diff options
188 files changed, 3754 insertions, 2260 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 74f8fa8eae..dd3622f1f0 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -25,10 +25,10 @@ jobs: sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - - name: Set up Java 8 + - name: Set up Java 11 uses: actions/setup-java@v1 with: - java-version: 8 + java-version: 11 - name: Setup Godot build cache uses: ./.github/actions/godot-cache @@ -58,6 +58,7 @@ J08nY <johny@neuromancer.sk> <jancar.jj@gmail.com> J08nY <johny@neuromancer.sk> <J08nY@users.noreply.github.com> Jakub Grzesik <kubecz3k@gmail.com> janglee <merupatel123@gmail.com> +Jean-Michel Bernard <jmb462@gmail.com> Jérôme Gully <jerome.gully0@gmail.com> JFonS <joan.fonssanchez@gmail.com> Juan Linietsky <reduzio@gmail.com> @@ -67,6 +68,9 @@ Juan Linietsky <reduzio@gmail.com> <reduz@Juans-MBP.fibertel.com.ar> Juan Linietsky <reduzio@gmail.com> <red@kyoko> Julian Murgia <the.straton@gmail.com> Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com> +karroffel <therzog@mail.de> +karroffel <therzog@mail.de> <thomas.herzog@mail.com> +karroffel <therzog@mail.de> <thomas.herzog@simedis.com> Kelly Thomas <kelly.thomas@hotmail.com.au> Kongfa Waroros <gongpha@hotmail.com> K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> @@ -123,11 +127,10 @@ romulox_x <romulox_x@yahoo.com> Ruslan Mustakov <r.mustakov@gmail.com> <ruslan.mustakov@xored.com> Saracen <SaracenOne@gmail.com> sheepandshepherd <sheepandshepherd@hotmail.com> <sheepandshepherd@users.noreply.github.com> +Silc 'Tokage' Renew <tokage.it.lab@gmail.com> +Silc 'Tokage' Renew <tokage.it.lab@gmail.com> <61938263+TokageItLab@users.noreply.github.com> Swarnim Arun <swarnimarun11@gmail.com> Theo Hallenius <redsymbzone@hotmail.com> -Thomas Herzog <therzog@mail.de> -Thomas Herzog <therzog@mail.de> <thomas.herzog@mail.com> -Thomas Herzog <therzog@mail.de> <thomas.herzog@simedis.com> Tomasz Chabora <kobewi4e@gmail.com> Twarit <wtwarit@gmail.com> V.VamsiKrishna <vk@bsb.in> <vamsikrishna.v@gmail.com> diff --git a/AUTHORS.md b/AUTHORS.md index 0a0e3a9c21..a86bc3ffe4 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -122,6 +122,7 @@ name is available. Julien Nguyen (Blackiris) Jummit Justo Delgado (mrcdk) + karroffel Kelly Thomas (KellyThomas) kleonc Kongfa Waroros (gongpha) @@ -179,6 +180,7 @@ name is available. Ralf Hölzemer (rollenrolm) Ramesh Ravone (RameshRavone) raphael10241024 + Raul Santos (raulsntos) Ray Koopa (RayKoopa) Rémi Verschelde (akien-mga) Rhody Lugo (rraallvv) @@ -194,13 +196,13 @@ name is available. Sergey Minakov (naithar) sersoong Shiqing (kawa-yoiko) + Silc 'Tokage' Renew (TokageItLab) Simon Wenner (swenner) Stijn Hinlopen (hinlopen) Swarnim Arun (minraws) Thakee Nathees (ThakeeNathees) thebestnom Theo Hallenius (TheoXD) - Thomas Herzog (karroffel) Timo Schwarzer (timoschwarzer) Timo (toger5) Tomasz Chabora (KoBeWi) @@ -28,6 +28,7 @@ generous deed immortalized in the next stable release of Godot Engine. Ben Nolan Brandon Lamb + Bri Garry Newman Gordon MacPherson Hunter Dickson @@ -41,7 +42,6 @@ generous deed immortalized in the next stable release of Godot Engine. AD Ford alex brown Andrew Bowen - Andrew Dunai Angry Skull anti666 blurp @@ -81,9 +81,7 @@ generous deed immortalized in the next stable release of Godot Engine. Slobodan Milnovic Stephan Lanfermann Steve - Stonesoft io Thomas Krampl - Tristan Pemble Violin Iliev Xwdit @@ -103,7 +101,6 @@ generous deed immortalized in the next stable release of Godot Engine. David Graham David Snopek Ed Morley - Ellen Poe Florian Rämisch Gamejunkey Jacobus Dens @@ -120,12 +117,14 @@ generous deed immortalized in the next stable release of Godot Engine. Maciej Pendolski Manuele Finocchiaro Markus Wiesner + Mathieu Matthew Hillier Michael Mick Monster Vial Officine Pixel S.n.c. Patrick Brock + Paul E Hansen Pedro Silva Petrus Prinsloo Retro Village @@ -147,7 +146,6 @@ generous deed immortalized in the next stable release of Godot Engine. Vagabond Arcade Vitaliy Sapronenko Xeno Coliseum - Zaven Muradyan Adam Nakonieczny Adam Nelson @@ -155,6 +153,7 @@ generous deed immortalized in the next stable release of Godot Engine. Alexander J Maynard Alex Khayrullin alice gambrell + Amar Šahinović Andrew Cunningham Andrew Farr Andriy @@ -211,15 +210,14 @@ generous deed immortalized in the next stable release of Godot Engine. Hunter Barabas Jake Burga James Couzens - James Zahn Jan Sælid Jared Jared White Jennifer Wilcox + Jeremi Biernacki Jesús Chicharro Joel Fivat Johnathan Kupferer - Jonathan Turner Josef Stumpfegger Jose Malheiro Jose Manuel Muñoz Perez @@ -238,6 +236,7 @@ generous deed immortalized in the next stable release of Godot Engine. kinfox Kis Levente Lorand Kos + Lakshaya Goel Laszlo Kiss leetNightshade Leo Fidel R Liban @@ -347,11 +346,11 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Long Adam McCurdy Adam N Webber - Adam R Pope Adam Smeltzer Adam Szymański Adisibio Adrien de Pierres + Agustinus Arya Ahmet Kalyoncu Aidan O'Flannagain Aki Mimoto @@ -377,6 +376,7 @@ generous deed immortalized in the next stable release of Godot Engine. Andrew Groot andrew james morris Andrew Thomas + angrykoala Ano Nim Anthony Avina Anton Bouwer @@ -394,6 +394,7 @@ generous deed immortalized in the next stable release of Godot Engine. Balázs Batári Baptiste Le Bourhis Bartosz Bielecki + bcat Benedikt Benoit Jauvin-Girard Ben Ridley @@ -409,6 +410,7 @@ generous deed immortalized in the next stable release of Godot Engine. Blunderjack Bobby CC Wong Borkzilla + Brad Harms Bram brian Brian Klein @@ -417,6 +419,7 @@ generous deed immortalized in the next stable release of Godot Engine. Bruno Hurth Burney Waring bwhirt + c64cosmin Caleb Gartner Caleb Makela Cameron Meyer @@ -480,11 +483,13 @@ generous deed immortalized in the next stable release of Godot Engine. Eric Stokes Eric Walkingshaw Eric Williams + Erika Sanders Erkki Seppälä Faisal Alkubaisi Fancy Ants Studios fby Fekinox + Felix Adam Felix Bohmann Filip Lundby Forty Doubleu @@ -494,6 +499,7 @@ generous deed immortalized in the next stable release of Godot Engine. FrostMarble Game Endeavor Gary Thomas + gebba George Marques Georgi Petkov Graham Overby @@ -502,6 +508,7 @@ generous deed immortalized in the next stable release of Godot Engine. Greg Olson Greyson Richey Grid + Grok Games Grominet Guillaume Pham Ngoc Guldoman @@ -532,15 +539,16 @@ generous deed immortalized in the next stable release of Godot Engine. Jan Vetulani JARKKO PARVIAINEN Jason Bolton + Jason Evans Jason Malcolm-Herzmark Jason Uechi Jeff Hungerford Jeff Messer Jeffrey Berube Jennifer Graves - JernauGurgeh Jesse Dubay Jim Engstrand + Joe Hurdle Joe Klemmer Joel Höglund John Bruce @@ -577,13 +585,14 @@ generous deed immortalized in the next stable release of Godot Engine. Justin Oaksford Justin Spedding KaDokta - Karol Porzycki Keedong Park + keeganstoybox Keinan Powers Keith Bradner Kenji Kawabata Ken Minardo Kent Jofur + Kerotasma Ketafuki Kevin van Rooijen Kiri Jolly @@ -602,6 +611,7 @@ generous deed immortalized in the next stable release of Godot Engine. Kyle Burnett Kyle Jacobs Kyuppin + La diagonale du poulpe Lasse le Dous Laurent CHEA Laxman Pradhan @@ -627,7 +637,6 @@ generous deed immortalized in the next stable release of Godot Engine. Martin Liška Martin Trbola Martin Zabinski - Mathieu Matt Edwards Matthew Booe Matt Sylvia @@ -657,11 +666,11 @@ generous deed immortalized in the next stable release of Godot Engine. Molinghu Molly Jameson MoltenGears + Moowool MrAZIE Mrjemandem Nathan Fish Nathaniel - nee neighty Neil Blakey-Milner Neil Wang @@ -704,6 +713,7 @@ generous deed immortalized in the next stable release of Godot Engine. Rad Cat Rafa Laguna Raffaele Aramo + Ragnar Pettersson Rainer Amler Rami Hanano Rammeow @@ -728,8 +738,10 @@ generous deed immortalized in the next stable release of Godot Engine. Ryan Groom Sam Caulfield Sam Edson + Samuel Egger Scott Longley Sean Lynch + Sean Wall Sebastian Michailidis SeongWan Kim SeungJong k @@ -744,6 +756,7 @@ generous deed immortalized in the next stable release of Godot Engine. Simon Wenner sirn Skalli + slavfox smbe19 smo1704 Solene Waked @@ -793,6 +806,7 @@ generous deed immortalized in the next stable release of Godot Engine. UltyX Uther v01tech + Vaida Narušė Vaughan Ling Victor Vincent Foulon @@ -800,7 +814,7 @@ generous deed immortalized in the next stable release of Godot Engine. Vladimir Savin Vladislav Smirnov VoxelVisions.com - Vytenis Narušis + Wapiti . werner mendizabal Wiley Thompson William Edwards diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 57833fe42f..562cbbdd27 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -49,12 +49,11 @@ ProjectSettings *ProjectSettings::get_singleton() { } String ProjectSettings::get_project_data_dir_name() const { - return ".godot"; + return project_data_dir_name; } String ProjectSettings::get_project_data_path() const { - String project_data_dir_name = get_project_data_dir_name(); - return "res://" + project_data_dir_name; + return "res://" + get_project_data_dir_name(); } String ProjectSettings::get_resource_path() const { @@ -520,6 +519,10 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo _load_settings_text(custom_settings); } } + + // Updating the default value after the project settings have loaded. + project_data_dir_name = GLOBAL_GET("application/config/project_data_dir_name"); + // Using GLOBAL_GET on every block for compressing can be slow, so assigning here. Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching"); Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level"); @@ -1091,6 +1094,7 @@ ProjectSettings::ProjectSettings() { custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"); GLOBAL_DEF("application/run/disable_stdout", false); GLOBAL_DEF("application/run/disable_stderr", false); + project_data_dir_name = GLOBAL_DEF_RST("application/config/project_data_dir_name", ".godot"); GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); GLOBAL_DEF("application/config/project_settings_override", ""); diff --git a/core/config/project_settings.h b/core/config/project_settings.h index b642051402..82f04b94df 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -93,6 +93,8 @@ protected: OrderedHashMap<StringName, AutoloadInfo> autoloads; + String project_data_dir_name; + bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index e54c947340..df631053b8 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -233,7 +233,7 @@ uint64_t FileAccessCompressed::get_position() const { if (writing) { return write_pos; } else { - return read_block * block_size + read_pos; + return (uint64_t)read_block * block_size + read_pos; } } diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index b5c882e9ce..53bf7456e6 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -99,7 +99,7 @@ static int godot_testerror(voidpf opaque, voidpf stream) { } static voidpf godot_alloc(voidpf opaque, uInt items, uInt size) { - return memalloc(items * size); + return memalloc((size_t)items * size); } static void godot_free(voidpf opaque, voidpf address) { diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index fb4c76aa7a..24808cc8d6 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -100,7 +100,7 @@ int zipio_testerror(voidpf opaque, voidpf stream) { } voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) { - voidpf ptr = memalloc(items * size); + voidpf ptr = memalloc((size_t)items * size); memset(ptr, 0, items * size); return ptr; } diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp index a4ea74327c..6604510394 100644 --- a/core/multiplayer/multiplayer_replicator.cpp +++ b/core/multiplayer/multiplayer_replicator.cpp @@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object * args[0] = p_peer; args[1] = p_scene_id; args[2] = p_obj; - args[3] = true; + args[3] = p_spawn; const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] }; Callable::CallError ce; Variant ret; diff --git a/core/object/class_db.h b/core/object/class_db.h index aceea5b651..d9eec4e4a8 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -164,6 +164,7 @@ public: t->creation_func = &creator<T>; t->exposed = true; t->class_ptr = T::get_class_ptr_static(); + t->api = current_api; T::register_custom_data_to_otdb(); } @@ -175,6 +176,7 @@ public: ERR_FAIL_COND(!t); t->exposed = true; t->class_ptr = T::get_class_ptr_static(); + t->api = current_api; //nothing } @@ -195,6 +197,7 @@ public: t->creation_func = &_create_ptr_func<T>; t->exposed = true; t->class_ptr = T::get_class_ptr_static(); + t->api = current_api; T::register_custom_data_to_otdb(); } diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index b7d2bac96d..9c84c2add7 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -32,6 +32,7 @@ #include "core/io/resource.h" #include "core/os/os.h" +#include "core/templates/local_vector.h" void UndoRedo::_discard_redo() { if (current_action == actions.size() - 1) { @@ -85,10 +86,17 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) { current_action = actions.size() - 2; if (p_mode == MERGE_ENDS) { - // Clear all do ops from last action, and delete all object references - List<Operation>::Element *E = actions.write[current_action + 1].do_ops.front(); + // Clear all do ops from last action if they are not forced kept + LocalVector<List<Operation>::Element *> to_remove; + for (List<Operation>::Element *E = actions.write[current_action + 1].do_ops.front(); E; E = E->next()) { + if (!E->get().force_keep_in_merge_ends) { + to_remove.push_back(E); + } + } - while (E) { + for (unsigned int i = 0; i < to_remove.size(); i++) { + List<Operation>::Element *E = to_remove[i]; + // Delete all object references if (E->get().type == Operation::TYPE_REFERENCE) { Object *obj = ObjectDB::get_instance(E->get().object); @@ -96,9 +104,7 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) { memdelete(obj); } } - - E = E->next(); - actions.write[current_action + 1].do_ops.pop_front(); + E->erase(); } } @@ -117,6 +123,8 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) { } action_level++; + + force_keep_in_merge_ends = false; } void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIANT_ARG_DECLARE) { @@ -146,7 +154,7 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR ERR_FAIL_COND((current_action + 1) >= actions.size()); // No undo if the merge mode is MERGE_ENDS - if (merge_mode == MERGE_ENDS) { + if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) { return; } @@ -157,6 +165,7 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR } undo_op.type = Operation::TYPE_METHOD; + undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends; undo_op.name = p_method; for (int i = 0; i < VARIANT_ARG_MAX; i++) { @@ -187,7 +196,7 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property, ERR_FAIL_COND((current_action + 1) >= actions.size()); // No undo if the merge mode is MERGE_ENDS - if (merge_mode == MERGE_ENDS) { + if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) { return; } @@ -198,6 +207,7 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property, } undo_op.type = Operation::TYPE_PROPERTY; + undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends; undo_op.name = p_property; undo_op.args[0] = p_value; actions.write[current_action + 1].undo_ops.push_back(undo_op); @@ -223,7 +233,7 @@ void UndoRedo::add_undo_reference(Object *p_object) { ERR_FAIL_COND((current_action + 1) >= actions.size()); // No undo if the merge mode is MERGE_ENDS - if (merge_mode == MERGE_ENDS) { + if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) { return; } @@ -234,9 +244,24 @@ void UndoRedo::add_undo_reference(Object *p_object) { } undo_op.type = Operation::TYPE_REFERENCE; + undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends; actions.write[current_action + 1].undo_ops.push_back(undo_op); } +void UndoRedo::start_force_keep_in_merge_ends() { + ERR_FAIL_COND(action_level <= 0); + ERR_FAIL_COND((current_action + 1) >= actions.size()); + + force_keep_in_merge_ends = true; +} + +void UndoRedo::end_force_keep_in_merge_ends() { + ERR_FAIL_COND(action_level <= 0); + ERR_FAIL_COND((current_action + 1) >= actions.size()); + + force_keep_in_merge_ends = false; +} + void UndoRedo::_pop_history_tail() { _discard_redo(); @@ -538,6 +563,9 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference); ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference); + ClassDB::bind_method(D_METHOD("start_force_keep_in_merge_ends"), &UndoRedo::start_force_keep_in_merge_ends); + ClassDB::bind_method(D_METHOD("end_force_keep_in_merge_ends"), &UndoRedo::end_force_keep_in_merge_ends); + ClassDB::bind_method(D_METHOD("get_history_count"), &UndoRedo::get_history_count); ClassDB::bind_method(D_METHOD("get_current_action"), &UndoRedo::get_current_action); ClassDB::bind_method(D_METHOD("get_action_name", "id"), &UndoRedo::get_action_name); diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index d1ce252d86..a757d154e2 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -61,6 +61,7 @@ private: }; Type type; + bool force_keep_in_merge_ends; Ref<RefCounted> ref; ObjectID object; StringName name; @@ -76,6 +77,7 @@ private: Vector<Action> actions; int current_action = -1; + bool force_keep_in_merge_ends = false; int action_level = 0; MergeMode merge_mode = MERGE_DISABLE; bool merging = false; @@ -109,6 +111,9 @@ public: void add_do_reference(Object *p_object); void add_undo_reference(Object *p_object); + void start_force_keep_in_merge_ends(); + void end_force_keep_in_merge_ends(); + bool is_committing_action() const; void commit_action(bool p_execute = true); diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index 1257b54449..b5bb0d7396 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -62,7 +62,9 @@ public: TKey key; TData data; - Pair() {} + Pair(const TKey &p_key) : + key(p_key), + data() {} Pair(const TKey &p_key, const TData &p_data) : key(p_key), data(p_data) { @@ -90,6 +92,11 @@ public: const TData &value() const { return pair.value(); } + + Element(const TKey &p_key) : + pair(p_key) {} + Element(const Element &p_other) : + pair(p_other.pair.key, p_other.pair.data) {} }; private: @@ -192,14 +199,12 @@ private: Element *create_element(const TKey &p_key) { /* if element doesn't exist, create it */ - Element *e = memnew(Element); + Element *e = memnew(Element(p_key)); ERR_FAIL_COND_V_MSG(!e, nullptr, "Out of memory."); uint32_t hash = Hasher::hash(p_key); uint32_t index = hash & ((1 << hash_table_power) - 1); e->next = hash_table[index]; e->hash = hash; - e->pair.key = p_key; - e->pair.data = TData(); hash_table[index] = e; elements++; @@ -228,9 +233,7 @@ private: const Element *e = p_t.hash_table[i]; while (e) { - Element *le = memnew(Element); /* local element */ - - *le = *e; /* copy data */ + Element *le = memnew(Element(*e)); /* local element */ /* add to list and reassign pointers */ le->next = hash_table[i]; diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h index 2e932f9f26..c1a7c4146e 100644 --- a/core/templates/hashfuncs.h +++ b/core/templates/hashfuncs.h @@ -74,6 +74,13 @@ static inline uint32_t hash_djb2_one_32(uint32_t p_in, uint32_t p_prev = 5381) { return ((p_prev << 5) + p_prev) + p_in; } +/** + * Thomas Wang's 64-bit to 32-bit Hash function: + * https://web.archive.org/web/20071223173210/https:/www.concentric.net/~Ttwang/tech/inthash.htm + * + * @param p_int - 64-bit unsigned integer key to be hashed + * @return unsigned 32-bit value representing hashcode + */ static inline uint32_t hash_one_uint64(const uint64_t p_int) { uint64_t v = p_int; v = (~v) + (v << 18); // v = (v << 18) - v - 1; @@ -82,7 +89,7 @@ static inline uint32_t hash_one_uint64(const uint64_t p_int) { v = v ^ (v >> 11); v = v + (v << 6); v = v ^ (v >> 22); - return (int)v; + return uint32_t(v); } static inline uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev = 5381) { diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 86d772fb07..3214fc125d 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -1624,6 +1624,19 @@ Variant::operator String() const { return stringify(stack); } +template <class T> +String stringify_vector(const T &vec, List<const void *> &stack) { + String str("["); + for (int i = 0; i < vec.size(); i++) { + if (i > 0) { + str += ", "; + } + str = str + Variant(vec[i]).stringify(stack); + } + str += "]"; + return str; +} + String Variant::stringify(List<const void *> &stack) const { switch (type) { case NIL: @@ -1703,88 +1716,31 @@ String Variant::stringify(List<const void *> &stack) const { return str; } break; case PACKED_VECTOR2_ARRAY: { - Vector<Vector2> vec = operator Vector<Vector2>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + Variant(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<Vector2>(), stack); } break; case PACKED_VECTOR3_ARRAY: { - Vector<Vector3> vec = operator Vector<Vector3>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + Variant(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<Vector3>(), stack); + } break; + case PACKED_COLOR_ARRAY: { + return stringify_vector(operator Vector<Color>(), stack); } break; case PACKED_STRING_ARRAY: { - Vector<String> vec = operator Vector<String>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + vec[i]; - } - str += "]"; - return str; + return stringify_vector(operator Vector<String>(), stack); + } break; + case PACKED_BYTE_ARRAY: { + return stringify_vector(operator Vector<uint8_t>(), stack); } break; case PACKED_INT32_ARRAY: { - Vector<int32_t> vec = operator Vector<int32_t>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + itos(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<int32_t>(), stack); } break; case PACKED_INT64_ARRAY: { - Vector<int64_t> vec = operator Vector<int64_t>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + itos(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<int64_t>(), stack); } break; case PACKED_FLOAT32_ARRAY: { - Vector<float> vec = operator Vector<float>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + rtos(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<float>(), stack); } break; case PACKED_FLOAT64_ARRAY: { - Vector<double> vec = operator Vector<double>(); - String str("["); - for (int i = 0; i < vec.size(); i++) { - if (i > 0) { - str += ", "; - } - str = str + rtos(vec[i]); - } - str += "]"; - return str; + return stringify_vector(operator Vector<double>(), stack); } break; case ARRAY: { Array arr = operator Array(); @@ -1793,16 +1749,8 @@ String Variant::stringify(List<const void *> &stack) const { } stack.push_back(arr.id()); - String str("["); - for (int i = 0; i < arr.size(); i++) { - if (i) { - str += ", "; - } - - str += arr[i].stringify(stack); - } + String str = stringify_vector(arr, stack); - str += "]"; stack.erase(arr.id()); return str; diff --git a/core/variant/variant.h b/core/variant/variant.h index 9ec131a1b8..d3f694e7ca 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -641,6 +641,7 @@ public: static UtilityFunctionType get_utility_function_type(const StringName &p_name); + static MethodInfo get_utility_function_info(const StringName &p_name); static int get_utility_function_argument_count(const StringName &p_name); static Variant::Type get_utility_function_argument_type(const StringName &p_name, int p_arg); static String get_utility_function_argument_name(const StringName &p_name, int p_arg); diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 55c1376031..666b582e39 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -1333,6 +1333,28 @@ Variant::UtilityFunctionType Variant::get_utility_function_type(const StringName return bfi->type; } +MethodInfo Variant::get_utility_function_info(const StringName &p_name) { + MethodInfo info; + const VariantUtilityFunctionInfo *bfi = utility_function_table.lookup_ptr(p_name); + if (bfi) { + info.name = p_name; + if (bfi->returns_value && bfi->return_type == Variant::NIL) { + info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + } + info.return_val.type = bfi->return_type; + if (bfi->is_vararg) { + info.flags |= METHOD_FLAG_VARARG; + } + for (int i = 0; i < bfi->argnames.size(); ++i) { + PropertyInfo arg; + arg.type = bfi->get_arg_type(i); + arg.name = bfi->argnames[i]; + info.arguments.push_back(arg); + } + } + return info; +} + int Variant::get_utility_function_argument_count(const StringName &p_name) { const VariantUtilityFunctionInfo *bfi = utility_function_table.lookup_ptr(p_name); if (!bfi) { diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index d2ecbdde26..a35b784106 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -253,6 +253,14 @@ Returns the arguments values to be called on a method track for a given key in a given track. </description> </method> + <method name="position_track_insert_key"> + <return type="int" /> + <argument index="0" name="track_idx" type="int" /> + <argument index="1" name="time" type="float" /> + <argument index="2" name="position" type="Vector3" /> + <description> + </description> + </method> <method name="remove_track"> <return type="void" /> <argument index="0" name="track_idx" type="int" /> @@ -260,6 +268,22 @@ Removes a track by specifying the track index. </description> </method> + <method name="rotation_track_insert_key"> + <return type="int" /> + <argument index="0" name="track_idx" type="int" /> + <argument index="1" name="time" type="float" /> + <argument index="2" name="rotation" type="Quaternion" /> + <description> + </description> + </method> + <method name="scale_track_insert_key"> + <return type="int" /> + <argument index="0" name="track_idx" type="int" /> + <argument index="1" name="time" type="float" /> + <argument index="2" name="scale" type="Vector3" /> + <description> + </description> + </method> <method name="track_find_key" qualifiers="const"> <return type="int" /> <argument index="0" name="track_idx" type="int" /> @@ -466,25 +490,6 @@ Swaps the track [code]idx[/code]'s index position with the track [code]with_idx[/code]. </description> </method> - <method name="transform_track_insert_key"> - <return type="int" /> - <argument index="0" name="track_idx" type="int" /> - <argument index="1" name="time" type="float" /> - <argument index="2" name="location" type="Vector3" /> - <argument index="3" name="rotation" type="Quaternion" /> - <argument index="4" name="scale" type="Vector3" /> - <description> - Insert a transform key for a transform track. - </description> - </method> - <method name="transform_track_interpolate" qualifiers="const"> - <return type="Array" /> - <argument index="0" name="track_idx" type="int" /> - <argument index="1" name="time_sec" type="float" /> - <description> - Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quaternion]) and scale ([Vector3]). - </description> - </method> <method name="value_track_get_key_indices" qualifiers="const"> <return type="PackedInt32Array" /> <argument index="0" name="track_idx" type="int" /> @@ -541,19 +546,22 @@ <constant name="TYPE_VALUE" value="0" enum="TrackType"> Value tracks set values in node properties, but only those which can be Interpolated. </constant> - <constant name="TYPE_TRANSFORM3D" value="1" enum="TrackType"> - Transform3D tracks are used to change node local transforms or skeleton pose bones of 3D nodes. Transitions are interpolated. + <constant name="TYPE_POSITION_3D" value="1" enum="TrackType"> + </constant> + <constant name="TYPE_ROTATION_3D" value="2" enum="TrackType"> + </constant> + <constant name="TYPE_SCALE_3D" value="3" enum="TrackType"> </constant> - <constant name="TYPE_METHOD" value="2" enum="TrackType"> + <constant name="TYPE_METHOD" value="4" enum="TrackType"> Method tracks call functions with given arguments per key. </constant> - <constant name="TYPE_BEZIER" value="3" enum="TrackType"> + <constant name="TYPE_BEZIER" value="5" enum="TrackType"> Bezier tracks are used to interpolate a value using custom curves. They can also be used to animate sub-properties of vectors and colors (e.g. alpha value of a [Color]). </constant> - <constant name="TYPE_AUDIO" value="4" enum="TrackType"> + <constant name="TYPE_AUDIO" value="6" enum="TrackType"> Audio tracks are used to play an audio stream with either type of [AudioStreamPlayer]. The stream can be trimmed and previewed in the animation. </constant> - <constant name="TYPE_ANIMATION" value="5" enum="TrackType"> + <constant name="TYPE_ANIMATION" value="7" enum="TrackType"> Animation tracks play animations in other [AnimationPlayer] nodes. </constant> <constant name="INTERPOLATION_NEAREST" value="0" enum="InterpolationType"> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 3d112e258e..40dcd950d7 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -22,7 +22,7 @@ <method name="get_root_motion_transform" qualifiers="const"> <return type="Transform3D" /> <description> - Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM3D], returns an identity transformation. See also [member root_motion_track] and [RootMotionView]. + Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_SCALE_3D] or [constant Animation.TYPE_ROTATION_3D], returns an identity transformation. See also [member root_motion_track] and [RootMotionView]. </description> </method> <method name="rename_parameter"> @@ -45,7 +45,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. - If the track has type [constant Animation.TYPE_TRANSFORM3D], the transformation will be cancelled visually, and the animation will appear to stay in place. See also [method get_root_motion_transform] and [RootMotionView]. + If the track has type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_ROTATION_3D] or [constant Animation.TYPE_SCALE_3D] the transformation will be cancelled visually, and the animation will appear to stay in place. See also [method get_root_motion_transform] and [RootMotionView]. </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationNode]. diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index f20f4adcdf..c5a44009d2 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,7 +5,7 @@ </brief_description> <description> EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory. + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method _get_recognized_extensions] and [method _get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/project_data_dir_name]). Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblocks] [gdscript] @@ -197,7 +197,7 @@ <method name="_get_save_extension" qualifiers="virtual const"> <return type="String" /> <description> - Gets the extension used to save this resource in the [code].godot/imported[/code] directory. + Gets the extension used to save this resource in the [code].godot/imported[/code] directory (see [member ProjectSettings.application/config/project_data_dir_name]). </description> </method> <method name="_get_visible_name" qualifiers="virtual const"> diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml index a2eac01ae8..c804bb70e0 100644 --- a/doc/classes/EditorNode3DGizmo.xml +++ b/doc/classes/EditorNode3DGizmo.xml @@ -178,7 +178,7 @@ </method> <method name="is_subgizmo_selected" qualifiers="const"> <return type="bool" /> - <argument index="0" name="arg0" type="int" /> + <argument index="0" name="id" type="int" /> <description> Returns [code]true[/code] if the given subgizmo is currently selected. Can be used to highlight selected elements during [method _redraw]. </description> diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml index 8880ce4d44..462323a067 100644 --- a/doc/classes/EditorSyntaxHighlighter.xml +++ b/doc/classes/EditorSyntaxHighlighter.xml @@ -5,7 +5,7 @@ </brief_description> <description> Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor]. - Add a syntax highlighter to an individual script by calling ScriptEditorBase._add_syntax_highlighter (currently not working). To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter] + Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter] </description> <tutorials> </tutorials> diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml index 7b1fc2ab42..04932ddd2d 100644 --- a/doc/classes/FontData.xml +++ b/doc/classes/FontData.xml @@ -105,9 +105,9 @@ </method> <method name="get_glyph_index" qualifiers="const"> <return type="int" /> - <argument index="0" name="char" type="int" /> - <argument index="1" name="variation_selector" type="int" /> - <argument index="2" name="arg2" type="int" /> + <argument index="0" name="size" type="int" /> + <argument index="1" name="char" type="int" /> + <argument index="2" name="variation_selector" type="int" /> <description> Returns the glyph index of a [code]char[/code], optionally modified by the [code]variation_selector[/code]. </description> @@ -242,7 +242,7 @@ <return type="int" /> <argument index="0" name="cache_index" type="int" /> <argument index="1" name="size" type="int" /> - <argument index="2" name="arg2" type="int" enum="TextServer.SpacingType" /> + <argument index="2" name="spacing_type" type="int" enum="TextServer.SpacingType" /> <description> Returns extra spacing added between glyphs in pixels. </description> @@ -596,8 +596,8 @@ <return type="void" /> <argument index="0" name="cache_index" type="int" /> <argument index="1" name="size" type="int" /> - <argument index="2" name="spacing" type="int" enum="TextServer.SpacingType" /> - <argument index="3" name="arg3" type="int" /> + <argument index="2" name="spacing_type" type="int" enum="TextServer.SpacingType" /> + <argument index="3" name="value" type="int" /> <description> Sets extra spacing added between glyphs in pixels. </description> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index cae74ca553..843db8c174 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -551,6 +551,7 @@ <argument index="0" name="node" type="Node" /> <description> Removes a child node. The node is NOT deleted and must be deleted manually. + [b]Note:[/b] This function may set the [member owner] of the removed Node (or its descendants) to be [code]null[/code], if that [member owner] is no longer a parent or ancestor. </description> </method> <method name="remove_from_group"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b3872121bf..eec06d6f82 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -221,6 +221,11 @@ The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup. [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. </member> + <member name="application/config/project_data_dir_name" type="String" setter="" getter="" default="".godot""> + The project data directory is used for storing project-specific data (metadata, shader cache, etc.). + [b]Note:[/b] Restart the application after changing this setting. + [b]Note:[/b] Changing this value can help on platforms or with third-party tools where specific directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default [code].godot[/code] folder. + </member> <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. See "Overriding" in the [ProjectSettings] class description at the top for more information. [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings. @@ -1479,11 +1484,12 @@ </member> <member name="rendering/2d/snap/snap_2d_vertices_to_pixel" type="bool" setter="" getter="" default="false"> </member> - <member name="rendering/3d/viewport/scale" type="int" setter="" getter="" default="0"> - Scale the 3D render buffer based on the viewport size. The smaller the faster 3D rendering is performed but at the cost of quality. + <member name="rendering/3d/viewport/scale" type="float" setter="" getter="" default="1.0"> + Scales the 3D render buffer based on the viewport size and displays the result with linear filtering. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member rendering/anti_aliasing/quality/msaa] for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons. + [b]Note:[/b] This property is only read when the project starts. To change the 3D rendering resolution scale at runtime, set [member Viewport.scale_3d] instead. </member> <member name="rendering/anti_aliasing/quality/msaa" type="int" setter="" getter="" default="0"> - Sets the number of MSAA samples to use (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. + Sets the number of MSAA samples to use (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also [member rendering/3d/viewport/scale] for supersampling, which provides higher quality but is much more expensive. </member> <member name="rendering/anti_aliasing/quality/screen_space_aa" type="int" setter="" getter="" default="0"> Sets the screen-space antialiasing mode for the default screen [Viewport]. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. @@ -1744,23 +1750,23 @@ </member> <member name="rendering/textures/vram_compression/import_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor. + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). </member> <member name="rendering/textures/vram_compression/import_etc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor. + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). </member> <member name="rendering/textures/vram_compression/import_etc2" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the Vulkan renderer. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor. + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). </member> <member name="rendering/textures/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor. + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). </member> <member name="rendering/textures/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. - [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor. + [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/project_data_dir_name]). </member> <member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 428fa2575c..442dcc7d18 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -374,7 +374,7 @@ </method> <method name="get_memory_usage" qualifiers="const"> <return type="int" /> - <argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType" /> + <argument index="0" name="type" type="int" enum="RenderingDevice.MemoryType" /> <description> </description> </method> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 65b7e53ecd..6f19114c16 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3102,7 +3102,7 @@ <method name="viewport_set_scale_3d"> <return type="void" /> <argument index="0" name="viewport" type="RID" /> - <argument index="1" name="scale" type="int" enum="RenderingServer.ViewportScale3D" /> + <argument index="1" name="scale" type="float" /> <description> Sets the scale at which we render 3D contents. </description> @@ -3918,16 +3918,6 @@ </constant> <constant name="VIEWPORT_DEBUG_DRAW_OCCLUDERS" value="23" enum="ViewportDebugDraw"> </constant> - <constant name="VIEWPORT_SCALE_3D_DISABLED" value="0" enum="ViewportScale3D"> - </constant> - <constant name="VIEWPORT_SCALE_3D_75_PERCENT" value="1" enum="ViewportScale3D"> - </constant> - <constant name="VIEWPORT_SCALE_3D_50_PERCENT" value="2" enum="ViewportScale3D"> - </constant> - <constant name="VIEWPORT_SCALE_3D_33_PERCENT" value="3" enum="ViewportScale3D"> - </constant> - <constant name="VIEWPORT_SCALE_3D_25_PERCENT" value="4" enum="ViewportScale3D"> - </constant> <constant name="SKY_MODE_AUTOMATIC" value="0" enum="SkyMode"> </constant> <constant name="SKY_MODE_QUALITY" value="1" enum="SkyMode"> diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml index 1e72fe9090..88adeaf12f 100644 --- a/doc/classes/ScriptEditorBase.xml +++ b/doc/classes/ScriptEditorBase.xml @@ -9,6 +9,13 @@ <tutorials> </tutorials> <methods> + <method name="add_syntax_highlighter"> + <return type="void" /> + <argument index="0" name="highlighter" type="EditorSyntaxHighlighter" /> + <description> + Adds a [EditorSyntaxHighlighter] to the open script. + </description> + </method> <method name="get_base_editor" qualifiers="const"> <return type="Control" /> <description> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 6ab5ed55a3..e046527b17 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -144,6 +144,24 @@ Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose. </description> </method> + <method name="get_bone_pose_position" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + </description> + </method> + <method name="get_bone_pose_rotation" qualifiers="const"> + <return type="Quaternion" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + </description> + </method> + <method name="get_bone_pose_scale" qualifiers="const"> + <return type="Vector3" /> + <argument index="0" name="bone_idx" type="int" /> + <description> + </description> + </method> <method name="get_bone_rest" qualifiers="const"> <return type="Transform3D" /> <argument index="0" name="bone_idx" type="int" /> @@ -337,13 +355,25 @@ [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]. </description> </method> - <method name="set_bone_pose"> + <method name="set_bone_pose_position"> <return type="void" /> <argument index="0" name="bone_idx" type="int" /> - <argument index="1" name="pose" type="Transform3D" /> + <argument index="1" name="position" type="Vector3" /> + <description> + </description> + </method> + <method name="set_bone_pose_rotation"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="rotation" type="Quaternion" /> + <description> + </description> + </method> + <method name="set_bone_pose_scale"> + <return type="void" /> + <argument index="0" name="bone_idx" type="int" /> + <argument index="1" name="scale" type="Vector3" /> <description> - Sets the pose transform for bone [code]bone_idx[/code]. - [b]Note:[/b] The pose transform needs to be in bone space. Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> <method name="set_bone_rest"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 0e39381991..3667dbf578 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -936,7 +936,7 @@ <member name="language" type="String" setter="set_language" getter="get_language" default=""""> Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. </member> - <member name="minimap_draw" type="bool" setter="draw_minimap" getter="is_drawing_minimap" default="false"> + <member name="minimap_draw" type="bool" setter="set_draw_minimap" getter="is_drawing_minimap" default="false"> If [code]true[/code], a minimap is shown, providing an outline of your source code. </member> <member name="minimap_width" type="int" setter="set_minimap_width" getter="get_minimap_width" default="80"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 532c9a7128..d7108c3a2a 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -76,6 +76,13 @@ Returns the coodinates of the tile for given physics body RID. Such RID can be retrieved from [method KinematicCollision2D.get_collider_rid], when colliding with a tile. </description> </method> + <method name="get_layer_modulate" qualifiers="const"> + <return type="Color" /> + <argument index="0" name="layer" type="int" /> + <description> + Returns a TileMap layer's modulate. + </description> + </method> <method name="get_layer_name" qualifiers="const"> <return type="String" /> <argument index="0" name="layer" type="int" /> @@ -188,6 +195,14 @@ Enables or disables the layer [code]layer[/code]. A disabled layer is not processed at all (no rendering, no physics, etc...). </description> </method> + <method name="set_layer_modulate"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="enabled" type="Color" /> + <description> + Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate. + </description> + </method> <method name="set_layer_name"> <return type="void" /> <argument index="0" name="layer" type="int" /> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index a6ea5738d5..f360099f2b 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -51,7 +51,8 @@ [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start]. </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> - Wait time in seconds. + The wait time in seconds. + [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node. </member> </members> <signals> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index def6fe5d1f..044460f569 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -134,6 +134,12 @@ The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details. </description> </method> + <method name="end_force_keep_in_merge_ends"> + <return type="void" /> + <description> + Stops marking operations as to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. See [method start_force_keep_in_merge_ends]. + </description> + </method> <method name="get_action_name"> <return type="String" /> <argument index="0" name="id" type="int" /> @@ -190,6 +196,12 @@ Redo the last action. </description> </method> + <method name="start_force_keep_in_merge_ends"> + <return type="void" /> + <description> + Marks the next "do" and "undo" operations to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. Return to normal operation using [method end_force_keep_in_merge_ends]. + </description> + </method> <method name="undo"> <return type="bool" /> <description> @@ -209,7 +221,7 @@ Makes "do"/"undo" operations stay in separate actions. </constant> <constant name="MERGE_ENDS" value="1" enum="MergeMode"> - Makes so that the action's "do" operation is from the first action created and the "undo" operation is from the last subsequent action with the same name. + Makes so that the action's "undo" operations are from the first action created and the "do" operations are from the last subsequent action with the same name. </constant> <constant name="MERGE_ALL" value="2" enum="MergeMode"> Makes subsequent actions with the same name be merged into one. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index cdb9e7632b..e79cf0d233 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -204,7 +204,7 @@ <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> </member> <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> - The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems. + The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also [member scale_3d] for supersampling, which provides higher quality but is much more expensive. </member> <member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false"> If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d]. @@ -212,8 +212,9 @@ <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false"> If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. </member> - <member name="scale_3d" type="int" setter="set_scale_3d" getter="get_scale_3d" enum="Viewport.Scale3D" default="0"> - The scale at which 3D content is rendered. + <member name="scale_3d" type="float" setter="set_scale_3d" getter="get_scale_3d" default="1.0"> + Scales the 3D render buffer based on the viewport size and displays the result with linear filtering. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member msaa] for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons. + To control this property on the root viewport, set the [member ProjectSettings.rendering/3d/viewport/scale] project setting. </member> <member name="screen_space_aa" type="int" setter="set_screen_space_aa" getter="get_screen_space_aa" enum="Viewport.ScreenSpaceAA" default="0"> Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. @@ -275,16 +276,6 @@ </signal> </signals> <constants> - <constant name="SCALE_3D_DISABLED" value="0" enum="Scale3D"> - </constant> - <constant name="SCALE_3D_75_PERCENT" value="1" enum="Scale3D"> - </constant> - <constant name="SCALE_3D_50_PERCENT" value="2" enum="Scale3D"> - </constant> - <constant name="SCALE_3D_33_PERCENT" value="3" enum="Scale3D"> - </constant> - <constant name="SCALE_3D_25_PERCENT" value="4" enum="Scale3D"> - </constant> <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED" value="0" enum="ShadowAtlasQuadrantSubdiv"> This quadrant will not be used. </constant> diff --git a/drivers/png/SCsub b/drivers/png/SCsub index 26508dc612..39d296e7cf 100644 --- a/drivers/png/SCsub +++ b/drivers/png/SCsub @@ -36,7 +36,8 @@ if env["builtin_libpng"]: # Currently .ASM filter_neon.S does not compile on NT. import os - use_neon = "neon_enabled" in env and env["neon_enabled"] and os.name != "nt" + # Enable ARM NEON instructions on 32-bit Android to compile more optimized code. + use_neon = "android_arch" in env and env["android_arch"] == "armv7" and os.name != "nt" if use_neon: env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 2)]) else: diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index d32592e81a..42b5bbfaf2 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -110,7 +110,7 @@ void IPUnix::_resolve_hostname(List<IPAddress> &r_addresses, const String &p_hos struct addrinfo *next = result; do { - if (next->ai_addr == NULL) { + if (next->ai_addr == nullptr) { next = next->ai_next; continue; } diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 152efc7807..44fed02f41 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -525,7 +525,7 @@ Error VulkanContext::_check_capabilities() { // check our extended features VkPhysicalDeviceMultiviewFeatures multiview_features; multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES; - multiview_features.pNext = NULL; + multiview_features.pNext = nullptr; VkPhysicalDeviceFeatures2 device_features; device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 38db48a4d4..363d542fd5 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -126,28 +126,30 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) { while (category) { TreeItem *input_item = category->get_first_child(); - // has_type this should be always true, unless the tree structure has been misconfigured. - bool has_type = input_item->get_parent()->has_meta("__type"); - int input_type = input_item->get_parent()->get_meta("__type"); - if (!has_type) { - return; - } + if (input_item != nullptr) { + // has_type this should be always true, unless the tree structure has been misconfigured. + bool has_type = input_item->get_parent()->has_meta("__type"); + int input_type = input_item->get_parent()->get_meta("__type"); + if (!has_type) { + return; + } - // If event type matches input types of this category. - if ((k.is_valid() && input_type == INPUT_KEY) || (joyb.is_valid() && input_type == INPUT_JOY_BUTTON) || (joym.is_valid() && input_type == INPUT_JOY_MOTION) || (mb.is_valid() && input_type == INPUT_MOUSE_BUTTON)) { - // Loop through all items of this category until one matches. - while (input_item) { - bool key_match = k.is_valid() && (Variant(k->get_keycode()) == input_item->get_meta("__keycode") || Variant(k->get_physical_keycode()) == input_item->get_meta("__keycode")); - bool joyb_match = joyb.is_valid() && Variant(joyb->get_button_index()) == input_item->get_meta("__index"); - bool joym_match = joym.is_valid() && Variant(joym->get_axis()) == input_item->get_meta("__axis") && joym->get_axis_value() == (float)input_item->get_meta("__value"); - bool mb_match = mb.is_valid() && Variant(mb->get_button_index()) == input_item->get_meta("__index"); - if (key_match || joyb_match || joym_match || mb_match) { - category->set_collapsed(false); - input_item->select(0); - input_list_tree->ensure_cursor_is_visible(); - return; + // If event type matches input types of this category. + if ((k.is_valid() && input_type == INPUT_KEY) || (joyb.is_valid() && input_type == INPUT_JOY_BUTTON) || (joym.is_valid() && input_type == INPUT_JOY_MOTION) || (mb.is_valid() && input_type == INPUT_MOUSE_BUTTON)) { + // Loop through all items of this category until one matches. + while (input_item) { + bool key_match = k.is_valid() && (Variant(k->get_keycode()) == input_item->get_meta("__keycode") || Variant(k->get_physical_keycode()) == input_item->get_meta("__keycode")); + bool joyb_match = joyb.is_valid() && Variant(joyb->get_button_index()) == input_item->get_meta("__index"); + bool joym_match = joym.is_valid() && Variant(joym->get_axis()) == input_item->get_meta("__axis") && joym->get_axis_value() == (float)input_item->get_meta("__value"); + bool mb_match = mb.is_valid() && Variant(mb->get_button_index()) == input_item->get_meta("__index"); + if (key_match || joyb_match || joym_match || mb_match) { + category->set_collapsed(false); + input_item->select(0); + input_list_tree->ensure_cursor_is_visible(); + return; + } + input_item = input_item->get_next(); } - input_item = input_item->get_next(); } } diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 14ca35a664..2ee7f0ffa5 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -165,20 +165,38 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d_old = animation->track_get_key_value(track, key); - Dictionary d_new = d_old.duplicate(); - d_new[p_name] = p_value; - setting = true; - undo_redo->create_action(TTR("Anim Change Transform")); - undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new); - undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old); - undo_redo->add_do_method(this, "_update_obj", animation); - undo_redo->add_undo_method(this, "_update_obj", animation); - undo_redo->commit_action(); + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + Variant old = animation->track_get_key_value(track, key); + setting = true; + String chan; + switch (animation->track_get_type(track)) { + case Animation::TYPE_POSITION_3D: + chan = "Position3D"; + break; + case Animation::TYPE_ROTATION_3D: + chan = "Rotation3D"; + break; + case Animation::TYPE_SCALE_3D: + chan = "Scale3D"; + break; + default: { + } + } + + undo_redo->create_action(vformat(TTR("Anim Change %s"), chan)); + undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value); + undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old); + undo_redo->add_do_method(this, "_update_obj", animation); + undo_redo->add_undo_method(this, "_update_obj", animation); + undo_redo->commit_action(); + + setting = false; + return true; + } - setting = false; - return true; } break; case Animation::TYPE_VALUE: { if (name == "value") { @@ -412,12 +430,13 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key); - ERR_FAIL_COND_V(!d.has(name), false); - r_ret = d[p_name]; - return true; - + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + r_ret = animation->track_get_key_value(track, key); + return true; + } } break; case Animation::TYPE_VALUE: { if (name == "value") { @@ -523,11 +542,14 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "location")); - p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); + case Animation::TYPE_POSITION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); + } break; + case Animation::TYPE_ROTATION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "rotation")); + } break; + case Animation::TYPE_SCALE_3D: { p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); - } break; case Animation::TYPE_VALUE: { Variant v = animation->track_get_key_value(track, key); @@ -779,17 +801,31 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d_old = animation->track_get_key_value(track, key); - Dictionary d_new = d_old.duplicate(); - d_new[p_name] = p_value; - + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + Variant old = animation->track_get_key_value(track, key); if (!setting) { + String chan; + switch (animation->track_get_type(track)) { + case Animation::TYPE_POSITION_3D: + chan = "Position3D"; + break; + case Animation::TYPE_ROTATION_3D: + chan = "Rotation3D"; + break; + case Animation::TYPE_SCALE_3D: + chan = "Scale3D"; + break; + default: { + } + } + setting = true; - undo_redo->create_action(TTR("Anim Multi Change Transform")); + undo_redo->create_action(vformat(TTR("Anim Multi Change %s"), chan)); } - undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new); - undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old); + undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value); + undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old); update_obj = true; } break; case Animation::TYPE_VALUE: { @@ -1009,11 +1045,13 @@ public: } switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key); - ERR_FAIL_COND_V(!d.has(name), false); - r_ret = d[p_name]; - return true; + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { + if (name == "position" || name == "rotation" || name == "scale") { + r_ret = animation->track_get_key_value(track, key); + return true; + } } break; case Animation::TYPE_VALUE: { @@ -1159,9 +1197,13 @@ public: if (same_track_type) { switch (animation->track_get_type(first_track)) { - case Animation::TYPE_TRANSFORM3D: { - p_list->push_back(PropertyInfo(Variant::VECTOR3, "location")); - p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation")); + case Animation::TYPE_POSITION_3D: { + p_list->push_back(PropertyInfo(Variant::VECTOR3, "position")); + } break; + case Animation::TYPE_ROTATION_3D: { + p_list->push_back(PropertyInfo(Variant::QUATERNION, "scale")); + } break; + case Animation::TYPE_SCALE_3D: { p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale")); } break; case Animation::TYPE_VALUE: { @@ -1359,7 +1401,9 @@ void AnimationTimelineEdit::_notification(int p_what) { add_track->get_popup()->clear(); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), TTR("Property Track")); - add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), TTR("3D Transform Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), TTR("3D Position Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), TTR("3D Rotation Track")); + add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), TTR("3D Scale Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), TTR("Call Method Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), TTR("Bezier Curve Track")); add_track->get_popup()->add_icon_item(get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), TTR("Audio Playback Track")); @@ -1828,9 +1872,11 @@ void AnimationTrackEdit::_notification(int p_what) { Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); Color color = get_theme_color(SNAME("font_color"), SNAME("Label")); - Ref<Texture2D> type_icons[6] = { + Ref<Texture2D> type_icons[8] = { get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), - get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackPosition"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackRotation"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyTrackScale"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), @@ -2021,7 +2067,7 @@ void AnimationTrackEdit::_notification(int p_what) { interp_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; interp_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(icon, interp_mode_rect.position); } // Make it easier to click. @@ -2031,7 +2077,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; interp_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); interp_mode_rect.size.x += down_icon->get_width(); } else { @@ -2054,7 +2100,7 @@ void AnimationTrackEdit::_notification(int p_what) { loop_mode_rect.position.y = int(get_size().height - icon->get_height()) / 2; loop_mode_rect.size = icon->get_size(); - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(icon, loop_mode_rect.position); } @@ -2064,7 +2110,7 @@ void AnimationTrackEdit::_notification(int p_what) { ofs += icon->get_width() + hsep; loop_mode_rect.size.x += hsep; - if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track) == Animation::TYPE_VALUE || animation->track_get_type(track) == Animation::TYPE_POSITION_3D || animation->track_get_type(track) == Animation::TYPE_SCALE_3D || animation->track_get_type(track) == Animation::TYPE_ROTATION_3D) { draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2)); loop_mode_rect.size.x += down_icon->get_width(); } else { @@ -2284,9 +2330,11 @@ void AnimationTrackEdit::set_animation_and_track(const Ref<Animation> &p_animati track = p_track; update(); - Ref<Texture2D> type_icons[6] = { + Ref<Texture2D> type_icons[8] = { get_theme_icon(SNAME("KeyValue"), SNAME("EditorIcons")), - get_theme_icon(SNAME("KeyXform"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXPosition"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXRotation"), SNAME("EditorIcons")), + get_theme_icon(SNAME("KeyXScale"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyCall"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyBezier"), SNAME("EditorIcons")), get_theme_icon(SNAME("KeyAudio"), SNAME("EditorIcons")), @@ -2456,17 +2504,17 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const { if (key_idx != -1) { String text = TTR("Time (s): ") + rtos(animation->track_get_key_time(track, key_idx)) + "\n"; switch (animation->track_get_type(track)) { - case Animation::TYPE_TRANSFORM3D: { - Dictionary d = animation->track_get_key_value(track, key_idx); - if (d.has("location")) { - text += "Pos: " + String(d["location"]) + "\n"; - } - if (d.has("rotation")) { - text += "Rot: " + String(d["rotation"]) + "\n"; - } - if (d.has("scale")) { - text += "Scale: " + String(d["scale"]) + "\n"; - } + case Animation::TYPE_POSITION_3D: { + Vector3 t = animation->track_get_key_value(track, key_idx); + text += "Position: " + String(t) + "\n"; + } break; + case Animation::TYPE_ROTATION_3D: { + Quaternion t = animation->track_get_key_value(track, key_idx); + text += "Rotation: " + String(t) + "\n"; + } break; + case Animation::TYPE_SCALE_3D: { + Vector3 t = animation->track_get_key_value(track, key_idx); + text += "Scale: " + String(t) + "\n"; } break; case Animation::TYPE_VALUE: { const Variant &v = animation->track_get_key_value(track, key_idx); @@ -3323,7 +3371,11 @@ static bool track_type_is_resettable(Animation::TrackType p_type) { [[fallthrough]]; case Animation::TYPE_BEZIER: [[fallthrough]]; - case Animation::TYPE_TRANSFORM3D: + case Animation::TYPE_POSITION_3D: + [[fallthrough]]; + case Animation::TYPE_ROTATION_3D: + [[fallthrough]]; + case Animation::TYPE_SCALE_3D: return true; default: return false; @@ -3483,33 +3535,50 @@ void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_ NodePath np = path; - int track_idx = -1; + int position_idx = -1; + int rotation_idx = -1; + int scale_idx = -1; for (int i = 0; i < animation->get_track_count(); i++) { - if (animation->track_get_type(i) != Animation::TYPE_TRANSFORM3D) { - continue; - } if (animation->track_get_path(i) != np) { continue; } - track_idx = i; - break; + if (animation->track_get_type(i) == Animation::TYPE_POSITION_3D) { + position_idx = i; + } + if (animation->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + rotation_idx = i; + } + if (animation->track_get_type(i) == Animation::TYPE_SCALE_3D) { + scale_idx = i; + } } InsertData id; - Dictionary val; - id.path = np; - id.track_idx = track_idx; - id.value = p_xform; - id.type = Animation::TYPE_TRANSFORM3D; // TRANSLATORS: This describes the target of new animation track, will be inserted into another string. id.query = vformat(TTR("node '%s'"), p_node->get_name()); id.advance = false; - // Dialog insert. - _query_insert(id); + { + id.track_idx = position_idx; + id.value = p_xform.origin; + id.type = Animation::TYPE_POSITION_3D; + _query_insert(id); + } + { + id.track_idx = rotation_idx; + id.value = p_xform.basis.get_rotation_quaternion(); + id.type = Animation::TYPE_ROTATION_3D; + _query_insert(id); + } + { + id.track_idx = scale_idx; + id.value = p_xform.basis.get_scale(); + id.type = Animation::TYPE_SCALE_3D; + _query_insert(id); + } } bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_sub) { @@ -3530,7 +3599,7 @@ bool AnimationTrackEditor::has_transform_track(Node3D *p_node, const String &p_s } int track_id = animation->find_track(path); if (track_id >= 0) { - if (animation->track_get_type(track_id) == Animation::TYPE_TRANSFORM3D) { + if (animation->track_get_type(track_id) == Animation::TYPE_POSITION_3D || animation->track_get_type(track_id) == Animation::TYPE_ROTATION_3D || animation->track_get_type(track_id) == Animation::TYPE_SCALE_3D) { return true; } } @@ -3977,18 +4046,13 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD Variant value; switch (p_id.type) { + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: case Animation::TYPE_VALUE: { value = p_id.value; } break; - case Animation::TYPE_TRANSFORM3D: { - Transform3D tr = p_id.value; - Dictionary d; - d["location"] = tr.origin; - d["scale"] = tr.basis.get_scale(); - d["rotation"] = Quaternion(tr.basis); - value = d; - } break; case Animation::TYPE_BEZIER: { Array array; array.resize(5); @@ -4404,8 +4468,8 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { ERR_FAIL_COND(!node); NodePath path_to = root->get_path_to(node); - if (adding_track_type == Animation::TYPE_TRANSFORM3D && !node->is_class("Node3D")) { - EditorNode::get_singleton()->show_warning(TTR("Transform3D tracks only apply to 3D-based nodes.")); + if ((adding_track_type == Animation::TYPE_POSITION_3D || adding_track_type == Animation::TYPE_ROTATION_3D || adding_track_type == Animation::TYPE_SCALE_3D) && !node->is_class("Node3D")) { + EditorNode::get_singleton()->show_warning(TTR("Position/Rotation/Scale 3D tracks only apply to 3D-based nodes.")); return; } @@ -4415,7 +4479,9 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) { prop_selector->set_type_filter(Vector<Variant::Type>()); prop_selector->select_property_from_instance(node); } break; - case Animation::TYPE_TRANSFORM3D: + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: case Animation::TYPE_METHOD: { undo_redo->create_action(TTR("Add Track")); undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type); @@ -4584,7 +4650,27 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { } switch (animation->track_get_type(p_track)) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { + if (!root->has_node(animation->track_get_path(p_track))) { + EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); + return; + } + Node3D *base = Object::cast_to<Node3D>(root->get_node(animation->track_get_path(p_track))); + + if (!base) { + EditorNode::get_singleton()->show_warning(TTR("Track is not of type Node3D, can't insert key")); + return; + } + + Vector3 pos = base->get_position(); + + undo_redo->create_action(TTR("Add Position Key")); + undo_redo->add_do_method(animation.ptr(), "position_track_insert_key", p_track, p_ofs, pos); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); + undo_redo->commit_action(); + + } break; + case Animation::TYPE_ROTATION_3D: { if (!root->has_node(animation->track_get_path(p_track))) { EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); return; @@ -4596,14 +4682,30 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) { return; } - Transform3D xf = base->get_transform(); + Quaternion rot = base->get_transform().basis.operator Quaternion(); + + undo_redo->create_action(TTR("Add Rotation Key")); + undo_redo->add_do_method(animation.ptr(), "rotation_track_insert_key", p_track, p_ofs, rot); + undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); + undo_redo->commit_action(); + + } break; + case Animation::TYPE_SCALE_3D: { + if (!root->has_node(animation->track_get_path(p_track))) { + EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a key.")); + return; + } + Node3D *base = Object::cast_to<Node3D>(root->get_node(animation->track_get_path(p_track))); + + if (!base) { + EditorNode::get_singleton()->show_warning(TTR("Track is not of type Node3D, can't insert key")); + return; + } - Vector3 loc = xf.get_origin(); - Vector3 scale = xf.basis.get_scale_local(); - Quaternion rot = xf.basis; + Vector3 scale = base->get_scale(); - undo_redo->create_action(TTR("Add Transform Track Key")); - undo_redo->add_do_method(animation.ptr(), "transform_track_insert_key", p_track, p_ofs, loc, rot, scale); + undo_redo->create_action(TTR("Add Scale Key")); + undo_redo->add_do_method(animation.ptr(), "scale_track_insert_key", p_track, p_ofs, scale); undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs); undo_redo->commit_action(); @@ -5277,8 +5379,14 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) { } switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: - text += " (Transform)"; + case Animation::TYPE_POSITION_3D: + text += " (Position)"; + break; + case Animation::TYPE_ROTATION_3D: + text += " (Rotation)"; + break; + case Animation::TYPE_SCALE_3D: + text += " (Scale)"; break; case Animation::TYPE_METHOD: text += " (Methods)"; diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 576edef0c8..2555901557 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -35,7 +35,7 @@ #include "editor/editor_spin_slider.h" #include "editor/property_editor.h" #include "editor/property_selector.h" -#include "scene/animation/animation_cache.h" + #include "scene/gui/control.h" #include "scene/gui/file_dialog.h" #include "scene/gui/menu_button.h" diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 953989aadd..767856f939 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1078,8 +1078,8 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const } for (int i = 0; i < p_dir->subdirs.size(); i++) { - if (updated_dir && !p_dir->subdirs[i]->verified) { - //this directory was removed, add action to remove it + if ((updated_dir && !p_dir->subdirs[i]->verified) || _should_skip_directory(p_dir->subdirs[i]->get_path())) { + //this directory was removed or ignored, add action to remove it ItemAction ia; ia.action = ItemAction::ACTION_DIR_REMOVE; ia.dir = p_dir->subdirs[i]; @@ -2163,7 +2163,7 @@ Error EditorFileSystem::_resource_import(const String &p_path) { } bool EditorFileSystem::_should_skip_directory(const String &p_path) { - if (p_path == ProjectSettings::get_singleton()->get_project_data_path()) { + if (p_path.begins_with(ProjectSettings::get_singleton()->get_project_data_path())) { return true; } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 5fd0a41788..9b7dc966e6 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1776,19 +1776,25 @@ void EditorNode::restart_editor() { } void EditorNode::_save_all_scenes() { + bool all_saved = true; for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { Node *scene = editor_data.get_edited_scene_root(i); - if (scene && scene->get_scene_file_path() != "" && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) { - if (i != editor_data.get_edited_scene()) { - _save_scene(scene->get_scene_file_path(), i); + if (scene) { + if (scene->get_scene_file_path() != "" && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) { + if (i != editor_data.get_edited_scene()) { + _save_scene(scene->get_scene_file_path(), i); + } else { + _save_scene_with_preview(scene->get_scene_file_path()); + } } else { - _save_scene_with_preview(scene->get_scene_file_path()); + all_saved = false; } - } else { - show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes")); } } + if (!all_saved) { + show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes")); + } _save_default_environment(); } diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp index 71f13c0c2f..5b48cc2638 100644 --- a/editor/editor_paths.cpp +++ b/editor/editor_paths.cpp @@ -200,6 +200,20 @@ EditorPaths::EditorPaths() { paths_valid = false; } } + + // Check that the project data directory '.gdignore' file exists + String project_data_gdignore_file_path = project_data_dir.plus_file(".gdignore"); + if (!FileAccess::exists(project_data_gdignore_file_path)) { + // Add an empty .gdignore file to avoid scan. + FileAccessRef f = FileAccess::open(project_data_gdignore_file_path, FileAccess::WRITE); + if (f) { + f->store_line(""); + f->close(); + } else { + ERR_PRINT("Failed to create file " + project_data_gdignore_file_path); + } + } + Engine::get_singleton()->set_shader_cache_path(project_data_dir); // Editor metadata dir. diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 283496c0f1..b61f6e12eb 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -235,7 +235,7 @@ void FindInFiles::_scan_dir(String path, PackedStringArray &out_folders) { // Ignore special dirs (such as .git and project data directory) String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name(); - if (file.begins_with(".") || file == project_data_dir_name) { + if (file.begins_with(".") || file.begins_with(project_data_dir_name)) { continue; } if (dir->current_is_hidden()) { diff --git a/editor/icons/KeyTrackPosition.svg b/editor/icons/KeyTrackPosition.svg new file mode 100644 index 0000000000..05c6e88841 --- /dev/null +++ b/editor/icons/KeyTrackPosition.svg @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="10" + viewBox="0 0 10 10" + width="10" + version="1.1" + id="svg12" + sodipodi:docname="KeyTrackPosition.svg" + inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs16" /> + <sodipodi:namedview + id="namedview14" + pagecolor="#ffffff" + 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inkscape:window-maximized="1" + inkscape:current-layer="svg1678" /> + <rect + fill="#ea7940" + height="6.1027002" + ry="0.76286" + transform="rotate(-45,-1258.2881,-521.2)" + width="6.1030002" + x="-740.13947" + y="741.10779" + id="rect1676" + style="fill:#ee3c94;fill-opacity:1" /> +</svg> diff --git a/editor/icons/KeyXScale.svg b/editor/icons/KeyXScale.svg new file mode 100644 index 0000000000..588fa5d2f3 --- /dev/null +++ b/editor/icons/KeyXScale.svg @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + height="10" + viewBox="0 0 10 10" + width="10" + version="1.1" + id="svg1678" + sodipodi:docname="KeyXScale.svg" + inkscape:version="1.1 (1:1.1+202106031931+af4d65493e)" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns="http://www.w3.org/2000/svg" + xmlns:svg="http://www.w3.org/2000/svg"> + <defs + id="defs1682" /> + <sodipodi:namedview + id="namedview1680" + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1.0" + inkscape:pageshadow="2" + inkscape:pageopacity="0.0" + inkscape:pagecheckerboard="0" + showgrid="false" + inkscape:zoom="84.4" + inkscape:cx="2.6658768" + inkscape:cy="5.0059242" + inkscape:window-width="1473" + inkscape:window-height="752" + inkscape:window-x="122" + inkscape:window-y="114" + inkscape:window-maximized="0" + inkscape:current-layer="svg1678" /> + <rect + fill="#ea7940" + height="6.1027002" + ry="0.76286" + transform="rotate(-45,-1258.2881,-521.2)" + width="6.1030002" + x="-740.13947" + y="741.10779" + id="rect1676" + style="fill:#dbbf4f;fill-opacity:1" /> +</svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 4b01595028..022dc899da 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -91,8 +91,8 @@ struct ColladaImport { Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); - void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); - void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); + void create_animation(int p_clip, bool p_import_value_tracks); + void create_animations(bool p_import_value_tracks); Set<String> tracks_in_clips; Vector<String> missing_textures; @@ -1384,7 +1384,7 @@ void ColladaImport::_fix_param_animation_tracks() { } } -void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { +void ColladaImport::create_animations(bool p_import_value_tracks) { _fix_param_animation_tracks(); for (int i = 0; i < collada.state.animation_clips.size(); i++) { for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) { @@ -1417,13 +1417,13 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im } } - create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(-1, p_import_value_tracks); for (int i = 0; i < collada.state.animation_clips.size(); i++) { - create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(i, p_import_value_tracks); } } -void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { +void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { Ref<Animation> animation = Ref<Animation>(memnew(Animation)); if (p_clip == -1) { @@ -1522,10 +1522,55 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones continue; } - animation->add_track(Animation::TYPE_TRANSFORM3D); - int track = animation->get_track_count() - 1; - animation->track_set_path(track, path); - animation->track_set_imported(track, true); //helps merging later + bool has_position = false; + bool has_rotation = false; + bool has_scale = false; + + for (int i = 0; cn->xform_list.size(); i++) { + switch (cn->xform_list[i].op) { + case Collada::Node::XForm::OP_ROTATE: { + has_rotation = true; + } break; + case Collada::Node::XForm::OP_SCALE: { + has_scale = true; + } break; + case Collada::Node::XForm::OP_TRANSLATE: { + has_position = true; + } break; + case Collada::Node::XForm::OP_MATRIX: { + has_position = true; + has_rotation = true; + has_scale = true; + } break; + case Collada::Node::XForm::OP_VISIBILITY: { + } break; + } + } + + int base_track = animation->get_track_count(); + int position_idx = -1; + if (has_position) { + position_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, path); + animation->track_set_imported(position_idx, true); //helps merging later + } + + int rotation_idx = -1; + if (has_rotation) { + rotation_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, path); + animation->track_set_imported(rotation_idx, true); //helps merging later + } + + int scale_idx = -1; + if (has_scale) { + scale_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, path); + animation->track_set_imported(scale_idx, true); //helps merging later + } Vector<real_t> snapshots = base_snapshots; @@ -1606,10 +1651,19 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); - Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion(); + Quaternion q = singular_matrix ? Quaternion() : + xform.basis.get_rotation_quaternion(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track, snapshots[i], l, q, s); + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, snapshots[i], l); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, snapshots[i], q); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, snapshots[i], s); + } } if (nm.bone >= 0) { @@ -1621,48 +1675,15 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (found_anim) { tracks_found = true; } else { - animation->remove_track(track); - } - } - - if (p_make_tracks_in_all_bones) { - //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for (const KeyValue<String, bool> &E : bones_with_animation) { - if (E.value) { - continue; + if (position_idx >= 0) { + animation->remove_track(base_track); } - - NodeMap &nm = node_map[E.key]; - String path = scene->get_path_to(nm.node); - ERR_CONTINUE(nm.bone < 0); - Skeleton3D *sk = static_cast<Skeleton3D *>(nm.node); - String name = sk->get_bone_name(nm.bone); - path = path + ":" + name; - - Collada::Node *cn = collada.state.scene_map[E.key]; - if (cn->ignore_anim) { - WARN_PRINT("Collada: Ignoring animation on node: " + path); - continue; + if (rotation_idx >= 0) { + animation->remove_track(base_track); + } + if (scale_idx >= 0) { + animation->remove_track(base_track); } - - animation->add_track(Animation::TYPE_TRANSFORM3D); - int track = animation->get_track_count() - 1; - animation->track_set_path(track, path); - animation->track_set_imported(track, true); //helps merging later - - Transform3D xform = cn->compute_transform(collada); - xform = collada.fix_transform(xform) * cn->post_transform; - - xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; - - Vector3 s = xform.basis.get_scale(); - bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); - Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion(); - Vector3 l = xform.origin; - - animation->transform_track_insert_key(track, 0, l, q, s); - - tracks_found = true; } } @@ -1773,7 +1794,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ } if (p_flags & IMPORT_ANIMATION) { - state.create_animations(true, true); + state.create_animations(true); AnimationPlayer *ap = memnew(AnimationPlayer); for (int i = 0; i < state.animations.size(); i++) { String name; @@ -1800,7 +1821,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'."); - state.create_animations(true, true); + state.create_animations(true); if (state.scene) { memdelete(state.scene); } diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp deleted file mode 100644 index 451a07351c..0000000000 --- a/editor/import/editor_importer_bake_reset.cpp +++ /dev/null @@ -1,234 +0,0 @@ -/*************************************************************************/ -/* editor_importer_bake_reset.