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-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h2
-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/Camera.xml18
-rw-r--r--doc/classes/Color.xml2
-rw-r--r--doc/classes/EditorNavigationMeshGenerator.xml31
-rw-r--r--doc/classes/NavigationMesh.xml28
-rw-r--r--doc/classes/OS.xml24
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/SceneTree.xml6
-rw-r--r--doc/classes/SpatialMaterial.xml6
-rw-r--r--doc/classes/SurfaceTool.xml18
-rw-r--r--doc/classes/Tree.xml6
-rw-r--r--doc/classes/VehicleWheel.xml6
-rw-r--r--doc/classes/VisualServer.xml2
-rw-r--r--doc/classes/VisualShader.xml22
-rw-r--r--doc/classes/VisualShaderNodeExpression.xml23
-rw-r--r--doc/classes/VisualShaderNodeGroupBase.xml205
-rw-r--r--editor/create_dialog.cpp38
-rw-r--r--editor/create_dialog.h5
-rw-r--r--editor/editor_plugin.cpp20
-rw-r--r--editor/editor_plugin.h4
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp36
-rw-r--r--editor/plugins/sprite_editor_plugin.h2
-rw-r--r--editor/scene_tree_dock.cpp66
-rw-r--r--editor/scene_tree_dock.h5
-rw-r--r--platform/windows/os_windows.cpp8
-rw-r--r--scene/3d/arvr_nodes.cpp6
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/camera.cpp10
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/resources/font.cpp8
-rw-r--r--scene/resources/material.cpp7
-rw-r--r--scene/resources/surface_tool.cpp22
-rw-r--r--scene/resources/surface_tool.h1
35 files changed, 570 insertions, 83 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 27b33d942b..dbfa04be4d 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -442,14 +442,14 @@ Error _OS::shell_open(String p_uri) {
return OS::get_singleton()->shell_open(p_uri);
};
-int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output) {
+int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output, bool p_read_stderr) {
OS::ProcessID pid = -2;
List<String> args;
for (int i = 0; i < p_arguments.size(); i++)
args.push_back(p_arguments[i]);
String pipe;
- Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe);
+ Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, NULL, p_read_stderr);
p_output.clear();
p_output.push_back(pipe);
if (err != OK)
@@ -1183,7 +1183,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_processor_count"), &_OS::get_processor_count);
ClassDB::bind_method(D_METHOD("get_executable_path"), &_OS::get_executable_path);
- ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "blocking", "output"), &_OS::execute, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "blocking", "output", "read_stderr"), &_OS::execute, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("kill", "pid"), &_OS::kill);
ClassDB::bind_method(D_METHOD("shell_open", "uri"), &_OS::shell_open);
ClassDB::bind_method(D_METHOD("get_process_id"), &_OS::get_process_id);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 3e46d24627..8f74d88be5 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -214,7 +214,7 @@ public:
bool is_in_low_processor_usage_mode() const;
String get_executable_path() const;
- int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output = Array());
+ int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output = Array(), bool p_read_stderr = false);
Error kill(int p_pid);
Error shell_open(String p_uri);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index d1e2a9c910..760287e1b8 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -45,6 +45,8 @@
<member name="Marshalls" type="Reference" setter="" getter="">
[Marshalls] singleton
</member>
+ <member name="NavigationMeshGenerator" type="EditorNavigationMeshGenerator" setter="" getter="">
+ </member>
<member name="OS" type="OS" setter="" getter="">
[OS] singleton
</member>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 0b7021b4a1..cc869d28a2 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -18,6 +18,13 @@
If this is the current Camera, remove it from being current. If [code]enable_next[/code] is [code]true[/code], request to make the next Camera current, if any.
</description>
</method>
+ <method name="get_camera_rid" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ Returns the camera's RID from the [VisualServer].
+ </description>
+ </method>
<method name="get_camera_transform" qualifiers="const">
<return type="Transform">
</return>
@@ -39,13 +46,6 @@
<description>
</description>
</method>
- <method name="get_camera_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- Returns the camera's RID from the [VisualServer].
- </description>
- </method>
<method name="is_position_behind" qualifiers="const">
<return type="bool">
</return>
@@ -76,8 +76,10 @@
</return>
<argument index="0" name="screen_point" type="Vector2">
</argument>
+ <argument index="1" name="z_depth" type="float" default="0">
+ </argument>
<description>
- Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle.
+ Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given distance into the scene away from the camera.
