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-rw-r--r--doc/classes/AudioEffectCapture.xml2
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java)143
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java)10
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt (renamed from platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java)9
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/main/viewport.cpp29
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl27
12 files changed, 105 insertions, 131 deletions
diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml
index 5ab4403be5..7a7f1f8e8a 100644
--- a/doc/classes/AudioEffectCapture.xml
+++ b/doc/classes/AudioEffectCapture.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
- Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network.
+ Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
</description>
<tutorials>
</tutorials>
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index fa106979be..3c3fe77e28 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1405,7 +1405,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_pressed_color", "LinkButton", accent_color);
theme->set_color("font_disabled_color", "LinkButton", font_disabled_color);
- // TooltipPanel
+ // TooltipPanel + TooltipLabel
+ // TooltipPanel is also used for custom tooltips, while TooltipLabel
+ // is only relevant for default tooltips.
Ref<StyleBoxFlat> style_tooltip = style_popup->duplicate();
style_tooltip->set_shadow_size(0);
style_tooltip->set_default_margin(SIDE_LEFT, default_margin_size * EDSCALE * 0.5);
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index c05ed965ca..a1ade722e8 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotEditor.java */
+/* GodotEditor.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,23 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
-import org.godotengine.godot.FullScreenGodotApp;
-import org.godotengine.godot.utils.PermissionsUtil;
-
-import android.content.Intent;
-import android.os.Build;
-import android.os.Bundle;
-import android.os.Debug;
-
-import androidx.annotation.Nullable;
-import androidx.window.layout.WindowMetrics;
-import androidx.window.layout.WindowMetricsCalculator;
-
-import java.util.ArrayList;
-import java.util.Arrays;
-import java.util.List;
+import android.content.Intent
+import android.os.Build
+import android.os.Bundle
+import android.os.Debug
+import androidx.window.layout.WindowMetricsCalculator
+import org.godotengine.godot.FullScreenGodotApp
+import org.godotengine.godot.utils.PermissionsUtil
+import java.util.*
+import kotlin.math.min
/**
* Base class for the Godot Android Editor activities.
@@ -55,97 +49,98 @@ import java.util.List;
*
* It also plays the role of the primary editor window.
*/
-public class GodotEditor extends FullScreenGodotApp {
- private static final boolean WAIT_FOR_DEBUGGER = false;
- private static final String COMMAND_LINE_PARAMS = "command_line_params";
+open class GodotEditor : FullScreenGodotApp() {
- private static final String EDITOR_ARG = "--editor";
- private static final String PROJECT_MANAGER_ARG = "--project-manager";
+ companion object {
+ private const val WAIT_FOR_DEBUGGER = false
- private final List<String> commandLineParams = new ArrayList<>();
+ private const val COMMAND_LINE_PARAMS = "command_line_params"
- @Override
- public void onCreate(Bundle savedInstanceState) {
- PermissionsUtil.requestManifestPermissions(this);
+ private const val EDITOR_ARG = "--editor"
+ private const val PROJECT_MANAGER_ARG = "--project-manager"
+ }
- String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS);
- updateCommandLineParams(params);
+ private val commandLineParams = ArrayList<String>()
- if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) {
- Debug.waitForDebugger();
+ override fun onCreate(savedInstanceState: Bundle?) {
+ PermissionsUtil.requestManifestPermissions(this)
+
+ val params = intent.getStringArrayExtra(COMMAND_LINE_PARAMS)
+ updateCommandLineParams(params)
+
+ if (BuildConfig.BUILD_TYPE == "debug" && WAIT_FOR_DEBUGGER) {
+ Debug.waitForDebugger()
}
- super.onCreate(savedInstanceState);
+
+ super.onCreate(savedInstanceState)
}
- private void updateCommandLineParams(@Nullable String[] args) {
+ private fun updateCommandLineParams(args: Array<String>?) {
// Update the list of command line params with the new args
- commandLineParams.clear();
- if (args != null && args.length > 0) {
- commandLineParams.addAll(Arrays.asList(args));
+ commandLineParams.clear()
+ if (args != null && args.isNotEmpty()) {
+ commandLineParams.addAll(listOf(*args))
}
}
- @Override
- public List<String> getCommandLine() {
- return commandLineParams;
- }
+ override fun getCommandLine() = commandLineParams
- @Override
- public void onNewGodotInstanceRequested(String[] args) {
+ override fun onNewGodotInstanceRequested(args: Array<String>) {
// Parse the arguments to figure out which activity to start.