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "editor/import/editor_importer_bake_reset.h" - -#include "core/error/error_list.h" -#include "core/error/error_macros.h" -#include "core/math/transform_3d.h" -#include "resource_importer_scene.h" -#include "scene/3d/importer_mesh_instance_3d.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/animation/animation_player.h" - -// Given that an engineering team has made a reference character, one wants ten animators to create animations. -// Currently, a tech artist needs to combine the ten files into one exported gltf2 to import into Godot Engine. -// We bake the RESET animation and then set it to identity, -// so that rigs with corresponding RESET animation can have their animations transferred with ease. -// -// The original algorithm for the code was used to change skeleton bone rolls to be parent to child. -// -// Reference https://github.com/godotengine/godot-proposals/issues/2961 -void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) { - Map<StringName, BakeResetRestBone> r_rest_bones; - Vector<Node3D *> r_meshes; - List<Node *> queue; - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node); - // Step 1: import scene with animations into the rest bones data structure. - _fetch_reset_animation(ap, r_rest_bones, p_bake_anim); - - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } - - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node); - MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node); - if (scene->cast_to<Skeleton3D>(node)) { - Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); - - // Step 2: Bake the RESET animation from the RestBone to the skeleton. - _fix_skeleton(skeleton, r_rest_bones); - } - if (editor_mesh_3d) { - NodePath path = editor_mesh_3d->get_skeleton_path(); - if (!path.is_empty() && editor_mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(editor_mesh_3d->get_node_or_null(path))) { - r_meshes.push_back(editor_mesh_3d); - } - } else if (mesh_3d) { - NodePath path = mesh_3d->get_skeleton_path(); - if (!path.is_empty() && mesh_3d->get_node_or_null(path) && Object::cast_to<Skeleton3D>(mesh_3d->get_node_or_null(path))) { - r_meshes.push_back(mesh_3d); - } - } - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } - - queue.push_back(scene); - while (!queue.is_empty()) { - List<Node *>::Element *E = queue.front(); - Node *node = E->get(); - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(node); - if (ap) { - // Step 3: Key all RESET animation frames to identity. - _align_animations(ap, r_rest_bones); - } - - int child_count = node->get_child_count(); - for (int i = 0; i < child_count; i++) { - queue.push_back(node->get_child(i)); - } - queue.pop_front(); - } -} - -void BakeReset::_align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones) { - ERR_FAIL_NULL(p_ap); - List<StringName> anim_names; - p_ap->get_animation_list(&anim_names); - for (List<StringName>::Element *anim_i = anim_names.front(); anim_i; anim_i = anim_i->next()) { - Ref<Animation> a = p_ap->get_animation(anim_i->get()); - ERR_CONTINUE(a.is_null()); - for (const KeyValue<StringName, BakeResetRestBone> &rest_bone_i : r_rest_bones) { - int track = a->find_track(NodePath(rest_bone_i.key)); - if (track == -1) { - continue; - } - int new_track = a->add_track(Animation::TYPE_TRANSFORM3D); - NodePath new_path = NodePath(rest_bone_i.key); - const BakeResetRestBone rest_bone = rest_bone_i.value; - a->track_set_path(new_track, new_path); - for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { - Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale); - ERR_CONTINUE(err); - real_t time = a->track_get_key_time(track, key_i); - rot.normalize(); - loc = loc - rest_bone.loc; - rot = rest_bone.rest_delta.get_rotation_quaternion().inverse() * rot; - rot.normalize(); - scale = Vector3(1, 1, 1) - (rest_bone.rest_delta.get_scale() - scale); - // Apply the reverse of the rest changes to make the key be close to identity transform. - a->transform_track_insert_key(new_track, time, loc, rot, scale); - } - a->remove_track(track); - } - } -} - -void BakeReset::_fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim) { - if (!p_ap) { - return; - } - List<StringName> anim_names; - p_ap->get_animation_list(&anim_names); - Node *root = p_ap->get_owner(); - ERR_FAIL_NULL(root); - if (!p_ap->has_animation(p_bake_anim)) { - return; - } - Ref<Animation> a = p_ap->get_animation(p_bake_anim); - if (a.is_null()) { - return; - } - for (int32_t track = 0; track < a->get_track_count(); track++) { - NodePath path = a->track_get_path(track); - String string_path = path; - Skeleton3D *skeleton = root->cast_to<Skeleton3D>(root->get_node(string_path.get_slice(":", 0))); - if (!skeleton) { - continue; - } - String bone_name = string_path.get_slice(":", 1); - for (int key_i = 0; key_i < a->track_get_key_count(track); key_i++) { - Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_get_key(track, key_i, &loc, &rot, &scale); - if (err != OK) { - ERR_PRINT_ONCE("Reset animation baker can't get key."); - continue; - } - rot.normalize(); - Basis rot_basis = Basis(rot, scale); - BakeResetRestBone rest_bone; - rest_bone.rest_delta = rot_basis; - rest_bone.loc = loc; - // Store the animation into the RestBone. - r_rest_bones[StringName(String(skeleton->get_owner()->get_path_to(skeleton)) + ":" + bone_name)] = rest_bone; - break; - } - } -} - -void BakeReset::_fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones) { - int bone_count = p_skeleton->get_bone_count(); - - // First iterate through all the bones and update the RestBone. - for (int j = 0; j < bone_count; j++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(j); - BakeResetRestBone &rest_bone = r_rest_bones[final_path]; - rest_bone.rest_local = p_skeleton->get_bone_rest(j); - } - for (int i = 0; i < bone_count; i++) { - int parent_bone = p_skeleton->get_bone_parent(i); - String path = p_skeleton->get_owner()->get_path_to(p_skeleton); - StringName final_path = String(path) + String(":") + p_skeleton->get_bone_name(parent_bone); - if (parent_bone >= 0) { - r_rest_bones[path].children.push_back(i); - } - } - - // When we apply transform to a bone, we also have to move all of its children in the opposite direction. - for (int i = 0; i < bone_count; i++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i); - r_rest_bones[final_path].rest_local = r_rest_bones[final_path].rest_local * Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc); - // Iterate through the children and move in the opposite direction. - for (int j = 0; j < r_rest_bones[final_path].children.size(); j++) { - int child_index = r_rest_bones[final_path].children[j]; - StringName children_path = String(p_skeleton->get_name()) + String(":") + p_skeleton->get_bone_name(child_index); - r_rest_bones[children_path].rest_local = Transform3D(r_rest_bones[final_path].rest_delta, r_rest_bones[final_path].loc).affine_inverse() * r_rest_bones[children_path].rest_local; - } - } - - for (int i = 0; i < bone_count; i++) { - StringName final_path = String(p_skeleton->get_owner()->get_path_to(p_skeleton)) + String(":") + p_skeleton->get_bone_name(i); - ERR_CONTINUE(!r_rest_bones.has(final_path)); - Transform3D rest_transform = r_rest_bones[final_path].rest_local; - p_skeleton->set_bone_rest(i, rest_transform); - } -} diff --git a/editor/import/editor_importer_bake_reset.h b/editor/import/editor_importer_bake_reset.h deleted file mode 100644 index e36ae86181..0000000000 --- a/editor/import/editor_importer_bake_reset.h +++ /dev/null @@ -1,54 +0,0 @@ -/*************************************************************************/ -/* editor_importer_bake_reset.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RESOURCE_IMPORTER_BAKE_RESET_H -#define RESOURCE_IMPORTER_BAKE_RESET_H - -#include "scene/main/node.h" - -class Skeleton3D; -class AnimationPlayer; -class BakeReset { - struct BakeResetRestBone { - Transform3D rest_local; - Basis rest_delta; - Vector3 loc; - Vector<int> children; - }; - -public: - void _bake_animation_pose(Node *scene, const String &p_bake_anim); - -private: - void _fix_skeleton(Skeleton3D *p_skeleton, Map<StringName, BakeReset::BakeResetRestBone> &r_rest_bones); - void _align_animations(AnimationPlayer *p_ap, const Map<StringName, BakeResetRestBone> &r_rest_bones); - void _fetch_reset_animation(AnimationPlayer *p_ap, Map<StringName, BakeResetRestBone> &r_rest_bones, const String &p_bake_anim); -}; -#endif diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 1e93113488..35f1533dd0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -32,7 +32,7 @@ #include "core/io/resource_saver.h" #include "editor/editor_node.h" -#include "editor/import/editor_importer_bake_reset.h" + #include "editor/import/scene_import_settings.h" #include "scene/3d/area_3d.h" #include "scene/3d/collision_shape_3d.h" @@ -851,42 +851,57 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_ new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); if (kt > (from + 0.01) && k > 0) { - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, from, &p); + new_anim->position_track_insert_key(dtrack, 0, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, from, &r); + new_anim->rotation_track_insert_key(dtrack, 0, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, from, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, 0, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, from, &s); + new_anim->scale_track_insert_key(dtrack, 0, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); } } } - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_get_key(j, k, &p); + new_anim->position_track_insert_key(dtrack, kt - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_get_key(j, k, &r); + new_anim->rotation_track_insert_key(dtrack, kt - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_get_key(j, k, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_get_key(j, k, &s); + new_anim->scale_track_insert_key(dtrack, kt - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->track_get_key_value(j, k); new_anim->track_insert_key(dtrack, kt - from, var); } } if (dtrack != -1 && kt >= to) { - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, to, &p); + new_anim->position_track_insert_key(dtrack, to - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, to, &r); + new_anim->rotation_track_insert_key(dtrack, to - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, to, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, to, &s); + new_anim->scale_track_insert_key(dtrack, to - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, to); new_anim->track_insert_key(dtrack, to - from, var); } @@ -897,16 +912,25 @@ void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_ new_anim->add_track(default_anim->track_get_type(j)); dtrack = new_anim->get_track_count() - 1; new_anim->track_set_path(dtrack, default_anim->track_get_path(j)); - if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM3D) { - Quaternion q; + if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) { Vector3 p; + default_anim->position_track_interpolate(j, from, &p); + new_anim->position_track_insert_key(dtrack, 0, p); + default_anim->position_track_interpolate(j, to, &p); + new_anim->position_track_insert_key(dtrack, to - from, p); + } else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) { + Quaternion r; + default_anim->rotation_track_interpolate(j, from, &r); + new_anim->rotation_track_insert_key(dtrack, 0, r); + default_anim->rotation_track_interpolate(j, to, &r); + new_anim->rotation_track_insert_key(dtrack, to - from, r); + } else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) { Vector3 s; - default_anim->transform_track_interpolate(j, from, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, 0, p, q, s); - default_anim->transform_track_interpolate(j, to, &p, &q, &s); - new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); - } - if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + default_anim->scale_track_interpolate(j, from, &s); + new_anim->scale_track_insert_key(dtrack, 0, s); + default_anim->scale_track_interpolate(j, to, &s); + new_anim->scale_track_insert_key(dtrack, to - from, s); + } else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { Variant var = default_anim->value_track_interpolate(j, from); new_anim->track_insert_key(dtrack, 0, var); Variant to_var = default_anim->value_track_interpolate(j, to); @@ -1000,6 +1024,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Always,Never"), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); for (int i = 0; i < 256; i++) { @@ -1171,7 +1198,6 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/bake_reset_animation"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), "")); @@ -1533,11 +1559,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p _pre_fix_node(scene, scene, collision_map); _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); - bool use_bake_reset_animation = p_options["animation/bake_reset_animation"]; - if (use_bake_reset_animation) { - BakeReset bake_reset; - bake_reset._bake_animation_pose(scene, "RESET"); - } String root_type = p_options["nodes/root_type"]; root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class. diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 2a67fa9aae..eb17193c00 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -65,6 +65,13 @@ public: IMPORT_USE_NAMED_SKIN_BINDS = 16, }; + enum AnimationImportBoneTracks { + ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT, + ANIMATION_IMPORT_BONE_TRACKS_IF_PRESENT_FOR_ALL, + ANIMATION_IMPORT_BONE_TRACKS_ALWAYS, + ANIMATION_IMPORT_BONE_TRACKS_NEVER, + }; + virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr); diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 5b52554335..a6e1e1d094 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -130,6 +130,7 @@ void ImportDock::set_edit_path(const String &p_path) { _add_keep_import_option(importer_name); import->set_disabled(false); + _set_dirty(false); import_as->set_disabled(false); preset->set_disabled(false); @@ -280,6 +281,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { params->paths = p_paths; import->set_disabled(false); + _set_dirty(false); import_as->set_disabled(false); preset->set_disabled(false); @@ -533,6 +535,8 @@ void ImportDock::_reimport() { EditorFileSystem::get_singleton()->reimport_files(params->paths); EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed")); //it changed, so force emitting the signal + + _set_dirty(false); } void ImportDock::_notification(int p_what) { @@ -548,6 +552,24 @@ void ImportDock::_notification(int p_what) { } } +void ImportDock::_property_edited(const StringName &p_prop) { + _set_dirty(true); +} + +void ImportDock::_set_dirty(bool p_dirty) { + if (p_dirty) { + // Add a dirty marker to notify the user that they should reimport the selected resource to see changes. + import->set_text(TTR("Reimport") + " (*)"); + import->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + import->set_tooltip(TTR("You have pending changes that haven't been applied yet. Click Reimport to apply changes made to the import options.\nSelecting another resource in the FileSystem dock without clicking Reimport first will discard changes made in the Import dock.")); + } else { + // Remove the dirty marker on the Reimport button. + import->set_text(TTR("Reimport")); + import->remove_theme_color_override("font_color"); + import->set_tooltip(""); + } +} + void ImportDock::_property_toggled(const StringName &p_prop, bool p_checked) { if (p_checked) { params->checked.insert(p_prop); @@ -588,6 +610,7 @@ ImportDock::ImportDock() { import_opts = memnew(EditorInspector); add_child(import_opts); import_opts->set_v_size_flags(SIZE_EXPAND_FILL); + import_opts->connect("property_edited", callable_mp(this, &ImportDock::_property_edited)); import_opts->connect("property_toggled", callable_mp(this, &ImportDock::_property_toggled)); hb = memnew(HBoxContainer); diff --git a/editor/import_dock.h b/editor/import_dock.h index 3c28bbcd89..150c44576d 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -68,7 +68,9 @@ class ImportDock : public VBoxContainer { void _update_preset_menu(); void _add_keep_import_option(const String &p_importer_name); + void _property_edited(const StringName &p_prop); void _property_toggled(const StringName &p_prop, bool p_checked); + void _set_dirty(bool p_dirty); void _reimport_attempt(); void _reimport_and_restart(); void _reimport(); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index ef872bcead..8935f715e6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1174,7 +1174,6 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo if (!panning) { if (b->is_pressed() && (b->get_button_index() == MOUSE_BUTTON_MIDDLE || - b->get_button_index() == MOUSE_BUTTON_RIGHT || (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) || (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) { // Pan the viewport @@ -1232,8 +1231,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo } } - if (is_pan_key) { + if (is_pan_key && pan_pressed != k->is_pressed()) { pan_pressed = k->is_pressed(); + _update_cursor(); } } @@ -2615,7 +2615,19 @@ void CanvasItemEditor::_update_cursor() { c = CURSOR_HSIZE; } - viewport->set_default_cursor_shape(c); + if (pan_pressed) { + c = CURSOR_DRAG; + } + + if (c != viewport->get_default_cursor_shape()) { + viewport->set_default_cursor_shape(c); + + // Force refresh cursor if it's over the viewport. + if (viewport->get_global_rect().has_point(get_global_mouse_position())) { + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)viewport->get_default_cursor_shape(); + DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); + } + } } void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Side p_side) { @@ -4254,10 +4266,6 @@ void CanvasItemEditor::_button_tool_select(int p_index) { viewport->update(); _update_cursor(); - - // Request immediate refresh of cursor when using hot-keys to switch between tools - DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)viewport->get_default_cursor_shape(); - DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); } void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) { @@ -5384,7 +5392,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN)); pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G)); pan_button->set_shortcut_context(this); - pan_button->set_tooltip(TTR("Pan Mode")); + pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode.")); ruler_button = memnew(Button); ruler_button->set_flat(true); diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index f1b25c0dde..4d2fc29fe0 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -832,7 +832,7 @@ void EditorNode3DGizmo::_bind_methods() { ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin); ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear); ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden); - ClassDB::bind_method(D_METHOD("is_subgizmo_selected"), &EditorNode3DGizmo::is_subgizmo_selected); + ClassDB::bind_method(D_METHOD("is_subgizmo_selected", "id"), &EditorNode3DGizmo::is_subgizmo_selected); ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection); GDVIRTUAL_BIND(_redraw); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index ea6ef8ab84..8600ef3ae8 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3863,7 +3863,7 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, } Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const { - const float MAX_DISTANCE = 10; + const float MAX_DISTANCE = 50.0; Vector3 world_ray = _get_ray(p_pos); Vector3 world_pos = _get_ray_pos(p_pos); @@ -6469,7 +6469,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // We add a bit of margin to the from position to avoid it from snapping // when the spatial is already on a floor and there's another floor under // it - from = from + Vector3(0.0, 0.2, 0.0); + from = from + Vector3(0.0, 1, 0.0); Dictionary d; @@ -6485,7 +6485,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Array keys = snap_data.keys(); // The maximum height an object can travel to be snapped - const float max_snap_height = 20.0; + const float max_snap_height = 500.0; // Will be set to `true` if at least one node from the selection was successfully snapped bool snapped_to_floor = false; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 5df6743f4c..677a5f1f2c 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -214,6 +214,7 @@ Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const { void ScriptEditorBase::_bind_methods() { ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditorBase::get_base_editor); + ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptEditorBase::add_syntax_highlighter); ADD_SIGNAL(MethodInfo("name_changed")); ADD_SIGNAL(MethodInfo("edited_script_changed")); @@ -762,20 +763,24 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected); if (current) { - Ref<Script> script = current->get_edited_resource(); - if (p_save && script.is_valid()) { + RES file = current->get_edited_resource(); + if (p_save && file.is_valid()) { // Do not try to save internal scripts, but prompt to save in-memory // scripts which are not saved to disk yet (have empty path). - if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { + if (file->get_path().find("local://") == -1 && file->get_path().find("::") == -1) { save_current_script(); } } - if (script.is_valid()) { - if (!script->get_path().is_empty()) { + if (file.is_valid()) { + if (!file->get_path().is_empty()) { // Only saved scripts can be restored. - previous_scripts.push_back(script->get_path()); + previous_scripts.push_back(file->get_path()); + } + + Ref<Script> script = file; + if (script.is_valid()) { + notify_script_close(script); } - notify_script_close(script); } } @@ -1079,7 +1084,6 @@ void ScriptEditor::_file_dialog_action(String p_file) { memdelete(file); if (EditorFileSystem::get_singleton()) { - const Vector<String> textfile_extensions = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); if (textfile_extensions.has(p_file.get_extension())) { EditorFileSystem::get_singleton()->update_file(p_file); } @@ -1167,9 +1171,8 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog_option = FILE_NEW_TEXTFILE; file_dialog->clear_filters(); - const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); - for (int i = 0; i < textfile_ext.size(); i++) { - file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + for (const String &E : textfile_extensions) { + file_dialog->add_filter("*." + E + " ; " + E.to_upper()); } file_dialog->popup_file_dialog(); file_dialog->set_title(TTR("New Text File...")); @@ -1187,9 +1190,8 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } - const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); - for (int i = 0; i < textfile_ext.size(); i++) { - file_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper()); + for (const String &E : textfile_extensions) { + file_dialog->add_filter("*." + E + " ; " + E.to_upper()); } file_dialog->popup_file_dialog(); @@ -1542,6 +1544,7 @@ void ScriptEditor::_notification(int p_what) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed)); EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed)); + _editor_settings_changed(); [[fallthrough]]; } case NOTIFICATION_TRANSLATION_CHANGED: @@ -2117,7 +2120,7 @@ void ScriptEditor::_update_script_connections() { } } -Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) { +Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) const { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; } @@ -2601,6 +2604,12 @@ void ScriptEditor::_save_layout() { } void ScriptEditor::_editor_settings_changed() { + textfile_extensions.clear(); + const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false); + for (const String &E : textfile_ext) { + textfile_extensions.insert(E); + } + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/trim_trailing_whitespace_on_save"); convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/convert_indent_on_save"); use_space_indentation = EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"); @@ -2807,12 +2816,22 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data if (file == "" || !FileAccess::exists(file)) { continue; } - Ref<Script> scr = ResourceLoader::load(file); - if (scr.is_valid()) { - return true; + if (ResourceLoader::exists(file, "Script")) { + Ref<Script> scr = ResourceLoader::load(file); + if (scr.is_valid()) { + return true; + } + } + + if (textfile_extensions.has(file.get_extension())) { + Error err; + Ref<TextFile> text_file = _load_text_file(file, &err); + if (text_file.is_valid() && err == OK) { + return true; + } } } - return true; + return false; } return false; @@ -2877,9 +2896,13 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co if (file == "" || !FileAccess::exists(file)) { continue; } - Ref<Script> scr = ResourceLoader::load(file); - if (scr.is_valid()) { - edit(scr); + + if (!ResourceLoader::exists(file, "Script") && !textfile_extensions.has(file.get_extension())) { + continue; + } + + RES res = open_file(file); + if (res.is_valid()) { if (tab_container->get_child_count() > num_tabs_before) { tab_container->move_child(tab_container->get_child(tab_container->get_child_count() - 1), new_index); num_tabs_before = tab_container->get_child_count(); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index ce26699280..8caebc1c8c 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -453,7 +453,8 @@ class ScriptEditor : public PanelContainer { Ref<Script> _get_current_script(); Array _get_open_scripts() const; - Ref<TextFile> _load_text_file(const String &p_path, Error *r_error); + Set<String> textfile_extensions; + Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const; Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path); void _on_find_in_files_requested(String text); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1c251075de..2c02389db2 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1341,8 +1341,6 @@ void ScriptTextEditor::_bind_methods() { ClassDB::bind_method("_get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw); ClassDB::bind_method("_can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw); ClassDB::bind_method("_drop_data_fw", &ScriptTextEditor::drop_data_fw); - - ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptTextEditor::add_syntax_highlighter); } Control *ScriptTextEditor::get_edit_menu() { diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 531ffc6a73..3a67c5415c 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1305,7 +1305,9 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi t.origin = orig + to_local.xform(sub); // Apply transform. - skeleton->set_bone_pose(p_id, t); + skeleton->set_bone_pose_position(p_id, t.origin); + skeleton->set_bone_pose_rotation(p_id, t.basis.operator Quaternion()); + skeleton->set_bone_pose_scale(p_id, t.basis.get_scale()); } void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) { diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 06ba8a6168..1fc7eb98e0 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -407,10 +407,6 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) { code_editor->convert_case(p_case); } -void TextEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &TextEditor::add_syntax_highlighter); -} - static ScriptEditorBase *create_editor(const RES &p_resource) { if (Object::cast_to<TextFile>(*p_resource)) { return memnew(TextEditor); diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 9308fec210..7404557f46 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -87,8 +87,6 @@ private: }; protected: - static void _bind_methods(); - void _edit_option(int p_op); void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position); void _text_edit_gui_input(const Ref<InputEvent> &ev); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index cc5ff90541..c2e86f8b43 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -465,6 +465,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } + _fix_invalid_tiles_in_tile_map_selection(); } break; case DRAG_TYPE_BUCKET: { Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); @@ -483,6 +484,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } } } + _fix_invalid_tiles_in_tile_map_selection(); } break; default: break; @@ -508,6 +510,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p drag_start_mouse_pos = mpos; if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { // Move the selection + _update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving. drag_type = DRAG_TYPE_MOVE; drag_modified.clear(); for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) { @@ -541,6 +544,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } + _fix_invalid_tiles_in_tile_map_selection(); } else if (tool_buttons_group->get_pressed_button() == line_tool_button) { drag_type = DRAG_TYPE_LINE; drag_start_mouse_pos = mpos; @@ -569,6 +573,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } } } + _fix_invalid_tiles_in_tile_map_selection(); } } } @@ -1323,6 +1328,25 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() { } } +void TileMapEditorTilesPlugin::_fix_invalid_tiles_in_tile_map_selection() { + TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); + if (!tile_map) { + return; + } + + Set<Vector2i> to_remove; + for (Vector2i selected : tile_map_selection) { + TileMapCell cell = tile_map->get_cell(tile_map_layer, selected); + if (cell.source_id == TileSet::INVALID_SOURCE && cell.get_atlas_coords() == TileSetSource::INVALID_ATLAS_COORDS && cell.alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) { + to_remove.insert(selected); + } + } + + for (Vector2i cell : to_remove) { + tile_map_selection.erase(cell); + } +} + void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection() { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { @@ -1423,6 +1447,8 @@ void TileMapEditorTilesPlugin::_update_tileset_selection_from_selection_pattern( } } _update_bottom_panel(); + tile_atlas_control->update(); + alternative_tiles_control->update(); } void TileMapEditorTilesPlugin::_tile_atlas_control_draw() { diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index 6126db59e9..a1ab3db318 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -124,6 +124,7 @@ private: void _update_selection_pattern_from_tileset_selection(); void _update_tileset_selection_from_selection_pattern(); void _update_fix_selected_and_hovered(); + void _fix_invalid_tiles_in_tile_map_selection(); ///// Bottom panel. ////. Label *missing_source_label; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b1b64564bb..48f64e041c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -777,7 +777,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); hb->add_child(expand); } - if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { + if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons"))); diff --git a/main/main.cpp b/main/main.cpp index 5a2a088494..3cc7923cc2 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2488,17 +2488,17 @@ bool Main::iteration() { iterating++; - uint64_t ticks = OS::get_singleton()->get_ticks_usec(); + const uint64_t ticks = OS::get_singleton()->get_ticks_usec(); Engine::get_singleton()->_frame_ticks = ticks; main_timer_sync.set_cpu_ticks_usec(ticks); main_timer_sync.set_fixed_fps(fixed_fps); - uint64_t ticks_elapsed = ticks - last_ticks; + const uint64_t ticks_elapsed = ticks - last_ticks; - int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second(); - float physics_step = 1.0 / physics_ticks_per_second; + const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second(); + const double physics_step = 1.0 / physics_ticks_per_second; - float time_scale = Engine::get_singleton()->get_time_scale(); + const double time_scale = Engine::get_singleton()->get_time_scale(); MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second); double process_step = advance.process_step; diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 53694035dc..5ffe644495 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -408,7 +408,7 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b } break; - case OPERATION_SUBSTRACTION: { + case OPERATION_SUBTRACTION: { int face_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { diff --git a/modules/csg/csg.h b/modules/csg/csg.h index c872860486..b1fe933268 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -67,7 +67,7 @@ struct CSGBrushOperation { enum Operation { OPERATION_UNION, OPERATION_INTERSECTION, - OPERATION_SUBSTRACTION, + OPERATION_SUBTRACTION, }; void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap); diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index e4297a593e..14e7896295 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -192,7 +192,7 @@ CSGBrush *CSGShape3D::_get_brush() { bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break; case CSGShape3D::OPERATION_SUBTRACTION: - bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); + bop.merge_brushes(CSGBrushOperation::OPERATION_SUBTRACTION, *n, *nn2, *nn, snap); break; } memdelete(n); diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e4de204cf1..e90eab522f 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -1011,9 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // track count is 5. // next track id is 5. const uint64_t target_id = track.key; - int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D); - // animation->track_set_path(track_idx, node_path); Ref<FBXBone> bone; // note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad. @@ -1037,22 +1035,21 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // if this is a skeleton mapped track we can just set the path for the track. // todo: implement node paths here at some + NodePath track_path; if (state.fbx_bone_map.size() > 0 && state.fbx_bone_map.has(target_id)) { if (bone->fbx_skeleton.is_valid() && bone.is_valid()) { Ref<FBXSkeleton> fbx_skeleton = bone->fbx_skeleton; String bone_path = state.root->get_path_to(fbx_skeleton->skeleton); bone_path += ":" + fbx_skeleton->skeleton->get_bone_name(bone->godot_bone_id); print_verbose("[doc] track bone path: " + bone_path); - NodePath path = bone_path; - animation->track_set_path(track_idx, path); + track_path = bone_path; } } else if (state.fbx_target_map.has(target_id)) { //print_verbose("[doc] we have a valid target for a node animation"); Ref<FBXNode> target_node = state.fbx_target_map[target_id]; if (target_node.is_valid() && target_node->godot_node != nullptr) { String node_path = state.root->get_path_to(target_node->godot_node); - NodePath path = node_path; - animation->track_set_path(track_idx, path); + track_path = node_path; //print_verbose("[doc] node animation path: " + node_path); } } else { @@ -1186,6 +1183,30 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const Vector3 def_scale = scale_keys.has_default ? scale_keys.default_value : bone_rest.basis.get_scale(); print_verbose("track defaults: p(" + def_pos + ") s(" + def_scale + ") r(" + def_rot + ")"); + int position_idx = -1; + if (pos_values.size()) { + position_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, track_path); + animation->track_set_imported(position_idx, true); + } + + int rotation_idx = -1; + if (pos_values.size()) { + rotation_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, track_path); + animation->track_set_imported(rotation_idx, true); + } + + int scale_idx = -1; + if (pos_values.size()) { + scale_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, track_path); + animation->track_set_imported(scale_idx, true); + } + while (true) { Vector3 pos = def_pos; Quaternion rot = def_rot; @@ -1220,7 +1241,15 @@ Node3D *EditorSceneImporterFBX::_generate_scene( pos = t.origin; } - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, time, pos); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, time, rot); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, time, scale); + } if (last) { break; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 2dafc85f45..8bd288cf0f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -470,6 +470,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type); if (container_type.kind != GDScriptParser::DataType::VARIANT) { + container_type.is_meta_type = false; result.set_container_element_type(container_type); } } @@ -875,18 +876,34 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { GDScriptParser::ClassNode *previous_class = parser->current_class; parser->current_class = p_class; - // Do functions now. + // Do functions and properties now. for (int i = 0; i < p_class->members.size(); i++) { GDScriptParser::ClassNode::Member member = p_class->members[i]; - if (member.type != GDScriptParser::ClassNode::Member::FUNCTION) { - continue; - } + if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) { + resolve_function_body(member.function); + + // Apply annotations. + for (GDScriptParser::AnnotationNode *&E : member.function->annotations) { + E->apply(parser, member.function); + } + } else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) { + if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) { + if (member.variable->getter != nullptr) { + member.variable->getter->set_datatype(member.variable->datatype); - resolve_function_body(member.function); + resolve_function_body(member.variable->getter); + } + if (member.variable->setter != nullptr) { + resolve_function_signature(member.variable->setter); + + if (member.variable->setter->parameters.size() > 0) { + member.variable->setter->parameters[0]->datatype_specifier = member.variable->datatype_specifier; + member.variable->setter->parameters[0]->set_datatype(member.get_datatype()); + } - // Apply annotations. - for (GDScriptParser::AnnotationNode *&E : member.function->annotations) { - E->apply(parser, member.function); + resolve_function_body(member.variable->setter); + } + } } } @@ -902,17 +919,80 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { resolve_class_body(member.m_class); } - // Check unused variables. + // Check unused variables and datatypes of property getters and