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-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/object/object.h3
-rw-r--r--doc/classes/@GlobalScope.xml48
-rw-r--r--doc/classes/ArrayMesh.xml30
-rw-r--r--doc/classes/Camera2D.xml2
-rw-r--r--doc/classes/CanvasLayer.xml3
-rw-r--r--doc/classes/CharacterBody2D.xml3
-rw-r--r--doc/classes/CharacterBody3D.xml3
-rw-r--r--doc/classes/CollisionObject2D.xml14
-rw-r--r--doc/classes/CollisionObject3D.xml14
-rw-r--r--doc/classes/Control.xml3
-rw-r--r--doc/classes/EditorSpinSlider.xml3
-rw-r--r--doc/classes/ImmediateGeometry3D.xml113
-rw-r--r--doc/classes/ImmediateMesh.xml103
-rw-r--r--doc/classes/MeshDataTool.xml2
-rw-r--r--doc/classes/Node.xml6
-rw-r--r--doc/classes/Node2D.xml8
-rw-r--r--doc/classes/Node3D.xml5
-rw-r--r--doc/classes/PhysicalBone3D.xml5
-rw-r--r--doc/classes/Polygon2D.xml5
-rw-r--r--doc/classes/RenderingServer.xml175
-rw-r--r--doc/classes/SoftBody3D.xml10
-rw-r--r--doc/classes/Sprite3D.xml6
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--editor/editor_inspector.cpp10
-rw-r--r--editor/editor_properties.cpp342
-rw-r--r--editor/editor_properties.h32
-rw-r--r--editor/editor_spin_slider.cpp86
-rw-r--r--editor/editor_spin_slider.h4
-rw-r--r--editor/import/resource_importer_wav.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp16
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp92
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.h5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp14
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/scene_tree_dock.cpp28
-rw-r--r--editor/scene_tree_dock.h4
-rw-r--r--modules/csg/csg_shape.cpp12
-rw-r--r--modules/gdscript/gdscript_editor.cpp6
-rw-r--r--modules/gdscript/gdscript_parser.cpp1
-rw-r--r--modules/gltf/gltf_document.cpp8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java2
-rw-r--r--scene/2d/area_2d.cpp2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/camera_2d.cpp25
-rw-r--r--scene/2d/collision_object_2d.cpp145
-rw-r--r--scene/2d/collision_object_2d.h23
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/joints_2d.cpp14
-rw-r--r--scene/2d/node_2d.cpp39
-rw-r--r--scene/2d/node_2d.h6
-rw-r--r--scene/2d/physical_bone_2d.cpp62
-rw-r--r--scene/2d/physics_body_2d.cpp122
-rw-r--r--scene/2d/physics_body_2d.h3
-rw-r--r--scene/2d/polygon_2d.cpp14
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/3d/area_3d.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/camera_3d.cpp6
-rw-r--r--scene/3d/collision_object_3d.cpp146
-rw-r--r--scene/3d/collision_object_3d.h23
-rw-r--r--scene/3d/cpu_particles_3d.cpp8
-rw-r--r--scene/3d/gpu_particles_3d.cpp6
-rw-r--r--scene/3d/immediate_geometry_3d.cpp157
-rw-r--r--scene/3d/immediate_geometry_3d.h72
-rw-r--r--scene/3d/light_3d.cpp10
-rw-r--r--scene/3d/node_3d.cpp15
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp145
-rw-r--r--scene/3d/physics_body_3d.h6
-rw-r--r--scene/3d/reflection_probe.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp68
-rw-r--r--scene/3d/soft_body_3d.h12
-rw-r--r--scene/3d/sprite_3d.cpp306
-rw-r--r--scene/3d/sprite_3d.h49
-rw-r--r--scene/3d/vehicle_body_3d.cpp43
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/root_motion_view.cpp34
-rw-r--r--scene/animation/root_motion_view.h6
-rw-r--r--scene/gui/control.cpp13
-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/gui/video_player.cpp2
-rw-r--r--scene/main/canvas_layer.cpp14
-rw-r--r--scene/main/canvas_layer.h3
-rw-r--r--scene/main/node.cpp48
-rw-r--r--scene/main/node.h6
-rw-r--r--scene/main/timer.cpp2
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/camera_effects.cpp8
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/immediate_mesh.cpp416
-rw-r--r--scene/resources/immediate_mesh.h117
-rw-r--r--scene/resources/material.cpp15
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/mesh.cpp20
-rw-r--r--scene/resources/mesh.h4
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--servers/rendering/rasterizer_dummy.h21
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp30
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h22
-rw-r--r--servers/rendering/renderer_scene_cull.cpp32
-rw-r--r--servers/rendering/renderer_storage.h22
-rw-r--r--servers/rendering/rendering_server_default.h19
-rw-r--r--servers/rendering_server.cpp42
-rw-r--r--servers/rendering_server.h23
107 files changed, 2123 insertions, 1592 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 9f5f8f733f..0aad21276a 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -508,7 +508,6 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NONE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_RANGE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_RANGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ENUM);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXP_EASING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LENGTH);
diff --git a/core/object/object.h b/core/object/object.h
index 461ed482fe..632db41591 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -58,8 +58,7 @@
enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
- PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
- PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
+ PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_lesser][,noslider][,radians][,degrees][,exp][,suffix:<keyword>] range.
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index d0e594a78b..daabc2c83b 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2410,74 +2410,72 @@
</constant>
<constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint">
Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,or_greater,or_lesser"[/code].
+ Additionally, other keywords can be included: "exp" for exponential range editing, "radians" for editing radian angles in degrees, "degrees" to hint at an angle and "noslider" to hide the slider.
</constant>
- <constant name="PROPERTY_HINT_EXP_RANGE" value="2" enum="PropertyHint">
- Hints that an integer or float property should be within an exponential range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"or_greater"[/code] and/or [code]"or_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"0.01,100,0.01,or_greater"[/code].
- </constant>
- <constant name="PROPERTY_HINT_ENUM" value="3" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ENUM" value="2" enum="PropertyHint">
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
</constant>
- <constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_EXP_EASING" value="3" enum="PropertyHint">
Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing.
</constant>
- <constant name="PROPERTY_HINT_LENGTH" value="5" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LENGTH" value="4" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_KEY_ACCEL" value="6" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_KEY_ACCEL" value="5" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_FLAGS" value="7" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FLAGS" value="6" enum="PropertyHint">
Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code].
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="8" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="7" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="8" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="19" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="20" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="21" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="22" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
- <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="24" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 1bbf9bcd93..7fbf53c7d1 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -43,7 +43,7 @@
[/csharp]
[/codeblocks]
The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.
- See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
+ See also [ImmediateMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
@@ -202,7 +202,31 @@
Sets a name for a given surface.
</description>
</method>
- <method name="surface_update_region">
+ <method name="surface_update_attribute_region">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <argument index="1" name="offset" type="int">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_update_skin_region">
+ <return type="void">
+ </return>
+ <argument index="0" name="surf_idx" type="int">
+ </argument>
+ <argument index="1" name="offset" type="int">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="surface_update_vertex_region">
<return type="void">
</return>
<argument index="0" name="surf_idx" type="int">
@@ -212,8 +236,6 @@
<argument index="2" name="data" type="PackedByteArray">
</argument>
<description>
- Updates a specified region of mesh arrays on the GPU.
- [b]Warning:[/b] Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments.
</description>
</method>
</methods>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index bf1a9cc929..4620b3d93c 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -161,6 +161,8 @@
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
If [code]true[/code], the camera smoothly stops when reaches its limits.
+ This has no effect if smoothing is disabled.
+ [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
Top scroll limit in pixels. The camera stops moving when reaching this value.
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index f4c04d7bca..eb99368079 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -39,9 +39,6 @@
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
The layer's rotation in radians.
</member>
- <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
- The layer's rotation in degrees.
- </member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The layer's scale.
</member>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index fbe5c34d7d..b2d8aba174 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -101,9 +101,6 @@
<member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
</member>
- <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
- Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
- </member>
<member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
If [code]true[/code], the body will be able to push [RigidBody2D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D].
</member>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index f6c3d68b3c..c76e02fac0 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -87,9 +87,6 @@
<member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398">
Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees.
</member>
- <member name="floor_max_angle_degrees" type="float" setter="set_floor_max_angle_degrees" getter="get_floor_max_angle_degrees" default="45.0">
- Maximum angle (in degrees) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide].
- </member>
<member name="infinite_inertia" type="bool" setter="set_infinite_inertia_enabled" getter="is_infinite_inertia_enabled" default="true">
If [code]true[/code], the body will be able to push [RigidBody3D] nodes when calling [method move_and_slide], but it also won't detect any collisions with them. If [code]false[/code], it will interact with [RigidBody3D] nodes like with [StaticBody3D].
</member>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 7c4c75bf0f..e96124c9eb 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -266,6 +266,9 @@
The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
[b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
+ <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject2D.DisableMode" default="0">
+ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
+ </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
</member>
@@ -294,5 +297,16 @@
</signal>
</signals>
<constants>
+ <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [CollisionObject2D].
+ Automatically re-added to the physics simulation when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area2D]. [PhysicsBody2D] can't be affected by forces or other bodies while static.
+ Automatically set [PhysicsBody2D] back to its original mode when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 4ab37f5c7b..dfd1e85e56 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -230,6 +230,9 @@
The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
[b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
+ <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject3D.DisableMode" default="0">
+ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
+ </member>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
</member>
@@ -265,5 +268,16 @@
</signal>
</signals>
<constants>
+ <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [CollisionObject3D].
+ Automatically re-added to the physics simulation when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area2D]. [PhysicsBody3D] can't be affected by forces or other bodies while static.
+ Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 2692108d94..47e26b7a2e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1144,9 +1144,6 @@
<member name="rect_rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
The node's rotation around its pivot, in radians. See [member rect_pivot_offset] to change the pivot's position.
</member>
- <member name="rect_rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
- The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position.
- </member>
<member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.
[b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index 935335943f..b86e5e5c6e 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -18,6 +18,9 @@
</member>
<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
</member>
+ <member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
+ The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/ImmediateGeometry3D.xml b/doc/classes/ImmediateGeometry3D.xml
deleted file mode 100644
index d2d663847f..0000000000
--- a/doc/classes/ImmediateGeometry3D.xml
+++ /dev/null
@@ -1,113 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ImmediateGeometry3D" inherits="GeometryInstance3D" version="4.0">
- <brief_description>
- Draws simple geometry from code.
- </brief_description>
- <description>
- Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
- See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
- [b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh data that change every frame. It will be slow when handling large amounts of mesh data. If mesh data doesn't change often, use [ArrayMesh], [MeshDataTool] or [SurfaceTool] instead.
- [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_sphere">
- <return type="void">
- </return>
- <argument index="0" name="lats" type="int">
- </argument>
- <argument index="1" name="lons" type="int">
- </argument>
- <argument index="2" name="radius" type="float">
- </argument>
- <argument index="3" name="add_uv" type="bool" default="true">
- </argument>
- <description>
- Simple helper to draw an UV sphere with given latitude, longitude and radius.
- </description>
- </method>
- <method name="add_vertex">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector3">
- </argument>
- <description>
- Adds a vertex in local coordinate space with the currently set color/uv/etc.
- </description>
- </method>
- <method name="begin">
- <return type="void">
- </return>
- <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
- </argument>
- <argument index="1" name="texture" type="Texture2D" default="null">
- </argument>
- <description>
- Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for [code]glBegin()[/code] and [code]glEnd()[/code] references.
- For the type of primitive, see the [enum Mesh.PrimitiveType] enum.
- </description>
- </method>
- <method name="clear">
- <return type="void">
- </return>
- <description>
- Clears everything that was drawn using begin/end.
- </description>
- </method>
- <method name="end">
- <return type="void">
- </return>
- <description>
- Ends a drawing context and displays the results.
- </description>
- </method>
- <method name="set_color">
- <return type="void">
- </return>
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- The current drawing color.
- </description>
- </method>
- <method name="set_normal">
- <return type="void">
- </return>
- <argument index="0" name="normal" type="Vector3">
- </argument>
- <description>
- The next vertex's normal.
- </description>
- </method>
- <method name="set_tangent">
- <return type="void">
- </return>
- <argument index="0" name="tangent" type="Plane">
- </argument>
- <description>
- The next vertex's tangent (and binormal facing).
- </description>
- </method>
- <method name="set_uv">
- <return type="void">
- </return>
- <argument index="0" name="uv" type="Vector2">
- </argument>
- <description>
- The next vertex's UV.
- </description>
- </method>
- <method name="set_uv2">
- <return type="void">
- </return>
- <argument index="0" name="uv" type="Vector2">
- </argument>
- <description>
- The next vertex's second layer UV.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml
new file mode 100644
index 0000000000..d2ae091cad
--- /dev/null
+++ b/doc/classes/ImmediateMesh.xml
@@ -0,0 +1,103 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ImmediateMesh" inherits="Mesh" version="4.0">
+ <brief_description>
+ Mesh optimized for creating geometry manually.
+ </brief_description>
+ <description>
+ Mesh optimized for creating geometry manually, similar to OpenGL1.x immediate mode.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="clear_surfaces">
+ <return type="void">
+ </return>
+ <description>
+ Clear all surfaces.
+ </description>
+ </method>
+ <method name="surface_add_vertex">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertex" type="Vector3">
+ </argument>
+ <description>
+ Add a 3D vertex using the current attributes previously set.
+ </description>
+ </method>
+ <method name="surface_add_vertex_2d">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertex" type="Vector2">
+ </argument>
+ <description>
+ Add a 2D vertex using the current attributes previously set.
+ </description>
+ </method>
+ <method name="surface_begin">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <argument index="1" name="material" type="Material" default="null">
+ </argument>
+ <description>
+ Begin a new surface.
+ </description>
+ </method>
+ <method name="surface_end">
+ <return type="void">
+ </return>
+ <description>
+ End and commit current surface. Note that surface being created will not be visible until this function is called.
+ </description>
+ </method>
+ <method name="surface_set_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ Set the color attribute that will be pushed with the next vertex.
+ </description>
+ </method>
+ <method name="surface_set_normal">
+ <return type="void">
+ </return>
+ <argument index="0" name="normal" type="Vector3">
+ </argument>
+ <description>
+ Set the normal attribute that will be pushed with the next vertex.
+ </description>
+ </method>
+ <method name="surface_set_tangent">
+ <return type="void">
+ </return>
+ <argument index="0" name="tangent" type="Plane">
+ </argument>
+ <description>
+ Set the tangent attribute that will be pushed with the next vertex.
+ </description>
+ </method>
+ <method name="surface_set_uv">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ Set the UV attribute that will be pushed with the next vertex.
+ </description>
+ </method>
+ <method name="surface_set_uv2">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv2" type="Vector2">
+ </argument>
+ <description>
+ Set the UV2 attribute that will be pushed with the next vertex.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index da02511dc0..c0ee1e1956 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -45,7 +45,7 @@
AddChild(mi);
[/csharp]
[/codeblocks]
- See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural geometry generation.
+ See also [ArrayMesh], [ImmediateMesh] and [SurfaceTool] for procedural geometry generation.
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index f185a2bc57..88e69968d2 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -904,6 +904,12 @@
<constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
</constant>
+ <constant name="NOTIFICATION_DISABLED" value="28">
+ Notification received when the node is disabled. See [constant PROCESS_MODE_DISABLED].
+ </constant>
+ <constant name="NOTIFICATION_ENABLED" value="29">
+ Notification received when the node is enabled again after being disabled. See [constant PROCESS_MODE_DISABLED].
+ </constant>
<constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001">
Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
</constant>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index cc99abf9cb..9ffa333f17 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -122,9 +122,6 @@
<member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation">
Global rotation in radians.
</member>
- <member name="global_rotation_degrees" type="float" setter="set_global_rotation_degrees" getter="get_global_rotation_degrees">
- Global rotation in degrees.
