¹å™¨ã€‚请å‚阅 [BoxContainer]。"
#: doc/classes/VBoxContainer.xml
msgid "The vertical space between the [VBoxContainer]'s elements."
@@ -77070,10 +77496,8 @@ msgstr ""
"评估为 [code]false[/code]。å¦åˆ™ï¼ŒVector2 将总是评估为 [code]true[/code]。"
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
#: doc/classes/Vector2.xml
msgid ""
@@ -77166,6 +77590,11 @@ msgid ""
"embeds the 2D vectors in the XY plane of 3D space and uses their cross "
"product's Z component as the analog."
msgstr ""
+"返回该å‘é‡ä¸Ž [code]with[/code] çš„å‰ç§¯çš„ 2D 模拟。\n"
+"这是这两个å‘釿‰€æž„æˆçš„平行四边形的有å‘é¢ç§¯ã€‚如果第二个å‘é‡ç›¸å¯¹äºŽç¬¬ä¸€ä¸ªå‘釿˜¯"
+"顺时针的,则å‰ç§¯ä¸ºæ­£é¢ç§¯ã€‚如果是逆时针,则å‰ç§¯ä¸ºè´Ÿé¢ç§¯ã€‚\n"
+"[b]注æ„:[/b]数学上没有定义 2D å‰ç§¯ã€‚这个方法会将这两个 2D å‘é‡åµŒå…¥åˆ° 3D 空间"
+"中的 XY å¹³é¢ï¼Œç„¶åŽç”¨å…¶å‰ç§¯çš„ Z 分é‡ä½œä¸ºæ¨¡æ‹Ÿã€‚"
#: doc/classes/Vector2.xml
msgid ""
@@ -77410,7 +77839,7 @@ msgstr "å³å•ä½å‘é‡ã€‚代表å³çš„æ–¹å‘。"
#: doc/classes/Vector2.xml
msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
-msgstr "上å•ä½å‘é‡ã€‚Y 在 2D 中是å‘下的,所以这个å‘釿Œ‡å‘ -Y。"
+msgstr "上å•ä½å‘é‡ã€‚在 2D 中 Y 是å‘下的,所以这个å‘釿Œ‡å‘ -Y。"
#: doc/classes/Vector2.xml
msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
@@ -77435,7 +77864,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Returns a Vector3 with the given components."
-msgstr "返回具有给定分é‡çš„Vector3。"
+msgstr "返回具有给定分é‡çš„ Vector3。"
#: doc/classes/Vector3.xml
msgid "Returns the unsigned minimum angle to the given vector, in radians."
@@ -77458,7 +77887,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Returns the distance between this vector and [code]b[/code]."
-msgstr "返回此å‘é‡ä¸Ž[code]b[/code]之间的è·ç¦»ã€‚"
+msgstr "返回此å‘é‡ä¸Ž [code]b[/code] 之间的è·ç¦»ã€‚"
#: doc/classes/Vector3.xml
msgid ""
@@ -77474,21 +77903,21 @@ msgid ""
"aligned.\n"
"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]."
msgstr ""
-"返回此å‘é‡ä¸Ž[code]b[/code]的点积。这å¯ä»¥ç”¨æ¥æ¯”较两个å‘é‡ä¹‹é—´çš„角度。例如,这"
-"å¯ä»¥ç”¨æ¥ç¡®å®šä¸€ä¸ªæ•Œäººæ˜¯å¦æ­£é¢å¯¹çŽ©å®¶ã€‚\n"
-"对于直角90度,点积将是[code]0[/code],对于窄于90度的角度,点积大于0,对于宽于"
-"90度的角度,点积å°äºŽ0。\n"
-"当使用归一化å•ä½å‘é‡ï¼Œå‘釿œå‘ç›¸åæ–¹å‘时,结果总是在[code]-1.0[/code](180度"
-"角)和[code]1.0[/code](0度角)之间,当å‘é‡å¯¹é½ã€‚\n"
-"[b]注æ„:[/b][code]a.dot(b)[/code]ç­‰åŒäºŽ[code]b.dot(a)[/code]。"
+"返回此å‘é‡ä¸Ž [code]b[/code] 的点积。这å¯ä»¥ç”¨æ¥æ¯”较两个å‘é‡ä¹‹é—´çš„角度。例如,"
+"è¿™å¯ä»¥ç”¨æ¥ç¡®å®šä¸€ä¸ªæ•Œäººæ˜¯å¦æ­£é¢å¯¹çŽ©å®¶ã€‚\n"
+"对于直角 90 度,点积将是 [code]0[/code],对于窄于 90 度的角度,点积大于 0,对"
+"于宽于 90 度的角度,点积å°äºŽ 0。\n"
+"当使用归一化å•ä½å‘é‡ï¼Œå‘釿œå‘ç›¸åæ–¹å‘时,结果总是在 [code]-1.0[/code](180 "
+"度角)和 [code]1.0[/code](0 度角)之间,当å‘é‡å¯¹é½ã€‚\n"
+"[b]注æ„:[/b][code]a.dot(b)[/code] ç­‰åŒäºŽ [code]b.dot(a)[/code]。"
#: doc/classes/Vector3.xml
msgid ""
"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
msgstr ""
-"返回å‘é‡çš„å值。这与[code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]相"
-"åŒã€‚"
+"返回å‘é‡çš„å值。这与 [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code] "
+"相åŒã€‚"
#: doc/classes/Vector3.xml
msgid ""
@@ -77496,8 +77925,8 @@ msgid ""
"[code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the "
"range of 0.0 to 1.0, representing the amount of interpolation."
msgstr ""
-"返回这个å‘é‡ä¸Ž[code]to[/code]之间的线性æ’值的结果,æ’值é‡ä¸º[code]t[/code]。"
-"[code]weight[/code]的范围是0.0到1.0,表示æ’值的数é‡ã€‚"
+"返回这个å‘é‡ä¸Ž [code]to[/code] 之间的线性æ’值的结果,æ’值é‡ä¸º [code]t[/"
+"code]。[code]weight[/code] 的范围是 0.0 到 1.0,表示æ’值的数é‡ã€‚"
#: doc/classes/Vector3.xml
msgid ""
@@ -77505,8 +77934,8 @@ msgid ""
"constants. If all components are equal, this method returns [constant "
"AXIS_X]."
msgstr ""
-"返回å‘é‡çš„æœ€å¤§å€¼çš„轴。å‚阅[code]AXIS_*[/code]常é‡ã€‚如果所有分é‡éƒ½ç›¸ç­‰ï¼Œè¯¥æ–¹æ³•"
-"返回[constant AXIS_X]。"
+"返回å‘é‡çš„æœ€å¤§å€¼çš„轴。å‚阅 [code]AXIS_*[/code] 常é‡ã€‚如果所有分é‡éƒ½ç›¸ç­‰ï¼Œè¯¥æ–¹"
+"法返回 [constant AXIS_X]。"
#: doc/classes/Vector3.xml
msgid ""
@@ -77514,8 +77943,8 @@ msgid ""
"constants. If all components are equal, this method returns [constant "
"AXIS_Z]."
msgstr ""
-"返回矢é‡çš„æœ€å°å€¼çš„轴。å‚阅[code]AXIS_*[/code]常é‡ã€‚如果所有分é‡éƒ½ç›¸ç­‰ï¼Œæœ¬æ–¹æ³•"
-"返回[constant AXIS_Z]。"
+"返回矢é‡çš„æœ€å°å€¼çš„轴。å‚阅 [code]AXIS_*[/code] 常é‡ã€‚如果所有分é‡éƒ½ç›¸ç­‰ï¼Œæœ¬æ–¹"
+"法返回 [constant AXIS_Z]。"
#: doc/classes/Vector3.xml
msgid "Returns the outer product with [code]b[/code]."
@@ -77554,7 +77983,7 @@ msgstr ""
msgid ""
"The vector's Z component. Also accessible by using the index position [code]"
"[2][/code]."
-msgstr "å‘é‡çš„Z分é‡ã€‚也å¯ä»¥é€šè¿‡ä½¿ç”¨ç´¢å¼•ä½ç½®[code][2][/code]访问。"
+msgstr "å‘é‡çš„ Z 分é‡ã€‚也å¯ä»¥é€šè¿‡ä½¿ç”¨ç´¢å¼•ä½ç½® [code][2][/code] 访问。"
#: doc/classes/Vector3.xml
msgid ""
@@ -77875,6 +78304,16 @@ msgstr ""
"这个值会影å“车辆的滚动。如果所有车轮都设置为1.0,车辆将容易翻车,而0.0的值将"
"阻止车身侧倾。"
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical flow container."
+msgstr "垂直盒å¼å®¹å™¨ã€‚"
+
+#: doc/classes/VFlowContainer.xml
+#, fuzzy
+msgid "Vertical version of [FlowContainer]."
+msgstr "[Separator]的垂直版本。"
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr "用于播放视频æµçš„æŽ§ä»¶ã€‚"
@@ -78136,28 +78575,28 @@ msgstr ""
"å¦å¤–,如果设备有多个å±å¹•,视窗å¯ä»¥è¢«åˆ†é…到ä¸åŒçš„å±å¹•。\n"
"最åŽï¼Œè§†çª—也å¯ä»¥ä½œä¸ºæ¸²æŸ“ç›®æ ‡ï¼Œåœ¨è¿™ç§æƒ…况下,除éžç›¸å…³çš„纹ç†è¢«ç”¨äºŽç»˜åˆ¶ï¼Œå¦åˆ™å®ƒ"
"们将ä¸å¯è§ã€‚\n"
-"[b]注æ„:[/b]默认情况下,Godot 3.x 新创建的 Viewport 是上下颠倒的。å¯ç”¨ "
+"[b]注æ„:[/b]默认情况下,Godot 3.x 中新创建的 Viewport 是上下颠倒的。å¯ç”¨ "
"[member render_target_v_flip] å¯ä»¥ä½¿è¯¥ Viewport 使用正确的æœå‘显示。"
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
-msgstr "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://godotengine.org/asset-library/asset/128"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://godotengine.org/asset-library/asset/130"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://godotengine.org/asset-library/asset/541"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://godotengine.org/asset-library/asset/586"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -78188,7 +78627,10 @@ msgid "Returns the topmost modal in the stack."
msgstr "返回堆栈中最顶层的模型。"
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+#, fuzzy
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr "返回相对于视窗的鼠标ä½ç½®ã€‚"
#: doc/classes/Viewport.xml
@@ -78297,8 +78739,10 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr "强制更新 2D 和 3D 世界。"
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
-msgstr "将鼠标å移到相对于视窗的ä½ç½®ã€‚"
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
+msgstr ""
#: doc/classes/Viewport.xml
msgid "If [code]true[/code], the viewport will be used in AR/VR process."
@@ -78712,8 +79156,8 @@ msgid ""
"than the 3D usage modes. Note that 3D rendering effects such as glow and HDR "
"are not available when using this mode."
msgstr ""
-"分é…绘制2D场景所需的所有缓冲区。这比3D使用模å¼å ç”¨æ›´å°‘çš„VRAM。请注æ„,使用这"
-"ç§æ¨¡å¼æ—¶ï¼Œè¯¸å¦‚辉光和HDRç­‰3D渲染效果是ä¸å¯ç”¨çš„。"
+"分é…绘制 2D 场景所需的所有缓冲区。这比 3D 使用模å¼å ç”¨æ›´å°‘çš„ VRAM。请注æ„,使"
+"ç”¨è¿™ç§æ¨¡å¼æ—¶ï¼Œè¯¸å¦‚辉光和 HDR ç­‰ 3D 渲染效果是ä¸å¯ç”¨çš„。"
#: doc/classes/Viewport.xml
msgid ""
@@ -78722,16 +79166,17 @@ msgid ""
"Usage] types, this requires the least VRAM. Note that 3D rendering effects "
"such as glow and HDR are not available when using this mode."
msgstr ""
-"分é…2D场景所需的缓冲区,而ä¸åˆ†é…å±å¹•æ‹·è´çš„缓冲区。相应地,你ä¸èƒ½ä»Žå±å¹•上读"
-"å–。在[enum Usage]ç±»åž‹ä¸­ï¼Œè¿™éœ€è¦æœ€å°‘çš„VRAM。注æ„ï¼Œä½¿ç”¨è¿™ç§æ¨¡å¼æ—¶ï¼Œè¯¸å¦‚辉光和"
-"HDRç­‰3D渲染效果是ä¸å¯ç”¨çš„。"
+"åˆ†é… 2D 场景所需的缓冲区,而ä¸åˆ†é…å±å¹•æ‹·è´çš„缓冲区。相应地,你ä¸èƒ½ä»Žå±å¹•上读"
+"å–。在 [enum Usage] ç±»åž‹ä¸­ï¼Œè¿™éœ€è¦æœ€å°‘çš„ VRAM。注æ„ï¼Œä½¿ç”¨è¿™ç§æ¨¡å¼æ—¶ï¼Œè¯¸å¦‚辉光"
+"å’Œ HDR ç­‰ 3D 渲染效果是ä¸å¯ç”¨çš„。"
#: doc/classes/Viewport.xml
msgid ""
"Allocates full buffers for drawing 3D scenes and all 3D effects including "
"buffers needed for 2D scenes and effects."
msgstr ""
-"为绘制3D场景和所有3D效果分é…完整的缓冲区,包括2D场景和效果所需的缓冲区。"
+"为绘制 3D 场景和所有 3D 效果分é…完整的缓冲区,包括 2D 场景和效果所需的缓冲"
+"区。"
#: doc/classes/Viewport.xml
msgid ""
@@ -78739,8 +79184,8 @@ msgid ""
"buffers needed for reading from the screen and post-processing effects. "
"Saves some VRAM."
msgstr ""
-"分é…绘制3D场景所需的缓冲区。但ä¸åˆ†é…从å±å¹•上读å–å’ŒåŽæœŸå¤„ç†æ•ˆæžœæ‰€éœ€çš„缓冲区。"
-"节çœäº†ä¸€äº›VRAM。"
+"分é…绘制 3D 场景所需的缓冲区。但ä¸åˆ†é…从å±å¹•上读å–å’ŒåŽæœŸå¤„ç†æ•ˆæžœæ‰€éœ€çš„缓冲"
+"区。节çœäº†ä¸€äº› VRAM。"
#: doc/classes/Viewport.xml
msgid "Always clear the render target before drawing."
@@ -79159,10 +79604,6 @@ msgstr ""
"您最有å¯èƒ½é€šè¿‡ Visual Script 编辑器或在为其编写æ’件时使用此类。"
#: modules/visual_script/doc_classes/VisualScript.xml
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr "在 VisualScript 中添加指定å称的自定义信å·ã€‚"
@@ -81165,10 +81606,6 @@ msgstr ""
"视窗的画布的å­é¡¹ï¼Œæˆ–è€…å®ƒéœ€è¦æ˜¯æœ€ç»ˆè¿žæŽ¥åˆ°ç”»å¸ƒçš„å¦ä¸€ä¸ªç”»å¸ƒé¡¹çš„å­é¡¹ã€‚"
#: doc/classes/VisualServer.xml
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr "$DOCS_URL/tutorials/performance/using_servers.html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr "设置在窗å£è¾¹ç¼˜æ¸²æŸ“的图åƒã€‚"
@@ -81654,8 +82091,8 @@ msgstr "设置环境的[i]BGMode[/i]。相当于[member Environment.background_m
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr "场景中空白区域的颜色显示(如果使用自定义颜色或颜色+天空背景模å¼ï¼‰ã€‚"
#: doc/classes/VisualServer.xml
@@ -81966,10 +82403,11 @@ msgstr "为这个GI探针设置å•å…ƒ[Transform]。"
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
-"如果VisualServer的数æ®è¢«æ›´æ”¹ï¼Œåˆ™è¿”回[code]true[/code]。如果å‘ç”Ÿè¿™ç§æƒ…况,通常"
-"会调用[method draw]。"
#: doc/classes/VisualServer.xml
msgid "Not yet implemented. Always returns [code]false[/code]."
@@ -82422,10 +82860,10 @@ msgid ""
"LIGHT_BAKE_DISABLED] or [constant LIGHT_BAKE_INDIRECT] depending on the "
"given parameter."
msgstr ""
-"设置GI探针是å¦ä»Žè¿™ä¸ªç¯ä¸­æ•æ‰å…‰çº¿ä¿¡æ¯ã€‚[i]废弃的方法。[/i]使用[method "
-"light_set_bake_mode]ä»£æ›¿ã€‚è¿™ä¸ªæ–¹æ³•åªæ˜¯å‡ºäºŽå…¼å®¹æ€§è€ƒè™‘而被ä¿ç•™ï¼Œå®ƒåœ¨å†…部调用"
-"[method light_set_bake_mode],根æ®ç»™å®šçš„傿•°å°†çƒ˜çƒ¤æ¨¡å¼è®¾ç½®ä¸º[constant "
-"LIGHT_BAKE_DISABLED]或[constant LIGHT_BAKE_INDIRECT]。"
+"设置 GI 探针是å¦ä»Žè¿™ä¸ªç¯ä¸­æ•æ‰å…‰çº¿ä¿¡æ¯ã€‚[i]已废弃的方法。[/i]请使用 [method "
+"light_set_bake_mode] ä»£æ›¿ã€‚è¿™ä¸ªæ–¹æ³•åªæ˜¯å‡ºäºŽå…¼å®¹æ€§è€ƒè™‘而被ä¿ç•™ï¼Œå®ƒåœ¨å†…部调用 "
+"[method light_set_bake_mode],根æ®ç»™å®šçš„傿•°å°†çƒ˜ç„™æ¨¡å¼è®¾ç½®ä¸º [constant "
+"LIGHT_BAKE_DISABLED] 或 [constant LIGHT_BAKE_INDIRECT]。"
#: doc/classes/VisualServer.xml
msgid ""
@@ -84441,33 +84879,33 @@ msgstr "使用 [Transform] 存储 MultiMesh å˜æ¢ã€‚"
#: doc/classes/VisualServer.xml
msgid "MultiMesh does not use per-instance color."
-msgstr "MultiMeshä¸ä½¿ç”¨æ¯ä¸ªå®žä¾‹çš„颜色。"
+msgstr "MultiMesh ä¸ä½¿ç”¨æ¯ä¸ªå®žä¾‹çš„颜色。"
#: doc/classes/VisualServer.xml
msgid ""
"MultiMesh color uses 8 bits per component. This packs the color into a "
"single float."
-msgstr "多网格颜色使用æ¯ä¸ªç»„ä»¶ 8 ä½ã€‚这将颜色打包æˆä¸€ä¸ªæµ®ç‚¹æ•°ã€‚"
+msgstr "MultiMesh 颜色使用æ¯ä¸ªåˆ†é‡ 8 ä½ã€‚这将颜色打包æˆä¸€ä¸ªæµ®ç‚¹æ•°ã€‚"
#: doc/classes/VisualServer.xml
msgid "MultiMesh color uses a float per channel."
-msgstr "多网格颜色使用æ¯ä¸ªé€šé“的浮点数。"
+msgstr "MultiMesh 颜色为æ¯ä¸ªé€šé“使用浮点数。"
#: doc/classes/VisualServer.xml
msgid "MultiMesh does not use custom data."
-msgstr "MultiMeshä¸ä½¿ç”¨è‡ªå®šä¹‰æ•°æ®ã€‚"
+msgstr "MultiMesh ä¸ä½¿ç”¨è‡ªå®šä¹‰æ•°æ®ã€‚"
#: doc/classes/VisualServer.xml
msgid ""
"MultiMesh custom data uses 8 bits per component. This packs the 4-component "
"custom data into a single float."
msgstr ""
-"å¤šç½‘æ ¼è‡ªå®šä¹‰æ•°æ®æ¯ä¸ªç»„件使用 8 ä½ã€‚这将 4 ä¸ªç»„ä»¶çš„è‡ªå®šä¹‰æ•°æ®æ‰“包到一个浮点数"
-"中。"
+"MultiMesh è‡ªå®šä¹‰æ•°æ®æ¯ä¸ªåˆ†é‡ä½¿ç”¨ 8 ä½ã€‚这将 4 个分é‡çš„è‡ªå®šä¹‰æ•°æ®æ‰“包到一个浮"
+"点数中。"
#: doc/classes/VisualServer.xml
msgid "MultiMesh custom data uses a float per component."
-msgstr "多网格自定义数æ®ä½¿ç”¨æ¯ä¸ªç»„件的浮点数。"
+msgstr "MultiMesh 自定义数æ®ä¸ºæ¯ä¸ªåˆ†é‡ä½¿ç”¨æµ®ç‚¹æ•°ã€‚"
#: doc/classes/VisualServer.xml
msgid "Reflection probe will update reflections once and then stop."
@@ -84523,7 +84961,7 @@ msgstr "ä¸è¦æ¸…除背景,使用上一帧渲染的东西作为背景。"
#: doc/classes/VisualServer.xml
msgid "Represents the size of the [enum EnvironmentBG] enum."
-msgstr "代表[enum EnvironmentBG]枚举的大å°ã€‚"
+msgstr "代表 [enum EnvironmentBG] 枚举的大å°ã€‚"
#: doc/classes/VisualServer.xml
msgid "Use lowest blur quality. Fastest, but may look bad."
@@ -84602,6 +85040,22 @@ msgstr "对 SSAO 输出执行 2x2 模糊。"
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr "对SSAO输出执行3x3模糊。使用它å¯ä»¥èŽ·å¾—æœ€å¹³æ»‘çš„SSAO。"
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr "带有å¯è§†åŒ–编辑器的自定义ç€è‰²å™¨ç¨‹åºã€‚"
@@ -84707,10 +85161,6 @@ msgstr ""
"并控制ç€è‰²å™¨çš„æµç¨‹ã€‚"
#: doc/classes/VisualShaderNode.xml
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -85292,10 +85742,6 @@ msgstr ""
"[/codeblock]"
#: doc/classes/VisualShaderNodeCustom.xml
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -85414,8 +85860,8 @@ msgid ""
msgstr ""
"é‡å†™æ­¤æ–¹æ³•æ¥å®šä¹‰å¯è§†åŒ–ç€è‰²å™¨ç¼–辑器的æˆå‘˜å¯¹è¯æ¡†å’Œå›¾ä¸­çš„相关自定义节点的å"
"称。\n"
-"定义这个方法是[b]å¯é€‰çš„[/b],但推è使用。如果ä¸é‡å†™ï¼ŒèŠ‚ç‚¹å°†è¢«å‘½å为 \"Unnamed"
-"\"。"
+"定义这个方法是[b]å¯é€‰çš„[/b],但推è使用。如果ä¸é‡å†™ï¼ŒèŠ‚ç‚¹å°†è¢«å‘½å为 "
+"\"Unnamed\"。"
#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
@@ -85718,13 +86164,9 @@ msgstr ""
"表,请å‚阅ç€è‰²å™¨å‚è€ƒï¼Œå³æŸ¥çœ‹[code]Tutorials[/code]教程部分的链接。"
#: doc/classes/VisualShaderNodeInput.xml
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
"å°å†™é£Žæ ¼çš„几个输入常é‡ä¹‹ä¸€ï¼Œæ¯”如。\"vertex\"([code]VERTEX[/code]) or "
"\"point_size\"([code]POINT_SIZE[/code])."
@@ -85780,8 +86222,8 @@ msgstr "表示å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­çš„输出ç€è‰²å™¨å‚数。"
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
"æ­¤å¯è§†åŒ–ç€è‰²å™¨èŠ‚ç‚¹ä»¥ \"输出\" å—的形å¼å‡ºçŽ°åœ¨æ‰€æœ‰ç€è‰²å™¨å›¾ä¸­ï¼Œæœ‰å¤šä¸ªè¾“出值端"
"å£ã€‚"
@@ -86144,27 +86586,29 @@ msgstr "è¦æ‰§è¡Œçš„乘法类型。å‚阅[enum Operator]的选项。"
#: doc/classes/VisualShaderNodeTransformVecMult.xml
msgid "Multiplies transform [code]a[/code] by the vector [code]b[/code]."
-msgstr "å°†å˜æ¢[code]a[/code]乘以å‘é‡[code]b[/code]。"
+msgstr "å°†å˜æ¢ [code]a[/code] 乘以å‘é‡ [code]b[/code]。"
#: doc/classes/VisualShaderNodeTransformVecMult.xml
msgid "Multiplies vector [code]b[/code] by the transform [code]a[/code]."
-msgstr "å‘é‡[code]b[/code]ä¸Žå˜æ¢[code]a[/code]相乘。"
+msgstr "å°†å‘é‡ [code]b[/code] ä¹˜ä»¥å˜æ¢ [code]a[/code]。"
#: doc/classes/VisualShaderNodeTransformVecMult.xml
msgid ""
"Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping "
"the last row and column of the transform."
-msgstr "å°†å˜æ¢[code]a[/code]乘以å‘é‡[code]b[/code]ï¼Œè·³è¿‡å˜æ¢çš„æœ€åŽä¸€è¡Œå’Œä¸€åˆ—。"
+msgstr ""
+"å°†å˜æ¢ [code]a[/code] 乘以å‘é‡ [code]b[/code]ï¼Œè·³è¿‡å˜æ¢çš„æœ€åŽä¸€è¡Œå’Œä¸€åˆ—。"
#: doc/classes/VisualShaderNodeTransformVecMult.xml
msgid ""
"Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping "
"the last row and column of the transform."
-msgstr "å‘é‡[code]b[/code]ä¸Žå˜æ¢[code]a[/code]ç›¸ä¹˜ï¼Œè·³è¿‡å˜æ¢çš„æœ€åŽä¸€è¡Œå’Œä¸€åˆ—。"
+msgstr ""
+"å°†å‘é‡ [code]b[/code] ä¹˜ä»¥å˜æ¢ [code]a[/code]ï¼Œè·³è¿‡å˜æ¢çš„æœ€åŽä¸€è¡Œå’Œä¸€åˆ—。"
#: doc/classes/VisualShaderNodeUniform.xml
msgid "A base type for the uniforms within the visual shader graph."
-msgstr "å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­çš„uniforms的基本类型。"
+msgstr "å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­çš„ uniform 的基本类型。"
#: doc/classes/VisualShaderNodeUniform.xml
msgid ""
@@ -86172,46 +86616,46 @@ msgid ""
"from the [ShaderMaterial]. Uniforms are exposed as properties in the "
"[ShaderMaterial] and can be assigned from the inspector or from a script."
msgstr ""
-"uniform表示ç€è‰²å™¨ä¸­çš„一个å˜é‡ï¼Œå®ƒæ˜¯ç”±å¤–部设置的,å³ä»Ž[ShaderMaterial]中设置。"
-"uniform在[ShaderMaterial]中被暴露为属性,å¯ä»¥ä»Žæ£€æŸ¥å™¨æˆ–脚本中分é…。"
+"uniform 表示ç€è‰²å™¨ä¸­çš„一个å˜é‡ï¼Œå®ƒæ˜¯ç”±å¤–部设置的,å³ä»Ž [ShaderMaterial] 中设"
+"置。uniform 在 [ShaderMaterial] 中被暴露为属性,å¯ä»¥ä»Žæ£€æŸ¥å™¨æˆ–脚本中分é…。"
#: doc/classes/VisualShaderNodeUniform.xml
msgid ""
"Name of the uniform, by which it can be accessed through the "
"[ShaderMaterial] properties."
-msgstr "uniformçš„å称,å¯ä»¥é€šè¿‡[ShaderMaterial]属性访问它。"
+msgstr "uniform çš„å称,å¯ä»¥é€šè¿‡ [ShaderMaterial] 属性访问它。"
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid "A reference to an existing [VisualShaderNodeUniform]."
-msgstr "对现有[VisualShaderNodeUniform]的引用。"
+msgstr "对现有 [VisualShaderNodeUniform] 的引用。"
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid ""
"Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this "
"uniform in different shaders or shader stages easily."
msgstr ""
-"创建对[VisualShaderNodeUniform]的引用,å¯ä»¥è®©ä½ åœ¨ä¸åŒçš„ç€è‰²å™¨æˆ–ç€è‰²é˜¶æ®µè½»æ¾åœ°"
-"é‡å¤ä½¿ç”¨è¿™ä¸ªuniform。"
+"创建对 [VisualShaderNodeUniform] 的引用,å¯ä»¥è®©ä½ åœ¨ä¸åŒçš„ç€è‰²å™¨æˆ–ç€è‰²é˜¶æ®µè½»æ¾"
+"地é‡å¤ä½¿ç”¨è¿™ä¸ª uniform。"
#: doc/classes/VisualShaderNodeUniformRef.xml
msgid "The name of the uniform which this reference points to."
-msgstr "该引用所指å‘çš„uniformçš„å称。"
+msgstr "该引用所指å‘çš„ uniform çš„å称。"
#: doc/classes/VisualShaderNodeVec3Constant.xml
msgid "A [Vector3] constant to be used within the visual shader graph."
-msgstr "一个[Vector3]常é‡ï¼Œç”¨äºŽå¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ã€‚"
+msgstr "一个 [Vector3] 常é‡ï¼Œç”¨äºŽå¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ã€‚"
#: doc/classes/VisualShaderNodeVec3Constant.xml
msgid "A constant [Vector3], which can be used as an input node."
-msgstr "一个常é‡[Vector3],它å¯ä»¥ä½œä¸ºè¾“入节点使用。"
+msgstr "ä¸€ä¸ªå¸¸é‡ [Vector3],它å¯ä»¥ä½œä¸ºè¾“入节点使用。"
#: doc/classes/VisualShaderNodeVec3Constant.xml
msgid "A [Vector3] constant which represents the state of this node."
-msgstr "一个[Vector3]常é‡ï¼Œè¡¨ç¤ºè¯¥èŠ‚ç‚¹çš„çŠ¶æ€ã€‚"
+msgstr "一个 [Vector3] 常é‡ï¼Œè¡¨ç¤ºè¯¥èŠ‚ç‚¹çš„çŠ¶æ€ã€‚"
#: doc/classes/VisualShaderNodeVec3Uniform.xml
msgid "A [Vector3] uniform to be used within the visual shader graph."
-msgstr "一个[Vector3]çš„uniform,在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
+msgstr "一个 [Vector3] çš„ uniform,在å¯è§†åŒ–ç€è‰²å™¨å›¾ä¸­ä½¿ç”¨ã€‚"
#: doc/classes/VisualShaderNodeVec3Uniform.xml
msgid "Translated to [code]uniform vec3[/code] in the shader language."
@@ -87434,7 +87878,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid "A class representing a specific WebSocket connection."
-msgstr "表示特定WebSocket连接的类。"
+msgstr "表示特定 WebSocket 连接的类。"
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@@ -87472,8 +87916,8 @@ msgid ""
"Returns the IP address of the connected peer.\n"
"[b]Note:[/b] Not available in the HTML5 export."
msgstr ""
-"返回连接的对等体的IP地å€ã€‚\n"
-"[b]注æ„:[/b] 在HTML5导出中ä¸å¯ç”¨ã€‚"
+"返回连接的对等体的 IP 地å€ã€‚\n"
+"[b]注æ„:[/b]在 HTML5 导出中ä¸å¯ç”¨ã€‚"
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@@ -87481,7 +87925,7 @@ msgid ""
"[b]Note:[/b] Not available in the HTML5 export."
msgstr ""
"返回所连接对等体的远程端å£ã€‚\n"
-"[b]注æ„:[/b] 在HTML5导出中ä¸å¯ç”¨ã€‚"
+"[b]注æ„:[/b]在 HTML5 导出中ä¸å¯ç”¨ã€‚"
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@@ -87684,6 +88128,7 @@ msgid "AR/VR interface using WebXR."
msgstr "使用 WebXR çš„ AR/VR 接å£ã€‚"
#: modules/webxr/doc_classes/WebXRInterface.xml
+#, fuzzy
msgid ""
"WebXR is an open standard that allows creating VR and AR applications that "
"run in the web browser.\n"
@@ -87806,7 +88251,7 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
"WebXR是一个开放标准,å…许创建在网络æµè§ˆå™¨ä¸­è¿è¡Œçš„VRå’ŒAR应用程åºã€‚\n"
"因此,这个界é¢åªæœ‰åœ¨HTML5导出中è¿è¡Œæ—¶æ‰èƒ½ä½¿ç”¨ã€‚\n"
@@ -87918,8 +88363,8 @@ msgstr ""
"和输入方法,或者å…许与更高级的设备进行更高级的交互。"
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
-msgstr "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
+msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -87954,6 +88399,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -88116,8 +88569,8 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
"当一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary actionâ€ä¸»è¦åŠ¨ä½œåŽè§¦å‘。\n"
@@ -88125,8 +88578,8 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
"当一个“controllerâ€æŽ§åˆ¶å™¨å®Œæˆå…¶â€œprimary actionâ€ä¸»è¦åŠ¨ä½œæ—¶è§¦å‘。\n"
@@ -88214,6 +88667,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr "当[member visibility_state]已更改时触å‘。"
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr "窗å£å¯¹è¯æ¡†çš„基类。"
@@ -88501,7 +88972,7 @@ msgstr "获å–当å‰èŠ‚ç‚¹ä»Žæ–‡ä»¶æˆ–ç¼“å†²åŒºå¼€å§‹å¤„çš„å­—èŠ‚åç§»é‡ã€‚"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the type of the current node. Compare with [enum NodeType] constants."
-msgstr "获å–当å‰èŠ‚ç‚¹çš„ç±»åž‹ã€‚ä¸Ž[enum NodeType]叏釿¯”较。"
+msgstr "获å–当å‰èŠ‚ç‚¹çš„ç±»åž‹ã€‚ä¸Ž [enum NodeType] 叏釿¯”较。"
#: doc/classes/XMLParser.xml
msgid "Check whether the current element has a certain attribute."
@@ -88512,15 +88983,15 @@ msgid ""
"Check whether the current element is empty (this only works for completely "
"empty tags, e.g. [code]<element \\>[/code])."
msgstr ""
-"检查当å‰å…ƒç´ æ˜¯å¦ä¸ºç©ºï¼Œè¿™åªé€‚用于完全空的标签,例如[code]<element\\>[/code]。"
+"检查当å‰å…ƒç´ æ˜¯å¦ä¸ºç©ºï¼ˆåªé€‚用于完全空的标签,例如 [code]<element\\>[/code])。"
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
-msgstr "打开一个XML文件进行解æžã€‚这将返回一个错误代ç ã€‚"
+msgstr "打开一个 XML 文件进行解æžã€‚这将返回一个错误代ç ã€‚"
#: doc/classes/XMLParser.xml
msgid "Opens an XML raw buffer for parsing. This returns an error code."
-msgstr "打开一个XML原始缓冲区进行解æžã€‚这将返回一个错误代ç ã€‚"
+msgstr "打开一个 XML 原始缓冲区进行解æžã€‚这将返回一个错误代ç ã€‚"
#: doc/classes/XMLParser.xml
msgid "Reads the next node of the file. This returns an error code."
@@ -88531,7 +89002,7 @@ msgid ""
"Moves the buffer cursor to a certain offset (since the beginning) and read "
"the next node there. This returns an error code."
msgstr ""
-"将缓冲区光标移动到æŸä¸€åç§»é‡ï¼Œæ³¨ï¼Œä»Žå¼€å§‹ä½ç½®ï¼Œå¹¶åœ¨é‚£é‡Œè¯»å–下一个节点。这将返"
+"将缓冲区光标移动到æŸä¸€åç§»é‡ï¼ˆç›¸å¯¹äºŽå¼€å§‹ä½ç½®ï¼‰å¹¶åœ¨é‚£é‡Œè¯»å–下一个节点。这将返"
"回一个错误代ç ã€‚"
#: doc/classes/XMLParser.xml
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index b07e7c7cc7..6fb4ff9eb2 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -3493,8 +3493,8 @@ msgstr ""
msgid ""
"Hints that a string property is an absolute path to a file outside the "
"project folder. Editing it will show a file dialog for picking the path. The "
-"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
-"\"[/code]."
+"hint string can be a set of filters with wildcards like [code]\"*.png,*."
+"jpg\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@@ -3853,22 +3853,21 @@ msgid ""
"integer coordinates."
msgstr ""
-#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Plane.xml
-#: doc/classes/Rect2.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
+#: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml
+#: doc/classes/Transform.xml doc/classes/Transform2D.xml
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/index.html"
+msgid "Math tutorial index"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-msgid "$DOCS_URL/tutorials/math/vector_math.html"
+msgid "Vector math"
msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/vectors_advanced.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Advanced vector math"
+msgstr ""
#: doc/classes/AABB.xml
msgid "Constructs an [AABB] from a position and size."
@@ -4208,11 +4207,9 @@ msgid ""
"code] will make it so the [code]run[/code] animation uses the normal map."
msgstr ""
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-#: doc/classes/AnimationPlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_sprite_animation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
+msgid "2D Sprite animation"
+msgstr ""
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
@@ -4221,9 +4218,8 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
#: doc/classes/InputEventAction.xml doc/classes/Label.xml
#: doc/classes/Particles2D.xml doc/classes/Timer.xml
#: doc/classes/VisibilityNotifier2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/515"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Dodge The Creeps Demo"
+msgstr ""
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -4302,6 +4298,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimatedSprite3D.xml
+msgid "2D Sprite animation (also applies to 3D)"
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
@@ -4437,10 +4437,6 @@ msgid ""
"Check [enum TrackType] to see available types."
msgstr ""
-#: doc/classes/Animation.xml doc/classes/AnimationPlayer.xml
-msgid "$DOCS_URL/tutorials/animation/index.html"
-msgstr ""
-
#: doc/classes/Animation.xml
msgid "Adds a track to the Animation."
msgstr ""
@@ -4869,25 +4865,6 @@ msgid ""
"otherwise [AnimationRootNode] should be used instead."
msgstr ""
-#: doc/classes/AnimationNode.xml doc/classes/AnimationNodeAdd2.xml
-#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
-#: doc/classes/AnimationNodeBlend2.xml doc/classes/AnimationNodeBlend3.xml
-#: doc/classes/AnimationNodeBlendSpace1D.xml
-#: doc/classes/AnimationNodeBlendSpace2D.xml
-#: doc/classes/AnimationNodeBlendTree.xml doc/classes/AnimationNodeOneShot.xml
-#: doc/classes/AnimationNodeOutput.xml
-#: doc/classes/AnimationNodeStateMachine.xml
-#: doc/classes/AnimationNodeStateMachinePlayback.xml
-#: doc/classes/AnimationNodeStateMachineTransition.xml
-#: doc/classes/AnimationNodeTimeScale.xml doc/classes/AnimationNodeTimeSeek.xml
-#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationTree.xml
-#: doc/classes/AnimationTreePlayer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
-
#: doc/classes/AnimationNode.xml
msgid ""
"Adds an input to the node. This is only useful for nodes created for use in "
@@ -5071,6 +5048,15 @@ msgstr ""
#: doc/classes/AnimationNodeBlend2.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
+#: doc/classes/AnimationNodeTimeScale.xml
+#: doc/classes/AnimationNodeTransition.xml
+msgid "AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml
+#: doc/classes/AnimationNodeBlend2.xml
+#: doc/classes/AnimationNodeBlendSpace2D.xml
+#: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml
#: doc/classes/AnimationNodeTransition.xml doc/classes/AnimationPlayer.xml
#: doc/classes/AnimationTree.xml doc/classes/AudioEffectReverb.xml
#: doc/classes/Camera.xml doc/classes/CollisionShape.xml
@@ -5080,9 +5066,8 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml doc/classes/Particles.xml
#: doc/classes/Quat.xml doc/classes/Skeleton.xml doc/classes/SpotLight.xml
#: doc/classes/StaticBody.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/678"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Third Person Shooter Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid "Input animation to use in an [AnimationNodeBlendTree]."
@@ -5103,9 +5088,8 @@ msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/MeshLibrary.xml
#: doc/classes/ProjectSettings.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/125"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Platformer Demo"
+msgstr ""
#: doc/classes/AnimationNodeAnimation.xml
msgid ""
@@ -5751,6 +5735,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationPlayer.xml
+msgid "Animation tutorial index"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml
msgid ""
"Adds [code]animation[/code] to the player accessible with the key "
"[code]name[/code]."
@@ -6034,6 +6022,10 @@ msgid ""
msgstr ""
#: doc/classes/AnimationTree.xml
+msgid "Using AnimationTree"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml
msgid "Manually advance the animations by the specified time (in seconds)."
msgstr ""
@@ -6503,9 +6495,8 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/127"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI in 3D Demo"
+msgstr ""
#: doc/classes/Area.xml
msgid ""
@@ -6740,23 +6731,19 @@ msgid ""
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_area_2d.html"
+msgid "Using Area2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
#: doc/classes/Area2D.xml doc/classes/CollisionShape2D.xml
#: doc/classes/RectangleShape2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/121"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Pong Demo"
+msgstr ""
#: doc/classes/Area2D.xml doc/classes/Camera2D.xml
#: doc/classes/KinematicBody2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/120"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Platformer Demo"
+msgstr ""
#: doc/classes/Area2D.xml
msgid ""
@@ -7142,9 +7129,12 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
-"Returns a hashed integer value representing the array and its contents.\n"
-"[b]Note:[/b] Arrays with equal contents can still produce different hashes. "
-"Only the exact same arrays will produce the same hashed integer value."
+"Returns a hashed 32-bit integer value representing the array and its "
+"contents.\n"
+"[b]Note:[/b] [Array]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the arrays are equal, because different arrays can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Array.xml
@@ -7341,13 +7331,6 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/procedural_geometry/arraymesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
-"arraymesh.html"
-
-#: doc/classes/ArrayMesh.xml
msgid ""
"Adds name for a blend shape that will be added with [method "
"add_surface_from_arrays]. Must be called before surface is added."
@@ -7647,12 +7630,6 @@ msgid ""
"milliseconds behind what is used for rendering as a result."
msgstr ""
-#: doc/classes/ARVRCamera.xml doc/classes/ARVRController.xml
-#: doc/classes/ARVRInterface.xml doc/classes/ARVROrigin.xml
-#: doc/classes/ARVRPositionalTracker.xml doc/classes/ARVRServer.xml
-msgid "$DOCS_URL/tutorials/vr/index.html"
-msgstr ""
-
#: doc/classes/ARVRController.xml
msgid "A spatial node representing a spatially-tracked controller."
msgstr ""
@@ -8774,9 +8751,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/527"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Mic Record Demo"
+msgstr ""
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -9071,10 +9047,8 @@ msgstr ""
#: doc/classes/AudioEffectDistortion.xml doc/classes/AudioEffectFilter.xml
#: doc/classes/AudioEffectHighShelfFilter.xml
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_buses.html"
+msgid "Audio buses"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
#: doc/classes/AudioEffectDistortion.xml
msgid "Distortion power. Value can range from 0 to 1."
@@ -9466,11 +9440,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioEffectRecord.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/recording_with_microphone.html"
+msgid "Recording with microphone"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/"
-"recording_with_microphone.html"
#: doc/classes/AudioEffectRecord.xml
msgid "Returns the recorded sample."
@@ -9563,7 +9534,9 @@ msgid ""
"See also [AudioStreamGenerator] for procedurally generating sounds."
msgstr ""
-#: doc/classes/AudioEffectSpectrumAnalyzer.xml
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml doc/classes/AudioServer.xml
+#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
+#: doc/classes/CanvasItem.xml
msgid "Audio Spectrum Demo"
msgstr ""
@@ -9608,15 +9581,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/525"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
-
-#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
-#: doc/classes/AudioStreamPlayer.xml doc/classes/CanvasItem.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/528"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Device Changer Demo"
+msgstr ""
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -9631,7 +9597,8 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
"Name of the current device for audio input (see [method "
-"capture_get_device_list])."
+"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
+"system-wide default audio input is currently used."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9639,7 +9606,12 @@ msgid "Returns the names of all audio input devices detected on the system."
msgstr ""
#: doc/classes/AudioServer.xml
-msgid "Sets which audio input device is used for audio capture."
+msgid ""
+"Sets which audio input device is used for audio capture. On systems with "
+"multiple audio inputs (such as analog and USB), this can be used to select "
+"the audio input device. Setting the value [code]\"Default\"[/code] will "
+"record audio from the system-wide default audio input. If an invalid device "
+"name is set, the value will be reverted back to [code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9800,7 +9772,12 @@ msgstr ""
#: doc/classes/AudioServer.xml
msgid ""
-"Name of the current device for audio output (see [method get_device_list])."
+"Name of the current device for audio output (see [method get_device_list]). "
+"On systems with multiple audio outputs (such as analog, USB and HDMI audio), "
+"this can be used to select the audio output device. The value "
+"[code]\"Default\"[/code] will play audio on the system-wide default audio "
+"output. If an invalid device name is set, the value will be reverted back to "
+"[code]\"Default\"[/code]."
msgstr ""
#: doc/classes/AudioServer.xml
@@ -9841,18 +9818,14 @@ msgid ""
msgstr ""
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/audio/audio_streams.html"
+msgid "Audio streams"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
#: doc/classes/AudioStreamGeneratorPlayback.xml
#: doc/classes/AudioStreamPlayback.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/526"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Audio Generator Demo"
+msgstr ""
#: doc/classes/AudioStream.xml
msgid "Returns the length of the audio stream in seconds."
@@ -9890,12 +9863,12 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"generating lower-pitched sounds such as voices, lower sample rates such as "
-"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are generating lower-pitched sounds such as voices, lower sample rates such "
+"as [code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10100,8 +10073,13 @@ msgid ""
"seconds."
msgstr ""
-#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
-msgid "Areas in which this sound plays."
+#: doc/classes/AudioStreamPlayer2D.xml
+msgid ""
+"Determines which [Area2D] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml
@@ -10145,6 +10123,15 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
+"Determines which [Area] layers affect the sound for reverb and audio bus "
+"effects. Areas can be used to redirect [AudioStream]s so that they play in a "
+"certain audio bus. An example of how you might use this is making a "
+"\"water\" area so that sounds played in the water are redirected through an "
+"audio bus to make them sound like they are being played underwater."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml
+msgid ""
"Dampens audio using a low-pass filter above this frequency, in Hz. To "
"disable the dampening effect entirely, set this to [code]20500[/code] as "
"this frequency is above the human hearing limit."
@@ -10356,11 +10343,11 @@ msgid ""
"In games, common sample rates in use are [code]11025[/code], [code]16000[/"
"code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and "
"[code]48000[/code].\n"
-"According to the [url=https://en.wikipedia.org/wiki/Nyquist"
-"%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], "
-"there is no quality difference to human hearing when going past 40,000 Hz "
-"(since most humans can only hear up to ~20,000 Hz, often less). If you are "
-"using lower-pitched sounds such as voices, lower sample rates such as "
+"According to the [url=https://en.wikipedia.org/wiki/"
+"Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/"
+"url], there is no quality difference to human hearing when going past 40,000 "
+"Hz (since most humans can only hear up to ~20,000 Hz, often less). If you "
+"are using lower-pitched sounds such as voices, lower sample rates such as "
"[code]32000[/code] or [code]22050[/code] may be usable with no loss in "
"quality."
msgstr ""
@@ -10467,12 +10454,6 @@ msgid ""
msgstr ""
#: doc/classes/BakedLightmap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/baked_lightmaps.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
-
-#: doc/classes/BakedLightmap.xml
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
@@ -10531,7 +10512,7 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Bias value to reduce the amount of light proagation in the captured octree."
+"Bias value to reduce the amount of light propagation in the captured octree."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10598,9 +10579,9 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
-"Determines the amount of samples per texel used in indrect light baking. The "
-"amount of samples for each quality level can be configured in the project "
-"settings."
+"Determines the amount of samples per texel used in indirect light baking. "
+"The amount of samples for each quality level can be configured in the "
+"project settings."
msgstr ""
#: doc/classes/BakedLightmap.xml
@@ -10904,23 +10885,17 @@ msgid ""
msgstr ""
#: doc/classes/Basis.xml doc/classes/Transform.xml doc/classes/Transform2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/matrices_and_transforms.html"
+msgid "Matrices and transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/math/"
-"matrices_and_transforms.html"
-#: doc/classes/Basis.xml doc/classes/Transform.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_transforms.html"
+#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
+msgid "Using 3D transforms"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/584"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Matrix Transform Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/CylinderShape.xml
#: doc/classes/Dictionary.xml doc/classes/DynamicFont.xml
@@ -10931,15 +10906,13 @@ msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
#: doc/classes/SurfaceTool.xml doc/classes/TextureButton.xml
#: doc/classes/TextureRect.xml doc/classes/Thread.xml
#: doc/classes/VBoxContainer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/676"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Voxel Demo"
+msgstr ""
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
#: doc/classes/Transform2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/583"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2.5D Demo"
+msgstr ""
#: doc/classes/Basis.xml
msgid "Constructs a pure rotation basis matrix from the given quaternion."
@@ -11126,6 +11099,14 @@ msgstr ""
#: doc/classes/BitMap.xml
msgid ""
+"Returns an image of the same size as the bitmap and with a [enum Image."
+"Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap "
+"are being converted into white pixels, and [code]false[/code] bits into "
+"black."
+msgstr ""
+
+#: doc/classes/BitMap.xml
+msgid ""
"Creates a bitmap with the specified size, filled with [code]false[/code]."
msgstr ""
@@ -11160,6 +11141,11 @@ msgid ""
msgstr ""
#: doc/classes/BitMap.xml
+#, fuzzy
+msgid "Resizes the image to [code]new_size[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/BitMap.xml
msgid ""
"Sets the bitmap's element at the specified position, to the specified value."
msgstr ""
@@ -11420,17 +11406,15 @@ msgstr ""
#: doc/classes/CylinderShape.xml doc/classes/ProjectSettings.xml
#: doc/classes/RigidBody.xml doc/classes/SphereShape.xml
#: doc/classes/StaticBody.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/675"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Physics Tests Demo"
+msgstr ""
#: doc/classes/BoxShape.xml doc/classes/CollisionShape.xml
#: modules/gridmap/doc_classes/GridMap.xml doc/classes/KinematicBody.xml
#: doc/classes/Mesh.xml doc/classes/MeshInstance.xml
#: doc/classes/MeshLibrary.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/126"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Kinematic Character Demo"
+msgstr ""
#: doc/classes/BoxShape.xml
msgid ""
@@ -11472,9 +11456,8 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/OS.xml
#: doc/classes/PoolStringArray.xml doc/classes/ProjectSettings.xml
#: doc/classes/ResourceLoader.xml doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/677"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "OS Test Demo"
+msgstr ""
#: doc/classes/Button.xml
msgid ""
@@ -11507,6 +11490,13 @@ msgid ""
"used [StyleBox]es."
msgstr ""
+#: doc/classes/Button.xml
+msgid ""
+"Specifies if the icon should be aligned to the left, right, or center of a "
+"button. Uses the same [enum TextAlign] constants as the text alignment. If "
+"centered, text will draw on top of the icon."
+msgstr ""
+
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
msgstr ""
@@ -11907,15 +11897,13 @@ msgid ""
msgstr ""
#: doc/classes/Camera2D.xml doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/112"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Isometric Demo"
+msgstr ""
#: doc/classes/Camera2D.xml doc/classes/Environment.xml
#: doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/110"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D HDR Demo"
+msgstr ""
#: doc/classes/Camera2D.xml
msgid "Aligns the camera to the tracked node."
@@ -12347,14 +12335,12 @@ msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml
#: doc/classes/InputEvent.xml doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/2d/2d_transforms.html"
+msgid "Viewport and canvas transforms"
msgstr ""
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/custom_drawing_in_2d.html"
+msgid "Custom drawing in 2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
#: doc/classes/CanvasItem.xml
msgid ""
@@ -12549,7 +12535,9 @@ msgid "Returns the transform matrix of this item's canvas."
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the global position of the mouse."
+msgid ""
+"Returns the mouse's position in the [CanvasLayer] that this [CanvasItem] is "
+"in using the coordinate system of the [CanvasLayer]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12562,7 +12550,9 @@ msgid ""
msgstr ""
#: doc/classes/CanvasItem.xml
-msgid "Returns the mouse position relative to this item's position."
+msgid ""
+"Returns the mouse's position in this [CanvasItem] using the local coordinate "
+"system of this [CanvasItem]."
msgstr ""
#: doc/classes/CanvasItem.xml
@@ -12856,7 +12846,7 @@ msgid ""
msgstr ""
#: doc/classes/CanvasLayer.xml
-msgid "$DOCS_URL/tutorials/2d/canvas_layers.html"
+msgid "Canvas layers"
msgstr ""
#: doc/classes/CanvasLayer.xml
@@ -12906,6 +12896,18 @@ msgstr ""
msgid "The layer's transform."
msgstr ""
+#: doc/classes/CanvasLayer.xml
+msgid ""
+"If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be "
+"hidden.\n"
+"Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't "
+"propagated to underlying layers."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml
+msgid "Emitted when visibility of the layer is changed. See [member visible]."
+msgstr ""
+
#: doc/classes/CanvasModulate.xml
msgid "Tint the entire canvas."
msgstr ""
@@ -12986,20 +12988,6 @@ msgid ""
"characters will be displayed in a [RichTextEffect]."
msgstr ""
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
-"html"
-
-#: doc/classes/CharFXTransform.xml doc/classes/RichTextEffect.xml
-msgid ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-msgstr ""
-"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
-
#: doc/classes/CharFXTransform.xml
msgid ""
"The index of the current character (starting from 0) for the "
@@ -13558,6 +13546,7 @@ msgstr ""
#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
+#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid "Returns the object's [RID]."
msgstr ""
@@ -13643,9 +13632,9 @@ msgid ""
"The physics layers this CollisionObject3D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13654,9 +13643,9 @@ msgid ""
"The physics layers this CollisionObject3D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13666,10 +13655,11 @@ msgid ""
"events as the mouse is dragged across its shapes."
msgstr ""
-#: doc/classes/CollisionObject.xml
+#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [member collision_layer] bit to be set."
msgstr ""
#: doc/classes/CollisionObject.xml
@@ -13762,9 +13752,9 @@ msgid ""
"The physics layers this CollisionObject2D is in. Collision objects can exist "
"in one or more of 32 different layers. See also [member collision_mask].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -13773,22 +13763,14 @@ msgid ""
"The physics layers this CollisionObject2D scans. Collision objects can scan "
"one or more of 32 different layers. See also [member collision_layer].\n"
"[b]Note:[/b] A contact is detected if object A is in any of the layers that "
-"object B scans, or object B is in any layers that object A scans. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"object B scans, or object B is in any layers that object A scans. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
#: doc/classes/CollisionObject2D.xml
msgid ""
-"If [code]true[/code], this object is pickable. A pickable object can detect "
-"the mouse pointer entering/leaving, and if the mouse is inside it, report "
-"input events. Requires at least one [code]collision_layer[/code] bit to be "
-"set."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml
-msgid ""
"Emitted when an input event occurs. Requires [member input_pickable] to be "
"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
"set. See [method _input_event] for details."
@@ -13908,15 +13890,11 @@ msgstr ""
#: doc/classes/CollisionShape.xml doc/classes/CollisionShape2D.xml
#: doc/classes/Physics2DDirectBodyState.xml
-#: doc/classes/Physics2DDirectSpaceState.xml doc/classes/PhysicsBody.xml
-#: doc/classes/PhysicsBody2D.xml doc/classes/PhysicsDirectBodyState.xml
+#: doc/classes/Physics2DDirectSpaceState.xml
+#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RigidBody.xml
-#: doc/classes/Shape.xml doc/classes/Shape2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/physics_introduction.html"
+msgid "Physics introduction"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
#: doc/classes/CollisionShape.xml
msgid ""
@@ -13955,9 +13933,8 @@ msgstr ""
#: doc/classes/CollisionShape2D.xml doc/classes/KinematicBody2D.xml
#: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/113"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Kinematic Character Demo"
+msgstr ""
#: doc/classes/CollisionShape2D.xml
msgid ""
@@ -14002,19 +13979,16 @@ msgid ""
msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/517"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D GD Paint Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPicker.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/146"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Tween Demo"
+msgstr ""
#: doc/classes/Color.xml doc/classes/ColorPickerButton.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/133"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "GUI Drag And Drop Demo"
+msgstr ""
#: doc/classes/Color.xml
msgid ""
@@ -15472,20 +15446,16 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
-msgid "$DOCS_URL/tutorials/ui/index.html"
+msgid "GUI tutorial index"
msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/ui/control_node_gallery.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgid "Control node gallery"
+msgstr ""
#: doc/classes/Control.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/gui"
+msgid "All GUI Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Control.xml
msgid ""
@@ -15585,8 +15555,8 @@ msgid ""
"custom value.\n"
"$MyLabel.add_color_override(\"font_color\", Color(1, 0.5, 0))\n"
"# Reset the font color of the child label.\n"
-"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", \"Label"
-"\"))\n"
+"$MyLabel.add_color_override(\"font_color\", get_color(\"font_color\", "
+"\"Label\"))\n"
"[/codeblock]"
msgstr ""
@@ -17569,12 +17539,6 @@ msgid ""
"fly and doesn't need to be configured by the user."
msgstr ""
-#: doc/classes/CPUParticles2D.xml doc/classes/Particles2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/particle_systems_2d.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/CPUParticles2D.xml
msgid ""
"Sets this node's properties to match a given [Particles2D] node with an "
@@ -17739,8 +17703,8 @@ msgid ""
"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
"[code]issuer_name[/code]. The certificate validity will be defined by "
"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
-"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
-"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"last valid date). The [code]issuer_name[/code] must contain at least "
+"\"CN=\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
"the organization is based in).\n"
"A small example to generate an RSA key and a X509 self-signed certificate.\n"
@@ -17829,7 +17793,22 @@ msgid "A CSG Box shape."
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
-msgid "This node allows you to create a box for use with the CSG system."
+msgid ""
+"This node allows you to create a box for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox.xml modules/csg/doc_classes/CSGCombiner.xml
+#: modules/csg/doc_classes/CSGCylinder.xml modules/csg/doc_classes/CSGMesh.xml
+#: modules/csg/doc_classes/CSGPolygon.xml
+#: modules/csg/doc_classes/CSGPrimitive.xml
+#: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
+#: modules/csg/doc_classes/CSGTorus.xml
+msgid "Prototyping levels with CSG"
msgstr ""
#: modules/csg/doc_classes/CSGBox.xml
@@ -17861,7 +17840,12 @@ msgid ""
"children of one CSGCombiner node, and a set of separate operations on a "
"second set of shapes that are children of a second CSGCombiner node, and "
"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"the final shape.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17871,7 +17855,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
-"system."
+"system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGCylinder.xml
@@ -17913,7 +17902,13 @@ msgstr ""
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
-"has no edges that connect to more then two faces."
+"has no edges that connect to more than two faces. See also [CSGPolygon] for "
+"drawing 2D extruded polygons to be used as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGMesh.xml
@@ -17937,7 +17932,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
msgid ""
"An array of 2D points is extruded to quickly and easily create a variety of "
-"3D meshes."
+"3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18018,7 +18018,13 @@ msgid ""
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
-msgid "The point array that defines the 2D polygon that is extruded."
+msgid ""
+"The point array that defines the 2D polygon that is extruded. This can be a "
+"convex or concave polygon with 3 or more points. The polygon must [i]not[/i] "
+"have any intersecting edges. Otherwise, triangulation will fail and no mesh "
+"will be generated.\n"
+"[b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh "
+"will be generated."
msgstr ""
#: modules/csg/doc_classes/CSGPolygon.xml
@@ -18093,7 +18099,12 @@ msgstr ""
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
-"the various classes that inherit from it."
+"the various classes that inherit from it.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGPrimitive.xml
@@ -18107,7 +18118,12 @@ msgstr ""
#: modules/csg/doc_classes/CSGShape.xml
msgid ""
"This is the CSG base class that provides CSG operation support to the "
-"various CSG nodes in Godot."
+"various CSG nodes in Godot.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGShape.xml doc/classes/RayCast2D.xml
@@ -18208,7 +18224,13 @@ msgid "A CSG Sphere shape."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
-msgid "This node allows you to create a sphere for use with the CSG system."
+msgid ""
+"This node allows you to create a sphere for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGSphere.xml
@@ -18239,7 +18261,13 @@ msgid "A CSG Torus shape."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
-msgid "This node allows you to create a torus for use with the CSG system."
+msgid ""
+"This node allows you to create a torus for use with the CSG system.\n"
+"[b]Note:[/b] CSG nodes are intended to be used for level prototyping. "
+"Creating CSG nodes has a significant CPU cost compared to creating a "
+"[MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG "
+"node also has a significant CPU cost, so it should be avoided during "
+"gameplay."
msgstr ""
#: modules/csg/doc_classes/CSGTorus.xml
@@ -18283,13 +18311,6 @@ msgid ""
msgstr ""
#: modules/mono/doc_classes/CSharpScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/c_sharp/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/"
-"index.html"
-
-#: modules/mono/doc_classes/CSharpScript.xml
#: modules/gdnative/doc_classes/PluginScript.xml
msgid "Returns a new instance of the script."
msgstr ""
@@ -18455,6 +18476,14 @@ msgstr ""
#: doc/classes/CullInstance.xml
msgid ""
+"This allows fine control over the mesh merging feature in the "
+"[RoomManager].\n"
+"Setting this option to [code]false[/code] can be used to prevent an instance "
+"being merged."
+msgstr ""
+
+#: doc/classes/CullInstance.xml
+msgid ""
"When set to [code]0[/code], [CullInstance]s will be autoplaced in the [Room] "
"with the highest priority.\n"
"When set to a value other than [code]0[/code], the system will attempt to "
@@ -19168,11 +19197,8 @@ msgid ""
msgstr ""
#: doc/classes/Dictionary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#dictionary"
+msgid "GDScript basics: Dictionary"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Dictionary.xml
msgid "Clear the dictionary, removing all key/value pairs."
@@ -19227,8 +19253,8 @@ msgstr ""
#: doc/classes/Dictionary.xml
msgid ""
-"Returns a hashed integer value representing the dictionary contents. This "
-"can be used to compare dictionaries by value:\n"
+"Returns a hashed 32-bit integer value representing the dictionary contents. "
+"This can be used to compare dictionaries by value:\n"
"[codeblock]\n"
"var dict1 = {0: 10}\n"
"var dict2 = {0: 10}\n"
@@ -19237,7 +19263,11 @@ msgid ""
"print(dict1.hash() == dict2.hash())\n"
"[/codeblock]\n"
"[b]Note:[/b] Dictionaries with the same keys/values but in a different order "
-"will have a different hash."
+"will have a different hash.\n"
+"[b]Note:[/b] Dictionaries with equal content will always produce identical "
+"hash values. However, the reverse is not true. Returning identical hash "
+"values does [i]not[/i] imply the dictionaries are equal, because different "
+"dictionaries can have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/Dictionary.xml
@@ -19266,13 +19296,6 @@ msgid ""
"(origin) is ignored. Only the basis is used to determine light direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml doc/classes/Light.xml
-#: doc/classes/OmniLight.xml doc/classes/SpotLight.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
-
#: doc/classes/DirectionalLight.xml
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
@@ -19395,12 +19418,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Directory.xml doc/classes/File.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/filesystem.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
-
#: doc/classes/Directory.xml
msgid ""
"Changes the currently opened directory to the one passed as an argument. The "
@@ -20428,13 +20445,6 @@ msgid ""
"add_import_plugin] method first."
msgstr ""
-#: doc/classes/EditorImportPlugin.xml doc/classes/ResourceImporter.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/import_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
-
#: doc/classes/EditorImportPlugin.xml
msgid ""
"Gets the options and default values for the preset at this index. Returns an "
@@ -20466,8 +20476,8 @@ msgid ""
"func get_option_visibility(option, options):\n"
" # Only show the lossy quality setting if the compression mode is set to "
"\"Lossy\".\n"
-" if option == \"compress/lossy_quality\" and options.has(\"compress/mode"
-"\"):\n"
+" if option == \"compress/lossy_quality\" and options.has(\"compress/"
+"mode\"):\n"
" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n"
"\n"
" return true\n"
@@ -20500,8 +20510,8 @@ msgstr ""
#: doc/classes/EditorImportPlugin.xml
msgid ""
-"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
-"\"[/code] or [code]\"Animation\"[/code]."
+"Gets the Godot resource type associated with this loader. e.g. "
+"[code]\"Mesh\"[/code] or [code]\"Animation\"[/code]."
msgstr ""
#: doc/classes/EditorImportPlugin.xml
@@ -20611,11 +20621,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorInspectorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/inspector_plugins.html"
+msgid "Inspector plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/EditorInspectorPlugin.xml
msgid "Adds a custom control, which is not necessarily a property editor."
@@ -20878,12 +20885,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
-
-#: doc/classes/EditorPlugin.xml
msgid ""
"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
msgstr ""
@@ -21754,13 +21755,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorScenePostImport.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
-
-#: doc/classes/EditorScenePostImport.xml
msgid ""
"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
"code])."
@@ -22175,13 +22169,6 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmoPlugin.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/spatial_gizmos.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml
msgid ""
"Adds a new material to the internal material list for the plugin. It can "
"then be accessed with [method get_material]. Should not be overridden."
@@ -22503,9 +22490,8 @@ msgid ""
"[code]new_line_no[/code] is the line number in the new file (can be "
"[code]-1[/code] if the line is deleted). [code]old_line_no[/code] is the "
"line number in the old file (can be [code]-1[/code] if the line is added). "
-"[code]content[/code] is the diff text. [code]content[/code] is the diff "
-"text. [code]status[/code] is a single character string which stores the line "
-"origin."
+"[code]content[/code] is the diff text. [code]status[/code] is a single "
+"character string which stores the line origin."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@@ -22824,31 +22810,35 @@ msgid ""
"- Glow\n"
"- Tonemap (Auto Exposure)\n"
"- Adjustments\n"
-"These effects will only apply when the [Viewport]'s intended usage is \"3D\" "
-"or \"3D Without Effects\". This can be configured for the root Viewport with "
-"[member ProjectSettings.rendering/quality/intended_usage/"
-"framebuffer_allocation], or for specific Viewports via the [member Viewport."
-"usage] property."
+"If the target [Viewport] is set to \"2D Without Sampling\", all post-"
+"processing effects will be unavailable. With \"3D Without Effects\", the "
+"following options will be unavailable:\n"
+"- Ssao\n"
+"- Ss Reflections\n"
+"This can be configured for the root Viewport with [member ProjectSettings."
+"rendering/quality/intended_usage/framebuffer_allocation], or for specific "
+"Viewports via the [member Viewport.usage] property.\n"
+"Note that [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] has a mobile platform override to use \"3D Without "
+"Effects\" by default. It improves the performance on mobile devices, but at "
+"the same time affects the screen display on mobile devices."
msgstr ""
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/environment_and_post_processing.html"
+msgid "Environment and post-processing"
msgstr ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"environment_and_post_processing.html"
#: doc/classes/Environment.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/high_dynamic_range.html"
+msgid "Light transport in game engines"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
#: doc/classes/Environment.xml doc/classes/Material.xml doc/classes/Mesh.xml
#: doc/classes/MeshInstance.xml doc/classes/WorldEnvironment.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/123"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Material Testers Demo"
+msgstr ""
#: doc/classes/Environment.xml
msgid ""
@@ -22908,12 +22898,14 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Defines the amount of light that the sky brings on the scene. A value of 0 "
-"means that the sky's light emission has no effect on the scene illumination, "
-"thus all ambient illumination is provided by the ambient light. On the "
-"contrary, a value of 1 means that all the light that affects the scene is "
-"provided by the sky, thus the ambient light parameter has no effect on the "
-"scene."
+"Defines the amount of light that the sky brings on the scene. A value of "
+"[code]0.0[/code] means that the sky's light emission has no effect on the "
+"scene illumination, thus all ambient illumination is provided by the ambient "
+"light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] "
+"the light that affects the scene is provided by the sky, thus the ambient "
+"light parameter has no effect on the scene.\n"
+"[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped "
+"between [code]0.0[/code] and [code]1.0[/code] (inclusive)."
msgstr ""
#: doc/classes/Environment.xml
@@ -23592,6 +23584,10 @@ msgid ""
msgstr ""
#: doc/classes/File.xml
+msgid "File system"
+msgstr ""
+
+#: doc/classes/File.xml
msgid ""
"Closes the currently opened file and prevents subsequent read/write "
"operations. Use [method flush] to persist the data to disk without closing "
@@ -24193,11 +24189,11 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Double-precision_floating-point_format"
+msgid "Wikipedia: Double-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
-msgid "https://en.wikipedia.org/wiki/Single-precision_floating-point_format"
+msgid "Wikipedia: Single-precision floating-point format"
msgstr ""
#: doc/classes/float.xml
@@ -24224,6 +24220,23 @@ msgid ""
"[code]float(\"1e3a2\")[/code] will return 1000.0."
msgstr ""
+#: doc/classes/FlowContainer.xml
+msgid "Base class for flow containers."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally in a left-to-right "
+"or top-to-bottom flow.\n"
+"A line is filled with [Control] nodes until no more fit on the same line, "
+"similar to text in an autowrapped label."
+msgstr ""
+
+#: doc/classes/FlowContainer.xml
+#, fuzzy
+msgid "Returns the current line count."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
#: doc/classes/Font.xml
msgid "Internationalized font and text drawing support."
msgstr ""
@@ -24364,20 +24377,6 @@ msgid ""
msgstr ""
#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
-"example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
-"cpp-example.html"
-
-#: modules/gdnative/doc_classes/GDNativeLibrary.xml
msgid ""
"Returns paths to all dependency libraries for the current platform and "
"architecture."
@@ -24447,13 +24446,6 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/GDScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"index.html"
-
-#: modules/gdscript/doc_classes/GDScript.xml
msgid "Returns byte code for the script source code."
msgstr ""
@@ -25496,7 +25488,7 @@ msgid ""
msgstr ""
#: doc/classes/GIProbe.xml
-msgid "$DOCS_URL/tutorials/3d/gi_probes.html"
+msgid "GI probes"
msgstr ""
#: doc/classes/GIProbe.xml
@@ -26500,11 +26492,13 @@ msgid ""
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The horizontal separation of children nodes."
msgstr ""
-#: doc/classes/GridContainer.xml
+#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
+#: doc/classes/VFlowContainer.xml
msgid "The vertical separation of children nodes."
msgstr ""
@@ -26531,10 +26525,8 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_gridmaps.html"
+msgid "Using gridmaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
#: modules/gridmap/doc_classes/GridMap.xml
msgid "Clear all cells."
@@ -26580,6 +26572,13 @@ msgid ""
msgstr ""
#: modules/gridmap/doc_classes/GridMap.xml
+#, fuzzy
+msgid ""
+"Returns an array of all cells with the given item index specified in "
+"[code]item[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: modules/gridmap/doc_classes/GridMap.xml
msgid ""
"Returns the position of a grid cell in the GridMap's local coordinate space."
msgstr ""
@@ -26802,6 +26801,14 @@ msgid ""
"map_data]."
msgstr ""
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal flow container."
+msgstr ""
+
+#: doc/classes/HFlowContainer.xml
+msgid "Horizontal version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/HingeJoint.xml
msgid "A hinge between two 3D PhysicsBodies."
msgstr ""
@@ -27133,21 +27140,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPClient.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_client_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_client_class.html"
-
-#: doc/classes/HTTPClient.xml doc/classes/HTTPRequest.xml
-#: doc/classes/StreamPeerSSL.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/ssl_certificates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
-"html"
-
-#: doc/classes/HTTPClient.xml
msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
msgstr ""
@@ -27938,13 +27930,6 @@ msgid ""
msgstr ""
#: doc/classes/HTTPRequest.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/http_request_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"http_request_class.html"
-
-#: doc/classes/HTTPRequest.xml
msgid "Cancels the current request."
msgstr ""
@@ -28089,11 +28074,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml doc/classes/ImageTexture.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/assets_pipeline/importing_images.html"
+msgid "Importing images"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
-"importing_scenes.html#custom-script"
#: doc/classes/Image.xml
msgid ""
@@ -28811,6 +28793,10 @@ msgid ""
"compressed into two channels)."
msgstr ""
+#: doc/classes/Image.xml
+msgid "Source texture (before compression) is a [TextureLayered]."
+msgstr ""
+
#: doc/classes/ImageTexture.xml
msgid "A [Texture] based on an [Image]."
msgstr ""
@@ -29003,7 +28989,7 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "$DOCS_URL/tutorials/inputs/index.html"
+msgid "Inputs tutorial index"
msgstr ""
#: doc/classes/Input.xml
@@ -29232,8 +29218,8 @@ msgid ""
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29261,8 +29247,8 @@ msgid ""
"keyboard shortcuts are generally dependent on the keyboard layout in non-"
"game applications. If in doubt, use [method is_physical_key_pressed].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_key_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29419,7 +29405,12 @@ msgid ""
msgstr ""
#: doc/classes/Input.xml
-msgid "Sets the mouse position to the specified vector."
+msgid ""
+"Sets the mouse position to the specified vector, provided in pixels and "
+"relative to an origin at the upper left corner of the game window.\n"
+"Mouse position is clipped to the limits of the screen resolution, or to the "
+"limits of the game window if [enum MouseMode] is set to [constant "
+"MOUSE_MODE_CONFINED]."
msgstr ""
#: doc/classes/Input.xml
@@ -29554,15 +29545,9 @@ msgstr ""
msgid "Base class of all sort of input event. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEvent.xml doc/classes/InputEventJoypadButton.xml
-#: doc/classes/InputEventJoypadMotion.xml doc/classes/InputEventKey.xml
-#: doc/classes/InputEventMouse.xml doc/classes/InputEventScreenDrag.xml
-#: doc/classes/InputEventScreenTouch.xml
-#: doc/classes/InputEventWithModifiers.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html"
+#: doc/classes/InputEvent.xml
+msgid "InputEvent"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
#: doc/classes/InputEvent.xml
msgid ""
@@ -29605,8 +29590,8 @@ msgid ""
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29637,8 +29622,8 @@ msgid ""
"Returns [code]true[/code] if this input event is pressed. Not relevant for "
"events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
-"[code]false[/code] even if one of the action's keys is pressed. See [url="
-"$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
+"[code]false[/code] even if one of the action's keys is pressed. See "
+"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
"examples[/url] in the documentation for more information."
msgstr ""
@@ -29682,11 +29667,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventAction.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#actions"
+msgid "InputEvent: Actions"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#actions"
#: doc/classes/InputEventAction.xml
msgid "The action's name. Actions are accessed via this [String]."
@@ -29853,17 +29835,15 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid ""
-"https://www.midi.org/specifications-old/item/table-2-expanded-messages-list-"
-"status-bytes"
+msgid "MIDI Message Status Byte List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/General_MIDI#Program_change_events"
+msgid "Wikipedia General MIDI Instrument List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
-msgid "https://en.wikipedia.org/wiki/Piano_key_frequencies#List"
+msgid "Wikipedia Piano Key Frequencies List"
msgstr ""
#: doc/classes/InputEventMIDI.xml
@@ -29947,17 +29927,21 @@ msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The global mouse position relative to the current [Viewport]. If used in "
-"[method Control._gui_input] and if the current [Control] is not under the "
-"mouse, moving it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the root [Viewport] using the coordinate "
+"system of the root [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [CanvasLayer] that the [Control] is in using the coordinate system of "
+"the [CanvasLayer]."
msgstr ""
#: doc/classes/InputEventMouse.xml
msgid ""
-"The local mouse position relative to the [Viewport]. If used in [method "
-"Control._gui_input], the position is relative to the current [Control] which "
-"is under the mouse. If the current [Control] is not under the mouse, moving "
-"it will not update this value."
+"When received in [method Node._input] or [method Node._unhandled_input], "
+"returns the mouse's position in the [Viewport] this [Node] is in using the "
+"coordinate system of this [Viewport].\n"
+"When received in [method Control._gui_input], returns the mouse's position "
+"in the [Control] using the local coordinate system of the [Control]."
msgstr ""
#: doc/classes/InputEventMouseButton.xml
@@ -29968,13 +29952,6 @@ msgstr ""
msgid "Contains mouse click information. See [method Node._input]."
msgstr ""
-#: doc/classes/InputEventMouseButton.xml doc/classes/InputEventMouseMotion.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/"
-"mouse_and_input_coordinates.html"
-
#: doc/classes/InputEventMouseButton.xml
msgid ""
"The mouse button identifier, one of the [enum ButtonList] button or button "
@@ -30011,9 +29988,13 @@ msgid ""
"at most. If you need more precise input reporting, call [method Input."
"set_use_accumulated_input] with [code]false[/code] to make events emitted as "
"often as possible. If you use InputEventMouseMotion to draw lines, consider "
-"implementing [url=https://en.wikipedia.org/wiki/Bresenham"
-"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid "
-"visible gaps in lines if the user is moving the mouse quickly."
+"implementing [url=https://en.wikipedia.org/wiki/"
+"Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to "
+"avoid visible gaps in lines if the user is moving the mouse quickly."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml
+msgid "Mouse and input coordinates"
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
@@ -30140,13 +30121,6 @@ msgid ""
msgstr ""
#: doc/classes/InputMap.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/inputs/inputevent.html#inputmap"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
-"html#inputmap"
-
-#: doc/classes/InputMap.xml
msgid ""
"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
msgstr ""
@@ -30901,15 +30875,6 @@ msgid ""
msgstr ""
#: doc/classes/JavaScript.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/export/exporting_for_web.html#calling-javascript-from-"
-"script"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
-"exporting_for_web.html#calling-javascript-from-script"
-
-#: doc/classes/JavaScript.xml
msgid ""
"Creates a reference to a script function that can be used as a callback by "
"JavaScript. The reference must be kept until the callback happens, or it "
@@ -30957,6 +30922,29 @@ msgid ""
"[JavaScriptObject] for usage."
msgstr ""
+#: doc/classes/JavaScript.xml
+msgid ""
+"Returns [code]true[/code] if a new version of the progressive web app is "
+"waiting to be activated.\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Performs the live update of the progressive web app. Forcing the new version "
+"to be installed and the page to be reloaded.\n"
+"[b]Note:[/b] Your application will be [b]reloaded in all browser tabs[/b].\n"
+"[b]Note:[/b] Only relevant when exported as a Progressive Web App and "
+"[method pwa_needs_update] returns [code]true[/code]."
+msgstr ""
+
+#: doc/classes/JavaScript.xml
+msgid ""
+"Emitted when an update for this progressive web app has been detected but is "
+"waiting to be activated because a previous version is active. See [method "
+"pwa_update] to force the update to take place immediately."
+msgstr ""
+
#: doc/classes/JavaScriptObject.xml
msgid "A wrapper class for native JavaScript objects."
msgstr ""
@@ -31017,11 +31005,8 @@ msgid ""
msgstr ""
#: doc/classes/JNISingleton.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/platform/android/android_plugin.html"
+msgid "Creating Android plugins"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"import_plugins.html"
#: doc/classes/Joint.xml
msgid "Base class for all 3D joints."
@@ -31036,9 +31021,8 @@ msgstr ""
#: doc/classes/Joint.xml doc/classes/RigidBody.xml doc/classes/VehicleBody.xml
#: doc/classes/VehicleWheel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/524"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Truck Town Demo"
+msgstr ""
#: doc/classes/Joint.xml
msgid ""
@@ -31115,7 +31099,11 @@ msgid ""
"[b]Note:[/b] The JSON specification does not define integer or float types, "
"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text "
"will convert all numerical values to [float] types.\n"
-"Use [code]indent[/code] parameter to pretty print the output.\n"
+"The [code]indent[/code] parameter controls if and how something is indented, "
+"the string used for this parameter will be used where there should be an "
+"indent in the output, even spaces like [code]\" \"[/code] will work. "
+"[code]\\t[/code] and [code]\\n[/code] can also be used for a tab indent, or "
+"to make a newline for each indent respectively.\n"
"[b]Example output:[/b]\n"
"[codeblock]\n"
"## JSON.print(my_dictionary)\n"
@@ -31125,18 +31113,34 @@ msgid ""
"\n"
"## JSON.print(my_dictionary, \"\\t\")\n"
"{\n"
-" \"name\": \"my_dictionary\",\n"
-" \"version\": \"1.0.0\",\n"
-" \"entities\": [\n"
-" {\n"
-" \"name\": \"entity_0\",\n"
-" \"value\": \"value_0\"\n"
-" },\n"
-" {\n"
-" \"name\": \"entity_1\",\n"
-" \"value\": \"value_1\"\n"
-" }\n"
-" ]\n"
+" \"name\": \"my_dictionary\",\n"
+" \"version\": \"1.0.0\",\n"
+" \"entities\": [\n"
+" {\n"
+" \"name\": \"entity_0\",\n"
+" \"value\": \"value_0\"\n"
+" },\n"
+" {\n"
+" \"name\": \"entity_1\",\n"
+" \"value\": \"value_1\"\n"
+" }\n"
+" ]\n"
+"}\n"
+"\n"
+"## JSON.print(my_dictionary, \"...\")\n"
+"{\n"
+"...\"name\": \"my_dictionary\",\n"
+"...\"version\": \"1.0.0\",\n"
+"...\"entities\": [\n"
+"......{\n"
+".........\"name\": \"entity_0\",\n"
+".........\"value\": \"value_0\"\n"
+"......},\n"
+"......{\n"
+".........\"name\": \"entity_1\",\n"
+".........\"value\": \"value_1\"\n"
+"......}\n"
+"...]\n"
"}\n"
"[/codeblock]"
msgstr ""
@@ -31288,11 +31292,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody.xml doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/kinematic_character_2d.html"
+msgid "Kinematic character (2D)"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"kinematic_character_2d.html"
#: doc/classes/KinematicBody.xml
msgid ""
@@ -31541,11 +31542,8 @@ msgid ""
msgstr ""
#: doc/classes/KinematicBody2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/using_kinematic_body_2d.html"
+msgid "Using KinematicBody2D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
#: doc/classes/KinematicBody2D.xml
msgid ""
@@ -31975,6 +31973,10 @@ msgid ""
"lighting."
msgstr ""
+#: doc/classes/Light.xml doc/classes/SpotLight.xml
+msgid "3D lights and shadows"
+msgstr ""
+
#: doc/classes/Light.xml
#, fuzzy
msgid "Returns the value of the specified [enum Light.Param] parameter."
@@ -32172,13 +32174,6 @@ msgid ""
"[b]Note:[/b] Light2D can also be used as a mask."
msgstr ""
-#: doc/classes/Light2D.xml doc/classes/LightOccluder2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
-"html"
-
#: doc/classes/Light2D.xml
msgid "The Light2D's [Color]."
msgstr ""
@@ -34025,10 +34020,6 @@ msgid ""
msgstr ""
#: doc/classes/MeshInstance2D.xml
-msgid "$DOCS_URL/tutorials/2d/2d_meshes.html"
-msgstr ""
-
-#: doc/classes/MeshInstance2D.xml
msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
@@ -34260,22 +34251,6 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish."
-"html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"animating_thousands_of_fish.html"
-
-#: doc/classes/MultiMesh.xml doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_multimesh.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/"
-"using_multimesh.html"
-
#: doc/classes/MultiMesh.xml
msgid ""
"Returns the visibility axis-aligned bounding box in local space. See also "
@@ -34419,13 +34394,6 @@ msgid ""
msgstr ""
#: doc/classes/MultiMeshInstance.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/using_multi_mesh_instance.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/"
-"using_multi_mesh_instance.html"
-
-#: doc/classes/MultiMeshInstance.xml
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
"the [MultiMeshInstance]."
@@ -34673,13 +34641,6 @@ msgid ""
"used to protect a critical section; however, be careful to avoid deadlocks."
msgstr ""
-#: doc/classes/Mutex.xml doc/classes/Semaphore.xml doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/using_multiple_threads.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/"
-"using_multiple_threads.html"
-
#: doc/classes/Mutex.xml
msgid ""
"Locks this [Mutex], blocks until it is unlocked by the current owner.\n"
@@ -34751,9 +34712,8 @@ msgstr ""
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
#: doc/classes/NavigationServer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/124"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Navmesh Demo"
+msgstr ""
#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
msgid ""
@@ -34790,6 +34750,10 @@ msgid ""
"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
+#: doc/classes/Navigation.xml
+msgid "The cell height to use for fields."
+msgstr ""
+
#: doc/classes/Navigation.xml doc/classes/NavigationMesh.xml
msgid "The XZ plane cell size to use for fields."
msgstr ""
@@ -34818,9 +34782,8 @@ msgstr ""
#: doc/classes/Navigation2D.xml doc/classes/Navigation2DServer.xml
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/117"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Demo"
+msgstr ""
#: doc/classes/Navigation2D.xml
msgid ""
@@ -35144,7 +35107,7 @@ msgstr ""
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
-"computed with the collision avoidance algorithim, are safe with respect to "
+"computed with the collision avoidance algorithm, are safe with respect to "
"other agents. The larger the number, the sooner the agent will respond to "
"other agents, but the less freedom in choosing its velocities. Must be "
"positive."
@@ -35700,6 +35663,11 @@ msgstr ""
#: doc/classes/NavigationServer.xml
#, fuzzy
+msgid "Returns the map cell height."
+msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/NavigationServer.xml
+#, fuzzy
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr "å›žå‚³åƒæ•¸çš„平方根之倒數。"
@@ -35721,6 +35689,10 @@ msgid "Returns the map's up direction."
msgstr "å›žå‚³åƒæ•¸çš„åæ­£å¼¦å€¼ã€‚"
#: doc/classes/NavigationServer.xml
+msgid "Set the map cell height used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer.xml
#, fuzzy
msgid "Sets the map up direction."
msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
@@ -35761,18 +35733,6 @@ msgid ""
msgstr ""
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/networking/high_level_multiplayer.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/networking/"
-"high_level_multiplayer.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
-msgid "http://enet.bespin.org/usergroup0.html"
-msgstr "http://enet.bespin.org/usergroup0.html"
-
-#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
msgid ""
"Closes the connection. Ignored if no connection is currently established. If "
"this is a server it tries to notify all clients before forcibly "
@@ -36011,9 +35971,12 @@ msgid ""
msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/537"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "High-level multiplayer"
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml
+msgid "WebRTC Signaling Demo"
+msgstr ""
#: doc/classes/NetworkedMultiplayerPeer.xml
msgid ""
@@ -36303,16 +36266,12 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
-#, fuzzy
-msgid "$DOCS_URL/getting_started/step_by_step/nodes_and_scenes.html"
+msgid "Nodes and Scenes"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
-"scenes_and_nodes.html"
#: doc/classes/Node.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/"
-msgstr "https://github.com/godotengine/tps-demo"
+msgid "All Demos"
+msgstr ""
#: doc/classes/Node.xml
msgid ""
@@ -36358,7 +36317,7 @@ msgid ""
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36373,7 +36332,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
"[method Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36386,7 +36345,7 @@ msgid ""
"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
"Object._notification].\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -36401,17 +36360,17 @@ msgid ""
"Usually used for initialization. For even earlier initialization, [method "
"Object._init] may be used. See also [method _enter_tree].\n"
"[b]Note:[/b] [method _ready] may be called only once for each node. After "
-"removing a node from the scene tree and adding again, [code]_ready[/code] "
-"will not be called for the second time. This can be bypassed with requesting "
-"another call with [method request_ready], which may be called anywhere "
-"before adding the node again."
+"removing a node from the scene tree and adding it again, [code]_ready[/code] "
+"will not be called a second time. This can be bypassed by requesting another "
+"call with [method request_ready], which may be called anywhere before adding "
+"the node again."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
-"GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled input processing is enabled, which is done "
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
@@ -36421,14 +36380,14 @@ msgid ""
"better fit than [method _input] as they allow the GUI to intercept the "
"events first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
msgid ""
"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
-"any GUI. The input event propagates up through the node tree until a node "
-"consumes it.\n"
+"any GUI [Control] item. The input event propagates up through the node tree "
+"until a node consumes it.\n"
"It is only called if unhandled key input processing is enabled, which is "
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
@@ -36438,7 +36397,7 @@ msgid ""
"fit than [method _input] as they allow the GUI to intercept the events "
"first.\n"
"[b]Note:[/b] This method is only called if the node is present in the scene "
-"tree (i.e. if it's not orphan)."
+"tree (i.e. if it's not an orphan)."
msgstr ""
#: doc/classes/Node.xml
@@ -37147,6 +37106,18 @@ msgid ""
msgstr ""
#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node enters the scene tree, either because it entered "
+"on its own or because this node entered with it."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Emitted when a child node exits the scene tree, either because it exited on "
+"its own or because this node exited."
+msgstr ""
+
+#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
msgstr ""
@@ -37299,11 +37270,8 @@ msgid ""
msgstr ""
#: doc/classes/Node2D.xml doc/classes/Vector2.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/2d"
+msgid "All 2D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Node2D.xml
msgid "Multiplies the current scale by the [code]ratio[/code] vector."
@@ -37470,9 +37438,8 @@ msgstr ""
#: doc/classes/NodePath.xml doc/classes/PackedScene.xml doc/classes/Panel.xml
#: doc/classes/PanelContainer.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/520"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Role Playing Game Demo"
+msgstr ""
#: doc/classes/NodePath.xml
msgid ""
@@ -37508,11 +37475,11 @@ msgid ""
"transforming it to a pure property path with no node name (defaults to "
"resolving from the current node).\n"
"[codeblock]\n"
-"# This will be parsed as a node path to the \"x\" property in the \"position"
-"\" node\n"
+"# This will be parsed as a node path to the \"x\" property in the "
+"\"position\" node\n"
"var node_path = NodePath(\"position:x\")\n"
-"# This will be parsed as a node path to the \"x\" component of the \"position"
-"\" property in the current node\n"
+"# This will be parsed as a node path to the \"x\" component of the "
+"\"position\" property in the current node\n"
"var property_path = node_path.get_as_property_path()\n"
"print(property_path) # :position:x\n"
"[/codeblock]"
@@ -37649,8 +37616,8 @@ msgstr ""
msgid ""
"Every class which is not a built-in type inherits from this class.\n"
"You can construct Objects from scripting languages, using [code]Object.new()"
-"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
-"\" node in VisualScript.\n"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct "
+"Object\" node in VisualScript.\n"
"Objects do not manage memory. If a class inherits from Object, you will have "
"to delete instances of it manually. To do so, call the [method free] method "
"from your script or delete the instance from C++.\n"
@@ -37684,19 +37651,12 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/best_practices/node_alternatives.html"
+msgid "When and how to avoid using nodes for everything"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/workflow/"
-"best_practices/node_alternatives.html"
#: doc/classes/Object.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html#advanced-exports"
+msgid "Advanced exports using _get_property_list()"
msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_basics.html#dictionary"
#: doc/classes/Object.xml
msgid ""
@@ -37899,8 +37859,8 @@ msgstr ""
msgid ""
"Gets the object's property indexed by the given [NodePath]. The node path "
"should be relative to the current object and can use the colon character "
-"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
-"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:"
+"x\"[/code] or [code]\"material:next_pass:blend_mode\"[/code].\n"
"[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't "
"support actual paths to [Node]s in the scene tree, only colon-separated sub-"
"property paths. For the purpose of nodes, use [method Node."
@@ -38024,7 +37984,7 @@ msgstr ""
#: doc/classes/Object.xml
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
-"not exist, nothing will happen.\n"
+"not exist or the given value's type doesn't match, nothing will happen.\n"
"[b]Note:[/b] In C#, the property name must be specified as snake_case if it "
"is defined by a built-in Godot node. This doesn't apply to user-defined "
"properties where you should use the same convention as in the C# source "
@@ -38213,6 +38173,48 @@ msgstr ""
msgid "[Occluder]s can use any primitive shape derived from [OccluderShape]."
msgstr ""
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Polygon occlusion primitive for use with the [Occluder] node."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric "
+"occlusion culling.\n"
+"The polygon must be a convex polygon. The polygon points can be created and "
+"deleted either in the Editor inspector or by calling "
+"[code]set_polygon_points[/code]. The points of the edges can be set by "
+"dragging the handles in the Editor viewport.\n"
+"Additionally each polygon occluder can optionally support a single hole. If "
+"you add at least three points in the Editor inspector to the hole, you can "
+"drag the edge points of the hole in the Editor viewport.\n"
+"In general, the lower the number of edges in polygons and holes, the faster "
+"the system will operate at runtime, so in most cases you will want to use 4 "
+"points for each."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual hole point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Sets an individual polygon point position."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the hole geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid "Allows changing the polygon geometry from code."
+msgstr ""
+
+#: doc/classes/OccluderShapePolygon.xml
+msgid ""
+"Specifies whether the occluder should operate one way only, or from both "
+"sides."
+msgstr ""
+
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
msgstr ""
@@ -38739,7 +38741,16 @@ msgid ""
"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
"[/codeblock]\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
-"Windows."
+"Windows.\n"
+"[b]Note:[/b] To execute a Windows command interpreter built-in command, "
+"specify [code]cmd.exe[/code] in [code]path[/code], [code]/c[/code] as the "
+"first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a PowerShell built-in command, specify "
+"[code]powershell.exe[/code] in [code]path[/code], [code]-Command[/code] as "
+"the first argument, and the desired command as the second argument.\n"
+"[b]Note:[/b] To execute a Unix shell built-in command, specify shell "
+"executable name in [code]path[/code], [code]-c[/code] as the first argument, "
+"and the desired command as the second argument."
msgstr ""
#: doc/classes/OS.xml
@@ -39003,8 +39014,8 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
-"Returns the given scancode as a string (e.g. Return values: [code]\"Escape"
-"\"[/code], [code]\"Shift+Escape\"[/code]).\n"
+"Returns the given scancode as a string (e.g. Return values: "
+"[code]\"Escape\"[/code], [code]\"Shift+Escape\"[/code]).\n"
"See also [member InputEventKey.scancode] and [method InputEventKey."
"get_scancode_with_modifiers]."
msgstr ""
@@ -39255,6 +39266,11 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if there is content on the clipboard."
+msgstr "å›žå‚³åƒæ•¸çš„餘弦值。"
+
+#: doc/classes/OS.xml
msgid ""
"Returns [code]true[/code] if the environment variable with the name "
"[code]variable[/code] exists.\n"
@@ -39365,6 +39381,13 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Converts a physical (US QWERTY) [code]scancode[/code] to one in the active "
+"keyboard layout.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Sets active keyboard layout.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
@@ -40320,14 +40343,12 @@ msgid ""
msgstr ""
#: doc/classes/Panel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/516"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Finite State Machine Demo"
+msgstr ""
#: doc/classes/Panel.xml doc/classes/Skeleton.xml doc/classes/SkeletonIK.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/523"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Inverse Kinematics Demo"
+msgstr ""
#: doc/classes/Panel.xml
msgid "The style of this [Panel]."
@@ -40478,13 +40499,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/performance/vertex_animation/"
-"controlling_thousands_of_fish.html"
+msgid "Controlling thousands of fish with Particles"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
#: doc/classes/Particles.xml
msgid ""
@@ -40604,6 +40620,10 @@ msgid ""
msgstr ""
#: doc/classes/Particles2D.xml
+msgid "Particle systems (2D)"
+msgstr ""
+
+#: doc/classes/Particles2D.xml
msgid "Returns a rectangle containing the positions of all existing particles."
msgstr ""
@@ -41349,11 +41369,8 @@ msgstr ""
#: doc/classes/Physics2DDirectSpaceState.xml
#: doc/classes/PhysicsDirectBodyState.xml
#: doc/classes/PhysicsDirectSpaceState.xml doc/classes/RayCast.xml
-#: doc/classes/RayCast2D.xml doc/classes/World.xml doc/classes/World2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/ray-casting.html"
+msgid "Ray-casting"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
#: doc/classes/Physics2DDirectBodyState.xml doc/classes/RigidBody2D.xml
msgid "Adds a constant directional force without affecting rotation."
@@ -43933,9 +43950,8 @@ msgstr ""
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
#: doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/519"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Navigation Astar Demo"
+msgstr ""
#: doc/classes/PoolVector2Array.xml
msgid ""
@@ -44345,6 +44361,11 @@ msgid ""
msgstr ""
#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "Sets the currently focused item as the given [code]index[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/PopupMenu.xml
msgid "Hides the [PopupMenu] when the window loses focus."
msgstr ""
@@ -45642,8 +45663,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Color of the disabled navigation geometry, visible when \"Visible Navigation"
-"\" is enabled in the Debug menu."
+"Color of the disabled navigation geometry, visible when \"Visible "
+"Navigation\" is enabled in the Debug menu."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -45729,8 +45750,8 @@ msgid ""
"window is used to emulate fullscreen. On macOS, a new desktop is used to "
"display the running project.\n"
"Regardless of the platform, enabling fullscreen will change the window size "
-"to match the monitor's size. Therefore, make sure your project supports [url="
-"$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
+"to match the monitor's size. Therefore, make sure your project supports "
+"[url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple "
"resolutions[/url] when enabling fullscreen mode.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
@@ -45818,9 +45839,9 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
-"Text-based file extensions to include in the script editor's \"Find in Files"
-"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
-"your scene files, especially if you use built-in scripts which are "
+"Text-based file extensions to include in the script editor's \"Find in "
+"Files\" feature. You can add e.g. [code]tscn[/code] if you wish to also "
+"parse your scene files, especially if you use built-in scripts which are "
"serialized in the scene files."
msgstr ""
@@ -47201,12 +47222,14 @@ msgid ""
"situation, that the engine generates internally so it can be used from the "
"beginning while the traditional conditioned, optimized version of it is "
"being compiled.\n"
-"In order to save some loading time, you can use [code]Asynchronous + Cache[/"
-"code], which also causes the ubershaders to be cached into storage so they "
-"can be ready faster next time they are used (provided the platform provides "
-"support for it).\n"
-"[b]Warning:[/b] Async. compilation is currently only supported for spatial "
-"and particle materials/shaders."
+"To reduce loading times after the project has been launched at least once, "
+"you can use [code]Asynchronous + Cache[/code]. This also causes the "
+"ubershaders to be cached into storage so they can be ready faster next time "
+"they are used (provided the platform provides support for it).\n"
+"[b]Note:[/b] Asynchronous compilation is currently only supported for "
+"spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will "
+"not use asynchronous compilation even if this setting is set to "
+"[code]Asynchronous[/code] or [code]Asynchronous + Cache[/code]."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47301,6 +47324,17 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"Determines the maximum number of polygon occluders that will be used at any "
+"one time.\n"
+"Although you can have many occluders in a scene, each frame the system will "
+"choose from these the most relevant based on a screen space metric, in order "
+"to give the best overall performance.\n"
+"A greater number of polygons can potentially cull more objects, however the "
+"cost of culling calculations scales with the number of occluders."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
"Although you can have many occluders in a scene, each frame the system will "
@@ -47400,7 +47434,8 @@ msgstr ""
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
-"the nearest power of 2."
+"the nearest power of 2. This setting can be changed at run-time; the change "
+"will be applied immediately."
msgstr ""
#: doc/classes/ProjectSettings.xml
@@ -47819,6 +47854,12 @@ msgid ""
"pixels)."
msgstr ""
+#: doc/classes/ProjectSettings.xml
+msgid ""
+"Objects can use this signal to restrict reading of settings only to "
+"situations where a change has been made."
+msgstr ""
+
#: doc/classes/ProximityGroup.xml
msgid "General-purpose proximity detection node."
msgstr ""
@@ -47837,9 +47878,8 @@ msgstr ""
#: doc/classes/QuadMesh.xml doc/classes/Viewport.xml
#: doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/129"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D in 3D Demo"
+msgstr ""
#: doc/classes/QuadMesh.xml
msgid "Offset of the generated Quad. Useful for particles."
@@ -47866,14 +47906,6 @@ msgid ""
msgstr ""
#: doc/classes/Quat.xml
-#, fuzzy
-msgid ""
-"$DOCS_URL/tutorials/3d/using_transforms.html#interpolating-with-quaternions"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
-"html#interpolating-with-quaternions"
-
-#: doc/classes/Quat.xml
msgid "Constructs a quaternion from the given [Basis]."
msgstr ""
@@ -48038,9 +48070,8 @@ msgid ""
msgstr ""
#: doc/classes/RandomNumberGenerator.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/math/random_number_generation.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgid "Random number generation"
+msgstr ""
#: doc/classes/RandomNumberGenerator.xml
msgid ""
@@ -48476,8 +48507,9 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns the area of the [Rect2]."
-msgstr ""
+#, fuzzy
+msgid "Returns the area of the [Rect2]. See also [method has_no_area]."
+msgstr "å›žå‚³åƒæ•¸çš„平方根之倒數。"
#: doc/classes/Rect2.xml
msgid ""
@@ -48504,7 +48536,11 @@ msgid ""
msgstr ""
#: doc/classes/Rect2.xml
-msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgid ""
+"Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/"
+"code] otherwise. See also [method get_area].\n"
+"[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, "
+"[method has_no_area] will return [code]true[/code]."
msgstr ""
#: doc/classes/Rect2.xml
@@ -48659,12 +48695,6 @@ msgid ""
msgstr ""
#: doc/classes/ReflectionProbe.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/reflection_probes.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
-
-#: doc/classes/ReflectionProbe.xml
msgid ""
"If [code]true[/code], enables box projection. This makes reflections look "
"more correct in rectangle-shaped rooms by offsetting the reflection center "
@@ -48733,7 +48763,11 @@ msgstr ""
msgid ""
"The maximum distance away from the [ReflectionProbe] an object can be before "
"it is culled. Decrease this to improve performance, especially when using "
-"the [constant UPDATE_ALWAYS] [member update_mode]."
+"the [constant UPDATE_ALWAYS] [member update_mode].\n"
+"[b]Note:[/b] The maximum reflection distance is always at least equal to the "
+"[member extents]. This means that decreasing [member max_distance] will not "
+"always cull objects from reflections, especially if the reflection probe's "
+"[member extents] are already large."
msgstr ""
#: doc/classes/ReflectionProbe.xml
@@ -49051,9 +49085,8 @@ msgid ""
msgstr ""
#: doc/classes/Resource.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/resources.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgid "Resources"
+msgstr ""
#: doc/classes/Resource.xml
msgid ""
@@ -49273,6 +49306,10 @@ msgid ""
msgstr ""
#: doc/classes/ResourceImporter.xml
+msgid "Import plugins"
+msgstr ""
+
+#: doc/classes/ResourceImporter.xml
msgid "The default import order."
msgstr ""
@@ -49589,9 +49626,12 @@ msgid ""
msgstr ""
#: doc/classes/RichTextLabel.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/132"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "BBCode in RichTextLabel"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml
+msgid "GUI Rich Text/BBcode Demo"
+msgstr ""
#: doc/classes/RichTextLabel.xml
msgid ""
@@ -49786,9 +49826,10 @@ msgid ""
"methods when edited.\n"
"[b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with "
"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
-"as it replaces the whole text and can cause slowdowns. Use [method "
-"append_bbcode] for adding text instead, unless you absolutely need to close "
-"a tag that was opened in an earlier method call."
+"as it replaces the whole text and can cause slowdowns. It will also erase "
+"all BBCode that was added to stack using [code]push_*[/code] methods. Use "
+"[method append_bbcode] for adding text instead, unless you absolutely need "
+"to close a tag that was opened in an earlier method call."
msgstr ""
#: doc/classes/RichTextLabel.xml
@@ -50373,14 +50414,12 @@ msgid ""
msgstr ""
#: doc/classes/RigidBody2D.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/119"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Physics Platformer Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml doc/classes/Sprite.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/148"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Instancing Demo"
+msgstr ""
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -50978,11 +51017,8 @@ msgid ""
msgstr ""
#: doc/classes/RootMotionView.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/animation_tree.html#root-motion"
+msgid "Using AnimationTree - Root motion"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
-"html"
#: doc/classes/RootMotionView.xml
msgid "Path to an [AnimationTree] node to use as a basis for root motion."
@@ -51189,18 +51225,6 @@ msgid ""
msgstr ""
#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/scene_tree.html"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
-
-#: doc/classes/SceneTree.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/rendering/multiple_resolutions.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/viewports/"
-"multiple_resolutions.html"
-
-#: doc/classes/SceneTree.xml
msgid ""
"Calls [code]method[/code] on each member of the given group. You can pass "
"arguments to [code]method[/code] by specifying them at the end of the method "
@@ -51656,10 +51680,6 @@ msgid ""
msgstr ""
#: doc/classes/Script.xml
-msgid "$DOCS_URL/tutorials/scripting/index.html"
-msgstr ""
-
-#: doc/classes/Script.xml
msgid "Returns [code]true[/code] if the script can be instanced."
msgstr ""
@@ -51969,16 +51989,6 @@ msgid ""
"explanation and usage, please see the tutorials linked below."
msgstr ""
-#: doc/classes/Shader.xml doc/classes/ShaderMaterial.xml
-msgid "$DOCS_URL/tutorials/shaders/index.html"
-msgstr ""
-
-#: doc/classes/Shader.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/introduction_to_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-
#: doc/classes/Shader.xml
msgid ""
"Returns the texture that is set as default for the specified parameter.\n"
@@ -52307,12 +52317,6 @@ msgid ""
msgstr ""
#: doc/classes/Skeleton2D.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/animation/2d_skeletons.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-
-#: doc/classes/Skeleton2D.xml
msgid ""
"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
"object to return is identified by the parameter [code]idx[/code]. Bones are "
@@ -52622,14 +52626,11 @@ msgstr ""
#: doc/classes/SoftBody.xml
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
-"as cloth, rubber, or other flexible materials."
-msgstr ""
-
-#: doc/classes/SoftBody.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/physics/soft_body.html"
+"as cloth, rubber, or other flexible materials.\n"
+"[b]Note:[/b] There are many known bugs in [SoftBody]. Therefore, it's not "
+"recommended to use them for things that can affect gameplay (such as a "
+"player character made entirely out of soft bodies)."
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
#: doc/classes/SoftBody.xml
msgid "Returns local translation of a vertex in the surface array."
@@ -52713,17 +52714,12 @@ msgid ""
msgstr ""
#: doc/classes/Spatial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/introduction_to_3d.html"
+msgid "Introduction to 3D"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
-#, fuzzy
-msgid "https://github.com/godotengine/godot-demo-projects/tree/master/3d"
+msgid "All 3D Demos"
msgstr ""
-"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
-"generator"
#: doc/classes/Spatial.xml
msgid ""
@@ -52786,11 +52782,16 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Rotates the node so that the local forward axis (-Z) points toward the "
+"[code]target[/code] position.\n"
+"The local up axis (+Y) points as close to the [code]up[/code] vector as "
+"possible while staying perpendicular to the local forward axis. The "
+"resulting transform is orthogonal, and the scale is preserved. Non-uniform "
+"scaling may not work correctly.\n"
+"The [code]target[/code] position cannot be the same as the node's position, "
+"the [code]up[/code] vector cannot be zero, and the direction from the node's "
+"position to the [code]target[/code] vector cannot be parallel to the "
+"[code]up[/code] vector.\n"
"Operations take place in global space."
msgstr ""
@@ -52931,8 +52932,8 @@ msgid ""
"of the Euler-angle parametrization of the rotation matrix, are stored in a "
"[Vector3] data structure not because the rotation is a vector, but only "
"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
+"point numbers. Therefore, applying affine operations on the rotation "
+"\"vector\" is not meaningful."
msgstr ""
#: doc/classes/Spatial.xml
@@ -53026,12 +53027,6 @@ msgid ""
msgstr ""
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/3d/spatial_material.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
-
-#: doc/classes/SpatialMaterial.xml
msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
msgstr ""
@@ -54379,9 +54374,9 @@ msgstr ""
#: doc/classes/SpringArm.xml
msgid ""
-"The layers against which the collision check shall be done. See [url="
-"$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-"
-"masks]Collision layers and masks[/url] in the documentation for more "
+"The layers against which the collision check shall be done. See "
+"[url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-"
+"and-masks]Collision layers and masks[/url] in the documentation for more "
"information."
msgstr ""
@@ -54557,14 +54552,29 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"A color value that gets multiplied on, could be used for mood-coloring or to "
-"simulate the color of light."
+"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
+"mood-coloring or to simulate the color of light.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the color defined in [member "
+"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
msgid ""
-"The objects' visibility on a scale from [code]0[/code] fully invisible to "
-"[code]1[/code] fully visible."
+"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
+"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
+"[member modulate] color's alpha channel.\n"
+"[b]Note:[/b] If a [member GeometryInstance.material_override] is defined on "
+"the [SpriteBase3D], the material override must be configured to take vertex "
+"colors into account for albedo. Otherwise, the opacity defined in [member "
+"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
+"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
+"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
+"shader's [code]fragment()[/code] function."
msgstr ""
#: doc/classes/SpriteBase3D.xml
@@ -54938,6 +54948,53 @@ msgid ""
"encoding and decoding."
msgstr ""
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Data buffer stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Data buffer stream peer that uses a byte array as the stream. This object "
+"can be used to handle binary data from network sessions. To handle binary "
+"data stored in files, [File] can be used directly.\n"
+"A [StreamPeerBuffer] object keeps an internal cursor which is the offset in "
+"bytes to the start of the buffer. Get and put operations are performed at "
+"the cursor position and will move the cursor accordingly."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Clears the [member data_array] and resets the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Returns a new [StreamPeerBuffer] with the same [member data_array] content."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the current cursor position."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£åˆ‡å€¼ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+#, fuzzy
+msgid "Returns the size of [member data_array]."
+msgstr "å›žå‚³åƒæ•¸çš„æ­£å¼¦å€¼ã€‚"
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "Resizes the [member data_array]. This [i]doesn't[/i] update the cursor."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid ""
+"Moves the cursor to the specified position. [code]position[/code] must be a "
+"valid index of [member data_array]."
+msgstr ""
+
+#: doc/classes/StreamPeerBuffer.xml
+msgid "The underlying data buffer. Setting this value resets the cursor."
+msgstr ""
+
#: doc/classes/StreamPeerSSL.xml
msgid "SSL stream peer."
msgstr ""
@@ -55091,13 +55148,6 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
-"gdscript_format_string.html"
-
-#: doc/classes/String.xml
msgid "Constructs a new String from the given [bool]."
msgstr ""
@@ -55362,7 +55412,12 @@ msgid ""
msgstr ""
#: doc/classes/String.xml
-msgid "Hashes the string and returns a 32-bit integer."
+msgid ""
+"Returns the 32-bit hash value representing the string's contents.\n"
+"[b]Note:[/b] [String]s with equal content will always produce identical hash "
+"values. However, the reverse is not true. Returning identical hash values "
+"does [i]not[/i] imply the strings are equal, because different strings can "
+"have identical hash values due to hash collisions."
msgstr ""
#: doc/classes/String.xml
@@ -55411,10 +55466,10 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
"Returns a copy of the string with lines indented with [code]prefix[/code].\n"
-"For example, the string can be indented with two tabs using [code]\"\\t\\t"
-"\"[/code], or four spaces using [code]\" \"[/code]. The prefix can be any "
-"string so it can also be used to comment out strings with e.g. [code]\"# \"[/"
-"code]. See also [method dedent] to remove indentation.\n"
+"For example, the string can be indented with two tabs using "
+"[code]\"\\t\\t\"[/code], or four spaces using [code]\" \"[/code]. The "
+"prefix can be any string so it can also be used to comment out strings with "
+"e.g. [code]\"# \"[/code]. See also [method dedent] to remove indentation.\n"
"[b]Note:[/b] Empty lines are kept empty."
msgstr ""
@@ -55779,12 +55834,27 @@ msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing a decimal number into a [code]float[/code]."
+"Converts a string containing a decimal number into a [code]float[/code]. The "
+"method will stop on the first non-number character except the first [code].[/"
+"code] (decimal point), and [code]e[/code] which is used for exponential.\n"
+"[codeblock]\n"
+"print(\"12.3\".to_float()) # 12.3\n"
+"print(\"1.2.3\".to_float()) # 1.2\n"
+"print(\"12ab3\".to_float()) # 12\n"
+"print(\"1e3\".to_float()) # 1000\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
msgid ""
-"Converts a string containing an integer number into an [code]int[/code]."
+"Converts a string containing an integer number into an [code]int[/code]. The "
+"method will remove any non-number character and stop if it encounters a "
+"[code].[/code].\n"
+"[codeblock]\n"
+"print(\"123\".to_int()) # 123\n"
+"print(\"a1b2c3\".to_int()) # 123\n"
+"print(\"1.2.3\".to_int()) # 1\n"
+"[/codeblock]"
msgstr ""
#: doc/classes/String.xml
@@ -58189,10 +58259,6 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-msgid "$DOCS_URL/tutorials/ui/gui_skinning.html"
-msgstr ""
-
-#: doc/classes/Theme.xml
msgid "Clears all values on the theme."
msgstr ""
@@ -58281,7 +58347,8 @@ msgstr ""
#: doc/classes/Theme.xml
msgid ""
"Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/"
-"code]."
+"code]. If such item does not exist and [member default_font] is set on the "
+"theme, the default font will be returned."
msgstr ""
#: doc/classes/Theme.xml
@@ -58559,11 +58626,12 @@ msgid ""
msgstr ""
#: doc/classes/Thread.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/threads/thread_safe_apis.html"
+msgid "Using multiple threads"
+msgstr ""
+
+#: doc/classes/Thread.xml
+msgid "Thread-safe APIs"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis."
-"html"
#: doc/classes/Thread.xml
msgid ""
@@ -58638,15 +58706,12 @@ msgid ""
msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/2d/using_tilemaps.html"
+msgid "Using Tilemaps"
msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/111"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "2D Hexagonal Demo"
+msgstr ""
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -59235,7 +59300,12 @@ msgid "Sets the tile's material."
msgstr ""
#: doc/classes/TileSet.xml
-msgid "Sets the tile's modulation color."
+msgid ""
+"Sets the tile's modulation color.\n"
+"[b]Note:[/b] Modulation is performed by setting the tile's vertex color. To "
+"access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/"
+"code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] "
+"property)."
msgstr ""
#: doc/classes/TileSet.xml
@@ -60066,17 +60136,6 @@ msgid ""
"map a string to another string."
msgstr ""
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/i18n/internationalizing_games.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/i18n/"
-"internationalizing_games.html"
-
-#: doc/classes/Translation.xml doc/classes/TranslationServer.xml
-msgid "$DOCS_URL/tutorials/i18n/locales.html"
-msgstr ""
-
#: doc/classes/Translation.xml
msgid "Virtual method to override [method get_message]."
msgstr ""
@@ -60193,7 +60252,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"Creates an item in the tree and adds it as a child of [code]parent[/code], "
+"which can be either a valid [TreeItem] or [code]null[/code].\n"
"If [code]parent[/code] is [code]null[/code], the root item will be the "
"parent, or the new item will be the root itself if the tree is empty.\n"
"The new item will be the [code]idx[/code]th child of parent, or it will be "
@@ -60219,6 +60279,11 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
+"Returns the button id at [code]position[/code], or -1 if no button is there."
+msgstr ""
+
+#: doc/classes/Tree.xml
+msgid ""
"Returns the column index at [code]position[/code], or -1 if no item is there."
msgstr ""
@@ -60267,9 +60332,9 @@ msgstr "å›žå‚³åƒæ•¸çš„餘弦值。"
#: doc/classes/Tree.xml
msgid ""
-"Returns the rectangle area for the specified item. If [code]column[/code] is "
-"specified, only get the position and size of that column, otherwise get the "
-"rectangle containing all columns."
+"Returns the rectangle area for the specified [TreeItem]. If [code]column[/"
+"code] is specified, only get the position and size of that column, otherwise "
+"get the rectangle containing all columns."
msgstr ""
#: doc/classes/Tree.xml
@@ -60280,8 +60345,8 @@ msgstr ""
#: doc/classes/Tree.xml
msgid ""
-"Returns the next selected item after the given one, or [code]null[/code] if "
-"the end is reached.\n"
+"Returns the next selected [TreeItem] after the given one, or [code]null[/"
+"code] if the end is reached.\n"
"If [code]from[/code] is [code]null[/code], this returns the first selected "
"item."
msgstr ""
@@ -60321,8 +60386,9 @@ msgid ""
msgstr ""
#: doc/classes/Tree.xml
-msgid "Causes the [Tree] to jump to the specified item."
-msgstr ""
+#, fuzzy
+msgid "Causes the [Tree] to jump to the specified [TreeItem]."
+msgstr "å›žå‚³åƒæ•¸çš„平方根之倒數。"
#: doc/classes/Tree.xml
msgid ""
@@ -60690,11 +60756,10 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
-"code]. The [code]button_idx[/code] index is used to identify the button when "
-"calling other methods. If not specified, the next available index is used, "
-"which may be retrieved by calling [method get_button_count] immediately "
-"after this method. Optionally, the button can be [code]disabled[/code] and "
-"have a [code]tooltip[/code]."
+"code]. The [code]id[/code] is used to identify the button. If not specified, "
+"the next available index is used, which may be retrieved by calling [method "
+"get_button_count] immediately after this method. Optionally, the button can "
+"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
#: doc/classes/TreeItem.xml
@@ -60728,12 +60793,26 @@ msgid ""
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the button index if there is a button with id [code]id[/code] in "
+"column [code]column[/code], otherwise returns -1."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the number of buttons in column [code]column[/code]. May be used to "
"get the most recently added button's index, if no index was specified."
msgstr ""
#: doc/classes/TreeItem.xml
+#, fuzzy
+msgid ""
+"Returns the id for the button at index [code]button_idx[/code] in column "
+"[code]column[/code]."
+msgstr "計算兩個å‘é‡çš„外ç©ã€‚"
+
+#: doc/classes/TreeItem.xml
msgid ""
"Returns the tooltip string for the button at index [code]button_idx[/code] "
"in column [code]column[/code]."
@@ -62082,12 +62161,6 @@ msgid ""
"should be created to lock it if multi-threaded access is desired."
msgstr ""
-#: doc/classes/Variant.xml
-#, fuzzy
-msgid "$DOCS_URL/development/cpp/variant_class.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
-
#: doc/classes/VBoxContainer.xml
msgid "Vertical box container."
msgstr ""
@@ -62114,8 +62187,7 @@ msgid ""
msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
-msgid ""
-"https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab"
+msgid "3Blue1Brown Essence of Linear Algebra"
msgstr ""
#: doc/classes/Vector2.xml
@@ -62776,6 +62848,14 @@ msgid ""
"body roll."
msgstr ""
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical flow container."
+msgstr ""
+
+#: doc/classes/VFlowContainer.xml
+msgid "Vertical version of [FlowContainer]."
+msgstr ""
+
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
msgstr ""
@@ -62987,28 +63067,24 @@ msgid ""
msgstr ""
#: doc/classes/Viewport.xml
-msgid "$DOCS_URL/tutorials/rendering/index.html"
+msgid "Viewports tutorial index"
msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/128"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D in 2D Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/130"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Screen Capture Demo"
+msgstr ""
#: doc/classes/Viewport.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/541"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "Dynamic Split Screen Demo"
+msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
-#, fuzzy
-msgid "https://godotengine.org/asset-library/asset/586"
-msgstr "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgid "3D Viewport Scaling Demo"
+msgstr ""
#: doc/classes/Viewport.xml
msgid ""
@@ -63036,7 +63112,9 @@ msgid "Returns the topmost modal in the stack."
msgstr "å›žå‚³åƒæ•¸çš„相å值。"
#: doc/classes/Viewport.xml
-msgid "Returns the mouse position relative to the viewport."
