diff options
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 44 | ||||
-rw-r--r-- | modules/bullet/shape_bullet.cpp | 4 | ||||
-rw-r--r-- | modules/bullet/shape_bullet.h | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape.cpp | 22 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 38 |
5 files changed, 55 insertions, 55 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 36dbf8ba24..40e1be665c 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -3447,7 +3447,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Vector<Vector3> points; - Vector3 d(0, 0, height * 0.5); + Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); @@ -3455,24 +3455,24 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(b.x, b.y, 0) + d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); - points.push_back(Vector3(b.x, b.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 180 ? d : -d; - points.push_back(Vector3(0, a.y, a.x) + dud); - points.push_back(Vector3(0, b.y, b.x) + dud); - points.push_back(Vector3(a.y, 0, a.x) + dud); - points.push_back(Vector3(b.y, 0, b.x) + dud); + points.push_back(Vector3(0, a.x, a.y) + dud); + points.push_back(Vector3(0, b.x, b.y) + dud); + points.push_back(Vector3(a.y, a.x, 0) + dud); + points.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_lines(points, material); @@ -3486,31 +3486,31 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(b.x, b.y, 0) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(b.x, 0, b.y) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); - collision_segments.push_back(Vector3(b.x, b.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); + collision_segments.push_back(Vector3(b.x, 0, b.y) - d); if (i % 16 == 0) { - collision_segments.push_back(Vector3(a.x, a.y, 0) + d); - collision_segments.push_back(Vector3(a.x, a.y, 0) - d); + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 32 ? d : -d; - collision_segments.push_back(Vector3(0, a.y, a.x) + dud); - collision_segments.push_back(Vector3(0, b.y, b.x) + dud); - collision_segments.push_back(Vector3(a.y, 0, a.x) + dud); - collision_segments.push_back(Vector3(b.y, 0, b.x) + dud); + collision_segments.push_back(Vector3(0, a.x, a.y) + dud); + collision_segments.push_back(Vector3(0, b.x, b.y) + dud); + collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); + collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_collision_segments(collision_segments); Vector<Vector3> handles; handles.push_back(Vector3(cs2->get_radius(), 0, 0)); - handles.push_back(Vector3(0, 0, cs2->get_height() * 0.5 + cs2->get_radius())); + handles.push_back(Vector3(0, cs2->get_height() * 0.5 + cs2->get_radius(), 0)); p_gizmo->add_handles(handles, handles_material); } diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 1690950049..6315964efd 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -122,8 +122,8 @@ btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) { return bulletnew(btBoxShape(boxHalfExtents)); } -btCapsuleShapeZ *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) { - return bulletnew(btCapsuleShapeZ(radius, height)); +btCapsuleShape *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) { + return bulletnew(btCapsuleShape(radius, height)); } btCylinderShape *ShapeBullet::create_shape_cylinder(btScalar radius, btScalar height) { diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 27bf011ca1..c8b5ca102a 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -85,7 +85,7 @@ public: static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant); static class btSphereShape *create_shape_sphere(btScalar radius); static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents); - static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height); + static class btCapsuleShape *create_shape_capsule(btScalar radius, btScalar height); static class btCylinderShape *create_shape_cylinder(btScalar radius, btScalar height); /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface(); static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 933129936a..d3458fb226 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -38,7 +38,7 @@ Vector<Vector3> CapsuleShape::get_debug_mesh_lines() { Vector<Vector3> points; - Vector3 d(0, 0, height * 0.5); + Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); @@ -46,24 +46,24 @@ Vector<Vector3> CapsuleShape::get_debug_mesh_lines() { Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(b.x, b.y, 0) + d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); - points.push_back(Vector3(b.x, b.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, a.y, 0) + d); - points.push_back(Vector3(a.x, a.y, 0) - d); + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 180 ? d : -d; - points.push_back(Vector3(0, a.y, a.x) + dud); - points.push_back(Vector3(0, b.y, b.x) + dud); - points.push_back(Vector3(a.y, 0, a.x) + dud); - points.push_back(Vector3(b.y, 0, b.x) + dud); + points.push_back(Vector3(0, a.x, a.y) + dud); + points.push_back(Vector3(0, b.x, b.y) + dud); + points.push_back(Vector3(a.y, a.x, 0) + dud); + points.push_back(Vector3(b.y, b.x, 0) + dud); } return points; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ea775ba028..f336af486f 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -303,19 +303,19 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(0.5 * Math_PI * v); - z = radius * cos(0.5 * Math_PI * v); + y = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { u = i; u /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - y = -cos(u * (Math_PI * 2.0)); + x = -sin(u * (Math_PI * 2.0)); + z = cos(u * (Math_PI * 2.0)); - Vector3 p = Vector3(x * radius * w, y * radius * w, z); - points.push_back(p + Vector3(0.0, 0.0, 0.5 * mid_height)); + Vector3 p = Vector3(x * radius * w, y, -z * radius * w); + points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0)); normals.push_back(p.normalized()); - ADD_TANGENT(-y, x, 0.0, 1.0) + ADD_TANGENT(z, 0.0, x, 1.0) uvs.push_back(Vector2(u, v * onethird)); point++; @@ -341,20 +341,20 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { v = j; v /= (rings + 1); - z = mid_height * v; - z = (mid_height * 0.5) - z; + y = mid_height * v; + y = (mid_height * 0.5) - y; for (i = 0; i <= radial_segments; i++) { u = i; u /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - y = -cos(u * (Math_PI * 2.0)); + x = -sin(u * (Math_PI * 2.0)); + z = cos(u * (Math_PI * 2.0)); - Vector3 p = Vector3(x * radius, y * radius, z); + Vector3 p = Vector3(x * radius, y, -z * radius); points.push_back(p); - normals.push_back(Vector3(x, y, 0.0)); - ADD_TANGENT(-y, x, 0.0, 1.0) + normals.push_back(Vector3(x, 0.0, -z)); + ADD_TANGENT(z, 0.0, x, 1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); point++; @@ -382,19 +382,19 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); v += 1.0; w = sin(0.5 * Math_PI * v); - z = radius * cos(0.5 * Math_PI * v); + y = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u2 = i; u2 /= radial_segments; - x = sin(u2 * (Math_PI * 2.0)); - y = -cos(u2 * (Math_PI * 2.0)); + x = -sin(u2 * (Math_PI * 2.0)); + z = cos(u2 * (Math_PI * 2.0)); - Vector3 p = Vector3(x * radius * w, y * radius * w, z); - points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); + Vector3 p = Vector3(x * radius * w, y, -z * radius * w); + points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0)); normals.push_back(p.normalized()); - ADD_TANGENT(-y, x, 0.0, 1.0) + ADD_TANGENT(z, 0.0, x, 1.0) uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); point++; |