- </member>
<member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale">
Global scale.
</member>
@@ -137,16 +134,11 @@
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
Rotation in radians, relative to the node's parent.
</member>
- <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
- Rotation in degrees, relative to the node's parent.
- </member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale. Unscaled value: [code](1, 1)[/code].
</member>
<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
</member>
- <member name="skew_degrees" type="float" setter="set_skew_degrees" getter="get_skew_degrees" default="0.0">
- </member>
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
</member>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 2dc8659d5d..14e03a2186 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -294,13 +294,10 @@
<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code].
</member>
- <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
+ <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
</member>
- <member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees" default="Vector3(0, 0, 0)">
- Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
- </member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)">
Scale part of the local transformation.
</member>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index 736b44ee1c..2ed862e9ce 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -66,12 +66,9 @@
<member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Sets the joint's transform.
</member>
- <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation">
+ <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3(0, 0, 0)">
Sets the joint's rotation in radians.
</member>
- <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3(0, 0, 0)">
- Sets the joint's rotation in degrees.
- </member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0">
Sets the joint type. See [enum JointType] for possible values.
</member>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index c33a1424a7..5a53063148 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -118,12 +118,9 @@
<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
</member>
- <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation">
+ <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="0.0">
The texture's rotation in radians.
</member>
- <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees" default="0.0">
- The texture's rotation in degrees.
- </member>
<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2(1, 1)">
Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 44e0202307..acfa277dcb 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -988,143 +988,6 @@
Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and [code]pvrtc[/code].
</description>
</method>
- <method name="immediate_begin">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="primitive" type="int" enum="RenderingServer.PrimitiveType">
- </argument>
- <argument index="2" name="texture" type="RID">
- </argument>
- <description>
- Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent to [method ImmediateGeometry3D.begin].
- </description>
- </method>
- <method name="immediate_clear">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <description>
- Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear].
- </description>
- </method>
- <method name="immediate_color">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="color" type="Color">
- </argument>
- <description>
- Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry3D.set_color].
- </description>
- </method>
- <method name="immediate_create">
- <return type="RID">
- </return>
- <description>
- Creates an immediate geometry and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]immediate_*[/code] RenderingServer functions.
- Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
- To place in a scene, attach this immediate geometry to an instance using [method instance_set_base] using the returned RID.
- </description>
- </method>
- <method name="immediate_end">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <description>
- Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to [method ImmediateGeometry3D.end].
- </description>
- </method>
- <method name="immediate_get_material" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <description>
- Returns the material assigned to the [ImmediateGeometry3D].
- </description>
- </method>
- <method name="immediate_normal">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="normal" type="Vector3">
- </argument>
- <description>
- Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry3D.set_normal].
- </description>
- </method>
- <method name="immediate_set_material">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="material" type="RID">
- </argument>
- <description>
- Sets the material to be used to draw the [ImmediateGeometry3D].
- </description>
- </method>
- <method name="immediate_tangent">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="tangent" type="Plane">
- </argument>
- <description>
- Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry3D.set_tangent].
- </description>
- </method>
- <method name="immediate_uv">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="tex_uv" type="Vector2">
- </argument>
- <description>
- Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry3D.set_uv].
- </description>
- </method>
- <method name="immediate_uv2">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="tex_uv" type="Vector2">
- </argument>
- <description>
- Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry3D.set_uv2].
- </description>
- </method>
- <method name="immediate_vertex">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="vertex" type="Vector3">
- </argument>
- <description>
- Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry3D.add_vertex].
- </description>
- </method>
- <method name="immediate_vertex_2d">
- <return type="void">
- </return>
- <argument index="0" name="immediate" type="RID">
- </argument>
- <argument index="1" name="vertex" type="Vector2">
- </argument>
- <description>
- Adds the next vertex using the information provided in advance. This is a helper class that calls [method immediate_vertex] under the hood. Equivalent to [method ImmediateGeometry3D.add_vertex].
- </description>
- </method>
<method name="init">
<return type="void">
</return>
@@ -1787,21 +1650,6 @@
Sets a mesh's surface's material.
</description>
</method>
- <method name="mesh_surface_update_region">
- <return type="void">
- </return>
- <argument index="0" name="mesh" type="RID">
- </argument>
- <argument index="1" name="surface" type="int">
- </argument>
- <argument index="2" name="offset" type="int">
- </argument>
- <argument index="3" name="data" type="PackedByteArray">
- </argument>
- <description>
- Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh.
- </description>
- </method>
<method name="multimesh_allocate_data">
<return type="void">
</return>
@@ -3677,35 +3525,32 @@
<constant name="INSTANCE_MULTIMESH" value="2" enum="InstanceType">
The instance is a multimesh.
</constant>
- <constant name="INSTANCE_IMMEDIATE" value="3" enum="InstanceType">
- The instance is an immediate geometry.
- </constant>
- <constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType">
+ <constant name="INSTANCE_PARTICLES" value="3" enum="InstanceType">
The instance is a particle emitter.
</constant>
- <constant name="INSTANCE_PARTICLES_COLLISION" value="5" enum="InstanceType">
+ <constant name="INSTANCE_PARTICLES_COLLISION" value="4" enum="InstanceType">
</constant>
- <constant name="INSTANCE_LIGHT" value="6" enum="InstanceType">
+ <constant name="INSTANCE_LIGHT" value="5" enum="InstanceType">
The instance is a light.
</constant>
- <constant name="INSTANCE_REFLECTION_PROBE" value="7" enum="InstanceType">
+ <constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType">
The instance is a reflection probe.
</constant>
- <constant name="INSTANCE_DECAL" value="8" enum="InstanceType">
+ <constant name="INSTANCE_DECAL" value="7" enum="InstanceType">
The instance is a decal.
</constant>
- <constant name="INSTANCE_VOXEL_GI" value="9" enum="InstanceType">
+ <constant name="INSTANCE_VOXEL_GI" value="8" enum="InstanceType">
The instance is a VoxelGI.
</constant>
- <constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
+ <constant name="INSTANCE_LIGHTMAP" value="9" enum="InstanceType">
The instance is a lightmap.
</constant>
- <constant name="INSTANCE_OCCLUDER" value="11" enum="InstanceType">
+ <constant name="INSTANCE_OCCLUDER" value="10" enum="InstanceType">
</constant>
- <constant name="INSTANCE_MAX" value="13" enum="InstanceType">
+ <constant name="INSTANCE_MAX" value="12" enum="InstanceType">
Represents the size of the [enum InstanceType] enum.
</constant>
- <constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
+ <constant name="INSTANCE_GEOMETRY_MASK" value="14" enum="InstanceType">
A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
</constant>
<constant name="INSTANCE_FLAG_USE_BAKED_LIGHT" value="0" enum="InstanceFlags">
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 7999ad774d..b143c60d9d 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -93,6 +93,9 @@
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
+ <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="SoftBody3D.DisableMode" default="0">
+ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
+ </member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
</member>
<member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
@@ -113,5 +116,12 @@
</member>
</members>
<constants>
+ <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [SoftBody3D].
+ Automatically re-added to the physics simulation when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_KEEP_ACTIVE" value="1" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f7f2ff0de1..ddb9d543e8 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -21,7 +21,6 @@
The number of columns in the sprite sheet.
</member>
<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
- If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
@@ -39,11 +38,6 @@
Emitted when the [member frame] changes.
</description>
</signal>
- <signal name="texture_changed">
- <description>
- Emitted when the [member texture] changes.
- </description>
- </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 22d1b52479..a8b836ff0c 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -24,7 +24,7 @@
The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used.
Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh.
Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices.
- See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for procedural geometry generation.
+ See also [ArrayMesh], [ImmediateMesh] and [MeshDataTool] for procedural geometry generation.
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index cfce37ea1b..e6c4c14830 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1182,15 +1182,19 @@ void EditorInspectorSection::_notification(int p_what) {
Size2 size = get_size();
Point2 offset;
+ Rect2 rect;
offset.y = font->get_height(font_size);
if (arrow.is_valid()) {
offset.y = MAX(offset.y, arrow->get_height());
}
offset.y += get_theme_constant("vseparation", "Tree");
- offset.x += get_theme_constant("inspector_margin", "Editor");
-
- Rect2 rect(offset, size - offset);
+ if (is_layout_rtl()) {
+ rect = Rect2(offset, size - offset - Vector2(get_theme_constant("inspector_margin", "Editor"), 0));
+ } else {
+ offset.x += get_theme_constant("inspector_margin", "Editor");
+ rect = Rect2(offset, size - offset);
+ }
//set children
for (int i = 0; i < get_child_count(); i++) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 5ca596417b..8f716a2499 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -893,11 +893,17 @@ void EditorPropertyFloat::_value_changed(double val) {
return;
}
+ if (angle_in_radians) {
+ val = Math::deg2rad(val);
+ }
emit_changed(get_edited_property(), val);
}
void EditorPropertyFloat::update_property() {
double val = get_edited_object()->get(get_edited_property());
+ if (angle_in_radians) {
+ val = Math::rad2deg(val);
+ }
setting = true;
spin->set_value(val);
setting = false;
@@ -906,7 +912,8 @@ void EditorPropertyFloat::update_property() {
void EditorPropertyFloat::_bind_methods() {
}
-void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser) {
+void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix, bool p_angle_in_radians) {
+ angle_in_radians = p_angle_in_radians;
spin->set_min(p_min);
spin->set_max(p_max);
spin->set_step(p_step);
@@ -914,6 +921,7 @@ void EditorPropertyFloat::setup(double p_min, double p_max, double p_step, bool
spin->set_exp_ratio(p_exp_range);
spin->set_allow_greater(p_greater);
spin->set_allow_lesser(p_lesser);
+ spin->set_suffix(p_suffix);
}
EditorPropertyFloat::EditorPropertyFloat() {
@@ -922,7 +930,6 @@ EditorPropertyFloat::EditorPropertyFloat() {
add_child(spin);
add_focusable(spin);
spin->connect("value_changed", callable_mp(this, &EditorPropertyFloat::_value_changed));
- setting = false;
}
///////////////////// EASING /////////////////////////
@@ -1172,7 +1179,7 @@ void EditorPropertyVector2::_notification(int p_what) {
void EditorPropertyVector2::_bind_methods() {
}
-void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1180,6 +1187,7 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1258,7 +1266,7 @@ void EditorPropertyRect2::_notification(int p_what) {
void EditorPropertyRect2::_bind_methods() {
}
-void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1266,6 +1274,7 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1326,6 +1335,11 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
+ if (angle_in_radians) {
+ v3.x = Math::deg2rad(v3.x);
+ v3.y = Math::deg2rad(v3.y);
+ v3.z = Math::deg2rad(v3.z);
+ }
emit_changed(get_edited_property(), v3, p_name);
}
@@ -1334,6 +1348,11 @@ void EditorPropertyVector3::update_property() {
}
void EditorPropertyVector3::update_using_vector(Vector3 p_vector) {
+ if (angle_in_radians) {
+ p_vector.x = Math::rad2deg(p_vector.x);
+ p_vector.y = Math::rad2deg(p_vector.y);
+ p_vector.z = Math::rad2deg(p_vector.z);
+ }
setting = true;
spin[0]->set_value(p_vector.x);
spin[1]->set_value(p_vector.y);
@@ -1346,6 +1365,12 @@ Vector3 EditorPropertyVector3::get_vector() {
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
+ if (angle_in_radians) {
+ v3.x = Math::deg2rad(v3.x);
+ v3.y = Math::deg2rad(v3.y);
+ v3.z = Math::deg2rad(v3.z);
+ }
+
return v3;
}
@@ -1363,7 +1388,8 @@ void EditorPropertyVector3::_notification(int p_what) {
void EditorPropertyVector3::_bind_methods() {
}
-void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix, bool p_angle_in_radians) {
+ angle_in_radians = p_angle_in_radians;
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1371,6 +1397,7 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1407,7 +1434,6 @@ EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
if (!horizontal) {
set_label_reference(spin[0]); //show text and buttons around this
}
- setting = false;
}
///////////////////// VECTOR2i /////////////////////////
@@ -1445,7 +1471,7 @@ void EditorPropertyVector2i::_notification(int p_what) {
void EditorPropertyVector2i::_bind_methods() {
}
-void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
+void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 2; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1453,6 +1479,7 @@ void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1531,7 +1558,7 @@ void EditorPropertyRect2i::_notification(int p_what) {
void EditorPropertyRect2i::_bind_methods() {
}
-void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
+void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1539,6 +1566,7 @@ void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1625,7 +1653,7 @@ void EditorPropertyVector3i::_notification(int p_what) {
void EditorPropertyVector3i::_bind_methods() {
}
-void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
+void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 3; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1633,6 +1661,7 @@ void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1710,7 +1739,7 @@ void EditorPropertyPlane::_notification(int p_what) {
void EditorPropertyPlane::_bind_methods() {
}
-void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1718,6 +1747,7 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1796,7 +1826,7 @@ void EditorPropertyQuaternion::_notification(int p_what) {
void EditorPropertyQuaternion::_bind_methods() {
}
-void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 4; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1804,6 +1834,7 @@ void EditorPropertyQuaternion::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1885,7 +1916,7 @@ void EditorPropertyAABB::_notification(int p_what) {
void EditorPropertyAABB::_bind_methods() {
}
-void EditorPropertyAABB::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyAABB::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 6; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1893,6 +1924,7 @@ void EditorPropertyAABB::setup(double p_min, double p_max, double p_step, bool p
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -1961,7 +1993,7 @@ void EditorPropertyTransform2D::_notification(int p_what) {
void EditorPropertyTransform2D::_bind_methods() {
}
-void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 6; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -1969,6 +2001,7 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -2042,7 +2075,7 @@ void EditorPropertyBasis::_notification(int p_what) {
void EditorPropertyBasis::_bind_methods() {
}
-void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 9; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -2050,6 +2083,7 @@ void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -2131,7 +2165,7 @@ void EditorPropertyTransform3D::_notification(int p_what) {
void EditorPropertyTransform3D::_bind_methods() {
}
-void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, bool p_no_slider) {
+void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
for (int i = 0; i < 12; i++) {
spin[i]->set_min(p_min);
spin[i]->set_max(p_max);
@@ -2139,6 +2173,7 @@ void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step,
spin[i]->set_hide_slider(p_no_slider);
spin[i]->set_allow_greater(true);
spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
}
}
@@ -2711,6 +2746,60 @@ void EditorInspectorDefaultPlugin::parse_end() {
//do none
}
+struct EditorPropertyRangeHint {
+ bool angle_in_degrees = false;
+ bool greater = true;
+ bool lesser = true;
+ double min = -99999;
+ double max = 99999;
+ double step = 0;
+ String suffix;
+ bool exp_range = false;
+ bool hide_slider = true;
+ bool radians = false;
+};
+
+static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step) {
+ EditorPropertyRangeHint hint;
+ hint.step = p_default_step;
+ bool degrees = false;
+ if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
+ hint.greater = false; //if using ranged, assume false by default
+ hint.lesser = false;
+
+ hint.min = p_hint_text.get_slice(",", 0).to_float();
+ hint.max = p_hint_text.get_slice(",", 1).to_float();
+ if (p_hint_text.get_slice_count(",") >= 3) {
+ hint.step = p_hint_text.get_slice(",", 2).to_float();
+ }
+ hint.hide_slider = false;
+ for (int i = 2; i < p_hint_text.get_slice_count(","); i++) {
+ String slice = p_hint_text.get_slice(",", i).strip_edges();
+ if (slice == "radians") {
+ hint.radians = true;
+ } else if (slice == "degrees") {
+ degrees = true;
+ } else if (slice == "or_greater") {
+ hint.greater = true;
+ } else if (slice == "or_lesser") {
+ hint.lesser = true;
+ } else if (slice == "noslider") {
+ hint.hide_slider = true;
+ } else if (slice == "exp") {
+ hint.exp_range = true;
+ } else if (slice.begins_with("suffix:")) {