+msgid ""
+"Returns the mouse's position in this [Viewport] using the coordinate system "
+"of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63128,7 +63206,9 @@ msgid "Forces update of the 2D and 3D worlds."
msgstr ""
#: doc/classes/Viewport.xml
-msgid "Warps the mouse to a position relative to the viewport."
+msgid ""
+"Moves the mouse pointer to the specified position in this [Viewport] using "
+"the coordinate system of this [Viewport]."
msgstr ""
#: doc/classes/Viewport.xml
@@ -63851,13 +63931,6 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/scripting/visual_script/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/getting_started/scripting/"
-"visual_script/index.html"
-
-#: modules/visual_script/doc_classes/VisualScript.xml
msgid "Add a custom signal with the specified name to the VisualScript."
msgstr ""
@@ -65616,13 +65689,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/performance/using_servers.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-
-#: doc/classes/VisualServer.xml
msgid "Sets images to be rendered in the window margin."
msgstr ""
@@ -66058,8 +66124,8 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
+"Color displayed for clear areas of the scene (if using Custom color or "
+"Color+Sky background modes)."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -66333,7 +66399,10 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid ""
"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method draw] is usually called if this happens."
+"data. [method draw] is usually called if this happens.\n"
+"As changes are registered as either high or low priority (e.g. dynamic "
+"shaders), this function takes an optional argument to query either low or "
+"high priority changes, or any changes."
msgstr ""
#: doc/classes/VisualServer.xml
@@ -68653,6 +68722,22 @@ msgstr ""
msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
msgstr ""
+#: doc/classes/VisualServer.xml
+msgid ""
+"Used to query for any changes that request a redraw, whatever the priority."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid ""
+"Registered changes which have low priority can be optionally prevented from "
+"causing editor redraws. Examples might include dynamic shaders (typically "
+"using the [code]TIME[/code] built-in)."
+msgstr ""
+
+#: doc/classes/VisualServer.xml
+msgid "Registered changes which can cause a redraw default to high priority."
+msgstr ""
+
#: doc/classes/VisualShader.xml
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -68752,12 +68837,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNode.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/visual_shaders.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
-
-#: doc/classes/VisualShaderNode.xml
msgid ""
"Returns an [Array] containing default values for all of the input ports of "
"the node in the form [code][index0, value0, index1, value1, ...][/code]."
@@ -69214,13 +69293,6 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeCustom.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/plugins/editor/visual_shader_plugins.html"
-msgstr ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"visual_shader_plugins.html"
-
-#: doc/classes/VisualShaderNodeCustom.xml
msgid ""
"Override this method to define the category of the associated custom node in "
"the Visual Shader Editor's members dialog. The path may look like "
@@ -69558,16 +69630,9 @@ msgid ""
msgstr ""
#: doc/classes/VisualShaderNodeInput.xml
-#, fuzzy
-msgid "$DOCS_URL/tutorials/shaders/shader_reference/index.html"
-msgstr ""
-"https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/"
-"index.html"
-
-#: doc/classes/VisualShaderNodeInput.xml
msgid ""
-"One of the several input constants in lower-case style like: \"vertex"
-"\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
+"One of the several input constants in lower-case style like: "
+"\"vertex\"([code]VERTEX[/code]) or \"point_size\"([code]POINT_SIZE[/code])."
msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
@@ -69616,8 +69681,8 @@ msgstr ""
#: doc/classes/VisualShaderNodeOutput.xml
msgid ""
-"This visual shader node is present in all shader graphs in form of \"Output"
-"\" block with multiple output value ports."
+"This visual shader node is present in all shader graphs in form of "
+"\"Output\" block with multiple output value ports."
msgstr ""
#: doc/classes/VisualShaderNodeScalarClamp.xml
@@ -71324,11 +71389,11 @@ msgid ""
"signals is the same id as used in [member ARVRController.controller_id].\n"
"You can use one or all of these methods to allow your game or app to support "
"a wider or narrower set of devices and input methods, or to allow more "
-"advanced interations with more advanced devices."
+"advanced interactions with more advanced devices."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
-msgid "https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot"
+msgid "How to make a VR game for WebXR with Godot"
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
@@ -71352,6 +71417,14 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
+"Returns the target ray mode for the given [code]controller_id[/code].\n"
+"This can help interpret the input coming from that controller. See "
+"[url=https://developer.mozilla.org/en-US/docs/Web/API/XRInputSource/"
+"targetRayMode]XRInputSource.targetRayMode[/url] for more information."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
"Checks if the given [code]session_mode[/code] is supported by the user's "
"browser.\n"
"Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/"
@@ -71457,15 +71530,15 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted after one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted after one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
-"Emitted when one of the \"controllers\" has finished its \"primary action"
-"\".\n"
+"Emitted when one of the \"controllers\" has finished its \"primary "
+"action\".\n"
"Use [method get_controller] to get more information about the controller."
msgstr ""
@@ -71529,6 +71602,24 @@ msgstr ""
msgid "Emitted when [member visibility_state] has changed."
msgstr ""
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "We don't know the the target ray mode."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid ""
+"Target ray originates at the viewer's eyes and points in the direction they "
+"are looking."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from a handheld pointer, most likely a VR touch controller."
+msgstr ""
+
+#: modules/webxr/doc_classes/WebXRInterface.xml
+msgid "Target ray from touch screen, mouse or other tactile input device."
+msgstr ""
+
#: doc/classes/WindowDialog.xml
msgid "Base class for window dialogs."
msgstr ""
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index e37a53fede..e2b195350f 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -174,9 +174,9 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon,
for (unsigned int i = 0; i < ioData->mNumberBuffers; i++) {
AudioBuffer *abuf = &ioData->mBuffers[i];
memset(abuf->mData, 0, abuf->mDataByteSize);
- };
+ }
return 0;
- };
+ }
ad->start_counting_ticks();
@@ -195,14 +195,14 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon,
frames_left -= frames;
out += frames * ad->channels;
- };
- };
+ }
+ }
ad->stop_counting_ticks();
ad->unlock();
return 0;
-};
+}
OSStatus AudioDriverCoreAudio::input_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
@@ -251,7 +251,7 @@ void AudioDriverCoreAudio::start() {
active = true;
}
}
-};
+}
void AudioDriverCoreAudio::stop() {
if (active) {
@@ -266,19 +266,19 @@ void AudioDriverCoreAudio::stop() {
int AudioDriverCoreAudio::get_mix_rate() const {
return mix_rate;
-};
+}
AudioDriver::SpeakerMode AudioDriverCoreAudio::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channels);
-};
+}
void AudioDriverCoreAudio::lock() {
mutex.lock();
-};
+}
void AudioDriverCoreAudio::unlock() {
mutex.unlock();
-};
+}
bool AudioDriverCoreAudio::try_lock() {
return mutex.try_lock() == OK;
@@ -521,8 +521,9 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
- for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
+ for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++) {
channelCount += bufferList->mBuffers[j].mNumberChannels;
+ }
memfree(bufferList);
@@ -579,8 +580,9 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
- for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
+ for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++) {
channelCount += bufferList->mBuffers[j].mNumberChannels;
+ }
memfree(bufferList);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 121dc86fb2..1382573461 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_scene_gles3.h"
+
#ifdef GLES3_ENABLED
// TODO: 3D support not implemented yet.
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a7638b49ec..abbba13ee6 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "rasterizer_storage_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/config/project_settings.h"
@@ -3716,10 +3717,11 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder,
co->lines = p_lines;
if (p_lines.size() != co->len) {
- if (co->index_id)
+ if (co->index_id) {
glDeleteBuffers(1, &co->index_id);
- if (co->vertex_id)
+ } if (co->vertex_id) {
glDeleteBuffers(1, &co->vertex_id);
+ }
co->index_id = 0;
co->vertex_id = 0;
@@ -4014,10 +4016,12 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
} else if (canvas_occluder_owner.owns(p_rid)) {
CanvasOccluder *co = canvas_occluder_owner.get_or_null(p_rid);
- if (co->index_id)
+ if (co->index_id) {
glDeleteBuffers(1, &co->index_id);
- if (co->vertex_id)
+ }
+ if (co->vertex_id) {
glDeleteBuffers(1, &co->vertex_id);
+ }
canvas_occluder_owner.free(p_rid);
memdelete(co);
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 7ae8b4e3bf..9349722625 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/io/compression.h"
diff --git a/drivers/gles3/texture_loader_gles3.cpp b/drivers/gles3/texture_loader_gles3.cpp
index 1cbda02121..f8d4cfdc61 100644
--- a/drivers/gles3/texture_loader_gles3.cpp
+++ b/drivers/gles3/texture_loader_gles3.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "texture_loader_gles3.h"
+
#ifdef GLES3_ENABLED
#include "core/io/file_access.h"
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index 77390a5915..ca84fb6be9 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -46,7 +46,7 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32
Error err = save_image(p_path, img);
return err;
-};
+}
Error ResourceSaverPNG::save_image(const String &p_path, const Ref<Image> &p_img) {
Vector<uint8_t> buffer;
@@ -89,4 +89,4 @@ void ResourceSaverPNG::get_recognized_extensions(const RES &p_resource, List<Str
ResourceSaverPNG::ResourceSaverPNG() {
Image::save_png_func = &save_image;
Image::save_png_buffer_func = &save_image_to_buffer;
-};
+}
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index 5fdfde4913..af47173b41 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -138,9 +138,9 @@ uint64_t DirAccessUnix::get_modified_time(String p_file) {
return flags.st_mtime;
} else {
ERR_FAIL_V(0);
- };
+ }
return 0;
-};
+}
String DirAccessUnix::get_next() {
if (!dir_stream) {
@@ -320,11 +320,11 @@ Error DirAccessUnix::make_dir(String p_dir) {
if (success) {
return OK;
- };
+ }
if (err == EEXIST) {
return ERR_ALREADY_EXISTS;
- };
+ }
return ERR_CANT_CREATE;
}
@@ -474,14 +474,14 @@ uint64_t DirAccessUnix::get_space_left() {
struct statvfs vfs;
if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) {
return 0;
- };
+ }
return (uint64_t)vfs.f_bavail * (uint64_t)vfs.f_frsize;
#else
// FIXME: Implement this.
return 0;
#endif
-};
+}
String DirAccessUnix::get_filesystem_type() const {
return ""; //TODO this should be implemented
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 80ae999ac9..ea442ad8bf 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -246,7 +246,7 @@ uint64_t FileAccessUnix::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
uint64_t read = fread(p_dst, 1, p_length, f);
check_errors();
return read;
-};
+}
Error FileAccessUnix::get_error() const {
return last_error;
@@ -285,8 +285,9 @@ bool FileAccessUnix::file_exists(const String &p_path) {
return false;
}
#else
- if (_access(filename.utf8().get_data(), 4) == -1)
+ if (_access(filename.utf8().get_data(), 4) == -1) {
return false;
+ }
#endif
// See if this is a regular file
@@ -309,7 +310,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
} else {
print_verbose("Failed to get modified time for: " + p_file + "");
return 0;
- };
+ }
}
uint32_t FileAccessUnix::_get_unix_permissions(const String &p_file) {
@@ -321,7 +322,7 @@ uint32_t FileAccessUnix::_get_unix_permissions(const String &p_file) {
return flags.st_mode & 0x7FF; //only permissions
} else {
ERR_FAIL_V_MSG(0, "Failed to get unix permissions for: " + p_file + ".");
- };
+ }
}
Error FileAccessUnix::_set_unix_permissions(const String &p_file, uint32_t p_permissions) {
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index d82dcb8a8d..d442e521bf 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -72,10 +72,10 @@ static IPAddress _sockaddr2ip(struct sockaddr *p_addr) {
} else if (p_addr->sa_family == AF_INET6) {
struct sockaddr_in6 *addr6 = (struct sockaddr_in6 *)p_addr;
ip.set_ipv6(addr6->sin6_addr.s6_addr);
- };
+ }
return ip;
-};
+}
void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hostname, Type p_type) const {
struct addrinfo hints;
@@ -90,14 +90,14 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos
} else {
hints.ai_family = AF_UNSPEC;
hints.ai_flags = AI_ADDRCONFIG;
- };
+ }
hints.ai_flags &= ~AI_NUMERICHOST;
int s = getaddrinfo(p_hostname.utf8().get_data(), nullptr, &hints, &result);
if (s != 0) {
ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
return;
- };
+ }
if (result == nullptr || result->ai_addr == nullptr) {
ERR_PRINT("Invalid response from getaddrinfo");
@@ -105,7 +105,7 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos
freeaddrinfo(result);
}
return;
- };
+ }
struct addrinfo *next = result;
@@ -138,8 +138,9 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
for (int i = 0; i < hostnames->Size; i++) {
auto hostname = hostnames->GetAt(i);
- if (hostname->Type != HostNameType::Ipv4 && hostname->Type != HostNameType::Ipv6)
+ if (hostname->Type != HostNameType::Ipv4 && hostname->Type != HostNameType::Ipv6) {
continue;
+ }
String name = hostname->RawName->Data();
Map<String, Interface_Info>::Element *E = r_interfaces->find(name);
@@ -171,14 +172,14 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
nullptr, addrs, &buf_size);
if (err == NO_ERROR) {
break;
- };
+ }
memfree(addrs);
if (err == ERROR_BUFFER_OVERFLOW) {
continue; // will go back and alloc the right size
- };
+ }
ERR_FAIL_MSG("Call to GetAdaptersAddresses failed with error " + itos(err) + ".");
- };
+ }
IP_ADAPTER_ADDRESSES *adapter = addrs;
@@ -191,19 +192,21 @@ void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) con
IP_ADAPTER_UNICAST_ADDRESS *address = adapter->FirstUnicastAddress;
while (address != nullptr) {
int family = address->Address.lpSockaddr->sa_family;
- if (family != AF_INET && family != AF_INET6)
+ if (family != AF_INET && family != AF_INET6) {
continue;
+ }
info.ip_addresses.push_front(_sockaddr2ip(address->Address.lpSockaddr));
address = address->Next;
}
adapter = adapter->Next;
// Only add interface if it has at least one IP
- if (info.ip_addresses.size() > 0)
+ if (info.ip_addresses.size() > 0) {
r_interfaces->insert(info.name, info);
- };
+ }
+ }
memfree(addrs);
-};
+}
#endif
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index bdfd264a0c..3130d5cae2 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -147,7 +147,7 @@ void NetSocketPosix::_set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_
if (r_port) {
*r_port = ntohs(addr6->sin6_port);
}
- };
+ }
}
NetSocket *NetSocketPosix::_create_func() {
@@ -325,8 +325,9 @@ Error NetSocketPosix::open(Type p_sock_type, IP::Type &ip_type) {
#if defined(__OpenBSD__)
// OpenBSD does not support dual stacking, fallback to IPv4 only.
- if (ip_type == IP::TYPE_ANY)
+ if (ip_type == IP::TYPE_ANY) {
ip_type = IP::TYPE_IPV4;
+ }
#endif
int family = ip_type == IP::TYPE_IPV4 ? AF_INET : AF_INET6;
@@ -420,7 +421,7 @@ Error NetSocketPosix::listen(int p_max_pending) {
print_verbose("Failed to listen from socket.");
close();
return FAILED;
- };
+ }
return OK;
}
@@ -494,8 +495,9 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const {
return FAILED;
}
- if (ret == 0)
+ if (ret == 0) {
return ERR_BUSY;
+ }
if (FD_ISSET(_sock, &ex)) {
_get_socket_error();
@@ -503,10 +505,12 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const {
return FAILED;
}
- if (rdp && FD_ISSET(_sock, rdp))
+ if (rdp && FD_ISSET(_sock, rdp)) {
ready = true;
- if (wrp && FD_ISSET(_sock, wrp))
+ }
+ if (wrp && FD_ISSET(_sock, wrp)) {
ready = true;
+ }
return ready ? OK : ERR_BUSY;
#else
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 7d57926757..088525647c 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -106,7 +106,7 @@ static void _setup_clock() {
void OS_Unix::debug_break() {
assert(false);
-};
+}
static void handle_interrupt(int sig) {
if (!EngineDebugger::is_active()) {
@@ -198,7 +198,7 @@ double OS_Unix::get_unix_time() const {
struct timeval tv_now;
gettimeofday(&tv_now, nullptr);
return (double)tv_now.tv_sec + double(tv_now.tv_usec) / 1000000;
-};
+}
OS::Date OS_Unix::get_date(bool p_utc) const {
time_t t = time(nullptr);
@@ -410,7 +410,7 @@ Error OS_Unix::kill(const ProcessID &p_pid) {
int OS_Unix::get_process_id() const {
return getpid();
-};
+}
bool OS_Unix::has_environment(const String &p_var) const {
return getenv(p_var.utf8().get_data()) != nullptr;
@@ -555,8 +555,9 @@ String OS_Unix::get_executable_path() const {
char *resolved_path = new char[buff_size + 1];
- if (_NSGetExecutablePath(resolved_path, &buff_size) == 1)
+ if (_NSGetExecutablePath(resolved_path, &buff_size) == 1) {
WARN_PRINT("MAXPATHLEN is too small");
+ }
String path(resolved_path);
delete[] resolved_path;
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
index 0e1a1a89a3..6189d645c6 100644
--- a/drivers/unix/syslog_logger.cpp
+++ b/drivers/unix/syslog_logger.cpp
@@ -31,7 +31,9 @@
#ifdef UNIX_ENABLED
#include "syslog_logger.h"
+
#include "core/string/print_string.h"
+
#include <syslog.h>
void SyslogLogger::logv(const char *p_format, va_list p_list, bool p_err) {
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 1d6d9d56e8..ddeac220ec 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1200,7 +1200,7 @@ uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uin
d = MAX(1, d >> 1);
mipmaps++;
- };
+ }
return mipmaps;
}
@@ -3679,7 +3679,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// Set view masks for each subpass
for (uint32_t i = 0; i < subpasses.size(); i++) {
view_masks.push_back(view_mask);
- };
+ }
render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
render_pass_multiview_create_info.pNext = nullptr;
@@ -6326,7 +6326,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
attachment_states.push_back(state);
idx++;
- };
+ }
}
ERR_FAIL_COND_V(attachment_states.size() != p_blend_state.attachments.size(), RID());
@@ -6652,6 +6652,10 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
+ if (!context->window_is_valid_swapchain(p_screen)) {
+ return INVALID_ID;
+ }
+
Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
_draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
@@ -9013,49 +9017,49 @@ uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, R
switch (p_resource) {
case DRIVER_RESOURCE_VULKAN_DEVICE: {
return (uint64_t)context->get_device();
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
return (uint64_t)context->get_physical_device();
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_INSTANCE: {
return (uint64_t)context->get_instance();
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_QUEUE: {
return (uint64_t)context->get_graphics_queue();
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
return context->get_graphics_queue_family_index();
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_IMAGE: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return (uint64_t)tex->image;
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return (uint64_t)tex->view;
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return vulkan_formats[tex->format];
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_SAMPLER: {
VkSampler *sampler = sampler_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(sampler, 0);
return uint64_t(*sampler);
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(uniform_set, 0);
return uint64_t(uniform_set->descriptor_set);
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_BUFFER: {
Buffer *buffer = nullptr;
if (vertex_buffer_owner.owns(p_rid)) {
@@ -9073,23 +9077,23 @@ uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, R
ERR_FAIL_NULL_V(buffer, 0);
return uint64_t(buffer->buffer);
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(compute_pipeline, 0);
return uint64_t(compute_pipeline->pipeline);
- }; break;
+ } break;
case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(render_pipeline, 0);
return uint64_t(render_pipeline->pipeline);
- }; break;
+ } break;
default: {
// not supported for this driver
return 0;
- }; break;
+ } break;
}
}
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 1aa1bfddc8..db3517ac97 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -514,45 +514,62 @@ Error VulkanContext::_check_capabilities() {
subgroup_capabilities.supportedStages = 0;
subgroup_capabilities.supportedOperations = 0;
subgroup_capabilities.quadOperationsInAllStages = false;
+ shader_capabilities.shader_float16_is_supported = false;
+ shader_capabilities.shader_int8_is_supported = false;
+ storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
+ storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = false;
+ storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
+ storage_buffer_capabilities.storage_input_output_16 = false;
// check for extended features
- PFN_vkGetPhysicalDeviceFeatures2 device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
- if (device_features_func == nullptr) {
+ PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
+ if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
// In Vulkan 1.0 might be accessible under its original extension name
- device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
+ vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
}
- if (device_features_func != nullptr) {
+ if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
// check our extended features
- VkPhysicalDeviceMultiviewFeatures multiview_features;
- multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
- multiview_features.pNext = nullptr;
+ VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
+ /*pNext*/ nullptr,
+ /*shaderFloat16*/ false,
+ /*shaderInt8*/ false,
+ };
+
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
+ /*pNext*/ &shader_features,
+ /*storageBuffer16BitAccess*/ false,
+ /*uniformAndStorageBuffer16BitAccess*/ false,
+ /*storagePushConstant16*/ false,
+ /*storageInputOutput16*/ false,
+ };
+
+ VkPhysicalDeviceMultiviewFeatures multiview_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
+ /*pNext*/ &storage_feature,
+ /*multiview*/ false,
+ /*multiviewGeometryShader*/ false,
+ /*multiviewTessellationShader*/ false,
+ };
VkPhysicalDeviceFeatures2 device_features;
device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
device_features.pNext = &multiview_features;
- device_features_func(gpu, &device_features);
+ vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
+
multiview_capabilities.is_supported = multiview_features.multiview;
multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;
- VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features;
- shader_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR;
- shader_features.pNext = nullptr;
-
- device_features.pNext = &shader_features;
-
- device_features_func(gpu, &device_features);
shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
+ shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
- VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
- storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
- storage_feature.pNext = nullptr;
-
- device_features.pNext = &storage_feature;
-
- device_features_func(gpu, &device_features);
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = storage_feature.storageBuffer16BitAccess;
+ storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = storage_feature.uniformAndStorageBuffer16BitAccess;
+ storage_buffer_capabilities.storage_push_constant_16_is_supported = storage_feature.storagePushConstant16;
+ storage_buffer_capabilities.storage_input_output_16 = storage_feature.storageInputOutput16;
}
// check extended properties
@@ -1057,9 +1074,61 @@ Error VulkanContext::_create_device() {
queues[0].pQueuePriorities = queue_priorities;
queues[0].flags = 0;
+ // Before we retrieved what is supported, here we tell Vulkan we want to enable these features using the same structs.
+ void *nextptr = nullptr;
+
+ VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
+ /*sType*/ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
+ /*pNext*/ nextptr,
+ /*shaderFloat16*/ shader_capabilities.shader_float16_is_supported,
+ /*shaderInt8*/ shader_capabilities.shader_int8_is_supported,
+ };
+ nextptr = &shader_features;
+
+ VkPhysicalDeviceVulkan11Features vulkan11features;
+ VkPhysicalDevice16BitStorageFeaturesKHR storage_feature;
+ VkPhysicalDeviceMultiviewFeatures multiview_features;
+ if (vulkan_major > 1 || vulkan_minor >= 2) {
+ // In Vulkan 1.2 and newer we use a newer struct to enable various features
+
+ vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
+ vulkan11features.pNext = nextptr;
+ vulkan11features.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
+ vulkan11features.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported;
+ vulkan11features.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported;
+ vulkan11features.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
+ vulkan11features.multiview = multiview_capabilities.is_supported;
+ vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ vulkan11features.variablePointersStorageBuffer = 0;
+ vulkan11features.variablePointers = 0;
+ vulkan11features.protectedMemory = 0;
+ vulkan11features.samplerYcbcrConversion = 0;
+ vulkan11features.shaderDrawParameters = 0;
+ nextptr = &vulkan11features;
+ } else {
+ // On Vulkan 1.0 and 1.1 we use our older structs to initialise these features
+ storage_feature.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
+ storage_feature.pNext = nextptr;
+ storage_feature.storageBuffer16BitAccess = storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported;
+ storage_feature.uniformAndStorageBuffer16BitAccess = storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported;
+ storage_feature.storagePushConstant16 = storage_buffer_capabilities.storage_push_constant_16_is_supported;
+ storage_feature.storageInputOutput16 = storage_buffer_capabilities.storage_input_output_16;
+ nextptr = &storage_feature;
+
+ if (vulkan_major == 1 && vulkan_minor == 1) {
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = nextptr;
+ multiview_features.multiview = multiview_capabilities.is_supported;
+ multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ nextptr = &multiview_features;
+ }
+ }
+
VkDeviceCreateInfo sdevice = {
/*sType*/ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
- /*pNext*/ nullptr,
+ /*pNext*/ nextptr,
/*flags*/ 0,
/*queueCreateInfoCount*/ 1,
/*pQueueCreateInfos*/ queues,
@@ -1068,7 +1137,6 @@ Error VulkanContext::_create_device() {
/*enabledExtensionCount*/ enabled_extension_count,
/*ppEnabledExtensionNames*/ (const char *const *)extension_names,
/*pEnabledFeatures*/ &physical_device_features, // If specific features are required, pass them in here
-
};
if (separate_present_queue) {
queues[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
@@ -1080,36 +1148,6 @@ Error VulkanContext::_create_device() {
sdevice.queueCreateInfoCount = 2;
}
- VkPhysicalDeviceVulkan11Features vulkan11features;
- VkPhysicalDeviceMultiviewFeatures multiview_features;
- if (vulkan_major > 1 || vulkan_minor >= 2) {
- vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
- vulkan11features.pNext = nullptr;
- // !BAS! Need to figure out which ones of these we want enabled...
- vulkan11features.storageBuffer16BitAccess = 0;
- vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
- vulkan11features.storagePushConstant16 = 0;
- vulkan11features.storageInputOutput16 = 0;
- vulkan11features.multiview = multiview_capabilities.is_supported;
- vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
- vulkan11features.variablePointersStorageBuffer = 0;
- vulkan11features.variablePointers = 0;
- vulkan11features.protectedMemory = 0;
- vulkan11features.samplerYcbcrConversion = 0;
- vulkan11features.shaderDrawParameters = 0;
-
- sdevice.pNext = &vulkan11features;
- } else if (vulkan_major == 1 && vulkan_minor == 1) {
- multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
- multiview_features.pNext = nullptr;
- multiview_features.multiview = multiview_capabilities.is_supported;
- multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
-
- sdevice.pNext = &multiview_features;
- }
-
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
@@ -1348,6 +1386,12 @@ int VulkanContext::window_get_height(DisplayServer::WindowID p_window) {
return windows[p_window].height;
}
+bool VulkanContext::window_is_valid_swapchain(DisplayServer::WindowID p_window) {
+ ERR_FAIL_COND_V(!windows.has(p_window), false);
+ Window *w = &windows[p_window];
+ return w->swapchain_image_resources != VK_NULL_HANDLE;
+}
+
VkRenderPass VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
Window *w = &windows[p_window];
@@ -1360,7 +1404,11 @@ VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_wi
ERR_FAIL_COND_V(!buffers_prepared, VK_NULL_HANDLE);
Window *w = &windows[p_window];
//vulkan use of currentbuffer
- return w->swapchain_image_resources[w->current_buffer].framebuffer;
+ if (w->swapchain_image_resources != VK_NULL_HANDLE) {
+ return w->swapchain_image_resources[w->current_buffer].framebuffer;
+ } else {
+ return VK_NULL_HANDLE;
+ }
}
void VulkanContext::window_destroy(DisplayServer::WindowID p_window_id) {
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index 67a675f6c6..d4052666e3 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -69,10 +69,14 @@ public:
struct ShaderCapabilities {
bool shader_float16_is_supported;
+ bool shader_int8_is_supported;
};
struct StorageBufferCapabilities {
bool storage_buffer_16_bit_access_is_supported;
+ bool uniform_and_storage_buffer_16_bit_access_is_supported;
+ bool storage_push_constant_16_is_supported;
+ bool storage_input_output_16;
};
private:
@@ -266,6 +270,7 @@ public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);
+ bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
void window_destroy(DisplayServer::WindowID p_window_id);
VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index c7a2d04436..c9609b469a 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -454,8 +454,9 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
Error AudioDriverWASAPI::init_render_device(bool reinit) {
Error err = audio_device_init(&audio_output, false, reinit);
- if (err != OK)
+ if (err != OK) {
return err;
+ }
switch (audio_output.channels) {
case 2: // Stereo
@@ -485,8 +486,9 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
Error AudioDriverWASAPI::init_capture_device(bool reinit) {
Error err = audio_device_init(&audio_input, true, reinit);
- if (err != OK)
+ if (err != OK) {
return err;
+ }
// Get the max frames
UINT32 max_frames;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index cfd5d65f60..59dc1d8e77 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -87,7 +87,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) {
if (!S_ISREG(st.st_mode)) {
return ERR_FILE_CANT_OPEN;
}
- };
+ }
#ifdef TOOLS_ENABLED
// Windows is case insensitive, but all other platforms are sensitive to it
@@ -269,7 +269,7 @@ uint64_t FileAccessWindows::get_buffer(uint8_t *p_dst, uint64_t p_length) const
uint64_t read = fread(p_dst, 1, p_length, f);
check_errors();
return read;
-};
+}
Error FileAccessWindows::get_error() const {
return last_error;
@@ -326,8 +326,9 @@ bool FileAccessWindows::file_exists(const String &p_name) {
uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
String file = fix_path(p_file);
- if (file.ends_with("/") && file != "/")
+ if (file.ends_with("/") && file != "/") {
file = file.substr(0, file.length() - 1);
+ }
struct _stat st;
int rv = _wstat((LPCWSTR)(file.utf16().get_data()), &st);
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 6fd0132ab1..3eab494761 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -562,8 +562,6 @@ void InputEventConfigurationDialog::_notification(int p_what) {
_update_input_list();
} break;
- default:
- break;
}
}
@@ -1014,8 +1012,6 @@ void ActionMapEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
action_list_search->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
} break;
- default:
- break;
}
}
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 40b5de2ec7..c8c8c7d891 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -220,415 +220,423 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V
}
void AnimationBezierTrackEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- }
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons"));
- bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons"));
- selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons"));
- }
- if (p_what == NOTIFICATION_DRAW) {
- if (animation.is_null()) {
- return;
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ [[fallthrough]];
}
+ case NOTIFICATION_THEME_CHANGED: {
+ bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons"));
+ bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons"));
+ selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons"));
+ } break;
- int limit = timeline->get_name_limit();
+ case NOTIFICATION_DRAW: {
+ if (animation.is_null()) {
+ return;
+ }
- if (has_focus()) {
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- accent.a *= 0.7;
- draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
- }
+ int limit = timeline->get_name_limit();
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
- int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
- Color linecolor = color;
- linecolor.a = 0.2;
+ if (has_focus()) {
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ accent.a *= 0.7;
+ draw_rect(Rect2(Point2(), get_size()), accent, false, Math::round(EDSCALE));
+ }
- draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+ int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList"));
+ Color linecolor = color;
+ linecolor.a = 0.2;
- int right_limit = get_size().width;
+ draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
- int vofs = vsep;
- int margin = 0;
+ int right_limit = get_size().width;
- Map<int, Color> subtrack_colors;
- Color selected_track_color;
- subtracks.clear();
- subtrack_icons.clear();
+ int vofs = vsep;
+ int margin = 0;
- Map<String, Vector<int>> track_indices;
- int track_count = animation->get_track_count();
- for (int i = 0; i < track_count; ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
- continue;
- }
+ Map<int, Color> subtrack_colors;
+ Color selected_track_color;
+ subtracks.clear();
+ subtrack_icons.clear();
- String base_path = animation->track_get_path(i);
- if (is_filtered) {
- if (root && root->has_node(base_path)) {
- Node *node = root->get_node(base_path);
- if (!node) {
- continue; // No node, no filter.
- }
- if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- continue; // Skip track due to not selected.
+ Map<String, Vector<int>> track_indices;
+ int track_count = animation->get_track_count();
+ for (int i = 0; i < track_count; ++i) {
+ if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
+ continue;
+ }
+
+ String base_path = animation->track_get_path(i);
+ if (is_filtered) {
+ if (root && root->has_node(base_path)) {
+ Node *node = root->get_node(base_path);
+ if (!node) {
+ continue; // No node, no filter.
+ }
+ if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
+ continue; // Skip track due to not selected.
+ }
}
}
- }
- int end = base_path.find(":");
- if (end != -1) {
- base_path = base_path.substr(0, end + 1);
+ int end = base_path.find(":");
+ if (end != -1) {
+ base_path = base_path.substr(0, end + 1);
+ }
+ Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>();
+ indices.push_back(i);
+ track_indices[base_path] = indices;
}
- Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>();
- indices.push_back(i);
- track_indices[base_path] = indices;
- }
- for (const KeyValue<String, Vector<int>> &E : track_indices) {
- String base_path = E.key;
+ for (const KeyValue<String, Vector<int>> &E : track_indices) {
+ String base_path = E.key;
- Vector<int> tracks = E.value;
+ Vector<int> tracks = E.value;
- // NAMES AND ICON
- {
- NodePath path = animation->track_get_path(tracks[0]);
+ // NAMES AND ICON
+ {
+ NodePath path = animation->track_get_path(tracks[0]);
- Node *node = nullptr;
+ Node *node = nullptr;
- if (root && root->has_node(path)) {
- node = root->get_node(path);
- }
+ if (root && root->has_node(path)) {
+ node = root->get_node(path);
+ }
- String text;
+ String text;
- if (node) {
- int ofs = 0;
+ if (node) {
+ int ofs = 0;
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
- text = node->get_name();
- ofs += hsep;
+ text = node->get_name();
+ ofs += hsep;
- TextLine text_buf = TextLine(text, font, font_size);
- text_buf.set_width(limit - ofs - icon->get_width() - hsep);
+ TextLine text_buf = TextLine(text, font, font_size);
+ text_buf.set_width(limit - ofs - icon->get_width() - hsep);
- int h = MAX(text_buf.get_size().y, icon->get_height());
+ int h = MAX(text_buf.get_size().y, icon->get_height());
- draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
- ofs += icon->get_width();
+ draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
+ ofs += icon->get_width();
- margin = icon->get_width();
+ margin = icon->get_width();
- Vector2 string_pos = Point2(ofs, vofs);
- string_pos = string_pos.floor();
- text_buf.draw(get_canvas_item(), string_pos, color);
+ Vector2 string_pos = Point2(ofs, vofs);
+ string_pos = string_pos.floor();
+ text_buf.draw(get_canvas_item(), string_pos, color);
- vofs += h + vsep;
+ vofs += h + vsep;
+ }
}
- }
- Ref<Texture2D> remove = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"));
- float remove_hpos = limit - hsep - remove->get_width();
+ Ref<Texture2D> remove = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"));
+ float remove_hpos = limit - hsep - remove->get_width();
- Ref<Texture2D> lock = get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"));
- Ref<Texture2D> unlock = get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"));
- float lock_hpos = remove_hpos - hsep - lock->get_width();
+ Ref<Texture2D> lock = get_theme_icon(SNAME("Lock"), SNAME("EditorIcons"));
+ Ref<Texture2D> unlock = get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons"));
+ float lock_hpos = remove_hpos - hsep - lock->get_width();
- Ref<Texture2D> visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
- Ref<Texture2D> hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
- float visibility_hpos = lock_hpos - hsep - visible->get_width();
+ Ref<Texture2D> visible = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"));
+ Ref<Texture2D> hidden = get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"));
+ float visibility_hpos = lock_hpos - hsep - visible->get_width();
- Ref<Texture2D> solo = get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons"));
- float solo_hpos = visibility_hpos - hsep - solo->get_width();
+ Ref<Texture2D> solo = get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons"));
+ float solo_hpos = visibility_hpos - hsep - solo->get_width();
- float buttons_width = remove->get_width() + lock->get_width() + visible->get_width() + solo->get_width() + hsep * 3;
+ float buttons_width = remove->get_width() + lock->get_width() + visible->get_width() + solo->get_width() + hsep * 3;
- for (int i = 0; i < tracks.size(); ++i) {
- // RELATED TRACKS TITLES
+ for (int i = 0; i < tracks.size(); ++i) {
+ // RELATED TRACKS TITLES
- int current_track = tracks[i];
+ int current_track = tracks[i];
- String path = animation->track_get_path(current_track);
- path = path.replace_first(base_path, "");
+ String path = animation->track_get_path(current_track);
+ path = path.replace_first(base_path, "");
- Color cc = color;
- TextLine text_buf = TextLine(path, font, font_size);
- text_buf.set_width(limit - margin - buttons_width);
+ Color cc = color;
+ TextLine text_buf = TextLine(path, font, font_size);
+ text_buf.set_width(limit - margin - buttons_width);
- Rect2 rect = Rect2(margin, vofs, solo_hpos - hsep - solo->get_width(), text_buf.get_size().y + vsep);
+ Rect2 rect = Rect2(margin, vofs, solo_hpos - hsep - solo->get_width(), text_buf.get_size().y + vsep);
- cc.a *= 0.7;
- float h;
- if (path.ends_with(":x")) {
- h = 0;
- } else if (path.ends_with(":y")) {
- h = 0.33f;
- } else if (path.ends_with(":z")) {
- h = 0.66f;
- } else {
- uint32_t hash = path.hash();
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
- hash = (hash >> 16) ^ hash;
- h = (hash % 65535) / 65536.0;
- }
-
- if (current_track != selected_track) {
- Color track_color;
- if (locked_tracks.has(current_track)) {
- track_color.set_hsv(h, 0, 0.4);
+ cc.a *= 0.7;
+ float h;
+ if (path.ends_with(":x")) {
+ h = 0;
+ } else if (path.ends_with(":y")) {
+ h = 0.33f;
+ } else if (path.ends_with(":z")) {
+ h = 0.66f;
} else {
- track_color.set_hsv(h, 0.2, 0.8);
+ uint32_t hash = path.hash();
+ hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
+ hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
+ hash = (hash >> 16) ^ hash;
+ h = (hash % 65535) / 65536.0;
}
- track_color.a = 0.5;
- draw_rect(Rect2(0, vofs, margin - hsep, text_buf.get_size().y * 0.8), track_color);
- subtrack_colors[current_track] = track_color;
-
- subtracks[current_track] = rect;
- } else {
- Color ac = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- ac.a = 0.5;
- draw_rect(rect, ac);
- if (locked_tracks.has(selected_track)) {
- selected_track_color.set_hsv(h, 0.0, 0.4);
+
+ if (current_track != selected_track) {
+ Color track_color;
+ if (locked_tracks.has(current_track)) {
+ track_color.set_hsv(h, 0, 0.4);
+ } else {
+ track_color.set_hsv(h, 0.2, 0.8);
+ }
+ track_color.a = 0.5;
+ draw_rect(Rect2(0, vofs, margin - hsep, text_buf.get_size().y * 0.8), track_color);
+ subtrack_colors[current_track] = track_color;
+
+ subtracks[current_track] = rect;
} else {
- selected_track_color.set_hsv(h, 0.8, 0.8);
+ Color ac = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ ac.a = 0.5;
+ draw_rect(rect, ac);
+ if (locked_tracks.has(selected_track)) {
+ selected_track_color.set_hsv(h, 0.0, 0.4);
+ } else {
+ selected_track_color.set_hsv(h, 0.8, 0.8);
+ }
}
- }
- Vector2 string_pos = Point2(margin, vofs);
- text_buf.draw(get_canvas_item(), string_pos, cc);
+ Vector2 string_pos = Point2(margin, vofs);
+ text_buf.draw(get_canvas_item(), string_pos, cc);
- float icon_start_height = vofs + rect.size.y / 2;
- Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height());
- draw_texture(remove, remove_rect.position);
+ float icon_start_height = vofs + rect.size.y / 2;
+ Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2, remove->get_width(), remove->get_height());
+ draw_texture(remove, remove_rect.position);
- Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height());
- if (locked_tracks.has(current_track)) {
- draw_texture(lock, lock_rect.position);
- } else {
- draw_texture(unlock, lock_rect.position);
- }
+ Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2, lock->get_width(), lock->get_height());
+ if (locked_tracks.has(current_track)) {
+ draw_texture(lock, lock_rect.position);
+ } else {
+ draw_texture(unlock, lock_rect.position);
+ }
- Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height());
- if (hidden_tracks.has(current_track)) {
- draw_texture(hidden, visible_rect.position);
- } else {
- draw_texture(visible, visible_rect.position);
- }
+ Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visible->get_height() / 2, visible->get_width(), visible->get_height());
+ if (hidden_tracks.has(current_track)) {
+ draw_texture(hidden, visible_rect.position);
+ } else {
+ draw_texture(visible, visible_rect.position);
+ }
- Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
- draw_texture(solo, solo_rect.position);
+ Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2, solo->get_width(), solo->get_height());
+ draw_texture(solo, solo_rect.position);
- Map<int, Rect2> track_icons;
- track_icons[REMOVE_ICON] = remove_rect;
- track_icons[LOCK_ICON] = lock_rect;
- track_icons[VISIBILITY_ICON] = visible_rect;
- track_icons[SOLO_ICON] = solo_rect;
+ Map<int, Rect2> track_icons;
+ track_icons[REMOVE_ICON] = remove_rect;
+ track_icons[LOCK_ICON] = lock_rect;
+ track_icons[VISIBILITY_ICON] = visible_rect;
+ track_icons[SOLO_ICON] = solo_rect;
- subtrack_icons[current_track] = track_icons;
+ subtrack_icons[current_track] = track_icons;
- vofs += text_buf.get_size().y + vsep;
+ vofs += text_buf.get_size().y + vsep;
+ }
}
- }
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- { //guides
- float min_left_scale = font->get_height(font_size) + vsep;
+ { //guides
+ float min_left_scale = font->get_height(font_size) + vsep;
- float scale = (min_left_scale * 2) * v_zoom;
- float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
- scale = Math::snapped(scale, step);
+ float scale = (min_left_scale * 2) * v_zoom;
+ float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
+ scale = Math::snapped(scale, step);
- while (scale / v_zoom < min_left_scale * 2) {
- scale += step;
- }
+ while (scale / v_zoom < min_left_scale * 2) {
+ scale += step;
+ }
- bool first = true;
- int prev_iv = 0;
- for (int i = font->get_height(font_size); i < get_size().height; i++) {
- float ofs = get_size().height / 2 - i;
- ofs *= v_zoom;
- ofs += v_scroll;
+ bool first = true;
+ int prev_iv = 0;
+ for (int i = font->get_height(font_size); i < get_size().height; i++) {
+ float ofs = get_size().height / 2 - i;
+ ofs *= v_zoom;
+ ofs += v_scroll;
- int iv = int(ofs / scale);
- if (ofs < 0) {
- iv -= 1;
- }
- if (!first && iv != prev_iv) {
- Color lc = linecolor;
- lc.a *= 0.5;
- draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
- Color c = color;
- c.a *= 0.5;
- draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
- }
+ int iv = int(ofs / scale);
+ if (ofs < 0) {
+ iv -= 1;
+ }
+ if (!first && iv != prev_iv) {
+ Color lc = linecolor;
+ lc.a *= 0.5;
+ draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
+ Color c = color;
+ c.a *= 0.5;
+ draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
+ }
- first = false;
- prev_iv = iv;
+ first = false;
+ prev_iv = iv;
+ }
}
- }
- { //draw OTHER curves
+ { //draw OTHER curves
- float scale = timeline->get_zoom_scale();
- Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons"));
- for (const KeyValue<int, Color> &E : subtrack_colors) {
- if (hidden_tracks.has(E.key)) {
- continue;
- }
- _draw_track(E.key, E.value);
+ float scale = timeline->get_zoom_scale();
+ Ref<Texture2D> point = get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons"));
+ for (const KeyValue<int, Color> &E : subtrack_colors) {
+ if (hidden_tracks.has(E.key)) {
+ continue;
+ }
+ _draw_track(E.key, E.value);
- for (int i = 0; i < animation->track_get_key_count(E.key); i++) {
- float offset = animation->track_get_key_time(E.key, i);
- float value = animation->bezier_track_get_key_value(E.key, i);
+ for (int i = 0; i < animation->track_get_key_count(E.key); i++) {
+ float offset = animation->track_get_key_time(E.key, i);
+ float value = animation->bezier_track_get_key_value(E.key, i);
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
+ Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- if (pos.x >= limit && pos.x <= right_limit) {
- draw_texture(point, pos - point->get_size() / 2, E.value);
+ if (pos.x >= limit && pos.x <= right_limit) {
+ draw_texture(point, pos - point->get_size() / 2, E.value);
+ }
}
}
- }
- if (track_count > 0 && !hidden_tracks.has(selected_track)) {
- //draw edited curve
- _draw_track(selected_track, selected_track_color);
+ if (track_count > 0 && !hidden_tracks.has(selected_track)) {
+ //draw edited curve
+ _draw_track(selected_track, selected_track_color);
+ }
}
- }
- //draw editor handles
- {
- edit_points.clear();
- float scale = timeline->get_zoom_scale();
+ //draw editor handles
+ {
+ edit_points.clear();
+ float scale = timeline->get_zoom_scale();
- for (int i = 0; i < track_count; ++i) {
- if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) {
- continue;
- }
+ for (int i = 0; i < track_count; ++i) {
+ if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i)) {
+ continue;
+ }
- if (hidden_tracks.has(i) || locked_tracks.has(i)) {
- continue;
- }
+ if (hidden_tracks.has(i) || locked_tracks.has(i)) {
+ continue;
+ }
- int key_count = animation->track_get_key_count(i);
- String path = animation->track_get_path(i);
+ int key_count = animation->track_get_key_count(i);
+ String path = animation->track_get_path(i);
- if (is_filtered) {
- if (root && root->has_node(path)) {
- Node *node = root->get_node(path);
- if (!node) {
- continue; // No node, no filter.
- }
- if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- continue; // Skip track due to not selected.
+ if (is_filtered) {
+ if (root && root->has_node(path)) {
+ Node *node = root->get_node(path);
+ if (!node) {
+ continue; // No node, no filter.
+ }
+ if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
+ continue; // Skip track due to not selected.
+ }
}
}
- }
- for (int j = 0; j < key_count; ++j) {
- float offset = animation->track_get_key_time(i, j);
- float value = animation->bezier_track_get_key_value(i, j);
+ for (int j = 0; j < key_count; ++j) {
+ float offset = animation->track_get_key_time(i, j);
+ float value = animation->bezier_track_get_key_value(i, j);
- if (moving_selection && selection.has(IntPair(i, j))) {
- offset += moving_selection_offset.x;
- value += moving_selection_offset.y;
- }
+ if (moving_selection && selection.has(IntPair(i, j))) {
+ offset += moving_selection_offset.x;
+ value += moving_selection_offset.y;
+ }
- Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
+ Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
- Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
- if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
- in_vec = moving_handle_left;
- }
- Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
+ Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
+ if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
+ in_vec = moving_handle_left;
+ }
+ Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
- Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
+ Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
- if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
- out_vec = moving_handle_right;
- }
+ if (moving_handle != 0 && moving_handle_track == i && moving_handle_key == j) {
+ out_vec = moving_handle_right;
+ }
- Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
+ Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
- if (i == selected_track || selection.has(IntPair(i, j))) {
- _draw_line_clipped(pos, pos_in, accent, limit, right_limit);
- _draw_line_clipped(pos, pos_out, accent, limit, right_limit);
- }
+ if (i == selected_track || selection.has(IntPair(i, j))) {
+ _draw_line_clipped(pos, pos_in, accent, limit, right_limit);
+ _draw_line_clipped(pos, pos_out, accent, limit, right_limit);
+ }
- EditPoint ep;
- ep.track = i;
- ep.key = j;
- if (pos.x >= limit && pos.x <= right_limit) {
- ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
- ep.point_rect.size = bezier_icon->get_size();
- if (selection.has(IntPair(i, j))) {
- draw_texture(selected_icon, ep.point_rect.position);
- draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
- draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
- } else {
- Color track_color = Color(1, 1, 1, 1);
- if (i != selected_track) {
- track_color = subtrack_colors[i];
+ EditPoint ep;
+ ep.track = i;
+ ep.key = j;
+ if (pos.x >= limit && pos.x <= right_limit) {
+ ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
+ ep.point_rect.size = bezier_icon->get_size();
+ if (selection.has(IntPair(i, j))) {
+ draw_texture(selected_icon, ep.point_rect.position);
+ draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
+ draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
+ } else {
+ Color track_color = Color(1, 1, 1, 1);
+ if (i != selected_track) {
+ track_color = subtrack_colors[i];
+ }
+ draw_texture(bezier_icon, ep.point_rect.position, track_color);
}
- draw_texture(bezier_icon, ep.point_rect.position, track_color);
+ ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
}
- ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
- }
- if (i == selected_track || selection.has(IntPair(i, j))) {
- if (pos_in.x >= limit && pos_in.x <= right_limit) {
- ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
- ep.in_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.in_rect.position);
- ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
+ if (i == selected_track || selection.has(IntPair(i, j))) {
+ if (pos_in.x >= limit && pos_in.x <= right_limit) {
+ ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
+ ep.in_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.in_rect.position);
+ ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
+ }
+ if (pos_out.x >= limit && pos_out.x <= right_limit) {
+ ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
+ ep.out_rect.size = bezier_handle_icon->get_size();
+ draw_texture(bezier_handle_icon, ep.out_rect.position);
+ ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
+ }
}
- if (pos_out.x >= limit && pos_out.x <= right_limit) {
- ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
- ep.out_rect.size = bezier_handle_icon->get_size();
- draw_texture(bezier_handle_icon, ep.out_rect.position);
- ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
+ if (!locked_tracks.has(i)) {
+ edit_points.push_back(ep);
}
}
- if (!locked_tracks.has(i)) {
- edit_points.push_back(ep);
- }
}
- }
- for (int i = 0; i < edit_points.size(); ++i) {
- if (edit_points[i].track == selected_track) {
- EditPoint ep = edit_points[i];
- edit_points.remove_at(i);
- edit_points.insert(0, ep);
+ for (int i = 0; i < edit_points.size(); ++i) {
+ if (edit_points[i].track == selected_track) {
+ EditPoint ep = edit_points[i];
+ edit_points.remove_at(i);
+ edit_points.insert(0, ep);
+ }
}
}
- }
- if (box_selecting) {
- Vector2 bs_from = box_selection_from;
- Vector2 bs_to = box_selection_to;
- if (bs_from.x > bs_to.x) {
- SWAP(bs_from.x, bs_to.x);
- }
- if (bs_from.y > bs_to.y) {
- SWAP(bs_from.y, bs_to.y);
+ if (box_selecting) {
+ Vector2 bs_from = box_selection_from;
+ Vector2 bs_to = box_selection_to;
+ if (bs_from.x > bs_to.x) {
+ SWAP(bs_from.x, bs_to.x);
+ }
+ if (bs_from.y > bs_to.y) {
+ SWAP(bs_from.y, bs_to.y);
+ }
+ draw_rect(
+ Rect2(bs_from, bs_to - bs_from),
+ get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
+ draw_rect(
+ Rect2(bs_from, bs_to - bs_from),
+ get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")),
+ false,
+ Math::round(EDSCALE));
}
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
- draw_rect(
- Rect2(bs_from, bs_to - bs_from),
- get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")),
- false,
- Math::round(EDSCALE));
- }
+ } break;
}
}
@@ -1281,10 +1289,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
// 3-move the keys (re insert them)
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- /*
- if (newpos<0)
- continue; //no add at the beginning
- */
Array key = animation->track_get_key_value(E->get().first, E->get().second);
float h = key[0];
h += moving_selection_offset.y;
@@ -1295,10 +1299,6 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
// 4-(undo) remove inserted keys
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float newpos = editor->snap_time(animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x);
- /*
- if (newpos<0)
- continue; //no remove what no inserted
- */
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
}
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 113a2cb337..53f585d06b 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1458,198 +1458,201 @@ int AnimationTimelineEdit::get_name_limit() const {
}
void AnimationTimelineEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- add_track->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
- time_icon->set_texture(get_theme_icon(SNAME("Time"), SNAME("EditorIcons")));
-
- add_track->get_popup()->clear();
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), TTR("Property Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), TTR("3D Position Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), TTR("3D Rotation Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), TTR("3D Scale Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBlendShape"), SNAME("EditorIcons")), TTR("Blend Shape Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), TTR("Call Method Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), TTR("Bezier Curve Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), TTR("Audio Playback Track"));
- add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons")), TTR("Animation Playback Track"));
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ add_track->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons")));
+ time_icon->set_texture(get_theme_icon(SNAME("Time"), SNAME("EditorIcons")));
+
+ add_track->get_popup()->clear();
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), TTR("Property Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), TTR("3D Position Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), TTR("3D Rotation Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), TTR("3D Scale Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBlendShape"), SNAME("EditorIcons")), TTR("Blend Shape Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), TTR("Call Method Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), TTR("Bezier Curve Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), TTR("Audio Playback Track"));
+ add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons")), TTR("Animation Playback Track"));
+ } break;
- if (p_what == NOTIFICATION_RESIZED) {
- len_hb->set_position(Vector2(get_size().width - get_buttons_width(), 0));
- len_hb->set_size(Size2(get_buttons_width(), get_size().height));
- }
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- int key_range = get_size().width - get_buttons_width() - get_name_limit();
+ case NOTIFICATION_RESIZED: {
+ len_hb->set_position(Vector2(get_size().width - get_buttons_width(), 0));
+ len_hb->set_size(Size2(get_buttons_width(), get_size().height));
+ } break;
- if (!animation.is_valid()) {
- return;
- }
+ case NOTIFICATION_DRAW: {
+ int key_range = get_size().width - get_buttons_width() - get_name_limit();
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+ if (!animation.is_valid()) {
+ return;
+ }
- int zoomw = key_range;
- float scale = get_zoom_scale();
- int h = get_size().height;
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- float l = animation->get_length();
- if (l <= 0) {
- l = 0.001; // Avoid crashor.
- }
+ int zoomw = key_range;
+ float scale = get_zoom_scale();
+ int h = get_size().height;
- Ref<Texture2D> hsize_icon = get_theme_icon(SNAME("Hsize"), SNAME("EditorIcons"));
- hsize_rect = Rect2(get_name_limit() - hsize_icon->get_width() - 2 * EDSCALE, (get_size().height - hsize_icon->get_height()) / 2, hsize_icon->get_width(), hsize_icon->get_height());
- draw_texture(hsize_icon, hsize_rect.position);
+ float l = animation->get_length();
+ if (l <= 0) {
+ l = 0.001; // Avoid crashor.
+ }
- {
- float time_min = 0;
- float time_max = animation->get_length();
- for (int i = 0; i < animation->get_track_count(); i++) {
- if (animation->track_get_key_count(i) > 0) {
- float beg = animation->track_get_key_time(i, 0);
+ Ref<Texture2D> hsize_icon = get_theme_icon(SNAME("Hsize"), SNAME("EditorIcons"));
+ hsize_rect = Rect2(get_name_limit() - hsize_icon->get_width() - 2 * EDSCALE, (get_size().height - hsize_icon->get_height()) / 2, hsize_icon->get_width(), hsize_icon->get_height());
+ draw_texture(hsize_icon, hsize_rect.position);
- if (beg < time_min) {
- time_min = beg;
- }
+ {
+ float time_min = 0;
+ float time_max = animation->get_length();
+ for (int i = 0; i < animation->get_track_count(); i++) {
+ if (animation->track_get_key_count(i) > 0) {
+ float beg = animation->track_get_key_time(i, 0);
+
+ if (beg < time_min) {
+ time_min = beg;
+ }
- float end = animation->track_get_key_time(i, animation->track_get_key_count(i) - 1);
+ float end = animation->track_get_key_time(i, animation->track_get_key_count(i) - 1);
- if (end > time_max) {
- time_max = end;
+ if (end > time_max) {
+ time_max = end;
+ }
}
}
- }
- float extra = (zoomw / scale) * 0.5;
+ float extra = (zoomw / scale) * 0.5;
- time_max += extra;
- set_min(time_min);
- set_max(time_max);
+ time_max += extra;
+ set_min(time_min);
+ set_max(time_max);
- if (zoomw / scale < (time_max - time_min)) {
- hscroll->show();
+ if (zoomw / scale < (time_max - time_min)) {
+ hscroll->show();
- } else {
- hscroll->hide();
+ } else {
+ hscroll->hide();
+ }
}
- }
- set_page(zoomw / scale);
+ set_page(zoomw / scale);
- int end_px = (l - get_value()) * scale;
- int begin_px = -get_value() * scale;
- Color notimecol = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
- Color timecolor = color;
- timecolor.a = 0.2;
- Color linecolor = color;
- linecolor.a = 0.2;
+ int end_px = (l - get_value()) * scale;
+ int begin_px = -get_value() * scale;
+ Color notimecol = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
+ Color timecolor = color;
+ timecolor.a = 0.2;
+ Color linecolor = color;
+ linecolor.a = 0.2;
- {
- draw_rect(Rect2(Point2(get_name_limit(), 0), Point2(zoomw - 1, h)), notimecol);
+ {
+ draw_rect(Rect2(Point2(get_name_limit(), 0), Point2(zoomw - 1, h)), notimecol);
- if (begin_px < zoomw && end_px > 0) {
- if (begin_px < 0) {
- begin_px = 0;
- }
- if (end_px > zoomw) {
- end_px = zoomw;
- }
+ if (begin_px < zoomw && end_px > 0) {
+ if (begin_px < 0) {
+ begin_px = 0;
+ }
+ if (end_px > zoomw) {
+ end_px = zoomw;
+ }
- draw_rect(Rect2(Point2(get_name_limit() + begin_px, 0), Point2(end_px - begin_px - 1, h)), timecolor);
+ draw_rect(Rect2(Point2(get_name_limit() + begin_px, 0), Point2(end_px - begin_px - 1, h)), timecolor);
+ }
}
- }
- Color color_time_sec = color;
- Color color_time_dec = color;
- color_time_dec.a *= 0.5;
+ Color color_time_sec = color;
+ Color color_time_dec = color;
+ color_time_dec.a *= 0.5;
#define SC_ADJ 100
- int min = 30;
- int dec = 1;
- int step = 1;
- int decimals = 2;
- bool step_found = false;
-
- const float period_width = font->get_char_size('.', 0, font_size).width;
- float max_digit_width = font->get_char_size('0', 0, font_size).width;
- for (int i = 1; i <= 9; i++) {
- const float digit_width = font->get_char_size('0' + i, 0, font_size).width;
- max_digit_width = MAX(digit_width, max_digit_width);
- }
- const int max_sc = int(Math::ceil(zoomw / scale));
- const int max_sc_width = String::num(max_sc).length() * max_digit_width;
-
- while (!step_found) {
- min = max_sc_width;
- if (decimals > 0) {
- min += period_width + max_digit_width * decimals;
+ int min = 30;
+ int dec = 1;
+ int step = 1;
+ int decimals = 2;
+ bool step_found = false;
+
+ const float period_width = font->get_char_size('.', 0, font_size).width;
+ float max_digit_width = font->get_char_size('0', 0, font_size).width;
+ for (int i = 1; i <= 9; i++) {
+ const float digit_width = font->get_char_size('0' + i, 0, font_size).width;
+ max_digit_width = MAX(digit_width, max_digit_width);
}
+ const int max_sc = int(Math::ceil(zoomw / scale));
+ const int max_sc_width = String::num(max_sc).length() * max_digit_width;
+
+ while (!step_found) {
+ min = max_sc_width;
+ if (decimals > 0) {
+ min += period_width + max_digit_width * decimals;
+ }
- static const int _multp[3] = { 1, 2, 5 };
- for (int i = 0; i < 3; i++) {
- step = (_multp[i] * dec);
- if (step * scale / SC_ADJ > min) {
- step_found = true;
+ static const int _multp[3] = { 1, 2, 5 };
+ for (int i = 0; i < 3; i++) {
+ step = (_multp[i] * dec);
+ if (step * scale / SC_ADJ > min) {
+ step_found = true;
+ break;
+ }
+ }
+ if (step_found) {
break;
}
+ dec *= 10;
+ decimals--;
+ if (decimals < 0) {
+ decimals = 0;
+ }
}
- if (step_found) {
- break;
- }
- dec *= 10;
- decimals--;
- if (decimals < 0) {
- decimals = 0;
- }
- }
- if (use_fps) {
- float step_size = animation->get_step();
- if (step_size > 0) {
- int prev_frame_ofs = -10000000;
+ if (use_fps) {
+ float step_size = animation->get_step();
+ if (step_size > 0) {
+ int prev_frame_ofs = -10000000;
- for (int i = 0; i < zoomw; i++) {
- float pos = get_value() + double(i) / scale;
- float prev = get_value() + (double(i) - 1.0) / scale;
+ for (int i = 0; i < zoomw; i++) {
+ float pos = get_value() + double(i) / scale;
+ float prev = get_value() + (double(i) - 1.0) / scale;
- int frame = pos / step_size;
- int prev_frame = prev / step_size;
+ int frame = pos / step_size;
+ int prev_frame = prev / step_size;
- bool sub = Math::floor(prev) == Math::floor(pos);
+ bool sub = Math::floor(prev) == Math::floor(pos);
- if (frame != prev_frame && i >= prev_frame_ofs) {
- draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
+ if (frame != prev_frame && i >= prev_frame_ofs) {
+ draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
- draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), itos(frame), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
- prev_frame_ofs = i + font->get_string_size(itos(frame), font_size).x + 5 * EDSCALE;
+ draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), itos(frame), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
+ prev_frame_ofs = i + font->get_string_size(itos(frame), font_size).x + 5 * EDSCALE;
+ }
}
}
- }
- } else {
- for (int i = 0; i < zoomw; i++) {
- float pos = get_value() + double(i) / scale;
- float prev = get_value() + (double(i) - 1.0) / scale;
-
- int sc = int(Math::floor(pos * SC_ADJ));
- int prev_sc = int(Math::floor(prev * SC_ADJ));
- bool sub = (sc % SC_ADJ);
-
- if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) {
- int scd = sc < 0 ? prev_sc : sc;
- draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
- draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
+ } else {
+ for (int i = 0; i < zoomw; i++) {
+ float pos = get_value() + double(i) / scale;
+ float prev = get_value() + (double(i) - 1.0) / scale;
+
+ int sc = int(Math::floor(pos * SC_ADJ));
+ int prev_sc = int(Math::floor(prev * SC_ADJ));
+ bool sub = (sc % SC_ADJ);
+
+ if ((sc / step) != (prev_sc / step) || (prev_sc < 0 && sc >= 0)) {
+ int scd = sc < 0 ? prev_sc : sc;
+ draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor, Math::round(EDSCALE));
+ draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height(font_size)) / 2 + font->get_ascent(font_size)).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), HORIZONTAL_ALIGNMENT_LEFT, zoomw - i, font_size, sub ? color_time_dec : color_time_sec);
+ }
}
}
- }
- draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
+ draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
+ } break;
}
}
@@ -1942,302 +1945,305 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
////////////////////////////////////
void AnimationTrackEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (animation.is_null()) {
- return;
- }
- ERR_FAIL_INDEX(track, animation->get_track_count());
-
- int limit = timeline->get_name_limit();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (animation.is_null()) {
+ return;
+ }
+ ERR_FAIL_INDEX(track, animation->get_track_count());
- if (has_focus()) {
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- accent.a *= 0.7;
- // Offside so the horizontal sides aren't cutoff.
- draw_rect(Rect2(Point2(1 * EDSCALE, 0), get_size() - Size2(1 * EDSCALE, 0)), accent, false);
- }
+ int limit = timeline->get_name_limit();
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- Ref<Texture2D> type_icons[9] = {
- get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyTrackBlendShape"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons"))
- };
- int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
- Color linecolor = color;
- linecolor.a = 0.2;
+ if (has_focus()) {
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ accent.a *= 0.7;
+ // Offside so the horizontal sides aren't cutoff.
+ draw_rect(Rect2(Point2(1 * EDSCALE, 0), get_size() - Size2(1 * EDSCALE, 0)), accent, false);
+ }
- // NAMES AND ICONS //
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+ Ref<Texture2D> type_icons[9] = {
+ get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyTrackBlendShape"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("KeyAnimation"), SNAME("EditorIcons"))
+ };
+ int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ Color linecolor = color;
+ linecolor.a = 0.2;
- {
- Ref<Texture2D> check = animation->track_is_enabled(track) ? get_theme_icon(SNAME("checked"), SNAME("CheckBox")) : get_theme_icon(SNAME("unchecked"), SNAME("CheckBox"));
+ // NAMES AND ICONS //
- int ofs = in_group ? check->get_width() : 0; // Not the best reference for margin but..
+ {
+ Ref<Texture2D> check = animation->track_is_enabled(track) ? get_theme_icon(SNAME("checked"), SNAME("CheckBox")) : get_theme_icon(SNAME("unchecked"), SNAME("CheckBox"));
- check_rect = Rect2(Point2(ofs, int(get_size().height - check->get_height()) / 2), check->get_size());
- draw_texture(check, check_rect.position);
- ofs += check->get_width() + hsep;
+ int ofs = in_group ? check->get_width() : 0; // Not the best reference for margin but..
- Ref<Texture2D> type_icon = type_icons[animation->track_get_type(track)];
- draw_texture(type_icon, Point2(ofs, int(get_size().height - type_icon->get_height()) / 2));
- ofs += type_icon->get_width() + hsep;
+ check_rect = Rect2(Point2(ofs, int(get_size().height - check->get_height()) / 2), check->get_size());
+ draw_texture(check, check_rect.position);
+ ofs += check->get_width() + hsep;
- NodePath path = animation->track_get_path(track);
- Node *node = nullptr;
- if (root && root->has_node(path)) {
- node = root->get_node(path);
- }
+ Ref<Texture2D> type_icon = type_icons[animation->track_get_type(track)];
+ draw_texture(type_icon, Point2(ofs, int(get_size().height - type_icon->get_height()) / 2));
+ ofs += type_icon->get_width() + hsep;
- String text;
- Color text_color = color;
- if (node && EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
- text_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- }
+ NodePath path = animation->track_get_path(track);
+ Node *node = nullptr;
+ if (root && root->has_node(path)) {
+ node = root->get_node(path);
+ }
- if (in_group) {
- if (animation->track_get_type(track) == Animation::TYPE_METHOD) {
- text = TTR("Functions:");
- } else if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
- text = TTR("Audio Clips:");
- } else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) {
- text = TTR("Anim Clips:");
- } else {
- text += path.get_concatenated_subnames();
+ String text;
+ Color text_color = color;
+ if (node && EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
+ text_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
}
- text_color.a *= 0.7;
- } else if (node) {
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
- draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
- icon_cache = icon;
+ if (in_group) {
+ if (animation->track_get_type(track) == Animation::TYPE_METHOD) {
+ text = TTR("Functions:");
+ } else if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
+ text = TTR("Audio Clips:");
+ } else if (animation->track_get_type(track) == Animation::TYPE_ANIMATION) {
+ text = TTR("Anim Clips:");
+ } else {
+ text += path.get_concatenated_subnames();
+ }
+ text_color.a *= 0.7;
+ } else if (node) {
+ Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
- text = String() + node->get_name() + ":" + path.get_concatenated_subnames();
- ofs += hsep;
- ofs += icon->get_width();
+ draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
+ icon_cache = icon;
- } else {
- icon_cache = type_icon;
+ text = String() + node->get_name() + ":" + path.get_concatenated_subnames();
+ ofs += hsep;
+ ofs += icon->get_width();
- text = path;
- }
+ } else {
+ icon_cache = type_icon;
- path_cache = text;
+ text = path;
+ }
- path_rect = Rect2(ofs, 0, limit - ofs - hsep, get_size().height);
+ path_cache = text;
- Vector2 string_pos = Point2(ofs, (get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size));
- string_pos = string_pos.floor();
- draw_string(font, string_pos, text, HORIZONTAL_ALIGNMENT_LEFT, limit - ofs - hsep, font_size, text_color);
+ path_rect = Rect2(ofs, 0, limit - ofs - hsep, get_size().height);
- draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
- }
+ Vector2 string_pos = Point2(ofs, (get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size));
+ string_pos = string_pos.floor();
+ draw_string(font, string_pos, text, HORIZONTAL_ALIGNMENT_LEFT, limit - ofs - hsep, font_size, text_color);
- // KEYFRAMES //
+ draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor, Math::round(EDSCALE));
+ }
- draw_bg(limit, get_size().width - timeline->get_buttons_width());
+ // KEYFRAMES //
- {
- float scale = timeline->get_zoom_scale();
- int limit_end = get_size().width - timeline->get_buttons_width();
+ draw_bg(limit, get_size().width - timeline->get_buttons_width());
- for (int i = 0; i < animation->track_get_key_count(track); i++) {
- float offset = animation->track_get_key_time(track, i) - timeline->get_value();
- if (editor->is_key_selected(track, i) && editor->is_moving_selection()) {
- offset = editor->snap_time(offset + editor->get_moving_selection_offset(), true);
- }
- offset = offset * scale + limit;
- if (i < animation->track_get_key_count(track) - 1) {
- float offset_n = animation->track_get_key_time(track, i + 1) - timeline->get_value();
- if (editor->is_key_selected(track, i + 1) && editor->is_moving_selection()) {
- offset_n = editor->snap_time(offset_n + editor->get_moving_selection_offset());
+ {
+ float scale = timeline->get_zoom_scale();
+ int limit_end = get_size().width - timeline->get_buttons_width();
+
+ for (int i = 0; i < animation->track_get_key_count(track); i++) {
+ float offset = animation->track_get_key_time(track, i) - timeline->get_value();
+ if (editor->is_key_selected(track, i) && editor->is_moving_selection()) {
+ offset = editor->snap_time(offset + editor->get_moving_selection_offset(), true);
}
- offset_n = offset_n * scale + limit;
+ offset = offset * scale + limit;
+ if (i < animation->track_get_key_count(track) - 1) {
+ float offset_n = animation->track_get_key_time(track, i + 1) - timeline->get_value();
+ if (editor->is_key_selected(track, i + 1) && editor->is_moving_selection()) {
+ offset_n = editor->snap_time(offset_n + editor->get_moving_selection_offset());
+ }
+ offset_n = offset_n * scale + limit;
- draw_key_link(i, scale, int(offset), int(offset_n), limit, limit_end);
- }
+ draw_key_link(i, scale, int(offset), int(offset_n), limit, limit_end);
+ }
- draw_key(i, scale, int(offset), editor->is_key_selected(track, i), limit, limit_end);
+ draw_key(i, scale, int(offset), editor->is_key_selected(track, i), limit, limit_end);
+ }
}
- }
- draw_fg(limit, get_size().width - timeline->get_buttons_width());
+ draw_fg(limit, get_size().width - timeline->get_buttons_width());
- // BUTTONS //
+ // BUTTONS //
- {
- Ref<Texture2D> wrap_icon[2] = {
- get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
- };
+ {
+ Ref<Texture2D> wrap_icon[2] = {
+ get_theme_icon(SNAME("InterpWrapClamp"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("InterpWrapLoop"), SNAME("EditorIcons")),
+ };
- Ref<Texture2D> interp_icon[3] = {
- get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons"))
- };
- Ref<Texture2D> cont_icon[4] = {
- get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("TrackTrigger"), SNAME("EditorIcons")),
- get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons"))
- };
+ Ref<Texture2D> interp_icon[3] = {
+ get_theme_icon(SNAME("InterpRaw"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("InterpLinear"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("InterpCubic"), SNAME("EditorIcons"))
+ };
+ Ref<Texture2D> cont_icon[4] = {
+ get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("TrackTrigger"), SNAME("EditorIcons")),
+ get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons"))
+ };
- int ofs = get_size().width - timeline->get_buttons_width();
+ int ofs = get_size().width - timeline->get_buttons_width();
- Ref<Texture2D> down_icon = get_theme_icon(SNAME("select_arrow"), SNAME("Tree"));
+ Ref<Texture2D> down_icon = get_theme_icon(SNAME("select_arrow"), SNAME("Tree"));
- draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE));
+ draw_line(Point2(ofs, 0), Point2(ofs, get_size().height), linecolor, Math::round(EDSCALE));
- ofs += hsep;
- {
- // Callmode.
+ ofs += hsep;
+ {
+ // Callmode.
- Animation::UpdateMode update_mode;
+ Animation::UpdateMode update_mode;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
- update_mode = animation->value_track_get_update_mode(track);
- } else {
- update_mode = Animation::UPDATE_CONTINUOUS;
- }
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
+ update_mode = animation->value_track_get_update_mode(track);
+ } else {
+ update_mode = Animation::UPDATE_CONTINUOUS;
+ }
- Ref<Texture2D> update_icon = cont_icon[update_mode];
+ Ref<Texture2D> update_icon = cont_icon[update_mode];
- update_mode_rect.position.x = ofs;
- update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2;
- update_mode_rect.size = update_icon->get_size();
+ update_mode_rect.position.x = ofs;
+ update_mode_rect.position.y = int(get_size().height - update_icon->get_height()) / 2;
+ update_mode_rect.size = update_icon->get_size();
- if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) {
- draw_texture(update_icon, update_mode_rect.position);
- }
- // Make it easier to click.
- update_mode_rect.position.y = 0;
- update_mode_rect.size.y = get_size().height;
+ if (!animation->track_is_compressed(track) && animation->track_get_type(track) == Animation::TYPE_VALUE) {
+ draw_texture(update_icon, update_mode_rect.position);
+ }
+ // Make it easier to click.
+ update_mode_rect.position.y = 0;
+ update_mode_rect.size.y = get_size().height;
- ofs += update_icon->get_width() + hsep / 2;
- update_mode_rect.size.x += hsep / 2;
+ ofs += update_icon->get_width() + hsep / 2;
+ update_mode_rect.size.x += hsep / 2;
- if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
- draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
- update_mode_rect.size.x += down_icon->get_width();
- } else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) {
- Ref<Texture2D> bezier_icon = get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons"));
- update_mode_rect.size.x += down_icon->get_width();
+ if (animation->track_get_type(track) == Animation::TYPE_VALUE) {
+ draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
+ update_mode_rect.size.x += down_icon->get_width();
+ } else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) {
+ Ref<Texture2D> bezier_icon = get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons"));
+ update_mode_rect.size.x += down_icon->get_width();
- update_mode_rect = Rect2();
- } else {
- update_mode_rect = Rect2();
+ update_mode_rect = Rect2();
+ } else {
+ update_mode_rect = Rect2();
+ }
+
+ ofs += down_icon->get_width();
+ draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
+ ofs += hsep;
}
- ofs += down_icon->get_width();
- draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
- ofs += hsep;
- }
+ {
+ // Interp.
- {
- // Interp.
+ Animation::InterpolationType interp_mode = animation->track_get_interpolation_type(track);
- Animation::InterpolationType interp_mode = animation->track_get_interpolation_type(track);
+ Ref<Texture2D> icon = interp_icon[interp_mode];
- Ref<Texture2D> icon = interp_icon[interp_mode];
+ interp_mode_rect.position.x = ofs;
+ interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
+ interp_mode_rect.size = icon->get_size();
- interp_mode_rect.position.x = ofs;
- interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2;
- interp_mode_rect.size = icon->get_size();
+ if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
+ draw_texture(icon, interp_mode_rect.position);
+ }
+ // Make it easier to click.
+ interp_mode_rect.position.y = 0;
+ interp_mode_rect.size.y = get_size().height;
- if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
- draw_texture(icon, interp_mode_rect.position);
- }
- // Make it easier to click.
- interp_mode_rect.position.y = 0;
- interp_mode_rect.size.y = get_size().height;
+ ofs += icon->get_width() + hsep / 2;
+ interp_mode_rect.size.x += hsep / 2;
- ofs += icon->get_width() + hsep / 2;
- interp_mode_rect.size.x += hsep / 2;
+ if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
+ draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
+ interp_mode_rect.size.x += down_icon->get_width();
+ } else {
+ interp_mode_rect = Rect2();
+ }
- if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
- draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
- interp_mode_rect.size.x += down_icon->get_width();
- } else {
- interp_mode_rect = Rect2();
+ ofs += down_icon->get_width();
+ draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
+ ofs += hsep;
}
- ofs += down_icon->get_width();
- draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
- ofs += hsep;
- }
+ {
+ // Loop.
- {
- // Loop.
+ bool loop_wrap = animation->track_get_interpolation_loop_wrap(track);
- bool loop_wrap = animation->track_get_interpolation_loop_wrap(track);
+ Ref<Texture2D> icon = wrap_icon[loop_wrap ? 1 : 0];
- Ref<Texture2D> icon = wrap_icon[loop_wrap ? 1 : 0];
+ loop_wrap_rect.position.x = ofs;
+ loop_wrap_rect.position.y = int(get_size().height - icon->get_height()) / 2;
+ loop_wrap_rect.size = icon->get_size();
- loop_wrap_rect.position.x = ofs;
- loop_wrap_rect.position.y = int(get_size().height - icon->get_height()) / 2;
- loop_wrap_rect.size = icon->get_size();
+ if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
+ draw_texture(icon, loop_wrap_rect.position);
+ }
- if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
- draw_texture(icon, loop_wrap_rect.position);
- }
+ loop_wrap_rect.position.y = 0;
+ loop_wrap_rect.size.y = get_size().height;
- loop_wrap_rect.position.y = 0;
- loop_wrap_rect.size.y = get_size().height;
+ ofs += icon->get_width() + hsep / 2;
+ loop_wrap_rect.size.x += hsep / 2;
- ofs += icon->get_width() + hsep / 2;
- loop_wrap_rect.size.x += hsep / 2;
+ if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
+ draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
+ loop_wrap_rect.size.x += down_icon->get_width();
+ } else {
+ loop_wrap_rect = Rect2();
+ }
- if (!animation->track_is_compressed(track) && (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_BLEND_SHAPE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D)) {
- draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
- loop_wrap_rect.size.x += down_icon->get_width();
- } else {
- loop_wrap_rect = Rect2();
+ ofs += down_icon->get_width();
+ draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
+ ofs += hsep;
}
- ofs += down_icon->get_width();
- draw_line(Point2(ofs + hsep * 0.5, 0), Point2(ofs + hsep * 0.5, get_size().height), linecolor, Math::round(EDSCALE));
- ofs += hsep;
- }
-
- {
- // Erase.
+ {
+ // Erase.
- Ref<Texture2D> icon = get_theme_icon(animation->track_is_compressed(track) ? SNAME("Lock") : SNAME("Remove"), SNAME("EditorIcons"));
+ Ref<Texture2D> icon = get_theme_icon(animation->track_is_compressed(track) ? SNAME("Lock") : SNAME("Remove"), SNAME("EditorIcons"));
- remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width());
- remove_rect.position.y = int(get_size().height - icon->get_height()) / 2;
- remove_rect.size = icon->get_size();
+ remove_rect.position.x = ofs + ((get_size().width - ofs) - icon->get_width());
+ remove_rect.position.y = int(get_size().height - icon->get_height()) / 2;
+ remove_rect.size = icon->get_size();
- draw_texture(icon, remove_rect.position);
+ draw_texture(icon, remove_rect.position);
+ }
}
- }
-
- if (in_group) {
- draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor, Math::round(EDSCALE));
- } else {
- draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
- }
- if (dropping_at != 0) {
- Color drop_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- if (dropping_at < 0) {
- draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color, Math::round(EDSCALE));
+ if (in_group) {
+ draw_line(Vector2(timeline->get_name_limit(), get_size().height), get_size(), linecolor, Math::round(EDSCALE));
} else {
- draw_line(Vector2(0, get_size().height), get_size(), drop_color, Math::round(EDSCALE));
+ draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
}
- }
- }
- if (p_what == NOTIFICATION_MOUSE_EXIT || p_what == NOTIFICATION_DRAG_END) {
- cancel_drop();
+ if (dropping_at != 0) {
+ Color drop_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ if (dropping_at < 0) {
+ draw_line(Vector2(0, 0), Vector2(get_size().width, 0), drop_color, Math::round(EDSCALE));
+ } else {
+ draw_line(Vector2(0, get_size().height), get_size(), drop_color, Math::round(EDSCALE));
+ }
+ }
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT:
+ case NOTIFICATION_DRAG_END: {
+ cancel_drop();
+ } break;
}
}
@@ -3205,40 +3211,42 @@ AnimationTrackEdit *AnimationTrackEditPlugin::create_animation_track_edit(Object
///////////////////////////////////////
void AnimationTrackEditGroup::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- int separation = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
- Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
-
- if (root && root->has_node(node)) {
- Node *n = root->get_node(node);
- if (n && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
- color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ int separation = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+
+ if (root && root->has_node(node)) {
+ Node *n = root->get_node(node);
+ if (n && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
+ color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ }
}
- }
- Color bgcol = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
- bgcol.a *= 0.6;
- draw_rect(Rect2(Point2(), get_size()), bgcol);
- Color linecolor = color;
- linecolor.a = 0.2;
+ Color bgcol = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
+ bgcol.a *= 0.6;
+ draw_rect(Rect2(Point2(), get_size()), bgcol);
+ Color linecolor = color;
+ linecolor.a = 0.2;
- draw_line(Point2(), Point2(get_size().width, 0), linecolor, Math::round(EDSCALE));
- draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor, Math::round(EDSCALE));
- draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor, Math::round(EDSCALE));
+ draw_line(Point2(), Point2(get_size().width, 0), linecolor, Math::round(EDSCALE));
+ draw_line(Point2(timeline->get_name_limit(), 0), Point2(timeline->get_name_limit(), get_size().height), linecolor, Math::round(EDSCALE));
+ draw_line(Point2(get_size().width - timeline->get_buttons_width(), 0), Point2(get_size().width - timeline->get_buttons_width(), get_size().height), linecolor, Math::round(EDSCALE));
- int ofs = 0;
- draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
- ofs += separation + icon->get_width();
- draw_string(font, Point2(ofs, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), node_name, HORIZONTAL_ALIGNMENT_LEFT, timeline->get_name_limit() - ofs, font_size, color);
+ int ofs = 0;
+ draw_texture(icon, Point2(ofs, int(get_size().height - icon->get_height()) / 2));
+ ofs += separation + icon->get_width();
+ draw_string(font, Point2(ofs, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), node_name, HORIZONTAL_ALIGNMENT_LEFT, timeline->get_name_limit() - ofs, font_size, color);
- int px = (-timeline->get_value() + timeline->get_play_position()) * timeline->get_zoom_scale() + timeline->get_name_limit();
+ int px = (-timeline->get_value() + timeline->get_play_position()) * timeline->get_zoom_scale() + timeline->get_name_limit();
- if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- draw_line(Point2(px, 0), Point2(px, get_size().height), accent, Math::round(2 * EDSCALE));
- }
+ if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ draw_line(Point2(px, 0), Point2(px, get_size().height), accent, Math::round(2 * EDSCALE));
+ }
+ } break;
}
}
@@ -4516,27 +4524,33 @@ MenuButton *AnimationTrackEditor::get_edit_menu() {
}
void AnimationTrackEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- }
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ } break;
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- zoom_icon->set_texture(get_theme_icon(SNAME("Zoom"), SNAME("EditorIcons")));
- bezier_edit_icon->set_icon(get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons")));
- snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
- view_group->set_icon(get_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup"), SNAME("EditorIcons")));
- selected_filter->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons")));
- imported_anim_warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
- main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- }
+ case NOTIFICATION_ENTER_TREE: {
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ zoom_icon->set_texture(get_theme_icon(SNAME("Zoom"), SNAME("EditorIcons")));
+ bezier_edit_icon->set_icon(get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons")));
+ snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
+ view_group->set_icon(get_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup"), SNAME("EditorIcons")));
+ selected_filter->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons")));
+ imported_anim_warning->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
+ main_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
+ } break;
- if (p_what == NOTIFICATION_READY) {
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &AnimationTrackEditor::_selection_changed));
- }
+ case NOTIFICATION_READY: {
+ EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &AnimationTrackEditor::_selection_changed));
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- update_keying();
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ update_keying();
+ } break;
}
}
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp
index 81a6f78415..f8bf12227a 100644
--- a/editor/audio_stream_preview.cpp
+++ b/editor/audio_stream_preview.cpp
@@ -214,25 +214,27 @@ void AudioStreamPreviewGenerator::_bind_methods() {
AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton = nullptr;
void AudioStreamPreviewGenerator::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- List<ObjectID> to_erase;
- for (KeyValue<ObjectID, Preview> &E : previews) {
- if (!E.value.generating.is_set()) {
- if (E.value.thread) {
- E.value.thread->wait_to_finish();
- memdelete(E.value.thread);
- E.value.thread = nullptr;
- }
- if (!ObjectDB::get_instance(E.key)) { //no longer in use, get rid of preview
- to_erase.push_back(E.key);
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ List<ObjectID> to_erase;
+ for (KeyValue<ObjectID, Preview> &E : previews) {
+ if (!E.value.generating.is_set()) {
+ if (E.value.thread) {
+ E.value.thread->wait_to_finish();
+ memdelete(E.value.thread);
+ E.value.thread = nullptr;
+ }
+ if (!ObjectDB::get_instance(E.key)) { //no longer in use, get rid of preview
+ to_erase.push_back(E.key);
+ }
}
}
- }
- while (to_erase.front()) {
- previews.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
+ while (to_erase.front()) {
+ previews.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
+ } break;
}
}
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 56dcd35c64..22d3155159 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -85,29 +85,31 @@ GotoLineDialog::GotoLineDialog() {
}
void FindReplaceBar::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
- find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
- hide_button->set_normal_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_hover_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_pressed_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- set_process_unhandled_input(is_visible_in_tree());
- } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
- find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
- hide_button->set_normal_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_hover_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_pressed_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
- } else if (p_what == NOTIFICATION_THEME_CHANGED) {
- matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
- } else if (p_what == NOTIFICATION_PREDELETE) {
- if (base_text_editor) {
- base_text_editor->remove_find_replace_bar();
- base_text_editor = nullptr;
- }
+ switch (p_what) {
+ case NOTIFICATION_READY:
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
+ find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
+ hide_button->set_normal_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_hover_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_pressed_texture(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
+ hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ set_process_unhandled_input(is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
+ if (base_text_editor) {
+ base_text_editor->remove_find_replace_bar();
+ base_text_editor = nullptr;
+ }
+ } break;
}
}
@@ -1658,44 +1660,47 @@ void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
}
}
-void CodeTextEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- error_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- error_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- error_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+void CodeTextEditor::_update_status_bar_theme() {
+ error_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
+ error_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ error_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ error_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
- warning_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- warning_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- warning_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+ warning_button->set_icon(get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")));
+ warning_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ warning_button->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ warning_button->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- line_and_col_txt->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- line_and_col_txt->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+ line_and_col_txt->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ line_and_col_txt->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+}
- if (p_what == NOTIFICATION_ENTER_TREE) {
- break;
- }
+void CodeTextEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _update_status_bar_theme();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_status_bar_theme();
if (toggle_scripts_button->is_visible()) {
update_toggle_scripts_button();
}
_update_text_editor_theme();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (toggle_scripts_button->is_visible()) {
update_toggle_scripts_button();
}
set_process_input(is_visible_in_tree());
} break;
+
case NOTIFICATION_PREDELETE: {
if (find_replace_bar) {
find_replace_bar->set_text_edit(nullptr);
}
} break;
- default:
- break;
}
}
diff --git a/editor/code_editor.h b/editor/code_editor.h
index aebdfe57c0..24316bf8b0 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -189,6 +189,8 @@ class CodeTextEditor : public VBoxContainer {
void _set_show_warnings_panel(bool p_show);
void _error_pressed(const Ref<InputEvent> &p_event);
+ void _update_status_bar_theme();
+
void _delete_line(int p_line);
void _toggle_scripts_pressed();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index d4785afcf0..df2a66f182 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -277,8 +277,10 @@ void ConnectDialog::_update_ok_enabled() {
}
void ConnectDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- bind_editor->edit(cdbinds);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ bind_editor->edit(cdbinds);
+ } break;
}
}
@@ -938,6 +940,7 @@ void ConnectionsDock::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
update_tree();
} break;
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index c0c7b68686..7e59fc31c4 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -235,19 +235,19 @@ void CreateDialog::_add_type(const String &p_type, const TypeCategory p_type_cat
}
} else {
if (ScriptServer::is_global_class(p_type)) {
- inherits = EditorNode::get_editor_data().script_class_get_base(p_type);
- if (inherits.is_empty()) {
- Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_type);
- ERR_FAIL_COND(script.is_null());
+ Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_type);
+ ERR_FAIL_COND(script.is_null());
- Ref<Script> base = script->get_base_script();
- if (base.is_null()) {
- String extends;
- script->get_language()->get_global_class_name(script->get_path(), &extends);
+ Ref<Script> base = script->get_base_script();
+ if (base.is_null()) {
+ String extends;
+ script->get_language()->get_global_class_name(script->get_path(), &extends);
- inherits = extends;
- inherited_type = TypeCategory::CPP_TYPE;
- } else {
+ inherits = extends;
+ inherited_type = TypeCategory::CPP_TYPE;
+ } else {
+ inherits = script->get_language()->get_global_class_name(base->get_path());
+ if (inherits.is_empty()) {
inherits = base->get_path();
inherited_type = TypeCategory::PATH_TYPE;
}
@@ -429,9 +429,11 @@ void CreateDialog::_notification(int p_what) {
connect("confirmed", callable_mp(this, &CreateDialog::_confirmed));
_update_theme();
} break;
+
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &CreateDialog::_confirmed));
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
search_box->call_deferred(SNAME("grab_focus")); // still not visible
@@ -440,6 +442,7 @@ void CreateDialog::_notification(int p_what) {
EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", Rect2(get_position(), get_size()));
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
diff --git a/editor/debugger/debug_adapter/debug_adapter_server.cpp b/editor/debugger/debug_adapter/debug_adapter_server.cpp
index ffbbf66015..e9fc7ec913 100644
--- a/editor/debugger/debug_adapter/debug_adapter_server.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_server.cpp
@@ -42,12 +42,14 @@ DebugAdapterServer::DebugAdapterServer() {
void DebugAdapterServer::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
start();
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
stop();
- break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
// The main loop can be run again during request processing, which modifies internal state of the protocol.
// Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
@@ -57,6 +59,7 @@ void DebugAdapterServer::_notification(int p_what) {
polling = false;
}
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
protocol._request_timeout = EditorSettings::get_singleton()->get("network/debug_adapter/request_timeout");
protocol._sync_breakpoints = EditorSettings::get_singleton()->get("network/debug_adapter/sync_breakpoints");
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index ad782c87cb..c111190ca3 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -107,14 +107,13 @@ void EditorDebuggerInspector::_bind_methods() {
void EditorDebuggerInspector::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_POSTINITIALIZE:
+ case NOTIFICATION_POSTINITIALIZE: {
connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
- break;
- case NOTIFICATION_ENTER_TREE:
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
edit(variables);
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 26032a9d32..7c9a984b6a 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -240,112 +240,113 @@ void EditorDebuggerNode::_notification(int p_what) {
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
}
} break;
+
case NOTIFICATION_READY: {
_update_debug_options();
} break;
- default:
- break;
- }
-
- if (p_what != NOTIFICATION_PROCESS || !server.is_valid()) {
- return;
- }
-
- if (!server.is_valid() || !server->is_active()) {
- stop();
- return;
- }
- server->poll();
-
- // Errors and warnings
- int error_count = 0;
- int warning_count = 0;
- _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
- error_count += dbg->get_error_count();
- warning_count += dbg->get_warning_count();
- });
- if (error_count != last_error_count || warning_count != last_warning_count) {
- _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
- dbg->update_tabs();
- });
-
- if (error_count == 0 && warning_count == 0) {
- debugger_button->set_text(TTR("Debugger"));
- debugger_button->remove_theme_color_override("font_color");
- debugger_button->set_icon(Ref<Texture2D>());
- } else {
- debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
- if (error_count >= 1 && warning_count >= 1) {
- debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
- // Use error color to represent the highest level of severity reported.
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- } else if (error_count >= 1) {
- debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- } else {
- debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
- debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ case NOTIFICATION_PROCESS: {
+ if (!server.is_valid()) {
+ return;
}
- }
- last_error_count = error_count;
- last_warning_count = warning_count;
- }
- // Remote scene tree update
- remote_scene_tree_timeout -= get_process_delta_time();
- if (remote_scene_tree_timeout < 0) {
- remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
- if (remote_scene_tree->is_visible_in_tree()) {
- get_current_debugger()->request_remote_tree();
- }
- }
-
- // Remote inspector update
- inspect_edited_object_timeout -= get_process_delta_time();
- if (inspect_edited_object_timeout < 0) {
- inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
- if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
- get_current_debugger()->request_remote_object(obj->remote_object_id);
- }
- }
-
- // Take connections.
- if (server->is_connection_available()) {
- ScriptEditorDebugger *debugger = nullptr;
- _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
- if (debugger || dbg->is_session_active()) {
+ if (!server->is_active()) {
+ stop();
return;
}
- debugger = dbg;
- });
- if (debugger == nullptr) {
- if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
- debugger = _add_debugger();
- } else {
- // We already have too many sessions, disconnecting new clients to prevent them from hanging.
- server->take_connection()->close();
- return; // Can't add, stop here.
+ server->poll();
+
+ // Errors and warnings
+ int error_count = 0;
+ int warning_count = 0;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ error_count += dbg->get_error_count();
+ warning_count += dbg->get_warning_count();
+ });
+
+ if (error_count != last_error_count || warning_count != last_warning_count) {
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ dbg->update_tabs();
+ });
+
+ if (error_count == 0 && warning_count == 0) {
+ debugger_button->set_text(TTR("Debugger"));
+ debugger_button->remove_theme_color_override("font_color");
+ debugger_button->set_icon(Ref<Texture2D>());
+ } else {
+ debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
+ if (error_count >= 1 && warning_count >= 1) {
+ debugger_button->set_icon(get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
+ // Use error color to represent the highest level of severity reported.
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ } else if (error_count >= 1) {
+ debugger_button->set_icon(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ } else {
+ debugger_button->set_icon(get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
+ debugger_button->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ }
+ }
+ last_error_count = error_count;
+ last_warning_count = warning_count;
}
- }
- EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
- // Switch to remote tree view if so desired.
- auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
- if (auto_switch_remote_scene_tree) {
- SceneTreeDock::get_singleton()->show_remote_tree();
- }
- // Good to go.
- SceneTreeDock::get_singleton()->show_tab_buttons();
- debugger->set_editor_remote_tree(remote_scene_tree);
- debugger->start(server->take_connection());
- // Send breakpoints.
- for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
- const Breakpoint &bp = E.key;
- debugger->set_breakpoint(bp.source, bp.line, E.value);
- } // Will arrive too late, how does the regular run work?
-
- debugger->update_live_edit_root();
+ // Remote scene tree update
+ remote_scene_tree_timeout -= get_process_delta_time();
+ if (remote_scene_tree_timeout < 0) {
+ remote_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
+ if (remote_scene_tree->is_visible_in_tree()) {
+ get_current_debugger()->request_remote_tree();
+ }
+ }
+
+ // Remote inspector update
+ inspect_edited_object_timeout -= get_process_delta_time();
+ if (inspect_edited_object_timeout < 0) {
+ inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
+ if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
+ get_current_debugger()->request_remote_object(obj->remote_object_id);
+ }
+ }
+
+ // Take connections.
+ if (server->is_connection_available()) {
+ ScriptEditorDebugger *debugger = nullptr;
+ _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
+ if (debugger || dbg->is_session_active()) {
+ return;
+ }
+ debugger = dbg;
+ });
+ if (debugger == nullptr) {
+ if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
+ debugger = _add_debugger();
+ } else {
+ // We already have too many sessions, disconnecting new clients to prevent them from hanging.
+ server->take_connection()->close();
+ return; // Can't add, stop here.
+ }
+ }
+
+ EditorNode::get_singleton()->get_pause_button()->set_disabled(false);
+ // Switch to remote tree view if so desired.
+ auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
+ if (auto_switch_remote_scene_tree) {
+ SceneTreeDock::get_singleton()->show_remote_tree();
+ }
+ // Good to go.
+ SceneTreeDock::get_singleton()->show_tab_buttons();
+ debugger->set_editor_remote_tree(remote_scene_tree);
+ debugger->start(server->take_connection());
+ // Send breakpoints.
+ for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
+ const Breakpoint &bp = E.key;
+ debugger->set_breakpoint(bp.source, bp.line, E.value);
+ } // Will arrive too late, how does the regular run work?
+
+ debugger->update_live_edit_root();
+ }
+ } break;
}
}
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index c1fffae404..3a65d015d5 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -53,10 +53,12 @@ EditorDebuggerTree::EditorDebuggerTree() {
}
void EditorDebuggerTree::_notification(int p_what) {
- if (p_what == NOTIFICATION_POSTINITIALIZE) {
- connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
- connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
- connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
+ connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
+ connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
+ } break;
}
}
diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp
index b05134144e..8c18eba71d 100644
--- a/editor/debugger/editor_network_profiler.cpp
+++ b/editor/debugger/editor_network_profiler.cpp
@@ -39,15 +39,18 @@ void EditorNetworkProfiler::_bind_methods() {
}
void EditorNetworkProfiler::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
- clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
- incoming_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowDown"), SNAME("EditorIcons")));
- outgoing_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons")));
-
- // This needs to be done here to set the faded color when the profiler is first opened
- incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
- outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ incoming_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowDown"), SNAME("EditorIcons")));
+ outgoing_bandwidth_text->set_right_icon(get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons")));
+
+ // This needs to be done here to set the faded color when the profiler is first opened
+ incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
+ outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color(SNAME("font_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
+ } break;
}
}
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index da1d6a54f2..4b263e5152 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -393,9 +393,13 @@ void EditorProfiler::_clear_pressed() {
}
void EditorProfiler::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
- clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 3cb5d3513d..2a1b0029d4 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -41,7 +41,6 @@ void EditorVisualProfiler::add_frame_metric(const Metric &p_metric) {
}
frame_metrics.write[last_metric] = p_metric;
- // _make_metric_ptrs(frame_metrics.write[last_metric]);
List<String> stack;
for (int i = 0; i < frame_metrics[last_metric].areas.size(); i++) {
@@ -423,13 +422,17 @@ void EditorVisualProfiler::_clear_pressed() {
}
void EditorVisualProfiler::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- if (is_layout_rtl()) {
- activate->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
- } else {
- activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
- }
- clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (is_layout_rtl()) {
+ activate->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons")));
+ } else {
+ activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
+ }
+ clear_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ } break;
}
}
@@ -478,19 +481,6 @@ void EditorVisualProfiler::_graph_tex_draw() {
graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x, font->get_ascent(font_size) + 2), "CPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
graph->draw_string(font, Vector2(font->get_string_size("X", font_size).x + graph->get_size().width / 2, font->get_ascent(font_size) + 2), "GPU:", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 0.8));
-
- /*
- if (hover_metric != -1 && frame_metrics[hover_metric].valid) {
- int max_frames = frame_metrics.size();
- int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1);
- if (frame < 0)
- frame = 0;
-
- int cur_x = frame * graph->get_size().x / max_frames;
-
- graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.4));
- }
-*/
}
void EditorVisualProfiler::_graph_tex_mouse_exit() {
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index e08ddff816..645d7608f3 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -796,8 +796,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
search->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
reason->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
-
} break;
+
case NOTIFICATION_PROCESS: {
if (is_session_active()) {
peer->poll();
@@ -857,6 +857,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
break;
};
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (tabs->has_theme_stylebox_override("panel")) {
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 36ae19cb23..a9d18e9dcc 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -1375,7 +1375,7 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
_write_string(f, 1, "<tutorials>");
for (int i = 0; i < c.tutorials.size(); i++) {
DocData::TutorialDoc tutorial = c.tutorials.get(i);
- String title_attribute = (!tutorial.title.is_empty()) ? " title=\"" + tutorial.title.xml_escape() + "\"" : "";
+ String title_attribute = (!tutorial.title.is_empty()) ? " title=\"" + _translate_doc_string(tutorial.title).xml_escape() + "\"" : "";
_write_string(f, 2, "<link" + title_attribute + ">" + tutorial.link.xml_escape() + "</link>");
}
_write_string(f, 1, "</tutorials>");
@@ -1468,7 +1468,8 @@ Error DocTools::save_classes(const String &p_default_path, const Map<String, Str
Error DocTools::load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size) {
Vector<uint8_t> data;
data.resize(p_uncompressed_size);
- Compression::decompress(data.ptrw(), p_uncompressed_size, p_data, p_compressed_size, Compression::MODE_DEFLATE);
+ int ret = Compression::decompress(data.ptrw(), p_uncompressed_size, p_data, p_compressed_size, Compression::MODE_DEFLATE);
+ ERR_FAIL_COND_V_MSG(ret == -1, ERR_FILE_CORRUPT, "Compressed file is corrupt.");
class_list.clear();
Ref<XMLParser> parser = memnew(XMLParser);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index d091ca5056..9685ff4b70 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -98,6 +98,7 @@ void EditorAudioBus::_notification(int p_what) {
update_bus();
set_process(true);
} break;
+
case NOTIFICATION_DRAW: {
if (is_master) {
draw_style_box(get_theme_stylebox(SNAME("disabled"), SNAME("Button")), Rect2(Vector2(), get_size()));
@@ -113,6 +114,7 @@ void EditorAudioBus::_notification(int p_what) {
draw_rect(Rect2(Point2(), get_size()), accent, false);
}
} break;
+
case NOTIFICATION_PROCESS: {
if (cc != AudioServer::get_singleton()->get_bus_channels(get_index())) {
cc = AudioServer::get_singleton()->get_bus_channels(get_index());
@@ -157,6 +159,7 @@ void EditorAudioBus::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
for (int i = 0; i < CHANNELS_MAX; i++) {
channel[i].peak_l = -100;
@@ -952,12 +955,14 @@ void EditorAudioBusDrop::_notification(int p_what) {
draw_rect(Rect2(Point2(), get_size()), accent, false);
}
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
if (!hovering_drop) {
hovering_drop = true;
update();
}
} break;
+
case NOTIFICATION_MOUSE_EXIT:
case NOTIFICATION_DRAG_END: {
if (hovering_drop) {
@@ -1017,15 +1022,18 @@ void EditorAudioBuses::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
bus_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
} break;
+
case NOTIFICATION_READY: {
_update_buses();
} break;
+
case NOTIFICATION_DRAG_END: {
if (drop_end) {
drop_end->queue_delete();
drop_end = nullptr;
}
} break;
+
case NOTIFICATION_PROCESS: {
// Check if anything was edited.
bool edited = AudioServer::get_singleton()->is_edited();
@@ -1401,6 +1409,7 @@ void EditorAudioMeterNotches::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
notch_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
} break;
+
case NOTIFICATION_DRAW: {
_draw_audio_notches();
} break;
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index a1250ef9f4..281d614ea9 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -42,23 +42,27 @@
#define PREVIEW_LIST_MAX_SIZE 10
void EditorAutoloadSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- List<String> afn;
- ResourceLoader::get_recognized_extensions_for_type("Script", &afn);
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", &afn);
-
- for (const String &E : afn) {
- file_dialog->add_filter("*." + E);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ List<String> afn;
+ ResourceLoader::get_recognized_extensions_for_type("Script", &afn);
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", &afn);
+
+ for (const String &E : afn) {
+ file_dialog->add_filter("*." + E);
+ }
- for (const AutoLoadInfo &info : autoload_cache) {
- if (info.node && info.in_editor) {
- get_tree()->get_root()->call_deferred(SNAME("add_child"), info.node);
+ for (const AutoLoadInfo &info : autoload_cache) {
+ if (info.node && info.in_editor) {
+ get_tree()->get_root()->call_deferred(SNAME("add_child"), info.node);
+ }
}
- }
- browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- } else if (p_what == NOTIFICATION_THEME_CHANGED) {
- browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 91bd89b201..69c7e9d52c 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -589,11 +589,6 @@ void EditorData::remove_scene(int p_idx) {
}
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) {
- /*
- if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner()))
- return false;
- */
-
Ref<SceneState> ss;
if (p_node == p_root) {
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 5f5e4f37fd..f181c04004 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -79,29 +79,31 @@ void EditorDirDialog::reload(const String &p_path) {
}
void EditorDirDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
- reload();
-
- if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
- tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), varray(), CONNECT_DEFERRED);
- }
-
- if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
- }
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
- EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
- }
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (must_reload && is_visible()) {
reload();
- }
+
+ if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
+ tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), varray(), CONNECT_DEFERRED);
+ }
+
+ if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
+ EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (must_reload && is_visible()) {
+ reload();
+ }
+ } break;
}
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 98ae459c76..295b477080 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1544,6 +1544,7 @@ void EditorExport::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
load_config();
} break;
+
case NOTIFICATION_PROCESS: {
update_export_presets();
} break;
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 976c9043d2..008c42b3a7 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -309,18 +309,20 @@ EditorFeatureProfile::EditorFeatureProfile() {}
//////////////////////////
void EditorFeatureProfileManager::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- current_profile = EDITOR_GET("_default_feature_profile");
- if (!current_profile.is_empty()) {
- current.instantiate();
- Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
- if (err != OK) {
- ERR_PRINT("Error loading default feature profile: " + current_profile);
- current_profile = String();
- current.unref();
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ current_profile = EDITOR_GET("_default_feature_profile");
+ if (!current_profile.is_empty()) {
+ current.instantiate();
+ Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
+ if (err != OK) {
+ ERR_PRINT("Error loading default feature profile: " + current_profile);
+ current_profile = String();
+ current.unref();
+ }
}
- }
- _update_profile_list(current_profile);
+ _update_profile_list(current_profile);
+ } break;
}
}
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index bda026e16c..e6343100df 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -69,48 +69,60 @@ VBoxContainer *EditorFileDialog::get_vbox() {
}
void EditorFileDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED || p_what == Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _update_icons();
- } else if (p_what == NOTIFICATION_PROCESS) {
- if (preview_waiting) {
- preview_wheel_timeout -= get_process_delta_time();
- if (preview_wheel_timeout <= 0) {
- preview_wheel_index++;
- if (preview_wheel_index >= 8) {
- preview_wheel_index = 0;
+ switch (p_what) {
+ case NOTIFICATION_READY:
+ case NOTIFICATION_THEME_CHANGED:
+ case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ _update_icons();
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ if (preview_waiting) {
+ preview_wheel_timeout -= get_process_delta_time();
+ if (preview_wheel_timeout <= 0) {
+ preview_wheel_index++;
+ if (preview_wheel_index >= 8) {
+ preview_wheel_index = 0;
+ }
+ Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), SNAME("EditorIcons"));
+ preview->set_texture(frame);
+ preview_wheel_timeout = 0.1;
}
- Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), SNAME("EditorIcons"));
- preview->set_texture(frame);
- preview_wheel_timeout = 0.1;
}
- }
+ } break;
- } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- bool is_showing_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
- if (show_hidden_files != is_showing_hidden) {
- set_show_hidden_files(is_showing_hidden);
- }
- set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ bool is_showing_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
+ if (show_hidden_files != is_showing_hidden) {
+ set_show_hidden_files(is_showing_hidden);
+ }
+ set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
- _update_icons();
- // DO NOT CALL UPDATE FILE LIST HERE, ALL HUNDREDS OF HIDDEN DIALOGS WILL RESPOND, CALL INVALIDATE INSTEAD
- invalidate();
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- set_process_unhandled_input(false);
- }
- } else if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
- // Check if the current directory was removed externally (much less likely to happen while editor window is focused).
- String previous_dir = get_current_dir();
- while (!dir_access->dir_exists(get_current_dir())) {
- _go_up();
-
- // In case we can't go further up, use some fallback and break.
- if (get_current_dir() == previous_dir) {
- _dir_submitted(OS::get_singleton()->get_user_data_dir());
- break;
+ _update_icons();
+ // DO NOT CALL UPDATE FILE LIST HERE, ALL HUNDREDS OF HIDDEN DIALOGS WILL RESPOND, CALL INVALIDATE INSTEAD
+ invalidate();
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ set_process_unhandled_input(false);
}
- }
+ } break;
+
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ // Check if the current directory was removed externally (much less likely to happen while editor window is focused).
+ String previous_dir = get_current_dir();
+ while (!dir_access->dir_exists(get_current_dir())) {
+ _go_up();
+
+ // In case we can't go further up, use some fallback and break.
+ if (get_current_dir() == previous_dir) {
+ _dir_submitted(OS::get_singleton()->get_user_data_dir());
+ break;
+ }
+ }
+ } break;
}
}
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 34a21c90fe..0c46cebec0 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1163,6 +1163,7 @@ void EditorFileSystem::_notification(int p_what) {
call_deferred(SNAME("scan")); //this should happen after every editor node entered the tree
} break;
+
case NOTIFICATION_EXIT_TREE: {
Thread &active_thread = thread.is_started() ? thread : thread_sources;
if (use_threads && active_thread.is_started()) {
@@ -1184,8 +1185,8 @@ void EditorFileSystem::_notification(int p_what) {
}
filesystem = nullptr;
new_filesystem = nullptr;
-
} break;
+
case NOTIFICATION_PROCESS: {
if (use_threads) {
if (scanning_changes) {
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 7d88b94a37..fe39f7acc9 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1770,17 +1770,17 @@ void EditorHelp::_notification(int p_what) {
_wait_for_thread();
_update_doc();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
if (is_inside_tree()) {
_class_desc_resized(true);
}
update_toggle_scripts_button();
} break;
- case NOTIFICATION_VISIBILITY_CHANGED:
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
update_toggle_scripts_button();
- break;
- default:
- break;
+ } break;
}
}
@@ -2041,6 +2041,7 @@ void FindBar::_notification(int p_what) {
hide_button->set_custom_minimum_size(hide_button->get_normal_texture()->get_size());
matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_unhandled_input(is_visible_in_tree());
} break;
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index aa4688452c..dd4969cdd2 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -111,9 +111,11 @@ void EditorHelpSearch::_notification(int p_what) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "search_help", Rect2(get_position(), get_size()));
}
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
_update_icons();
} break;
+
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &EditorHelpSearch::_confirmed));
_update_icons();
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index d5cd61d792..675ef808e1 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -103,22 +103,96 @@ void EditorProperty::emit_changed(const StringName &p_property, const Variant &p
}
void EditorProperty::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Size2 size = get_size();
- Rect2 rect;
- Rect2 bottom_rect;
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
+ Size2 size = get_size();
+ Rect2 rect;
+ Rect2 bottom_rect;
+
+ right_child_rect = Rect2();
+ bottom_child_rect = Rect2();
+
+ {
+ int child_room = size.width * (1.0 - split_ratio);
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
+ int height = font->get_height(font_size);
+ bool no_children = true;
+
+ //compute room needed
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ if (c == bottom_editor) {
+ continue;
+ }
- right_child_rect = Rect2();
- bottom_child_rect = Rect2();
+ Size2 minsize = c->get_combined_minimum_size();
+ child_room = MAX(child_room, minsize.width);
+ height = MAX(height, minsize.height);
+ no_children = false;
+ }
- {
- int child_room = size.width * (1.0 - split_ratio);
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- int height = font->get_height(font_size);
- bool no_children = true;
+ if (no_children) {
+ text_size = size.width;
+ rect = Rect2(size.width - 1, 0, 1, height);
+ } else {
+ text_size = MAX(0, size.width - (child_room + 4 * EDSCALE));
+ if (is_layout_rtl()) {
+ rect = Rect2(1, 0, child_room, height);
+ } else {
+ rect = Rect2(size.width - child_room, 0, child_room, height);
+ }
+ }
+
+ if (bottom_editor) {
+ int m = 0; //get_constant("item_margin", "Tree");
+
+ bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("vseparation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
+ }
+
+ if (keying) {
+ Ref<Texture2D> key;
+
+ if (use_keying_next()) {
+ key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
+ } else {
+ key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
+ }
+
+ rect.size.x -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ if (is_layout_rtl()) {
+ rect.position.x += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ }
+
+ if (no_children) {
+ text_size -= key->get_width() + 4 * EDSCALE;
+ }
+ }
+
+ if (deletable) {
+ Ref<Texture2D> close;
+
+ close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
+
+ rect.size.x -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+
+ if (is_layout_rtl()) {
+ rect.position.x += close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ }
- //compute room needed
+ if (no_children) {
+ text_size -= close->get_width() + 4 * EDSCALE;
+ }
+ }
+ }
+
+ //set children
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
@@ -131,253 +205,181 @@ void EditorProperty::_notification(int p_what) {
continue;
}
- Size2 minsize = c->get_combined_minimum_size();
- child_room = MAX(child_room, minsize.width);
- height = MAX(height, minsize.height);
- no_children = false;
- }
-
- if (no_children) {
- text_size = size.width;
- rect = Rect2(size.width - 1, 0, 1, height);
- } else {
- text_size = MAX(0, size.width - (child_room + 4 * EDSCALE));
- if (is_layout_rtl()) {
- rect = Rect2(1, 0, child_room, height);
- } else {
- rect = Rect2(size.width - child_room, 0, child_room, height);
- }
+ fit_child_in_rect(c, rect);
+ right_child_rect = rect;
}
if (bottom_editor) {
- int m = 0; //get_constant("item_margin", "Tree");
-
- bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("vseparation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
+ fit_child_in_rect(bottom_editor, bottom_rect);
+ bottom_child_rect = bottom_rect;
}
- if (keying) {
- Ref<Texture2D> key;
-
- if (use_keying_next()) {
- key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
- } else {
- key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
- }
+ update(); //need to redraw text
+ } break;
- rect.size.x -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
- if (is_layout_rtl()) {
- rect.position.x += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
- }
+ case NOTIFICATION_DRAW: {
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
+ Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
+ bool rtl = is_layout_rtl();
- if (no_children) {
- text_size -= key->get_width() + 4 * EDSCALE;
- }
+ Size2 size = get_size();
+ if (bottom_editor) {
+ size.height = bottom_editor->get_offset(SIDE_TOP);
+ } else if (label_reference) {
+ size.height = label_reference->get_size().height;
}
- if (deletable) {
- Ref<Texture2D> close;
-
- close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
+ Ref<StyleBox> sb;
+ if (selected) {
+ sb = get_theme_stylebox(SNAME("bg_selected"));
+ } else {
+ sb = get_theme_stylebox(SNAME("bg"));
+ }
- rect.size.x -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ draw_style_box(sb, Rect2(Vector2(), size));
- if (is_layout_rtl()) {
- rect.position.x += close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
- }
-
- if (no_children) {
- text_size -= close->get_width() + 4 * EDSCALE;
- }
+ if (draw_top_bg && right_child_rect != Rect2()) {
+ draw_rect(right_child_rect, dark_color);
}
- }
-
- //set children
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
- continue;
+ if (bottom_child_rect != Rect2()) {
+ draw_rect(bottom_child_rect, dark_color);
}
- if (c->is_set_as_top_level()) {
- continue;
+
+ Color color;
+ if (draw_warning) {
+ color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
+ } else {
+ color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
}
- if (c == bottom_editor) {
- continue;
+ if (label.contains(".")) {
+ // FIXME: Move this to the project settings editor, as this is only used
+ // for project settings feature tag overrides.
+ color.a = 0.5;
}
- fit_child_in_rect(c, rect);
- right_child_rect = rect;
- }
-
- if (bottom_editor) {
- fit_child_in_rect(bottom_editor, bottom_rect);
- bottom_child_rect = bottom_rect;
- }
-
- update(); //need to redraw text
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
- Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
- bool rtl = is_layout_rtl();
-
- Size2 size = get_size();
- if (bottom_editor) {
- size.height = bottom_editor->get_offset(SIDE_TOP);
- } else if (label_reference) {
- size.height = label_reference->get_size().height;
- }
-
- Ref<StyleBox> sb;
- if (selected) {
- sb = get_theme_stylebox(SNAME("bg_selected"));
- } else {
- sb = get_theme_stylebox(SNAME("bg"));
- }
-
- draw_style_box(sb, Rect2(Vector2(), size));
-
- if (draw_top_bg && right_child_rect != Rect2()) {
- draw_rect(right_child_rect, dark_color);
- }
- if (bottom_child_rect != Rect2()) {
- draw_rect(bottom_child_rect, dark_color);
- }
+ int ofs = get_theme_constant(SNAME("font_offset"));
+ int text_limit = text_size - ofs;
- Color color;
- if (draw_warning) {
- color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
- } else {
- color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
- }
- if (label.contains(".")) {
- // FIXME: Move this to the project settings editor, as this is only used
- // for project settings feature tag overrides.