- Class<?> targetClass = GodotGame.class;
+ var targetClass: Class<*> = GodotGame::class.java
+
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
- boolean launchAdjacent = Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode() || isLargeScreen());
-
- for (String arg : args) {
- if (EDITOR_ARG.equals(arg)) {
- targetClass = GodotEditor.class;
- launchAdjacent = false;
- break;
+ var launchAdjacent =
+ Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && (isInMultiWindowMode || isLargeScreen)
+
+ for (arg in args) {
+ if (EDITOR_ARG == arg) {
+ targetClass = GodotEditor::class.java
+ launchAdjacent = false
+ break
}
- if (PROJECT_MANAGER_ARG.equals(arg)) {
- targetClass = GodotProjectManager.class;
- launchAdjacent = false;
- break;
+ if (PROJECT_MANAGER_ARG == arg) {
+ targetClass = GodotProjectManager::class.java
+ launchAdjacent = false
+ break
}
}
// Launch a new activity
- Intent newInstance = new Intent(this, targetClass)
- .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
- .putExtra(COMMAND_LINE_PARAMS, args);
+ val newInstance = Intent(this, targetClass)
+ .addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
+ .putExtra(COMMAND_LINE_PARAMS, args)
if (launchAdjacent) {
- newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT);
+ newInstance.addFlags(Intent.FLAG_ACTIVITY_LAUNCH_ADJACENT)
}
- startActivity(newInstance);
+ startActivity(newInstance)
}
- protected boolean isLargeScreen() {
- WindowMetrics metrics =
- WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this);
+ // Get the screen's density scale
+ protected val isLargeScreen: Boolean
+ // Get the minimum window size // Correspond to the EXPANDED window size class.
+ get() {
+ val metrics = WindowMetricsCalculator.getOrCreate().computeMaximumWindowMetrics(this)
- // Get the screen's density scale
- float scale = getResources().getDisplayMetrics().density;
+ // Get the screen's density scale
+ val scale = resources.displayMetrics.density
- // Get the minimum window size
- float minSize = Math.min(metrics.getBounds().width(), metrics.getBounds().height());
- float minSizeDp = minSize / scale;
- return minSizeDp >= 840f; // Correspond to the EXPANDED window size class.
- }
+ // Get the minimum window size
+ val minSize = min(metrics.bounds.width(), metrics.bounds.height()).toFloat()
+ val minSizeDp = minSize / scale
+ return minSizeDp >= 840f // Correspond to the EXPANDED window size class.
+ }
- @Override
- public void setRequestedOrientation(int requestedOrientation) {
+ override fun setRequestedOrientation(requestedOrientation: Int) {
if (!overrideOrientationRequest()) {
- super.setRequestedOrientation(requestedOrientation);
+ super.setRequestedOrientation(requestedOrientation)
}
}
/**
* The Godot Android Editor sets its own orientation via its AndroidManifest
*/
- protected boolean overrideOrientationRequest() {
- return true;
- }
+ protected open fun overrideOrientationRequest() = true
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index 12766775a8..783095f93a 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotGame.java */
+/* GodotGame.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Drives the 'run project' window of the Godot Editor.
*/
-public class GodotGame extends GodotEditor {
- protected boolean overrideOrientationRequest() {
- return false;
- }
+class GodotGame : GodotEditor() {
+ override fun overrideOrientationRequest() = false
}
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
index d30f66bb8c..bcf4659603 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* GodotProjectManager.java */
+/* GodotProjectManager.kt */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.editor;
+package org.godotengine.editor
/**
* Launcher activity for the Godot Android Editor.
*
* It presents the user with the project manager interface.
* Upon selection of a project, this activity (via its parent logic) starts the
- * {@link GodotEditor} activity.
+ * [GodotEditor] activity.
*/
-public class GodotProjectManager extends GodotEditor {
-}
+class GodotProjectManager : GodotEditor()
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index fa600d24ef..540250c8e9 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -312,7 +312,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
selection.end = text.length();
selection.double_click = true;
last_dblclk = 0;
- caret_column = selection.begin;
+ set_caret_column(selection.begin);
if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(text);
}
@@ -327,7 +327,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
selection.begin = words[i];
selection.end = words[i + 1];
selection.double_click = true;
- caret_column = selection.end;
+ set_caret_column(selection.end);
break;
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 772bb2bbd1..0e00e51181 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -161,29 +161,6 @@ ViewportTexture::~ViewportTexture() {
}
}
-/////////////////////////////////////
-
-// Aliases used to provide custom styles to tooltips in the default
-// theme and editor theme.
