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-rw-r--r--editor/scene_tree_editor.cpp51
-rw-r--r--editor/scene_tree_editor.h3
2 files changed, 36 insertions, 18 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index fd21b83605..0a3e2da5e9 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -69,24 +69,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal("open_script", script);
} else if (p_id == BUTTON_VISIBILITY) {
-
- if (n->is_class("Spatial")) {
-
- bool v = bool(n->call("is_visible"));
- undo_redo->create_action(TTR("Toggle Spatial Visible"));
- undo_redo->add_do_method(n, "set_visible", !v);
- undo_redo->add_undo_method(n, "set_visible", v);
- undo_redo->commit_action();
-
- } else if (n->is_class("CanvasItem")) {
-
- bool v = bool(n->call("is_visible"));
- undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
- undo_redo->add_do_method(n, v ? "hide" : "show");
- undo_redo->add_undo_method(n, v ? "show" : "hide");
- undo_redo->commit_action();
- }
-
+ undo_redo->create_action(TTR("Toggle Visible"));
+ undo_redo->add_do_method(this, "toggle_visible", n);
+ undo_redo->add_undo_method(this, "toggle_visible", n);
+ undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
@@ -131,7 +117,34 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
NodeDock::singleton->show_groups();
}
}
+void SceneTreeEditor::_toggle_visible(Node *p_node) {
+ if (p_node->is_class("Spatial")) {
+ bool v = bool(p_node->call("is_visible"));
+ p_node->call("set_visible", !v);
+ } else if (p_node->is_class("CanvasItem")) {
+ bool v = bool(p_node->call("is_visible"));
+ if (v) {
+ p_node->call("hide");
+ } else {
+ p_node->call("show");
+ }
+ }
+}
+void SceneTreeEditor::toggle_visible(Node *p_node) {
+ _toggle_visible(p_node);
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ if (selection.size() > 1) {
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node *nv = E->get();
+ ERR_FAIL_COND(!nv);
+ if (nv == p_node) {
+ continue;
+ }
+ _toggle_visible(nv);
+ }
+ }
+}
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node)
@@ -949,6 +962,8 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
+ ClassDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible);
+ ClassDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible);
ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 45194bb81d..b63eb2a1f0 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -70,6 +70,8 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
+ void toggle_visible(Node *p_node);
+
bool _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree();
@@ -103,6 +105,7 @@ class SceneTreeEditor : public Control {
static void _bind_methods();
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);