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-rw-r--r--scene/main/node.cpp17
-rw-r--r--scene/main/node.h4
-rw-r--r--tools/editor/animation_editor.cpp20
3 files changed, 22 insertions, 19 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 97c36ff71b..74a61643f6 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -628,11 +628,11 @@ String Node::validate_child_name(const String& p_name) const {
}
-void Node::_validate_child_name(Node *p_child) {
+void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
/* Make sure the name is unique */
- if (node_hrcr) {
+ if (node_hrcr || p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
@@ -732,24 +732,27 @@ void Node::_add_child_nocheck(Node* p_child,const StringName& p_name) {
}
-void Node::add_child(Node *p_child) {
+void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
/* Fail if node has a parent */
- ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
- ERR_FAIL_COND( p_child==this ); // adding to itself!
+ if (p_child==this) {
+ ERR_EXPLAIN("Can't add child "+p_child->get_name()+" to itself.")
+ ERR_FAIL_COND( p_child==this ); // adding to itself!
+ }
ERR_EXPLAIN("Can't add child, already has a parent");
ERR_FAIL_COND( p_child->data.parent );
ERR_EXPLAIN("Can't add child while a notification is happening");
ERR_FAIL_COND( data.blocked > 0 );
/* Validate name */
- _validate_child_name(p_child);
+ _validate_child_name(p_child,p_legible_unique_name);
_add_child_nocheck(p_child,p_child->data.name);
}
+
void Node::_propagate_validate_owner() {
if (data.owner) {
@@ -1984,7 +1987,7 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_name","name"),&Node::set_name);
ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name);
- ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child);
+ ObjectTypeDB::bind_method(_MD("add_child","node:Node","legible_unique_name"),&Node::add_child,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child);
//ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child);
ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count);
diff --git a/scene/main/node.h b/scene/main/node.h
index 87fa4dd6ca..196c4a06eb 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -122,7 +122,7 @@ private:
- void _validate_child_name(Node *p_name);
+ void _validate_child_name(Node *p_name, bool p_force_human_readable=false);
void _propagate_reverse_notification(int p_notification);
void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -187,7 +187,7 @@ public:
StringName get_name() const;
void set_name(const String& p_name);
- void add_child(Node *p_child);
+ void add_child(Node *p_child,bool p_legible_unique_name=false);
void remove_child(Node *p_child);
int get_child_count() const;
diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp
index 4ccb612a39..b8aa5874d1 100644
--- a/tools/editor/animation_editor.cpp
+++ b/tools/editor/animation_editor.cpp
@@ -961,7 +961,7 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
Object *obj=NULL;
RES res;
- Node *node = root->get_node_and_resource(animation->track_get_path(i),res);
+ Node *node = root->get_node_and_resource(p_animation->track_get_path(i),res);
if (res.is_valid()) {
obj=res.ptr();
@@ -969,32 +969,32 @@ void AnimationKeyEditor::_cleanup_animation(Ref<Animation> p_animation) {
obj=node;
}
- if (obj && animation->track_get_type(i)==Animation::TYPE_VALUE) {
- valid_type=obj->get_static_property_type(animation->track_get_path(i).get_property(),&prop_exists);
+ if (obj && p_animation->track_get_type(i)==Animation::TYPE_VALUE) {
+ valid_type=obj->get_static_property_type(p_animation->track_get_path(i).get_property(),&prop_exists);
}
if (!obj && cleanup_tracks->is_pressed()) {
- animation->remove_track(i);
+ p_animation->remove_track(i);
i--;
continue;
}
- if (!prop_exists || animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
+ if (!prop_exists || p_animation->track_get_type(i)!=Animation::TYPE_VALUE || cleanup_keys->is_pressed()==false)
continue;
- for(int j=0;j<animation->track_get_key_count(i);j++) {
+ for(int j=0;j<p_animation->track_get_key_count(i);j++) {
- Variant v = animation->track_get_key_value(i,j);
+ Variant v = p_animation->track_get_key_value(i,j);
if (!Variant::can_convert(v.get_type(),valid_type)) {
- animation->track_remove_key(i,j);
+ p_animation->track_remove_key(i,j);
j--;
}
}
- if (animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
- animation->remove_track(i);
+ if (p_animation->track_get_key_count(i)==0 && cleanup_tracks->is_pressed()) {
+ p_animation->remove_track(i);
i--;
}
}