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-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--modules/gdnative/include/gdnative/array.h9
-rw-r--r--modules/gdnative/include/gdnative/basis.h9
-rw-r--r--modules/gdnative/include/gdnative/color.h9
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h9
-rw-r--r--modules/gdnative/include/gdnative/node_path.h9
-rw-r--r--modules/gdnative/include/gdnative/plane.h9
-rw-r--r--modules/gdnative/include/gdnative/pool_arrays.h9
-rw-r--r--modules/gdnative/include/gdnative/quat.h9
-rw-r--r--modules/gdnative/include/gdnative/rect2.h9
-rw-r--r--modules/gdnative/include/gdnative/rect3.h9
-rw-r--r--modules/gdnative/include/gdnative/rid.h9
-rw-r--r--modules/gdnative/include/gdnative/string.h9
-rw-r--r--modules/gdnative/include/gdnative/string_name.h9
-rw-r--r--modules/gdnative/include/gdnative/transform.h9
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h9
-rw-r--r--modules/gdnative/include/gdnative/variant.h9
-rw-r--r--modules/gdnative/include/gdnative/vector2.h9
-rw-r--r--modules/gdnative/include/gdnative/vector3.h9
-rw-r--r--modules/mobile_vr/mobile_interface.h2
21 files changed, 166 insertions, 4 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 13ed7a7f30..992322978e 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -392,7 +392,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
editor_register_and_generate_icons(theme, dark_theme, thumb_size);
}
// thumbnail size has changed, so we regenerate the medium sizes
- if (p_theme != NULL && fabs(p_theme->get_constant("thumb_size", "Editor") - thumb_size) > 0.00001) {
+ if (p_theme != NULL && fabs((double)p_theme->get_constant("thumb_size", "Editor") - thumb_size) > 0.00001) {
editor_register_and_generate_icons(p_theme, dark_theme, thumb_size, true);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2d067a138a..2270421eca 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2165,8 +2165,8 @@ void CanvasItemEditor::_draw_grid() {
Vector2 real_grid_offset;
if (snap_relative && get_item_count() > 0) {
Vector2 topleft = _find_topleftmost_point();
- real_grid_offset.x = fmod(topleft.x, grid_step.x * Math::pow(2.0, grid_step_multiplier));
- real_grid_offset.y = fmod(topleft.y, grid_step.y * Math::pow(2.0, grid_step_multiplier));
+ real_grid_offset.x = fmod(topleft.x, grid_step.x * (real_t)Math::pow(2.0, grid_step_multiplier));
+ real_grid_offset.y = fmod(topleft.y, grid_step.y * (real_t)Math::pow(2.0, grid_step_multiplier));
} else {
real_grid_offset = grid_offset;
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index edab028cba..d0639589b7 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,11 +46,20 @@ typedef struct {
} godot_array;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/pool_arrays.h>
#include <gdnative/variant.h>
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index 8ff6a6f541..b86b1c17d8 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -45,10 +45,19 @@ typedef struct {
} godot_basis;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/quat.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 14265466b9..857e86a738 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -45,9 +45,18 @@ typedef struct {
} godot_color;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/string.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index c85c3f3830..e68d0fdc29 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -45,10 +45,19 @@ typedef struct {
} godot_dictionary;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 0cfdbc1127..42446175d8 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -45,9 +45,18 @@ typedef struct {
} godot_node_path;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/string.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 6a8915e08b..dddd172122 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -45,9 +45,18 @@ typedef struct {
} godot_plane;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index cb1095ee8c..93181f2a6b 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -113,6 +113,11 @@ typedef struct {
} godot_pool_color_array;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/array.h>
#include <gdnative/color.h>
#include <gdnative/vector2.h>
@@ -120,6 +125,10 @@ typedef struct {
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 4ffb96eb26..acae6e3e90 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -45,9 +45,18 @@ typedef struct {
} godot_quat;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e6cf60342..1c66443d4f 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -43,9 +43,18 @@ typedef struct godot_rect2 {
} godot_rect2;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector2.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h
index f94b6fea25..f603a9268a 100644
--- a/modules/gdnative/include/gdnative/rect3.h
+++ b/modules/gdnative/include/gdnative/rect3.h
@@ -45,10 +45,19 @@ typedef struct {
} godot_rect3;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/plane.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index d9b5336fc9..caa1bb967e 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -45,8 +45,17 @@ typedef struct {
} godot_rid;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_rid_new(godot_rid *r_dest);
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index aca23a81d8..f30fdb8dc7 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -46,9 +46,18 @@ typedef struct {
} godot_string;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index e217487250..ee9f603d20 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -46,8 +46,17 @@ typedef struct {
} godot_string_name;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 656afae129..8f50b01fb5 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -45,11 +45,20 @@ typedef struct {
} godot_transform;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index a945868b17..c68bd2963f 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -45,10 +45,19 @@ typedef struct {
} godot_transform2d;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 7b804c1eaf..3d744ef1f2 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -99,6 +99,11 @@ typedef struct godot_variant_call_error {
godot_variant_type expected;
} godot_variant_call_error;
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
@@ -119,6 +124,10 @@ typedef struct godot_variant_call_error {
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 0af4abae27..07105abaf2 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -45,8 +45,17 @@ typedef struct {
} godot_vector2;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index a27d516ec5..3ed23778ec 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -45,9 +45,18 @@ typedef struct {
} godot_vector3;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
typedef enum {
GODOT_VECTOR3_AXIS_X,
GODOT_VECTOR3_AXIS_Y,
diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_interface.h
index 6a5e01c163..747377ae46 100644
--- a/modules/mobile_vr/mobile_interface.h
+++ b/modules/mobile_vr/mobile_interface.h
@@ -90,7 +90,7 @@ private:
///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
float floor_decimals(float p_value, float p_decimals) {
- float power_of_10 = pow(10.0, p_decimals);
+ float power_of_10 = pow(10.0f, p_decimals);
return floor(p_value * power_of_10) / power_of_10;
};