+ hint.suffix = " " + slice.replace_first("suffix:", "").strip_edges();
+ }
+ }
+ }
+
+ if ((hint.radians || degrees) && hint.suffix == String()) {
+ hint.suffix = U"\u00B0";
+ }
+
+ return hint;
+}
+
EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
@@ -2776,31 +2865,10 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
} else {
EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
- int min = 0, max = 65535, step = 1;
- bool greater = true, lesser = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- greater = false; //if using ranged, assume false by default
- lesser = false;
- min = p_hint_text.get_slice(",", 0).to_int();
- max = p_hint_text.get_slice(",", 1).to_int();
-
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_int();
- }
- for (int i = 2; i < p_hint_text.get_slice_count(","); i++) {
- String slice = p_hint_text.get_slice(",", i).strip_edges();
- if (slice == "or_greater") {
- greater = true;
- }
- if (slice == "or_lesser") {
- lesser = true;
- }
- }
- }
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
- editor->setup(min, max, step, greater, lesser);
+ editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser);
return editor;
}
@@ -2826,33 +2894,9 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
} else {
EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
- bool exp_range = false;
- bool greater = true, lesser = true;
-
- if ((p_hint == PROPERTY_HINT_RANGE || p_hint == PROPERTY_HINT_EXP_RANGE) && p_hint_text.get_slice_count(",") >= 2) {
- greater = false; //if using ranged, assume false by default
- lesser = false;
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- exp_range = p_hint == PROPERTY_HINT_EXP_RANGE;
- for (int i = 2; i < p_hint_text.get_slice_count(","); i++) {
- String slice = p_hint_text.get_slice(",", i).strip_edges();
- if (slice == "or_greater") {
- greater = true;
- }
- if (slice == "or_lesser") {
- lesser = true;
- }
- }
- }
- editor->setup(min, max, step, hide_slider, exp_range, greater, lesser);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.greater, hint.lesser, hint.suffix, hint.radians);
return editor;
}
@@ -2933,203 +2977,81 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
case Variant::VECTOR2: {
EditorPropertyVector2 *editor = memnew(EditorPropertyVector2(p_wide));
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::VECTOR2I: {
EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
- int min = -65535, max = 65535;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- hide_slider = false;
- }
-
- editor->setup(min, max, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
+ editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::RECT2: {
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2(p_wide));
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::RECT2I: {
EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
- int min = -65535, max = 65535;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- hide_slider = false;
- }
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
+ editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
- editor->setup(min, max, hide_slider);
return editor;
} break;
case Variant::VECTOR3: {
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix, hint.radians);
return editor;
} break;
case Variant::VECTOR3I: {
EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
- int min = -65535, max = 65535;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
-
- hide_slider = false;
- }
-
- editor->setup(min, max, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
+ editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::PLANE: {
EditorPropertyPlane *editor = memnew(EditorPropertyPlane(p_wide));
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::QUATERNION: {
EditorPropertyQuaternion *editor = memnew(EditorPropertyQuaternion);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::AABB: {
EditorPropertyAABB *editor = memnew(EditorPropertyAABB);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::BASIS: {
EditorPropertyBasis *editor = memnew(EditorPropertyBasis);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
case Variant::TRANSFORM3D: {
EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
- double min = -65535, max = 65535, step = default_float_step;
- bool hide_slider = true;
-
- if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
- min = p_hint_text.get_slice(",", 0).to_float();
- max = p_hint_text.get_slice(",", 1).to_float();
- if (p_hint_text.get_slice_count(",") >= 3) {
- step = p_hint_text.get_slice(",", 2).to_float();
- }
- hide_slider = false;
- }
-
- editor->setup(min, max, step, hide_slider);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
return editor;
} break;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 522f4eebf6..6b5bda295b 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -298,7 +298,8 @@ public:
class EditorPropertyFloat : public EditorProperty {
GDCLASS(EditorPropertyFloat, EditorProperty);
EditorSpinSlider *spin;
- bool setting;
+ bool setting = false;
+ bool angle_in_radians = false;
void _value_changed(double p_val);
protected:
@@ -306,7 +307,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser, const String &p_suffix = String(), bool p_angle_in_radians = false);
EditorPropertyFloat();
};
@@ -363,7 +364,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyVector2(bool p_force_wide = false);
};
@@ -379,14 +380,15 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyRect2(bool p_force_wide = false);
};
class EditorPropertyVector3 : public EditorProperty {
GDCLASS(EditorPropertyVector3, EditorProperty);
EditorSpinSlider *spin[3];
- bool setting;
+ bool setting = false;
+ bool angle_in_radians = false;
void _value_changed(double p_val, const String &p_name);
protected:
@@ -397,7 +399,7 @@ public:
virtual void update_property() override;
virtual void update_using_vector(Vector3 p_vector);
virtual Vector3 get_vector();
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String(), bool p_angle_in_radians = false);
EditorPropertyVector3(bool p_force_wide = false);
};
@@ -413,7 +415,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_no_slider);
+ void setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix = String());
EditorPropertyVector2i(bool p_force_wide = false);
};
@@ -429,7 +431,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_no_slider);
+ void setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix = String());
EditorPropertyRect2i(bool p_force_wide = false);
};
@@ -445,7 +447,7 @@ protected:
public:
virtual void update_property() override;
- void setup(int p_min, int p_max, bool p_no_slider);
+ void setup(int p_min, int p_max, bool p_no_slider, const String &p_suffix = String());
EditorPropertyVector3i(bool p_force_wide = false);
};
@@ -461,7 +463,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyPlane(bool p_force_wide = false);
};
@@ -477,7 +479,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyQuaternion();
};
@@ -493,7 +495,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyAABB();
};
@@ -509,7 +511,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyTransform2D();
};
@@ -525,7 +527,7 @@ protected:
public:
virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyBasis();
};
@@ -542,7 +544,7 @@ protected:
public:
virtual void update_property() override;
virtual void update_using_transform(Transform3D p_transform);
- void setup(double p_min, double p_max, double p_step, bool p_no_slider);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
EditorPropertyTransform3D();
};
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index d8c765911c..aa4a394d30 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -206,24 +206,34 @@ void EditorSpinSlider::_notification(int p_what) {
// EditorSpinSliders with a label have more space on the left, so add an
// higher margin to match the location where the text begins.
// The margin values below were determined by empirical testing.
- stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ if (is_layout_rtl()) {
+ stylebox->set_default_margin(SIDE_LEFT, 0);
+ stylebox->set_default_margin(SIDE_RIGHT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ } else {
+ stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
+ stylebox->set_default_margin(SIDE_RIGHT, 0);
+ }
value_input->add_theme_style_override("normal", stylebox);
}
if (p_what == NOTIFICATION_DRAW) {
updown_offset = -1;
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+
Ref<StyleBox> sb = get_theme_stylebox("normal", "LineEdit");
if (!flat) {
- draw_style_box(sb, Rect2(Vector2(), get_size()));
+ draw_style_box(sb, Rect2(Vector2(), size));
}
Ref<Font> font = get_theme_font("font", "LineEdit");
int font_size = get_theme_font_size("font_size", "LineEdit");
int sep_base = 4 * EDSCALE;
int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better
- int string_width = font->get_string_size(label, font_size).width;
- int number_width = get_size().width - sb->get_minimum_size().width - string_width - sep;
+ int label_width = font->get_string_size(label, font_size).width;
+ int number_width = size.width - sb->get_minimum_size().width - label_width - sep;
Ref<Texture2D> updown = get_theme_icon("updown", "SpinBox");
@@ -233,7 +243,7 @@ void EditorSpinSlider::_notification(int p_what) {
String numstr = get_text_value();
- int vofs = (get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
+ int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
Color fc = get_theme_color("font_color", "LineEdit");
Color lc;
@@ -245,22 +255,59 @@ void EditorSpinSlider::_notification(int p_what) {
if (flat && label != String()) {
Color label_bg_color = get_theme_color("dark_color_3", "Editor");
- draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + string_width, get_size().height)), label_bg_color);
+ if (rtl) {
+ draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ } else {
+ draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
+ }
}
if (has_focus()) {
Ref<StyleBox> focus = get_theme_stylebox("focus", "LineEdit");
- draw_style_box(focus, Rect2(Vector2(), get_size()));
+ draw_style_box(focus, Rect2(Vector2(), size));
}
- draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ if (rtl) {
+ draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ } else {
+ draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ }
- draw_string(font, Vector2(Math::round(sb->get_offset().x + string_width + sep), vofs), numstr, HALIGN_LEFT, number_width, font_size, fc);
+ int suffix_start = numstr.length();
+ RID num_rid = TS->create_shaped_text();
+ TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size);
+
+ float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep);
+ Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs);
+ const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid);
+ int v_size = visual.size();
+ const TextServer::Glyph *glyphs = visual.ptr();
+ for (int i = 0; i < v_size; i++) {
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) {
+ Color color = fc;
+ if (glyphs[i].start >= suffix_start) {
+ color.a *= 0.4;
+ }
+ if (glyphs[i].font_rid != RID()) {
+ TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ }
+ }
+ text_ofs.x += glyphs[i].advance;
+ }
+ }
+ TS->free(num_rid);
if (get_step() == 1) {
Ref<Texture2D> updown2 = get_theme_icon("updown", "SpinBox");
- int updown_vofs = (get_size().height - updown2->get_height()) / 2;
- updown_offset = get_size().width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
+ int updown_vofs = (size.height - updown2->get_height()) / 2;
+ if (rtl) {
+ updown_offset = sb->get_margin(SIDE_LEFT);
+ } else {
+ updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
+ }
Color c(1, 1, 1);
if (hover_updown) {
c *= Color(1.2, 1.2, 1.2);
@@ -271,9 +318,9 @@ void EditorSpinSlider::_notification(int p_what) {
}
} else if (!hide_slider) {
int grabber_w = 4 * EDSCALE;
- int width = get_size().width - sb->get_minimum_size().width - grabber_w;
+ int width = size.width - sb->get_minimum_size().width - grabber_w;
int ofs = sb->get_offset().x;
- int svofs = (get_size().height + vofs) / 2 - 1;
+ int svofs = (size.height + vofs) / 2 - 1;
Color c = fc;
c.a = 0.2;
@@ -365,6 +412,15 @@ String EditorSpinSlider::get_label() const {
return label;
}
+void EditorSpinSlider::set_suffix(const String &p_suffix) {
+ suffix = p_suffix;
+ update();
+}
+
+String EditorSpinSlider::get_suffix() const {
+ return suffix;
+}
+
void EditorSpinSlider::_evaluate_input_text() {
// Replace comma with dot to support it as decimal separator (GH-6028).
// This prevents using functions like `pow()`, but using functions
@@ -468,6 +524,9 @@ void EditorSpinSlider::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_label", "label"), &EditorSpinSlider::set_label);
ClassDB::bind_method(D_METHOD("get_label"), &EditorSpinSlider::get_label);
+ ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &EditorSpinSlider::set_suffix);
+ ClassDB::bind_method(D_METHOD("get_suffix"), &EditorSpinSlider::get_suffix);
+
ClassDB::bind_method(D_METHOD("set_read_only", "read_only"), &EditorSpinSlider::set_read_only);
ClassDB::bind_method(D_METHOD("is_read_only"), &EditorSpinSlider::is_read_only);
@@ -477,6 +536,7 @@ void EditorSpinSlider::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorSpinSlider::_gui_input);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
}
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 50d04c9583..c30ff30390 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -39,6 +39,7 @@ class EditorSpinSlider : public Range {
GDCLASS(EditorSpinSlider, Range);
String label;
+ String suffix;
int updown_offset;
bool hover_updown;
bool mouse_hover;
@@ -93,6 +94,9 @@ public:
void set_label(const String &p_label);
String get_label() const;
+ void set_suffix(const String &p_suffix);
+ String get_suffix() const;
+
void set_hide_slider(bool p_hide);
bool is_hiding_slider() const;
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index e845a90259..2db1db9e51 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -78,7 +78,7 @@ void ResourceImporterWAV::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/8_bit"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/mono"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "force/max_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_EXP_RANGE, "11025,192000,1"), 44100));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/loop"), false));
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 38659dcac3..2830b942a3 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4242,7 +4242,7 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
}
if (key_rot && p_rotation) {
- AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), p_on_existing);
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing);
}
if (key_scale && p_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
@@ -4274,7 +4274,7 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing);
}
if (key_rot) {
- AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), p_on_existing);
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation", F->get()->get_rotation(), p_on_existing);
}
if (key_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing);
@@ -4290,7 +4290,7 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
}
if (key_rot) {
- AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), p_on_existing);
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation(), p_on_existing);
}
if (key_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
@@ -5423,24 +5423,32 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
hb->add_child(unlock_button);
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
group_button = memnew(Button);
group_button->set_flat(true);
hb->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
hb->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hb->add_child(memnew(VSeparator));
@@ -5478,7 +5486,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_MASK_CMD | KEY_G), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_NUMBERSIGN), SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 7873c1b136..6f90d278bd 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -358,9 +358,9 @@ void CollisionPolygon3DEditor::_polygon_draw() {
float depth = _get_depth() * 0.5;
- imgeom->clear();
+ imesh->clear_surfaces();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture2D>());
+ imesh->surface_begin(Mesh::PRIMITIVE_LINES);
Rect2 rect;
@@ -382,10 +382,10 @@ void CollisionPolygon3DEditor::_polygon_draw() {
Vector3 point = Vector3(p.x, p.y, depth);
Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(point);
- imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
- imgeom->add_vertex(next_point);
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(point);
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
//vpc->draw_line(point,next_point,col,2);
@@ -402,45 +402,43 @@ void CollisionPolygon3DEditor::_polygon_draw() {
r.size.y = rect.size.y;
r.size.z = 0;
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
-
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size);
- imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
- imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
-
- imgeom->end();
-
- m->clear_surfaces();
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
+
+ imesh->surface_end();
if (poly.size() == 0) {
return;
@@ -515,7 +513,9 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active = false;
- imgeom = memnew(ImmediateGeometry3D);
+ imgeom = memnew(MeshInstance3D);
+ imesh.instantiate();
+ imgeom->set_mesh(imesh);
imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
index c66518e3e5..5db0f7308a 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -34,8 +34,8 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
@@ -60,7 +60,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
EditorNode *editor;
Panel *panel;
Node3D *node;
- ImmediateGeometry3D *imgeom;
+ Ref<ImmediateMesh> imesh;
+ MeshInstance3D *imgeom;
MeshInstance3D *pointsm;
Ref<ArrayMesh> m;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 59c0d81ae7..b2cbd56b1a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2508,8 +2508,8 @@ void Node3DEditorViewport::_notification(int p_what) {
text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
- text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
- text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";
+ text += TTR("Pitch") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().x))) + "\n";
+ text += TTR("Yaw") + ": " + itos(Math::round(Math::rad2deg(current_camera->get_rotation().y))) + "\n\n";
text += TTR("Size") +
vformat(
@@ -6778,6 +6778,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -6785,6 +6787,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -6792,6 +6796,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -6799,6 +6805,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
+ // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
hbc_menu->add_child(memnew(VSeparator));
@@ -6917,7 +6925,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_MASK_CMD + KEY_G), MENU_VIEW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index fa432a5868..02f89a12de 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index e63818ef07..262861cb11 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1409,7 +1409,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
+bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames) {
NodePath root_path_new = p_root_path;
for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (p_root_path == F->get().first) {
@@ -1423,7 +1423,7 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
NodePath rel_path_old = p_root_path.rel_path_to(F->get().first);
// If old path detected, then it needs to be replaced with the new one.
- if (p_node_path == rel_path_old) {
+ if (r_node_path == rel_path_old) {
NodePath rel_path_new = F->get().second;
// If not empty, get new relative path.