- color.a = 0.5;
- }
-
- int ofs = get_theme_constant(SNAME("font_offset"));
- int text_limit = text_size - ofs;
+ if (checkable) {
+ Ref<Texture2D> checkbox;
+ if (checked) {
+ checkbox = get_theme_icon(SNAME("GuiChecked"), SNAME("EditorIcons"));
+ } else {
+ checkbox = get_theme_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"));
+ }
- if (checkable) {
- Ref<Texture2D> checkbox;
- if (checked) {
- checkbox = get_theme_icon(SNAME("GuiChecked"), SNAME("EditorIcons"));
+ Color color2(1, 1, 1);
+ if (check_hover) {
+ color2.r *= 1.2;
+ color2.g *= 1.2;
+ color2.b *= 1.2;
+ }
+ check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
+ if (rtl) {
+ draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
+ } else {
+ draw_texture(checkbox, check_rect.position, color2);
+ }
+ int check_ofs = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) + checkbox->get_width() + get_theme_constant(SNAME("hseparation"), SNAME("CheckBox"));
+ ofs += check_ofs;
+ text_limit -= check_ofs;
} else {
- checkbox = get_theme_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"));
+ check_rect = Rect2();
}
- Color color2(1, 1, 1);
- if (check_hover) {
- color2.r *= 1.2;
- color2.g *= 1.2;
- color2.b *= 1.2;
- }
- check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
- if (rtl) {
- draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
+ if (can_revert && !is_read_only()) {
+ Ref<Texture2D> reload_icon = get_theme_icon(SNAME("ReloadSmall"), SNAME("EditorIcons"));
+ text_limit -= reload_icon->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
+ revert_rect = Rect2(ofs + text_limit, (size.height - reload_icon->get_height()) / 2, reload_icon->get_width(), reload_icon->get_height());
+
+ Color color2(1, 1, 1);
+ if (revert_hover) {
+ color2.r *= 1.2;
+ color2.g *= 1.2;
+ color2.b *= 1.2;
+ }
+ if (rtl) {
+ draw_texture(reload_icon, Vector2(size.width - revert_rect.position.x - reload_icon->get_width(), revert_rect.position.y), color2);
+ } else {
+ draw_texture(reload_icon, revert_rect.position, color2);
+ }
} else {
- draw_texture(checkbox, check_rect.position, color2);
+ revert_rect = Rect2();
}
- int check_ofs = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) + checkbox->get_width() + get_theme_constant(SNAME("hseparation"), SNAME("CheckBox"));
- ofs += check_ofs;
- text_limit -= check_ofs;
- } else {
- check_rect = Rect2();
- }
-
- if (can_revert && !is_read_only()) {
- Ref<Texture2D> reload_icon = get_theme_icon(SNAME("ReloadSmall"), SNAME("EditorIcons"));
- text_limit -= reload_icon->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
- revert_rect = Rect2(ofs + text_limit, (size.height - reload_icon->get_height()) / 2, reload_icon->get_width(), reload_icon->get_height());
- Color color2(1, 1, 1);
- if (revert_hover) {
- color2.r *= 1.2;
- color2.g *= 1.2;
- color2.b *= 1.2;
- }
- if (rtl) {
- draw_texture(reload_icon, Vector2(size.width - revert_rect.position.x - reload_icon->get_width(), revert_rect.position.y), color2);
- } else {
- draw_texture(reload_icon, revert_rect.position, color2);
+ if (!pin_hidden && pinned) {
+ Ref<Texture2D> pinned_icon = get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"));
+ int margin_w = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
+ int total_icon_w = margin_w + pinned_icon->get_width();
+ int text_w = font->get_string_size(label, font_size, rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT, text_limit - total_icon_w).x;
+ int y = (size.height - pinned_icon->get_height()) / 2;
+ if (rtl) {
+ draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
+ } else {
+ draw_texture(pinned_icon, Vector2(ofs + text_w + margin_w, y), color);
+ }
+ text_limit -= total_icon_w;
}
- } else {
- revert_rect = Rect2();
- }
- if (!pin_hidden && pinned) {
- Ref<Texture2D> pinned_icon = get_theme_icon(SNAME("Pin"), SNAME("EditorIcons"));
- int margin_w = get_theme_constant(SNAME("hseparator"), SNAME("Tree")) * 2;
- int total_icon_w = margin_w + pinned_icon->get_width();
- int text_w = font->get_string_size(label, font_size, rtl ? HORIZONTAL_ALIGNMENT_RIGHT : HORIZONTAL_ALIGNMENT_LEFT, text_limit - total_icon_w).x;
- int y = (size.height - pinned_icon->get_height()) / 2;
+ int v_ofs = (size.height - font->get_height(font_size)) / 2;
if (rtl) {
- draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
+ draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_RIGHT, text_limit, font_size, color);
} else {
- draw_texture(pinned_icon, Vector2(ofs + text_w + margin_w, y), color);
+ draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
}
- text_limit -= total_icon_w;
- }
- int v_ofs = (size.height - font->get_height(font_size)) / 2;
- if (rtl) {
- draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_RIGHT, text_limit, font_size, color);
- } else {
- draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
- }
+ if (keying) {
+ Ref<Texture2D> key;
- if (keying) {
- Ref<Texture2D> key;
+ if (use_keying_next()) {
+ key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
+ } else {
+ key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
+ }
- if (use_keying_next()) {
- key = get_theme_icon(SNAME("KeyNext"), SNAME("EditorIcons"));
- } else {
- key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
- }
+ ofs = size.width - key->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
- ofs = size.width - key->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ Color color2(1, 1, 1);
+ if (keying_hover) {
+ color2.r *= 1.2;
+ color2.g *= 1.2;
+ color2.b *= 1.2;
+ }
+ keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_height());
+ if (rtl) {
+ draw_texture(key, Vector2(size.width - keying_rect.position.x - key->get_width(), keying_rect.position.y), color2);
+ } else {
+ draw_texture(key, keying_rect.position, color2);
+ }
- Color color2(1, 1, 1);
- if (keying_hover) {
- color2.r *= 1.2;
- color2.g *= 1.2;
- color2.b *= 1.2;
- }
- keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_height());
- if (rtl) {
- draw_texture(key, Vector2(size.width - keying_rect.position.x - key->get_width(), keying_rect.position.y), color2);
} else {
- draw_texture(key, keying_rect.position, color2);
+ keying_rect = Rect2();
}
- } else {
- keying_rect = Rect2();
- }
-
- if (deletable) {
- Ref<Texture2D> close;
+ if (deletable) {
+ Ref<Texture2D> close;
- close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
+ close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
- ofs = size.width - close->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
+ ofs = size.width - close->get_width() - get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
- Color color2(1, 1, 1);
- if (delete_hover) {
- color2.r *= 1.2;
- color2.g *= 1.2;
- color2.b *= 1.2;
- }
- delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
- if (rtl) {
- draw_texture(close, Vector2(size.width - delete_rect.position.x - close->get_width(), delete_rect.position.y), color2);
+ Color color2(1, 1, 1);
+ if (delete_hover) {
+ color2.r *= 1.2;
+ color2.g *= 1.2;
+ color2.b *= 1.2;
+ }
+ delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
+ if (rtl) {
+ draw_texture(close, Vector2(size.width - delete_rect.position.x - close->get_width(), delete_rect.position.y), color2);
+ } else {
+ draw_texture(close, delete_rect.position, color2);
+ }
} else {
- draw_texture(close, delete_rect.position, color2);
+ delete_rect = Rect2();
}
- } else {
- delete_rect = Rect2();
- }
+ } break;
}
}
@@ -1078,30 +1080,32 @@ void EditorInspectorPlugin::_bind_methods() {
////////////////////////////////////////////////
void EditorInspectorCategory::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("prop_category_style"), SNAME("Editor"));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("prop_category_style"), SNAME("Editor"));
- draw_style_box(sb, Rect2(Vector2(), get_size()));
+ draw_style_box(sb, Rect2(Vector2(), get_size()));
- Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
- int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
+ Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
+ int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
- int hs = get_theme_constant(SNAME("hseparation"), SNAME("Tree"));
+ int hs = get_theme_constant(SNAME("hseparation"), SNAME("Tree"));
- int w = font->get_string_size(label, font_size).width;
- if (icon.is_valid()) {
- w += hs + icon->get_width();
- }
+ int w = font->get_string_size(label, font_size).width;
+ if (icon.is_valid()) {
+ w += hs + icon->get_width();
+ }
- int ofs = (get_size().width - w) / 2;
+ int ofs = (get_size().width - w) / 2;
- if (icon.is_valid()) {
- draw_texture(icon, Point2(ofs, (get_size().height - icon->get_height()) / 2).floor());
- ofs += hs + icon->get_width();
- }
+ if (icon.is_valid()) {
+ draw_texture(icon, Point2(ofs, (get_size().height - icon->get_height()) / 2).floor());
+ ofs += hs + icon->get_width();
+ }
- Color color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
- draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HORIZONTAL_ALIGNMENT_LEFT, get_size().width, font_size, color);
+ Color color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
+ draw_string(font, Point2(ofs, font->get_ascent(font_size) + (get_size().height - font->get_height(font_size)) / 2).floor(), label, HORIZONTAL_ALIGNMENT_LEFT, get_size().width, font_size, color);
+ } break;
}
}
@@ -1152,6 +1156,7 @@ void EditorInspectorSection::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_SORT_CHILDREN: {
if (!vbox_added) {
return;
@@ -1205,6 +1210,7 @@ void EditorInspectorSection::_notification(int p_what) {
fit_child_in_rect(c, Rect2(offset, size));
}
} break;
+
case NOTIFICATION_DRAW: {
// Get the section header font.
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
@@ -1299,6 +1305,7 @@ void EditorInspectorSection::_notification(int p_what) {
draw_style_box(section_indent_style, indent_rect);
}
} break;
+
case NOTIFICATION_DRAG_BEGIN: {
Dictionary dd = get_viewport()->gui_get_drag_data();
@@ -1317,10 +1324,12 @@ void EditorInspectorSection::_notification(int p_what) {
dropping = children_can_drop;
update();
} break;
+
case NOTIFICATION_DRAG_END: {
dropping = false;
update();
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
if (dropping) {
dropping_unfold_timer->start();
@@ -1858,7 +1867,6 @@ int EditorInspectorArray::_drop_position() const {
void EditorInspectorArray::_new_size_line_edit_text_changed(String p_text) {
bool valid = false;
- ;
if (p_text.is_valid_int()) {
int val = p_text.to_int();
if (val > 0 && val != count) {
@@ -1870,7 +1878,6 @@ void EditorInspectorArray::_new_size_line_edit_text_changed(String p_text) {
void EditorInspectorArray::_new_size_line_edit_text_submitted(String p_text) {
bool valid = false;
- ;
if (p_text.is_valid_int()) {
int val = p_text.to_int();
if (val > 0 && val != count) {
@@ -2025,6 +2032,7 @@ void EditorInspectorArray::_notification(int p_what) {
add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
update_minimum_size();
} break;
+
case NOTIFICATION_DRAG_BEGIN: {
Dictionary dict = get_viewport()->gui_get_drag_data();
if (dict.has("type") && dict["type"] == "property_array_element" && String(dict["property_array_prefix"]) == array_element_prefix) {
@@ -2032,6 +2040,7 @@ void EditorInspectorArray::_notification(int p_what) {
control_dropping->update();
}
} break;
+
case NOTIFICATION_DRAG_END: {
if (dropping) {
dropping = false;
@@ -2183,11 +2192,14 @@ void EditorPaginator::update(int p_page, int p_max_page) {
}
void EditorPaginator::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons")));
- prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons")));
- next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons")));
- last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ first_page_button->set_icon(get_theme_icon(SNAME("PageFirst"), SNAME("EditorIcons")));
+ prev_page_button->set_icon(get_theme_icon(SNAME("PagePrevious"), SNAME("EditorIcons")));
+ next_page_button->set_icon(get_theme_icon(SNAME("PageNext"), SNAME("EditorIcons")));
+ last_page_button->set_icon(get_theme_icon(SNAME("PageLast"), SNAME("EditorIcons")));
+ } break;
}
}
@@ -3426,80 +3438,84 @@ void EditorInspector::_node_removed(Node *p_node) {
}
void EditorInspector::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
- set_process(is_visible_in_tree());
- _update_inspector_bg();
- }
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
+ set_process(is_visible_in_tree());
+ _update_inspector_bg();
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!sub_inspector) {
- get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
- }
- }
- if (p_what == NOTIFICATION_PREDELETE) {
- edit(nullptr); //just in case
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (!sub_inspector) {
- get_tree()->disconnect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
- }
- edit(nullptr);
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (!sub_inspector) {
+ get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- set_process(is_visible_in_tree());
- }
+ case NOTIFICATION_PREDELETE: {
+ edit(nullptr); //just in case
+ } break;
- if (p_what == NOTIFICATION_PROCESS) {
- if (update_scroll_request >= 0) {
- get_v_scroll_bar()->call_deferred(SNAME("set_value"), update_scroll_request);
- update_scroll_request = -1;
- }
- if (refresh_countdown > 0) {
- refresh_countdown -= get_process_delta_time();
- if (refresh_countdown <= 0) {
- for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
- for (EditorProperty *E : F.value) {
- if (!E->is_cache_valid()) {
- E->update_property();
- E->update_revert_and_pin_status();
- E->update_cache();
+ case NOTIFICATION_EXIT_TREE: {
+ if (!sub_inspector) {
+ get_tree()->disconnect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
+ }
+ edit(nullptr);
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ set_process(is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ if (update_scroll_request >= 0) {
+ get_v_scroll_bar()->call_deferred(SNAME("set_value"), update_scroll_request);
+ update_scroll_request = -1;
+ }
+ if (refresh_countdown > 0) {
+ refresh_countdown -= get_process_delta_time();
+ if (refresh_countdown <= 0) {
+ for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
+ for (EditorProperty *E : F.value) {
+ if (!E->is_cache_valid()) {
+ E->update_property();
+ E->update_revert_and_pin_status();
+ E->update_cache();
+ }
}
}
+ refresh_countdown = float(EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval"));
}
- refresh_countdown = float(EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval"));
}
- }
- changing++;
+ changing++;
- if (update_tree_pending) {
- update_tree();
- update_tree_pending = false;
- pending.clear();
+ if (update_tree_pending) {
+ update_tree();
+ update_tree_pending = false;
+ pending.clear();
- } else {
- while (pending.size()) {
- StringName prop = pending.front()->get();
- if (editor_property_map.has(prop)) {
- for (EditorProperty *E : editor_property_map[prop]) {
- E->update_property();
- E->update_revert_and_pin_status();
- E->update_cache();
+ } else {
+ while (pending.size()) {
+ StringName prop = pending.front()->get();
+ if (editor_property_map.has(prop)) {
+ for (EditorProperty *E : editor_property_map[prop]) {
+ E->update_property();
+ E->update_revert_and_pin_status();
+ E->update_cache();
+ }
}
+ pending.erase(pending.front());
}
- pending.erase(pending.front());
}
- }
- changing--;
- }
+ changing--;
+ } break;
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- _update_inspector_bg();
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_inspector_bg();
- update_tree();
+ update_tree();
+ } break;
}
}
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 45d7f8d697..d9ba4139c2 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -93,12 +93,11 @@ void EditorLog::_notification(int p_what) {
_update_theme();
_load_state();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_rebuild_log();
} break;
- default:
- break;
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 208640a2e3..cda5e6b537 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2908,7 +2908,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
command_palette->open_popup();
} break;
case HELP_DOCS: {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/");
+ OS::get_singleton()->shell_open(VERSION_DOCS_URL "/");
} break;
case HELP_QA: {
OS::get_singleton()->shell_open("https://godotengine.org/qa/");
@@ -3916,8 +3916,9 @@ Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) cons
if (script.is_valid()) {
// Uncommenting would break things! Consider adding a parameter if you need it.
// StringName name = EditorNode::get_editor_data().script_class_get_name(base_script->get_path());
- // if (name != StringName())
+ // if (name != StringName()) {
// return name;
+ // }
// should probably be deprecated in 4.x
StringName base = script->get_instance_base_type();
@@ -5745,7 +5746,6 @@ static void _execute_thread(void *p_ud) {
}
eta->done.set();
- ;
}
int EditorNode::execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok, bool p_close_on_errors) {
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 10a2af0cb0..5166200ee3 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -849,11 +849,14 @@ void EditorPlugin::_editor_project_settings_changed() {
emit_signal(SNAME("project_settings_changed"));
}
void EditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
+ } break;
}
}
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index aa59337ac0..401414ae50 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -39,11 +39,15 @@
#include "scene/gui/margin_container.h"
void EditorPluginSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
- update_plugins();
- } else if (p_what == Node::NOTIFICATION_READY) {
- plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
- plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
+ switch (p_what) {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ update_plugins();
+ } break;
+
+ case Node::NOTIFICATION_READY: {
+ plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
+ plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
+ } break;
}
}
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 65c4ace468..68a3fabe1e 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -166,7 +166,6 @@ void EditorPropertyMultilineText::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
text->set_custom_minimum_size(Vector2(0, font->get_height(font_size) * 6));
-
} break;
}
}
@@ -294,11 +293,11 @@ void EditorPropertyTextEnum::_bind_methods() {
void EditorPropertyTextEnum::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
edit_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
accept_button->set_icon(get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons")));
cancel_button->set_icon(get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")));
- break;
+ } break;
}
}
@@ -374,8 +373,11 @@ void EditorPropertyLocale::setup(const String &p_hint_text) {
}
void EditorPropertyLocale::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- locale_edit->set_icon(get_theme_icon(SNAME("Translation"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ locale_edit->set_icon(get_theme_icon(SNAME("Translation"), SNAME("EditorIcons")));
+ } break;
}
}
@@ -467,8 +469,11 @@ void EditorPropertyPath::set_save_mode() {
}
void EditorPropertyPath::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- path_edit->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ path_edit->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ } break;
}
}
@@ -1065,9 +1070,6 @@ void EditorPropertyLayersGrid::_notification(int p_what) {
update();
}
} break;
-
- default:
- break;
}
}
@@ -1619,11 +1621,14 @@ void EditorPropertyVector2::update_property() {
}
void EditorPropertyVector2::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 2; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 2; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -1710,11 +1715,14 @@ void EditorPropertyRect2::update_property() {
}
void EditorPropertyRect2::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 4; i++) {
- spin[i]->set_custom_label_color(true, colors[i % 2]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i % 2]);
+ }
+ } break;
}
}
@@ -1836,11 +1844,14 @@ Vector3 EditorPropertyVector3::get_vector() {
}
void EditorPropertyVector3::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 3; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 3; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -1923,11 +1934,14 @@ void EditorPropertyVector2i::update_property() {
}
void EditorPropertyVector2i::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 2; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 2; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -2014,11 +2028,14 @@ void EditorPropertyRect2i::update_property() {
}
void EditorPropertyRect2i::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 4; i++) {
- spin[i]->set_custom_label_color(true, colors[i % 2]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i % 2]);
+ }
+ } break;
}
}
@@ -2113,11 +2130,14 @@ void EditorPropertyVector3i::update_property() {
}
void EditorPropertyVector3i::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 3; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 3; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -2203,11 +2223,14 @@ void EditorPropertyPlane::update_property() {
}
void EditorPropertyPlane::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 4; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -2294,11 +2317,14 @@ void EditorPropertyQuaternion::update_property() {
}
void EditorPropertyQuaternion::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 4; i++) {
- spin[i]->set_custom_label_color(true, colors[i]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_custom_label_color(true, colors[i]);
+ }
+ } break;
}
}
@@ -2388,11 +2414,14 @@ void EditorPropertyAABB::update_property() {
}
void EditorPropertyAABB::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 6; i++) {
- spin[i]->set_custom_label_color(true, colors[i % 3]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 6; i++) {
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
+ }
+ } break;
}
}
@@ -2469,16 +2498,19 @@ void EditorPropertyTransform2D::update_property() {
}
void EditorPropertyTransform2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 6; i++) {
- // For Transform2D, use the 4th color (cyan) for the origin vector.
- if (i % 3 == 2) {
- spin[i]->set_custom_label_color(true, colors[3]);
- } else {
- spin[i]->set_custom_label_color(true, colors[i % 3]);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 6; i++) {
+ // For Transform2D, use the 4th color (cyan) for the origin vector.
+ if (i % 3 == 2) {
+ spin[i]->set_custom_label_color(true, colors[3]);
+ } else {
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
+ }
}
- }
+ } break;
}
}
@@ -2562,11 +2594,14 @@ void EditorPropertyBasis::update_property() {
}
void EditorPropertyBasis::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 9; i++) {
- spin[i]->set_custom_label_color(true, colors[i % 3]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 9; i++) {
+ spin[i]->set_custom_label_color(true, colors[i % 3]);
+ }
+ } break;
}
}
@@ -2656,11 +2691,14 @@ void EditorPropertyTransform3D::update_using_transform(Transform3D p_transform)
}
void EditorPropertyTransform3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- const Color *colors = _get_property_colors();
- for (int i = 0; i < 12; i++) {
- spin[i]->set_custom_label_color(true, colors[i % 4]);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 12; i++) {
+ spin[i]->set_custom_label_color(true, colors[i % 4]);
+ }
+ } break;
}
}
@@ -2902,9 +2940,12 @@ void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringNam
}
void EditorPropertyNodePath::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
- clear->set_icon(t);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
+ clear->set_icon(t);
+ } break;
}
}
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 3bd5abb296..61261af608 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -504,34 +504,37 @@ void EditorPropertyArray::drop_data_fw(const Point2 &p_point, const Variant &p_d
}
void EditorPropertyArray::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- change_type->clear();
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- String type = Variant::get_type_name(Variant::Type(i));
- change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
- }
- change_type->add_separator();
- change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX);
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ change_type->clear();
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ String type = Variant::get_type_name(Variant::Type(i));
+ change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
+ }
+ change_type->add_separator();
+ change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX);
- if (Object::cast_to<Button>(button_add_item)) {
- button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- }
- }
+ if (Object::cast_to<Button>(button_add_item)) {
+ button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ }
+ } break;
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
- if (is_visible_in_tree()) {
- if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
- dropping = true;
- edit->update();
+ case NOTIFICATION_DRAG_BEGIN: {
+ if (is_visible_in_tree()) {
+ if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {
+ dropping = true;
+ edit->update();
+ }
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_DRAG_END) {
- if (dropping) {
- dropping = false;
- edit->update();
- }
+ case NOTIFICATION_DRAG_END: {
+ if (dropping) {
+ dropping = false;
+ edit->update();
+ }
+ } break;
}
}
@@ -1151,18 +1154,21 @@ void EditorPropertyDictionary::_object_id_selected(const StringName &p_property,
}
void EditorPropertyDictionary::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- change_type->clear();
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- String type = Variant::get_type_name(Variant::Type(i));
- change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
- }
- change_type->add_separator();
- change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX);
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ change_type->clear();
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ String type = Variant::get_type_name(Variant::Type(i));
+ change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
+ }
+ change_type->add_separator();
+ change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX);
- if (Object::cast_to<Button>(button_add_item)) {
- button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- }
+ if (Object::cast_to<Button>(button_add_item)) {
+ button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ }
+ } break;
}
}
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 98f315f0db..85d304ec5d 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -35,61 +35,63 @@
#include "editor/editor_scale.h"
void EditorRunNative::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
- Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
- if (eep.is_null()) {
- continue;
- }
- Ref<ImageTexture> icon = eep->get_run_icon();
- if (!icon.is_null()) {
- Ref<Image> im = icon->get_image();
- im = im->duplicate();
- im->clear_mipmaps();
- if (!im->is_empty()) {
- im->resize(16 * EDSCALE, 16 * EDSCALE);
- Ref<ImageTexture> small_icon;
- small_icon.instantiate();
- small_icon->create_from_image(im);
- MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native), varray(i));
- mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native), varray(-1, i));
- mb->set_icon(small_icon);
- add_child(mb);
- menus[i] = mb;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
+ Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
+ if (eep.is_null()) {
+ continue;
+ }
+ Ref<ImageTexture> icon = eep->get_run_icon();
+ if (!icon.is_null()) {
+ Ref<Image> im = icon->get_image();
+ im = im->duplicate();
+ im->clear_mipmaps();
+ if (!im->is_empty()) {
+ im->resize(16 * EDSCALE, 16 * EDSCALE);
+ Ref<ImageTexture> small_icon;
+ small_icon.instantiate();
+ small_icon->create_from_image(im);
+ MenuButton *mb = memnew(MenuButton);
+ mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native), varray(i));
+ mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native), varray(-1, i));
+ mb->set_icon(small_icon);
+ add_child(mb);
+ menus[i] = mb;
+ }
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_PROCESS) {
- bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
-
- if (changed) {
- for (KeyValue<int, MenuButton *> &E : menus) {
- Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E.key);
- MenuButton *mb = E.value;
- int dc = eep->get_options_count();
-
- if (dc == 0) {
- mb->hide();
- } else {
- mb->get_popup()->clear();
- mb->show();
- if (dc == 1) {
- mb->set_tooltip(eep->get_option_tooltip(0));
+ case NOTIFICATION_PROCESS: {
+ bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
+
+ if (changed) {
+ for (KeyValue<int, MenuButton *> &E : menus) {
+ Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E.key);
+ MenuButton *mb = E.value;
+ int dc = eep->get_options_count();
+
+ if (dc == 0) {
+ mb->hide();
} else {
- mb->set_tooltip(eep->get_options_tooltip());
- for (int i = 0; i < dc; i++) {
- mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
- mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
+ mb->get_popup()->clear();
+ mb->show();
+ if (dc == 1) {
+ mb->set_tooltip(eep->get_option_tooltip(0));
+ } else {
+ mb->set_tooltip(eep->get_options_tooltip());
+ for (int i = 0; i < dc; i++) {
+ mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
+ mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
+ }
}
}
}
- }
- first = false;
- }
+ first = false;
+ }
+ } break;
}
}
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index e4ad62c470..18324f9971 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -121,14 +121,17 @@ void EditorSettingsDialog::_notification(int p_what) {
set_process_unhandled_input(false);
}
} break;
+
case NOTIFICATION_READY: {
undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, nullptr);
undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, nullptr);
undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
} break;
+
case NOTIFICATION_ENTER_TREE: {
_update_icons();
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
_update_icons();
// Update theme colors.
@@ -366,6 +369,11 @@ void EditorSettingsDialog::_update_shortcuts() {
Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
Vector<String> event_strings;
+ // Skip non-builtin actions.
+ if (!InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().has(action_name)) {
+ continue;
+ }
+
List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(action_name).value();
List<Ref<InputEventKey>> key_default_events;
// Remove all non-key events from the defaults. Only check keys, since we are in the editor.
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index ccebca4cc9..a4a9e691a0 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -430,47 +430,49 @@ void EditorSpinSlider::_draw_spin_slider() {
void EditorSpinSlider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
_update_value_input_stylebox();
- break;
+ } break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (value_input_dirty) {
value_input_dirty = false;
value_input->set_text(get_text_value());
}
set_process_internal(false);
- break;
+ } break;
- case NOTIFICATION_DRAW:
+ case NOTIFICATION_DRAW: {
_draw_spin_slider();
- break;
+ } break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN:
case NOTIFICATION_WM_WINDOW_FOCUS_OUT:
- case NOTIFICATION_EXIT_TREE:
+ case NOTIFICATION_EXIT_TREE: {
if (grabbing_spinner) {
grabber->hide();
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
grabbing_spinner = false;
grabbing_spinner_attempt = false;
}
- break;
+ } break;
- case NOTIFICATION_MOUSE_ENTER:
+ case NOTIFICATION_MOUSE_ENTER: {
mouse_over_spin = true;
update();
- break;
- case NOTIFICATION_MOUSE_EXIT:
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT: {
mouse_over_spin = false;
update();
- break;
- case NOTIFICATION_FOCUS_ENTER:
+ } break;
+
+ case NOTIFICATION_FOCUS_ENTER: {
if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
_focus_entered();
}
value_input_just_closed = false;
- break;
+ } break;
}
}
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index f96df86682..319b4709fe 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -104,6 +104,7 @@ void EditorToaster::_notification(int p_what) {
main_button->update();
}
} break;
+
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
if (vbox_container->is_visible()) {
@@ -134,12 +135,11 @@ void EditorToaster::_notification(int p_what) {
main_button->update();
disable_notifications_button->update();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_update_vbox_position();
_update_disable_notifications_button();
} break;
- default:
- break;
}
}
diff --git a/editor/editor_translation.cpp b/editor/editor_translation.cpp
index 98248f3a87..f64adcf0a1 100644
--- a/editor/editor_translation.cpp
+++ b/editor/editor_translation.cpp
@@ -56,7 +56,8 @@ void load_editor_translations(const String &p_locale) {
if (etl->lang == p_locale) {
Vector<uint8_t> data;
data.resize(etl->uncomp_size);
- Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
+ int ret = Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
+ ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt.");
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
@@ -80,7 +81,8 @@ void load_doc_translations(const String &p_locale) {
if (dtl->lang == p_locale) {
Vector<uint8_t> data;
data.resize(dtl->uncomp_size);
- Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
+ int ret = Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
+ ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt.");
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index abfa383297..c8099c9a0b 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -144,12 +144,10 @@ void EditorZoomWidget::set_zoom_by_increments(int p_increment_count, bool p_inte
void EditorZoomWidget::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
zoom_minus->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons")));
zoom_plus->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 929f8b8d2c..eff9185c71 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -103,9 +103,11 @@ void FindInFiles::set_filter(const Set<String> &exts) {
_extension_filter = exts;
}
-void FindInFiles::_notification(int p_notification) {
- if (p_notification == NOTIFICATION_PROCESS) {
- _process();
+void FindInFiles::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ _process();
+ } break;
}
}
@@ -456,26 +458,28 @@ Set<String> FindInFilesDialog::get_filter() const {
}
void FindInFilesDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible()) {
- // Doesn't work more than once if not deferred...
- _search_text_line_edit->call_deferred(SNAME("grab_focus"));
- _search_text_line_edit->select_all();
- // Extensions might have changed in the meantime, we clean them and instance them again.
- for (int i = 0; i < _filters_container->get_child_count(); i++) {
- _filters_container->get_child(i)->queue_delete();
- }
- Array exts = ProjectSettings::get_singleton()->get("editor/script/search_in_file_extensions");
- for (int i = 0; i < exts.size(); ++i) {
- CheckBox *cb = memnew(CheckBox);
- cb->set_text(exts[i]);
- if (!_filters_preferences.has(exts[i])) {
- _filters_preferences[exts[i]] = true;
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible()) {
+ // Doesn't work more than once if not deferred...
+ _search_text_line_edit->call_deferred(SNAME("grab_focus"));
+ _search_text_line_edit->select_all();
+ // Extensions might have changed in the meantime, we clean them and instance them again.
+ for (int i = 0; i < _filters_container->get_child_count(); i++) {
+ _filters_container->get_child(i)->queue_delete();
+ }
+ Array exts = ProjectSettings::get_singleton()->get("editor/script/search_in_file_extensions");
+ for (int i = 0; i < exts.size(); ++i) {
+ CheckBox *cb = memnew(CheckBox);
+ cb->set_text(exts[i]);
+ if (!_filters_preferences.has(exts[i])) {
+ _filters_preferences[exts[i]] = true;
+ }
+ cb->set_pressed(_filters_preferences[exts[i]]);
+ _filters_container->add_child(cb);
}
- cb->set_pressed(_filters_preferences[exts[i]]);
- _filters_container->add_child(cb);
}
- }
+ } break;
}
}
@@ -687,11 +691,15 @@ void FindInFilesPanel::stop_search() {
}
void FindInFilesPanel::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- _progress_bar->set_as_ratio(_finder->get_progress());
- } else if (p_what == NOTIFICATION_THEME_CHANGED) {
- _search_text_label->add_theme_font_override("font", get_theme_font(SNAME("source"), SNAME("EditorFonts")));
- _results_display->add_theme_font_override("font", get_theme_font(SNAME("source"), SNAME("EditorFonts")));
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ _progress_bar->set_as_ratio(_finder->get_progress());
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ _search_text_label->add_theme_font_override("font", get_theme_font(SNAME("source"), SNAME("EditorFonts")));
+ _results_display->add_theme_font_override("font", get_theme_font(SNAME("source"), SNAME("EditorFonts")));
+ } break;
}
}
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index fca6910f1c..1b6666b554 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -60,7 +60,7 @@ public:
float get_progress() const;
protected:
- void _notification(int p_notification);
+ void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 605f385de2..fe32399fc6 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -1009,11 +1009,6 @@ void Collada::_parse_mesh_geometry(XMLParser &parser, String p_id, String p_name
String source = _uri_to_id(parser.get_attribute_value("source"));
if (semantic == "TEXCOORD") {
- /*
- if (parser.has_attribute("set"))// a texcoord
- semantic+=parser.get_attribute_value("set");
- else
- semantic="TEXCOORD0";*/
semantic = "TEXCOORD" + itos(last_ref++);
}
int offset = parser.get_attribute_value("offset").to_int();
@@ -1194,11 +1189,6 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) {
skindata.weights = weights;
}
- /*
- else if (!parser.is_empty())
- parser.skip_section();
- */
-
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && parser.get_node_name() == "skin") {
break;
}
@@ -1258,19 +1248,8 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
}
} else if (section == "Name_array" || section == "IDREF_array") {
// create a new array and read it.
-
- /*
- if (section=="IDREF_array")
- morphdata.use_idrefs=true;
- */
if (morphdata.sources.has(current_source)) {
morphdata.sources[current_source].sarray = _read_string_array(parser);
- /*
- if (section=="IDREF_array") {
- Vector<String> sa = morphdata.sources[current_source].sarray;
- for(int i=0;i<sa.size();i++)
- state.idref_joints.insert(sa[i]);
- }*/
COLLADA_PRINT("section: " + current_source + " read " + itos(morphdata.sources[current_source].array.size()) + " values.");
}
} else if (section == "technique_common") {
@@ -1303,11 +1282,6 @@ void Collada::_parse_morph_controller(XMLParser &parser, String p_id) {
}
}
}
- /*
- else if (!parser.is_empty())
- parser.skip_section();
- */
-
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && parser.get_node_name() == "morph") {
break;
}
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index 864e69a16e..8486d170a7 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -900,13 +900,18 @@ String DynamicFontImportSettings::_pad_zeros(const String &p_hex) const {
}
void DynamicFontImportSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- connect("confirmed", callable_mp(this, &DynamicFontImportSettings::_re_import));
- } else if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("confirmed", callable_mp(this, &DynamicFontImportSettings::_re_import));
+ } break;
+
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ add_lang->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_script->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_var->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ add_ot->set_icon(add_var->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index c1ae5be0bb..3b5a82b2c3 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1535,7 +1535,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
bool has_rotation = false;
bool has_scale = false;
- for (int i = 0; cn->xform_list.size(); i++) {
+ for (int i = 0; i < cn->xform_list.size(); i++) {
switch (cn->xform_list[i].op) {
case Collada::Node::XForm::OP_ROTATE: {
has_rotation = true;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 96645665aa..9042f1e32c 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -317,8 +317,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
Vector3 vertex = vertices[vtx];
- //if (weld_vertices)
- // vertex.snap(Vector3(weld_tolerance, weld_tolerance, weld_tolerance));
if (!smoothing) {
smooth_group++;
}
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index a5b576ceb9..2316ce80e5 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTWAV_H
-#define RESOURCEIMPORTWAV_H
+#ifndef RESOURCE_IMPORTER_WAV_H
+#define RESOURCE_IMPORTER_WAV_H
#include "core/io/resource_importer.h"
@@ -50,9 +50,6 @@ public:
virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override;
static void _compress_ima_adpcm(const Vector<float> &p_data, Vector<uint8_t> &dst_data) {
- /*p_sample_data->data = (void*)malloc(len);
- xm_s8 *dataptr=(xm_s8*)p_sample_data->data;*/
-
static const int16_t _ima_adpcm_step_table[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
@@ -81,15 +78,14 @@ public:
int i, step_idx = 0, prev = 0;
uint8_t *out = w;
- //int16_t xm_prev=0;
const float *in = p_data.ptr();
- /* initial value is zero */
+ // Initial value is zero.
*(out++) = 0;
*(out++) = 0;
- /* Table index initial value */
+ // Table index initial value.
*(out++) = 0;
- /* unused */
+ // Unused.
*(out++) = 0;
for (i = 0; i < datalen; i++) {
@@ -101,15 +97,8 @@ public:
xm_sample = 0;
} else {
xm_sample = CLAMP(in[i] * 32767.0, -32768, 32767);
- /*
- if (xm_sample==32767 || xm_sample==-32768)
- printf("clippy!\n",xm_sample);
- */
}
- //xm_sample=xm_sample+xm_prev;
- //xm_prev=xm_sample;
-
diff = (int)xm_sample - prev;
nibble = 0;
@@ -129,7 +118,7 @@ public:
step >>= 1;
mask >>= 1;
- };
+ }
if (nibble & 8) {
prev -= vpdiff;
@@ -137,20 +126,10 @@ public:
prev += vpdiff;
}
- if (prev > 32767) {
- //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip up %i\n",i,xm_sample,prev,diff,vpdiff,prev);
- prev = 32767;
- } else if (prev < -32768) {
- //printf("%i,xms %i, prev %i,diff %i, vpdiff %i, clip down %i\n",i,xm_sample,prev,diff,vpdiff,prev);
- prev = -32768;
- }
+ prev = CLAMP(prev, -32768, 32767);
step_idx += _ima_adpcm_index_table[nibble];
- if (step_idx < 0) {
- step_idx = 0;
- } else if (step_idx > 88) {
- step_idx = 88;
- }
+ step_idx = CLAMP(step_idx, 0, 88);
if (i & 1) {
*out |= nibble << 4;
@@ -158,7 +137,6 @@ public:
} else {
*out = nibble;
}
- /*dataptr[i]=prev>>8;*/
}
}
@@ -167,4 +145,4 @@ public:
ResourceImporterWAV();
};
-#endif // RESOURCEIMPORTWAV_H
+#endif // RESOURCE_IMPORTER_WAV_H
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index a3fb753d7f..4e06253041 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -377,9 +377,10 @@ void SceneImportSettings::_update_view_gizmos() {
continue;
}
- MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view"));
- CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
+ TypedArray<Node> descendants = mesh_node->find_nodes("collider_view", "MeshInstance3D");
+ CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
+ MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(descendants[0].operator Object *());
collider_view->set_visible(generate_collider);
if (generate_collider) {
// This collider_view doesn't have a mesh so we need to generate a new one.
@@ -837,8 +838,10 @@ void SceneImportSettings::_re_import() {
}
void SceneImportSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
+ } break;
}
}
diff --git a/editor/import_defaults_editor.cpp b/editor/import_defaults_editor.cpp
index 767e2a7fad..ca979c094f 100644
--- a/editor/import_defaults_editor.cpp
+++ b/editor/import_defaults_editor.cpp
@@ -80,8 +80,10 @@ protected:
};
void ImportDefaultsEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PREDELETE) {
- inspector->edit(nullptr);
+ switch (p_what) {
+ case NOTIFICATION_PREDELETE: {
+ inspector->edit(nullptr);
+ } break;
}
}
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 401ba02099..cd9986d527 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -40,25 +40,27 @@
#include "scene/gui/control.h"
void LocalizationEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- translation_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_delete));
- translation_pot_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_pot_delete));
-
- List<String> tfn;
- ResourceLoader::get_recognized_extensions_for_type("Translation", &tfn);
- for (const String &E : tfn) {
- translation_file_open->add_filter("*." + E);
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ translation_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_delete));
+ translation_pot_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_pot_delete));
+
+ List<String> tfn;
+ ResourceLoader::get_recognized_extensions_for_type("Translation", &tfn);
+ for (const String &E : tfn) {
+ translation_file_open->add_filter("*." + E);
+ }
- List<String> rfn;
- ResourceLoader::get_recognized_extensions_for_type("Resource", &rfn);
- for (const String &E : rfn) {
- translation_res_file_open_dialog->add_filter("*." + E);
- translation_res_option_file_open_dialog->add_filter("*." + E);
- }
+ List<String> rfn;
+ ResourceLoader::get_recognized_extensions_for_type("Resource", &rfn);
+ for (const String &E : rfn) {
+ translation_res_file_open_dialog->add_filter("*." + E);
+ translation_res_option_file_open_dialog->add_filter("*." + E);
+ }
- _update_pot_file_extensions();
- pot_generate_dialog->add_filter("*.pot");
+ _update_pot_file_extensions();
+ pot_generate_dialog->add_filter("*.pot");
+ } break;
}
}
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 9b06435648..18545d3c9a 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -52,9 +52,12 @@ void NodeDock::_bind_methods() {
}
void NodeDock::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- connections_button->set_icon(get_theme_icon(SNAME("Signals"), SNAME("EditorIcons")));
- groups_button->set_icon(get_theme_icon(SNAME("Groups"), SNAME("EditorIcons")));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ connections_button->set_icon(get_theme_icon(SNAME("Signals"), SNAME("EditorIcons")));
+ groups_button->set_icon(get_theme_icon(SNAME("Groups"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 5786d24d23..48ea3013f7 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -160,6 +160,7 @@ void PluginConfigDialog::_notification(int p_what) {
name_edit->grab_focus();
}
} break;
+
case NOTIFICATION_READY: {
connect("confirmed", callable_mp(this, &PluginConfigDialog::_on_confirmed));
get_cancel_button()->connect("pressed", callable_mp(this, &PluginConfigDialog::_on_cancelled));
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 8f6ac149aa..5a2696fff1 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -154,6 +154,7 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
} break;
+
case NOTIFICATION_READY: {
disable_polygon_editing(false, String());
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 4156c14a7e..fe8b462084 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -531,39 +531,42 @@ void AnimationNodeBlendSpace1DEditor::_open_editor() {
}
void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
- tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
- tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
- tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- snap->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
- open_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
- }
-
- if (p_what == NOTIFICATION_PROCESS) {
- String error;
-
- if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
- error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
+ tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
+ tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
+ tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ snap->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
+ open_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ String error;
+
+ if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
+ }
- if (error != error_label->get_text()) {
- error_label->set_text(error);
- if (!error.is_empty()) {
- error_panel->show();
- } else {
- error_panel->hide();
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (!error.is_empty()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- set_process(is_visible_in_tree());
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ set_process(is_visible_in_tree());
+ } break;
}
}
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 6d876aba44..506a709728 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -731,49 +731,52 @@ void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
}
void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
- tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
- tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
- tool_triangle->set_icon(get_theme_icon(SNAME("ToolTriangle"), SNAME("EditorIcons")));
- tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- snap->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
- open_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
- auto_triangles->set_icon(get_theme_icon(SNAME("AutoTriangle"), SNAME("EditorIcons")));
- interpolation->clear();
- interpolation->add_icon_item(get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), "", 0);
- interpolation->add_icon_item(get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")), "", 1);
- interpolation->add_icon_item(get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons")), "", 2);
- }
-
- if (p_what == NOTIFICATION_PROCESS) {
- String error;
-
- if (!AnimationTreeEditor::get_singleton()->get_tree()) {
- error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
- } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
- error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
- } else if (blend_space->get_triangle_count() == 0) {
- error = TTR("No triangles exist, so no blending can take place.");
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ tool_blend->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
+ tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
+ tool_create->set_icon(get_theme_icon(SNAME("EditKey"), SNAME("EditorIcons")));
+ tool_triangle->set_icon(get_theme_icon(SNAME("ToolTriangle"), SNAME("EditorIcons")));
+ tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ snap->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
+ open_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ auto_triangles->set_icon(get_theme_icon(SNAME("AutoTriangle"), SNAME("EditorIcons")));
+ interpolation->clear();
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackContinuous"), SNAME("EditorIcons")), "", 0);
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackDiscrete"), SNAME("EditorIcons")), "", 1);
+ interpolation->add_icon_item(get_theme_icon(SNAME("TrackCapture"), SNAME("EditorIcons")), "", 2);
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ String error;
+
+ if (!AnimationTreeEditor::get_singleton()->get_tree()) {
+ error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
+ } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
+ } else if (blend_space->get_triangle_count() == 0) {
+ error = TTR("No triangles exist, so no blending can take place.");
+ }
- if (error != error_label->get_text()) {
- error_label->set_text(error);
- if (!error.is_empty()) {
- error_panel->show();
- } else {
- error_panel->hide();
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (!error.is_empty()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- set_process(is_visible_in_tree());
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ set_process(is_visible_in_tree());
+ } break;
}
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 14dd782b73..0b3164aada 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -734,80 +734,95 @@ void AnimationNodeBlendTreeEditor::_removed_from_graph() {
}
}
+void AnimationNodeBlendTreeEditor::_update_editor_settings() {
+ graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
+}
+
+void AnimationNodeBlendTreeEditor::_update_theme() {
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+}
+
void AnimationNodeBlendTreeEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _update_editor_settings();
+ _update_theme();
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_editor_settings();
+ } break;
- if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
- _update_graph();
- }
- }
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_theme();
- if (p_what == NOTIFICATION_PROCESS) {
- String error;
+ if (is_visible_in_tree()) {
+ _update_graph();
+ }
+ } break;
- if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
- error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
- }
+ case NOTIFICATION_PROCESS: {
+ String error;
- if (error != error_label->get_text()) {
- error_label->set_text(error);
- if (!error.is_empty()) {
- error_panel->show();
- } else {
- error_panel->hide();
+ if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
}
- }
- List<AnimationNodeBlendTree::NodeConnection> conns;
- blend_tree->get_node_connections(&conns);
- for (const AnimationNodeBlendTree::NodeConnection &E : conns) {
- float activity = 0;
- StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
- if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- activity = AnimationTreeEditor::get_singleton()->get_tree()->get_connection_activity(path, E.input_index);
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (!error.is_empty()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
}
- graph->set_connection_activity(E.output_node, 0, E.input_node, E.input_index, activity);
- }
- AnimationTree *graph_player = AnimationTreeEditor::get_singleton()->get_tree();
- AnimationPlayer *player = nullptr;
- if (graph_player->has_node(graph_player->get_animation_player())) {
- player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player()));
- }
+ List<AnimationNodeBlendTree::NodeConnection> conns;
+ blend_tree->get_node_connections(&conns);
+ for (const AnimationNodeBlendTree::NodeConnection &E : conns) {
+ float activity = 0;
+ StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
+ if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ activity = AnimationTreeEditor::get_singleton()->get_tree()->get_connection_activity(path, E.input_index);
+ }
+ graph->set_connection_activity(E.output_node, 0, E.input_node, E.input_index, activity);
+ }
- if (player) {
- for (const KeyValue<StringName, ProgressBar *> &E : animations) {
- Ref<AnimationNodeAnimation> an = blend_tree->get_node(E.key);
- if (an.is_valid()) {
- if (player->has_animation(an->get_animation())) {
- Ref<Animation> anim = player->get_animation(an->get_animation());
- if (anim.is_valid()) {
- E.value->set_max(anim->get_length());
- //StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
- StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time";
- E.value->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path));
+ AnimationTree *graph_player = AnimationTreeEditor::get_singleton()->get_tree();
+ AnimationPlayer *player = nullptr;
+ if (graph_player->has_node(graph_player->get_animation_player())) {
+ player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player()));
+ }
+
+ if (player) {
+ for (const KeyValue<StringName, ProgressBar *> &E : animations) {
+ Ref<AnimationNodeAnimation> an = blend_tree->get_node(E.key);
+ if (an.is_valid()) {
+ if (player->has_animation(an->get_animation())) {
+ Ref<Animation> anim = player->get_animation(an->get_animation());
+ if (anim.is_valid()) {
+ E.value->set_max(anim->get_length());
+ //StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E.input_node;
+ StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E.key) + "/time";
+ E.value->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path));
+ }
}
}
}
}
- }
- for (int i = 0; i < visible_properties.size(); i++) {
- visible_properties[i]->update_property();
- }
- }
+ for (int i = 0; i < visible_properties.size(); i++) {
+ visible_properties[i]->update_property();
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- set_process(is_visible_in_tree());
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ set_process(is_visible_in_tree());
+ } break;
}
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index b1b905a3f5..c111f9245e 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -119,6 +119,9 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _removed_from_graph();
+ void _update_editor_settings();
+ void _update_theme();
+
EditorFileDialog *open_file;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 28b1126102..ad126d28f6 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -94,6 +94,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
last_active = player->is_playing();
updating = false;
} break;
+
case NOTIFICATION_ENTER_TREE: {
tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
@@ -105,9 +106,11 @@ void AnimationPlayerEditor::_notification(int p_what) {
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 5e32c77511..6c284f2268 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -884,169 +884,174 @@ void AnimationNodeStateMachineEditor::_update_graph() {
}
void AnimationNodeStateMachineEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
-
- tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
- tool_create->set_icon(get_theme_icon(SNAME("ToolAddNode"), SNAME("EditorIcons")));
- tool_connect->set_icon(get_theme_icon(SNAME("ToolConnect"), SNAME("EditorIcons")));
-
- transition_mode->clear();
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionImmediate"), SNAME("EditorIcons")), TTR("Immediate"));
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionSync"), SNAME("EditorIcons")), TTR("Sync"));
- transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
-
- tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- tool_autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
- tool_end->set_icon(get_theme_icon(SNAME("AutoEnd"), SNAME("EditorIcons")));
-
- play_mode->clear();
- play_mode->add_icon_item(get_theme_icon(SNAME("PlayTravel"), SNAME("EditorIcons")), TTR("Travel"));
- play_mode->add_icon_item(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")), TTR("Immediate"));
- }
-
- if (p_what == NOTIFICATION_PROCESS) {
- String error;
-
- Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
-
- if (error_time > 0) {
- error = error_text;
- error_time -= get_process_delta_time();
- } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
- error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
- /*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
- if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
- error = TTR("Start and end nodes are needed for a sub-transition.");
- }*/
- } else if (playback.is_null()) {
- error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- }
-
- if (error != error_label->get_text()) {
- error_label->set_text(error);
- if (!error.is_empty()) {
- error_panel->show();
- } else {
- error_panel->hide();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+ error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
+
+ tool_select->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
+ tool_create->set_icon(get_theme_icon(SNAME("ToolAddNode"), SNAME("EditorIcons")));
+ tool_connect->set_icon(get_theme_icon(SNAME("ToolConnect"), SNAME("EditorIcons")));
+
+ transition_mode->clear();
+ transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionImmediate"), SNAME("EditorIcons")), TTR("Immediate"));
+ transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionSync"), SNAME("EditorIcons")), TTR("Sync"));
+ transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
+
+ tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ tool_autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
+ tool_end->set_icon(get_theme_icon(SNAME("AutoEnd"), SNAME("EditorIcons")));
+
+ play_mode->clear();
+ play_mode->add_icon_item(get_theme_icon(SNAME("PlayTravel"), SNAME("EditorIcons")), TTR("Travel"));
+ play_mode->add_icon_item(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")), TTR("Immediate"));
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ String error;
+
+ Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+
+ if (error_time > 0) {
+ error = error_text;
+ error_time -= get_process_delta_time();
+ } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
+ /*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
+ if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
+ error = TTR("Start and end nodes are needed for a sub-transition.");
+ }*/
+ } else if (playback.is_null()) {
+ error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
- }
- for (int i = 0; i < transition_lines.size(); i++) {
- int tidx = -1;
- for (int j = 0; j < state_machine->get_transition_count(); j++) {
- if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
- tidx = j;
- break;
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (!error.is_empty()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
}
}
- if (tidx == -1) { //missing transition, should redraw
- state_machine_draw->update();
- break;
- }
+ for (int i = 0; i < transition_lines.size(); i++) {
+ int tidx = -1;
+ for (int j = 0; j < state_machine->get_transition_count(); j++) {
+ if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
+ tidx = j;
+ break;
+ }
+ }
- if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
- state_machine_draw->update();
- break;
- }
+ if (tidx == -1) { //missing transition, should redraw
+ state_machine_draw->update();
+ break;
+ }
- if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
- state_machine_draw->update();
- break;
- }
+ if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
+ state_machine_draw->update();
+ break;
+ }
- if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
- state_machine_draw->update();
- break;
- }
+ if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
+ state_machine_draw->update();
+ break;
+ }
- if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
- state_machine_draw->update();
- break;
- }
+ if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
+ state_machine_draw->update();
+ break;
+ }
- bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
+ if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
+ state_machine_draw->update();
+ break;
+ }
- if (transition_lines[i].advance_condition_state != acstate) {
- state_machine_draw->update();
- break;
+ bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
+
+ if (transition_lines[i].advance_condition_state != acstate) {
+ state_machine_draw->update();
+ break;
+ }
}
- }
- bool same_travel_path = true;
- Vector<StringName> tp;
- bool is_playing = false;
- StringName current_node;
- StringName blend_from_node;
- play_pos = 0;
- current_length = 0;
-
- if (playback.is_valid()) {
- tp = playback->get_travel_path();
- is_playing = playback->is_playing();
- current_node = playback->get_current_node();
- blend_from_node = playback->get_blend_from_node();
- play_pos = playback->get_current_play_pos();
- current_length = playback->get_current_length();
- }
+ bool same_travel_path = true;
+ Vector<StringName> tp;
+ bool is_playing = false;
+ StringName current_node;
+ StringName blend_from_node;
+ play_pos = 0;
+ current_length = 0;
+
+ if (playback.is_valid()) {
+ tp = playback->get_travel_path();
+ is_playing = playback->is_playing();
+ current_node = playback->get_current_node();
+ blend_from_node = playback->get_blend_from_node();
+ play_pos = playback->get_current_play_pos();
+ current_length = playback->get_current_length();
+ }
- {
- if (last_travel_path.size() != tp.size()) {
- same_travel_path = false;
- } else {
- for (int i = 0; i < last_travel_path.size(); i++) {
- if (last_travel_path[i] != tp[i]) {
- same_travel_path = false;
- break;
+ {
+ if (last_travel_path.size() != tp.size()) {
+ same_travel_path = false;
+ } else {
+ for (int i = 0; i < last_travel_path.size(); i++) {
+ if (last_travel_path[i] != tp[i]) {
+ same_travel_path = false;
+ break;
+ }
}
}
}
- }
- //update if travel state changed
- if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
- state_machine_draw->update();
- last_travel_path = tp;
- last_current_node = current_node;
- last_active = is_playing;
- last_blend_from_node = blend_from_node;
- state_machine_play_pos->update();
- }
+ //update if travel state changed
+ if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
+ state_machine_draw->update();
+ last_travel_path = tp;
+ last_current_node = current_node;
+ last_active = is_playing;
+ last_blend_from_node = blend_from_node;
+ state_machine_play_pos->update();
+ }
- {
- if (current_node != StringName() && state_machine->has_node(current_node)) {
- String next = current_node;
- Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
- Ref<AnimationNodeStateMachinePlayback> current_node_playback;
-
- while (anodesm.is_valid()) {
- current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
- next += "/" + current_node_playback->get_current_node();
- anodesm = anodesm->get_node(current_node_playback->get_current_node());
- }
+ {
+ if (current_node != StringName() && state_machine->has_node(current_node)) {
+ String next = current_node;
+ Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
+ Ref<AnimationNodeStateMachinePlayback> current_node_playback;
- // when current_node is a state machine, use playback of current_node to set play_pos
- if (current_node_playback.is_valid()) {
- play_pos = current_node_playback->get_current_play_pos();
- current_length = current_node_playback->get_current_length();
+ while (anodesm.is_valid()) {
+ current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
+ next += "/" + current_node_playback->get_current_node();
+ anodesm = anodesm->get_node(current_node_playback->get_current_node());
+ }
+
+ // when current_node is a state machine, use playback of current_node to set play_pos
+ if (current_node_playback.is_valid()) {
+ play_pos = current_node_playback->get_current_play_pos();
+ current_length = current_node_playback->get_current_length();
+ }
}
}
- }
- if (last_play_pos != play_pos) {
- last_play_pos = play_pos;
- state_machine_play_pos->update();
- }
- }
+ if (last_play_pos != play_pos) {
+ last_play_pos = play_pos;
+ state_machine_play_pos->update();
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- over_node = StringName();
- set_process(is_visible_in_tree());
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ over_node = StringName();
+ set_process(is_visible_in_tree());
+ } break;
}
}
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index f7057f375e..7ea6906d72 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -145,19 +145,21 @@ void AnimationTreeEditor::enter_editor(const String &p_path) {
}
void AnimationTreeEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- ObjectID root;
- if (tree && tree->get_tree_root().is_valid()) {
- root = tree->get_tree_root()->get_instance_id();
- }
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ ObjectID root;
+ if (tree && tree->get_tree_root().is_valid()) {
+ root = tree->get_tree_root()->get_instance_id();
+ }
- if (root != current_root) {
- edit_path(Vector<String>());
- }
+ if (root != current_root) {
+ edit_path(Vector<String>());
+ }
- if (button_path.size() != edited_path.size()) {
- edit_path(edited_path);
- }
+ if (button_path.size() != edited_path.size()) {
+ edit_path(edited_path);
+ }
+ } break;
}
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 7ab9fa05f7..9e9915cfa4 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -68,11 +68,13 @@ void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Textur
}
void EditorAssetLibraryItem::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- icon->set_normal_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
- category->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
- author->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
- price->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ icon->set_normal_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
+ category->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
+ author->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
+ price->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
+ } break;
}
}
@@ -406,6 +408,7 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) {
status->add_theme_color_override("font_color", get_theme_color(SNAME("status_color"), SNAME("AssetLib")));
dismiss_button->set_normal_texture(get_theme_icon(SNAME("dismiss"), SNAME("AssetLib")));
} break;
+
case NOTIFICATION_PROCESS: {
// Make the progress bar visible again when retrying the download.
progress->set_modulate(Color(1, 1, 1, 1));
@@ -576,6 +579,7 @@ void EditorAssetLibrary::_notification(int p_what) {
case NOTIFICATION_READY: {
error_label->raise();
} break;
+
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
error_tr->set_texture(get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
@@ -584,6 +588,7 @@ void EditorAssetLibrary::_notification(int p_what) {
downloads_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
error_label->add_theme_color_override("color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
// Focus the search box automatically when switching to the Templates tab (in the Project Manager)
@@ -596,6 +601,7 @@ void EditorAssetLibrary::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_PROCESS: {
HTTPClient::Status s = request->get_http_client_status();
const bool loading = s != HTTPClient::STATUS_DISCONNECTED;
@@ -612,6 +618,7 @@ void EditorAssetLibrary::_notification(int p_what) {
}
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
_update_repository_options();
setup_http_request(request);
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index c77ff5778a..a60e49ca9d 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -39,29 +39,32 @@
#include "editor/editor_settings.h"
void AudioStreamEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
- }
-
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
- _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor")));
- set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor")));
-
- _indicator->update();
- _preview->update();
- }
-
- if (p_what == NOTIFICATION_PROCESS) {
- _current = _player->get_playback_position();
- _indicator->update();
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible_in_tree()) {
- _stop();
- }
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
+ _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor")));
+ set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor")));
+
+ _indicator->update();
+ _preview->update();
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ _current = _player->get_playback_position();
+ _indicator->update();
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible_in_tree()) {
+ _stop();
+ }
+ } break;
}
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 06ca89da51..76558eb946 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3694,149 +3694,154 @@ void CanvasItemEditor::set_current_tool(Tool p_tool) {
_button_tool_select(p_tool);
}
+void CanvasItemEditor::_update_editor_settings() {
+ select_button->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
+ list_select_button->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
+ move_button->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
+ scale_button->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
+ rotate_button->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
+ smart_snap_button->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
+ grid_snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
+ snap_config_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ skeleton_menu->set_icon(get_theme_icon(SNAME("Bone"), SNAME("EditorIcons")));
+ override_camera_button->set_icon(get_theme_icon(SNAME("Camera2D"), SNAME("EditorIcons")));
+ pan_button->set_icon(get_theme_icon(SNAME("ToolPan"), SNAME("EditorIcons")));
+ ruler_button->set_icon(get_theme_icon(SNAME("Ruler"), SNAME("EditorIcons")));
+ pivot_button->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
+ select_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
+ anchor_handle = get_theme_icon(SNAME("EditorControlAnchor"), SNAME("EditorIcons"));
+ lock_button->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
+ unlock_button->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
+ group_button->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
+ ungroup_button->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
+ key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons")));
+ key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons")));
+ key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons")));
+ key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
+ key_auto_insert_button->set_icon(get_theme_icon(SNAME("AutoKey"), SNAME("EditorIcons")));
+ // Use a different color for the active autokey icon to make them easier
+ // to distinguish from the other key icons at the top. On a light theme,
+ // the icon will be dark, so we need to lighten it before blending it
+ // with the red color.
+ const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
+ key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
+ animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+
+ _update_context_menu_stylebox();
+
+ panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed"));
+ warped_panning = bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"));
+}
+
void CanvasItemEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
+ switch (p_what) {
+ case NOTIFICATION_PHYSICS_PROCESS: {
+ EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
- int nb_having_pivot = 0;
+ int nb_having_pivot = 0;
- // Update the viewport if the canvas_item changes
- List<CanvasItem *> selection = _get_edited_canvas_items(true);
- for (CanvasItem *canvas_item : selection) {
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ // Update the viewport if the canvas_item changes
+ List<CanvasItem *> selection = _get_edited_canvas_items(true);
+ for (CanvasItem *canvas_item : selection) {
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Rect2 rect;
- if (canvas_item->_edit_use_rect()) {
- rect = canvas_item->_edit_get_rect();
- } else {
- rect = Rect2();
- }
- Transform2D xform = canvas_item->get_transform();
+ Rect2 rect;
+ if (canvas_item->_edit_use_rect()) {
+ rect = canvas_item->_edit_get_rect();
+ } else {
+ rect = Rect2();
+ }
+ Transform2D xform = canvas_item->get_transform();
- if (rect != se->prev_rect || xform != se->prev_xform) {
- viewport->update();
- se->prev_rect = rect;
- se->prev_xform = xform;
+ if (rect != se->prev_rect || xform != se->prev_xform) {
+ viewport->update();
+ se->prev_rect = rect;
+ se->prev_xform = xform;
+ }
+
+ Control *control = Object::cast_to<Control>(canvas_item);
+ if (control) {
+ real_t anchors[4];
+ Vector2 pivot;
+
+ pivot = control->get_pivot_offset();
+ anchors[SIDE_LEFT] = control->get_anchor(SIDE_LEFT);
+ anchors[SIDE_RIGHT] = control->get_anchor(SIDE_RIGHT);
+ anchors[SIDE_TOP] = control->get_anchor(SIDE_TOP);
+ anchors[SIDE_BOTTOM] = control->get_anchor(SIDE_BOTTOM);
+
+ if (pivot != se->prev_pivot || anchors[SIDE_LEFT] != se->prev_anchors[SIDE_LEFT] || anchors[SIDE_RIGHT] != se->prev_anchors[SIDE_RIGHT] || anchors[SIDE_TOP] != se->prev_anchors[SIDE_TOP] || anchors[SIDE_BOTTOM] != se->prev_anchors[SIDE_BOTTOM]) {
+ se->prev_pivot = pivot;
+ se->prev_anchors[SIDE_LEFT] = anchors[SIDE_LEFT];
+ se->prev_anchors[SIDE_RIGHT] = anchors[SIDE_RIGHT];
+ se->prev_anchors[SIDE_TOP] = anchors[SIDE_TOP];
+ se->prev_anchors[SIDE_BOTTOM] = anchors[SIDE_BOTTOM];
+ viewport->update();
+ }
+ }
+
+ if (canvas_item->_edit_use_pivot()) {
+ nb_having_pivot++;
+ }
}
- Control *control = Object::cast_to<Control>(canvas_item);
- if (control) {
- real_t anchors[4];
- Vector2 pivot;
-
- pivot = control->get_pivot_offset();
- anchors[SIDE_LEFT] = control->get_anchor(SIDE_LEFT);
- anchors[SIDE_RIGHT] = control->get_anchor(SIDE_RIGHT);
- anchors[SIDE_TOP] = control->get_anchor(SIDE_TOP);
- anchors[SIDE_BOTTOM] = control->get_anchor(SIDE_BOTTOM);
-
- if (pivot != se->prev_pivot || anchors[SIDE_LEFT] != se->prev_anchors[SIDE_LEFT] || anchors[SIDE_RIGHT] != se->prev_anchors[SIDE_RIGHT] || anchors[SIDE_TOP] != se->prev_anchors[SIDE_TOP] || anchors[SIDE_BOTTOM] != se->prev_anchors[SIDE_BOTTOM]) {
- se->prev_pivot = pivot;
- se->prev_anchors[SIDE_LEFT] = anchors[SIDE_LEFT];
- se->prev_anchors[SIDE_RIGHT] = anchors[SIDE_RIGHT];
- se->prev_anchors[SIDE_TOP] = anchors[SIDE_TOP];
- se->prev_anchors[SIDE_BOTTOM] = anchors[SIDE_BOTTOM];
+ // Activate / Deactivate the pivot tool
+ pivot_button->set_disabled(nb_having_pivot == 0);
+
+ // Update the viewport if bones changes
+ for (KeyValue<BoneKey, BoneList> &E : bone_list) {
+ Object *b = ObjectDB::get_instance(E.key.from);
+ if (!b) {
viewport->update();
+ break;
}
- }
- if (canvas_item->_edit_use_pivot()) {
- nb_having_pivot++;
- }
- }
+ Node2D *b2 = Object::cast_to<Node2D>(b);
+ if (!b2 || !b2->is_inside_tree()) {
+ continue;
+ }
- // Activate / Deactivate the pivot tool
- pivot_button->set_disabled(nb_having_pivot == 0);
+ Transform2D global_xform = b2->get_global_transform();
- // Update the viewport if bones changes
- for (KeyValue<BoneKey, BoneList> &E : bone_list) {
- Object *b = ObjectDB::get_instance(E.key.from);
- if (!b) {
- viewport->update();
- break;
+ if (global_xform != E.value.xform) {
+ E.value.xform = global_xform;
+ viewport->update();
+ }
+
+ Bone2D *bone = Object::cast_to<Bone2D>(b);
+ if (bone && bone->get_length() != E.value.length) {
+ E.value.length = bone->get_length();
+ viewport->update();
+ }
}
+ } break;
- Node2D *b2 = Object::cast_to<Node2D>(b);
- if (!b2 || !b2->is_inside_tree()) {
- continue;
+ case NOTIFICATION_ENTER_TREE: {
+ select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
+ for (int i = 0; i < 4; i++) {
+ select_sb->set_margin_size(Side(i), 4);
+ select_sb->set_default_margin(Side(i), 4);
}
- Transform2D global_xform = b2->get_global_transform();
+ AnimationPlayerEditor::get_singleton()->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
+ _keying_changed();
+ _update_editor_settings();
+ } break;
- if (global_xform != E.value.xform) {
- E.value.xform = global_xform;
- viewport->update();
- }
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
+ _update_editor_settings();
+ } break;
- Bone2D *bone = Object::cast_to<Bone2D>(b);
- if (bone && bone->get_length() != E.value.length) {
- E.value.length = bone->get_length();
- viewport->update();
- }
- }
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible() && override_camera_button->is_pressed()) {
+ EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
- if (p_what == NOTIFICATION_ENTER_TREE) {
- select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
- for (int i = 0; i < 4; i++) {
- select_sb->set_margin_size(Side(i), 4);
- select_sb->set_default_margin(Side(i), 4);
- }
-
- AnimationPlayerEditor::get_singleton()->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
- _keying_changed();
-
- } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- select_button->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
- list_select_button->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
- move_button->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
- scale_button->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
- rotate_button->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
- smart_snap_button->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
- grid_snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
- snap_config_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- skeleton_menu->set_icon(get_theme_icon(SNAME("Bone"), SNAME("EditorIcons")));
- override_camera_button->set_icon(get_theme_icon(SNAME("Camera2D"), SNAME("EditorIcons")));
- pan_button->set_icon(get_theme_icon(SNAME("ToolPan"), SNAME("EditorIcons")));
- ruler_button->set_icon(get_theme_icon(SNAME("Ruler"), SNAME("EditorIcons")));
- pivot_button->set_icon(get_theme_icon(SNAME("EditPivot"), SNAME("EditorIcons")));
- select_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
- anchor_handle = get_theme_icon(SNAME("EditorControlAnchor"), SNAME("EditorIcons"));
- lock_button->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
- unlock_button->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
- group_button->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
- ungroup_button->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
- key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons")));
- key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons")));
- key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons")));
- key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
- key_auto_insert_button->set_icon(get_theme_icon(SNAME("AutoKey"), SNAME("EditorIcons")));
- // Use a different color for the active autokey icon to make them easier
- // to distinguish from the other key icons at the top. On a light theme,
- // the icon will be dark, so we need to lighten it before blending it
- // with the red color.
- const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
- key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
- animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
-
- _update_context_menu_stylebox();
-
- panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed"));
- warped_panning = bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"));
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible() && override_camera_button->is_pressed()) {
- EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
-
- debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
- override_camera_button->set_pressed(false);
- }
+ debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
+ override_camera_button->set_pressed(false);
+ }
+ } break;
}
}
@@ -5702,29 +5707,32 @@ Node *CanvasItemEditorViewport::_make_texture_node_type(String texture_node_type
return node;
}
-void CanvasItemEditorViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- List<BaseButton *> btn_list;
- button_group->get_buttons(&btn_list);
-
- for (int i = 0; i < btn_list.size(); i++) {
- CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
- check->set_icon(get_theme_icon(check->get_text(), SNAME("EditorIcons")));
- }
+void CanvasItemEditorViewport::_update_theme() {
+ List<BaseButton *> btn_list;
+ button_group->get_buttons(&btn_list);
- label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ for (int i = 0; i < btn_list.size(); i++) {
+ CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
+ check->set_icon(get_theme_icon(check->get_text(), SNAME("EditorIcons")));
}
+ label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+}
+
+void CanvasItemEditorViewport::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_theme();
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
+ _update_theme();
connect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
} break;
+
case NOTIFICATION_EXIT_TREE: {
disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
} break;
-
- default:
- break;
}
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 6c1b18acf4..57760475a1 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -389,6 +389,7 @@ private:
void _add_node_pressed(int p_result);
void _node_created(Node *p_node);
void _reset_create_position();
+ void _update_editor_settings();
UndoRedo *undo_redo;
@@ -607,6 +608,7 @@ class CanvasItemEditorViewport : public Control {
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
void _show_resource_type_selector();
+ void _update_theme();
static void _bind_methods();
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 786c0e002d..79025041d3 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -224,10 +224,12 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
}
void CPUParticles2DEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
- menu->set_icon(epoints->get_theme_icon(SNAME("CPUParticles2D"), SNAME("EditorIcons")));
- file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
+ menu->set_icon(epoints->get_theme_icon(SNAME("CPUParticles2D"), SNAME("EditorIcons")));
+ file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
+ } break;
}
}
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 046a48337a..775c2dbb2a 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -43,8 +43,10 @@ void CPUParticles3DEditor::_node_removed(Node *p_node) {
}
void CPUParticles3DEditor::_notification(int p_notification) {
- if (p_notification == NOTIFICATION_ENTER_TREE) {
- options->set_icon(get_theme_icon(SNAME("CPUParticles3D"), SNAME("EditorIcons")));
+ switch (p_notification) {
+ case NOTIFICATION_ENTER_TREE: {
+ options->set_icon(get_theme_icon(SNAME("CPUParticles3D"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index d221d8aeaf..6d1a86765a 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -97,8 +97,10 @@ Size2 CurveEditor::get_minimum_size() const {
}
void CurveEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- _draw();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ _draw();
+ } break;
}
}
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 32f58c6931..501becac57 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -177,8 +177,10 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
}
void DebuggerEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- _update_debug_options();
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ _update_debug_options();
+ } break;
}
}
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index e14304a2c8..b9de621bcb 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -33,14 +33,16 @@
#include "editor/editor_scale.h"
void FontDataPreview::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- Color line_color = text_color;
- line_color.a *= 0.6;
- Vector2 pos = (get_size() - line->get_size()) / 2;
- line->draw(get_canvas_item(), pos, text_color);
- draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
- draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
+ Color line_color = text_color;
+ line_color.a *= 0.6;
+ Vector2 pos = (get_size() - line->get_size()) / 2;
+ line->draw(get_canvas_item(), pos, text_color);
+ draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
+ draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
+ } break;
}
}
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index fdfd4b5832..b15aec87d9 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -354,11 +354,13 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
}
void GPUParticles2DEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
- menu->set_icon(menu->get_theme_icon(SNAME("GPUParticles2D"), SNAME("EditorIcons")));
- file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
- EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
+ menu->set_icon(menu->get_theme_icon(SNAME("GPUParticles2D"), SNAME("EditorIcons")));
+ file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
+ EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
+ } break;
}
}
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index ec61c01705..293d1c3913 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -231,9 +231,11 @@ void GPUParticles3DEditor::_node_removed(Node *p_node) {
}
void GPUParticles3DEditor::_notification(int p_notification) {
- if (p_notification == NOTIFICATION_ENTER_TREE) {
- options->set_icon(options->get_popup()->get_theme_icon(SNAME("GPUParticles3D"), SNAME("EditorIcons")));
- get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
+ switch (p_notification) {
+ case NOTIFICATION_ENTER_TREE: {
+ options->set_icon(options->get_popup()->get_theme_icon(SNAME("GPUParticles3D"), SNAME("EditorIcons")));
+ get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
+ } break;
}
}
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index f63a31e869..affe10a01d 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -66,41 +66,43 @@ bool GPUParticlesCollisionSDF3DEditorPlugin::handles(Object *p_object) const {
}
void GPUParticlesCollisionSDF3DEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- if (!col_sdf) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ if (!col_sdf) {
+ return;
+ }
- // Set information tooltip on the Bake button. This information is useful
- // to optimize performance (video RAM size) and reduce collision tunneling (individual cell size).
+ // Set information tooltip on the Bake button. This information is useful
+ // to optimize performance (video RAM size) and reduce collision tunneling (individual cell size).
- const Vector3i size = col_sdf->get_estimated_cell_size();
+ const Vector3i size = col_sdf->get_estimated_cell_size();
- const Vector3 extents = col_sdf->get_extents();
+ const Vector3 extents = col_sdf->get_extents();
- int data_size = 2;
- const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
- // Add a qualitative measurement to help the user assess whether a GPUParticlesCollisionSDF3D node is using a lot of VRAM.
- String size_quality;
- if (size_mb < 8.0) {
- size_quality = TTR("Low");
- } else if (size_mb < 32.0) {
- size_quality = TTR("Moderate");
- } else {
- size_quality = TTR("High");
- }
+ int data_size = 2;
+ const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
+ // Add a qualitative measurement to help the user assess whether a GPUParticlesCollisionSDF3D node is using a lot of VRAM.
+ String size_quality;
+ if (size_mb < 8.0) {
+ size_quality = TTR("Low");
+ } else if (size_mb < 32.0) {
+ size_quality = TTR("Moderate");
+ } else {
+ size_quality = TTR("High");
+ }
- String text;
- text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
- text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
- text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
+ String text;
+ text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
+ text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
+ text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
- // Only update the tooltip when needed to avoid constant redrawing.
- if (bake->get_tooltip(Point2()) == text) {
- return;
- }
+ // Only update the tooltip when needed to avoid constant redrawing.
+ if (bake->get_tooltip(Point2()) == text) {
+ return;
+ }
- bake->set_tooltip(text);
+ bake->set_tooltip(text);
+ } break;
}
}
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 3f5b687430..e9d7808684 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -91,13 +91,15 @@ GradientEditor::GradientEditor() {
///////////////////////
void GradientReverseButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
- if (is_pressed()) {
- draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
- } else {
- draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
+ if (is_pressed()) {
+ draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
+ } else {
+ draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()));
+ }
+ } break;
}
}
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index f3759da47f..daa864cfa1 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -38,31 +38,33 @@
#include "scene/resources/sky_material.h"
void MaterialEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ //get_scene()->connect("node_removed",this,"_node_removed");
- if (first_enter) {
- //it's in propertyeditor so.. could be moved around
+ if (first_enter) {
+ //it's in propertyeditor so.. could be moved around
- light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
- light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
- light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
- light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
+ light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
+ light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
+ light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
+ light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
- sphere_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons")));
- sphere_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons")));
- box_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons")));
- box_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons")));
+ sphere_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons")));
+ sphere_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons")));
+ box_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons")));
+ box_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons")));
- first_enter = false;
- }
- }
+ first_enter = false;
+ }
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- Size2 size = get_size();
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
+ Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ } break;
}
}
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 8711559dbf..4760b61dc8 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -49,18 +49,20 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
}
void MeshEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
-
- if (first_enter) {
- //it's in propertyeditor so. could be moved around
-
- light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
- light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
- light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
- light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
- first_enter = false;
- }
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ //get_scene()->connect("node_removed",this,"_node_removed");
+
+ if (first_enter) {
+ //it's in propertyeditor so. could be moved around
+
+ light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
+ light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
+ light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
+ light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
+ first_enter = false;
+ }
+ } break;
}
}
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 9f432a1fc7..46b33f62fe 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -1069,7 +1069,6 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
GDVIRTUAL_BIND(_get_subgizmo_transform, "gizmo", "subgizmo_id");
GDVIRTUAL_BIND(_set_subgizmo_transform, "gizmo", "subgizmo_id", "transform");
GDVIRTUAL_BIND(_commit_subgizmos, "gizmo", "ids", "restores", "cancel");
- ;
}
bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 52671f224e..002c879cdc 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
+#include "core/input/input_map.h"
#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
@@ -82,28 +83,32 @@
#define MAX_FOV 179
void ViewportRotationControl::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- axis_menu_options.clear();
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
-
- axis_colors.clear();
- axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
- axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
- axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), SNAME("Editor")));
- update();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ axis_menu_options.clear();
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
+ axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
+
+ axis_colors.clear();
+ axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
+ axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
+ axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), SNAME("Editor")));
+ update();
- if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
- connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
- }
- }
+ if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
+ connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
+ }
+ } break;
- if (p_what == NOTIFICATION_DRAW && viewport != nullptr) {
- _draw();
+ case NOTIFICATION_DRAW: {
+ if (viewport != nullptr) {
+ _draw();
+ }
+ } break;
}
}
@@ -2287,26 +2292,6 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse
return relative;
}
-static bool is_shortcut_pressed(const String &p_path) {
- Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
- if (shortcut.is_null()) {
- return false;
- }
-
- const Array shortcuts = shortcut->get_events();
- Ref<InputEventKey> k;
- if (shortcuts.size() > 0) {
- k = shortcuts.front();
- }
-
- if (k.is_null()) {
- return false;
- }
- const Input &input = *Input::get_singleton();
- Key keycode = k->get_keycode();
- return input.is_key_pressed(keycode);
-}
-
void Node3DEditorViewport::_update_freelook(real_t delta) {
if (!is_freelook_active()) {
return;
@@ -2336,31 +2321,34 @@ void Node3DEditorViewport::_update_freelook(real_t delta) {
Vector3 direction;
- if (is_shortcut_pressed("spatial_editor/freelook_left")) {
+ // Use actions from the inputmap, as this is the only way to reliably detect input in this method.
+ // See #54469 for more discussion and explanation.
+ Input *inp = Input::get_singleton();
+ if (inp->is_action_pressed("spatial_editor/freelook_left")) {
direction -= right;
}
- if (is_shortcut_pressed("spatial_editor/freelook_right")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_right")) {
direction += right;
}
- if (is_shortcut_pressed("spatial_editor/freelook_forward")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
direction += forward;
}
- if (is_shortcut_pressed("spatial_editor/freelook_backwards")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
direction -= forward;
}
- if (is_shortcut_pressed("spatial_editor/freelook_up")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_up")) {
direction += up;
}
- if (is_shortcut_pressed("spatial_editor/freelook_down")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_down")) {
direction -= up;
}
real_t speed = freelook_speed;
- if (is_shortcut_pressed("spatial_editor/freelook_speed_modifier")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
speed *= 3.0;
}
- if (is_shortcut_pressed("spatial_editor/freelook_slow_modifier")) {
+ if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
speed *= 0.333333;
}
@@ -2422,279 +2410,281 @@ void Node3DEditorViewport::_project_settings_changed() {
}
void Node3DEditorViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
- }
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- bool visible = is_visible_in_tree();
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ bool visible = is_visible_in_tree();
- set_process(visible);
+ set_process(visible);
- if (visible) {
- orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
- _update_name();
- _update_camera(0);
- } else {
- set_freelook_active(false);
- }
- call_deferred(SNAME("update_transform_gizmo_view"));
- rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
- }
+ if (visible) {
+ orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
+ _update_name();
+ _update_camera(0);
+ } else {
+ set_freelook_active(false);
+ }
+ call_deferred(SNAME("update_transform_gizmo_view"));
+ rotation_control->set_visible(EditorSettings::get_singleton()->get("editors/3d/navigation/show_viewport_rotation_gizmo"));
+ } break;
- if (p_what == NOTIFICATION_RESIZED) {
- call_deferred(SNAME("update_transform_gizmo_view"));
- }
+ case NOTIFICATION_RESIZED: {
+ call_deferred(SNAME("update_transform_gizmo_view"));
+ } break;
- if (p_what == NOTIFICATION_PROCESS) {
- real_t delta = get_process_delta_time();
+ case NOTIFICATION_PROCESS: {
+ real_t delta = get_process_delta_time();
- if (zoom_indicator_delay > 0) {
- zoom_indicator_delay -= delta;
- if (zoom_indicator_delay <= 0) {
- surface->update();
- zoom_limit_label->hide();
+ if (zoom_indicator_delay > 0) {
+ zoom_indicator_delay -= delta;
+ if (zoom_indicator_delay <= 0) {
+ surface->update();
+ zoom_limit_label->hide();
+ }
}
- }
- _update_freelook(delta);
+ _update_freelook(delta);
- Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
- if (previewing_cinema && scene_root != nullptr) {
- Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
- if (cam != nullptr && cam != previewing) {
- //then switch the viewport's camera to the scene's viewport camera
- if (previewing != nullptr) {
- previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
+ if (previewing_cinema && scene_root != nullptr) {
+ Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
+ if (cam != nullptr && cam != previewing) {
+ //then switch the viewport's camera to the scene's viewport camera
+ if (previewing != nullptr) {
+ previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ }
+ previewing = cam;
+ previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
+ surface->update();
}
- previewing = cam;
- previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
- surface->update();
}
- }
- _update_camera(delta);
+ _update_camera(delta);
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Map<Node *, Object *> &selection = editor_selection->get_selection();
- bool changed = false;
- bool exist = false;
+ bool changed = false;
+ bool exist = false;
- for (const KeyValue<Node *, Object *> &E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E.key);
- if (!sp) {
- continue;
- }
+ for (const KeyValue<Node *, Object *> &E : selection) {
+ Node3D *sp = Object::cast_to<Node3D>(E.key);
+ if (!sp) {
+ continue;
+ }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
+ Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
+ if (!se) {
+ continue;
+ }
- Transform3D t = sp->get_global_gizmo_transform();
- VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
- AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
+ Transform3D t = sp->get_global_gizmo_transform();
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
+ AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
- exist = true;
- if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
- continue;
- }
- changed = true;
- se->last_xform_dirty = false;
- se->last_xform = t;
+ exist = true;
+ if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
+ continue;
+ }
+ changed = true;
+ se->last_xform_dirty = false;
+ se->last_xform = t;
- se->aabb = new_aabb;
+ se->aabb = new_aabb;
- Transform3D t_offset = t;
+ Transform3D t_offset = t;
- // apply AABB scaling before item's global transform
- {
- const Vector3 offset(0.005, 0.005, 0.005);
- Basis aabb_s;
- aabb_s.scale(se->aabb.size + offset);
- t.translate(se->aabb.position - offset / 2);
- t.basis = t.basis * aabb_s;
- }
- {
- const Vector3 offset(0.01, 0.01, 0.01);
- Basis aabb_s;
- aabb_s.scale(se->aabb.size + offset);
- t_offset.translate(se->aabb.position - offset / 2);
- t_offset.basis = t_offset.basis * aabb_s;
+ // apply AABB scaling before item's global transform
+ {
+ const Vector3 offset(0.005, 0.005, 0.005);
+ Basis aabb_s;
+ aabb_s.scale(se->aabb.size + offset);
+ t.translate(se->aabb.position - offset / 2);
+ t.basis = t.basis * aabb_s;
+ }
+ {
+ const Vector3 offset(0.01, 0.01, 0.01);
+ Basis aabb_s;
+ aabb_s.scale(se->aabb.size + offset);
+ t_offset.translate(se->aabb.position - offset / 2);
+ t_offset.basis = t_offset.basis * aabb_s;
+ }
+
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
}
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
- }
+ if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
+ spatial_editor->update_transform_gizmo();
+ }
- if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
- spatial_editor->update_transform_gizmo();
- }
+ if (message_time > 0) {
+ if (message != last_message) {
+ surface->update();
+ last_message = message;
+ }
- if (message_time > 0) {
- if (message != last_message) {
- surface->update();
- last_message = message;
+ message_time -= get_physics_process_delta_time();
+ if (message_time < 0) {
+ surface->update();
+ }
}
- message_time -= get_physics_process_delta_time();
- if (message_time < 0) {
- surface->update();
+ bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
+ if (show_info != info_label->is_visible()) {
+ info_label->set_visible(show_info);
}
- }
- bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
- if (show_info != info_label->is_visible()) {
- info_label->set_visible(show_info);
- }
+ Camera3D *current_camera;
- Camera3D *current_camera;
+ if (previewing) {
+ current_camera = previewing;
+ } else {
+ current_camera = camera;
+ }
+
+ if (show_info) {
+ const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
+ String text;
+ text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
+ text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
+ text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
+ text += "\n";
+ text += vformat(
+ TTR("Size: %s (%.1fMP)\n"),
+ viewport_size,
+ viewport->get_size().x * viewport->get_size().y * 0.000001);
+
+ text += "\n";
+ text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
+ text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
+ text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
+
+ info_label->set_text(text);
+ }
+
+ // FPS Counter.
+ bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
+
+ if (show_fps != fps_label->is_visible()) {
+ cpu_time_label->set_visible(show_fps);
+ gpu_time_label->set_visible(show_fps);
+ fps_label->set_visible(show_fps);
+ RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
+ for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
+ cpu_time_history[i] = 0;
+ gpu_time_history[i] = 0;
+ }
+ cpu_time_history_index = 0;
+ gpu_time_history_index = 0;
+ }
+ if (show_fps) {
+ cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
+ cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
+ double cpu_time = 0.0;
+ for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
+ cpu_time += cpu_time_history[i];
+ }
+ cpu_time /= FRAME_TIME_HISTORY;
+ // Prevent unrealistically low values.
+ cpu_time = MAX(0.01, cpu_time);
+
+ gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
+ gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
+ double gpu_time = 0.0;
+ for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
+ gpu_time += gpu_time_history[i];
+ }
+ gpu_time /= FRAME_TIME_HISTORY;
+ // Prevent division by zero for the FPS counter (and unrealistically low values).
+ // This limits the reported FPS to 100000.
+ gpu_time = MAX(0.01, gpu_time);
+
+ // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
+ // Middle point is at 15 ms.
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
+ cpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(cpu_time, 0, 30, 0, 1)));
+
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
+ // Middle point is at 15 ms.
+ gpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(gpu_time, 0, 30, 0, 1)));
+
+ const double fps = 1000.0 / gpu_time;
+ fps_label->set_text(vformat(TTR("FPS: %d"), fps));
+ // Middle point is at 60 FPS.
+ fps_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(fps, 110, 10, 0, 1)));
+ }
+
+ bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
+ cinema_label->set_visible(show_cinema);
+ if (show_cinema) {
+ float cinema_half_width = cinema_label->get_size().width / 2.0f;
+ cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
+ }
- if (previewing) {
- current_camera = previewing;
- } else {
- current_camera = camera;
- }
-
- if (show_info) {
- const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
- String text;
- text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
- text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
- text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
- text += "\n";
- text += vformat(
- TTR("Size: %s (%.1fMP)\n"),
- viewport_size,
- viewport->get_size().x * viewport->get_size().y * 0.000001);
-
- text += "\n";
- text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
- text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
- text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
-
- info_label->set_text(text);
- }
-
- // FPS Counter.
- bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
-
- if (show_fps != fps_label->is_visible()) {
- cpu_time_label->set_visible(show_fps);
- gpu_time_label->set_visible(show_fps);
- fps_label->set_visible(show_fps);
- RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- cpu_time_history[i] = 0;
- gpu_time_history[i] = 0;
- }
- cpu_time_history_index = 0;
- gpu_time_history_index = 0;
- }
- if (show_fps) {
- cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
- cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
- double cpu_time = 0.0;
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- cpu_time += cpu_time_history[i];
- }
- cpu_time /= FRAME_TIME_HISTORY;
- // Prevent unrealistically low values.
- cpu_time = MAX(0.01, cpu_time);
-
- gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
- gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
- double gpu_time = 0.0;
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- gpu_time += gpu_time_history[i];
- }
- gpu_time /= FRAME_TIME_HISTORY;
- // Prevent division by zero for the FPS counter (and unrealistically low values).
- // This limits the reported FPS to 100000.
- gpu_time = MAX(0.01, gpu_time);
-
- // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
- // Middle point is at 15 ms.
- cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
- cpu_time_label->add_theme_color_override(
- "font_color",
- frame_time_gradient->get_color_at_offset(
- Math::range_lerp(cpu_time, 0, 30, 0, 1)));
-
- gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
- // Middle point is at 15 ms.
- gpu_time_label->add_theme_color_override(
- "font_color",
- frame_time_gradient->get_color_at_offset(
- Math::range_lerp(gpu_time, 0, 30, 0, 1)));
-
- const double fps = 1000.0 / gpu_time;
- fps_label->set_text(vformat(TTR("FPS: %d"), fps));
- // Middle point is at 60 FPS.
- fps_label->add_theme_color_override(
- "font_color",
- frame_time_gradient->get_color_at_offset(
- Math::range_lerp(fps, 110, 10, 0, 1)));
- }
-
- bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
- cinema_label->set_visible(show_cinema);
- if (show_cinema) {
- float cinema_half_width = cinema_label->get_size().width / 2.0f;
- cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
- }
-
- if (lock_rotation) {
- float locked_half_width = locked_label->get_size().width / 2.0f;
- locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
- }
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
- surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
- surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
- surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
- surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
- surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
-
- _init_gizmo_instance(index);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _finish_gizmo_instances();
- }
+ if (lock_rotation) {
+ float locked_half_width = locked_label->get_size().width / 2.0f;
+ locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
+ }
+ } break;
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- view_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- preview_camera->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
- Control *gui_base = EditorNode::get_singleton()->get_gui_base();
+ case NOTIFICATION_ENTER_TREE: {
+ surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
+ surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
+ surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
+ surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
+ surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
+ surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
+
+ _init_gizmo_instance(index);
+ } break;
- view_menu->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- view_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- view_menu->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- view_menu->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- view_menu->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
-
- preview_camera->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- preview_camera->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- preview_camera->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- preview_camera->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- preview_camera->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
-
- frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), SNAME("Editor")));
- frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ case NOTIFICATION_EXIT_TREE: {
+ _finish_gizmo_instances();
+ } break;
- info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
- locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ case NOTIFICATION_THEME_CHANGED: {
+ view_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ preview_camera->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
+ Control *gui_base = EditorNode::get_singleton()->get_gui_base();
+
+ view_menu->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ view_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ view_menu->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ view_menu->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ view_menu->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+
+ preview_camera->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ preview_camera->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ preview_camera->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ preview_camera->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ preview_camera->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+
+ frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), SNAME("Editor")));
+ frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), SNAME("Editor")));
+
+ info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
+ } break;
}
}
@@ -4421,6 +4411,28 @@ void Node3DEditorViewport::finish_transform() {
surface->update();
}
+// Register a shortcut and also add it as an input action with the same events.
+void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode) {
+ Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode);
+ shortcut_changed_callback(sc, p_path);
+ // Connect to the change event on the shortcut so the input binding can be updated.
+ sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback), varray(sc, p_path));
+}
+
+// Update the action in the InputMap to the provided shortcut events.
+void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {
+ InputMap *im = InputMap::get_singleton();
+ if (im->has_action(p_shortcut_path)) {
+ im->action_erase_events(p_shortcut_path);
+ } else {
+ im->add_action(p_shortcut_path);
+ }
+
+ for (int i = 0; i < p_shortcut->get_events().size(); i++) {
+ im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
+ }
+}
+
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
cpu_time_history_index = 0;
gpu_time_history_index = 0;
@@ -4580,14 +4592,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
}
- ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A);
- ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D);
- ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W);
- ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S);
- ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E);
- ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
- ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
- ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
+ register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A);
+ register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D);
+ register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W);
+ register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S);
+ register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E);
+ register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
+ register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
+ register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
+
ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
@@ -4799,197 +4812,202 @@ void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
}
void Node3DEditorViewportContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_MOUSE_ENTER || p_what == NOTIFICATION_MOUSE_EXIT) {
- mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER:
+ case NOTIFICATION_MOUSE_EXIT: {
+ mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
+ update();
+ } break;
- if (p_what == NOTIFICATION_DRAW && mouseover) {
- Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
- Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
+ case NOTIFICATION_DRAW: {
+ if (mouseover) {
+ Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
+ Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
- Ref<Texture2D> hdiag_grabber = get_theme_icon(SNAME("GuiViewportHdiagsplitter"), SNAME("EditorIcons"));
- Ref<Texture2D> vdiag_grabber = get_theme_icon(SNAME("GuiViewportVdiagsplitter"), SNAME("EditorIcons"));
- Ref<Texture2D> vh_grabber = get_theme_icon(SNAME("GuiViewportVhsplitter"), SNAME("EditorIcons"));
+ Ref<Texture2D> hdiag_grabber = get_theme_icon(SNAME("GuiViewportHdiagsplitter"), SNAME("EditorIcons"));
+ Ref<Texture2D> vdiag_grabber = get_theme_icon(SNAME("GuiViewportVdiagsplitter"), SNAME("EditorIcons"));
+ Ref<Texture2D> vh_grabber = get_theme_icon(SNAME("GuiViewportVhsplitter"), SNAME("EditorIcons"));
- Vector2 size = get_size();
+ Vector2 size = get_size();
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
+ int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
+ int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
+ int mid_w = size.width * ratio_h;
+ int mid_h = size.height * ratio_v;
- int size_left = mid_w - h_sep / 2;
- int size_bottom = size.height - mid_h - v_sep / 2;
+ int size_left = mid_w - h_sep / 2;
+ int size_bottom = size.height - mid_h - v_sep / 2;
- switch (view) {
- case VIEW_USE_1_VIEWPORT: {
- // Nothing to show.
+ switch (view) {
+ case VIEW_USE_1_VIEWPORT: {
+ // Nothing to show.
- } break;
- case VIEW_USE_2_VIEWPORTS: {
- draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
+ } break;
+ case VIEW_USE_2_VIEWPORTS: {
+ draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
+ set_default_cursor_shape(CURSOR_VSPLIT);
- } break;
- case VIEW_USE_2_VIEWPORTS_ALT: {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
+ } break;
+ case VIEW_USE_2_VIEWPORTS_ALT: {
+ draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
+ set_default_cursor_shape(CURSOR_HSPLIT);
- } break;
- case VIEW_USE_3_VIEWPORTS: {
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
+ } break;
+ case VIEW_USE_3_VIEWPORTS: {
+ if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
+ draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
+ set_default_cursor_shape(CURSOR_DRAG);
+ } else if ((hovering_v && !dragging_h) || dragging_v) {
+ draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
+ set_default_cursor_shape(CURSOR_VSPLIT);
+ } else if (hovering_h || dragging_h) {
+ draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
+ set_default_cursor_shape(CURSOR_HSPLIT);
+ }
- } break;
- case VIEW_USE_3_VIEWPORTS_ALT: {
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
+ } break;
+ case VIEW_USE_3_VIEWPORTS_ALT: {
+ if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
+ draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
+ set_default_cursor_shape(CURSOR_DRAG);
+ } else if ((hovering_v && !dragging_h) || dragging_v) {
+ draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
+ set_default_cursor_shape(CURSOR_VSPLIT);
+ } else if (hovering_h || dragging_h) {
+ draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
+ set_default_cursor_shape(CURSOR_HSPLIT);
+ }
- } break;
- case VIEW_USE_4_VIEWPORTS: {
- Vector2 half(mid_w, mid_h);
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
+ } break;
+ case VIEW_USE_4_VIEWPORTS: {
+ Vector2 half(mid_w, mid_h);
+ if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
+ draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
+ set_default_cursor_shape(CURSOR_DRAG);
+ } else if ((hovering_v && !dragging_h) || dragging_v) {
+ draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
+ set_default_cursor_shape(CURSOR_VSPLIT);
+ } else if (hovering_h || dragging_h) {
+ draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
+ set_default_cursor_shape(CURSOR_HSPLIT);
+ }
- } break;
- }
- }
+ } break;
+ }
+ }
+ } break;
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Node3DEditorViewport *viewports[4];
- int vc = 0;
- for (int i = 0; i < get_child_count(); i++) {
- viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
- if (viewports[vc]) {
- vc++;
+ case NOTIFICATION_SORT_CHILDREN: {
+ Node3DEditorViewport *viewports[4];
+ int vc = 0;
+ for (int i = 0; i < get_child_count(); i++) {
+ viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
+ if (viewports[vc]) {
+ vc++;
+ }
}
- }
- ERR_FAIL_COND(vc != 4);
+ ERR_FAIL_COND(vc != 4);
- Size2 size = get_size();
+ Size2 size = get_size();
- if (size.x < 10 || size.y < 10) {
- for (int i = 0; i < 4; i++) {
- viewports[i]->hide();
+ if (size.x < 10 || size.y < 10) {
+ for (int i = 0; i < 4; i++) {
+ viewports[i]->hide();
+ }
+ return;
}
- return;
- }
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
+ int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
+ int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
+ int mid_w = size.width * ratio_h;
+ int mid_h = size.height * ratio_v;
- int size_left = mid_w - h_sep / 2;
- int size_right = size.width - mid_w - h_sep / 2;
+ int size_left = mid_w - h_sep / 2;
+ int size_right = size.width - mid_w - h_sep / 2;
- int size_top = mid_h - v_sep / 2;
- int size_bottom = size.height - mid_h - v_sep / 2;
+ int size_top = mid_h - v_sep / 2;
+ int size_bottom = size.height - mid_h - v_sep / 2;
- switch (view) {
- case VIEW_USE_1_VIEWPORT: {
- viewports[0]->show();
- for (int i = 1; i < 4; i++) {
- viewports[i]->hide();
- }
+ switch (view) {
+ case VIEW_USE_1_VIEWPORT: {
+ viewports[0]->show();
+ for (int i = 1; i < 4; i++) {
+ viewports[i]->hide();
+ }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
- } break;
- case VIEW_USE_2_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- if (i == 1 || i == 3) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
+ } break;
+ case VIEW_USE_2_VIEWPORTS: {
+ for (int i = 0; i < 4; i++) {
+ if (i == 1 || i == 3) {
+ viewports[i]->hide();
+ } else {
+ viewports[i]->show();
+ }
}
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
+ fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
- } break;
- case VIEW_USE_2_VIEWPORTS_ALT: {
- for (int i = 0; i < 4; i++) {
- if (i == 1 || i == 3) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
+ } break;
+ case VIEW_USE_2_VIEWPORTS_ALT: {
+ for (int i = 0; i < 4; i++) {
+ if (i == 1 || i == 3) {
+ viewports[i]->hide();
+ } else {
+ viewports[i]->show();
+ }
}
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
+ fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
- } break;
- case VIEW_USE_3_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- if (i == 1) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
+ } break;
+ case VIEW_USE_3_VIEWPORTS: {
+ for (int i = 0; i < 4; i++) {
+ if (i == 1) {
+ viewports[i]->hide();
+ } else {
+ viewports[i]->show();
+ }
}
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
+ fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
+ fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
- } break;
- case VIEW_USE_3_VIEWPORTS_ALT: {
- for (int i = 0; i < 4; i++) {
- if (i == 1) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
+ } break;
+ case VIEW_USE_3_VIEWPORTS_ALT: {
+ for (int i = 0; i < 4; i++) {
+ if (i == 1) {
+ viewports[i]->hide();
+ } else {
+ viewports[i]->show();
+ }
}
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
+ fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
+ fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
- } break;
- case VIEW_USE_4_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- viewports[i]->show();
- }
+ } break;
+ case VIEW_USE_4_VIEWPORTS: {
+ for (int i = 0; i < 4; i++) {
+ viewports[i]->show();
+ }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
- fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
+ fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
+ fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
+ fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
+ fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
- } break;
- }
+ } break;
+ }
+ } break;
}
}
@@ -6951,6 +6969,7 @@ void Node3DEditor::_notification(int p_what) {
sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
} break;
+
case NOTIFICATION_ENTER_TREE: {
_update_theme();
_register_all_gizmos();
@@ -6958,9 +6977,11 @@ void Node3DEditor::_notification(int p_what) {
_init_indicators();
update_all_gizmos();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_finish_indicators();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
@@ -6968,11 +6989,13 @@ void Node3DEditor::_notification(int p_what) {
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
// Update grid color by rebuilding grid.
_finish_grid();
_init_grid();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 9e92a1e9b3..48423d1c83 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -415,6 +415,9 @@ private:
void update_transform(Point2 p_mousepos, bool p_shift);
void finish_transform();
+ void register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode);
+ void shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index 719b9ecc7c..f8e6054848 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -46,12 +46,15 @@ void OpenTypeFeaturesEditor::update_property() {
}
void OpenTypeFeaturesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
-
- button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- button->set_size(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))->get_size());
- spin->set_custom_label_color(true, base);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+
+ button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ button->set_size(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))->get_size());
+ spin->set_custom_label_color(true, base);
+ } break;
}
}
@@ -139,10 +142,13 @@ void OpenTypeFeaturesAdd::_features_menu() {
}
void OpenTypeFeaturesAdd::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
- set_label("");
- button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- button->set_size(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))->get_size());
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ set_label("");
+ button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ button->set_size(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))->get_size());
+ } break;
}
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 22b79921bb..f096b2abb1 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -69,6 +69,7 @@ void Polygon2DEditor::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
uv_panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
} break;
+
case NOTIFICATION_READY: {
button_uv->set_icon(get_theme_icon(SNAME("Uv"), SNAME("EditorIcons")));
@@ -96,6 +97,7 @@ void Polygon2DEditor::_notification(int p_what) {
uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
bone_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
uv_edit->hide();
@@ -1068,7 +1070,7 @@ void Polygon2DEditor::_uv_draw() {
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
- if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
+ if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
}
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 6cba3e2861..2d4812c55b 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -50,6 +50,7 @@ void Polygon3DEditor::_notification(int p_what) {
get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
} break;
+
case NOTIFICATION_PROCESS: {
if (!node) {
return;
diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp
index 604cbcd103..e4c1c69804 100644
--- a/editor/plugins/replication_editor_plugin.cpp
+++ b/editor/plugins/replication_editor_plugin.cpp
@@ -94,10 +94,15 @@ void ReplicationEditor::_bind_methods() {
}
void ReplicationEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- update_keying();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ update_keying();
+ } break;
}
}
@@ -355,13 +360,15 @@ void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Varia
}
void ReplicationEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
- InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
- repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
- // TODO make lock usable.
- //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
- get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
+ InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
+ repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
+ // TODO make lock usable.
+ //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
+ get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
+ } break;
}
}
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index e04e3c146f..b7aef7f1bb 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -38,15 +38,10 @@
#include "editor/editor_settings.h"
void ResourcePreloaderEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
-
- if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 34b39d2a17..bfb672d694 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -233,9 +233,12 @@ void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
}
void EditorPropertyRootMotion::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
- clear->set_icon(t);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
+ clear->set_icon(t);
+ } break;
}
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 315879d4ac..bd4064708b 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_file_dialog.h"
@@ -356,6 +357,7 @@ void ScriptEditorQuickOpen::_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
search_box->set_right_icon(search_options->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
} break;
+
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
} break;
@@ -1280,7 +1282,7 @@ void ScriptEditor::_menu_option(int p_option) {
help_search_dialog->popup_dialog();
} break;
case SEARCH_WEBSITE: {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/");
+ OS::get_singleton()->shell_open(VERSION_DOCS_URL "/");
} break;
case WINDOW_NEXT: {
_history_forward();
@@ -1667,9 +1669,6 @@ void ScriptEditor::_notification(int p_what) {
}
} break;
-
- default:
- break;
}
}
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4a47766fc0..b87f2995ed 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1343,8 +1343,6 @@ void ScriptTextEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_line_height());
} break;
- default:
- break;
}
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 25906f33de..cea1a0e808 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -464,14 +464,6 @@ void ShaderEditor::_bind_methods() {
}
void ShaderEditor::ensure_select_current() {
- /*
- if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
- ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
- if (!ste)
- return;
- Ref<Shader> shader = ste->get_edited_shader();
- get_scene()->get_root_node()->call("_resource_selected",shader);
- }*/
}
void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 6d761729b0..4458555de2 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -200,10 +200,12 @@ void ShaderFileEditor::_update_options() {
}
void ShaderFileEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
- if (is_visible_in_tree() && shader_file.is_valid()) {
- _update_options();
- }
+ switch (p_what) {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ if (is_visible_in_tree() && shader_file.is_valid()) {
+ _update_options();
+ }
+ } break;
}
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 761a0cdfbd..282ee9a5b7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -103,8 +103,7 @@ void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
- break;
- }
+ } break;
}
}
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index ab3d6dcca9..4290888e94 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -34,8 +34,8 @@
#include "editor/editor_scale.h"
#include "editor/multi_node_edit.h"
-void TextControlEditor::_notification(int p_notification) {
- switch (p_notification) {
+void TextControlEditor::_notification(int p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts))) {
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts), make_binds(""));
@@ -45,13 +45,12 @@ void TextControlEditor::_notification(int p_notification) {
case NOTIFICATION_THEME_CHANGED: {
clear_formatting->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts))) {
EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &TextControlEditor::_reload_fonts));
}
} break;
- default:
- break;
}
}
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index 1d65073c98..1349003a9c 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -66,7 +66,7 @@ class TextControlEditor : public HBoxContainer {
Ref<Font> custom_font;
protected:
- void _notification(int p_notification);
+ void _notification(int p_what);
static void _bind_methods();
void _find_resources(EditorFileSystemDirectory *p_dir);
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index 880cbeffba..0fc7079a24 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -35,18 +35,17 @@ void Texture3DEditor::_texture_rect_draw() {
}
void Texture3DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
- }
- if (p_what == NOTIFICATION_RESIZED) {
- _texture_rect_update_area();
- }
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ _texture_rect_update_area();
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- Size2 size = get_size();
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
+ Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ } break;
}
}
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 22f4cebf2e..cb146fd342 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -46,18 +46,17 @@ void TextureLayeredEditor::_texture_rect_draw() {
}
void TextureLayeredEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
- }
- if (p_what == NOTIFICATION_RESIZED) {
- _texture_rect_update_area();
- }
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ _texture_rect_update_area();
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
- Size2 size = get_size();
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
+ Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ } break;
}
}
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index c3e4e66fd4..252a19a7db 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -203,6 +203,7 @@ void ThemeEditorPreview::_notification(int p_what) {
theme_cache.preview_picker_font = get_theme_font(SNAME("status_source"), SNAME("EditorFonts"));
theme_cache.font_size = get_theme_font_size(SNAME("font_size"), SNAME("EditorFonts"));
} break;
+
case NOTIFICATION_PROCESS: {
time_left -= get_process_delta_time();
if (time_left < 0) {
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index d685c634bd..71947ae185 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -524,13 +524,13 @@ void TileAtlasView::update() {
void TileAtlasView::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED:
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- break;
+ } break;
- case NOTIFICATION_READY:
+ case NOTIFICATION_READY: {
button_center_view->set_icon(get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index a4d2dfc9d9..6c12573cc4 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -1160,13 +1160,11 @@ void TileDataDefaultEditor::setup_property_editor(Variant::Type p_type, String p
void TileDataDefaultEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
picker_button->set_icon(get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons")));
tile_bool_checked = get_theme_icon(SNAME("TileChecked"), SNAME("EditorIcons"));
tile_bool_unchecked = get_theme_icon(SNAME("TileUnchecked"), SNAME("EditorIcons"));
- break;
- default:
- break;
+ } break;
}
}
@@ -1315,11 +1313,9 @@ void TileDataOcclusionShapeEditor::_tile_set_changed() {
void TileDataOcclusionShapeEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
polygon_editor->set_polygons_color(get_tree()->get_debug_collisions_color());
- break;
- default:
- break;
+ } break;
}
}
@@ -1514,11 +1510,9 @@ void TileDataCollisionEditor::_tile_set_changed() {
void TileDataCollisionEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
polygon_editor->set_polygons_color(get_tree()->get_debug_collisions_color());
- break;
- default:
- break;
+ } break;
}
}
@@ -2487,11 +2481,9 @@ void TileDataTerrainsEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform
void TileDataTerrainsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
picker_button->set_icon(get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons")));
- break;
- default:
- break;
+ } break;
}
}
@@ -2593,11 +2585,9 @@ void TileDataNavigationEditor::_tile_set_changed() {
void TileDataNavigationEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
polygon_editor->set_polygons_color(get_tree()->get_debug_navigation_color());
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 5e316bc7f0..95cd5683a6 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1328,15 +1328,30 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
rect.size += Vector2i(1, 1);
+ int picked_source = -1;
TypedArray<Vector2i> coords_array;
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
+
+ int source = tile_map->get_cell_source_id(tile_map_layer, coords);
+ if (source != TileSet::INVALID_SOURCE) {
coords_array.push_back(coords);
+ if (picked_source == -1) {
+ picked_source = source;
+ } else if (picked_source != source) {
+ picked_source = -2;
+ }
}
}
}
+
+ if (picked_source >= 0) {
+ sources_list->set_current(picked_source);
+ sources_list->ensure_current_is_visible();
+ TilesEditorPlugin::get_singleton()->set_sources_lists_current(picked_source);
+ }
+
Ref<TileMapPattern> new_selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
if (!new_selection_pattern->is_empty()) {
selection_pattern = new_selection_pattern;
@@ -3359,15 +3374,16 @@ TileMapEditorTerrainsPlugin::~TileMapEditorTerrainsPlugin() {
void TileMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
missing_tile_texture = get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"));
warning_pattern_texture = get_theme_icon(SNAME("WarningPattern"), SNAME("EditorIcons"));
advanced_menu_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
toggle_grid_button->set_icon(get_theme_icon(SNAME("Grid"), SNAME("EditorIcons")));
toggle_grid_button->set_pressed(EditorSettings::get_singleton()->get("editors/tiles_editor/display_grid"));
toogle_highlight_selected_layer_button->set_icon(get_theme_icon(SNAME("TileMapHighlightSelected"), SNAME("EditorIcons")));
- break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (is_visible_in_tree() && tileset_changed_needs_update) {
_update_bottom_panel();
_update_layers_selection();
@@ -3375,11 +3391,13 @@ void TileMapEditor::_notification(int p_what) {
CanvasItemEditor::get_singleton()->update_viewport();
tileset_changed_needs_update = false;
}
- break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED:
+ } break;
+
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
toggle_grid_button->set_pressed(EditorSettings::get_singleton()->get("editors/tiles_editor/display_grid"));
- break;
- case NOTIFICATION_VISIBILITY_CHANGED:
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
if (is_visible_in_tree()) {
@@ -3388,7 +3406,7 @@ void TileMapEditor::_notification(int p_what) {
tile_map->set_selected_layer(-1);
}
}
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 9a16e3d682..ade591cde6 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2270,7 +2270,7 @@ void TileSetAtlasSourceEditor::_auto_remove_tiles() {
void TileSetAtlasSourceEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
tool_setup_atlas_source_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
tool_select_button->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
tool_paint_button->set_icon(get_theme_icon(SNAME("CanvasItem"), SNAME("EditorIcons")));
@@ -2281,8 +2281,9 @@ void TileSetAtlasSourceEditor::_notification(int p_what) {
resize_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
resize_handle_disabled = get_theme_icon(SNAME("EditorHandleDisabled"), SNAME("EditorIcons"));
- break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (tile_set_changed_needs_update) {
// Update everything.
_update_source_inspector();
@@ -2298,9 +2299,7 @@ void TileSetAtlasSourceEditor::_notification(int p_what) {
tile_set_changed_needs_update = false;
}
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 97b342c6a7..49e589c9ef 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -333,14 +333,15 @@ void TileSetEditor::_set_source_sort(int p_sort) {
void TileSetEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
sources_delete_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
sources_add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
source_sort_button->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons")));
sources_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
missing_texture_texture = get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons"));
- break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (tile_set_changed_needs_update) {
if (tile_set.is_valid()) {
tile_set->set_edited(true);
@@ -349,9 +350,7 @@ void TileSetEditor::_notification(int p_what) {
_update_patterns_list();
tile_set_changed_needs_update = false;
}
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index acb6ffc77b..21ebcbd655 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -330,12 +330,13 @@ void TileSetScenesCollectionSourceEditor::_update_scenes_list() {
void TileSetScenesCollectionSourceEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
scene_tile_add_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tile_delete_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
_update_scenes_list();
- break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (tile_set_scenes_collection_source_changed_needs_update) {
// Update everything.
_update_source_inspector();
@@ -344,14 +345,13 @@ void TileSetScenesCollectionSourceEditor::_notification(int p_what) {
_update_tile_inspector();
tile_set_scenes_collection_source_changed_needs_update = false;
}
- break;
- case NOTIFICATION_VISIBILITY_CHANGED:
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
// Update things just in case.
_update_scenes_list();
_update_action_buttons();
- break;
- default:
- break;
+ } break;
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 5d43813572..446ad12104 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3373,91 +3373,98 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
}
void VisualShaderEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- node_filter->set_clear_button_enabled(true);
-
- // collapse tree by default
-
- TreeItem *category = members->get_root()->get_first_child();
- while (category) {
- category->set_collapsed(true);
- TreeItem *sub_category = category->get_first_child();
- while (sub_category) {
- sub_category->set_collapsed(true);
- sub_category = sub_category->get_next();
- }
- category = category->get_next();
- }
- }
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
- graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
- }
+ case NOTIFICATION_ENTER_TREE: {
+ node_filter->set_clear_button_enabled(true);
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
- Dictionary dd = get_viewport()->gui_get_drag_data();
- if (members->is_visible_in_tree() && dd.has("id")) {
- members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- }
- } else if (p_what == NOTIFICATION_DRAG_END) {
- members->set_drop_mode_flags(0);
- }
+ // collapse tree by default
+
+ TreeItem *category = members->get_root()->get_first_child();
+ while (category) {
+ category->set_collapsed(true);
+ TreeItem *sub_category = category->get_first_child();
+ while (sub_category) {
+ sub_category->set_collapsed(true);
+ sub_category = sub_category->get_next();
+ }
+ category = category->get_next();
+ }
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- highend_label->set_modulate(get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
+ graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
+ graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning")));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ highend_label->set_modulate(get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
- node_filter->set_right_icon(Control::get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+ node_filter->set_right_icon(Control::get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
- preview_shader->set_icon(Control::get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")));
+ preview_shader->set_icon(Control::get_theme_icon(SNAME("Shader"), SNAME("EditorIcons")));
- {
- Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
- Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
- Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
- Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
- Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
- Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
- Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color");
- Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color");
- Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
+ {
+ Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
+ Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
+ Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
+ Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
+ Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
+ Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
+ Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color");
+ Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color");
+ Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color");
- preview_text->add_theme_color_override("background_color", background_color);
+ preview_text->add_theme_color_override("background_color", background_color);
- for (const String &E : keyword_list) {
- if (ShaderLanguage::is_control_flow_keyword(E)) {
- syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
- } else {
- syntax_highlighter->add_keyword_color(E, keyword_color);
+ for (const String &E : keyword_list) {
+ if (ShaderLanguage::is_control_flow_keyword(E)) {
+ syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
+ } else {
+ syntax_highlighter->add_keyword_color(E, keyword_color);
+ }
}
- }
- preview_text->add_theme_font_override("font", get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
- preview_text->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
- preview_text->add_theme_color_override("font_color", text_color);
- syntax_highlighter->set_number_color(number_color);
- syntax_highlighter->set_symbol_color(symbol_color);
- syntax_highlighter->set_function_color(function_color);
- syntax_highlighter->set_member_variable_color(members_color);
- syntax_highlighter->clear_color_regions();
- syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
- syntax_highlighter->add_color_region("//", "", comment_color, true);
+ preview_text->add_theme_font_override("font", get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
+ preview_text->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
+ preview_text->add_theme_color_override("font_color", text_color);
+ syntax_highlighter->set_number_color(number_color);
+ syntax_highlighter->set_symbol_color(symbol_color);
+ syntax_highlighter->set_function_color(function_color);
+ syntax_highlighter->set_member_variable_color(members_color);
+ syntax_highlighter->clear_color_regions();
+ syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
+ syntax_highlighter->add_color_region("//", "", comment_color, true);
+
+ preview_text->clear_comment_delimiters();
+ preview_text->add_comment_delimiter("/*", "*/", false);
+ preview_text->add_comment_delimiter("//", "", true);
+
+ error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ error_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ error_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+ error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ }
- preview_text->clear_comment_delimiters();
- preview_text->add_comment_delimiter("/*", "*/", false);
- preview_text->add_comment_delimiter("//", "", true);
+ tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
- error_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
- error_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- error_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
- }
+ if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
+ _update_graph();
+ }
+ } break;
- tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
+ case NOTIFICATION_DRAG_BEGIN: {
+ Dictionary dd = get_viewport()->gui_get_drag_data();
+ if (members->is_visible_in_tree() && dd.has("id")) {
+ members->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ }
+ } break;
- if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
- _update_graph();
- }
+ case NOTIFICATION_DRAG_END: {
+ members->set_drop_mode_flags(0);
+ } break;
}
}
@@ -5052,8 +5059,10 @@ class VisualShaderNodePluginInputEditor : public OptionButton {
public:
void _notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- connect("item_selected", callable_mp(this, &VisualShaderNodePluginInputEditor::_item_selected));
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginInputEditor::_item_selected));
+ } break;
}
}
@@ -5100,8 +5109,10 @@ class VisualShaderNodePluginUniformRefEditor : public OptionButton {
public:
void _notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- connect("item_selected", callable_mp(this, &VisualShaderNodePluginUniformRefEditor::_item_selected));
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginUniformRefEditor::_item_selected));
+ } break;
}
}
@@ -5514,29 +5525,31 @@ Size2 VisualShaderNodePortPreview::get_minimum_size() const {
}
void VisualShaderNodePortPreview::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Vector<Vector2> points = {
- Vector2(),
- Vector2(get_size().width, 0),
- get_size(),
- Vector2(0, get_size().height)
- };
-
- Vector<Vector2> uvs = {
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- Vector2(0, 1)
- };
-
- Vector<Color> colors = {
- Color(1, 1, 1, 1),
- Color(1, 1, 1, 1),
- Color(1, 1, 1, 1),
- Color(1, 1, 1, 1)
- };
-
- draw_primitive(points, colors, uvs);
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Vector<Vector2> points = {
+ Vector2(),
+ Vector2(get_size().width, 0),
+ get_size(),
+ Vector2(0, get_size().height)
+ };
+
+ Vector<Vector2> uvs = {
+ Vector2(0, 0),
+ Vector2(1, 0),
+ Vector2(1, 1),
+ Vector2(0, 1)
+ };
+
+ Vector<Color> colors = {
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1)
+ };
+
+ draw_primitive(points, colors, uvs);
+ } break;
}
}
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index 9ecdb56e50..6fc6c1ad39 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -65,41 +65,43 @@ bool VoxelGIEditorPlugin::handles(Object *p_object) const {
}
void VoxelGIEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- if (!voxel_gi) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ if (!voxel_gi) {
+ return;
+ }
- // Set information tooltip on the Bake button. This information is useful
- // to optimize performance (video RAM size) and reduce light leaking (individual cell size).
+ // Set information tooltip on the Bake button. This information is useful
+ // to optimize performance (video RAM size) and reduce light leaking (individual cell size).
- const Vector3i size = voxel_gi->get_estimated_cell_size();
+ const Vector3i size = voxel_gi->get_estimated_cell_size();
- const Vector3 extents = voxel_gi->get_extents();
+ const Vector3 extents = voxel_gi->get_extents();
- const int data_size = 4;
- const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
- // Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM.
- String size_quality;
- if (size_mb < 16.0) {
- size_quality = TTR("Low");
- } else if (size_mb < 64.0) {
- size_quality = TTR("Moderate");
- } else {
- size_quality = TTR("High");
- }
+ const int data_size = 4;
+ const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
+ // Add a qualitative measurement to help the user assess whether a VoxelGI node is using a lot of VRAM.
+ String size_quality;
+ if (size_mb < 16.0) {
+ size_quality = TTR("Low");
+ } else if (size_mb < 64.0) {
+ size_quality = TTR("Moderate");
+ } else {
+ size_quality = TTR("High");
+ }
- String text;
- text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
- text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
- text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
+ String text;
+ text += vformat(TTR("Subdivisions: %s"), vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z)) + "\n";
+ text += vformat(TTR("Cell size: %s"), vformat(String::utf8("%.3f × %.3f × %.3f"), extents.x / size.x, extents.y / size.y, extents.z / size.z)) + "\n";
+ text += vformat(TTR("Video RAM size: %s MB (%s)"), String::num(size_mb, 2), size_quality);
- // Only update the tooltip when needed to avoid constant redrawing.
- if (bake->get_tooltip(Point2()) == text) {
- return;
- }
+ // Only update the tooltip when needed to avoid constant redrawing.
