summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--SConstruct12
-rw-r--r--core/math/triangulate.cpp42
-rw-r--r--core/math/triangulate.h5
-rw-r--r--doc/classes/PinJoint2D.xml2
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp6
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml16
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp6
-rw-r--r--modules/websocket/SCsub1
-rw-r--r--platform/osx/os_osx.h5
-rw-r--r--platform/osx/os_osx.mm29
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/gui/rich_text_label.cpp5
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/glad/glad.c43
-rw-r--r--thirdparty/glad/glad/glad.h13
-rw-r--r--thirdparty/lws/minilex.c272
17 files changed, 141 insertions, 321 deletions
diff --git a/SConstruct b/SConstruct
index 45a590cb07..4ef302cac4 100644
--- a/SConstruct
+++ b/SConstruct
@@ -497,7 +497,6 @@ screen = sys.stdout
node_count = 0
node_count_max = 0
node_count_interval = 1
-node_pruning = 8 # Number of nodes to process before prunning the cache
if ('env' in locals()):
node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
# Progress reporting is not available in non-TTY environments since it
@@ -512,17 +511,15 @@ import time, math
class cache_progress:
# The default is 1 GB cache and 12 hours half life
def __init__(self, path = None, limit = 1073741824, half_life = 43200):
- global node_pruning
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env['verbose'] and path != None:
screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n')
- self.pruning = node_pruning
self.delete(self.file_list())
def __call__(self, node, *args, **kw):
- global node_count, node_count_max, node_count_interval, node_count_fname, node_pruning, show_progress
+ global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
if show_progress:
# Print the progress percentage
node_count += node_count_interval
@@ -535,11 +532,6 @@ class cache_progress:
else:
screen.write('\r[Initial build] ')
screen.flush()
- # Prune if the number of nodes processed is 'node_pruning' or bigger
- self.pruning -= node_count_interval
- if self.pruning <= 0:
- self.pruning = node_pruning
- self.delete(self.file_list())
def delete(self, files):
if len(files) == 0:
@@ -547,7 +539,7 @@ class cache_progress:
if env['verbose']:
# Utter something
screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file'))
- map(os.remove, files)
+ [os.remove(f) for f in files]
def file_list(self):
if self.path == None:
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 5bae74ac7e..563ba7268f 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -51,7 +51,8 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py)
+ real_t Px, real_t Py,
+ bool include_edges)
{
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
@@ -74,10 +75,14 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
cCROSSap = cx * apy - cy * apx;
bCROSScp = bx * cpy - by * cpx;
- return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ if (include_edges) {
+ return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ } else {
+ return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ }
};
-bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {
+bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
int p;
real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py;
const Vector2 *contour = &p_contour[0];
@@ -91,13 +96,20 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
Cx = contour[V[w]].x;
Cy = contour[V[w]].y;
- if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
+ // It can happen that the triangulation ends up with three aligned vertices to deal with.
+ // In this scenario, making the check below strict may reject the possibility of
+ // forming a last triangle with these aligned vertices, preventing the triangulatiom
+ // from completing.
+ // To avoid that we allow zero-area triangles if all else failed.
+ float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
+
+ if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false;
for (p = 0; p < n; p++) {
if ((p == u) || (p == v) || (p == w)) continue;
Px = contour[V[p]].x;
Py = contour[V[p]].y;
- if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false;
+ if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false;
}
return true;
@@ -121,6 +133,8 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
for (int v = 0; v < n; v++)
V[v] = (n - 1) - v;
+ bool relaxed = false;
+
int nv = n;
/* remove nv-2 Vertices, creating 1 triangle every time */
@@ -129,8 +143,20 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
for (int v = nv - 1; nv > 2;) {
/* if we loop, it is probably a non-simple polygon */
if (0 >= (count--)) {
- //** Triangulate: ERROR - probable bad polygon!
- return false;
+ if (relaxed) {
+ //** Triangulate: ERROR - probable bad polygon!
