diff options
-rw-r--r-- | doc/classes/TileMap.xml | 2 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 4 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 4 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 2 |
4 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 01246f0c2e..e9e2a738d3 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -174,7 +174,7 @@ Creates a new [TileMapPattern] from the given layer and set of cells. </description> </method> - <method name="get_surrounding_tiles"> + <method name="get_surrounding_cells"> <return type="Vector2i[]" /> <param index="0" name="coords" type="Vector2i" /> <description> diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index e622a0817a..59a7c29d2f 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -1164,7 +1164,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto } // Get surrounding tiles (handles different tile shapes). - TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords); + TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords); for (int i = 0; i < around.size(); i++) { to_check.push_back(around[i]); } @@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i output.insert(coords); // Get surrounding tiles (handles different tile shapes). - TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords); + TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords); for (int i = 0; i < around.size(); i++) { to_check.push_back(around[i]); } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 0159e9f313..4d4ea2b26d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -3838,7 +3838,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { } } -TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) { +TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) { if (!tile_set.is_valid()) { return TypedArray<Vector2i>(); } @@ -4012,7 +4012,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); + ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 68a5d3c80b..19f0e5a553 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -400,7 +400,7 @@ public: void force_update(int p_layer = -1); // Helpers? - TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords); + TypedArray<Vector2i> get_surrounding_cells(Vector2i coords); void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); // Virtual function to modify the TileData at runtime |