+ if (bake->get_tooltip(Point2()) == text) {
+ return;
+ }
- bake->set_tooltip(text);
+ bake->set_tooltip(text);
+ } break;
}
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 21163531d8..55a4dc2c67 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -61,6 +61,7 @@ void ProjectExportDialog::_notification(int p_what) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "export", Rect2(get_position(), get_size()));
}
} break;
+
case NOTIFICATION_READY: {
duplicate_preset->set_icon(presets->get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")));
delete_preset->set_icon(presets->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 2a9f699ee6..87d008d144 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -647,8 +647,10 @@ private:
}
void _notification(int p_what) {
- if (p_what == NOTIFICATION_WM_CLOSE_REQUEST) {
- _remove_created_folder();
+ switch (p_what) {
+ case NOTIFICATION_WM_CLOSE_REQUEST: {
+ _remove_created_folder();
+ } break;
}
}
@@ -978,10 +980,12 @@ public:
hover = true;
update();
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
hover = false;
update();
} break;
+
case NOTIFICATION_DRAW: {
if (hover) {
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
@@ -1143,18 +1147,20 @@ void ProjectList::update_icons_async() {
}
void ProjectList::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- // Load icons as a coroutine to speed up launch when you have hundreds of projects
- if (_icon_load_index < _projects.size()) {
- Item &item = _projects.write[_icon_load_index];
- if (item.control->icon_needs_reload) {
- load_project_icon(_icon_load_index);
- }
- _icon_load_index++;
+ switch (p_what) {
+ case NOTIFICATION_PROCESS: {
+ // Load icons as a coroutine to speed up launch when you have hundreds of projects
+ if (_icon_load_index < _projects.size()) {
+ Item &item = _projects.write[_icon_load_index];
+ if (item.control->icon_needs_reload) {
+ load_project_icon(_icon_load_index);
+ }
+ _icon_load_index++;
- } else {
- set_process(false);
- }
+ } else {
+ set_process(false);
+ }
+ } break;
}
}
@@ -1872,17 +1878,20 @@ void ProjectManager::_notification(int p_what) {
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
update();
} break;
+
case NOTIFICATION_ENTER_TREE: {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
search_box->set_clear_button_enabled(true);
Engine::get_singleton()->set_editor_hint(false);
} break;
+
case NOTIFICATION_RESIZED: {
if (open_templates->is_visible()) {
open_templates->popup_centered();
}
} break;
+
case NOTIFICATION_READY: {
int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
filter_option->select(default_sorting);
@@ -1898,12 +1907,15 @@ void ProjectManager::_notification(int p_what) {
search_box->grab_focus();
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_unhandled_key_input(is_visible_in_tree());
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
+
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index c0ff1d72ee..03179733d5 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -531,11 +531,13 @@ void ProjectSettingsEditor::_notification(int p_what) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
general_settings_inspector->edit(ps);
_update_action_map_editor();
_update_theme();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 40f7b86ffc..cd65ee7ae6 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -94,8 +94,10 @@ Ref<Resource> EditorResourceConversionPlugin::convert(const Ref<Resource> &p_res
}
void CustomPropertyEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_CLOSE_REQUEST) {
- hide();
+ switch (p_what) {
+ case NOTIFICATION_WM_CLOSE_REQUEST: {
+ hide();
+ } break;
}
}
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 825802d852..453ecb6b24 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -421,10 +421,14 @@ void PropertySelector::_hide_requested() {
}
void PropertySelector::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ connect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ disconnect("confirmed", callable_mp(this, &PropertySelector::_confirmed));
+ } break;
}
}
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 2a8ca67fe6..4e64aba1db 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -229,6 +229,7 @@ void EditorQuickOpen::_notification(int p_what) {
search_box->set_clear_button_enabled(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &EditorQuickOpen::_confirmed));
} break;
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 1a83a61534..8879085d86 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -35,12 +35,14 @@
#include "scene/gui/label.h"
void ReparentDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- connect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- disconnect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ connect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ disconnect("confirmed", callable_mp(this, &ReparentDialog::_reparent));
+ } break;
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index db78546fd3..628e7880a1 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1270,6 +1270,7 @@ void SceneTreeDock::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false);
button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
@@ -1286,6 +1287,7 @@ void SceneTreeDock::_notification(int p_what) {
filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
filter->set_clear_button_enabled(true);
} break;
+
case NOTIFICATION_PROCESS: {
bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == nullptr;
@@ -1298,7 +1300,6 @@ void SceneTreeDock::_notification(int p_what) {
scene_tree->show();
}
}
-
} break;
}
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index c10dd2e2de..ba65828ac1 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -700,6 +700,7 @@ void SceneTreeEditor::_notification(int p_what) {
_update_tree();
} break;
+
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
@@ -708,6 +709,7 @@ void SceneTreeEditor::_notification(int p_what) {
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_tree();
} break;
@@ -1283,13 +1285,16 @@ void SceneTreeDialog::_notification(int p_what) {
tree->update_tree();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
_update_theme();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
+
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index c60c253a65..4a6c014942 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -1038,6 +1038,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
internal_name = memnew(LineEdit);
internal_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ internal_name->connect("text_submitted", callable_mp(this, &ScriptCreateDialog::_path_submitted));
label = memnew(Label(TTR("Name:")));
gc->add_child(label);
gc->add_child(internal_name);
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index 3c807548ab..dbc78e846c 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -57,6 +57,7 @@ void ShaderCreateDialog::_notification(int p_what) {
current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
mode_menu->select(current_mode);
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 034f6d4857..70a43d24ba 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -438,13 +438,16 @@ void ShaderGlobalsEditor::_bind_methods() {
}
void ShaderGlobalsEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible_in_tree()) {
- inspector->edit(interface);
- }
- }
- if (p_what == NOTIFICATION_PREDELETE) {
- inspector->edit(nullptr);
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible_in_tree()) {
+ inspector->edit(interface);
+ }
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
+ inspector->edit(nullptr);
+ } break;
}
}
diff --git a/editor/translations/af.po b/editor/translations/af.po
index f139124259..ad1b7ef436 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -521,8 +521,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1420,7 +1420,7 @@ msgid "Bus Options"
msgstr "Bus opsies"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliseer"
@@ -2243,8 +2243,8 @@ msgstr "Metode Beskrywing:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief deur "
"[color=$color][url=$url]een by te dra[/url][/color]!"
@@ -3304,8 +3304,14 @@ msgid "Update Continuously"
msgstr "Deurlopend"
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Plaaslike veranderinge word gebêre..."
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Plaaslike veranderinge word gebêre..."
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4053,6 +4059,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4176,7 +4190,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Dupliseer"
@@ -5024,19 +5038,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12813,6 +12827,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14167,10 +14189,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ongeldige naam."
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14217,17 +14235,195 @@ msgstr "Kon nie vouer skep nie."
msgid "Error starting HTTP server:"
msgstr "Leêr word gebêre:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ongeldige naam."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Kon nie vouer skep nie."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ongeldige Pad."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Ontkoppel"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nie gevind nie!"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Kon nie vouer skep nie."
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ongeldige naam."
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14238,6 +14434,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14296,6 +14555,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ongeldige Pad."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Moet 'n geldige uitbreiding gebruik."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ongeldige naam."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14646,8 +14926,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14891,7 +15171,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 37c6d1943e..29efa92a54 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -57,13 +57,17 @@
# Hareth Mohammed <harethpy@gmail.com>, 2021.
# Mohammed Mubarak <modymu9@gmail.com>, 2021.
# Spirit <i8bou3@gmail.com>, 2021, 2022.
+# TURKYM7MD <turkytb7700@gmail.com>, 2022.
+# zeyad majed <zmajd62@gmail.com>, 2022.
+# Whales State <whalesstate@gmail.com>, 2022.
+# Mr.k <mineshtine28546271@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n"
+"PO-Revision-Date: 2022-02-16 08:44+0000\n"
+"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -72,7 +76,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -285,7 +289,7 @@ msgstr "تكرار الرسوم المتحركة"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "الإعدادات:المهام:"
+msgstr "الدوال:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -427,7 +431,7 @@ msgstr "إدخال حركة"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
-msgstr "العقدة (node) '%s'"
+msgstr "وحدة '%s'"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
@@ -557,8 +561,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -654,7 +658,7 @@ msgstr "إذهب إلى الخطوة السابقة"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
-msgstr "طَبق إعادة تعيين"
+msgstr "إعادة تعيين"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -998,7 +1002,7 @@ msgstr "تعديل..."
#: editor/connections_dialog.cpp
msgid "Go to Method"
-msgstr "إذهب إلى الدالة"
+msgstr "اذهب إلى الدالة"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1062,16 +1066,16 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"المشهد '%s' هو حالياً جاري تعديله.\n"
-"ستسري التغييرات Ùقط عند إعادة التحميل."
+"يتم حاليا تحرير المشهد '٪s'.\n"
+"لن تسري التغييرات إلا بعد إعادة تحميلها."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"المورد '%s' قيد الإستخدام.\n"
-" ستسري التغييرات Ùقط عند إعادة التحميل."
+"المورد '%s' هو قيد الإستخدام.\n"
+"لن تسري التغييرات إلا بعد إعادة التحميل."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1123,9 +1127,9 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"Ø­Ø°Ù Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ÙØ®ØªØ§Ø±Ø© من المشروع؟ (لا يمكن استعادتها).\n"
-"حسب Ø¥ÙØ¹Ø¯Ø§Ø¯Ø§Øª Ù…ÙØ¯ÙŠØ± Ù…Ù„ÙØ§ØªÙÙƒ, Ø¥Ùما سيتم نقل الملقات Ø¥Ùلى سلة المÙهملات Ø£ÙŽÙˆ سيتم حذÙها "
-"نهائياً."
+"هل تريد Ø­Ø°Ù Ø§Ù„Ù…Ù„ÙØ§Øª المحددة من المشروع؟ (لا يمكن التراجع.)\n"
+"إستنادًا إلى نظام تشغيل جهازك, قد يتم نقل Ø§Ù„Ù…Ù„ÙØ§Øª إلى سلة المهملات أو حذÙها "
+"نهائيًا."
#: editor/dependency_editor.cpp
msgid ""
@@ -1146,7 +1150,7 @@ msgstr "لا يمكن المسح:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "خطآ ÙÙŠ التحميل:"
+msgstr "خطأ ÙÙŠ التحميل:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
@@ -1158,7 +1162,7 @@ msgstr "Ø¥ÙØªØ­ علي أية حال"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr "ماذا يجب أن ÙŠÙÙØ¹Ù„ØŸ"
+msgstr "ماذا الأجراء الذي يجب أن ÙŠÙØªØ®Ø°ØŸ"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1170,7 +1174,7 @@ msgstr "اخطاء ÙÙŠ التحميل!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "هل تريد حذ٠%d عنصر (عناصر) نهائيًا؟ (لا تراجع!)"
+msgstr "هل تريد حذ٠%d عنصر (عناصر) نهائيًا؟ (لا يمكن التراجع!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1210,7 +1214,7 @@ msgstr "شكراً من مجتمع غودوت!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr "انقر للنسخ"
+msgstr "انقر للنسخ."
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -1333,7 +1337,7 @@ msgstr "ÙØ´Ù„ استخراج Ø§Ù„Ù…Ù„ÙØ§Øª التالية من الحزمة \"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
-msgstr "و %s مل٠أكثر."
+msgstr "(Ùˆ ÙÙŽØ´ÙŽÙ„ÙŽ %s من Ø§Ù„Ù…Ù„ÙØ§Øª)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
@@ -1417,7 +1421,7 @@ msgid "Bus Options"
msgstr "‎خيارات مسار الصوت (BUS)"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تكرير"
@@ -1529,7 +1533,7 @@ msgstr "اسم غير صالح."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "لا يمكن أن تبدأ برقم."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1927,9 +1931,8 @@ msgid "Configure Selected Profile:"
msgstr "عدل على الحساب الحالي:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Extra Options:"
-msgstr "إعدادات الص٠(Class):"
+msgstr "خيارات إضاÙية:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
@@ -1960,7 +1963,6 @@ msgid "Select Current Folder"
msgstr "تحديد المجلد الحالي"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "File exists, overwrite?"
msgstr "المل٠موجود، إستبدال؟"
@@ -2153,7 +2155,7 @@ msgstr "خاصيات"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
-msgstr "يتجاوز:"
+msgstr "يتجاوز s%:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2168,28 +2170,25 @@ msgid "Theme Properties"
msgstr "خصائص الثÙمة"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Colors"
-msgstr "اللون"
+msgstr "الألوان"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "ثوابت"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Fonts"
-msgstr "الخط"
+msgstr "الخطوط"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Icons"
-msgstr "الأيقونة"
+msgstr "الأيقونات"
#: editor/editor_help.cpp
#, fuzzy
msgid "Styles"
-msgstr "الأسلوب"
+msgstr "الأنماط"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2208,8 +2207,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"لا يوجد حاليا وص٠لهذه الخاصية. الرجاء المساعدة من خلال [color=$color][url="
-"$url]المساهمة واحد [/url][/color]!"
+"لا يوجد حاليا وص٠لهذه الخاصية. الرجاء المساعدة من خلال [color=$color]"
+"[url=$url]المساهمة واحد [/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2217,11 +2216,11 @@ msgstr "أوصا٠الدوال"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"لا يوجد حاليا وص٠لهذه الطريقة. الرجاء المساعدة من خلال [color=$color][url="
-"$url]المساهمة واحد[/url][/color] !"
+"لا يوجد حاليا وص٠لهذه الطريقة. الرجاء المساعدة من خلال [color=$color]"
+"[url=$url]المساهمة واحد[/url][/color] !"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2304,11 +2303,11 @@ msgstr "(القيمة)"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "تثبيت القيمةيجْبرَهٌ حتي لو كانت تساوي القيمة Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠØ©."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "القيمة المثبتة [معطلة لان '%s' هو/هي ÙÙŠ المحرر-Ùقط]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2323,21 +2322,19 @@ msgstr "تحديد التكرار:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "تم تثبيت %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "تم ÙÙƒ التثبيت s%"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "خاصيات"
+msgstr "نسخ ال"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "خاصيات"
+msgstr "لصق ال"
#: editor/editor_inspector.cpp
#, fuzzy
@@ -2515,9 +2512,8 @@ msgid ""
msgstr "لا يمكن Ø­ÙØ¸ المشهد. على الأرجح لا يمكن Ø¥Ø³ØªÙŠÙØ§Ø¡ التبعيات (مجسّدات)."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Could not save one or more scenes!"
-msgstr "لا يمكن بدء عملية جانبية!"
+msgstr "لم يتمكن من Ø­ÙØ¸ واحد أو أكثر من المشاهد!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2714,9 +2710,8 @@ msgid "Nothing to undo."
msgstr "لا شيء للتراجع عنه."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo: %s"
-msgstr "تراجع"
+msgstr "تراجع: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
@@ -2727,9 +2722,8 @@ msgid "Nothing to redo."
msgstr "لا شيء لإعادة عمله مجدداً."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Redo: %s"
-msgstr "إعادة تراجع"
+msgstr "إعادة: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -2819,9 +2813,9 @@ msgid ""
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"غير قادر علي تحميل النص البرمجي Ù„Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'. يبدو أنه يوجد خطأ "
+"غير قادر علي تحميل النص البرمجي Ù„Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'. يبدو أنه يوجد خطأ "
"ÙÙŠ ذلك النص البرمجي.\n"
-" تعطيل Ø§Ù„Ø¥Ø¶Ø§ÙØ© ÙÙŠ '%s' كي لا تحصل أخطاء."
+"تعطيل Ø§Ù„Ø¥Ø¶Ø§ÙØ© ÙÙŠ '%s' كي لا تحصل أخطاء."
#: editor/editor_node.cpp
msgid ""
@@ -3333,10 +3327,16 @@ msgid "Update Continuously"
msgstr "تحديث متواصل"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "تحديث عند التغيير"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "تغيرات المادة:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ø¥Ø®ÙØ§Ø¡ دوران التحديث"
@@ -3462,9 +3462,8 @@ msgid "Select"
msgstr "حدد"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select Current"
-msgstr "تحديد الحالي"
+msgstr "حدد المشهد الحالي"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3703,9 +3702,8 @@ msgid "Paste"
msgstr "لصق"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
-msgstr "تحويل إلي %s"
+msgstr "حوّلْ إلى %s"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3754,10 +3752,10 @@ msgid "Did you forget the '_run' method?"
msgstr "هل نسيت الطريقة '_run' ؟"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
-"امسك Ctrl للتدوير للأعداد الصحيحة. اضغط على Shift لإجراء تغييرات أكثر دقة."
+"اضغط باستمرار s% للتقريب إلى اعداد صحيحة.اضغط باستمرار Shift لإجراء تغييرات "
+"أكثر دقة."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3790,9 +3788,8 @@ msgid "Uninstall these templates."
msgstr "إزالة تثبيت هذه القوالب."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "There are no mirrors available."
-msgstr "لا يوجد مل٠'%s'."
+msgstr "لا يوجد مرايا Ù…ØªÙˆÙØ±Ø©."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3808,24 +3805,20 @@ msgid "Error requesting URL:"
msgstr "خطأ ÙÙŠ طلب الرابط:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to the mirror..."
-msgstr "يتصل Ø¨Ø§Ù„Ø³Ø±ÙØ±..."
+msgstr "يتم الاتصال بالمرآة..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't resolve the requested address."
-msgstr "لا يمكن حل أسم Ø§Ù„Ù…ÙØ¶ÙŠÙ:"
+msgstr "لا يمكن حل العنوان المطلوب."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "لا يمكن الإتصال Ø¨Ø§Ù„Ù…ÙØ¶ÙŠÙ:"
+msgstr "لا يمكن الإتصال Ø¨Ø§Ù„Ù…ÙØ¶ÙŠÙ."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No response from the mirror."
-msgstr "لا ردّ من Ø§Ù„Ù…ÙØ¶ÙŠÙ:"
+msgstr "لا ردّ من Ø§Ù„Ù…ÙØ¶ÙŠÙ."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3833,14 +3826,12 @@ msgid "Request failed."
msgstr "ÙØ´Ù„ الطلب."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request ended up in a redirect loop."
-msgstr "ÙØ´Ù„ الطلب٫ السبب هو اعادة التحويل مرات اكثر من اللازم"
+msgstr "ÙØ´Ù„ الطلب, السبب هو انتهاء الطلب ÙÙŠ حلقة إعادة توجيه."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request failed:"
-msgstr "ÙØ´Ù„ الطلب."
+msgstr "ÙÙŽØ´ÙŽÙ„ÙŽ الطلب:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
@@ -3929,9 +3920,8 @@ msgid "Can't open the export templates file."
msgstr "لم نستطع ÙØªØ­ المل٠المضغوط المÙورد."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr "صيغة غير صالحة ل version.txt داخل القالب: %s."
+msgstr "صيغة غير صالحة ل version.txt داخل مل٠القالب: %s."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3952,9 +3942,8 @@ msgid "Importing:"
msgstr "يستورد:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove templates for the version '%s'?"
-msgstr "ازالة نسخة القالب '%s'؟"
+msgstr "ازالة القوالب للنسخة '%s'؟"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -3990,14 +3979,12 @@ msgid "Uninstall"
msgstr "إلغاء التثبيت"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "القيمة المبدئية للعداد"
+msgstr "إلغاء تثبيت القوالب للنسخة الحالية."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download from:"
-msgstr "خطأ ÙÙŠ التحميل"
+msgstr "التحميل من:"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -4029,9 +4016,8 @@ msgid "Install from File"
msgstr "تثبيت من ملÙ"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install templates from a local file."
-msgstr "إستيراد القوالب من مل٠مضغوط بصيغة Zip"
+msgstr "تثبيت القوالب من مل٠محلي."
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
@@ -4120,6 +4106,14 @@ msgstr "الأسم يحتوي علي أحر٠غير صالحة."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4127,7 +4121,10 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
-"تتعارض Ø§Ù„Ù…Ù„ÙØ§Øª أو المجلدات التالية مع العناصر الموجودة ÙÙŠ الموقع الهدÙ\n"
+"تتعارض Ø§Ù„Ù…Ù„ÙØ§Øª أو المجلدات التالية مع العناصر الموجودة ÙÙŠ الموقع الهد٠'%s'\n"
+"\n"
+"%s\n"
+"\n"
"هل ترغب ÙÙŠ الكتابة عليها؟"
#: editor/filesystem_dock.cpp
@@ -4233,11 +4230,10 @@ msgid "Sort by Last Modified"
msgstr "آخر ما تم تعديله"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by First Modified"
-msgstr "آخر ما تم تعديله"
+msgstr "رتب من أول ما تم تعديله"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "تكرير..."
@@ -4592,7 +4588,7 @@ msgstr "إجعل الموارد الجانبية مميزة"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "انشاء مورد جديد ÙÙ‰ الذاكرة Ùˆ تعديله"
+msgstr "انشاء مورد جديد ÙÙ‰ الذاكرة Ùˆ تعديله."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
@@ -4640,9 +4636,8 @@ msgid "History of recently edited objects."
msgstr "تاريخ العناصر المعدلة حالياً."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Open documentation for this object."
-msgstr "ÙØªØ­ الوثائق"
+msgstr "Ø¥ÙØªØ­ الوثائق لهذا الكائن."
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
@@ -4902,9 +4897,8 @@ msgid "Blend:"
msgstr "الدمج:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed:"
-msgstr "لقد تم تغيير المَعلم"
+msgstr "لقد تم تغيير المَعلم:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5050,6 +5044,10 @@ msgid "Rename Animation"
msgstr "إعادة تسمية الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "تكرار الرسم المتحرك"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "دمج التغيير التالي"
@@ -5062,10 +5060,6 @@ msgid "Load Animation"
msgstr "تحميل الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "تكرار الرسم المتحرك"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "لا رسم متحرك لنسخها!"
@@ -6045,14 +6039,12 @@ msgid "Drag: Rotate selected node around pivot."
msgstr "ازالة الكائن المحدد او الإنتقال المحدد."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move selected node."
-msgstr "Alt+سحب: تحريك"
+msgstr "Alt + إسحب: لتحريك الوحدة المحددة."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+سحب: تحريك"
+msgstr "Alt+سحب: لتغيير حجم الوحدة المحددة."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -6061,11 +6053,10 @@ msgstr "ازالة الكائن المحدد او الإنتقال المحدد.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
-"أظهر قائمة من كل العناصر ÙÙŠ المنطقة المضغوطة\n"
-"(تماماً مثل Alt+زر Ø§Ù„ÙØ£Ø±Ø© الأيمن ÙÙŠ وضع التحديد)."
+"Alt + زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: أظهر قائمة لكل الوحدات ÙÙŠ المنطقة المضغوطة، متضمنة "
+"المقÙلة منها."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
@@ -6368,51 +6359,45 @@ msgid "Zoom to 12.5%"
msgstr "التكبير حتى 12.5%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 25%"
-msgstr "تصغير"
+msgstr "التكبير إلى 25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 50%"
-msgstr "تصغير"
+msgstr "التكبير إلى 50%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 100%"
-msgstr "تصغير"
+msgstr "التكبير إلى 100%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 200%"
-msgstr "تصغير"
+msgstr "التكبير إلى 200%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 400%"
-msgstr "تصغير"
+msgstr "التكبير إلى 400%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 800%"
-msgstr "تصغير"
+msgstr "التكبير إلى 800%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
-msgstr "التكبير حتى 1600%"
+msgstr "التكبير إلى 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
-msgstr "أض٠%s"
+msgstr "أضÙÙ’ %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr "Ø¥Ø¶Ø§ÙØ© %s..."
+msgstr "يتم Ø¥Ø¶Ø§ÙØ© %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "لا يمكن إنشاء عقد متعددة بدون العقدة الجذر."
+msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© وحدات متعددة بدون الوحدةالرئيسية."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6682,9 +6667,8 @@ msgid "No mesh to debug."
msgstr "لا ميش لتصحيحة."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has no UV in layer %d."
-msgstr "النموذج ليس لديه UV ÙÙŠ هذا الطابق"
+msgstr "المجسّم ليس لديه UV ÙÙŠ الطبقة %d."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -7435,12 +7419,12 @@ msgstr "القلب Ø£Ùقياً"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
-msgstr "عدد النقاط المولدة:"
+msgstr "عدد النقاط المولدة"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
-msgstr "عدد النقاط المولدة:"
+msgstr "عدد النقاط المولدة"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
@@ -8065,8 +8049,9 @@ msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid " [portals active]"
-msgstr " [portals active]"
+msgstr " [البوابات Ù…ÙØ¹Ù„Ø©]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
@@ -8103,7 +8088,7 @@ msgstr "وضع التدوير"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translate"
-msgstr "الترجمة:"
+msgstr "الترجمة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale"
@@ -8130,48 +8115,41 @@ msgid "Animation Key Inserted."
msgstr "Ø£ÙØ¯Ø®Ù„ Ù…ÙØªØ§Ø­ الرسوم المتحركة."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Pitch:"
-msgstr "حدّة"
+msgstr "حدّة:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr "ياو:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size:"
-msgstr "الحجم: "
+msgstr "الحجم:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn:"
-msgstr "كائنات مرسومة"
+msgstr "كائنات مرسومة:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes:"
-msgstr "ØªÙØºÙŠØ±Ø§Øª المادة"
+msgstr "تغيرات المادة:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
-msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„"
+msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes:"
-msgstr "تغيرات السطح"
+msgstr "تغيرات السطح:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls:"
-msgstr "رسم الاستدعاءات"
+msgstr "استدعاءات الرسم:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Vertices:"
-msgstr "القمم"
+msgstr "القمم:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
@@ -8353,8 +8331,8 @@ msgstr ""
"\n"
"العين Ø§Ù„Ù…ÙØªÙˆØ­Ø©: الأداة مرئية.\n"
"العين المغلقة: الأداة مخÙية.\n"
-"العين Ù†ØµÙ Ù…ÙØªÙˆØ­Ø©: الأداة مرئية أيضا من خلال الأسطح المعتمة (\"الأشعة السينية"
-"\")."
+"العين Ù†ØµÙ Ù…ÙØªÙˆØ­Ø©: الأداة مرئية أيضا من خلال الأسطح المعتمة (\"الأشعة "
+"السينية\")."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8444,11 +8422,11 @@ msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الرؤية Ø§Ù„Ø­ÙØ±Ø©"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "قلّل مجال الرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "زدْ مجال الرؤية"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8867,16 +8845,15 @@ msgstr "{num} خط (خطوط)"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No fonts found."
-msgstr "لم يوجد!"
+msgstr "لم يوجد."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr "{num} أيقونة (أيقونات)"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No icons found."
-msgstr "لم يوجد!"
+msgstr "لم توجد ايقونات."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
@@ -8905,9 +8882,8 @@ msgid "Importing items {n}/{n}"
msgstr "استيراد العناصر {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "خروج من Ø§Ù„Ù…ÙØ¹Ø¯Ù„ØŸ"
+msgstr "تحديث المحرر"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8924,9 +8900,8 @@ msgid "With Data"
msgstr "مع البيانات"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select by data type:"
-msgstr "اختر عÙقدة"
+msgstr "أخترْ بوساطة نوع المعلومة:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
@@ -8941,9 +8916,8 @@ msgid "Deselect all visible color items."
msgstr "أزل اختيار العناصر الملونة المرئية."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible constant items."
-msgstr "اختر عنصر إعدادات بدايةً!"
+msgstr "اختر كل العناصر الثابتة المرئية."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
@@ -8954,9 +8928,8 @@ msgid "Deselect all visible constant items."
msgstr "أزل اختيار العناصر الثابتة المرئية."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible font items."
-msgstr "اختر عنصر إعدادات بدايةً!"
+msgstr "اختر كل عناصر الخط المرئية."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
@@ -8967,19 +8940,16 @@ msgid "Deselect all visible font items."
msgstr "أزل اختيار جميع عناصر الخط المرئية."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items."
-msgstr "اختر عنصر إعدادات بدايةً!"
+msgstr "اختر كل عناصر الأيقونات المرئية."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all visible icon items and their data."
-msgstr "اختر عنصر إعدادات بدايةً!"
+msgstr "اختر كل عناصر الأيقونات المرئية و بياناتها."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect all visible icon items."
-msgstr "اختر عنصر إعدادات بدايةً!"
+msgstr "ألغ٠اختيار كل عناصر الأيقونات المرئية."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
@@ -9002,42 +8972,37 @@ msgstr ""
"بصورة معتبرة."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "طوي الكل"
+msgstr "إطوي الأنواع."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "توسيع الكل"
+msgstr "توسيع كل الأنواع."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
-msgstr "حدد مل٠القالب"
+msgstr "حدد مل٠القالب."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select With Data"
-msgstr "إختر النقاط"
+msgstr "إختر مع البيانات"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr "اختر جميع عناصر الثيم والبيانات المتعلقة بهم."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Deselect All"
-msgstr "تحديد الكل"
+msgstr "إلغاء تحديد الكل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr "أزل اختيار جميع عناصر الثيم."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Selected"
-msgstr "إستيراد مشهد"
+msgstr "إستيراد المحدد"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -9058,9 +9023,8 @@ msgstr ""
"يمكنك Ø¥Ø¶Ø§ÙØ© نوع خاص أو استيراد نوع آخر متراÙÙ‚ من عناصره من ثيم آخر."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Color Items"
-msgstr "إزالة جميع العناصر"
+msgstr "إزالة جميع عناصر الالوان"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9096,9 +9060,8 @@ msgstr ""
"ض٠المزيد من العناصر يدوياً أو عن طريق استيرادها من ثيم آخر."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Color Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© بنود للصنÙ"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر اللون"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9121,9 +9084,8 @@ msgid "Add Stylebox Item"
msgstr "Ø¥Ø¶Ø§ÙØ© جميع العناصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Color Item"
-msgstr "حذ٠بنود من الصنÙ"
+msgstr "إعادة تسمية عنصر اللون"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9136,9 +9098,8 @@ msgid "Rename Font Item"
msgstr "إعادة تسمية العÙقدة"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Rename Icon Item"
-msgstr "إعادة تسمية العÙقدة"
+msgstr "إعادة تسمية عنصر الأيقونة"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9160,24 +9121,20 @@ msgid "Manage Theme Items"
msgstr "إدارة القوالب"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Items"
-msgstr "عنصر قابل للتعديل"
+msgstr "تحرير العناصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Types:"
-msgstr "نوع:"
+msgstr "أنواع:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Type:"
-msgstr "نوع:"
+msgstr "أضÙÙ’ نوع:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Item:"
-msgstr "Ø¥Ø¶Ø§ÙØ© عنصر"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9185,9 +9142,8 @@ msgid "Add StyleBox Item"
msgstr "Ø¥Ø¶Ø§ÙØ© جميع العناصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "إزالة عنصر"
+msgstr "إزالة عنصر:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
@@ -9208,14 +9164,12 @@ msgid "Add Theme Item"
msgstr "عناصر ثيم واجهة المستخدم"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Old Name:"
-msgstr "إسم العقدة:"
+msgstr "الأسم القديم:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Items"
-msgstr "استيراد الموضوع Theme"
+msgstr "إستَردْ العناصر"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9230,7 +9184,7 @@ msgstr "تحرير الموضوع"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
-msgstr "حذ٠المورد"
+msgstr "حذ٠المورد:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9243,7 +9197,7 @@ msgstr "Ø¥Ø¶Ø§ÙØ© نوع"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "قم بتصÙية قائمة الأنواع أو قم بأنشاء نوع جديد:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9251,24 +9205,20 @@ msgid "Available Node-based types:"
msgstr "Ø§Ù„Ù…Ù„ÙØ§Øª Ø§Ù„Ù…ØªÙˆØ§ÙØ±Ø©:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "اسم Ø§Ù„Ù…Ù„Ù ÙØ§Ø±Øº."
+msgstr "أسم النوع ÙØ§Ø±Øº!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "هل أنت واثق من ÙØªØ­ أكثر من مشروع؟"
+msgstr "هل أنت واثق من إنشاء نوع ÙØ§Ø±ØºØŸ"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Confirm Item Rename"
-msgstr "تغيير إسم مسار التحريك"
+msgstr "تأكيد اعادة تسمية العنصر"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Cancel Item Rename"
-msgstr "إعادة تسمية Ø§Ù„Ø¯ÙØ¹Ø©"
+msgstr "إلغاء إعادة تسمية العنصر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
@@ -9287,18 +9237,16 @@ msgstr ""
"المشابهة ÙÙŠ جميع صناديق المظهر من هذا النوع."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
-msgstr "تحميل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
+msgstr "أظهر Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr "أظهر عناصر النمط Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ Ø¥Ù„Ù‰ جانب العناصر التي تم تجاوزها."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override All"
-msgstr "يتجاوز"
+msgstr "تجاوز الكل"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
@@ -9311,12 +9259,11 @@ msgstr "Ø¥Ø¶Ø§ÙØ© نوع للعنصر"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
-msgstr "الموضوع"
+msgstr "الموضوع:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Manage Items..."
-msgstr "إدارة قوالب التصدير..."
+msgstr "إدارة الأنواع..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
@@ -9376,9 +9323,8 @@ msgid "Checked Radio Item"
msgstr "عنصر Ù…ÙÙØ¹Ù„ اختياري"
#: editor/plugins/theme_editor_preview.cpp
-#, fuzzy
msgid "Named Separator"
-msgstr "Ø§Ù„ÙØ§ØµÙ„ Ø§Ù„Ù…ÙØ³Ù…ّى."
+msgstr "ÙØ§ØµÙ„ Ù…ÙØ³Ù…ّى"
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
@@ -9902,7 +9848,7 @@ msgstr "خطأ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
+msgstr "الإعدادت عن Ø¨ÙØ¹Ø¯ ÙØ§Ø±ØºØ©. يمكن أنْ لا تعمل خصائص VCS التي تستخدم الشبكة."
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9926,20 +9872,20 @@ msgstr "تغيرات Ø§Ù„Ù…ÙØ¸Ù„Ù„"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
-msgstr "ارتكاب"
+msgstr "ارتكاب:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "تاريخ:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Subtitle:"
-msgstr "الشجرة Ø§Ù„ÙØ±Ø¹ÙŠØ©"
+msgstr "العنوان:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "هل تريد إزالة ÙØ±Ø¹ s%ØŸ"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9971,27 +9917,27 @@ msgstr "إعادة التسمية"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "كلمة المرور"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ العام Ù„SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "أختر مسار Ø§Ù„Ù…ÙØªØ§Ø­ العام Ù„SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "أختر مسار Ø§Ù„Ù…ÙØªØ§Ø­ الخاص Ù„SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "كلمة مرور SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -10000,12 +9946,12 @@ msgstr "الكش٠عن التغيرات الجديدة"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Discard all changes"
-msgstr "الإغلاق مع Ø­ÙØ¸ التعديلات؟"
+msgstr "إلغاء جميع التعديلات"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
-msgstr "جاري تخزين التعديلات المحلية..."
+msgstr "تحضير جميع التغيرات"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10043,9 +9989,8 @@ msgid "30"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "يطابق:"
+msgstr "ÙØ±ÙˆØ¹"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10059,7 +10004,7 @@ msgstr "حذ٠مسار التحريك"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "أسم Ø§Ù„ÙØ±Ø¹"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10077,14 +10022,13 @@ msgid "Remove Remote"
msgstr "إزالة عنصر"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "من بعد "
+msgstr "من Ø¨ÙØ¹Ø¯"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
-msgstr "من بعد "
+msgstr "من بعد"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -10101,7 +10045,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Force Push"
-msgstr "الميش المصدر:"
+msgstr "أنشر بإجبار"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10126,7 +10070,7 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
-msgstr "أظهر"
+msgstr "أظهر:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -11026,7 +10970,7 @@ msgstr "Ø§Ù„Ù…ÙØ¸Ù„Ù„ البصري"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
-msgstr "تحرير الخاصية البصرية"
+msgstr "تحرير الخاصية البصرية:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
@@ -11470,12 +11414,12 @@ msgstr "هل أنت متأكد من ÙØªØ­ %d مشاريع مرّة واحدة؟
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove %d projects from the list?"
-msgstr "اختر جهازاً من القائمة"
+msgstr "أتريد إزالة %d من المشاريع من القائمة؟"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove this project from the list?"
-msgstr "اختر جهازاً من القائمة"
+msgstr "أتريد إزالة هذا المشروع من القائمة؟"
#: editor/project_manager.cpp
msgid ""
@@ -11563,7 +11507,7 @@ msgstr "إزالة المÙقود"
#: editor/project_manager.cpp
msgid "About"
-msgstr "حول"
+msgstr "حول هذا المستند"
#: editor/project_manager.cpp
#, fuzzy
@@ -11851,7 +11795,7 @@ msgstr "إعدادات المشروع (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "بشكل عام"
+msgstr "عام"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -12983,6 +12927,16 @@ msgstr "تعديل نص٠قطر الشكل الأسطواني"
msgid "Set Occluder Sphere Position"
msgstr "ضع الإنحناء ÙÙŠ الموقع"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "حدد موقع نقطة الإنحناء"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "حدد موقع نقطة الإنحناء"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "تغيير نص٠قطر الاسطوانة"
@@ -13708,24 +13662,23 @@ msgstr "تحديد التعبير"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "أرجعْ"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "رسوم متحركة"
+msgstr "شرط"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "إذا (الشرط) هو:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "رَيْثَما"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "ريثما (الشرط):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
@@ -13733,7 +13686,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "لكل (عنصر) ÙÙŠ (معلومات-الإدخال):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13768,7 +13721,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Type Cast"
-msgstr "نوع:"
+msgstr "نوع"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -13991,7 +13944,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "إنتظر"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14005,7 +13958,7 @@ msgstr "نسبة الإطار الÙيزيائي %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "s% ثانية(ثواني)"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14057,12 +14010,11 @@ msgstr "يعمل على %s"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
-msgstr "تصدير الكÙÙ„"
+msgstr "تصدير APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Uninstalling..."
-msgstr "إلغاء التثبيت"
+msgstr "إلغاء التثبيت..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -14072,7 +14024,7 @@ msgstr "يستقبل المرايا، من ÙØ¶Ù„Ùƒ إنتظر..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not install to device: %s"
-msgstr "لا يمكن بدء عملية جانبية!"
+msgstr "لم يتمكن من التثبيت على الجهاز: %s"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -14150,7 +14102,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
-msgstr "مل٠\"أدوات البناء\"build-tools Ù…Ùقود!"
+msgstr "مجلد 'أدوات البناء' (build-tools) Ù…Ùقود!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -14240,16 +14192,13 @@ msgid "Signing debug %s..."
msgstr "يتم توقيع نسخة التنقيح البرمجي %s..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signing release %s..."
-msgstr ""
-"ÙŠÙØ­Øµ Ø§Ù„Ù…Ù„ÙØ§ØªØŒ\n"
-"من ÙØ¶Ù„Ùƒ إنتظر..."
+msgstr "التوقيع-الرقمي للاصدار %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not find keystore, unable to export."
-msgstr "لا يمكن ÙØªØ­ القالب من أجل التصدير:"
+msgstr "لا يمكن ÙØªØ­ القالب, من أجل التصدير."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -14258,7 +14207,7 @@ msgstr "أعاد 'apksigner' الخطأ التالي #%d"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Verifying %s..."
-msgstr "Ø¥Ø¶Ø§ÙØ© %s..."
+msgstr "التأكيد من %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
@@ -14279,8 +14228,9 @@ msgid "APK Expansion not compatible with Android App Bundle."
msgstr "توسيع APK غير متواÙÙ‚ مع حزمة تطبيق الأندرويد Android App Bundle."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr "إسم مل٠غير صالح! يتطلب مل٠APK اللاحقة ‭*.apk"
+msgstr "إسم مل٠غير صالح! يتطلب مل٠اندرويد APK اللاحقة ‭.*.apk"
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
@@ -14313,14 +14263,13 @@ msgstr ""
"تعذرت كتابة overwrite Ù…Ù„ÙØ§Øª res://android/build/res/*.xml مع اسم المشروع"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project\n"
-msgstr "لا قدرة على تحرير project.godot ÙÙŠ مسار المشروع."
+msgstr "لم يتمكن من تصدير Ù…Ù„ÙØ§Øª المشروع إلى مشروع gradle\n"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not write expansion package file!"
-msgstr "لا يمكن كتابة الملÙ:"
+msgstr "لا يمكن كتابة الملÙ!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
@@ -14355,11 +14304,12 @@ msgid "Creating APK..."
msgstr "إنشاء المحيط..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Could not find template APK to export:\n"
"%s"
-msgstr "لا يمكن ÙØªØ­ القالب من أجل التصدير:"
+msgstr ""
+"لم يتم إيجاد قالب APK للتصدير:\n"
+"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14380,7 +14330,7 @@ msgstr "Ø¥Ø¶Ø§ÙØ© %s..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Could not export project files"
-msgstr "لا يمكن كتابة الملÙ:"
+msgstr "لا يمكن كتابة الملÙ"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -14408,10 +14358,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ù…ÙØ­Ø¯Ø¯ غير صالح:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "الأيقونة المطلوبة لم ØªÙØ­Ø¯Ø¯ ÙÙŠ الإعدادات Ø§Ù„Ù…ÙØ³Ø¨Ù‚Ø©."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Ø¥ÙŠÙ‚Ø§Ù Ù…ÙØ®Ø¯Ù… HTTP"
@@ -14449,12 +14395,174 @@ msgstr "لا يمكن قراءة مل٠HTML مخصص:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not create HTTP server directory:"
-msgstr "لا يمكن إنشاء المجلد."
+msgstr "لا يمكن إنشاء المجلد:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server:"
-msgstr "خطأ ÙÙŠ Ø­ÙØ¸ المشهد."
+msgstr "خطأ ÙÙŠ بدء تشغيل خادم HTTP:"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "اسم مشروع غير صالح."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "هندسياصً غير صالح، لا يمكن إنشاء Ù…ÙØ¶Ù„ّع."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "لا يمكن إنشاء المجلد."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "مسار غير صالح."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "ÙØ´Ù„ تحميل المورد."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "ÙØ´Ù„ تحميل المورد."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "صيغة غير صالحة."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "صيغة غير صالحة."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "لم توجد ايقونات."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "ينشئ الصورة المصغرة"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"لم يتم إيجاد قالب APK للتصدير:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
@@ -14462,11 +14570,34 @@ msgid "Invalid bundle identifier:"
msgstr "Ù…ÙØ­Ø¯Ø¯ غير صالح:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "التوثيق: إن توقيع Ø§Ù„Ø´ÙØ±Ø© البرمجية مطلوب."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "التوثيق: إن تمكين وقت التشغيل hardened runtime مطلوب."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "التوثيق: إن تمكين وقت التشغيل hardened runtime مطلوب."
#: platform/osx/export/export.cpp
@@ -14477,6 +14608,69 @@ msgstr "التوثيق: لم يتم تحديد اسم معر٠Apple ID."
msgid "Notarization: Apple ID password not specified."
msgstr "التوثيق: لم يتم تحديد كلمة مرور Apple ID."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "اسم Ø§Ù„Ø±ÙØ²Ù…Ø© القصير غير صالح."
@@ -14529,6 +14723,27 @@ msgstr "أبعاد صورة الشعار المربع 310x150 غير صالحة
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "أبعاد شاشة البداية غير صالحة (ينبغي أن تكون 620×300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "مسار غير صالح."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "صيغة غير صالحة."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ù…ÙØ¹Ø±Ù GUID (Ø§Ù„Ù…ÙØ¹Ø±Ù‘Ù Ø§Ù„ÙØ±ÙŠØ¯ العالمي) للمنتج غير صالح."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14584,8 +14799,8 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
-"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين ÙÙŠ نمط البناء \"المتجزئ Segments"
-"\"."
+"مضلع غير صالح. يتطلب الأمر على الأقل نقطتين ÙÙŠ نمط البناء \"المتجزئ "
+"Segments\"."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -14623,8 +14838,8 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"تتطلب الرسوم المتحركة للجسيمات-وحدة-المعالجة-المركزية-ثنائية-الأبعاد "
-"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع ØªÙØ¹ÙŠÙ„"
-"\"الرسوم المتحركة للجزيئات\"."
+"(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع "
+"ØªÙØ¹ÙŠÙ„\"الرسوم المتحركة للجزيئات\"."
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -14988,8 +15203,8 @@ msgstr "المعايير الموحدة هي المدعومة Ùقط."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"الجسيمات القائمة على وحدة معالجة الرسومات (GPU-based particles) لا تدعم "
"برنامج تشغيل الÙيديو GLES2 .\n"
@@ -15256,9 +15471,10 @@ msgstr ""
"ذلك."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"اللون: #%s\n"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 5aecfb0e5f..46738301a9 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -534,8 +534,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1413,7 +1413,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2188,8 +2188,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3217,7 +3217,12 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Dəyişdir"
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3945,6 +3950,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4057,7 +4070,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4848,19 +4861,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12322,6 +12335,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13622,10 +13643,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13666,16 +13683,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13686,6 +13873,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13738,6 +13988,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14088,8 +14356,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14329,7 +14597,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index a0e22270a6..7bb426d010 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -10,8 +10,8 @@
# Damyan Dichev <mwshock2@gmail.com>, 2019.
# Whod <whodizhod@gmail.com>, 2020.
# Stoyan <stoyan.stoyanov99@protonmail.com>, 2020.
-# zooid <the.zooid@gmail.com>, 2020.
-# Любомир ВаÑилев <lyubomirv@gmx.com>, 2020, 2021.
+# zooid <the.zooid@gmail.com>, 2020, 2022.
+# Любомир ВаÑилев <lyubomirv@gmx.com>, 2020, 2021, 2022.
# Ziv D <wizdavid@gmail.com>, 2020.
# Violin Iliev <violin.developer@gmail.com>, 2021.
msgid ""
@@ -19,8 +19,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-31 08:52+0000\n"
-"Last-Translator: Violin Iliev <violin.developer@gmail.com>\n"
+"PO-Revision-Date: 2022-02-16 08:44+0000\n"
+"Last-Translator: Любомир ВаÑилев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -49,12 +49,12 @@ msgstr "ÐедоÑтатъчно байтове за разкодиране ил
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Ðеправилно въведени дани %i (не подаден) в израза"
+msgstr "Ðеправилен входен параметър %i (не е подаден) в израза"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
-"self не може да Ñе ползва, тъй като инÑтанциÑта е null (не е била подадена)"
+"self не може да Ñе използва, тъй като инÑтанциÑта е null (не е била подадена)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -70,11 +70,11 @@ msgstr "Ðевалидно наименован Ð¸Ð½Ð´ÐµÐºÑ '%s' за базоÐ
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Ðеправилни аргументи за Ñъздаване на „%s“"
+msgstr "Ðеправилни аргументи за изграждане на „%s“"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "При обаждане към '%s':"
+msgstr "При извикване на „%s“:"
#: core/ustring.cpp
msgid "B"
@@ -110,7 +110,7 @@ msgstr "Свободно"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr "БаланÑиран"
+msgstr "БаланÑирано"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -203,27 +203,27 @@ msgstr "Промени Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð¸Ñ Ñ†Ð¸ÐºÑŠÐ»"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "ПиÑта за промÑна на характериÑтики"
+msgstr "Пътечка за ÑвойÑтво"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr "ПиÑта за промÑна на триизмерна транÑформациÑ"
+msgstr "Пътечка за 3-измерна транÑформациÑ"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Пътечка за извикване на метод"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Пътечка за крива на Безие"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Пътечка за възпроизвеждане на звук"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Пътечка за възпроизвеждане на анимациÑ"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -248,35 +248,36 @@ msgstr "Функции:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Звукови клипове:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Ðнимационни клипове:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "ПромÑна на Ð¿ÑŠÑ‚Ñ Ð½Ð° пътечката"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Включване/изключване на тази пътечка."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Режим на обновÑване (как Ñе задава ÑтойноÑÑ‚ на това ÑвойÑтво)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Режим на интерполациÑ"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
+"Режим на превъртане (интерполиране между ÐºÑ€Ð°Ñ Ð¸ началото при превъртане)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "Премахване на пътечката."
+msgstr "Премахване на тази пътечка."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -284,15 +285,15 @@ msgstr "Време (Ñек): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Включване/изключване на пътечката"
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Плавно"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "ДиÑкретно"
#: editor/animation_track_editor.cpp
msgid "Trigger"
@@ -304,7 +305,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Без интерполиране"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -313,7 +314,7 @@ msgstr "Линейно"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Кубично"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -326,7 +327,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Вмъкване на ключ"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
@@ -355,16 +356,16 @@ msgstr "ПромÑна на режима на повтарÑне на анима
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Премахване на анимационната пътечка"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Създаване на ÐОВРпътечка за %s и вмъкване на ключ?"
+msgstr "Да Ñе Ñъздаде ли ÐОВРпътечка за %s и да Ñе вмъкне ключ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Да Ñе Ñъздадат ли %d ÐОВИ пътечки и да Ñе вмъкнат ключове?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -381,12 +382,12 @@ msgstr "Създаване"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Вмъкване на анимациÑ"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
-msgstr "възел „%s“"
+msgstr "обект „%s“"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
@@ -404,15 +405,15 @@ msgstr "ÑвойÑтво „%s“"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Създаване и вмъкване на анимациÑ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Вмъкване на пиÑта и ключ за анимациÑ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Вмъкване на ключ за анимациÑ"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -425,6 +426,8 @@ msgstr "Пренареждане на пътечките"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
+"Пътечките за транÑÑ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¼Ð¾Ð³Ð°Ñ‚ да работÑÑ‚ Ñамо Ñ Ð¾Ð±ÐµÐºÑ‚Ð¸, базирани на "
+"Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -433,14 +436,19 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Пътечки за възпроизвеждане на звук могат да Ñочат Ñамо към обекти от тип:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
+"Ðнимационните пътечки могат да Ñочат Ñамо към обекти от тип AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "ДобавÑнето на нова пътечка без корен е невъзможно"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -511,8 +519,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -612,7 +620,7 @@ msgstr "ПочиÑтване на анимациÑта"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr "Изберете възелa, който да бъде анимиран:"
+msgstr "Изберете обекта, който да бъде анимиран:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -685,7 +693,7 @@ msgstr "Избиране на вÑичко/нищо"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "ДобавÑне на аудио клип"
+msgstr "ДобавÑне на звукова пътечка"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -798,7 +806,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr "Свързване към възел:"
+msgstr "Свързване към обект:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
@@ -995,23 +1003,27 @@ msgstr "ОпиÑание:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "ТърÑене на замеÑтител за:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "ЗавиÑимоÑти за:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Сцената „%s“ в момента Ñе редактира.\n"
+"Промените ще влÑзат в Ñила Ñлед презареждане."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"РеÑурÑÑŠÑ‚ „%s“ Ñе използва.\n"
+"Промените ще влÑзат в Ñила Ñлед презареждане."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1020,12 +1032,12 @@ msgstr "ЗавиÑимоÑти"
#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
msgid "Resource"
-msgstr ""
+msgstr "РеÑурÑ"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr ""
+msgstr "Път"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -1033,15 +1045,15 @@ msgstr "ЗавиÑимоÑти:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Поправка на грешките"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Редактор на завиÑимоÑти"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "ТърÑене на замеÑтващ реÑурÑ:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1055,7 +1067,7 @@ msgstr "ОтварÑне"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "СобÑтвеници на:"
#: editor/dependency_editor.cpp
msgid ""
@@ -1063,9 +1075,9 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"Да Ñе премахнат ли избраните файлове от проекта? (ДейÑтвието е необратимо.)\n"
-"Според наÑтройката на файловата Ви ÑиÑтема, файловете ще бъдат или "
-"премеÑтени в кошчето, или окончателно изтрити."
+"Да Ñе премахнат ли избраните файлове от проекта? (Това е необратимо.)\n"
+"Ð’ завиÑимоÑÑ‚ от наÑтройките на файловата ÑиÑтема, файловете може да бъдат "
+"премеÑтени в кошчето или окончателно изтрити."
#: editor/dependency_editor.cpp
msgid ""
@@ -1075,6 +1087,10 @@ msgid ""
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
+"Файловете за премахване Ñа необходими за работата на други реÑурÑи.\n"
+"ÐаиÑтина ли иÑкате да ги премахнете? (Това е необратимо.)\n"
+"Ð’ завиÑимоÑÑ‚ от наÑтройките на файловата ÑиÑтема, файловете може да бъдат "
+"премеÑтени в кошчето или окончателно изтрити."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1106,7 +1122,7 @@ msgstr "Грешки при зареждането!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "ÐаиÑтина ли иÑкате да изтриете %d елемент(а)? (Това е необратимо!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1349,7 +1365,7 @@ msgid "Bus Options"
msgstr "ÐаÑтройки на шината"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -1457,75 +1473,76 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Ðеправилно име."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Ðе може да започва Ñ Ñ†Ð¸Ñ„Ñ€Ð°."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Позволени знаци:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Ðе може да Ñъвпада Ñ Ð¸Ð¼Ðµ на ÐºÐ»Ð°Ñ Ð¾Ñ‚ Godot."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Ðе може да Ñъвпада Ñ Ð¸Ð¼Ðµ на вграден тип."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Ðе може да Ñъвпада Ñ Ð¸Ð¼Ðµ на ÑъщеÑтвуваща глобална конÑтанта."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Ðе може да Ñе ползва ключова дума като име на автозареждане."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Вече ÑъщеÑтвува автозареждане „%s“!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Преименуване на автозареждането"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Превключване на глобалните автозарежданиÑ"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "ПремеÑтване на автозареждането"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Премахване на автозареждането"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Включване"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Преподреждане на автозарежданиÑта"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Ðе може да Ñе добави автозареждане:"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
-msgstr ""
+msgstr "Ðеправилен път: „%s“. Файлът не ÑъщеÑтвува."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
+"Ðеправилен път: „%s“. ТрÑбва да Ñе намира в Ð¿ÑŠÑ‚Ñ Ð·Ð° реÑурÑите (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "ДобавÑне на автозареждане"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1536,13 +1553,13 @@ msgstr "Път:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Име на обекта:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Име"
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
@@ -1550,7 +1567,7 @@ msgstr "Глобална променлива"
#: editor/editor_data.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "ПоÑтавÑне на параметрите"
#: editor/editor_data.cpp
msgid "Updating Scene"
@@ -1695,7 +1712,7 @@ msgstr "Редактиране на дървото на Ñцената"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Панел за възлите"
+msgstr "Панел за обектите"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
@@ -1787,7 +1804,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
-msgstr "Възли и клаÑове:"
+msgstr "Обекти и клаÑове:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -2063,9 +2080,8 @@ msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "ЗамÑна на вÑичко"
+msgstr "Ð·Ð°Ð¼ÐµÐ½Ñ %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2096,9 +2112,8 @@ msgid "Icons"
msgstr "Иконки"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Стил"
+msgstr "Стилове"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2124,8 +2139,8 @@ msgstr "ОпиÑÐ°Ð½Ð¸Ñ Ð½Ð° методите"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -2202,9 +2217,8 @@ msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(ÑтойноÑÑ‚)"
+msgstr "Закачане на ÑтойноÑтта"
#: editor/editor_inspector.cpp
msgid ""
@@ -2235,19 +2249,16 @@ msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Копиране на ÑвойÑтвата"
+msgstr "Копиране на ÑвойÑтвото"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "ПоÑтавÑне на ÑвойÑтвата"
+msgstr "ПоÑтавÑне на ÑвойÑтвото"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Копиране на ÑвойÑтвата"
+msgstr "Копиране на Ð¿ÑŠÑ‚Ñ Ð½Ð° ÑвойÑтвото"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2295,7 +2306,7 @@ msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "Възел"
+msgstr "Обект"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2936,9 +2947,8 @@ msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "ОтварÑне на папката Ñ Ð´Ð°Ð½Ð½Ð¸ на проекта"
+msgstr "ОтварÑне на папката Ñ Ð´Ð°Ð½Ð½Ð¸ на потребителÑ"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3024,6 +3034,12 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Ðко това е включено, ще Ñе използват резервните варианти на шейдърите (или "
+"видими чрез убершейдър, или Ñкрити) през цÑлото време на изпълнението.\n"
+"Това е полезно, ако иÑкате да видите как изглеждат и как Ñе държат "
+"резервните шейдъри, които обикновено Ñе виждат за много кратко време.\n"
+"За да работи това, в наÑтройките на проекта трÑбва да е включено "
+"аÑинхронното компилиране на шейдърите."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3179,8 +3195,14 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Премахване на вÑички промени от индекÑа за подаване"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Промени в материала:"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3219,9 +3241,8 @@ msgid "Install from file"
msgstr "ИнÑталиране от файл"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select android sources file"
-msgstr "Изберете източник за полигонна мрежа:"
+msgstr "Изберете изходен файл за android"
#: editor/editor_node.cpp
msgid ""
@@ -3233,6 +3254,14 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"Това ще наÑтрои проекта Ви за перÑонализирано компилиране за Android, като "
+"инÑталира Ð¸Ð·Ñ…Ð¾Ð´Ð½Ð¸Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½ в „res://android/build“.\n"
+"След това ще можете да го промените (като добавите модули, промените файла "
+"„AndroidManifest.xml“ и Ñ‚.н.) и да Ñъздадете Ñвой ÑобÑтвен APK за "
+"изнаÑÑнето.\n"
+"Имайте предвид, че за да ползвате перÑонализирани файлове APK, вмеÑто "
+"предварително готовите, в конфигурациÑта за изнаÑÑне за Android трÑбва да "
+"поÑтавена отметка в „Използване на ÑобÑтвена компилациÑ“."
#: editor/editor_node.cpp
msgid ""
@@ -3259,9 +3288,8 @@ msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Apply MeshInstance Transforms"
-msgstr "ПромÑна на транÑÑ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ (ÐнимациÑ)"
+msgstr "Прилагане на транÑформациите на MeshInstance"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3597,9 +3625,8 @@ msgstr ""
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Грешка!"
+msgstr "Грешка от %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3908,6 +3935,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4020,7 +4055,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4117,9 +4152,8 @@ msgid "Replace..."
msgstr "ЗамÑна..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "ЗамÑна на вÑички"
+msgstr "ЗамÑна във файловете"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4130,9 +4164,8 @@ msgid "Replace: "
msgstr "ЗамÑна: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "ЗамÑна на вÑички"
+msgstr "ЗамÑна на вÑички (ÐЕОБРÐТИМО)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4185,7 +4218,7 @@ msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr "Филтриране на възлите"
+msgstr "Филтриране на обектите"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
@@ -4286,11 +4319,11 @@ msgstr "Запазване..."
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
-msgstr "Изберете метод на внаÑÑне"
+msgstr "Изберете вид внаÑÑне"
#: editor/import_defaults_editor.cpp
msgid "Importer:"
-msgstr "Метод на внаÑÑне:"
+msgstr "Вид внаÑÑне:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
@@ -4439,7 +4472,7 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
-msgstr "Изберете един възел, за да редактирате Ñигналите и групите му."
+msgstr "Изберете един обект, за да редактирате Ñигналите и групите му."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -4539,7 +4572,7 @@ msgstr "Зареждане..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
-msgstr "ПремеÑтване на точката на възела"
+msgstr "ПремеÑтване на точката на обекта"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
@@ -4554,12 +4587,12 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
-"Този тип възел не може да бъде използван. Разрешени Ñа Ñамо коренни възли."
+"Този тип обект не може да бъде използван. Разрешени Ñа Ñамо коренни обекти."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
-msgstr "ДобавÑне на точка за възел"
+msgstr "ДобавÑне на точка за обект"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4584,7 +4617,7 @@ msgid ""
msgstr ""
"AnimationTree не е активен.\n"
"Ðктивирайте го, за да включите възпроизвеждането. Ðко не Ñтане, проверете "
-"дали има предупредителни ÑÑŠÐ¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð½Ð¾Ñно възлите."
+"дали има предупредителни ÑÑŠÐ¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð½Ð¾Ñно обектите."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4617,7 +4650,7 @@ msgstr "ОтварÑне на редактора"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
-msgstr "ОтварÑне на възела за анимациÑ"
+msgstr "ОтварÑне на обекта за анимациÑ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
@@ -4645,7 +4678,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree."
+msgstr "BlendSpace2D не принадлежи на обект от тип AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -4687,11 +4720,11 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "ДобавÑне на обекта към BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
-msgstr "Възелът е премеÑтен"
+msgstr "Обектът е премеÑтен"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
@@ -4702,12 +4735,12 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
-msgstr "Възлите Ñа Ñвързани"
+msgstr "Обектите Ñа Ñвързани"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
-msgstr "Възлите Ñа разкачени"
+msgstr "Обектите Ñа разкачени"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
@@ -4716,12 +4749,12 @@ msgstr "Задаване на анимациÑ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
-msgstr "Изтриване на възела"
+msgstr "Изтриване на обекта"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "Изтриване на възела/възлите"
+msgstr "Изтриване на обекта/обектите"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
@@ -4748,7 +4781,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
-msgstr ""
+msgstr "Ðнимационни клипове"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
@@ -4761,12 +4794,12 @@ msgstr "Функции"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
-msgstr "Възелът е преименуван"
+msgstr "Обектът е преименуван"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr "ДобавÑне на възел..."
+msgstr "ДобавÑне на обект…"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4779,7 +4812,7 @@ msgstr "Включване на филтрирането"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Превключване на авт. възпроизвеждане"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -4817,6 +4850,10 @@ msgid "Rename Animation"
msgstr "Преименуване на анимациÑта"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Дублиране на анимациÑта"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -4829,10 +4866,6 @@ msgid "Load Animation"
msgstr "Зареждане на анимациÑ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Дублиране на анимациÑта"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "ÐÑма Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð·Ð° копиране!"
@@ -4880,7 +4913,7 @@ msgstr "ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ð² анимациÑта (в Ñекунди)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
-"Скалиране на ÑкороÑтта на възпроизвеждане на анимациÑта глобално за възела."
+"Скалиране на ÑкороÑтта на възпроизвеждане на анимациÑта глобално за обекта."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4893,7 +4926,7 @@ msgstr "ÐнимациÑ"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ðова"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4905,7 +4938,7 @@ msgstr "ОтварÑне в инÑпектора"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Показване на ÑпиÑъка Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
@@ -4992,7 +5025,7 @@ msgstr "Времена на ÑмеÑване между анимациите"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
-msgstr "ПремеÑтване на възела"
+msgstr "ПремеÑтване на обекта"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
@@ -5005,7 +5038,7 @@ msgstr "ДобавÑне на преход"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "ДобавÑне на възел"
+msgstr "ДобавÑне на обект"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
@@ -5037,7 +5070,7 @@ msgstr "ÐÑма реÑурÑ, който може да бъде изпълнеÐ
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr "Възелът е премахнат"
+msgstr "Обектът е премахнат"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
@@ -5056,15 +5089,15 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
-msgstr "Създаване на нови възли."
+msgstr "Създаване на нови обекти."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
-msgstr "Свързване на възли."
+msgstr "Свързване на обекти."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
-msgstr "Премахване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ» или преход."
+msgstr "Премахване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ или преход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -5085,7 +5118,7 @@ msgstr "Режим на възпроизвеждане:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5177,7 +5210,7 @@ msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Ðнимационен възел"
+msgstr "Ðнимационен обект"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
@@ -5217,7 +5250,7 @@ msgstr "ВнаÑÑне на анимации..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "ПромÑна на филтрите за възлите"
+msgstr "ПромÑна на филтрите за обектите"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
@@ -5756,7 +5789,7 @@ msgstr "ИзчиÑтване на водачите"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
-msgstr "Създаване на перÑонализирана(и) коÑÑ‚(и) от възела(възлите)"
+msgstr "Създаване на перÑонализирана/и коÑÑ‚(и) от обекта/обектите"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
@@ -5791,31 +5824,30 @@ msgstr "Режим на избиране"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
-msgstr "Влачене: Въртене на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ» около централната му точка."
+msgstr "Влачене: въртене на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ около централната му точка."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
-msgstr "Alt+Влачене: премеÑтване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ»."
+msgstr "Alt+Влачене: премеÑтване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Влачене: премеÑтване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ»."
+msgstr "Alt+Влачене: Ñкалиране на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
-msgstr "V: Задаване на централната точка на възела."
+msgstr "V: задаване на централната точка на обекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
-"Alt+ДеÑен бутон: Показване на ÑпиÑък Ñ Ð²Ñички обекти на щракнатата позициÑ, "
+"Alt+ДеÑен бутон: показване на ÑпиÑък Ñ Ð²Ñички обекти на щракнатата позициÑ, "
"включително заключените."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
-msgstr ""
+msgstr "ДеÑен бутон: добавÑне на обект на щракнатата позициÑ."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5912,7 +5944,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr "Прилепване към Ñтраните на възела"
+msgstr "Прилепване към Ñтраните на обекта"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
@@ -5920,7 +5952,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr "Прилепване към другите възли"
+msgstr "Прилепване към другите обекти"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
@@ -5929,13 +5961,12 @@ msgstr "Прилепване към водачите"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr "Заключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ на мÑÑто (за да не може да Ñе премеÑтва)."
+msgstr "Заключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ на мÑÑто (за да не може да бъде меÑтен)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Заключване на избраното"
+msgstr "Заключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚/обекти"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5944,9 +5975,8 @@ msgstr "Отключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚ (за да можÐ
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Изтриване на възела/възлите"
+msgstr "Отключване на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚/обекти"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5955,9 +5985,8 @@ msgstr "Прави така, че децата на този обект да нÐ
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Групиране на избраното"
+msgstr "Групиране на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚/обекти"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5966,9 +5995,8 @@ msgstr "ВъзÑтановÑва на ÑпоÑобноÑтта да Ñе избÐ
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Разгрупиране на избраното"
+msgstr "Разгрупиране на Ð¸Ð·Ð±Ñ€Ð°Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚/обекти"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -6025,7 +6053,7 @@ msgstr "Центриране върху избраното"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Мащабиране до побиране на избраното в изгледа"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -6077,11 +6105,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
-msgstr "ДобавÑне на възел тук"
+msgstr "ДобавÑне на обект тук"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instance Scene Here"
-msgstr "ИнÑтанциране на Ñцената тук"
+msgstr "ИнÑтанциране на Ñцена тук"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6151,7 +6179,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Създаване на възел"
+msgstr "Създаване на обект"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6254,7 +6282,7 @@ msgstr "Създаване на излъчващи точки от полигоÐ
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr "Създаване на излъчващи точки от възела"
+msgstr "Създаване на излъчващи точки от обекта"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
@@ -6564,14 +6592,12 @@ msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Ignore Transforms)"
-msgstr "ВнаÑÑне от Ñцена"
+msgstr "ВнаÑÑне от Ñцена (пренебрегване на транÑформациите)"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Import from Scene (Apply Transforms)"
-msgstr "ВнаÑÑне от Ñцена"
+msgstr "ВнаÑÑне от Ñцена (прилагане на транÑформациите)"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
@@ -6579,8 +6605,7 @@ msgstr "ОбновÑване от Ñцена"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-"ÐÑма поÑочен източник за полигонна мрежа (и във възела нÑма MultiMesh)."
+msgstr "ÐÑма поÑочен източник за полигонна мрежа (и в обекта нÑма MultiMesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -7165,9 +7190,8 @@ msgid "Occluder Set Transform"
msgstr "ИзчиÑтване на транÑформациÑта"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Center Node"
-msgstr "Създаване на възел"
+msgstr "Центриране на обекта"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
@@ -7301,12 +7325,10 @@ msgid "Move Down"
msgstr "ПремеÑтване надолу"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next Script"
msgstr "Следващ Ñкрипт"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous Script"
msgstr "Предишен Ñкрипт"
@@ -7596,9 +7618,8 @@ msgid "Find in Files..."
msgstr "ТърÑене във файловете…"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "ЗамÑна..."
+msgstr "ЗамÑна във файловете…"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -7674,9 +7695,8 @@ msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Reset to Rest Pose"
-msgstr "Връщане на Ñтандартните наÑтройки"
+msgstr "Връщане в поза на покой"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
@@ -7841,7 +7861,7 @@ msgstr "Размер:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
-msgstr ""
+msgstr "Изчертани обекти:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
@@ -7857,7 +7877,7 @@ msgstr "Промени в повърхнината:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
-msgstr ""
+msgstr "Ð˜Ð·Ð²Ð¸ÐºÐ²Ð°Ð½Ð¸Ñ Ð·Ð° изчертаване:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
@@ -7865,7 +7885,7 @@ msgstr "ВертекÑи:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "Кадри/Ñек: %d (%s мÑек)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -7901,11 +7921,11 @@ msgstr "ПодравнÑване на ротациÑта Ñ Ð¸Ð·Ð³Ð»ÐµÐ´Ð°"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "ÐÑма родител, към който да Ñе добави дъщерен обект."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "Това дейÑтвие изиÑква да е избран Ñамо един обект."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
@@ -7913,7 +7933,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr ""
+msgstr "Заключване на въртенето на изгледа"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -7933,15 +7953,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr ""
+msgstr "Показване на обкръжението"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr ""
+msgstr "Показване на гизмота"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "Показване на информациÑ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
@@ -7949,7 +7969,7 @@ msgstr "Показване на кадри/Ñек"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
-msgstr ""
+msgstr "Половин резолюциÑ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
@@ -7961,11 +7981,11 @@ msgstr "Включване на Ð´Ð¾Ð¿Ð»ÐµÑ€Ð¾Ð²Ð¸Ñ ÐµÑ„ÐµÐºÑ‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
-msgstr ""
+msgstr "КинематографÑки предварителен преглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Ðе е налично при използване на изчертаване чрез GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7993,7 +8013,7 @@ msgstr "Свободен изглед отдолу"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr ""
+msgstr "Модификатор за ÑкороÑтта на ÑÐ²Ð¾Ð±Ð¾Ð´Ð½Ð¸Ñ Ð¸Ð·Ð³Ð»ÐµÐ´"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
@@ -8005,18 +8025,23 @@ msgstr "Превключване на изгледа за преглед на к
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
-msgstr ""
+msgstr "Въртенето на изгледа е заключено"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
+"За да увеличите още мащаба, променете равнините на отÑичане на камерата "
+"(Изглед -> ÐаÑтройки…)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Забележка: Показаната ÑтойноÑÑ‚ за кадрите/Ñек е тази на редактора.\n"
+"Ð¢Ñ Ð½Ðµ бива да Ñе ползва като показател за реалната производителноÑÑ‚ на "
+"играта."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
@@ -8024,7 +8049,7 @@ msgstr "Преобразуване на Ñтаите"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "Диалогов прозорец XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -8034,22 +8059,28 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Щракнете, за да превключите между ÑÑŠÑтоÑниÑта на видимоÑÑ‚.\n"
+"\n"
+"Отворено око: гизмото е видимо.\n"
+"Затворено око: гизмото е Ñкрито.\n"
+"Полуотворено око: гизмото е видимо и през непрозрачни повърхноÑти "
+"(„рентген“)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
-msgstr "Прилепване на възлите към пода"
+msgstr "Прилепване на обектите към пода"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
+msgstr "Ðе е намерен твърд под, към който да Ñе прилепи избраното."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr ""
+msgstr "Използване на локалното проÑтранÑтво"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Използване на прилепването"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
@@ -8057,129 +8088,128 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Изглед отдолу"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "Изглед отгоре"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "Изглед отзад"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Изглед отпред"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "Изглед отлÑво"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Изглед отдÑÑно"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr ""
+msgstr "Орбитален изглед отдолу"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr ""
+msgstr "Орбитален изглед отлÑво"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr ""
+msgstr "Орбитален изглед отдÑÑно"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
-msgstr ""
+msgstr "Орбитален изглед отгоре"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
-msgstr ""
+msgstr "Орбитален изглед 180"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
-msgstr ""
+msgstr "Превключване между перÑпективен/ортогонален изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Вмъкване на ключ за анимиране"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr ""
+msgstr "ФокуÑиране върху отправната точка"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr ""
+msgstr "ФокуÑиране върху избраното"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr ""
+msgstr "Превключване към Ñвободен изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "ÐамалÑване на полето на видимоÑÑ‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Увеличаване на полето на видимоÑÑ‚"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Връщане на Ñтандартните наÑтройки"
+msgstr "Връщане на Ñтандартното поле на видимоÑÑ‚"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "ТранÑформиране"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr ""
+msgstr "ПрилепÑне на обекта към пода"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr ""
+msgstr "Прозорец за транÑформиране…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 прозорец за изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 прозореца за изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 прозореца за изглед (друг)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 прозореца за изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 прозореца за изглед (друг)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 прозореца за изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Гизмота"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "Показване на отправната точка"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Показване на решетката"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
@@ -8197,27 +8227,27 @@ msgstr "ÐаÑтройки…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "ÐаÑтройки за прилепването"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Прилепване при транÑлациÑ:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Прилепване при Ñ€Ð¾Ñ‚Ð°Ñ†Ð¸Ñ (градуÑи):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Прилепване при Ñкалиране (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "ÐаÑтройки на прозореца за изглед"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "Поле на видимоÑÑ‚ в перÑпектива (градуÑи):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -8854,14 +8884,12 @@ msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Ðалични профили:"
+msgstr "Ðалични типове оÑновани на Node:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Полигонната мрежа е празна!"
+msgstr "Името на типа е празно!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Are you sure you want to create an empty type?"
@@ -9488,14 +9516,12 @@ msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Промени в шейдъра:"
+msgstr "Промени в индекÑа за подаване"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Промени в шейдъра:"
+msgstr "Промени, които не Ñа в индекÑа за подаване"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
@@ -9506,9 +9532,8 @@ msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Поддърво"
+msgstr "Подзаглавие:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
@@ -9531,150 +9556,136 @@ msgid "Initialize"
msgstr "Инициализиране"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Премахване на точката"
+msgstr "Отдалечен вход"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Преименуван"
+msgstr "ПотребителÑко име"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Парола"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Път до Ð¿ÑƒÐ±Ð»Ð¸Ñ‡Ð½Ð¸Ñ SSH ключ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Задайте Ð¿ÑŠÑ‚Ñ Ð´Ð¾ Ð¿ÑƒÐ±Ð»Ð¸Ñ‡Ð½Ð¸Ñ SSH ключ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Път до чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Задайте Ð¿ÑŠÑ‚Ñ Ð´Ð¾ чаÑÑ‚Ð½Ð¸Ñ SSH ключ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Парола за SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "ЗаÑичане на новите промени"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "ЗатвÑране и запазване на промените?"
+msgstr "ОтмÑна на вÑички промени"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Запазване на локалните промени..."
+msgstr "ДобавÑне на вÑички промени в индекÑа за подаване"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Промени в материала:"
+msgstr "Премахване на вÑички промени от индекÑа за подаване"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Message"
-msgstr ""
+msgstr "Съобщение за подаването"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
-msgstr ""
+msgstr "Подаване на промените"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit List"
-msgstr ""
+msgstr "СпиÑък Ñ Ð¿Ð¾Ð´Ð°Ð²Ð°Ð½Ð¸Ñ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Размер на ÑпиÑъка Ñ Ð¿Ð¾Ð´Ð°Ð²Ð°Ð½Ð¸Ñ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "СъвпадениÑ:"
+msgstr "Клони"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Създаване на нов проект"
+msgstr "Създаване на нов клон"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Премахване на проекта"
+msgstr "Премахване на клона"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Име на клона"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Отдалечен"
+msgstr "Отдалечени хранилища"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Създаване на нов проект"
+msgstr "Създаване на ново отдалечено хранилище"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Премахване на текÑтурата"
+msgstr "Премахване на отдалеченото хранилище"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Отдалечено "
+msgstr "Име на отдалеченото хранилище"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Отдалечено "
+msgstr "ÐÐ´Ñ€ÐµÑ Ð½Ð° отдалеченото хранилище"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Извличане"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Получаване"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Изпращане"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Източник за полигонна мрежа:"
+msgstr "Принудително изпращане"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Променен"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
@@ -9686,28 +9697,27 @@ msgstr "Изтрит"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
-msgstr ""
+msgstr "Променен тип"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "ÐеÑлÑÑ‚"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Преглед"
+msgstr "Преглед:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
-msgstr ""
+msgstr "Разделен"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
-msgstr ""
+msgstr "Обединен"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Ñамо GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
@@ -9715,7 +9725,7 @@ msgstr "ДобавÑне на изход"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
-msgstr ""
+msgstr "ЧиÑло"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -9767,7 +9777,7 @@ msgstr "Задаване на израз"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr "ПреоразмерÑване на възела VisualShader"
+msgstr "ПреоразмерÑване на обекта VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -9783,20 +9793,20 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
-msgstr "Възлите Ñа премеÑтени"
+msgstr "Обектът/обектите Ñа премеÑтени"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
-msgstr "Дублиране на възлите"
+msgstr "Дублиране на обектите"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "ПоÑтавÑне на възлите"
+msgstr "ПоÑтавÑне на обектите"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
-msgstr "Изтриване на възлите"
+msgstr "Изтриване на обектите"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -9824,7 +9834,7 @@ msgstr "Показване на Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ ÐºÐ¾Ð´ на шейдъра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
-msgstr "Създаване на възел Ñ ÑˆÐµÐ¹Ð´ÑŠÑ€"
+msgstr "Създаване на обект Ñ ÑˆÐµÐ¹Ð´ÑŠÑ€"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
@@ -11357,24 +11367,23 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "Ðвтозареждане"
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "ПриÑтавки"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "ВнаÑÑне на преводи"
+msgstr "ВнаÑÑниÑ"
#: editor/property_editor.cpp
msgid "Preset..."
-msgstr ""
+msgstr "КонфигурациÑ…"
#: editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "Ðула"
#: editor/property_editor.cpp
msgid "Easing In-Out"
@@ -11386,31 +11395,31 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Файл…"
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Папка…"
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Задаване"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "Избиране на възел"
+msgstr "Избиране на обект"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Грешка при зареждането на файла: не е реÑурÑ!"
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr "Изберете възел"
+msgstr "Изберете обект"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Бит %d, ÑтойноÑÑ‚ %d."
#: editor/property_selector.cpp
msgid "Select Property"
@@ -11426,15 +11435,15 @@ msgstr "Избиране на метод"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
-msgstr ""
+msgstr "МаÑово преименуване"
#: editor/rename_dialog.cpp
msgid "Prefix:"
-msgstr ""
+msgstr "ПредÑтавка:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
-msgstr ""
+msgstr "ÐаÑтавка:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -11442,15 +11451,15 @@ msgstr "Използване на регулÑрни изрази"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr ""
+msgstr "Разширени наÑтройки"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "ЗамеÑтване"
#: editor/rename_dialog.cpp
msgid "Node name"
-msgstr "Име на възела"
+msgstr "Име на обекта"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
@@ -11458,33 +11467,35 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
-msgstr "Тип на възела"
+msgstr "Тип на обекта"
#: editor/rename_dialog.cpp
msgid "Current scene name"
-msgstr ""
+msgstr "Текущо име на Ñцената"
#: editor/rename_dialog.cpp
msgid "Root node name"
-msgstr ""
+msgstr "Име на ÐºÐ¾Ñ€ÐµÐ½Ð½Ð¸Ñ Ð¾Ð±ÐµÐºÑ‚"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"ПоÑледователен целочиÑлен броÑч.\n"
+"Сравнете наÑтройките на броÑча."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
-msgstr ""
+msgstr "БроÑч по нива"
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
-msgstr ""
+msgstr "Ðко е зададено, броÑчът Ñе подновÑва за вÑÑка група дъщерни обекти."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Ðачална ÑтойноÑÑ‚ на броÑча"
#: editor/rename_dialog.cpp
msgid "Step"
@@ -11492,17 +11503,19 @@ msgstr "Стъпка"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "СтойноÑÑ‚, Ñ ÐºÐ¾Ñто броÑчът Ñе увеличава при вÑеки Ñледващ обект"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "ОтÑтъп"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Минимален брой цифри за броÑча.\n"
+"Ðко чиÑлото има по-малко цифри, ще Ñе допълни Ñ Ð½ÑƒÐ»Ð¸ отпред."
#: editor/rename_dialog.cpp
msgid "Post-Process"
@@ -11514,31 +11527,31 @@ msgstr "Стил"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "Запазване"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
-msgstr ""
+msgstr "PascalCase към snake_case"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
-msgstr ""
+msgstr "snake_case към PascalCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "РегиÑтър"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr ""
+msgstr "Към долен региÑтър"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr ""
+msgstr "Към горен региÑтър"
#: editor/rename_dialog.cpp
msgid "Reset"
-msgstr ""
+msgstr "Ðулиране"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
@@ -11616,7 +11629,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
-msgstr "ПоÑтавÑне на възела(възлите)"
+msgstr "ПоÑтавÑне на обекта/обектите"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -11652,15 +11665,15 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
-msgstr "Превръщане на възела в корен"
+msgstr "Превръщане на обекта в коренен"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
-msgstr "Изтриване на %d възела и дъщерните им елементи?"
+msgstr "Изтриване на %d обекта и дъщерните им обекти?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
-msgstr "Изтриване на %d възела?"
+msgstr "Изтриване на %d обекта?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -11672,7 +11685,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
-msgstr "Изтриване на възела „%s“?"
+msgstr "Изтриване на обекта „%s“?"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11740,7 +11753,7 @@ msgstr "Ðов корен на Ñцената"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr "Създаване на коренен възел:"
+msgstr "Създаване на коренен обект:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
@@ -11756,7 +11769,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr "Друг възел"
+msgstr "Друг обект"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -11776,7 +11789,7 @@ msgstr "Закачане на Ñкрипт"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
-msgstr "ИзрÑзване на възела(възлите)"
+msgstr "ИзрÑзване на обекта/обектите"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -11837,7 +11850,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
-msgstr "ПремеÑтване под нов възел"
+msgstr "ПремеÑтване под нов обект"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -11861,7 +11874,7 @@ msgstr "Изтриване (без потвърждение)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
-msgstr "ДобавÑне/Ñъздаване на нов възел."
+msgstr "ДобавÑне/Ñъздаване на нов обект."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11902,7 +11915,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
-msgstr "Отключване на възела"
+msgstr "Отключване на обекта"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
@@ -12357,6 +12370,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -12653,14 +12674,14 @@ msgstr "Запълване на избраното"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Край на Ð²ÑŠÑ‚Ñ€ÐµÑˆÐ½Ð¸Ñ Ñтек на проÑледÑване за изключението"
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"ТрÑбва да Ñе зададе или Ñъздаде реÑÑƒÑ€Ñ Ð¾Ñ‚ тип NavigationMesh, за може да "
-"работи този възел."
+"работи този обект."
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
@@ -12862,11 +12883,11 @@ msgstr "ПромÑна на израза"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "Премахване на възлите Ñ VisualScript"
+msgstr "Премахване на обектите Ñ VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "Дублиране на възлите Ñ VisualScript"
+msgstr "Дублиране на обектите Ñ VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -12898,7 +12919,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s)"
-msgstr "ДобавÑне на възел(възли)"
+msgstr "ДобавÑне на обект(и)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -12924,7 +12945,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "ПремеÑтване на възела(възлите)"
+msgstr "ПремеÑтване на обекта/обектите"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
@@ -12932,19 +12953,19 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Свързване на възлите"
+msgstr "Свързване на обектите"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
-msgstr "Разкачане на възлите"
+msgstr "Разкачане на обектите"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
-msgstr "Свързване на данните на възела"
+msgstr "Свързване на данните на обекта"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
-msgstr "Свързване на поÑледователноÑÑ‚ от възли"
+msgstr "Свързване на поÑледователноÑÑ‚ от обекти"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -12964,7 +12985,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr "ПоÑтавÑне на възлите Ñ VisualScript"
+msgstr "ПоÑтавÑне на обектите Ñ VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
@@ -13020,7 +13041,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
-msgstr "ДобавÑне на възли…"
+msgstr "ДобавÑне на обекти…"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
@@ -13048,7 +13069,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "ИзрÑзване на възлите"
+msgstr "ИзрÑзване на обектите"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
@@ -13063,18 +13084,16 @@ msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Задаване на израз"
+msgstr "Израз"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "анимациÑ"
+msgstr "УÑловие"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -13113,9 +13132,8 @@ msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Папка:"
+msgstr "в ред:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -13126,9 +13144,8 @@ msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Типове:"
+msgstr "Преобразуване на типа"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -13155,30 +13172,28 @@ msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "ДобавÑне на %s"
+msgstr "ОÑтатък от деление %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
-msgstr ""
+msgstr "ОтмеÑтване налÑво %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "ОтмеÑтване надÑÑно %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "ДобавÑне на %s"
+msgstr "Побитово И %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Побитово ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Побитолво Изключващо ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13207,14 +13222,12 @@ msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Функции"
+msgstr "ФункциÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "ПреоразмерÑване на маÑива"
+msgstr "Създаване на маÑив"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13237,62 +13250,52 @@ msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Презареждане"
+msgstr "Предварително зареждане"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¿Ð¾ Z"
+msgstr "Вземане на индекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Ð˜Ð½Ð´ÐµÐºÑ Ð¿Ð¾ Z"
+msgstr "Задаване на индекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "КонÑтанта"
+msgstr "Глобална конÑтанта"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "КонÑтанта"
+msgstr "КонÑтанта от клаÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "КонÑтанта"
+msgstr "ПроÑта конÑтанта"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "КонÑтанта"
+msgstr "МатематичеÑка конÑтанта"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Ðов корен на Ñцената"
+msgstr "Вземане на обект от Ñцената"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Редактиране на дървото на Ñцената"
+msgstr "Вземане на дървото на Ñцената"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "ИзрÑзване на възлите"
+msgstr "ПерÑонализиран обект"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13309,26 +13312,24 @@ msgid "SubCall"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "КонÑтанти"
+msgstr "Създаване на %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
-msgstr ""
+msgstr "Вземане на локална променлива"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
-msgstr ""
+msgstr "Задаване на локална променлива"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "ДейÑтвие"
+msgstr "ДейÑтвие %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "ДеконÑтруиране на %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13340,66 +13341,64 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Изчакване"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "ПремеÑтване на кадъра"
+msgstr "Следващ кадър"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Physics Frame"
-msgstr ""
+msgstr "Следващ кадър на физичната ÑиÑтема"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s Ñек"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Сигнал"
+msgstr "Изчакване на Ñигнал"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Сигнал"
+msgstr "Изчакване на Ñигнал от обект"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
-msgstr ""
+msgstr "Изчакване на Ñигнал от инÑтанциÑ"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "ЛипÑва име на пакета."
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "ЧаÑтите на пакета не могат да бъдат Ñ Ð½ÑƒÐ»ÐµÐ²Ð° дължина."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
+"Знакът „%s“ не може да Ñе ползва в името на пакет за приложение на Android."
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "ПървиÑÑ‚ знак в чаÑÑ‚ от пакет не може да бъде цифра."
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "ПървиÑÑ‚ знак в чаÑÑ‚ от пакет не може да бъде „%s“."
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Пакетът трÑбва да има поне един разделител „.“ (точка)."
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Изберете уÑтройÑтво от ÑпиÑъка"
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
-msgstr ""
+msgstr "Изпълнение на %s"
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
@@ -13419,7 +13418,7 @@ msgstr "Ðе може да Ñе инÑталира на уÑтройÑтво: %s
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
-msgstr ""
+msgstr "Изпълнение на уÑтройÑтво…"
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
@@ -13427,7 +13426,7 @@ msgstr "Изпълнението на уÑтройÑтвото е невъзмо
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "ИнÑтрументът „apksigner“ не може да бъде намерен."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13506,6 +13505,8 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
+"„Използване на ÑобÑтвена компилациÑ“ трÑбва да е включено, за да могат да Ñе "
+"използват приÑтавките."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13520,21 +13521,29 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"„ИзнаÑÑне на AAB“ може да Ñе ползва Ñамо когато е включено „Използване на "
+"ÑобÑтвена компилациÑ“."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"„Мин. верÑÐ¸Ñ Ð½Ð° SDK“ може да Ñе Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ Ñамо когато „Използване на ÑобÑтвена "
+"компилациÑ“ е включено."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
+"„Целева верÑÐ¸Ñ Ð½Ð° SDK“ може да Ñе Ð¿Ñ€Ð¾Ð¼ÐµÐ½Ñ Ñамо когато „Използване на "
+"ÑобÑтвена компилациÑ“ е включено."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
+"„Целева верÑÐ¸Ñ Ð½Ð° SDK“ трÑбва да бъде по-голÑма или равна на „Мин. верÑÐ¸Ñ Ð½Ð° "
+"SDK“."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13561,7 +13570,7 @@ msgstr "Ðе е намерено хранилище за ключове. ИзнÐ
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
-msgstr ""
+msgstr "„apksigner“ завърши Ñ Ð³Ñ€ÐµÑˆÐºÐ° #%d"
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
@@ -13569,7 +13578,7 @@ msgstr "Потвърждаване на %s..."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
-msgstr ""
+msgstr "Проверката на %s от „apksigner“ беше неуÑпешна."
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
@@ -13585,11 +13594,11 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Ðеправилно име! Android APK изиÑква разширение *.apk."
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
-msgstr ""
+msgstr "Ðеподдържан формат за изнаÑÑне!\n"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -13609,10 +13618,13 @@ msgstr ""
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
+"файловете res://android/build/res/*.xml не могат да бъдат презапиÑани Ñ "
+"името на проекта"
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr ""
+"Файловете на проекта не могат да бъдат изнеÑени като проект на gradle.\n"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -13620,23 +13632,29 @@ msgstr "Файлът Ñ Ð¿Ð°ÐºÐµÑ‚Ð° за разширение не може дÐ
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "Компилиране на проект за Android (gradle)"
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"Компилирането на проекта за Android беше неуÑпешно. Вижте изхода за "
+"грешката.\n"
+"Може Ñъщо да разгледате документациÑта за компилиране за Android на docs."
+"godotengine.org."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
-msgstr ""
+msgstr "ПремеÑтване на изходÑщите данни"
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"ИзнеÑениÑÑ‚ файл не може да бъде копиран и преименуван. ПотърÑете резултатите "
+"в папката на проекта на gradle."
#: platform/android/export/export_plugin.cpp
msgid "Package not found: %s"
@@ -13661,6 +13679,9 @@ msgid ""
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
+"Ð’ шаблона за изнаÑÑне липÑват библиотеки за избраните архитектури: %s.\n"
+"МолÑ, Ñъздайте шаблон Ñ Ð²Ñички необходими библиотеки или махнете отметките "
+"от липÑващите архитектури в конфигурациÑта за изнаÑÑне."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
@@ -13694,10 +13715,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13738,16 +13755,199 @@ msgstr "Папката на HTTP-Ñървъра не може да бъде ÑÑŠ
msgid "Error starting HTTP server:"
msgstr "Грешка при Ñтартирането на HTTP-Ñървър:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ðеправилно име на проекта."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Ðеправилна геометриÑ, не може да Ñе Ñъздаде полигон."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Папката не може да бъде Ñъздадена."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ðеправилен базов път."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "РеÑурÑÑŠÑ‚ не може да бъде зареден."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "РеÑурÑÑŠÑ‚ не може да бъде зареден."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Ðеправилно разширение."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Ðеправилно разширение."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "ÐÑма намерени конÑтанти."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Създаване на полигонна мрежа…"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Ðе е намерен шаблонен файл APK за изнаÑÑне:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ðеправилен идентификатор на пакета:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13758,6 +13958,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ðеправилно кратко име на пакет."
@@ -13810,6 +14073,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ðеправилен път."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Ðеправилно разширение."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ðеправилен продуктов GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13840,8 +14124,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D Ñлужи Ñамо, за да даде форма за колизии на "
-"CollisionObject2D. МолÑ, използвайте го като наÑледник на Area2D, "
+"CollisionPolygon2D Ñлужи Ñамо, за да даде форма за колизии на обект оÑнован "
+"на CollisionObject2D. МолÑ, използвайте го като наÑледник на Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D и Ñ‚.н. Ñамо, за да им дадете "
"форма."
@@ -13863,7 +14147,7 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D Ñлужи Ñамо, за да даде форма за колизии на "
+"CollisionShape2D Ñлужи Ñамо, за да даде форма за колизии на обект оÑнован на "
"CollisionObject2D. МолÑ, използвайте го като наÑледник на Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, и Ñ‚.н. Ñамо, за да им дадете "
"форма."
@@ -13944,7 +14228,7 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"За този възел трÑбва да бъде зададен или Ñъздаден реÑÑƒÑ€Ñ NavigationPolygon. "
+"За този обект трÑбва да бъде зададен или Ñъздаден реÑÑƒÑ€Ñ NavigationPolygon. "
"МолÑ, задайте ÑвойÑтво или нариÑувайте полигон."
#: scene/2d/navigation_polygon.cpp
@@ -13952,13 +14236,15 @@ msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance трÑбва да бъде наÑледник или поднаÑледник на "
-"Navigation2D. Той дава Ñамо навигационна информациÑ."
+"NavigationPolygonInstance трÑбва да бъде дъщерен или под-дъщерен на обект от "
+"тип Navigation2D. Той дава Ñамо навигационна информациÑ."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr "ParallaxLayer работи Ñамо, когато е наÑледник на ParallaxBackground."
+msgstr ""
+"ParallaxLayer работи Ñамо, когато е дъщерен на обект от тип "
+"ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -13990,7 +14276,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D работи Ñамо, когато е наÑледник на Path2D."
+msgstr "PathFollow2D работи Ñамо, когато е дъщерен на обект от тип Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -14002,7 +14288,8 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"СвойÑтвото Path трÑбва да Ñочи към дейÑтвителен възел Node2D, за да работи."
+"СвойÑтвото „Path“ трÑбва да Ñочи към дейÑтвителен обект от тип Node2D, за да "
+"работи."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -14174,7 +14461,7 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance трÑбва да бъде дъщерен или под-дъщерен на възел от "
+"NavigationMeshInstance трÑбва да бъде дъщерен или под-дъщерен на обект от "
"тип Navigation. Той Ñамо предоÑÑ‚Ð°Ð²Ñ Ð´Ð°Ð½Ð½Ð¸Ñ‚Ðµ за навигирането."
#: scene/3d/navigation_obstacle.cpp
@@ -14194,8 +14481,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14221,7 +14508,7 @@ msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow работи Ñамо когато е дъщерен елемент на възел от тип Path."
+msgstr "PathFollow работи Ñамо когато е дъщерен обект на обект от тип Path."
#: scene/3d/path.cpp
msgid ""
@@ -14273,7 +14560,7 @@ msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"СвойÑтвото „Remote Path“ трÑбва да Ñочи към дейÑтвителен възел от тип "
+"СвойÑтвото „Remote Path“ трÑбва да Ñочи към дейÑтвителен обект от тип "
"Spatial или негов наÑледник, за да работи."
#: scene/3d/room.cpp
@@ -14441,7 +14728,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 6af9541a8e..b8b8ccbf84 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -516,8 +516,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1417,7 +1417,7 @@ msgid "Bus Options"
msgstr "বাস অপশন"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ডà§à¦ªà§à¦²à¦¿à¦•েট"
@@ -2274,8 +2274,8 @@ msgstr "মেথডের বরà§à¦£à§à¦¨à¦¾:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"à¦à¦‡ মেথড সমà§à¦ªà¦°à§à¦•ে বিসà§à¦¤à¦¾à¦°à¦¿à¦¤ তথà§à¦¯ লিপিবদà§à¦§ করা হয়নি। অনà§à¦—à§à¦°à¦¹ করে তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° মাধà§à¦¯à¦®à§‡ "
"সহায়তা করà§à¦¨à¥¤ তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° জনà§à¦¯ [color=$color][url=$url], [/url][/color] ফরমà§à¦¯à¦¾à¦Ÿ "
@@ -3444,7 +3444,12 @@ msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨"
#: editor/editor_node.cpp
@@ -4275,6 +4280,14 @@ msgstr "গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4402,7 +4415,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "ডà§à¦ªà§à¦²à¦¿à¦•েট"
@@ -5296,6 +5309,10 @@ msgid "Rename Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "পরবরà§à¦¤à§€ পরিবরà§à¦¤à¦¨à§‡à¦° সাথে বà§à¦²à§‡à¦¨à§à¦¡ করà§à¦¨"
@@ -5308,10 +5325,6 @@ msgid "Load Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "ভà§à¦²: পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করার মতো কোনো অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ নেই!"
@@ -13576,6 +13589,16 @@ msgstr "Capsule Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦
msgid "Set Occluder Sphere Position"
msgstr "আনà§à¦¤-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -15032,10 +15055,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -15084,17 +15103,197 @@ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নà¦
msgid "Error starting HTTP server:"
msgstr "দৃশà§à¦¯ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে।"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° নাম:"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "বেস পথ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "খà§à¦à¦œà§‡ পাওয়া যায়নি!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦² তৈরি হচà§à¦›à§‡"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -15105,6 +15304,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -15160,6 +15422,27 @@ msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবà
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "অকারà§à¦¯à¦•র পথ।"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15556,8 +15839,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15810,7 +16093,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 77c78f55b8..574adeb121 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -511,8 +511,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1348,7 +1348,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2122,8 +2122,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3149,7 +3149,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3875,6 +3879,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3987,7 +3999,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4773,19 +4785,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12220,6 +12232,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13516,10 +13536,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13560,16 +13576,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13580,6 +13766,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13632,6 +13881,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13982,8 +14249,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14223,7 +14490,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 15c6342076..144cbbad2e 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -519,8 +519,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -529,8 +529,8 @@ msgstr ""
"\n"
"Per habilitar la possibilitat d’afegir pistes personalitzades, navegueu a la "
"configuració d’importació de l’escena i establiu\n"
-"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom Tracks"
-"\", i, després, reimporteu.\n"
+"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom "
+"Tracks\", i, després, reimporteu.\n"
"També podeu fer servir una configuració preestablerta que importi animacions "
"a fitxers separats."
@@ -1399,7 +1399,7 @@ msgid "Bus Options"
msgstr "Opcions del Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
@@ -2207,8 +2207,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color="
-"$color][url=$url] tot aportant-ne una[/url][/color]!"
+"Aquesta propietat no disposa de cap descripció. Podeu contribuir "
+"[color=$color][url=$url] tot aportant-ne una[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2216,8 +2216,8 @@ msgstr "Descripcions dels Mètodes"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
"[url=$url] tot aportant-ne una[/url][/color]!"
@@ -3345,10 +3345,16 @@ msgid "Update Continuously"
msgstr "Actualitzar contínuament"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Actualitzar quan es canvia"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Canvis de Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Amaga l'Indicador d'Actualització"
@@ -4149,6 +4155,14 @@ msgstr "El Nom conté caràcters que no són vàlids."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4268,7 +4282,7 @@ msgstr "Ordenar per Última Modificació"
msgid "Sort by First Modified"
msgstr "Ordenar per Primera Modificació"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplica..."
@@ -5097,6 +5111,10 @@ msgid "Rename Animation"
msgstr "Reanomena l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplica l'Animació"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mesclar Següent Canviat"
@@ -5109,10 +5127,6 @@ msgid "Load Animation"
msgstr "Carrega l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplica l'Animació"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "No hi ha animacions per copiar!"
@@ -13156,6 +13170,16 @@ msgstr "Modifica el radi d'una Forma Càpsula"
msgid "Set Occluder Sphere Position"
msgstr "Estableix la Posició d'Entrada de la Corba"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Estableix la Posició del Punt de la Corba"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Estableix la Posició del Punt de la Corba"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Canviar Radi del Cilindre"
@@ -14594,12 +14618,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificador no vàlid:"
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Required icon is not specified in the preset."
-msgstr ""
-"La icona necessària no està especificada a la configuració preestablerta."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Atura el servidor HTTP"
@@ -14644,17 +14662,200 @@ msgstr "No s'ha pogut crear el directori:"
msgid "Error starting HTTP server:"
msgstr "Error en desar l'escena:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "El nom del Projecte no és vàlid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "La geometria no és valida, no es pot crear el polígon."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "No s'ha pogut crear el directori."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "El Camí base no és vàlid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "No s'ha pogut carregar el recurs."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "No s'ha pogut carregar el recurs."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "L'extensió no és vàlida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "L'extensió no és vàlida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "No s'ha trobat cap icona."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creant Miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"No s'ha trobat la plantilla APK per a exportar:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Identificador no vàlid:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14665,6 +14866,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14721,6 +14985,27 @@ msgstr ""
"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
"620x300."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Camí no vàlid."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "L'extensió no és vàlida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID del producte no vàlid."
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15153,8 +15438,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15419,7 +15704,7 @@ msgstr "Aquest node està en desús. Fes servir AnimationTree."
#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Color: #%s\n"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 24933836f4..3908694615 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -19,7 +19,7 @@
# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021.
# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
-# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021.
+# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021, 2022.
# Daniel Kříž <Daniel.kriz@protonmail.com>, 2020.
# VladimirBlazek <vblazek042@gmail.com>, 2020.
# kubajz22 <til.jakubesko@seznam.cz>, 2020.
@@ -28,13 +28,14 @@
# swifterik <blaha.j502@gmail.com>, 2021.
# Daniel <dan@ger.cz>, 2021.
# Jakub Janšta <jansta.ja@gmail.com>, 2021.
+# Petr Voparil <voparil.petr96@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-03 03:55+0000\n"
-"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
+"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -532,8 +533,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -630,7 +631,6 @@ msgid "Go to Previous Step"
msgstr "Přejít k předchozímu kroku"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
msgstr "Resetovat"
@@ -1397,7 +1397,7 @@ msgid "Bus Options"
msgstr "Možnosti sběrnice"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"
@@ -2194,8 +2194,8 @@ msgstr "Popisy metod"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"V souÄasné dobÄ› neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
@@ -3303,10 +3303,16 @@ msgid "Update Continuously"
msgstr "Aktualizovat průběžně"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Akualizovat při změně"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Změny materiálu:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Schovat aktualizaÄní koleÄko"
@@ -4072,6 +4078,14 @@ msgstr "Jméno obsahuje neplatné znaky."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4190,7 +4204,7 @@ msgstr "Seřadit podle poslední změny"
msgid "Sort by First Modified"
msgstr "Seřadit podle první změny"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikovat..."
@@ -4996,6 +5010,10 @@ msgid "Rename Animation"
msgstr "Přejmenovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplikovat animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Upraveno prolnutí na další"
@@ -5008,10 +5026,6 @@ msgid "Load Animation"
msgstr "NaÄíst animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplikovat animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Žádná animace pro kopírování!"
@@ -10837,16 +10851,16 @@ msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Pouze pro režim Fragment/Light) (Vektor) SouÄet absolutní derivace podle \"x"
-"\" a \"y\"."
+"(Pouze pro režim Fragment/Light) (Vektor) SouÄet absolutní derivace podle "
+"\"x\" a \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Pouze pro režim Fragment/Light) (Skalár) SouÄet absolutní derivace podle \"x"
-"\" a \"y\"."
+"(Pouze pro režim Fragment/Light) (Skalár) SouÄet absolutní derivace podle "
+"\"x\" a \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -12790,6 +12804,16 @@ msgstr "Změnit poloměr Cylinder Shape"
msgid "Set Occluder Sphere Position"
msgstr "Nastavit bod do křivky"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Nastavit pozici bodu křivky"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Nastavit pozici bodu křivky"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Změnit poloměr Cylinder"
@@ -13555,9 +13579,8 @@ msgid "in order:"
msgstr "Přejmenování složky:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Stoupání:"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -13955,8 +13978,8 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
-"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / moduly"
-"\" (změněno v Godot 3.2.2).\n"
+"Neplatný modul \"GodotPaymentV3\" v nastavení projektu \"Android / "
+"moduly\" (změněno v Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14172,10 +14195,6 @@ msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat."
msgid "Invalid Identifier:"
msgstr "Neplatný identifikátor:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "V profilu není nastavena požadovaná ikona."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Zastavit HTTP Server"
@@ -14217,17 +14236,200 @@ msgstr "Nepodařilo se vytvořit adresář serveru HTTP:"
msgid "Error starting HTTP server:"
msgstr "Chyba při spuštění serveru HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Neplatný název projektu."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Neplatná geometrie, nelze vytvořit polygon."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Nelze vytvořit složku."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Neplatná základní cesta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Selhalo nahrání zdroje."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Selhalo nahrání zdroje."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Neplatná přípona."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Neplatná přípona."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nebyly nalezeny žádné ikony."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Vytvářím náhled"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Nepodařilo se najít šablonu APK pro export:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Neplatný identifikátor:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14238,6 +14440,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Neplatné krátké jméno balíÄku."
@@ -14290,6 +14555,27 @@ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150).
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Neplatná cesta."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Neplatná přípona."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Neplatné GUID produktu."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14451,8 +14737,8 @@ msgid ""
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"Grafický ovladaÄ GLES2 nepodporuje Äástice založené na GPU.\n"
-"Použijte uzel CPUParticles2D. Na převod lze použít \"Převést na CPUParticles"
-"\"."
+"Použijte uzel CPUParticles2D. Na převod lze použít \"Převést na "
+"CPUParticles\"."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14711,8 +14997,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Video driver GLES2 nepodporuje Äástice na GPU.\n"
"Místo toho použijte uzel CPUParticles. K převodu můžete použít \"Převést na "
@@ -14975,9 +15261,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Podpora tohoto uzlu byla ukonÄena. Použijte místo nÄ›ho AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Barva: #%s\n"
@@ -15020,8 +15307,8 @@ msgid ""
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
"Tip nápovědy se nezobrazí, protože filtr myši je nastaven na \"Ignorovat\". "
-"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo \"Pass"
-"\"."
+"Chcete-li tento problém vyřešit, nastavte filtr myši na \"Stop\" nebo "
+"\"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 94f5d4b033..0fe9e67693 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -535,8 +535,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1436,7 +1436,7 @@ msgid "Bus Options"
msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikér"
@@ -2277,8 +2277,8 @@ msgstr "Metode beskrivelser"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Der er i øjeblikket ingen beskrivelse af denne metode. Det vil være en stor "
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
@@ -3413,11 +3413,16 @@ msgstr "Kontinuerlig"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Opdater Ændringer"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Skift Shader"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Hide Update Spinner"
msgstr "Slå Opdaterings Snurrer Fra"
@@ -4196,6 +4201,14 @@ msgstr "Navnet indeholder ugyldige karakterer."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4321,7 +4334,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplikere"
@@ -5192,6 +5205,10 @@ msgid "Rename Animation"
msgstr "Omdøb animation"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Lav en kopi af animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -5204,10 +5221,6 @@ msgid "Load Animation"
msgstr "Indlæs animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Lav en kopi af animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "FEJL: Der er ingen animation der kan kopieres!"
@@ -13137,6 +13150,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Fjern Signal"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Fjern Kurve Punktets Position"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Fjern Kurve Punktets Position"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14532,10 +14555,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Navnet er ikke et gyldigt id:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14583,17 +14602,197 @@ msgstr "Kunne ikke oprette mappe."
msgid "Error starting HTTP server:"
msgstr "Error loading skrifttype."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ugyldigt navn."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Kunne ikke oprette mappe."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ugyldig Sti."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Fejler med at indlæse ressource."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Fejler med at indlæse ressource."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Du skal bruge en gyldig udvidelse."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Du skal bruge en gyldig udvidelse."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ikke fundet!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Opretter Thumbnail"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Kan ikke åbne skabelon til eksport:\n"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Navnet er ikke et gyldigt id:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14604,6 +14803,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14662,6 +14924,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ugyldig Sti."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Du skal bruge en gyldig udvidelse."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ugyldig skriftstørrelse."
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15057,8 +15340,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15311,7 +15594,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 33f5042f4d..88904ba7d7 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -75,13 +75,14 @@
# Zae Chao <zaevi@live.com>, 2021.
# Tim <tim14speckenwirth@gmail.com>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
+# ‎ <artism90@googlemail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2022-02-16 08:44+0000\n"
+"Last-Translator: ‎ <artism90@googlemail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -89,7 +90,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -577,8 +578,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1449,7 +1450,7 @@ msgid "Bus Options"
msgstr "Audiobusoptionen"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplizieren"
@@ -2249,8 +2250,9 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color][url="
-"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
+"Es gibt zurzeit keine Beschreibung dieses Objekts. [color=$color]"
+"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
+"erwünscht!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2258,11 +2260,12 @@ msgstr "Methoden-Beschreibung"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url="
-"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
+"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color]"
+"[url=$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr "
+"erwünscht!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3121,9 +3124,8 @@ msgid "Install Android Build Template..."
msgstr "Android-Build-Vorlage installieren..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Editordateiverzeichnis öffnen"
+msgstr "Datei-Ordner des Nutzers öffnen"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3334,7 +3336,7 @@ msgstr "Dokumentationsvorschläge senden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "Gemeinschaft"
+msgstr "Community"
#: editor/editor_node.cpp
msgid "About Godot"
@@ -3394,10 +3396,16 @@ msgid "Update Continuously"
msgstr "Fortlaufend aktualisieren"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Bei Änderungen aktualisieren"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materialänderungen:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Aktualisierungsanzeigerad ausblenden"
@@ -3842,9 +3850,8 @@ msgstr "Aus Node importieren:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Fehler"
+msgstr "%s Fehler"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4169,6 +4176,14 @@ msgstr "Name enthält ungültige Zeichen."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4287,7 +4302,7 @@ msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuerst)"
msgid "Sort by First Modified"
msgstr "Nach Bearbeitungszeit sortieren (Aktuelles zuletzt)"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplizieren..."
@@ -5105,6 +5120,10 @@ msgid "Rename Animation"
msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Animation duplizieren"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blende über in nächste Geänderte"
@@ -5117,10 +5136,6 @@ msgid "Load Animation"
msgstr "Animation laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Animation duplizieren"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Keine Animation zum kopieren!"
@@ -8023,7 +8038,7 @@ msgstr "IK abspielen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr "Senkrecht"
+msgstr "Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
@@ -9830,7 +9845,6 @@ msgid "TileSet"
msgstr "Kachelsatz"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
@@ -9842,53 +9856,48 @@ msgstr "Fehler"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Keine Remote-Einstellungen vorhanden. VCS-Netzwerk-Funktionen werden "
+"wahrscheinlich nicht funktionieren."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Kein Name angegeben."
+msgstr "Keine Commit-Nachricht angegeben."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Speicherpunkt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Shader-Änderungen:"
+msgstr "Vorgemerkte Änderungen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Shader-Änderungen:"
+msgstr "Nicht vorgemerkte Änderungen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Speicherpunkt"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Datum:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Unterbaum"
+msgstr "Untertitel:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Soll Zweig %s wirklich entfernt werden?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Soll wirklich ein leerer Typ erstellt werden?"
+msgstr "Soll die Remote %s wirklich entfernt werden?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Zurücksetzen durchführen"
+msgstr "Anwenden"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9899,148 +9908,132 @@ msgid "Initialize"
msgstr "Initialisieren"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Punkt entfernen"
+msgstr "Remote-Logininformationen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Umbenennen"
+msgstr "Nutzername"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Passwort"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Pfad des öffentlichen SSH-Schlüssels"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Pfad zum öffentlichen SSH-Schlüssel auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Pfad des privaten SSH-Schlüssels"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Pfad des privaten SSH-Schlüssels auswählen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH-Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Neue Veränderungen beachten"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Schließen und Änderungen speichern?"
+msgstr "Alle Änderungen verwerfen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Speichere lokale Änderungen..."
+msgstr "Alle Änderungen vormerken"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Materialänderungen:"
+msgstr "Alle Änderungen nicht vormerken"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Änderungen als Speicherpunkt sichern"
+msgstr "Commit-Nachricht"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Änderungen als Speicherpunkt sichern"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Speicherpunkt"
+msgstr "Commit-Liste"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Größe der Commit-Liste"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Treffer:"
+msgstr "Zweige"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Erstelle neues Projekt"
+msgstr "Neuen Zweig erstellen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Spur entfernen"
+msgstr "Zweig entfernen"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Zweigname"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Fern"
+msgstr "Remotes"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Erstelle neues Projekt"
+msgstr "Neues Remote eintragen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Entferne Element"
+msgstr "Remote entfernen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Fern "
+msgstr "Remote-Name"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Fern "
+msgstr "Remote-URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Fetch"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Pull"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Push"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Quell-Mesh:"
+msgstr "Force Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10060,22 +10053,19 @@ msgstr "Dateitypänderung"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Nicht zusammengeführt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Ansicht"
+msgstr "Ansicht:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Pfad aufteilen"
+msgstr "Teilen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Bearbeitet"
+msgstr "Vereinheitlicht"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12299,7 +12289,7 @@ msgstr "Benutzerschnittstelle"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr "Anderes Node"
+msgstr "Anderer Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -12927,6 +12917,16 @@ msgstr "Occluder-Sphärenradius festlegen"
msgid "Set Occluder Sphere Position"
msgstr "Occluder-Sphärenposition festlegen"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Portal-Point-Position festlegen"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Kurvenpunktposition festlegen"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zylinderradius ändern"
@@ -13643,38 +13643,36 @@ msgid "Edit Member"
msgstr "Mitglied bearbeiten"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Ausdruck eintragen"
+msgstr "Ausdruck"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Rückgabewert"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "Animation"
+msgstr "Bedingung"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (Bedingung) ist:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Während"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (Bedinung):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "for (Element) in (Eingabe):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13690,79 +13688,71 @@ msgstr "Iterator wurde ungültig: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sequenz"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Benenne Ordner um:"
+msgstr "in Reihenfolge:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Neigung:"
+msgstr "Durchwechseln"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "‚input‘ ist:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Typen:"
+msgstr "Typkonvertierung"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Ist %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "auf %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Selbst"
+msgstr "Auf selbst"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Bei Zeichen %s"
+msgstr "%s abziehen"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "%s multiplizieren"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Durch %s dividieren"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "%s hinzufügen"
+msgstr "modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "%s setzen"
+msgstr "Linksshift %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "Rechtsshift %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "%s angeheftet"
+msgstr "Bitweises Und %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Bitweises Oder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Bitweises Exklusivoder %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13787,19 +13777,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "%s setzen"
+msgstr "%s emittieren"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funktionen"
+msgstr "Funktion"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Größe des Arrays ändern"
+msgstr "Array zusammenstellen"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13811,7 +13798,7 @@ msgstr ": Ungültige Parameter: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "Falls Bedingung a, ansonsten b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13822,64 +13809,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet nicht im Skript gefunden: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Neu laden"
+msgstr "Vorladen"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z-Index"
+msgstr "Index lesen"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z-Index"
+msgstr "Index schreiben"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Konstante"
+msgstr "Globale Konstante"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Konstante"
+msgstr "Klassenkonstante"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Konstante"
+msgstr "Normale Konstante"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Konstante"
+msgstr "Mathematische Konstante"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "GDNative Singleton wurde aktiviert"
+msgstr "Engine-Singleton erhalten"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Zeitsuch-Node"
+msgstr "Szenen-Node erhalten"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Szenenbaum-Bearbeitung"
+msgstr "Szenenbaum erhalten"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Selbst"
+msgstr "Selbst erhalten"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Nodes trennen"
+msgstr "Benutzerdefiniertes Node"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13896,33 +13871,28 @@ msgstr ""
"String (für Fehler) sein."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Aufrufe"
+msgstr "Unteraufruf"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Konstanten"
+msgstr "%s konstruieren"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Lokalkoordinaten verwenden"
+msgstr "Lokale Variable erhalten"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Lokalkoordinaten verwenden"
+msgstr "Lokale Variable setzen"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Aktion"
+msgstr "Aktion %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Zerlege %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13930,40 +13900,35 @@ msgstr "VisualScript suchen"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Übergebe"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Warte"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Frame verschieben"
+msgstr "Nächster Frame"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Physik-relative Renderzeit %"
+msgstr "Nächster Physik-Frame"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s sek"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Ereignis"
+msgstr "Wartesignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Ereignis"
+msgstr "Node-Wartesignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instanz"
+msgstr "Instanz-Wartesignal"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14334,10 +14299,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ungültiger Bezeichner:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "HTTP Server Anhalten"
@@ -14378,16 +14339,202 @@ msgstr "Konnte HTTP-Server-Verzeichnis nicht erstellen:"
msgid "Error starting HTTP server:"
msgstr "Fehler beim Starten des HTTP-Servers:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ungültiger Projektname."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Ordner konnte nicht erstellt werden."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ungültiger Basispfad."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Laden der Ressource gescheitert."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Laden der Ressource gescheitert."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Ungültige Dateiendung."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Ungültige Dateiendung."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Keine Symbole gefunden."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Erzeuge Miniaturansicht"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Konnte keine APK-Vorlage zum Exportieren finden:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ungültiger Bundle-Bezeichner:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Beglaubigung: Code-Signierung wird benötigt."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Beglaubigung: Abgehärtete Ausführungsumgebung wird benötigt."
#: platform/osx/export/export.cpp
@@ -14398,6 +14545,69 @@ msgstr "Beglaubigung: Apple-ID-Name nicht angegeben."
msgid "Notarization: Apple ID password not specified."
msgstr "Beglaubigung: Apple-ID-Passwort nicht angegeben."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ungültiger Paket-Kurzname."
@@ -14450,6 +14660,27 @@ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ungültiger Pfad."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Ungültige Dateiendung."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ungültige Produkt-GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14484,8 +14715,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D liefert nur eine Kollisionsform für ein von "
-"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
+"CollisionPolygon2D liefert nur eine Kollisionsform für einen von "
+"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
"eine Form zu geben."
@@ -14511,8 +14742,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D liefert nur eine Kollisionsform für ein von "
-"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, "
+"CollisionShape2D liefert nur eine Kollisionsform für einen von "
+"CollisionObject2D abgeleiteten Node. Es kann nur als Unterobjekt von Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden, um diesen "
"eine Form zu geben."
@@ -14620,15 +14851,14 @@ msgstr ""
"ParallaxBackground-Node verwenden."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
-"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die „In CPU-Partikel "
-"konvertieren“-Funktion kann dazu verwendet werden."
+"Stattdessen bitte CPUParticles2D-Nodes verwenden. Die Funktion „Zu "
+"CPUParticles2D konvertieren“ der Werkzeugleiste kann dazu verwendet werden."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14638,6 +14868,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"Unter MacOS ist das Rendern von Particles2Ds wesentlich langsamer als "
+"CPUParticles2Ds, da die Transforms über die CPU statt über die GPU "
+"abgewickelt werden.\n"
+"Für MacOS als Zielplattform werden CPUParticles2D empfohlen.\n"
+"Die Option „Zu CPUParticles2D konvertieren“ der Werkzeugleiste kann dafür "
+"verwendet werden."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14675,7 +14911,7 @@ msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
-"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
+"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu "
"funktionieren."
#: scene/2d/skeleton_2d.cpp
@@ -14704,7 +14940,7 @@ msgstr ""
"Eine TileMap mit aktivierter „Use Parent“-Option benötigt ein Eltern-Node "
"des Typs CollisionObject2D, welcher der TileMap eine Form verleiht. Sie "
"sollte als Unterobjekt von Area2D, StaticBody2D, RigidBody2D, "
-"KinematicBody2D, usw. verwendet werden, um ihnen eine Form zu geben."
+"KinematicBody2D, usw. verwendet werden, um diesen eine Form zu geben."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -14901,15 +15137,14 @@ msgid "Only uniform scales are supported."
msgstr "Es werden nur gleichförmige Skalierungen unterstützt."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n"
-"Stattdessen bitte CPUParticles-Nodes verwenden. Die „In CPU-Partikel "
-"konvertieren“-Funktion kann dazu verwendet werden."
+"Stattdessen bitte CPUParticles-Nodes verwenden. Die Funktion „Zu "
+"CPUParticles konvertieren“ der Werkzeugleiste kann dazu verwendet werden."
#: scene/3d/particles.cpp
msgid ""
@@ -14918,6 +15153,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"Unter MacOS ist das Rendern von Particles wesentlich langsamer als "
+"CPUParticles, da die Transforms über die CPU statt über die GPU abgewickelt "
+"werden.\n"
+"Für MacOS als Zielplattform werden CPUParticles empfohlen.\n"
+"Die Option „Zu CPUParticles konvertieren“ der Werkzeugleiste kann dafür "
+"verwendet werden."
