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-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--servers/rendering_server.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e843c63764..f53c854fa9 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1482,7 +1482,7 @@
</member>
<member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18">
</member>
- <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="2">
+ <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="1">
Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
</member>
<member name="rendering/camera/depth_of_field/depth_of_field_bokeh_shape" type="int" setter="" getter="" default="1">
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 2da8e0f297..9d8a63085d 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2831,8 +2831,8 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"));
+ GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);