@@ -1431,16 +1431,16 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
rel_path_new = root_path_new.rel_path_to(rel_path_new);
}
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
// Update the node itself if it has a valid node path and has not been deleted.
- if (p_root_path == F->get().first && p_node_path != NodePath() && F->get().second != NodePath()) {
- NodePath abs_path = NodePath(String(root_path_new).plus_file(p_node_path)).simplified();
+ if (p_root_path == F->get().first && r_node_path != NodePath() && F->get().second != NodePath()) {
+ NodePath abs_path = NodePath(String(root_path_new).plus_file(r_node_path)).simplified();
NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
- p_node_path = rel_path_new;
+ r_node_path = rel_path_new;
return true;
}
}
@@ -1448,18 +1448,18 @@ bool SceneTreeDock::_update_node_path(const NodePath &p_root_path, NodePath &p_n
return false;
}
-bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames) {
- switch (p_variant.get_type()) {
+bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames) {
+ switch (r_variant.get_type()) {
case Variant::NODE_PATH: {
- NodePath node_path = p_variant;
+ NodePath node_path = r_variant;
if (_update_node_path(p_root_path, node_path, p_renames)) {
- p_variant = node_path;
+ r_variant = node_path;
return true;
}
} break;
case Variant::ARRAY: {
- Array a = p_variant;
+ Array a = r_variant;
bool updated = false;
for (int i = 0; i < a.size(); i++) {
Variant value = a[i];
@@ -1472,13 +1472,13 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = a;
+ r_variant = a;
return true;
}
} break;
case Variant::DICTIONARY: {
- Dictionary d = p_variant;
+ Dictionary d = r_variant;
bool updated = false;
for (int i = 0; i < d.size(); i++) {
Variant value = d.get_value_at_index(i);
@@ -1491,7 +1491,7 @@ bool SceneTreeDock::_check_node_path_recursive(const NodePath &p_root_path, Vari
}
}
if (updated) {
- p_variant = d;
+ r_variant = d;
return true;
}
} break;
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index d2a68ebd2e..88c4a85f4c 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -247,8 +247,8 @@ class SceneTreeDock : public VBoxContainer {
static SceneTreeDock *singleton;
static void _update_configuration_warning();
- static bool _update_node_path(const NodePath &p_root_path, NodePath &p_node_path, List<Pair<NodePath, NodePath>> *p_renames);
- static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &p_variant, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _update_node_path(const NodePath &p_root_path, NodePath &r_node_path, List<Pair<NodePath, NodePath>> *p_renames);
+ static bool _check_node_path_recursive(const NodePath &p_root_path, Variant &r_variant, List<Pair<NodePath, NodePath>> *p_renames);
protected:
void _notification(int p_what);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 6b0c2604e3..8b3948b872 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1373,8 +1373,8 @@ void CSGCylinder3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces);
ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder3D::get_smooth_faces);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
@@ -1592,8 +1592,8 @@ void CSGTorus3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces);
ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus3D::get_smooth_faces);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_inner_radius", "get_inner_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_outer_radius", "get_outer_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
@@ -2224,11 +2224,11 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index b149828a2f..c1a7bedbc8 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -3038,9 +3038,9 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
if (!is_function) {
// Guess in autoloads as singletons.
if (ProjectSettings::get_singleton()->has_autoload(p_symbol)) {
- const ProjectSettings::AutoloadInfo &singleton = ProjectSettings::get_singleton()->get_autoload(p_symbol);
- if (singleton.is_singleton) {
- String script = singleton.path;
+ const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(p_symbol);
+ if (autoload.is_singleton) {
+ String script = autoload.path;
if (!script.ends_with(".gd")) {
// Not a script, try find the script anyway,
// may have some success.
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ba208ebfe8..1a22820c63 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -157,7 +157,6 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_multiline"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_MULTILINE_TEXT, Variant::STRING>);
register_annotation(MethodInfo("@export_placeholder"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_PLACEHOLDER_TEXT, Variant::STRING>);
register_annotation(MethodInfo("@export_range", { Variant::FLOAT, "min" }, { Variant::FLOAT, "max" }, { Variant::FLOAT, "step" }, { Variant::STRING, "slider1" }, { Variant::STRING, "slider2" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_RANGE, Variant::FLOAT>, 3);
- register_annotation(MethodInfo("@export_exp_range", { Variant::FLOAT, "min" }, { Variant::FLOAT, "max" }, { Variant::FLOAT, "step" }, { Variant::STRING, "slider1" }, { Variant::STRING, "slider2" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_EXP_RANGE, Variant::FLOAT>, 3);
register_annotation(MethodInfo("@export_exp_easing", { Variant::STRING, "hint1" }, { Variant::STRING, "hint2" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_EXP_EASING, Variant::FLOAT>, 2);
register_annotation(MethodInfo("@export_color_no_alpha"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_COLOR_NO_ALPHA, Variant::COLOR>);
register_annotation(MethodInfo("@export_node_path", { Variant::STRING, "type" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NODE_PATH_VALID_TYPES, Variant::NODE_PATH>, 1, true);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index a5080f9c41..660c2ab305 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6089,7 +6089,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
p_track.translation_track.values.write[key_i] = translation;
}
- } else if (path.find(":rotation_degrees") != -1) {
+ } else if (path.find(":rotation") != -1) {
p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
@@ -6097,11 +6097,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i);
- Vector3 rotation_radian;
- rotation_radian.x = Math::deg2rad(rotation_degrees.x);
- rotation_radian.y = Math::deg2rad(rotation_degrees.y);
- rotation_radian.z = Math::deg2rad(rotation_degrees.z);
+ Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian);
}
} else if (path.find(":scale") != -1) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index 4b7318c718..095fa9bd2a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -46,7 +46,7 @@ class Joystick {
/*
* Keep track of values so we can prevent flooding the engine with useless events.
*/
- protected final SparseArray axesValues = new SparseArray<Float>(4);
+ protected final SparseArray<Float> axesValues = new SparseArray<Float>(4);
protected int hatX;
protected int hatY;
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 597693aa6a..cf84767151 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -551,7 +551,7 @@ void Area2D::_bind_methods() {
ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 127ef6762d..860ccfec64 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -494,7 +494,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 926997a715..f293081987 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -178,20 +178,23 @@ Transform2D Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.position.x < limit[SIDE_LEFT]) {
- screen_rect.position.x = limit[SIDE_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
- screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
- }
+ if (!limit_smoothing_enabled) {
+ if (screen_rect.position.x < limit[SIDE_LEFT]) {
+ screen_rect.position.x = limit[SIDE_LEFT];
+ }
- if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
- screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
- }
+ if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
+ screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
+ }
+
+ if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
+ screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
+ }
- if (screen_rect.position.y < limit[SIDE_TOP]) {
- screen_rect.position.y = limit[SIDE_TOP];
+ if (screen_rect.position.y < limit[SIDE_TOP]) {
+ screen_rect.position.y = limit[SIDE_TOP];
+ }
}
if (offset != Vector2()) {
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index a633923be7..93d154bb01 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -31,7 +31,6 @@
#include "collision_object_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_2d.h"
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
@@ -44,16 +43,22 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
- RID space = get_world_2d()->get_space();
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, space);
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
}
- _update_pickable();
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
- //get space
+ _update_pickable();
} break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -67,6 +72,7 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (only_update_transform_changes) {
return;
@@ -79,15 +85,22 @@ void CollisionObject2D::_notification(int p_what) {
} else {
PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
- } else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
}
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
+ }
} break;
case NOTIFICATION_EXIT_CANVAS: {
@@ -97,6 +110,14 @@ void CollisionObject2D::_notification(int p_what) {
PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
}
} break;
+
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
+ } break;
}
}
@@ -158,6 +179,79 @@ bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
+void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject2D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject2D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, space);
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
@@ -412,6 +506,22 @@ bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
return only_update_transform_changes;
}
+void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
void CollisionObject2D::_update_pickable() {
if (!is_inside_tree()) {
return;
@@ -445,6 +555,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -473,12 +585,18 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
@@ -493,6 +611,7 @@ CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
}
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e10f3097d9..7a71affbb5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -33,10 +33,19 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+#include "servers/physics_server_2d.h"
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
@@ -44,6 +53,10 @@ class CollisionObject2D : public Node2D {
RID rid;
bool pickable = false;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
+
struct ShapeData {
Object *owner = nullptr;
Transform2D xform;
@@ -64,6 +77,9 @@ class CollisionObject2D : public Node2D {
Map<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; //this is used for sync physics in CharacterBody2D
+ void _apply_disabled();
+ void _apply_enabled();
+
protected:
CollisionObject2D(RID p_rid, bool p_area);
@@ -79,6 +95,8 @@ protected:
void set_only_update_transform_changes(bool p_enable);
bool is_only_update_transform_changes_enabled() const;
+ void set_body_mode(PhysicsServer2D::BodyMode p_mode);
+
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -92,6 +110,9 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -131,4 +152,6 @@ public:
~CollisionObject2D();
};
+VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
+
#endif // COLLISION_OBJECT_2D_H
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 1578643d14..9d96f157c6 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1202,7 +1202,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -1313,7 +1313,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index bf7bb12dbe..adfb94d574 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -531,7 +531,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 8a4ccc2f96..dbba6917b5 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -274,7 +274,7 @@ void PinJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness");
}
PinJoint2D::PinJoint2D() {
@@ -336,8 +336,8 @@ void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
@@ -433,10 +433,10 @@ void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
DampedSpringJoint2D::DampedSpringJoint2D() {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9d86ec88be..6fd383ddab 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -164,14 +164,6 @@ void Node2D::set_skew(real_t p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
-}
-
-void Node2D::set_skew_degrees(real_t p_degrees) {
- set_skew(Math::deg2rad(p_degrees));
-}
-
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
@@ -210,14 +202,6 @@ real_t Node2D::get_skew() const {
return skew;
}
-real_t Node2D::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
-}
-
-real_t Node2D::get_skew_degrees() const {
- return Math::rad2deg(get_skew());
-}
-
Size2 Node2D::get_scale() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
@@ -293,14 +277,6 @@ void Node2D::set_global_rotation(real_t p_radians) {
}
}
-real_t Node2D::get_global_rotation_degrees() const {
- return Math::rad2deg(get_global_rotation());
-}
-
-void Node2D::set_global_rotation_degrees(real_t p_degrees) {
- set_global_rotation(Math::deg2rad(p_degrees));
-}
-
Size2 Node2D::get_global_scale() const {
return get_global_transform().get_scale();
}
@@ -403,16 +379,12 @@ bool Node2D::is_y_sort_enabled() const {
void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
- ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
- ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -426,8 +398,6 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
- ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -452,17 +422,14 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 339efd9179..3e66541e32 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -75,9 +75,7 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(real_t p_radians);
- void set_rotation_degrees(real_t p_degrees);
void set_skew(real_t p_radians);
- void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
void rotate(real_t p_radians);
@@ -90,20 +88,16 @@ public:
Point2 get_position() const;
real_t get_rotation() const;
real_t get_skew() const;
- real_t get_rotation_degrees() const;
- real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
real_t get_global_rotation() const;
- real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(real_t p_radians);
- void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 0c1be16174..d547914e16 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -31,33 +31,37 @@
#include "physical_bone_2d.h"
void PhysicalBone2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- // Position the RigidBody in the correct position
- if (follow_bone_when_simulating) {
- _position_at_bone2d();
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Position the RigidBody in the correct position.
+ if (follow_bone_when_simulating) {
+ _position_at_bone2d();
+ }
- // Keep the child joint in the correct position.
- if (child_joint && auto_configure_joint) {
- child_joint->set_global_position(get_global_position());
- }
- } else if (p_what == NOTIFICATION_READY) {
- _find_skeleton_parent();
- _find_joint_child();
+ // Keep the child joint in the correct position.
+ if (child_joint && auto_configure_joint) {
+ child_joint->set_global_position(get_global_position());
+ }
+ } break;
- // Configure joint
- if (child_joint && auto_configure_joint) {
- _auto_configure_joint();
- }
+ case NOTIFICATION_READY: {
+ _find_skeleton_parent();
+ _find_joint_child();
- // Simulate physics if set
- if (simulate_physics) {
- _start_physics_simulation();
- } else {
- _stop_physics_simulation();
- }
+ // Configure joint.
+ if (child_joint && auto_configure_joint) {
+ _auto_configure_joint();
+ }
+
+ // Simulate physics if set.
+ if (simulate_physics) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
- set_physics_process_internal(true);
+ set_physics_process_internal(true);
+ } break;
}
}
@@ -156,16 +160,16 @@ void PhysicalBone2D::_start_physics_simulation() {
// Apply the correct mode
RigidBody2D::Mode rigid_mode = get_mode();
if (rigid_mode == RigidBody2D::MODE_STATIC) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
} else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
} else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
} else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC_LOCKED);
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} else {
- // Default to Rigid
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_DYNAMIC);
+ // Default to Dynamic.
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
}
_internal_simulate_physics = true;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2f552af3d9..be619ed60d 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -49,7 +49,7 @@ void PhysicsBody2D::_bind_methods() {
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
CollisionObject2D(PhysicsServer2D::get_singleton()->body_create(), false) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ set_body_mode(p_mode);
set_pickable(false);
}
@@ -219,9 +219,9 @@ void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) {
kinematic_motion = p_enabled;
if (kinematic_motion) {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
} else {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
}
_update_kinematic_motion();
@@ -232,28 +232,30 @@ bool StaticBody2D::is_kinematic_motion_enabled() const {
}
void StaticBody2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
#endif
- ERR_FAIL_COND(!kinematic_motion);
+ ERR_FAIL_COND(!kinematic_motion);
- real_t delta_time = get_physics_process_delta_time();
+ real_t delta_time = get_physics_process_delta_time();
- Transform2D new_transform = get_global_transform();
+ Transform2D new_transform = get_global_transform();
- new_transform.translate(constant_linear_velocity * delta_time);
- new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
+ new_transform.translate(constant_linear_velocity * delta_time);
+ new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time);
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- // Propagate transform change to node.
- set_block_transform_notify(true);
- set_global_transform(new_transform);
- set_block_transform_notify(false);
+ // Propagate transform change to node.
+ set_block_transform_notify(true);
+ set_global_transform(new_transform);
+ set_block_transform_notify(false);
+ } break;
}
}
@@ -528,18 +530,18 @@ void RigidBody2D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
case MODE_DYNAMIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_STATIC);
} break;
case MODE_KINEMATIC: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC);
} break;
case MODE_DYNAMIC_LOCKED: {
- PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
+ set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED);
} break;
}
@@ -795,18 +797,19 @@ bool RigidBody2D::is_contact_monitor_enabled() const {
void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
}
-
#endif
}
@@ -888,8 +891,8 @@ void RigidBody2D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -1244,14 +1247,6 @@ void CharacterBody2D::set_floor_max_angle(real_t p_radians) {
floor_max_angle = p_radians;
}
-real_t CharacterBody2D::get_floor_max_angle_degrees() const {
- return Math::rad2deg(floor_max_angle);
-}
-
-void CharacterBody2D::set_floor_max_angle_degrees(real_t p_degrees) {
- floor_max_angle = Math::deg2rad(p_degrees);
-}
-
const Vector2 &CharacterBody2D::get_snap() const {
return snap;
}
@@ -1269,26 +1264,28 @@ void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
}
void CharacterBody2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- last_valid_transform = get_global_transform();
-
- // Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- motion_results.clear();
- floor_velocity = Vector2();
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ last_valid_transform = get_global_transform();
+
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ motion_results.clear();
+ floor_velocity = Vector2();
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- //used by sync to physics, send the new transform to the physics
- Transform2D new_transform = get_global_transform();
- PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
- //but then revert changes
- set_notify_local_transform(false);
- set_global_transform(last_valid_transform);
- set_notify_local_transform(true);
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ // Used by sync to physics, send the new transform to the physics.
