diff options
-rw-r--r-- | core/io/multiplayer_api.cpp | 7 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 2 | ||||
-rw-r--r-- | doc/classes/Texture.xml | 1 | ||||
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 6 | ||||
-rw-r--r-- | modules/mono/SCsub | 2 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 1 |
6 files changed, 14 insertions, 5 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 846c89510e..ffd3ecaed0 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -704,7 +704,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1); } -Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) { +Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) { ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA); ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED); @@ -714,7 +714,10 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) { PoolVector<uint8_t>::Read r = p_data.read(); packet_cache[0] = NETWORK_COMMAND_RAW; memcpy(&packet_cache[1], &r[0], p_data.size()); + network_peer->set_target_peer(p_to); + network_peer->set_transfer_mode(p_mode); + return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1); } @@ -770,7 +773,7 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const { void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); - ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST)); + ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index ef56c4c7f2..e47b1830e8 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -104,7 +104,7 @@ public: void set_root_node(Node *p_node); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; - Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST); + Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); // Called by Node.rpc void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 3d3ceca150..eb7cfac87b 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -5,6 +5,7 @@ </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. + Textures are often created by loading them from a file. See [method @GDScript.load]. </description> <tutorials> </tutorials> diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 98f60b875c..068a14cb8a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -408,19 +408,23 @@ public: virtual RID multimesh_create() { return RID(); } - void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {} + void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {} int multimesh_get_instance_count(RID p_multimesh) const { return 0; } void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {} void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {} void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {} void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} + void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {} RID multimesh_get_mesh(RID p_multimesh) const { return RID(); } Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); } Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); } Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); } + Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); } + + void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {} void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {} int multimesh_get_visible_instances(RID p_multimesh) const { return 0; } diff --git a/modules/mono/SCsub b/modules/mono/SCsub index 89a3caf4e4..c69a3c9ba6 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -97,7 +97,7 @@ def find_msbuild_unix(filename): hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': - hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs + hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, filename) diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 156a01ff5a..b3b259e851 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -64,6 +64,7 @@ String _find_build_engine_on_unix(const String &p_name) { const char *locations[] = { #ifdef OSX_ENABLED "/Library/Frameworks/Mono.framework/Versions/Current/bin/", + "/usr/local/var/homebrew/linked/mono/bin/", #endif "/opt/novell/mono/bin/" }; |