diff options
41 files changed, 655 insertions, 19 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 97ce9c1403..887fe93779 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -1,37 +1,59 @@ -## PLEASE READ: +# How to contribute efficiently -### Reporting Bugs: +**Please read the first section before reporting a bug!** -If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner): +## Reporting bugs or proposing features -#### Specify the Platform +The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them. + +Everything refered to hereafter as "bug" also applies for feature requests. + +If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines: + +#### Search first in the existing database + +Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate. + +#### Specify the platform -Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent, please specify: -* Operating System -* Device -* GPU Model +Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify: +* Operating system +* Device (including architecture, e.g. x86, x86_64, arm, etc.) +* GPU model (and driver in use if you know it) -#### Specify Reproduction Steps +#### Specify steps to reproduce -Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition. +Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible. -#### Provide a Simple, Example Project +#### Provide a simple, example project -Sometimes an unexpected behavior happens in your project. In such case understand that: +Sometimes an unexpected behavior happens in your project. In such case, understand that: * What happens to you may not happen to other users. -* We can't take the time a look at your project, learn it and then figure out why it's failing. +* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing. -To speed up our work, prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. +To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field. -### Contributing Pull Requests +## Contributing pull requests -If you are adding new engine funcitonality, please make sure that: +If you want to add new engine functionalities, please make sure that: * This functionality is desired. -* You talked to other developers on how to implement it best. -* Even if it won't be merged, your PR is useful for future work on another developer. +* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR). +* Even if it does not get merged, your PR is useful for future work by another developer. + +Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix. + +#### Be nice to the git history + +Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits. + +When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs. + +Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet). + +This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide Thanks! -The Godot Development Team +The Godot development team diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 431e038062..fd64349df9 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -13004,6 +13004,7 @@ verify_host will check the SSL identity of the host if set to true. <return type="Dictionary"> </return> <description> + Returns all response headers as dictionary where the keys and values are transformed to lower case. A key with more than one value is a simple string with "; " as separator. example: (content-length:12), (content-type:application/json; charset=utf-8) </description> </method> <method name="get_response_body_length" qualifiers="const"> diff --git a/platform/iphone/xcode/godot_xcode/data.pck b/platform/iphone/xcode/godot_xcode/data.pck new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/data.pck diff --git a/platform/iphone/xcode/godot_xcode/godot_debug.iphone b/platform/iphone/xcode/godot_xcode/godot_debug.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_debug.iphone diff --git a/platform/iphone/xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj b/platform/iphone/xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj new file mode 100644 index 0000000000..bdba8488c8 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj @@ -0,0 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+1,17 @@ +100 +114 +120 +144 +152 +167 +180 +29 +40 +50 +57 +58 +60 +72 +76 +80 +87 diff --git a/platform/iphone/xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings b/platform/iphone/xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings new file mode 100644 index 0000000000..477b28ff8f --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings @@ -0,0 +1,2 @@ +/* Localized versions of Info.plist keys */ + diff --git a/platform/iphone/xcode/godot_xcode/godot_ios/godot_ios-Info.plist b/platform/iphone/xcode/godot_xcode/godot_ios/godot_ios-Info.plist new file mode 100644 index 0000000000..f97b0fca36 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_ios/godot_ios-Info.plist @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>en</string> + <key>CFBundleDisplayName</key> + <string>Insert Name Here</string> + <key>CFBundleExecutable</key> + <string>godot_opt.iphone</string> + <key>CFBundleIcons</key> + <dict/> + <key>CFBundleIcons~ipad</key> + <dict/> + <key>CFBundleIdentifier</key> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>${PRODUCT_NAME}</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>1.0</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleVersion</key> + <string>1.0</string> + <key>LSRequiresIPhoneOS</key> + <true/> + <key>UIRequiredDeviceCapabilities</key> + <array> + <string>armv7</string> + </array> + <key>UIRequiresFullScreen</key> + <true/> + <key>UIStatusBarHidden</key> + <true/> + <key>UISupportedInterfaceOrientations</key> + <array> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + </array> + <key>UISupportedInterfaceOrientations~ipad</key> + <array> + <string>UIInterfaceOrientationLandscapeLeft</string> + <string>UIInterfaceOrientationLandscapeRight</string> + </array> +</dict> +</plist> diff --git a/platform/iphone/xcode/godot_xcode/godot_ios/main.m b/platform/iphone/xcode/godot_xcode/godot_ios/main.m new file mode 100644 index 0000000000..3e4ea5e129 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_ios/main.m @@ -0,0 +1,39 @@ +/*************************************************************************/ +/* main.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +#import "AppDelegate.h" + +int main(int argc, char * argv[]) +{ + @autoreleasepool { + return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); + } +} diff --git a/platform/iphone/xcode/godot_xcode/godot_opt.iphone b/platform/iphone/xcode/godot_xcode/godot_opt.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/platform/iphone/xcode/godot_xcode/godot_opt.iphone |