setters. for (int i = 0; i < p_class->members.size(); i++) { GDScriptParser::ClassNode::Member member = p_class->members[i]; - if (member.type != GDScriptParser::ClassNode::Member::VARIABLE) { - continue; - } + if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) { #ifdef DEBUG_ENABLED - if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) { - parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name); - } + if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) { + parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name); + } #endif + + if (member.variable->property == GDScriptParser::VariableNode::PROP_SETGET) { + GDScriptParser::FunctionNode *getter_function = nullptr; + GDScriptParser::FunctionNode *setter_function = nullptr; + + bool has_valid_getter = false; + bool has_valid_setter = false; + + if (member.variable->getter_pointer != nullptr) { + if (p_class->has_function(member.variable->getter_pointer->name)) { + getter_function = p_class->get_member(member.variable->getter_pointer->name).function; + } + + if (getter_function == nullptr) { + push_error(vformat(R"(Getter "%s" not found.)", member.variable->getter_pointer->name), member.variable); + + } else if (getter_function->parameters.size() != 0 || getter_function->datatype.has_no_type()) { + push_error(vformat(R"(Function "%s" cannot be used as getter because of its signature.)", getter_function->identifier->name), member.variable); + + } else if (!is_type_compatible(member.variable->datatype, getter_function->datatype, true)) { + push_error(vformat(R"(Function with return type "%s" cannot be used as getter for a property of type "%s".)", getter_function->datatype.to_string(), member.variable->datatype.to_string()), member.variable); + + } else { + has_valid_getter = true; + +#ifdef DEBUG_ENABLED + if (member.variable->datatype.builtin_type == Variant::INT && getter_function->datatype.builtin_type == Variant::FLOAT) { + parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION); + } +#endif + } + } + + if (member.variable->setter_pointer != nullptr) { + if (p_class->has_function(member.variable->setter_pointer->name)) { + setter_function = p_class->get_member(member.variable->setter_pointer->name).function; + } + + if (setter_function == nullptr) { + push_error(vformat(R"(Setter "%s" not found.)", member.variable->setter_pointer->name), member.variable); + + } else if (setter_function->parameters.size() != 1) { + push_error(vformat(R"(Function "%s" cannot be used as setter because of its signature.)", setter_function->identifier->name), member.variable); + + } else if (!is_type_compatible(member.variable->datatype, setter_function->parameters[0]->datatype, true)) { + push_error(vformat(R"(Function with argument type "%s" cannot be used as setter for a property of type "%s".)", setter_function->parameters[0]->datatype.to_string(), member.variable->datatype.to_string()), member.variable); + + } else { + has_valid_setter = true; + +#ifdef DEBUG_ENABLED + if (member.variable->datatype.builtin_type == Variant::INT && setter_function->return_type->datatype.builtin_type == Variant::FLOAT) { + parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION); + } +#endif + } + } + + if (member.variable->datatype.is_variant() && has_valid_getter && has_valid_setter) { + if (!is_type_compatible(getter_function->datatype, setter_function->parameters[0]->datatype, true)) { + push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable); + } + } + } + } } } @@ -1529,12 +1609,20 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { GDScriptParser::DataType result; + GDScriptParser::DataType expected_type; + bool has_expected_type = false; + + if (parser->current_function != nullptr) { + expected_type = parser->current_function->get_datatype(); + has_expected_type = true; + } + if (p_return->return_value != nullptr) { reduce_expression(p_return->return_value); if (p_return->return_value->type == GDScriptParser::Node::ARRAY) { // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. - if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { - update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); + if (has_expected_type && expected_type.has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); } } result = p_return->return_value->get_datatype(); @@ -1546,23 +1634,24 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { result.is_constant = true; } - GDScriptParser::DataType function_type = parser->current_function->get_datatype(); - function_type.is_meta_type = false; - if (function_type.is_hard_type()) { - if (!is_type_compatible(function_type, result)) { - // Try other way. Okay but not safe. - if (!is_type_compatible(result, function_type)) { - push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), function_type.to_string()), p_return); - } else { - // TODO: Add warning. - mark_node_unsafe(p_return); - } + if (has_expected_type) { + expected_type.is_meta_type = false; + if (expected_type.is_hard_type()) { + if (!is_type_compatible(expected_type, result)) { + // Try other way. Okay but not safe. + if (!is_type_compatible(result, expected_type)) { + push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return); + } else { + // TODO: Add warning. + mark_node_unsafe(p_return); + } #ifdef DEBUG_ENABLED - } else if (function_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) { - parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION); - } else if (result.is_variant()) { - mark_node_unsafe(p_return); + } else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) { + parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION); + } else if (result.is_variant()) { + mark_node_unsafe(p_return); #endif + } } } diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index b8300cd872..6a7e4278d2 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -692,7 +692,8 @@ void GDScriptByteCodeGenerator::write_end_ternary() { void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_target)) { - if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type)) { + if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type) && + IS_BUILTIN_TYPE(p_source, Variant::get_indexed_element_type(p_target.type.builtin_type))) { // Use indexed setter instead. Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type); append(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED, 3); @@ -746,7 +747,8 @@ void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address } void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { - if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name)) { + if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name) && + IS_BUILTIN_TYPE(p_source, Variant::get_member_type(p_target.type.builtin_type, p_name))) { Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name); append(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED, 2); append(p_target); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 34b1e45cdf..1f9aad40af 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -2089,77 +2089,18 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) { Error error = OK; - CodeGen codegen; - codegen.generator = memnew(GDScriptByteCodeGenerator); - - codegen.class_node = p_class; - codegen.script = p_script; - StringName func_name; + GDScriptParser::FunctionNode *function; if (p_is_setter) { - func_name = "@" + p_variable->identifier->name + "_setter"; + function = p_variable->setter; } else { - func_name = "@" + p_variable->identifier->name + "_getter"; + function = p_variable->getter; } - codegen.function_name = func_name; - - GDScriptDataType return_type; - if (p_is_setter) { - return_type.has_type = true; - return_type.kind = GDScriptDataType::BUILTIN; - return_type.builtin_type = Variant::NIL; - } else { - return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); - } + _parse_function(error, p_script, p_class, function); - codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type); - - if (p_is_setter) { - uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); - codegen.parameters[p_variable->setter_parameter->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, _gdtype_from_datatype(p_variable->get_datatype())); - } - - error = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter); - if (error) { - memdelete(codegen.generator); - return error; - } - - GDScriptFunction *gd_function = codegen.generator->write_end(); - - p_script->member_functions[func_name] = gd_function; - -#ifdef DEBUG_ENABLED - if (EngineDebugger::is_active()) { - String signature; - //path - if (p_script->get_path() != String()) { - signature += p_script->get_path(); - } - //loc - signature += "::" + itos(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); - - //function and class - - if (p_class->identifier) { - signature += "::" + String(p_class->identifier->name) + "." + String(func_name); - } else { - signature += "::" + String(func_name); - } - - codegen.generator->set_signature(signature); - } -#endif - codegen.generator->set_initial_line(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); - -#ifdef TOOLS_ENABLED - p_script->member_lines[func_name] = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; -#endif - memdelete(codegen.generator); - - return OK; + return error; } Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index e49bf518a2..71d2699c2e 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1089,6 +1089,15 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool kwa++; } + List<StringName> utility_func_names; + Variant::get_utility_function_list(&utility_func_names); + + for (List<StringName>::Element *E = utility_func_names.front(); E; E = E->next()) { + ScriptCodeCompletionOption option(E->get(), ScriptCodeCompletionOption::KIND_FUNCTION); + option.insert_text += "("; + r_result.insert(option.display, option); + } + OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { if (!E.value().is_singleton) { @@ -2325,7 +2334,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c GDScriptCompletionIdentifier connect_base; - if (GDScriptUtilityFunctions::function_exists(call->function_name)) { + if (Variant::has_utility_function(call->function_name)) { + MethodInfo info = Variant::get_utility_function_info(call->function_name); + r_arghint = _make_arguments_hint(info, p_argidx); + return; + } else if (GDScriptUtilityFunctions::function_exists(call->function_name)) { MethodInfo info = GDScriptUtilityFunctions::get_function_info(call->function_name); r_arghint = _make_arguments_hint(info, p_argidx); return; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d3b57fbe18..40be5cb324 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -947,7 +947,7 @@ GDScriptParser::VariableNode *GDScriptParser::parse_property(VariableNode *p_var void GDScriptParser::parse_property_setter(VariableNode *p_variable) { switch (p_variable->property) { - case VariableNode::PROP_INLINE: + case VariableNode::PROP_INLINE: { consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "set".)"); if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected parameter name after "(".)")) { p_variable->setter_parameter = parse_identifier(); @@ -955,9 +955,30 @@ void GDScriptParser::parse_property_setter(VariableNode *p_variable) { consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after parameter name.)*"); consume(GDScriptTokenizer::Token::COLON, R"*(Expected ":" after ")".)*"); - p_variable->setter = parse_suite("setter definition"); - break; + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = "@" + p_variable->identifier->name + "_setter"; + + FunctionNode *function = alloc_node<FunctionNode>(); + function->identifier = identifier; + + FunctionNode *previous_function = current_function; + current_function = function; + + ParameterNode *parameter = alloc_node<ParameterNode>(); + parameter->identifier = p_variable->setter_parameter; + + function->parameters_indices[parameter->identifier->name] = 0; + function->parameters.push_back(parameter); + + SuiteNode *body = alloc_node<SuiteNode>(); + body->add_local(parameter, function); + + function->body = parse_suite("setter declaration", body); + p_variable->setter = function; + current_function = previous_function; + break; + } case VariableNode::PROP_SETGET: consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "set")"); make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable); @@ -972,11 +993,25 @@ void GDScriptParser::parse_property_setter(VariableNode *p_variable) { void GDScriptParser::parse_property_getter(VariableNode *p_variable) { switch (p_variable->property) { - case VariableNode::PROP_INLINE: + case VariableNode::PROP_INLINE: { consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "get".)"); - p_variable->getter = parse_suite("getter definition"); + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = "@" + p_variable->identifier->name + "_getter"; + + FunctionNode *function = alloc_node<FunctionNode>(); + function->identifier = identifier; + + FunctionNode *previous_function = current_function; + current_function = function; + + SuiteNode *body = alloc_node<SuiteNode>(); + function->body = parse_suite("getter declaration", body); + + p_variable->getter = function; + current_function = previous_function; break; + } case VariableNode::PROP_SETGET: consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "get")"); make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable); @@ -3423,7 +3458,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node String enum_hint_string; for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) { - enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape(); + enum_hint_string += E->key().operator String().capitalize().xml_escape(); enum_hint_string += ":"; enum_hint_string += String::num_int64(E->get()).xml_escape(); @@ -4437,7 +4472,7 @@ void GDScriptParser::TreePrinter::print_variable(VariableNode *p_variable) { if (p_variable->property == VariableNode::PROP_INLINE) { push_line(":"); increase_indent(); - print_suite(p_variable->getter); + print_suite(p_variable->getter->body); decrease_indent(); } else { push_line(" ="); @@ -4457,7 +4492,7 @@ void GDScriptParser::TreePrinter::print_variable(VariableNode *p_variable) { } push_line("):"); increase_indent(); - print_suite(p_variable->setter); + print_suite(p_variable->setter->body); decrease_indent(); } else { push_line(" ="); diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 593fb0cc5e..af9b973ada 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -1109,12 +1109,12 @@ public: PropertyStyle property = PROP_NONE; union { - SuiteNode *setter = nullptr; + FunctionNode *setter = nullptr; IdentifierNode *setter_pointer; }; IdentifierNode *setter_parameter = nullptr; union { - SuiteNode *getter = nullptr; + FunctionNode *getter = nullptr; IdentifierNode *getter_pointer; }; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 730e554476..f4c0c4d9bb 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -165,7 +165,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p case ClassNode::Member::VARIABLE: { lsp::DocumentSymbol symbol; symbol.name = m.variable->identifier->name; - symbol.kind = m.variable->property == VariableNode::PropertyStyle::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property; + symbol.kind = m.variable->property == VariableNode::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property; symbol.deprecated = false; symbol.range.start.line = LINE_NUMBER_TO_INDEX(m.variable->start_line); symbol.range.start.character = LINE_NUMBER_TO_INDEX(m.variable->start_column); diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd new file mode 100644 index 0000000000..f1be6aaa0c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd @@ -0,0 +1,11 @@ +var _prop : int + +# Getter function has wrong return type. +var prop : String: + get = get_prop + +func get_prop(): + return _prop + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out new file mode 100644 index 0000000000..29eec51ef2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function with return type "int" cannot be used as getter for a property of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd new file mode 100644 index 0000000000..dd190157a1 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd @@ -0,0 +1,11 @@ +var _prop : int + +# Setter function has wrong argument type. +var prop : String: + set = set_prop + +func set_prop(value : int): + _prop = value + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out new file mode 100644 index 0000000000..7a25280d55 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function with argument type "int" cannot be used as setter for a property of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd new file mode 100644 index 0000000000..7f2b29222a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd @@ -0,0 +1,9 @@ +var _prop : int + +# Inline getter returns int instead of String. +var prop : String: + get: + return _prop + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out new file mode 100644 index 0000000000..e0adef1bf8 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot return value of type "int" because the function return type is "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd new file mode 100644 index 0000000000..0ce239dbbd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd @@ -0,0 +1,9 @@ +var _prop : int + +# Inline setter assigns String to int. +var prop : String: + set(value): + _prop = value + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out new file mode 100644 index 0000000000..bbadf1ce27 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "String" to a target of type "int". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd new file mode 100644 index 0000000000..3bbee5f5f7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd @@ -0,0 +1,8 @@ +var with_setter := 0: + set(val): + var x: String = val + with_setter = val + +func test(): + with_setter = 1 + print(with_setter) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out new file mode 100644 index 0000000000..9eb2a42ccd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "int" cannot be assigned to a variable of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd b/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd new file mode 100644 index 0000000000..1706087f82 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd @@ -0,0 +1,16 @@ +var _prop = 1 +var prop: + get = get_prop, set = set_prop + +func get_prop(): + return _prop + +func set_prop(value): + _prop = value + +func test(): + print(prop) + + prop = 2 + + print(prop) diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_functions.out b/modules/gdscript/tests/scripts/analyzer/features/property_functions.out new file mode 100644 index 0000000000..f1253ca57e --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_functions.out @@ -0,0 +1,3 @@ +GDTEST_OK +1 +2 diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd b/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd new file mode 100644 index 0000000000..23eb011b23 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd @@ -0,0 +1,46 @@ +# Untyped inline property +var prop1: + get: + return prop1 + set(value): + prop1 = value + +# Typed inline property +var prop2 : int: + get: + return prop2 + set(value): + prop2 = value + +# Typed inline property with default value +var prop3 : int = 1: + get: + return prop3 + set(value): + prop3 = value + +# Typed inline property with backing variable +var _prop4 : int = 2 +var prop4: int: + get: + return _prop4 + set(value): + _prop4 = value + +func test(): + print(prop1) + print(prop2) + print(prop3) + print(prop4) + + print() + + prop1 = 1 + prop2 = 2 + prop3 = 3 + prop4 = 4 + + print(prop1) + print(prop2) + print(prop3) + print(prop4) diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_inline.out b/modules/gdscript/tests/scripts/analyzer/features/property_inline.out new file mode 100644 index 0000000000..5482592e90 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_inline.out @@ -0,0 +1,10 @@ +GDTEST_OK +null +0 +1 +2 + +1 +2 +3 +4 diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd new file mode 100644 index 0000000000..9502f6e196 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd @@ -0,0 +1,10 @@ +class Inner: + var prop = "Inner" + + +var array: Array[Inner] = [Inner.new()] + + +func test(): + var element: Inner = array[0] + print(element.prop) diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out new file mode 100644 index 0000000000..8f250d2632 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out @@ -0,0 +1,2 @@ +GDTEST_OK +Inner diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd new file mode 100644 index 0000000000..de269b92b3 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd @@ -0,0 +1,42 @@ +func test(): + print(true, false) + print(-1, 0, 1) + print(-1.25, 0.25, 1.25) + print("hello world") + + print(Vector2(0.25, 0.25)) + print(Vector2i(0, 0)) + + print(Rect2(0.25, 0.25, 0.5, 0.5)) + print(Rect2i(0, 0, 0, 0)) + + print(Vector3(0.25, 0.25, 0.25)) + print(Vector3i(0, 0, 0)) + + print(Transform2D.IDENTITY) + print(Plane(1, 2, 3, 4)) + print(Quaternion(1, 2, 3, 4)) + print(AABB(Vector3.ZERO, Vector3.ONE)) + print(Basis(Vector3(0, 0, 0))) + print(Transform3D.IDENTITY) + + print(Color(1, 2, 3, 4)) + print(StringName("hello")) + print(NodePath("hello/world")) + var node := Node.new() + print(RID(node)) + print(node.get_name) + print(node.property_list_changed) + node.free() + print({"hello":123}) + print(["hello", 123]) + + print(PackedByteArray([-1, 0, 1])) + print(PackedInt32Array([-1, 0, 1])) + print(PackedInt64Array([-1, 0, 1])) + print(PackedFloat32Array([-1, 0, 1])) + print(PackedFloat64Array([-1, 0, 1])) + print(PackedStringArray(["hello", "world"])) + print(PackedVector2Array([Vector2.ONE, Vector2.ZERO])) + print(PackedVector3Array([Vector3.ONE, Vector3.ZERO])) + print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN])) diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.out b/modules/gdscript/tests/scripts/runtime/features/stringify.out new file mode 100644 index 0000000000..7670fc0128 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.out @@ -0,0 +1,34 @@ +GDTEST_OK +truefalse +-101 +-1.250.251.25 +hello world +(0.25, 0.25) +(0, 0) +[P: (0.25, 0.25), S: (0.5, 0.5)] +[P: (0, 0), S: (0, 0)] +(0.25, 0.25, 0.25) +(0, 0, 0) +[X: (1, 0), Y: (0, 1), O: (0, 0)] +[N: (1, 2, 3), D: 4] +(1, 2, 3, 4) +[P: (0, 0, 0), S: (1, 1, 1)] +[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1)] +[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)] +(1, 2, 3, 4) +hello +hello/world +RID(0) +Node::get_name +Node::[signal]property_list_changed +{hello:123} +[hello, 123] +[255, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[hello, world] +[(1, 1), (0, 0)] +[(1, 1, 1), (0, 0, 0)] +[(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)] diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index ba98592600..32540e7a22 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5733,7 +5733,7 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> { template <class T> T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { ERR_FAIL_COND_V(!p_values.size(), T()); - if (p_times.size() != p_values.size()) { + if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) { ERR_PRINT_ONCE("The interpolated values are not corresponding to its times."); return p_values[0]; } @@ -5868,9 +5868,67 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0; if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM3D); - animation->track_set_path(track_idx, transform_node_path); + int base_idx = animation->get_track_count(); + int position_idx = -1; + int rotation_idx = -1; + int scale_idx = -1; + + if (track.position_track.values.size()) { + Vector3 base_pos = state->nodes[track_i.key]->position; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.position_track.times.size(); i++) { + Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_pos)) { + not_default = true; + break; + } + } + if (not_default) { + position_idx = base_idx; + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, transform_node_path); + animation->track_set_imported(position_idx, true); //helps merging later + + base_idx++; + } + } + if (track.rotation_track.values.size()) { + Quaternion base_rot = state->nodes[track_i.key]->rotation.normalized(); + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.rotation_track.times.size(); i++) { + Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized(); + if (!value.is_equal_approx(base_rot)) { + not_default = true; + break; + } + } + if (not_default) { + rotation_idx = base_idx; + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, transform_node_path); + animation->track_set_imported(rotation_idx, true); //helps merging later + base_idx++; + } + } + if (track.scale_track.values.size()) { + Vector3 base_scale = state->nodes[track_i.key]->scale; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.scale_track.times.size(); i++) { + Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_scale)) { + not_default = true; + break; + } + } + if (not_default) { + scale_idx = base_idx; + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, transform_node_path); + animation->track_set_imported(scale_idx, true); //helps merging later + base_idx++; + } + } + //first determine animation length const double increment = 1.0 / bake_fps; @@ -5880,15 +5938,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion base_rot; Vector3 base_scale = Vector3(1, 1, 1); - if (!track.rotation_track.values.size()) { + if (rotation_idx == -1) { base_rot = state->nodes[track_i.key]->rotation.normalized(); } - if (!track.position_track.values.size()) { + if (position_idx == -1) { base_pos = state->nodes[track_i.key]->position; } - if (!track.scale_track.values.size()) { + if (scale_idx == -1) { base_scale = state->nodes[track_i.key]->scale; } @@ -5898,15 +5956,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion rot = base_rot; Vector3 scale = base_scale; - if (track.position_track.times.size()) { + if (position_idx >= 0) { pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation); } - if (track.rotation_track.times.size()) { + if (rotation_idx >= 0) { rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); } - if (track.scale_track.times.size()) { + if (scale_idx >= 0) { scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); } @@ -5925,7 +5983,15 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, pos = xform.origin; } - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, time, pos); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, time, rot); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, time, scale); + } if (last) { break; @@ -6146,6 +6212,10 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo } GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { +#ifndef _MSC_VER +#warning this needs to be redone +#endif +#if 0 Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6164,6 +6234,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < key_count; key_i++) { times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } + + if (track_type == Animation::TYPE_TRANSFORM3D) { p_track.position_track.times = times; p_track.position_track.interpolation = gltf_interpolation; @@ -6323,7 +6395,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } } } - +#endif return p_track; } diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 9d6a399eff..32a31aa764 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -65,7 +65,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force Vector<uint8_t> imgdata; - imgdata.resize(height * width * sizeof(uint32_t)); + imgdata.resize(height * width * (int)sizeof(uint32_t)); { uint8_t *w = imgdata.ptrw(); @@ -75,7 +75,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force if (width < 8 || width >= 32768) { // Read flat data - f->get_buffer(ptr, width * height * 4); + f->get_buffer(ptr, (uint64_t)width * height * 4); } else { // Read RLE-encoded data diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 22172d50e4..58523dc1f8 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -81,3 +81,7 @@ layout(set = 0, binding = 8) uniform texture2DArray albedo_tex; layout(set = 0, binding = 9) uniform texture2DArray emission_tex; layout(set = 0, binding = 10) uniform sampler linear_sampler; + +// Fragment action constants +const uint FA_NONE = 0; +const uint FA_SMOOTHEN_POSITION = 1; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 25b334c5eb..6e5c9f25ba 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -148,7 +148,7 @@ uint trace_ray(vec3 p_from, vec3 p_to ivec3 icell = ivec3(from_cell); ivec3 iendcell = ivec3(to_cell); vec3 dir_cell = normalize(rel_cell); - vec3 delta = abs(1.0 / dir_cell); //vec3(length(rel_cell)) / rel_cell); + vec3 delta = min(abs(1.0 / dir_cell), params.grid_size); // use params.grid_size as max to prevent infinity values ivec3 step = ivec3(sign(rel_cell)); vec3 side = (sign(rel_cell) * (vec3(icell) - from_cell) + (sign(rel_cell) * 0.5) + 0.5) * delta; @@ -420,20 +420,22 @@ void main() { light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb; active_rays += 1.0; - } else if (trace_result == RAY_MISS && params.env_transform[0][3] == 0.0) { // Use env_transform[0][3] to indicate when we are computing the first bounce - // Did not hit a triangle, reach out for the sky - vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir); + } else if (trace_result == RAY_MISS) { + if (params.env_transform[0][3] == 0.0) { // Use env_transform[0][3] to indicate when we are computing the first bounce + // Did not hit a triangle, reach out for the sky + vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir); - vec2 st = vec2( - atan(sky_dir.x, sky_dir.z), - acos(sky_dir.y)); + vec2 st = vec2( + atan(sky_dir.x, sky_dir.z), + acos(sky_dir.y)); - if (st.x < 0.0) - st.x += PI * 2.0; + if (st.x < 0.0) + st.x += PI * 2.0; - st /= vec2(PI * 2.0, PI); + st /= vec2(PI * 2.0, PI); - light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb; + light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb; + } active_rays += 1.0; } diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index 55ca193cc1..a86968a4f3 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -12,6 +12,7 @@ layout(location = 2) out vec2 uv_interp; layout(location = 3) out vec3 barycentric; layout(location = 4) flat out uvec3 vertex_indices; layout(location = 5) flat out vec3 face_normal; +layout(location = 6) flat out uint fragment_action; layout(push_constant, binding = 0, std430) uniform Params { vec2 atlas_size; @@ -49,6 +50,14 @@ void main() { face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position))); + { + const float FLAT_THRESHOLD = 0.99; + const vec3 norm_a = vec3(vertices.data[vertex_indices.x].normal_xy, vertices.data[vertex_indices.x].normal_z); + const vec3 norm_b = vec3(vertices.data[vertex_indices.y].normal_xy, vertices.data[vertex_indices.y].normal_z); + const vec3 norm_c = vec3(vertices.data[vertex_indices.z].normal_xy, vertices.data[vertex_indices.z].normal_z); + fragment_action = (dot(norm_a, norm_b) < FLAT_THRESHOLD || dot(norm_a, norm_c) < FLAT_THRESHOLD || dot(norm_b, norm_c) < FLAT_THRESHOLD) ? FA_SMOOTHEN_POSITION : FA_NONE; + } + gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); } @@ -78,6 +87,7 @@ layout(location = 2) in vec2 uv_interp; layout(location = 3) in vec3 barycentric; layout(location = 4) in flat uvec3 vertex_indices; layout(location = 5) in flat vec3 face_normal; +layout(location = 6) in flat uint fragment_action; layout(location = 0) out vec4 position; layout(location = 1) out vec4 normal; @@ -86,7 +96,7 @@ layout(location = 2) out vec4 unocclude; void main() { vec3 vertex_pos = vertex_interp; - { + if (fragment_action == FA_SMOOTHEN_POSITION) { // smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal) // because we don't want to interpolate inwards, normals found pointing inwards are pushed out. vec3 pos_a = vertices.data[vertex_indices.x].position; diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index 7b52ef178a..17ce051b67 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -112,7 +112,7 @@ void AudioStreamPlaybackMP3::seek(float p_time) { } frames_mixed = uint32_t(mp3_stream->sample_rate * p_time); - mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels); + mp3dec_ex_seek(mp3d, (uint64_t)frames_mixed * mp3_stream->channels); } AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index f5d159040f..6c3e53b708 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -46,13 +46,13 @@ #endif /*************************************************************************/ -/* hb_bmp_font_t HarfBuzz Bitmap font interface */ +/* bmp_font_t HarfBuzz Bitmap font interface */ /*************************************************************************/ hb_font_funcs_t *TextServerAdvanced::funcs = nullptr; -TextServerAdvanced::hb_bmp_font_t *TextServerAdvanced::_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { - hb_bmp_font_t *bm_font = memnew(hb_bmp_font_t); +TextServerAdvanced::bmp_font_t *TextServerAdvanced::_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { + bmp_font_t *bm_font = memnew(bmp_font_t); if (!bm_font) { return nullptr; @@ -64,13 +64,13 @@ TextServerAdvanced::hb_bmp_font_t *TextServerAdvanced::_hb_bmp_font_create(TextS return bm_font; } -void TextServerAdvanced::_hb_bmp_font_destroy(void *p_data) { - hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(p_data); +void TextServerAdvanced::_bmp_font_destroy(void *p_data) { + bmp_font_t *bm_font = reinterpret_cast<bmp_font_t *>(p_data); memdelete(bm_font); } -hb_bool_t TextServerAdvanced::hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -89,8 +89,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_nominal_glyph(hb_font_t *p_font, void * return true; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -103,8 +103,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_advance(hb_font_t *p_font, return bm_font->face->glyph_map[p_glyph].advance.x * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -117,8 +117,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_advance(hb_font_t *p_font, return -bm_font->face->glyph_map[p_glyph].advance.y * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -131,8 +131,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].x * 64; } -hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -148,8 +148,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void return true; } -hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -167,8 +167,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_extents(hb_font_t *p_font, void * return true; } -hb_bool_t TextServerAdvanced::hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -181,40 +181,40 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_font_h_extents(hb_font_t *p_font, void return true; } -void TextServerAdvanced::hb_bmp_create_font_funcs() { +void TextServerAdvanced::_bmp_create_font_funcs() { if (funcs == nullptr) { funcs = hb_font_funcs_create(); - hb_font_funcs_set_font_h_extents_func(funcs, hb_bmp_get_font_h_extents, nullptr, nullptr); - hb_font_funcs_set_nominal_glyph_func(funcs, hb_bmp_get_nominal_glyph, nullptr, nullptr); - hb_font_funcs_set_glyph_h_advance_func(funcs, hb_bmp_get_glyph_h_advance, nullptr, nullptr); - hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr); - hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr); - hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr); - hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr); + hb_font_funcs_set_font_h_extents_func(funcs, _bmp_get_font_h_extents, nullptr, nullptr); + hb_font_funcs_set_nominal_glyph_func(funcs, _bmp_get_nominal_glyph, nullptr, nullptr); + hb_font_funcs_set_glyph_h_advance_func(funcs, _bmp_get_glyph_h_advance, nullptr, nullptr); + hb_font_funcs_set_glyph_v_advance_func(funcs, _bmp_get_glyph_v_advance, nullptr, nullptr); + hb_font_funcs_set_glyph_v_origin_func(funcs, _bmp_get_glyph_v_origin, nullptr, nullptr); + hb_font_funcs_set_glyph_h_kerning_func(funcs, _bmp_get_glyph_h_kerning, nullptr, nullptr); + hb_font_funcs_set_glyph_extents_func(funcs, _bmp_get_glyph_extents, nullptr, nullptr); hb_font_funcs_make_immutable(funcs); } } -void TextServerAdvanced::hb_bmp_free_font_funcs() { +void TextServerAdvanced::_bmp_free_font_funcs() { if (funcs != nullptr) { hb_font_funcs_destroy(funcs); funcs = nullptr; } } -void TextServerAdvanced::_hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { - hb_font_set_funcs(p_font, funcs, _hb_bmp_font_create(p_face, p_unref), _hb_bmp_font_destroy); +void TextServerAdvanced::_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { + hb_font_set_funcs(p_font, funcs, _bmp_font_create(p_face, p_unref), _bmp_font_destroy); } -hb_font_t *TextServerAdvanced::hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy) { +hb_font_t *TextServerAdvanced::_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy) { hb_font_t *font; hb_face_t *face = hb_face_create(nullptr, 0); font = hb_font_create(face); hb_face_destroy(face); - _hb_bmp_font_set_funcs(font, p_face, false); + _bmp_font_set_funcs(font, p_face, false); return font; } @@ -442,9 +442,7 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) const { } } -static Map<StringName, int32_t> feature_sets; - -static void _insert_feature_sets() { +void TextServerAdvanced::_insert_feature_sets() { // Registered OpenType feature tags. feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't')); feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f')); @@ -956,7 +954,6 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( edgeColoringSimple(shape, 3.0); // Max. angle. msdfgen::Bitmap<float, 4> image(w, h); // Texture size. - //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation. DistancePixelConversion distancePixelConversion(p_pixel_range); msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b)); @@ -986,10 +983,6 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( wr[ofs + 1] = (uint8_t)(CLAMP(image(j, i)[1] * 256.f, 0.f, 255.f)); wr[ofs + 2] = (uint8_t)(CLAMP(image(j, i)[2] * 256.f, 0.f, 255.f)); wr[ofs + 3] = (uint8_t)(CLAMP(image(j, i)[3] * 256.f, 0.f, 255.f)); - //wr[ofs + 0] = 100; - //wr[ofs + 1] = 100; - //wr[ofs + 2] = 100; - //wr[ofs + 3] = 100; } } } @@ -1054,13 +1047,12 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma case FT_PIXEL_MODE_MONO: { int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; - //wr[ofs + 1] = 100; break; case FT_PIXEL_MODE_BGRA: { int ofs_color = i * bitmap.pitch + (j << 2); @@ -1594,7 +1586,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced #endif } else { // Init bitmap font. - fd->hb_handle = hb_bmp_font_create(fd, nullptr); + fd->hb_handle = _bmp_font_create(fd, nullptr); } p_font_data->cache[p_size] = fd; return true; @@ -3161,7 +3153,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -3189,7 +3181,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -3351,7 +3343,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -3379,7 +3371,7 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -4485,7 +4477,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -4513,7 +4505,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -4679,76 +4671,186 @@ float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) cons