+ return false;
+ } else {
+ // There may be aligned vertices that the strict
+ // checks prevent from triangulating. In this situation
+ // we are better off adding flat triangles than
+ // failing, so we relax the checks and try one last
+ // round.
+ // Only relaxing the constraints as a last resort avoids
+ // degenerate triangles when they aren't necessary.
+ count = 2 * nv;
+ relaxed = true;
+ }
}
/* three consecutive vertices in current polygon, <u,v,w> */
@@ -141,7 +167,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
int w = v + 1;
if (nv <= w) w = 0; /* next */
- if (snip(contour, u, v, w, nv, V)) {
+ if (snip(contour, u, v, w, nv, V, relaxed)) {
int a, b, c, s, t;
/* true names of the vertices */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index e336dc5756..b1a583d0c5 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -51,10 +51,11 @@ public:
static bool is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
- real_t Px, real_t Py);
+ real_t Px, real_t Py,
+ bool include_edges);
private:
- static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V);
+ static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed);
};
#endif
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index a180078ddc..42708151ec 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -4,7 +4,7 @@
Pin Joint for 2D Shapes.
</brief_description>
<description>
- Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space.
+ Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index b357073ba5..187395d467 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -161,7 +161,7 @@ void RasterizerGLES2::initialize() {
}
#ifdef __APPLE__
-// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
+// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
#else
if (true || OS::get_singleton()->is_stdout_verbose()) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
@@ -174,6 +174,9 @@ void RasterizerGLES2::initialize() {
// For debugging
#ifdef GLES_OVER_GL
+#ifdef __APPLE__
+// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
+#else
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
@@ -181,6 +184,7 @@ void RasterizerGLES2::initialize() {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
#endif
+#endif
/* glDebugMessageInsertARB(
GL_DEBUG_SOURCE_API_ARB,
GL_DEBUG_TYPE_OTHER_ARB, 1,
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 45d570f4b7..5f94353840 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -4,9 +4,11 @@
PacketPeer implementation using the ENet library.
</brief_description>
<description>
- A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals.
+ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
+ http://enet.bespin.org/usergroup0.html
</tutorials>
<demos>
</demos>
@@ -15,6 +17,7 @@
<return type="void">
</return>
<description>
+ Closes the connection. Ignored if no connection is currently established. If this is a server it tries to notify all clients before forcibly disconnecting them. If this is a client it simply closes the connection to the server.
</description>
</method>
<method name="create_client">
@@ -29,7 +32,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code].
+ Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code]. The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time.
</description>
</method>
<method name="create_server">
@@ -44,7 +47,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create server that listens to connections via [code]port[/code].
+ Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]*[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client].
</description>
</method>
<method name="set_bind_ip">
@@ -53,23 +56,30 @@
<argument index="0" name="ip" type="String">
</argument>
<description>
+ The IP used when creating a server. This is set to the wildcard [code]*[/code] by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code].
</description>
</method>
</methods>
<members>
<member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
+ The compression method used for network packets. Default is no compression. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
</member>
</members>
<constants>
<constant name="COMPRESS_NONE" value="0" enum="CompressionMode">
+ No compression.
</constant>
<constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode">
+ ENet's buildin range encoding.
</constant>
<constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
+ FastLZ compression.
</constant>
<constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
+ zlib compression.
</constant>
<constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode">
+ ZStandard compression.