+ Transform2D new_transform = get_global_transform();
+ PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform);
+ // But then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ } break;
}
}
@@ -1308,8 +1305,6 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody2D::get_floor_max_angle);
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
- ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody2D::get_floor_max_angle_degrees);
- ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody2D::set_floor_max_angle_degrees);
ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody2D::get_snap);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody2D::set_snap);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
@@ -1330,8 +1325,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index b1d48a2cc9..5a5417eaf3 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -303,9 +303,6 @@ private:
real_t get_floor_max_angle() const;
void set_floor_max_angle(real_t p_radians);
- real_t get_floor_max_angle_degrees() const;
- void set_floor_max_angle_degrees(real_t p_degrees);
-
const Vector2 &get_snap() const;
void set_snap(const Vector2 &p_snap);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 860e95b51e..7366be5a7d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -462,14 +462,6 @@ real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
- set_texture_rotation(Math::deg2rad(p_rot));
-}
-
-real_t Polygon2D::get_texture_rotation_degrees() const {
- return Math::rad2deg(get_texture_rotation());
-}
-
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
update();
@@ -613,9 +605,6 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
-
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
@@ -657,8 +646,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index f9f36ff9a2..bf386b9ace 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -120,9 +120,6 @@ public:
void set_texture_rotation(real_t p_rot);
real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(real_t p_rot);
- real_t get_texture_rotation_degrees() const;
-
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 44708cddff..cd64a813dd 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -601,7 +601,7 @@ void Area3D::_bind_methods() {
ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index e05f37c73c..ba559b4ecb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -967,13 +967,13 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 32006d5e7f..1ed8c0b4eb 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -513,11 +513,11 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index a04667e53b..40e3f7c764 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -32,7 +32,6 @@
#include "core/config/engine.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_3d.h"
void CollisionObject3D::_notification(int p_what) {
switch (p_what) {
@@ -59,15 +58,22 @@ void CollisionObject3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
- RID space = get_world_3d()->get_space();
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, space);
- } else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
+ }
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ RID space = get_world_3d()->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
}
_update_pickable();
- //get space
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -78,19 +84,34 @@ void CollisionObject3D::_notification(int p_what) {
}
_on_transform_changed();
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
- } else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
}
+ } break;
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
} break;
}
}
@@ -153,6 +174,79 @@ bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
+void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject3D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject3D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_3d()->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -174,6 +268,22 @@ void CollisionObject3D::_mouse_exit() {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
+void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
void CollisionObject3D::_update_pickable() {
if (!is_inside_tree()) {
return;
@@ -305,6 +415,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -332,6 +444,8 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
@@ -339,6 +453,10 @@ void CollisionObject3D::_bind_methods() {
ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
@@ -540,8 +658,8 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
} else {
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
}
- //set_transform_notify(true);
}
void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 50a9b4fcd0..a3a890db75 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -33,10 +33,19 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
+#include "servers/physics_server_3d.h"
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
+public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_MAKE_STATIC,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
+private:
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
@@ -44,6 +53,10 @@ class CollisionObject3D : public Node3D {
RID rid;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
+ PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
+
struct ShapeData {
Object *owner = nullptr;
Transform3D xform;
@@ -76,6 +89,9 @@ class CollisionObject3D : public Node3D {
void _update_debug_shapes();
void _clear_debug_shapes();
+ void _apply_disabled();
+ void _apply_enabled();
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -89,6 +105,8 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void set_body_mode(PhysicsServer3D::BodyMode p_mode);
+
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
@@ -102,6 +120,9 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -138,4 +159,6 @@ public:
~CollisionObject3D();
};
+VARIANT_ENUM_CAST(CollisionObject3D::DisableMode);
+
#endif // COLLISION_OBJECT__H
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 2301fef651..54d94638d5 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1273,11 +1273,11 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
@@ -1390,7 +1390,7 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index d7f4bfeb4e..1d3d5f13cd 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -562,12 +562,12 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp
deleted file mode 100644
index d64babaa9d..0000000000
--- a/scene/3d/immediate_geometry_3d.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "immediate_geometry_3d.h"
-
-void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) {
- RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID());
- if (p_texture.is_valid()) {
- cached_textures.push_back(p_texture);
- }
-}
-
-void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) {
- RS::get_singleton()->immediate_normal(im, p_normal);
-}
-
-void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) {
- RS::get_singleton()->immediate_tangent(im, p_tangent);
-}
-
-void ImmediateGeometry3D::set_color(const Color &p_color) {
- RS::get_singleton()->immediate_color(im, p_color);
-}
-
-void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) {
- RS::get_singleton()->immediate_uv(im, p_uv);
-}
-
-void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) {
- RS::get_singleton()->immediate_uv2(im, p_uv2);
-}
-
-void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) {
- RS::get_singleton()->immediate_vertex(im, p_vertex);
- if (empty) {
- aabb.position = p_vertex;
- aabb.size = Vector3();
- empty = false;
- } else {
- aabb.expand_to(p_vertex);
- }
-}
-
-void ImmediateGeometry3D::end() {
- RS::get_singleton()->immediate_end(im);
-}
-
-void ImmediateGeometry3D::clear() {
- RS::get_singleton()->immediate_clear(im);
- empty = true;
- cached_textures.clear();
-}
-
-AABB ImmediateGeometry3D::get_aabb() const {
- return aabb;
-}
-
-Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
-void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) {
- const double lat_step = Math_TAU / p_lats;
- const double lon_step = Math_TAU / p_lons;
-
- for (int i = 1; i <= p_lats; i++) {
- double lat0 = lat_step * (i - 1) - Math_TAU / 4;
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = lat_step * i - Math_TAU / 4;
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for (int j = p_lons; j >= 1; j--) {
- double lng0 = lon_step * (j - 1);
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = lon_step * j;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
- Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0),
- Vector3(x1 * zr1, z1, y1 * zr1),
- Vector3(x0 * zr1, z1, y0 * zr1),
- Vector3(x0 * zr0, z0, y0 * zr0)
- };
-
-#define ADD_POINT(m_idx) \
- if (p_add_uv) { \
- set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \
- set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \
- } \
- set_normal(v[m_idx]); \
- add_vertex(v[m_idx] * p_radius);
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-}
-
-void ImmediateGeometry3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>()));
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal);
- ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry3D::set_color);
- ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry3D::set_uv);
- ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry3D::set_uv2);
- ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry3D::add_vertex);
- ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry3D::add_sphere, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry3D::end);
- ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry3D::clear);
-}
-
-ImmediateGeometry3D::ImmediateGeometry3D() {
- im = RenderingServer::get_singleton()->immediate_create();
- set_base(im);
-}
-
-ImmediateGeometry3D::~ImmediateGeometry3D() {
- RenderingServer::get_singleton()->free(im);
-}
diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h
deleted file mode 100644
index ee4938d9f7..0000000000
--- a/scene/3d/immediate_geometry_3d.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*************************************************************************/
-/* immediate_geometry_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef IMMEDIATE_GEOMETRY_3D_H
-#define IMMEDIATE_GEOMETRY_3D_H
-
-#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/mesh.h"
-
-class ImmediateGeometry3D : public GeometryInstance3D {
- GDCLASS(ImmediateGeometry3D, GeometryInstance3D);
-
- RID im;
- //a list of textures drawn need to be kept, to avoid references
- // in RenderingServer from becoming invalid if the texture is no longer used
- List<Ref<Texture2D>> cached_textures;
- bool empty = true;
- AABB aabb;
-
-protected:
- static void _bind_methods();
-
-public:
- void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>());
- void set_normal(const Vector3 &p_normal);
- void set_tangent(const Plane &p_tangent);
- void set_color(const Color &p_color);
- void set_uv(const Vector2 &p_uv);
- void set_uv2(const Vector2 &p_uv2);
-
- void add_vertex(const Vector3 &p_vertex);
-
- void end();
- void clear();
-
- void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
-
- virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
- ImmediateGeometry3D();
- ~ImmediateGeometry3D();
-};
-
-#endif // IMMEDIATE_GEOMETRY_H
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 37881c3332..de4862326a 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -423,8 +423,8 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_EXP_RANGE, "0,1024,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only");
@@ -472,7 +472,7 @@ void OmniLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight3D::get_shadow_mode);
ADD_GROUP("Omni", "omni_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
@@ -504,8 +504,8 @@ TypedArray<String> SpotLight3D::get_configuration_warnings() const {
void SpotLight3D::_bind_methods() {
ADD_GROUP("Spot", "spot_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_param", "get_param", PARAM_SPOT_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
}
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index f78a2ff14e..d6c6ec75b4 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -328,10 +328,6 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
}
}
-void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) {
- set_rotation(p_euler_deg * (Math_PI / 180.0));
-}
-
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
data.rotation = data.local_transform.basis.get_rotation();
@@ -361,10 +357,6 @@ Vector3 Node3D::get_rotation() const {
return data.rotation;
}
-Vector3 Node3D::get_rotation_degrees() const {
- return get_rotation() * (180.0 / Math_PI);
-}
-
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
@@ -749,8 +741,6 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node3D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
@@ -814,9 +804,8 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index c7e36cf2ec..fe6324c796 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -131,12 +131,10 @@ public:
void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
Vector3 get_position() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
void set_transform(const Transform3D &p_transform);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 7c9245cd3e..e7482d35e7 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -65,7 +65,7 @@ void PhysicsBody3D::_bind_methods() {
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
+ set_body_mode(p_mode);
}
PhysicsBody3D::~PhysicsBody3D() {
@@ -233,9 +233,9 @@ void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) {
kinematic_motion = p_enabled;
if (kinematic_motion) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
} else {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
}
_update_kinematic_motion();
@@ -282,35 +282,37 @@ Vector3 StaticBody3D::get_angular_velocity() const {
}
void StaticBody3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
#endif
- ERR_FAIL_COND(!kinematic_motion);
+ ERR_FAIL_COND(!kinematic_motion);
- real_t delta_time = get_physics_process_delta_time();
+ real_t delta_time = get_physics_process_delta_time();
- Transform3D new_transform = get_global_transform();
- new_transform.origin += constant_linear_velocity * delta_time;
+ Transform3D new_transform = get_global_transform();
+ new_transform.origin += constant_linear_velocity * delta_time;
- real_t ang_vel = constant_angular_velocity.length();
- if (!Math::is_zero_approx(ang_vel)) {
- Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
- Basis rot(ang_vel_axis, ang_vel * delta_time);
- new_transform.basis = rot * new_transform.basis;
- new_transform.orthonormalize();
- }
+ real_t ang_vel = constant_angular_velocity.length();
+ if (!Math::is_zero_approx(ang_vel)) {
+ Vector3 ang_vel_axis = constant_angular_velocity / ang_vel;
+ Basis rot(ang_vel_axis, ang_vel * delta_time);
+ new_transform.basis = rot * new_transform.basis;
+ new_transform.orthonormalize();
+ }
- PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform);
- // Propagate transform change to node.
- set_ignore_transform_notification(true);
- set_global_transform(new_transform);
- set_ignore_transform_notification(false);
- _on_transform_changed();
+ // Propagate transform change to node.
+ set_ignore_transform_notification(true);
+ set_global_transform(new_transform);
+ set_ignore_transform_notification(false);
+ _on_transform_changed();
+ } break;
}
}
@@ -598,18 +600,19 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
void RigidBody3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); //used for warnings and only in editor
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
}
-
#endif
}
@@ -617,18 +620,16 @@ void RigidBody3D::set_mode(Mode p_mode) {
mode = p_mode;
switch (p_mode) {
case MODE_DYNAMIC: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
} break;
case MODE_STATIC: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
-
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
} break;
case MODE_DYNAMIC_LOCKED: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
-
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC_LOCKED);
} break;
case MODE_KINEMATIC: {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
} break;
}
update_configuration_warnings();
@@ -935,7 +936,7 @@ void RigidBody3D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
@@ -1245,14 +1246,6 @@ void CharacterBody3D::set_floor_max_angle(real_t p_radians) {
floor_max_angle = p_radians;
}
-real_t CharacterBody3D::get_floor_max_angle_degrees() const {
- return Math::rad2deg(floor_max_angle);
-}
-
-void CharacterBody3D::set_floor_max_angle_degrees(real_t p_degrees) {
- floor_max_angle = Math::deg2rad(p_degrees);
-}
-
const Vector3 &CharacterBody3D::get_snap() const {
return snap;
}
@@ -1270,14 +1263,16 @@ void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
}
void CharacterBody3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- // Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
- motion_results.clear();
- floor_velocity = Vector3();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ // Reset move_and_slide() data.
+ on_floor = false;
+ on_floor_body = RID();
+ on_ceiling = false;
+ on_wall = false;
+ motion_results.clear();
+ floor_velocity = Vector3();
+ } break;
}
}
@@ -1297,8 +1292,6 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle);
- ClassDB::bind_method(D_METHOD("get_floor_max_angle_degrees"), &CharacterBody3D::get_floor_max_angle_degrees);
- ClassDB::bind_method(D_METHOD("set_floor_max_angle_degrees", "degrees"), &CharacterBody3D::set_floor_max_angle_degrees);
ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
@@ -1317,8 +1310,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "infinite_inertia"), "set_infinite_inertia_enabled", "is_infinite_inertia_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides"), "set_max_slides", "get_max_slides");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_floor_max_angle", "get_floor_max_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle_degrees", PROPERTY_HINT_RANGE, "0,180,0.1", PROPERTY_USAGE_EDITOR), "set_floor_max_angle_degrees", "get_floor_max_angle_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
@@ -2132,7 +2124,8 @@ void PhysicalBone3D::_notification(int p_what) {
_reload_joint();
}
break;
- case NOTIFICATION_EXIT_TREE:
+
+ case NOTIFICATION_EXIT_TREE: {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
@@ -2142,12 +2135,13 @@ void PhysicalBone3D::_notification(int p_what) {
}
parent_skeleton = nullptr;
PhysicsServer3D::get_singleton()->joint_clear(joint);
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
update_offset();
}
- break;
+ } break;
}
}
@@ -2193,8 +2187,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone3D::get_joint_offset);
ClassDB::bind_method(D_METHOD("set_joint_rotation", "euler"), &PhysicalBone3D::set_joint_rotation);
ClassDB::bind_method(D_METHOD("get_joint_rotation"), &PhysicalBone3D::get_joint_rotation);
- ClassDB::bind_method(D_METHOD("set_joint_rotation_degrees", "euler_degrees"), &PhysicalBone3D::set_joint_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_joint_rotation_degrees"), &PhysicalBone3D::get_joint_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone3D::set_body_offset);
ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone3D::get_body_offset);
@@ -2229,12 +2221,11 @@ void PhysicalBone3D::_bind_methods() {
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -2465,14 +2456,6 @@ Vector3 PhysicalBone3D::get_joint_rotation() const {
return joint_offset.basis.get_rotation();
}
-void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) {
- set_joint_rotation(p_euler_deg * (Math_PI / 180.0));
-}
-
-Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
- return get_joint_rotation() * (180.0 / Math_PI);
-}
-
const Transform3D &PhysicalBone3D::get_body_offset() const {
return body_offset;
}
@@ -2642,7 +2625,7 @@ void PhysicalBone3D::_start_physics_simulation() {
return;
}
reset_to_rest_position();
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_DYNAMIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
@@ -2655,11 +2638,11 @@ void PhysicalBone3D::_stop_physics_simulation() {
return;
}
if (parent_skeleton->get_animate_physical_bones()) {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
} else {
- PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC);
+ set_body_mode(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), 0);
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index bc4556494d..9d45ce3799 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -307,9 +307,6 @@ private:
real_t get_floor_max_angle() const;
void set_floor_max_angle(real_t p_radians);
- real_t get_floor_max_angle_degrees() const;
- void set_floor_max_angle_degrees(real_t p_degrees);
-
const Vector3 &get_snap() const;
void set_snap(const Vector3 &p_snap);
@@ -551,9 +548,6 @@ public:
void set_joint_rotation(const Vector3 &p_euler_rad);
Vector3 get_joint_rotation() const;
- void set_joint_rotation_degrees(const Vector3 &p_euler_deg);
- Vector3 get_joint_rotation_degrees() const;
-
void set_body_offset(const Transform3D &p_offset);
const Transform3D &get_body_offset() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 7762156b4a..c289fc4fd7 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -232,7 +232,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 9592fe5849..efd8a2b50c 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -81,7 +81,7 @@ void SoftBodyRenderingServerHandler::close() {
}
void SoftBodyRenderingServerHandler::commit_changes() {
- RS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer);
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
@@ -266,12 +266,13 @@ void SoftBody3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space);
prepare_physics_server();
} break;
+
case NOTIFICATION_READY: {
if (!parent_collision_ignore.is_empty()) {
add_collision_exception_with(get_node(parent_collision_ignore));
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
_reset_points_offsets();
@@ -285,27 +286,36 @@ void SoftBody3D::_notification(int p_what) {
set_as_top_level(true);
set_transform(Transform3D());
set_notify_transform(true);
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
-
} break;
+
case NOTIFICATION_EXIT_WORLD: {
PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID());
-
} break;
- }
-#ifdef TOOLS_ENABLED
+ case NOTIFICATION_DISABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
- }
+ case NOTIFICATION_ENABLED: {
+ if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+ } break;
+#ifdef TOOLS_ENABLED
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
#endif
+ }
}
void SoftBody3D::_bind_methods() {
@@ -326,6 +336,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode);
+
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with);
@@ -364,6 +377,11 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,KeepActive"), "set_disable_mode", "get_disable_mode");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
}
TypedArray<String> SoftBody3D::get_configuration_warnings() const {
@@ -421,6 +439,7 @@ void SoftBody3D::_draw_soft_mesh() {
}
void SoftBody3D::prepare_physics_server() {
+#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (get_mesh().is_valid()) {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
@@ -430,8 +449,9 @@ void SoftBody3D::prepare_physics_server() {
return;
}
+#endif
- if (get_mesh().is_valid()) {
+ if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) {
become_mesh_owner();
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh));
@@ -527,6 +547,28 @@ bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+void SoftBody3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool inside_tree = is_inside_tree();
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+
+ disable_mode = p_mode;
+
+ if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) {
+ prepare_physics_server();
+ }
+}
+
+SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const {
+ return disable_mode;
+}
+
void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
parent_collision_ignore = p_parent_collision_ignore;
}
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 0d0d39d48f..81aa0c10c6 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -67,6 +67,11 @@ class SoftBody3D : public MeshInstance3D {
GDCLASS(SoftBody3D, MeshInstance3D);
public:
+ enum DisableMode {
+ DISABLE_MODE_REMOVE,
+ DISABLE_MODE_KEEP_ACTIVE,
+ };
+
struct PinnedPoint {
int point_index = -1;
NodePath spatial_attachment_path;
@@ -83,6 +88,8 @@ private:
RID physics_rid;
+ DisableMode disable_mode = DISABLE_MODE_REMOVE;
+
bool mesh_owner = false;
uint32_t collision_mask = 1;
uint32_t collision_layer = 1;
@@ -137,6 +144,9 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
+ void set_disable_mode(DisableMode p_mode);
+ DisableMode get_disable_mode() const;
+
void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore);
const NodePath &get_parent_collision_ignore() const;
@@ -192,4 +202,6 @@ private:
int _has_pinned_point(int p_point_index) const;
};
+VARIANT_ENUM_CAST(SoftBody3D::DisableMode);
+
#endif // SOFT_PHYSICS_BODY_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9ec461d973..13f8002721 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -164,6 +164,8 @@ void SpriteBase3D::_im_update() {
_draw();
pending_update = false;
+
+ //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
void SpriteBase3D::_queue_update() {
@@ -204,6 +206,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -313,6 +316,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
+ ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
@@ -343,21 +349,89 @@ SpriteBase3D::SpriteBase3D() {
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
}
- immediate = RenderingServer::get_singleton()->immediate_create();
- set_base(immediate);
+ material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+
+ mesh_vertices.resize(4);
+ mesh_normals.resize(4);
+ mesh_tangents.resize(16);
+ mesh_colors.resize(4);
+ mesh_uvs.resize(4);
+
+ // create basic mesh and store format information
+ for (int i = 0; i < 4; i++) {
+ mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
+ mesh_tangents.write[i * 4 + 0] = 0.0;
+ mesh_tangents.write[i * 4 + 1] = 0.0;
+ mesh_tangents.write[i * 4 + 2] = 0.0;
+ mesh_tangents.write[i * 4 + 3] = 0.0;
+ mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0);
+ mesh_uvs.write[i] = Vector2(0.0, 0.0);
+ mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0);
+ }
+
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ mesh_surface_format = sd.format;
+ vertex_buffer = sd.vertex_data;
+ attribute_buffer = sd.attribute_data;
+
+ sd.material = material;
+
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride);
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ set_base(mesh);
}
SpriteBase3D::~SpriteBase3D() {
- RenderingServer::get_singleton()->free(immediate);
+ RenderingServer::get_singleton()->free(mesh);
+ RenderingServer::get_singleton()->free(material);
}
///////////////////////////////////////////
void Sprite3D::_draw() {
- RID immediate = get_immediate();
-
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (!texture.is_valid()) {
+ set_base(RID());
return;
}
Vector2 tsize = texture->get_size();
@@ -366,7 +440,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region_enabled) {
+ if (region) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -399,6 +473,7 @@ void Sprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -426,6 +501,7 @@ void Sprite3D::_draw() {
SWAP(uvs[0], uvs[1]);
SWAP(uvs[2], uvs[3]);
}
+
if (is_flipped_v()) {
SWAP(uvs[0], uvs[3]);
SWAP(uvs[1], uvs[2]);
@@ -442,11 +518,6 @@ void Sprite3D::_draw() {
tangent = Plane(1, 0, 0, 1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -466,31 +537,80 @@ void Sprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int index[6] = { 0, 1, 2, 0, 2, 3 };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[index[i]][0];
- vtx[y_axis] = vertices[index[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { uvs[i].x, uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
+
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
-}
-void Sprite3D::_texture_changed() {
- _queue_update();
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -498,38 +618,36 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed));
+ texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
- emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region_enabled(bool p_region_enabled) {
- if (p_region_enabled == region_enabled) {
+void Sprite3D::set_region_enabled(bool p_region) {
+ if (p_region == region) {
return;
}
- region_enabled = p_region_enabled;
+ region = p_region;
_queue_update();
- notify_property_list_changed();
}
bool Sprite3D::is_region_enabled() const {
- return region_enabled;
+ return region;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region_enabled && changed) {
+ if (region && changed) {
_queue_update();
}
}
@@ -596,7 +714,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region_enabled) {
+ if (region) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -625,10 +743,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- if (!region_enabled && property.name == "region_rect") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
}
void Sprite3D::_bind_methods() {
@@ -653,32 +767,28 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {
- region_enabled = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
}
////////////////////////////////////////
void AnimatedSprite3D::_draw() {
- RID immediate = get_immediate();
- RS::get_singleton()->immediate_clear(immediate);
+ if (get_base() != get_mesh()) {
+ set_base(get_mesh());
+ }
if (frames.is_null()) {
return;
@@ -694,7 +804,8 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texture no life
+ set_base(RID());
+ return; //no texuture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -729,6 +840,7 @@ void AnimatedSprite3D::_draw() {
float pixel_size = get_pixel_size();
Vector2 vertices[4] = {
+
(final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
(final_rect.position + final_rect.size) * pixel_size,
(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
@@ -772,12 +884,6 @@ void AnimatedSprite3D::_draw() {
tangent = Plane(1, 0, 0, -1);
}
- RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y);
-
- RS::get_singleton()->immediate_set_material(immediate, mat);
-
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid());
-
int x_axis = ((axis + 1) % 3);
int y_axis = ((axis + 2) % 3);
@@ -797,30 +903,79 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- for (int i = 0; i < 6; i++) {
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
+ // Everything except position and UV is compressed
+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
+
+ uint32_t v_normal;
+ {
+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ v_normal = value;
+ }
+ uint32_t v_tangent;
+ {
+ Plane t = tangent;
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+ v_tangent = value;
+ }
- RS::get_singleton()->immediate_normal(immediate, normal);
- RS::get_singleton()->immediate_tangent(immediate, tangent);
- RS::get_singleton()->immediate_color(immediate, color);
- RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]);
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
+ };
+ for (int i = 0; i < 4; i++) {
Vector3 vtx;
- vtx[x_axis] = vertices[indices[i]][0];
- vtx[y_axis] = vertices[indices[i]][1];
- RS::get_singleton()->immediate_vertex(immediate, vtx);
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
if (i == 0) {
aabb.position = vtx;
aabb.size = Vector3();
} else {
aabb.expand_to(vtx);
}
+
+ float v_uv[2] = { uvs[i].x, uvs[i].y };
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
+
+ float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
+
+ RID mesh = get_mesh();
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
+
+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
set_aabb(aabb);
- RS::get_singleton()->immediate_end(immediate);
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ if (last_shader != shader_rid) {
+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
+ last_shader = shader_rid;
+ }
+ if (last_texture != texture->get_rid()) {
+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
+ last_texture = texture->get_rid();
+ }
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
@@ -914,11 +1069,11 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->disconnect("changed", Callable(this, "_res_changed"));
}
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->connect("changed", Callable(this, "_res_changed"));
}
if (!frames.is_valid()) {
@@ -944,9 +1099,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
+ if (p_frame >= limit)
p_frame = limit - 1;
- }
}
if (p_frame < 0) {
@@ -960,7 +1114,6 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
_queue_update();
-
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1061,8 +1214,7 @@ StringName AnimatedSprite3D::get_animation() const {
}
TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
+ TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings();
if (frames.is_null()) {
warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
@@ -1087,11 +1239,13 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index e3dd117804..404ef57e6a 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
+#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -75,9 +75,10 @@ private:
float pixel_size = 0.01;
AABB aabb;
- RID immediate;
+ RID mesh;
+ RID material;
- bool flags[FLAG_MAX];
+ bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
bool pending_update = false;
@@ -91,7 +92,17 @@ protected:
static void _bind_methods();
virtual void _draw() = 0;
_FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
- _FORCE_INLINE_ RID &get_immediate() { return immediate; }
+ _FORCE_INLINE_ RID &get_mesh() { return mesh; }
+ _FORCE_INLINE_ RID &get_material() { return material; }
+
+ uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
+ PackedByteArray vertex_buffer;
+ PackedByteArray attribute_buffer;
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ uint32_t mesh_surface_format;
+
void _queue_update();
public:
@@ -107,7 +118,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region_enabled(bool p_region_enabled);
+ void set_region_enabled(bool p_region);
bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
@@ -147,15 +158,16 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region_enabled;
+ bool region = false;
Rect2 region_rect;
- int frame;
+ int frame = 0;
- int vframes;
- int hframes;
+ int vframes = 1;
+ int hframes = 1;
- void _texture_changed();
+ RID last_shader;
+ RID last_texture;
protected:
virtual void _draw() override;
@@ -167,7 +179,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region_enabled(bool p_region_enabled);
+ void set_region_enabled(bool p_region);
bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
@@ -199,14 +211,9 @@ class AnimatedSprite3D : public SpriteBase3D {
StringName animation = "default";
int frame = 0;
- bool centered = true;
-
- float timeout = 0.0;
-
- bool hflip = true;
- bool vflip = true;
+ bool centered = false;
- Color modulate;
+ float timeout = 0;
void _res_changed();
@@ -214,6 +221,9 @@ class AnimatedSprite3D : public SpriteBase3D {
void _set_playing(bool p_playing);
bool _is_playing() const;
+ RID last_shader;
+ RID last_texture;
+
protected:
virtual void _draw() override;
static void _bind_methods();
@@ -236,10 +246,11 @@ public:
virtual Rect2 get_item_rect() const override;
- TypedArray<String> get_configuration_warnings() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite3D();
};
VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
+
#endif // SPRITE_3D_H
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 0d88769b70..b0e37b81a5 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -79,26 +79,29 @@ public:
};
void VehicleWheel3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
- if (!cb) {
- return;
- }
- body = cb;
- local_xform = get_transform();
- cb->wheels.push_back(this);
-
- m_chassisConnectionPointCS = get_transform().origin;
- m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
- m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
- if (!cb) {
- return;
- }
- cb->wheels.erase(this);
- body = nullptr;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
+ if (!cb) {
+ return;
+ }
+ body = cb;
+ local_xform = get_transform();
+ cb->wheels.push_back(this);
+
+ m_chassisConnectionPointCS = get_transform().origin;
+ m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
+ m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent());
+ if (!cb) {
+ return;
+ }
+ cb->wheels.erase(this);
+ body = nullptr;
+ } break;
}
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 799c81c2ab..6154eef3cf 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -513,7 +513,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
+ static_cast<Node2D *>(pa->object)->set_rotation((double)value);