#: scene/3d/particles.cpp
msgid ""
@@ -15075,7 +15316,7 @@ msgid ""
"Check the portal is facing outwards from the source room."
msgstr ""
"Portal-Autolink fehlgeschlagen, siehe Log-Ausgabe für Details.\n"
-"Zeigt das Portal nach außen vom Quellraum ausgesehen?"
+"Portal muss vom Quellraum nach außen zeigen."
#: scene/3d/room_manager.cpp
msgid ""
@@ -15202,9 +15443,10 @@ msgstr ""
"AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Farbe: #%s\n"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index e41400290d..f9d1c47b88 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -491,8 +491,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1326,7 +1326,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2099,8 +2099,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3125,7 +3125,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3849,6 +3853,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3961,7 +3973,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4747,19 +4759,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12186,6 +12198,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13477,10 +13497,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13521,16 +13537,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13541,6 +13727,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13593,6 +13842,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13943,8 +14210,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14184,7 +14451,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index b24b443b09..d3cbb4b072 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -13,13 +13,15 @@
# Michalis <michalisntovas@yahoo.gr>, 2021.
# leriaz <leriaz@live.com>, 2021.
# Shadofer <shadowrlrs@gmail.com>, 2021.
+# thealexanton <greektechmania@gmail.com>, 2022.
+# Παναγιώτης Παπαηλίου <pan.papail@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-07-09 14:32+0000\n"
-"Last-Translator: Shadofer <shadowrlrs@gmail.com>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: Παναγιώτης Παπαηλίου <pan.papail@gmail.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
"Language: el\n"
@@ -27,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.8-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -402,7 +404,7 @@ msgstr "Ένα AnimationPlayer δεν μποÏεί να κινήσει τον ε
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "property '%s'"
-msgstr "Η ιδιότητα '%s' δεν υπάÏχει."
+msgstr "Η ιδιότητα '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -523,8 +525,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -993,7 +995,7 @@ msgstr "Κανένα αποτέλεσμα για \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "Δεν υπάÏχει διαθέσιμη πεÏιγÏαφή για %s."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -1297,6 +1299,8 @@ msgstr "%s (ΥπάÏχει ήδη)"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
+"Τα πεÏιεχόμενα του πόÏου \"%s\" - %d αÏχείο(α) έÏχονται σε αντίθεση με το "
+"έÏγο σου:"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
@@ -1401,7 +1405,7 @@ msgid "Bus Options"
msgstr "Επιλογές διαÏλου"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ΑναπαÏαγωγή"
@@ -1513,7 +1517,7 @@ msgstr "Μη έγκυÏο όνομα."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Δεν μποÏείς να ξεκινήσεις με ψηφίο."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2214,8 +2218,8 @@ msgstr "ΠεÏιγÏαφές μεθόδων"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Δεν υπάÏχει ακόμη πεÏιγÏαφή για αυτήν την μέθοδο. ΠαÏακαλοÏμε βοηθήστε μας "
"[color=$color][url=$url]γÏάφοντας μία[/url][/color]!"
@@ -2909,7 +2913,7 @@ msgstr "ΔιαγÏαφή διάταξης"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "ΠÏοεπιλογή"
+msgstr "ΠÏοεπιλεγμένο"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -3349,10 +3353,16 @@ msgid "Update Continuously"
msgstr "Συνεχόμενη Ανανέωση"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Ανανέωση στην Αλλαγή"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Αλλαγές υλικοÏ"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "ΑπόκÏυψη Δείκτη ΕνημέÏωσης"
@@ -4149,6 +4159,14 @@ msgstr "Το όνομα πεÏιέχει άκυÏους χαÏακτήÏες."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4156,8 +4174,8 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
-"Τα ακόλουθα αÏχεία ή φάκελοι συγκÏοÏονται με στοιχεία στον Ï€ÏοοÏισμό \"%s"
-"\":\n"
+"Τα ακόλουθα αÏχεία ή φάκελοι συγκÏοÏονται με στοιχεία στον Ï€ÏοοÏισμό "
+"\"%s\":\n"
"\n"
"%s\n"
"\n"
@@ -4270,7 +4288,7 @@ msgstr "Τελευταία ΤÏοποποιημένα"
msgid "Sort by First Modified"
msgstr "Τελευταία ΤÏοποποιημένα"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "ΑναπαÏαγωγή..."
@@ -5090,6 +5108,10 @@ msgid "Rename Animation"
msgstr "Μετονομασία κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "ΑναπαÏαγωγή κίνησης"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Το επόμενο στην μείξη κίνησης άλλαξε"
@@ -5102,10 +5124,6 @@ msgid "Load Animation"
msgstr "ΦόÏτωση κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "ΑναπαÏαγωγή κίνησης"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Καμία κίνηση για αντÏιγÏαφή!"
@@ -13042,6 +13060,16 @@ msgstr "Αλλαγή Ακτίνας Σχήματος ΚυλίνδÏου"
msgid "Set Occluder Sphere Position"
msgstr "ΟÏισμός θέσης εισόδου καμπÏλης"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "ΟÏισμός θέσης σημείου καμπÏλης"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Αλλαγή Ακτίνας ΚυλίνδÏου"
@@ -14464,10 +14492,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "ΆκυÏο ΑναγνωÏιστικό:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Το απαιτοÏμενο εικονίδιο δεν έχει καθοÏιστεί στην διαμόÏφωση."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "ΤεÏματισμός Διακομιστή HTTP"
@@ -14512,17 +14536,198 @@ msgstr "ΑδÏνατη η δημιουÏγία φακέλου."
msgid "Error starting HTTP server:"
msgstr "Σφάλμα κατά την αποθήκευση σκηνής."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "ΆκυÏο όνομα έÏγου."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "ΆκυÏη γεωμετÏία, αδÏνατη η δημιουÏγία πολυγώνου."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "ΑδÏνατη η δημιουÏγία φακέλου."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "ΆκυÏη βασική διαδÏομή."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Απέτυχε η φόÏτωση πόÏου."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Απέτυχε η φόÏτωση πόÏου."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "ΆκυÏη επέκταση."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "ΆκυÏη επέκταση."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Δεν βÏέθηκε!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "ΔημιουÏγία μικÏογÏαφίας"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Σφάλμα κατά το άνοιγμα Ï€ÏοτÏπου για εξαγωγή:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "ΆκυÏο ΑναγνωÏιστικό:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14533,6 +14738,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ΆκυÏο σÏντομο όνομα πακέτου."
@@ -14585,6 +14853,27 @@ msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€ÏέπεÎ
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "ΆκυÏη διαδÏομή."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "ΆκυÏη επέκταση."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15025,8 +15314,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Τα σωματίδια GPU δεν υποστηÏίζονται από τον οδηγό βίντεο GLES2.\n"
"ΧÏησιμοποιήστε τον κόμβο CPUParticles. ΜποÏείτε να χÏησιμοποιήσετε την "
@@ -15292,9 +15581,10 @@ msgstr ""
"Αυτός ο κόμβος έχει καταÏγηθεί. ΧÏησιμοποιήστε το AnimationTree αντ 'αυτοÏ."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"ΧÏώμα: #%s\n"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 0049194bfe..1a95fb6702 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -512,8 +512,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1378,7 +1378,7 @@ msgid "Bus Options"
msgstr "Agordoj de buso"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duobligi"
@@ -2171,8 +2171,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per [color="
-"$color][url=$url]kontribui unu[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per "
+"[color=$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2180,11 +2180,11 @@ msgstr "Metodaj priskriboj"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per [color="
-"$color][url=$url]kontribui unu[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per "
+"[color=$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3300,10 +3300,15 @@ msgstr "Äœisdatigi kontinue"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Äœisdatigi kiam ÅanÄitis"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Parametro ÅanÄiÄis"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "KaÅi la Äisdatan indikilon"
@@ -4087,6 +4092,14 @@ msgstr "Nomo enhavas malvalidajn signojn."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4208,7 +4221,7 @@ msgstr "Lastaj modifitaj"
msgid "Sort by First Modified"
msgstr "Lastaj modifitaj"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duobligi..."
@@ -5026,6 +5039,10 @@ msgid "Rename Animation"
msgstr "Renomi animaĵon"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplikati animacion"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mikso sekvo ÅanÄiÄis"
@@ -5038,10 +5055,6 @@ msgid "Load Animation"
msgstr "Åœargi animacion"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplikati animacion"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ne animacio por kopii!"
@@ -12731,6 +12744,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Krei okludan plurlateron"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Krei okludan plurlateron"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Krei okludan plurlateron"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14086,10 +14109,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14134,16 +14153,195 @@ msgstr "Ne povis krei dosierujon."
msgid "Error starting HTTP server:"
msgstr "Eraras konservi TileSet!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nevalida nomo de projekto."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Ne povis krei dosierujon."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Malvalida baza dosierindiko."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Ne eblas Åargi risurcon."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Ne eblas Åargi risurcon."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Nevalida kromprogramo."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Nevalida kromprogramo."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ne sub-risurcojn trovis."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Kreas bildeton"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14154,6 +14352,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14207,6 +14468,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Nevalida dosierindiko."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Nevalida kromprogramo."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nevalida nomo de projekto."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14557,8 +14839,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14798,7 +15080,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 058549cbd4..d4f2364598 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -14,7 +14,7 @@
# Diego López <diegodario21@gmail.com>, 2017.
# eon-s <emanuel.segretin@gmail.com>, 2018, 2019, 2020.
# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021, 2022.
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
@@ -78,8 +78,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Alfonso V <alfonsov96@gmail.com>\n"
+"PO-Revision-Date: 2022-01-16 13:19+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -392,9 +392,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Añadir %d Fotograma(s)"
+msgstr "Añadir Valor(es) de RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -570,9 +569,8 @@ msgstr ""
"única."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Escalar Claves de Animación"
+msgstr "Añadir Claves de Animación de RESET"
#: editor/animation_track_editor.cpp
msgid ""
@@ -581,8 +579,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -591,8 +589,8 @@ msgstr ""
"\n"
"Para habilitar la capacidad de añadir pistas personalizadas, ve a la "
"configuración de importación de la escena y establece\n"
-"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom Tracks"
-"\", y luego reimporta.\n"
+"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom "
+"Tracks\", y luego reimporta.\n"
"También puedes usar un preset de importación que importa animaciones para "
"separar archivos."
@@ -1449,7 +1447,7 @@ msgid "Bus Options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -1561,7 +1559,7 @@ msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "No puede comenzar con un dígito."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2177,11 +2175,11 @@ msgstr "Clase:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "Hereda de:"
+msgstr "Herencia:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr "Heredada por:"
+msgstr "Heredado de:"
#: editor/editor_help.cpp
msgid "Description"
@@ -2196,9 +2194,8 @@ msgid "Properties"
msgstr "Propiedades"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "anulación:"
+msgstr "anula %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2258,8 +2255,8 @@ msgstr "Descripciones de Métodos"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para este método. Por favor ¡ayúdanos con "
"[color=$color][url=$url] contribuyendo con una[ /url][/color]!"
@@ -2338,18 +2335,17 @@ msgid "Property:"
msgstr "Propiedad:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(valor)"
+msgstr "Valor de fijación"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "Fijar un valor obliga a guardarlo aunque sea igual al predeterminado."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Valor de fijación [Desactivado porque '%s' es solo para el editor]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2364,26 +2360,23 @@ msgstr "Asignar Múltiples:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Fijado %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Desfijado %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Copiar Propiedades"
+msgstr "Copiar Propiedad"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Pegar Propiedades"
+msgstr "Pegar Propiedad"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Copiar Ruta del Script"
+msgstr "Copiar Ruta de Propiedad"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2951,7 +2944,6 @@ msgstr "Eliminar Layout"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Default"
msgstr "Por defecto"
@@ -3120,9 +3112,8 @@ msgid "Install Android Build Template..."
msgstr "Instalar plantilla de compilación de Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Abrir Carpeta de Editor de Datos"
+msgstr "Abrir Carpeta de Datos del Usuario"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3211,7 +3202,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Forzar Shader Fallbacks"
#: editor/editor_node.cpp
msgid ""
@@ -3222,6 +3213,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Cuando esta opción está activada, los shaders se utilizarán en su forma de "
+"fallback (ya sea visible a través de un ubershader u oculto) durante todo el "
+"tiempo de ejecución.\n"
+"Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, "
+"que normalmente se muestran brevemente.\n"
+"La compilación asíncrona de los shaders debe estar activada en la "
+"configuración del proyecto para que esta opción suponga una diferencia."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3387,10 +3385,16 @@ msgid "Update Continuously"
msgstr "Actualizar Continuamente"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Actualizar Al Cambiar"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Cambios del Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Actualización"
@@ -3838,9 +3842,8 @@ msgstr "Importar Desde Nodo:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Error"
+msgstr "Error %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4170,6 +4173,14 @@ msgstr "El nombre contiene caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4288,7 +4299,7 @@ msgstr "Ordenar por Última Modificación"
msgid "Sort by First Modified"
msgstr "Ordenar por Primera Modificación"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
@@ -4389,9 +4400,8 @@ msgid "Replace..."
msgstr "Reemplazar..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Reemplazar Todo"
+msgstr "Reemplazar en Archivos"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4402,9 +4412,8 @@ msgid "Replace: "
msgstr "Reemplazar: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Reemplazar Todo"
+msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4630,6 +4639,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Selecciona un archivo de recursos en el sistema de archivos o en el "
+"inspector para ajustar la configuración de importación."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5104,6 +5115,10 @@ msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mezclar el Siguiente Cambio"
@@ -5116,10 +5131,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "¡No hay animaciones para copiar!"
@@ -6101,9 +6112,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Arrastrar: Mover el nodo seleccionado."
+msgstr "Alt+Arrastrar: Escala el nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6137,7 +6147,7 @@ msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Escala proporcional."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6237,9 +6247,8 @@ msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Bloqueo Seleccionado"
+msgstr "Bloquear Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6248,9 +6257,8 @@ msgstr "Desbloquear el objeto seleccionado (puede ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Desbloquear Seleccionado"
+msgstr "Desbloquear Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6259,9 +6267,8 @@ msgstr "Asegura que los hijos del objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Agrupar Seleccionados"
+msgstr "Grupo Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6270,9 +6277,8 @@ msgstr "Restaura la capacidad de selección de los hijos del objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Desagrupar Seleccionados"
+msgstr "Desagrupar Nodo(s) Seleccionado(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -6569,11 +6575,11 @@ msgstr "Crear Puntos de Emisión Desde el Nodo"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
-msgstr "Flat 0"
+msgstr "Plano 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "Flat 1"
+msgstr "Plano 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -7827,7 +7833,7 @@ msgstr "Seleccionar Color"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr "Convertir Mayúsculas"
+msgstr "Convertir Mayúsculas/Minúsculas"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
@@ -7926,9 +7932,8 @@ msgid "Find in Files..."
msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "Reemplazar..."
+msgstr "Reemplazar en Archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8091,7 +8096,7 @@ msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
-msgstr " [portals active]"
+msgstr " [portales activos]"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
@@ -8456,16 +8461,15 @@ msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Disminuir el Campo de Visión"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Incrementar el Campo de Visión"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Restablecer Valores por Defecto"
+msgstr "Restablecer el Campo de Visión por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9195,22 +9199,19 @@ msgstr "Añadir Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filtra la lista de tipos o crea un nuevo tipo personalizado:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Perfiles Disponibles:"
+msgstr "Tipos disponibles basados en nodos:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "El nombre del archivo está vacío."
+msgstr "¡El nombre del tipo está vacío!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "¿Seguro que quieres abrir más de un proyecto?"
+msgstr "¿Estás seguro de que quieres crear un tipo vacío?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9834,9 +9835,8 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "No hay addons de VCS disponibles."
+msgstr "No hay plugins VCS disponibles."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9846,53 +9846,48 @@ msgstr "Error"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"La configuración remota está vacía. Las funciones de VCS que utilizan la red "
+"pueden no funcionar."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Nombre no proporcionado."
+msgstr "No se proporcionó ningún mensaje de confirmación."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Confirmar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Cambios de sombreado:"
+msgstr "Cambios Progresivos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Cambios de sombreado:"
+msgstr "Cambios Indeterminados"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Confirmar"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Fecha:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Subárbol"
+msgstr "Subtítulo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "¿Quieres eliminar la rama %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "¿Seguro que quieres abrir más de un proyecto?"
+msgstr "¿Quieres eliminar el %s remoto?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Aplicar Restablecer"
+msgstr "Aplicar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9903,148 +9898,132 @@ msgid "Initialize"
msgstr "Inicializar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Eliminar Punto"
+msgstr "Inicio de Sesión Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Renombrar"
+msgstr "Nombre de usuario"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Contraseña"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Selecciona la ruta de la clave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Ruta de la Clave Privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Selecciona la ruta de la clave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Contraseña SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detectar nuevos cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "¿Cerrar y guardar cambios?"
+msgstr "Descartar todos los cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Guardando cambios locales..."
+msgstr "Realizar todos los cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Cambios del Material:"
+msgstr "Anular todos los cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Confirmar Cambios"
+msgstr "Mensaje de Confirmación"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Confirmar Cambios"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Confirmar"
+msgstr "Lista de Confirmación"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Tamaño de la lista de confirmación"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Coincidencias:"
+msgstr "Ramas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Crear Nuevo Proyecto"
+msgstr "Crear Nueva Rama"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Eliminar Pista de Animación"
+msgstr "Eliminar Rama"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nombre de la Rama"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Remoto"
+msgstr "Remotos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Crear Nuevo Proyecto"
+msgstr "Crear un Nuevo Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Eliminar Elemento"
+msgstr "Eliminar Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nombre Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL Remota"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Buscar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Pull"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Push"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Malla de Origen:"
+msgstr "Forzar Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10064,22 +10043,19 @@ msgstr "Cambio de Tipo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Sin fusionar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Ver"
+msgstr "Ver:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Dividir Ruta"
+msgstr "Dividir"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Modificado/s"
+msgstr "Unificado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -11162,8 +11138,8 @@ msgstr "Error al abrir el archivo del paquete (no está en formato ZIP)."
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project.godot"
-"\"."
+"Archivo de proyecto \".zip\" inválido; no contiene un archivo \"project."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -12237,6 +12213,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"No se puede guardar una rama que es hija de una escena ya instanciada.\n"
+"Para guardar esta rama en su propia escena, abre la escena original, haz "
+"clic con el botón derecho del ratón en esta rama y selecciona \"Guardar Rama "
+"como Escena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12244,6 +12224,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"No se puede guardar una rama que forma parte de una escena heredada.\n"
+"Para guardar esta rama en la propia escena, abre la escena original, haz "
+"clic con el botón derecho en esta rama y selecciona \"Guardar Rama como "
+"Escena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12920,6 +12904,16 @@ msgstr "Establecer Radio de la Esfera de Oclusión"
msgid "Set Occluder Sphere Position"
msgstr "Establecer Posición de la Esfera de Oclusión"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Establecer Posición del Portal Point"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Establecer Posición de Punto de Curva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cylinder"
@@ -13637,38 +13631,36 @@ msgid "Edit Member"
msgstr "Editar Miembro"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Establecer expresión"
+msgstr "Expresión"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Regresar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animación"
+msgstr "Condición"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "for (elem) in (input):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13684,79 +13676,71 @@ msgstr "El iterador ya no es correcto: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Secuencia"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Renombrar carpeta:"
+msgstr "en orden:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Eje de paso:"
+msgstr "Cambiar"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'entrada' es:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Tipos:"
+msgstr "Tipo de Proyección"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "¿Es %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "En %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Propio"
+msgstr "Sobre Sí Mismo"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "En el carácter %s"
+msgstr "Restar %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Multiplicar %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dividir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Añadir %s"
+msgstr "Mod %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Establecer %s"
+msgstr "ShiftLeft %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "ShiftRight %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Añadir %s"
+msgstr "BitAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "BitOr %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13781,19 +13765,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Ãndice inválido de nombre de propiedad '%s' en el nodo %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Establecer %s"
+msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funciones"
+msgstr "Función"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Redimensionar Array"
+msgstr "Ordenar Array"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13805,7 +13786,7 @@ msgstr ": Argumentos incorrectos: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a si cond, sino b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13816,64 +13797,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet no encontrado en el script: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Recargar"
+msgstr "Precarga"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Ãndice Z"
+msgstr "Obtener Ãndice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Ãndice Z"
+msgstr "Establecer Ãndice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Constante"
+msgstr "Constante Global"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Constante"
+msgstr "Constante de Clase"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Constante"
+msgstr "Constante Básica"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Constante"
+msgstr "Constante Matemática"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Activar Singleton GDNative"
+msgstr "Obtener Engine Singleton"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Nodo TimeSeek"
+msgstr "Obtener Nodo de Escena"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Editor del Ãrbol de Escenas"
+msgstr "Obtener Ãrbol de Escenas"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Propio"
+msgstr "Obtener Propio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Cortar Nodos"
+msgstr "CustomNode"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13890,33 +13859,28 @@ msgstr ""
"o string/cadena (error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Llamadas"
+msgstr "SubCall"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Constantes"
+msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Usar Espacio Local"
+msgstr "Obtener Var local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Usar Espacio Local"
+msgstr "Establecer Var Local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Acción"
+msgstr "Acción %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Deconstruir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13924,40 +13888,35 @@ msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Wait"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Mover Fotograma"
+msgstr "Siguiente Fotograma"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Fotogramas de Física %"
+msgstr "Siguiente Fotograma de Física"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s seg(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Señal"
+msgstr "WaitSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Señal"
+msgstr "WaitNodeSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instanciar"
+msgstr "WaitInstanceSignal"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14118,8 +14077,8 @@ msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi"
-"\" u \"OpenXR\"."
+"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
+"VrApi\" u \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
@@ -14331,10 +14290,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificador inválido:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "El icono requerido no está especificado en el preset."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Detener Servidor HTTP"
@@ -14375,16 +14330,202 @@ msgstr "No se pudo crear el directorio del servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Error al iniciar el servidor HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nombre de Proyecto Inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometría inválida, no es posible crear un polígono."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "No se pudo crear la carpeta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ruta base incorrecta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Error al cargar el recurso."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Error al cargar el recurso."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "No se han encontrado icons."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creando Miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"No se pudo encontrar la plantilla APK para exportar:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de paquete no válido:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarización: se requiere firma de código."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarización: se requiere tiempo de ejecución reforzado."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarización: se requiere tiempo de ejecución reforzado."
#: platform/osx/export/export.cpp
@@ -14395,6 +14536,69 @@ msgstr "Notarización: nombre de ID de Apple no especificado."
msgid "Notarization: Apple ID password not specified."
msgstr "Notarización: contraseña de ID de Apple no especificada."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nombre corto del paquete inválido."
@@ -14460,13 +14664,34 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ruta inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extensión inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID de producto inválido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite pueda mostrar los fotogramas."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
+"\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -14593,13 +14818,15 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+"El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto "
+"Node2D."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14625,16 +14852,15 @@ msgstr ""
"nodo ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
-"Las partículas basadas en la GPU no son compatibles con el controlador de "
-"vídeo GLES2.\n"
-"En su lugar, utiliza el nodo CPUParticles2D. Para ello puedes utilizar la "
-"opción \"Convertir a CPUParticles\"."
+"Las partículas basadas en la GPU no son soportadas por el controlador de "
+"video GLES2.\n"
+"Utiliza el nodo CPUParticles2D en su lugar. Puedes usar la opción de la "
+"barra de herramientas \"Convertir a CPUParticles2D\" para este propósito."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14644,6 +14870,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"En macOS, el renderizado de Particles2D es mucho más lento que el de "
+"CPUParticles2D debido a que la retroalimentación de las transformaciones se "
+"implementa en la CPU en lugar de la GPU.\n"
+"Considera usar CPUParticles2D en su lugar cuando te dirijas a macOS.\n"
+"Puedes usar la opción de la barra de herramientas \"Convertir a "
+"CPUParticles2D\" para este propósito."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14872,7 +15104,7 @@ msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -14887,6 +15119,8 @@ msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
+"El NavigationObstacle sólo sirve para evitar la colisión de un objeto "
+"spatial."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -14897,16 +15131,15 @@ msgid "Only uniform scales are supported."
msgstr "Sólo se admiten escalas uniformes."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
-"Las partículas basadas en la GPU no son compatibles con el controlador de "
-"vídeo GLES2.\n"
-"En su lugar, utiliza el nodo CPUParticles. Para ello puedes utilizar la "
-"opción \"Convertir a CPUParticles\"."
+"Las partículas basadas en la GPU no son soportadas por el controlador de "
+"video GLES2.\n"
+"Utiliza el nodo CPUParticles en su lugar. Puedes usar la opción de la barra "
+"de herramientas \"Convertir a CPUParticles\" para este propósito."
#: scene/3d/particles.cpp
msgid ""
@@ -14915,6 +15148,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"En macOS, el renderizado de Particles es mucho más lento que el de "
+"CPUParticles debido a que la retroalimentación de las transformaciones se "
+"implementa en la CPU en lugar de la GPU.\n"
+"Considera usar CPUParticles en su lugar cuando te dirijas a macOS.\n"
+"Puedes usar la opción de la barra de herramientas \"Convertir a "
+"CPUParticles\" para este propósito."
#: scene/3d/particles.cpp
msgid ""
@@ -15108,8 +15347,8 @@ msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite3D pueda mostrar los fotogramas."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
+"\"Frames\" para que AnimatedSprite3D pueda mostrar los fotogramas."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -15190,9 +15429,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Color: #%s\n"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index b7dd76951e..25d0908e26 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -524,8 +524,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -534,8 +534,8 @@ msgstr ""
"\n"
"Para habilitar la capacidad de añadir pistas personalizadas, andá a la "
"configuración de importación de la escena y establece\n"
-"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom Tracks"
-"\", y luego reimportá.\n"
+"\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom "
+"Tracks\", y luego reimportá.\n"
"También podés usar un preset de importación que importa animaciones a "
"archivos separados."
@@ -1393,7 +1393,7 @@ msgid "Bus Options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2199,8 +2199,8 @@ msgstr "Descripción de Método"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente no existe descripción para este método. Por favor ayúdanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
@@ -3326,10 +3326,16 @@ msgid "Update Continuously"
msgstr "Actualizar Continuamente"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Actualizar Al Cambiar"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Cambios de Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Actualización"
@@ -4109,6 +4115,14 @@ msgstr "El nombre indicado contiene caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4227,7 +4241,7 @@ msgstr "Ordenar por Ultima Modificación"
msgid "Sort by First Modified"
msgstr "Ordenar por Primera Modificación"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
@@ -5043,6 +5057,10 @@ msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
@@ -5055,10 +5073,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "No hay animaciones para copiar!"
@@ -11094,8 +11108,8 @@ msgstr "Error al abrir el archivo de paquete (no esta en formato ZIP)."
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project.godot"
-"\"."
+"Archivo de projecto \".zip\" inválido; no contiene un archivo \"project."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -12854,6 +12868,16 @@ msgstr "Establecer Radio de la Esfera de Oclusión"
msgid "Set Occluder Sphere Position"
msgstr "Establecer Posición de la Esfera de Oclusión"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Establecer Posición del Portal Point"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Setear Posición de Punto de Curva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Cambiar Radio de Cilindro"
@@ -14044,8 +14068,8 @@ msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile VrApi"
-"\" o \"OpenXR\"."
+"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
+"VrApi\" o \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
@@ -14074,8 +14098,8 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
-"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min Sdk"
-"\"."
+"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min "
+"Sdk\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14258,10 +14282,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificador inválido:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "El icono requerido no esta especificado en el preset."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Detener Servidor HTTP"
@@ -14302,16 +14322,202 @@ msgstr "No se pudo crear el directorio del servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Error al iniciar el servidor HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nombre de proyecto Inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometría inválida, no es posible crear un polígono."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "No se pudo crear la carpeta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ruta base inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Fallo al cargar recurso."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Fallo al cargar recurso."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "No se encontraron íconos."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creando Miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"No se pudo encontrar la plantilla APK para exportar:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de paquete no válido:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarización: se requiere firma de código."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarización: se requiere hardened runtime."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarización: se requiere hardened runtime."
#: platform/osx/export/export.cpp
@@ -14322,6 +14528,69 @@ msgstr "Notarización: nombre de ID de Apple no especificado."
msgid "Notarization: Apple ID password not specified."
msgstr "Notarización: contraseña de ID de Apple no especificada."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nombre corto de paquete inválido."
@@ -14385,13 +14654,34 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ruta inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extensión inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID de producto inválido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite pueda mostrar frames."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
+"\"Frames\" para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -14825,8 +15115,8 @@ msgstr "Sólo se admiten escalas uniformes."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Las partículas basadas en la GPU no son compatibles con el controlador de "
"vídeo GLES2.\n"
@@ -15031,8 +15321,8 @@ msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite3D pueda mostrar frames."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad "
+"\"Frames\" para que AnimatedSprite3D pueda mostrar frames."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -15113,9 +15403,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Color: #%s\n"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index db162ecca8..9b70c32d20 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -505,8 +505,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1350,7 +1350,7 @@ msgid "Bus Options"
msgstr "Klassi valikud"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikeeri"
@@ -2158,8 +2158,8 @@ msgstr "Meetodi kirjeldused"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3208,8 +3208,14 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Materjali muutused"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materjali muutused"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3944,6 +3950,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4057,7 +4071,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikeeri..."
@@ -4853,19 +4867,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -10938,8 +10952,8 @@ msgid ""
"the \"Application\" category."
msgstr ""
"Projekti ei saa käivitada: peastseeni ei ole määratud.\n"
-"Redigeerige project.godot faili ja määrake projekti peastseen \"application"
-"\" alajaotuses."
+"Redigeerige project.godot faili ja määrake projekti peastseen "
+"\"application\" alajaotuses."
#: editor/project_manager.cpp
msgid ""
@@ -12404,6 +12418,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13727,10 +13749,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13775,16 +13793,194 @@ msgstr "Ei saanud luua kausta."
msgid "Error starting HTTP server:"
msgstr "Viga TileSeti salvestamisel!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Vigane nimi."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Ei saanud luua kausta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Vigane nimi."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Salvesta käesolevalt muudetud ressurss."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Vigane nimi."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Vigane nimi."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ainult konstandid"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Loon pisipilti"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13795,6 +13991,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13847,6 +14106,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Kehtetu tee."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Paigaldatud pistikprogrammid:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Vigane nimi."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14198,8 +14478,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14439,7 +14719,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 448788dc2e..2918926ac7 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -507,8 +507,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1358,7 +1358,7 @@ msgid "Bus Options"
msgstr "Klaseko aukerak"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Bikoiztu"
@@ -2139,8 +2139,8 @@ msgstr "Metodo-deskripzioak"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3176,7 +3176,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3920,6 +3924,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4033,7 +4045,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4829,6 +4841,10 @@ msgid "Rename Animation"
msgstr "Aldatu izena animazioari"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Bikoiztu animazioa"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -4841,10 +4857,6 @@ msgid "Load Animation"
msgstr "Kargatu animazioa"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Bikoiztu animazioa"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ez dago animaziorik kopiatzeko!"
@@ -12350,6 +12362,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13666,10 +13686,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13711,16 +13727,189 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Animazio izen baliogabea!"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Animazio izen baliogabea!"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Konstanteak bakarrik"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13731,6 +13920,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13783,6 +14035,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Animazio izen baliogabea!"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Instalatutako bertsioak:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Animazio izen baliogabea!"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14133,8 +14406,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14374,7 +14647,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index dee445a3d1..e75b0277a6 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -523,8 +523,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1386,7 +1386,7 @@ msgid "Bus Options"
msgstr "گزینه های اتوبوس"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تکثیر کردن"
@@ -2181,8 +2181,8 @@ msgstr "توضیحات تابع"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3229,7 +3229,12 @@ msgstr "مستمر"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr "تغییر بده"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "تغییر بده"
#: editor/editor_node.cpp
@@ -4006,6 +4011,14 @@ msgstr "کاراکترهای معتبر:"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4130,7 +4143,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "انتخاب شده را به دو تا تکثیر کن"
@@ -4987,19 +5000,19 @@ msgid "Rename Animation"
msgstr "تغییر نام انیمیشن"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12972,6 +12985,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "برداشتن موج"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "برداشتن موج"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "برداشتن موج"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14382,10 +14405,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14433,17 +14452,195 @@ msgstr "ناتوان در ساختن پوشه."
msgid "Error starting HTTP server:"
msgstr "خطا در بارگذاری:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "نام پروژه:"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "ناتوان در ساختن پوشه."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "مسیر نامعتبر."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "اتصال قطع شده"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "باید از یک پسوند معتبر Ø§Ø³ØªÙØ§Ø¯Ù‡ شود."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "باید از یک پسوند معتبر Ø§Ø³ØªÙØ§Ø¯Ù‡ شود."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "چیزی ÛŒØ§ÙØª نشد!"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "نام یک شناسه‌ی معتبر نیست:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14454,6 +14651,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14512,6 +14772,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "مسیر نامعتبر."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "باید از یک پسوند معتبر Ø§Ø³ØªÙØ§Ø¯Ù‡ شود."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "اندازه‌ی قلم نامعتبر."
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -14909,8 +15190,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15165,7 +15446,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index ab1acf1db8..bd2dd36308 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -17,7 +17,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-02-04 13:45+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -510,8 +510,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1374,7 +1374,7 @@ msgid "Bus Options"
msgstr "Väylän asetukset"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Monista"
@@ -2088,7 +2088,7 @@ msgstr "Tuodaan (uudelleen) assetteja"
#: editor/editor_help.cpp
msgid "Top"
-msgstr "Yläpuoli"
+msgstr "Alku"
#: editor/editor_help.cpp
msgid "Class:"
@@ -2168,8 +2168,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tälle ominaisuudelle ei vielä löydy kuvausta. Voit auttaa meitä [color="
-"$color][url=$url]kirjoittamalla sellaisen[/url][/color]!"
+"Tälle ominaisuudelle ei vielä löydy kuvausta. Voit auttaa meitä "
+"[color=$color][url=$url]kirjoittamalla sellaisen[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2177,8 +2177,8 @@ msgstr "Metodien kuvaukset"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]"
"[url=$url]kirjoittamalla sellaisen[/url][/color]!"
@@ -3023,9 +3023,8 @@ msgid "Install Android Build Template..."
msgstr "Asenna Androidin käännösmalli..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Avaa editorin datakansio"
+msgstr "Avaa käyttäjän datakansio"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3294,10 +3293,16 @@ msgid "Update Continuously"
msgstr "Päivitä jatkuvasti"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Päivitä kun muuttuu"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materiaalimuutokset:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Piilota päivitysanimaatio"
@@ -3742,9 +3747,8 @@ msgstr "Tuo solmusta:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Virhe"
+msgstr "%s virhe"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4066,6 +4070,14 @@ msgstr "Nimi sisältää virheellisiä kirjainmerkkejä."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4184,7 +4196,7 @@ msgstr "Lajittele viimeksi muokatun mukaan"
msgid "Sort by First Modified"
msgstr "Lajittele ensiksi muokatun mukaan"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Kahdenna..."
@@ -4999,6 +5011,10 @@ msgid "Rename Animation"
msgstr "Nimeä animaatio uudelleen"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Monista animaatio"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Sulauta seuraavaan vaihdettu"
@@ -5011,10 +5027,6 @@ msgid "Load Animation"
msgstr "Lataa animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Monista animaatio"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ei kopioitavaa animaatiota!"
@@ -6882,7 +6894,7 @@ msgstr "Luo navigointipolygoni"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "Muunna CPUPartikkeleiksi"
+msgstr "Muunna CPUParticles solmuksi"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -9705,7 +9717,6 @@ msgid "TileSet"
msgstr "Laattavalikoima"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
msgstr "VCS-lisäosia ei ole saatavilla."
@@ -9717,53 +9728,48 @@ msgstr "Virhe"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Etäasetukset ovat tyhjät. VCS-ominaisuudet, jotka käyttävät verkkoa eivät "
+"välttämättä toimi."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Nimeä ei annettu."
+msgstr "Muutoksen vahvistuksen viestiä ei annettu."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Vahvista muutos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Sävytinmuutokset:"
+msgstr "Valmistellut muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Sävytinmuutokset:"
+msgstr "Valmistelemattomat muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Vahvista muutos"
+msgstr "Vahvistettu muutos:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Päivämäärä:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Alipuu"
+msgstr "Alaotsikko:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Haluatko poistaa haaran %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Haluatko varmasti luoda tyhjän tyypin?"
+msgstr "Haluatko poistaa etäsäilön %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Tee palautus"
+msgstr "Käytä"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9774,148 +9780,132 @@ msgid "Initialize"
msgstr "Alusta"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Poista piste"
+msgstr "Etäkirjautuminen"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Nimeä uudelleen"
+msgstr "Käyttäjänimi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Salasana"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Julkisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Valitse julkisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Yksityisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Valitse yksityisen SSH-avaimen polku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH tunnuslause"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Havaitse uudet muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Sulje ja tallenna muutokset?"
+msgstr "Hylkää kaikki muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Varastoidaan paikalliset muutokset..."
+msgstr "Valmistele kaikki muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Materiaalimuutokset:"
+msgstr "Poista kaikkien muutosten valmistelu"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Vahvista muutokset"
+msgstr "Muutosten vahvistusviesti"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Vahvista muutokset"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Vahvista muutos"
+msgstr "Vahvistettujen muutosten lista"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Vahvistuslistan koko"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Osumat:"
+msgstr "Haarat"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Luo uusi projekti"
+msgstr "Luo uusi haara"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Poista animaatioraita"
+msgstr "Poista haara"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Haaran nimi"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Etäinen"
+msgstr "Etäsäilöt"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Luo uusi projekti"
+msgstr "Luo uusi etäsäilö"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Poista"
+msgstr "Poista etäsäilö"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Etäinen "
+msgstr "Etäsäilön nimi"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Etäinen "
+msgstr "Etäsäilön URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Nouda"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Vedä"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Työnnä"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Lähde Mesh:"
+msgstr "Työnnä väkisin"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9935,22 +9925,19 @@ msgstr "Tyyppimuunnos"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Yhdistämätön"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Näytä"
+msgstr "Näkymä:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Puolita polku"
+msgstr "Osita"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Muutettu"
+msgstr "Yhdistetty"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12784,6 +12771,16 @@ msgstr "Aseta peittopallon säde"
msgid "Set Occluder Sphere Position"
msgstr "Aseta peittopallon sijainti"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Aseta portaalin pisteen sijainti"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Aseta käyräpisteen sijainti"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Muuta sylinterin sädettä"
@@ -13499,38 +13496,36 @@ msgid "Edit Member"
msgstr "Muokkaa jäsentä"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Aseta lauseke"
+msgstr "Lauseke"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Palauta"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animaatio"
+msgstr "Ehto"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "jos (ehto) on:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Kun"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "kun (ehto):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iteraattori"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "kullekin (elementille) (syötteessä):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13546,79 +13541,71 @@ msgstr "Iteraattori muuttui epäkelvoksi: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sarja"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Nimetään kansio uudelleen:"
+msgstr "järjestyksessä:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Nyökkäyskulma:"
+msgstr "Valitsin"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'syöte' on:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Tyypit:"
+msgstr "Tyyppimuunnos"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "On %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Kullekin %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Itse"
+msgstr "Itselle"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Merkissä %s"
+msgstr "Vähennä %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Monista %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Jaa %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Lisää %s"
+msgstr "Jakojäännös %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Aseta %s"
+msgstr "Siirrä vasemmalle %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "Siirrä oikealle %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Kiinnitetty %s"
+msgstr "Binääri JA %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Binääri TAI %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Binääri XOR %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13643,19 +13630,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Virheellinen osoitinominaisuuden nimi '%s' solmussa %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Aseta %s"
+msgstr "Lähetä %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funktiot"
+msgstr "Funktio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Muuta taulukon kokoa"
+msgstr "Laadi taulukko"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13667,7 +13651,7 @@ msgstr ": Virheelliset argumentit: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a jos ehto, muutoin b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13678,64 +13662,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Lataa uudelleen"
+msgstr "Esilataa"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z-indeksi"
+msgstr "Hae indeksi"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z-indeksi"
+msgstr "Aseta indeksi"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Vakio"
+msgstr "Globaali vakio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Vakio"
+msgstr "Luokkavakio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Vakio"
+msgstr "Perusvakio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Vakio"
+msgstr "Matemaattinen vakio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "GDNative singleton on otettu käyttöön"
+msgstr "Hae pelimoottorin singleton"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Ajanhakusolmu"
+msgstr "Hae skenen solmu"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Skenepuun muokkaus"
+msgstr "Hae skenepuu"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Itse"
+msgstr "Hae itse"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Leikkaa solmut"
+msgstr "Mukautettu solmu"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13751,33 +13723,28 @@ msgstr ""
"tai merkkijono (virhe)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Kutsuja"
+msgstr "Alikutsu"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Vakiot"
+msgstr "Muodosta %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Käytä paikallisavaruutta"
+msgstr "Hae paikallinen muuttuja"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Käytä paikallisavaruutta"
+msgstr "Aseta paikallinen muuttuja"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Toiminto"
+msgstr "Toiminto %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Pura %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13785,40 +13752,35 @@ msgstr "Hae VisualScriptistä"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Väistä"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Odota"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Siirrä ruutua"
+msgstr "Seuraava ruutu"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Fysiikkaruutujen %"
+msgstr "Seuraava fysiikkaruutu"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s sekuntia"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Signaali"
+msgstr "Odota signaalia"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Signaali"
+msgstr "Odota solmun signaalia"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Luo ilmentymä"
+msgstr "Odota ilmentymän signaalia"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14002,8 +13964,8 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
-"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min Sdk"
-"\" versionumeron."
+"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min "
+"Sdk\" versionumeron."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14183,10 +14145,6 @@ msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia.
msgid "Invalid Identifier:"
msgstr "Virheellinen Identifier osio:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Vaadittavaa ikonia ei ole määritetty esiasetuksissa."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Pysäytä HTTP-palvelin"
@@ -14227,16 +14185,202 @@ msgstr "Ei voitu luoda HTTP-palvelimen hakemistoa:"
msgid "Error starting HTTP server:"
msgstr "Virhe käynnistettäessä HTTP-palvelinta:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Virheellinen projektin nimi."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Virheellinen geometria, ei voida luoda polygonia."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Kansiota ei voitu luoda."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Virheellinen kantapolku."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Resurssin lataaminen epäonnistui."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Resurssin lataaminen epäonnistui."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Virheellinen tiedostopääte."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Virheellinen tiedostopääte."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Kuvakkeita ei löytynyt."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Luodaan pienoiskuvaa"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Ei löydetty APK-vientimallia vientiä varten:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Virheellinen bundle-tunniste:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarisointi: koodin allekirjoitus tarvitaan."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarisointi: hardened runtime tarvitaan."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarisointi: hardened runtime tarvitaan."
#: platform/osx/export/export.cpp
@@ -14247,6 +14391,69 @@ msgstr "Notarointi: Apple ID nimeä ei ole määritetty."
msgid "Notarization: Apple ID password not specified."
msgstr "Notarointi: Apple ID salasanaa ei ole määritetty."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Paketin lyhyt nimi on virheellinen."
@@ -14301,6 +14508,27 @@ msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Virheellinen polku."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Virheellinen tiedostopääte."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14464,15 +14692,14 @@ msgstr ""
"alla."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n"
-"Käytä sen sijaan CPUParticles2D solmua. Voit käyttää \"Muunna "
-"CPUPartikkeleiksi\" toimintoa tähän tarkoitukseen."
+"Käytä sen sijaan CPUParticles2D solmua. Voit käyttää työkalupalkin toimintoa "
+"\"Muunna CPUParticles2D solmuksi\" tähän tarkoitukseen."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14482,6 +14709,11 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"MacOS:llä Particles2D:n renderöinti on paljon hitaampaa kuin CPUParticles2D:"
+"n, koska muunnoksen palautus on toteutettu CPU:lla GPU:n sijaan.\n"
+"Harkitse CPUParticles2D solmun käyttöä silloin kun kohdealustana on macOS.\n"
+"Voit käyttää työkalupalkin toimintoa \"Muunna CPUParticles2D solmuksi\" "
+"tähän tarkoitukseen."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14739,15 +14971,14 @@ msgid "Only uniform scales are supported."
msgstr "Vain uniform-skaalat ovat tuettuja."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n"
-"Käytä sen sijaan CPUParticles solmua. Voit käyttää \"Muunna CPUPartikkeleiksi"
-"\" toimintoa tähän tarkoitukseen."
+"Käytä sen sijaan CPUParticles solmua. Voit käyttää työkalupalkin toimintoa "
+"\"Muunna CPUParticles solmuksi\" tähän tarkoitukseen."
#: scene/3d/particles.cpp
msgid ""
@@ -14756,6 +14987,11 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"MacOS:llä Particles:n renderöinti on paljon hitaampaa kuin CPUParticles:n, "
+"koska muunnoksen palautus on toteutettu CPU:lla GPU:n sijaan.\n"
+"Harkitse CPUParticles solmun käyttöä silloin kun kohdealustana on macOS.\n"
+"Voit käyttää työkalupalkin toimintoa \"Muunna CPUParticles solmuksi\" tähän "
+"tarkoitukseen."
#: scene/3d/particles.cpp
msgid ""
@@ -15026,9 +15262,10 @@ msgstr ""
"Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Väri: #%s\n"
@@ -15071,9 +15308,9 @@ msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
-"Työkaluvihjettä ei näytettä, sillä ohjaimen Mouse Filter asetus on \"Ignore"
-"\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" tai \"Pass"
-"\"."
+"Työkaluvihjettä ei näytettä, sillä ohjaimen Mouse Filter asetus on "
+"\"Ignore\". Ratkaistaksesi tämän, laita Mouse Filter asetukseksi \"Stop\" "
+"tai \"Pass\"."
#: scene/gui/dialogs.cpp
msgid "Alert!"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 200793ff14..1cab78fd72 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -506,8 +506,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1342,7 +1342,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2118,8 +2118,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3149,7 +3149,12 @@ msgid "Update Continuously"
msgstr "Tuloy-tuloy"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Baguhin"
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3879,6 +3884,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3991,7 +4004,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4781,19 +4794,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12257,6 +12270,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13560,10 +13581,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13604,16 +13621,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13624,6 +13811,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13676,6 +13926,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14026,8 +14294,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14267,7 +14535,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 722d9bdbf8..03dff89a24 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -85,13 +85,16 @@
# Blackiris <divjvc@free.fr>, 2021.
# Olivier Monnom <olivier.monnom@gmail.com>, 2021.
# Timothée MB <timothee.me@gmail.com>, 2021.
+# Maxime Leroy <lisacintosh@gmail.com>, 2022.
+# Adi-df <adidf-web@laposte.net>, 2022.
+# MinusKube <minuskube@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n"
+"PO-Revision-Date: 2022-02-10 07:50+0000\n"
+"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -99,7 +102,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -109,7 +112,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)."
+msgstr "Une chaîne de caractères de longueur 1 était attendue (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -402,9 +405,8 @@ msgid "Duplicate Key(s)"
msgstr "Dupliquer clé(s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Ajouter %d Trame(s)"
+msgstr "Ajouter la valeur(s) RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -581,9 +583,8 @@ msgstr ""
"s’agit que d’une seule piste."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Mettre à l’échelle les clés d’animation"
+msgstr "Ajouter les clés RESET à l'animation"
#: editor/animation_track_editor.cpp
msgid ""
@@ -592,8 +593,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1464,7 +1465,7 @@ msgid "Bus Options"
msgstr "Options de bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliquer"
@@ -1622,7 +1623,7 @@ msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr "Enable"
+msgstr "Activer"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -2274,8 +2275,8 @@ msgstr "Descriptions des méthodes"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
@@ -2354,18 +2355,19 @@ msgid "Property:"
msgstr "Propriété :"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(valeur)"
+msgstr "Épingler la valeur"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Épingler une valeur pour forcer son enregistrement même si elle est égale à "
+"sa valeur par défaut."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Épingler la valeur [Désativé par '%s' n'est que dans l'éditeur]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2444,7 +2446,7 @@ msgstr "Monter"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "Node"
+msgstr "Nœud"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2770,7 +2772,7 @@ msgstr "La scène actuelle n'est pas enregistrée. Ouvrir quand même ?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
-msgstr "Impossible d'annuler quand les boutons de la souris sont activés."
+msgstr "Impossible d'annuler quand les boutons de la souris sont pressés."
#: editor/editor_node.cpp
msgid "Nothing to undo."
@@ -2778,11 +2780,11 @@ msgstr "Rien à annuler."
#: editor/editor_node.cpp
msgid "Undo: %s"
-msgstr "Annuler %s"
+msgstr "Annuler : %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
-msgstr "Impossible de rétablir quand les boutons de la souris sont activés."
+msgstr "Impossible de rétablir quand les boutons de la souris sont pressés."
#: editor/editor_node.cpp
msgid "Nothing to redo."
@@ -2971,7 +2973,7 @@ msgstr "Supprimer la disposition"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "Par défaut"
+msgstr "Défaut"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -3138,9 +3140,8 @@ msgid "Install Android Build Template..."
msgstr "Installer un modèle de compilation Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Ouvrir le dossier de données de l'éditeur"
+msgstr "Ouvrir le dossier de données utilisateur"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3231,7 +3232,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Forcer les replis du shader"
#: editor/editor_node.cpp
msgid ""
@@ -3242,6 +3243,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Lorsque cette option est activée, les shaders seront utilisés sous leur "
+"forme de fallback (soit visibles via un ubershader, soit cachés) pendant "
+"toute la durée de l'exécution.\n"
+"Ceci est utile pour vérifier l'aspect et les performances des fallbacks, qui "
+"sont normalement affichés brièvement.\n"
+"La compilation asynchrone des shaders doit être activée dans les paramètres "
+"du projet pour que cette option fasse une différence."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3406,10 +3414,16 @@ msgid "Update Continuously"
msgstr "Mettre à jour en continu"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Mettre à jour quand modifié"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Changements de matériau :"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Cacher l'indicateur d'activité"
@@ -3762,7 +3776,7 @@ msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
-msgstr "Chargement rapide"
+msgstr "Chargement Rapide"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -3855,9 +3869,8 @@ msgstr "Importer à partir d'un nœud :"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Erreur"
+msgstr "Erreur %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4188,6 +4201,14 @@ msgstr "Le nom contient des caractères invalides."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4306,7 +4327,7 @@ msgstr "Trier par date de modification (plus récent au moins récent)"
msgid "Sort by First Modified"
msgstr "Trier par date de modification (moins récent au plus récent)"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Dupliquer…"
@@ -4648,6 +4669,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Sélectionnez un fichier de ressource dans le système de fichier ou depuis "
+"l'inspecteur pour ajuster les préférences d'importation."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5124,6 +5147,10 @@ msgid "Rename Animation"
msgstr "Renommer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Dupliquer l'animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mélange suivant modifié"
@@ -5136,10 +5163,6 @@ msgid "Load Animation"
msgstr "Charger l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Dupliquer l'animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Aucune animation à copier !"
@@ -8479,16 +8502,15 @@ msgstr "Basculer en vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Réduire le champ de vision"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Augmenter le champ de vision"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Réinitialiser aux valeurs par défaut"
+msgstr "Rétablir le champ de vision par défaut"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9226,12 +9248,11 @@ msgstr "Ajouter un type"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filtrer la liste des types ou créer un nouveau type personnalisé :"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Profils disponibles :"
+msgstr "Types disponibles basés sur des nœuds :"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
@@ -9865,9 +9886,8 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Aucun addon VCS n'est disponible."
+msgstr "Aucun greffon VCS n'est disponible."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9877,53 +9897,48 @@ msgstr "Erreur"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Les préférences pour les dépôts distants sont vides. Des problèmes peuvent "
+"subvenir pour les fonctionnalités utilisant le réseau."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Aucun nom renseigné."
+msgstr "Aucun message de commit spécifié."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Enregistrer"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Changements de shader :"
+msgstr "Modifications pré-commitées"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Changements de shader :"
+msgstr "Modifications non pré-commitées"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Enregistrer"
+msgstr "Commit :"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Date :"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Sous-arbre"
+msgstr "Sous-titre :"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Voulez-vous retirer la branche %s ?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Voulez-vous vraiment créer plus un type vide ?"
+msgstr "Voulez-vous vraiment retirer le dépôt distant %s ?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Appliquer la réinitialisation"
+msgstr "Appliquer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9934,148 +9949,132 @@ msgid "Initialize"
msgstr "Initialiser"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Supprimer un point"
+msgstr "Identification distante"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Renommer"
+msgstr "Nom d'utilisateur"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Mot de passe"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Chemin de la clé publique SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Sélectionner le chemin de la clé publique SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Chemin de la clé privée SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Sélectionner le chemin de la clé privée SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Phrase d'authentification SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Détecter de nouveaux changements"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Quitter et sauvegarder les modifications ?"
+msgstr "Annuler toutes les modifications"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Stockage des modifications locales…"
+msgstr "Pré-commiter tous les modifications"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Changements de matériau :"
+msgstr "Retirer les modifications pré-commitées"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Commiter les changements"
+msgstr "Message du commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Commiter les changements"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Enregistrer"
+msgstr "Liste des commits"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Valider la taille des listes"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Correspondances :"
+msgstr "Branches"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Créer un nouveau projet"
+msgstr "Créer une nouvelle branche"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Supprimer la piste d’animation"
+msgstr "Supprimer la branche"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nom de la branche"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Distant"
+msgstr "Dépôts distants"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Créer un nouveau projet"
+msgstr "Créer une nouvelle branche"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Supprimer l'item"
+msgstr "Retirer le dépôt distant"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Distant "
+msgstr "Nom du dépôt distant"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Distant "
+msgstr "URL du dépôt distant"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Actualiser"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Récupérer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Pousser"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Maillage source :"
+msgstr "Force-pousser"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10095,22 +10094,19 @@ msgstr "Changement de type"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Non-fusionné"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Affichage"
+msgstr "Affichage :"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Diviser le chemin"
+msgstr "Divisé"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Modifié"
+msgstr "Unifié"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12276,6 +12272,11 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Vous ne pouvez pas enregistrer cette branche où l'enfant est déjà dans une "
+"scène instanciée.\n"
+"Pour sauvegarder cette branche dans sa propre scène, ouvrez la scène "
+"originale, cliquez-droit sur cette branche, puis sélectionnez \"Sauvegarder "
+"la branche comme scène\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12283,6 +12284,11 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Vous ne pouvez pas enregistrer cette branche qui fait partie d'une scène "
+"héritée.\n"
+"Pour sauvegarder cette branche dans sa propre scène, ouvrez la scène "
+"originale, cliquez-droit sur cette branche, puis sélectionnez \"Sauvegarder "
+"la branche comme scène\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12960,6 +12966,16 @@ msgstr "Définir le rayon de la sphère de l'occulteur"
msgid "Set Occluder Sphere Position"
msgstr "Définir la position de la sphère de l'occulteur"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Définir la position du point du Portal"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Définir la position du point de la courbe"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Changer le rayon du cylindre"
@@ -13678,38 +13694,36 @@ msgid "Edit Member"
msgstr "Modifier le membre"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Définir l'expression"
+msgstr "Expression"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Retour"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animation"
+msgstr "Condition"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "While"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while (cond) :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Itérateur"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "for (elem) in (input) :"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13725,79 +13739,71 @@ msgstr "L'itérateur est devenu invalide : "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Séquence"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Renommer le dossier :"
+msgstr "dans l'ordre :"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Tangage :"
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' est :"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Types :"
+msgstr "Changer le type"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Est-ce %s ?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "On %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Self"
+msgstr "On Self"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Au caractère %s"
+msgstr "Soustraire %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Multiplier %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Diviser %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Ajouter %s"
+msgstr "Module de %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Définir %s"
+msgstr "Décalage %s vers la gauche"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "Décaler %s vers la droite"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Épinglé %s"
+msgstr "Et par bit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Ou par bit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Ou-exclusif par bit %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13822,19 +13828,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Nom de propriété invalide « %s » dans le nœud %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Définir %s"
+msgstr "Émettre %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Fonctions"
+msgstr "Fonction"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Redimensionner le tableau"
+msgstr "Composer le tableau"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13846,7 +13849,7 @@ msgstr ": Arguments invalides : "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a if cond, else b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13857,64 +13860,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet introuvable dans le script : "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Recharger"
+msgstr "Précharger"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z Index"
+msgstr "Récupérer la position"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z Index"
+msgstr "Définir pour la position"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Constante"
+msgstr "Constante globale"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Constante"
+msgstr "Constante de classe"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Constante"
+msgstr "Constante Basique"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Constante"
+msgstr "Constante de Math"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Activé le Singleton GDNative"
+msgstr "Singleton du moteur de jeu"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Nœud TimeSeek"
+msgstr "Le nœud de la scène"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Édition de l'arbre de scène"
+msgstr "L'arbre de la scène"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Self"
+msgstr "Récupérer Self"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Couper les nœuds"
+msgstr "Nœud Personnalisé"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13931,33 +13922,28 @@ msgstr ""
"out), ou une chaîne (erreur)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Appels"
+msgstr "Sous-appel"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Constantes"
+msgstr "Construire %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Utiliser les coordonées locales"
+msgstr "Obtenir Variable locale"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Utiliser les coordonées locales"
+msgstr "Définir variable locale"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Action"
+msgstr "L'action %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Déconstruire %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13965,40 +13951,35 @@ msgstr "Rechercher VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Wait"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Déplacer le cadre"
+msgstr "Image suivante"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Image physique %"
+msgstr "Image physique suivante"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s seconde(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Signaux"
+msgstr "WaitSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Signaux"
+msgstr "WaitNodeSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instance"
+msgstr "WaitInstanceSignal"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14380,10 +14361,6 @@ msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
msgid "Invalid Identifier:"
msgstr "Identifiant invalide :"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "L'icône requise n'est pas spécifiée dans le préréglage."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Arrêter le serveur HTTP"
@@ -14424,16 +14401,202 @@ msgstr "Impossible de créer le répertoire du serveur HTTP :"
msgid "Error starting HTTP server:"
msgstr "Erreur de démarrage du serveur HTTP :"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nom du projet invalide."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Géométrie invalide, impossible de créer le polygone."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Impossible de créer le dossier."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Chemin de base invalide."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Impossible de charger la ressource."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Impossible de charger la ressource."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extension invalide."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extension invalide."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Pas d'icônes trouvées."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Création de l'aperçu"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Impossible de trouver le modèle de l'APK à exporter :\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificateur de bundle non valide :"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Certification : signature du code requise."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Certification : exécution renforcée requise."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Certification : exécution renforcée requise."
#: platform/osx/export/export.cpp
@@ -14444,6 +14607,69 @@ msgstr "Certification : Identifiant Apple ID non spécifié."
msgid "Notarization: Apple ID password not specified."
msgstr "Certification : Mot de passe Apple ID non spécifié."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nom abrégé du paquet invalide."
@@ -14509,6 +14735,27 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Chemin invalide."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extension invalide."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID produit invalide."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14640,13 +14887,15 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+"Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds "
+"Node2D."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14673,7 +14922,6 @@ msgstr ""
"d'un nœud de type ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
@@ -14682,7 +14930,7 @@ msgstr ""
"Les particules de type GPU ne sont pas supportées par le pilote graphique "
"GLES2.\n"
"Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « "
-"Convertir en CPUParticles » pour ce faire."
+"Convertir en CPUParticles2D » de la barre d'outils à cette fin."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14692,6 +14940,11 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"Sur macOS, le rendu Particles2D est beaucoup plus lent que CPUParticles2D en "
+"raison du retour de transformation implémenté sur le CPU au lieu du GPU.\n"
+"Envisagez d'utiliser CPUParticles2D à la place lorsque vous ciblez macOS.\n"
+"Vous pouvez utiliser l'option de barre d'outils \"Convertir en "
+"CPUParticles2D\" à cette fin."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14925,7 +15178,7 @@ msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial."
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -14940,6 +15193,8 @@ msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
+"Un NavigationObstacle ne peut éviter les collisions qu'avec les nœuds "
+"Spatial."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -14947,19 +15202,18 @@ msgstr "Aucune forme n'est définie."
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
-msgstr "Seules les échelles uniformes sont prises en charge."
+msgstr "Seules les mises à l'échelle uniformes sont prises en charge."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Les particules de type GPU ne sont pas supportées par le pilote graphique "
"GLES2.\n"
"Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « "
-"Convertir en CPUParticles » pour ce faire."
+"Convertir en CPUParticles » de la barre d'outils à cette fin."
#: scene/3d/particles.cpp
msgid ""
@@ -14968,6 +15222,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"Sous macOS, le rendu de Particles est beaucoup plus lent que celui de "
+"CPUParticles en raison de l'implémentation du retour de transformation sur "
+"le CPU au lieu du GPU.\n"
+"Pensez à utiliser CPUParticles à la place lorsque vous ciblez macOS.\n"
+"Vous pouvez utiliser l'option \"Convertir en CPUParticles\" de la barre "
+"d'outils à cette fin."
#: scene/3d/particles.cpp
msgid ""
@@ -15066,7 +15326,7 @@ msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
-"La coque convexe de la pièce contient un grand nombre de plans.\n"
+"L'enveloppe convexe de la pièce contient un grand nombre de plans.\n"
"Envisagez de simplifier la limite de la pièce afin d'augmenter les "
"performances."
@@ -15197,8 +15457,8 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
"Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou "
-"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas"
-"\" (pour les scènes 2D)."
+"définissez la propriété \"Background Mode\" de cet environnement sur "
+"\"Canvas\" (pour les scènes 2D)."
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
@@ -15248,9 +15508,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Couleur : #%s\n"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 03611eed78..4db0862314 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -497,8 +497,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1334,7 +1334,7 @@ msgid "Bus Options"
msgstr "Cruthaigh"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2109,8 +2109,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3136,7 +3136,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3860,6 +3864,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3972,7 +3984,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4762,19 +4774,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12221,6 +12233,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13523,10 +13543,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13567,16 +13583,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13587,6 +13773,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13639,6 +13888,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13989,8 +14256,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14230,7 +14497,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index f98288945e..b88f8f0430 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -506,8 +506,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1382,7 +1382,7 @@ msgid "Bus Options"
msgstr "Opcións de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -2183,8 +2183,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Actualmente non hai unha descripción desta propiedade. Axúdanos [color="
-"$color][url=$url]contribuíndo cunha descripción[/url][/color]!"
+"Actualmente non hai unha descripción desta propiedade. Axúdanos "
+"[color=$color][url=$url]contribuíndo cunha descripción[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2192,8 +2192,8 @@ msgstr "Descrición de Métodos"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Actualmente non hai unha descripción deste método. Axúdanos [color=$color]"
"[url=$url]contribuíndo cunha descripción[/url][/color]!"
@@ -2830,8 +2830,9 @@ msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa \"Importar"
-"\" para abrir a escena, e despois gardala dentro da ruta do proxecto."
+"Erro cargando a escena: debe estar dentro da ruta do proxecto. Usa "
+"\"Importar\" para abrir a escena, e despois gardala dentro da ruta do "
+"proxecto."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -3317,10 +3318,16 @@ msgid "Update Continuously"
msgstr "Actualizar de Maneira Continua"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Actualizar Cando Sexa Necesario"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Parámetro Cambiado"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
@@ -4077,6 +4084,14 @@ msgstr "O nome contén caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4198,7 +4213,7 @@ msgstr "Derradeira Modificación"
msgid "Sort by First Modified"
msgstr "Derradeira Modificación"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
@@ -5003,6 +5018,10 @@ msgid "Rename Animation"
msgstr "Renomear Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -5015,10 +5034,6 @@ msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr ""
@@ -11259,8 +11274,8 @@ msgid ""
"the \"Application\" category."
msgstr ""
"Non se pode executar o proxecto: non hai unha escena principal definida.\n"
-"Por favor, selecciona unha escena principal en \"Configuración do Proxecto"
-"\", na categoría \"Aplicación\"."
+"Por favor, selecciona unha escena principal en \"Configuración do "
+"Proxecto\", na categoría \"Aplicación\"."
#: editor/project_manager.cpp
msgid ""
@@ -12741,6 +12756,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14094,11 +14117,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-"As iconas requeridas non están especificadas nos axustes de exportación."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14143,16 +14161,195 @@ msgstr "Non se puido crear cartafol."
msgid "Error starting HTTP server:"
msgstr "Erro ao gardar TileSet!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nome de Proxecto Inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Non se puido crear cartafol."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ruta base inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Fallou a carga do Recurso."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Fallou a carga do Recurso."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extensión inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Non se atopou ningún sub-recurso."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creando Miniatura"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14163,6 +14360,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14215,6 +14475,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ruta inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extensión inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nome de Proxecto Inválido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14604,8 +14885,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"As partículas baseadas na GPU non están soportas por o controlador de vídeo "
"de GLES2.\n"
@@ -14859,7 +15140,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 73da4945f9..c7966a9536 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -520,8 +520,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -529,8 +529,8 @@ msgstr ""
"\n"
"להפעלת ×”×פשרות להוספת רצועות מות×מות-×ישית, יש לקבוע בהגדרות ×™×™×‘×•× ×©×œ הסצנה "
"×ת\n"
-"\"הנפשה > ×חסון\" ל-\"קבצי×\", להפעיל ×ת \"הנפשה > הש×ר רצועות מות×מות-×ישית"
-"\", ולבסוף ×œ×™×™×‘× ×ž×—×“×©.\n"
+"\"הנפשה > ×חסון\" ל-\"קבצי×\", להפעיל ×ת \"הנפשה > הש×ר רצועות "
+"מות×מות-×ישית\", ולבסוף ×œ×™×™×‘× ×ž×—×“×©.\n"
"דרך ×חרת, להשתמש בהגדרות ×™×™×‘×•× ×שר מייב××™× ×”× ×¤×©×•×ª ×œ×§×‘×¦×™× × ×¤×¨×“×™×."
#: editor/animation_track_editor.cpp
@@ -1374,7 +1374,7 @@ msgid "Bus Options"
msgstr "×פשרויות ×פיק"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "שכפול"
@@ -1773,8 +1773,8 @@ msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
-"מ×פשר הת×מת הגדרות ×™×™×‘×•× ×¢×‘×•×¨ מש××‘×™× ×‘×•×“×“×™×. דורש ×ת השימוש בחלון מערכת-"
-"הקבצי×."
+"מ×פשר הת×מת הגדרות ×™×™×‘×•× ×¢×‘×•×¨ מש××‘×™× ×‘×•×“×“×™×. דורש ×ת השימוש בחלון "
+"מערכת-הקבצי×."
#: editor/editor_feature_profile.cpp
msgid "(current)"
@@ -2157,8 +2157,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"כרגע ×ין תי×ור למ×פיין ×–×”. בבקשה עזור לנו על-ידי [color=$color][url="
-"$url]כתיבת תי×ור[/url][/color]!"
+"כרגע ×ין תי×ור למ×פיין ×–×”. בבקשה עזור לנו על-ידי [color=$color]"
+"[url=$url]כתיבת תי×ור[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2166,11 +2166,11 @@ msgstr "תי×ורי מתודות"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"כרגע ×ין תי×ור למתודה זו. בבקשה עזור לנו על-ידי [color=$color][url="
-"$url]כתיבת תי×ור [/url][/color]!"
+"כרגע ×ין תי×ור למתודה זו. בבקשה עזור לנו על-ידי [color=$color]"
+"[url=$url]כתיבת תי×ור [/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3257,10 +3257,16 @@ msgid "Update Continuously"
msgstr "עדכון רציף"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "עדכון בעת שינוי"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "שינויי חומרי×"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "הסתרת מחוון העדכון"
@@ -4032,6 +4038,14 @@ msgstr "×”×©× ×ž×›×™×œ ×ª×•×•×™× ×©×’×•×™×™×."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4154,7 +4168,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "שכפול…"
@@ -5003,6 +5017,10 @@ msgid "Rename Animation"
msgstr "שינוי ×©× ×”× ×¤×©×”"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "שכפול הנפשה"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "המיזוג ×”×‘× ×”×©×ª× ×”"
@@ -5015,10 +5033,6 @@ msgid "Load Animation"
msgstr "טעינת הנפשה"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "שכפול הנפשה"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "×ין הנפשה להעתקה!"
@@ -12895,6 +12909,14 @@ msgstr "שינוי רדיוס לצורת גליל"
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "שינוי רדיוס גליל"
@@ -14064,8 +14086,8 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
-"מודול \"GodotPaymentV3\" ×œ× ×—×•×§×™ × ×ž×¦× ×‘×”×’×“×¨×ª ×”×ž×™×–× ×‘-\"×נדרו×יד/מודולי×"
-"\" (שינוי בגודו 3.2.2).\n"
+"מודול \"GodotPaymentV3\" ×œ× ×—×•×§×™ × ×ž×¦× ×‘×”×’×“×¨×ª ×”×ž×™×–× "
+"ב-\"×נדרו×יד/מודולי×\" (שינוי בגודו 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14276,10 +14298,6 @@ msgstr "×œ× ×¦×•×™×Ÿ App Store Team ID - ×œ× × ×™×ª×Ÿ להגדיר ×ת המי
msgid "Invalid Identifier:"
msgstr "מזהה ×œ× ×—×•×§×™:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "סמליל נדרש ×ינו מוגדר בהגדרות יצו×."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "עצירת שרת HTTP"
@@ -14324,17 +14342,197 @@ msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
msgid "Error starting HTTP server:"
msgstr "שגי××” בשמירת הסצנה."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "נתיב בסיס ×œ× ×—×•×§×™."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "טעינת המש×ב נכשלה."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "טעינת המש×ב נכשלה."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "סיומת ×œ× ×—×•×§×™×ª."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "סיומת ×œ× ×—×•×§×™×ª."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "×œ× × ×ž×¦×!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "יצירת תמונה ממוזערת"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "×œ× × ×™×ª×Ÿ לפתוח תבנית לייצו×:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "מזהה ×œ× ×—×•×§×™:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14345,6 +14543,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "×©× ×§×¦×¨ של חבילה ×œ× ×—×•×§×™."
@@ -14399,6 +14660,27 @@ msgstr "מידות תמונת לוגו רחבה 310x150 ×œ× ×—×•×§×™×•×ª (צר×
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "מידות תמונת פתיח ×œ× ×—×•×§×™×•×ª (צריכות להיות 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "נתיב ×œ× ×—×•×§×™."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "סיומת ×œ× ×—×•×§×™×ª."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID מוצר ×œ× ×—×•×§×™."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14431,8 +14713,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש מ-"
-"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, "
+"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש "
+"מ-CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D וכו'."
#: scene/2d/collision_polygon_2d.cpp
@@ -14453,8 +14735,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D משמש רק להספקת צורת התנגשות למפרק היורש מ-"
-"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, "
+"CollisionShape2D משמש רק להספקת צורת התנגשות למפרק היורש "
+"מ-CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D וכו'."
#: scene/2d/collision_shape_2d.cpp
@@ -14701,8 +14983,8 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש מ-"
-"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כצ××¦× ×©×œ Area2D, StaticBody2D, "
+"CollisionPolygon2D משמש רק להספקת צורת התנגשות למפרק היורש "
+"מ-CollisionObject2D. השימוש בו ×”×•× ×¨×§ כצ××¦× ×©×œ Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D וכו'."
#: scene/3d/collision_polygon.cpp
@@ -14805,8 +15087,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"×—×œ×§×™×§×™× ×ž×‘×•×¡×¡×™ GPU ××™× × × ×ª×ž×›×™× ×¢×œ-ידי מנהל וויד×ו GLES2.\n"
"השתמש בצומת CPUParticles במקו×. למטרה זו ×”×פשרות \"המר ×œ×—×œ×§×™×§×™× ×©×œ CPU\" "
@@ -14989,8 +15271,8 @@ msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"יש ליצור ×ו להגדיר מש×ב SpriteFrames במ×פיין \"Frames\" כדי ש-"
-"AnimatedSprite3D יציג תמוניות."
+"יש ליצור ×ו להגדיר מש×ב SpriteFrames במ×פיין \"Frames\" כדי "
+"ש-AnimatedSprite3D יציג תמוניות."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -15066,9 +15348,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "מפרק ×–×” ×”×•×¦× ×ž×©×™×ž×•×©. יש להשתמש ב-AnimationTree במקו×."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"צבע: #%s\n"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 65e129c224..eb5c524b8a 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -515,8 +515,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1384,7 +1384,7 @@ msgid "Bus Options"
msgstr "बस विकलà¥à¤ª"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
@@ -2186,8 +2186,8 @@ msgstr "मेथड विवरण"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"वरà¥à¤¤à¤®à¤¾à¤¨ में मेथड का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url][/"
"color] मदत कर सकते है!"
@@ -3284,7 +3284,13 @@ msgid "Update Continuously"
msgstr "लगातार अपडेट करें"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
+msgstr "जब बदला अदà¥à¤¯à¤¤à¤¨"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "जब बदला अदà¥à¤¯à¤¤à¤¨"
#: editor/editor_node.cpp
@@ -4063,6 +4069,14 @@ msgstr "नाम मे अमानà¥à¤¯ अकà¥à¤·à¤° मौजूद."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4181,7 +4195,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट..."
@@ -4981,19 +4995,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12662,6 +12676,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14017,10 +14039,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14065,17 +14083,195 @@ msgstr "फ़ोलà¥à¤¡à¤° नही बना सकते."
msgid "Error starting HTTP server:"
msgstr "तà¥à¤°à¥à¤Ÿà¤¿ बचत टाइलसेट!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "फ़ोलà¥à¤¡à¤° नही बना सकते."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "डिसà¥à¤•नेकà¥à¤Ÿ"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "सब-रिसोरà¥à¤¸ नहीं मिला."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "थंबनेल बनाना"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14086,6 +14282,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14143,6 +14402,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "अमानà¥à¤¯ रासà¥à¤¤à¤¾à¥¤"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14495,8 +14775,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14738,7 +15018,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index b722aa151a..91849fe548 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -17,8 +17,8 @@ msgstr ""
"Language: hr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -501,8 +501,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1354,7 +1354,7 @@ msgid "Bus Options"
msgstr "Opcije Klase"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliciraj"
@@ -2135,8 +2135,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3168,8 +3168,14 @@ msgid "Update Continuously"
msgstr "Kontinuirano ažuriraj"
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Promijeni"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Promijeni"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3901,6 +3907,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4014,7 +4028,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4811,6 +4825,10 @@ msgid "Rename Animation"
msgstr "Preimenuj animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Dupliciraj Animaciju"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -4823,10 +4841,6 @@ msgid "Load Animation"
msgstr "UÄitaj Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Dupliciraj Animaciju"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nema animacije za kopirati!"
@@ -12328,6 +12342,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13639,10 +13661,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13684,16 +13702,190 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nevažeće ime."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Nevažeće ime."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Nevažeće ime."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Nevažeće ime."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13704,6 +13896,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13756,6 +14011,26 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Nevažeće ime."
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nevažeće ime."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14106,8 +14381,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14347,7 +14622,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 9130ef9507..85150bd14d 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -526,8 +526,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1392,7 +1392,7 @@ msgid "Bus Options"
msgstr "Busz Beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
@@ -2206,8 +2206,8 @@ msgstr "Metódus leírások"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
@@ -3332,10 +3332,16 @@ msgid "Update Continuously"
msgstr "Folyamatos frissítés"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Frissítés, ha megváltozik"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "A paraméter megváltozott"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Frissítési forgó elrejtése"
@@ -4106,6 +4112,14 @@ msgstr "A név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4219,7 +4233,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Megkettőzés..."
@@ -5024,6 +5038,10 @@ msgid "Rename Animation"
msgstr "Animáció Ãtnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Animáció Megkettőzése"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Következő Megváltozott Keverése"
@@ -5036,10 +5054,6 @@ msgid "Load Animation"
msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Animáció Megkettőzése"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nincs másolható animáció!"
@@ -12665,6 +12679,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Be-Görbe Pozíció Beállítása"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Görbe Pont Pozíció Beállítása"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Görbe Pont Pozíció Beállítása"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14015,10 +14039,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Érvénytelen azonosító:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14063,17 +14083,196 @@ msgstr "Nem sikerült létrehozni a mappát."
msgid "Error starting HTTP server:"
msgstr "Hiba TileSet mentésekor!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Érvénytelen projektnév."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Nem sikerült létrehozni a mappát."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Érvénytelen Alapútvonal."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Nem sikerült betölteni az erőforrást."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Nem sikerült betölteni az erőforrást."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Érvénytelen kiterjesztés."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Érvénytelen kiterjesztés."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nincs Találat!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Indexkép Létrehozása"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Érvénytelen azonosító:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14084,6 +14283,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Érvénytelen rövid csomagnév."
@@ -14136,6 +14398,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Érvénytelen útvonal."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Érvénytelen kiterjesztés."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Érvénytelen termék GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14488,8 +14771,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14729,7 +15012,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 524562bec9..6955f05f3a 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -537,8 +537,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1401,7 +1401,7 @@ msgid "Bus Options"
msgstr "Pilihan Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Gandakan"
@@ -2208,8 +2208,8 @@ msgstr "Deskripsi Method"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
@@ -3324,10 +3324,16 @@ msgid "Update Continuously"
msgstr "Perbarui Terus-menerus"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Perbarui Saat Berubah"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Perubahan Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Sembunyikan Spinner Pembaruan"
@@ -4093,6 +4099,14 @@ msgstr "Nama mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4210,7 +4224,7 @@ msgstr "Urut dari Terakhir Diubah"
msgid "Sort by First Modified"
msgstr "Urut dari Pertama Diubah"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Gandakan..."
@@ -5016,6 +5030,10 @@ msgid "Rename Animation"
msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Gandakan Animasi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Baur Pergantian Selanjutnya"
@@ -5028,10 +5046,6 @@ msgid "Load Animation"
msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Gandakan Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Tidak ada animasi untuk disalin!"
@@ -12861,6 +12875,16 @@ msgstr "Ubah Radius Bentuk Silinder"
msgid "Set Occluder Sphere Position"
msgstr "Atur Posisi Kurva Dalam"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Atur Posisi Titik Kurva"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Atur Posisi Titik Kurva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Ubah Radius Silinder"
@@ -14254,10 +14278,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identifier tidak valid:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Ikon yang dibutuhkan tidak ditentukan dalam preset."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Hentikan Server HTTP"
@@ -14300,17 +14320,200 @@ msgstr "Tidak dapat menciptakan direktori server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Kesalahan memulai server HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nama Proyek Tidak Valid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometri tidak valid, tidak dapat membuat poligon."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Tidak dapat membuat folder."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Basis lokasinya tidak valid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Gagal memuat resource."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Gagal memuat resource."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Ekstensi tidak valid."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Ekstensi tidak valid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ikon tidak ditemukan."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Membuat Thumbnail"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Tidak dapat menemukan contoh APK untuk ekspor:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Identifier tidak valid:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14321,6 +14524,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nama pendek paket tidak valid."
@@ -14373,6 +14639,27 @@ msgstr "Dimensi gambar logo 310x150 lebarnya tidak valid (harus 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensi gambar splash screen tidak valid (harus 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Path tidak valid."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Ekstensi tidak valid."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID produk tidak valid."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14813,8 +15100,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n"
"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke "
@@ -15083,9 +15370,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Warna:#%s\n"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 773a89394f..824f7a7248 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -526,8 +526,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1370,7 +1370,7 @@ msgid "Bus Options"
msgstr "Val á kvarða"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2148,8 +2148,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3182,7 +3182,11 @@ msgid "Update Continuously"
msgstr "Samfellt"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3911,6 +3915,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4023,7 +4035,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Hreyfimynd Tvöfalda Lykla"
@@ -4821,19 +4833,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12381,6 +12393,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13699,10 +13719,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13743,16 +13759,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13763,6 +13949,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13815,6 +14064,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14165,8 +14432,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14406,7 +14673,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 0d2c6a07e6..3da90af619 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -37,7 +37,7 @@
# Stefano Merazzi <asso99@hotmail.com>, 2019.
# Sinapse X <sinapsex13@gmail.com>, 2019.
# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021.
-# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021.
+# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021, 2022.
# No <kingofwizards.kw7@gmail.com>, 2019.
# StarFang208 <polaritymanx@yahoo.it>, 2019.
# Katia Piazza <gydey@ridiculousglitch.com>, 2019, 2021.
@@ -65,13 +65,14 @@
# Fabio Plos <altre0cose@gmail.com>, 2021.
# Theraloss <danilo.polani@gmail.com>, 2021.
# Pietro Grungo <pietro.grungo@libero.it>, 2021.
+# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-06 01:53+0000\n"
-"Last-Translator: Riteo Siuga <riteo@posteo.net>\n"
+"PO-Revision-Date: 2022-01-31 22:50+0000\n"
+"Last-Translator: Mirko <miknsop@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -79,7 +80,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -381,9 +382,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplica i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Aggiungi %d frame"
+msgstr "Aggiungi valore(i) di RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -560,9 +560,8 @@ msgstr ""
"si tratta di una singola traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Scala delle chiavi d'animazione"
+msgstr "Aggiungi chiavi di RESET animazione"
#: editor/animation_track_editor.cpp
msgid ""
@@ -571,8 +570,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1438,7 +1437,7 @@ msgid "Bus Options"
msgstr "Opzioni Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
@@ -1550,7 +1549,7 @@ msgstr "Nome non valido."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Non può iniziare con una cifra."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1949,7 +1948,7 @@ msgstr "Rendi attuale"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr "Importa"
+msgstr "Importazione"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2186,9 +2185,8 @@ msgid "Properties"
msgstr "Proprietà"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "sovrascrivi:"
+msgstr "sovrascrive %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2248,11 +2246,11 @@ msgstr "Descrizioni del metodo"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci [color="
-"$color][url=$url]aggiungendone una[/url][/color]!"
+"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci "
+"[color=$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2328,18 +2326,19 @@ msgid "Property:"
msgstr "Proprietà:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(valore)"
+msgstr "Fissa valore"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Fissare un valore ne forza il salvataggio anche se è uguale al valore "
+"predefinito."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Fissa valore [Disabilitato perché '%s' è solo per l'editor]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2354,26 +2353,23 @@ msgstr "Imposta più valori:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "%s fissato"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "%s non fissato"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Copia Proprietà"
+msgstr "Copia proprietà"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Incolla Proprietà"
+msgstr "Incolla proprietà"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Copia il percorso dello script"
+msgstr "Copia il percorso della proprietà"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2850,8 +2846,8 @@ msgstr "Impossibile trovare il campo dello script per l'estensione in: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
-"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s"
-"\"."
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
+"\"%s\"."
#: editor/editor_node.cpp
msgid ""
@@ -2873,8 +2869,8 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s"
-"\" Lo script non è in modalità strumento."
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
+"\"%s\" Lo script non è in modalità strumento."
#: editor/editor_node.cpp
msgid ""
@@ -3110,9 +3106,8 @@ msgid "Install Android Build Template..."
msgstr "Installa il modello di costruzione per Android…"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Apri la cartella dei dati dell'editor"
+msgstr "Apri la cartella dei dati utente"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3200,7 +3195,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Forza fallback dello shader"
#: editor/editor_node.cpp
msgid ""
@@ -3211,6 +3206,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Quando questa opzione è abilitata, gli shader verranno utilizzati nella loro "
+"forma di fallback (visibili tramite un ubershader o nascosti) durante tutto "
+"il tempo di esecuzione.\n"
+"Ciò è utile per verificare l'aspetto e le prestazioni dei fallback, che "
+"normalmente vengono visualizzati brevemente.\n"
+"La compilazione asincrona degli shader deve essere abilitata nelle "
+"impostazioni del progetto affinché questa opzione abbia effetto."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3375,10 +3377,16 @@ msgid "Update Continuously"
msgstr "Aggiorna continuamente"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Aggiorna quando modificata"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Cambiamenti dei materiali:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Nascondi la rotella di aggiornamento"
@@ -3596,14 +3604,12 @@ msgid "Average Time (ms)"
msgstr "Tempo medio (ms)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame %"
-msgstr "% fotogramma"
+msgstr "Fotogramma %"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Physics Frame %"
-msgstr "% fotogramma fisico"
+msgstr "Fotogramma fisico %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -3827,9 +3833,8 @@ msgstr "Importa Da Nodo:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Errore"
+msgstr "Errore %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3877,9 +3882,8 @@ msgid "Request failed."
msgstr "Richiesta fallita."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request ended up in a redirect loop."
-msgstr "Richiesta bloccata in un ciclo di reindirizzamento."
+msgstr "La richiesta è finita in un ciclo di reindirizzamento."
#: editor/export_template_manager.cpp
msgid "Request failed:"
@@ -3906,11 +3910,10 @@ msgid "Error getting the list of mirrors."
msgstr "Errore nella ricezione della lista dei mirror."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
-"Errore elaborazione JSON della lista dei mirror. Si prega di segnalare "
-"questo problema!"
+"Errore nell'elaborazione del JSON della lista dei mirror. Si prega di "
+"segnalare questo problema!"
#: editor/export_template_manager.cpp
msgid "Best available mirror"
@@ -3967,24 +3970,23 @@ msgid "SSL Handshake Error"
msgstr "Errore Handshake SSL"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't open the export templates file."
-msgstr "Impossibile aprire zip dei template d'esportazione."
+msgstr "Impossibile aprire il file di esportazione dei modelli."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
-msgstr "Formato di version.txt non valido nei templates: %s."
+msgstr ""
+"Formato di version.txt non valido nel file di esportazione dei modelli: %s."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "No version.txt found inside the export templates file."
-msgstr "Non é stato trovato version.txt all'interno di templates."
+msgstr ""
+"Non è stato trovato version.txt all'interno del file di esportazione dei "
+"modelli."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for extracting templates:"
-msgstr "Errore di creazione del percorso per i template:"
+msgstr "Errore nella creazione del percorso per l'estrazione dei modelli:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3995,9 +3997,8 @@ msgid "Importing:"
msgstr "Importo:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove templates for the version '%s'?"
-msgstr "Rimuovere versione \"%s\" del template?"
+msgstr "Rimuovere i modelli per la versione '%s'?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -4020,9 +4021,8 @@ msgid "Export templates are installed and ready to be used."
msgstr "I modelli d'esportazione sono installati e pronti all'uso."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open Folder"
-msgstr "Apri file"
+msgstr "Apri cartella"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
@@ -4034,23 +4034,20 @@ msgid "Uninstall"
msgstr "Disinstalla"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uninstall templates for the current version."
-msgstr "Disinstalla template dalla versione attuale."
+msgstr "Disinstalla i modelli per la versione attuale."
#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr "Scarica da:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Open in Web Browser"
-msgstr "Esegui nel Browser"
+msgstr "Apri nel browser web"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Copy Mirror URL"
-msgstr "Copia Errore"
+msgstr "Copia URL mirror"
#: editor/export_template_manager.cpp
msgid "Download and Install"
@@ -4071,9 +4068,8 @@ msgstr ""
"sviluppo."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Install from File"
-msgstr "Installa da File"
+msgstr "Installa da file"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
@@ -4085,7 +4081,6 @@ msgid "Cancel"
msgstr "Annulla"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cancel the download of the templates."
msgstr "Annulla lo scaricamento dei modelli."
@@ -4168,6 +4163,14 @@ msgstr "Il nome contiene caratteri non validi."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4283,11 +4286,10 @@ msgid "Sort by Last Modified"
msgstr "Ordina per Ultima Modifica"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Sort by First Modified"
-msgstr "Ordina per Prima Modifica"
+msgstr "Ordina per primo modificato"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplica..."
@@ -4388,9 +4390,8 @@ msgid "Replace..."
msgstr "Sostituisci..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Sostituisci tutti"
+msgstr "Sostituisci nei file"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4401,9 +4402,8 @@ msgid "Replace: "
msgstr "Sostituisci: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Sostituisci tutti"
+msgstr "Sostituisci tutto (NESSUN ANNULLA)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4770,7 +4770,6 @@ msgid "Create points."
msgstr "Crea punti."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
@@ -5105,6 +5104,10 @@ msgid "Rename Animation"
msgstr "Rinomina Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplica Animazione"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Fondi il Successivo Cambiato"
@@ -5117,10 +5120,6 @@ msgid "Load Animation"
msgstr "Carica Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplica Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nessuna animazione da copiare!"
@@ -5685,7 +5684,7 @@ msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
-msgstr "Tutti"
+msgstr "Tutto"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
@@ -6170,7 +6169,6 @@ msgid "Toggle smart snapping."
msgstr "Commuta lo scatto intelligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
msgstr "Usa lo scatto intelligente"
@@ -6180,7 +6178,6 @@ msgid "Toggle grid snapping."
msgstr "Commuta la griglia magnetica."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
msgstr "Usa la griglia magnetica"
@@ -6320,7 +6317,6 @@ msgid "Always Show Grid"
msgstr "Mostra sempre Griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Helpers"
msgstr "Mostra guide"
@@ -8495,7 +8491,6 @@ msgid "Focus Selection"
msgstr "Centra la Selezione"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Freelook"
msgstr "Commuta la vista libera"
@@ -8515,10 +8510,9 @@ msgstr "Ripristina le impostazioni predefinite"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr "Trasforma"
+msgstr "Trasformazione"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Object to Floor"
msgstr "Scatta l'oggetto sul suolo"
@@ -11801,8 +11795,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", \"="
-"\", \"\\\" o \"\"\"."
+"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", "
+"\"=\", \"\\\" o \"\"\"."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -11886,6 +11880,7 @@ msgid "Action:"
msgstr "Azione:"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Action"
msgstr "Azione"
@@ -13003,6 +12998,16 @@ msgstr "Imposta Raggio della Sfera Occlusore"
msgid "Set Occluder Sphere Position"
msgstr "Imposta Posizione della Sfera Occlusore"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Imposta Posizione Punto Portale"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Imposta Posizione Punto Curva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Modifica Raggio del Cilindro"
@@ -13731,7 +13736,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Condition"
-msgstr "animazione"
+msgstr "Condizione"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -13777,7 +13782,7 @@ msgstr "Rinomina cartella:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Switch"
-msgstr "Inclinazione:"
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -13901,7 +13906,7 @@ msgstr "VariableSet non trovato nello script: "
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Preload"
-msgstr "Ricarica"
+msgstr "Preload"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -14010,8 +14015,9 @@ msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
msgid "Wait"
-msgstr ""
+msgstr "Wait"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14417,10 +14423,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificatore non valido:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "L'icona richiesta non è specificata nel preset."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Ferma il server HTTP"
@@ -14461,16 +14463,202 @@ msgstr "Impossibile creare la directory per il server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Errore all'avvio del server HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nome del progetto non valido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometria non valida, impossibile creare il poligono."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Impossibile creare la cartella."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Percorso di base non valido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Caricamento della risorsa fallito."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Caricamento della risorsa fallito."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Estensione non valida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Estensione non valida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nessuna icona trovata."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creando la miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Impossibile trovare il template APK per l'esportazione:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificatore del bundle non valido:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Autenticazione: è richiesta la firma del codice."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Autenticazione: è richiesto un runtime rafforzato."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Autenticazione: è richiesto un runtime rafforzato."
#: platform/osx/export/export.cpp
@@ -14481,6 +14669,69 @@ msgstr "Autenticazione: nome Apple ID non specificato."
msgid "Notarization: Apple ID password not specified."
msgstr "Autenticazione: password Apple ID non specificato."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome breve del pacchetto non valido."
@@ -14547,6 +14798,27 @@ msgstr ""
"Dimensioni per l'immagine dello splash screen non valide (dovrebbero essere "
"620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Percorso non valido."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Estensione non valida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID prodotto invalido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14991,8 +15263,8 @@ msgstr "Solo scale uniformi sono supportate."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Le particelle basate su GPU non sono supportate dal driver video GLES2.\n"
"Utilizzare invece il nodo CPUParticles. A tale scopo è possibile utilizzare "
@@ -15285,9 +15557,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Colore: #%s\n"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 1e6c425b50..de6c22ce1a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -18,7 +18,7 @@
# sugusan <sugusan.development@gmail.com>, 2018, 2019, 2021.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2018.
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
-# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021.
+# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021, 2022.
# Rob Matych <robertsmatych@gmail.com>, 2018.
# Hidetsugu Takahashi <manzyun@gmail.com>, 2019.
# Wataru Onuki <watonu@magadou.com>, 2019.
@@ -26,22 +26,24 @@
# Takuya Watanabe <watanabe@zblog.sakura.ne.jp>, 2019.
# Sodium11 <Sodium11.for.gitserver@gmail.com>, 2019.
# leela <53352@protonmail.com>, 2019.
-# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019, 2021.
+# Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019, 2021, 2022.
# kazuma kondo <kazmax7@gmail.com>, 2019.
# Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020.
-# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021.
+# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021, 2022.
# sporeball <sporeballdev@gmail.com>, 2020.
# BinotaLIU <me@binota.org>, 2020, 2021.
# 都築 æœ¬æˆ <motonari728@gmail.com>, 2021.
# Nanjakkun <nanjakkun@gmail.com>, 2021.
# Lemoney <railkill@gmail.com>, 2021.
+# Hiroki Taira <hrk4649@gmail.com>, 2022.
+# Juto <mvobujd237@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-16 14:06+0000\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -49,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -72,7 +74,7 @@ msgstr "å¼ä¸­ã®ç„¡åйãªå…¥åŠ› %i (渡ã•れã¦ã„ã¾ã›ã‚“)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "インスタンスãŒNULLã®ï¼ˆæ¸¡ã•れã¦ã„ãªã„)ãŸã‚ã€selfã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。"
+msgstr "インスタンスãŒNULLã®ï¼ˆæ¸¡ã•れã¦ã„ãªã„)ãŸã‚ã€selfã¯ä½¿ç”¨ã§ãã¾ã›ã‚“"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -536,8 +538,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1400,7 +1402,7 @@ msgid "Bus Options"
msgstr "ãƒã‚¹ オプション"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "複製"
@@ -1512,7 +1514,7 @@ msgstr "無効ãªåå‰ã§ã™ã€‚"
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "æ•°å­—ã§å§‹ã‚ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2142,9 +2144,8 @@ msgid "Properties"
msgstr "プロパティ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "上書ã:"
+msgstr "%s を上書ã:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2204,8 +2205,8 @@ msgstr "メソッドã®èª¬æ˜Ž"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/"
"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼"
@@ -2317,19 +2318,16 @@ msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
msgstr "プロパティをコピー"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
msgstr "プロパティを貼り付ã‘"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "スクリプトã®ãƒ‘スをコピー"
+msgstr "プロパティã®ãƒ‘スをコピー"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2564,8 +2562,7 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"ã“ã®ãƒªã‚½ãƒ¼ã‚¹ã¯ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れãŸã‚·ãƒ¼ãƒ³ã«å±žã—ã¦ã„ã‚‹ãŸã‚ã€ç·¨é›†ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›"
-"ん。\n"
+"ã“ã®ãƒªã‚½ãƒ¼ã‚¹ã¯ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れãŸã‚·ãƒ¼ãƒ³ã«å±žã—ã¦ã„ã‚‹ãŸã‚ã€ç·¨é›†ã§ãã¾ã›ã‚“。\n"
"ã“ã®ãƒ¯ãƒ¼ã‚¯ãƒ•ローをよりよãç†è§£ã™ã‚‹ãŸã‚ã«ã€ã‚·ãƒ¼ãƒ³ã®èª­ã¿è¾¼ã¿ã«é–¢é€£ã™ã‚‹ãƒ‰ã‚­ãƒ¥ãƒ¡"
"ントをãŠèª­ã¿ãã ã•ã„。"
@@ -2633,11 +2630,11 @@ msgstr "クイックオープン..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "シーンã®ã‚¯ã‚¤ãƒƒã‚¯ã‚ªãƒ¼ãƒ—ン..."
+msgstr "シーンをクイックオープン..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "スクリプトã®ã‚¯ã‚¤ãƒƒã‚¯ã‚ªãƒ¼ãƒ—ン..."
+msgstr "スクリプトをクイックオープン..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2664,8 +2661,8 @@ msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
-"シーンをä¿å­˜ã™ã‚‹ã«ã¯ãƒ«ãƒ¼ãƒˆãƒŽãƒ¼ãƒ‰ãŒå¿…è¦ã§ã™ã€‚シーンツリーã®ãƒ‰ãƒƒã‚¯ã‹ã‚‰ã€ãƒ«ãƒ¼ãƒˆ"
-"ノードを追加ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+"シーンをä¿å­˜ã™ã‚‹ã«ã¯ãƒ«ãƒ¼ãƒˆãƒŽãƒ¼ãƒ‰ãŒå¿…è¦ã§ã™ã€‚シーンツリーã®ãƒ‰ãƒƒã‚¯ã‹ã‚‰ãƒ«ãƒ¼ãƒˆ"
+"ノードを追加ã§ãã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -3054,9 +3051,8 @@ msgid "Install Android Build Template..."
msgstr "Androidビルドテンプレートã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "エディターã®ãƒ‡ãƒ¼ã‚¿ãƒ•ォルダーを開ã"
+msgstr "ユーザーデータフォルダーを開ã"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3208,7 +3204,7 @@ msgstr "スクリーンショットを撮る"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
-"スクリーンショット㯠エディターã®ãƒ‡ãƒ¼ã‚¿ / 設定フォルダー ã«ä¿å­˜ã•れã¦ã„ã¾ã™ã€‚"
+"スクリーンショットã¯ã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼ã®ãƒ‡ãƒ¼ã‚¿ / 設定フォルダーã«ä¿å­˜ã•れã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -3320,10 +3316,16 @@ msgid "Update Continuously"
msgstr "ç¶™ç¶šçš„ã«æ›´æ–°"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "å¤‰æ›´æ™‚ã«æ›´æ–°"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "マテリアルã®å¤‰æ›´:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "アップデートスピナーをéžè¡¨ç¤º"
@@ -3765,9 +3767,8 @@ msgstr "ノードã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "エラー"
+msgstr "%s エラー"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4091,6 +4092,14 @@ msgstr "åå‰ã«ä½¿ç”¨ã§ããªã„文字ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4209,7 +4218,7 @@ msgstr "æ›´æ–°æ—¥æ™‚ãŒæ–°ã—ã„é †ã§ä¸¦ã³æ›¿ãˆ"
msgid "Sort by First Modified"
msgstr "更新日時ãŒå¤ã„é †ã§ä¸¦ã³æ›¿ãˆ"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "複製..."
@@ -4309,9 +4318,8 @@ msgid "Replace..."
msgstr "ç½®æ›..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "ã™ã¹ã¦ç½®æ›"
+msgstr "複数ファイル内ã§ç½®æ›"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4322,9 +4330,8 @@ msgid "Replace: "
msgstr "ç½®æ›: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "ã™ã¹ã¦ç½®æ›"
+msgstr "ã™ã¹ã¦ç½®æ› (å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4549,6 +4556,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"ファイルシステムや Inspector ã«ã‚ã‚‹ Resource ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠžã—ã¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆè¨­å®š"
+"を調整ã—ã¦ãã ã•ã„。"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5015,6 +5024,10 @@ msgid "Rename Animation"
msgstr "アニメーションã®åå‰ã‚’変更"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "アニメーションを複製"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "次ã®å¤‰æ›´ã‚’ブレンド"
@@ -5027,10 +5040,6 @@ msgid "Load Animation"
msgstr "アニメーション読ã¿è¾¼ã¿"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "アニメーションを複製"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "コピーã™ã‚‹ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒã‚りã¾ã›ã‚“ï¼"
@@ -6008,9 +6017,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+ドラッグ: é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã‚’移動。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+ドラッグ: é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã‚’移動。"
+msgstr "Alt+ドラッグ: é¸æŠžã—㟠Node を移動。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6143,9 +6151,8 @@ msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトã®ä½ç½®ã‚’ロック (移動ä¸å¯èƒ½ã«ã
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ­ãƒƒã‚¯"
+msgstr "é¸æŠž Node をロック"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6154,9 +6161,8 @@ msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをロック解除 (移動å¯èƒ½ã«ã™ã‚‹)
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ­ãƒƒã‚¯è§£é™¤"
+msgstr "é¸æŠž Node をロック解除"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6165,9 +6171,8 @@ msgstr "オブジェクトã®å­ã‚’é¸æŠžä¸å¯ã«ã™ã‚‹ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ã‚°ãƒ«ãƒ¼ãƒ—åŒ–"
+msgstr "é¸æŠž Node をグループ化"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6176,9 +6181,8 @@ msgstr "オブジェクトã®å­ã‚’é¸æŠžå¯èƒ½ã«æˆ»ã™ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ã‚°ãƒ«ãƒ¼ãƒ—è§£é™¤"
+msgstr "é¸æŠž Node をグループ解除"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -6903,7 +6907,7 @@ msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "CPUパーティクルã«å¤‰æ›"
+msgstr "CPUParticlesã«å¤‰æ›"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -7824,9 +7828,8 @@ msgid "Find in Files..."
msgstr "複数ファイル内を検索..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "ç½®æ›..."
+msgstr "複数ファイル内ã§ç½®æ›..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8353,16 +8356,15 @@ msgstr "フリールックã®ã‚ªãƒ³ / オフ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "視野を狭ã‚ã‚‹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "視野を広ã’ã‚‹"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã«æˆ»ã™"
+msgstr "è¦–é‡Žã‚’ãƒ‡ãƒ•ã‚©ãƒ«ãƒˆã«æˆ»ã™"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9091,22 +9093,19 @@ msgstr "タイプを追加"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "タイプã®ãƒªã‚¹ãƒˆã‚’フィルタã™ã‚‹ã‹æ–°è¦ã‚«ã‚¹ã‚¿ãƒ ã‚¿ã‚¤ãƒ—を作æˆã™ã‚‹:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "利用å¯èƒ½ãªãƒ—ロファイル:"
+msgstr "利用å¯èƒ½ãª Node ベースã®ã‚¿ã‚¤ãƒ—:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "ファイルåãŒç©ºã§ã™ã€‚"
+msgstr "タイプåãŒç©ºã§ã™ï¼"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "複数ã®ãƒ—ロジェクトを開ã„ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
+msgstr "空ã®ã‚¿ã‚¤ãƒ—を作æˆã—ã¾ã™ã‹ï¼Ÿ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9742,53 +9741,49 @@ msgstr "エラー"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"リモート設定ãŒç©ºã§ã™ã€‚ã“ã®ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚’使用ã™ã‚‹VCSã®æ©Ÿèƒ½ã¯å‹•作ã—ãªã„ã‹ã‚‚ã—れ"
+"ã¾ã›ã‚“。"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“。"
+msgstr "コミットメッセージãŒã‚りã¾ã›ã‚“。"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "コミット"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "シェーダーã®å¤‰æ›´:"
+msgstr "ステージ済ã®å¤‰æ›´"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "シェーダーã®å¤‰æ›´:"
+msgstr "未ステージã®å¤‰æ›´"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "コミット"
+msgstr "コミット:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "日付:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "サブツリー"
+msgstr "サブタイトル:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "%s ブランãƒã‚’削除ã—ã¾ã™ã‹?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "複数ã®ãƒ—ロジェクトを開ã„ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
+msgstr "リモート㮠%s ブランãƒã‚’削除ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "リセット"
+msgstr "é©ç”¨"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9799,148 +9794,133 @@ msgid "Initialize"
msgstr "åˆæœŸåŒ–"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’削除"
+msgstr "リモートログイン"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "åå‰ã®å¤‰æ›´"
+msgstr "ユーザーå"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "パスワード"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "SSH 公開éµãƒ‘ス"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "SSH 公開éµãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "SSH 秘密éµãƒ‘ス"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "SSH 秘密éµãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH パスフレーズ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "æ–°ã—ã„変更点を検出"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "変更をä¿å­˜ã—ã¦é–‰ã˜ã¾ã™ã‹ï¼Ÿ"
+msgstr "ã™ã¹ã¦ã®å¤‰æ›´ã‚’破棄"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "ローカルã®å¤‰æ›´ã‚’ä¿å­˜..."
+msgstr "変更をステージã«ä¸Šã’ã‚‹"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "マテリアルã®å¤‰æ›´:"
+msgstr "ã™ã¹ã¦ã®å¤‰æ›´ã‚’ステージã‹ã‚‰ä¸‹ã’ã‚‹"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
-msgstr "変更をコミットã™ã‚‹"
+msgstr "メッセージをコミットã™ã‚‹"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "変更をコミットã™ã‚‹"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "コミット"
+msgstr "コミットリスト"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "コミットリストサイズ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "一致:"
+msgstr "ブランãƒ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "æ–°è¦ãƒ—ロジェクトを作æˆ"
+msgstr "æ–°è¦ãƒ–ランãƒã‚’作æˆ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "アニメーショントラックを除去"
+msgstr "ブランãƒã‚’削除"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "ブランãƒå"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
msgstr "リモート"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "æ–°è¦ãƒ—ロジェクトを作æˆ"
+msgstr "æ–°è¦ãƒªãƒ¢ãƒ¼ãƒˆã‚’作æˆ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "アイテムを除去"
+msgstr "リモートを削除"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "リモート "
+msgstr "リモートå"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "リモート "
+msgstr "リモート URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "フェッãƒ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "プル"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "プッシュ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "ソースメッシュ:"
+msgstr "強制プッシュ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9960,22 +9940,19 @@ msgstr "タイプ変更"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "未マージ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "ビュー"
+msgstr "ビュー:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "パスを分割"
+msgstr "分割"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "変更済ã¿"
+msgstr "çµ±åˆæ¸ˆã¿"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12111,6 +12088,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"ã™ã§ã«ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã—ãŸã‚·ãƒ¼ãƒ³ã®å­ã§ã‚るブランãƒã¯ä¿å­˜ã§ãã¾ã›ã‚“。\n"
+"ã“ã®ãƒ–ランãƒã‚’自身ã®ã‚·ãƒ¼ãƒ³ã§ä¿å­˜ã™ã‚‹ã«ã¯ã€å…ƒã®ã‚·ãƒ¼ãƒ³ã‚’é–‹ãã€ãƒ–ランãƒã‚’å³ã‚¯"
+"リックã—ã¦ã€\"ブランãƒã‚’シーンã¨ã—ã¦ä¿å­˜\"ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12118,6 +12098,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"継承シーンã®ä¸€éƒ¨ã§ã‚るブランãƒã¯ä¿å­˜ã§ãã¾ã›ã‚“。\n"
+"ã“ã®ãƒ–ランãƒã‚’自身ã®ã‚·ãƒ¼ãƒ³ã§ä¿å­˜ã™ã‚‹ã«ã¯ã€å…ƒã®ã‚·ãƒ¼ãƒ³ã‚’é–‹ãã€ãƒ–ランãƒã‚’å³ã‚¯"
+"リックã—ã¦ã€\"ブランãƒã‚’シーンã¨ã—ã¦ä¿å­˜\"ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12793,6 +12776,16 @@ msgstr "オクルーダーã®çƒå½¢ã®åŠå¾„をセット"
msgid "Set Occluder Sphere Position"
msgstr "オクルーダーã®çƒå½¢ã®ä½ç½®ã‚’セット"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Portal ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "カーブãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "円柱ã®åŠå¾„を変更"
@@ -12863,7 +12856,7 @@ msgstr "ライブラリ: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "\\ GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -13128,7 +13121,7 @@ msgstr "分割中..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr "輪郭を作æˆã—ã¦ã„ã¾ã™..."
+msgstr "輪郭を生æˆä¸­..."
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
@@ -13508,18 +13501,16 @@ msgid "Edit Member"
msgstr "メンãƒãƒ¼ã‚’編集"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "å¼ã‚’設定"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Return(戻り値)"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "アニメーション"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -13535,7 +13526,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "イテレータ"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
@@ -13558,23 +13549,20 @@ msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "フォルダーåを変更:"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "ピッãƒ:"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "åž‹:"
+msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -13585,14 +13573,12 @@ msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "自己"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "文字 %s"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
@@ -13603,23 +13589,20 @@ msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "%s を追加"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "%s を設定"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "%s を追加"
+msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
@@ -13797,7 +13780,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Wait(待機)"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -13976,8 +13959,8 @@ msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VrApi\" ã¾ãŸã¯ \"OpenXR"
-"\" ã®å ´åˆã«ã®ã¿æœ‰åйã§ã™ã€‚"
+"\"Hand Tracking\" 㯠\"Xr Mode\" ㌠\"Oculus Mobile VrApi\" ã¾ãŸã¯ "
+"\"OpenXR\" ã®å ´åˆã«ã®ã¿æœ‰åйã§ã™ã€‚"
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
@@ -14183,10 +14166,6 @@ msgstr "App Store ãƒãƒ¼ãƒ ID ãŒæœªæŒ‡å®š - プロジェクトを構æˆã§ãã
msgid "Invalid Identifier:"
msgstr "無効ãªè­˜åˆ¥å­:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "必須アイコンãŒãƒ—ãƒªã‚»ãƒƒãƒˆã«æŒ‡å®šã•れã¦ã„ã¾ã›ã‚“。"
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "HTTPサーãƒãƒ¼ã‚’æ­¢ã‚ã‚‹"
@@ -14227,16 +14206,202 @@ msgstr "HTTPサーãƒãƒ¼ã®ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã®ä½œæˆã«å¤±æ•—:"
msgid "Error starting HTTP server:"
msgstr "HTTPサーãƒãƒ¼ã®é–‹å§‹ã«å¤±æ•—:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "無効ãªãƒ—ロジェクトåã§ã™ã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "ジオメトリãŒç„¡åйã§ã™ã€‚ãƒãƒªã‚´ãƒ³ã‚’作æˆã§ãã¾ã›ã‚“。"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "フォルダーを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "無効ãªãƒ™ãƒ¼ã‚¹ãƒ‘スã§ã™ã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "リソースã®èª­ã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "リソースã®èª­ã¿è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "ç„¡åŠ¹ãªæ‹¡å¼µå­ã§ã™ã€‚"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "ç„¡åŠ¹ãªæ‹¡å¼µå­ã§ã™ã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "アイコンãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸã€‚"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "サムãƒã‚¤ãƒ«ã‚’作æˆä¸­"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートAPKãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "無効ãªãƒãƒ³ãƒ‰ãƒ«ID:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarization: コード署åãŒå¿…è¦ã§ã™ã€‚"
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarization: hardened runtime ãŒå¿…è¦ã§ã™ã€‚"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarization: hardened runtime ãŒå¿…è¦ã§ã™ã€‚"
#: platform/osx/export/export.cpp
@@ -14247,6 +14412,69 @@ msgstr "Notarization: Apple ID åãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“。"
msgid "Notarization: Apple ID password not specified."
msgstr "Notarization: Apple ID ãƒ‘ã‚¹ãƒ¯ãƒ¼ãƒ‰ãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“。"
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "パッケージã®ã‚·ãƒ§ãƒ¼ãƒˆãƒãƒ¼ãƒ ãŒç„¡åйã§ã™ã€‚"
@@ -14306,6 +14534,27 @@ msgstr ""
"スプラッシュスクリーンã®ç”»åƒã‚µã‚¤ã‚ºãŒç„¡åйã§ã™(縦横620x300ã§ãªã‘れã°ãªã‚Šã¾ã›"
"ん)。"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "パスãŒç„¡åйã§ã™ã€‚"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "ç„¡åŠ¹ãªæ‹¡å¼µå­ã§ã™ã€‚"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "無効ãªãƒ—ロダクト GUIDã§ã™ã€‚"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14432,13 +14681,15 @@ msgstr "ã“ã®é®è”½ç”¨ã®ã‚ªã‚¯ãƒ«ãƒ¼ãƒ€ãƒ¼ãƒãƒªã‚´ãƒ³ã¯ç©ºã§ã™ã€‚ãƒãƒªã‚´
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "NavigationAgent2D 㯠Node2Dノードã®ä¸‹ã§ã®ã¿ä½¿ç”¨å¯èƒ½ã§ã™ã€‚"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+"NavigationObstacle2D ã¯ã‚³ãƒªã‚¸ãƒ§ãƒ³å›žé¿ã‚’ Node2D ã‚ªãƒ–ã‚¸ã‚§ã‚¯ãƒˆã«æä¾›ã™ã‚‹ãŸã‚ã ã‘"
+"ã«æ©Ÿèƒ½ã—ã¾ã™ã€‚"
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14464,7 +14715,6 @@ msgstr ""
"ã®ã¿å‹•作ã—ã¾ã™ã€‚"
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
@@ -14472,8 +14722,8 @@ msgid ""
msgstr ""
"GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒãƒ¼ã§ã¯ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›"
"ん。\n"
-"代ã‚りã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパー"
-"ティクルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚"
+"代ã‚りã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« "
+"\"CPUParticles2D ã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14483,6 +14733,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"macOSã§ã¯ã€ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームフィードãƒãƒƒã‚¯ãŒGPUã§ã¯ãªãCPUã§å®Ÿè£…ã•れã¦ã„ã‚‹ãŸ"
+"ã‚ã€Particles2D ã®ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°ã¯ CPUParticles2D よりã¨ã¦ã‚‚低速ã§ã™ã€‚\n"
+"macOS をターゲットã«ã™ã‚‹å ´åˆã¯ CPUParticles2D を使用ã™ã‚‹ã“ã¨ã‚’検討ãã ã•"
+"ã„。\n"
+"ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUParticles2D ã«å¤‰æ›\" ツールãƒãƒ¼ã‚ªãƒ—ションを使用ã™ã‚‹ã“ã¨"
+"ãŒå¯èƒ½ã§ã™ã€‚"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14713,7 +14969,7 @@ msgstr "90度を超ãˆã‚‹è§’度ã®ã‚¹ãƒãƒƒãƒˆãƒ©ã‚¤ãƒˆã¯ã€ã‚·ãƒ£ãƒ‰ã‚¦ã‚’投å
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "NavigationAgent ã¯Spatialノードã®ä¸‹ã§ã®ã¿ä½¿ç”¨ã•れã¾ã™ã€‚"
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -14728,6 +14984,8 @@ msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
+"NavigationObstacle ã¯Spatialãªã‚ªãƒ–ジェクトã«ã‚³ãƒªã‚¸ãƒ§ãƒ³å›žé¿ã‚’æä¾›ã™ã‚‹ãŸã‚ã ã‘"
+"ã«æ©Ÿèƒ½ã—ã¾ã™ã€‚"
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -14738,16 +14996,15 @@ msgid "Only uniform scales are supported."
msgstr "uniform スケールã®ã¿ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã™ã€‚"
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒãƒ¼ã§ã¯ã‚µãƒãƒ¼ãƒˆã•れã¦ã„ã¾ã›"
"ん。\n"
-"代ã‚りã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパーティ"
-"クルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚"
+"代ã‚りã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUParticles"
+"ã«å¤‰æ›\" ツールãƒãƒ¼ã‚ªãƒ—ションを使用ã§ãã¾ã™ã€‚"
#: scene/3d/particles.cpp
msgid ""
@@ -14756,6 +15013,10 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"macOSã§ã¯ã€ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームフィードãƒãƒƒã‚¯ãŒGPUã§ã¯ãªãCPUã§å®Ÿè£…ã•れã¦ã„ã‚‹ãŸ"
+"ã‚ã€Particles ã®ãƒ¬ãƒ³ãƒ€ãƒªãƒ³ã‚°ã¯ CPUParticles よりã¨ã¦ã‚‚低速ã§ã™ã€‚\n"
+"macOS をターゲットã«ã™ã‚‹å ´åˆã¯ CPUParticles を使用ã™ã‚‹ã“ã¨ã‚’検討ãã ã•ã„。\n"
+"ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUParticles ã«å¤‰æ›\" ツールãƒãƒ¼ã‚ªãƒ—ションを使用ã§ãã¾ã™ã€‚"
#: scene/3d/particles.cpp
msgid ""
@@ -15025,9 +15286,10 @@ msgstr ""
"ã“ã®ãƒŽãƒ¼ãƒ‰ã¯éžæŽ¨å¥¨ã«ãªã‚Šã¾ã—ãŸã€‚代ã‚りã«AnimationTreeを使用ã—ã¦ãã ã•ã„。"
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"色: #%s\n"
@@ -15179,7 +15441,7 @@ msgid ""
"'SamplerPort'."
msgstr ""
"サンプラーãƒãƒ¼ãƒˆã¯æŽ¥ç¶šã•れã¦ã„ã¾ã™ãŒã€ä½¿ç”¨ã•れã¦ã„ã¾ã›ã‚“。ソースを "
-"'SamplerPort'ã«å¤‰æ›´ã™ã‚‹ã“ã¨æ¤œè¨Žã—ã¦ãã ã•ã„。"
+"'SamplerPort'ã«å¤‰æ›´ã™ã‚‹ã“ã¨ã‚’検討ã—ã¦ãã ã•ã„。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index d436b3b6d1..b3d35a3311 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -540,8 +540,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1428,7 +1428,7 @@ msgid "Bus Options"
msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2220,8 +2220,8 @@ msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3268,8 +3268,14 @@ msgid "Update Continuously"
msgstr "უწყვეტი"
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4009,6 +4015,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4128,7 +4142,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4951,19 +4965,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12666,6 +12680,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14003,10 +14025,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14047,17 +14065,193 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "მუდმივი"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14068,6 +14262,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14125,6 +14382,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14475,8 +14753,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14720,7 +14998,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index db013eeb5d..a386fd1188 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -496,8 +496,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1331,7 +1331,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2104,8 +2104,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3130,7 +3130,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3855,6 +3859,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3967,7 +3979,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4753,19 +4765,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12199,6 +12211,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13491,10 +13511,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13535,16 +13551,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13555,6 +13741,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13607,6 +13856,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13957,8 +14224,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14198,7 +14465,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index d35224bd42..0312c7fd92 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -29,13 +29,14 @@
# ì‹ ë™ê·œ <rlsl0422@gmail.com>, 2021.
# Kiroo <elusive1102@naver.com>, 2021.
# JumpJetAvocado <dwkng@jbnu.ac.kr>, 2021.
+# Lee Minhak <minarihak@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-11-22 20:39+0000\n"
-"Last-Translator: JumpJetAvocado <dwkng@jbnu.ac.kr>\n"
+"PO-Revision-Date: 2022-02-04 13:45+0000\n"
+"Last-Translator: Lee Minhak <minarihak@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -43,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -532,8 +533,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -542,8 +543,8 @@ msgstr ""
"\n"
"저장 ê¸°ëŠ¥ì„ í™œì„±í™”í•˜ë ¤ë©´ 커스텀 íŠ¸ëž™ì„ ì¶”ê°€í•˜ê³ , ì”¬ì˜ ê°€ì ¸ì˜¤ê¸° 설정으로 ê°€"
"서\n"
-"\"Animation > Storage\" ì„¤ì •ì„ \"Files\"로, \"Animation > Keep Custom Tracks"
-"\" ì„¤ì •ì„ í™œì„±í™”í•œ ë’¤, 다시 가져오십시오.\n"
+"\"Animation > Storage\" ì„¤ì •ì„ \"Files\"로, \"Animation > Keep Custom "
+"Tracks\" ì„¤ì •ì„ í™œì„±í™”í•œ ë’¤, 다시 가져오십시오.\n"
"아니면 가져오기 프리셋으로 애니메ì´ì…˜ì„ 별ë„ì˜ íŒŒì¼ë¡œ 가져올 ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤."
