diff options
-rw-r--r-- | core/object/object.cpp | 6 | ||||
-rw-r--r-- | core/object/object.h | 6 | ||||
-rw-r--r-- | doc/classes/NavigationServer2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/NavigationServer3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Object.xml | 6 |
5 files changed, 13 insertions, 11 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp index 0912ea55f0..9dec417b11 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1196,7 +1196,7 @@ Array Object::_get_signal_list() const { return ret; } -Array Object::_get_signal_connection_list(const String &p_signal) const { +Array Object::_get_signal_connection_list(const StringName &p_signal) const { List<Connection> conns; get_all_signal_connections(&conns); @@ -1422,11 +1422,11 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, } } -void Object::_set_bind(const String &p_set, const Variant &p_value) { +void Object::_set_bind(const StringName &p_set, const Variant &p_value) { set(p_set, p_value); } -Variant Object::_get_bind(const String &p_name) const { +Variant Object::_get_bind(const StringName &p_name) const { return get(p_name); } diff --git a/core/object/object.h b/core/object/object.h index 69531ee5f5..7cbedd29d9 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -524,10 +524,10 @@ private: bool _has_user_signal(const StringName &p_name) const; Error _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Array _get_signal_list() const; - Array _get_signal_connection_list(const String &p_signal) const; + Array _get_signal_connection_list(const StringName &p_signal) const; Array _get_incoming_connections() const; - void _set_bind(const String &p_set, const Variant &p_value); - Variant _get_bind(const String &p_name) const; + void _set_bind(const StringName &p_set, const Variant &p_value); + Variant _get_bind(const StringName &p_name) const; void _set_indexed_bind(const NodePath &p_name, const Variant &p_value); Variant _get_indexed_bind(const NodePath &p_name) const; diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 7b0dac99c3..cd9f54caaa 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -44,7 +44,8 @@ <argument index="2" name="method" type="StringName" /> <argument index="3" name="userdata" type="Variant" default="null" /> <description> - Callback called at the end of the RVO process. + Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [code]receiver[/code] object with a signal to the chosen [code]method[/code] name. + [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [code]receiver[/code]. </description> </method> <method name="agent_set_map" qualifiers="const"> diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index d6574dd69a..9ef0f0d631 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -44,7 +44,8 @@ <argument index="2" name="method" type="StringName" /> <argument index="3" name="userdata" type="Variant" default="null" /> <description> - Callback called at the end of the RVO process. + Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated [code]safe_velocity[/code] to the [code]receiver[/code] object with a signal to the chosen [code]method[/code] name. + [b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]null[/code] object as the [code]receiver[/code]. </description> </method> <method name="agent_set_map" qualifiers="const"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 42844794b0..11ae7cc2b0 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -325,7 +325,7 @@ </method> <method name="get" qualifiers="const"> <return type="Variant" /> - <argument index="0" name="property" type="String" /> + <argument index="0" name="property" type="StringName" /> <description> Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code]. [b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase). @@ -399,7 +399,7 @@ </method> <method name="get_signal_connection_list" qualifiers="const"> <return type="Array" /> - <argument index="0" name="signal" type="String" /> + <argument index="0" name="signal" type="StringName" /> <description> Returns an [Array] of connections for the given [code]signal[/code]. </description> @@ -490,7 +490,7 @@ </method> <method name="set"> <return type="void" /> - <argument index="0" name="property" type="String" /> + <argument index="0" name="property" type="StringName" /> <argument index="1" name="value" type="Variant" /> <description> Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen. |