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-rw-r--r--servers/physics/body_sw.cpp3
-rw-r--r--servers/physics/body_sw.h6
-rw-r--r--servers/physics/physics_server_sw.cpp9
-rw-r--r--servers/physics_2d/body_2d_sw.cpp3
-rw-r--r--servers/physics_2d/body_2d_sw.h9
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp9
6 files changed, 37 insertions, 2 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 05b3fa727e..43c20d211f 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -261,6 +261,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
_set_inv_transform(get_transform().inverse());
}
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_LINEAR_VELOCITY: {
@@ -268,11 +269,13 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
//if (mode==PhysicsServer::BODY_MODE_STATIC)
// break;
linear_velocity=p_variant;
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: {
//if (mode!=PhysicsServer::BODY_MODE_RIGID)
// break;
angular_velocity=p_variant;
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_SLEEPING: {
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 63dd3e6762..f15fd9b831 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -200,6 +200,12 @@ public:
void set_active(bool p_active);
_FORCE_INLINE_ bool is_active() const { return active; }
+ _FORCE_INLINE_ void wakeup() {
+ if ((get_space() && active) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ return;
+ set_active(true);
+ }
+
void set_param(PhysicsServer::BodyParameter p_param, float);
float get_param(PhysicsServer::BodyParameter p_param) const;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 53335f2e19..2b4a137e11 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -604,6 +604,7 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) {
ERR_FAIL_COND(!body);
body->set_layer_mask(p_mask);
+ body->wakeup();
}
@@ -674,6 +675,7 @@ void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Varian
ERR_FAIL_COND(!body);
body->set_state(p_state,p_variant);
+
};
Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const {
@@ -691,6 +693,7 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force)
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
+ body->wakeup();
};
Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const {
@@ -706,6 +709,7 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu
ERR_FAIL_COND(!body);
body->set_applied_torque(p_torque);
+ body->wakeup();
};
Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {
@@ -722,6 +726,7 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const
ERR_FAIL_COND(!body);
body->apply_impulse(p_pos,p_impulse);
+ body->wakeup();
};
void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) {
@@ -734,6 +739,7 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_v
v-=axis*axis.dot(v);
v+=p_axis_velocity;
body->set_linear_velocity(v);
+ body->wakeup();
};
@@ -743,6 +749,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
+ body->wakeup();
}
@@ -762,6 +769,7 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
ERR_FAIL_COND(!body);
body->add_exception(p_body_b);
+ body->wakeup();
};
@@ -771,6 +779,7 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b)
ERR_FAIL_COND(!body);
body->remove_exception(p_body_b);
+ body->wakeup();
};
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 98dabb4d3c..464b818384 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -279,6 +279,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
_set_inv_transform(get_transform().inverse());
}
+ wakeup();
} break;
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
@@ -286,12 +287,14 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va
//if (mode==Physics2DServer::BODY_MODE_STATIC)
// break;
linear_velocity=p_variant;
+ wakeup();
} break;
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
//if (mode!=Physics2DServer::BODY_MODE_RIGID)
// break;
angular_velocity=p_variant;
+ wakeup();
} break;
case Physics2DServer::BODY_STATE_SLEEPING: {
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 3b07401dd7..ca4d80a15b 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -201,6 +201,15 @@ public:
void set_active(bool p_active);
_FORCE_INLINE_ bool is_active() const { return active; }
+ _FORCE_INLINE_ void wakeup() {
+ if ((get_space() && active) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC)
+ return;
+ set_active(true);
+ }
+
+
+
+
void set_param(Physics2DServer::BodyParameter p_param, float);
float get_param(Physics2DServer::BodyParameter p_param) const;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index d0a0ff67d7..d31606acfb 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -783,6 +783,8 @@ void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_forc
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
+ body->wakeup();
+
};
Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const {
@@ -798,6 +800,7 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, float p_torque) {
ERR_FAIL_COND(!body);
body->set_applied_torque(p_torque);
+ body->wakeup();
};
float Physics2DServerSW::body_get_applied_torque(RID p_body) const {
@@ -814,6 +817,7 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, con
ERR_FAIL_COND(!body);
body->apply_impulse(p_pos,p_impulse);
+ body->wakeup();
};
void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) {
@@ -826,7 +830,7 @@ void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis
v-=axis*axis.dot(v);
v+=p_axis_velocity;
body->set_linear_velocity(v);
-
+ body->wakeup();
};
void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
@@ -835,7 +839,7 @@ void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
ERR_FAIL_COND(!body);
body->add_exception(p_body_b);
-
+ body->wakeup();
};
void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) {
@@ -844,6 +848,7 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b
ERR_FAIL_COND(!body);
body->remove_exception(p_body_b);
+ body->wakeup();
};