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-rw-r--r--editor/plugins/material_editor_plugin.cpp12
-rw-r--r--scene/resources/material.cpp9
-rw-r--r--scene/resources/material.h2
3 files changed, 21 insertions, 2 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 6b613c1bcc..043a0f3199 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -449,8 +449,16 @@ Ref<Resource> SpatialMaterialConversionPlugin::convert(const Ref<Resource> &p_re
VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
- Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
- smat->set_shader_param(E->get().name, value);
+
+ // Texture parameter has to be treated specially since SpatialMaterial saved it
+ // as RID but ShaderMaterial needs Texture itself
+ Ref<Texture> texture = mat->get_texture_by_name(E->get().name);
+ if (texture.is_valid()) {
+ smat->set_shader_param(E->get().name, texture);
+ } else {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
}
smat->set_render_priority(mat->get_render_priority());
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2936df7a51..898a594498 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1242,6 +1242,15 @@ Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
return textures[p_param];
}
+Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
+ for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
+ TextureParam param = TextureParam(i);
+ if (p_name == shader_names->texture_names[param])
+ return textures[param];
+ }
+ return Ref<Texture>();
+}
+
void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index c0e007ac5f..2425f1a174 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -510,6 +510,8 @@ public:
void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
Ref<Texture> get_texture(TextureParam p_param) const;
+ // Used only for shader material conversion
+ Ref<Texture> get_texture_by_name(StringName p_name) const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;