#: editor/animation_track_editor.cpp
@@ -1392,7 +1393,7 @@ msgid "Bus Options"
msgstr "버스 옵션"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "복제"
@@ -1504,7 +1505,7 @@ msgstr "올바르지 ì•Šì€ ì´ë¦„입니다."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "숫ìžë¡œ 시작할 수 없습니다."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2130,7 +2131,7 @@ msgstr "ì†ì„±"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
-msgstr "오버ë¼ì´ë“œ:"
+msgstr "오버ë¼ì´ë“œ %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2191,8 +2192,8 @@ msgstr "메서드 설명"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"현재 ì´ ë©”ì„œë“œì˜ ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]관련 정보를 기여하"
"ì—¬[/url][/color] 개선할 수 있ë„ë¡ ë„와주세요!"
@@ -2276,9 +2277,10 @@ msgid "Pin value"
msgstr "(ê°’)"
#: editor/editor_inspector.cpp
+#, fuzzy
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "ê°’ì„ ê³ ì •í•˜ë©´ 기본값과 ê°™ë”ë¼ë„ 강제로 저장ë©ë‹ˆë‹¤."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
@@ -3301,10 +3303,16 @@ msgid "Update Continuously"
msgstr "ìƒì‹œ ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "ë³€ê²½ë  ë•Œ ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "머티리얼 바꾸기:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "ì—…ë°ì´íЏ 스피너 숨기기"
@@ -4063,6 +4071,14 @@ msgstr "ì´ë¦„ì— ìž˜ëª»ëœ ë¬¸ìžê°€ 있습니다."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4180,7 +4196,7 @@ msgstr "마지막으로 ìˆ˜ì •ëœ ìˆœì„œë¡œ ì •ë ¬"
msgid "Sort by First Modified"
msgstr "처ìŒìœ¼ë¡œ ìˆ˜ì •ëœ ìˆœì„œë¡œ ì •ë ¬"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "복제..."
@@ -4989,6 +5005,10 @@ msgid "Rename Animation"
msgstr "애니메ì´ì…˜ ì´ë¦„ 바꾸기"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "애니메ì´ì…˜ 복제"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "혼합 다ìŒìœ¼ë¡œ 바뀜"
@@ -5001,10 +5021,6 @@ msgid "Load Animation"
msgstr "애니메ì´ì…˜ 불러오기"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "애니메ì´ì…˜ 복제"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "복사할 애니메ì´ì…˜ì´ 없습니다!"
@@ -12713,6 +12729,16 @@ msgstr "ì–´í´ë£¨ë” 구체 반지름 설정"
msgid "Set Occluder Sphere Position"
msgstr "ì–´í´ë£¨ë” 구체 위치 설정"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "í¬í„¸ ì  ìœ„ì¹˜ 설정"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "곡선 ì  ìœ„ì¹˜ 설정"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "ì›ê¸°ë‘¥ 반지름 바꾸기"
@@ -14089,10 +14115,6 @@ msgstr "App Store 팀 ID를 지정하지 않았습니다 - 프로ì íŠ¸ë¥¼ 구ì„
msgid "Invalid Identifier:"
msgstr "ìž˜ëª»ëœ ì‹ë³„ìž:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "요구하는 ì•„ì´ì½˜ì„ 프리셋ì—서 지정하지 않았습니다."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "HTTP 서버 멈추기"
@@ -14133,16 +14155,202 @@ msgstr "HTTP 서버 디렉토리를 만들 수 ì—†ìŒ:"
msgid "Error starting HTTP server:"
msgstr "HTTP 서버를 시작하는 중 오류:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "ìž˜ëª»ëœ í”„ë¡œì íЏ ì´ë¦„입니다."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "ìž˜ëª»ëœ ì§€ì˜¤ë©”íŠ¸ë¦¬. í´ë¦¬ê³¤ì„ 만들 수 없습니다."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "í´ë”를 만들 수 없습니다."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "ìž˜ëª»ëœ ê¸°ë³¸ 경로."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "리소스 ë¶ˆëŸ¬ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "리소스 ë¶ˆëŸ¬ì˜¤ê¸°ì— ì‹¤íŒ¨í–ˆìŠµë‹ˆë‹¤."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "ìž˜ëª»ëœ í™•ìž¥ìž."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "ìž˜ëª»ëœ í™•ìž¥ìž."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "ì•„ì´ì½˜ì„ ì°¾ì„ ìˆ˜ 없습니다."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "ì¸ë„¤ì¼ 만드는 중"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"내보낼 템플릿 APK를 ì°¾ì„ ìˆ˜ ì—†ìŒ:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "ìž˜ëª»ëœ bundle ì‹ë³„ìž:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "ê³µì¦: 코드 ì„œëª…ì´ í•„ìš”í•©ë‹ˆë‹¤."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "ê³µì¦: ê°•í™”ëœ ëŸ°íƒ€ìž„ì´ í•„ìš”í•©ë‹ˆë‹¤."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "ê³µì¦: ê°•í™”ëœ ëŸ°íƒ€ìž„ì´ í•„ìš”í•©ë‹ˆë‹¤."
#: platform/osx/export/export.cpp
@@ -14153,6 +14361,69 @@ msgstr "ê³µì¦: Apple ID ì´ë¦„ì´ ì§€ì •ë˜ì§€ 않았습니다."
msgid "Notarization: Apple ID password not specified."
msgstr "ê³µì¦: Apple ID 비밀번호가 지정ë˜ì§€ 않았습니다."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ìž˜ëª»ëœ íŒ¨í‚¤ì§€ 단축 ì´ë¦„."
@@ -14205,6 +14476,27 @@ msgstr "ìž˜ëª»ëœ ë„“ì€ 310x150 로고 ì´ë¯¸ì§€ í¬ê¸° (310x150ì´ì–´ì•¼ í•©ë‹
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ìž˜ëª»ëœ ìŠ¤í”Œëž˜ì‹œ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸° (620x300ì´ì–´ì•¼ 합니다)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "ìž˜ëª»ëœ ê²½ë¡œ."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "ìž˜ëª»ëœ í™•ìž¥ìž."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "ìž˜ëª»ëœ ì œí’ˆ GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14561,8 +14853,8 @@ msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
-"CPUParticles 애니메ì´ì…˜ì„ 사용하려면 Billboard Modeê°€ \"Particle Billboard"
-"\"로 ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤."
+"CPUParticles 애니메ì´ì…˜ì„ 사용하려면 Billboard Modeê°€ \"Particle "
+"Billboard\"로 ì„¤ì •ëœ SpatialMaterialì´ í•„ìš”í•©ë‹ˆë‹¤."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -14624,8 +14916,8 @@ msgstr "Uniform 스케ì¼ë§Œ ì§€ì›ë©ë‹ˆë‹¤."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU 기반 파티í´ì€ GLES2 비디오 드ë¼ì´ë²„ì—서 ì§€ì›í•˜ì§€ 않습니다.\n"
"대신 CPUParticles 노드를 사용하세요. ì´ ê²½ìš° \"CPUParticles로 변환\" ì„¤ì •ì„ "
@@ -14661,8 +14953,8 @@ msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up Vector"
-"\"가 켜져 있어야 합니다."
+"PathFollowì˜ ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up "
+"Vector\"가 켜져 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -14838,8 +15130,8 @@ msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
-"WorldEnvironmentê°€ ì‹œê° ì´íŽ™íŠ¸ë¥¼ ê°–ë„ë¡ Environment를 ê°–ê³  있는 \"Environment"
-"\" ì†ì„±ì´ 필요합니다."
+"WorldEnvironmentê°€ ì‹œê° ì´íŽ™íŠ¸ë¥¼ ê°–ë„ë¡ Environment를 ê°–ê³  있는 "
+"\"Environment\" ì†ì„±ì´ 필요합니다."
#: scene/3d/world_environment.cpp
msgid ""
@@ -14902,9 +15194,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "ì´ ë…¸ë“œëŠ” ë” ì´ìƒ 사용할 수 없습니다. 대신 AnimationTree를 사용하세요."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"색ìƒ: #%s\n"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 53f33e0585..bdbebb1717 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -20,8 +20,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || n"
-"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
+"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || "
+"n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
"X-Generator: Weblate 4.9-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -515,8 +515,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1378,7 +1378,7 @@ msgid "Bus Options"
msgstr "Aprašymas:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuoti"
@@ -2178,8 +2178,8 @@ msgstr "Aprašymas:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3227,8 +3227,14 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Sukurti NaujÄ…"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Sukurti NaujÄ…"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3984,6 +3990,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4103,7 +4117,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplikuoti"
@@ -4926,19 +4940,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12645,6 +12659,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13988,10 +14010,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Netinkamas šrifto dydis."
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14033,17 +14051,193 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Atsijungti"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Konstanta"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14054,6 +14248,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14111,6 +14368,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Netinkamas šrifto dydis."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14461,8 +14739,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14707,7 +14985,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 4d888fb41d..2216810855 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -14,7 +14,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
"Last-Translator: M E <gruffy7932@gmail.com>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -328,7 +328,7 @@ msgstr "Dublicēt atslēgvietnes"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
-msgstr ""
+msgstr "Pievienot RESET vērtību(-as)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -498,9 +498,8 @@ msgid ""
msgstr "Å Ä« iespÄ“ja nestrÄdÄ ar BazjÄ“ rediģēšanu, jo tai ir tikai viens celiņš."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Anim Mainīt Atslēgas Izmēru"
+msgstr "Anim pievienot atiestat. atslēgas"
#: editor/animation_track_editor.cpp
msgid ""
@@ -509,8 +508,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1108,7 +1107,7 @@ msgstr "Kļūme lÄdÄ“jot:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr "IelÄdēšana apturÄ“ta, jo trÅ«kst ceļu uz pamata failiem:"
+msgstr "IelÄdēšana apturÄ“ta, jo trÅ«kst pamata faili:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1116,7 +1115,7 @@ msgstr "AtvÄ“rt jebkurÄ gadÄ«jumÄ"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr "Kuru darbību izdarīt?"
+msgstr "KÄdu darbÄ«bu veikt ?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1375,7 +1374,7 @@ msgid "Bus Options"
msgstr "Kopnes Iestatījumi"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Izveidot dublikÄtu"
@@ -1487,7 +1486,7 @@ msgstr "Nederīgs nosaukums."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Nevar sÄkt ar ciparu."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1711,7 +1710,7 @@ msgstr "PielÄgots atkļūdoÅ¡anas Å¡ablons nav atrasts."
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "PielÄgots relÄ«zes sablons nav atrasts."
+msgstr "PielÄgots relÄ«zes Å¡ablons nav atrasts."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -2115,9 +2114,8 @@ msgid "Properties"
msgstr "Iestatījumi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "pÄrrakstīšana:"
+msgstr "pÄrraksta %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2133,7 +2131,7 @@ msgstr "Motīva iestatījumi"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Colors"
-msgstr ""
+msgstr "KrÄsas"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
@@ -2141,15 +2139,15 @@ msgstr "Konstantes"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
-msgstr ""
+msgstr "Fonti"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
-msgstr ""
+msgstr "Ikonas"
#: editor/editor_help.cpp
msgid "Styles"
-msgstr ""
+msgstr "Stili"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2168,8 +2166,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Pašreiz šim mainīgajam nav apraksta. Lūdzu, palīdzi mums [color=$color][url="
-"$url]izveidot to[/url][/color]!"
+"Pašreiz šim mainīgajam nav apraksta. Lūdzu, palīdzi mums [color=$color]"
+"[url=$url]izveidot to[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2177,11 +2175,11 @@ msgstr "Metožu Apraksts"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color][url="
-"$url]pievienojot vienu[/url][/color]!"
+"Pašreiz šai metodei nav apraksta. Lūdzu, palīdzi mums [color=$color]"
+"[url=$url]pievienojot vienu[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2257,18 +2255,19 @@ msgid "Property:"
msgstr "Parametrs:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(vērtība)"
+msgstr "Piespraust vērtību"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"VÄ“rtÄ«bas piesprauÅ¡ana liek to saglabÄt, pat ja tÄ ir vienÄda ar noklusÄ“juma "
+"vērtību."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Pin vērtība [Atspējota, jo \"%s\" ir paredzēts tikai redaktoram]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2283,26 +2282,23 @@ msgstr "Uzlikt vairÄkus:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Piesprausts %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Atsprausts %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Kopēt iestatījumus"
+msgstr "Kopēt mainīgo"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Ielīmēt iestatījumus"
+msgstr "Ielīmēt mainīgo"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Kopēt mezgla ceļu"
+msgstr "KopÄ“t mainÄ«gÄ ceļu"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2536,18 +2532,25 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Å is resurss pieder ainai, kas ir importÄ“ta, tÄdēļ to nevar rediģēt.\n"
+"LÅ«dzu, lasiet dokumentÄciju par ainu importēšanu, lai labÄk saprastu Å¡o "
+"darbplūsmu."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"Šis resurss pieder ainai, kas ir instancēta vai mantota.\n"
+"Izmaiņas tajÄ netiks saglabÄtas, saglabÄjot paÅ¡reizÄ“jo ainu."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"Å is resurss tika importÄ“ts, tÄpÄ“c to nevar rediģēt. Mainiet tÄ iestatÄ«jumus "
+"importēšanas panelÄ« un pÄ“c tam importÄ“jiet atkÄrtoti."
#: editor/editor_node.cpp
msgid ""
@@ -2567,6 +2570,9 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Å is ir attÄlinÄts objekts, tÄpÄ“c tÄ izmaiņas netiks saglabÄtas.\n"
+"LÅ«dzu, izlasiet dokumentÄciju, kas attiecas uz atkļūdoÅ¡anu, lai labÄk "
+"izprastu šo darbplūsmu."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -2625,6 +2631,8 @@ msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
+"Lai saglabÄtu ainu, ir nepiecieÅ¡ams saknes mezgls. Saknes mezglu var "
+"pievienot, izmantojot ainas koka doku."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2668,15 +2676,15 @@ msgstr "Atgriezts: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
-msgstr ""
+msgstr "Nevar atgriezt, kad peles pogas ir nospiestas."
#: editor/editor_node.cpp
msgid "Nothing to redo."
-msgstr ""
+msgstr "Nav ko pÄrstrÄdÄt."
#: editor/editor_node.cpp
msgid "Redo: %s"
-msgstr ""
+msgstr "AtkÄrtot: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -2691,6 +2699,8 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"PaÅ¡reizÄ“jai ainai ir nesaglabÄtas izmaiņas.\n"
+"Vai tomÄ“r pÄrlÄdÄ“t saglabÄto ainu? Å o darbÄ«bu nevar atsaukt."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
@@ -2747,7 +2757,7 @@ msgstr "Atvērt Aizvērto Ainu"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
+msgstr "Nevar iespÄ“jot spraudni: '%s' konfigurÄcijas parsēšana neizdevÄs."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
@@ -2763,11 +2773,16 @@ msgid ""
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
+"Nevar ielÄdÄ“t spraudņa skriptu no: '%s'. TÄ iemesls var bÅ«t kļūda Å¡ajÄ "
+"slripta kodÄ.\n"
+"Spraudnis '%s' atspÄ“jots, lai novÄ“rstu tupmÄkÄs kļūdas."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Nevar ielÄdÄ“t papildinÄjuma skriptu no ceļa: '%s' BÄzes tips nav "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2779,12 +2794,16 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Aina '%s' tika importÄ“ta automÄtiski, tÄpÄ“c to nevar modificÄ“t.\n"
+"Lai tajÄ veiktu izmaiņas, izveidojiet jaunu pÄrmantotu ainu."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Kļūda ielÄdÄ“jot ainu, tai jÄbÅ«t projekta ceļÄ. Izmantojiet 'ImportÄ“t', lai "
+"atvÄ“rtu ainu, pÄ“c tam saglabÄjiet to projekta ceļÄ."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2800,6 +2819,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"GalvenÄ aina vÄ“l nav definÄ“ta, izvÄ“lÄ“ties tagad?\n"
+"To var mainÄ«t vÄ“lÄk projekta IestatÄ«jumos sadaÄ¼Ä 'aplikÄcija'."
#: editor/editor_node.cpp
msgid ""
@@ -2807,6 +2828,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"IzvÄ“lÄ“tÄ aina '%s' nepastÄv, izvÄ“lieties derÄ«gu?\n"
+"To var mainÄ«t vÄ“lÄk \"Projekta iestatÄ«jumi\" sadaÄ¼Ä 'lietojumprogramma'."
#: editor/editor_node.cpp
msgid ""
@@ -2814,6 +2837,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"IzvÄ“lÄ“tÄ aina '%s' nav ainas fails, izvÄ“lieties derÄ«gu?\n"
+"To var mainÄ«t vÄ“lÄk projekta iestatÄ«jumos sadaÄ¼Ä 'aplikÄcija'."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2879,11 +2904,11 @@ msgstr "Doka pozīcija"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Traucējumu brīvs režīms"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "PÄrslÄ“gt traucÄ“jumu brÄ«vo režīmu."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2915,7 +2940,7 @@ msgstr "Filtrēt failus..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Darbības ar ainas failiem."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2927,7 +2952,7 @@ msgstr "Jauna mantota aina..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr ""
+msgstr "Atvērt ainu..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
@@ -2943,11 +2968,11 @@ msgstr "Konvertēt Uz..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "TīklaBibliotēka..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "FlīžuKomplekts..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2993,9 +3018,8 @@ msgid "Install Android Build Template..."
msgstr "Instalēt Android būves šablonu..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Atvērt redaktora datu mapi"
+msgstr "AtvÄ“rt lietotÄja datu mapi"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3217,7 +3241,7 @@ msgstr "ApstÄdinÄt ainu."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Atskaņot rediģēto ainu."
#: editor/editor_node.cpp
msgid "Play Scene"
@@ -3225,15 +3249,15 @@ msgstr "Spēlēt Ainu"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Atskaņot pielÄgotu ainu"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Atskaņot pielÄgotu ainu"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Lai nomainÄ«tu video draiveri, ir jÄpÄrstartÄ“ redaktors."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -3245,7 +3269,13 @@ msgid "Update Continuously"
msgstr "NepÄrtraukti Atjaunot"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Atjaunot Kad Mainīts"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "Atjaunot Kad Mainīts"
#: editor/editor_node.cpp
@@ -3262,7 +3292,7 @@ msgstr "Inspektors"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "Izvērst apakšējo paneli"
#: editor/editor_node.cpp
msgid "Output"
@@ -3274,15 +3304,15 @@ msgstr "NesaglabÄt"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
+msgstr "Trūkst Android būves šablonu, lūdzu, instalējiet atbilstošos šablonus."
#: editor/editor_node.cpp
msgid "Manage Templates"
-msgstr ""
+msgstr "PÄrvaldÄ«t Å¡ablonus"
#: editor/editor_node.cpp
msgid "Install from file"
-msgstr ""
+msgstr "Instalēt no faila"
#: editor/editor_node.cpp
msgid "Select android sources file"
@@ -3315,15 +3345,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importēr šablonus no ZIP faila"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr ""
+msgstr "Å ablona pakotne"
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Eksportēt bibliotēku"
#: editor/editor_node.cpp
msgid "Merge With Existing"
@@ -3501,7 +3531,7 @@ msgstr "Rediģēt Tekstu:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Ieslēgts"
#: editor/editor_properties.cpp
msgid "Layer"
@@ -3667,9 +3697,8 @@ msgstr "Importēt no mezgla:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Kļūda!"
+msgstr "%s Kļūda"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3980,6 +4009,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4092,7 +4129,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Dublicēt..."
@@ -4189,9 +4226,8 @@ msgid "Replace..."
msgstr "Aizvietot..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Aizvietot visu"
+msgstr "Aizvietot failos"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4202,9 +4238,8 @@ msgid "Replace: "
msgstr "Aizvietot: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Aizvietot visu"
+msgstr "Aizvietot visu (Nevar atsaukt)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4880,19 +4915,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -5845,9 +5880,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+BÄ«dÄ«t: PÄrvietot izvÄ“lÄ“to mezglu."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+BÄ«dÄ«t: PÄrvietot izvÄ“lÄ“to mezglu."
+msgstr "Alt+BÄ«dÄ«t: PielÄgo mÄ“rogu izvÄ“lÄ“tajam mezglam."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -5976,9 +6010,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Dzēst mezglu(s)"
+msgstr "Aizslēgt izvēlēto mezglu(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5987,9 +6020,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Dzēst mezglu(s)"
+msgstr "Atslēgt izvēlēto muzglu(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7537,7 +7569,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
-msgstr ""
+msgstr "GrÄmatzÄ«mes"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
@@ -7546,7 +7578,7 @@ msgstr "PÄrrÄvumpunkts"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "Iet uz"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -7637,7 +7669,7 @@ msgstr "Doties uz iepriekšējo grÄmatzÄ«mi"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr ""
+msgstr "Noņemt visas grÄmatzÄ«mes"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
@@ -8869,9 +8901,8 @@ msgid "Available Node-based types:"
msgstr "Pieejamie Profili:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Faila Nosaukums nav definēts."
+msgstr "Tipa nosaukums ir tukšs!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9491,19 +9522,16 @@ msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Ä’notÄja izmaiņas:"
+msgstr "Soļu izmaiņas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Ä’notÄja izmaiņas:"
+msgstr "Neiestudētas izmaiņas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Komūns"
+msgstr "Izdarīt:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
@@ -9575,19 +9603,16 @@ msgid "Detect new changes"
msgstr "Atrast jaunas izmaiņas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "AizvÄ“rt un saglabÄt izmaiņas?"
+msgstr "Atmest visas izmaiņas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "SaglabÄ lokÄlÄs izmaiņas..."
+msgstr "Visu izmaiņu posms"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "SaglabÄ lokÄlÄs izmaiņas..."
+msgstr "Atcelt visas izmaiņas"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9620,9 +9645,8 @@ msgid "30"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Sakritības:"
+msgstr "Zari"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9654,9 +9678,8 @@ msgid "Remove Remote"
msgstr "Noņemt vienumu"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Mezgla VÄrds:"
+msgstr "AttÄlais vÄrds"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9700,9 +9723,8 @@ msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Skatīt"
+msgstr "Skatīt:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
@@ -12358,6 +12380,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13673,10 +13703,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Nederīgs Identifikators:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13717,16 +13743,193 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nederīgs projekta nosaukums."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "NeizdevÄs izveidot mapi."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "NederÄ«gs bÄzes ceļš."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Bērna process savienots."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "NederÄ«gs paplaÅ¡inÄjums."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "NederÄ«gs paplaÅ¡inÄjums."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Izveido sīktēlu"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Nederīgs bunduļa identifikators:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13737,6 +13940,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nederīgs paketes īsais nosaukums."
@@ -13789,6 +14055,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Nederīgs ceļš."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "NederÄ«gs paplaÅ¡inÄjums."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nederīgs produkta GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14139,8 +14426,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14380,7 +14667,7 @@ msgstr "Å is mezgls ir novecojis. TÄ vietÄ izmanto AnimationTree."
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 52b6fecb05..745e54d697 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -488,8 +488,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1323,7 +1323,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2096,8 +2096,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3122,7 +3122,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3846,6 +3850,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3958,7 +3970,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4744,19 +4756,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12183,6 +12195,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13474,10 +13494,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13518,16 +13534,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13538,6 +13724,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13590,6 +13839,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13940,8 +14207,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14181,7 +14448,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 8448673f6c..38ee72ff58 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -496,8 +496,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1331,7 +1331,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2105,8 +2105,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3134,7 +3134,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3859,6 +3863,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3971,7 +3983,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4760,19 +4772,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12208,6 +12220,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13500,10 +13520,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13544,16 +13560,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13564,6 +13750,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13616,6 +13865,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13966,8 +14233,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14207,7 +14474,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index b6e14ce0cb..085e4e1af3 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -500,8 +500,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1336,7 +1336,7 @@ msgid "Bus Options"
msgstr "à´ªàµà´°à´µàµƒà´¤àµà´¤à´¿à´•ൾ:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2110,8 +2110,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3141,7 +3141,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3866,6 +3870,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3978,7 +3990,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4768,19 +4780,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12216,6 +12228,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13513,10 +13533,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13557,16 +13573,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13577,6 +13763,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13629,6 +13878,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13979,8 +14246,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14220,7 +14487,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 4e1324414e..d3faab3d90 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -496,8 +496,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1331,7 +1331,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2104,8 +2104,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3132,7 +3132,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3857,6 +3861,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3969,7 +3981,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4755,19 +4767,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12209,6 +12221,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13503,10 +13523,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13547,16 +13563,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13567,6 +13753,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13619,6 +13868,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13969,8 +14236,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14210,7 +14477,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 7fc1062ff2..71c60c4921 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -16,7 +16,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-02-03 13:04+0000\n"
"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -510,8 +510,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -520,8 +520,8 @@ msgstr ""
"\n"
"Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan "
"import adegan dan tetapkan\n"
-"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai"
-"\", kemudian import semula.\n"
+"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek "
+"Tersuai\", kemudian import semula.\n"
"Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk "
"memisahkan fail."
@@ -567,7 +567,7 @@ msgstr "FPS"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "Edit"
+msgstr "Sunting"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
@@ -931,8 +931,8 @@ msgstr "Edit Sambungan:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
-"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s"
-"\"?"
+"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% "
+"s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -1377,7 +1377,7 @@ msgid "Bus Options"
msgstr "Pilihan Bas"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Pendua"
@@ -2181,8 +2181,8 @@ msgstr "Penerangan Kaedah"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]"
"[url=$url]menyumbang satu[/url][/color]!"
@@ -3032,9 +3032,8 @@ msgid "Install Android Build Template..."
msgstr "Pasang Templat Binaan Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Buka Folder Data Editor"
+msgstr "Buka Folder Data Pengguna"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3305,10 +3304,16 @@ msgid "Update Continuously"
msgstr "Kemas Kini Secara Berterusan"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Kemas Kini Apabila Diubah"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Perubahan Bahan:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Sembunyikan Spinner Kemas Kini"
@@ -3754,9 +3759,8 @@ msgstr "Import Dari Nod:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Ralat!"
+msgstr "%s Ralat"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4075,6 +4079,14 @@ msgstr "Nama mengandungi aksara yang tidak sah."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4193,7 +4205,7 @@ msgstr "Susun mengikut Terakhir Diubah Suai"
msgid "Sort by First Modified"
msgstr "Susun mengikut Pertama Diubah Suai"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Penduakan..."
@@ -4471,7 +4483,7 @@ msgstr "Pengimport:"
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
-msgstr "Set Semula ke Lalai"
+msgstr "Memulihkan ke Keadaan Asli"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
@@ -5007,6 +5019,10 @@ msgid "Rename Animation"
msgstr "Namakan Semula Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Gandakan Animasi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Adun Berubah Seterusnya"
@@ -5019,10 +5035,6 @@ msgid "Load Animation"
msgstr "Muatkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Gandakan Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Tiada animasi untuk disalin!"
@@ -5393,35 +5405,35 @@ msgstr "Nod Blend4"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Nod TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Nod TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Nod Peralihan"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
-msgstr ""
+msgstr "Import Animasi..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Sunting Filter Nod"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
-msgstr ""
+msgstr "Filter..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Kandungan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Lihat Fail"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
@@ -5429,7 +5441,7 @@ msgstr "Muat turun"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Ralat sambungan, sila cuba lagi."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
@@ -5437,11 +5449,11 @@ msgstr "Tidak dapat menyambung."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Tidak dapat menyambung ke hos:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Tiada respons daripada hos:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
@@ -5449,7 +5461,7 @@ msgstr "Tiada jawapan."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Tidak dapat menyelesaikan nama hos:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
@@ -5457,31 +5469,31 @@ msgstr "Tidak dapat menyelesaikan."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Permintaan gagal, kod pulangan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr ""
+msgstr "Tidak dapat menyimpan respons kepada:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Ralat tulis."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Permintaan gagal, terlalu banyak ubah hala"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
-msgstr ""
+msgstr "Ubah hala gelung."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
-msgstr ""
+msgstr "Permintaan gagal, tamat masa"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
-msgstr ""
+msgstr "Masa tamat."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
@@ -5489,409 +5501,416 @@ msgstr "Gagal:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Hash muat turun buruk, dengan andaian fail telah diusik."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Dijangka:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Mendapat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr ""
+msgstr "Semakan hash SHA-256 gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Ralat Muat Turun Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
-msgstr ""
+msgstr "Memuat turun (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
-msgstr ""
+msgstr "Memuat turun..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Menyelesaikan..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Ralat membuat permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Terbiar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
-msgstr ""
+msgstr "Pasang..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Cuba semula"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Ralat Muat Turun"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Muat turun untuk aset ini sedang dijalankan!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Dikemaskini Baru-baru Ini"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Paling Kurang Dikemaskini Baru-Baru Ini"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nama (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nama (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Lesen"
+msgstr "Lesen (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Lesen"
+msgstr "Lesen (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
-msgstr ""
+msgstr "Pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Previous"
-msgstr ""
+msgstr "Sebelum"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
-msgstr ""
+msgstr "Seterusnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr ""
+msgstr "Cari templat, projek dan demo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
-msgstr ""
+msgstr "Cari aset (tidak termasuk templat, projek dan demo)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
-msgstr ""
+msgstr "Import..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Pemalam..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Isih:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kategori:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Laman:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
-msgstr ""
+msgstr "Sokongan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Rasmi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
-msgstr ""
+msgstr "Memuatkan..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "Fail ZIP Aset"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
-msgstr ""
+msgstr "Main/Jeda Pratonton Audio"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
+"Tidak dapat menentukan laluan simpan untuk imej lightmap.\n"
+"Simpan adegan anda dan cuba lagi."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
+"Tiada mesh untuk di-bake. Pastikan ia mengandungi saluran UV2 dan bendera "
+"'Use In Baked Light' dan 'Generate Lightman' dihidupkan."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
+msgstr "Gagal mencipta imej lightmap, pastikan laluan boleh ditulis."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "Gagal menentukan saiz lightmap. Saiz lightmap maksimum terlalu kecil?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"Sesetengah mesh tidak sah. Pastikan nilai saluran UV2 terkandung dalam "
+"kawasan persegi [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Editor Godot dibina tanpa sokongan ray tracing, lightmap tidak dapat di-bake."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr ""
+msgstr "Bake Lightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr ""
+msgstr "Pilih fail lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Pratonton"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Konfigurasikan Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Grid Offset:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Langkah Grid:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Garis Utama Setiap:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
-msgstr ""
+msgstr "langkah-langkah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Offset Putaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Langkah Putaran:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
-msgstr ""
+msgstr "Langkah Skala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr ""
+msgstr "Alih Panduan Menegak"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
-msgstr ""
+msgstr "Cipta Panduan Menegak"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
-msgstr ""
+msgstr "Keluarkan Panduan Menegak"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr ""
+msgstr "Alihkan Panduan Mendatar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
-msgstr ""
+msgstr "Cipta Panduan Mendatar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Buang Trek Anim"
+msgstr "Keluarkan Panduan Mendatar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
-msgstr ""
+msgstr "Cipta Panduan Mendatar dan Menegak"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Tetapkan Offset Pivot CanvasItem \"%s\" kepada (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
-msgstr ""
+msgstr "Putar %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr ""
+msgstr "Putar CanvasItem \"%s\" ke %d darjah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr ""
+msgstr "Alih CanvasItem \"%s\" Anchor"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skala Node2D \"%s\" ke (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Ubah Saiz Kawalan \"%s\" kepada (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
-msgstr ""
+msgstr "Skala %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skalakan CanvasItem \"%s\" kepada (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
-msgstr ""
+msgstr "Alihkan %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Alihkan CanvasItem \"%s\" ke (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
-msgstr ""
+msgstr "Terkunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Grouped"
-msgstr "Kumpulan"
+msgstr "Terkumpul"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
+"Anak-anak bekas mempunyai nilai sauh dan margin mereka yang ditindih oleh "
+"ibu bapa mereka."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr ""
+msgstr "Pratetap untuk nilai sauh dan margin bagi nod Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
+"Apabila aktif, mengalihkan nod Control mengubah sauh mereka dan bukannya "
+"margin."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr ""
+msgstr "Atas Kiri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr ""
+msgstr "Atas Kanan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
-msgstr ""
+msgstr "Bawah Kanan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
-msgstr ""
+msgstr "Bawah Kiri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
-msgstr ""
+msgstr "Tengah Kiri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
-msgstr ""
+msgstr "Tengah Atas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
-msgstr ""
+msgstr "Tengah Kanan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
-msgstr ""
+msgstr "Tengah Bawah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Tengah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
-msgstr ""
+msgstr "Kiri Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr ""
+msgstr "Atas Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
-msgstr ""
+msgstr "Kanan Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr ""
+msgstr "Bawah Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "VCenter Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "HCenter Lebar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Penuh Rect"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
-msgstr ""
+msgstr "Kekalkan Nisbah"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Sauh sahaja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "Tukar Sauh dan Margin"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Tukar Sauh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5899,6 +5918,9 @@ msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
+"Penggantian Kamera Projek\n"
+"Menggantikan kamera projek yang sedang berjalan dengan kamera viewport "
+"editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5907,120 +5929,120 @@ msgid ""
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
+"Penggantian Kamera Projek\n"
+"Tiada instance projek berjalan. Jalankan projek daripada editor menggunakan "
+"ciri ini."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
-msgstr ""
+msgstr "Kunci Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr ""
+msgstr "Buka Kunci Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "Semua Pilihan"
+msgstr "Kumpulan Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "Semua Pilihan"
+msgstr "Nyahkumpulan Dipilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Tampal Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Anim Ubah Penukaran"
+msgstr "Kosongkan Panduan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Cipta Tulang(-tulang) Tersuai dari Nod(-nod)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "Anim Ubah Penukaran"
+msgstr "Kosongkan Tulang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "Buat Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "Kosongkan Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Amaran: Kanak-kanak bekas mendapat kedudukan dan saiz mereka hanya "
+"ditentukan oleh ibu bapa mereka."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "Zum Set Semula"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Pilih Mod"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
-msgstr ""
+msgstr "Seret: Putar nod terpilih di sekeliling pangsi."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move selected node."
-msgstr "Padam Rect yang dipilih."
+msgstr "Alt+Seret: Pindahkan nod terpilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Padam Rect yang dipilih."
+msgstr "Alt+Seret: Skalakan nod terpilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "V: Set selected node's pivot position."
-msgstr "Node yang dipilih bukan Viewport!"
+msgstr "V: Tetapkan kedudukan pangsi nod terpilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
+"Alt+RMB: Tunjukkan senarai semua nod pada kedudukan yang diklik, termasuk "
+"yang dikunci."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
-msgstr ""
+msgstr "RMB: Tambah nod pada kedudukan yang diklik."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Mod Alih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Mod Putar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr ""
+msgstr "Mod Skala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Skala secara berkadar."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6028,208 +6050,206 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Tunjukkan senarai semua objek pada kedudukan yang diklik\n"
+"(sama seperti Alt+RMB dalam mod pilih)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Klik untuk menukar pangsi putaran objek."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Mod Pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
-msgstr ""
+msgstr "Mod Pembaris"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr ""
+msgstr "Togol snap pintar."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr ""
+msgstr "Gunakan Smart Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr ""
+msgstr "Togol grid menyentap."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr ""
+msgstr "Gunakan Grid Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr ""
+msgstr "Pilihan Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Gunakan Snap Putaran"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr ""
+msgstr "Gunakan Skala Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Snap Relatif"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Gunakan Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr ""
+msgstr "Snap Pintar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Konfigurasikan Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
-msgstr ""
+msgstr "Snap kepada Ibu Bapa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr ""
+msgstr "Snap ke Anchor Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr ""
+msgstr "Snap ke Sisi Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr ""
+msgstr "Snap ke Pusat Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr ""
+msgstr "Snap ke Nod Lain"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
-msgstr ""
+msgstr "Snap ke Panduan"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Kunci objek terpilih di tempatnya (tidak dapat dialihkan)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Semua Pilihan"
+msgstr "Kunci Nod Terpilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Buka kunci objek terpilih (boleh dialihkan)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Gandakan Kunci Terpilih"
+msgstr "Buka Kunci Nod Terpilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Pastikan kanak-kanak objek tidak boleh dipilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Semua Pilihan"
+msgstr "Kumpulkan Nod Terpilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Mengembalikan keupayaan kanak-kanak objek untuk dipilih."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Semua Pilihan"
+msgstr "Nyahkumpulkan Nod Terpilih"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
-msgstr ""
+msgstr "Pilihan Rangka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Tunjukkan Tulang-tulang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
-msgstr ""
+msgstr "Kosongkan Tulang Tersuai"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Pandangan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr ""
+msgstr "Sentiasa Tunjukkan Grid"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
-msgstr ""
+msgstr "Tunjukkan Pembantu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr ""
+msgstr "Tunjukkan Pembaris"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr ""
+msgstr "Tunjukkan Panduan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
-msgstr ""
+msgstr "Tunjukkan Asal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Tunjukkan Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Tunjukkan Ikon Kumpulan Dan Kunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Pemilihan Pusat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Pemilihan Bingkai"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr ""
+msgstr "Pratonton Skala Kanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Topeng terjemahan untuk memasukkan kekunci."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Topeng putaran untuk memasukkan kekunci."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Topeng skala untuk memasukkan kekunci."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
-msgstr ""
+msgstr "Masukkan kekunci (berdasarkan topeng)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -6238,328 +6258,326 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Masukkan kekunci automatik apabila objek diterjemahkan, diputarkan atau "
+"diskalakan (berdasarkan topeng).\n"
+"Kekunci hanya ditambahkan pada trek sedia ada, tiada trek baru akan "
+"dicipta.\n"
+"Kekunci mesti dimasukkan secara manual untuk kali pertama."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
-msgstr ""
+msgstr "Auto Masukkan Kunci"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
-msgstr ""
+msgstr "Pilihan Kunci Animasi dan Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Masukkan Kunci (Trek Sedia Ada)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Salin Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Kosongkan Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add Node Here"
-msgstr "Tambah Titik Nod"
+msgstr "Tambah Nod Di Sini"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Instance Scene Here"
-msgstr "Masukkan Kunci di Sini"
+msgstr "Adegan Contoh Di Sini"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Darabkan langkah grid dengan 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "Bahagikan langkah grid dengan 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
-msgstr ""
+msgstr "Pandangan Pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
-msgstr ""
+msgstr "Zum ke 3.125%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
-msgstr ""
+msgstr "Zum ke 6.25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
-msgstr ""
+msgstr "Zum ke 12.5%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 25%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 25%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 50%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 50%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 100%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 100%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 200%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 200%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 400%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 400%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom to 800%"
-msgstr "Zum Keluar"
+msgstr "Zum ke 800%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
-msgstr ""
+msgstr "Zum ke 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
-msgstr ""
+msgstr "Tambah %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Menambah %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Tidak boleh instantiate berbilang nod tanpa akar."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "Cipta Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Ralat membuat adegan dari %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
-msgstr ""
+msgstr "Tukar Jenis Lalai"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Seret & lepas + Shift : Tambah nod sebagai adik-beradik\n"
+"Seret & lepas + Alt : Tukar jenis nod"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
-msgstr ""
+msgstr "Cipta Poligon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Edit Poli"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Edit Poli (Alih Keluar Titik)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Tetapkan Pemegang"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Muatkan Topeng Pelepasan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
-msgstr ""
+msgstr "Mula semula"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Keluarkan Topeng Emission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Zarah"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Kiraan Titik Dijana:"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr ""
+msgstr "Topeng Emission"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "Piksel Pepejal"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Piksel Sempadan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
-msgstr ""
+msgstr "Piksel Sempadan Diarahkan"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
-msgstr ""
+msgstr "Tangkap daripada Pixel"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr ""
+msgstr "Warna Emission"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr ""
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Cipta Titik Emission Daripada Mesh"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Cipta Titik Emission Daripada Nod"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
-msgstr ""
+msgstr "Flat 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr ""
+msgstr "Flat 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "Perlahan Masuk"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Perlahan Keluar"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr ""
+msgstr "Smoothstep"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr ""
+msgstr "Ubah Suai Titik Lengkung"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "Ubah Suai Tangen Lengkung"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
-msgstr ""
+msgstr "Muat Pratetap Lengkung"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Tambah Titik"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
-msgstr "Buang Trek Anim"
+msgstr "Buang Titik"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
-msgstr ""
+msgstr "Linear Kiri"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
-msgstr ""
+msgstr "Linear Kanan"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
-msgstr ""
+msgstr "Muatkan Pratetap"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr ""
+msgstr "Keluarkan Titik Lengkung"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr ""
+msgstr "Togol Lengkung Linear Tangen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Tahan Shift untuk mengedit tangen secara individu"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
-msgstr ""
+msgstr "Klik kanan untuk menambah titik"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
+msgstr "Panggang GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Kecerunan Disunting"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "Item %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Item"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Editor Senarai Item"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "Cipta Poligon Occluder"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Mesh kosong!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
-msgstr ""
+msgstr "Tidak dapat mencipta bentuk perlanggaran Trimesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "Buat Badan Trimesh Statik"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Ini tidak berfungsi pada akar tempat adegan!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
-msgstr ""
+msgstr "Cipta Bentuk Statik Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
@@ -7552,7 +7570,6 @@ msgstr ""
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Search"
msgstr "Cari"
@@ -8006,38 +8023,32 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size:"
-msgstr "Saiz: "
+msgstr "Saiz:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes:"
-msgstr "Parameter Berubah"
+msgstr "Perubahan Bahan:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes:"
-msgstr "Parameter Berubah"
+msgstr "Perubahan Shader:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes:"
-msgstr "Parameter Berubah"
+msgstr "Perubahan Permukaan:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls:"
-msgstr "Panggilan"
+msgstr "Cabutan Panggilan:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Vertices:"
-msgstr "Sifat-sifat"
+msgstr "Bucu:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
@@ -8707,9 +8718,8 @@ msgid "{num} constant(s)"
msgstr "Pemalar"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "No constants found."
-msgstr "Pemalar Sahaja"
+msgstr "Tiada pemalar ditemui."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
@@ -8756,9 +8766,8 @@ msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Updating the editor"
-msgstr "Keluar dari editor?"
+msgstr "Mengemaskini editor"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8845,19 +8854,16 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Collapse types."
-msgstr "Runtuhkan Semua"
+msgstr "Lipat jenis."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Expand types."
-msgstr "Kembangkan Semua"
+msgstr "Kembangkan jenis."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select all Theme items."
-msgstr "Pilih Fail Templat"
+msgstr "Pilih semua benda Tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
@@ -9013,9 +9019,8 @@ msgid "Add StyleBox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Items:"
-msgstr "Keluarkan Item"
+msgstr "Keluarkan Benda:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
@@ -9041,9 +9046,8 @@ msgid "Old Name:"
msgstr "Nama Nod:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Import Items"
-msgstr "Import Sebagai:"
+msgstr "Import Benda"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9123,9 +9127,8 @@ msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Override All"
-msgstr "ganti:"
+msgstr "Gantikan Semua"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
@@ -9149,9 +9152,8 @@ msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Preview"
-msgstr "Pratonton:"
+msgstr "Tambah Pratonton"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -9159,9 +9161,8 @@ msgid "Default Preview"
msgstr "Lalai"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Select UI Scene:"
-msgstr "Simpan Adegan"
+msgstr "Pilih Adegan UI:"
#: editor/plugins/theme_editor_preview.cpp
msgid ""
@@ -9726,9 +9727,8 @@ msgid "Unstaged Changes"
msgstr "Parameter Berubah"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Komuniti"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
@@ -9805,9 +9805,8 @@ msgid "Discard all changes"
msgstr "Parameter Berubah"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Menyimpan perubahan tempatan..."
+msgstr "Peringkat semua perubahan"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9845,9 +9844,8 @@ msgid "30"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Padanan:"
+msgstr "Ranting"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9879,9 +9877,8 @@ msgid "Remove Remote"
msgstr "Keluarkan Item"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Nama Nod:"
+msgstr "Nama Remote"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -12600,6 +12597,15 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Cipta Poligon Occluder"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13655,9 +13661,8 @@ msgid "Exporting APK..."
msgstr "Eksport..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Uninstalling..."
-msgstr "Nyahpasang"
+msgstr "Menyahpasang..."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -13665,9 +13670,8 @@ msgid "Installing to device, please wait..."
msgstr "Mengambil maklumat cermin, sila tunggu..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not install to device: %s"
-msgstr "Tidak dapat memulakan subproses!"
+msgstr "Tidak dapat memasang ke peranti: %s"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -13797,11 +13801,8 @@ msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signing release %s..."
-msgstr ""
-"Mengimbas Fail,\n"
-"Sila Tunggu..."
+msgstr "Menandatangani keluaran %s..."
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
@@ -13887,9 +13888,8 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: %s"
-msgstr "Kandungan Pakej:"
+msgstr "Pakej tidak ditemui: %s"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -13916,9 +13916,8 @@ msgid "Adding files..."
msgstr "Tapis Fail-fail..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files"
-msgstr "Tidak dapat memulakan subproses!"
+msgstr "Tidak dapat mengeksport fail projek"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -13944,10 +13943,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13973,35 +13968,210 @@ msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file:"
-msgstr "Tidak dapat mencipta folder."
+msgstr "Tidak dapat membaca fail:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell:"
-msgstr "Tidak dapat mencipta folder."
+msgstr "Tidak dapat membaca shell HTML:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory:"
-msgstr "Tidak dapat mencipta folder."
+msgstr "Tidak dapat mencipta direktori server HTTP:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server:"
-msgstr "Ralat semasa menyimpan TileSet!"
+msgstr "Ralat memulakan server HTTP:"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nama kumpulan tidak sah."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Tidak dapat mencipta folder."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Nama tidak sah."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Gagal untuk memuatkan sumber."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Gagal untuk memuatkan sumber."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Nama tidak sah."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Nama kumpulan tidak sah."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Tiada sub-sumber dijumpai."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Mencipta Gambar Kecil"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14012,6 +14182,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14064,6 +14297,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Nama tidak sah."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Versi Terpasang Lain:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nama kumpulan tidak sah."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14133,11 +14387,11 @@ msgstr "Nod A dan Nod B mestilah PhysicsBody2Ds"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nod A mestilah PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nod B mestilah PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
@@ -14414,8 +14668,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14655,7 +14909,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
@@ -14814,4 +15068,4 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr ""
+msgstr "Pemalar tidak dapat diubah suai."
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 0849aa8c03..025abad2dc 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -21,13 +21,14 @@
# slasken06 <ask.skivdal@gmail.com>, 2021.
# Daniel Skogly <daniel@klungo.no>, 2021.
# Imre Kristoffer Eilertsen <imreeil42@gmail.com>, 2022.
+# Edvard Ekrem Sæther <edvardekrem@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Imre Kristoffer Eilertsen <imreeil42@gmail.com>\n"
+"PO-Revision-Date: 2022-01-24 02:05+0000\n"
+"Last-Translator: Edvard Ekrem Sæther <edvardekrem@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -339,7 +340,7 @@ msgstr "Dupliser Nøkler"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
-msgstr ""
+msgstr "Legg Til RESET-Verdi(er)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -395,9 +396,8 @@ msgstr "Kan ikke åpne '%s'."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
-msgstr "Animasjon"
+msgstr "animasjon"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
@@ -405,9 +405,8 @@ msgstr "AnimasjonAvspiller kan ikke animere seg selv, kun andre avspillere."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
-msgstr "Egenskapen «%s» eksisterer ikke."
+msgstr "egenskap '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -524,8 +523,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -534,8 +533,8 @@ msgstr ""
"\n"
"For å legge til egendefinerte spor, gå til scenens importinstillinger og "
"sett\n"
-"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne spor"
-"\", og importer på nytt.\n"
+"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne "
+"spor\", og importer på nytt.\n"
"Alternativt, bruk et importoppsett som importerer animasjonen som separate "
"filer."
@@ -544,9 +543,8 @@ msgid "Warning: Editing imported animation"
msgstr "Advarsel: Redigerer importert animasjon"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."
+msgstr "Velg en AnimationPlayer-node for å lage og redigere animasjoner."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -562,9 +560,8 @@ msgid "Snap:"
msgstr "Steg:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Animasjonstre er gyldig."
+msgstr "Animasjonstrinnverdi."
#: editor/animation_track_editor.cpp
msgid "Seconds"
@@ -591,9 +588,8 @@ msgid "Animation properties."
msgstr "Animasjon egenskaper."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "Kopier Parametre"
+msgstr "Kopier Spor"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -708,9 +704,8 @@ msgid "Copy"
msgstr "Kopier"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Kutt Noder"
+msgstr "Velg Alle/Ingen"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@@ -816,9 +811,8 @@ msgid "Method in target node must be specified."
msgstr "Metode i målnoden må spesifiseres."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Navn er ikke en gyldig identifikator:"
+msgstr "Metodenavnet må være en gyldig identifikator."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -1422,7 +1416,7 @@ msgid "Bus Options"
msgstr "Bus valg"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliser"
@@ -2264,8 +2258,8 @@ msgstr "Metodebeskrivelse:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"
@@ -3404,11 +3398,16 @@ msgstr "Kontinuerlig"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Oppdater Endringer"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Forandre"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Hide Update Spinner"
msgstr "Deaktiver Oppdateringsspinner"
@@ -4198,6 +4197,14 @@ msgstr "Navn inneholder ugyldige tegn."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4324,7 +4331,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplisér"
@@ -5189,6 +5196,10 @@ msgid "Rename Animation"
msgstr "Endre navn på Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Dupliser Animasjon"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Blend Neste Endret"
@@ -5202,10 +5213,6 @@ msgid "Load Animation"
msgstr "Last Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Dupliser Animasjon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ingen animasjon å kopiere!"
@@ -13166,6 +13173,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Fjern Funksjon"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Fjern Funksjon"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Fjern Funksjon"
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -14571,10 +14588,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14622,17 +14635,197 @@ msgstr "Kunne ikke opprette mappe."
msgid "Error starting HTTP server:"
msgstr "Feil ved lagring av TextFile:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Prosjektnavn:"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ugyldig Filsti."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Kunne ikke laste ressurs."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Kunne ikke laste ressurs."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "MÃ¥ ha en gyldig filutvidelse."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "MÃ¥ ha en gyldig filutvidelse."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ikke funnet!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Lager Thumbnail"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Kunne ikke opprette mappe."
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14643,6 +14836,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14701,6 +14957,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ugyldig Filsti."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "MÃ¥ ha en gyldig filutvidelse."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Prosjektnavn:"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15055,8 +15332,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15300,7 +15577,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index f7f68d55f8..c8e602d3ce 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -53,13 +53,15 @@
# Daan van Luijk <daanvl@outlook.be>, 2021.
# Dani Verschoor <daniverschoor@outlook.com>, 2021.
# naan <xlightfox@hotmail.com>, 2021.
+# Tim Visee <tim+weblate@visee.me>, 2022.
+# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-31 08:52+0000\n"
-"Last-Translator: naan <xlightfox@hotmail.com>\n"
+"PO-Revision-Date: 2022-01-30 07:16+0000\n"
+"Last-Translator: Ferhat Geçdoğan <ferhatgectao@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -67,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -373,7 +375,7 @@ msgstr "Sleutel(s) dupliceren"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Voeg %d Frame(s) toe"
+msgstr "Voeg RESET Frame(s) toe"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -556,8 +558,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1427,7 +1429,7 @@ msgid "Bus Options"
msgstr "Audiobusopties"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliceren"
@@ -1539,7 +1541,7 @@ msgstr "Ongeldige naam."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Kan niet beginnen met een cijfer."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -1807,7 +1809,7 @@ msgstr "Laat u 3D scenes weergeven en bewerken."
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
"Staat toe het script aan te passen door middel van de geïntegreerde script "
-"editor"
+"editor."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
@@ -1844,7 +1846,8 @@ msgstr "(geen)"
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
-"Verwijder huidig geselecteerde profiel, '%s'? Kan niet worden ongedaan."
+"Verwijder huidig geselecteerde profiel, '%s'? Kan niet ongedaan gemaakt "
+"worden."
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1971,7 +1974,7 @@ msgstr "Editor Profielen beheren"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "Huidige map selecteren"
+msgstr "Huidige Map Selecteren"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
@@ -2166,9 +2169,8 @@ msgid "Properties"
msgstr "Eigenschappen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "overschreven:"
+msgstr "overschrijft %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2183,28 +2185,24 @@ msgid "Theme Properties"
msgstr "Thema-eigenschappen"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Colors"
-msgstr "Kleur"
+msgstr "Kleuren"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "Constanten"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Fonts"
-msgstr "Lettertype"
+msgstr "Lettertypes"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Icons"
-msgstr "Icoon"
+msgstr "Iconen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Stijl"
+msgstr "Stijlen"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2232,8 +2230,8 @@ msgstr "Methodebeschrijvingen"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Er is momenteel geen beschrijving voor deze methode. Help ons alstublieft "
"door [color=$color][url=$url]een bijdrage te leveren[/url][/color]!"
@@ -2312,9 +2310,8 @@ msgid "Property:"
msgstr "Eigenschap:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(waarde)"
+msgstr "Waarde vastzetten"
#: editor/editor_inspector.cpp
msgid ""
@@ -2338,26 +2335,23 @@ msgstr "Zet Meerdere:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Vastgezet %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Losgemaakt %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Eigenschappen"
+msgstr "Kopieer Eigenschap"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Eigenschappen"
+msgstr "Plak Eigenschap"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Kopieer Script Pad"
+msgstr "Kopieer Eigenschap Pad"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2405,7 +2399,7 @@ msgstr "Omhoog"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr "Knoop"
+msgstr "Knooppunt"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
@@ -2732,25 +2726,25 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
-msgstr ""
+msgstr "Niks om ongedaan te maken."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo: %s"
-msgstr "Ongedaan maken"
+msgstr "Ongedaan maken: %s"
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
msgid "Nothing to redo."
-msgstr ""
+msgstr "Niks om opnieuw te doen."
#: editor/editor_node.cpp
#, fuzzy
msgid "Redo: %s"
-msgstr "Opnieuw"
+msgstr "Opnieuw doen: %s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -3100,9 +3094,8 @@ msgid "Orphan Resource Explorer..."
msgstr "Beheer ongebruikte bronnen..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Current Project"
-msgstr "Project hernoemen"
+msgstr "Huidig Project Herladen"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -3271,13 +3264,12 @@ msgid "Help"
msgstr "Help"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Online Documentation"
-msgstr "Open Godot online documentatie"
+msgstr "Online Documentatie"
#: editor/editor_node.cpp
msgid "Questions & Answers"
-msgstr ""
+msgstr "Vragen & Antwoorden"
#: editor/editor_node.cpp
msgid "Report a Bug"
@@ -3285,7 +3277,7 @@ msgstr "Meld een probleem"
#: editor/editor_node.cpp
msgid "Suggest a Feature"
-msgstr ""
+msgstr "Stel een Feature voor"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
@@ -3296,9 +3288,8 @@ msgid "Community"
msgstr "Gemeenschap"
#: editor/editor_node.cpp
-#, fuzzy
msgid "About Godot"
-msgstr "Over"
+msgstr "Over Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
@@ -3354,10 +3345,16 @@ msgid "Update Continuously"
msgstr "Continu Bijwerken"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Bijwerken indien gewijzigd"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materiaal Wijzigingen"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Update spinner verbergen"
@@ -3371,7 +3368,7 @@ msgstr "Inspecteur"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Vergroot onderste paneel"
+msgstr "Vergroot Onderste Paneel"
#: editor/editor_node.cpp
msgid "Output"
@@ -3392,7 +3389,6 @@ msgid "Manage Templates"
msgstr "Sjablonen beheren"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Install from file"
msgstr "Installeer Vanuit Bestand"
@@ -3488,9 +3484,8 @@ msgid "Select"
msgstr "Selecteer"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Select Current"
-msgstr "Huidige map selecteren"
+msgstr "Huidige Selecteren"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3554,14 +3549,12 @@ msgid "Update"
msgstr "Update"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Version"
-msgstr "Versie:"
+msgstr "Versie"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Author"
-msgstr "Auteurs"
+msgstr "Auteur"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -3573,14 +3566,12 @@ msgid "Measure:"
msgstr "Meting:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame Time (ms)"
-msgstr "Frame Tijd (sec)"
+msgstr "Frame Tijd (ms)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Average Time (ms)"
-msgstr "Gemiddelde Tijd (sec)"
+msgstr "Gemiddelde Tijd (ms)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -3712,7 +3703,7 @@ msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
-msgstr ""
+msgstr "Snel Laden"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -3733,7 +3724,6 @@ msgid "Paste"
msgstr "Plakken"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert to %s"
msgstr "Omzetten naar %s"
@@ -3807,9 +3797,8 @@ msgstr "Vanuit knoop importeren:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Fout"
+msgstr "%s Fout"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -3850,12 +3839,12 @@ msgstr "Kan hostname niet herleiden:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't connect to the mirror."
-msgstr "Kan niet verbinden met host:"
+msgstr "Kan niet verbinden met host."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No response from the mirror."
-msgstr "Geen antwoord van host:"
+msgstr "Geen antwoord van host."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3868,9 +3857,8 @@ msgid "Request ended up in a redirect loop."
msgstr "Aanvraag mislukt, te veel redirects"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Request failed:"
-msgstr "Aanvraag Mislukt."
+msgstr "Aanvraag mislukt:"
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
@@ -4025,9 +4013,8 @@ msgid "Uninstall templates for the current version."
msgstr "Initiële waarde van teller"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download from:"
-msgstr "Downloadfout"
+msgstr "Downloaden van:"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -4153,6 +4140,14 @@ msgstr "Naam bevat ongeldige tekens."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4274,7 +4269,7 @@ msgstr "Laatst bewerkt"
msgid "Sort by First Modified"
msgstr "Laatst bewerkt"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Dupliceren..."
@@ -5090,6 +5085,10 @@ msgid "Rename Animation"
msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Dupliceer Animatie"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Meng met volgende aanpassing"
@@ -5102,10 +5101,6 @@ msgid "Load Animation"
msgstr "Animatie laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Dupliceer Animatie"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Geen animatie om te kopiëren!"
@@ -8926,7 +8921,7 @@ msgstr "Geen deel-hulpbronnen gevonden."
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
-msgstr ""
+msgstr "{num} momenteel geselecteerd"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
@@ -13008,6 +13003,16 @@ msgstr "Wijzig Cylinder Vorm Radius"
msgid "Set Occluder Sphere Position"
msgstr "Zet Curve In Positie"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Zet Curve Punt Positie"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Zet Curve Punt Positie"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Wijzig Cylinder Straal"
@@ -14408,10 +14413,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ongeldige identifier:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Vereist icoon is niet gespecificeerd in de preset."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Stop HTTP Server"
@@ -14457,17 +14458,198 @@ msgstr "Map kon niet gemaakt worden."
msgid "Error starting HTTP server:"
msgstr "Fout bij het opslaan van de scène."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ongeldige projectnaam."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Ongeldige geometrie, kan geen polygon creëren."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Map kon niet gemaakt worden."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ongeldig basis Pad."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Bron laden mislukt."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Bron laden mislukt."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Ongeldige extentie."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Ongeldige extentie."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Niet gevonden!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Thumbnail Aan Het Maken"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Kon template niet openen voor export:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ongeldige identifier:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14478,6 +14660,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ongeldige pakket korte naam."
@@ -14537,6 +14782,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ongeldig pad."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Ongeldige extentie."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ongeldig product GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14965,8 +15231,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Op GPU-gebaseerde particles worden niet ondersteund door het GLES2 grafische "
"stuurprogramma.\n"
@@ -15232,9 +15498,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Kleur: #%s\n"
diff --git a/editor/translations/or.po b/editor/translations/or.po
index fb6c7ff0c2..3cea395fb0 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -494,8 +494,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1329,7 +1329,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2102,8 +2102,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3128,7 +3128,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3852,6 +3856,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3964,7 +3976,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4750,19 +4762,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12189,6 +12201,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13480,10 +13500,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13524,16 +13540,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13544,6 +13730,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13596,6 +13845,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13946,8 +14213,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14187,7 +14454,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 1f10b9f3a5..0117a72a86 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -24,7 +24,7 @@
# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020.
# siatek papieros <sbigneu@gmail.com>, 2016.
# Zatherz <zatherz@linux.pl>, 2017, 2020, 2021.
-# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021.
+# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
@@ -53,13 +53,15 @@
# Mateusz Żak <matisgramy@gmail.com>, 2021.
# voltinus <voltinusmail@gmail.com>, 2021.
# Lech Migdal <lech.migdal@gmail.com>, 2022.
+# Piotr <promantix@gmail.com>, 2022.
+# Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
-"Last-Translator: Lech Migdal <lech.migdal@gmail.com>\n"
+"PO-Revision-Date: 2022-01-26 19:55+0000\n"
+"Last-Translator: Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -68,7 +70,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -371,9 +373,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplikuj klucz(e)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Dodaj %d klatek"
+msgstr "Dodaj wartość(i) RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -545,9 +546,8 @@ msgstr ""
"Ta opcja nie działa dla edycji Beziera, ponieważ jest to tylko jedna ścieżka."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Przeskaluj klatki kluczowe"
+msgstr "Dodaj klucze animacji RESET"
#: editor/animation_track_editor.cpp
msgid ""
@@ -556,8 +556,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -566,8 +566,8 @@ msgstr ""
"\n"
"By umożliwić dodawanie własnych ścieżek, przejdź do ustawień importu i "
"zmień\n"
-"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom Tracks"
-"\", a potem importuj ponownie.\n"
+"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom "
+"Tracks\", a potem importuj ponownie.\n"
"Alternatywnie, użyj profilu importu, który importuje animacje do oddzielnych "
"plików."
@@ -1419,7 +1419,7 @@ msgid "Bus Options"
msgstr "Opcje magistrali"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"
@@ -1728,8 +1728,9 @@ msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub \"PVRTC"
-"\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach Projektu."
+"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub "
+"\"PVRTC\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach "
+"Projektu."
#: editor/editor_export.cpp
msgid ""
@@ -2206,8 +2207,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color][url="
-"$url]wysyłając ją[/url][/color]!"
+"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color]"
+"[url=$url]wysyłając ją[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2215,11 +2216,11 @@ msgstr "Opisy metod"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color][url="
-"$url]wysyłając ją[/url][/color]!"
+"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]"
+"[url=$url]wysyłając ją[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2295,18 +2296,18 @@ msgid "Property:"
msgstr "Właściwość:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(wartość)"
+msgstr "Przypnij wartość"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Przypięcie wartości wymusza zapisanie jej, nawet jeśli jest równa domyślniej."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Przypnij wartość [Niedostępne, ponieważ \"%s\" jest tylko dla edytora]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2321,26 +2322,23 @@ msgstr "Ustaw wiele:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "Przypięto %s"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "Odpięto %s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Skopiuj właściwości"
+msgstr "Kopiuj właściwość"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Wklej właściwości"
+msgstr "Wklej właściwość"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Skopiuj ścieżkę skryptu"
+msgstr "Skopiuj ścieżkę właściwości"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3066,9 +3064,8 @@ msgid "Install Android Build Template..."
msgstr "Zainstaluj szablon eksportu dla Androida..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Otwórz folder danych edytora"
+msgstr "Otwórz folder danych użytkownika"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3330,10 +3327,16 @@ msgid "Update Continuously"
msgstr "Aktualizuj ciÄ…gle"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Aktualizuj przy zmianie"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Zmiany materiału:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ukryj wiatraczek aktualizacji"
@@ -3775,9 +3778,8 @@ msgstr "Zaimportuj z węzła:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Błąd"
+msgstr "Błąd %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4100,6 +4102,14 @@ msgstr "Nazwa zawiera niedozwolone znaki."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4218,7 +4228,7 @@ msgstr "Ostatnie zmodyfikowane"
msgid "Sort by First Modified"
msgstr "Pierwsze zmodyfikowane"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikuj..."
@@ -4319,9 +4329,8 @@ msgid "Replace..."
msgstr "Zamień..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "ZastÄ…p wszystkie"
+msgstr "ZastÄ…p w plikach"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4332,9 +4341,8 @@ msgid "Replace: "
msgstr "ZastÄ…p: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "ZastÄ…p wszystkie"
+msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4560,6 +4568,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Wybierz plik zasobu z systemu plików lub z inspektoraby zmienić ustawienia "
+"importu."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5031,6 +5041,10 @@ msgid "Rename Animation"
msgstr "Zmień nazwę animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplikuj animacjÄ™"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Zmieszaj kolejnÄ… po zmianach"
@@ -5043,10 +5057,6 @@ msgid "Load Animation"
msgstr "Wczytaj animacjÄ™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplikuj animacjÄ™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Brak animacji do skopiowania!"
@@ -6062,7 +6072,7 @@ msgstr "Tryb skalowania"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Skaluj proporcjonalnie."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6161,9 +6171,8 @@ msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Zablokuj wybrane"
+msgstr "Zablokuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6172,9 +6181,8 @@ msgstr "Odblokuj wybrany obiekt (można go przesuwać)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Odblokuj wybrane"
+msgstr "Odblokuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6183,9 +6191,8 @@ msgstr "Zablokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Grupuj wybrane"
+msgstr "Grupuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6194,9 +6201,8 @@ msgstr "Odblokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Rozgrupuj wybrane"
+msgstr "Rozgrupuj zaznaczone węzły"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -7841,9 +7847,8 @@ msgid "Find in Files..."
msgstr "Znajdź w plikach..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "Zamień..."
+msgstr "Zamień w plikach..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8371,11 +8376,11 @@ msgstr "Przełącz swobodny widok"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Zmniejsz pole widzenia"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Zwiększ pole widzenia"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -9786,7 +9791,7 @@ msgstr "Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Data:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9827,23 +9832,23 @@ msgstr "Zmień nazwę"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Hasło"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Ścieżka do publicznego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Wybierz ścieżkę do publicznego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Ścieżka do prywatnego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Wybierz ścieżkę do prywatnego klucza SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
@@ -9888,15 +9893,15 @@ msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -9915,7 +9920,7 @@ msgstr "Usuń ścieżkę animacji"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nazwa gałęzi"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10857,16 +10862,16 @@ msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po \"x"
-"\" i \"y\"."
+"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po "
+"\"x\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po \"x"
-"\" i \"y\"."
+"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po "
+"\"x\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -11476,8 +11481,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", \"="
-"\", \"\\\" lub \""
+"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
+"\"=\", \"\\\" lub \""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
@@ -11624,8 +11629,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", \"="
-"\", \"\\\" lub \"."
+"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
+"\"=\", \"\\\" lub \"."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -12819,6 +12824,16 @@ msgstr "Ustaw promień sfery przesłaniacza"
msgid "Set Occluder Sphere Position"
msgstr "Ustaw pozycję sfery przesłaniacza"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Ustaw pozycjÄ™ punktu portalu"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Ustaw pozycje punktu krzywej"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Zmień promień cylindra"
@@ -13536,7 +13551,7 @@ msgstr "Ustaw wyrażenie"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Wróć"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -13549,7 +13564,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Dopóki"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -13557,7 +13572,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterator"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
@@ -13577,7 +13592,7 @@ msgstr "Iterator stał się nieprawidłowy: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sekwencja"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -13820,7 +13835,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Czekaj"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14206,10 +14221,6 @@ msgstr "App Store Team ID nie podany - nie można skonfigurować projektu."
msgid "Invalid Identifier:"
msgstr "Niepoprawny identyfikator:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Wymagana ikona nie jest podana w profilu eksportu."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Zatrzymaj serwer HTTP"
@@ -14250,16 +14261,202 @@ msgstr "Nie udało się utworzyć folderu serwera HTTP:"
msgid "Error starting HTTP server:"
msgstr "Błąd uruchamiania serwera HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nieprawidłowa nazwa projektu."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Nie można utworzyć katalogu."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Niepoprawna ścieżka bazowa."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Nie udało się wczytać zasobu."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Nie udało się wczytać zasobu."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Niepoprawne rozszerzenie."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Niepoprawne rozszerzenie."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nie znaleziono ikon."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Tworzenie miniatury"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Nie udało się znaleźć szablonu APK do eksportu:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Nieprawidłowy identyfikator paczki:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Poświadczenie: wymagane podpisanie kodu."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Poświadczenie: wymagane wzmocnione środowisko wykonawcze."
#: platform/osx/export/export.cpp
@@ -14270,6 +14467,69 @@ msgstr "Poświadczenie: Nazwa Apple ID nie podana."
msgid "Notarization: Apple ID password not specified."
msgstr "Poświadczenie: Hasło Apple ID nie podane."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Niepoprawna krótka nazwa paczki."
@@ -14330,6 +14590,27 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Niepoprawna ścieżka."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Niepoprawne rozszerzenie."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nieprawidłowy GUID produktu."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14770,8 +15051,8 @@ msgstr "Obsługiwane są tylko jednolite skale."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
"Użyj zamiast tego węzła CPUParticles. Możesz użyć do tego celu opcji "
@@ -14808,8 +15089,8 @@ msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up Vector"
-"\" w zasobie Curve jego nadrzędnego węzła Path."
+"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up "
+"Vector\" w zasobie Curve jego nadrzędnego węzła Path."
#: scene/3d/physics_body.cpp
msgid ""
@@ -15054,9 +15335,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Kolor: #%s\n"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index daa3074190..8dcc5099cb 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -524,8 +524,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1379,7 +1379,7 @@ msgid "Bus Options"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2181,8 +2181,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3231,7 +3231,12 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr "Change"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "Change"
#: editor/editor_node.cpp
@@ -3988,6 +3993,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4104,7 +4117,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4935,19 +4948,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12674,6 +12687,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Discharge ye' Signal"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Discharge ye' Signal"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Discharge ye' Signal"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14052,10 +14075,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Yer name's got no valid identifier:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14098,17 +14117,192 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Yer index property name be thrown overboard!"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr ": Evil arguments: "
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Slit th' Node"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Yer name's got no valid identifier:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14119,6 +14313,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14174,6 +14431,27 @@ msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Yer splash screen image dimensions aint' 620x300!"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr ": Evil arguments: "
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Yer product GUID be evil."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14524,8 +14802,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14766,7 +15044,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 443974d90c..94dc606a58 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -24,7 +24,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-01-19 22:07+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
@@ -33,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -520,8 +520,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1387,7 +1387,7 @@ msgid "Bus Options"
msgstr "Opções de Barramento"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -1679,10 +1679,10 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Plataforma Alvo exige compressão de textura 'ETC' para o driver de recurso "
+"Plataforma Alvo exige compressão de textura 'ETC' para o driver de reserva "
"em GLES2.\n"
-"Ative 'Importar Etc' nas Configurações do Projeto, ou desative 'Driver de "
-"Recurso ativo'."
+"Ative 'Import Etc' nas Configurações do Projeto, ou desative 'Driver "
+"Fallback Enabled'."
#: editor/editor_export.cpp
msgid ""
@@ -1707,10 +1707,10 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Plataforma Alvo exige compressão de textura 'PVRTC' para o driver de recurso "
+"Plataforma Alvo exige compressão de textura 'PVRTC' para o driver de reserva "
"em GLES2.\n"
-"Ative 'Importar Pvrtc' nas Configurações do Projeto, ou desative 'Driver de "
-"Recurso Ativo'."
+"Ative 'Import Pvrtc' nas Configurações do Projeto, ou desative 'Driver "
+"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1842,7 +1842,7 @@ msgstr "Propriedades da Classe:"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
-msgstr "Características Principais:"
+msgstr "Funcionalidades Principais:"
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
@@ -1915,7 +1915,7 @@ msgstr "Novo nome do perfil:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr "Perfil de Características Godot"
+msgstr "Perfil de Funcionalidades Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1927,7 +1927,7 @@ msgstr "Exportar Perfil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "Gerir Editor de Perfis"
+msgstr "Gerir Editor Perfis de Funcionalidades"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -2187,11 +2187,11 @@ msgstr "Descrições do Método"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Atualmente não existe descrição para este Método. Por favor ajude-nos [color="
-"$color][url=$url]a contribuir com uma[/url][/color]!"
+"Atualmente não existe descrição para este Método. Por favor ajude-nos "
+"[color=$color][url=$url]a contribuir com uma[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2836,8 +2836,8 @@ msgid ""
"category."
msgstr ""
"Não foi definida nenhuma cena principal. Selecionar uma?\n"
-"Poderá alterá-la depois nas \"Configurações do Projeto\", na categoria "
-"'Application'."
+"Poderá alterá-la depois nas \"Configurações do Projeto\" dentro da categoria "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2846,7 +2846,8 @@ msgid ""
"category."
msgstr ""
"A cena selecionada '%s' não existe, selecionar uma válida?\n"
-"Poderá alterá-la depois em \"application\", na categoria 'Application'."
+"Poderá alterá-la depois em \"Configurações do Projeto\" dentro da categoria "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2856,8 +2857,8 @@ msgid ""
msgstr ""
"A cena selecionada '%s' não é um ficheiro de cena, selecione um ficheiro "
"válido?\n"
-"Poderá alterá-la depois em \"Configurações do Projeto\", na categoria "
-"'Application."
+"Poderá alterá-la depois em \"Configurações do Projeto\" dentro da categoria "
+"'application."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -3037,9 +3038,8 @@ msgid "Install Android Build Template..."
msgstr "Instalar Modelo Android de Compilação..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Abrir Pasta de Dados do Editor"
+msgstr "Abrir Pasta de Dados do Utilizador"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3122,12 +3122,12 @@ msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Com esta opção ativa, malhas de navegação e polígonos serão visíveis no "
-"projeto em execução."
+"Quando esta opção é ativada, malhas de navegação e polígonos serão visíveis "
+"no projeto em execução."
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr "Forçar Shader de Recurso"
+msgstr "Forçar Shader de Reserva"
#: editor/editor_node.cpp
msgid ""
@@ -3138,6 +3138,12 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Quando esta opção é ativada, shaders serão usados no modo de reserva "
+"(visível via ubershader ou escondido) durante o tempo de execução.\n"
+"É útil para verificar o aspeto e performance do modo reserva, que é "
+"habitualmente mostrado brevemente.\n"
+"A compilação de shader assíncrono tem de ser ativada na configuração do "
+"projeto para esta opção ter efeito."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3150,7 +3156,7 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Quando esta opção está ativada, quaisquer alterações feitas a uma cena no "
+"Quando esta opção é ativada, quaisquer alterações feitas a uma cena no "
"editor serão propagadas no projeto em execução.\n"
"Quando é usada remotamente num aparelho, é mais eficiente quando a opção do "
"sistema de ficheiros em rede está ativa."
@@ -3166,8 +3172,8 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Com esta opção ativa, qualquer Script guardado será recarregado no jogo em "
-"execução.\n"
+"Quando esta opção é ativada, qualquer Script guardado será recarregado no "
+"jogo em execução.\n"
"Quando usada num aparelho remoto, é mais eficiente quando a opção sistema de "
"ficheiros em rede está ativa."
@@ -3210,7 +3216,7 @@ msgstr "Abrir Pasta de Configurações do Editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "Gerir Características do Editor..."
+msgstr "Gerir Editor Funcionalidades..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -3302,10 +3308,16 @@ msgid "Update Continuously"
msgstr "Atualização Contínua"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Atualizar quando há Alterações"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Mudanças de Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Esconder Roleta de Atualização"
@@ -3389,7 +3401,7 @@ msgstr "Exportar Biblioteca"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Combinar com o Existente"
+msgstr "Mesclar com o Existente"
#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
@@ -3749,9 +3761,8 @@ msgstr "Importar do Nó:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Erro"
+msgstr "%s Erro"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4079,6 +4090,14 @@ msgstr "O nome contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4197,7 +4216,7 @@ msgstr "Ordenar por Último Modificado"
msgid "Sort by First Modified"
msgstr "Ordenar por Primeiro Modificado"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
@@ -5007,6 +5026,10 @@ msgid "Rename Animation"
msgstr "Renomear Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Misturar Seguinte Alterado"
@@ -5019,10 +5042,6 @@ msgid "Load Animation"
msgstr "Carregar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nenhuma animação para copiar!"
@@ -5922,7 +5941,7 @@ msgid ""
msgstr ""
"Sobreposição da Câmara do Projeto.\n"
"Nenhuma instância do projeto em execução. Execute o projeto pelo editor para "
-"usar este recurso."
+"usar esta funcionalidade."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9376,7 +9395,7 @@ msgstr "Criar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Combinar a partir da Cena"
+msgstr "Mesclar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
@@ -9536,7 +9555,7 @@ msgstr "Criar a partir de cena? Irá sobrescrever todos os tiles atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "Combinar a partir da cena?"
+msgstr "Mesclar a partir da cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
@@ -9701,9 +9720,8 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Não existem addons VCS disponíveis."
+msgstr "Não existem plugins VCS disponíveis."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9713,53 +9731,48 @@ msgstr "Erro"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Configuração remota vazia. Funcionalidades VCS que usam a rede podem não "
+"funcionar."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Nome não fornecido."
+msgstr "Nenhuma mensagem de gravação fornecida."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Gravar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Mudanças do Shader:"
+msgstr "Alterações Aplicadas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Mudanças do Shader:"
+msgstr "Alterações Não Aplicadas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Gravar"
+msgstr "Gravar:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Data:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Sub-árvore"
+msgstr "Subtítulo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Deseja remover o ramo %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Está seguro que quer criar um tipo vazio?"
+msgstr "Quer remover o remoto %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Aplicar Reinicialização"
+msgstr "Aplicar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9770,148 +9783,132 @@ msgid "Initialize"
msgstr "Inicializar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Remover Ponto"
+msgstr "Login Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Renomear"
+msgstr "Nome de Utilizador"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Senha"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Caminho da Chave Pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Selecione caminho da chave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Caminho da Chave Privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Selecione caminho da chave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Passphrase SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detetar novas alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Fechar e guardar alterações?"
+msgstr "Descartar todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "A armazenar alterações locais..."
+msgstr "Aplicar todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Mudanças de Material:"
+msgstr "Desaplicar todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Gravar Alterações"
+msgstr "Gravar Mensagem"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Gravar Alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Gravar"
+msgstr "Gravar Lista"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Gravar tamanho da lista"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Correspondências:"
+msgstr "Ramos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Criar novo Projeto"
+msgstr "Criar Novo Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Remover Pista de Animação"
+msgstr "Remover Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nome do Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Remoto"
+msgstr "Remotos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Criar novo Projeto"
+msgstr "Criar Novo Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Remover item"
+msgstr "Remover Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nome do Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL do Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Trazer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Puxar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Impulso"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Fonte Malha:"
+msgstr "Forçar Impulso"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9931,22 +9928,19 @@ msgstr "Mudança de tipo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Desmesclado"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Vista"
+msgstr "Vista:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Separar Caminho"
+msgstr "Separar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Modificado"
+msgstr "Unificado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -10933,7 +10927,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr "Características"
+msgstr "Funcionalidades"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10941,7 +10935,7 @@ msgstr "Personalizado (separados por vírgula):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr "Lista de Características:"
+msgstr "Lista de Funcionalidades:"
#: editor/project_export.cpp
msgid "Script"
@@ -11019,8 +11013,8 @@ msgstr "Erro ao abrir ficheiro comprimido (não está no formato ZIP)."
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project.godot"
-"\"."
+"Ficheiro de projeto \".zip\" inválido, não contém um ficheiro \"project."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -11150,7 +11144,7 @@ msgid ""
"Not recommended for web games"
msgstr ""
"Qualidade visual superior\n"
-"Todas as características disponíveis\n"
+"Todas as funcionalidades disponíveis\n"
"Incompatível com hardware antigo\n"
"Não recomendado para jogos Web"
@@ -11166,7 +11160,7 @@ msgid ""
"Recommended for web games"
msgstr ""
"Qualidade visual inferior\n"
-"Algumas características indisponíveis\n"
+"Algumas funcionalidades indisponíveis\n"
"Funciona na maioria do hardware\n"
"Recomendado para jogos Web"
@@ -11595,7 +11589,7 @@ msgstr "Evento Ação de Entrada movido"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr "Sobrepor por Característica"
+msgstr "Sobrepor por Funcionalidade"
#: editor/project_settings_editor.cpp
msgid "Add %d Translations"
@@ -12088,6 +12082,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Incapaz de guardar um ramo filho de uma cena já instanciada.\n"
+"Para guardar este ramo na sua própria cena, abra a cena original, clique "
+"direito neste ramo e selecione \"Guardar Ramo como Cena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12095,6 +12092,9 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Incapaz de guardar um ramo que é parte de uma cena herdada.\n"
+"Para guardar este ramo na sua própria cena, abra a cena original, clique "
+"direito neste ramo e selecione \"Guardar Ramo como Cena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12237,7 +12237,7 @@ msgstr "Tornar Raiz da Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Combinar a partir da Cena"
+msgstr "Mesclar a Partir da Cena"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
@@ -12770,6 +12770,16 @@ msgstr "Definir Raio da Esfera do Oclusor"
msgid "Set Occluder Sphere Position"
msgstr "Definir Posição da Esfera do Oclusor"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Definir Posição do Ponto do Portal"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Definir posição do Ponto da curva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Mudar Raio do Cilindro"
@@ -13481,38 +13491,36 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Definir expressão"
+msgstr "Expressão"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Voltar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animação"
+msgstr "Condição"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "se (cond) é:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Enquanto"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "enquanto (cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "para (elem) em (input):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13528,79 +13536,71 @@ msgstr "O iterador tornou-se inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sequência"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Renomear diretoria:"
+msgstr "em ordem:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Inclinação:"
+msgstr "Alternar"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' é:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Tipos:"
+msgstr "Conversão de Tipo"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "É %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Em %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Auto"
+msgstr "Nele Próprio"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "No carácter %s"
+msgstr "Subtrair %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Multiplicar %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dividir %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Adicionar %s"
+msgstr "Mod %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Definir %s"
+msgstr "ShiftLeft %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "ShiftRight %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Fixado %s"
+msgstr "BitAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "BitOr %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13625,19 +13625,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Nome de propriedade índice '%s' inválido no nó %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Definir %s"
+msgstr "Emitir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funções"
+msgstr "Função"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Redimensionar Array"
+msgstr "Compor Array"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13649,7 +13646,7 @@ msgstr ": Argumentos inválidos: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a se cond, senão b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13660,64 +13657,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet não encontrado no script: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Recarregar"
+msgstr "Pré-carregar"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Ãndice Z"
+msgstr "Obter Ãndice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Ãndice Z"
+msgstr "Definir Ãndice"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Constante"
+msgstr "Constante Global"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Constante"
+msgstr "Constante de Classe"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Constante"
+msgstr "Constante Básica"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Constante"
+msgstr "Constante Matemática"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Ativa Singleton GDNative"
+msgstr "Obter Singleton do Motor"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Nó TimeSeek"
+msgstr "Obter Nó da Cena"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Edição da Ãrvore de Cena"
+msgstr "Obter Ãrvore da Cena"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Auto"
+msgstr "Obter Próprio"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Cortar Nós"
+msgstr "CustomNode"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13733,33 +13718,28 @@ msgstr ""
"ou cadeia (error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Chamadas"
+msgstr "SubCall"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Constantes"
+msgstr "Construir %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Usar Espaço Local"
+msgstr "Obter Var Local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Usar Espaço Local"
+msgstr "Definir Var Local"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "Ação"
+msgstr "Ação %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Desconstruir %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13767,40 +13747,35 @@ msgstr "Procurar VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Esperar"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Mover Frame"
+msgstr "Próximo Frame"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Frame de Física %"
+msgstr "Próximo Frame de Física"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s sec(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Sinal"
+msgstr "WaitSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Sinal"
+msgstr "WaitNodeSignal"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Instância"
+msgstr "WaitInstanceSignal"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14162,10 +14137,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificador Inválido:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "O ícone obrigatório não está especificado na predefinição."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Parar Servidor HTTP"
@@ -14206,16 +14177,202 @@ msgstr "Incapaz de criar diretoria do servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Erro ao iniciar servidor HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nome do projeto inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometria inválida, incapaz de criar polígono."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Não consegui criar pasta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Caminho base inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Falha ao carregar recurso."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Falha ao carregar recurso."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extensão inválida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extensão inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ãcones não encontrados."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "A criar miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Incapaz de encontrar modelo APK para exportar:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de pacote inválido:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarização: assinatura de código necessária."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarização: hardened runtime necessário."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarização: hardened runtime necessário."
#: platform/osx/export/export.cpp
@@ -14226,6 +14383,69 @@ msgstr "Notarização: nome Apple ID não especificado."
msgid "Notarization: Apple ID password not specified."
msgstr "Notarização: senha Apple ID não especificada."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome curto de pacote inválido."
@@ -14284,13 +14504,34 @@ msgstr "Dimensão inválida da imagem do logótipo 310x150 (deve ser 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Caminho inválido."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extensão inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID do produto inválido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames"
-"\" para que AnimatedSprite mostre frames."
+"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
+"\"Frames\" para que AnimatedSprite mostre frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -14419,6 +14660,8 @@ msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+"NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um "
+"objeto Node2D."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -14444,7 +14687,6 @@ msgstr ""
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
@@ -14462,6 +14704,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"No macOS a renderização de Particles2D é muito mais lenta do que a de "
+"CPUParticles2D devido a transformações serem implementadas no CPU e não no "
+"GPU.\n"
+"Considere usar CPUParticles2D quando desenvolver para macOS.\n"
+"Pode usar a opção \"Converter em CPUParticles2D\" da barra de ferramentas "
+"para este propósito."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14686,7 +14934,7 @@ msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial."
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -14701,6 +14949,8 @@ msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
+"NavigationObstacle serve apenas para fornecer prevenção de colisão a um "
+"objeto espacial."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -14711,11 +14961,10 @@ msgid "Only uniform scales are supported."
msgstr "Apenas são suportadas escalas uniformes."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
"Use o nó CPUParticles. Pode usar a opção \"Converter em CPUParticles\" para "
@@ -14728,6 +14977,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"No macOS a renderização de Particles é muito mais lenta do que a de "
+"CPUParticles devido a transformações serem implementadas no CPU e não no "
+"GPU.\n"
+"Considere usar CPUParticles quando desenvolver para macOS.\n"
+"Pode usar a opção \"Converter em CPUParticles\" da barra de ferramentas para "
+"este propósito."
#: scene/3d/particles.cpp
msgid ""
@@ -14916,8 +15171,8 @@ msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade \"Frames"
-"\" de forma a que AnimatedSprite3D mostre frames."
+"Um recurso SpriteFrames tem de ser criado ou definido na Propriedade "
+"\"Frames\" de forma a que AnimatedSprite3D mostre frames."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -14997,9 +15252,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use antes AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Cor: #%s\n"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index b60b09c80e..5d3f9ee158 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -117,7 +117,7 @@
# Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021.
# Gustavo HM 102 <gustavohm102@gmail.com>, 2021.
# Douglas Leão <djlsplays@gmail.com>, 2021.
-# PauloFRs <paulofr1@hotmail.com>, 2021.
+# PauloFRs <paulofr1@hotmail.com>, 2021, 2022.
# Diego Bloise <diego-dev@outlook.com>, 2021.
# Alkoarism <Alkoarism@gmail.com>, 2021.
# リーLee <kaualee304@gmail.com>, 2021.
@@ -133,13 +133,14 @@
# Orangotango De tanga <luizinho0045@gmail.com>, 2021.
# Felipe SiFa <felipe@logus.digital>, 2022.
# Gabriel Gian <gabrielgian@live.com>, 2022.
+# waleson azevedo pessoa de melo <walesonmelo23@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-01-07 11:42+0000\n"
-"Last-Translator: Felipe SiFa <felipe@logus.digital>\n"
+"PO-Revision-Date: 2022-02-14 22:08+0000\n"
+"Last-Translator: PauloFRs <paulofr1@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -147,7 +148,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -449,9 +450,8 @@ msgid "Duplicate Key(s)"
msgstr "Duplicar Chave(s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "Adicionar %d Frame(s)"
+msgstr "Adicionar valor(es) de RESET"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -627,7 +627,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Alterar Escala das Chaves na Anim"
+msgstr "Anim Adicionar teclas de RESET"
#: editor/animation_track_editor.cpp
msgid ""
@@ -636,8 +636,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1501,7 +1501,7 @@ msgid "Bus Options"
msgstr "Opções do canal"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -1613,7 +1613,7 @@ msgstr "Nome Inválido."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Não pode começar com um dígito."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2241,9 +2241,8 @@ msgid "Properties"
msgstr "Propriedades"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "sobrescrever:"
+msgstr "substitui %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2303,11 +2302,11 @@ msgstr "Descrições do Método"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Atualmente não existe descrição para este método. Por favor nos ajude [color="
-"$color][url=$url]contribuindo uma[/url][/color]!"
+"Atualmente não existe descrição para este método. Por favor nos ajude "
+"[color=$color][url=$url]contribuindo uma[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2385,16 +2384,17 @@ msgstr "Propriedade:"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
-msgstr "(valor)"
+msgstr "Valor do pino"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr ""
+msgstr "Fixar um valor força-o a ser salvo mesmo que seja igual ao padrão."
#: editor/editor_inspector.cpp
+#, fuzzy
msgid "Pin value [Disabled because '%s' is editor-only]"
-msgstr ""
+msgstr "Valor do pino [Desativado porque '%s' é somente editor]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2409,26 +2409,23 @@ msgstr "Definir Múltiplos:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "%s fixado"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "%s não fixado"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
msgstr "Copiar Propriedades"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
msgstr "Colar Propriedades"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Copiar Caminho do Script"
+msgstr "Copiar Caminho da Propriedade"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3161,9 +3158,8 @@ msgid "Install Android Build Template..."
msgstr "Instalar Modelo de Compilação Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Abrir a Pasta de dados do Editor"
+msgstr "Abrir Pasta de Dados do Usuário"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3252,7 +3248,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Forçar Fallbacks do Shader"
#: editor/editor_node.cpp
msgid ""
@@ -3263,6 +3259,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Quando esta opção estiver habilitada, os shaders serão usados em seu "
+"formulário de fallback (visível por meio de um ubershader ou oculto) durante "
+"todo o tempo de execução.\n"
+"Isso é útil para verificar a aparência e o desempenho de fallbacks, que "
+"normalmente são exibidos brevemente.\n"
+"A compilação de sombreador assíncrono deve ser habilitada nas configurações "
+"do projeto para que esta opção faça a diferença."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3426,10 +3429,16 @@ msgid "Update Continuously"
msgstr "Atualizar Continuamente"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Atualizar quando Alterado"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Alterações de Material:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ocultar Spinner de Atualização"
@@ -3875,9 +3884,8 @@ msgstr "Importar a Partir do Nó:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Erro"
+msgstr "Erro %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4209,6 +4217,14 @@ msgstr "Nome contém caracteres inválidos."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4327,7 +4343,7 @@ msgstr "Ordenar por Último Modificado"
msgid "Sort by First Modified"
msgstr "Ordenar por Primeiro Modificado"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
@@ -4428,9 +4444,8 @@ msgid "Replace..."
msgstr "Substituir..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Substituir Tudo"
+msgstr "Substituir em Arquivos"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4441,9 +4456,8 @@ msgid "Replace: "
msgstr "Substituir: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Substituir Tudo"
+msgstr "Substituir tudo (SEM DESFAZER)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4669,6 +4683,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Selecione um arquivo de recurso no sistema de arquivos ou no inspetor para "
+"ajustar as configurações de importação."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5141,6 +5157,10 @@ msgid "Rename Animation"
msgstr "Renomear Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicar Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Misturar com o Próximo Alterado"
@@ -5153,10 +5173,6 @@ msgid "Load Animation"
msgstr "Carregar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nenhuma animação para copiar!"
@@ -5727,7 +5743,7 @@ msgstr "Todos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
-msgstr "Pesquisar modelos, projetos e demonstrações"
+msgstr "Pesquisar modelos, projetos, e demonstrações"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
@@ -6139,9 +6155,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Arrastar: Mover nó selecionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Arrastar: Mover nó selecionado."
+msgstr "Alt+Arrastar: Dimensionar o nó selecionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6175,7 +6190,7 @@ msgstr "Modo de Escalonamento"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Dimensiona proporcionalmente."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6274,9 +6289,8 @@ msgstr "Travar o objeto selecionado no local (não pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Fixar Seleção"
+msgstr "Bloquear nós selecionados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6285,9 +6299,8 @@ msgstr "Destravar o objeto selecionado (pode ser movido)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Destravar Selecionado"
+msgstr "Desbloqueie os nós selecionados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6296,9 +6309,8 @@ msgstr "Garante que os filhos do objeto não sejam selecionáveis."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Agrupar Selecionados"
+msgstr "Agrupar nós selecionados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6307,9 +6319,8 @@ msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Desagrupar Selecionados"
+msgstr "Desagrupar nós selecionados"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -7954,9 +7965,8 @@ msgid "Find in Files..."
msgstr "Procurar nos Arquivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "Substituir..."
+msgstr "Substituir em Arquivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8484,16 +8494,15 @@ msgstr "Alternar Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Diminuir o Campo de Visão"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Aumentar o Campo de Visão"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Redefinir padrões"
+msgstr "Redefinir o Campo de Visão para o Padrão"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9223,22 +9232,19 @@ msgstr "Adicionar Modelo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Filtre a lista de tipos ou crie um novo tipo personalizado:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Perfis Disponíveis:"
+msgstr "Tipos baseados em nós disponíveis:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "O nome do arquivo está vazio."
+msgstr "O nome do tipo está vazio!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "Tem certeza de que quer abrir mais de um projeto?"
+msgstr "Tem certeza de que deseja criar um tipo vazio?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9857,9 +9863,8 @@ msgid "TileSet"
msgstr "Conjunto de Telha"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Nenhum complemento VCS está disponível."
+msgstr "Nenhum plug-in VCS está disponível."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9869,53 +9874,48 @@ msgstr "Erro"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"As configurações remotas estão vazias. Os recursos VCS que usam a rede podem "
+"não funcionar."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Nenhum nome fornecido."
+msgstr "Nenhuma mensagem de commit foi fornecida."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Confirmação"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Alterações de Shader:"
+msgstr "Mudanças em fases"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Alterações de Shader:"
+msgstr "Mudanças Não Fásicas"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Confirmação"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Encontro:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Subárvore"
+msgstr "Subtítulo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Deseja remover a ramificação %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Tem certeza de que quer abrir mais de um projeto?"
+msgstr "Deseja remover o controle remoto %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Redefinir"
+msgstr "Aplicar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9926,106 +9926,96 @@ msgid "Initialize"
msgstr "Inicializar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Remover Ponto"
+msgstr "Login remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Renomear"
+msgstr "Nome do usuário"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Senha"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Caminho da chave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Selecione o caminho da chave pública SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Caminho da chave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Selecione o caminho da chave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Passphrase"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Detectar novas mudanças"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Fechar e salvar alterações?"
+msgstr "Descartar todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Armazenando alterações locais..."
+msgstr "Preparar todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Alterações de Material:"
+msgstr "Desfaça todas as alterações"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Confirmar Mudanças"
+msgstr "Mensagem de Commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Confirmar Mudanças"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Confirmação"
+msgstr "Lista de compromissos"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Confirmar tamanho da lista"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Correspondências:"
+msgstr "Ramos"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Criar Novo Projeto"
+msgstr "Criar Novo Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Remover Trilha da Anim"
+msgstr "Remover Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Nome do Ramo"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10033,41 +10023,36 @@ msgid "Remotes"
msgstr "Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Criar Novo Projeto"
+msgstr "Criar Novo Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Remover Item"
+msgstr "Remover remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nome Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL do Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Buscar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Puxar"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Empurre"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Malha de Origem:"
+msgstr "Forçar Push"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10087,22 +10072,19 @@ msgstr "Alteração de tipo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Não mesclado"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Visualizar"
+msgstr "Visualizar:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Dividir Caminho"
+msgstr "Dividir"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Modificado"
+msgstr "Unificado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -10126,7 +10108,7 @@ msgstr "Booleano"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr "Sampler"
+msgstr "Amostrador"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -10138,7 +10120,7 @@ msgstr "Adicionar porta de saída"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
-msgstr "Alterar tipo da porta de entrada"
+msgstr "Alterar o tipo de porta de entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
@@ -10182,7 +10164,7 @@ msgstr "Adicionar Nó ao Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
-msgstr "Node(s) Movidos"
+msgstr "Nó(s) Movidos"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
@@ -10191,7 +10173,7 @@ msgstr "Duplicar Nó(s)"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Colar Nodes"
+msgstr "Colar Nós"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
@@ -10291,7 +10273,7 @@ msgstr "Cor constante."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
-msgstr "Uniformidade de cor."
+msgstr "Cor uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -10694,8 +10676,8 @@ msgstr ""
"OuterProduct trata o primeiro parâmetro \"c\" como um vetor coluna (matriz "
"com uma coluna) e o segundo parâmetro \"r\" como um vetor linha (matriz com "
"uma linha) e faz uma matriz algébrica linear multiplicar \"c * r\", "
-"produzindo uma matriz cujo número de linhas é o número de componentes em \"c"
-"\" e cujo número de colunas é o número de componentes em \"r\"."
+"produzindo uma matriz cujo número de linhas é o número de componentes em "
+"\"c\" e cujo número de colunas é o número de componentes em \"r\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -12250,6 +12232,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Não é possível salvar um branch que é filho de uma cena já instanciada.\n"
+"Para salvar esta ramificação em sua própria cena, abra a cena original, "
+"clique com o botão direito nesta ramificação e selecione \"Salvar "
+"ramificação como cena\"."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -12257,6 +12243,10 @@ msgid ""
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
+"Não é possível salvar uma ramificação que faz parte de uma cena herdada.\n"
+"Para salvar esta ramificação em sua própria cena, abra a cena original, "
+"clique com o botão direito nesta ramificação e selecione \"Salvar "
+"ramificação como cena\"."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
@@ -12931,6 +12921,16 @@ msgstr "Definir Raio Da Esfera Do Oclusor"
msgid "Set Occluder Sphere Position"
msgstr "Definir Posição Da Esfera Do Oclusor"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Definir Posição Do Ponto Do Portal"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Definir Posição do Ponto da Curva"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Alterar Raio do Cilindro"
@@ -13183,7 +13183,7 @@ msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr "Iniciar pré-cálculo"
+msgstr "Iniciar bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
@@ -13643,34 +13643,32 @@ msgid "Edit Member"
msgstr "Editar Membro"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Definir expressão"
+msgstr "Expressão"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Retornar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animação"
+msgstr "Condição"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Enquanto"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "while(cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
@@ -13690,7 +13688,7 @@ msgstr "Iterador tornou-se inválido: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Seqüência"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -13698,18 +13696,16 @@ msgid "in order:"
msgstr "Renomear pasta:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Tom:"
+msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Modelos:"
+msgstr "Tipo de Projeção"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -13934,7 +13930,7 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Esperar"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14089,7 +14085,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
-msgstr "Diretório 'ferramentas-da-plataforma' está faltando!"
+msgstr "Diretório 'build-tools' está faltando!"
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -14155,8 +14151,8 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
-"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min Sdk"
-"\"."
+"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min "
+"Sdk\"."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -14337,10 +14333,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "O nome não é um identificador válido:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Ãcone necessário não especificado na predefinição."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Parar Servidor HTTP"
@@ -14381,16 +14373,202 @@ msgstr "Não foi possível criar o diretório do servidor HTTP:"
msgid "Error starting HTTP server:"
msgstr "Erro ao iniciar servidor HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nome de projeto inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geometria inválida, não é possível criar o polígono."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Não foi possível criar a pasta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Caminho base inválido."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Falha ao carregar recurso."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Falha ao carregar recurso."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Extensão inválida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Extensão inválida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ãcones não encontrados."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Criando Miniatura"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Não foi possível encontrar o modelo de APK para exportar:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Identificador de pacote inválido:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Notarização: assinatura de código necessária."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Notarização: requer tempo de execução reforçado."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Notarização: requer tempo de execução reforçado."
#: platform/osx/export/export.cpp
@@ -14401,6 +14579,69 @@ msgstr "Notarização: Nome do Apple ID não especificado."
msgid "Notarization: Apple ID password not specified."
msgstr "Notarização: Senha do Apple ID não especificada."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome de pacote inválido."
@@ -14453,6 +14694,27 @@ msgstr "Dimensões inválidas de logo retangular de 310x150 (deve ser 310x150)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Caminho inválido."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Extensão inválida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID de produto inválido."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14888,8 +15150,8 @@ msgstr "Apenas escalas uniformes são suportadas."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Partículas baseadas em GPU não são suportadas pelo driver de vídeo GLES2.\n"
"Use o nó CPUParticles como substituto. Você pode usar a opção \"Converter "
@@ -15091,8 +15353,8 @@ msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Um recurso SpriteFrames deve ser criado ou definido na propriedade \"Frames"
-"\" para que o nó AnimatedSprite3D mostre quadros."
+"Um recurso SpriteFrames deve ser criado ou definido na propriedade "
+"\"Frames\" para que o nó AnimatedSprite3D mostre quadros."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -15173,9 +15435,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Cor: #%s\n"
@@ -15235,7 +15498,7 @@ msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
-msgstr "Ativar mini mapa em grade."
+msgstr "Ativar minimap em grade."
#: scene/gui/nine_patch_rect.cpp
msgid ""
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 216de7fab1..1c63a57d74 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -520,8 +520,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1389,7 +1389,7 @@ msgid "Bus Options"
msgstr "Opțiuni Pistă Audio"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicat"
@@ -2198,8 +2198,8 @@ msgstr "Descrierile Metodei"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne "
"de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!"
@@ -3319,10 +3319,16 @@ msgid "Update Continuously"
msgstr "Actualizare continuă"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Actualizează Doar La Modificare"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Modificări ale Actualizării"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Dezactivează Cercul de Actualizare"
@@ -4088,6 +4094,14 @@ msgstr "Numele furnizat conține caractere nevalide."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4201,7 +4215,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicați..."
@@ -5030,6 +5044,10 @@ msgid "Rename Animation"
msgstr "Redenumește Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicare Animație"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Amestecă Următoarea Schimbare"
@@ -5042,10 +5060,6 @@ msgid "Load Animation"
msgstr "Încarcă Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicare Animație"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "EROARE: Nicio copie a animației!"
@@ -12943,6 +12957,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Setare Curbă În Poziție"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Setare poziție punct de curbă"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Setare poziție punct de curbă"
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -14316,10 +14340,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Identificator nevalid:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14364,17 +14384,196 @@ msgstr "Directorul nu a putut fi creat."
msgid "Error starting HTTP server:"
msgstr "Eroare la scrierea TextFile:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Nume de Proiect Nevalid."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Directorul nu a putut fi creat."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Cale nevalidă."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Încărcarea resursei a eșuat."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Încărcarea resursei a eșuat."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nu s-a găsit nici o sub-resursă."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Creând Thumbnail"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Identificator nevalid:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14385,6 +14584,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14443,6 +14705,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Cale nevalidă."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Trebuie să utilizaţi o extensie valida."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nume de Proiect Nevalid."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14795,8 +15078,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15039,7 +15322,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index d8ca320413..77e4143911 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -101,12 +101,13 @@
# mrvladus <mrvladus@yandex.ru>, 2021.
# DΞLTΛ <craftercrafter43@gmail.com>, 2021.
# AngryPhilomel <an.aries@icloud.com>, 2021.
+# Russkikh Michail <summersay415@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-02-10 07:50+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -114,9 +115,9 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -605,8 +606,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -848,7 +849,7 @@ msgstr "Заменить вÑÑ‘"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Только выделÑть"
+msgstr "Только выделенное"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -1468,7 +1469,7 @@ msgid "Bus Options"
msgstr "Параметры шины"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублировать"
@@ -2262,8 +2263,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого ÑвойÑтва. ПожалуйÑта [color="
-"$color][url=$url]помогите нам[/url][/color]!"
+"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого ÑвойÑтва. ПожалуйÑта "
+"[color=$color][url=$url]помогите нам[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2271,11 +2272,11 @@ msgstr "ОпиÑÐ°Ð½Ð¸Ñ Ð¼ÐµÑ‚Ð¾Ð´Ð¾Ð²"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого метода. ПожалуйÑта [color="
-"$color][url=$url]помогите нам[/url][/color]!"
+"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого метода. ПожалуйÑта "
+"[color=$color][url=$url]помогите нам[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3124,9 +3125,8 @@ msgid "Install Android Build Template..."
msgstr "УÑтановить шаблон Ñборки Android..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Открыть папку данных редактора"
+msgstr "Открыть папку данных пользователÑ"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3395,10 +3395,16 @@ msgid "Update Continuously"
msgstr "Ðепрерывное обновление"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "ОбновлÑть при изменениÑÑ…"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Материалов изменено:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Скрыть индикатор обновлений"
@@ -3843,9 +3849,8 @@ msgstr "Импортировать из узла:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Ошибка"
+msgstr "Ошибка %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4169,6 +4174,14 @@ msgstr "Ð˜Ð¼Ñ Ñодержит недопуÑтимые Ñимволы."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4287,7 +4300,7 @@ msgstr "Сортировать по поÑледнему изменению"
msgid "Sort by First Modified"
msgstr "Сортировать по первому изменению"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Дублировать..."
@@ -5096,6 +5109,10 @@ msgid "Rename Animation"
msgstr "Переименовать анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Дублировать анимацию"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Изменена поÑÐ»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ"
@@ -5108,10 +5125,6 @@ msgid "Load Animation"
msgstr "Загрузить анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Дублировать анимацию"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ðет анимации Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ!"
@@ -7977,7 +7990,7 @@ msgstr "2D Ñкелет"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
-msgstr "Создать позу покоÑ"
+msgstr "Задать позу покоÑ"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
@@ -9803,9 +9816,8 @@ msgid "TileSet"
msgstr "Ðабор тайлов"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Ðет доÑтупных VCS плагинов."
+msgstr "Ðет доÑтупных плагинов VCS."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9815,53 +9827,47 @@ msgstr "Ошибка"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Удалённые наÑтройки пуÑты. Функции VCS, иÑпользующие Ñеть, могут не работать."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Ðе предоÑтавлено имÑ."
+msgstr "Ðе указано Ñообщение коммита."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "Коммит"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Шейдеров изменено:"
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² индекÑе"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Шейдеров изменено:"
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð½Ðµ в индекÑе"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Коммит"
+msgstr "Коммит:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Дата:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Поддерево"
+msgstr "Подзаголовок:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Вы хотите удалить ветку %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Ð’Ñ‹ уверены, что хотите Ñоздать пуÑтой тип?"
+msgstr "Ð’Ñ‹ хотите удалить отÑлеживаемую ветку %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Применить ÑброÑ"
+msgstr "Применить"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9872,148 +9878,132 @@ msgid "Initialize"
msgstr "Инициализировать"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Удалить точку"
+msgstr "Удалённый вход"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Переименовать"
+msgstr "Ð˜Ð¼Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Пароль"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "Путь к открытому ключу SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Выберите путь к открытому ключу SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "Путь к закрытому ключу SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Выберите путь к закрытому ключу SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "ÐŸÐ°Ñ€Ð¾Ð»ÑŒÐ½Ð°Ñ Ñ„Ñ€Ð°Ð·Ð° SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Проверить изменениÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Закрыть и Ñохранить изменениÑ?"
+msgstr "Отменить вÑе изменениÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Сохранение локальных изменений..."
+msgstr "ИндекÑировать вÑе изменениÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Материалов изменено:"
+msgstr "Убрать из индекÑа вÑе изменениÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Закоммитить изменениÑ"
+msgstr "Сообщение коммита"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Закоммитить изменениÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "Коммит"
+msgstr "СпиÑок коммитов"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Размер ÑпиÑка коммитов"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "СовпадениÑ:"
+msgstr "Ветки"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Создать новый проект"
+msgstr "Создать новую ветку"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Удалить дорожку"
+msgstr "Удалить ветку"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Ð˜Ð¼Ñ Ð²ÐµÑ‚ÐºÐ¸"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Удаленный"
+msgstr "Внешние репозитории"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Создать новый проект"
+msgstr "Добавить внешний репозиторий"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Удалить Ñлемент"
+msgstr "Удалить внешний репозиторий"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Удаленный "
+msgstr "Ðазвание внешнего репозиториÑ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Удаленный "
+msgstr "URL внешнего репозиториÑ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Извлечь"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Получить"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Отправить"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "ИÑÑ…Ð¾Ð´Ð½Ð°Ñ Ð¿Ð¾Ð»Ð¸Ñетка:"
+msgstr "Принудительно отправить"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10033,22 +10023,19 @@ msgstr "Изменить тип"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Ðеобъединён"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Вид"
+msgstr "Вид:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Разделить путь"
+msgstr "Раздельный"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Изменён"
+msgstr "Единый"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12890,6 +12877,16 @@ msgstr "Задать Ñ€Ð°Ð´Ð¸ÑƒÑ Ñферы окклюдера"
msgid "Set Occluder Sphere Position"
msgstr "Задать положение Ñферы окклюдера"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Задать положение точки портала"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "УÑтановить положение точки кривой"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñ†Ð¸Ð»Ð¸Ð½Ð´Ñ€Ð°"
@@ -13601,38 +13598,36 @@ msgid "Edit Member"
msgstr "Редактировать Ñлемент"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Задать выражение"
+msgstr "Выражение"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Возврат"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "анимациÑ"
+msgstr "УÑловие"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "ЕÑли (уÑловие):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Пока"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "пока (уÑловие):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Итератор"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "Ð´Ð»Ñ (Ñлемент) в (вход):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13648,79 +13643,71 @@ msgstr "Итератор Ñтал недейÑтвительным: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "ПоÑледовательноÑть"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Переименование папки:"
+msgstr "в порÑдке:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Ð’Ñ‹Ñота:"
+msgstr "МножеÑтвенный выбор"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "«вход» равен:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Типы:"
+msgstr "Приведение типа"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "%s иÑтинно?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Ðа %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Субъект"
+msgstr "Ðа ÑебÑ"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Ðа Ñимволе %s"
+msgstr "ВычеÑть %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Умножить %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Разделить %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Добавить %s"
+msgstr "ОÑтаток от Ð´ÐµÐ»ÐµÐ½Ð¸Ñ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Задать %s"
+msgstr "Сдвиг влево %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "Сдвиг вправо %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Закреплено %s"
+msgstr "Побитовое И %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Побитовое ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Побитовое ИÑключающее ИЛИ %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13745,19 +13732,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ ÑвойÑтва-индекÑа «%s» в узле %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Задать %s"
+msgstr "Излучить %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Функции"
+msgstr "ФункциÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Изменить размер маÑÑива"
+msgstr "Создать маÑÑив"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13769,7 +13753,7 @@ msgstr ": ÐедопуÑтимые аргументы: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a еÑли уÑловие, иначе b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13780,64 +13764,52 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet не найден в Ñкрипте: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Перезагрузить"
+msgstr "Предзагрузить"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z-индекÑ"
+msgstr "Получить индекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z-индекÑ"
+msgstr "Задать индекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "КонÑтанта"
+msgstr "Ð“Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð°Ñ ÐºÐ¾Ð½Ñтанта"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "КонÑтанта"
+msgstr "КонÑтанта клаÑÑа"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "КонÑтанта"
+msgstr "Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ ÐºÐ¾Ð½Ñтанта"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "КонÑтанта"
+msgstr "МатематичеÑÐºÐ°Ñ ÐºÐ¾Ð½Ñтанта"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Включён GDNative Ñинглтон"
+msgstr "Получить Ñинглтон движка"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "TimeSeek узел"
+msgstr "Получить узел Ñцены"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Редактирование дерева Ñцены"
+msgstr "Получить дерево Ñцены"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Субъект"
+msgstr "Получить ÑебÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Вырезать узлы"
+msgstr "ПользовательÑкий узел"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13853,33 +13825,28 @@ msgstr ""
"out) или Ñтрока (error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Вызовы"
+msgstr "Подвызов"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "КонÑтанты"
+msgstr "СоÑтавить %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "ИÑпользовать локальное проÑтранÑтво"
+msgstr "Получить локальную переменную"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "ИÑпользовать локальное проÑтранÑтво"
+msgstr "Задать локальную переменную"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "ДейÑтвие"
+msgstr "ДейÑтвие %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "Разобрать %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13887,40 +13854,35 @@ msgstr "ИÑкать VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "ПриоÑтановить"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Ждать"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "ПеремеÑтить кадр"
+msgstr "Следующий кадр"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Кадр физики %"
+msgstr "Следующий физичеÑкий кадр"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s Ñек"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Сигнал"
+msgstr "Ждать Ñигнал"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Сигнал"
+msgstr "Ждать Ñигнал узла"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "Добавить ÑкземплÑÑ€"
+msgstr "Ждать Ñигнал объекта"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14278,10 +14240,6 @@ msgstr "App Store Team ID не указан - невозможно наÑтроÐ
msgid "Invalid Identifier:"
msgstr "Ðеверный идентификатор:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Требуемый значок не указан в предуÑтановке."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "ОÑтановить HTTP-Ñервер"
@@ -14322,16 +14280,202 @@ msgstr "Ðе удалоÑÑŒ Ñоздать каталог HTTP-Ñервера:"
msgid "Error starting HTTP server:"
msgstr "Ошибка запуÑка HTTP-Ñервера:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð°."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "ÐÐµÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð°Ñ Ð³ÐµÐ¾Ð¼ÐµÑ‚Ñ€Ð¸Ñ, Ð½ÐµÐ»ÑŒÐ·Ñ Ñоздать полигональную Ñетку."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Ðевозможно Ñоздать папку."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "ÐедопуÑтимый базовый путь."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "ÐедопуÑтимое раÑширение."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "ÐедопуÑтимое раÑширение."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Иконки не найдены."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Создание ÑÑкизов"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Ðе удалоÑÑŒ найти шаблон APK Ð´Ð»Ñ ÑкÑпорта:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ðеверный идентификатор пакета:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Предупреждение: требуетÑÑ Ð¿Ð¾Ð´Ð¿Ð¸Ñание кода."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Предупреждение: требуетÑÑ ÑƒÑиленный рантайм."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Предупреждение: требуетÑÑ ÑƒÑиленный рантайм."
#: platform/osx/export/export.cpp
@@ -14342,6 +14486,69 @@ msgstr "Предупреждение: Ð¸Ð¼Ñ Apple ID не указано."
msgid "Notarization: Apple ID password not specified."
msgstr "Предупреждение: пароль Apple ID не указан."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ÐедопуÑтимое короткое Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
@@ -14394,6 +14601,27 @@ msgstr "Ðеверные размеры широкого логотипа 310x15
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "ÐедопуÑтимый путь."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "ÐедопуÑтимое раÑширение."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ðеверный GUID продукта."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14559,15 +14787,14 @@ msgstr ""
"узла ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"GPU-чаÑтицы не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð¾Ð¼ GLES2.\n"
-"ВмеÑто Ñтого иÑпользуйте узел CPUParticles2D. Ð”Ð»Ñ Ñтого можно "
-"воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ «Преобразовать в CPUParticles»."
+"ВмеÑто Ñтого иÑпользуйте узел CPUParticles2D. Ð”Ð»Ñ Ñтой цели вы можете "
+"иÑпользовать опцию «Преобразовать в CPUParticles2D» панели инÑтрументов."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14577,6 +14804,13 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"Ð’ macOS отриÑовка Particles2D выполнÑетÑÑ Ð½Ð°Ð¼Ð½Ð¾Ð³Ð¾ медленнее, чем "
+"CPUParticles2D, из-за того что Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð°Ñ ÑвÑзь Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ€ÐµÐ°Ð»Ð¸Ð·ÑƒÐµÑ‚ÑÑ Ð½Ð° "
+"CPU, а не на GPU.\n"
+"РаÑÑмотрите возможноÑть иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ CPUParticles2D вмеÑто Particles2D при "
+"работе Ñ macOS.\n"
+"Ð”Ð»Ñ Ñтой цели вы можете воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ «Преобразовать в "
+"CPUParticles2D» панели инÑтрументов."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14833,15 +15067,14 @@ msgid "Only uniform scales are supported."
msgstr "ПоддерживаетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ маÑштабирование uniform."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU-чаÑтицы не поддерживаютÑÑ Ð²Ð¸Ð´ÐµÐ¾Ð´Ñ€Ð°Ð¹Ð²ÐµÑ€Ð¾Ð¼ GLES2.\n"
-"ВмеÑто Ñтого иÑпользуйте узел CPUParticles. Ð”Ð»Ñ Ñтого можно воÑпользоватьÑÑ "
-"опцией «Преобразовать в CPUParticles»."
+"ВмеÑто Ñтого иÑпользуйте узел CPUParticles. Ð”Ð»Ñ Ñтой цели вы можете "
+"воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ «Преобразовать в CPUParticles» панели инÑтрументов."
#: scene/3d/particles.cpp
msgid ""
@@ -14850,6 +15083,13 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"Ð’ macOS отриÑовка Particles выполнÑетÑÑ Ð½Ð°Ð¼Ð½Ð¾Ð³Ð¾ медленнее, чем CPUParticles, "
+"из-за того что Ð¾Ð±Ñ€Ð°Ñ‚Ð½Ð°Ñ ÑвÑзь Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ€ÐµÐ°Ð»Ð¸Ð·ÑƒÐµÑ‚ÑÑ Ð½Ð° CPU, а не на "
+"GPU.\n"
+"РаÑÑмотрите возможноÑть иÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ CPUParticles вмеÑто Particles при "
+"работе Ñ macOS.\n"
+"Ð”Ð»Ñ Ñтой цели вы можете воÑпользоватьÑÑ Ð¾Ð¿Ñ†Ð¸ÐµÐ¹ «Преобразовать в "
+"CPUParticles» панели инÑтрументов."
#: scene/3d/particles.cpp
msgid ""
@@ -15120,9 +15360,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Этот узел был удален. ВмеÑто Ñтого иÑпользуйте AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Цвет: #%s\n"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index f3802b7346..178bcfdfad 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -518,8 +518,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1357,7 +1357,7 @@ msgid "Bus Options"
msgstr "à·à·Šâ€à¶»à·’à¶­:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2132,8 +2132,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3164,7 +3164,11 @@ msgid "Update Continuously"
msgstr "අඛණ්ඩව"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3891,6 +3895,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4003,7 +4015,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4801,19 +4813,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12314,6 +12326,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13626,10 +13646,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13670,16 +13686,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13690,6 +13876,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13742,6 +13991,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14092,8 +14359,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14333,7 +14600,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index f7acfad23a..d502613ca1 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -512,8 +512,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1382,7 +1382,7 @@ msgid "Bus Options"
msgstr "Možnosti pre Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovať"
@@ -2191,8 +2191,8 @@ msgstr "Popisky Metód"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Zatiaľ tu není žiadny popisok pre túto metódu. Prosím pomôžte nám pomocou "
"[color=$color][url=$url]prispetím jedného[/url][/color]!"
@@ -3303,10 +3303,16 @@ msgid "Update Continuously"
msgstr "Aktualizovať priebežne"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Aktualizovať po Zmene"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Parameter sa Zmenil"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Skryť aktualizáciu Spinner"
@@ -4092,6 +4098,14 @@ msgstr "Meno obsahuje neplatné písmená."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4211,7 +4225,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplikovať..."
@@ -5026,6 +5040,10 @@ msgid "Rename Animation"
msgstr "Premenovať Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplikovať Animáciu"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blend sa ÄŽalej Zmenil"
@@ -5038,10 +5056,6 @@ msgid "Load Animation"
msgstr "NaÄítaÅ¥ Animáciu"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplikovať Animáciu"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Žiadne animácie na skopírovanie!"
@@ -12842,6 +12856,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Všetky vybrané"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Všetky vybrané"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Všetky vybrané"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14217,10 +14241,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Nesprávna veľkosť písma."
