diff options
-rw-r--r-- | core/message_queue.h | 3 | ||||
-rw-r--r-- | core/variant_parser.cpp | 4 | ||||
-rw-r--r-- | doc/classes/AudioEffectHighShelfFilter.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioEffectLowShelfFilter.xml | 2 | ||||
-rw-r--r-- | doc/classes/Button.xml | 1 | ||||
-rw-r--r-- | doc/classes/CheckBox.xml | 1 | ||||
-rw-r--r-- | doc/classes/CheckButton.xml | 1 | ||||
-rw-r--r-- | doc/classes/Color.xml | 1 | ||||
-rw-r--r-- | doc/classes/ColorPickerButton.xml | 1 | ||||
-rw-r--r-- | doc/classes/LinkButton.xml | 1 | ||||
-rw-r--r-- | doc/classes/MenuButton.xml | 1 | ||||
-rw-r--r-- | doc/classes/OptionButton.xml | 1 | ||||
-rw-r--r-- | doc/classes/TextureButton.xml | 1 | ||||
-rw-r--r-- | modules/jsonrpc/jsonrpc.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 |
15 files changed, 22 insertions, 4 deletions
diff --git a/core/message_queue.h b/core/message_queue.h index 7d13e26208..710a605371 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -38,8 +38,7 @@ class MessageQueue { _THREAD_SAFE_CLASS_ enum { - - DEFAULT_QUEUE_SIZE_KB = 1024 + DEFAULT_QUEUE_SIZE_KB = 4096 }; enum { diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 3c4fed68fb..04cd4c1b9b 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1608,10 +1608,12 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str write(dict[E->get()], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud); if (E->next()) { p_store_string_func(p_store_string_ud, ",\n"); + } else { + p_store_string_func(p_store_string_ud, "\n"); } } - p_store_string_func(p_store_string_ud, "\n}"); + p_store_string_func(p_store_string_ud, "}"); } break; case Variant::ARRAY: { diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml index cf620e4417..4ba31f9fc8 100644 --- a/doc/classes/AudioEffectHighShelfFilter.xml +++ b/doc/classes/AudioEffectHighShelfFilter.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="4.0"> <brief_description> + Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz]. </brief_description> <description> </description> <tutorials> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml index 7cf09b0f05..078e7bf1a1 100644 --- a/doc/classes/AudioEffectLowShelfFilter.xml +++ b/doc/classes/AudioEffectLowShelfFilter.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="4.0"> <brief_description> + Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz]. </brief_description> <description> </description> <tutorials> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index de05cfcd13..7795fb6d4c 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -17,6 +17,7 @@ print("Hello world!") [/codeblock] Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 9c42091eb8..f912bb98c9 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -5,6 +5,7 @@ </brief_description> <description> A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 514ff9a691..b4f91cf3a8 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -5,6 +5,7 @@ </brief_description> <description> CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index fcaba99eb7..850e95d5ef 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -8,6 +8,7 @@ You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] </description> <tutorials> </tutorials> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 67f64c8a66..36f7880060 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -5,6 +5,7 @@ </brief_description> <description> Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 13d3355da5..fed936cc2f 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -5,6 +5,7 @@ </brief_description> <description> This kind of button is primarily used when the interaction with the button causes a context change (like linking to a web page). + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 316315f777..cf1fdb5ba6 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -6,6 +6,7 @@ <description> Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 8c4bbd6716..510f952fea 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -5,6 +5,7 @@ </brief_description> <description> OptionButton is a type button that provides a selectable list of items when pressed. The item selected becomes the "current" item and is displayed as the button text. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index a5172586fe..46b008c018 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -6,6 +6,7 @@ <description> [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. + See also [BaseButton] which contains common properties and methods associated with this node. </description> <tutorials> </tutorials> diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index 7bb70b098f..320da182f8 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -98,6 +98,10 @@ Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elem if (p_action.get_type() == Variant::DICTIONARY) { Dictionary dict = p_action; String method = dict.get("method", ""); + if (method.begins_with("$/")) { + return ret; + } + Array args; if (dict.has("params")) { Variant params = dict.get("params", Variant()); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 5aba31c622..3f1120575f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -207,7 +207,7 @@ namespace Godot } } - internal Quat RotationQuat() + public Quat RotationQuat() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); |