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index b963cf5702..770996820d 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -77,7 +77,7 @@ bool RootMotionView::get_zero_y() const {
void RootMotionView::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->immediate_set_material(immediate, StandardMaterial3D::get_material_rid_for_2d(false, true, false, false, false));
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
first = true;
}
@@ -119,11 +119,12 @@ void RootMotionView::_notification(int p_what) {
}
accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
- RS::get_singleton()->immediate_clear(immediate);
+ immediate->clear_surfaces();
int cells_in_radius = int((radius / cell_size) + 1.0);
- RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_LINES);
+ immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
+
for (int i = -cells_in_radius; i < cells_in_radius; i++) {
for (int j = -cells_in_radius; j < cells_in_radius; j++) {
Vector3 from(i * cell_size, 0, j * cell_size);
@@ -138,21 +139,21 @@ void RootMotionView::_notification(int p_what) {
c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
- RS::get_singleton()->immediate_color(immediate, c);
- RS::get_singleton()->immediate_vertex(immediate, from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- RS::get_singleton()->immediate_color(immediate, c_i);
- RS::get_singleton()->immediate_vertex(immediate, from_i);
+ immediate->surface_set_color(c_i);
+ immediate->surface_add_vertex(from_i);
- RS::get_singleton()->immediate_color(immediate, c);
- RS::get_singleton()->immediate_vertex(immediate, from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- RS::get_singleton()->immediate_color(immediate, c_j);
- RS::get_singleton()->immediate_vertex(immediate, from_j);
+ immediate->surface_set_color(c_j);
+ immediate->surface_add_vertex(from_j);
}
}
- RS::get_singleton()->immediate_end(immediate);
+ immediate->surface_end();
}
}
@@ -188,12 +189,13 @@ void RootMotionView::_bind_methods() {
}
RootMotionView::RootMotionView() {
- set_process_internal(true);
- immediate = RenderingServer::get_singleton()->immediate_create();
- set_base(immediate);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(true);
+ }
+ immediate.instantiate();
+ set_base(immediate->get_rid());
}
RootMotionView::~RootMotionView() {
set_base(RID());
- RenderingServer::get_singleton()->free(immediate);
}
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 4cd3c7b443..55fd2d2b73 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -32,12 +32,12 @@
#define ROOT_MOTION_VIEW_H
#include "scene/3d/visual_instance_3d.h"
-
+#include "scene/resources/immediate_mesh.h"
class RootMotionView : public VisualInstance3D {
GDCLASS(RootMotionView, VisualInstance3D);
public:
- RID immediate;
+ Ref<ImmediateMesh> immediate;
NodePath path;
float cell_size = 1.0;
float radius = 10.0;
@@ -46,6 +46,8 @@ public:
bool first = true;
bool zero_y = true;
+ Ref<Material> immediate_material;
+
Transform3D accumulated;
private:
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 1bfdff1134..4063d404d1 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2457,14 +2457,6 @@ real_t Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_degrees(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
-}
-
-real_t Control::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
-}
-
void Control::_override_changed() {
notification(NOTIFICATION_THEME_CHANGED);
emit_signal(SceneStringNames::get_singleton()->theme_changed);
@@ -2632,7 +2624,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_offsets"), &Control::set_global_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset);
@@ -2641,7 +2632,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
ClassDB::bind_method(D_METHOD("get_size"), &Control::get_size);
ClassDB::bind_method(D_METHOD("get_rotation"), &Control::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Control::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
@@ -2793,8 +2783,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 87fad96571..0642686a9f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -385,9 +385,7 @@ public:
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
void set_rotation(real_t p_radians);
- void set_rotation_degrees(real_t p_degrees);
real_t get_rotation() const;
- real_t get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index ed3c0b7a56..229b5384ea 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -452,7 +452,7 @@ void VideoPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
//ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_EXP_RANGE, "0,15,0.01", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index f699e68715..4540e42b4c 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -103,14 +103,6 @@ real_t CanvasLayer::get_rotation() const {
return rot;
}
-void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
- set_rotation(Math::deg2rad(p_degrees));
-}
-
-real_t CanvasLayer::get_rotation_degrees() const {
- return Math::rad2deg(get_rotation());
-}
-
void CanvasLayer::set_scale(const Vector2 &p_scale) {
if (locrotscale_dirty) {
_update_locrotscale();
@@ -277,9 +269,6 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
-
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
@@ -298,8 +287,7 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
ADD_GROUP("", "");
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 899039340a..5de1ebf18d 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -79,9 +79,6 @@ public:
void set_rotation(real_t p_radians);
real_t get_rotation() const;
- void set_rotation_degrees(real_t p_degrees);
- real_t get_rotation_degrees() const;
-
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 9479b1339d..ac092d9862 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -403,6 +403,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
}
bool prev_can_process = can_process();
+ bool prev_enabled = _is_enabled();
data.process_mode = p_mode;
@@ -417,6 +418,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
}
bool next_can_process = can_process();
+ bool next_enabled = _is_enabled();
int pause_notification = 0;
@@ -426,7 +428,16 @@ void Node::set_process_mode(ProcessMode p_mode) {
pause_notification = NOTIFICATION_UNPAUSED;
}
- _propagate_process_owner(data.process_owner, pause_notification);
+ int enabled_notification = 0;
+
+ if (prev_enabled && !next_enabled) {
+ enabled_notification = NOTIFICATION_DISABLED;
+ } else if (!prev_enabled && next_enabled) {
+ enabled_notification = NOTIFICATION_ENABLED;
+ }
+
+ _propagate_process_owner(data.process_owner, pause_notification, enabled_notification);
+
#ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
// It's very expensive during runtime to change, so editor-only
@@ -455,17 +466,21 @@ Node::ProcessMode Node::get_process_mode() const {
return data.process_mode;
}
-void Node::_propagate_process_owner(Node *p_owner, int p_notification) {
+void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) {
data.process_owner = p_owner;
- if (p_notification != 0) {
- notification(p_notification);
+ if (p_pause_notification != 0) {
+ notification(p_pause_notification);
+ }
+
+ if (p_enabled_notification != 0) {
+ notification(p_enabled_notification);
}
for (int i = 0; i < data.children.size(); i++) {
Node *c = data.children[i];
if (c->data.process_mode == PROCESS_MODE_INHERIT) {
- c->_propagate_process_owner(p_owner, p_notification);
+ c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
}
}
}
@@ -669,6 +684,27 @@ bool Node::_can_process(bool p_paused) const {
}
}
+bool Node::_is_enabled() const {
+ ProcessMode process_mode;
+
+ if (data.process_mode == PROCESS_MODE_INHERIT) {
+ if (!data.process_owner) {
+ process_mode = PROCESS_MODE_PAUSABLE;
+ } else {
+ process_mode = data.process_owner->data.process_mode;
+ }
+ } else {
+ process_mode = data.process_mode;
+ }
+
+ return (process_mode != PROCESS_MODE_DISABLED);
+}
+
+bool Node::is_enabled() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+ return _is_enabled();
+}
+
float Node::get_physics_process_delta_time() const {
if (data.tree) {
return data.tree->get_physics_process_time();
@@ -2628,6 +2664,8 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
+ BIND_CONSTANT(NOTIFICATION_DISABLED);
+ BIND_CONSTANT(NOTIFICATION_ENABLED);
BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
diff --git a/scene/main/node.h b/scene/main/node.h
index f685eac86a..fc5af43829 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -166,7 +166,7 @@ private:
void _propagate_after_exit_tree();
void _propagate_validate_owner();
void _print_stray_nodes();
- void _propagate_process_owner(Node *p_owner, int p_notification);
+ void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
@@ -184,6 +184,7 @@ private:
void _propagate_pause_notification(bool p_enable);
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
+ _FORCE_INLINE_ bool _is_enabled() const;
protected:
void _block() { data.blocked++; }
@@ -227,6 +228,8 @@ public:
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ NOTIFICATION_DISABLED = 28,
+ NOTIFICATION_ENABLED = 29,
//keep these linked to node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
@@ -385,6 +388,7 @@ public:
ProcessMode get_process_mode() const;
bool can_process() const;
bool can_process_notification(int p_what) const;
+ bool is_enabled() const;
void request_ready();
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index ea9f51aa5d..f52237251c 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -207,7 +207,7 @@ void Timer::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeout"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_callback", "get_timer_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8d0283d536..d069d5e963 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -147,6 +147,7 @@
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
+#include "scene/resources/immediate_mesh.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -204,7 +205,6 @@
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
-#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
@@ -459,7 +459,6 @@ void register_scene_types() {
ClassDB::register_class<MeshInstance3D>();
ClassDB::register_class<OccluderInstance3D>();
ClassDB::register_class<Occluder3D>();
- ClassDB::register_class<ImmediateGeometry3D>();
ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();
ClassDB::register_class<AnimatedSprite3D>();
@@ -718,6 +717,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<Mesh>();
ClassDB::register_class<ArrayMesh>();
+ ClassDB::register_class<ImmediateMesh>();
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<SurfaceTool>();
ClassDB::register_class<MeshDataTool>();
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 34c6bc05bc..b633196424 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -175,11 +175,11 @@ void CameraEffects::_bind_methods() {
ADD_GROUP("DOF Blur", "dof_blur_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
// Override exposure
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index c04b271d81..8550af8bcb 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1329,7 +1329,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
new file mode 100644
index 0000000000..ebe65605f8
--- /dev/null
+++ b/scene/resources/immediate_mesh.cpp
@@ -0,0 +1,416 @@
+/*************************************************************************/
+/* immediate_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "immediate_mesh.h"
+
+void ImmediateMesh::surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material) {
+ ERR_FAIL_COND_MSG(surface_active, "Already creating a new surface.");
+ active_surface_data.primitive = p_primitive;
+ active_surface_data.material = p_material;
+ surface_active = true;
+}
+void ImmediateMesh::surface_set_color(const Color &p_color) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+
+ if (!uses_colors) {
+ colors.resize(vertices.size());
+ for (uint32_t i = 0; i < colors.size(); i++) {
+ colors[i] = p_color;
+ }
+ uses_colors = true;
+ }
+
+ current_color = p_color;
+}
+void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+
+ if (!uses_normals) {
+ normals.resize(vertices.size());
+ for (uint32_t i = 0; i < normals.size(); i++) {
+ normals[i] = p_normal;
+ }
+ uses_normals = true;
+ }
+
+ current_normal = p_normal;
+}
+void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ if (!uses_tangents) {
+ tangents.resize(vertices.size());
+ for (uint32_t i = 0; i < tangents.size(); i++) {
+ tangents[i] = p_tangent;
+ }
+ uses_tangents = true;
+ }
+
+ current_tangent = p_tangent;
+}
+void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ if (!uses_uvs) {
+ uvs.resize(vertices.size());
+ for (uint32_t i = 0; i < uvs.size(); i++) {
+ uvs[i] = p_uv;
+ }
+ uses_uvs = true;
+ }
+
+ current_uv = p_uv;
+}
+void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ if (!uses_uv2s) {
+ uv2s.resize(vertices.size());
+ for (uint32_t i = 0; i < uv2s.size(); i++) {
+ uv2s[i] = p_uv2;
+ }
+ uses_uv2s = true;
+ }
+
+ current_uv2 = p_uv2;
+}
+void ImmediateMesh::surface_add_vertex(const Vector3 &p_vertex) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ ERR_FAIL_COND_MSG(vertices.size() && active_surface_data.vertex_2d, "Can't mix 2D and 3D vertices in a surface.");
+
+ if (uses_colors) {
+ colors.push_back(current_color);
+ }
+ if (uses_normals) {
+ normals.push_back(current_normal);
+ }
+ if (uses_tangents) {
+ tangents.push_back(current_tangent);
+ }
+ if (uses_uvs) {
+ uvs.push_back(current_uv);
+ }
+ if (uses_uv2s) {
+ uv2s.push_back(current_uv2);
+ }
+ vertices.push_back(p_vertex);
+}
+
+void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ ERR_FAIL_COND_MSG(vertices.size() && !active_surface_data.vertex_2d, "Can't mix 2D and 3D vertices in a surface.");
+
+ if (uses_colors) {
+ colors.push_back(current_color);
+ }
+ if (uses_normals) {
+ normals.push_back(current_normal);
+ }
+ if (uses_tangents) {
+ tangents.push_back(current_tangent);
+ }
+ if (uses_uvs) {
+ uvs.push_back(current_uv);
+ }
+ if (uses_uv2s) {
+ uv2s.push_back(current_uv2);
+ }
+ Vector3 v(p_vertex.x, p_vertex.y, 0);
+ vertices.push_back(v);
+
+ active_surface_data.vertex_2d = true;
+}
+void ImmediateMesh::surface_end() {
+ ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
+ ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface cant be created.");
+
+ uint32_t format = ARRAY_FORMAT_VERTEX;
+
+ uint32_t vertex_stride = 0;
+ if (active_surface_data.vertex_2d) {
+ format |= ARRAY_FLAG_USE_2D_VERTICES;
+ vertex_stride = sizeof(float) * 2;
+ } else {
+ vertex_stride = sizeof(float) * 3;
+ }
+
+ uint32_t normal_offset = 0;
+ if (uses_normals) {
+ format |= ARRAY_FORMAT_NORMAL;
+ normal_offset = vertex_stride;
+ vertex_stride += sizeof(uint32_t);
+ }
+ uint32_t tangent_offset = 0;
+ if (uses_tangents) {
+ format |= ARRAY_FORMAT_TANGENT;
+ tangent_offset += vertex_stride;
+ vertex_stride += sizeof(uint32_t);
+ }
+
+ AABB aabb;
+
+ {
+ surface_vertex_create_cache.resize(vertex_stride * vertices.size());
+ uint8_t *surface_vertex_ptr = surface_vertex_create_cache.ptrw();
+ for (uint32_t i = 0; i < vertices.size(); i++) {
+ {
+ float *vtx = (float *)&surface_vertex_ptr[i * vertex_stride];
+ vtx[0] = vertices[i].x;
+ vtx[1] = vertices[i].y;
+ if (!active_surface_data.vertex_2d) {
+ vtx[2] = vertices[i].z;
+ }
+ if (i == 0) {
+ aabb.position = vertices[i];
+ } else {
+ aabb.expand_to(vertices[i]);
+ }
+ }
+ if (uses_normals) {
+ uint32_t *normal = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + normal_offset];
+
+ Vector3 n = normals[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ uint32_t value = 0;
+ value |= CLAMP(int(n.x * 1023.0), 0, 1023);
+ value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+
+ *normal = value;
+ }
+ if (uses_tangents) {
+ uint32_t *tangent = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + tangent_offset];
+ Plane t = tangents[i];
+ uint32_t value = 0;
+ value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
+ value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
+ value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
+ if (t.d > 0) {
+ value |= 3 << 30;
+ }
+
+ *tangent = value;
+ }
+ }
+ }
+
+ if (uses_colors || uses_uvs || uses_uv2s) {
+ uint32_t attribute_stride = 0;
+
+ if (uses_colors) {
+ format |= ARRAY_FORMAT_COLOR;
+ attribute_stride += sizeof(uint8_t) * 4;
+ }
+ uint32_t uv_offset = 0;
+ if (uses_uvs) {
+ format |= ARRAY_FORMAT_TEX_UV;
+ uv_offset = attribute_stride;
+ attribute_stride += sizeof(float) * 2;
+ }
+ uint32_t uv2_offset = 0;
+ if (uses_uv2s) {
+ format |= ARRAY_FORMAT_TEX_UV2;
+ uv2_offset = attribute_stride;
+ attribute_stride += sizeof(float) * 2;
+ }
+
+ surface_attribute_create_cache.resize(vertices.size() * attribute_stride);
+
+ uint8_t *surface_attribute_ptr = surface_attribute_create_cache.ptrw();
+
+ for (uint32_t i = 0; i < vertices.size(); i++) {
+ if (uses_colors) {
+ uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
+
+ color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
+ color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
+ color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
+ color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
+ }
+ if (uses_uvs) {
+ float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
+
+ uv[0] = uvs[i].x;
+ uv[1] = uvs[i].y;
+ }
+
+ if (uses_uv2s) {
+ float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
+
+ uv2[0] = uv2s[i].x;
+ uv2[1] = uv2s[i].y;
+ }
+ }
+ }
+
+ RS::SurfaceData sd;
+
+ sd.primitive = RS::PrimitiveType(active_surface_data.primitive);
+ sd.format = format;
+ sd.vertex_data = surface_vertex_create_cache;
+ if (uses_colors || uses_uvs || uses_uv2s) {
+ sd.attribute_data = surface_attribute_create_cache;
+ }
+ sd.vertex_count = vertices.size();
+ sd.aabb = aabb;
+ if (active_surface_data.material.is_valid()) {
+ sd.material = active_surface_data.material->get_rid();
+ }
+
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+
+ active_surface_data.aabb = aabb;
+
+ active_surface_data.format = format;
+ active_surface_data.array_len = vertices.size();
+
+ surfaces.push_back(active_surface_data);
+
+ colors.clear();
+ normals.clear();
+ tangents.clear();
+ uvs.clear();
+ uv2s.clear();
+ vertices.clear();
+
+ uses_colors = false;
+ uses_normals = false;
+ uses_tangents = false;
+ uses_uvs = false;
+ uses_uv2s = false;
+
+ surface_active = false;
+}
+
+void ImmediateMesh::clear_surfaces() {
+ RS::get_singleton()->mesh_clear(mesh);
+ surfaces.clear();
+ surface_active = false;
+
+ colors.clear();
+ normals.clear();
+ tangents.clear();
+ uvs.clear();
+ uv2s.clear();
+ vertices.clear();
+
+ uses_colors = false;
+ uses_normals = false;
+ uses_tangents = false;
+ uses_uvs = false;
+ uses_uv2s = false;
+}
+
+int ImmediateMesh::get_surface_count() const {
+ return surfaces.size();
+}
+int ImmediateMesh::surface_get_array_len(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), -1);
+ return surfaces[p_idx].array_len;
+}
+int ImmediateMesh::surface_get_array_index_len(int p_idx) const {
+ return 0;
+}
+bool ImmediateMesh::surface_is_softbody_friendly(int p_idx) const {
+ return false;
+}
+Array ImmediateMesh::surface_get_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array());
+ return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
+}
+Array ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ return Array();
+}
+Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {
+ return Dictionary();
+}
+uint32_t ImmediateMesh::surface_get_format(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0);
+ return surfaces[p_idx].format;
+}
+Mesh::PrimitiveType ImmediateMesh::surface_get_primitive_type(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), PRIMITIVE_MAX);
+ return surfaces[p_idx].primitive;
+}
+void ImmediateMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_idx, int(surfaces.size()));
