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-rw-r--r--scene/main/canvas_item.cpp83
-rw-r--r--scene/main/canvas_item.h3
2 files changed, 38 insertions, 48 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index a62bbb146c..b794bbbc57 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,43 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- if (!is_inside_tree()) {
- return false;
- }
-
- const CanvasItem *p = this;
-
- while (p) {
- if (!p->visible) {
- return false;
- }
- if (p->window && !p->window->is_visible()) {
- return false;
- }
- p = p->get_parent_item();
- }
-
- const Node *n = get_parent();
- while (n) {
- const CanvasLayer *c = Object::cast_to<CanvasLayer>(n);
- if (c && !c->is_visible()) {
- return false;
- }
- n = n->get_parent();
- }
-
- return true;
+ return visible && visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
if (p_visible && first_draw) { //avoid propagating it twice
first_draw = false;
}
+ visible_in_tree = p_visible;
notification(NOTIFICATION_VISIBILITY_CHANGED);
- if (p_visible) {
- update(); //todo optimize
- } else {
+ if (visible && p_visible) {
+ update();
+ } else if (!p_visible && (visible || p_was_visible)) {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
_block();
@@ -120,7 +96,7 @@ void CanvasItem::set_visible(bool p_visible) {
return;
}
- _propagate_visibility_changed(p_visible);
+ _propagate_visibility_changed(p_visible, !p_visible);
}
void CanvasItem::show() {
@@ -148,7 +124,7 @@ void CanvasItem::_update_callback() {
RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
- if (is_visible_in_tree()) { //todo optimize this!!
+ if (is_visible_in_tree()) {
if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw = false;
@@ -282,32 +258,44 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
first_draw = true;
+
Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
+
if (ci) {
+ visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
- }
- if (!ci) {
- //look for a window
- Viewport *viewport = nullptr;
-
- while (parent) {
- viewport = Object::cast_to<Viewport>(parent);
- if (viewport) {
- break;
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
+
+ if (cl) {
+ visible_in_tree = cl->is_visible();
+ } else {
+ // Look for a window.
+ Viewport *viewport = nullptr;
+
+ while (parent) {
+ viewport = Object::cast_to<Viewport>(parent);
+ if (viewport) {
+ break;
+ }
+ parent = parent->get_parent();
}
- parent = parent->get_parent();
- }
- ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND(!viewport);
- window = Object::cast_to<Window>(viewport);
- if (window) {
- window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = Object::cast_to<Window>(viewport);
+ if (window) {
+ window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ visible_in_tree = window->is_visible();
+ } else {
+ visible_in_tree = true;
+ }
}
}
}
+
_enter_canvas();
_update_texture_filter_changed(false);
@@ -344,6 +332,7 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
+ visible_in_tree = false;
} break;
case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 08fea52c3a..a368a10ad0 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -87,6 +87,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
+ bool visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -109,7 +110,7 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible);
+ void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
void _update_callback();