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14266,17 +14286,196 @@ msgstr "PrieÄinok sa nepodarilo vytvoriÅ¥."
msgid "Error starting HTTP server:"
msgstr "Error pri ukladaní TileSet-u!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Neplatné meno skupiny."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "PrieÄinok sa nepodarilo vytvoriÅ¥."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Neplatný Názov."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Nepodarilo sa naÄítaÅ¥ prostriedok."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Nepodarilo sa naÄítaÅ¥ prostriedok."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Nenašli sa žiadne \"sub-resources\"."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Vytváranie Náhľadu"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Nesprávna veľkosť písma."
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14287,6 +14486,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14344,6 +14606,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Neplatná cesta."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Nesprávna veľkosť písma."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14710,8 +14993,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14952,7 +15235,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 3c6fc8e571..551b2a5c91 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -26,8 +26,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
-"%100==4 ? 2 : 3;\n"
+"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || "
+"n%100==4 ? 2 : 3;\n"
"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -544,8 +544,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1441,7 +1441,7 @@ msgid "Bus Options"
msgstr "Možnosti Vodila"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Podvoji"
@@ -2265,8 +2265,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Trenutno ni opisa za to lastnost. Pomagajte nam s [color=$color][url="
-"$url]prispevkom[/url][/color]!"
+"Trenutno ni opisa za to lastnost. Pomagajte nam s [color=$color]"
+"[url=$url]prispevkom[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
@@ -2275,11 +2275,11 @@ msgstr "Opis Metode:"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color][url="
-"$url]prispevkom[/url][/color]!"
+"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color]"
+"[url=$url]prispevkom[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3423,11 +3423,16 @@ msgstr "Neprekinjeno"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Posodobi Spremembe"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Spremebe v Shader"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Hide Update Spinner"
msgstr "OnemogoÄi Posodobitve Kolesca"
@@ -4202,6 +4207,14 @@ msgstr "Ime vsebuje neveljavne znake."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4325,7 +4338,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Podvoji..."
@@ -5202,6 +5215,10 @@ msgid "Rename Animation"
msgstr "Preimenuj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Podvoji Animacijo"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Naslednjo Mešanje se je Spremenilo"
@@ -5214,10 +5231,6 @@ msgid "Load Animation"
msgstr "Naloži Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Podvoji Animacijo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "NAPAKA: Ni animacije za kopiranje!"
@@ -13183,6 +13196,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "Nastavi Krivuljo na Položaj"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Nastavi Položaj Krivuljne ToÄke"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Nastavi Položaj Krivuljne ToÄke"
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -14575,10 +14598,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ime ni pravilen identifikator:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14623,17 +14642,196 @@ msgstr "Mape ni mogoÄe ustvariti."
msgid "Error starting HTTP server:"
msgstr "Napaka pri shranjevanju PloÅ¡ÄnegaNiza!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Neveljavno Ime Projekta."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Mape ni mogoÄe ustvariti."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Neveljavna Pot."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Napaka pri nalaganju vira."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Napaka pri nalaganju vira."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Uporabiti moraš valjavno razširitev."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Uporabiti moraš valjavno razširitev."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ni Zadetka!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Ustvarjanje SliÄic"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ime ni pravilen identifikator:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14644,6 +14842,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14702,6 +14963,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Neveljavna Pot."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Uporabiti moraš valjavno razširitev."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Neveljavno Ime Projekta."
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -15072,8 +15354,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15322,7 +15604,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 6e4a0c84fe..b4115a9c60 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -503,8 +503,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1378,7 +1378,7 @@ msgid "Bus Options"
msgstr "Përshkrimi i Klasës"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dyfisho"
@@ -2208,8 +2208,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"Nuk ka për momentin përshkrim për këtë veti. Të lutem na ndihmo duke "
+"[color=$color][url=$url]contributing one[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
@@ -2217,8 +2217,8 @@ msgstr "Përshkrimi i Metodës"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Nuk ka për momentin një përshkrim për këtë metod. Të lutem na ndihmo duke "
"[color=$color][url=$url]contributing one[/url][/color]!"
@@ -3359,7 +3359,12 @@ msgstr "I Vazhdueshëm"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr "Përditëso Ndryshimet"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "Përditëso Ndryshimet"
#: editor/editor_node.cpp
@@ -4141,6 +4146,14 @@ msgstr "Emri permban karaktere të pasakta."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4260,7 +4273,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Dyfisho..."
@@ -5086,19 +5099,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12780,6 +12793,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14135,10 +14156,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14183,16 +14200,195 @@ msgstr "Nuk mund të krijoj folderin."
msgid "Error starting HTTP server:"
msgstr "Gabim gjatë ruajtjes së TileSet-it!"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Emri i grupit i pasakt."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Nuk mund të krijoj folderin."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Rruga e pasaktë."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Dështoi të ngarkojë resursin."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Dështoi të ngarkojë resursin."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Konstantet"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Duke Krijuar Kornizat"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14203,6 +14399,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14257,6 +14516,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Rruga e pasaktë."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Duhet të perdorësh një shtesë të lejuar."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Emri i grupit i pasakt."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14609,8 +14889,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14850,7 +15130,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 95723f17e4..fab8794167 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -18,8 +18,8 @@ msgstr ""
"Language: sr_Cyrl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.9-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -566,8 +566,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1497,7 +1497,7 @@ msgid "Bus Options"
msgstr "ПоÑтавке баÑа"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дуплирај"
@@ -2363,8 +2363,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Тренутно нема опиÑа ове оÑобине. Молимо помозите нама тако што ћете [color="
-"$color][url=$url]напиÑати једну[/url][/color]!"
+"Тренутно нема опиÑа ове оÑобине. Молимо помозите нама тако што ћете "
+"[color=$color][url=$url]напиÑати једну[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
@@ -2373,11 +2373,11 @@ msgstr "ОпиÑи Метода"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Тренутно нема опиÑа ове методе. Молимо помозите нама тако што ћете [color="
-"$color][url=$url]напиÑати једну[/url][/color]!"
+"Тренутно нема опиÑа ове методе. Молимо помозите нама тако што ћете "
+"[color=$color][url=$url]напиÑати једну[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3553,11 +3553,16 @@ msgstr "Трајан"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Ðжурирај промене"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Промене материјала"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Hide Update Spinner"
msgstr "ИÑкључи индикатор ажурирања"
@@ -4399,6 +4404,14 @@ msgstr "Дато име Ñадржи неважећа Ñлова."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4526,7 +4539,7 @@ msgstr "Задњи Измењен"
msgid "Sort by First Modified"
msgstr "Задњи Измењен"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Дуплирај"
@@ -5445,6 +5458,10 @@ msgid "Rename Animation"
msgstr "Преименуј анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Дуплирај анимацију"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Промена Ñледеће анимације"
@@ -5457,10 +5474,6 @@ msgid "Load Animation"
msgstr "Учитај анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Дуплирај анимацију"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "Грешка: нема анимације за копирање!"
@@ -14306,6 +14319,16 @@ msgstr "Промени ОпÑег Цилиндар Облика"
msgid "Set Occluder Sphere Position"
msgstr "ПоÑтави почетну позицију криве"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "ПоÑтави позицију тачке криве"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "ПоÑтави позицију тачке криве"
+
#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
@@ -15825,11 +15848,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ðеважећи идентификатор:"
-#: platform/iphone/export/export.cpp
-#, fuzzy
-msgid "Required icon is not specified in the preset."
-msgstr "Ðеопходна иконица није наведена у подешавању."
-
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Stop HTTP Server"
@@ -15880,17 +15898,198 @@ msgstr "ÐеуÑпех при прављењу директоријума."
msgid "Error starting HTTP server:"
msgstr "Грешка памћена Ñцена."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ðеважеће име."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Ðеважећа геометрија, неуÑпешно креирање многоугла."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "ÐеуÑпех при прављењу директоријума."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ðеважећа оÑновна путања."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Грешка при учитавању реÑурÑа."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Грешка при учитавању реÑурÑа."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Мора Ñе кориÑтити важећа екÑтензија."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Мора Ñе кориÑтити важећа екÑтензија."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Ðије пронађено!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Прављење приказа"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "ÐеуÑпешно отварање нацрта за извоз:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ðеважећи идентификатор:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -15901,6 +16100,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -15966,6 +16228,27 @@ msgstr "Ðеважеће димензије Ñлике за широки логÐ
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðеважеће димензије Ñлике за уводни екран (треба да буде 620*300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ðеважећи пут."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Мора Ñе кориÑтити важећа екÑтензија."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ðеважећи GUID продукт."
+
#: scene/2d/animated_sprite.cpp
#, fuzzy
msgid ""
@@ -16435,8 +16718,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr "GPU-базиране чеÑтице ниÑу подржане од Ñтране GLES2 видео управљача."
#: scene/3d/particles.cpp
@@ -16718,7 +17001,7 @@ msgstr "Овај члан је заÑтарео. КориÑти AnimationTree к
#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Боја: #%s\n"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index a3db7ebbae..e4a6a62ec9 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -19,8 +19,8 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -521,8 +521,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1365,7 +1365,7 @@ msgid "Bus Options"
msgstr "Funkcije:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2144,8 +2144,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3180,8 +3180,14 @@ msgid "Update Continuously"
msgstr "Neprekidna"
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Napravi"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Napravi"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3910,6 +3916,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4022,7 +4036,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4823,19 +4837,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12431,6 +12445,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13755,10 +13777,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13799,16 +13817,187 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Kontanta"
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13819,6 +14008,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13871,6 +14123,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14221,8 +14491,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14462,7 +14732,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 87d39fb5ee..9645a3adff 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -526,8 +526,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1395,7 +1395,7 @@ msgid "Bus Options"
msgstr "Buss-alternativ"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicera"
@@ -2214,8 +2214,8 @@ msgstr "Metodbeskrivning"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp oss "
"genom att [color=$color][url=$url]bidra med en[/url][/color]!"
@@ -3345,10 +3345,15 @@ msgstr "Kontinuerlig"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
msgstr "Uppdatera Ändringar"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materialförändringar:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
@@ -4113,6 +4118,14 @@ msgstr "Namnet innehåller ogiltiga tecken."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4237,7 +4250,7 @@ msgstr "Senast Ändrad"
msgid "Sort by First Modified"
msgstr "Senast Ändrad"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Duplicera..."
@@ -5091,6 +5104,10 @@ msgid "Rename Animation"
msgstr "Byt namn på Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Duplicera Animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -5103,10 +5120,6 @@ msgid "Load Animation"
msgstr "Ladda Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Duplicera Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ingen animation finns att kopiera!"
@@ -12944,6 +12957,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14311,10 +14332,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ogiltig identifierare:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14357,17 +14374,197 @@ msgstr "Kunde inte skapa HTTP-serverkatalog:"
msgid "Error starting HTTP server:"
msgstr "Fel vid start av HTTP-server:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ogiltigt projektnamn."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Kunde inte skapa mapp."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ogiltig Sökväg."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Misslyckades att ladda resurs."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Misslyckades att ladda resurs."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Måste använda en giltigt filändelse."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Måste använda en giltigt filändelse."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Hittades inte!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Skapar Miniatyr"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Kunde inte öppna mall för export:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Ogiltig identifierare:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14378,6 +14575,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14434,6 +14694,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ogiltig Sökväg."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Måste använda en giltigt filändelse."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ogiltig produkt GUID."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14808,8 +15089,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15055,7 +15336,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 4de4a497eb..6a737cca56 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -519,8 +519,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1359,7 +1359,7 @@ msgid "Bus Options"
msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2135,8 +2135,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3166,7 +3166,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3894,6 +3898,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4006,7 +4018,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
@@ -4802,19 +4814,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12318,6 +12330,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13630,10 +13650,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13674,16 +13690,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13694,6 +13880,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13746,6 +13995,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14096,8 +14363,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14337,7 +14604,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 8c86f7f276..f329a3c39f 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -497,8 +497,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1332,7 +1332,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2105,8 +2105,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3132,7 +3132,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3856,6 +3860,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3968,7 +3980,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4754,19 +4766,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12197,6 +12209,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13494,10 +13514,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13538,16 +13554,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13558,6 +13744,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13610,6 +13859,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13960,8 +14227,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14201,7 +14468,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 4f1443f031..3359054a03 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -519,8 +519,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1385,7 +1385,7 @@ msgid "Bus Options"
msgstr "ตัวเลือภBus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ทำซ้ำ"
@@ -2189,8 +2189,8 @@ msgstr "รายละเอียดเมท็อด"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]à¹à¸à¹‰à¹„ข[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3276,10 +3276,16 @@ msgid "Update Continuously"
msgstr "อัพเดทอย่างต่อเนื่อง"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "อัพเดทเมื่อเปลี่ยนà¹à¸›à¸¥à¸‡"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "ซ่อนตัวหมุนà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ท"
@@ -4055,6 +4061,14 @@ msgstr "อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•ัวใช้ไม่ได้"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4175,7 +4189,7 @@ msgstr "à¹à¸à¹‰à¹„ขล่าสุด"
msgid "Sort by First Modified"
msgstr "à¹à¸à¹‰à¹„ขล่าสุด"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "ทำซ้ำ..."
@@ -4979,6 +4993,10 @@ msgid "Rename Animation"
msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "ทำซ้ำà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸œà¸ªà¸²à¸™à¹„ปข้างหน้า"
@@ -4991,10 +5009,6 @@ msgid "Load Animation"
msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "ทำซ้ำà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¸„ัดลอà¸!"
@@ -12782,6 +12796,16 @@ msgstr "ปรับรัศมีทรงà¹à¸„ปซูล"
msgid "Set Occluder Sphere Position"
msgstr "à¸à¸³à¸«à¸™à¸”เส้นโค้งขาเข้า"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "à¸à¸³à¸«à¸™à¸”พิà¸à¸±à¸”จุดเส้นโค้ง"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "ปรับรัศมีทรงà¸à¸£à¸°à¸šà¸­à¸"
@@ -13937,8 +13961,8 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
-"โมดูล \"GodotPaymentV3\" ที่ไม่ถูà¸à¸•้องได้รวมอยู่ในà¸à¸²à¸£à¸•ั้งค่าโปรเจà¸à¸•์ \"android/modules"
-"\" (เปลี่ยนà¹à¸›à¸¥à¸‡à¹ƒà¸™ Godot 3.2.2)\n"
+"โมดูล \"GodotPaymentV3\" ที่ไม่ถูà¸à¸•้องได้รวมอยู่ในà¸à¸²à¸£à¸•ั้งค่าโปรเจà¸à¸•์ \"android/"
+"modules\" (เปลี่ยนà¹à¸›à¸¥à¸‡à¹ƒà¸™ Godot 3.2.2)\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14149,10 +14173,6 @@ msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่ส
msgid "Invalid Identifier:"
msgstr "ระบุไม่ถูà¸à¸•้อง:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "ไอคอนที่จำเป็นไม่ได้ระบุไว้ในพรีเซ็ต"
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "หยุดเซิฟเวอร์ HTTP"
@@ -14197,17 +14217,200 @@ msgstr "ไม่สามารถสร้างโฟลเดอร์"
msgid "Error starting HTTP server:"
msgstr "ผิดพลาดขณะบันทึà¸à¸‰à¸²à¸"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "ชื่อโปรเจà¸à¸•์ไม่ถูà¸à¸•้อง"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีà¸à¸­à¸™"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "ไม่สามารถสร้างโฟลเดอร์"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸à¸²à¸™à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "โหลดทรัพยาà¸à¸£à¹„ม่ได้"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "โหลดทรัพยาà¸à¸£à¹„ม่ได้"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "ไม่พบ!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸£à¸¹à¸›à¸•ัวอย่าง"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"ไม่พบเทมเพลต APK สำหรับà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "ระบุไม่ถูà¸à¸•้อง:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14218,6 +14421,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "ชื่อà¹à¸žà¹‡à¸„เà¸à¸ˆà¹à¸šà¸šà¸ªà¸±à¹‰à¸™à¸œà¸´à¸”พลาด"
@@ -14270,6 +14536,27 @@ msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "นามสà¸à¸¸à¸¥à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14664,8 +14951,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้à¸à¸²à¸£à¹Œà¸”จอ\n"
"ใช้โหนด CPUParticles à¹à¸—น คุณสามารถใช้ตัวเลือภ\"à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ CPUParticles\" ได้"
@@ -14920,9 +15207,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "โหนดนี้เลิà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¹à¸¥à¹‰à¸§ ใช้โหนด AnimationTree à¹à¸—น"
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"สี: #%s\n"
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index ecf0928c49..3384446e1d 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -511,8 +511,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -930,8 +930,8 @@ msgstr "Ayusin Ang Pagkakabit:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
-"Tiyak ka bang gusto mong alisin lahat ng mga pagkakabit mula sa hudyat \"%s"
-"\"?"
+"Tiyak ka bang gusto mong alisin lahat ng mga pagkakabit mula sa hudyat "
+"\"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -1370,7 +1370,7 @@ msgid "Bus Options"
msgstr "Kaayusan ng Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Doblehin"
@@ -2148,8 +2148,8 @@ msgstr "Panglalarawan ng mga Method"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Kasalukuyang walang paglalarawan sa method na ito. Maaring tulungan kami sa "
"pamamagitan ng [color=$color][url=$url]pag-kontribyut[/url][/color]!"
@@ -3189,8 +3189,14 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "Pansinin ang anumang pagbabago"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Pansinin ang anumang pagbabago"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3914,6 +3920,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4026,7 +4040,7 @@ msgstr "Ayusin ayon sa Huling Binago"
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4814,19 +4828,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12294,6 +12308,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13611,10 +13633,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13655,16 +13673,190 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Nabigong lumikha ng folder."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Di-wastong pangalan."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Di-wastong pangalan."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Ginagawa ang Thumbnail"
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13675,6 +13867,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13727,6 +13982,25 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Di-wastong pangalan."
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14077,8 +14351,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14318,9 +14592,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Kulay: #%s\n"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index f318616c3e..87535e17f4 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -66,13 +66,16 @@
# Aysu Toprak <moonwater99@hotmail.com>, 2021.
# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021.
# seckiyn <kyofl6@gmail.com>, 2022.
+# Amigos Sus <amigossus66@gmail.com>, 2022.
+# Ferhat Geçdoğan <ferhatgectao@gmail.com>, 2022.
+# Recep GUCLUER <rgucluer@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-03 03:55+0000\n"
-"Last-Translator: seckiyn <kyofl6@gmail.com>\n"
+"PO-Revision-Date: 2022-02-13 20:11+0000\n"
+"Last-Translator: Recep GUCLUER <rgucluer@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -80,7 +83,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -89,7 +92,7 @@ msgstr "convert() için geçersiz türde argüman, TYPE_* sabitlerini kullanın.
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "1 uzunluÄŸunda bir metin bekleniyor (bir karakter)."
+msgstr "1(bir) karakter uzunluÄŸunda bir dize bekleniyor ."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -107,7 +110,7 @@ msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "\"%s\" düğümünde geçersiz işlem '%s' ve '%s'."
+msgstr "\"%s\" işlecinde geçersiz terimler, '%s' ve '%s'."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -382,9 +385,8 @@ msgid "Duplicate Key(s)"
msgstr "Yinelenen Anahtar(lar)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "%d Çerçeve[ler]'i ekle"
+msgstr "SIFIRLAMA DeÄŸer(ler)'i ekle"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -556,9 +558,8 @@ msgstr ""
"Bu seçenek yalnızca tek izli olduğundan, Bezier düzenlemede işe yaramaz."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "Animasyon Anahtarı Ölçekle"
+msgstr "Animasyon SIFIRLAMA Anahtarları Ekle"
#: editor/animation_track_editor.cpp
msgid ""
@@ -567,8 +568,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1432,7 +1433,7 @@ msgid "Bus Options"
msgstr "Bus ayarları"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Çoğalt"
@@ -1544,7 +1545,7 @@ msgstr "Geçersiz ad."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Basamak ile baÅŸlayamaz."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2175,7 +2176,7 @@ msgstr "Özellikler"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
-msgstr "üzerine yaz:"
+msgstr "% üzerine yazılmışlar:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2206,9 +2207,8 @@ msgid "Icons"
msgstr "Simgeler"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Styles"
-msgstr "Yoldam"
+msgstr "Stiller"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2236,8 +2236,8 @@ msgstr "Yöntem Açıklamaları"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Bu metot için henüz bir açıklama yok. Bize [color=$color][url=$url]katkıda "
"bulunarak[/url][/color] yardım edebilirsiniz!"
@@ -2316,18 +2316,19 @@ msgid "Property:"
msgstr "Özellik:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(deÄŸer)"
+msgstr "İğneleme değeri"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
+"Bir değeri iğnelemek onu varsayılana eşit olsa bile kaydedilmesine zorlar."
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
+"Değer sabitle [Devre dışı bırakıldı çünkü '%s' sadece editör için aktiftir]"
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -2342,26 +2343,23 @@ msgstr "Çoklu Ayarla:"
#: editor/editor_inspector.cpp
msgid "Pinned %s"
-msgstr ""
+msgstr "% SabitlenmiÅŸler"
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
-msgstr ""
+msgstr "%SabitlenmemiÅŸler"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
-msgstr "Özellikleri Kopyala"
+msgstr "Özelliği Kopyala"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
-msgstr "Özellikleri Yapıştır"
+msgstr "Özelliği Yapıştır"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "Betik Yolunu Kopyala"
+msgstr "Özellik Yolunu Kopyala"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3087,9 +3085,8 @@ msgid "Install Android Build Template..."
msgstr "Android İnşa Şablonunu Yükle ..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Düzenleyici Verileri Klasörünü Aç"
+msgstr "Kullanıcı Veri Klasörünü Aç"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3179,7 +3176,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
-msgstr ""
+msgstr "Shader Yedeklerini Zorla"
#: editor/editor_node.cpp
msgid ""
@@ -3190,6 +3187,13 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
+"Bu seçenek etkinleştirildiğinde, tüm çalışma sürelerinde gölgelendiriciler "
+"güvenli ayarlarında (UberShader ile görünür olacak veya gizli "
+"kalacak)kullanılacaklar.\n"
+"Bu, normalde hızlıca görüntülenen güvenli ayarların görünüm ve performansını "
+"kontrol etmede kullanışlıdır.\n"
+"Bu seçeneğin bir fark yaratabilmesi için proje ayarlarında asenkron "
+"gölgelendirme derlemesinin etkinleştirilmesi gerekir."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3354,10 +3358,16 @@ msgid "Update Continuously"
msgstr "Sürekli Güncelle"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Değişiklik Olduğunda Güncelle"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Materyal DeÄŸiÅŸiklikleri:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Güncelleme Topacını Gizle"
@@ -3801,9 +3811,8 @@ msgstr "Düğümden İçe Aktar:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Hata"
+msgstr "%s Hatası"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4128,6 +4137,14 @@ msgstr "İsim geçersiz karkterler içeriyor."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4246,7 +4263,7 @@ msgstr "Son Değişiklik Tarihi'ne göre sırala"
msgid "Sort by First Modified"
msgstr "İlk Değişiklik Tarihi'ne göre sırala"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Çoğalt..."
@@ -4347,9 +4364,8 @@ msgid "Replace..."
msgstr "DeÄŸiÅŸtir..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "Tümünü Değiştir"
+msgstr "Dosyaiçlerinde Değiştir"
#: editor/find_in_files.cpp
msgid "Find: "
@@ -4360,9 +4376,8 @@ msgid "Replace: "
msgstr "DeÄŸiÅŸtir: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "Tümünü Değiştir"
+msgstr "Tümünü Değiştir (GERİ ALMA YOK)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4590,6 +4605,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"İçe aktarma ayarlarını yapmak için dosya sisteminde ve ya kontrolcüde bir "
+"kaynak dosyası seçin."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -5057,6 +5074,10 @@ msgid "Rename Animation"
msgstr "Animasyonu Yeniden Adlandır"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Animasyonu Çoğalt"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Sonraki Değişeni Karıştır"
@@ -5069,10 +5090,6 @@ msgid "Load Animation"
msgstr "Animasyon Yükle"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Animasyonu Çoğalt"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Kopyalanacak animasyon yok!"
@@ -6051,9 +6068,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+Sürükle: Seçili düğümü taşıyın."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+Sürükle: Seçili düğümü taşıyın."
+msgstr "Alt+Sürükle: Seçili düğümü boyutlandırın."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -6087,7 +6103,7 @@ msgstr "Esnetme Åžekli"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
-msgstr ""
+msgstr "Shift: Orantılı olarak boyutlandır."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6186,9 +6202,8 @@ msgstr "Seçilen nesneyi yerine kilitleyin (taşınamaz)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "Seçimi Kilitle"
+msgstr "Seçilmiş Düğüm/leri Kilitle"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6197,9 +6212,8 @@ msgstr "Seçilen nesnenin kilidini açın (taşınabilir)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "Seçim Kilidini Aç"
+msgstr "Seçilmiş Düğüm/leri Aç"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6208,9 +6222,8 @@ msgstr "Nesnenin çocuğunun seçilemez olduğundan kuşkusuz olur."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "Seçilenleri Grupla"
+msgstr "Seçilen Düğümleri Grupla"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6219,9 +6232,8 @@ msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "Seçilen Grubu Dağıt"
+msgstr "Seçilen Düğümleri Dağıt"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -7320,7 +7332,7 @@ msgstr "Izgara Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr "Yapış"
+msgstr "Tutunma"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -7861,9 +7873,8 @@ msgid "Find in Files..."
msgstr "Dosyalarda Bul..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "DeÄŸiÅŸtir..."
+msgstr "Dosyalariçinde Değiştir..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -8390,16 +8401,15 @@ msgstr "Serbest Bakış Aç / Kapat"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Görüş Alanını Azalt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Görüş Alanını Artır"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "Varsayılanlara dön"
+msgstr "Varsayılan Görüş Alanına Dön"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9129,22 +9139,19 @@ msgstr "Tür Ekle"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
-msgstr ""
+msgstr "Tip listesini süz veya yeni bir özel tip oluştur."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Available Node-based types:"
-msgstr "Kullanılabilir Profiller:"
+msgstr "Kullanılabilir Düğüm-tabanlı Türler:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "Dosya ismi boÅŸ."
+msgstr "Tür adı boş!"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Are you sure you want to create an empty type?"
-msgstr "Birden fazla proje açmakta kararlı mısınız?"
+msgstr "BoÅŸ bir tip oluÅŸturmak istediÄŸinize emin misiniz ?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
@@ -9767,9 +9774,8 @@ msgid "TileSet"
msgstr "DöşemeTakımı"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Hiçbir VCS eklentisi mevcut değil."
+msgstr "Hiçbir VKS eklentisi mevcut değil."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9778,54 +9784,47 @@ msgstr "Hata"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
+msgstr "Remote ayarları boş. Ağ kullanan VKS özellikleri çalışmayabilir."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "SaÄŸlanan isim yok."
+msgstr "Herhangi bir taahhüt mesajı verilmedi."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "İşle"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Gölgelendirici Değişiklikleri:"
+msgstr "Onaya hazırlanan Değişiklikler"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Gölgelendirici Değişiklikleri:"
+msgstr "Aşamasız Değişiklikler"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "İşle"
+msgstr "İşleme:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Tarih:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Altağaç"
+msgstr "Altyazı:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "%s dalını silmek istiyor musun?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Birden fazla proje açmakta kararlı mısınız?"
+msgstr "%s uzak kod deposunu kaldırmak istiyor musunuz ?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "Sıfırla"
+msgstr "Uygula"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9836,148 +9835,132 @@ msgid "Initialize"
msgstr "EtkinleÅŸtir"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Noktayı kaldır"
+msgstr "Uzak GiriÅŸ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Yeniden Adlandır"
+msgstr "Kullanıcı adı"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Åžifre"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "SSH Genel Anahtar Yolu"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "SSH genel anahtar yolu seç"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "SSH Özel Anahtar Yolu"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "SSH özel anahtar yolu seç"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH Parolası"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Yeni deÄŸiÅŸiklikleri tespit et"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Kapa ve deÄŸiÅŸiklikleri kaydet?"
+msgstr "Tüm değişiklikleri sil"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Yerel değişiklikler kayıt ediliyor..."
+msgstr "Tüm değişiklikleri işlemeye hazırla"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Materyal DeÄŸiÅŸiklikleri:"
+msgstr "Tüm İşleme Hazırlıklarını Geri Al"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "Değişiklikleri İşle"
+msgstr "İşleme Mesajı"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "Değişiklikleri İşle"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "İşle"
+msgstr "İşlemler Listesi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "İşlem listesi boyutu"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "EÅŸleÅŸmeler:"
+msgstr "Dallar"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Yeni Proje OluÅŸtur"
+msgstr "Yeni Dal OluÅŸtur"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Animasyon İzini Kaldır"
+msgstr "Dalı Sil"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Dal Adı"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Uzak"
+msgstr "Uzak Kod Depoları"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Yeni Proje OluÅŸtur"
+msgstr "Yeni Uzak Depo OluÅŸtur"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Öğeyi Kaldır"
+msgstr "Uzak Depoyu Kaldır"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Uzak "
+msgstr "Uzak Depo Adı"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Uzak "
+msgstr "Uzak Depo URL'si"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Çek"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Çek"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "Gönder"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Kaynak Örüntü:"
+msgstr "Zorla Gönder"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9997,22 +9980,19 @@ msgstr "Türdeğiştir"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "BirleÅŸtirilmemiÅŸ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Görüş"
+msgstr "Görüş:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Yolu Ayır"
+msgstr "Ayır"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "DeÄŸiÅŸti"
+msgstr "BirleÅŸik"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12834,6 +12814,16 @@ msgstr "Engelleyici Silindir Yarıçapını Ayarla"
msgid "Set Occluder Sphere Position"
msgstr "Engelleyici Küre Konumunu Ayarla"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Portal Noktası Konumunu Ayarla"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Eğri Noktası Konumu Ayarla"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Silindir Yarıçapını Değiştir"
@@ -13543,18 +13533,16 @@ msgid "Edit Member"
msgstr "Üye Düzenle"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "İfadeyi ayarla"
+msgstr "İfade"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "Dön"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "animasyon"
+msgstr "KoÅŸul"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
@@ -13590,7 +13578,7 @@ msgstr "Yineleyici geçersiz durumda: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Dizi"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -13598,18 +13586,16 @@ msgid "in order:"
msgstr "Klasör yeniden adlandırma:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Perde:"
+msgstr "DeÄŸiÅŸtir"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Türler:"
+msgstr "Tür Değişimi"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -13625,22 +13611,20 @@ msgid "On Self"
msgstr "Kendi"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "%s karakterinde"
+msgstr "%s'ı çıkar"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "%s'ı Çarp"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "%s'ı Böl"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Ekle %s"
+msgstr "%s'in Modunu Al"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -13652,17 +13636,16 @@ msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Ekle %s"
+msgstr "%s'ın BitAnd'ını Al"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "%s'ın BitOr'unu Al"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "%s'ın BitXor'unu Al"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13692,9 +13675,8 @@ msgid "Emit %s"
msgstr "Ayarla %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "İşlevler"
+msgstr "Fonksiyon"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -13722,54 +13704,44 @@ msgid "VariableSet not found in script: "
msgstr "VariableSet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Yeniden Yükle"
+msgstr "Önceden Yükle"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Derinlik İndeksi"
+msgstr "İndeksi Al"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Derinlik İndeksi"
+msgstr "İndeksi Ayarla"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Sabit"
+msgstr "Genel Sabit"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Sabit"
+msgstr "Sınıf Sabiti"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Sabit"
+msgstr "Basit Sabit"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Sabit"
+msgstr "Matematik Sabiti"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "GDNative İskelet Etkinleştirildi"
+msgstr "Motor İskeletini Al"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "TimeSeek Düğümü"
+msgstr "Sahne Düğümünü Al"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Sahne Ağacı Düzenleme"
+msgstr "Sahne Ağacını Al"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -13777,9 +13749,8 @@ msgid "Get Self"
msgstr "Kendi"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Düğümleri Kes"
+msgstr "ÖzelSınıf"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13799,19 +13770,16 @@ msgid "SubCall"
msgstr "Çağrılar"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "Sabitler"
+msgstr "%s'ı Oluştur"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "Yerel Ekseni Kullan"
+msgstr "Yerel DeÄŸiÅŸkeni Al"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "Yerel Ekseni Kullan"
+msgstr "Yerel DeÄŸiÅŸkeni Ayarla"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -13820,7 +13788,7 @@ msgstr "Eylem"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "%s'ı Yapısını Ayır"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13832,31 +13800,27 @@ msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "Bekle"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "Çerçeveyi Taşı"
+msgstr "Sonraki Çerçeve"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Fizik Kare %"
+msgstr "Sonraki Fizik Çerçevesi"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s saniye/ler"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Sinyal"
+msgstr "BeklemeSinyali"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Sinyal"
+msgstr "DüğümBeklemeSinyali"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14009,13 +13973,12 @@ msgstr ""
"Eklentileri kullanabilmek için \"Özel Derleme Kullan\" seçeneği aktif olmalı."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"El Takibi(Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" "
-"olduğunda geçerlidir."
+"\"El Takibi (Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" ya da "
+"\"OpenXR\" olduğunda geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
@@ -14222,10 +14185,6 @@ msgstr "App Store Ekip Kimliği belirtilmedi - proje yapılandırılamıyor."
msgid "Invalid Identifier:"
msgstr "Geçersiz Tanımlayıcı:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "Ön ayarda gerekli simge belirtilmemiş."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "HTTP sunucuyu durdur"
@@ -14266,16 +14225,202 @@ msgstr "HTTP sunucu klasörü oluşturulamadı:"
msgid "Error starting HTTP server:"
msgstr "HTTP sunucusu başlatılırken hata:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Geçersiz Proje Adı."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Geçersiz geometri, çokgen oluşturulamıyor."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Klasör oluşturulamadı."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Geçersiz ana yol."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Kaynak yükleme başarısız oldu."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Kaynak yükleme başarısız oldu."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Geçersiz uzantı."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Geçersiz uzantı."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Simge bulunamadı."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Küçük Bediz Oluşturuluyor"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Dışa aktarılacak şablon APK bulunamadı:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Geçersiz paket tanımlayıcısı:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "Noter tasdiki: kod imzalama gerekli."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "Noter onayı: sertleştirilmiş çalışma zamanı gerekli."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "Noter onayı: sertleştirilmiş çalışma zamanı gerekli."
#: platform/osx/export/export.cpp
@@ -14286,6 +14431,69 @@ msgstr "Noter tasdik: Apple Kimliği adı belirtilmedi."
msgid "Notarization: Apple ID password not specified."
msgstr "Noter tasdik: Apple Kimliği parolası belirtilmedi."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Geçersiz paket kısa ismi."
@@ -14338,6 +14546,27 @@ msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Geçersiz yol."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Geçersiz uzantı."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Geçersiz ürün GUID'i."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14465,7 +14694,7 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
-msgstr ""
+msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir."
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -14498,15 +14727,14 @@ msgstr ""
"çalışır."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
-"Bunun yerine CPUParçacıklar2B düğümünü kullanın. Bu amaçla "
-"\"CPUParçacıklar'a Dönüştür\" seçeneğini kullanabilirsiniz."
+"Bunun yerine CPUParticles2D düğümünü kullanın. Bunun için \"CPUParticles2D'a "
+"Dönüştür\" seçeneğini kullanabilirsiniz."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14746,7 +14974,7 @@ msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
+msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir."
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
@@ -14774,8 +15002,8 @@ msgstr "Yalnızca tek tip ölçekler desteklenir."
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GPU tabanlı parçacıklar GLES2 video sürücüsü tarafından desteklenmez.\n"
"Bunun yerine CPUParçacık düğümünü kullanın. Bu amaçla \"CPUParçacık'a "
@@ -14813,8 +15041,8 @@ msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı Vektör"
-"\" özelliğinin etkinleştirilmesini gerektiriyor."
+"YolTakibet'in DÖNME_ODAKLI öğesi, üst Yol'un Eğri kaynağında \"Yukarı "
+"Vektör\" özelliğinin etkinleştirilmesini gerektiriyor."
#: scene/3d/physics_body.cpp
msgid ""
@@ -15059,9 +15287,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Renk: #%s\n"
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
index abbc0eed73..8459c61d41 100644
--- a/editor/translations/tt.po
+++ b/editor/translations/tt.po
@@ -497,8 +497,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1332,7 +1332,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2105,8 +2105,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3131,7 +3131,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3855,6 +3859,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3967,7 +3979,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4753,19 +4765,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12194,6 +12206,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13485,10 +13505,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13529,16 +13545,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13549,6 +13735,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13601,6 +13850,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13951,8 +14218,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14192,7 +14459,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index e83ce5dc02..3b2ebd6275 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -495,8 +495,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1330,7 +1330,7 @@ msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2103,8 +2103,8 @@ msgstr ""
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3129,7 +3129,11 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Vital Changes"
msgstr ""
#: editor/editor_node.cpp
@@ -3853,6 +3857,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -3965,7 +3977,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4751,19 +4763,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12190,6 +12202,14 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ""
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Polygon Point Position"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Set Occluder Hole Point Position"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13481,10 +13501,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13525,16 +13541,186 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create \"%s\" subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13545,6 +13731,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -13597,6 +13846,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -13947,8 +14214,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14188,7 +14455,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index e1d0021c08..63a2ecc734 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -17,12 +17,13 @@
# Микола Тимошенко <9081@ukr.net>, 2020.
# Miroslav <zinmirx@gmail.com>, 2020.
# IllusiveMan196 <hamsterrv@gmail.com>, 2021.
+# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-01-24 02:05+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -30,9 +31,9 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
-"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10.1\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
+"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -523,8 +524,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1390,7 +1391,7 @@ msgid "Bus Options"
msgstr "Параметри шини"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублювати"
@@ -2116,6 +2117,7 @@ msgstr "КлаÑ:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "Inherits:"
msgstr "УÑпадковує:"
@@ -2197,11 +2199,11 @@ msgstr "ОпиÑи методів"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"У поточній верÑÑ–Ñ— немає опиÑу цього методу. Будь лаÑка, [color=$color][url="
-"$url]Ñтворіть його[/url][/color]!"
+"У поточній верÑÑ–Ñ— немає опиÑу цього методу. Будь лаÑка, [color=$color]"
+"[url=$url]Ñтворіть його[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2882,8 +2884,9 @@ msgstr "Видалити компонуваннÑ"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "Default"
-msgstr "Типовий"
+msgstr "За замовчуваннÑм"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -3050,9 +3053,8 @@ msgid "Install Android Build Template..."
msgstr "Ð’Ñтановити шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð´Ð»Ñ Android…"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "Ð’Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñ‚ÐµÐºÐ¸ даних редактора"
+msgstr "Ð’Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ Ñ‚ÐµÐºÐ¸ даних кориÑтувача"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3323,10 +3325,16 @@ msgid "Update Continuously"
msgstr "Оновлювати неперервно"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Оновлювати при зміні"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Зміни матеріалу:"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Приховати Ð¾Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð»Ñ–Ñ‡Ð¸Ð»ÑŒÐ½Ð¸ÐºÐ°"
@@ -3772,9 +3780,8 @@ msgstr "Імпортувати з вузла:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "Помилка"
+msgstr "Помилка %s"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4099,6 +4106,14 @@ msgstr "Ðазва міÑтить некоректні Ñимволи."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4217,7 +4232,7 @@ msgstr "УпорÑдкувати за оÑтаннім внеÑеннÑм змі
msgid "Sort by First Modified"
msgstr "УпорÑдкувати за початковим внеÑеннÑм змін"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Дублювати..."
@@ -5033,6 +5048,10 @@ msgid "Rename Animation"
msgstr "Перейменувати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Дублювати анімацію"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Змінена подальша анімаціÑ"
@@ -5045,10 +5064,6 @@ msgid "Load Animation"
msgstr "Завантажити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Дублювати анімацію"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Ðемає анімації Ð´Ð»Ñ ÐºÐ¾Ð¿Ñ–ÑŽÐ²Ð°Ð½Ð½Ñ!"
@@ -6495,7 +6510,7 @@ msgstr "ПлаÑкий 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr "ПлаÑкий 1"
+msgstr "Площина 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -9748,9 +9763,8 @@ msgid "TileSet"
msgstr "Ðабір плиток"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
-msgstr "Ðемає доÑтупних доданків ÑиÑтем ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми."
+msgstr "Ðемає доÑтупних додатків ÑиÑтем ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÐµÑ€ÑÑ–Ñми."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -9760,53 +9774,48 @@ msgstr "Помилка"
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
+"Параметри віддаленого Ñховища Ñ” порожніми. МожливоÑті ÑиÑтеми ÐºÐµÑ€ÑƒÐ²Ð°Ð½Ð½Ñ "
+"верÑÑ–Ñми, Ñкі викориÑтовують мережу, можуть не працювати."
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "Ім'Ñ Ð½Ðµ вказано."
+msgstr "Ðе було надано Ð¿Ð¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾ внеÑок."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "ВнеÑок"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "Зміни шейдерів:"
+msgstr "Етапні зміни"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "Зміни шейдерів:"
+msgstr "Ðеетапні зміни"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "ВнеÑок"
+msgstr "ВнеÑок:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "Дата:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Піддерево"
+msgstr "Підзаголовок:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "Хочете вилучити гілку %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "Ви Ñправді хочете Ñтворити порожній тип?"
+msgstr "Ви Ñправді хочете вилучити віддалене Ñховище %s?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "ЗаÑтоÑувати ÑкиданнÑ"
+msgstr "ЗаÑтоÑувати"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9817,148 +9826,132 @@ msgid "Initialize"
msgstr "Ініціалізувати"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "Вилучити точку"
+msgstr "Ім'Ñ ÐºÐ¾Ñ€Ð¸Ñтувача віддаленого Ñховища"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "Перейменувати"
+msgstr "КориÑтувач"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "Пароль"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "ШлÑÑ… до відкритого ключа SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "Виберіть шлÑÑ… до відкритого ключа SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "ШлÑÑ… до закритого ключа SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "Виберіть шлÑÑ… до закритого ключа SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "Пароль SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "ВиÑвити зміни"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "Закрити та зберегти зміни?"
+msgstr "Відкинути уÑÑ– зміни"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð»Ð¾ÐºÐ°Ð»ÑŒÐ½Ð¸Ñ… змін..."
+msgstr "Створити етап з уÑÑ–Ñ… змін"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Зміни матеріалу:"
+msgstr "СкаÑувати етап з уÑÑ–Ñ… змін"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "ВнеÑти зміни"
+msgstr "ÐŸÐ¾Ð²Ñ–Ð´Ð¾Ð¼Ð»ÐµÐ½Ð½Ñ Ð²Ð½ÐµÑку"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "ВнеÑти зміни"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "ВнеÑок"
+msgstr "СпиÑок внеÑку"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "Розмір ÑпиÑку внеÑку"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Збіги:"
+msgstr "Гілки"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "Створити новий проєкт"
+msgstr "Створити гілку"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "Видалити доріжку"
+msgstr "Вилучити гілку"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "Ðазва гілки"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "Віддалений"
+msgstr "Віддалені Ñховища"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "Створити новий проєкт"
+msgstr "Створити віддалене Ñховище"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "Вилучити елемент"
+msgstr "Вилучити віддалене Ñховище"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Віддалений "
+msgstr "Ðазва віддаленого Ñховища"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Віддалений "
+msgstr "ÐдреÑа віддаленого Ñховища"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "Отримати"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "Отримати"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "ЗапиÑати"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "Початкова Ñітка:"
+msgstr "ПримуÑово запиÑати"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9978,22 +9971,19 @@ msgstr "Зміна типу"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "Ðеоб'єднано"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "ПереглÑд"
+msgstr "ПереглÑд:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "Розділити шлÑÑ…"
+msgstr "Розділити"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "Змінено"
+msgstr "Уніфіковано"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -12837,6 +12827,16 @@ msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñфери закупорюваннÑ"
msgid "Set Occluder Sphere Position"
msgstr "Ð’Ñтановити позицію Ñфери закупорюваннÑ"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Задати Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ порталу"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Задати Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ кривої"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ†Ð¸Ð»Ñ–Ð½Ð´Ñ€Ð°"
@@ -13551,38 +13551,36 @@ msgid "Edit Member"
msgstr "Редагувати член"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "Ð’Ñтановити вираз"
+msgstr "Вираз"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "ПовернутиÑÑ"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "анімаціÑ"
+msgstr "Умова"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "Ñкщо (cond) має значеннÑ:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "Доки"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "доки (cond):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "ітератор"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "Ð´Ð»Ñ (elem) у (input):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13598,79 +13596,71 @@ msgstr "Ітератор Ñтав недійÑним: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "ПоÑлідовніÑть"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "ÐŸÐµÑ€ÐµÐ¹Ð¼ÐµÐ½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚ÐµÐºÐ¸:"
+msgstr "у порÑдку:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Тон:"
+msgstr "ПеремкнутиÑÑ"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "«input» має значеннÑ:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "Типи:"
+msgstr "Виклик типу"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "Чи %s?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "При %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Цей об'єкт"
+msgstr "Ðа Ñобі"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Ðа Ñимволі %s"
+msgstr "ВіднÑти %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Помножити на %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Поділити на %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Додати %s"
+msgstr "Поділити націло %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Ð’Ñтановити %s"
+msgstr "ЗÑунути ліворуч %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "ЗÑунути праворуч %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Пришпилено %s"
+msgstr "Побітове «І» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "Побітове «ÐБО» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "Побітове «Виключне ÐБО» %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13695,19 +13685,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "Ðекоректна назва влаÑтивоÑті індекÑу, «%s», у вузлі %s."
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "Ð’Ñтановити %s"
+msgstr "ÐадіÑлати %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Функції"
+msgstr "ФункціÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "Змінити розмір маÑиву"
+msgstr "Композитний маÑив"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13719,7 +13706,7 @@ msgstr ": ÐеприпуÑтимі аргументи: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "a Ñкщо cond, інакше b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13730,64 +13717,52 @@ msgid "VariableSet not found in script: "
msgstr "Ðе знайдено VariableSet у Ñкрипті: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "Перезавантажити"
+msgstr "Попередньо завантажити"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z-індекÑ"
+msgstr "Отримати індекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z-індекÑ"
+msgstr "Ð’Ñтановити індекÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "Сталий"
+msgstr "Загальна Ñтала"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "Сталий"
+msgstr "Стала клаÑу"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "Сталий"
+msgstr "Базова Ñтала"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "Сталий"
+msgstr "Математична Ñтала"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "Увімкнений одинак GDNative"
+msgstr "Отримати Ñинглтон рушіÑ"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "Вузол пошуку чаÑу"
+msgstr "Отримати вузол Ñцени"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñ–Ñ”Ñ€Ð°Ñ€Ñ…Ñ–Ñ— Ñцени"
+msgstr "Отримати ієрархію Ñцен"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "Цей об'єкт"
+msgstr "Отримати Ñебе"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "Вирізати вузли"
+msgstr "Ðетиповий вузол"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13802,33 +13777,28 @@ msgstr ""
"out) або Ñ€Ñдок (error)."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "Виклики"
+msgstr "Підвиклик"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "КонÑтанти"
+msgstr "Побудувати %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "ВикориÑтати локальний проÑтір"
+msgstr "Отримати локальну змінну"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "ВикориÑтати локальний проÑтір"
+msgstr "Ð’Ñтановити локальну змінну"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "ДіÑ"
+msgstr "Ð”Ñ–Ñ %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "ДеконÑтруювати %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13836,40 +13806,35 @@ msgstr "Шукати VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Результат"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "ОчікуваннÑ"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "ПереÑунути кадр"
+msgstr "ÐаÑтупний кадр"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "Фізичний кадр %"
+msgstr "ÐаÑтупний фізичний кадр"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s Ñекунд"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "Сигнал"
+msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "Сигнал"
+msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу вузла"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "ЕкземплÑÑ€"
+msgstr "ÐžÑ‡Ñ–ÐºÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу екземплÑра"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -14243,10 +14208,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "Ðекоректний ідентифікатор:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "У шаблоні не вказано потрібної піктограми."
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Зупинити HTTP-Ñервер"
@@ -14287,16 +14248,202 @@ msgstr "Ðе вдалоÑÑ Ñтворити каталог на Ñервері
msgid "Error starting HTTP server:"
msgstr "Помилка під Ñ‡Ð°Ñ Ñпроби запуÑку Ñервера HTTP:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Ðекоректна назва проєкту."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Ðекоректна геометріÑ, неможливо Ñтворити багатокутник."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Ðеможливо Ñтворити теку."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "Ðекоректний базовий шлÑÑ…."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Ðекоректний ÑуфікÑ."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Ðекоректний ÑуфікÑ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Піктограм не знайдено."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Створюємо мініатюру"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ шаблон APK Ð´Ð»Ñ ÐµÐºÑпортуваннÑ:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "Ðекоректний ідентифікатор пакунка:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "ЗаÑвідченнÑ: потрібен код підпиÑуваннÑ."
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "ЗаÑвідченнÑ: потрібне Ñтійке Ñередовище запуÑку."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "ЗаÑвідченнÑ: потрібне Ñтійке Ñередовище запуÑку."
#: platform/osx/export/export.cpp
@@ -14307,6 +14454,69 @@ msgstr "ЗаÑвідченнÑ: не вказано назву ідентифіÐ
msgid "Notarization: Apple ID password not specified."
msgstr "ЗаÑвідченнÑ: не вказано пароль до ідентифікатора Apple."
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Ðекоректна Ñкорочена назва пакунка."
@@ -14369,6 +14579,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð²Ñ–ÐºÐ½Ð° Ð²Ñ–Ñ‚Ð°Ð½Ð½Ñ (мають бути 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "Ðеправильний шлÑÑ…."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Ðекоректний ÑуфікÑ."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "Ðекоректний GUID продукту."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14531,16 +14762,15 @@ msgstr ""
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
-"У драйвері GLES2 не передбачено підтримки чаÑток із обробкою за допомогою "
-"графічного процеÑора.\n"
+"У відеодрайвері GLES2 не передбачено підтримки чаÑток із обробкою за "
+"допомогою графічного процеÑора.\n"
"Вам Ñлід ÑкориÑтатиÑÑ Ð²ÑƒÐ·Ð»Ð¾Ð¼ CPUParticles2D. Ð”Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ можете вибрати пункт "
-"«Перетворити на CPUParticles»."
+"«Перетворити на CPUParticles2D» на панелі інÑтрументів."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14550,6 +14780,12 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"У macOS обробка Particles2D є набагато повільнішою за CPUParticles2D через "
+"те, що відгук Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€ÐµÐ°Ð»Ñ–Ð·Ð¾Ð²Ð°Ð½Ð¾ на загальному процеÑорі, а не на "
+"графічному процеÑорі.\n"
+"Вам варто ÑкориÑтатиÑÑ CPUParticles2D, Ñкщо метою Ñ” запуÑк на macOS.\n"
+"Ви можете ÑкориÑтатиÑÑ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ пунктом панелі інÑтрументів «Перетворити на "
+"CPUParticles2D»."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14806,16 +15042,15 @@ msgid "Only uniform scales are supported."
msgstr "Передбачено підтримку лише однорідних маÑштабів."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
-"У драйвері GLES2 не передбачено підтримки чаÑток із обробкою за допомогою "
-"графічного процеÑора.\n"
+"У відеодрайвері GLES2 не передбачено підтримки чаÑток із обробкою за "
+"допомогою графічного процеÑора.\n"
"Вам Ñлід ÑкориÑтатиÑÑ Ð²ÑƒÐ·Ð»Ð¾Ð¼ CPUParticles. Ð”Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ можете вибрати пункт "
-"«Перетворити на CPUParticles»."
+"«Перетворити на CPUParticles» на панелі інÑтрументів."
#: scene/3d/particles.cpp
msgid ""
@@ -14824,6 +15059,12 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"У macOS обробка Particles є набагато повільнішою за CPUParticles через те, "
+"що відгук Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€ÐµÐ°Ð»Ñ–Ð·Ð¾Ð²Ð°Ð½Ð¾ на загальному процеÑорі, а не на "
+"графічному процеÑорі.\n"
+"Вам варто ÑкориÑтатиÑÑ CPUParticles, Ñкщо метою Ñ” запуÑк на macOS.\n"
+"Ви можете ÑкориÑтатиÑÑ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ пунктом панелі інÑтрументів «Перетворити на "
+"CPUParticles»."
#: scene/3d/particles.cpp
msgid ""
@@ -15103,9 +15344,10 @@ msgstr ""
"Цей вузол вважаєтьÑÑ Ð·Ð°Ñтарілим. СкориÑтайтеÑÑ Ð·Ð°Ð¼Ñ–Ñть нього AnimationTree."
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"Колір: #%s\n"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index a93f7f85b5..90156465b3 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -504,8 +504,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1355,7 +1355,7 @@ msgid "Bus Options"
msgstr "سب سکریپشن بنائیں"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -2151,8 +2151,8 @@ msgstr "سب سکریپشن بنائیں"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3193,8 +3193,14 @@ msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update When Changed"
-msgstr ""
+#, fuzzy
+msgid "Update All Changes"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "سب سکریپشن بنائیں"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3935,6 +3941,14 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4054,7 +4068,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
@@ -4869,19 +4883,19 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -12560,6 +12574,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr ".تمام کا انتخاب"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr ".تمام کا انتخاب"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr ".تمام کا انتخاب"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -13905,10 +13929,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr ""
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -13952,16 +13972,187 @@ msgstr ""
msgid "Error starting HTTP server:"
msgstr ""
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no exe name."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "سب سکریپشن بنائیں"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid binary format."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to process nested resources."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get CodeResources hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+msgid "Invalid entitlements file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid executable file."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "No identity found."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Creating app bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Could not find template app to export:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -13972,6 +14163,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
@@ -14024,6 +14278,24 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid icon path:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid file version:"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Invalid product version:"
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14374,8 +14646,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -14615,7 +14887,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index f9bec13fd9..12cb91b7f9 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -522,8 +522,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1389,7 +1389,7 @@ msgid "Bus Options"
msgstr "Tùy chá»n Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Nhân đôi"
@@ -2188,8 +2188,8 @@ msgstr "Mô tả phương thức"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
"góp[/url][/color] giúp chúng mình nha!"
@@ -3285,10 +3285,16 @@ msgid "Update Continuously"
msgstr "Cập nhật Liên tục"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "Cập nhật khi có thay đổi"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "Äối số đã thay đổi"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "Ẩn cái xoay xoay cập nhật"
@@ -4063,6 +4069,14 @@ msgstr "Tên có chứa kí tự không hợp lệ."
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4183,7 +4197,7 @@ msgstr "Sửa đổi lần cuối"
msgid "Sort by First Modified"
msgstr "Sửa đổi lần cuối"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "Nhân đôi..."
@@ -4990,6 +5004,10 @@ msgid "Rename Animation"
msgstr "Äổi tên Hoạt ảnh"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Nhân bản Hoạt ảnh"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Chuyển đổi animation Tiếp theo Thay đổi"
@@ -5002,10 +5020,6 @@ msgid "Load Animation"
msgstr "Nạp Hoạt ảnh"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "Nhân bản Hoạt ảnh"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Không có hoạt ảnh để sao chép!"
@@ -12831,6 +12845,16 @@ msgstr "Chỉnh bán kính hình trụ"
msgid "Set Occluder Sphere Position"
msgstr "Äặt vị trí Ä‘iểm uốn"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "Äặt vị trí Ä‘iểm uốn"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "Äặt vị trí Ä‘iểm uốn"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Thay Äổi Bán Kính Hình Trụ"
@@ -14227,10 +14251,6 @@ msgstr "App Store Team ID không được chỉ định - không thể cấu hì
msgid "Invalid Identifier:"
msgstr "Äịnh danh không hợp lệ:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "Dừng Máy chủ HTTP"
@@ -14275,17 +14295,198 @@ msgstr "Không thể tạo folder."
msgid "Error starting HTTP server:"
msgstr "Lỗi khi lưu scene."
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "Tên dự án không hợp lệ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "Hình không hợp lệ, không thể tạo đa giác."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "Không thể tạo folder."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "ÄÆ°á»ng dẫn sai."
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "Nạp tài nguyên thất bại."
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "Nạp tài nguyên thất bại."
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "Tên đuôi không hợp lệ."
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "Tên đuôi không hợp lệ."
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "Không tìm thấy tài nguyên phụ."
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "Tạo hình thu nhá»"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "Không thể mở bản mẫu để xuất:"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Äịnh danh không hợp lệ:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14296,6 +14497,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Gói có tên ngắn không hợp lệ."
@@ -14348,13 +14612,34 @@ msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)."
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "ÄÆ°á»ng dẫn sai."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "Tên đuôi không hợp lệ."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "GUID sản phẩm không hợp lệ."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung hình"
-"\" thì AnimatedSprite mới hiển thị các khung hình được."
+"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung "
+"hình\" thì AnimatedSprite mới hiển thị các khung hình được."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -14754,8 +15039,8 @@ msgstr ""
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n"
"Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chá»n \"Chuyển "
@@ -15005,7 +15290,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 314cc33f9f..0675b564d3 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -88,7 +88,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-01-12 16:52+0000\n"
+"PO-Revision-Date: 2022-02-12 21:43+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -97,7 +97,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10.1\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -580,16 +580,16 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
"此动画属于导入的场景,因此ä¸ä¼šä¿å­˜å¯¹å¯¼å…¥è½¨é“的更改。\n"
"\n"
"è¦å¯ç”¨æ·»åŠ è‡ªå®šä¹‰è½¨é“的功能,å¯ä»¥åœ¨åœºæ™¯çš„导入设置中将\n"
-"“Animation > Storage†设为 “ Filesâ€ï¼Œå¹¶å¯ç”¨ “Animation > Keep Custom "
-"Tracksâ€ï¼Œç„¶åŽé‡æ–°å¯¼å…¥ã€‚\n"
+"“Animation > Storageâ€è®¾ä¸ºâ€œFilesâ€ï¼Œå¹¶å¯ç”¨â€œAnimation > Keep Custom Tracksâ€ï¼Œç„¶"
+"åŽé‡æ–°å¯¼å…¥ã€‚\n"
"或者也å¯ä»¥ä½¿ç”¨å°†åŠ¨ç”»å¯¼å…¥ä¸ºå•独文件的导入预设。"
#: editor/animation_track_editor.cpp
@@ -1432,7 +1432,7 @@ msgid "Bus Options"
msgstr "总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "创建副本"
@@ -2215,8 +2215,8 @@ msgstr "方法说明"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"当剿²¡æœ‰æ­¤æ–¹æ³•的说明。请帮我们[color=$color][url=$url]贡献一个[/url][/"
"color]ï¼"
@@ -3034,9 +3034,8 @@ msgid "Install Android Build Template..."
msgstr "安装 Android 构建模æ¿..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "打开 “编辑器数æ®â€ 文件夹"
+msgstr "打开 “用户数æ®â€ 文件夹"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3291,10 +3290,16 @@ msgid "Update Continuously"
msgstr "æŒç»­æ›´æ–°"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "当有更改时更新"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "æè´¨å˜æ›´ï¼š"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "éšè—更新旋转图"
@@ -3726,9 +3731,8 @@ msgstr "从节点中导入:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "错误"
+msgstr "%s 错误"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -4041,6 +4045,14 @@ msgstr "åç§°åŒ…å«æ— æ•ˆå­—符。"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4092,7 +4104,7 @@ msgstr "添加到收è—"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr "从收è—中删除"
+msgstr "从收è—中移除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -4158,7 +4170,7 @@ msgstr "按最近修改"
msgid "Sort by First Modified"
msgstr "按最早修改"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "å¤åˆ¶ä¸º..."
@@ -4954,6 +4966,10 @@ msgid "Rename Animation"
msgstr "é‡å‘½å动画"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "å¤åˆ¶åŠ¨ç”»"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "æ··åˆä¸‹ä¸€æ­¥å˜æ›´"
@@ -4966,10 +4982,6 @@ msgid "Load Animation"
msgstr "加载动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "å¤åˆ¶åŠ¨ç”»"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "没有需è¦å¤åˆ¶çš„动画ï¼"
@@ -9602,7 +9614,6 @@ msgid "TileSet"
msgstr "图å—集"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No VCS plugins are available."
msgstr "没有å¯ç”¨çš„ VCS æ’件。"
@@ -9613,54 +9624,47 @@ msgstr "错误"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
+msgstr "远程仓库设置为空。使用网络的 VCS 特性å¯èƒ½æ— æ³•工作。"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided."
-msgstr "没有æä¾›å称。"
+msgstr "未æä¾›æäº¤æ¶ˆæ¯ã€‚"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr "æäº¤"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "ç€è‰²å™¨å˜æ›´ï¼š"
+msgstr "暂存修改"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "ç€è‰²å™¨å˜æ›´ï¼š"
+msgstr "撤销暂存修改"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "æäº¤"
+msgstr "æäº¤ï¼š"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "日期:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "å­æ ‘"
+msgstr "副标题:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "是å¦è¦ç§»é™¤ %s 分支?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Do you want to remove the %s remote?"
-msgstr "确定è¦åˆ›å»ºç©ºç±»åž‹å—?"
+msgstr "是å¦è¦ç§»é™¤ %s 远程仓库?"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Apply"
-msgstr "应用é‡ç½®"
+msgstr "应用"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
@@ -9671,148 +9675,132 @@ msgid "Initialize"
msgstr "åˆå§‹åŒ–"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Login"
-msgstr "移除点"
+msgstr "远程仓库登录"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "é‡å‘½å"
+msgstr "用户å"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
-msgstr ""
+msgstr "密ç "
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
-msgstr ""
+msgstr "SSH 公钥路径"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "选择 SSH 公钥路径"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
-msgstr ""
+msgstr "SSH ç§é’¥è·¯å¾„"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "选择 SSH ç§é’¥è·¯å¾„"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH 密ç "
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "检测新å˜åŒ–"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "关闭并ä¿å­˜æ›´æ”¹å—?"
+msgstr "丢弃所有修改"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "ä¿å­˜æœ¬åœ°æ›´æ”¹..."
+msgstr "暂存所有修改"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "æè´¨å˜æ›´ï¼š"
+msgstr "撤销暂存所有修改"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit Message"
-msgstr "æäº¤å˜æ›´"
+msgstr "æäº¤æ¶ˆæ¯"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
-msgstr "æäº¤å˜æ›´"
+msgstr "æäº¤ä¿®æ”¹"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit List"
-msgstr "æäº¤"
+msgstr "æäº¤åˆ—表"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "æäº¤åˆ—表大å°"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "10"
-msgstr ""
+msgstr "10"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "20"
-msgstr ""
+msgstr "20"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "30"
-msgstr ""
+msgstr "30"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "匹é…项:"
+msgstr "分支"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Branch"
-msgstr "新建项目"
+msgstr "新建分支"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Branch"
-msgstr "移除动画轨é“"
+msgstr "移除分支"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "分支åç§°"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remotes"
-msgstr "远程"
+msgstr "远程仓库"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Create New Remote"
-msgstr "新建项目"
+msgstr "新建远程仓库"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remove Remote"
-msgstr "移除项目"
+msgstr "移除远程仓库"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "远程 "
+msgstr "远程仓库åç§°"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "远程 "
+msgstr "远程仓库 URL"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "抓å–"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "拉å–"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "推é€"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "æºç½‘格:"
+msgstr "强制推é€"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -9820,7 +9808,7 @@ msgstr "已修改"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
-msgstr "æ›´å"
+msgstr "已更å"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
@@ -9832,22 +9820,19 @@ msgstr "类型更改"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "未åˆå¹¶"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "视图"
+msgstr "查看:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Split"
-msgstr "拆分路径"
+msgstr "拆分"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unified"
-msgstr "已修改"
+msgstr "è”åˆ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
@@ -9879,7 +9864,7 @@ msgstr "添加输入端å£"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr "增加输出端å£"
+msgstr "添加输出端å£"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port type"
@@ -10447,7 +10432,7 @@ msgstr "è®¡ç®—å˜æ¢çš„倒数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr "è®¡ç®—ä¸€ä¸ªå˜æ¢çš„转置。"
+msgstr "è®¡ç®—å˜æ¢çš„转置。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -10664,7 +10649,7 @@ msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆæ ‡é‡ï¼‰ä½¿ç”¨æœ¬åœ°å·®åˆ†çš„“ xâ€
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
-msgstr "(仅适用于片段/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“yâ€å¯¼æ•°ã€‚"
+msgstr "(仅é™ç‰‡æ®µ/光照模å¼ï¼‰ï¼ˆå‘é‡ï¼‰ä½¿ç”¨å±€éƒ¨å·®åˆ†çš„“yâ€å¯¼æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10787,7 +10772,7 @@ msgid ""
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
"筛选导出éžèµ„æºæ–‡ä»¶æˆ–文件夹\n"
-"(使用英文逗å·åˆ†éš”,如:*.json, *.txt, docs/* )"
+"(以英文逗å·åˆ†éš”,如:*.json, *.txt, docs/* )"
#: editor/project_export.cpp
msgid ""
@@ -11287,7 +11272,7 @@ msgstr "é‡å‘½å输入事件"
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
-msgstr "修改动作盲区"
+msgstr "修改动作死区"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
@@ -11509,7 +11494,7 @@ msgstr "动作"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr "盲区"
+msgstr "死区"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -12602,6 +12587,16 @@ msgstr "è®¾ç½®é®æŒ¡çƒä½“åŠå¾„"
msgid "Set Occluder Sphere Position"
msgstr "è®¾ç½®é®æŒ¡çƒä½“ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "设置入å£é¡¶ç‚¹ä½ç½®"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "设置曲线的顶点ä½ç½®"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "修改圆柱体åŠå¾„"
@@ -13300,38 +13295,36 @@ msgid "Edit Member"
msgstr "编辑æˆå‘˜"
#: modules/visual_script/visual_script_expression.cpp
-#, fuzzy
msgid "Expression"
-msgstr "设置表达å¼"
+msgstr "表达å¼"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
-msgstr ""
+msgstr "返回"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Condition"
-msgstr "动画"
+msgstr "æ¡ä»¶"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "如果 cond 是:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
-msgstr ""
+msgstr "循环"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
-msgstr ""
+msgstr "åªè¦ cond æˆç«‹ï¼š"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "迭代器"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "对 input 中的æ¯ä¸€ä¸ª elem:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -13347,79 +13340,71 @@ msgstr "迭代器失效: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "åºåˆ—"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "é‡å‘½å文件夹:"
+msgstr "按顺åºï¼š"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "俯仰角:"
+msgstr "切æ¢"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "“inputâ€æ˜¯ï¼š"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "类型:"
+msgstr "类型转æ¢"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "是 %s å—?"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "对 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "仅自己"
+msgstr "对自身"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "ä½äºŽå­—符 %s"
+msgstr "å°† %s å‡åŽ»"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "将 %s 乘以"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "将 %s 除以"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "添加 %s"
+msgstr "将 %s 求模"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "设置 %s"
+msgstr "å°† %s å‘左移ä½"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
-msgstr ""
+msgstr "å°† %s å‘å³ç§»ä½"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "将 %s 固定"
+msgstr "å°† %s 按ä½ä¸Ž"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
-msgstr ""
+msgstr "å°† %s æŒ‰ä½æˆ–"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
-msgstr ""
+msgstr "å°† %s 按ä½å¼‚或"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -13444,19 +13429,16 @@ msgid "Invalid index property name '%s' in node %s."
msgstr "节点 “%s†的索引属性å “%s†无效。"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Emit %s"
-msgstr "设置 %s"
+msgstr "è§¦å‘ %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "函数"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Compose Array"
-msgstr "调整数组大å°"
+msgstr "ç»„æˆæ•°ç»„"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13468,7 +13450,7 @@ msgstr ": æ— æ•ˆå‚æ•°: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
-msgstr ""
+msgstr "如果 cond 则 a,å¦åˆ™ b"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
@@ -13479,64 +13461,52 @@ msgid "VariableSet not found in script: "
msgstr "脚本中未找到 VariableSet: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Preload"
-msgstr "釿–°åŠ è½½"
+msgstr "预加载"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Index"
-msgstr "Z 索引"
+msgstr "获å–索引"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Index"
-msgstr "Z 索引"
+msgstr "设置索引"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Global Constant"
-msgstr "常é‡"
+msgstr "全局常é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Class Constant"
-msgstr "常é‡"
+msgstr "类常é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Constant"
-msgstr "常é‡"
+msgstr "基本常é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Math Constant"
-msgstr "常é‡"
+msgstr "数学常é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Engine Singleton"
-msgstr "å¯ç”¨çš„ GDNative å•例"
+msgstr "获å–引擎å•例"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Node"
-msgstr "TimeSeek 节点"
+msgstr "获å–场景节点"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Scene Tree"
-msgstr "场景树编辑"
+msgstr "获å–场景树"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Self"
-msgstr "仅自己"
+msgstr "获å–自身"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "CustomNode"
-msgstr "剪切节点"
+msgstr "自定义节点"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
@@ -13546,36 +13516,31 @@ msgstr "自定义节点ä¸åŒ…å« _step() 方法,ä¸èƒ½ç”Ÿæˆå›¾åƒã€‚"
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
-msgstr "_step() 的返回值无效,必须是整形 (Seq Out) 或字符串 (Error)。"
+msgstr "_step() 的返回值无效,必须是整型(Seq Out)或字符串(Error)。"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "SubCall"
-msgstr "调用"
+msgstr "å­è°ƒç”¨"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Construct %s"
-msgstr "常é‡"
+msgstr "构造 %s"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
-msgstr "使用本地空间"
+msgstr "获å–局部å˜é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Set Local Var"
-msgstr "使用本地空间"
+msgstr "设置局部å˜é‡"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Action %s"
-msgstr "动作"
+msgstr "动作 %s"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
-msgstr ""
+msgstr "解构 %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -13583,40 +13548,35 @@ msgstr "æœç´¢ VisualScript"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
-msgstr ""
+msgstr "Yield"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "等待"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Frame"
-msgstr "移动帧"
+msgstr "下一帧"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Next Physics Frame"
-msgstr "物ç†å¸§ %"
+msgstr "下一物ç†å¸§"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s ç§’"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitSignal"
-msgstr "ä¿¡å·"
+msgstr "等待信å·"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitNodeSignal"
-msgstr "ä¿¡å·"
+msgstr "等待节点信å·"
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "WaitInstanceSignal"
-msgstr "实例化"
+msgstr "等待实例信å·"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -13950,10 +13910,6 @@ msgstr "未指定 App Store Team ID - 无法é…置项目。"
msgid "Invalid Identifier:"
msgstr "无效的标识符:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "预设中未指定必需的图标。"
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "åœæ­¢ HTTP æœåС噍"
@@ -13994,16 +13950,202 @@ msgstr "无法创建 HTTP æœåŠ¡å™¨ç›®å½•ï¼š"
msgid "Error starting HTTP server:"
msgstr "å¯åЍ HTTP æœåŠ¡å™¨æ—¶å‡ºé”™ï¼š"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "项目å称无效。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "无效的几何体,无法创建多边形。"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "无法创建文件夹。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "无效的基本路径。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "加载资æºå¤±è´¥ã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "加载资æºå¤±è´¥ã€‚"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "æ‰©å±•åæ— æ•ˆã€‚"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "æ‰©å±•åæ— æ•ˆã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "没有图标。"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "正在创建缩略图"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"找ä¸åˆ°å¯¼å‡ºæ¨¡æ¿ APK:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "无效的包标识符:"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "å…¬è¯ï¼šéœ€è¦ä»£ç ç­¾å。"
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "å…¬è¯ï¼šéœ€è¦åŠ å¼ºçš„è¿è¡Œæ—¶çŽ¯å¢ƒã€‚"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "å…¬è¯ï¼šéœ€è¦åŠ å¼ºçš„è¿è¡Œæ—¶çŽ¯å¢ƒã€‚"
#: platform/osx/export/export.cpp
@@ -14014,6 +14156,69 @@ msgstr "å…¬è¯ï¼šæœªæŒ‡å®š Apple ID å称。"
msgid "Notarization: Apple ID password not specified."
msgstr "å…¬è¯ï¼šæœªæŒ‡å®š Apple ID 密ç ã€‚"
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "无效的包短å称。"
@@ -14066,6 +14271,27 @@ msgstr "宽幅 310x150 Logo 图片尺寸无效(应为 310x150)。"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为 620x300)。"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "路径无效。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "æ‰©å±•åæ— æ•ˆã€‚"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "äº§å“ GUID 无效。"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14211,14 +14437,14 @@ msgstr ""
"ParallaxLayer 类型的节点必须作为 ParallaxBackground çš„å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
"基于 GPU 的粒å­ä¸å— GLES2 视频驱动程åºçš„æ”¯æŒã€‚\n"
-"改为使用 CPUParticles2D 节点。为此,å¯ä»¥ä½¿ç”¨ “转æ¢ä¸º CPUParticles†选项。"
+"改为使用 CPUParticles2D 节点。为此,å¯ä»¥ä½¿ç”¨å·¥å…·æ ä¸Šçš„“转æ¢ä¸º "
+"CPUParticles2Dâ€é€‰é¡¹ã€‚"
#: scene/2d/particles_2d.cpp
msgid ""
@@ -14228,6 +14454,10 @@ msgid ""
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
+"在 macOS 上,渲染 Particles2D 比 CPUParticles2D è¦æ…¢ä¸Šå¾ˆå¤šï¼Œå› ä¸ºå˜æ¢å馈是在 "
+"CPU ä¸Šå®žçŽ°çš„ï¼Œè€Œä¸æ˜¯ GPU。\n"
+"以 macOS 为目标时,请考虑使用 CPUParticles2D。\n"
+"为此,å¯ä»¥ä½¿ç”¨å·¥å…·æ ä¸Šçš„“转æ¢ä¸º CPUParticles2Dâ€é€‰é¡¹ã€‚"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -14459,14 +14689,14 @@ msgid "Only uniform scales are supported."
msgstr "仅支æŒç»Ÿä¸€çš„缩放。"
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"基于 GPU 的粒å­ä¸å— GLES2 视频驱动程åºçš„æ”¯æŒã€‚\n"
-"改为使用 CPUParticles 节点。为此,您å¯ä»¥ä½¿ç”¨ “转æ¢ä¸º CPUParticles†选项。"
+"改为使用 CPUParticles 节点。为此,å¯ä»¥ä½¿ç”¨å·¥å…·æ ä¸Šçš„“转æ¢ä¸º CPUParticlesâ€é€‰"
+"项。"
#: scene/3d/particles.cpp
msgid ""
@@ -14475,6 +14705,10 @@ msgid ""
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
+"在 macOS 上,渲染 Particles 比 CPUParticles è¦æ…¢ä¸Šå¾ˆå¤šï¼Œå› ä¸ºå˜æ¢å馈是在 CPU "
+"ä¸Šå®žçŽ°çš„ï¼Œè€Œä¸æ˜¯ GPU。\n"
+"以 macOS 为目标时,请考虑使用 CPUParticles。\n"
+"为此,å¯ä»¥ä½¿ç”¨å·¥å…·æ ä¸Šçš„“转æ¢ä¸º CPUParticlesâ€é€‰é¡¹ã€‚"
#: scene/3d/particles.cpp
msgid ""
@@ -14664,8 +14898,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel 为 VehicleBody æä¾›ä¸€ä¸ªè½¦è½®ç³»ç»Ÿ (Wheel System)。请将它作为 "
-"VehicleBody çš„å­èŠ‚ç‚¹ã€‚"
+"VehicleWheel 是用æ¥ä¸º VehicleBody æä¾›è½¦è½®ç³»ç»Ÿçš„。请将它用作 VehicleBody çš„å­"
+"节点。"
#: scene/3d/world_environment.cpp
msgid ""
@@ -14733,14 +14967,15 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "该节点已废弃。请使用 AnimationTree 代替。"
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"颜色:#%s\n"
"鼠标左键:设置颜色\n"
-"é¼ æ ‡å³é”®ï¼šåˆ é™¤é¢„设"
+"é¼ æ ‡å³é”®ï¼šç§»é™¤é¢„设"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -14776,8 +15011,8 @@ msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
-"由于该控件的 Mouse Filter 设置为 “Ignore†因此将ä¸ä¼šæ˜¾ç¤ºé«˜äº®å·¥å…·æç¤ºã€‚å°† "
-"Mouse Filter 设置为 “Stop†或 “Pass†å¯ä¿®æ­£æ­¤é—®é¢˜ã€‚"
+"由于该控件的 Mouse Filter 设置为“Ignoreâ€å› æ­¤å°†ä¸ä¼šæ˜¾ç¤ºé«˜äº®å·¥å…·æç¤ºã€‚å°† Mouse "
+"Filter 设置为“Stopâ€æˆ–“Passâ€å¯ä¿®æ­£æ­¤é—®é¢˜ã€‚"
#: scene/gui/dialogs.cpp
msgid "Alert!"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index a6ee771fa8..3e58cca1e2 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -538,8 +538,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1424,7 +1424,7 @@ msgid "Bus Options"
msgstr "é¸é …"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "å†è£½"
@@ -2260,8 +2260,8 @@ msgstr "æè¿°ï¼š"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -3361,7 +3361,12 @@ msgstr "連續"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Update When Changed"
+msgid "Update All Changes"
+msgstr "當改變時更新"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
msgstr "當改變時更新"
#: editor/editor_node.cpp
@@ -4155,6 +4160,14 @@ msgstr "å字嫿œ‰ç„¡æ•ˆå­—符。"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4274,7 +4287,7 @@ msgstr ""
msgid "Sort by First Modified"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "å†è£½..."
@@ -5144,19 +5157,19 @@ msgid "Rename Animation"
msgstr "釿–°å‘½åå‹•ç•«"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
+msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
+msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
+msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
+msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -13121,6 +13134,16 @@ msgstr ""
msgid "Set Occluder Sphere Position"
msgstr "åªé™é¸ä¸­"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "åªé™é¸ä¸­"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
@@ -14507,10 +14530,6 @@ msgstr ""
msgid "Invalid Identifier:"
msgstr "無效字型"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr ""
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
@@ -14559,17 +14578,197 @@ msgstr "無法新增資料夾"
msgid "Error starting HTTP server:"
msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "無效å稱"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, can't load."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "無法新增資料夾"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "有效的路徑"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "無效副檔å"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "無效副檔å"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "找ä¸åˆ°!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "正在建立縮圖"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr "無法新增資料夾"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "無效字型"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+msgid "Notarization: Code signing is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
@@ -14580,6 +14779,69 @@ msgstr ""
msgid "Notarization: Apple ID password not specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
@@ -14638,6 +14900,27 @@ msgstr ""
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "有效的路徑"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "無效副檔å"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "無效字型"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14990,8 +15273,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
@@ -15235,7 +15518,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index ba318ee632..e58704257e 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -28,13 +28,14 @@
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
# anthonychen <anton1554970211@126.com>, 2021.
# Chia-Hsiang Cheng <cche0109@student.monash.edu>, 2021.
+# 曹æ©é€¢ <nelson22768384@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-14 15:28+0000\n"
-"Last-Translator: anthonychen <anton1554970211@126.com>\n"
+"PO-Revision-Date: 2022-02-12 21:43+0000\n"
+"Last-Translator: 曹æ©é€¢ <nelson22768384@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -527,8 +528,8 @@ msgid ""
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
-"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
-"\", then re-import.\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
+"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
@@ -1379,7 +1380,7 @@ msgid "Bus Options"
msgstr "åŒ¯æµæŽ’é¸é …"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "é‡è¤‡"
@@ -1491,7 +1492,7 @@ msgstr "無效的å稱。"
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "無法以數字開頭。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2166,8 +2167,8 @@ msgstr "方法說明"
#: editor/editor_help.cpp
msgid ""
-"There is currently no description for this method. Please help us by [color="
-"$color][url=$url]contributing one[/url][/color]!"
+"There is currently no description for this method. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"è©²æ–¹æ³•ç›®å‰æ²’有說明。請幫我們[color=$color][url=$url]è²¢ç»ä¸€å€‹[/url][/color]ï¼"
@@ -3241,10 +3242,16 @@ msgid "Update Continuously"
msgstr "æŒçºŒæ›´æ–°"
#: editor/editor_node.cpp
-msgid "Update When Changed"
+#, fuzzy
+msgid "Update All Changes"
msgstr "更改時更新"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Changes"
+msgstr "æè³ªè®Šæ›´ï¼š"
+
+#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr "éš±è—æ›´æ–°æ—‹è½‰åœ–"
@@ -3991,6 +3998,14 @@ msgstr "å稱包å«ç„¡æ•ˆå­—元。"
#: editor/filesystem_dock.cpp
msgid ""
+"This file extension is not recognized by the editor.\n"
+"If you want to rename it anyway, use your operating system's file manager.\n"
+"After renaming to an unknown extension, the file won't be shown in the "
+"editor anymore."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
@@ -4108,7 +4123,7 @@ msgstr "按最後修改時間排åº"
msgid "Sort by First Modified"
msgstr "按最早修改時間排åº"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr "é‡è¤‡..."
@@ -4906,6 +4921,10 @@ msgid "Rename Animation"
msgstr "釿–°å‘½åå‹•ç•«"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "é‡è¤‡å‹•ç•«"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "æ··åˆä¸‹ä¸€å€‹æ›´æ”¹"
@@ -4918,10 +4937,6 @@ msgid "Load Animation"
msgstr "載入動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr "é‡è¤‡å‹•ç•«"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "ç„¡å‹•ç•«å¯è¤‡è£½ï¼"
@@ -12558,6 +12573,16 @@ msgstr "è¨­å®šé®æ“‹çƒé«”åŠå¾‘"
msgid "Set Occluder Sphere Position"
msgstr "è¨­å®šé®æ“‹çƒé«”ä½ç½®"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Polygon Point Position"
+msgstr "è¨­å®šå…¥å£æŽ§åˆ¶é»žä½ç½®"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Set Occluder Hole Point Position"
+msgstr "設定曲線控制點ä½ç½®"
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "更改圓柱體åŠå¾‘"
@@ -13906,10 +13931,6 @@ msgstr "尚未設定 App Store Team ID - 無法設定專案。"
msgid "Invalid Identifier:"
msgstr "無效的識別符:"
-#: platform/iphone/export/export.cpp
-msgid "Required icon is not specified in the preset."
-msgstr "必須在é è¨­è¨­å®šä¸­æŒ‡å®šå¿…填圖示。"
-
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr "åœæ­¢ HTTP 伺æœå™¨"
@@ -13950,16 +13971,202 @@ msgstr "無法建立HTTP伺æœå™¨ç›®éŒ„:"
msgid "Error starting HTTP server:"
msgstr "啟動HTTP伺æœå™¨æ™‚發生錯誤:"
+#: platform/osx/export/codesign.cpp
+msgid "Can't get filesystem access."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to get Info.plist hash."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, no exe name."
+msgstr "無效的專案å稱。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Invalid Info.plist, no bundle id."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid Info.plist, can't load."
+msgstr "無效的幾何圖形,無法建立多邊形。"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to create \"%s\" subfolder."
+msgstr "無法新增資料夾。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to extract thin binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid binary format."
+msgstr "無效的基礎路徑。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Already signed!"
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to process nested resources."
+msgstr "加載資æºå¤±æ•—。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create _CodeSignature subfolder."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Failed to get CodeResources hash."
+msgstr "加載資æºå¤±æ•—。"
+
+#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid entitlements file."
+msgstr "無效的副檔å。"
+
+#: platform/osx/export/codesign.cpp
+#, fuzzy
+msgid "Invalid executable file."
+msgstr "無效的副檔å。"
+
+#: platform/osx/export/codesign.cpp
+msgid "Can't resize signature load command."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Failed to create fat binary."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown bundle type."
+msgstr ""
+
+#: platform/osx/export/codesign.cpp
+msgid "Unknown object type."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Note: The notarization process generally takes less than an hour. When the "
+"process is completed, you'll receive an email."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"You can check progress manually by opening a Terminal and running the "
+"following command:"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Run the following command to staple the notarization ticket to the exported "
+"application (optional):"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "No identity found."
+msgstr "未發ç¾ä»»ä½•圖示。"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Creating app bundle"
+msgstr "正在建立縮圖"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not find template app to export:"
+msgstr ""
+"找ä¸åˆ°æ¨£æ¿APK以匯出:\n"
+"%s"
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Relative symlinks are not supported on this OS, the exported project might "
+"be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Requested template binary '%s' not found. It might be missing from your "
+"template archive."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making PKG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Ad-hoc signed applications require the 'Disable Library Validation' "
+"entitlement to load dynamic libraries."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing bundle"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Code signing DMG"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Making ZIP"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Notarization requires the app to be archived first, select the DMG or ZIP "
+"export format instead."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Sending archive for notarization"
+msgstr ""
+
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr "無效的æ†ç¶è­˜åˆ¥ç¬¦ï¼š"
#: platform/osx/export/export.cpp
-msgid "Notarization: code signing required."
+msgid ""
+"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
+"signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Xcode command line tools are not installed, using built-in "
+"\"codesign\". Code signing is limited to ad-hoc signature only."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Notarization: Notarization with an ad-hoc signature is not supported."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Code signing is required for notarization."
msgstr "公證:需è¦ç¨‹å¼ç¢¼ç°½ç½²ã€‚"
#: platform/osx/export/export.cpp
-msgid "Notarization: hardened runtime required."
+#, fuzzy
+msgid "Notarization: Hardened runtime is required for notarization."
+msgstr "公證:需è¦å¼·åŒ–執行階段(Hardened Runtime)。"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization: Timestamp runtime is required for notarization."
msgstr "公證:需è¦å¼·åŒ–執行階段(Hardened Runtime)。"
#: platform/osx/export/export.cpp
@@ -13970,6 +14177,69 @@ msgstr "公證:未指定Apple IDå稱。"
msgid "Notarization: Apple ID password not specified."
msgstr "公證:未指定Apple ID密碼。"
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is disabled. The exported project will be blocked by "
+"Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Code signing is disabled. The exported project will not run on Macs with "
+"enabled Gatekeeper and Apple Silicon powered Macs."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and will be "
+"disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Warning: Notarization is not supported from this OS. The exported project "
+"will be blocked by Gatekeeper if it's downloaded from an unknown source."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Microphone access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Camera access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Location information access is enabled, but usage description is "
+"not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Address book access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Calendar access is enabled, but usage description is not specified."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Privacy: Photo library access is enabled, but usage description is not "
+"specified."
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "無效的套件段å稱。"
@@ -14022,6 +14292,27 @@ msgstr "無效的寬 310x150 LOGO 圖片尺寸(需為 310x150)。"
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "無效的啟動畫é¢åœ–片尺寸(應為 620x300)。"
+#: platform/windows/export/export.cpp
+msgid ""
+"The rcedit tool must be configured in the Editor Settings (Export > Windows "
+"> Rcedit) to change the icon or app information data."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid icon path:"
+msgstr "無效的路徑。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid file version:"
+msgstr "無效的副檔å。"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid product version:"
+msgstr "ç„¡æ•ˆçš„ç”¢å“ GUID。"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14417,8 +14708,8 @@ msgstr "僅支æ´å‡ç­‰ç¸®æ”¾ã€‚"
#, fuzzy
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
-"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
-"\" toolbar option for this purpose."
+"Use the CPUParticles node instead. You can use the \"Convert to "
+"CPUParticles\" toolbar option for this purpose."
msgstr ""
"GLES2 視訊驅動程å¼ä¸æ”¯æ´åŸºæ–¼ GPU 的粒å­ã€‚\n"
"請改為使用 CPUParticles 節點。å¯ä½¿ç”¨ã€ŒConvert to CPUParticlesã€é¸é …。"
@@ -14688,9 +14979,10 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "è©²ç¯€é»žå·²åœæ­¢ç¶­è­·ï¼Œè«‹æ”¹ç‚ºä½¿ç”¨ AnimationTree。"
#: scene/gui/color_picker.cpp
+#, fuzzy
msgid ""
"Color: #%s\n"
-"LMB: Set color\n"
+"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
"色彩: #%s\n"
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp
index 12f9c6fc00..a3c662ba08 100644
--- a/modules/basis_universal/register_types.cpp
+++ b/modules/basis_universal/register_types.cpp
@@ -32,7 +32,6 @@
#include "core/os/os.h"
#include "servers/rendering_server.h"
-#include "texture_basisu.h"
#ifdef TOOLS_ENABLED
#include <encoder/basisu_comp.h>
@@ -272,7 +271,6 @@ void register_basis_universal_types() {
Image::basis_universal_packer = basis_universal_packer;
#endif
Image::basis_universal_unpacker = basis_universal_unpacker;
- //GDREGISTER_CLASS(TextureBasisU);
}
void unregister_basis_universal_types() {
diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp
deleted file mode 100644
index 1ac4df8d19..0000000000
--- a/modules/basis_universal/texture_basisu.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/*************************************************************************/
-/* texture_basisu.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "texture_basisu.h"
-#if 0
-#include "core/os/os.h"
-
-#ifdef TOOLS_ENABLED
-#include <encoder/basisu_comp.h>
-#endif
-
-#include <transcoder/basisu_transcoder.h>
-
-void TextureBasisU::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data);
- ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data);
- ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import);
-
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data");
-};
-
-int TextureBasisU::get_width() const {
- return tex_size.x;
-};
-
-int TextureBasisU::get_height() const {
- return tex_size.y;
-};
-
-RID TextureBasisU::get_rid() const {
- return texture;
-};
-
-
-bool TextureBasisU::has_alpha() const {
- return false;
-};
-
-void TextureBasisU::set_flags(uint32_t p_flags) {
- flags = p_flags;
- RenderingServer::get_singleton()->texture_set_flags(texture, p_flags);
-};
-
-uint32_t TextureBasisU::get_flags() const {
- return flags;
-};
-
-
-void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) {
-
-#ifdef TOOLS_ENABLED
- data = p_data;
-#endif
-
- const uint8_t* r = p_data.ptr();
- const void* ptr = r.ptr();
- int size = p_data.size();
-
- basist::transcoder_texture_format format;
- Image::Format imgfmt;
-
- if (OS::get_singleton()->has_feature("s3tc")) {
- format = basist::cTFBC3; // get this from renderer
- imgfmt = Image::FORMAT_DXT5;
-
- } else if (OS::get_singleton()->has_feature("etc2")) {
- format = basist::cTFETC2;
- imgfmt = Image::FORMAT_ETC2_RGBA8;
- };
-
- basist::basisu_transcoder tr(nullptr);
-
- ERR_FAIL_COND(!tr.validate_header(ptr, size));
-
- basist::basisu_image_info info;
- tr.get_image_info(ptr, size, info, 0);
- tex_size = Size2(info.m_width, info.m_height);
-
- int block_size = basist::basis_get_bytes_per_block(format);
- Vector<uint8_t> gpudata;
- gpudata.resize(info.m_total_blocks * block_size);
-
- {
- uint8_t* w = gpudata.ptrw();
- uint8_t* dst = w.ptr();
- for (int i=0; i<gpudata.size(); i++)
- dst[i] = 0x00;
-
- int ofs = 0;
- tr.start_transcoding(ptr, size);
- for (int i=0; i<info.m_total_levels; i++) {
- basist::basisu_image_level_info level;
- tr.get_image_level_info(ptr, size, level, 0, i);
-
- bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
- if (!ret) {
- printf("failed! on level %i\n", i);
- break;
- };
-
- ofs += level.m_total_blocks * block_size;
- };
- };
-
- Ref<Image> img;
- img.instantiate();
- img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
-
- RenderingServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), RS::TEXTURE_TYPE_2D, flags);
- RenderingServer::get_singleton()->texture_set_data(texture, img);
-};
-
-Error TextureBasisU::import(const Ref<Image>& p_img) {
-
-#ifdef TOOLS_ENABLED
-
- Vector<uint8_t> budata;
-
- {
- Image::Format format = p_img->get_format();
- if (format != Image::FORMAT_RGB8 && format != Image::FORMAT_RGBA8) {
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- return ERR_INVALID_PARAMETER;
- };
-
- Ref<Image> copy = p_img->duplicate();
- if (format == Image::FORMAT_RGB8)
- copy->convert(Image::FORMAT_RGBA8);
-
- basisu::image buimg(p_img->get_width(), p_img->get_height());
- int size = p_img->get_width() * p_img->get_height() * 4;
-
- Vector<uint8_t> vec = copy->get_data();
- {
- const uint8_t* r = vec.ptr();
- memcpy(buimg.get_ptr(), r.ptr(), size);
- };
-
- basisu::basis_compressor_params params;
- params.m_max_endpoint_clusters = 512;
- params.m_max_selector_clusters = 512;
- params.m_multithreading = true;
-
- basisu::job_pool jpool(1);
- params.m_pJob_pool = &jpool;
-
- params.m_mip_gen = p_img->get_mipmap_count() > 0;
- params.m_source_images.push_back(buimg);
-
- basisu::basis_compressor c;
- c.init(params);
-
- int buerr = c.process();
- if (buerr != basisu::basis_compressor::cECSuccess) {
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- return ERR_INVALID_PARAMETER;
- };
-
- const basisu::uint8_vec& buvec = c.get_output_basis_file();
- budata.resize(buvec.size());
-
- {
- uint8_t* w = budata.ptrw();
- memcpy(w.ptr(), &buvec[0], budata.size());
- };
- };
-
- set_basisu_data(budata);
-
- return OK;
-#else
-
- return ERR_UNAVAILABLE;
-#endif
-};
-
-
-Vector<uint8_t> TextureBasisU::get_basisu_data() const {
- return data;
-};
-
-TextureBasisU::TextureBasisU() {
- texture = RenderingServer::get_singleton()->texture_create();
-};
-
-
-TextureBasisU::~TextureBasisU() {
- RenderingServer::get_singleton()->free(texture);
-};
-
-#endif
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h
deleted file mode 100644
index 8c8be68254..0000000000
--- a/modules/basis_universal/texture_basisu.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*************************************************************************/
-/* texture_basisu.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H
-#define BASIS_UNIVERSAL_TEXTURE_BASISU_H
-
-#include "scene/resources/texture.h"
-
-#ifdef TOOLS_ENABLED
-#include <encoder/basisu_comp.h>
-#endif
-
-#include <transcoder/basisu_transcoder.h>
-
-#if 0
-class TextureBasisU : public Texture {
- GDCLASS(TextureBasisU, Texture);
- RES_BASE_EXTENSION("butex");
-
- RID texture;
- Size2 tex_size;
-
- uint32_t flags = FLAGS_DEFAULT;
-
- Vector<uint8_t> data;
-
- static void _bind_methods();
-
-public:
-
- virtual int get_width() const;
- virtual int get_height() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
-
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
-
- Error import(const Ref<Image> &p_img);
-
- void set_basisu_data(const Vector<uint8_t>& p_data);
-
- Vector<uint8_t> get_basisu_data() const;
- String get_img_path() const;
-
- TextureBasisU();
- ~TextureBasisU();
-};
-
-#endif
-
-#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 61c3b3b0a3..b06cdeaa6a 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -334,7 +334,6 @@ real_t SliderJointBullet::getMaxAngMotorForce() {
real_t SliderJointBullet::getLinearPos() {
return sliderConstraint->getLinearPos();
- ;
}
void SliderJointBullet::set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value) {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index fbddedbe55..39e4751be3 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -491,61 +491,63 @@ Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {
}
void CSGShape3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- Node *parentn = get_parent();
- if (parentn) {
- parent = Object::cast_to<CSGShape3D>(parentn);
- if (parent) {
- set_base(RID());
- root_mesh.unref();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ Node *parentn = get_parent();
+ if (parentn) {
+ parent = Object::cast_to<CSGShape3D>(parentn);
+ if (parent) {
+ set_base(RID());
+ root_mesh.unref();
+ }
}
- }
- if (use_collision && is_root_shape()) {
- root_collision_shape.instantiate();
- root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
- PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
- PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
- PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
- set_collision_layer(collision_layer);
- set_collision_mask(collision_mask);
- }
+ if (use_collision && is_root_shape()) {
+ root_collision_shape.instantiate();
+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
+ PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
+ PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
+ set_collision_layer(collision_layer);
+ set_collision_mask(collision_mask);
+ }
- _make_dirty();
- }
+ _make_dirty();
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
- PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- }
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
+ PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (parent) {
- parent->_make_dirty();
- }
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (parent) {
+ parent->_make_dirty();
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (parent) {
- parent->_make_dirty();
- }
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (parent) {
+ parent->_make_dirty();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent) {
- parent->_make_dirty();
- }
- parent = nullptr;
+ case NOTIFICATION_EXIT_TREE: {
+ if (parent) {
+ parent->_make_dirty();
+ }
+ parent = nullptr;
- if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
- PhysicsServer3D::get_singleton()->free(root_collision_instance);
- root_collision_instance = RID();
- root_collision_shape.unref();
- }
- _make_dirty();
+ if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
+ PhysicsServer3D::get_singleton()->free(root_collision_instance);
+ root_collision_instance = RID();
+ root_collision_shape.unref();
+ }
+ _make_dirty();
+ } break;
}
}
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index b3956af762..591f2e5503 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -212,32 +212,6 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
m_normals = resolve_vertex_data_array<Vector3>(layer_scope, MappingInformationType, ReferenceInformationType, "Normals");
} else if (layer_type_name == "LayerElementColor") {
m_colors = resolve_vertex_data_array<Color>(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex");
- // NOTE: this is a useful sanity check to ensure you're getting any color data which is not default.
- // const Color first_color_check = m_colors.data[0];
- // bool colors_are_all_the_same = true;
- // size_t i = 1;
- // for(i = 1; i < m_colors.data.size(); i++)
- // {
- // const Color current_color = m_colors.data[i];
- // if(current_color.is_equal_approx(first_color_check))
- // {
- // continue;
- // }
- // else
- // {
- // colors_are_all_the_same = false;
- // break;
- // }
- // }
- //
- // if(colors_are_all_the_same)
- // {
- // print_error("Color serialisation is not working for vertex colors some should be different in the test asset.");
- // }
- // else
- // {
- // print_verbose("Color array has unique colors at index: " + itos(i));
- // }
}
}
}
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index e0079f93ee..ce1f41bdf1 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -183,10 +183,12 @@ void GDNativeLibrarySingletonEditor::_item_edited() {
}
void GDNativeLibrarySingletonEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible_in_tree()) {
- _update_libraries();
- }
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible_in_tree()) {
+ _update_libraries();
+ }
+ } break;
}
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 5d5414c694..95976a8827 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -763,17 +763,19 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p
return Variant();
}
-void NativeScriptInstance::notification(int p_notification) {
+void NativeScriptInstance::notification(int p_what) {
#ifdef DEBUG_ENABLED
- if (p_notification == MainLoop::NOTIFICATION_CRASH) {
- if (current_method_call != StringName()) {
- ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
- current_method_call = "";
- }
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_CRASH: {
+ if (current_method_call != StringName()) {
+ ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
+ current_method_call = "";
+ }
+ } break;
}
#endif
- Variant value = p_notification;
+ Variant value = p_what;
const Variant *args[1] = { &value };
Callable::CallError error;
call("_notification", args, 1, error);
@@ -1639,7 +1641,6 @@ void NativeReloadNode::_bind_methods() {
void NativeReloadNode::_notification(int p_what) {
#ifdef TOOLS_ENABLED
-
switch (p_what) {
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (unloaded) {
@@ -1672,7 +1673,6 @@ void NativeReloadNode::_notification(int p_what) {
}
unloaded = true;
-
} break;
case NOTIFICATION_APPLICATION_FOCUS_IN: {
@@ -1736,10 +1736,7 @@ void NativeReloadNode::_notification(int p_what) {
for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
NSL->library_gdnatives.erase(R->get());
}
-
} break;
- default: {
- };
}
#endif
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 6c47d35abc..2d01de5832 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -209,7 +209,7 @@ public:
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- virtual void notification(int p_notification);
+ virtual void notification(int p_what);
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 33c1c834f1..14337e87da 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -45,17 +45,20 @@ GDScriptLanguageServer::GDScriptLanguageServer() {
void GDScriptLanguageServer::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
start();
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
stop();
- break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (started && !use_thread) {
protocol.poll();
}
} break;
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
String host = String(_EDITOR_GET("network/language_server/remote_host"));
int port = (int)_EDITOR_GET("network/language_server/remote_port");
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index f555c8912d..d79b4f6c1b 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
String mat_name;
if (mat.is_valid()) {
mat_name = mat->get_name();
+ } else {
+ // Assign default material when no material is assigned.
+ mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
}
current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 2ea9a78970..049d372671 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -79,6 +79,13 @@
Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
</description>
</method>
+ <method name="get_used_cells_by_item" qualifiers="const">
+ <return type="Array" />
+ <argument index="0" name="item" type="int" />
+ <description>
+ Returns an array of all cells with the given item index specified in [code]item[/code].
+ </description>
+ </method>
<method name="make_baked_meshes">
<return type="void" />
<argument index="0" name="gen_lightmap_uv" type="bool" default="false" />
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 6df7835855..7c4d33ff17 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -703,8 +703,8 @@ void GridMap::_notification(int p_what) {
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform3D new_xform = get_global_transform();
if (new_xform == last_transform) {
@@ -721,6 +721,7 @@ void GridMap::_notification(int p_what) {
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
} break;
+
case NOTIFICATION_EXIT_WORLD: {
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
_octant_exit_world(E.key);
@@ -732,8 +733,8 @@ void GridMap::_notification(int p_what) {
for (int i = 0; i < baked_meshes.size(); i++) {
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
}
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_visibility();
} break;
@@ -878,6 +879,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
@@ -950,6 +952,18 @@ Array GridMap::get_used_cells() const {
return a;
}
+Array GridMap::get_used_cells_by_item(int p_item) const {
+ Array a;
+ for (const KeyValue<IndexKey, Cell> &E : cell_map) {
+ if (E.value.item == p_item) {
+ Vector3 p(E.key.x, E.key.y, E.key.z);
+ a.push_back(p);
+ }
+ }
+
+ return a;
+}
+
Array GridMap::get_meshes() const {
if (mesh_library.is_null()) {
return Array();
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 6cdc3b178d..83d5af1324 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -266,6 +266,7 @@ public:
float get_cell_scale() const;
Array get_used_cells() const;
+ Array get_used_cells_by_item(int p_item) const;
Array get_meshes() const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a7f93a6ce9..80856d37c2 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1456,15 +1456,17 @@ GridMapEditor::~GridMapEditor() {
}
void GridMapEditorPlugin::_notification(int p_what) {
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) {
- case 0: { // Left.
- Node3DEditor::get_singleton()->move_control_to_left_panel(grid_map_editor);
- } break;
- case 1: { // Right.
- Node3DEditor::get_singleton()->move_control_to_right_panel(grid_map_editor);
- } break;
- }
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) {
+ case 0: { // Left.
+ Node3DEditor::get_singleton()->move_control_to_left_panel(grid_map_editor);
+ } break;
+ case 1: { // Right.
+ Node3DEditor::get_singleton()->move_control_to_right_panel(grid_map_editor);
+ } break;
+ }
+ } break;
}
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 2de923c125..d6cd9e6e57 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -53,8 +53,9 @@ class CSharpLanguage;
#ifdef NO_SAFE_CAST
template <typename TScriptInstance, typename TScriptLanguage>
TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
- if (!p_inst)
+ if (!p_inst) {
return nullptr;
+ }
return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr;
}
#else
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index f345dff333..07128770b7 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2149,8 +2149,9 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
}
output.append("#ifdef TOOLS_ENABLED\n");
- for (const InternalCall &internal_call : editor_custom_icalls)
+ for (const InternalCall &internal_call : editor_custom_icalls) {
ADD_INTERNAL_CALL_REGISTRATION(internal_call);
+ }
output.append("#endif // TOOLS_ENABLED\n");
for (const InternalCall &internal_call : method_icalls) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index a7269d7f87..4cd4772d2c 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -151,8 +151,9 @@ void gd_mono_debug_init() {
.utf8();
}
#else
- if (da_args.length() == 0)
+ if (da_args.length() == 0) {
return; // Exported games don't use the project settings to setup the debugger agent
+ }
#endif
// Debugging enabled
@@ -226,8 +227,9 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
path_value += mono_reg_info.bin_dir;
}
#else
- if (DirAccess::exists(bundled_bin_dir))
+ if (DirAccess::exists(bundled_bin_dir)) {
path_value += bundled_bin_dir;
+ }
#endif // TOOLS_ENABLED
#else
@@ -1269,8 +1271,9 @@ GDMono::~GDMono() {
print_verbose("Mono: Finalizing scripts domain...");
- if (mono_domain_get() != root_domain)
+ if (mono_domain_get() != root_domain) {
mono_domain_set(root_domain, true);
+ }
finalizing_scripts_domain = true;
diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp
index eb8bbab948..4797d5dae1 100644
--- a/modules/mono/mono_gd/support/android_support.cpp
+++ b/modules/mono/mono_gd/support/android_support.cpp
@@ -134,8 +134,9 @@ String determine_app_native_lib_dir() {
}
String get_app_native_lib_dir() {
- if (app_native_lib_dir_cache.is_empty())
+ if (app_native_lib_dir_cache.is_empty()) {
app_native_lib_dir_cache = determine_app_native_lib_dir();
+ }
return app_native_lib_dir_cache;
}
@@ -144,10 +145,11 @@ int gd_mono_convert_dl_flags(int flags) {
int lflags = flags & MONO_DL_LOCAL ? 0 : RTLD_GLOBAL;
- if (flags & MONO_DL_LAZY)
+ if (flags & MONO_DL_LAZY) {
lflags |= RTLD_LAZY;
- else
+ } else {
lflags |= RTLD_NOW;
+ }
return lflags;
}
@@ -164,8 +166,9 @@ void *godot_dl_handle = nullptr;
void *try_dlopen(const String &p_so_path, int p_flags) {
if (!FileAccess::exists(p_so_path)) {
- if (OS::get_singleton()->is_stdout_verbose())
+ if (OS::get_singleton()->is_stdout_verbose()) {
OS::get_singleton()->print("Cannot find shared library: '%s'\n", p_so_path.utf8().get_data());
+ }
return nullptr;
}
@@ -174,13 +177,15 @@ void *try_dlopen(const String &p_so_path, int p_flags) {
void *handle = dlopen(p_so_path.utf8().get_data(), lflags);
if (!handle) {
- if (OS::get_singleton()->is_stdout_verbose())
+ if (OS::get_singleton()->is_stdout_verbose()) {
OS::get_singleton()->print("Failed to open shared library: '%s'. Error: '%s'\n", p_so_path.utf8().get_data(), dlerror());
+ }
return nullptr;
}
- if (OS::get_singleton()->is_stdout_verbose())
+ if (OS::get_singleton()->is_stdout_verbose()) {
OS::get_singleton()->print("Successfully loaded shared library: '%s'\n", p_so_path.utf8().get_data());
+ }
return handle;
}
@@ -217,20 +222,23 @@ void *gd_mono_android_dlopen(const char *p_name, int p_flags, char **r_err, void
void *gd_mono_android_dlsym(void *p_handle, const char *p_name, char **r_err, void *p_user_data) {
void *sym_addr = dlsym(p_handle, p_name);
- if (sym_addr)
+ if (sym_addr) {
return sym_addr;
+ }
if (p_handle == mono_dl_handle && godot_dl_handle) {
// Looking up for '__Internal' P/Invoke. We want to search in both the Mono and Godot shared libraries.
// This is needed to resolve the monodroid P/Invoke functions that are defined at the bottom of the file.
sym_addr = dlsym(godot_dl_handle, p_name);
- if (sym_addr)
+ if (sym_addr) {
return sym_addr;
+ }
}
- if (r_err)
+ if (r_err) {
*r_err = str_format_new("%s\n", dlerror());
+ }
return nullptr;
}
@@ -239,8 +247,9 @@ void *gd_mono_android_dlclose(void *p_handle, void *p_user_data) {
dlclose(p_handle);
// Not sure if this ever happens. Does Mono close the handle for the main module?
- if (p_handle == mono_dl_handle)
+ if (p_handle == mono_dl_handle) {
mono_dl_handle = nullptr;
+ }
return nullptr;
}
@@ -292,13 +301,15 @@ MonoBoolean _gd_mono_init_cert_store() {
ScopedLocalRef<jobject> certStoreLocal(env, env->CallStaticObjectMethod(keyStoreClass, getInstance, androidCAStoreString.get()));
- if (jni_exception_check(env))
+ if (jni_exception_check(env)) {
return 0;
+ }
env->CallVoidMethod(certStoreLocal, load, nullptr);
- if (jni_exception_check(env))
+ if (jni_exception_check(env)) {
return 0;
+ }
certStore = env->NewGlobalRef(certStoreLocal);
@@ -309,8 +320,9 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) {
// The JNI code is the equivalent of:
//
// Certificate certificate = certStore.getCertificate(alias);
- // if (certificate == null)
+ // if (certificate == null) {
// return null;
+ // }
// return certificate.getEncoded();
MonoError mono_error;
@@ -340,8 +352,9 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) {
ScopedLocalRef<jobject> certificate(env, env->CallObjectMethod(certStore, getCertificate, js_alias.get()));
- if (!certificate)
+ if (!certificate) {
return nullptr;
+ }
ScopedLocalRef<jbyteArray> encoded(env, (jbyteArray)env->CallObjectMethod(certificate, getEncoded));
jsize encodedLength = env->GetArrayLength(encoded);
@@ -374,11 +387,13 @@ void initialize() {
void cleanup() {
// This is called after shutting down the Mono runtime
- if (mono_dl_handle)
+ if (mono_dl_handle) {
gd_mono_android_dlclose(mono_dl_handle, nullptr);
+ }
- if (godot_dl_handle)
+ if (godot_dl_handle) {
gd_mono_android_dlclose(godot_dl_handle, nullptr);
+ }
JNIEnv *env = get_jni_env();
@@ -431,8 +446,9 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char
//
// NetworkInterface.getByName(p_ifname).isUp()
- if (!r_is_up || !p_ifname || strlen(p_ifname) == 0)
+ if (!r_is_up || !p_ifname || strlen(p_ifname) == 0) {
return 0;
+ }
*r_is_up = 0;
@@ -450,8 +466,9 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char
ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname));
ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get()));
- if (!networkInterface)
+ if (!networkInterface) {
return 0;
+ }
*r_is_up = (mono_bool)env->CallBooleanMethod(networkInterface, isUp);
@@ -463,8 +480,9 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast(
//
// NetworkInterface.getByName(p_ifname).supportsMulticast()
- if (!r_supports_multicast || !p_ifname || strlen(p_ifname) == 0)
+ if (!r_supports_multicast || !p_ifname || strlen(p_ifname) == 0) {
return 0;
+ }
*r_supports_multicast = 0;
@@ -482,8 +500,9 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast(
ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname));
ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get()));
- if (!networkInterface)
+ if (!networkInterface) {
return 0;
+ }
*r_supports_multicast = (mono_bool)env->CallBooleanMethod(networkInterface, supportsMulticast);
@@ -528,8 +547,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
ScopedLocalRef<jobject> connectivityManager(env, env->CallObjectMethod(applicationContext, getSystemService, connectivityServiceString.get()));
- if (!connectivityManager)
+ if (!connectivityManager) {
return;
+ }
ScopedLocalRef<jclass> connectivityManagerClass(env, env->FindClass("android/net/ConnectivityManager"));
ERR_FAIL_NULL(connectivityManagerClass);
@@ -539,8 +559,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
ScopedLocalRef<jobject> activeNetwork(env, env->CallObjectMethod(connectivityManager, getActiveNetwork));
- if (!activeNetwork)
+ if (!activeNetwork) {
return;
+ }
jmethodID getLinkProperties = env->GetMethodID(connectivityManagerClass,
"getLinkProperties", "(Landroid/net/Network;)Landroid/net/LinkProperties;");
@@ -548,8 +569,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
ScopedLocalRef<jobject> linkProperties(env, env->CallObjectMethod(connectivityManager, getLinkProperties, activeNetwork.get()));
- if (!linkProperties)
+ if (!linkProperties) {
return;
+ }
ScopedLocalRef<jclass> linkPropertiesClass(env, env->FindClass("android/net/LinkProperties"));
ERR_FAIL_NULL(linkPropertiesClass);
@@ -559,8 +581,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
ScopedLocalRef<jobject> dnsServers(env, env->CallObjectMethod(linkProperties, getDnsServers));
- if (!dnsServers)
+ if (!dnsServers) {
return;
+ }
ScopedLocalRef<jclass> listClass(env, env->FindClass("java/util/List"));
ERR_FAIL_NULL(listClass);
@@ -570,11 +593,13 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
int dnsServersCount = env->CallIntMethod(dnsServers, listSize);
- if (dnsServersCount > dns_servers_len)
+ if (dnsServersCount > dns_servers_len) {
dnsServersCount = dns_servers_len;
+ }
- if (dnsServersCount <= 0)
+ if (dnsServersCount <= 0) {
return;
+ }
jmethodID listGet = env->GetMethodID(listClass, "get", "(I)Ljava/lang/Object;");
ERR_FAIL_NULL(listGet);
@@ -587,8 +612,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
for (int i = 0; i < dnsServersCount; i++) {
ScopedLocalRef<jobject> dnsServer(env, env->CallObjectMethod(dnsServers, listGet, (jint)i));
- if (!dnsServer)
+ if (!dnsServer) {
continue;
+ }
ScopedLocalRef<jstring> hostAddress(env, (jstring)env->CallObjectMethod(dnsServer, getHostAddress));
const char *host_address = env->GetStringUTFChars(hostAddress, 0);
@@ -603,8 +629,9 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
}
GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array) {
- if (!r_dns_servers_array)
+ if (!r_dns_servers_array) {
return -1;
+ }
*r_dns_servers_array = nullptr;
@@ -661,13 +688,15 @@ GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() {
ScopedLocalRef<jobject> defaultTimeZone(env, env->CallStaticObjectMethod(timeZoneClass, getDefault));
- if (!defaultTimeZone)
+ if (!defaultTimeZone) {
return nullptr;
+ }
ScopedLocalRef<jstring> defaultTimeZoneID(env, (jstring)env->CallObjectMethod(defaultTimeZone, getID));
- if (!defaultTimeZoneID)
+ if (!defaultTimeZoneID) {
return nullptr;
+ }
const char *default_time_zone_id = env->GetStringUTFChars(defaultTimeZoneID, 0);
diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm
index e66b88db32..df97dfba49 100644
--- a/modules/mono/mono_gd/support/ios_support.mm
+++ b/modules/mono/mono_gd/support/ios_support.mm
@@ -94,8 +94,9 @@ GD_PINVOKE_EXPORT const char *xamarin_get_locale_country_code() {
GD_PINVOKE_EXPORT void xamarin_log(const uint16_t *p_unicode_message) {
int length = 0;
const uint16_t *ptr = p_unicode_message;
- while (*ptr++)
+ while (*ptr++) {
length += sizeof(uint16_t);
+ }
NSString *msg = [[NSString alloc] initWithBytes:p_unicode_message length:length encoding:NSUTF16LittleEndianStringEncoding];
os_log_info(OS_LOG_DEFAULT, "%{public}@", msg);
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index f388661207..8e37e6943c 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -60,8 +60,9 @@ REGSAM _get_bitness_sam() {
LONG _RegOpenKey(HKEY hKey, LPCWSTR lpSubKey, PHKEY phkResult) {
LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ, phkResult);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ | _get_bitness_sam(), phkResult);
+ }
return res;
}
@@ -92,31 +93,37 @@ LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_r
HKEY hKey;
LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
if (!p_old_reg) {
res = _RegKeyQueryString(hKey, "Version", r_info.version);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
}
res = _RegKeyQueryString(hKey, "SdkInstallRoot", r_info.install_root_dir);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
res = _RegKeyQueryString(hKey, "FrameworkAssemblyDirectory", r_info.assembly_dir);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
res = _RegKeyQueryString(hKey, "MonoConfigDir", r_info.config_dir);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
- if (r_info.install_root_dir.ends_with("\\"))
+ if (r_info.install_root_dir.ends_with("\\")) {
r_info.bin_dir = r_info.install_root_dir + "bin";
- else
+ } else {
r_info.bin_dir = r_info.install_root_dir + "\\bin";
+ }
cleanup:
RegCloseKey(hKey);
@@ -129,8 +136,9 @@ LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) {
HKEY hKey;
LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
res = _RegKeyQueryString(hKey, "DefaultCLR", default_clr);
@@ -147,11 +155,13 @@ cleanup:
MonoRegInfo find_mono() {
MonoRegInfo info;
- if (_find_mono_in_reg("Software\\Mono", info) == ERROR_SUCCESS)
+ if (_find_mono_in_reg("Software\\Mono", info) == ERROR_SUCCESS) {
return info;
+ }
- if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS)
+ if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS) {
return info;
+ }
return MonoRegInfo();
}
@@ -212,13 +222,15 @@ String find_msbuild_tools_path() {
HKEY hKey;
LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\14.0", &hKey);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
res = _RegKeyQueryString(hKey, "MSBuildToolsPath", msbuild_tools_path);
- if (res != ERROR_SUCCESS)
+ if (res != ERROR_SUCCESS) {
goto cleanup;
+ }
cleanup:
RegCloseKey(hKey);
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 89851fc4d3..15a0b28181 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -57,8 +57,9 @@ String cwd() {
Char16String buffer;
buffer.resize((int)expected_size);
- if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0)
+ if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0) {
return ".";
+ }
String result;
if (result.parse_utf16(buffer.ptr())) {
@@ -95,8 +96,9 @@ String realpath(const String &p_path) {
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
- if (hFile == INVALID_HANDLE_VALUE)
+ if (hFile == INVALID_HANDLE_VALUE) {
return p_path;
+ }
const DWORD expected_size = ::GetFinalPathNameByHandleW(hFile, nullptr, 0, FILE_NAME_NORMALIZED);
@@ -177,8 +179,9 @@ String relative_to_impl(const String &p_path, const String &p_relative_to) {
#ifdef WINDOWS_ENABLED
String get_drive_letter(const String &p_norm_path) {
int idx = p_norm_path.find(":/");
- if (idx != -1 && idx < p_norm_path.find("/"))
+ if (idx != -1 && idx < p_norm_path.find("/")) {
return p_norm_path.substr(0, idx + 1);
+ }
return String();
}
#endif
diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp
index 04eca5fb0b..511490ba07 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/navigation/navigation_mesh_editor_plugin.cpp
@@ -46,10 +46,12 @@ void NavigationMeshEditor::_node_removed(Node *p_node) {
}
}
-void NavigationMeshEditor::_notification(int p_option) {
- if (p_option == NOTIFICATION_ENTER_TREE) {
- button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
- button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
+void NavigationMeshEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
+ button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
+ } break;
}
}
diff --git a/modules/navigation/navigation_mesh_editor_plugin.h b/modules/navigation/navigation_mesh_editor_plugin.h
index 0e4175eca0..d581b453b3 100644
--- a/modules/navigation/navigation_mesh_editor_plugin.h
+++ b/modules/navigation/navigation_mesh_editor_plugin.h
@@ -57,7 +57,7 @@ class NavigationMeshEditor : public Control {
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
- void _notification(int p_option);
+ void _notification(int p_what);
public:
void edit(NavigationRegion3D *p_nav_region);
diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp
index 65058f088e..da52ecfdd5 100644
--- a/modules/ogg/ogg_packet_sequence.cpp
+++ b/modules/ogg/ogg_packet_sequence.cpp
@@ -162,6 +162,7 @@ bool OGGPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const {
}
uint32_t OGGPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t after_page_inclusive, uint32_t before_page_inclusive) {
+ // FIXME: This function needs better corner case handling.
if (before_page_inclusive == after_page_inclusive) {
return before_page_inclusive;
}
@@ -169,7 +170,8 @@ uint32_t OGGPacketSequencePlayback::seek_page_internal(int64_t granule, uint32_t
// Complicating the bisection search algorithm, the middle page might not have a packet that ends on it,
// which means it might not have a correct granule position. Find a nearby page that does have a packet ending on it.
uint32_t bisection_page = -1;
- for (uint32_t test_page = actual_middle_page; test_page <= before_page_inclusive; test_page++) {
+ // Don't include before_page_inclusive because that always succeeds and will cause infinite recursion later.