+ surfaces[p_idx].material = p_material;
+ RID mat;
+ if (p_material.is_valid()) {
+ mat = p_material->get_rid();
+ }
+ RS::get_singleton()->mesh_surface_set_material(mesh, p_idx, mat);
+}
+Ref<Material> ImmediateMesh::surface_get_material(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), Ref<Material>());
+ return surfaces[p_idx].material;
+}
+int ImmediateMesh::get_blend_shape_count() const {
+ return 0;
+}
+StringName ImmediateMesh::get_blend_shape_name(int p_index) const {
+ return StringName();
+}
+void ImmediateMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+}
+
+AABB ImmediateMesh::get_aabb() const {
+ AABB aabb;
+ for (uint32_t i = 0; i < surfaces.size(); i++) {
+ if (i == 0) {
+ aabb = surfaces[i].aabb;
+ } else {
+ aabb.merge(surfaces[i].aabb);
+ }
+ }
+ return aabb;
+}
+
+void ImmediateMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("surface_begin", "primitive", "material"), &ImmediateMesh::surface_begin, DEFVAL(Ref<Material>()));
+ ClassDB::bind_method(D_METHOD("surface_set_color", "color"), &ImmediateMesh::surface_set_color);
+ ClassDB::bind_method(D_METHOD("surface_set_normal", "normal"), &ImmediateMesh::surface_set_normal);
+ ClassDB::bind_method(D_METHOD("surface_set_tangent", "tangent"), &ImmediateMesh::surface_set_tangent);
+ ClassDB::bind_method(D_METHOD("surface_set_uv", "uv"), &ImmediateMesh::surface_set_uv);
+ ClassDB::bind_method(D_METHOD("surface_set_uv2", "uv2"), &ImmediateMesh::surface_set_uv2);
+ ClassDB::bind_method(D_METHOD("surface_add_vertex", "vertex"), &ImmediateMesh::surface_add_vertex);
+ ClassDB::bind_method(D_METHOD("surface_add_vertex_2d", "vertex"), &ImmediateMesh::surface_add_vertex_2d);
+ ClassDB::bind_method(D_METHOD("surface_end"), &ImmediateMesh::surface_end);
+
+ ClassDB::bind_method(D_METHOD("clear_surfaces"), &ImmediateMesh::clear_surfaces);
+}
+
+RID ImmediateMesh::get_rid() const {
+ return mesh;
+}
+
+ImmediateMesh::ImmediateMesh() {
+ mesh = RS::get_singleton()->mesh_create();
+}
+ImmediateMesh::~ImmediateMesh() {
+ RS::get_singleton()->free(mesh);
+}
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
new file mode 100644
index 0000000000..7010d40719
--- /dev/null
+++ b/scene/resources/immediate_mesh.h
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* immediate_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef IMMEDIATE_MESH_H
+#define IMMEDIATE_MESH_H
+
+#include "core/templates/local_vector.h"
+#include "scene/resources/mesh.h"
+
+class ImmediateMesh : public Mesh {
+ GDCLASS(ImmediateMesh, Mesh)
+
+ RID mesh;
+
+ bool uses_colors = false;
+ bool uses_normals = false;
+ bool uses_tangents = false;
+ bool uses_uvs = false;
+ bool uses_uv2s = false;
+
+ Color current_color;
+ Vector3 current_normal;
+ Plane current_tangent;
+ Vector2 current_uv;
+ Vector2 current_uv2;
+
+ LocalVector<Color> colors;
+ LocalVector<Vector3> normals;
+ LocalVector<Plane> tangents;
+ LocalVector<Vector2> uvs;
+ LocalVector<Vector2> uv2s;
+ LocalVector<Vector3> vertices;
+
+ struct Surface {
+ PrimitiveType primitive;
+ Ref<Material> material;
+ bool vertex_2d = false;
+ int array_len = 0;
+ uint32_t format = 0;
+ AABB aabb;
+ };
+
+ LocalVector<Surface> surfaces;
+
+ bool surface_active = false;
+ Surface active_surface_data;
+
+ Vector<uint8_t> surface_vertex_create_cache;
+ Vector<uint8_t> surface_attribute_create_cache;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>());
+ void surface_set_color(const Color &p_color);
+ void surface_set_normal(const Vector3 &p_normal);
+ void surface_set_tangent(const Plane &p_tangent);
+ void surface_set_uv(const Vector2 &p_uv);
+ void surface_set_uv2(const Vector2 &p_uv2);
+ void surface_add_vertex(const Vector3 &p_vertex);
+ void surface_add_vertex_2d(const Vector2 &p_vertex);
+ void surface_end();
+
+ void clear_surfaces();
+
+ virtual int get_surface_count() const override;
+ virtual int surface_get_array_len(int p_idx) const override;
+ virtual int surface_get_array_index_len(int p_idx) const override;
+ virtual bool surface_is_softbody_friendly(int p_idx) const override;
+ virtual Array surface_get_arrays(int p_surface) const override;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
+ virtual Dictionary surface_get_lods(int p_surface) const override;
+ virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
+ virtual Ref<Material> surface_get_material(int p_idx) const override;
+ virtual int get_blend_shape_count() const override;
+ virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
+
+ virtual AABB get_aabb() const override;
+
+ virtual RID get_rid() const override;
+
+ ImmediateMesh();
+ ~ImmediateMesh();
+};
+
+#endif // IMMEDIATEMESH_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index cb66d5724d..d391540a0b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2077,7 +2077,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel()
return refraction_texture_channel;
}
-RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) {
+Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, RID *r_shader_rid) {
int version = 0;
if (p_shaded) {
version = 1;
@@ -2102,7 +2102,10 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b
}
if (materials_for_2d[version].is_valid()) {
- return materials_for_2d[version]->get_rid();
+ if (r_shader_rid) {
+ *r_shader_rid = materials_for_2d[version]->get_shader_rid();
+ }
+ return materials_for_2d[version];
}
Ref<StandardMaterial3D> material;
@@ -2120,7 +2123,11 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b
materials_for_2d[version] = material;
- return materials_for_2d[version]->get_rid();
+ if (r_shader_rid) {
+ *r_shader_rid = materials_for_2d[version]->get_shader_rid();
+ }
+
+ return materials_for_2d[version];
}
void BaseMaterial3D::set_on_top_of_alpha() {
@@ -2189,6 +2196,8 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const {
}
RID BaseMaterial3D::get_shader_rid() const {
+ MutexLock lock(material_mutex);
+ ((BaseMaterial3D *)this)->_update_shader();
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index dc3ecdb5de..cd91d05a60 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -738,7 +738,7 @@ public:
static void finish_shaders();
static void flush_changes();
- static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false);
+ static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, RID *r_shader_rid = nullptr);
virtual RID get_shader_rid() const override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index cf59c6fa22..ce942817c0 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1335,9 +1335,21 @@ String ArrayMesh::surface_get_name(int p_idx) const {
return surfaces[p_idx].name;
}
-void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
ERR_FAIL_INDEX(p_surface, surfaces.size());
- RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+
+void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
+}
+
+void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data);
emit_changed();
}
@@ -1635,7 +1647,9 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces);
- ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
+ ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region);
+ ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region);
+ ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2dfb46782b..02cab9a5e1 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -233,7 +233,9 @@ public:
void set_blend_shape_mode(BlendShapeMode p_mode);
BlendShapeMode get_blend_shape_mode() const;
- void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
int get_surface_count() const override;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 60d5566f08..24b56da791 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1292,7 +1292,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 2e0af89c1a..35f8a506fc 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -143,7 +143,7 @@ SceneStringNames::SceneStringNames() {
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation_degrees");
+ transform_rot = StaticCString::create("rotation");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index d4c25b6253..bc5aae2b48 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -324,7 +324,9 @@ public:
void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
- void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
@@ -365,23 +367,6 @@ public:
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
- /* IMMEDIATE API */
-
- RID immediate_allocate() override { return RID(); }
- void immediate_initialize(RID p_rid) override {}
- void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) override {}
- void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) override {}
- void immediate_normal(RID p_immediate, const Vector3 &p_normal) override {}
- void immediate_tangent(RID p_immediate, const Plane &p_tangent) override {}
- void immediate_color(RID p_immediate, const Color &p_color) override {}
- void immediate_uv(RID p_immediate, const Vector2 &tex_uv) override {}
- void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) override {}
- void immediate_end(RID p_immediate) override {}
- void immediate_clear(RID p_immediate) override {}
- void immediate_set_material(RID p_immediate, RID p_material) override {}
- RID immediate_get_material(RID p_immediate) const override { return RID(); }
- AABB immediate_get_aabb(RID p_immediate) const override { return AABB(); }
-
/* SKELETON API */
RID skeleton_allocate() override { return RID(); }
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index a5a4b0e2d1..1db81d8584 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2655,7 +2655,7 @@ RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) cons
return mesh->blend_shape_mode;
}
-void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
@@ -2666,6 +2666,30 @@ void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, in
RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
}
+void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
+}
+
+void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
+ ERR_FAIL_COND(p_data.size() == 0);
+ ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
+ uint64_t data_size = p_data.size();
+ const uint8_t *r = p_data.ptr();
+
+ RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
+}
+
void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -3234,8 +3258,8 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- attribute_stride += sizeof(int16_t) * 4;
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 5de5593204..e09b1d6b16 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1457,7 +1457,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data);
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
@@ -1746,24 +1748,6 @@ public:
return multimesh->uniform_set_2d;
}
- /* IMMEDIATE API */
-
- RID immediate_allocate() { return RID(); }
- void immediate_initialize(RID p_immediate) {}
-
- virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) {}
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {}
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) {}
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) {}
- virtual void immediate_color(RID p_immediate, const Color &p_color) {}
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {}
- virtual void immediate_end(RID p_immediate) {}
- virtual void immediate_clear(RID p_immediate) {}
- virtual void immediate_set_material(RID p_immediate, RID p_material) {}
- virtual RID immediate_get_material(RID p_immediate) const { return RID(); }
- virtual AABB immediate_get_aabb(RID p_immediate) const { return AABB(); }
-
/* SKELETON API */
RID skeleton_allocate();
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 5aaecb83c4..7e7139463b 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -478,7 +478,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
switch (instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_free(geom->geometry_instance);
@@ -590,7 +589,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
@@ -888,7 +886,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
}
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
- return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE;
+ return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES;
}
void RendererSceneCull::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
@@ -1529,7 +1527,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
switch (p_instance->base_type) {
case RS::INSTANCE_MESH:
case RS::INSTANCE_MULTIMESH:
- case RS::INSTANCE_IMMEDIATE:
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
idata.instance_geometry = geom->geometry_instance;
@@ -1748,14 +1745,6 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
}
} break;
- case RenderingServer::INSTANCE_IMMEDIATE: {
- if (p_instance->custom_aabb) {
- new_aabb = *p_instance->custom_aabb;
- } else {
- new_aabb = RSG::storage->immediate_get_aabb(p_instance->base);
- }
-
- } break;
case RenderingServer::INSTANCE_PARTICLES: {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
@@ -3681,25 +3670,6 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
}
- } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
- RID mat = RSG::storage->immediate_get_material(p_instance->base);
-
- if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
- can_cast_shadows = false;
- }
-
- if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
- is_animated = true;
- }
-
- if (mat.is_valid()) {
- _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- }
-
- if (mat.is_valid()) {
- RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
- }
-
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index f22c582f48..62b23acedf 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -230,7 +230,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -288,24 +290,6 @@ public:
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_allocate() = 0;
- virtual void immediate_initialize(RID p_rid) = 0;
-
- virtual void immediate_begin(RID p_immediate, RS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_allocate() = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index b9afeafbab..22c1f6d909 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -290,7 +290,9 @@ public:
FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode)
FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID)
- FUNC4(mesh_surface_update_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &)
+ FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &)
FUNC3(mesh_surface_set_material, RID, int, RID)
FUNC2RC(RID, mesh_surface_get_material, RID, int)
@@ -333,21 +335,6 @@ public:
FUNC2(multimesh_set_visible_instances, RID, int)
FUNC1RC(int, multimesh_get_visible_instances, RID)
- /* IMMEDIATE API */
-
- FUNCRIDSPLIT(immediate)
- FUNC3(immediate_begin, RID, PrimitiveType, RID)
- FUNC2(immediate_vertex, RID, const Vector3 &)
- FUNC2(immediate_normal, RID, const Vector3 &)
- FUNC2(immediate_tangent, RID, const Plane &)
- FUNC2(immediate_color, RID, const Color &)
- FUNC2(immediate_uv, RID, const Vector2 &)
- FUNC2(immediate_uv2, RID, const Vector2 &)
- FUNC1(immediate_end, RID)
- FUNC1(immediate_clear, RID)
- FUNC2(immediate_set_material, RID, RID)
- FUNC1RC(RID, immediate_get_material, RID)
-
/* SKELETON API */
FUNCRIDSPLIT(skeleton)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index f25f255321..75ae850acb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -438,13 +438,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
- uint16_t color16[4];
for (int i = 0; i < p_vertex_array_len; i++) {
- color16[0] = Math::make_half_float(src[i].r);
- color16[1] = Math::make_half_float(src[i].g);
- color16[2] = Math::make_half_float(src[i].b);
- color16[3] = Math::make_half_float(src[i].a);
- memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
+ uint8_t color8[4] = {
+ uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
+ };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
} break;
case RS::ARRAY_TEX_UV: {
@@ -761,7 +762,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- elem_size = 8;
+ elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
@@ -1123,8 +1124,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int32_t j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
- w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+
+ w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;
@@ -1482,7 +1484,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_region);
+
ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
@@ -1510,21 +1512,6 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("immediate_create"), &RenderingServer::immediate_create);
- ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &RenderingServer::immediate_begin, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &RenderingServer::immediate_vertex);
- ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &RenderingServer::immediate_vertex_2d);
- ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &RenderingServer::immediate_normal);
- ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &RenderingServer::immediate_tangent);
- ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &RenderingServer::immediate_color);
- ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &RenderingServer::immediate_uv);
- ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &RenderingServer::immediate_uv2);
- ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &RenderingServer::immediate_end);
- ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &RenderingServer::immediate_clear);
- ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &RenderingServer::immediate_set_material);
- ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &RenderingServer::immediate_get_material);
-#endif
ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
@@ -2113,7 +2100,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
- BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE);
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
@@ -2253,10 +2239,6 @@ void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plan
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
-void RenderingServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) {
- immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0));
-}
-
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
instance_set_base(instance, p_base);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0a568eeb13..431d1a827c 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -342,7 +342,9 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
- virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
@@ -390,22 +392,6 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- /* IMMEDIATE API */
-
- virtual RID immediate_create() = 0;
- virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()) = 0;
- virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0;
- virtual void immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex);
- virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0;
- virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0;
- virtual void immediate_color(RID p_immediate, const Color &p_color) = 0;
- virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0;
- virtual void immediate_end(RID p_immediate) = 0;
- virtual void immediate_clear(RID p_immediate) = 0;
- virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
- virtual RID immediate_get_material(RID p_immediate) const = 0;
-
/* SKELETON API */
virtual RID skeleton_create() = 0;
@@ -1146,7 +1132,6 @@ public:
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
- INSTANCE_IMMEDIATE,
INSTANCE_PARTICLES,
INSTANCE_PARTICLES_COLLISION,
INSTANCE_LIGHT,
@@ -1158,7 +1143,7 @@ public:
INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
- INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
+ INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_PARTICLES)
};
virtual RID instance_create2(RID p_base, RID p_scenario);