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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--scene/gui/graph_edit.cpp4
2 files changed, 5 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 39e50ec7f8..b084fe1915 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -798,7 +798,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_node = memnew(MenuButton);
graph->get_zoom_hbox()->add_child(add_node);
- add_node->set_text(TTR("Add Node.."));
+ add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", this, "_add_node");
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b3bebc88ec..eee3213fe7 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1339,21 +1339,25 @@ GraphEdit::GraphEdit() {
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
+ zoom_minus->set_tooltip(RTR("Zoom Out"));
zoom_minus->connect("pressed", this, "_zoom_minus");
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
+ zoom_reset->set_tooltip(RTR("Zoom Reset"));
zoom_reset->connect("pressed", this, "_zoom_reset");
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
+ zoom_plus->set_tooltip(RTR("Zoom In"));
zoom_plus->connect("pressed", this, "_zoom_plus");
zoom_plus->set_focus_mode(FOCUS_NONE);
snap_button = memnew(ToolButton);
snap_button->set_toggle_mode(true);
+ snap_button->set_tooltip(RTR("Enable snap and show grid."));
snap_button->connect("pressed", this, "_snap_toggled");
snap_button->set_pressed(true);
snap_button->set_focus_mode(FOCUS_NONE);