diff options
-rw-r--r-- | SConstruct | 3 | ||||
-rw-r--r-- | doc/classes/Font.xml | 7 | ||||
-rw-r--r-- | editor/editor_export.cpp | 2 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 5 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 4 | ||||
-rw-r--r-- | editor/editor_settings.h | 2 | ||||
-rw-r--r-- | editor/export_template_manager.cpp | 12 | ||||
-rw-r--r-- | modules/gdscript/gdscript.cpp | 6 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs | 2 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 8 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs | 6 | ||||
-rw-r--r-- | modules/mono/editor/editor_internal_calls.cpp | 6 |
12 files changed, 37 insertions, 26 deletions
diff --git a/SConstruct b/SConstruct index f765a26c44..0fd9326e1c 100644 --- a/SConstruct +++ b/SConstruct @@ -854,6 +854,9 @@ if selected_platform in platform_list: # Microsoft Visual Studio Project Generation if env["vsproj"]: + if os.name != "nt": + print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") + Exit(255) env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] methods.generate_vs_project(env, GetOption("num_jobs")) methods.generate_cpp_hint_file("cpp.hint") diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index e95f444d55..6377c829e1 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -226,9 +226,12 @@ <argument index="5" name="direction" type="int" enum="TextServer.Direction" default="0" /> <argument index="6" name="orientation" type="int" enum="TextServer.Orientation" default="0" /> <description> - Returns the size of a bounding box of a string, taking kerning and advance into account. + Returns the size of a bounding box of a single-line string, taking kerning and advance into account. See also [method get_multiline_string_size] and [method draw_string]. + For example, to get the string size as displayed by a single-line Label, use: + [codeblock] + var string_size = $Label.get_theme_font("font").get_string_size($Label.text, HORIZONTAL_ALIGNMENT_LEFT, -1, $Label.get_theme_font_size("font_size")) + [/codeblock] [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height]. - See also [method draw_string]. </description> </method> <method name="get_supported_chars" qualifiers="const"> diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index e32d4f7e9c..46907bdf8a 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -491,7 +491,7 @@ Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const { String EditorExportPlatform::find_export_template(String template_file_name, String *err) const { String current_version = VERSION_FULL_CONFIG; - String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name); + String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(current_version).plus_file(template_file_name); if (FileAccess::exists(template_path)) { return template_path; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index aaa518362c..be447490ff 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -3177,6 +3177,11 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]); ERR_FAIL_NULL_V(dropped_node, false); + if (valid_types.is_empty()) { + // No type requirements specified so any type is valid. + return true; + } + for (const StringName &E : valid_types) { if (dropped_node->is_class(E)) { return true; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index abb1b73a18..40ca058406 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1105,8 +1105,8 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) { // Editor data and config directories // EditorPaths::create() is responsible for the creation of these directories. -String EditorSettings::get_templates_dir() const { - return EditorPaths::get_singleton()->get_data_dir().plus_file("templates"); +String EditorSettings::get_export_templates_dir() const { + return EditorPaths::get_singleton()->get_data_dir().plus_file("export_templates"); } String EditorSettings::get_project_settings_dir() const { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 43f90f9258..56c73685bb 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -151,7 +151,7 @@ public: Ref<Resource> get_resource_clipboard() const { return clipboard; } String get_data_dir() const; - String get_templates_dir() const; + String get_export_templates_dir() const; String get_project_settings_dir() const; String get_text_editor_themes_dir() const; String get_script_templates_dir() const; diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index af9c918360..9f9b8374ce 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -46,7 +46,7 @@ void ExportTemplateManager::_update_template_status() { // Fetch installed templates from the file system. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir(); + const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); Error err = da->change_dir(templates_dir); ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'."); @@ -439,7 +439,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_ } Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(version); + String template_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(version); Error err = d->make_dir_recursive(template_path); if (err != OK) { EditorNode::get_singleton()->show_warning(TTR("Error creating path for extracting templates:") + "\n" + template_path); @@ -538,7 +538,7 @@ void ExportTemplateManager::_uninstall_template(const String &p_version) { void ExportTemplateManager::_uninstall_template_confirmed() { Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir(); + const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); Error err = da->change_dir(templates_dir); ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'."); @@ -616,7 +616,7 @@ void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_co } void ExportTemplateManager::_open_template_folder(const