+ for (uint32_t test_page = actual_middle_page; test_page < before_page_inclusive; test_page++) {
if (ogg_packet_sequence->page_data[test_page].size() > 0) {
bisection_page = test_page;
break;
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index 9433f3dba2..e2432a1282 100644
--- a/modules/visual_script/editor/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -1081,6 +1081,7 @@ void VisualScriptEditor::_update_members() {
Control::get_theme_icon(SNAME("Basis"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
+ Control::get_theme_icon(SNAME("StringName"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("NodePath"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("RID"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("MiniObject"), SNAME("EditorIcons")),
@@ -1090,7 +1091,9 @@ void VisualScriptEditor::_update_members() {
Control::get_theme_icon(SNAME("Array"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedByteArray"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedInt32Array"), SNAME("EditorIcons")),
+ Control::get_theme_icon(SNAME("PackedInt64Array"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedFloat32Array"), SNAME("EditorIcons")),
+ Control::get_theme_icon(SNAME("PackedFloat64Array"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedStringArray"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedVector2Array"), SNAME("EditorIcons")),
Control::get_theme_icon(SNAME("PackedVector3Array"), SNAME("EditorIcons")),
@@ -3978,6 +3981,7 @@ void VisualScriptEditor::_notification(int p_what) {
_update_graph();
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
update_toggle_scripts_button();
members_section->set_visible(is_visible_in_tree());
diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index 563c12eec4..31406a2a6f 100644
--- a/modules/visual_script/editor/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -118,9 +118,11 @@ void VisualScriptPropertySelector::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
_update_icons();
} break;
+
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &VisualScriptPropertySelector::_confirmed));
} break;
+
case NOTIFICATION_PROCESS: {
// Update background search.
if (search_runner.is_valid()) {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 88445f2f98..9549137aef 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -930,8 +930,6 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
get_variable_list(&vars);
for (const StringName &E : vars) {
- //if (!variables[E]._export)
- // continue;
PropertyInfo pi = variables[E].info;
pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_list->push_back(pi);
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index e7f4e542c1..e672267b00 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1784,10 +1784,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
bool valid;
- // *p_output[0] points to the same place as *p_inputs[2] so we need a temp to store the value before the change in the next line
- Variant temp = *p_inputs[2];
- *p_outputs[0] = *p_inputs[0];
- p_outputs[0]->set(*p_inputs[1], temp, &valid);
+ ((Variant *)p_inputs[0])->set(*p_inputs[1], *p_inputs[2], &valid);
if (!valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
index 4c41a4c7ee..0fb074b0c2 100644
--- a/modules/webrtc/webrtc_data_channel_js.cpp
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -31,6 +31,7 @@
#ifdef JAVASCRIPT_ENABLED
#include "webrtc_data_channel_js.h"
+
#include "emscripten.h"
extern "C" {
@@ -104,8 +105,9 @@ int WebRTCDataChannelJS::get_available_packet_count() const {
Error WebRTCDataChannelJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
- if (queue_count == 0)
+ if (queue_count == 0) {
return ERR_UNAVAILABLE;
+ }
uint32_t to_read = 0;
uint32_t left = 0;
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 2d029dfbbc..e051a3b564 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -31,6 +31,7 @@
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
+
#include "core/config/project_settings.h"
#include "core/io/ip.h"
#include "emscripten.h"
@@ -45,8 +46,9 @@ void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_s
EMWSClient *client = static_cast<EMWSClient *>(obj);
Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
- if (err == OK)
+ if (err == OK) {
client->_on_peer_packet();
+ }
}
void EMWSClient::_esws_on_error(void *obj) {
@@ -71,8 +73,9 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
String proto_string;
for (int i = 0; i < p_protocols.size(); i++) {
- if (i != 0)
+ if (i != 0) {
proto_string += ",";
+ }
proto_string += p_protocols[i];
}
@@ -109,8 +112,9 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
- if (_is_connecting)
+ if (_is_connecting) {
return CONNECTION_CONNECTING;
+ }
return CONNECTION_CONNECTED;
}
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 77a96c8e4f..86169f88e9 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -31,6 +31,7 @@
#ifdef JAVASCRIPT_ENABLED
#include "emws_peer.h"
+
#include "core/io/ip.h"
void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
@@ -66,8 +67,9 @@ Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
}
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- if (_in_buffer.packets_left() == 0)
+ if (_in_buffer.packets_left() == 0) {
return ERR_UNAVAILABLE;
+ }
int read = 0;
Error err = _in_buffer.read_packet(_packet_buffer.ptrw(), _packet_buffer.size(), &_is_string, read);
@@ -109,7 +111,7 @@ void EMWSPeer::close(int p_code, String p_reason) {
IPAddress EMWSPeer::get_connected_host() const {
ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
-};
+}
uint16_t EMWSPeer::get_connected_port() const {
ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 86b857f72c..06b0e31801 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -31,11 +31,13 @@
#ifdef JAVASCRIPT_ENABLED
#include "webxr_interface_js.h"
+
#include "core/input/input.h"
#include "core/os/os.h"
#include "emscripten.h"
#include "godot_webxr.h"
#include "servers/rendering/renderer_compositor.h"
+
#include <stdlib.h>
void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
@@ -481,7 +483,6 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
sprintf(name, "axis_%i", i);
float value = *((float *)axes + (i + 1));
- ;
tracker->set_input(name, value);
}
free(axes);
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 246ec6b198..10f23b320b 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -165,8 +165,9 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector
ERR_CONTINUE(idx == -1);
- if (touch[i].pos == p_points[idx].pos)
- continue; //no move unncesearily
+ if (touch[i].pos == p_points[idx].pos) {
+ continue; // Don't move unnecessarily.
+ }
Ref<InputEventScreenDrag> ev;
ev.instantiate();
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index d8503b6caf..57d08ac83e 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -31,10 +31,10 @@
#ifndef JNI_SINGLETON_H
#define JNI_SINGLETON_H
-#include <core/config/engine.h>
-#include <core/variant/variant.h>
+#include "core/config/engine.h"
+#include "core/variant/variant.h"
#ifdef ANDROID_ENABLED
-#include <platform/android/jni_utils.h>
+#include "platform/android/jni_utils.h"
#endif
class JNISingleton : public Object {
@@ -93,8 +93,9 @@ public:
for (int i = 0; i < p_argcount; i++) {
jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]);
v[i] = vr.val;
- if (vr.obj)
+ if (vr.obj) {
to_erase.push_back(vr.obj);
+ }
}
Variant ret;
@@ -197,18 +198,19 @@ public:
}
void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args) {
- if (p_args.size() == 0)
+ if (p_args.size() == 0) {
ADD_SIGNAL(MethodInfo(p_name));
- else if (p_args.size() == 1)
+ } else if (p_args.size() == 1) {
ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1")));
- else if (p_args.size() == 2)
+ } else if (p_args.size() == 2) {
ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2")));
- else if (p_args.size() == 3)
+ } else if (p_args.size() == 3) {
ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3")));
- else if (p_args.size() == 4)
+ } else if (p_args.size() == 4) {
ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4")));
- else if (p_args.size() == 5)
+ } else if (p_args.size() == 5) {
ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4"), PropertyInfo(p_args[4], "arg5")));
+ }
}
#endif
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index cd478bb90f..8495d2cc18 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -56,8 +56,9 @@ void AudioDriverOpenSL::_buffer_callback(
}
}
- if (mix)
+ if (mix) {
mutex.unlock();
+ }
const int32_t *src_buff = mixdown_buffer;
@@ -312,13 +313,15 @@ AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
}
void AudioDriverOpenSL::lock() {
- if (active)
+ if (active) {
mutex.lock();
+ }
}
void AudioDriverOpenSL::unlock() {
- if (active)
+ if (active) {
mutex.unlock();
+ }
}
void AudioDriverOpenSL::finish() {
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 5461a3aefa..7fb4f54fca 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "dir_access_jandroid.h"
+
#include "core/string/print_string.h"
#include "file_access_android.h"
#include "string_android.h"
@@ -51,8 +52,9 @@ Error DirAccessJAndroid::list_dir_begin() {
jstring js = env->NewStringUTF(current_dir.utf8().get_data());
int res = env->CallIntMethod(io, _dir_open, js);
- if (res <= 0)
+ if (res <= 0) {
return ERR_CANT_OPEN;
+ }
id = res;
@@ -64,8 +66,9 @@ String DirAccessJAndroid::get_next() {
JNIEnv *env = get_jni_env();
jstring str = (jstring)env->CallObjectMethod(io, _dir_next, id);
- if (!str)
+ if (!str) {
return "";
+ }
String ret = jstring_to_string((jstring)str, env);
env->DeleteLocalRef((jobject)str);
@@ -83,8 +86,9 @@ bool DirAccessJAndroid::current_is_hidden() const {
}
void DirAccessJAndroid::list_dir_end() {
- if (id == 0)
+ if (id == 0) {
return;
+ }
JNIEnv *env = get_jni_env();
env->CallVoidMethod(io, _dir_close, id);
@@ -102,22 +106,25 @@ String DirAccessJAndroid::get_drive(int p_drive) {
Error DirAccessJAndroid::change_dir(String p_dir) {
JNIEnv *env = get_jni_env();
- if (p_dir.is_empty() || p_dir == "." || (p_dir == ".." && current_dir.is_empty()))
+ if (p_dir.is_empty() || p_dir == "." || (p_dir == ".." && current_dir.is_empty())) {
return OK;
+ }
String new_dir;
- if (p_dir != "res://" && p_dir.length() > 1 && p_dir.ends_with("/"))
+ if (p_dir != "res://" && p_dir.length() > 1 && p_dir.ends_with("/")) {
p_dir = p_dir.substr(0, p_dir.length() - 1);
+ }
- if (p_dir.begins_with("/"))
+ if (p_dir.begins_with("/")) {
new_dir = p_dir.substr(1, p_dir.length());
- else if (p_dir.begins_with("res://"))
+ } else if (p_dir.begins_with("res://")) {
new_dir = p_dir.substr(6, p_dir.length());
- else if (current_dir.is_empty())
+ } else if (current_dir.is_empty()) {
new_dir = p_dir;
- else
+ } else {
new_dir = current_dir.plus_file(p_dir);
+ }
//test if newdir exists
new_dir = new_dir.simplify_path();
@@ -125,8 +132,9 @@ Error DirAccessJAndroid::change_dir(String p_dir) {
jstring js = env->NewStringUTF(new_dir.utf8().get_data());
int res = env->CallIntMethod(io, _dir_open, js);
env->DeleteLocalRef(js);
- if (res <= 0)
+ if (res <= 0) {
return ERR_INVALID_PARAMETER;
+ }
env->CallVoidMethod(io, _dir_close, res);
@@ -141,10 +149,11 @@ String DirAccessJAndroid::get_current_dir(bool p_include_drive) {
bool DirAccessJAndroid::file_exists(String p_file) {
String sd;
- if (current_dir.is_empty())
+ if (current_dir.is_empty()) {
sd = p_file;
- else
+ } else {
sd = current_dir.plus_file(p_file);
+ }
FileAccessAndroid *f = memnew(FileAccessAndroid);
bool exists = f->file_exists(sd);
@@ -158,27 +167,30 @@ bool DirAccessJAndroid::dir_exists(String p_dir) {
String sd;
- if (current_dir.is_empty())
+ if (current_dir.is_empty()) {
sd = p_dir;
- else {
- if (p_dir.is_relative_path())
+ } else {
+ if (p_dir.is_relative_path()) {
sd = current_dir.plus_file(p_dir);
- else
+ } else {
sd = fix_path(p_dir);
+ }
}
String path = sd.simplify_path();
- if (path.begins_with("/"))
+ if (path.begins_with("/")) {
path = path.substr(1, path.length());
- else if (path.begins_with("res://"))
+ } else if (path.begins_with("res://")) {
path = path.substr(6, path.length());
+ }
jstring js = env->NewStringUTF(path.utf8().get_data());
int res = env->CallIntMethod(io, _dir_open, js);
env->DeleteLocalRef(js);
- if (res <= 0)
+ if (res <= 0) {
return false;
+ }
env->CallVoidMethod(io, _dir_close, res);
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 26bdcb9520..c84a919b6b 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -29,30 +29,28 @@
/*************************************************************************/
#include "file_access_android.h"
+
#include "core/string/print_string.h"
AAssetManager *FileAccessAndroid::asset_manager = nullptr;
-/*void FileAccessAndroid::make_default() {
- create_func=create_android;
-}*/
-
FileAccess *FileAccessAndroid::create_android() {
return memnew(FileAccessAndroid);
}
Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
String path = fix_path(p_path).simplify_path();
- if (path.begins_with("/"))
+ if (path.begins_with("/")) {
path = path.substr(1, path.length());
- else if (path.begins_with("res://"))
+ } else if (path.begins_with("res://")) {
path = path.substr(6, path.length());
+ }
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
- if (!a)
+ if (!a) {
return ERR_CANT_OPEN;
- //ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND);
+ }
len = AAsset_getLength(a);
pos = 0;
eof = false;
@@ -61,8 +59,9 @@ Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
}
void FileAccessAndroid::close() {
- if (!a)
+ if (!a) {
return;
+ }
AAsset_close(a);
a = nullptr;
}
@@ -146,15 +145,17 @@ void FileAccessAndroid::store_8(uint8_t p_dest) {
bool FileAccessAndroid::file_exists(const String &p_path) {
String path = fix_path(p_path).simplify_path();
- if (path.begins_with("/"))
+ if (path.begins_with("/")) {
path = path.substr(1, path.length());
- else if (path.begins_with("res://"))
+ } else if (path.begins_with("res://")) {
path = path.substr(6, path.length());
+ }
AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
- if (!at)
+ if (!at) {
return false;
+ }
AAsset_close(at);
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 8fc16ab7ba..4525c5c212 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -147,8 +147,9 @@ public class GLUtils {
Log.i(TAG, String.format(" %s: %d\n", name, value[0]));
} else {
// Log.w(TAG, String.format(" %s: failed\n", name));
- while (egl.eglGetError() != EGL10.EGL_SUCCESS)
- ;
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS) {
+ // Continue.
+ }
}
}
}
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index f823e2c27f..7c788b4dc4 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -29,13 +29,15 @@
/*************************************************************************/
#include "api/java_class_wrapper.h"
+
#include "string_android.h"
#include "thread_jandroid.h"
bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret) {
Map<StringName, List<MethodInfo>>::Element *M = methods.find(p_method);
- if (!M)
+ if (!M) {
return false;
+ }
JNIEnv *env = get_jni_env();
ERR_FAIL_COND_V(env == nullptr, false);
@@ -68,8 +70,9 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
//bug?
} break;
case ARG_TYPE_BOOLEAN: {
- if (p_args[i]->get_type() != Variant::BOOL)
+ if (p_args[i]->get_type() != Variant::BOOL) {
arg_expected = Variant::BOOL;
+ }
} break;
case ARG_NUMBER_CLASS_BIT | ARG_TYPE_BYTE:
case ARG_NUMBER_CLASS_BIT | ARG_TYPE_CHAR:
@@ -81,27 +84,27 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
case ARG_TYPE_SHORT:
case ARG_TYPE_INT:
case ARG_TYPE_LONG: {
- if (!p_args[i]->is_num())
+ if (!p_args[i]->is_num()) {
arg_expected = Variant::INT;
-
+ }
} break;
case ARG_NUMBER_CLASS_BIT | ARG_TYPE_FLOAT:
case ARG_NUMBER_CLASS_BIT | ARG_TYPE_DOUBLE:
case ARG_TYPE_FLOAT:
case ARG_TYPE_DOUBLE: {
- if (!p_args[i]->is_num())
+ if (!p_args[i]->is_num()) {
arg_expected = Variant::FLOAT;
-
+ }
} break;
case ARG_TYPE_STRING: {
- if (p_args[i]->get_type() != Variant::STRING)
+ if (p_args[i]->get_type() != Variant::STRING) {
arg_expected = Variant::STRING;
-
+ }
} break;
case ARG_TYPE_CLASS: {
- if (p_args[i]->get_type() != Variant::OBJECT)
+ if (p_args[i]->get_type() != Variant::OBJECT) {
arg_expected = Variant::OBJECT;
- else {
+ } else {
Ref<RefCounted> ref = *p_args[i];
if (!ref.is_null()) {
if (Object::cast_to<JavaObject>(ref.ptr())) {
@@ -118,12 +121,11 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
}
}
}
-
} break;
default: {
- if (p_args[i]->get_type() != Variant::ARRAY)
+ if (p_args[i]->get_type() != Variant::ARRAY) {
arg_expected = Variant::ARRAY;
-
+ }
} break;
}
@@ -135,15 +137,17 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
break;
}
}
- if (!valid)
+ if (!valid) {
continue;
+ }
method = &E;
break;
}
- if (!method)
+ if (!method) {
return true; //no version convinces
+ }
r_error.error = Callable::CallError::CALL_OK;
@@ -780,9 +784,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
bool val = env->CallBooleanMethod(o, JavaClassWrapper::singleton->Boolean_booleanValue);
ret.push_back(val);
}
@@ -801,9 +805,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
int val = env->CallByteMethod(o, JavaClassWrapper::singleton->Byte_byteValue);
ret.push_back(val);
}
@@ -821,9 +825,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
int val = env->CallCharMethod(o, JavaClassWrapper::singleton->Character_characterValue);
ret.push_back(val);
}
@@ -841,9 +845,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
int val = env->CallShortMethod(o, JavaClassWrapper::singleton->Short_shortValue);
ret.push_back(val);
}
@@ -861,9 +865,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
int val = env->CallIntMethod(o, JavaClassWrapper::singleton->Integer_integerValue);
ret.push_back(val);
}
@@ -881,9 +885,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
int64_t val = env->CallLongMethod(o, JavaClassWrapper::singleton->Long_longValue);
ret.push_back(val);
}
@@ -901,9 +905,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
float val = env->CallFloatMethod(o, JavaClassWrapper::singleton->Float_floatValue);
ret.push_back(val);
}
@@ -921,9 +925,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
double val = env->CallDoubleMethod(o, JavaClassWrapper::singleton->Double_doubleValue);
ret.push_back(val);
}
@@ -942,9 +946,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
for (int i = 0; i < count; i++) {
jobject o = env->GetObjectArrayElement(arr, i);
- if (!o)
+ if (!o) {
ret.push_back(Variant());
- else {
+ } else {
String val = jstring_to_string((jstring)o, env);
ret.push_back(val);
}
@@ -962,8 +966,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va
}
Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
- if (class_cache.has(p_class))
+ if (class_cache.has(p_class)) {
return class_cache[p_class];
+ }
JNIEnv *env = get_jni_env();
ERR_FAIL_COND_V(env == nullptr, Ref<JavaClass>());
@@ -971,10 +976,6 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
jclass bclass = env->FindClass(p_class.utf8().get_data());
ERR_FAIL_COND_V(!bclass, Ref<JavaClass>());
- //jmethodID getDeclaredMethods = env->GetMethodID(bclass,"getDeclaredMethods", "()[Ljava/lang/reflect/Method;");
-
- //ERR_FAIL_COND_V(!getDeclaredMethods,Ref<JavaClass>());
-
jobjectArray methods = (jobjectArray)env->CallObjectMethod(bclass, getDeclaredMethods);
ERR_FAIL_COND_V(!methods, Ref<JavaClass>());
@@ -1057,8 +1058,9 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
float new_likeliness = 0;
float existing_likeliness = 0;
- if (E->get().param_types.size() != mi.param_types.size())
+ if (E->get().param_types.size() != mi.param_types.size()) {
continue;
+ }
bool valid = true;
for (int j = 0; j < E->get().param_types.size(); j++) {
Variant::Type _new;
@@ -1075,8 +1077,9 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
existing_likeliness = existing_l;
}
- if (!valid)
+ if (!valid) {
continue;
+ }
if (new_likeliness > existing_likeliness) {
java_class->methods[str_method].erase(E);
@@ -1087,10 +1090,11 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
}
if (!discard) {
- if (mi._static)
+ if (mi._static) {
mi.method = env->GetStaticMethodID(bclass, str_method.utf8().get_data(), signature.utf8().get_data());
- else
+ } else {
mi.method = env->GetMethodID(bclass, str_method.utf8().get_data(), signature.utf8().get_data());
+ }
ERR_CONTINUE(!mi.method);
@@ -1100,7 +1104,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
env->DeleteLocalRef(obj);
env->DeleteLocalRef(param_types);
env->DeleteLocalRef(return_type);
- };
+ }
env->DeleteLocalRef(methods);
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index ff0bcf0716..d6e3ad90b1 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "java_godot_io_wrapper.h"
+
#include "core/error/error_list.h"
// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index e7ab0ef7ed..dd4fa9de7b 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -200,8 +200,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
- if (step.get() == 0)
+ if (step.get() == 0) {
return;
+ }
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
@@ -209,8 +210,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jcl
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
- if (step.get() == -1)
+ if (step.get() == -1) {
return;
+ }
if (step.get() == 0) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
@@ -243,8 +245,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
}
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) {
@@ -279,32 +282,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNI
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
input_handler->process_hover(p_type, Point2(p_x, p_y));
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
input_handler->process_scroll(Point2(p_x, p_y));
}
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
@@ -369,8 +376,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
}
@@ -392,15 +400,17 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
os_android->main_loop_focusin();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
os_android->main_loop_focusout();
}
@@ -426,13 +436,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
for (int i = 0; i < count; i++) {
jobject obj = env->GetObjectArrayElement(params, i);
Variant v;
- if (obj)
+ if (obj) {
v = _jobject_to_variant(env, obj);
+ }
memnew_placement(&vlist[i], Variant);
vlist[i] = v;
vptr[i] = &vlist[i];
env->DeleteLocalRef(obj);
- };
+ }
Callable::CallError err;
obj->call(str_method, (const Variant **)vptr, count, err);
@@ -455,10 +466,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
jobject obj = env->GetObjectArrayElement(params, i);
- if (obj)
+ if (obj) {
args[i] = _jobject_to_variant(env, obj);
+ }
env->DeleteLocalRef(obj);
- };
+ }
static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
@@ -478,8 +490,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
@@ -487,8 +500,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index 5beec6b611..754267c834 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -92,8 +92,9 @@ jobject GodotJavaWrapper::get_activity() {
jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) {
if (godot_class) {
- if (p_env == nullptr)
+ if (p_env == nullptr) {
p_env = get_jni_env();
+ }
ERR_FAIL_COND_V(p_env == nullptr, nullptr);
@@ -129,8 +130,9 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() {
void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
if (_on_video_init) {
- if (p_env == nullptr)
+ if (p_env == nullptr) {
p_env = get_jni_env();
+ }
ERR_FAIL_COND(p_env == nullptr);
p_env->CallVoidMethod(godot_instance, _on_video_init);
@@ -158,8 +160,9 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
void GodotJavaWrapper::restart(JNIEnv *p_env) {
if (_restart) {
- if (p_env == nullptr)
+ if (p_env == nullptr) {
p_env = get_jni_env();
+ }
ERR_FAIL_COND(p_env == nullptr);
p_env->CallVoidMethod(godot_instance, _restart);
@@ -168,8 +171,9 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) {
void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
if (_finish) {
- if (p_env == nullptr)
+ if (p_env == nullptr) {
p_env = get_jni_env();
+ }
ERR_FAIL_COND(p_env == nullptr);
p_env->CallVoidMethod(godot_instance, _finish);
diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp
index 7e81565d9d..e2573d10f8 100644
--- a/platform/android/jni_utils.cpp
+++ b/platform/android/jni_utils.cpp
@@ -46,7 +46,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
env->DeleteLocalRef(bclass);
} else {
v.val.z = *p_arg;
- };
+ }
} break;
case Variant::INT: {
if (force_jobject) {
@@ -61,7 +61,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
} else {
v.val.i = *p_arg;
- };
+ }
} break;
case Variant::FLOAT: {
if (force_jobject) {
@@ -76,7 +76,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
} else {
v.val.f = *p_arg;
- };
+ }
} break;
case Variant::STRING: {
String s = *p_arg;
@@ -111,7 +111,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
jstring str = env->NewStringUTF(String(keys[j]).utf8().get_data());
env->SetObjectArrayElement(jkeys, j, str);
env->DeleteLocalRef(str);
- };
+ }
jmethodID set_keys = env->GetMethodID(dclass, "set_keys", "([Ljava/lang/String;)V");
jvalue val;
@@ -128,7 +128,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
if (v.obj) {
env->DeleteLocalRef(v.obj);
}
- };
+ }
jmethodID set_values = env->GetMethodID(dclass, "set_values", "([Ljava/lang/Object;)V");
val.l = jvalues;
@@ -205,7 +205,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
if (name == "java.lang.String") {
return jstring_to_string((jstring)obj, env);
- };
+ }
if (name == "[Ljava.lang.String;") {
jobjectArray arr = (jobjectArray)obj;
@@ -219,20 +219,20 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
}
return sarr;
- };
+ }
if (name == "java.lang.Boolean") {
jmethodID boolValue = env->GetMethodID(c, "booleanValue", "()Z");
bool ret = env->CallBooleanMethod(obj, boolValue);
return ret;
- };
+ }
if (name == "java.lang.Integer" || name == "java.lang.Long") {
jclass nclass = env->FindClass("java/lang/Number");
jmethodID longValue = env->GetMethodID(nclass, "longValue", "()J");
jlong ret = env->CallLongMethod(obj, longValue);
return ret;
- };
+ }
if (name == "[I") {
jintArray arr = (jintArray)obj;
@@ -243,7 +243,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
int *w = sarr.ptrw();
env->GetIntArrayRegion(arr, 0, fCount, w);
return sarr;
- };
+ }
if (name == "[B") {
jbyteArray arr = (jbyteArray)obj;
@@ -254,14 +254,14 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
uint8_t *w = sarr.ptrw();
env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w));
return sarr;
- };
+ }
if (name == "java.lang.Float" || name == "java.lang.Double") {
jclass nclass = env->FindClass("java/lang/Number");
jmethodID doubleValue = env->GetMethodID(nclass, "doubleValue", "()D");
double ret = env->CallDoubleMethod(obj, doubleValue);
return ret;
- };
+ }
if (name == "[D") {
jdoubleArray arr = (jdoubleArray)obj;
@@ -275,9 +275,9 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
double n;
env->GetDoubleArrayRegion(arr, i, 1, &n);
w[i] = n;
- };
+ }
return sarr;
- };
+ }
if (name == "[F") {
jfloatArray arr = (jfloatArray)obj;
@@ -291,9 +291,9 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
float n;
env->GetFloatArrayRegion(arr, i, 1, &n);
w[i] = n;
- };
+ }
return sarr;
- };
+ }
if (name == "[Ljava.lang.Object;") {
jobjectArray arr = (jobjectArray)obj;
@@ -308,7 +308,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
}
return varr;
- };
+ }
if (name == "java.util.HashMap" || name == "org.godotengine.godot.Dictionary") {
Dictionary ret;
@@ -327,10 +327,10 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
for (int i = 0; i < keys.size(); i++) {
ret[keys[i]] = vals[i];
- };
+ }
return ret;
- };
+ }
env->DeleteLocalRef(c);
@@ -359,8 +359,9 @@ Variant::Type get_jni_type(const String &p_type) {
int idx = 0;
while (_type_to_vtype[idx].name) {
- if (p_type == _type_to_vtype[idx].name)
+ if (p_type == _type_to_vtype[idx].name) {
return _type_to_vtype[idx].type;
+ }
idx++;
}
@@ -390,8 +391,9 @@ const char *get_jni_sig(const String &p_type) {
int idx = 0;
while (_type_to_vtype[idx].name) {
- if (p_type == _type_to_vtype[idx].name)
+ if (p_type == _type_to_vtype[idx].name) {
return _type_to_vtype[idx].sig;
+ }
idx++;
}
diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp
index 620df539e4..a65e7c6724 100644
--- a/platform/android/net_socket_android.cpp
+++ b/platform/android/net_socket_android.cpp
@@ -77,18 +77,21 @@ NetSocketAndroid::~NetSocketAndroid() {
void NetSocketAndroid::close() {
NetSocketPosix::close();
- if (wants_broadcast)
+ if (wants_broadcast) {
multicast_lock_release();
- if (multicast_groups)
+ }
+ if (multicast_groups) {
multicast_lock_release();
+ }
wants_broadcast = false;
multicast_groups = 0;
}
Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) {
Error err = NetSocketPosix::set_broadcasting_enabled(p_enabled);
- if (err != OK)
+ if (err != OK) {
return err;
+ }
if (p_enabled != wants_broadcast) {
if (p_enabled) {
@@ -105,11 +108,13 @@ Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) {
Error NetSocketAndroid::join_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
Error err = NetSocketPosix::join_multicast_group(p_multi_address, p_if_name);
- if (err != OK)
+ if (err != OK) {
return err;
+ }
- if (!multicast_groups)
+ if (!multicast_groups) {
multicast_lock_acquire();
+ }
multicast_groups++;
return OK;
@@ -117,14 +122,16 @@ Error NetSocketAndroid::join_multicast_group(const IPAddress &p_multi_address, S
Error NetSocketAndroid::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
Error err = NetSocketPosix::leave_multicast_group(p_multi_address, p_if_name);
- if (err != OK)
+ if (err != OK) {
return err;
+ }
ERR_FAIL_COND_V(multicast_groups == 0, ERR_BUG);
multicast_groups--;
- if (!multicast_groups)
+ if (!multicast_groups) {
multicast_lock_release();
+ }
return OK;
}
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index d1672d6ea3..b17b0f3139 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -81,17 +81,18 @@ void OS_Android::alert(const String &p_alert, const String &p_title) {
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
- if (use_apk_expansion)
+ if (use_apk_expansion) {
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
- else {
+ } else {
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
}
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
- if (use_apk_expansion)
+ if (use_apk_expansion) {
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
- else
+ } else {
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
+ }
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
@@ -162,20 +163,23 @@ MainLoop *OS_Android::get_main_loop() const {
}
void OS_Android::main_loop_begin() {
- if (main_loop)
+ if (main_loop) {
main_loop->initialize();
+ }
}
bool OS_Android::main_loop_iterate() {
- if (!main_loop)
+ if (!main_loop) {
return false;
+ }
DisplayServerAndroid::get_singleton()->process_events();
return Main::iteration();
}
void OS_Android::main_loop_end() {
- if (main_loop)
+ if (main_loop) {
main_loop->finalize();
+ }
}
void OS_Android::main_loop_focusout() {
@@ -207,8 +211,9 @@ String OS_Android::get_locale() const {
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
- if (!model.is_empty())
+ if (!model.is_empty()) {
return model;
+ }
return OS_Unix::get_model_name();
}
@@ -218,8 +223,9 @@ String OS_Android::get_data_path() const {
}
String OS_Android::get_user_data_dir() const {
- if (!data_dir_cache.is_empty())
+ if (!data_dir_cache.is_empty()) {
return data_dir_cache;
+ }
String data_dir = godot_io_java->get_user_data_dir();
if (!data_dir.is_empty()) {
@@ -230,8 +236,9 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
- if (!cache_dir_cache.is_empty())
+ if (!cache_dir_cache.is_empty()) {
return cache_dir_cache;
+ }
String cache_dir = godot_io_java->get_cache_dir();
if (!cache_dir.is_empty()) {
@@ -243,8 +250,9 @@ String OS_Android::get_cache_path() const {
String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
- if (!unique_id.is_empty())
+ if (!unique_id.is_empty()) {
return unique_id;
+ }
return OS::get_unique_id();
}
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 5130a26f15..c5c9b5a5f9 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "app_delegate.h"
+
#include "core/config/project_settings.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#import "godot_view.h"
@@ -76,7 +77,7 @@ static ViewController *mainViewController = nil;
// bail, things did not go very well for us, should probably output a message on screen with our error code...
exit(0);
return NO;
- };
+ }
ViewController *viewController = [[ViewController alloc] init];
viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
@@ -99,7 +100,7 @@ static ViewController *mainViewController = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
return YES;
-};
+}
- (void)onAudioInterruption:(NSNotification *)notification {
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
@@ -111,17 +112,17 @@ static ViewController *mainViewController = nil;
OSIPhone::get_singleton()->on_focus_in();
}
}
-};
+}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
}
-};
+}
- (void)applicationWillTerminate:(UIApplication *)application {
iphone_finish();
-};
+}
// When application goes to background (e.g. user switches to another app or presses Home),
// then applicationWillResignActive -> applicationDidEnterBackground are called.
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm
index 7448dfed4a..92e81448ac 100644
--- a/platform/iphone/display_layer.mm
+++ b/platform/iphone/display_layer.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "display_layer.h"
+
#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "display_server_iphone.h"
@@ -153,17 +154,6 @@
return NO;
}
- // if (OS::get_singleton()) {
- // OS::VideoMode vm;
- // vm.fullscreen = true;
- // vm.width = backingWidth;
- // vm.height = backingHeight;
- // vm.resizable = false;
- // OS::get_singleton()->set_video_mode(vm);
- // OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
- // };
- // gl_view_base_fb = viewFramebuffer;
-
return YES;
}
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index 9491c9cf90..a0f8daf5a0 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "display_server_iphone.h"
+
#import "app_delegate.h"
#include "core/config/project_settings.h"
#include "core/io/file_access_pack.h"
@@ -231,7 +232,7 @@ void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_presse
ev->set_position(Vector2(p_x, p_y));
perform_event(ev);
}
-};
+}
void DisplayServerIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
if (!GLOBAL_DEF("debug/disable_touch", false)) {
@@ -241,16 +242,16 @@ void DisplayServerIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
perform_event(ev);
- };
-};
+ }
+}
void DisplayServerIPhone::perform_event(const Ref<InputEvent> &p_event) {
Input::get_singleton()->parse_input_event(p_event);
-};
+}
void DisplayServerIPhone::touches_cancelled(int p_idx) {
touch_press(p_idx, -1, -1, false, false);
-};
+}
// MARK: Keyboard
@@ -263,13 +264,13 @@ void DisplayServerIPhone::key(Key p_key, bool p_pressed) {
ev->set_physical_keycode(p_key);
ev->set_unicode((char32_t)p_key);
perform_event(ev);
-};
+}
// MARK: Motion
void DisplayServerIPhone::update_gravity(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
-};
+}
void DisplayServerIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
// Found out the Z should not be negated! Pass as is!
@@ -279,15 +280,15 @@ void DisplayServerIPhone::update_accelerometer(float p_x, float p_y, float p_z)
p_z / kDisplayServerIPhoneAcceleration);
Input::get_singleton()->set_accelerometer(v_accelerometer);
-};
+}
void DisplayServerIPhone::update_magnetometer(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
-};
+}
void DisplayServerIPhone::update_gyroscope(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
-};
+}
// MARK: -
@@ -520,7 +521,7 @@ void DisplayServerIPhone::window_move_to_foreground(WindowID p_window) {
float DisplayServerIPhone::screen_get_max_scale() const {
return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
-};
+}
void DisplayServerIPhone::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
screen_orientation = p_orientation;
diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm
index a76276e815..49474ef554 100644
--- a/platform/iphone/godot_iphone.mm
+++ b/platform/iphone/godot_iphone.mm
@@ -53,7 +53,7 @@ int add_path(int p_argc, char **p_args) {
p_args[p_argc] = nullptr;
return p_argc;
-};
+}
int add_cmdline(int p_argc, char **p_args) {
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
@@ -67,12 +67,12 @@ int add_cmdline(int p_argc, char **p_args) {
continue;
}
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
- };
+ }
p_args[p_argc] = nullptr;
return p_argc;
-};
+}
int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
size_t len = strlen(argv[0]);
@@ -103,7 +103,7 @@ int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
char *fargv[64];
for (int i = 0; i < argc; i++) {
fargv[i] = argv[i];
- };
+ }
fargv[argc] = nullptr;
argc = add_path(argc, fargv);
argc = add_cmdline(argc, fargv);
@@ -119,10 +119,10 @@ int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
os->initialize_modules();
return 0;
-};
+}
void iphone_finish() {
printf("iphone_finish\n");
Main::cleanup();
delete os;
-};
+}
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index ae92f32851..da71312fc4 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "godot_view.h"
+
#include "core/os/keyboard.h"
#include "core/string/ustring.h"
#import "display_layer.h"
@@ -226,8 +227,9 @@ static const float earth_gravity = 9.80665;
[self.displayLink setPaused:YES];
// Process all input events
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
- ;
+ while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) {
+ // Continue.
+ }
// We are good to go, resume the CADisplayLink
[self.displayLink setPaused:NO];
diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm
index a46c42765a..18939f7108 100644
--- a/platform/iphone/godot_view_gesture_recognizer.mm
+++ b/platform/iphone/godot_view_gesture_recognizer.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "godot_view_gesture_recognizer.h"
+
#import "godot_view.h"
#include "core/config/project_settings.h"
diff --git a/platform/iphone/godot_view_renderer.mm b/platform/iphone/godot_view_renderer.mm
index e49edf5b74..32477ae41c 100644
--- a/platform/iphone/godot_view_renderer.mm
+++ b/platform/iphone/godot_view_renderer.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "godot_view_renderer.h"
+
#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#import "display_server_iphone.h"
@@ -101,7 +102,7 @@
double dval = [n doubleValue];
ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval);
- };
+ }
// do stuff
}
}
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index da21ad0ace..ad1ea70c10 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "ios.h"
+
#import "app_delegate.h"
#import "view_controller.h"
#import <UIKit/UIKit.h>
@@ -36,7 +37,7 @@
void iOS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
-};
+}
void iOS::alert(const char *p_alert, const char *p_title) {
NSString *title = [NSString stringWithUTF8String:p_title];
@@ -75,6 +76,6 @@ String iOS::get_rate_url(int p_app_id) const {
printf("returning rate url %s\n", ret.utf8().get_data());
return ret;
-};
+}
iOS::iOS() {}
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index f45f4da5a8..9c2feeaaca 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -29,6 +29,7 @@
/*************************************************************************/
#import "joypad_iphone.h"
+
#include "core/config/project_settings.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "main/main.h"
@@ -139,10 +140,10 @@ void JoypadIPhone::start_processing() {
for (NSNumber *key in keys) {
int joy_id = [key intValue];
return joy_id;
- };
+ }
return -1;
-};
+}
- (void)addiOSJoypad:(GCController *)controller {
// get a new id for our controller
@@ -156,7 +157,7 @@ void JoypadIPhone::start_processing() {
// assign our player index
if (controller.playerIndex == GCControllerPlayerIndexUnset) {
controller.playerIndex = [self getFreePlayerIndex];
- };
+ }
// tell Godot about our new controller
Input::get_singleton()->joy_connection_changed(joy_id, true, String::utf8([controller.vendorName UTF8String]));
@@ -202,8 +203,8 @@ void JoypadIPhone::start_processing() {
// and remove it from our dictionary
[self.connectedJoypads removeObjectForKey:key];
- };
-};
+ }
+}
- (GCControllerPlayerIndex)getFreePlayerIndex {
bool have_player_1 = false;
@@ -223,9 +224,9 @@ void JoypadIPhone::start_processing() {
have_player_3 = true;
} else if (controller.playerIndex == GCControllerPlayerIndex4) {
have_player_4 = true;
- };
- };
- };
+ }
+ }
+ }
if (!have_player_1) {
return GCControllerPlayerIndex1;
@@ -237,7 +238,7 @@ void JoypadIPhone::start_processing() {
return GCControllerPlayerIndex4;
} else {
return GCControllerPlayerIndexUnset;
- };
+ }
}
- (void)setControllerInputHandler:(GCController *)controller {
@@ -285,7 +286,7 @@ void JoypadIPhone::start_processing() {
gamepad.dpad.left.isPressed);
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
gamepad.dpad.right.isPressed);
- };
+ }
if (element == gamepad.leftThumbstick) {
float value = gamepad.leftThumbstick.xAxis.value;
@@ -303,7 +304,7 @@ void JoypadIPhone::start_processing() {
} else if (element == gamepad.rightTrigger) {
float value = gamepad.rightTrigger.value;
Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value);
- };
+ }
};
} else if (controller.microGamepad != nil) {
// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
@@ -329,7 +330,7 @@ void JoypadIPhone::start_processing() {
gamepad.dpad.down.isPressed);
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed);
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed);
- };
+ }
};
}
@@ -338,6 +339,6 @@ void JoypadIPhone::start_processing() {
///@TODO need to add support for controllerPausedHandler which should be a
/// toggle
-};
+}
@end
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index aca6f5fe2b..3281ff0cdb 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -109,6 +109,7 @@ public:
virtual String get_locale() const override;
virtual String get_unique_id() const override;
+ virtual String get_processor_name() const override;
virtual void vibrate_handheld(int p_duration_ms = 500) override;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 8350365d88..56cb49318c 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -31,6 +31,7 @@
#ifdef IPHONE_ENABLED
#include "os_iphone.h"
+
#import "app_delegate.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
@@ -45,6 +46,7 @@
#import <AudioToolbox/AudioServices.h>
#import <UIKit/UIKit.h>
#import <dlfcn.h>
+#include <sys/sysctl.h>
#if defined(VULKAN_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
@@ -168,7 +170,7 @@ void OSIPhone::delete_main_loop() {
if (main_loop) {
main_loop->finalize();
memdelete(main_loop);
- };
+ }
main_loop = nullptr;
}
@@ -197,7 +199,7 @@ void OSIPhone::finalize() {
deinitialize_modules();
// Already gets called
- // delete_main_loop();
+ //delete_main_loop();
}
// MARK: Dynamic Libraries
@@ -230,12 +232,13 @@ Error OSIPhone::get_dynamic_library_symbol_handle(void *p_library_handle, const
String OSIPhone::get_name() const {
return "iOS";
-};
+}
String OSIPhone::get_model_name() const {
String model = ios->get_model();
- if (model != "")
+ if (model != "") {
return model;
+ }
return OS_Unix::get_model_name();
}
@@ -253,7 +256,7 @@ Error OSIPhone::shell_open(String p_uri) {
[[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil];
return OK;
-};
+}
void OSIPhone::set_user_data_dir(String p_dir) {
DirAccess *da = DirAccess::open(p_dir);
@@ -287,6 +290,15 @@ String OSIPhone::get_unique_id() const {
return String::utf8([uuid UTF8String]);
}
+String OSIPhone::get_processor_name() const {
+ char buffer[256];
+ size_t buffer_len = 256;
+ if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) {
+ return String::utf8(buffer, buffer_len);
+ }
+ ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
+}
+
void OSIPhone::vibrate_handheld(int p_duration_ms) {
// iOS does not support duration for vibration
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index e1fc645c13..4f4ef4f046 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -203,7 +203,7 @@
case DisplayServer::SCREEN_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeLeft;
}
-};
+}
- (BOOL)prefersStatusBarHidden {
return YES;
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index a0e1246c55..2caf369354 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "platform/javascript/display_server_javascript.h"
+#include "display_server_javascript.h"
#ifdef GLES3_ENABLED
#include "drivers/gles3/rasterizer_gles3.h"
@@ -325,12 +325,13 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
image = image->duplicate();
- if (atlas_texture.is_valid())
+ if (atlas_texture.is_valid()) {
image->crop_from_point(
atlas_rect.position.x,
atlas_rect.position.y,
texture_size.width,
texture_size.height);
+ }
if (image->get_format() != Image::FORMAT_RGBA8) {
image->convert(Image::FORMAT_RGBA8);
@@ -618,8 +619,9 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
ERR_FAIL_COND(icon->decompress() != OK);
}
if (icon->get_format() != Image::FORMAT_RGBA8) {
- if (icon == p_icon)
+ if (icon == p_icon) {
icon = icon->duplicate();
+ }
icon->convert(Image::FORMAT_RGBA8);
}
@@ -891,8 +893,9 @@ Size2i DisplayServerJavaScript::window_get_real_size(WindowID p_window) const {
}
void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_window) {
- if (window_mode == p_mode)
+ if (window_mode == p_mode) {
return;
+ }
switch (p_mode) {
case WINDOW_MODE_WINDOWED: {
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 5c00476a72..307a80feea 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "main/main.h"
#include "platform/javascript/display_server_javascript.h"
@@ -94,7 +95,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
Main::start();
os->get_main_loop()->initialize();
#ifdef TOOLS_ENABLED
- if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) {
+ if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
PackedStringArray ps;
ps.push_back("/tmp/preload.zip");
os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1);
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
index 77858bff01..eb5c02822f 100644
--- a/platform/javascript/javascript_singleton.cpp
+++ b/platform/javascript/javascript_singleton.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "api/javascript_singleton.h"
+
#include "emscripten.h"
#include "os_javascript.h"
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index de5ca44f9d..da88ea18b0 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -175,7 +175,7 @@ String OS_JavaScript::get_name() const {
String OS_JavaScript::get_user_data_dir() const {
return "/userfs";
-};
+}
String OS_JavaScript::get_cache_path() const {
return "/home/web_user/.cache";
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 86c3534fc9..bca38d9f20 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -4794,7 +4794,7 @@ DisplayServerX11::~DisplayServerX11() {
if (img[i] != nullptr) {
XcursorImageDestroy(img[i]);
}
- };
+ }
if (xim) {
XCloseIM(xim);
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 8e963238e3..65d53b266f 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -238,7 +238,7 @@ void JoypadLinux::close_joypad(int p_id) {
if (p_id == -1) {
for (int i = 0; i < JOYPADS_MAX; i++) {
close_joypad(i);
- };
+ }
return;
} else if (p_id < 0) {
return;
@@ -251,7 +251,7 @@ void JoypadLinux::close_joypad(int p_id) {
joy.fd = -1;
attached_devices.remove_at(attached_devices.find(joy.devpath));
input->joy_connection_changed(p_id, false, "");
- };
+ }
}
static String _hex_str(uint8_t p_byte) {
@@ -516,7 +516,7 @@ void JoypadLinux::process_joypads() {
}
if (len == 0 || (len < 0 && errno != EAGAIN)) {
close_joypad(i);
- };
+ }
if (joy->force_feedback) {
uint64_t timestamp = input->get_joy_vibration_timestamp(i);
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index e95a865636..d876932a83 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -141,6 +141,20 @@ String OS_LinuxBSD::get_unique_id() const {
return machine_id;
}
+String OS_LinuxBSD::get_processor_name() const {
+ FileAccessRef f = FileAccess::open("/proc/cpuinfo", FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(!f, "", String("Couldn't open `/proc/cpuinfo` to get the CPU model name. Returning an empty string."));
+
+ while (!f->eof_reached()) {
+ const String line = f->get_line();
+ if (line.find("model name") != -1) {
+ return line.split(":")[1].strip_edges();
+ }
+ }
+
+ ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name from `/proc/cpuinfo`. Returning an empty string."));
+}
+
void OS_LinuxBSD::finalize() {
if (main_loop) {
memdelete(main_loop);
@@ -342,7 +356,7 @@ void OS_LinuxBSD::run() {
if (Main::iteration()) {
break;
}
- };
+ }
main_loop->finalize();
}
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index d97a528ece..d3857e85f8 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -87,6 +87,7 @@ public:
virtual Error shell_open(String p_uri) override;
virtual String get_unique_id() const override;
+ virtual String get_processor_name() const override;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp
index e2fd8c76d2..b4f585726f 100644
--- a/platform/linuxbsd/vulkan_context_x11.cpp
+++ b/platform/linuxbsd/vulkan_context_x11.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "vulkan_context_x11.h"
+
#ifdef USE_VOLK
#include <volk.h>
#else
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 3e640b3bf3..06ed91907c 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -89,8 +89,9 @@ static void handle_crash(int sig) {
fprintf(stderr, "\n================================================================\n");
fprintf(stderr, "%s: Program crashed with signal %d\n", __FUNCTION__, sig);
- if (OS::get_singleton()->get_main_loop())
+ if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
+ }
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
if (String(VERSION_HASH).is_empty()) {
@@ -119,8 +120,9 @@ static void handle_crash(int sig) {
snprintf(fname, 1024, "%s", demangled);
}
- if (demangled)
+ if (demangled) {
free(demangled);
+ }
}
}
@@ -177,8 +179,9 @@ CrashHandler::~CrashHandler() {
}
void CrashHandler::disable() {
- if (disabled)
+ if (disabled) {
return;
+ }
#ifdef CRASH_HANDLER_ENABLED
signal(SIGSEGV, nullptr);
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index b7258e6cf4..b2201eabbc 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -790,8 +790,9 @@ String DisplayServerOSX::global_menu_get_item_submenu(const String &p_menu_root,
const NSMenu *sub_menu = [menu_item submenu];
if (sub_menu) {
for (Map<String, NSMenu *>::Element *E = submenu.front(); E; E = E->next()) {
- if (E->get() == sub_menu)
+ if (E->get() == sub_menu) {
return E->key();
+ }
}
}
}
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 17861f24d2..24b9bc02a2 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -441,7 +441,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset
print_line(TTR("Note: The notarization process generally takes less than an hour. When the process is completed, you'll receive an email."));
print_line(" " + TTR("You can check progress manually by opening a Terminal and running the following command:"));
print_line(" \"xcrun altool --notarization-history 0 -u <your email> -p <app-specific pwd>\"");
- print_line(" " + TTR("Run the following command to staple notarization ticket to the exported application (optional):"));
+ print_line(" " + TTR("Run the following command to staple the notarization ticket to the exported application (optional):"));
print_line(" \"xcrun stapler staple <app path>\"");
}
@@ -826,7 +826,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
if (((info.external_fa >> 16L) & 0120000) == 0120000) {
#ifndef UNIX_ENABLED
- WARN_PRINT(vformat("Relative symlinks are not supported on this OS, exported project might be broken!"));
+ WARN_PRINT(vformat("Relative symlinks are not supported on this OS, the exported project might be broken!"));
#endif
// Handle symlinks in the archive.
file = tmp_app_path_name.plus_file(file);
@@ -1130,7 +1130,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
ad_hoc = (sign_identity == "" || sign_identity == "-");
bool lib_validation = p_preset->get("codesign/entitlements/disable_library_validation");
if ((!dylibs_found.is_empty() || !shared_objects.is_empty()) && sign_enabled && ad_hoc && !lib_validation) {
- ERR_PRINT("Application with an ad-hoc signature require 'Disable Library Validation' entitlement to load dynamic libraries.");
+ ERR_PRINT("Ad-hoc signed applications require the 'Disable Library Validation' entitlement to load dynamic libraries.");
err = ERR_CANT_CREATE;
}
}
@@ -1209,7 +1209,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
bool noto_enabled = p_preset->get("notarization/enable");
if (err == OK && noto_enabled) {
if (export_format == "app") {
- WARN_PRINT("Notarization require app to be archived first, select DMG or ZIP export format instead.");
+ WARN_PRINT("Notarization requires the app to be archived first, select the DMG or ZIP export format instead.");
} else {
if (ep.step(TTR("Sending archive for notarization"), 4)) {
return ERR_SKIP;
@@ -1406,7 +1406,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (noto_enabled) {
if (ad_hoc) {
- err += TTR("Notarization: Notarization with the ad-hoc signature is not supported.") + "\n";
+ err += TTR("Notarization: Notarization with an ad-hoc signature is not supported.") + "\n";
valid = false;
}
if (!sign_enabled) {
@@ -1430,9 +1430,9 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
valid = false;
}
} else {
- err += TTR("Warning: Notarization is disabled. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n";
+ err += TTR("Warning: Notarization is disabled. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.") + "\n";
if (!sign_enabled) {
- err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
+ err += TTR("Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
} else {
if ((bool)p_preset->get("codesign/hardened_runtime") && ad_hoc) {
err += TTR("Hardened Runtime is not compatible with ad-hoc signature, and will be disabled!") + "\n";
@@ -1443,9 +1443,9 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
}
}
#else
- err += TTR("Warning: Notarization is not supported on this OS. Exported project will be blocked by Gatekeeper, if it's downloaded from an unknown source.") + "\n";
+ err += TTR("Warning: Notarization is not supported from this OS. The exported project will be blocked by Gatekeeper if it's downloaded from an unknown source.") + "\n";
if (!sign_enabled) {
- err += TTR("Code signing is disabled. Exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
+ err += TTR("Code signing is disabled. The exported project will not run on Macs with enabled Gatekeeper and Apple Silicon powered Macs.") + "\n";
}
#endif
diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm
index 7fabfaa1b7..f3db363151 100644
--- a/platform/osx/godot_main_osx.mm
+++ b/platform/osx/godot_main_osx.mm
@@ -49,7 +49,7 @@ int main(int argc, char **argv) {
first_arg = i + 2;
}
printf("%i: %s\n", i, argv[i]);
- };
+ }
#ifdef DEBUG_ENABLED
// Lets report the path we made current after all that.
@@ -84,4 +84,4 @@ int main(int argc, char **argv) {
Main::cleanup();
return os.get_exit_code();
-};
+}
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index d518206f04..7d31ede61d 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -322,10 +322,11 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
// Bluetooth device.
String guid = "05000000";
for (int i = 0; i < 12; i++) {
- if (i < name.size())
+ if (i < name.size()) {
guid += _hex_str(name[i]);
- else
+ } else {
guid += "00";
+ }
}
input->joy_connection_changed(id, true, name, guid);
}
@@ -381,8 +382,9 @@ bool joypad::check_ff_features() {
if (ret == FF_OK && (features.supportedEffects & FFCAP_ET_CONSTANTFORCE)) {
uint32_t val;
ret = FFDeviceGetForceFeedbackProperty(ff_device, FFPROP_FFGAIN, &val, sizeof(val));
- if (ret != FF_OK)
+ if (ret != FF_OK) {
return false;
+ }
int num_axes = features.numFfAxes;
ff_axes = (DWORD *)memalloc(sizeof(DWORD) * num_axes);
ff_directions = (LONG *)memalloc(sizeof(LONG) * num_axes);
@@ -509,16 +511,18 @@ void JoypadOSX::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
int JoypadOSX::get_joy_index(int p_id) const {
for (int i = 0; i < device_list.size(); i++) {
- if (device_list[i].id == p_id)
+ if (device_list[i].id == p_id) {
return i;
+ }
}
return -1;
}
int JoypadOSX::get_joy_ref(IOHIDDeviceRef p_device) const {
for (int i = 0; i < device_list.size(); i++) {
- if (device_list[i].device_ref == p_device)
+ if (device_list[i].device_ref == p_device) {
return i;
+ }
}
return -1;
}
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 5bb5b3320e..53c5c8bd90 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -102,6 +102,7 @@ public:
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
virtual String get_unique_id() const override;
+ virtual String get_processor_name() const override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 9288e658cf..6700f8fe82 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -42,6 +42,8 @@
#include <dlfcn.h>
#include <libproc.h>
#include <mach-o/dyld.h>
+#include <os/log.h>
+#include <sys/sysctl.h>
_FORCE_INLINE_ String OS_OSX::get_framework_executable(const String &p_path) {
// Append framework executable name, or return as is if p_path is not a framework.
@@ -72,6 +74,15 @@ void OS_OSX::initialize() {
initialize_core();
}
+String OS_OSX::get_processor_name() const {
+ char buffer[256];
+ size_t buffer_len = 256;
+ if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) {
+ return String::utf8(buffer, buffer_len);
+ }
+ ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
+}
+
void OS_OSX::initialize_core() {
OS_Unix::initialize_core();
@@ -430,7 +441,7 @@ void OS_OSX::run() {
} @catch (NSException *exception) {
ERR_PRINT("NSException: " + String::utf8([exception reason].UTF8String));
}
- };
+ }
main_loop->finalize();
}
diff --git a/platform/osx/osx_terminal_logger.mm b/platform/osx/osx_terminal_logger.mm
index c1dca111a7..48e26f42bf 100644
--- a/platform/osx/osx_terminal_logger.mm
+++ b/platform/osx/osx_terminal_logger.mm
@@ -40,10 +40,11 @@ void OSXTerminalLogger::log_error(const char *p_function, const char *p_file, in
}
const char *err_details;
- if (p_rationale && p_rationale[0])
+ if (p_rationale && p_rationale[0]) {
err_details = p_rationale;
- else
+ } else {
err_details = p_code;
+ }
switch (p_type) {
case ERR_WARNING:
diff --git a/platform/uwp/app_uwp.cpp b/platform/uwp/app_uwp.cpp
index 6832d71a6f..6460c43447 100644
--- a/platform/uwp/app_uwp.cpp
+++ b/platform/uwp/app_uwp.cpp
@@ -177,7 +177,7 @@ static MouseButton _get_button(Windows::UI::Input::PointerPoint ^ pt) {
#endif
return MOUSE_BUTTON_NONE;
-};
+}
static bool _is_touch(Windows::UI::Input::PointerPoint ^ pointerPoint) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
@@ -231,11 +231,11 @@ static Windows::Foundation::Point _get_pixel_position(CoreWindow ^ window, Windo
outputPosition.Y *= vm.height;
return outputPosition;
-};
+}
static int _get_finger(uint32_t p_touch_id) {
return p_touch_id % 31; // for now
-};
+}
void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed, bool p_is_wheel) {
Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
@@ -281,15 +281,15 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
os->input_event(mouse_button);
}
}
-};
+}
void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
pointer_event(sender, args, true);
-};
+}
void App::OnPointerReleased(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
pointer_event(sender, args, false);
-};
+}
void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
pointer_event(sender, args, true, true);
@@ -416,8 +416,9 @@ void App::Load(Platform::String ^ entryPoint) {
// This method is called after the window becomes active.
void App::Run() {
- if (Main::start())
+ if (Main::start()) {
os->run();
+ }
}
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp
index a08693c72f..8ec7bdfcee 100644
--- a/platform/uwp/context_egl_uwp.cpp
+++ b/platform/uwp/context_egl_uwp.cpp
@@ -36,26 +36,26 @@ using Platform::Exception;
void ContextEGL_UWP::release_current() {
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext);
-};
+}
void ContextEGL_UWP::make_current() {
eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
-};
+}
int ContextEGL_UWP::get_window_width() {
return width;
-};
+}
int ContextEGL_UWP::get_window_height() {
return height;
-};
+}
void ContextEGL_UWP::reset() {
cleanup();
window = CoreWindow::GetForCurrentThread();
initialize();
-};
+}
void ContextEGL_UWP::swap_buffers() {
if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) {
@@ -66,7 +66,7 @@ void ContextEGL_UWP::swap_buffers() {
// tell rasterizer to reload textures and stuff?
}
-};
+}
Error ContextEGL_UWP::initialize() {
EGLint configAttribList[] = {
@@ -170,7 +170,7 @@ Error ContextEGL_UWP::initialize() {
}
} catch (...) {
return FAILED;
- };
+ }
mEglDisplay = display;
mEglSurface = surface;
@@ -180,7 +180,7 @@ Error ContextEGL_UWP::initialize() {
eglQuerySurface(display, surface, EGL_HEIGHT, &height);
return OK;
-};
+}
void ContextEGL_UWP::cleanup() {
if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE) {
@@ -197,7 +197,7 @@ void ContextEGL_UWP::cleanup() {
eglTerminate(mEglDisplay);
mEglDisplay = EGL_NO_DISPLAY;
}
-};
+}
ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) :
mEglDisplay(EGL_NO_DISPLAY),
@@ -209,4 +209,4 @@ ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) :
ContextEGL_UWP::~ContextEGL_UWP() {
cleanup();
-};
+}
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index e48016919b..85c8959cf1 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "joypad_uwp.h"
+
#include "core/os/os.h"
using namespace Windows::Gaming::Input;
@@ -45,8 +46,9 @@ void JoypadUWP::process_controllers() {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
ControllerDevice &joy = controllers[i];
- if (!joy.connected)
+ if (!joy.connected) {
break;
+ }
switch (joy.type) {
case ControllerType::GAMEPAD_CONTROLLER: {
@@ -76,8 +78,9 @@ void JoypadUWP::process_controllers() {
}
} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
uint64_t current_time = OS::get_singleton()->get_ticks_usec();
- if (current_time >= joy.ff_end_timestamp)
+ if (current_time >= joy.ff_end_timestamp) {
joypad_vibration_stop(i, current_time);
+ }
}
break;
@@ -87,8 +90,9 @@ void JoypadUWP::process_controllers() {
}
JoypadUWP::JoypadUWP() {
- for (int i = 0; i < MAX_CONTROLLERS; i++)
+ for (int i = 0; i < MAX_CONTROLLERS; i++) {
controllers[i].id = i;
+ }
}
JoypadUWP::JoypadUWP(InputDefault *p_input) {
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index b6dde9c63f..22a54911f9 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -95,12 +95,12 @@ void OS_UWP::set_window_fullscreen(bool p_enabled) {
video_mode.fullscreen = view->IsFullScreenMode;
- if (video_mode.fullscreen == p_enabled)
+ if (video_mode.fullscreen == p_enabled) {
return;
+ }
if (p_enabled) {
video_mode.fullscreen = view->TryEnterFullScreenMode();
-
} else {
view->ExitFullScreenMode();
video_mode.fullscreen = false;
@@ -112,13 +112,15 @@ bool OS_UWP::is_window_fullscreen() const {
}
void OS_UWP::set_keep_screen_on(bool p_enabled) {
- if (is_keep_screen_on() == p_enabled)
+ if (is_keep_screen_on() == p_enabled) {
return;
+ }
- if (p_enabled)
+ if (p_enabled) {
display_request->RequestActive();
- else
+ } else {
display_request->RequestRelease();
+ }
OS::set_keep_screen_on(p_enabled);
}
@@ -150,7 +152,7 @@ void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
void OS_UWP::screen_size_changed() {
gl_context->reset();
-};
+}
Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = nullptr;
@@ -269,8 +271,9 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
_ensure_user_data_dir();
- if (is_keep_screen_on())
+ if (is_keep_screen_on()) {
display_request->RequestActive();
+ }
set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
@@ -283,22 +286,24 @@ void OS_UWP::set_clipboard(const String &p_text) {
clip->SetText(ref new Platform::String((LPCWSTR)(p_text.utf16().get_data())));
Clipboard::SetContent(clip);
-};
+}
String OS_UWP::get_clipboard() const {
- if (managed_object->clipboard != nullptr)
+ if (managed_object->clipboard != nullptr) {
return managed_object->clipboard->Data();
- else
+ } else {
return "";
-};
+ }
+}
void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
-};
+}
void OS_UWP::delete_main_loop() {
- if (main_loop)
+ if (main_loop) {
memdelete(main_loop);
+ }
main_loop = nullptr;
}
@@ -308,16 +313,18 @@ void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
}
void OS_UWP::finalize() {
- if (main_loop)
+ if (main_loop) {
memdelete(main_loop);
+ }
main_loop = nullptr;
rendering_server->finish();
memdelete(rendering_server);
#ifdef GLES3_ENABLED
- if (gl_context)
+ if (gl_context) {
memdelete(gl_context);
+ }
#endif
memdelete(input);
@@ -472,8 +479,9 @@ OS::Time OS_UWP::get_time(bool p_utc) const {
OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
- if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
+ if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) {
daylight = true;
+ }
TimeZoneInfo ret;
if (daylight) {
@@ -507,7 +515,7 @@ uint64_t OS_UWP::get_unix_time() const {
SystemTimeToFileTime(&ep, &fep);
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
-};
+}
void OS_UWP::delay_usec(uint32_t p_usec) const {
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
@@ -590,8 +598,9 @@ void OS_UWP::queue_key_event(KeyEvent &p_event) {
void OS_UWP::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape)
+ if (cursor_shape == p_shape) {
return;
+ }
static const CoreCursorType uwp_cursors[CURSOR_MAX] = {
CoreCursorType::Arrow,
@@ -628,15 +637,15 @@ void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
return FAILED;
-};
+}
Error OS_UWP::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
return FAILED;
-};
+}
Error OS_UWP::kill(const ProcessID &p_pid) {
return FAILED;
-};
+}
Error OS_UWP::set_cwd(const String &p_cwd) {
return FAILED;
@@ -651,11 +660,11 @@ void OS_UWP::set_icon(const Ref<Image> &p_icon) {
bool OS_UWP::has_environment(const String &p_var) const {
return false;
-};
+}
String OS_UWP::get_environment(const String &p_var) const {
return "";
-};
+}
bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
return false;
@@ -751,8 +760,9 @@ Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const St
}
void OS_UWP::run() {
- if (!main_loop)
+ if (!main_loop) {
return;
+ }
main_loop->init();
@@ -763,12 +773,14 @@ void OS_UWP::run() {
while (!force_quit) {
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
- if (managed_object->alert_close_handle)
+ if (managed_object->alert_close_handle) {
continue;
+ }
process_events(); // get rid of pending events
- if (Main::iteration())
+ if (Main::iteration()) {
break;
- };
+ }
+ }
main_loop->finish();
}
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 5064f6b97f..3b2c6fe9f6 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -80,8 +80,9 @@ public:
std::string name() { return std::string(sym->Name); }
std::string undecorated_name() {
- if (*sym->Name == '\0')
+ if (*sym->Name == '\0') {
return "<couldn't map PC to fn name>";
+ }
std::vector<char> und_name(max_name_len);
UnDecorateSymbolName(sym->Name, &und_name[0], max_name_len, UNDNAME_COMPLETE);
return std::string(&und_name[0], strlen(&und_name[0]));
@@ -131,12 +132,14 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
fprintf(stderr, "\n================================================================\n");
fprintf(stderr, "%s: Program crashed\n", __FUNCTION__);
- if (OS::get_singleton()->get_main_loop())
+ if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
+ }
// Load the symbols:
- if (!SymInitialize(process, nullptr, false))
+ if (!SymInitialize(process, nullptr, false)) {
return EXCEPTION_CONTINUE_SEARCH;
+ }
SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES | SYMOPT_UNDNAME);
EnumProcessModules(process, &module_handles[0], module_handles.size() * sizeof(HMODULE), &cbNeeded);
@@ -193,18 +196,21 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
if (frame.AddrPC.Offset != 0) {
std::string fnName = symbol(process, frame.AddrPC.Offset).undecorated_name();
- if (SymGetLineFromAddr64(process, frame.AddrPC.Offset, &offset_from_symbol, &line))
+ if (SymGetLineFromAddr64(process, frame.AddrPC.Offset, &offset_from_symbol, &line)) {
fprintf(stderr, "[%d] %s (%s:%d)\n", n, fnName.c_str(), line.FileName, line.LineNumber);
- else
+ } else {
fprintf(stderr, "[%d] %s\n", n, fnName.c_str());
- } else
+ }
+ } else {
fprintf(stderr, "[%d] ???\n", n);
+ }
n++;
}
- if (!StackWalk64(image_type, process, hThread, &frame, context, nullptr, SymFunctionTableAccess64, SymGetModuleBase64, nullptr))
+ if (!StackWalk64(image_type, process, hThread, &frame, context, nullptr, SymFunctionTableAccess64, SymGetModuleBase64, nullptr)) {
break;
+ }
} while (frame.AddrReturn.Offset != 0 && n < 256);
fprintf(stderr, "-- END OF BACKTRACE --\n");
@@ -225,8 +231,9 @@ CrashHandler::~CrashHandler() {
}
void CrashHandler::disable() {
- if (disabled)
+ if (disabled) {
return;
+ }
disabled = true;
}
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index c7955ebf31..41295d41d2 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -231,7 +231,7 @@ String DisplayServerWindows::clipboard_get() const {
String ret;
if (!OpenClipboard(windows[last_focused_window].hWnd)) {
ERR_FAIL_V_MSG("", "Unable to open clipboard.");
- };
+ }
if (IsClipboardFormatAvailable(CF_UNICODETEXT)) {
HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
@@ -240,8 +240,8 @@ String DisplayServerWindows::clipboard_get() const {
if (ptr != nullptr) {
ret = String::utf16((const char16_t *)ptr);
GlobalUnlock(mem);
- };
- };
+ }
+ }
} else if (IsClipboardFormatAvailable(CF_TEXT)) {
HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
@@ -250,9 +250,9 @@ String DisplayServerWindows::clipboard_get() const {
if (ptr != nullptr) {
ret.parse_utf8((const char *)ptr);
GlobalUnlock(mem);
- };
- };
- };
+ }
+ }
+ }
CloseClipboard();
@@ -422,8 +422,9 @@ static int QueryDpiForMonitor(HMONITOR hmon, _MonitorDpiType dpiType = MDT_Defau
getDPIForMonitor = Shcore ? (GetDPIForMonitor_t)GetProcAddress(Shcore, "GetDpiForMonitor") : nullptr;
if ((Shcore == nullptr) || (getDPIForMonitor == nullptr)) {
- if (Shcore)
+ if (Shcore) {
FreeLibrary(Shcore);
+ }
Shcore = (HMODULE)INVALID_HANDLE_VALUE;
}
}
@@ -1326,8 +1327,9 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
wd.im_position = p_pos;
HIMC himc = ImmGetContext(wd.hWnd);
- if (himc == (HIMC)0)
+ if (himc == (HIMC)0) {
return;
+ }
COMPOSITIONFORM cps;
cps.dwStyle = CFS_FORCE_POSITION;
@@ -2026,7 +2028,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} else {
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
- };
+ }
WindowID window_id = INVALID_WINDOW_ID;
bool window_created = false;
@@ -2131,8 +2133,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case SC_MONITORPOWER: // Monitor trying to enter powersave?
return 0; // Prevent from happening.
case SC_KEYMENU:
- if ((lParam >> 16) <= 0)
+ if ((lParam >> 16) <= 0) {
return 0;
+ }
}
} break;
case WM_CLOSE: // Did we receive a close message?
@@ -2164,8 +2167,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
}
- if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
+ if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize) {
OutputDebugString(TEXT("GetRawInputData does not return correct size !\n"));
+ }
RAWINPUT *raw = (RAWINPUT *)lpb;
@@ -2260,8 +2264,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
ScreenToClient(windows[window_id].hWnd, &coords);
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
- if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
+ if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
+ }
Ref<InputEventMouseMotion> mm;
mm.instantiate();
@@ -2306,8 +2311,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
- if (windows[window_id].window_has_focus)
+ if (windows[window_id].window_has_focus) {
Input::get_singleton()->parse_input_event(mm);
+ }
}
return 0;
}
@@ -2547,8 +2553,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
- if (windows[window_id].window_has_focus)
+ if (windows[window_id].window_has_focus) {
Input::get_singleton()->parse_input_event(mm);
+ }
} break;
case WM_LBUTTONDOWN:
@@ -2694,8 +2701,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if (uMsg != WM_MOUSEWHEEL && uMsg != WM_MOUSEHWHEEL) {
if (mb->is_pressed()) {
- if (++pressrc > 0 && mouse_mode != MOUSE_MODE_CAPTURED)
+ if (++pressrc > 0 && mouse_mode != MOUSE_MODE_CAPTURED) {
SetCapture(hWnd);
+ }
} else {
if (--pressrc <= 0) {
if (mouse_mode != MOUSE_MODE_CAPTURED) {
@@ -2770,13 +2778,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
window.width = window_client_rect.size.width;
window.height = window_client_rect.size.height;
-#if defined(VULKAN_ENABLED)
- if (context_vulkan && window_created) {
- context_vulkan->window_resize(window_id, window.width, window.height);
- }
-#endif
rect_changed = true;
}
+#if defined(VULKAN_ENABLED)
+ if (context_vulkan && window_created) {
+ // Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
+ context_vulkan->window_resize(window_id, window.width, window.height);
+ }
+#endif
}
if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) {
@@ -2823,14 +2832,17 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_SYSKEYUP:
case WM_KEYUP:
case WM_KEYDOWN: {
- if (wParam == VK_SHIFT)
+ if (wParam == VK_SHIFT) {
shift_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
- if (wParam == VK_CONTROL)
+ }
+ if (wParam == VK_CONTROL) {
control_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
+ }
if (wParam == VK_MENU) {
alt_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
- if (lParam & (1 << 24))
+ if (lParam & (1 << 24)) {
gr_mem = alt_mem;
+ }
}
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -2839,10 +2851,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
}
}
- /*
- if (wParam==VK_WIN) TODO wtf is this?
- meta_mem=uMsg==WM_KEYDOWN;
- */
[[fallthrough]];
}
case WM_CHAR: {
@@ -2857,10 +2865,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
ke.uMsg = uMsg;
ke.window_id = window_id;
- if (ke.uMsg == WM_SYSKEYDOWN)
+ if (ke.uMsg == WM_SYSKEYDOWN) {
ke.uMsg = WM_KEYDOWN;
- if (ke.uMsg == WM_SYSKEYUP)
+ }
+ if (ke.uMsg == WM_SYSKEYUP) {
ke.uMsg = WM_KEYUP;
+ }
ke.wParam = wParam;
ke.lParam = lParam;
@@ -2888,7 +2898,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
_drag_event(window_id, touch_pos.x, touch_pos.y, ti.dwID);
} else if (ti.dwFlags & (TOUCHEVENTF_UP | TOUCHEVENTF_DOWN)) {
_touch_event(window_id, ti.dwFlags & TOUCHEVENTF_DOWN, touch_pos.x, touch_pos.y, ti.dwID);
- };
+ }
}
bHandled = TRUE;
} else {
@@ -2901,7 +2911,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if (bHandled) {
CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
- };
+ }
} break;
case WM_DEVICECHANGE: {
@@ -2955,8 +2965,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
default: {
if (user_proc) {
return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
- };
- };
+ }
+ }
}
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
@@ -2964,10 +2974,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
DisplayServerWindows *ds_win = static_cast<DisplayServerWindows *>(DisplayServer::get_singleton());
- if (ds_win)
+ if (ds_win) {
return ds_win->WndProc(hWnd, uMsg, wParam, lParam);
- else
+ } else {
return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+ }
}
void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) {
@@ -3034,8 +3045,9 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32)
+ if (k->get_unicode() < 32) {
k->set_unicode(0);
+ }
Input::get_singleton()->parse_input_event(k);
} else {
@@ -3090,8 +3102,9 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32)
+ if (k->get_unicode() < 32) {
k->set_unicode(0);
+ }
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
@@ -3395,7 +3408,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
wc.cbWndExtra = 0;
wc.hInstance = hInstance ? hInstance : GetModuleHandle(nullptr);
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
- wc.hCursor = nullptr; //LoadCursor(nullptr, IDC_ARROW);
+ wc.hCursor = nullptr;
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = L"Engine";
@@ -3446,7 +3459,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
return;
}
- // gl_manager->set_use_vsync(current_videomode.use_vsync);
+ //gl_manager->set_use_vsync(current_videomode.use_vsync);
RasterizerGLES3::make_current();
}
#endif
@@ -3476,14 +3489,13 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
#endif
- //set_ime_active(false);
-
if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
- if (handle)
+ if (handle) {
AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
+ }
// This is needed to make sure that background work does not starve the main thread.
// This is only setting the priority of this thread, not the whole process.
@@ -3537,10 +3549,10 @@ DisplayServerWindows::~DisplayServerWindows() {
if (user_proc) {
SetWindowLongPtr(windows[MAIN_WINDOW_ID].hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
- };
+ }
#ifdef GLES3_ENABLED
- // destroy windows .. NYI?
+ // destroy windows .. NYI?
#endif
if (windows.has(MAIN_WINDOW_ID)) {
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 74b5f48502..a97fa99d7f 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -56,14 +56,9 @@ typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int
int GLManager_Windows::_find_or_create_display(GLWindow &win) {
// find display NYI, only 1 supported so far
- if (_displays.size())
+ if (_displays.size()) {
return 0;
-
- // for (unsigned int n = 0; n < _displays.size(); n++) {
- // const GLDisplay &d = _displays[n];
- // if (d.x11_display == p_x11_display)
- // return n;
- // }
+ }
// create
GLDisplay d_temp = {};
@@ -230,23 +225,27 @@ void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
}
void GLManager_Windows::release_current() {
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
wglMakeCurrent(_current_window->hDC, nullptr);
}
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
- if (p_window_id == -1)
+ if (p_window_id == -1) {
return;
+ }
GLWindow &win = _windows[p_window_id];
- if (!win.in_use)
+ if (!win.in_use) {
return;
+ }
// noop
- if (&win == _current_window)
+ if (&win == _current_window) {
return;
+ }
const GLDisplay &disp = get_display(win.gldisplay_id);
wglMakeCurrent(win.hDC, disp.hRC);
@@ -255,8 +254,9 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
}
void GLManager_Windows::make_current() {
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@@ -269,8 +269,9 @@ void GLManager_Windows::swap_buffers() {
// NO NEED TO CALL SWAP BUFFERS for each window...
// see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
- if (!_current_window)
+ if (!_current_window) {
return;
+ }
if (!_current_window->in_use) {
WARN_PRINT("current window not in use!");
return;
@@ -304,12 +305,15 @@ void GLManager_Windows::set_use_vsync(bool p_use) {
if (!setup) {
setup = true;
String extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
- if (extensions.find("GLX_EXT_swap_control") != -1)
+ if (extensions.find("GLX_EXT_swap_control") != -1) {
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
- if (extensions.find("GLX_MESA_swap_control") != -1)
+ }
+ if (extensions.find("GLX_MESA_swap_control") != -1) {
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
- if (extensions.find("GLX_SGI_swap_control") != -1)
+ }
+ if (extensions.find("GLX_SGI_swap_control") != -1) {
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
+ }
}
int val = p_use ? 1 : 0;
if (glXSwapIntervalMESA) {
@@ -319,8 +323,9 @@ void GLManager_Windows::set_use_vsync(bool p_use) {
} else if (glXSwapIntervalEXT) {
GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(x11_display, drawable, val);
- } else
+ } else {
return;
+ }
use_vsync = p_use;
*/
}
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 618d5670d2..ad4e3ae77c 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -163,8 +163,9 @@ int widechar_main(int argc, wchar_t **argv) {
return 255;
}
- if (Main::start())
+ if (Main::start()) {
os.run();
+ }
Main::cleanup();
for (int i = 0; i < argc; ++i) {
@@ -173,7 +174,7 @@ int widechar_main(int argc, wchar_t **argv) {
delete[] argv_utf8;
return os.get_exit_code();
-};
+}
int _main() {
LPWSTR *wc_argv;
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index b0dd86a4b7..494e0b9105 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -60,8 +60,9 @@ JoypadWindows::JoypadWindows(HWND *hwnd) {
load_xinput();
- for (int i = 0; i < JOYPADS_MAX; i++)
+ for (int i = 0; i < JOYPADS_MAX; i++) {
attached_joypads[i] = false;
+ }
HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
if (result == DI_OK) {
@@ -144,8 +145,9 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
HRESULT hr;
int num = input->get_unused_joy_id();
- if (have_device(instance->guidInstance) || num == -1)
+ if (have_device(instance->guidInstance) || num == -1) {
return false;
+ }
d_joypads[num] = dinput_gamepad();
dinput_gamepad *joy = &d_joypads[num];
@@ -196,27 +198,28 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
DIPROPRANGE prop_range;
DIPROPDWORD dilong;
LONG ofs;
- if (ob->guidType == GUID_XAxis)
+ if (ob->guidType == GUID_XAxis) {
ofs = DIJOFS_X;
- else if (ob->guidType == GUID_YAxis)
+ } else if (ob->guidType == GUID_YAxis) {
ofs = DIJOFS_Y;
- else if (ob->guidType == GUID_ZAxis)
+ } else if (ob->guidType == GUID_ZAxis) {
ofs = DIJOFS_Z;
- else if (ob->guidType == GUID_RxAxis)
+ } else if (ob->guidType == GUID_RxAxis) {
ofs = DIJOFS_RX;
- else if (ob->guidType == GUID_RyAxis)
+ } else if (ob->guidType == GUID_RyAxis) {
ofs = DIJOFS_RY;
- else if (ob->guidType == GUID_RzAxis)
+ } else if (ob->guidType == GUID_RzAxis) {
ofs = DIJOFS_RZ;
- else if (ob->guidType == GUID_Slider) {
+ } else if (ob->guidType == GUID_Slider) {
if (slider_count < 2) {
ofs = DIJOFS_SLIDER(slider_count);
slider_count++;
} else {
return;
}
- } else
+ } else {
return;
+ }
prop_range.diph.dwSize = sizeof(DIPROPRANGE);
prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
prop_range.diph.dwObj = ob->dwType;
@@ -227,8 +230,9 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
dinput_gamepad &joy = d_joypads[p_joy_id];
res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
- if (FAILED(res))
+ if (FAILED(res)) {
return;
+ }
dilong.diph.dwSize = sizeof(dilong);
dilong.diph.dwHeaderSize = sizeof(dilong.diph);
@@ -237,8 +241,9 @@ void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_
dilong.dwData = 0;
res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
- if (FAILED(res))
+ if (FAILED(res)) {
return;
+ }
joy.joy_axis.push_back(ofs);
}
@@ -268,8 +273,9 @@ void JoypadWindows::close_joypad(int id) {
return;
}
- if (!d_joypads[id].attached)
+ if (!d_joypads[id].attached) {
return;
+ }
d_joypads[id].di_joy->Unacquire();
d_joypads[id].di_joy->Release();
@@ -355,16 +361,18 @@ void JoypadWindows::process_joypads() {
}
} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
uint64_t current_time = OS::get_singleton()->get_ticks_usec();
- if (current_time >= joy.ff_end_timestamp)
+ if (current_time >= joy.ff_end_timestamp) {
joypad_vibration_stop_xinput(i, current_time);
+ }
}
}
for (int i = 0; i < JOYPADS_MAX; i++) {
dinput_gamepad *joy = &d_joypads[i];
- if (!joy->attached)
+ if (!joy->attached) {
continue;
+ }
DIJOYSTATE2 js;
hr = joy->di_joy->Poll();
@@ -404,9 +412,9 @@ void JoypadWindows::process_joypads() {
if (joy->joy_axis[j] == axes[k]) {
input->joy_axis(joy->id, (JoyAxis)j, axis_correct(values[k]));
break;
- };
- };
- };
+ }
+ }
+ }
}
return;
}
@@ -446,7 +454,7 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
-};
+}
float JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
if (Math::abs(p_val) < MIN_JOY_AXIS) {
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 0e3d03fa52..4f15bcf080 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -86,8 +86,9 @@ private:
attached = false;
confirmed = false;
- for (int i = 0; i < MAX_JOY_BUTTONS; i++)
+ for (int i = 0; i < MAX_JOY_BUTTONS; i++) {
last_buttons[i] = false;
+ }
}
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 59f55b5dd2..13e3aa7883 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -107,8 +107,9 @@ void RedirectIOToConsole() {
}
BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
- if (!EngineDebugger::is_active())
+ if (!EngineDebugger::is_active()) {
return FALSE;
+ }
switch (dwCtrlType) {
case CTRL_C_EVENT:
@@ -166,8 +167,9 @@ void OS_Windows::initialize() {
}
void OS_Windows::delete_main_loop() {
- if (main_loop)
+ if (main_loop) {
memdelete(main_loop);
+ }
main_loop = nullptr;
}
@@ -180,8 +182,9 @@ void OS_Windows::finalize() {
driver_midi.close();
#endif
- if (main_loop)
+ if (main_loop) {
memdelete(main_loop);
+ }
main_loop = nullptr;
}
@@ -288,8 +291,9 @@ OS::Time OS_Windows::get_time(bool p_utc) const {
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
- if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
+ if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) {
daylight = true;
+ }
TimeZoneInfo ret;
if (daylight) {
@@ -322,10 +326,11 @@ double OS_Windows::get_unix_time() const {
}
void OS_Windows::delay_usec(uint32_t p_usec) const {
- if (p_usec < 1000)
+ if (p_usec < 1000) {
Sleep(1);
- else
+ } else {
Sleep(p_usec / 1000);
+ }
}
uint64_t OS_Windows::get_ticks_usec() const {
@@ -430,7 +435,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}
- };
+ }
CloseHandle(pipe[0]); // Close pipe read handle.
} else {
WaitForSingleObject(pi.pi.hProcess, INFINITE);
@@ -446,7 +451,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
CloseHandle(pi.pi.hThread);
return OK;
-};
+}
Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
String path = p_path.replace("/", "\\");
@@ -478,7 +483,7 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
process_map->insert(pid, pi);
return OK;
-};
+}
Error OS_Windows::kill(const ProcessID &p_pid) {
ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
@@ -492,15 +497,16 @@ Error OS_Windows::kill(const ProcessID &p_pid) {
CloseHandle(pi.hThread);
return ret != 0 ? OK : FAILED;
-};
+}
int OS_Windows::get_process_id() const {
return _getpid();
}
Error OS_Windows::set_cwd(const String &p_cwd) {
- if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0)
+ if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) {
return ERR_CANT_OPEN;
+ }
return OK;
}
@@ -523,7 +529,7 @@ bool OS_Windows::has_environment(const String &p_var) const {
free(env);
return has_env;
#endif
-};
+}
String OS_Windows::get_environment(const String &p_var) const {
WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum
@@ -542,7 +548,7 @@ String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
char buff[1024];
return fgets(buff, 1024, stdin);
- };
+ }
return String();
}
@@ -580,17 +586,20 @@ String OS_Windows::get_locale() const {
int sublang = SUBLANGID(langid);
while (wl->locale) {
- if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
+ if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL) {
neutral = wl->locale;
+ }
- if (lang == wl->main_lang && sublang == wl->sublang)
+ if (lang == wl->main_lang && sublang == wl->sublang) {
return String(wl->locale).replace("-", "_");
+ }
wl++;
}
- if (!neutral.is_empty())
+ if (!neutral.is_empty()) {
return String(neutral).replace("-", "_");
+ }
return "en";
}
@@ -617,25 +626,48 @@ BOOL is_wow64() {
int OS_Windows::get_processor_count() const {
SYSTEM_INFO sysinfo;
- if (is_wow64())
+ if (is_wow64()) {
GetNativeSystemInfo(&sysinfo);
- else
+ } else {
GetSystemInfo(&sysinfo);
+ }
return sysinfo.dwNumberOfProcessors;
}
+String OS_Windows::get_processor_name() const {
+ const String id = "Hardware\\Description\\System\\CentralProcessor\\0";
+
+ HKEY hkey;
+ if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) {
+ ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
+ }
+
+ WCHAR buffer[256];
+ DWORD buffer_len = 256;
+ DWORD vtype = REG_SZ;
+ if (RegQueryValueExW(hkey, L"ProcessorNameString", NULL, &vtype, (LPBYTE)buffer, &buffer_len) == ERROR_SUCCESS) {
+ RegCloseKey(hkey);
+ return String::utf16((const char16_t *)buffer, buffer_len).strip_edges();
+ } else {
+ RegCloseKey(hkey);
+ ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
+ }
+}
+
void OS_Windows::run() {
- if (!main_loop)
+ if (!main_loop) {
return;
+ }
main_loop->initialize();
while (!force_quit) {
DisplayServer::get_singleton()->process_events(); // get rid of pending events
- if (Main::iteration())
+ if (Main::iteration()) {
break;
- };
+ }
+ }
main_loop->finalize();
}
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index bde663a27b..5bfd24327e 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -142,6 +142,7 @@ public:
virtual String get_locale() const override;
virtual int get_processor_count() const override;
+ virtual String get_processor_name() const override;
virtual String get_config_path() const override;
virtual String get_data_path() const override;
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 0d5f0e617c..df21977698 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -44,25 +44,29 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
const unsigned int BUFFER_SIZE = 16384;
char buf[BUFFER_SIZE + 1]; // +1 for the terminating character
int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list);
- if (len <= 0)
+ if (len <= 0) {
return;
- if ((unsigned int)len >= BUFFER_SIZE)
+ }
+ if ((unsigned int)len >= BUFFER_SIZE) {
len = BUFFER_SIZE; // Output is too big, will be truncated
+ }
buf[len] = 0;
int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, nullptr, 0);
- if (wlen < 0)
+ if (wlen < 0) {
return;
+ }
wchar_t *wbuf = (wchar_t *)memalloc((len + 1) * sizeof(wchar_t));
ERR_FAIL_NULL_MSG(wbuf, "Out of memory.");
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
- if (p_err)
+ if (p_err) {
fwprintf(stderr, L"%ls", wbuf);
- else
+ } else {
wprintf(L"%ls", wbuf);
+ }
memfree(wbuf);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 312ba0272e..2716bb2e25 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1) {
- p_precision = 1;
- }
- _round_precision = p_precision;
+ _round_precision = MAX(1, p_precision);
update();
}
@@ -409,7 +406,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 1f4dec6864..1fe4adb4db 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -428,15 +428,6 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
-
- /*if (texture.is_valid()) {
- uint32_t flags=texture->get_flags();
- flags&=~Texture::FLAG_REPEAT;
- if (tex_tile)
- flags|=Texture::FLAG_REPEAT;
-
- texture->set_flags(flags);
- }*/
update();
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 375692d049..4eace17cc0 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -82,12 +82,6 @@ void Camera3D::_update_camera() {
RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
- // here goes listener stuff
- /*
- if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_3d_transform_changed_notify();
- */
-
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index 2488bfb8ba..855922c341 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -192,7 +192,6 @@ void QuadOccluder3D::set_size(const Vector2 &p_size) {
}
size = p_size.max(Vector2());
- ;
_update();
}
@@ -237,7 +236,6 @@ void BoxOccluder3D::set_size(const Vector3 &p_size) {
}
size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
- ;
_update();
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 68c9ff8ece..b9fb3e9287 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -696,10 +696,6 @@ Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
}
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
Size2 s;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index a5fd3a7dd0..8d02d26fc4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -116,9 +116,7 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
- if (m_raycastInfo.m_isInContact)
-
- {
+ if (m_raycastInfo.m_isInContact) {
real_t project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS);
Vector3 chassis_velocity_at_contactPoint;
Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
@@ -135,11 +133,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
-
- }
-
- else // Not in contact : position wheel in a nice (rest length) position
- {
+ } else { // Not in contact : position wheel in a nice (rest length) position
m_raycastInfo.m_suspensionLength = m_suspensionRestLength;
m_suspensionRelativeVelocity = real_t(0.0);
m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7ad76e43a2..e243915c13 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -595,18 +595,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
-
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
continue;
}
- //thanks to trigger mode, this should be solved now..
- /*
- if (p_delta==0 && value.get_type()==Variant::STRING)
- continue; // doing this with strings is messy, should find another way
- */
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 7940056e2f..4f34ece86f 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -95,10 +95,6 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
}
texture = p_tex;
update();
- /*
- if (texture.is_valid())
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
- */
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index cfd0e664be..dd07831b83 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3725,7 +3725,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y;
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -3734,6 +3734,28 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
}
+float RichTextLabel::get_line_offset(int p_line) {
+ int line_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
+ float line_offset = 0.f;
+ for (int j = 0; j < p_line - line_count; j++) {
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ }
+ return main->lines[i].offset.y + line_offset;
+ }
+ line_count += main->lines[i].text_buf->get_line_count();
+ }
+ return 0;
+}
+
+float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ if (0 <= p_paragraph && p_paragraph < main->lines.size()) {
+ return main->lines[p_paragraph].offset.y;
+ }
+ return 0;
+}
+
int RichTextLabel::get_line_count() const {
int line_count = 0;
for (int i = 0; i < main->lines.size(); i++) {
@@ -4350,6 +4372,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
ClassDB::bind_method(D_METHOD("get_content_width"), &RichTextLabel::get_content_width);
+ ClassDB::bind_method(D_METHOD("get_line_offset", "line"), &RichTextLabel::get_line_offset);
+ ClassDB::bind_method(D_METHOD("get_paragraph_offset", "paragraph"), &RichTextLabel::get_paragraph_offset);
+
ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values);
ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index ddc8cc75b8..53c2046c8f 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -551,6 +551,9 @@ public:
int get_paragraph_count() const;
int get_visible_paragraph_count() const;
+ float get_line_offset(int p_line);
+ float get_paragraph_offset(int p_paragraph);
+
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index b04cb39920..e1b0e8cca8 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -426,11 +426,6 @@ double ScrollBar::get_grabber_size() const {
}
float page = (get_page() > 0) ? get_page() : 0;
- /*
- if (grabber_range < get_step())
- grabber_range=get_step();
- */
-
double area_size = get_area_size();
double grabber_size = page / range * area_size;
return grabber_size + get_grabber_min_size();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index fc0258a760..73cf2b9c6e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1701,8 +1701,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
bool skip = (p_item == root && hide_root);
if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) {
- //draw separation.
- //if (p_item->get_parent()!=root || !hide_root)
+ // Draw separation.
ERR_FAIL_COND_V(cache.font.is_null(), -1);
@@ -2259,11 +2258,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
emit_signal(SNAME("item_selected"));
emitted_row = true;
}
- /*
- if (p_col==i)
- p_current->selected_signal.call(p_col);
- */
-
} else if (c.selected) {
if (p_selected != p_current) {
// Deselect other rows.
@@ -4065,10 +4059,6 @@ int Tree::get_edited_column() const {
}
TreeItem *Tree::get_next_selected(TreeItem *p_item) {
- /*
- if (!p_item)
- return nullptr;
- */
if (!root) {
return nullptr;
}
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 17dd3123f5..d7c76aa070 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -240,11 +240,11 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
if (!expand) {
update_minimum_size();
}
-};
+}
Ref<VideoStream> VideoStreamPlayer::get_stream() const {
return stream;
-};
+}
void VideoStreamPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
@@ -254,10 +254,8 @@ void VideoStreamPlayer::play() {
playback->stop();
playback->play();
set_process_internal(true);
- // AudioServer::get_singleton()->stream_set_active(stream_rid,true);
- // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
last_audio_time = 0;
-};
+}
void VideoStreamPlayer::stop() {
if (!is_inside_tree()) {
@@ -268,11 +266,10 @@ void VideoStreamPlayer::stop() {
}
playback->stop();
- // AudioServer::get_singleton()->stream_set_active(stream_rid,false);
resampler.flush();
set_process_internal(false);
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_playing() const {
if (playback.is_null()) {
@@ -280,16 +277,16 @@ bool VideoStreamPlayer::is_playing() const {
}
return playback->is_playing();
-};
+}
void VideoStreamPlayer::set_paused(bool p_paused) {
paused = p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
set_process_internal(!p_paused);
- };
+ }
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_paused() const {
return paused;
@@ -313,11 +310,11 @@ int VideoStreamPlayer::get_audio_track() const {
void VideoStreamPlayer::set_volume(float p_vol) {
volume = p_vol;
-};
+}
float VideoStreamPlayer::get_volume() const {
return volume;
-};
+}
void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
@@ -325,7 +322,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) {
} else {
set_volume(Math::db2linear(p_db));
}
-};
+}
float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
@@ -333,21 +330,21 @@ float VideoStreamPlayer::get_volume_db() const {
} else {
return Math::linear2db(volume);
}
-};
+}
String VideoStreamPlayer::get_stream_name() const {
if (stream.is_null()) {
return "<No Stream>";
}
return stream->get_name();
-};
+}
float VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
-};
+}
void VideoStreamPlayer::set_stream_position(float p_position) {
if (playback.is_valid()) {
@@ -365,14 +362,14 @@ Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
void VideoStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
-};
+}
bool VideoStreamPlayer::has_autoplay() const {
return autoplay;
-};
+}
void VideoStreamPlayer::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
+ // If audio is active, must lock this.
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
@@ -446,7 +443,6 @@ void VideoStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
- //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
@@ -461,7 +457,5 @@ void VideoStreamPlayer::_bind_methods() {
VideoStreamPlayer::VideoStreamPlayer() {}
VideoStreamPlayer::~VideoStreamPlayer() {
- // if (stream_rid.is_valid())
- // AudioServer::get_singleton()->free(stream_rid);
- resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
-};
+ resampler.clear(); // Not necessary here, but make in consistent with other "stream_player" classes.
+}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8b557f92ef..211667ce38 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1344,27 +1344,45 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
- return cptr[i];
+
+ if (!p_mask.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
}
- if (!p_recursive) {
- continue;
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
- if (ret) {
- return ret;
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
}
}
- return nullptr;
+
+ return ret;
}
Node *Node::get_parent() const {
@@ -2706,7 +2724,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
diff --git a/scene/main/node.h b/scene/main/node.h
index 8b4599c79e..8e49f871a7 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -301,7 +301,7 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 92ab091b86..a27da11f8d 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -287,7 +287,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
- normals.resize(vertices.size());
+ normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f9a4eba978..9d388d465d 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -529,10 +529,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (!gi.persistent) {
continue;
}
- /*
- if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
- continue; //group was instantiated, don't add here
- */
bool skip = false;
for (const SceneState::PackState &ia : states_stack) {
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 917aa40934..9cb6a16f5c 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 3653568ac6..5e52239032 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -59,7 +59,7 @@ public:
private:
RID sky;
- ProcessMode mode = PROCESS_MODE_REALTIME;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 52151ae846..8ff1fde2cf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -150,12 +150,15 @@ uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t1 = p_triangle[1];
int t2 = p_triangle[2];
- if (t0 > t1)
+ if (t0 > t1) {
SWAP(t0, t1);
- if (t1 > t2)
+ }
+ if (t1 > t2) {
SWAP(t1, t2);
- if (t0 > t1)
+ }
+ if (t0 > t1) {
SWAP(t0, t1);
+ }
return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
}
@@ -165,23 +168,29 @@ bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
int r1 = p_rhs[1];
int r2 = p_rhs[2];
- if (r0 > r1)
+ if (r0 > r1) {
SWAP(r0, r1);
- if (r1 > r2)
+ }
+ if (r1 > r2) {
SWAP(r1, r2);
- if (r0 > r1)
+ }
+ if (r0 > r1) {
SWAP(r0, r1);
+ }
int l0 = p_lhs[0];
int l1 = p_lhs[1];
int l2 = p_lhs[2];
- if (l0 > l1)
+ if (l0 > l1) {
SWAP(l0, l1);
- if (l1 > l2)
+ }
+ if (l1 > l2) {
SWAP(l1, l2);
- if (l0 > l1)
+ }
+ if (l0 > l1) {
SWAP(l0, l1);
+ }
return l0 == r0 && l1 == r1 && l2 == r2;
}
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 1885211d57..398c33c452 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1318,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
}
} else {
- if (!p_input_vars[0].is_empty()) { // active (begin)
+ if (!p_input_vars[0].is_empty()) { // Active (begin).
code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
code += tab + "if(ACTIVE) {\n";
tab += " ";
@@ -1381,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
}
}
- if (!p_input_vars[0].is_empty()) { // active (end)
+ if (!p_input_vars[0].is_empty()) { // Active (end).
code += " }\n";
}
}
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index bddd235204..1909ab6eae 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -54,15 +54,12 @@ void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, Au
float tap_1_level_f = base->tap_1_active ? Math::db2linear(base->tap_1_level) : 0.0;
int tap_1_delay_frames = int((base->tap_1_delay_ms / 1000.0) * mix_rate);
- ;
float tap_2_level_f = base->tap_2_active ? Math::db2linear(base->tap_2_level) : 0.0;
int tap_2_delay_frames = int((base->tap_2_delay_ms / 1000.0) * mix_rate);
- ;
float feedback_level_f = base->feedback_active ? Math::db2linear(base->feedback_level) : 0.0;
unsigned int feedback_delay_frames = int((base->feedback_delay_ms / 1000.0) * mix_rate);
- ;
AudioFrame tap1_vol = AudioFrame(tap_1_level_f, tap_1_level_f);
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index 757edd6d43..c81efc55e2 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -61,7 +61,6 @@ void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, A
//r is delayed
r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask];
- ;
}
p_dst_frames[i].l = l;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index f00b8077d1..9d83e5cacc 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1731,6 +1731,10 @@ void AudioServer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
+ // The default value may be set to an empty string by the platform-specific audio driver.
+ // Override for class reference generation purposes.
+ ADD_PROPERTY_DEFAULT("capture_device", "Default");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale");
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 4d7e2b4d9f..58a51e3aea 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -451,7 +451,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("ime_get_selection"), &DisplayServer::ime_get_selection);
ClassDB::bind_method(D_METHOD("ime_get_text"), &DisplayServer::ime_get_text);
- ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "multiline", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(false), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "multiline", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2()), DEFVAL(false), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("virtual_keyboard_hide"), &DisplayServer::virtual_keyboard_hide);
ClassDB::bind_method(D_METHOD("virtual_keyboard_get_height"), &DisplayServer::virtual_keyboard_get_height);
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 1986191cc3..2bf1e5a1d4 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "godot_body_pair_2d.h"
+
#include "godot_collision_solver_2d.h"
#include "godot_space_2d.h"
@@ -303,7 +304,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
bool valid = false;
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- if (c.normal.dot(direction) > -CMP_EPSILON) { //greater (normal inverted)
+ if (c.normal.dot(direction) > -CMP_EPSILON) { // Greater (normal inverted).
continue;
}
valid = true;
@@ -321,7 +322,7 @@ bool GodotBodyPair2D::setup(real_t p_step) {
bool valid = false;
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
- if (c.normal.dot(direction) < CMP_EPSILON) { //less (normal ok)
+ if (c.normal.dot(direction) < CMP_EPSILON) { // Less (normal ok).
continue;
}
valid = true;
diff --git a/servers/physics_2d/godot_collision_solver_2d_sat.cpp b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
index a965795bee..ded3ff356b 100644
--- a/servers/physics_2d/godot_collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d_sat.cpp
@@ -41,10 +41,6 @@ struct _CollectorCallback2D {
Vector2 *sep_axis = nullptr;
_FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
- /*
- if (normal.dot(p_point_A) >= normal.dot(p_point_B))
- return;
- */
if (swap) {
callback(p_point_B, p_point_A, userdata);
} else {
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index 5e099e27ec..a9b499c6b5 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -1188,14 +1188,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (body_owner.owns(p_rid)) {
GodotBody2D *body = body_owner.get_or_null(p_rid);
- /*
- if (body->get_state_query())
- _clear_query(body->get_state_query());
-
- if (body->get_direct_state_query())
- _clear_query(body->get_direct_state_query());
- */
-
body_set_space(p_rid, RID());
while (body->get_shape_count()) {
@@ -1208,11 +1200,6 @@ void GodotPhysicsServer2D::free(RID p_rid) {
} else if (area_owner.owns(p_rid)) {
GodotArea2D *area = area_owner.get_or_null(p_rid);
- /*
- if (area->get_monitor_query())
- _clear_query(area->get_monitor_query());
- */
-
area->set_space(nullptr);
while (area->get_shape_count()) {
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index 1e8799a727..b5dbb8a2dd 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -544,12 +544,6 @@ bool GodotConvexPolygonShape2D::intersect_segment(const Vector2 &p_begin, const
bool inters = false;
for (int i = 0; i < point_count; i++) {
- //hmm.. no can do..
- /*
- if (d.dot(points[i].normal)>=0)
- continue;
- */
-
Vector2 res;
if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) {
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 5c2bda340b..68dac67d21 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -888,6 +888,9 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
+ body_aabb.position += p_parameters.motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
+
int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
@@ -899,10 +902,6 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j);
GodotShape2D *body_shape = p_body->get_shape(j);
- body_aabb.position += p_parameters.motion * unsafe;
-
- int amount = _cull_aabb_for_body(p_body, body_aabb);
-
for (int i = 0; i < amount; i++) {
const GodotCollisionObject2D *col_obj = intersection_query_results[i];
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index 928ffe0980..23c8079538 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -918,7 +918,7 @@ bool Distance( const GodotShape3D* shape0,
{
results.status = gjk_status==GJK::eStatus::Inside?
sResults::Penetrating :
- sResults::GJK_Failed ;
+ sResults::GJK_Failed;
return(false);
}
}
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 82e04a7e31..ca429040f5 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -345,10 +345,6 @@ static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_
for (int i = 0; i < clipbuf_len; i++) {
real_t d = plane_B.distance_to(clipbuf_src[i]);
- /*
- if (d>CMP_EPSILON)
- continue;
- */
Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 4e1680e6ac..a1912dc660 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1540,14 +1540,6 @@ void GodotPhysicsServer3D::free(RID p_rid) {
} else if (body_owner.owns(p_rid)) {
GodotBody3D *body = body_owner.get_or_null(p_rid);
- /*
- if (body->get_state_query())
- _clear_query(body->get_state_query());
-
- if (body->get_direct_state_query())
- _clear_query(body->get_direct_state_query());
- */
-
body->set_space(nullptr);
while (body->get_shape_count()) {
@@ -1566,11 +1558,6 @@ void GodotPhysicsServer3D::free(RID p_rid) {
} else if (area_owner.owns(p_rid)) {
GodotArea3D *area = area_owner.get_or_null(p_rid);
- /*
- if (area->get_monitor_query())
- _clear_query(area->get_monitor_query());
- */
-
area->set_space(nullptr);
while (area->get_shape_count()) {
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 666e773c1c..7762c4829e 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1284,12 +1284,6 @@ Vector3 GodotConcavePolygonShape3D::get_support(const Vector3 &p_normal) const {
void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_params) const {
const BVH *bvh = &p_params->bvh[p_idx];
- /*
- if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- return; //test against whole AABB, which isn't very costly
- */
-
- //printf("addr: %p\n",bvh);
if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) {
return;
}
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index ed756a7f9d..2490a2f506 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -926,6 +926,9 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
+ body_aabb.position += p_parameters.motion * unsafe;
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
+
int from_shape = best_shape != -1 ? best_shape : 0;
int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
@@ -937,10 +940,6 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
Transform3D body_shape_xform = ugt * p_body->get_shape_transform(j);
GodotShape3D *body_shape = p_body->get_shape(j);
- body_aabb.position += p_parameters.motion * unsafe;
-
- int amount = _cull_aabb_for_body(p_body, body_aabb);
-
for (int i = 0; i < amount; i++) {
const GodotCollisionObject3D *col_obj = intersection_query_results[i];
if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
diff --git a/servers/physics_3d/joints/godot_hinge_joint_3d.cpp b/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
index a7a7843499..1c4d5dec23 100644
--- a/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
+++ b/servers/physics_3d/joints/godot_hinge_joint_3d.cpp
@@ -213,16 +213,12 @@ bool GodotHingeJoint3D::setup(real_t p_step) {
m_solveLimit = false;
m_accLimitImpulse = real_t(0.);
- //if (m_lowerLimit < m_upperLimit)
if (m_useLimit && m_lowerLimit <= m_upperLimit) {
- //if (hingeAngle <= m_lowerLimit*m_limitSoftness)
if (hingeAngle <= m_lowerLimit) {
m_correction = (m_lowerLimit - hingeAngle);
m_limitSign = 1.0f;
m_solveLimit = true;
- }
- //else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit) {
+ } else if (hingeAngle >= m_upperLimit) {
m_correction = m_upperLimit - hingeAngle;
m_limitSign = -1.0f;
m_solveLimit = true;
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 02a0b6f184..6c28cfd134 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -2040,7 +2040,7 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, u
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture, true), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 2f8ef696cd..606527ed24 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -39,6 +39,9 @@ void RendererCompositorRD::prepare_for_blitting_render_targets() {
void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
+ if (draw_list == RD::INVALID_ID) {
+ return; // Window is minimized and does not have valid swapchain, skip drawing without printing errors.
+ }
for (int i = 0; i < p_amount; i++) {
RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index cb07c75db4..1a84bafbd0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1894,7 +1894,6 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lighs");
update_cascades();
- ; //need cascades updated for this
SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 718825d652..948340f469 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightType type = storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights) {
+ if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
continue;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 354516ae87..b44ae6cf8d 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -473,12 +473,13 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
}
RD::get_singleton()->draw_command_end_label(); // Filter radiance
} else {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
}
-
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
Vector<RID> views;
if (p_use_arrays) {
for (int i = 1; i < layers.size(); i++) {
@@ -489,8 +490,9 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererS
views.push_back(layers[0].views[i]);
}
}
-
+ RD::get_singleton()->draw_command_begin_label("Fast filter radiance");
effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+ RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
}
@@ -500,12 +502,25 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
bool prefer_raster_effects = effects->get_prefer_raster_effects();
if (prefer_raster_effects) {
- // Need to ask clayjohn but p_cube_side is set to 10, looks like in the compute shader we're doing all 6 sides in one call
- // here we need to do them one by one so ignoring p_cube_side
+ if (p_base_layer == 1) {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
+ }
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
+ }
+ }
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
+ }
+
+ RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
for (int k = 0; k < 6; k++) {
effects->cubemap_roughness_raster(
- radiance_base_cubemap,
+ downsampled_radiance_cubemap,
layers[p_base_layer].mipmaps[0].framebuffers[k],
k,
p_sky_ggx_samples_quality,
@@ -515,7 +530,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
} else {
for (int k = 0; k < 6; k++) {
effects->cubemap_roughness_raster(
- layers[0].views[p_base_layer - 1],
+ downsampled_radiance_cubemap,
layers[0].mipmaps[p_base_layer].framebuffers[k],
k,
p_sky_ggx_samples_quality,
@@ -524,12 +539,22 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
}
}
} else {
+ if (p_base_layer == 1) {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
+ effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ }
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
+ }
+
+ RD::get_singleton()->draw_command_begin_label("High Quality filter radiance");
if (p_use_arrays) {
- //render directly to the layers
- effects->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ effects->cubemap_roughness(downsampled_radiance_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
} else {
effects->cubemap_roughness(
- layers[0].views[p_base_layer - 1],
+ downsampled_radiance_cubemap,
layers[0].views[p_base_layer],
p_cube_side,
p_sky_ggx_samples_quality,
@@ -537,6 +562,7 @@ void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(Ren
layers[0].mipmaps[p_base_layer].size.x);
}
}
+ RD::get_singleton()->draw_command_end_label(); // Filter radiance
}
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
index 28f4dc59ec..1d46f59408 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
@@ -21,24 +21,38 @@ void main() {
vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0);
vec3 N = texelCoordToVec(uv, id.z);
- //vec4 color = color_interp;
-
if (params.use_direct_write) {
imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0));
} else {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size);
+ float roughness2 = params.roughness * params.roughness;
+ float roughness4 = roughness2 * roughness2;
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ mat3 T;
+ T[0] = normalize(cross(UpVector, N));
+ T[1] = cross(N, T[0]);
+ T[2] = N;
+
for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
vec2 xi = Hammersley(sampleNum, params.sample_count);
- vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
- vec3 V = N;
- vec3 L = (2.0 * dot(V, H) * H - V);
+ vec3 H = T * ImportanceSampleGGX(xi, roughness4);
+ float NdotH = dot(N, H);
+ vec3 L = (2.0 * NdotH * H - N);
float ndotl = clamp(dot(N, L), 0.0, 1.0);
if (ndotl > 0.0) {
- sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
+ float D = DistributionGGX(NdotH, roughness4);
+ float pdf = D * NdotH / (4.0 * NdotH) + 0.0001;
+
+ float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001);
+
+ float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel);
+
+ sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl;
sum.a += ndotl;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
index ce0a25e12f..1bee428a6f 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
@@ -47,12 +47,10 @@ vec3 texelCoordToVec(vec2 uv, uint faceID) {
return normalize(result);
}
-vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
- float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
-
+vec3 ImportanceSampleGGX(vec2 xi, float roughness4) {
// Compute distribution direction
- float Phi = 2.0 * M_PI * Xi.x;
- float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
+ float Phi = 2.0 * M_PI * xi.x;
+ float CosTheta = sqrt((1.0 - xi.y) / (1.0 + (roughness4 - 1.0) * xi.y));
float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
// Convert to spherical direction
@@ -61,12 +59,15 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
H.y = SinTheta * sin(Phi);
H.z = CosTheta;
- vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
- vec3 TangentX = normalize(cross(UpVector, N));
- vec3 TangentY = cross(N, TangentX);
+ return H;
+}
+
+float DistributionGGX(float NdotH, float roughness4) {
+ float NdotH2 = NdotH * NdotH;
+ float denom = (NdotH2 * (roughness4 - 1.0) + 1.0);
+ denom = M_PI * denom * denom;
- // Tangent to world space
- return TangentX * H.x + TangentY * H.y + N * H.z;
+ return roughness4 / denom;
}
// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
index 2570308816..c29accd8a7 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
@@ -42,17 +42,33 @@ void main() {
} else {
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ float solid_angle_texel = 4.0 * M_PI / (6.0 * params.face_size * params.face_size);
+ float roughness2 = params.roughness * params.roughness;
+ float roughness4 = roughness2 * roughness2;
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ mat3 T;
+ T[0] = normalize(cross(UpVector, N));
+ T[1] = cross(N, T[0]);
+ T[2] = N;
+
for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
vec2 xi = Hammersley(sampleNum, params.sample_count);
- vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
- vec3 V = N;
- vec3 L = (2.0 * dot(V, H) * H - V);
+ vec3 H = T * ImportanceSampleGGX(xi, roughness4);
+ float NdotH = dot(N, H);
+ vec3 L = (2.0 * NdotH * H - N);
float ndotl = clamp(dot(N, L), 0.0, 1.0);
if (ndotl > 0.0) {
- sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
+ float D = DistributionGGX(NdotH, roughness4);
+ float pdf = D * NdotH / (4.0 * NdotH) + 0.0001;
+
+ float solid_angle_sample = 1.0 / (float(params.sample_count) * pdf + 0.0001);
+
+ float mipLevel = params.roughness == 0.0 ? 0.0 : 0.5 * log2(solid_angle_sample / solid_angle_texel);
+
+ sum.rgb += textureLod(source_cube, L, mipLevel).rgb * ndotl;
sum.a += ndotl;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 97f7e0a6e6..5d65b00bee 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -552,7 +552,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 7c8d4f7f99..7a0cea421e 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -235,7 +235,6 @@ void cluster_get_item_range(uint p_offset, out uint item_min, out uint item_max,
uint item_min_max = cluster_buffer.data[p_offset];
item_min = item_min_max & 0xFFFF;
item_max = item_min_max >> 16;
- ;
item_from = item_min >> 5;
item_to = (item_max == 0) ? 0 : ((item_max - 1) >> 5) + 1; //side effect of how it is stored, as item_max 0 means no elements
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 5b43ca4bcd..a0b0b31a7b 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -609,7 +609,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
r_gen_code.uniforms += uniform_defines[i];
}
-#if 1
// add up
int offset = 0;
for (int i = 0; i < uniform_sizes.size(); i++) {
@@ -629,41 +628,6 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
r_gen_code.uniform_total_size += 16 - (r_gen_code.uniform_total_size % 16);
}
-#else
- // add up
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0) {
- int align = uniform_sizes[i - 1] % uniform_alignments[i];
- if (align != 0) {
- uniform_sizes[i - 1] += uniform_alignments[i] - align;
- }
-
- uniform_sizes[i] = uniform_sizes[i] + uniform_sizes[i - 1];
- }
- }
- //offset
- r_gen_code.uniform_offsets.resize(uniform_sizes.size());
- for (int i = 0; i < uniform_sizes.size(); i++) {
- if (i > 0)
- r_gen_code.uniform_offsets[i] = uniform_sizes[i - 1];
- else
- r_gen_code.uniform_offsets[i] = 0;
- }
- /*
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- if (SL::is_sampler_type(E->get().type)) {
- continue;
- }
-
- }
-
-*/
- if (uniform_sizes.size()) {
- r_gen_code.uniform_total_size = uniform_sizes[uniform_sizes.size() - 1];
- } else {
- r_gen_code.uniform_total_size = 0;
- }
-#endif
uint32_t index = p_default_actions.base_varying_index;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 91201b2028..7683cf20b3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader_language.h"
+
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "servers/rendering_server.h"
@@ -632,7 +633,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char32_t last_char = str[str.length() - 1];
- if (hexa_found) { // Integer(hex)
+ if (hexa_found) { // Integer (hex).
if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2037268134..820aeab5b7 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -429,7 +429,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
- } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ } else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
const double *src = array.ptr();
@@ -573,7 +573,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
}
- } else { // if (type == Variant::PACKED_FLOAT64_ARRAY)
+ } else { // PACKED_FLOAT64_ARRAY
Vector<double> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
const double *src = array.ptr();
@@ -2860,11 +2860,11 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
- GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
+ GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap
GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
- GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples", 1024);
- GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 128);
+ GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32);
+ GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16);
GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index bf78298450..87016dddf6 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -39,7 +39,7 @@ namespace TestString {
int u32scmp(const char32_t *l, const char32_t *r) {
for (; *l == *r && *l && *r; l++, r++) {
- ;
+ // Continue.
}
return *l - *r;
}
diff --git a/tests/servers/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp
index 8b77458a33..138412ec09 100644
--- a/tests/servers/test_physics_2d.cpp
+++ b/tests/servers/test_physics_2d.cpp
@@ -84,6 +84,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[PhysicsServer2D::SHAPE_SEGMENT].shape = segment_shape;
}
+
// CIRCLE
{
@@ -182,10 +183,7 @@ class TestPhysics2DMainLoop : public MainLoop {
}
void _do_ray_query() {
- /*
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- ps->query_intersection_segment(ray_query,ray_from,ray_to);
- */
+ // FIXME: Do something?
}
protected:
@@ -231,11 +229,10 @@ protected:
ps->body_set_continuous_collision_detection_mode(body, PhysicsServer2D::CCD_MODE_CAST_SHAPE);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, p_xform);
- //print_line("add body with xform: "+p_xform);
RID sprite = vs->canvas_item_create();
vs->canvas_item_set_parent(sprite, canvas);
vs->canvas_item_set_transform(sprite, p_xform);
- Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
+ Size2 imgsize(5, 5);
vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite);
@@ -326,21 +323,11 @@ public:
vs->viewport_set_size(vp, screen_size.x, screen_size.y);
vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size));
vs->viewport_set_active(vp, true);
-
- Transform2D smaller;
- //smaller.scale(Vector2(0.6,0.6));
- //smaller.elements[2]=Vector2(100,0);
-
- //view_xform = smaller;
vs->viewport_set_canvas_transform(vp, canvas, view_xform);
}
ray = vs->canvas_item_create();
vs->canvas_item_set_parent(ray, canvas);
- //ray_query = ps->query_create(this,"_ray_query_callback",Variant());
- //ps->query_intersection(ray_query,space);
-
- _create_body_shape_data();
for (int i = 0; i < 32; i++) {
PhysicsServer2D::ShapeType types[4] = {
@@ -352,17 +339,9 @@ public:
};
PhysicsServer2D::ShapeType type = types[i % 4];
- //type=PhysicsServer2D::SHAPE_SEGMENT;
_add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i)));
- /*
- if (i==0)
- ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC);
- */
}
- //RID b= _add_body(PhysicsServer2D::SHAPE_CIRCLE,Transform2D(0,Point2(101,140)));
- //ps->body_set_mode(b,PhysicsServer2D::BODY_MODE_STATIC);
-
Point2 prev;
Vector<Point2> parr;
@@ -376,9 +355,6 @@ public:
}
_add_concave(parr);
- //_add_world_boundary(Vector2(0.0,-1).normalized(),-300);
- //_add_world_boundary(Vector2(1,0).normalized(),50);
- //_add_world_boundary(Vector2(-1,0).normalized(),-600);
}
virtual bool process(double p_time) override {