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-rw-r--r--scene/main/node.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 377620af64..5dd0911694 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2581,10 +2581,14 @@ void Node::print_orphan_nodes() {
}
void Node::queue_free() {
+ // There are users which instantiate multiple scene trees for their games.
+ // Use the node's own tree to handle its deletion when relevant.
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
- SceneTree::get_singleton()->queue_delete(this);
+ SceneTree *tree = SceneTree::get_singleton();
+ ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
+ tree->queue_delete(this);
}
}