</constant>
</constants>
</class>
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 3083ae7bbd..5806ee3f3f 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -957,8 +957,8 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
- has_objects_to_register = false;
#ifndef NO_THREADS
+ has_objects_to_register = false;
mutex = Mutex::create();
#endif
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 47837a2473..e91c1ebd85 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -101,8 +101,8 @@ void GridMapEditor::_menu_option(int p_option) {
}
if (edit_axis != new_axis) {
- int item1 = options->get_popup()->get_item_id(MENU_OPTION_NEXT_LEVEL);
- int item2 = options->get_popup()->get_item_id(MENU_OPTION_PREV_LEVEL);
+ int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
+ int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
if (edit_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Plane"));
options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
@@ -779,7 +779,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
set_process(true);
- Vector3 edited_floor = p_gridmap->get_meta("_editor_floor_");
+ Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
for (int i = 0; i < 3; i++) {
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index 8bb83436d9..b36f1beacd 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -35,7 +35,6 @@ thirdparty_sources = [
"handshake.c",
"header.c",
"libwebsockets.c",
- "minilex.c",
"output.c",
"pollfd.c",
"service.c",
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index aa8db8f300..04463a81f0 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -50,6 +50,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2
+};
+
class OS_OSX : public OS_Unix {
public:
struct KeyEvent {
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6e42eb58bd..901232bc50 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -31,6 +31,7 @@
#include "os_osx.h"
#include "dir_access_osx.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "main/main.h"
#include "os/keyboard.h"
@@ -992,12 +993,19 @@ void OS_OSX::set_ime_position(const Point2 &p_pos) {
}
int OS_OSX::get_video_driver_count() const {
- return 1;
+
+ return 2;
}
const char *OS_OSX::get_video_driver_name(int p_driver) const {
- return "GLES3";
+ switch (p_driver) {
+ case VIDEO_DRIVER_GLES2:
+ return "GLES2";
+ case VIDEO_DRIVER_GLES3:
+ default:
+ return "GLES3";
+ }
}
void OS_OSX::initialize_core() {
@@ -1111,8 +1119,12 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
- //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy);
+ } else {
+ //we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ }
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
@@ -1174,8 +1186,13 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::add_driver(&audio_driver);
// only opengl support here...
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
+ if (p_video_driver == VIDEO_DRIVER_GLES2) {
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } else {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ }
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..a92c3c326d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -319,6 +319,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
ENSURE_WIDTH(w);
+ if (p_mode == PROCESS_CACHE) {
+ line_ascent = ascent;
+ line_descent = descent;
+ }
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 746422cab4..f7b27dd0e6 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -229,7 +229,7 @@ changes are marked with `// -- GODOT --` comments.
- License: LGPLv2.1 + static linking exception
File extracted from upstream source:
-- Everything in `lib/` except `http2/`, `event-libs/`.
+- Everything in `lib/` except `minilex.c`, `http2/`, `event-libs/`.
- From `misc/` exclude `lws-genhash.c`, `lws-ring.c`, `romfs.{c,h}`, `smtp.c`.
- From `plat/` exclude `lws-plat-{esp*,optee}.c`.
- From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`,
diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c
index f87ec8cf93..ee66d50ff1 100644
--- a/thirdparty/glad/glad.c
+++ b/thirdparty/glad/glad.c
@@ -1,21 +1,22 @@
/*
- OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017.
+ OpenGL loader generated by glad 0.1.18a0 on Fri Mar 2 11:26:24 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
- GL_ARB_debug_output
+ GL_ARB_debug_output,
+ GL_ARB_framebuffer_object
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object"
Online:
- http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output
+ http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object
*/
#include <stdio.h>
@@ -47,8 +48,8 @@ int open_gl(void) {
static
void close_gl(void) {
if(libGL != NULL) {
- FreeLibrary(libGL);
- libGL = NULL;
+ FreeLibrary((HMODULE) libGL);
+ libGL = NULL;
}
}
#else
@@ -112,7 +113,7 @@ void* get_proc(const char *namez) {
#endif
if(result == NULL) {
#ifdef _WIN32
- result = (void*)GetProcAddress(libGL, namez);
+ result = (void*)GetProcAddress((HMODULE) libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
@@ -168,7 +169,7 @@ static int get_exts(void) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
- char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
+ char *local_str = (char*)malloc((len+1) * sizeof(char));
if(local_str != NULL) {
#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
@@ -971,6 +972,7 @@ PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+int GLAD_GL_ARB_framebuffer_object;
int GLAD_GL_ARB_debug_output;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
@@ -1746,9 +1748,33 @@ static void load_GL_ARB_debug_output(GLADloadproc load) {
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
}
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
+ if(!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
+ GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object");
free_exts();
return 1;
}
@@ -1828,6 +1854,7 @@ int gladLoadGLLoader(GLADloadproc load) {
if (!find_extensionsGL()) return 0;
load_GL_ARB_debug_output(load);
+ load_GL_ARB_framebuffer_object(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h
index 69413ef65f..9f54dbc8dc 100644
--- a/thirdparty/glad/glad/glad.h
+++ b/thirdparty/glad/glad/glad.h
@@ -1,21 +1,22 @@
/*
- OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017.