return sd->uthk; } -struct num_system_data { - Set<String> lang; - String digits; - String percent_sign; - String exp; -}; +void TextServerAdvanced::_insert_num_systems_lang() { + // Eastern Arabic numerals. + { + NumSystemData ar; + ar.lang.insert(StringName("ar")); // Arabic + ar.lang.insert(StringName("ar_AE")); + ar.lang.insert(StringName("ar_BH")); + ar.lang.insert(StringName("ar_DJ")); + ar.lang.insert(StringName("ar_EG")); + ar.lang.insert(StringName("ar_ER")); + ar.lang.insert(StringName("ar_IL")); + ar.lang.insert(StringName("ar_IQ")); + ar.lang.insert(StringName("ar_JO")); + ar.lang.insert(StringName("ar_KM")); + ar.lang.insert(StringName("ar_KW")); + ar.lang.insert(StringName("ar_LB")); + ar.lang.insert(StringName("ar_MR")); + ar.lang.insert(StringName("ar_OM")); + ar.lang.insert(StringName("ar_PS")); + ar.lang.insert(StringName("ar_QA")); + ar.lang.insert(StringName("ar_SA")); + ar.lang.insert(StringName("ar_SD")); + ar.lang.insert(StringName("ar_SO")); + ar.lang.insert(StringName("ar_SS")); + ar.lang.insert(StringName("ar_SY")); + ar.lang.insert(StringName("ar_TD")); + ar.lang.insert(StringName("ar_YE")); + ar.lang.insert(StringName("ckb")); // Central Kurdish + ar.lang.insert(StringName("ckb_IQ")); + ar.lang.insert(StringName("ckb_IR")); + ar.lang.insert(StringName("sd")); // Sindhi + ar.lang.insert(StringName("sd_PK")); + ar.lang.insert(StringName("sd_Arab")); + ar.lang.insert(StringName("sd_Arab_PK")); + ar.digits = U"٠١٢٣٤٥٦٧٨٩٫"; + ar.percent_sign = U"٪"; + ar.exp = U"اس"; + num_systems.push_back(ar); + } + + // Persian and Urdu numerals. + { + NumSystemData pr; + pr.lang.insert(StringName("fa")); // Persian + pr.lang.insert(StringName("fa_AF")); + pr.lang.insert(StringName("fa_IR")); + pr.lang.insert(StringName("ks")); // Kashmiri + pr.lang.insert(StringName("ks_IN")); + pr.lang.insert(StringName("ks_Arab")); + pr.lang.insert(StringName("ks_Arab_IN")); + pr.lang.insert(StringName("lrc")); // Northern Luri + pr.lang.insert(StringName("lrc_IQ")); + pr.lang.insert(StringName("lrc_IR")); + pr.lang.insert(StringName("mzn")); // Mazanderani + pr.lang.insert(StringName("mzn_IR")); + pr.lang.insert(StringName("pa_PK")); // Panjabi + pr.lang.insert(StringName("pa_Arab")); + pr.lang.insert(StringName("pa_Arab_PK")); + pr.lang.insert(StringName("ps")); // Pushto + pr.lang.insert(StringName("ps_AF")); + pr.lang.insert(StringName("ps_PK")); + pr.lang.insert(StringName("ur_IN")); // Urdu + pr.lang.insert(StringName("uz_AF")); // Uzbek + pr.lang.insert(StringName("uz_Arab")); + pr.lang.insert(StringName("uz_Arab_AF")); + pr.digits = U"۰۱۲۳۴۵۶۷۸۹٫"; + pr.percent_sign = U"٪"; + pr.exp = U"اس"; + num_systems.push_back(pr); + } + + // Bengali numerals. + { + NumSystemData bn; + bn.lang.insert(StringName("as")); // Assamese + bn.lang.insert(StringName("as_IN")); + bn.lang.insert(StringName("bn")); // Bengali + bn.lang.insert(StringName("bn_BD")); + bn.lang.insert(StringName("bn_IN")); + bn.lang.insert(StringName("mni")); // Manipuri + bn.lang.insert(StringName("mni_IN")); + bn.lang.insert(StringName("mni_Beng")); + bn.lang.insert(StringName("mni_Beng_IN")); + bn.digits = U"০১২৩৪৫৬৭৮৯."; + bn.percent_sign = U"%"; + bn.exp = U"e"; + num_systems.push_back(bn); + } + + // Devanagari numerals. + { + NumSystemData mr; + mr.lang.insert(StringName("mr")); // Marathi + mr.lang.insert(StringName("mr_IN")); + mr.lang.insert(StringName("ne")); // Nepali + mr.lang.insert(StringName("ne_IN")); + mr.lang.insert(StringName("ne_NP")); + mr.lang.insert(StringName("sa")); // Sanskrit + mr.lang.insert(StringName("sa_IN")); + mr.digits = U"०१२३४५६७८९."; + mr.percent_sign = U"%"; + mr.exp = U"e"; + num_systems.push_back(mr); + } + + // Dzongkha numerals. + { + NumSystemData dz; + dz.lang.insert(StringName("dz")); // Dzongkha + dz.lang.insert(StringName("dz_BT")); + dz.digits = U"༠༡༢༣༤༥༦༧༨༩."; + dz.percent_sign = U"%"; + dz.exp = U"e"; + num_systems.push_back(dz); + } -static num_system_data num_systems[]{ - { Set<String>(), U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" }, - { Set<String>(), U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" }, - { Set<String>(), U"০১২৩৪৫৬৭৮৯.", U"%", U"e" }, - { Set<String>(), U"०१२३४५६७८९.", U"%", U"e" }, - { Set<String>(), U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" }, - { Set<String>(), U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" }, - { Set<String>(), U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" }, - { Set<String>(), String(), String(), String() }, -}; + // Santali numerals. + { + NumSystemData sat; + sat.lang.insert(StringName("sat")); // Santali + sat.lang.insert(StringName("sat_IN")); + sat.lang.insert(StringName("sat_Olck")); + sat.lang.insert(StringName("sat_Olck_IN")); + sat.digits = U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙."; + sat.percent_sign = U"%"; + sat.exp = U"e"; + num_systems.push_back(sat); + } + + // Burmese numerals. + { + NumSystemData my; + my.lang.insert(StringName("my")); // Burmese + my.lang.insert(StringName("my_MM")); + my.digits = U"၀၁၂၃၄၅၆၇၈၉."; + my.percent_sign = U"%"; + my.exp = U"e"; + num_systems.push_back(my); + } + + // Chakma numerals. + { + NumSystemData ccp; + ccp.lang.insert(StringName("ccp")); // Chakma + ccp.lang.insert(StringName("ccp_BD")); + ccp.lang.insert(StringName("ccp_IN")); + ccp.digits = U"𑄶𑄷𑄸𑄹𑄺𑄻𑄼𑄽𑄾𑄿."; + ccp.percent_sign = U"%"; + ccp.exp = U"e"; + num_systems.push_back(ccp); + } -static void _insert_num_systems_lang() { - num_systems[0].lang.insert(StringName("ar")); - num_systems[0].lang.insert(StringName("ar_AR")); - num_systems[0].lang.insert(StringName("ar_BH")); - num_systems[0].lang.insert(StringName("ar_DJ")); - num_systems[0].lang.insert(StringName("ar_EG")); - num_systems[0].lang.insert(StringName("ar_ER")); - num_systems[0].lang.insert(StringName("ar_IL")); - num_systems[0].lang.insert(StringName("ar_IQ")); - num_systems[0].lang.insert(StringName("ar_JO")); - num_systems[0].lang.insert(StringName("ar_KM")); - num_systems[0].lang.insert(StringName("ar_KW")); - num_systems[0].lang.insert(StringName("ar_LB")); - num_systems[0].lang.insert(StringName("ar_MR")); - num_systems[0].lang.insert(StringName("ar_OM")); - num_systems[0].lang.insert(StringName("ar_PS")); - num_systems[0].lang.insert(StringName("ar_QA")); - num_systems[0].lang.insert(StringName("ar_SA")); - num_systems[0].lang.insert(StringName("ar_SD")); - num_systems[0].lang.insert(StringName("ar_SO")); - num_systems[0].lang.insert(StringName("ar_SS")); - num_systems[0].lang.insert(StringName("ar_SY")); - num_systems[0].lang.insert(StringName("ar_TD")); - num_systems[0].lang.insert(StringName("ar_YE")); - - num_systems[1].lang.insert(StringName("fa")); - num_systems[1].lang.insert(StringName("ks")); - num_systems[1].lang.insert(StringName("pa_Arab")); - num_systems[1].lang.insert(StringName("ug")); - num_systems[1].lang.insert(StringName("ur_IN")); - num_systems[1].lang.insert(StringName("ur")); - num_systems[1].lang.insert(StringName("uz_Arab")); - - num_systems[2].lang.insert(StringName("as")); - num_systems[2].lang.insert(StringName("bn")); - num_systems[2].lang.insert(StringName("mni")); - - num_systems[3].lang.insert(StringName("mr")); - num_systems[3].lang.insert(StringName("ne")); - - num_systems[4].lang.insert(StringName("dz")); - - num_systems[5].lang.insert(StringName("sat")); - - num_systems[6].lang.insert(StringName("my")); + // Adlam numerals. + { + NumSystemData ff; + ff.lang.insert(StringName("ff")); // Fulah + ff.lang.insert(StringName("ff_Adlm_BF")); + ff.lang.insert(StringName("ff_Adlm_CM")); + ff.lang.insert(StringName("ff_Adlm_GH")); + ff.lang.insert(StringName("ff_Adlm_GM")); + ff.lang.insert(StringName("ff_Adlm_GN")); + ff.lang.insert(StringName("ff_Adlm_GW")); + ff.lang.insert(StringName("ff_Adlm_LR")); + ff.lang.insert(StringName("ff_Adlm_MR")); + ff.lang.insert(StringName("ff_Adlm_NE")); + ff.lang.insert(StringName("ff_Adlm_NG")); + ff.lang.insert(StringName("ff_Adlm_SL")); + ff.lang.insert(StringName("ff_Adlm_SN")); + ff.digits = U"𞥐𞥑𞥒𞥓𞥔𞥕𞥖𞥗𞥘𞥙."; + ff.percent_sign = U"%"; + ff.exp = U"e"; + num_systems.push_back(ff); + } } String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const { const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { if (num_systems[i].digits == String()) { return p_string; @@ -4773,7 +4875,7 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_ const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { if (num_systems[i].digits == String()) { return p_string; @@ -4800,7 +4902,7 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_ String TextServerAdvanced::percent_sign(const String &p_language) const { const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { if (num_systems[i].percent_sign == String()) { return "%"; @@ -4814,11 +4916,11 @@ String TextServerAdvanced::percent_sign(const String &p_language) const { TextServerAdvanced::TextServerAdvanced() { _insert_num_systems_lang(); _insert_feature_sets(); - hb_bmp_create_font_funcs(); + _bmp_create_font_funcs(); } TextServerAdvanced::~TextServerAdvanced() { - hb_bmp_free_font_funcs(); + _bmp_free_font_funcs(); if (library != nullptr) { FT_Done_FreeType(library); } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 1feeada76d..333b68e074 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -79,6 +79,19 @@ class TextServerAdvanced : public TextServer { static String interface_name; static uint32_t interface_features; + struct NumSystemData { + Set<StringName> lang; + String digits; + String percent_sign; + String exp; + }; + + Vector<NumSystemData> num_systems; + Map<StringName, int32_t> feature_sets; + + void _insert_num_systems_lang(); + void _insert_feature_sets(); + // ICU support data. uint8_t *icu_data = nullptr; @@ -258,24 +271,24 @@ class TextServerAdvanced : public TextServer { static hb_font_funcs_t *funcs; - struct hb_bmp_font_t { + struct bmp_font_t { TextServerAdvanced::FontDataForSizeAdvanced *face = nullptr; bool unref = false; /* Whether to destroy bm_face when done. */ }; - static hb_bmp_font_t *_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); - static void _hb_bmp_font_destroy(void *p_data); - static hb_bool_t hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); - static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data); - static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data); - static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data); - static void hb_bmp_create_font_funcs(); - static void hb_bmp_free_font_funcs(); - static void _hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); - static hb_font_t *hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy); + static bmp_font_t *_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); + static void _bmp_font_destroy(void *p_data); + static hb_bool_t _bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); + static hb_bool_t _bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data); + static hb_bool_t _bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data); + static hb_bool_t _bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data); + static void _bmp_create_font_funcs(); + static void _bmp_free_font_funcs(); + static void _bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); + static hb_font_t *_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy); protected: static void _bind_methods(){}; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 3d868d7be3..02acd4727c 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -111,22 +111,14 @@ bool TextServerFallback::is_locale_right_to_left(const String &p_locale) const { return false; // No RTL support. } -#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF))) - -struct FeatureInfo { - int32_t tag; - String name; -}; - -static FeatureInfo feature_set[] = { - // Registered OpenType variation tags. - { OT_TAG('i', 't', 'a', 'l'), "italic" }, - { OT_TAG('o', 'p', 's', 'z'), "optical_size" }, - { OT_TAG('s', 'l', 'n', 't'), "slant" }, - { OT_TAG('w', 'd', 't', 'h'), "width" }, - { OT_TAG('w', 'g', 'h', 't'), "weight" }, - { 0, String() }, -}; +void TextServerFallback::_insert_feature_sets() { + // Registered OpenType variation tag. + feature_sets.insert("italic", OT_TAG('i', 't', 'a', 'l')); + feature_sets.insert("optical_size", OT_TAG('o', 'p', 's', 'z')); + feature_sets.insert("slant", OT_TAG('s', 'l', 'n', 't')); + feature_sets.insert("width", OT_TAG('w', 'd', 't', 'h')); + feature_sets.insert("weight", OT_TAG('w', 'g', 'h', 't')); +} _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { char tag[4]; @@ -150,10 +142,8 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { } int32_t TextServerFallback::name_to_tag(const String &p_name) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].name == p_name) { - return feature_set[i].tag; - } + if (feature_sets.has(p_name)) { + return feature_sets[p_name]; } // No readable name, use tag string. @@ -168,9 +158,9 @@ _FORCE_INLINE_ void ot_tag_to_string(int32_t p_tag, char *p_buf) { } String TextServerFallback::tag_to_name(int32_t p_tag) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].tag == p_tag) { - return feature_set[i].name; + for (const KeyValue<StringName, int32_t> &E : feature_sets) { + if (E.value == p_tag) { + return E.key; } } @@ -421,7 +411,6 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( edgeColoringSimple(shape, 3.0); // Max. angle. msdfgen::Bitmap<float, 4> image(w, h); // Texture size. - //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation. DistancePixelConversion distancePixelConversion(p_pixel_range); msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b)); @@ -515,11 +504,11 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma case FT_PIXEL_MODE_MONO: { int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; break; case FT_PIXEL_MODE_BGRA: { @@ -2269,7 +2258,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -2297,7 +2286,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -2420,7 +2409,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -2448,7 +2437,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -2960,7 +2949,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { E.value.rect.position.y -= E.value.rect.size.y / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); @@ -2988,7 +2977,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { E.value.rect.position.x -= E.value.rect.size.x / 2; } break; case INLINE_ALIGN_TOP_TO: { - //NOP + // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.x); @@ -3148,7 +3137,9 @@ float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) cons return sd->uthk; } -TextServerFallback::TextServerFallback(){}; +TextServerFallback::TextServerFallback() { + _insert_feature_sets(); +}; TextServerFallback::~TextServerFallback() { if (library != nullptr) { diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index 992ce5018f..fb7de8f443 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -54,6 +54,8 @@ #include FT_BBOX_H #endif +#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF))) + class TextServerFallback : public TextServer { GDCLASS(TextServerFallback, TextServer); _THREAD_SAFE_CLASS_ @@ -61,6 +63,10 @@ class TextServerFallback : public TextServer { static String interface_name; static uint32_t interface_features; + Map<StringName, int32_t> feature_sets; + + void _insert_feature_sets(); + // Font cache data. #ifdef MODULE_FREETYPE_ENABLED diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 8cb701ea20..d73b8d3ca0 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -4262,8 +4262,6 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); - - ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &VisualScriptEditor::add_syntax_highlighter); } VisualScriptEditor::VisualScriptEditor() { diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index f7a8944745..bf35c91c7f 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -129,7 +129,7 @@ void WebSocketClient::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled"); ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate); - ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate); + ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate", "cert"), &WebSocketClient::set_trusted_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate"); diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index fb838109f3..e7f90fdeba 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -50,19 +50,19 @@ void WebSocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip); - ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip"); ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key); - ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key); + ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key"); ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate); - ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate); + ClassDB::bind_method(D_METHOD("set_ssl_certificate", "cert"), &WebSocketServer::set_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate"); ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain); - ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain); + ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain"); ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout); diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 8913ef1b65..58a6216b1e 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -114,7 +114,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver input_mesh.vertexPositionStride = sizeof(float) * 3; input_mesh.vertexNormalData = p_normals; input_mesh.vertexNormalStride = sizeof(uint32_t) * 3; - input_mesh.vertexUvData = NULL; + input_mesh.vertexUvData = nullptr; input_mesh.vertexUvStride = 0; xatlas::ChartOptions chart_options; diff --git a/platform/android/detect.py b/platform/android/detect.py index 61ccad9ac3..406f10de89 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -27,8 +27,7 @@ def get_opts(): ("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()), ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()), ("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"), - EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")), - BoolVariable("android_neon", "Enable NEON support (armv7 only)", True), + EnumVariable("android_arch", "Target architecture", "arm64v8", ("armv7", "arm64v8", "x86", "x86_64")), ] @@ -143,10 +142,7 @@ def configure(env): if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]: env["android_arch"] = "armv7" - neon_text = "" - if env["android_arch"] == "armv7" and env["android_neon"]: - neon_text = " (with NEON)" - print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")" + neon_text) + print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")") can_vectorize = True if env["android_arch"] == "x86": @@ -174,10 +170,7 @@ def configure(env): target_subpath = "arm-linux-androideabi-4.9" abi_subpath = "arm-linux-androideabi" arch_subpath = "armeabi-v7a" - if env["android_neon"]: - env.extra_suffix = ".armv7.neon" + env.extra_suffix - else: - env.extra_suffix = ".armv7" + env.extra_suffix + env.extra_suffix = ".armv7" + env.extra_suffix elif env["android_arch"] == "arm64v8": if get_platform(env["ndk_platform"]) < 21: print( @@ -288,7 +281,6 @@ def configure(env): if get_platform(env["ndk_platform"]) >= 24: env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) - env["neon_enabled"] = False if env["android_arch"] == "x86": target_opts = ["-target", "i686-none-linux-android"] # The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least @@ -301,12 +293,9 @@ def configure(env): target_opts = ["-target", "armv7-none-linux-androideabi"] env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split()) env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"]) - if env["android_neon"]: - env["neon_enabled"] = True - env.Append(CCFLAGS=["-mfpu=neon"]) - env.Append(CPPDEFINES=["__ARM_NEON__"]) - else: - env.Append(CCFLAGS=["-mfpu=vfpv3-d16"]) + # Enable ARM NEON instructions to compile more optimized code. + env.Append(CCFLAGS=["-mfpu=neon"]) + env.Append(CPPDEFINES=["__ARM_NEON__"]) elif env["android_arch"] == "arm64v8": target_opts = ["-target", "aarch64-none-linux-android"] diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 60ba1c558a..6ef17faf06 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -429,9 +429,8 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co return pname; } -String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const { - int export_format = int(p_preset->get("custom_template/export_format")); - return export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY; +String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const { + return p_export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY; } bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const { @@ -1645,10 +1644,12 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio } plugins_changed.clear(); - Vector<String> abis = get_abis(); + const Vector<String> abis = get_abis(); for (int i = 0; i < abis.size(); ++i) { - String abi = abis[i]; - bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a"); + const String abi = abis[i]; + // All Android devices supporting Vulkan run 64-bit Android, + // so there is usually no point in exporting for 32-bit Android. + const bool is_default = abi == "arm64-v8a"; r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default)); } @@ -2477,7 +2478,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP return ERR_UNCONFIGURED; } } - const String assets_directory = get_assets_directory(p_preset); + const String assets_directory = get_assets_directory(p_preset, export_format); String sdk_path = EDITOR_GET("export/android/android_sdk_path"); ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'."); print_verbose("Android sdk path: " + sdk_path); diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h index d33f616f11..e0ffaa718b 100644 --- a/platform/android/export/export_plugin.h +++ b/platform/android/export/export_plugin.h @@ -104,7 +104,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String get_package_name(const String &p_package) const; - String get_assets_directory(const Ref<EditorExportPreset> &p_preset) const; + String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const; bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const; diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 21fb31d991..034885aa32 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -230,10 +230,13 @@ String OS_Android::get_user_data_dir() const { } String OS_Android::get_cache_path() const { + if (cache_dir_cache != String()) + return cache_dir_cache; + String cache_dir = godot_io_java->get_cache_dir(); if (cache_dir != "") { - cache_dir = _remove_symlink(cache_dir); - return cache_dir; + cache_dir_cache = _remove_symlink(cache_dir); + return cache_dir_cache; } return "."; } diff --git a/platform/android/os_android.h b/platform/android/os_android.h index c938297821..ce8083388f 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -57,6 +57,7 @@ private: #endif mutable String data_dir_cache; + mutable String cache_dir_cache; AudioDriverOpenSL audio_driver_android; diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index d10ea5c68c..c6f91665c5 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -44,7 +44,7 @@ extern int gargc; extern char **gargv; -extern int iphone_main(int, char **, String); +extern int iphone_main(int, char **, String, String); extern void iphone_finish(); @implementation AppDelegate @@ -67,8 +67,10 @@ static ViewController *mainViewController = nil; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; + paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); + NSString *cacheDirectory = [paths objectAtIndex:0]; - int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String])); + int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String])); if (err != 0) { // bail, things did not go very well for us, should probably output a message on screen with our error code... diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm index 6c3e1eabde..6f6f9d0708 100644 --- a/platform/iphone/godot_iphone.mm +++ b/platform/iphone/godot_iphone.mm @@ -74,7 +74,7 @@ int add_cmdline(int p_argc, char **p_args) { return p_argc; }; -int iphone_main(int argc, char **argv, String data_dir) { +int iphone_main(int argc, char **argv, String data_dir, String cache_dir) { size_t len = strlen(argv[0]); while (len--) { @@ -95,7 +95,7 @@ int iphone_main(int argc, char **argv, String data_dir) { char cwd[512]; getcwd(cwd, sizeof(cwd)); printf("cwd %s\n", cwd); - os = new OSIPhone(data_dir); + os = new OSIPhone(data_dir, cache_dir); // We must override main when testing is enabled TEST_MAIN_OVERRIDE diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 248369369d..7a81d8f593 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -72,6 +72,7 @@ private: virtual void finalize() override; String user_data_dir; + String cache_dir; bool is_focused = false; @@ -80,7 +81,7 @@ private: public: static OSIPhone *get_singleton(); - OSIPhone(String p_data_dir); + OSIPhone(String p_data_dir, String p_cache_dir); ~OSIPhone(); void initialize_modules(); @@ -103,6 +104,8 @@ public: void set_user_data_dir(String p_dir); virtual String get_user_data_dir() const override; + virtual String get_cache_path() const override; + virtual String get_locale() const override; virtual String get_unique_id() const override; diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index c88d253691..fc07d321b7 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -87,7 +87,7 @@ OSIPhone *OSIPhone::get_singleton() { return (OSIPhone *)OS::get_singleton(); } -OSIPhone::OSIPhone(String p_data_dir) { +OSIPhone::OSIPhone(String p_data_dir, String p_cache_dir) { for (int i = 0; i < ios_init_callbacks_count; ++i) { ios_init_callbacks[i](); } @@ -101,6 +101,7 @@ OSIPhone::OSIPhone(String p_data_dir) { // can't call set_data_dir from here, since it requires DirAccess // which is initialized in initialize_core user_data_dir = p_data_dir; + cache_dir = p_cache_dir; Vector<Logger *> loggers; loggers.push_back(memnew(SyslogLogger)); @@ -266,6 +267,10 @@ String OSIPhone::get_user_data_dir() const { return user_data_dir; } +String OSIPhone::get_cache_path() const { + return cache_dir; +} + String OSIPhone::get_locale() const { NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject; diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index cfe6c69072..626aef3c60 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -117,14 +117,15 @@ Error AudioDriverJavaScript::init() { if (output_rb) { memdelete_arr(output_rb); } - output_rb = memnew_arr(float, buffer_length *channel_count); + const size_t array_size = buffer_length * (size_t)channel_count; + output_rb = memnew_arr(float, array_size); if (!output_rb) { return ERR_OUT_OF_MEMORY; } if (input_rb) { memdelete_arr(input_rb); } - input_rb = memnew_arr(float, buffer_length *channel_count); + input_rb = memnew_arr(float, array_size); if (!input_rb) { return ERR_OUT_OF_MEMORY; } diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 2c9801f512..69474c6dec 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -463,7 +463,10 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { // The trash can is successfully created, now we check that we don't exceed our file name length limit. // If the file name is too long trim it so we can add the identifying number and ".trashinfo". // Assumes that the file name length limit is 255 characters. - String file_name = basename(p_path.utf8().get_data()); + String file_name = p_path.get_file(); + if (file_name.length() == 0) { + file_name = p_path.get_base_dir().get_file(); + } if (file_name.length() > 240) { file_name = file_name.substr(0, file_name.length() - 15); } diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index da6c45793a..3fe055a511 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -3014,7 +3014,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape ERR_FAIL_COND(!image.is_valid()); NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc] - initWithBitmapDataPlanes:NULL + initWithBitmapDataPlanes:nullptr pixelsWide:int(texture_size.width) pixelsHigh:int(texture_size.height) bitsPerSample:8 @@ -3418,7 +3418,7 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) { img = img->duplicate(); img->convert(Image::FORMAT_RGBA8); NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc] - initWithBitmapDataPlanes:NULL + initWithBitmapDataPlanes:nullptr pixelsWide:img->get_width() pixelsHigh:img->get_height() bitsPerSample:8 diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index c03b600f2e..6c02bf1e16 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -677,18 +677,27 @@ String OS_Windows::get_data_path() const { } String OS_Windows::get_cache_path() const { - // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. - if (has_environment("XDG_CACHE_HOME")) { - if (get_environment("XDG_CACHE_HOME").is_absolute_path()) { - return get_environment("XDG_CACHE_HOME").replace("\\", "/"); - } else { - WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification."); + static String cache_path_cache; + if (cache_path_cache.is_empty()) { + // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well. + if (has_environment("XDG_CACHE_HOME")) { + if (get_environment("XDG_CACHE_HOME").is_absolute_path()) { + cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/"); + } else { + WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification."); + } + } + if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) { + cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/"); + } + if (cache_path_cache.is_empty() && has_environment("TEMP")) { + cache_path_cache = get_environment("TEMP").replace("\\", "/"); + } + if (cache_path_cache.is_empty()) { + cache_path_cache = get_config_path(); } } - if (has_environment("TEMP")) { - return get_environment("TEMP").replace("\\", "/"); - } - return get_config_path(); + return cache_path_cache; } // Get properly capitalized engine name for system paths diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index bddc342c1a..18a50ae098 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -68,7 +68,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { active.set(); Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); - AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get()); + AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); stream_playbacks.push_back(new_playback); setplay.set(-1); } diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 5bce705dd5..3637594e1b 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -163,8 +163,8 @@ void GPUParticles2D::set_trail_sections(int p_sections) { } void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { - ERR_FAIL_COND(trail_section_subdivisions < 1); - ERR_FAIL_COND(trail_section_subdivisions > 1024); + ERR_FAIL_COND(p_subdivisions < 1); + ERR_FAIL_COND(p_subdivisions > 1024); trail_section_subdivisions = p_subdivisions; update(); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 67e35cc7a3..797e2e59cb 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -123,12 +123,12 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale; if (mirroring.x) { - double den = mirroring.x * p_scale; + real_t den = mirroring.x * p_scale; new_ofs.x -= den * ceil(new_ofs.x / den); } if (mirroring.y) { - double den = mirroring.y * p_scale; + real_t den = mirroring.y * p_scale; new_ofs.y -= den * ceil(new_ofs.y / den); } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 222ec986b0..42c54a950d 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -409,6 +409,19 @@ bool TileMap::is_layer_enabled(int p_layer) const { return layers[p_layer].enabled; } +void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].modulate = p_modulate; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} + +Color TileMap::get_layer_modulate(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color()); + return layers[p_layer].modulate; +} + void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; @@ -832,6 +845,19 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int prev_z_index = 0; RID prev_canvas_item; + Color modulate = get_self_modulate(); + modulate *= get_layer_modulate(q.layer); + if (selected_layer >= 0) { + int z1 = get_layer_z_index(q.layer); + int z2 = get_layer_z_index(selected_layer); + if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { + modulate = modulate.darkened(0.5); + } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { + modulate = modulate.darkened(0.5); + modulate.a *= 0.3; + } + } + // Iterate over the cells of the quadrant. for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); @@ -894,15 +920,6 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } // Drawing the tile in the canvas item. - Color modulate = get_self_modulate(); - if (selected_layer >= 0) { - if (q.layer < selected_layer) { - modulate = modulate.darkened(0.5); - } else if (q.layer > selected_layer) { - modulate = modulate.darkened(0.5); - modulate.a *= 0.3; - } - } draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); // --- Occluders --- @@ -2083,6 +2100,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { } else if (components[1] == "enabled") { set_layer_enabled(index, p_value); return true; + } else if (components[1] == "modulate") { + set_layer_modulate(index, p_value); + return true; } else if (components[1] == "y_sort_enabled") { set_layer_y_sort_enabled(index, p_value); return true; @@ -2119,6 +2139,9 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { } else if (components[1] == "enabled") { r_ret = is_layer_enabled(index); return true; + } else if (components[1] == "modulate") { + r_ret = get_layer_modulate(index); + return true; } else if (components[1] == "y_sort_enabled") { r_ret = is_layer_y_sort_enabled(index); return true; @@ -2144,6 +2167,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { for (unsigned int i = 0; i < layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE)); @@ -3027,6 +3051,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); + ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate); + ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate); ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 2faede2445..b1fbdfdf8a 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -219,6 +219,7 @@ private: struct TileMapLayer { String name; bool enabled = true; + Color modulate = Color(1, 1, 1, 1); bool y_sort_enabled = false; int y_sort_origin = 0; int z_index = 0; @@ -321,6 +322,8 @@ public: String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); bool is_layer_enabled(int p_layer) const; + void set_layer_modulate(int p_layer, Color p_modulate); + Color get_layer_modulate(int p_layer) const; void set_layer_y_sort_enabled(int p_layer, bool p_enabled); bool is_layer_y_sort_enabled(int p_layer) const; void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index a54b10ba70..c422070480 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); Map<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; - AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale); + AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); stream_playbacks.push_back(new_playback); setplay.set(-1); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 61d73ff1e2..588d2b5018 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -238,8 +238,8 @@ void Camera3D::clear_current(bool p_enable_next) { } } -void Camera3D::set_current(bool p_current) { - if (p_current) { +void Camera3D::set_current(bool p_enabled) { + if (p_enabled) { make_current(); } else { clear_current(); @@ -460,7 +460,7 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum); ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current); ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current); + ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov); @@ -468,13 +468,13 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size); ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far); ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near); - ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov); - ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset); - ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size); - ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far); - ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near); + ClassDB::bind_method(D_METHOD("set_fov", "fov"), &Camera3D::set_fov); + ClassDB::bind_method(D_METHOD("set_frustum_offset", "offset"), &Camera3D::set_frustum_offset); + ClassDB::bind_method(D_METHOD("set_size", "size"), &Camera3D::set_size); + ClassDB::bind_method(D_METHOD("set_far", "far"), &Camera3D::set_far); + ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); - ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection); + ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset); @@ -656,6 +656,7 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { } RID Camera3D::get_pyramid_shape_rid() { + ERR_FAIL_COND_V_MSG(!is_inside_tree(), RID(), "Camera is not inside scene."); if (pyramid_shape == RID()) { pyramid_shape_points = get_near_plane_points(); pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 6006a2ea3f..73126611d5 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -44,8 +44,10 @@ public: PROJECTION_FRUSTUM }; - enum KeepAspect { KEEP_WIDTH, - KEEP_HEIGHT }; + enum KeepAspect { + KEEP_WIDTH, + KEEP_HEIGHT + }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED, @@ -112,7 +114,7 @@ public: void make_current(); void clear_current(bool p_enable_next = true); - void set_current(bool p_current); + void set_current(bool p_enabled); bool is_current() const; RID get_camera() const; diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 4fa34615bf..9127168c58 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -475,7 +475,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { _create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th); Vector<uint8_t> data; - data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float)); + data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float)); if (bake_step_function) { bake_step_function(0, "Baking SDF"); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 0a19e1d07b..79504b10bb 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -99,8 +99,12 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { set_bone_rest(which, p_value); } else if (what == "enabled") { set_bone_enabled(which, p_value); - } else if (what == "pose") { - set_bone_pose(which, p_value); + } else if (what == "position") { + set_bone_pose_position(which, p_value); + } else if (what == "rotation") { + set_bone_pose_rotation(which, p_value); + } else if (what == "scale") { + set_bone_pose_scale(which, p_value); } else { return false; } @@ -135,8 +139,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { r_ret = get_bone_rest(which); } else if (what == "enabled") { r_ret = is_bone_enabled(which); - } else if (what == "pose") { - r_ret = get_bone_pose(which); + } else if (what == "position") { + r_ret = get_bone_pose_position(which); + } else if (what == "rotation") { + r_ret = get_bone_pose_rotation(which); + } else if (what == "scale") { + r_ret = get_bone_pose_scale(which); } else { return false; } @@ -151,7 +159,9 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } #ifndef _3D_DISABLED @@ -657,19 +667,60 @@ void Skeleton3D::clear_bones() { // Posing api -void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { +void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose = p_pose; + bones.write[p_bone].pose_position = p_position; + bones.write[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); } } +void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + bones.write[p_bone].pose_rotation = p_rotation; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} +void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + bones.write[p_bone].pose_scale = p_scale; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} + +Vector3 Skeleton3D::get_bone_pose_position(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_position; +} + +Quaternion Skeleton3D::get_bone_pose_rotation(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Quaternion()); + return bones[p_bone].pose_rotation; +} + +Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_scale; +} + Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - return bones[p_bone].pose; + ((Skeleton3D *)this)->bones.write[p_bone].update_pose_cache(); + return bones[p_bone].pose_cache; } void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { @@ -718,8 +769,8 @@ void Skeleton3D::localize_rests() { } } -void Skeleton3D::set_animate_physical_bones(bool p_animate) { - animate_physical_bones = p_animate; +void Skeleton3D::set_animate_physical_bones(bool p_enabled) { + animate_physical_bones = p_enabled; if (Engine::get_singleton()->is_editor_hint() == false) { bool sim = false; @@ -731,7 +782,7 @@ void Skeleton3D::set_animate_physical_bones(bool p_animate) { } } } - set_physics_process_internal(sim == false && p_animate); + set_physics_process_internal(sim == false && p_enabled); } } @@ -989,7 +1040,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { if (b.disable_rest) { if (bone_enabled) { - Transform3D pose = b.pose; + b.update_pose_cache(); + Transform3D pose = b.pose_cache; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -1012,7 +1064,8 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { } else { if (bone_enabled) { - Transform3D pose = b.pose; + b.update_pose_cache(); + Transform3D pose = b.pose_cache; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -1193,7 +1246,13 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones); ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose); + ClassDB::bind_method(D_METHOD("set_bone_pose_position", "bone_idx", "position"), &Skeleton3D::set_bone_pose_position); + ClassDB::bind_method(D_METHOD("set_bone_pose_rotation", "bone_idx", "rotation"), &Skeleton3D::set_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("set_bone_pose_scale", "bone_idx", "scale"), &Skeleton3D::set_bone_pose_scale); + + ClassDB::bind_method(D_METHOD("get_bone_pose_position", "bone_idx"), &Skeleton3D::get_bone_pose_position); + ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale); ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); @@ -1221,10 +1280,10 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); - ClassDB::bind_method(D_METHOD("set_show_rest_only"), &Skeleton3D::set_show_rest_only); + ClassDB::bind_method(D_METHOD("set_show_rest_only", "enabled"), &Skeleton3D::set_show_rest_only); ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only); - ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones); + ClassDB::bind_method(D_METHOD("set_animate_physical_bones", "enabled"), &Skeleton3D::set_animate_physical_bones); ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones); ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton3D::physical_bones_stop_simulation); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index a50dc158f3..aacee3da4e 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -79,7 +79,19 @@ private: bool disable_rest = false; Transform3D rest; - Transform3D pose; + _FORCE_INLINE_ void update_pose_cache() { + if (pose_cache_dirty) { + pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale); + pose_cache.origin = pose_position; + pose_cache_dirty = false; + } + } + bool pose_cache_dirty = true; + Transform3D pose_cache; + Vector3 pose_position; + Quaternion pose_rotation; + Vector3 pose_scale = Vector3(1, 1, 1); + Transform3D pose_global; Transform3D pose_global_no_override; @@ -206,9 +218,16 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform3D &p_pose); + void set_bone_pose_position(int p_bone, const Vector3 &p_position); + void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation); + void set_bone_pose_scale(int p_bone, const Vector3 &p_scale); + Transform3D get_bone_pose(int p_bone) const; + Vector3 get_bone_pose_position(int p_bone) const; + Quaternion get_bone_pose_rotation(int p_bone) const; + Vector3 get_bone_pose_scale(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); Transform3D get_bone_custom_pose(int p_bone) const; @@ -250,7 +269,7 @@ public: // Physical bone API - void set_animate_physical_bones(bool p_animate); + void set_animate_physical_bones(bool p_enabled); bool get_animate_physical_bones() const; void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone); diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp deleted file mode 100644 index 56743007e4..0000000000 --- a/scene/animation/animation_cache.cpp +++ /dev/null @@ -1,314 +0,0 @@ -/*************************************************************************/ -/* animation_cache.