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-rw-r--r--scene/gui/popup_menu.cpp59
-rw-r--r--scene/gui/popup_menu.h1
2 files changed, 28 insertions, 32 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 276df827d5..d7987d4a19 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -189,6 +189,26 @@ void PopupMenu::_submenu_timeout() {
submenu_over = -1;
}
+void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
+
+ const float global_y = get_global_position().y;
+
+ int vseparation = get_constant("vseparation");
+ Ref<Font> font = get_font("font");
+
+ float dy = (vseparation + font->get_height()) * 3 * p_factor;
+ if (dy > 0 && global_y < 0)
+ dy = MIN(dy, -global_y - 1);
+ else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y)
+ dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1);
+ set_position(get_position() + Vector2(0, dy));
+
+ Ref<InputEventMouseMotion> ie;
+ ie.instance();
+ ie->set_position(p_over - Vector2(0, dy));
+ _gui_input(ie);
+}
+
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
@@ -285,41 +305,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case BUTTON_WHEEL_DOWN: {
- if (get_global_position().y + get_size().y > get_viewport_rect().size.y) {
-
- int vseparation = get_constant("vseparation");
- Ref<Font> font = get_font("font");
-
- Point2 pos = get_position();
- int s = (vseparation + font->get_height()) * 3;
- pos.y -= (s * b->get_factor());
- set_position(pos);
-
- //update hover
- Ref<InputEventMouseMotion> ie;
- ie.instance();
- ie->set_position(b->get_position() + Vector2(0, s));
- _gui_input(ie);
- }
+ _scroll(-b->get_factor(), b->get_position());
} break;
case BUTTON_WHEEL_UP: {
- if (get_global_position().y < 0) {
-
- int vseparation = get_constant("vseparation");
- Ref<Font> font = get_font("font");
-
- Point2 pos = get_position();
- int s = (vseparation + font->get_height()) * 3;
- pos.y += (s * b->get_factor());
- set_position(pos);
-
- //update hover
- Ref<InputEventMouseMotion> ie;
- ie.instance();
- ie->set_position(b->get_position() - Vector2(0, s));
- _gui_input(ie);
- }
+ _scroll(b->get_factor(), b->get_position());
} break;
case BUTTON_LEFT: {
@@ -387,6 +377,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
}
+
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ _scroll(-pan_gesture->get_delta().y, pan_gesture->get_position());
+ }
}
bool PopupMenu::has_point(const Point2 &p_point) const {
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 321dae1bd2..60f36e95ec 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -84,6 +84,7 @@ class PopupMenu : public Popup {
String _get_accel_text(int p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
virtual Size2 get_minimum_size() const;
+ void _scroll(float p_factor, const Point2 &p_over);
void _gui_input(const Ref<InputEvent> &p_event);
void _activate_submenu(int over);
void _submenu_timeout();