diff options
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 18 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 8 |
2 files changed, 13 insertions, 13 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index de91822b1e..23c3384b25 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -2012,22 +2012,22 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const; + virtual String get_caption() const override; - virtual int get_input_port_count() const; - virtual PortType get_input_port_type(int p_port) const; - virtual String get_input_port_name(int p_port) const; + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; - virtual int get_output_port_count() const; - virtual PortType get_output_port_type(int p_port) const; - virtual String get_output_port_name(int p_port) const; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; - virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty void set_type(Type p_type); Type get_type() const; - virtual Vector<StringName> get_editable_properties() const; + virtual Vector<StringName> get_editable_properties() const override; VisualShaderNodeMultiplyAdd(); }; diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 1f30048a51..b903951400 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -2137,10 +2137,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { // modern functions - { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true }, - { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true }, - { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true }, - { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true }, + { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false }, + { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false }, { nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false } |