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-rw-r--r--core/math/basis.cpp (renamed from core/math/matrix3.cpp)4
-rw-r--r--core/math/basis.h (renamed from core/math/matrix3.h)8
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/math/transform.h2
-rw-r--r--core/math/vector3.cpp2
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/variant.h2
-rw-r--r--main/tests/test_math.cpp2
-rw-r--r--modules/bullet/bullet_types_converter.h2
-rw-r--r--modules/gdnative/gdnative/basis.cpp2
-rw-r--r--servers/physics/body_sw.cpp2
11 files changed, 15 insertions, 15 deletions
diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp
index 0aa67078fb..8e4eacd9a6 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/basis.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* matrix3.cpp */
+/* basis.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "matrix3.h"
+#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/os/copymem.h"
diff --git a/core/math/matrix3.h b/core/math/basis.h
index e7d6ab4522..128e56b494 100644
--- a/core/math/matrix3.h
+++ b/core/math/basis.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* matrix3.h */
+/* basis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -31,8 +31,8 @@
// Circular dependency between Vector3 and Basis :/
#include "core/math/vector3.h"
-#ifndef MATRIX3_H
-#define MATRIX3_H
+#ifndef BASIS_H
+#define BASIS_H
#include "core/math/quat.h"
@@ -341,4 +341,4 @@ real_t Basis::determinant() const {
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
-#endif
+#endif // BASIS_H
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index c1e45f36f0..6833d5de55 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -30,7 +30,7 @@
#include "quat.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/print_string.h"
// set_euler_xyz expects a vector containing the Euler angles in the format
diff --git a/core/math/transform.h b/core/math/transform.h
index 9b323a6f0f..2f43f6b035 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -32,7 +32,7 @@
#define TRANSFORM_H
#include "core/math/aabb.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/plane.h"
/**
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index b2e89ac7b8..1c28934422 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -30,7 +30,7 @@
#include "vector3.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b0eef35635..8d6e093c4c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -151,7 +151,7 @@ struct Vector3 {
};
// Should be included after class definition, otherwise we get circular refs
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
Vector3 Vector3::cross(const Vector3 &p_b) const {
diff --git a/core/variant.h b/core/variant.h
index 0377c78ea8..6ddaf17406 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -41,8 +41,8 @@
#include "core/dvector.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
+#include "core/math/basis.h"
#include "core/math/face3.h"
-#include "core/math/matrix3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
#include "core/math/transform.h"
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index a082abcaba..f341159079 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -30,9 +30,9 @@
#include "test_math.h"
+#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
-#include "core/math/matrix3.h"
#include "core/math/transform.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index 57c3300b3d..ba36331d07 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -31,7 +31,7 @@
#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index 4441a03ca1..d77c7d91ac 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -30,7 +30,7 @@
#include "gdnative/basis.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 23f16c246e..f0fbbafe1c 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -652,7 +652,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
linear_velocity=(p_xform.origin - get_transform().origin)/p_step;
//compute a FAKE angular velocity, not so easy
- Matrix3 rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
+ Basis rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
Vector3 axis;
real_t angle;