+ OpenGL loader generated by glad 0.1.18a0 on Fri Mar 2 11:26:24 2018.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
- GL_ARB_debug_output
+ GL_ARB_debug_output,
+ GL_ARB_framebuffer_object
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
- --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output"
+ --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object"
Online:
- http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output
+ http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object
*/
@@ -3696,6 +3697,10 @@ typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei
GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
#endif
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+GLAPI int GLAD_GL_ARB_framebuffer_object;
+#endif
#ifdef __cplusplus
}
diff --git a/thirdparty/lws/minilex.c b/thirdparty/lws/minilex.c
deleted file mode 100644
index 3cb1e33696..0000000000
--- a/thirdparty/lws/minilex.c
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * minilex.c
- *
- * High efficiency lexical state parser
- *
- * Copyright (C)2011-2014 Andy Green <andy@warmcat.com>
- *
- * Licensed under LGPL2
- *
- * Usage: gcc minilex.c -o minilex && ./minilex > lextable.h
- *
- * Run it twice to test parsing on the generated table on stderr
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "lextable-strings.h"
-
-/*
- * b7 = 0 = 1-byte seq
- * 0x08 = fail
- * 2-byte seq
- * 0x00 - 0x07, then terminal as given in 2nd byte
- 3-byte seq
- * no match: go fwd 3 byte, match: jump fwd by amt in +1/+2 bytes
- * = 1 = 1-byte seq
- * no match: die, match go fwd 1 byte
- */
-
-unsigned char lextable[] = {
- #include "lextable.h"
-};
-
-#define PARALLEL 30
-
-struct state {
- char c[PARALLEL];
- int state[PARALLEL];
- int count;
- int bytepos;
-
- int real_pos;
-};
-
-struct state state[1000];
-int next = 1;
-
-#define FAIL_CHAR 0x08
-
-int lextable_decode(int pos, char c)
-{
- while (1) {
- if (lextable[pos] & (1 << 7)) { /* 1-byte, fail on mismatch */
- if ((lextable[pos] & 0x7f) != c)
- return -1;
- /* fall thru */
- pos++;
- if (lextable[pos] == FAIL_CHAR)
- return -1;
- return pos;
- } else { /* b7 = 0, end or 3-byte */
- if (lextable[pos] < FAIL_CHAR) /* terminal marker */
- return pos;
-
- if (lextable[pos] == c) /* goto */
- return pos + (lextable[pos + 1]) +
- (lextable[pos + 2] << 8);
- /* fall thru goto */
- pos += 3;
- /* continue */
- }
- }
-}
-
-int main(void)
-{
- int n = 0;
- int m = 0;
- int prev;
- char c;
- int walk;
- int saw;
- int y;
- int j;
- int pos = 0;
-
- while (n < sizeof(set) / sizeof(set[0])) {
-
- m = 0;
- walk = 0;
- prev = 0;
-
- if (set[n][0] == '\0') {
- n++;
- continue;
- }
-
- while (set[n][m]) {
-
- saw = 0;
- for (y = 0; y < state[walk].count; y++)
- if (state[walk].c[y] == set[n][m]) {
- /* exists -- go forward */
- walk = state[walk].state[y];
