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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp6
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--scene/2d/canvas_item.cpp12
3 files changed, 14 insertions, 10 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index e34705f7b7..16e5e92abd 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -494,8 +494,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
if (line->width <= 1) {
Vector2 verts[2] = {
- Vector2(line->from.x, line->from.y),
- Vector2(line->to.x, line->to.y)
+ // Offset the line slightly to make sure we always draw the pixel at the from coordinate.
+ // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
+ Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
+ Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
};
#ifdef GLES_OVER_GL
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index edffe852a2..e09ba755ea 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -548,8 +548,10 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (line->width <= 1) {
Vector2 verts[2] = {
- Vector2(line->from.x, line->from.y),
- Vector2(line->to.x, line->to.y)
+ // Offset the line slightly to make sure we always draw the pixel at the from coordinate.
+ // Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
+ Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
+ Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
};
#ifdef GLES_OVER_GL
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index d584492737..29a0cd5ba0 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -790,29 +790,29 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
- p_rect.position + Point2(-offset, 0),
+ p_rect.position + Size2(-offset, 0),
p_rect.position + Size2(p_rect.size.width + offset, 0),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
- p_rect.position + Point2(0, offset),
- p_rect.position + Size2(0, p_rect.size.height - offset),
+ p_rect.position + Size2(p_rect.size.width, offset),
+ p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
- p_rect.position + Point2(-offset, p_rect.size.height),
p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
+ p_rect.position + Size2(-offset, p_rect.size.height),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
- p_rect.position + Point2(p_rect.size.width, offset),
- p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
+ p_rect.position + Size2(0, p_rect.size.height - offset),
+ p_rect.position + Size2(0, offset),
p_color,
p_width,
p_antialiased);