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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp4
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp52
2 files changed, 40 insertions, 16 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 29252c8677..b05817cd8e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -581,7 +581,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
_record_item_commands(ci, p_canvas_transform_inverse, current_clip, blend_mode, p_lights, index, batch_broken);
}
- if (r_last_index >= index) {
+ if (index == 0) {
// Nothing to render, just return.
state.current_batch_index = 0;
state.canvas_instance_batches.clear();
@@ -1325,7 +1325,7 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
void RasterizerCanvasGLES3::_add_to_batch(uint32_t &r_index, bool &r_batch_broken) {
if (r_index >= data.max_instances_per_ubo - 1) {
- WARN_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
+ ERR_PRINT_ONCE("Trying to draw too many items. Please increase maximum number of items in the project settings 'rendering/gl_compatibility/item_buffer_size'");
return;
}
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 69104cadec..4fe7178e7e 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -192,6 +192,19 @@ void TileAtlasView::_draw_base_tiles() {
rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ }
+ }
+ }
+ }
+
+ // Draw dark overlay after for performance reasons.
+ for (int x = 0; x < grid_size.x; x++) {
+ for (int y = 0; y < grid_size.y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
+ Rect2i rect = Rect2i((texture_region_size + separation) * coords + margins, texture_region_size + separation);
+ rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_rect(rect, Color(0.0, 0.0, 0.0, 0.5));
}
}
@@ -242,23 +255,34 @@ void TileAtlasView::_draw_base_tiles() {
// Draw the tile.
TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame);
+ }
+ }
- // Draw, the texture in the separation areas
- if (separation.x > 0) {
- Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
- right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
- if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
- base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
- base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ // Draw Dark overlay on separation in its own pass.
+ if (separation.x > 0 || separation.y > 0) {
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i);
+
+ for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) {
+ // Update the y to max value.
+ Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame);
+
+ if (separation.x > 0) {
+ Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
+ right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
+ //base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
+ base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ }
}
- }
- if (separation.y > 0) {
- Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
- bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
- if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
- base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
- base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ if (separation.y > 0) {
+ Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
+ bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
+ //base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
+ base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ }
}
}
}