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "animation_cache.h" - -void AnimationCache::_node_exit_tree(Node *p_node) { - //it is one shot, so it disconnects upon arrival - - ERR_FAIL_COND(!connected_nodes.has(p_node)); - - connected_nodes.erase(p_node); - - for (int i = 0; i < path_cache.size(); i++) { - if (path_cache[i].node != p_node) { - continue; - } - - path_cache.write[i].valid = false; //invalidate path cache - } -} - -void AnimationCache::_animation_changed() { - _clear_cache(); -} - -void AnimationCache::_clear_cache() { - while (connected_nodes.size()) { - connected_nodes.front()->get()->disconnect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree)); - connected_nodes.erase(connected_nodes.front()); - } - path_cache.clear(); - cache_valid = false; - cache_dirty = true; -} - -void AnimationCache::_update_cache() { - cache_valid = false; - - ERR_FAIL_COND(!root); - ERR_FAIL_COND(!root->is_inside_tree()); - ERR_FAIL_COND(animation.is_null()); - - for (int i = 0; i < animation->get_track_count(); i++) { - NodePath np = animation->track_get_path(i); - - Node *node = root->get_node(np); - if (!node) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); - } - - Path path; - - Ref<Resource> res; - - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { -#ifndef _3D_DISABLED - if (np.get_subname_count() > 1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'."); - } - - Node3D *sp = Object::cast_to<Node3D>(node); - - if (!sp) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sp, "Transform track not of type Node3D '" + np + "'."); - } - - if (np.get_subname_count() == 1) { - StringName property = np.get_subname(0); - String ps = property; - - Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); - if (!sk) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); - } - - int idx = sk->find_bone(ps); - if (idx == -1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); - } - - path.bone_idx = idx; - path.skeleton = sk; - } - - path.node_3d = sp; -#endif // _3D_DISABLED - } else { - if (np.get_subname_count() > 0) { - RES res2; - Vector<StringName> leftover_subpath; - - // We don't want to cache the last resource unless it is a method call - bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD; - root->get_node_and_resource(np, res2, leftover_subpath, is_method); - - if (res2.is_valid()) { - path.resource = res2; - } else { - path.node = node; - } - path.object = res2.is_valid() ? res2.ptr() : (Object *)node; - path.subpath = leftover_subpath; - - } else { - path.node = node; - path.object = node; - path.subpath = np.get_subnames(); - } - } - - if (animation->track_get_type(i) == Animation::TYPE_VALUE) { - if (np.get_subname_count() == 0) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + "."); - } - - } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { - if (path.subpath.size() != 0) { // Trying to call a method of a non-resource - - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + "."); - } - } - - path.valid = true; - - path_cache.push_back(path); - - if (!connected_nodes.has(path.node)) { - connected_nodes.insert(path.node); - path.node->connect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree), Node::make_binds(path.node), CONNECT_ONESHOT); - } - } - - cache_dirty = false; - cache_valid = true; -} - -void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - -#ifndef _3D_DISABLED - ERR_FAIL_COND(!p.node); - ERR_FAIL_COND(!p.node_3d); - - if (p.skeleton) { - p.skeleton->set_bone_pose(p.bone_idx, p_transform); - } else { - p.node_3d->set_transform(p_transform); - } -#endif // _3D_DISABLED -} - -void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->set_indexed(p.subpath, p_value); -} - -void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->call(p_method, p_args, p_argcount, r_error); -} - -void AnimationCache::set_all(float p_time, float p_delta) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - - int tc = animation->get_track_count(); - for (int i = 0; i < tc; i++) { - switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { - Vector3 loc, scale; - Quaternion rot; - animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); - Transform3D tr(Basis(rot), loc); - tr.basis.scale(scale); - - set_track_transform(i, tr); - - } break; - case Animation::TYPE_VALUE: { - if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) { - Variant v = animation->value_track_interpolate(i, p_time); - set_track_value(i, v); - } else { - List<int> indices; - animation->value_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Variant v = animation->track_get_key_value(i, E); - set_track_value(i, v); - } - } - - } break; - case Animation::TYPE_METHOD: { - List<int> indices; - animation->method_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Vector<Variant> args = animation->method_track_get_params(i, E); - StringName name = animation->method_track_get_name(i, E); - Callable::CallError err; - - if (!args.size()) { - call_track(i, name, nullptr, 0, err); - } else { - Vector<const Variant *> argptrs; - argptrs.resize(args.size()); - for (int j = 0; j < args.size(); j++) { - argptrs.write[j] = &args.write[j]; - } - - call_track(i, name, (const Variant **)&argptrs[0], args.size(), err); - } - } - - } break; - default: { - } - } - } -} - -void AnimationCache::set_animation(const Ref<Animation> &p_animation) { - _clear_cache(); - - if (animation.is_valid()) { - animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } - - animation = p_animation; - - if (animation.is_valid()) { - animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } -} - -void AnimationCache::_bind_methods() { -} - -void AnimationCache::set_root(Node *p_root) { - _clear_cache(); - root = p_root; -} - -AnimationCache::AnimationCache() { -} diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h deleted file mode 100644 index c856e644f7..0000000000 --- a/scene/animation/animation_cache.h +++ /dev/null @@ -1,84 +0,0 @@ -/*************************************************************************/ -/* animation_cache.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef ANIMATION_CACHE_H -#define ANIMATION_CACHE_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/animation.h" - -class AnimationCache : public Object { - GDCLASS(AnimationCache, Object); - - struct Path { - RES resource; - Object *object = nullptr; -#ifndef _3D_DISABLED - Skeleton3D *skeleton = nullptr; - Node3D *node_3d = nullptr; -#endif // _3D_DISABLED - Node *node = nullptr; - - int bone_idx = -1; - Vector<StringName> subpath; - bool valid = false; - }; - - Set<Node *> connected_nodes; - Vector<Path> path_cache; - - Node *root = nullptr; - Ref<Animation> animation; - bool cache_dirty = true; - bool cache_valid = false; - - void _node_exit_tree(Node *p_node); - - void _clear_cache(); - void _update_cache(); - void _animation_changed(); - -protected: - static void _bind_methods(); - -public: - void set_track_transform(int p_idx, const Transform3D &p_transform); - void set_track_value(int p_idx, const Variant &p_value); - void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - - void set_all(float p_time, float p_delta = 0); - - void set_animation(const Ref<Animation> &p_animation); - void set_root(Node *p_root); - - AnimationCache(); -}; - -#endif // ANIMATION_CACHE_H diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2c8c4ee788..8407e0dd99 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -60,7 +60,12 @@ void AnimatedValuesBackup::restore() const { if (entry->bone_idx == -1) { entry->object->set_indexed(entry->subpath, entry->value); } else { - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); + Array arr = entry->value; + if (arr.size() == 3) { + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]); + } } } } @@ -242,6 +247,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov p_anim->node_cache.resize(a->get_track_count()); + setup_pass++; + for (int i = 0; i < a->get_track_count(); i++) { p_anim->node_cache.write[i] = nullptr; RES resource; @@ -275,46 +282,68 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov node_cache_map[key] = TrackNodeCache(); } - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); + TrackNodeCache *node_cache = &node_cache_map[key]; + p_anim->node_cache.write[i] = node_cache; + + node_cache->path = a->track_get_path(i); + node_cache->node = child; + node_cache->resource = resource; + node_cache->node_2d = Object::cast_to<Node2D>(child); #ifndef _3D_DISABLED - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { + if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { // special cases and caches for transform tracks + if (node_cache->last_setup_pass != setup_pass) { + node_cache->loc_used = false; + node_cache->rot_used = false; + node_cache->scale_used = false; + } + // cache node_3d - p_anim->node_cache[i]->node_3d = Object::cast_to<Node3D>(child); + node_cache->node_3d = Object::cast_to<Node3D>(child); // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child); - if (p_anim->node_cache[i]->skeleton) { + node_cache->skeleton = Object::cast_to<Skeleton3D>(child); + if (node_cache->skeleton) { if (a->track_get_path(i).get_subname_count() == 1) { StringName bone_name = a->track_get_path(i).get_subname(0); - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { + node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); + if (node_cache->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = nullptr; - p_anim->node_cache[i]->node_3d = nullptr; - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); + node_cache->skeleton = nullptr; + node_cache->node_3d = nullptr; + ERR_CONTINUE(node_cache->bone_idx < 0); } } else { // no property, just use spatialnode - p_anim->node_cache[i]->skeleton = nullptr; + node_cache->skeleton = nullptr; + } + } + + switch (a->track_get_type(i)) { + case Animation::TYPE_POSITION_3D: { + node_cache->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + node_cache->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + node_cache->scale_used = true; + } break; + default: { } } } #endif // _3D_DISABLED if (a->track_get_type(i) == Animation::TYPE_VALUE) { - if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::PropertyAnim pa; pa.subpath = leftover_path; pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; pa.special = SP_NONE; pa.owner = p_anim->node_cache[i]; - if (false && p_anim->node_cache[i]->node_2d) { + if (false && node_cache->node_2d) { if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { pa.special = SP_NODE2D_POS; } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { @@ -323,20 +352,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov pa.special = SP_NODE2D_SCALE; } } - p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; + node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { - if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::BezierAnim ba; ba.bezier_property = leftover_path; ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; ba.owner = p_anim->node_cache[i]; - p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; + node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; } } + + node_cache->last_setup_pass = setup_pass; } } @@ -369,17 +400,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } switch (a->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED if (!nc->node_3d) { continue; } Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); + Error err = a->position_track_interpolate(i, p_time, &loc); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -391,12 +420,63 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; nc->loc_accum = loc; - nc->rot_accum = rot; - nc->scale_accum = scale; - + nc->rot_accum = Quaternion(); + nc->scale_accum = Vector3(); } else { nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Quaternion rot; + + Error err = a->rotation_track_interpolate(i, p_time, &rot); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = rot; + nc->scale_accum = Vector3(); + } else { nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Vector3 scale; + + Error err = a->scale_track_interpolate(i, p_time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = Quaternion(); + nc->scale_accum = scale; + } else { nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); } #endif // _3D_DISABLED @@ -855,15 +935,30 @@ void AnimationPlayer::_animation_update_transforms() { TrackNodeCache *nc = cache_update[i]; ERR_CONTINUE(nc->accum_pass != accum_pass); - - t.origin = nc->loc_accum; - t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum); #ifndef _3D_DISABLED if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose(nc->bone_idx, t); + if (nc->loc_used) { + nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); + } + if (nc->rot_used) { + nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); + } + if (nc->scale_used) { + nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); + } + } else if (nc->node_3d) { - nc->node_3d->set_transform(t); + if (nc->loc_used) { + nc->node_3d->set_position(nc->loc_accum); + } + if (nc->rot_used) { + nc->node_3d->set_rotation(nc->rot_accum.get_euler()); + } + if (nc->scale_used) { + nc->node_3d->set_scale(nc->scale_accum); + } } + #endif // _3D_DISABLED } } @@ -1527,7 +1622,12 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o AnimatedValuesBackup::Entry entry; entry.object = nc->skeleton; entry.bone_idx = nc->bone_idx; - entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); + Array arr; + arr.resize(3); + arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); + arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); + arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); + entry.value = nc; backup->entries.push_back(entry); } else { if (nc->node_3d) { diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b693e29bdf..f8e72a67b6 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -88,6 +88,8 @@ private: SP_NODE2D_SCALE, }; + uint32_t setup_pass = 1; + struct TrackNodeCache { NodePath path; uint32_t id = 0; @@ -101,6 +103,10 @@ private: int bone_idx = -1; // accumulated transforms + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; + Vector3 loc_accum; Quaternion rot_accum; Vector3 scale_accum; @@ -134,6 +140,7 @@ private: Map<StringName, BezierAnim> bezier_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 9ca8d478b1..2ed8268289 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -544,13 +544,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); + Animation::TrackType track_cache_type = track_type; + if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) { + track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale + } + TrackCache *track = nullptr; if (track_cache.has(path)) { track = track_cache.get(path); } //if not valid, delete track - if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == nullptr)) { + if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) { playing_caches.erase(track); memdelete(track); track_cache.erase(path); @@ -587,7 +592,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; } break; - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED Node3D *node_3d = Object::cast_to<Node3D>(child); @@ -597,6 +604,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } TrackCacheTransform *track_xform = memnew(TrackCacheTransform); + track_xform->type = Animation::TYPE_POSITION_3D; track_xform->node_3d = node_3d; track_xform->skeleton = nullptr; @@ -615,6 +623,21 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_xform->object_id = track_xform->object->get_instance_id(); track = track_xform; + + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } + #endif // _3D_DISABLED } break; case Animation::TYPE_METHOD: { @@ -670,6 +693,26 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } track_cache[path] = track; + } else if (track_cache_type == Animation::TYPE_POSITION_3D) { + TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track); + if (track->setup_pass != setup_pass) { + track_xform->loc_used = false; + track_xform->rot_used = false; + track_xform->scale_used = false; + } + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } } track->setup_pass = setup_pass; @@ -831,8 +874,11 @@ void AnimationTree::_process_graph(real_t p_delta) { ERR_CONTINUE(!track_cache.has(path)); TrackCache *track = track_cache[path]; - if (track->type != a->track_get_type(i)) { - continue; //may happen should not + + Animation::TrackType ttype = a->track_get_type(i); + if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { + //broken animation, but avoid error spamming + continue; } track->root_motion = root_motion_track == path; @@ -848,20 +894,81 @@ void AnimationTree::_process_graph(real_t p_delta) { continue; //nothing to blend } - switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + switch (ttype) { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + if (track->root_motion) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(); - t->rot = Quaternion(); - t->rot_blend_accum = 0; - t->scale = Vector3(1, 1, 1); + real_t prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } } + Vector3 loc[2]; + + if (prev_time > time) { + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + + a->position_track_interpolate(i, a->get_length(), &loc[1]); + + t->loc += (loc[1] - loc[0]) * blend; + prev_time = 0; + } + + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + + a->position_track_interpolate(i, time, &loc[1]); + + t->loc += (loc[1] - loc[0]) * blend; + + prev_time = 0; + + } else { + Vector3 loc; + + Error err = a->position_track_interpolate(i, time, &loc); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + t->loc = t->loc.lerp(loc, blend); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { real_t prev_time = time - delta; if (prev_time < 0) { if (!a->has_loop()) { @@ -871,61 +978,44 @@ void AnimationTree::_process_graph(real_t p_delta) { } } - Vector3 loc[2]; Quaternion rot[2]; - Vector3 scale[2]; if (prev_time > time) { - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } - a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); + a->rotation_track_interpolate(i, a->get_length(), &rot[1]); - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } - a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); + a->rotation_track_interpolate(i, time, &rot[1]); - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); prev_time = 0; } else { - Vector3 loc; Quaternion rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); + Error err = a->rotation_track_interpolate(i, time, &rot); //ERR_CONTINUE(err!=OK); //used for testing, should be removed - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = loc; - t->rot = rot; - t->rot_blend_accum = 0; - t->scale = scale; - } - if (err != OK) { continue; } - t->loc = t->loc.lerp(loc, blend); if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; @@ -934,6 +1024,67 @@ void AnimationTree::_process_graph(real_t p_delta) { t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { + real_t prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } + } + + Vector3 scale[2]; + + if (prev_time > time) { + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + + a->scale_track_interpolate(i, a->get_length(), &scale[1]); + + t->scale += (scale[1] - scale[0]) * blend; + + prev_time = 0; + } + + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + + a->scale_track_interpolate(i, time, &scale[1]); + + t->scale += (scale[1] - scale[0]) * blend; + + prev_time = 0; + + } else { + Vector3 scale; + + Error err = a->scale_track_interpolate(i, time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + t->scale = t->scale.lerp(scale, blend); } #endif // _3D_DISABLED @@ -1198,26 +1349,41 @@ void AnimationTree::_process_graph(real_t p_delta) { } switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - Transform3D xform; - xform.origin = t->loc; - - xform.basis.set_quaternion_scale(t->rot, t->scale); - if (t->root_motion) { + Transform3D xform; + xform.origin = t->loc; + xform.basis.set_quaternion_scale(t->rot, t->scale); + root_motion_transform = xform; if (t->skeleton && t->bone_idx >= 0) { root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); } } else if (t->skeleton && t->bone_idx >= 0) { - t->skeleton->set_bone_pose(t->bone_idx, xform); + if (t->loc_used) { + t->skeleton->set_bone_pose_position(t->bone_idx, t->loc); + } + if (t->rot_used) { + t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot); + } + if (t->scale_used) { + t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale); + } } else if (!t->skeleton) { - t->node_3d->set_transform(xform); + if (t->loc_used) { + t->node_3d->set_position(t->loc); + } + if (t->rot_used) { + t->node_3d->set_rotation(t->rot.get_euler()); + } + if (t->scale_used) { + t->node_3d->set_scale(t->scale); + } } #endif // _3D_DISABLED } break; diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 1e0267682e..ed207dfe0c 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -197,13 +197,16 @@ private: Skeleton3D *skeleton = nullptr; #endif // _3D_DISABLED int bone_idx = -1; + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; Vector3 loc; Quaternion rot; real_t rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { - type = Animation::TYPE_TRANSFORM3D; + type = Animation::TYPE_POSITION_3D; } }; diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 0334ba667b..d2fd65d3d9 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -135,7 +135,7 @@ void AudioStreamPlayer::play(float p_from_pos) { Ref<AudioStreamPlayback> stream_playback = stream->instance_playback(); ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); - AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); + AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale); stream_playbacks.push_back(stream_playback); active.set(); set_process_internal(true); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 9cdf3bf210..e253a27e66 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -427,9 +427,9 @@ Ref<Texture2D> Button::get_icon() const { return icon; } -void Button::set_expand_icon(bool p_expand_icon) { - if (expand_icon != p_expand_icon) { - expand_icon = p_expand_icon; +void Button::set_expand_icon(bool p_enabled) { + if (expand_icon != p_enabled) { + expand_icon = p_enabled; update(); minimum_size_changed(); } @@ -439,9 +439,9 @@ bool Button::is_expand_icon() const { return expand_icon; } -void Button::set_flat(bool p_flat) { - if (flat != p_flat) { - flat = p_flat; +void Button::set_flat(bool p_enabled) { + if (flat != p_enabled) { + flat = p_enabled; update(); } } @@ -450,9 +450,9 @@ bool Button::is_flat() const { return flat; } -void Button::set_clip_text(bool p_clip_text) { - if (clip_text != p_clip_text) { - clip_text = p_clip_text; +void Button::set_clip_text(bool p_enabled) { + if (clip_text != p_enabled) { + clip_text = p_enabled; update(); minimum_size_changed(); } @@ -553,7 +553,7 @@ void Button::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align); ClassDB::bind_method(D_METHOD("set_icon_align", "icon_align"), &Button::set_icon_align); ClassDB::bind_method(D_METHOD("get_icon_align"), &Button::get_icon_align); - ClassDB::bind_method(D_METHOD("set_expand_icon"), &Button::set_expand_icon); + ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon); ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon); BIND_ENUM_CONSTANT(ALIGN_LEFT); diff --git a/scene/gui/button.h b/scene/gui/button.h index 253d079680..fd36cb77af 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -91,13 +91,13 @@ public: void set_icon(const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon() const; - void set_expand_icon(bool p_expand_icon); + void set_expand_icon(bool p_enabled); bool is_expand_icon() const; - void set_flat(bool p_flat); + void set_flat(bool p_enabled); bool is_flat() const; - void set_clip_text(bool p_clip_text); + void set_clip_text(bool p_enabled); bool get_clip_text() const; void set_text_align(TextAlign p_align); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 54548e1941..894175d559 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -1106,9 +1106,9 @@ bool ColorPicker::are_presets_visible() const { void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color); - ClassDB::bind_method(D_METHOD("set_hsv_mode"), &ColorPicker::set_hsv_mode); + ClassDB::bind_method(D_METHOD("set_hsv_mode", "enabled"), &ColorPicker::set_hsv_mode); ClassDB::bind_method(D_METHOD("is_hsv_mode"), &ColorPicker::is_hsv_mode); - ClassDB::bind_method(D_METHOD("set_raw_mode"), &ColorPicker::set_raw_mode); + ClassDB::bind_method(D_METHOD("set_raw_mode", "enabled"), &ColorPicker::set_raw_mode); ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode); ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode); ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 653885aa08..54e7d8f960 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -241,7 +241,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { _reset_caret_blink_timer(); if (b->is_pressed()) { - accept_event(); //don't pass event further when clicked on text field + accept_event(); // don't pass event further when clicked on text field if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; @@ -1931,7 +1931,7 @@ void LineEdit::_shape() { TS->shaped_text_clear(text_rid); String t; - if (text.length() == 0) { + if (text.length() == 0 && ime_text.length() == 0) { t = placeholder_translated; } else if (pass) { t = secret_character.repeat(text.length() + ime_text.length()); diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 0aec017649..0446e1b402 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -253,14 +253,14 @@ String SpinBox::get_prefix() const { return prefix; } -void SpinBox::set_update_on_text_changed(bool p_update) { - if (update_on_text_changed == p_update) { +void SpinBox::set_update_on_text_changed(bool p_enabled) { + if (update_on_text_changed == p_enabled) { return; } - update_on_text_changed = p_update; + update_on_text_changed = p_enabled; - if (p_update) { + if (p_enabled) { line_edit->connect("text_changed", callable_mp(this, &SpinBox::_text_changed), Vector<Variant>(), CONNECT_DEFERRED); } else { line_edit->disconnect("text_changed", callable_mp(this, &SpinBox::_text_changed)); @@ -271,8 +271,8 @@ bool SpinBox::get_update_on_text_changed() const { return update_on_text_changed; } -void SpinBox::set_editable(bool p_editable) { - line_edit->set_editable(p_editable); +void SpinBox::set_editable(bool p_enabled) { + line_edit->set_editable(p_enabled); } bool SpinBox::is_editable() const { @@ -284,17 +284,15 @@ void SpinBox::apply() { } void SpinBox::_bind_methods() { - //ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed); - ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align); ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align); ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix); ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix); ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix); ClassDB::bind_method(D_METHOD("get_prefix"), &SpinBox::get_prefix); - ClassDB::bind_method(D_METHOD("set_editable", "editable"), &SpinBox::set_editable); + ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &SpinBox::set_editable); ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable); - ClassDB::bind_method(D_METHOD("set_update_on_text_changed"), &SpinBox::set_update_on_text_changed); + ClassDB::bind_method(D_METHOD("set_update_on_text_changed", "enabled"), &SpinBox::set_update_on_text_changed); ClassDB::bind_method(D_METHOD("get_update_on_text_changed"), &SpinBox::get_update_on_text_changed); ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply); ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 9828b894da..f2299ce1c2 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -82,7 +82,7 @@ public: void set_align(LineEdit::Align p_align); LineEdit::Align get_align() const; - void set_editable(bool p_editable); + void set_editable(bool p_enabled); bool is_editable() const; void set_suffix(const String &p_suffix); @@ -91,7 +91,7 @@ public: void set_prefix(const String &p_prefix); String get_prefix() const; - void set_update_on_text_changed(bool p_update); + void set_update_on_text_changed(bool p_enabled); bool get_update_on_text_changed() const; void apply(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 6370ea9c95..dc9a3f337e 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -103,11 +103,11 @@ void TextEdit::Text::set_direction_and_language(TextServer::Direction p_directio is_dirty = true; } -void TextEdit::Text::set_draw_control_chars(bool p_draw_control_chars) { - if (draw_control_chars == p_draw_control_chars) { +void TextEdit::Text::set_draw_control_chars(bool p_enabled) { + if (draw_control_chars == p_enabled) { return; } - draw_control_chars = p_draw_control_chars; + draw_control_chars = p_enabled; is_dirty = true; } @@ -2572,8 +2572,8 @@ bool TextEdit::is_overtype_mode_enabled() const { return overtype_mode; } -void TextEdit::set_context_menu_enabled(bool p_enable) { - context_menu_enabled = p_enable; +void TextEdit::set_context_menu_enabled(bool p_enabled) { + context_menu_enabled = p_enabled; } bool TextEdit::is_context_menu_enabled() const { @@ -2588,8 +2588,8 @@ bool TextEdit::is_shortcut_keys_enabled() const { return shortcut_keys_enabled; } -void TextEdit::set_virtual_keyboard_enabled(bool p_enable) { - virtual_keyboard_enabled = p_enable; +void TextEdit::set_virtual_keyboard_enabled(bool p_enabled) { + virtual_keyboard_enabled = p_enabled; } bool TextEdit::is_virtual_keyboard_enabled() const { @@ -3504,8 +3504,8 @@ void TextEdit::set_caret_blink_speed(const float p_speed) { caret_blink_timer->set_wait_time(p_speed); } -void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enable) { - move_caret_on_right_click = p_enable; +void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) { + move_caret_on_right_click = p_enabled; } bool TextEdit::is_move_caret_on_right_click_enabled() const { @@ -3913,9 +3913,9 @@ Vector<String> TextEdit::get_line_wrapped_text(int p_line) const { /* Viewport */ // Scrolling. -void TextEdit::set_smooth_scroll_enabled(const bool p_enable) { - v_scroll->set_smooth_scroll_enabled(p_enable); - smooth_scroll_enabled = p_enable; +void TextEdit::set_smooth_scroll_enabled(const bool p_enabled) { + v_scroll->set_smooth_scroll_enabled(p_enabled); + smooth_scroll_enabled = p_enabled; } bool TextEdit::is_smooth_scroll_enabled() const { @@ -4174,9 +4174,9 @@ void TextEdit::center_viewport_to_caret() { } /* Minimap */ -void TextEdit::set_draw_minimap(bool p_draw) { - if (draw_minimap != p_draw) { - draw_minimap = p_draw; +void TextEdit::set_draw_minimap(bool p_enabled) { + if (draw_minimap != p_enabled) { + draw_minimap = p_enabled; _update_wrap_at_column(); } update(); @@ -4457,9 +4457,9 @@ bool TextEdit::is_highlight_all_occurrences_enabled() const { return highlight_all_occurrences; } -void TextEdit::set_draw_control_chars(bool p_draw_control_chars) { - if (draw_control_chars != p_draw_control_chars) { - draw_control_chars = p_draw_control_chars; +void TextEdit::set_draw_control_chars(bool p_enabled) { + if (draw_control_chars != p_enabled) { + draw_control_chars = p_enabled; if (menu) { menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); } @@ -4473,8 +4473,8 @@ bool TextEdit::get_draw_control_chars() const { return draw_control_chars; } -void TextEdit::set_draw_tabs(bool p_draw) { - draw_tabs = p_draw; +void TextEdit::set_draw_tabs(bool p_enabled) { + draw_tabs = p_enabled; update(); } @@ -4482,8 +4482,8 @@ bool TextEdit::is_drawing_tabs() const { return draw_tabs; } -void TextEdit::set_draw_spaces(bool p_draw) { - draw_spaces = p_draw; +void TextEdit::set_draw_spaces(bool p_enabled) { + draw_spaces = p_enabled; update(); } @@ -4500,7 +4500,7 @@ void TextEdit::_bind_methods() { // Text properties ClassDB::bind_method(D_METHOD("has_ime_text"), &TextEdit::has_ime_text); - ClassDB::bind_method(D_METHOD("set_editable", "enable"), &TextEdit::set_editable); + ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &TextEdit::set_editable); ClassDB::bind_method(D_METHOD("is_editable"), &TextEdit::is_editable); ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &TextEdit::set_text_direction); @@ -4525,13 +4525,13 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_overtype_mode_enabled", "enabled"), &TextEdit::set_overtype_mode_enabled); ClassDB::bind_method(D_METHOD("is_overtype_mode_enabled"), &TextEdit::is_overtype_mode_enabled); - ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled); + ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enabled"), &TextEdit::set_context_menu_enabled); ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled); - ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enabled"), &TextEdit::set_shortcut_keys_enabled); ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled); - ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enable"), &TextEdit::set_virtual_keyboard_enabled); + ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enabled"), &TextEdit::set_virtual_keyboard_enabled); ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &TextEdit::is_virtual_keyboard_enabled); // Text manipulation @@ -4766,7 +4766,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("center_viewport_to_caret"), &TextEdit::center_viewport_to_caret); // Minimap - ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap); + ClassDB::bind_method(D_METHOD("set_draw_minimap", "enabled"), &TextEdit::set_draw_minimap); ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap); ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width); @@ -4822,16 +4822,16 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line); ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled); - ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences); + ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enabled"), &TextEdit::set_highlight_all_occurrences); ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled); ClassDB::bind_method(D_METHOD("get_draw_control_chars"), &TextEdit::get_draw_control_chars); - ClassDB::bind_method(D_METHOD("set_draw_control_chars", "enable"), &TextEdit::set_draw_control_chars); + ClassDB::bind_method(D_METHOD("set_draw_control_chars", "enabled"), &TextEdit::set_draw_control_chars); - ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs); + ClassDB::bind_method(D_METHOD("set_draw_tabs", "enabled"), &TextEdit::set_draw_tabs); ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs); - ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces); + ClassDB::bind_method(D_METHOD("set_draw_spaces", "enabled"), &TextEdit::set_draw_spaces); ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces); ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu); @@ -4868,7 +4868,7 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll"); ADD_GROUP("Minimap", "minimap_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "set_draw_minimap", "is_drawing_minimap"); ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width"); ADD_GROUP("Caret", "caret_"); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 3230de776f..16c1ee9ff9 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -182,7 +182,7 @@ private: void set_font_size(int p_font_size); void set_font_features(const Dictionary &p_features); void set_direction_and_language(TextServer::Direction p_direction, const String &p_language); - void set_draw_control_chars(bool p_draw_control_chars); + void set_draw_control_chars(bool p_enabled); int get_line_height() const; int get_line_width(int p_line, int p_wrap_index = -1) const; @@ -631,13 +631,13 @@ public: void set_overtype_mode_enabled(const bool p_enabled); bool is_overtype_mode_enabled() const; - void set_context_menu_enabled(bool p_enable); + void set_context_menu_enabled(bool p_enabled); bool is_context_menu_enabled() const; void set_shortcut_keys_enabled(bool p_enabled); bool is_shortcut_keys_enabled() const; - void set_virtual_keyboard_enabled(bool p_enable); + void set_virtual_keyboard_enabled(bool p_enabled); bool is_virtual_keyboard_enabled() const; // Text manipulation @@ -723,7 +723,7 @@ public: void set_caret_blink_speed(const float p_speed); float get_caret_blink_speed() const; - void set_move_caret_on_right_click_enabled(const bool p_enable); + void set_move_caret_on_right_click_enabled(const bool p_enabled); bool is_move_caret_on_right_click_enabled() const; void set_caret_mid_grapheme_enabled(const bool p_enabled); @@ -783,7 +783,7 @@ public: /* Viewport. */ // Scrolling. - void set_smooth_scroll_enabled(const bool p_enable); + void set_smooth_scroll_enabled(const bool p_enabled); bool is_smooth_scroll_enabled() const; void set_scroll_past_end_of_file_enabled(const bool p_enabled); @@ -818,7 +818,7 @@ public: void center_viewport_to_caret(); // Minimap - void set_draw_minimap(bool p_draw); + void set_draw_minimap(bool p_enabled); bool is_drawing_minimap() const; void set_minimap_width(int p_minimap_width); @@ -885,13 +885,13 @@ public: void set_highlight_all_occurrences(const bool p_enabled); bool is_highlight_all_occurrences_enabled() const; - void set_draw_control_chars(bool p_draw_control_chars); + void set_draw_control_chars(bool p_enabled); bool get_draw_control_chars() const; - void set_draw_tabs(bool p_draw); + void set_draw_tabs(bool p_enabled); bool is_drawing_tabs() const; - void set_draw_spaces(bool p_draw); + void set_draw_spaces(bool p_enabled); bool is_drawing_spaces() const; TextEdit(); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 14fd14dd18..a4fcc04e20 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -599,7 +599,7 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout); ClassDB::bind_method(D_METHOD("get_timeout"), &HTTPRequest::get_timeout); - ClassDB::bind_method(D_METHOD("set_download_chunk_size"), &HTTPRequest::set_download_chunk_size); + ClassDB::bind_method(D_METHOD("set_download_chunk_size", "chunk_size"), &HTTPRequest::set_download_chunk_size); ClassDB::bind_method(D_METHOD("get_download_chunk_size"), &HTTPRequest::get_download_chunk_size); ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file"); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 9e462eb1c8..154e4cf683 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -82,6 +82,7 @@ void Timer::_notification(int p_what) { void Timer::set_wait_time(double p_time) { ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero."); wait_time = p_time; + update_configuration_warnings(); } double Timer::get_wait_time() const { @@ -179,6 +180,16 @@ void Timer::_set_process(bool p_process, bool p_force) { processing = p_process; } +TypedArray<String> Timer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (wait_time < 0.05 - CMP_EPSILON) { + warnings.push_back(TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); + } + + return warnings; +} + void Timer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_wait_time", "time_sec"), &Timer::set_wait_time); ClassDB::bind_method(D_METHOD("get_wait_time"), &Timer::get_wait_time); diff --git a/scene/main/timer.h b/scene/main/timer.h index 2b9faddcb9..e2f34042dd 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -73,6 +73,8 @@ public: double get_time_left() const; + TypedArray<String> get_configuration_warnings() const override; + void set_timer_process_callback(TimerProcessCallback p_callback); TimerProcessCallback get_timer_process_callback() const; Timer(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e88bb3b952..0e62e6e30a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1079,8 +1079,11 @@ Transform2D Viewport::_get_input_pre_xform() const { } Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { - Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); + if (ev.is_null()) { + return ev; // No transformation defined for null event + } + Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); return ev->xformed_by(ai); } @@ -2878,9 +2881,8 @@ bool Viewport::gui_is_dragging() const { void Viewport::set_input_as_handled() { _drop_physics_mouseover(); - if (handle_input_locally) { - local_input_handled = true; - } else { + + if (!handle_input_locally) { ERR_FAIL_COND(!is_inside_tree()); Viewport *vp = this; while (true) { @@ -2892,16 +2894,19 @@ void Viewport::set_input_as_handled() { } vp = vp->get_parent()->get_viewport(); } - vp->set_input_as_handled(); + if (vp != this) { + vp->set_input_as_handled(); + return; + } } + + local_input_handled = true; } bool Viewport::is_input_handled() const { - if (handle_input_locally) { - return local_input_handled; - } else { - const Viewport *vp = this; + if (!handle_input_locally) { ERR_FAIL_COND_V(!is_inside_tree(), false); + const Viewport *vp = this; while (true) { if (Object::cast_to<Window>(vp)) { break; @@ -2911,8 +2916,11 @@ bool Viewport::is_input_handled() const { } vp = vp->get_parent()->get_viewport(); } - return vp->is_input_handled(); + if (vp != this) { + return vp->is_input_handled(); + } } + return local_input_handled; } void Viewport::set_handle_input_locally(bool p_enable) { @@ -3443,13 +3451,16 @@ bool Viewport::is_using_xr() { return use_xr; } -void Viewport::set_scale_3d(const Scale3D p_scale_3d) { - scale_3d = p_scale_3d; +void Viewport::set_scale_3d(float p_scale_3d) { + // Clamp to reasonable values that are actually useful. + // Values above 2.0 don't serve a practical purpose since the viewport + // isn't displayed with mipmaps. + scale_3d = CLAMP(p_scale_3d, 0.1, 2.0); - RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d)); + RS::get_singleton()->viewport_set_scale_3d(viewport, scale_3d); } -Viewport::Scale3D Viewport::get_scale_3d() const { +float Viewport::get_scale_3d() const { return scale_3d; } @@ -3582,7 +3593,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scale_3d", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scale_3d", "get_scale_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); @@ -3626,12 +3637,6 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); - BIND_ENUM_CONSTANT(SCALE_3D_DISABLED); - BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT); - BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT); - BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT); - BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT); - BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3744,8 +3749,7 @@ Viewport::Viewport() { ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers #ifndef _3D_DISABLED - int scale = GLOBAL_GET("rendering/3d/viewport/scale"); - set_scale_3d((Scale3D)scale); + set_scale_3d(GLOBAL_GET("rendering/3d/viewport/scale")); #endif // _3D_DISABLED set_sdf_oversize(sdf_oversize); // Set to server. diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 3732f9cfd1..1f19ff04c9 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -89,14 +89,6 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: - enum Scale3D { - SCALE_3D_DISABLED, - SCALE_3D_75_PERCENT, - SCALE_3D_50_PERCENT, - SCALE_3D_33_PERCENT, - SCALE_3D_25_PERCENT - }; - enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -592,7 +584,7 @@ public: #ifndef _3D_DISABLED bool use_xr = false; - Scale3D scale_3d = SCALE_3D_DISABLED; + float scale_3d = 1.0; friend class AudioListener3D; AudioListener3D *audio_listener_3d = nullptr; Set<AudioListener3D *> audio_listener_3d_set; @@ -664,8 +656,8 @@ public: void set_use_xr(bool p_use_xr); bool is_using_xr(); - void set_scale_3d(const Scale3D p_scale_3d); - Scale3D get_scale_3d() const; + void set_scale_3d(float p_scale_3d); + float get_scale_3d() const; #endif // _3D_DISABLED Viewport(); @@ -724,7 +716,6 @@ VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); -VARIANT_ENUM_CAST(Viewport::Scale3D); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b4eec2530b..6612c5ff3c 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -43,8 +43,12 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (tracks.size() == track && what == "type") { String type = p_value; - if (type == "transform" || type == "transform3d") { - add_track(TYPE_TRANSFORM3D); + if (type == "position_3d") { + add_track(TYPE_POSITION_3D); + } else if (type == "rotation_3d") { + add_track(TYPE_ROTATION_3D); + } else if (type == "scale_3d") { + add_track(TYPE_SCALE_3D); } else if (type == "value") { add_track(TYPE_VALUE); } else if (type == "method") { @@ -75,35 +79,72 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "enabled") { track_set_enabled(track, p_value); } else if (what == "keys" || what == "key_values") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { - TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); + if (track_get_type(track) == TYPE_POSITION_3D) { + PositionTrack *tt = static_cast<PositionTrack *>(tracks[track]); Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false); + ERR_FAIL_COND_V(vcount % POSITION_TRACK_SIZE, false); const real_t *r = values.ptr(); - int64_t count = vcount / TRANSFORM_TRACK_SIZE; - tt->transforms.resize(count); + int64_t count = vcount / POSITION_TRACK_SIZE; + tt->positions.resize(count); + TKey<Vector3> *tw = tt->positions.ptrw(); for (int i = 0; i < count; i++) { - TKey<TransformKey> &tk = tt->transforms.write[i]; - const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE]; + TKey<Vector3> &tk = tw[i]; + const real_t *ofs = &r[i * POSITION_TRACK_SIZE]; tk.time = ofs[0]; tk.transition = ofs[1]; - tk.value.loc.x = ofs[2]; - tk.value.loc.y = ofs[3]; - tk.value.loc.z = ofs[4]; + tk.value.x = ofs[2]; + tk.value.y = ofs[3]; + tk.value.z = ofs[4]; + } + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + RotationTrack *rt = static_cast<RotationTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % ROTATION_TRACK_SIZE, false); + + const real_t *r = values.ptr(); + + int64_t count = vcount / ROTATION_TRACK_SIZE; + rt->rotations.resize(count); + + TKey<Quaternion> *rw = rt->rotations.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Quaternion> &rk = rw[i]; + const real_t *ofs = &r[i * ROTATION_TRACK_SIZE]; + rk.time = ofs[0]; + rk.transition = ofs[1]; + + rk.value.x = ofs[2]; + rk.value.y = ofs[3]; + rk.value.z = ofs[4]; + rk.value.w = ofs[5]; + } + } else if (track_get_type(track) == TYPE_SCALE_3D) { + ScaleTrack *st = static_cast<ScaleTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % SCALE_TRACK_SIZE, false); - tk.value.rot.x = ofs[5]; - tk.value.rot.y = ofs[6]; - tk.value.rot.z = ofs[7]; - tk.value.rot.w = ofs[8]; + const real_t *r = values.ptr(); + + int64_t count = vcount / SCALE_TRACK_SIZE; + st->scales.resize(count); - tk.value.scale.x = ofs[9]; - tk.value.scale.y = ofs[10]; - tk.value.scale.z = ofs[11]; + TKey<Vector3> *sw = st->scales.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Vector3> &sk = sw[i]; + const real_t *ofs = &r[i * SCALE_TRACK_SIZE]; + sk.time = ofs[0]; + sk.transition = ofs[1]; + + sk.value.x = ofs[2]; + sk.value.y = ofs[3]; + sk.value.z = ofs[4]; } } else if (track_get_type(track) == TYPE_VALUE) { @@ -319,8 +360,14 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_INDEX_V(track, tracks.size(), false); if (what == "type") { switch (track_get_type(track)) { - case TYPE_TRANSFORM3D: - r_ret = "transform"; + case TYPE_POSITION_3D: + r_ret = "position_3d"; + break; + case TYPE_ROTATION_3D: + r_ret = "rotation_3d"; + break; + case TYPE_SCALE_3D: + r_ret = "scale_3d"; break; case TYPE_VALUE: r_ret = "value"; @@ -352,31 +399,64 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "enabled") { r_ret = track_is_enabled(track); } else if (what == "keys") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { + if (track_get_type(track) == TYPE_POSITION_3D) { Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * TRANSFORM_TRACK_SIZE); + keys.resize(kk * POSITION_TRACK_SIZE); real_t *w = keys.ptrw(); int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_get_key(track, i, &loc, &rot, &scale); + position_track_get_key(track, i, &loc); w[idx++] = track_get_key_time(track, i); w[idx++] = track_get_key_transition(track, i); w[idx++] = loc.x; w[idx++] = loc.y; w[idx++] = loc.z; + } + r_ret = keys; + return true; + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * ROTATION_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Quaternion rot; + rotation_track_get_key(track, i, &rot); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = rot.x; w[idx++] = rot.y; w[idx++] = rot.z; w[idx++] = rot.w; + } + r_ret = keys; + return true; + + } else if (track_get_type(track) == TYPE_SCALE_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * SCALE_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Vector3 scale; + scale_track_get_key(track, i, &scale); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = scale.x; w[idx++] = scale.y; w[idx++] = scale.z; @@ -384,7 +464,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = keys; return true; - } else if (track_get_type(track) == TYPE_VALUE) { const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]); @@ -591,10 +670,18 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } switch (p_type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = memnew(TransformTrack); + case TYPE_POSITION_3D: { + PositionTrack *tt = memnew(PositionTrack); tracks.insert(p_at_pos, tt); } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = memnew(RotationTrack); + tracks.insert(p_at_pos, rt); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = memnew(ScaleTrack); + tracks.insert(p_at_pos, st); + } break; case TYPE_VALUE: { tracks.insert(p_at_pos, memnew(ValueTrack)); @@ -629,9 +716,19 @@ void Animation::remove_track(int p_track) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - _clear(tt->transforms); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + _clear(tt->positions); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + _clear(rt->rotations); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + _clear(st->scales); } break; case TYPE_VALUE: { @@ -672,7 +769,7 @@ int Animation::get_track_count() const { } Animation::TrackType Animation::track_get_type(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM3D); + ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE); return tracks[p_track]->type; } @@ -720,31 +817,6 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { return tracks[p_track]->loop_wrap; } -// transform -/* -template<class T> -int Animation::_insert_pos(double p_time, T& p_keys) { - // simple, linear time inset that should be fast enough in reality. - - int idx=p_keys.size(); - - while(true) { - - - if (idx==0 || p_keys[idx-1].time < p_time) { - //condition for insertion. - p_keys.insert(idx,T()); - return idx; - } else if (p_keys[idx-1].time == p_time) { - // condition for replacing. - return idx-1; - } - - idx--; - } -} - -*/ template <class T, class V> int Animation::_insert(double p_time, T &p_keys, const V &p_value) { int idx = p_keys.size(); @@ -774,45 +846,153 @@ void Animation::_clear(T &p_keys) { p_keys.clear(); } -Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { +//// + +int Animation::position_track_insert_key(int p_track, double p_time, const Vector3 &p_position) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, -1); + + PositionTrack *tt = static_cast<PositionTrack *>(t); + + TKey<Vector3> tkey; + tkey.time = p_time; + tkey.value = p_position; + + int ret = _insert(p_time, tt->positions, tkey); + emit_changed(); + return ret; +} + +Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_position) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER); + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER); - if (r_loc) { - *r_loc = tt->transforms[p_key].value.loc; - } - if (r_rot) { - *r_rot = tt->transforms[p_key].value.rot; - } - if (r_scale) { - *r_scale = tt->transforms[p_key].value.scale; + *r_position = tt->positions[p_key].value; + + return OK; +} + +Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + + PositionTrack *tt = static_cast<PositionTrack *>(t); + + bool ok = false; + + Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; } + *r_interpolation = tk; + return OK; +} + +//// + +int Animation::rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, -1); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + TKey<Quaternion> tkey; + tkey.time = p_time; + tkey.value = p_rotation; + + int ret = _insert(p_time, rt->rotations, tkey); + emit_changed(); + return ret; +} + +Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER); + + *r_rotation = rt->rotations[p_key].value; return OK; } -int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { +Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + bool ok = false; + + Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + +//// + +int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, -1); - TransformTrack *tt = static_cast<TransformTrack *>(t); + ScaleTrack *st = static_cast<ScaleTrack *>(t); - TKey<TransformKey> tkey; + TKey<Vector3> tkey; tkey.time = p_time; - tkey.value.loc = p_loc; - tkey.value.rot = p_rot; - tkey.value.scale = p_scale; + tkey.value = p_scale; - int ret = _insert(p_time, tt->transforms, tkey); + int ret = _insert(p_time, st->scales, tkey); emit_changed(); return ret; } +Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER); + + *r_scale = st->scales[p_key].value; + + return OK; +} + +Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + + bool ok = false; + + Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); @@ -824,10 +1004,22 @@ void Animation::track_remove_key(int p_track, int p_idx) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_idx, tt->transforms.size()); - tt->transforms.remove(p_idx); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_idx, tt->positions.size()); + tt->positions.remove(p_idx); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_idx, rt->rotations.size()); + rt->rotations.remove(p_idx); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_idx, st->scales.size()); + st->scales.remove(p_idx); } break; case TYPE_VALUE: { @@ -870,13 +1062,37 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - int k = _find(tt->transforms, p_time); - if (k < 0 || k >= tt->transforms.size()) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + int k = _find(tt->positions, p_time); + if (k < 0 || k >= tt->positions.size()) { return -1; } - if (tt->transforms[k].time != p_time && p_exact) { + if (tt->positions[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + int k = _find(rt->rotations, p_time); + if (k < 0 || k >= rt->rotations.size()) { + return -1; + } + if (rt->rotations[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *rt = static_cast<ScaleTrack *>(t); + int k = _find(rt->scales, p_time); + if (k < 0 || k >= rt->scales.size()) { + return -1; + } + if (rt->scales[k].time != p_time && p_exact) { return -1; } return k; @@ -952,24 +1168,21 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - Dictionary d = p_key; - Vector3 loc; - if (d.has("location")) { - loc = d["location"]; - } - - Quaternion rot; - if (d.has("rotation")) { - rot = d["rotation"]; - } + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = position_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - Vector3 scale; - if (d.has("scale")) { - scale = d["scale"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::QUATERNION) && (p_key.get_type() != Variant::BASIS)); + int idx = rotation_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - int idx = transform_track_insert_key(p_track, p_time, loc, rot, scale); + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = scale_track_insert_key(p_track, p_time, p_key); track_set_key_transition(p_track, idx, p_transition); } break; @@ -1054,9 +1267,17 @@ int Animation::track_get_key_count(int p_track) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - return tt->transforms.size(); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + return tt->positions.size(); + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + return rt->rotations.size(); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + return st->scales.size(); } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1089,16 +1310,23 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant()); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), Variant()); - Dictionary d; - d["location"] = tt->transforms[p_key_idx].value.loc; - d["rotation"] = tt->transforms[p_key_idx].value.rot; - d["scale"] = tt->transforms[p_key_idx].value.scale; + return tt->positions[p_key_idx].value; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), Variant()); - return d; + return rt->rotations[p_key_idx].value; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), Variant()); + + return st->scales[p_key_idx].value; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1157,10 +1385,20 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].time; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].time; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].time; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].time; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1202,13 +1440,31 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - TKey<TransformKey> key = tt->transforms[p_key_idx]; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + TKey<Vector3> key = tt->positions[p_key_idx]; key.time = p_time; - tt->transforms.remove(p_key_idx); - _insert(p_time, tt->transforms, key); + tt->positions.remove(p_key_idx); + _insert(p_time, tt->positions, key); + return; + } + case TYPE_ROTATION_3D: { + RotationTrack *tt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->rotations.size()); + TKey<Quaternion> key = tt->rotations[p_key_idx]; + key.time = p_time; + tt->rotations.remove(p_key_idx); + _insert(p_time, tt->rotations, key); + return; + } + case TYPE_SCALE_3D: { + ScaleTrack *tt = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->scales.size()); + TKey<Vector3> key = tt->scales[p_key_idx]; + key.time = p_time; + tt->scales.remove(p_key_idx); + _insert(p_time, tt->scales, key); return; } case TYPE_VALUE: { @@ -1266,10 +1522,20 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1302,21 +1568,28 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); - Dictionary d = p_value; + tt->positions.write[p_key_idx].value = p_value; - if (d.has("location")) { - tt->transforms.write[p_key_idx].value.loc = d["location"]; - } - if (d.has("rotation")) { - tt->transforms.write[p_key_idx].value.rot = d["rotation"]; - } - if (d.has("scale")) { - tt->transforms.write[p_key_idx].value.scale = d["scale"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS)); + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + + rt->rotations.write[p_key_idx].value = p_value; + + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + + st->scales.write[p_key_idx].value = p_value; } break; case TYPE_VALUE: { @@ -1385,10 +1658,20 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - tt->transforms.write[p_key_idx].transition = p_transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + tt->positions.write[p_key_idx].transition = p_transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + rt->rotations.write[p_key_idx].transition = p_transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + st->scales.write[p_key_idx].transition = p_transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1450,15 +1733,6 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const { return middle; } -Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const { - TransformKey ret; - ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); - ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); - ret.scale = _interpolate(p_a.scale, p_b.scale, p_c); - - return ret; -} - Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } @@ -1477,16 +1751,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) return p_a * (1.0 - p_c) + p_b * p_c; } -Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const { - Animation::TransformKey tk; - - tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); - tk.scale = p_a.scale.cubic_interpolate(p_b.scale, p_pre_a.scale, p_post_b.scale, p_c); - tk.rot = p_a.rot.cubic_slerp(p_b.rot, p_pre_a.rot, p_post_b.rot, p_c); - - return tk; -} - Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } @@ -1729,36 +1993,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol // do a barrel roll } -Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); - Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - - TransformTrack *tt = static_cast<TransformTrack *>(t); - - bool ok = false; - - TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok); - - if (!ok) { - return ERR_UNAVAILABLE; - } - - if (r_loc) { - *r_loc = tk.loc; - } - - if (r_rot) { - *r_rot = tk.rot; - } - - if (r_scale) { - *r_scale = tk.scale; - } - - return OK; -} - Variant Animation::value_track_interpolate(int p_track, double p_time) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; @@ -1933,10 +2167,22 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl // handle loop by splitting switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices); + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); } break; case TYPE_VALUE: { @@ -1989,9 +2235,19 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl } switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices); + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); } break; case TYPE_VALUE: { @@ -2608,7 +2864,10 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled); ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled); - ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); + ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key); + ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key); + ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time); @@ -2628,7 +2887,6 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate); ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); @@ -2682,7 +2940,9 @@ void Animation::_bind_methods() { ADD_SIGNAL(MethodInfo("tracks_changed")); BIND_ENUM_CONSTANT(TYPE_VALUE); - BIND_ENUM_CONSTANT(TYPE_TRANSFORM3D); + BIND_ENUM_CONSTANT(TYPE_POSITION_3D); + BIND_ENUM_CONSTANT(TYPE_ROTATION_3D); + BIND_ENUM_CONSTANT(TYPE_SCALE_3D); BIND_ENUM_CONSTANT(TYPE_METHOD); BIND_ENUM_CONSTANT(TYPE_BEZIER); BIND_ENUM_CONSTANT(TYPE_AUDIO); @@ -2709,193 +2969,215 @@ void Animation::clear() { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) { - real_t c = (t1.time - t0.time) / (t2.time - t0.time); - real_t t[3] = { -1, -1, -1 }; +bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; - { //translation + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } - const Vector3 &v0 = t0.value.loc; - const Vector3 &v1 = t1.value.loc; - const Vector3 &v2 = t2.value.loc; + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; + } - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; - } + if (d > pd.length() * p_allowed_linear_err) { + return false; //beyond allowed error for collinearity + } - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) { + return false; + } + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity - } + return true; +} - if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) { - return false; - } +bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) { + const Quaternion &q0 = t0.value; + const Quaternion &q1 = t1.value; + const Quaternion &q2 = t2.value; + + //localize both to rotation from q0 - t[0] = (d1 - d0) / (d2 - d0); + if (q0.is_equal_approx(q2)) { + if (!q0.is_equal_approx(q1)) { + return false; } - } - { //rotation + } else { + Quaternion r02 = (q0.inverse() * q2).normalized(); + Quaternion r01 = (q0.inverse() * q1).normalized(); - const Quaternion &q0 = t0.value.rot; - const Quaternion &q1 = t1.value.rot; - const Quaternion &q2 = t2.value.rot; + Vector3 v02, v01; + real_t a02, a01; - //localize both to rotation from q0 + r02.get_axis_angle(v02, a02); + r01.get_axis_angle(v01, a01); - if (q0.is_equal_approx(q2)) { - if (!q0.is_equal_approx(q1)) { - return false; - } + if (Math::abs(a02) > p_max_optimizable_angle) { + return false; + } - } else { - Quaternion r02 = (q0.inverse() * q2).normalized(); - Quaternion r01 = (q0.inverse() * q1).normalized(); + if (v01.dot(v02) < 0) { + //make sure both rotations go the same way to compare + v02 = -v02; + a02 = -a02; + } - Vector3 v02, v01; - real_t a02, a01; + real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; + if (err_01 > p_allowed_angular_error) { + //not rotating in the same axis + return false; + } - r02.get_axis_angle(v02, a02); - r01.get_axis_angle(v01, a01); + if (a01 * a02 < 0) { + //not rotating in the same direction + return false; + } - if (Math::abs(a02) > p_max_optimizable_angle) { - return false; - } + real_t tr = a01 / a02; + if (tr < 0 || tr > 1) { + return false; //rotating too much or too less + } + } - if (v01.dot(v02) < 0) { - //make sure both rotations go the same way to compare - v02 = -v02; - a02 = -a02; - } + return true; +} - real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; - if (err_01 > p_alowed_angular_err) { - //not rotating in the same axis - return false; - } +bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; - if (a01 * a02 < 0) { - //not rotating in the same direction - return false; - } + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } - real_t tr = a01 / a02; - if (tr < 0 || tr > 1) { - return false; //rotating too much or too less - } + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; //beyond segment range + } - t[1] = tr; + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + + if (d > pd.length() * p_allowed_linear_error) { + return false; //beyond allowed error for colinearity } } - { //scale + return true; +} - const Vector3 &v0 = t0.value.scale; - const Vector3 &v1 = t1.value.scale; - const Vector3 &v2 = t2.value.scale; +void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D); + PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Vector3> first_erased; - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } + Vector3 norm; - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; //beyond segment range - } + for (int i = 1; i < tt->positions.size() - 1; i++) { + TKey<Vector3> &t0 = tt->positions.write[i - 1]; + TKey<Vector3> &t1 = tt->positions.write[i]; + TKey<Vector3> &t2 = tt->positions.write[i + 1]; - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm); + if (erase && !prev_erased) { + norm = (t2.value - t1.value).normalized(); + } + + if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) { + //avoid error to go beyond first erased key + erase = false; + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } - t[2] = (d1 - d0) / (d2 - d0); + tt->positions.remove(i); + i--; + + } else { + prev_erased = false; + norm = Vector3(); } } +} - bool erase = false; - if (t[0] == -1 && t[1] == -1 && t[2] == -1) { - erase = true; - } else { - erase = true; - real_t lt = -1.0; - for (int j = 0; j < 3; j++) { - //search for t on first, one must be it - if (t[j] != -1) { - lt = t[j]; //official t - //validate rest - for (int k = j + 1; k < 3; k++) { - if (t[k] == -1) { - continue; - } +void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D); + RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Quaternion> first_erased; - if (Math::abs(lt - t[k]) > p_alowed_linear_err) { - erase = false; - break; - } - } - break; - } - } + for (int i = 1; i < tt->rotations.size() - 1; i++) { + TKey<Quaternion> &t0 = tt->rotations.write[i - 1]; + TKey<Quaternion> &t1 = tt->rotations.write[i]; + TKey<Quaternion> &t2 = tt->rotations.write[i + 1]; - ERR_FAIL_COND_V(lt == -1, false); + bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle); + + if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) { + //avoid error to go beyond first erased key + erase = false; + } if (erase) { - if (Math::abs(lt - c) > p_alowed_linear_err) { - //todo, evaluate changing the transition if this fails? - //this could be done as a second pass and would be - //able to optimize more - erase = false; + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } + + tt->rotations.remove(i); + i--; + + } else { + prev_erased = false; } } - - return erase; } -void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { +void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) { ERR_FAIL_INDEX(p_idx, tracks.size()); - ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D); - TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D); + ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]); bool prev_erased = false; - TKey<TransformKey> first_erased; + TKey<Vector3> first_erased; - Vector3 norm; + for (int i = 1; i < tt->scales.size() - 1; i++) { + TKey<Vector3> &t0 = tt->scales.write[i - 1]; + TKey<Vector3> &t1 = tt->scales.write[i]; + TKey<Vector3> &t2 = tt->scales.write[i + 1]; - for (int i = 1; i < tt->transforms.size() - 1; i++) { - TKey<TransformKey> &t0 = tt->transforms.write[i - 1]; - TKey<TransformKey> &t1 = tt->transforms.write[i]; - TKey<TransformKey> &t2 = tt->transforms.write[i + 1]; + bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err); - bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm); - if (erase && !prev_erased) { - norm = (t2.value.loc - t1.value.loc).normalized(); - } - - if (prev_erased && !