String &p_version) { - const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir(); + const String &templates_dir = EditorSettings::get_singleton()->get_export_templates_dir(); OS::get_singleton()->shell_open("file://" + templates_dir.plus_file(p_version)); } @@ -640,12 +640,12 @@ void ExportTemplateManager::_hide_dialog() { } bool ExportTemplateManager::can_install_android_template() { - const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); + const String templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); return FileAccess::exists(templates_dir.plus_file("android_source.zip")); } Error ExportTemplateManager::install_android_template() { - const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); + const String &templates_path = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); const String &source_zip = templates_path.plus_file("android_source.zip"); ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN); return install_android_template_from_file(source_zip); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index e74314389d..964c1133ff 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -870,7 +870,7 @@ Error GDScript::reload(bool p_keep_state) { } // TODO: Show all error messages. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); - ERR_FAIL_V(ERR_PARSE_ERROR); + return ERR_PARSE_ERROR; } GDScriptAnalyzer analyzer(&parser); @@ -886,7 +886,7 @@ Error GDScript::reload(bool p_keep_state) { _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); e = e->next(); } - ERR_FAIL_V(ERR_PARSE_ERROR); + return ERR_PARSE_ERROR; } bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool(); @@ -904,7 +904,7 @@ Error GDScript::reload(bool p_keep_state) { GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT); - ERR_FAIL_V(ERR_COMPILATION_FAILED); + return ERR_COMPILATION_FAILED; } else { return err; } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 6a80e81fdd..e9718cc82c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -339,7 +339,7 @@ MONO_AOT_MODE_LAST = 1000, string MonoLibFile(string libFileName) => libFileName + ".ios.fat.a"; string MonoLibFromTemplate(string libFileName) => - Path.Combine(Internal.FullTemplatesDir, "ios-mono-libs", MonoLibFile(libFileName)); + Path.Combine(Internal.FullExportTemplatesDir, "ios-mono-libs", MonoLibFile(libFileName)); exporter.AddIosProjectStaticLib(MonoLibFromTemplate("libmonosgen-2.0")); diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 6a9ead9aa1..cca18a2a1f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -337,7 +337,7 @@ namespace GodotTools.Export string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}"; - string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName()); + string templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName()); bool validTemplatePathFound = true; if (!Directory.Exists(templateDirPath)) @@ -347,7 +347,7 @@ namespace GodotTools.Export if (isDebug) { target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name - templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName()); + templateDirPath = Path.Combine(Internal.FullExportTemplatesDir, TemplateDirName()); validTemplatePathFound = true; if (!Directory.Exists(templateDirPath)) @@ -398,13 +398,13 @@ namespace GodotTools.Export private static string GetBclProfileDir(string profile) { - string templatesDir = Internal.FullTemplatesDir; + string templatesDir = Internal.FullExportTemplatesDir; return Path.Combine(templatesDir, "bcl", profile); } private static string DeterminePlatformBclDir(string platform) { - string templatesDir = Internal.FullTemplatesDir; + string templatesDir = Internal.FullExportTemplatesDir; string platformBclDir = Path.Combine(templatesDir, "bcl", platform); if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll"))) diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs index 72985db292..12c90178c9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs @@ -12,8 +12,8 @@ namespace GodotTools.Internals public static string UpdateApiAssembliesFromPrebuilt(string config) => internal_UpdateApiAssembliesFromPrebuilt(config); - public static string FullTemplatesDir => - internal_FullTemplatesDir(); + public static string FullExportTemplatesDir => + internal_FullExportTemplatesDir(); public static string SimplifyGodotPath(this string path) => internal_SimplifyGodotPath(path); @@ -57,7 +57,7 @@ namespace GodotTools.Internals private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config); [MethodImpl(MethodImplOptions.InternalCall)] - private static extern string internal_FullTemplatesDir(); + private static extern string internal_FullExportTemplatesDir(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_SimplifyGodotPath(this string path); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 5bf3839e94..5e4fe90553 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -188,8 +188,8 @@ MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_c return GDMonoMarshal::mono_string_from_godot(error_str); } -MonoString *godot_icall_Internal_FullTemplatesDir() { - String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); +MonoString *godot_icall_Internal_FullExportTemplatesDir() { + String full_templates_dir = EditorSettings::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG); return GDMonoMarshal::mono_string_from_godot(full_templates_dir); } @@ -364,7 +364,7 @@ void register_editor_internal_calls() { // Internals GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); - GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullExportTemplatesDir", godot_icall_Internal_FullExportTemplatesDir); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsMacOSAppBundleInstalled", godot_icall_Internal_IsMacOSAppBundleInstalled); GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits); |