</description>
</method>
<method name="project_ray_normal" qualifiers="const">
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 9f48f6e018..ab5d7a0a5d 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -566,6 +566,8 @@
</constant>
<constant name="tomato" value="Color( 1, 0.39, 0.28, 1 )">
</constant>
+ <constant name="transparent" value="Color( 1, 1, 1, 0 )">
+ </constant>
<constant name="turquoise" value="Color( 0.25, 0.88, 0.82, 1 )">
</constant>
<constant name="violet" value="Color( 0.93, 0.51, 0.93, 1 )">
diff --git a/doc/classes/EditorNavigationMeshGenerator.xml b/doc/classes/EditorNavigationMeshGenerator.xml
new file mode 100644
index 0000000000..3956e12509
--- /dev/null
+++ b/doc/classes/EditorNavigationMeshGenerator.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorNavigationMeshGenerator" inherits="Object" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="bake">
+ <return type="void">
+ </return>
+ <argument index="0" name="nav_mesh" type="NavigationMesh">
+ </argument>
+ <argument index="1" name="root_node" type="Node">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <argument index="0" name="nav_mesh" type="NavigationMesh">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 2788eb053a..79ad7f63ae 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -29,6 +29,14 @@
<description>
</description>
</method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_polygon">
<return type="PoolIntArray">
</return>
@@ -49,6 +57,16 @@
<description>
</description>
</method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_vertices">
<return type="void">
</return>
@@ -85,6 +103,10 @@
</member>
<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles">
</member>
+ <member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ </member>
+ <member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type">
+ </member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly">
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size">
@@ -101,5 +123,11 @@
</constant>
<constant name="SAMPLE_PARTITION_LAYERS" value="2">
</constant>
+ <constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0">
+ </constant>
+ <constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1">
+ </constant>
+ <constant name="PARSED_GEOMETRY_BOTH" value="2">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ec2ee78701..dd0fcd63e7 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -97,6 +97,8 @@
</argument>
<argument index="3" name="output" type="Array" default="[ ]">
</argument>
+ <argument index="4" name="read_stderr" type="bool" default="false">
+ </argument>
<description>
Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-w', '3', 'godotengine.org'], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell.
@@ -701,17 +703,6 @@
The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
</description>
</method>
- <method name="set_native_icon">
- <return type="void">
- </return>
- <argument index="0" name="filename" type="String">
- </argument>
- <description>
- Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
- Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
- Note: This method is only implemented on macOS and Windows.
- </description>
- </method>
<method name="set_ime_active">
<return type="void">
</return>
@@ -730,6 +721,17 @@
Sets position of IME suggestion list popup (in window coordinates).
</description>
</method>
+ <method name="set_native_icon">
+ <return type="void">
+ </return>
+ <argument index="0" name="filename" type="String">
+ </argument>
+ <description>
+ Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
+ Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
+ Note: This method is only implemented on macOS and Windows.
+ </description>
+ </method>
<method name="set_thread_name">
<return type="int" enum="Error">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 4b5500d077..ff8b702859 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -180,6 +180,8 @@
<member name="application/config/icon" type="String" setter="" getter="">
Icon used for the project, set when project loads. Exporters will also use this icon when possible.
</member>
+ <member name="application/config/macos_native_icon" type="String" setter="" getter="">
+ </member>
<member name="application/config/name" type="String" setter="" getter="">
The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files.
</member>
@@ -189,6 +191,8 @@
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
</member>
+ <member name="application/config/windows_native_icon" type="String" setter="" getter="">
+ </member>
<member name="application/run/disable_stderr" type="bool" setter="" getter="">
If [code]true[/code], disables printing to standard error in an exported build.
</member>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 0b1f659da3..a236d776c7 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -359,6 +359,12 @@
Emitted whenever a node is removed from the SceneTree.
</description>
</signal>
+ <signal name="node_renamed">
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="physics_frame">
<description>
Emitted immediately before [method Node._physics_process] is called on every node in the SceneTree.
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 8e93160af9..f0df5fac4a 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -120,6 +120,8 @@
<member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size].
</member>
+ <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag">
+ </member>
<member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code].
</member>
@@ -390,7 +392,9 @@
</constant>
<constant name="FLAG_ENSURE_CORRECT_NORMALS" value="16" enum="Flags">
</constant>
- <constant name="FLAG_MAX" value="18" enum="Flags">
+ <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="19" enum="Flags">
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
Default diffuse scattering algorithm.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 25188a80db..e97f9995ee 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -169,6 +169,12 @@
Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
</description>
</method>
+ <method name="commit_to_arrays">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="create_from">
<return type="void">
</return>
@@ -180,6 +186,18 @@
Creates a vertex array from an existing [Mesh].
</description>
</method>
+ <method name="create_from_blend_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="existing" type="Mesh">
+ </argument>
+ <argument index="1" name="surface" type="int">
+ </argument>
+ <argument index="2" name="blend_shape" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="deindex">
<return type="void">
</return>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index b60673bb5b..0272efeecb 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -271,6 +271,12 @@
Emitted when a cell with the [code]CELL_MODE_CUSTOM[/code] is clicked to be edited.