-// TooltipPanel is also used for custom tooltips, while TooltipLabel
-// is only relevant for default tooltips.
-
-class TooltipPanel : public PopupPanel {
- GDCLASS(TooltipPanel, PopupPanel);
-
-public:
- TooltipPanel() {}
-};
-
-class TooltipLabel : public Label {
- GDCLASS(TooltipLabel, Label);
-
-public:
- TooltipLabel() {}
-};
-
-/////////////////////////////////////
-
void Viewport::_sub_window_update_order() {
for (int i = 0; i < gui.sub_windows.size(); i++) {
RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i);
@@ -1221,7 +1198,8 @@ void Viewport::_gui_show_tooltip() {
}
// Popup window which houses the tooltip content.
- TooltipPanel *panel = memnew(TooltipPanel);
+ PopupPanel *panel = memnew(PopupPanel);
+ panel->set_theme_type_variation(SNAME("TooltipPanel"));
// Controls can implement `make_custom_tooltip` to provide their own tooltip.
// This should be a Control node which will be added as child to a TooltipPanel.
@@ -1229,7 +1207,8 @@ void Viewport::_gui_show_tooltip() {
// If no custom tooltip is given, use a default implementation.
if (!base_tooltip) {
- gui.tooltip_label = memnew(TooltipLabel);
+ gui.tooltip_label = memnew(Label);
+ gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating());
gui.tooltip_label->set_text(tooltip_text);
base_tooltip = gui.tooltip_label;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index afff05c688..f6ffc8db53 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1179,7 +1179,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 0429687342..cfb30ef2f3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -621,7 +621,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
//builtins
- actions.renames["TIME"] = "scene_data.time";
+ actions.renames["TIME"] = "scene_data_block.data.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index a3cabb0693..f66ad529de 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -529,7 +529,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p
//builtins
- actions.renames["TIME"] = "scene_data.time";
+ actions.renames["TIME"] = "scene_data_block.data.time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 7adc5a23f2..3a237dbd8c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -1531,7 +1531,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 9f27cea843..92c4fc3d67 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -384,14 +384,13 @@ void main() {
instance_index_interp = instance_index;
- SceneData scene_data = scene_data_block.data;
mat4 model_matrix = instances.data[instance_index].transform;
#if defined(MOTION_VECTORS)
vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
- vertex_shader(instance_index, is_multimesh, scene_data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
#else
vec4 screen_position;
- vertex_shader(instance_index, is_multimesh, scene_data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
#endif
}
@@ -630,15 +629,7 @@ uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) {
#endif //!MODE_RENDER DEPTH
-void main() {
-#ifdef MODE_DUAL_PARABOLOID
-
- if (dp_clip > 0.0)
- discard;
-#endif
-
- SceneData scene_data = scene_data_block.data;
- SceneData prev_scene_data = scene_data_block.prev_data;
+void fragment_shader(in SceneData scene_data) {
uint instance_index = instance_index_interp;
//lay out everything, whatever is unused is optimized away anyway
@@ -2048,7 +2039,7 @@ void main() {
#endif //MODE_RENDER_DEPTH
#ifdef MOTION_VECTORS
vec2 position_clip = (screen_position.xy / screen_position.w) - scene_data.taa_jitter;
- vec2 prev_position_clip = (prev_screen_position.xy / prev_screen_position.w) - prev_scene_data.taa_jitter;
+ vec2 prev_position_clip = (prev_screen_position.xy / prev_screen_position.w) - scene_data_block.prev_data.taa_jitter;
vec2 position_uv = position_clip * vec2(0.5, 0.5);
vec2 prev_position_uv = prev_position_clip * vec2(0.5, 0.5);
@@ -2056,3 +2047,13 @@ void main() {
motion_vector = position_uv - prev_position_uv;
#endif
}
+
+void main() {
+#ifdef MODE_DUAL_PARABOLOID
+
+ if (dp_clip > 0.0)
+ discard;
+#endif
+
+ fragment_shader(scene_data_block.data);
+}