- saw = 1;
- break;
- }
-
- if (saw)
- goto again;
-
- /* something we didn't see before */
-
- state[walk].c[state[walk].count] = set[n][m];
-
- state[walk].state[state[walk].count] = next;
- state[walk].count++;
- walk = next++;
-again:
- m++;
- }
-
- state[walk].c[0] = n++;
- state[walk].state[0] = 0; /* terminal marker */
- state[walk].count = 1;
- }
-
- walk = 0;
- for (n = 0; n < next; n++) {
- state[n].bytepos = walk;
- walk += (2 * state[n].count);
- }
-
- /* compute everyone's position first */
-
- pos = 0;
- walk = 0;
- for (n = 0; n < next; n++) {
-
- state[n].real_pos = pos;
-
- for (m = 0; m < state[n].count; m++) {
-
- if (state[n].state[m] == 0)
- pos += 2; /* terminal marker */
- else { /* c is a character */
- if ((state[state[n].state[m]].bytepos -
- walk) == 2)
- pos++;
- else {
- pos += 3;
- if (m == state[n].count - 1)
- pos++; /* fail */
- }
- }
- walk += 2;
- }
- }
-
- walk = 0;
- pos = 0;
- for (n = 0; n < next; n++) {
- for (m = 0; m < state[n].count; m++) {
-
- if (!m)
- fprintf(stdout, "/* pos %04x: %3d */ ",
- state[n].real_pos, n);
- else
- fprintf(stdout, " ");
-
- y = state[n].c[m];
- saw = state[n].state[m];
-
- if (saw == 0) { // c is a terminal then
-
- if (y > 0x7ff) {
- fprintf(stderr, "terminal too big\n");
- return 2;
- }
-
- fprintf(stdout, " 0x%02X, 0x%02X "
- " "
- "/* - terminal marker %2d - */,\n",
- y >> 8, y & 0xff, y & 0x7f);
- pos += 2;
- walk += 2;
- continue;
- }
-
- /* c is a character */
-
- prev = y &0x7f;
- if (prev < 32 || prev > 126)
- prev = '.';
-
-
- if ((state[saw].bytepos - walk) == 2) {
- fprintf(stdout, " 0x%02X /* '%c' -> */,\n",
- y | 0x80, prev);
- pos++;
- walk += 2;
- continue;
- }
-
- j = state[saw].real_pos - pos;
-
- if (j > 0xffff) {
- fprintf(stderr,
- "Jump > 64K bytes ahead (%d to %d)\n",
- state[n].real_pos, state[saw].real_pos);
- return 1;
- }
- fprintf(stdout, " 0x%02X /* '%c' */, 0x%02X, 0x%02X "
- "/* (to 0x%04X state %3d) */,\n",
- y, prev,
- j & 0xff, j >> 8,
- state[saw].real_pos, saw);
- pos += 3;
-
- if (m == state[n].count - 1) {
- fprintf(stdout,
- " 0x%02X, /* fail */\n",
- FAIL_CHAR);
- pos++; /* fail */
- }
-
- walk += 2;
- }
- }
-
- fprintf(stdout, "/* total size %d bytes */\n", pos);
-
- /*
- * Try to parse every legal input string
- */
-
- for (n = 0; n < sizeof(set) / sizeof(set[0]); n++) {
- walk = 0;
- m = 0;
- y = -1;
-
- if (set[n][0] == '\0')
- continue;
-
- fprintf(stderr, " trying '%s'\n", set[n]);
-
- while (set[n][m]) {
- walk = lextable_decode(walk, set[n][m]);
- if (walk < 0) {
- fprintf(stderr, "failed\n");
- return 3;
- }
-
- if (lextable[walk] < FAIL_CHAR) {
- y = (lextable[walk] << 8) + lextable[walk + 1];
- break;
- }
- m++;
- }
-
- if (y != n) {
- fprintf(stderr, "decode failed %d\n", y);
- return 4;
- }
- }
-
- fprintf(stderr, "All decode OK\n");
-
- return 0;
-}