diff options
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 6 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 10 | ||||
-rw-r--r-- | editor/editor_properties.h | 2 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 34 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script_editor.h | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 5 |
11 files changed, 43 insertions, 28 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 2803f3371b..ed2b39a17d 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2519,7 +2519,7 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, false); } -void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform) { +void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog) { //store camera into ubo store_camera(p_cam_projection, state.ubo_data.projection_matrix); @@ -2570,7 +2570,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr state.ubo_data.fog_color_enabled[0] = linear_fog.r; state.ubo_data.fog_color_enabled[1] = linear_fog.g; state.ubo_data.fog_color_enabled[2] = linear_fog.b; - state.ubo_data.fog_color_enabled[3] = env->fog_enabled ? 1.0 : 0.0; + state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0; Color linear_sun = env->fog_sun_color.to_linear(); state.ubo_data.fog_sun_color_amount[0] = linear_sun.r; @@ -4083,7 +4083,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const state.ubo_data.screen_pixel_size[1] = 1.0 / storage->frame.current_rt->height; } - _setup_environment(env, p_cam_projection, p_cam_transform); + _setup_environment(env, p_cam_projection, p_cam_transform, p_reflection_probe.is_valid()); bool fb_cleared = false; diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index b4c4a0558f..4b4a0b9303 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -831,7 +831,7 @@ public: void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy); - void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform); + void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_no_fog = false); void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows); void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas); void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_reflection_atlas, Environment *p_env); diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 598bd3465e..8388b15edb 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1340,7 +1340,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal, vec3 binormal, vec3 t reflection_accum += reflection; } -#ifndef USE_LIGHTMAP +#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE) if (reflections[idx].ambient.a > 0.0) { //compute ambient using skybox vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal, 0.0)).xyz; @@ -1957,7 +1957,7 @@ FRAGMENT_SHADER_CODE } else { specular_light += env_reflection_light; } -#ifndef USE_LIGHTMAP +#if !defined(USE_LIGHTMAP) && !defined(USE_LIGHTMAP_CAPTURE) if (ambient_accum.a > 0.0) { ambient_light = ambient_accum.rgb / ambient_accum.a; } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index c5c78b2590..6eba9a9b67 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2102,12 +2102,18 @@ void EditorPropertyResource::_menu_option(int p_which) { } } -void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj) { +void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj) { RES p = get_edited_object()->get(get_edited_property()); if (p.is_valid() && p->get_instance_id() == p_obj) { + String type = p->get_class_name(); + + if (ClassDB::is_parent_class(type, "Script")) { + assign->set_text(p->get_path().get_file()); + return; + } + if (p_preview.is_valid()) { - String type = p->get_class_name(); preview->set_margin(MARGIN_LEFT, assign->get_icon()->get_width() + assign->get_stylebox("normal")->get_default_margin(MARGIN_LEFT) + get_constant("hseparation", "Button")); if (type == "GradientTexture") { preview->set_stretch_mode(TextureRect::STRETCH_SCALE); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 18e70345aa..35d8f4d306 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -548,7 +548,7 @@ class EditorPropertyResource : public EditorProperty { void _file_selected(const String &p_path); void _menu_option(int p_which); - void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, ObjectID p_obj); + void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj); void _resource_selected(); void _viewport_selected(const NodePath &p_path); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 60ca66e464..e8bb772a64 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -321,7 +321,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { } else { //mesh since nothing else node = memnew(MeshInstance); - Object::cast_to<MeshInstance>(node)->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true); + //Object::cast_to<MeshInstance>(node)->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true); } } break; case Collada::Node::TYPE_SKELETON: { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6d72cb4909..c5a5980fc1 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -365,29 +365,37 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array return p_node; MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); if (mi) { - Node *col; + Node *col = NULL; if (_teststr(name, "colonly")) { col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col, NULL); + if (col == NULL) { + ERR_PRINTS("Error generating collision for mesh: " + name); + } else { - col->set_name(_fixstr(name, "colonly")); + col->set_name(_fixstr(name, "colonly")); + } } else { col = mi->create_convex_collision_node(); - ERR_FAIL_COND_V(!col, NULL); + if (col == NULL) { + ERR_PRINTS("Error generating collision for mesh: " + name); + } else { - col->set_name(_fixstr(name, "convcolonly")); + col->set_name(_fixstr(name, "convcolonly")); + } } - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; + if (col) { + Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); + p_node->replace_by(col); + memdelete(p_node); + p_node = col; - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - colshape->set_owner(p_node->get_owner()); + StaticBody *sb = Object::cast_to<StaticBody>(col); + CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); + colshape->set_name("shape"); + colshape->set_owner(p_node->get_owner()); + } } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody *sb = memnew(StaticBody); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index b046e2e975..b81a52ab70 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -116,7 +116,7 @@ class ResourceImporterScene : public ResourceImporter { enum LightBakeMode { LIGHT_BAKE_DISABLED, LIGHT_BAKE_ENABLE, - //LIGHT_BAKE_LIGHTMAPS + LIGHT_BAKE_LIGHTMAPS }; void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 25cd4ab54e..7fdd7fe446 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1940,7 +1940,7 @@ void VisualScriptEditor::_draw_color_over_button(Object *obj, Color p_color) { button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color); } -void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud) { +void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud) { Array ud = p_ud; ERR_FAIL_COND(ud.size() != 2); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index fb90e346a4..97c75dae94 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -237,7 +237,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _selected_method(const String &p_method, const String &p_type); void _draw_color_over_button(Object *obj, Color p_color); - void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud); + void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud); VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3a540d187b..effa44968d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2183,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventKey> k = p_event; + bool is_command = k.is_valid() && k->get_command(); if (p_event->is_action("ui_right") && p_event->is_pressed()) { if (!cursor_can_exit_tree) accept_event(); @@ -2219,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); |