_transform_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm)) { + if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { //avoid error to go beyond first erased key erase = false; } @@ -2906,20 +3188,23 @@ void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err prev_erased = true; } - tt->transforms.remove(i); + tt->scales.remove(i); i--; } else { prev_erased = false; - norm = Vector3(); } } } void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { - if (tracks[i]->type == TYPE_TRANSFORM3D) { - _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); + if (tracks[i]->type == TYPE_POSITION_3D) { + _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); + } else if (tracks[i]->type == TYPE_ROTATION_3D) { + _rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle); + } else if (tracks[i]->type == TYPE_SCALE_3D) { + _scale_track_optimize(i, p_allowed_linear_err); } } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 9a410bd566..614e12a560 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -42,7 +42,9 @@ class Animation : public Resource { public: enum TrackType { TYPE_VALUE, ///< Set a value in a property, can be interpolated. - TYPE_TRANSFORM3D, ///< Transform a node or a bone. + TYPE_POSITION_3D, ///< Position 3D track + TYPE_ROTATION_3D, ///< Rotation 3D track + TYPE_SCALE_3D, ///< Scale 3D track TYPE_METHOD, ///< Call any method on a specific node. TYPE_BEZIER, ///< Bezier curve TYPE_AUDIO, @@ -86,21 +88,31 @@ private: T value; }; - struct TransformKey { - Vector3 loc; - Quaternion rot; - Vector3 scale; + const int32_t POSITION_TRACK_SIZE = 5; + const int32_t ROTATION_TRACK_SIZE = 6; + const int32_t SCALE_TRACK_SIZE = 5; + + /* POSITION TRACK */ + + struct PositionTrack : public Track { + Vector<TKey<Vector3>> positions; + + PositionTrack() { type = TYPE_POSITION_3D; } }; - // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey. - const int32_t TRANSFORM_TRACK_SIZE = 12; + /* ROTATION TRACK */ - /* TRANSFORM TRACK */ + struct RotationTrack : public Track { + Vector<TKey<Quaternion>> rotations; - struct TransformTrack : public Track { - Vector<TKey<TransformKey>> transforms; + RotationTrack() { type = TYPE_ROTATION_3D; } + }; - TransformTrack() { type = TYPE_TRANSFORM3D; } + /* SCALE TRACK */ + + struct ScaleTrack : public Track { + Vector<TKey<Vector3>> scales; + ScaleTrack() { type = TYPE_SCALE_3D; } }; /* PROPERTY VALUE TRACK */ @@ -186,14 +198,11 @@ private: template <class K> inline int _find(const Vector<K> &p_keys, double p_time) const; - _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const; - _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; - _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const; _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const; _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const; @@ -214,18 +223,6 @@ private: // bind helpers private: - Array _transform_track_interpolate(int p_track, double p_time) const { - Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_interpolate(p_track, p_time, &loc, &rot, &scale); - Array ret; - ret.push_back(loc); - ret.push_back(rot); - ret.push_back(scale); - return ret; - } - Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { List<int> idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); @@ -247,8 +244,13 @@ private: return idxr; } - bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm); - void _transform_track_optimize(int p_idx, real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm); + bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle); + bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error); + + void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err); + void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle); + void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -294,8 +296,18 @@ public: double track_get_key_time(int p_track, int p_key_idx) const; real_t track_get_key_transition(int p_track, int p_key_idx) const; - int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3()); - Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; + int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); + Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; + Error position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + + int rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation); + Error rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const; + Error rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const; + + int scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale); + Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const; + Error scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; @@ -324,8 +336,6 @@ public: void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; - Error transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; - Variant value_track_interpolate(int p_track, double p_time) const; void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index c1d42dff09..04e2b0dc70 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -116,8 +116,8 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scale", "cache_index", "size", "scale"), &FontData::set_scale); ClassDB::bind_method(D_METHOD("get_scale", "cache_index", "size"), &FontData::get_scale); - ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing"), &FontData::set_spacing); - ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size"), &FontData::get_spacing); + ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing_type", "value"), &FontData::set_spacing); + ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size", "spacing_type"), &FontData::get_spacing); ClassDB::bind_method(D_METHOD("get_texture_count", "cache_index", "size"), &FontData::get_texture_count); ClassDB::bind_method(D_METHOD("clear_textures", "cache_index", "size"), &FontData::clear_textures); @@ -175,7 +175,7 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char); ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars); - ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index); + ClassDB::bind_method(D_METHOD("get_glyph_index", "size", "char", "variation_selector"), &FontData::get_glyph_index); ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list); ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list); diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index af69b799cc..2572c5de33 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -37,26 +37,34 @@ #include <cstdint> void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { - ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX); + _split_normals(arrays, p_indices, p_normals); - const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX]; + for (BlendShape &blend_shape : blend_shape_data) { + _split_normals(blend_shape.arrays, p_indices, p_normals); + } +} + +void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { + ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX); + + const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX]; int current_vertex_count = vertices.size(); int new_vertex_count = p_indices.size(); int final_vertex_count = current_vertex_count + new_vertex_count; const int *indices_ptr = p_indices.ptr(); - for (int i = 0; i < arrays.size(); i++) { + for (int i = 0; i < r_arrays.size(); i++) { if (i == RS::ARRAY_INDEX) { continue; } - if (arrays[i].get_type() == Variant::NIL) { + if (r_arrays[i].get_type() == Variant::NIL) { continue; } - switch (arrays[i].get_type()) { + switch (r_arrays[i].get_type()) { case Variant::PACKED_VECTOR3_ARRAY: { - PackedVector3Array data = arrays[i]; + PackedVector3Array data = r_arrays[i]; data.resize(final_vertex_count); Vector3 *data_ptr = data.ptrw(); if (i == RS::ARRAY_NORMAL) { @@ -67,55 +75,55 @@ void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, con data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_VECTOR2_ARRAY: { - PackedVector2Array data = arrays[i]; + PackedVector2Array data = r_arrays[i]; data.resize(final_vertex_count); Vector2 *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_FLOAT32_ARRAY: { - PackedFloat32Array data = arrays[i]; + PackedFloat32Array data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); float *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_INT32_ARRAY: { - PackedInt32Array data = arrays[i]; + PackedInt32Array data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); int32_t *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_BYTE_ARRAY: { - PackedByteArray data = arrays[i]; + PackedByteArray data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); uint8_t *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_COLOR_ARRAY: { - PackedColorArray data = arrays[i]; + PackedColorArray data = r_arrays[i]; data.resize(final_vertex_count); Color *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } - arrays[i] = data; + r_arrays[i] = data; } break; default: { ERR_FAIL_MSG("Unhandled array type."); @@ -261,9 +269,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { continue; } - if (get_blend_shape_count()) { - continue; - } surfaces.write[i].lods.clear(); Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 89909f17f0..8576312a8a 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -70,6 +70,7 @@ class ImporterMesh : public Resource { }; void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); + static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); }; Vector<Surface> surfaces; Vector<String> blend_shapes; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 18e6a51118..7ffe0b03e1 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1577,7 +1577,7 @@ void ArrayMesh::regen_normal_maps() { } //dirty hack -bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL; +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr; struct ArrayMeshLightmapSurface { Ref<Material> material; diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp index 72c1c330ef..db9fe62b4d 100644 --- a/scene/resources/skeleton_modification_stack_2d.cpp +++ b/scene/resources/skeleton_modification_stack_2d.cpp @@ -247,7 +247,7 @@ void SkeletonModificationStack2D::_bind_methods() { ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack2D::delete_modification); ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack2D::set_modification); - ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack2D::set_modification_count); + ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack2D::set_modification_count); ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack2D::get_modification_count); ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack2D::get_is_setup); diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp index 3fce0e5dbd..a724b732b9 100644 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -200,7 +200,7 @@ void SkeletonModificationStack3D::_bind_methods() { ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification); ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification); - ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count); + ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack3D::set_modification_count); ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count); ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index e19ca38b82..f5e52b70e6 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -171,6 +171,8 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) { source_ids.append(p_new_source_id); source_ids.sort(); + _compute_next_source_id(); + emit_changed(); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 934d16bd7e..0dc83b4bb8 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -113,6 +113,10 @@ bool VisualShaderNode::is_output_port_expandable(int p_port) const { return false; } +bool VisualShaderNode::has_output_port_preview(int p_port) const { + return true; +} + void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) { for (int i = 0; i < p_values.size(); i++) { expanded_output_ports[p_values[i]] = true; @@ -2307,7 +2311,21 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { }; const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { + // Spatial, Vertex + + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Spatial, Fragment + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, @@ -2315,44 +2333,59 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, - - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Vertex + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Fragment + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Light + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Sky + + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; @@ -2413,13 +2446,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_VECTOR: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; - case PORT_TYPE_TRANSFORM: { - code = " " + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - } break; case PORT_TYPE_BOOLEAN: { code = " " + p_output_vars[0] + " = false;\n"; } break; - default: //default (none found) is scalar + default: break; } } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index b3efac02aa..f910f28536 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -254,6 +254,8 @@ public: void set_input_port_connected(int p_port, bool p_connected); virtual bool is_generate_input_var(int p_port) const; + virtual bool has_output_port_preview(int p_port) const; + virtual bool is_output_port_expandable(int p_port) const; void _set_output_ports_expanded(const Array &p_data); Array _get_output_ports_expanded() const; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 5fe801e037..18b933e5cf 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -47,6 +47,10 @@ String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { return String(); } +bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { } @@ -265,6 +269,10 @@ Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_pro return props; } +bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { set_input_port_default_value(1, Vector3(1, 0, 0)); set_input_port_default_value(2, 0.0); @@ -313,6 +321,10 @@ String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) co return String(); } +bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const { + return false; +} + String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; @@ -421,6 +433,10 @@ VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::g return op_type; } +bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 1.0); @@ -521,6 +537,10 @@ VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::g return mode; } +bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { set_input_port_default_value(0, Vector3(1, 1, 1)); set_input_port_default_value(1, 0.0); diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index f5435c3511..b8bc7992cc 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -42,6 +42,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; VisualShaderNodeParticleEmitter(); }; @@ -112,6 +113,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -135,6 +137,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -168,6 +171,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -209,6 +213,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index a28dcb1015..47799dce96 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -46,7 +46,7 @@ Error AudioDriverDummy::init() { int latency = GLOBAL_GET("audio/driver/output_latency"); buffer_frames = closest_power_of_2(latency * mix_rate / 1000); - samples_in = memnew_arr(int32_t, buffer_frames * channels); + samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels); thread.start(AudioDriverDummy::thread_func, this); diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 3c8a1469cd..d9c442facf 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -176,8 +176,9 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m rb_bits = desired_rb_bits; rb_len = (1 << rb_bits); rb_mask = rb_len - 1; - rb = memnew_arr(float, rb_len *p_channels); - read_buf = memnew_arr(float, rb_len *p_channels); + const size_t array_size = rb_len * (size_t)p_channels; + rb = memnew_arr(float, array_size); + read_buf = memnew_arr(float, array_size); } src_mix_rate = p_src_mix_rate; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index ac1569c15d..a420134626 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -1112,16 +1112,16 @@ float AudioServer::get_playback_speed_scale() const { return playback_speed_scale; } -void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time) { +void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time, float p_pitch_scale) { ERR_FAIL_COND(p_playback.is_null()); Map<StringName, Vector<AudioFrame>> map; map[p_bus] = p_volume_db_vector; - start_playback_stream(p_playback, map, p_start_time); + start_playback_stream(p_playback, map, p_start_time, p_pitch_scale); } -void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_highshelf_gain, float p_attenuation_cutoff_hz, float p_pitch_scale) { +void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) { ERR_FAIL_COND(p_playback.is_null()); AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode(); diff --git a/servers/audio_server.h b/servers/audio_server.h index a60d4ae4c4..46873845dc 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -368,9 +368,9 @@ public: float get_playback_speed_scale() const; // Convenience method. - void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0); + void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0, float p_pitch_scale = 1); // Expose all parameters. - void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0, float p_pitch_scale = 1); + void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0); void stop_playback_stream(Ref<AudioStreamPlayback> p_playback); void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes); diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index fe2970912a..a6cb7dbdd9 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -452,22 +452,22 @@ void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) void PhysicsTestMotionParameters2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from); - ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from); + ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters2D::set_from); ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters2D::get_motion); - ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters2D::set_motion); + ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters2D::set_motion); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters2D::get_margin); - ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters2D::set_margin); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters2D::set_margin); ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::is_collide_separation_ray_enabled); - ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters2D::set_collide_separation_ray_enabled); ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies); - ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_bodies); ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects); - ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters2D::set_exclude_objects); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index d66a8bfe0d..90922cc250 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -402,25 +402,25 @@ void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) void PhysicsTestMotionParameters3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); - ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from); + ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters3D::set_from); ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion); - ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters3D::set_motion); + ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters3D::set_motion); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin); - ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters3D::set_margin); + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters3D::set_margin); ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions); - ClassDB::bind_method(D_METHOD("set_max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); + ClassDB::bind_method(D_METHOD("set_max_collisions", "max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); - ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); + ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); - ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies); + ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_bodies); ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects); - ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects); + ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_objects); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 45d3b3f09f..a7bfea455d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -3959,7 +3959,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const { memcpy(w, r, buffer.size()); } } else { - memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float)); + memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float)); } } uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; @@ -4372,13 +4372,13 @@ void RendererStorageRD::_update_dirty_multimeshes() { if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much - RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data); } else { //not that many regions? update them all for (uint32_t i = 0; i < visible_region_count; i++) { if (multimesh->data_cache_dirty_regions[i]) { - uint64_t offset = i * region_size; - uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float); + uint32_t offset = i * region_size; + uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float); RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]); } } @@ -9970,6 +9970,6 @@ RendererStorageRD::~RendererStorageRD() { if (effects) { memdelete(effects); - effects = NULL; + effects = nullptr; } } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index d56afcc448..d6129bb57b 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -1284,7 +1284,7 @@ private: void _update_global_variables(); /* EFFECTS */ - EffectsRD *effects = NULL; + EffectsRD *effects = nullptr; public: virtual bool can_create_resources_async() const; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index f3db4abe3b..4d466342f8 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -97,6 +97,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte #endif inout vec3 diffuse_light, inout vec3 specular_light) { + vec4 orms_unpacked = unpackUnorm4x8(orms); + + float roughness = orms_unpacked.y; + float metallic = orms_unpacked.z; + #if defined(LIGHT_CODE_USED) // light is written by the light shader @@ -125,9 +130,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte float cLdotH = clamp(A + dot(L, H), 0.0, 1.0); #endif - float metallic = unpackUnorm4x8(orms).z; if (metallic < 1.0) { - float roughness = unpackUnorm4x8(orms).y; float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance #if defined(DIFFUSE_LAMBERT_WRAP) @@ -199,7 +202,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte #endif //LIGHT_TRANSMITTANCE_USED } - float roughness = unpackUnorm4x8(orms).y; if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely // D @@ -211,7 +213,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte float blinn = pow(cNdotH, shininess); blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI)); - specular_light += light_color * attenuation * specular_amount * blinn * f0 * unpackUnorm4x8(orms).w; + specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w; #elif defined(SPECULAR_PHONG) @@ -221,7 +223,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte float phong = pow(cRdotV, shininess); phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI)); - specular_light += light_color * attenuation * specular_amount * phong * f0 * unpackUnorm4x8(orms).w; + specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w; #elif defined(SPECULAR_TOON) diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 74f18b1da5..b67b1cd806 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -77,33 +77,17 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { RSG::scene->free(p_viewport->render_buffers); p_viewport->render_buffers = RID(); } else { - RS::ViewportScale3D scale_3d = p_viewport->scale_3d; - if (Engine::get_singleton()->is_editor_hint()) { // ignore this inside of the editor - scale_3d = RS::VIEWPORT_SCALE_3D_DISABLED; + float scale_3d = p_viewport->scale_3d; + if (Engine::get_singleton()->is_editor_hint()) { + // Ignore the 3D viewport render scaling inside of the editor. + // The Half Resolution 3D editor viewport option should be used instead. + scale_3d = 1.0; } - int width = p_viewport->size.width; - int height = p_viewport->size.height; - switch (scale_3d) { - case RS::VIEWPORT_SCALE_3D_75_PERCENT: { - width = (width * 3) / 4; - height = (height * 3) / 4; - }; break; - case RS::VIEWPORT_SCALE_3D_50_PERCENT: { - width = width >> 1; - height = height >> 1; - }; break; - case RS::VIEWPORT_SCALE_3D_33_PERCENT: { - width = width / 3; - height = height / 3; - }; break; - case RS::VIEWPORT_SCALE_3D_25_PERCENT: { - width = width >> 2; - height = height >> 2; - }; break; - default: - break; - } + // Clamp 3D rendering resolution to reasonable values supported on most hardware. + // This prevents freezing the engine or outright crashing on lower-end GPUs. + const int width = CLAMP(p_viewport->size.width * scale_3d, 1, 16384); + const int height = CLAMP(p_viewport->size.height * scale_3d, 1, 16384); RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, width, height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding, p_viewport->get_view_count()); } } @@ -690,15 +674,18 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { _configure_3d_render_buffers(viewport); } -void RendererViewport::viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d) { +void RendererViewport::viewport_set_scale_3d(RID p_viewport, float p_scale_3d) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - if (viewport->scale_3d == p_scale_3d) { + // Clamp to reasonable values that are actually useful. + // Values above 2.0 don't serve a practical purpose since the viewport + // isn't displayed with mipmaps. + if (viewport->scale_3d == CLAMP(p_scale_3d, 0.1, 2.0)) { return; } - viewport->scale_3d = p_scale_3d; + viewport->scale_3d = CLAMP(p_scale_3d, 0.1, 2.0); _configure_3d_render_buffers(viewport); } diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 41d818cf99..f6e6cc8e84 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -49,7 +49,7 @@ public: bool use_xr; /* use xr interface to override camera positioning and projection matrices and control output */ - RS::ViewportScale3D scale_3d = RenderingServer::VIEWPORT_SCALE_3D_DISABLED; + float scale_3d = 1.0; Size2i size; RID camera; @@ -207,7 +207,7 @@ public: void viewport_initialize(RID p_rid); void viewport_set_use_xr(RID p_viewport, bool p_use_xr); - void viewport_set_scale_3d(RID p_viewport, RenderingServer::ViewportScale3D p_scale_3d); + void viewport_set_scale_3d(RID p_viewport, float p_scale_3d); void viewport_set_size(RID p_viewport, int p_width, int p_height); diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index 70f676e5ac..dcbc5f5c8e 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -476,7 +476,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name); ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid); - ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage); + ClassDB::bind_method(D_METHOD("get_memory_usage", "type"), &RenderingDevice::get_memory_usage); ClassDB::bind_method(D_METHOD("get_driver_resource", "resource", "rid", "index"), &RenderingDevice::get_driver_resource); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 49ade3c6a1..911d4c463b 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -526,7 +526,7 @@ public: FUNCRIDSPLIT(viewport) FUNC2(viewport_set_use_xr, RID, bool) - FUNC2(viewport_set_scale_3d, RID, ViewportScale3D) + FUNC2(viewport_set_scale_3d, RID, float) FUNC3(viewport_set_size, RID, int, int) FUNC2(viewport_set_active, RID, bool) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index ebebb849d0..81a9e00d7c 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -1599,7 +1599,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { - //constructors + // Constructors. + { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1672,7 +1673,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - //conversion scalars + // Conversion scalars. { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1694,7 +1695,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - //conversion vectors + // Conversion vectors. { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1756,7 +1757,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - //conversion between matrixes + // Conversion between matrixes. { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, @@ -1765,43 +1766,58 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false }, - //builtins - trigonometry + // Built-ins - trigonometric functions. + // radians { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false }, { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false }, { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false }, { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false }, + // degrees + { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false }, { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false }, { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false }, { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false }, + // sin + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, + // cos + { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, + // tan + { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false }, + // asin + { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // acos + { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // atan + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false }, { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false }, { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false }, @@ -1811,66 +1827,101 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false }, { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false }, + // sinh + { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // cosh + { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // tanh + { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // asinh + { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // acosh + { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // atanh + { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, - //builtins - exponential + // Builtins - exponential functions. + // pow + { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, + + // exp + { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // log + { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // exp2 + { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // log2 + { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // sqrt + { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // inversesqrt + { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, - //builtins - common + + // Built-ins - common functions. + // abs + { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, @@ -1881,6 +1932,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // sign + { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, @@ -1891,31 +1944,50 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // floor + { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // trunc + { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // round + { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // roundEven + { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // ceil + { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // fract + { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // mod + { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, @@ -1924,11 +1996,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false }, + // modf + { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true }, + // min + { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -1953,6 +2029,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // max + { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -1977,6 +2055,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // clamp + { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false }, @@ -2001,6 +2081,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true }, + // mix + { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false }, { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false }, { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false }, @@ -2012,6 +2094,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false }, + // step + { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, @@ -2019,6 +2103,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false }, + + // smoothstep + { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false }, { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false }, { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false }, @@ -2027,77 +2114,127 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false }, { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false }, + // isnan + { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // isinf + { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // floatBitsToInt + { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + // floatBitsToUint + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + // intBitsToFloat + { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, + // uintBitsToFloat + { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true }, - //builtins - geometric + // Built-ins - geometric functions. + // length + + { "length", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + + // distance + + { "distance", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + + // dot + + { "dot", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + + // cross + { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + + // normalize + + { "normalize", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false }, + + // reflect + { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false }, + + // refract + { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false }, + // faceforward + { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false }, { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false }, { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false }, + // matrixCompMult + { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + // outerProduct + { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false }, { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false }, { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false }, + // transpose + { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, + // determinant + { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, + // inverse + { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false }, + // lessThan + { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2110,6 +2247,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // greaterThan + { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2122,6 +2261,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // lessThanEqual + { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2134,6 +2275,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // greaterThanEqual + { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2146,6 +2289,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true }, + // equal + { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2162,6 +2307,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + // notEqual + { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, @@ -2178,19 +2325,27 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false }, + // any + { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // all + { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, + // not + { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false }, - //builtins - texture + // Built-ins: texture functions. + // textureSize + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, @@ -2203,6 +2358,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true }, + // texture + { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, @@ -2226,6 +2383,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false }, + // textureProj + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, @@ -2245,6 +2404,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true }, { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true }, + // textureLod + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, @@ -2257,6 +2418,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false }, + // texelFetch + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, @@ -2267,6 +2430,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + // textureProjLod + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, @@ -2277,6 +2442,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true }, + // textureGrad + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, @@ -2289,39 +2456,148 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true }, + // dFdx + { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + // dFdy + { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, + // fwidth + { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true }, - //sub-functions + // Sub-functions. + // array - //array { "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true }, - // modern functions + // Modern functions. + // fma { "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false }, { "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false }, { "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false }, { "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false }, + // Packing/Unpacking functions. + + { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + + { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true }, + + // bitfieldExtract + + { "bitfieldExtract", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + + { "bitfieldExtract", TYPE_UINT, { TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_UVEC2, { TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_UVEC3, { TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldExtract", TYPE_UVEC4, { TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true }, + + // bitfieldInsert + + { "bitfieldInsert", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + + { "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + { "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true }, + + // bitfieldReverse + + { "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + { "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + // bitCount + + { "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + { "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + // findLSB + + { "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + { "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findLSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + // findMSB + + { "findMSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + { "findMSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + { "findMSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true }, + + // uaddCarry + + { "uaddCarry", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true }, + { "uaddCarry", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true }, + { "uaddCarry", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true }, + { "uaddCarry", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true }, + + // usubBorrow + + { "usubBorrow", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true }, + { "usubBorrow", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true }, + { "usubBorrow", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true }, + { "usubBorrow", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true }, + { nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false } }; const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = { //constructors { "modf", 1 }, + { "uaddCarry", 2 }, + { "usubBorrow", 2 }, { nullptr, 0 } }; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 93919a5ec6..b3efe840b6 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -934,7 +934,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } - ERR_FAIL_COND_V_MSG((bsformat) != (format & (ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT)), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); + ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays."); } } @@ -2269,12 +2269,6 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT); - BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT); - /* SKY API */ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); @@ -2817,11 +2811,11 @@ RenderingServer::RenderingServer() { "rendering/vulkan/rendering/back_end", PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)")); - GLOBAL_DEF("rendering/3d/viewport/scale", 0); + GLOBAL_DEF("rendering/3d/viewport/scale", 1.0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale", - PropertyInfo(Variant::INT, + PropertyInfo(Variant::FLOAT, "rendering/3d/viewport/scale", - PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%")); + PROPERTY_HINT_RANGE, "0.25,2.0,0.01")); GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 2dffa6bc75..b50da66d03 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -752,19 +752,10 @@ public: CANVAS_ITEM_TEXTURE_REPEAT_MAX, }; - enum ViewportScale3D { - VIEWPORT_SCALE_3D_DISABLED, - VIEWPORT_SCALE_3D_75_PERCENT, - VIEWPORT_SCALE_3D_50_PERCENT, - VIEWPORT_SCALE_3D_33_PERCENT, - VIEWPORT_SCALE_3D_25_PERCENT, - VIEWPORT_SCALE_3D_MAX, - }; - virtual RID viewport_create() = 0; virtual void viewport_set_use_xr(RID p_viewport, bool p_use_xr) = 0; - virtual void viewport_set_scale_3d(RID p_viewport, ViewportScale3D p_scale_3d) = 0; + virtual void viewport_set_scale_3d(RID p_viewport, float p_scale_3d) = 0; virtual void viewport_set_size(RID p_viewport, int p_width, int p_height) = 0; virtual void viewport_set_active(RID p_viewport, bool p_active) = 0; virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0; @@ -1553,7 +1544,6 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw); VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize); VARIANT_ENUM_CAST(RenderingServer::ViewportSDFScale); -VARIANT_ENUM_CAST(RenderingServer::ViewportScale3D); VARIANT_ENUM_CAST(RenderingServer::SkyMode); VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG); VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource); diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index f6e6e5953f..780bd10fc5 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -41,7 +41,7 @@ XRServer *XRServer::get_singleton() { void XRServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_world_scale"), &XRServer::get_world_scale); - ClassDB::bind_method(D_METHOD("set_world_scale"), &XRServer::set_world_scale); + ClassDB::bind_method(D_METHOD("set_world_scale", "scale"), &XRServer::set_world_scale); ClassDB::bind_method(D_METHOD("get_reference_frame"), &XRServer::get_reference_frame); ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &XRServer::center_on_hmd); ClassDB::bind_method(D_METHOD("get_hmd_transform"), &XRServer::get_hmd_transform); |