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-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp4
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/2d/tile_map.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 01246f0c2e..e9e2a738d3 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -174,7 +174,7 @@
Creates a new [TileMapPattern] from the given layer and set of cells.
</description>
</method>
- <method name="get_surrounding_tiles">
+ <method name="get_surrounding_cells">
<return type="Vector2i[]" />
<param index="0" name="coords" type="Vector2i" />
<description>
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index e622a0817a..59a7c29d2f 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1164,7 +1164,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto
}
// Get surrounding tiles (handles different tile shapes).
- TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+ TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}
@@ -2547,7 +2547,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i
output.insert(coords);
// Get surrounding tiles (handles different tile shapes).
- TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+ TypedArray<Vector2i> around = tile_map->get_surrounding_cells(coords);
for (int i = 0; i < around.size(); i++) {
to_check.push_back(around[i]);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 0159e9f313..4d4ea2b26d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -3838,7 +3838,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+TypedArray<Vector2i> TileMap::get_surrounding_cells(Vector2i coords) {
if (!tile_set.is_valid()) {
return TypedArray<Vector2i>();
}
@@ -4012,7 +4012,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 68a5d3c80b..19f0e5a553 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -400,7 +400,7 @@ public:
void force_update(int p_layer = -1);
// Helpers?
- TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime