diff options
-rw-r--r-- | doc/classes/CollisionPolygon3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Shape3D.xml | 3 | ||||
-rw-r--r-- | scene/3d/collision_polygon_3d.cpp | 16 | ||||
-rw-r--r-- | scene/3d/collision_polygon_3d.h | 4 |
4 files changed, 25 insertions, 1 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index dd3c57d1d0..38f4c5fe5c 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -17,6 +17,9 @@ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collision will be produced. </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> + The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details. + </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )"> Array of vertices which define the polygon. [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 2d8bb5d051..f3e62175c6 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -13,7 +13,8 @@ </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> - The collision margin for the shape. + The collision margin for the shape. Used in Bullet Physics only. + Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp. </member> </members> <constants> diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 4d117f02d3..e3e2eb4669 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -70,6 +70,7 @@ void CollisionPolygon3D::_build_polygon() { } convex->set_points(cp); + convex->set_margin(margin); parent->shape_owner_add_shape(owner_id, convex); parent->shape_owner_set_disabled(owner_id, disabled); } @@ -155,6 +156,17 @@ bool CollisionPolygon3D::is_disabled() const { return disabled; } +real_t CollisionPolygon3D::get_margin() const { + return margin; +} + +void CollisionPolygon3D::set_margin(real_t p_margin) { + margin = p_margin; + if (parent) { + _build_polygon(); + } +} + String CollisionPolygon3D::get_configuration_warning() const { String warning = Node3D::get_configuration_warning(); @@ -189,11 +201,15 @@ void CollisionPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &CollisionPolygon3D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &CollisionPolygon3D::get_margin); + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin"); } CollisionPolygon3D::CollisionPolygon3D() { diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index cb0aba67b1..750751b509 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -37,6 +37,7 @@ class CollisionObject3D; class CollisionPolygon3D : public Node3D { GDCLASS(CollisionPolygon3D, Node3D); + real_t margin = 0.04; protected: real_t depth = 1.0; @@ -70,6 +71,9 @@ public: virtual AABB get_item_rect() const; + real_t get_margin() const; + void set_margin(real_t p_margin); + String get_configuration_warning() const override; CollisionPolygon3D(); |