</description>
</signal>
+ <signal name="empty_rmb">
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="empty_tree_rmb_selected">
<argument index="0" name="position" type="Vector2">
</argument>
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index f8dac82cb5..c3b668c170 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -9,6 +9,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_rpm" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_skidinfo" qualifiers="const">
<return type="float">
</return>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 3563120f0f..3997798cca 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -3597,7 +3597,7 @@
get_viewport().set_attach_to_screen_rect(Rect2())
$Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
[/codeblock]
- Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method set_render_direct_to_screen].
+ Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].
</description>
</method>
<method name="viewport_create">
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index d399f69c96..6d5f53d992 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -53,6 +53,22 @@
<description>
</description>
</method>
+ <method name="connect_nodes_forced">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="disconnect_nodes">
<return type="void">
</return>
@@ -129,6 +145,12 @@
<description>
</description>
</method>
+ <method name="rebuild">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="remove_node">
<return type="void">
</return>
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml
new file mode 100644
index 0000000000..8a5477280f
--- /dev/null
+++ b/doc/classes/VisualShaderNodeExpression.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="build">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="expression" type="String" setter="set_expression" getter="get_expression">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml
new file mode 100644
index 0000000000..37d48956f6
--- /dev/null
+++ b/doc/classes/VisualShaderNodeGroupBase.xml
@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_input_port">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="type" type="int">
+ </argument>
+ <argument index="2" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_output_port">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="type" type="int">
+ </argument>
+ <argument index="2" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear_input_ports">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="clear_output_ports">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_control">
+ <return type="Control">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_free_input_port_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_free_output_port_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_input_port_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_inputs" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_output_port_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_outputs" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_input_port" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_output_port" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_input_port">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_output_port">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_control">
+ <return type="void">
+ </return>
+ <argument index="0" name="control" type="Control">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_input_port_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <argument index="1" name="arg1" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_input_port_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <argument index="1" name="arg1" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_inputs">
+ <return type="void">
+ </return>
+ <argument index="0" name="inputs" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_output_port_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <argument index="1" name="arg1" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_output_port_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <argument index="1" name="arg1" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_outputs">
+ <return type="void">
+ </return>
+ <argument index="0" name="outputs" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index b03fa78030..604a050fcd 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -38,7 +38,7 @@
#include "editor_settings.h"
#include "scene/gui/box_container.h"
-void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) {
+void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const String &p_select_type) {
type_list.clear();
ClassDB::get_class_list(&type_list);
@@ -109,6 +109,7 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) {
is_replace_mode = p_replace_mode;
if (p_replace_mode) {
+ select_type(p_select_type);
set_title(vformat(TTR("Change %s Type"), base_type));
get_ok()->set_text(TTR("Change"));
} else {
@@ -251,6 +252,27 @@ bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_cla
return false;
}
+void CreateDialog::select_type(const String &p_type) {
+ TreeItem *to_select;
+ if (search_options_types.has(p_type)) {
+ to_select = search_options_types[p_type];
+ } else {
+ to_select = search_options->get_root();
+ }
+
+ // uncollapse from selected type to top level
+ // TODO: should this be in tree?
+ TreeItem *cur = to_select;
+ while (cur) {
+ cur->set_collapsed(false);
+ cur = cur->get_parent();
+ }
+
+ to_select->select(0);
+
+ search_options->scroll_to_item(to_select);
+}
+
void CreateDialog::_update_search() {
search_options->clear();
@@ -262,7 +284,7 @@ void CreateDialog::_update_search() {
_parse_fs(EditorFileSystem::get_singleton()->get_filesystem());
*/
- HashMap<String, TreeItem *> types;
+ search_options_types.clear();
TreeItem *root = search_options->create_item();
EditorData &ed = EditorNode::get_editor_data();
@@ -300,7 +322,7 @@ void CreateDialog::_update_search() {
}
if (search_box->get_text() == "") {
- add_type(type, types, root, &to_select);
+ add_type(type, search_options_types, root, &to_select);
} else {
bool found = false;
@@ -316,7 +338,7 @@ void CreateDialog::_update_search() {
}
if (found)
- add_type(I->get(), types, root, &to_select);
+ add_type(I->get(), search_options_types, root, &to_select);
}
if (EditorNode::get_editor_data().get_custom_types().has(type) && ClassDB::is_parent_class(type, base_type)) {
@@ -330,12 +352,12 @@ void CreateDialog::_update_search() {
if (!show)
continue;
- if (!types.has(type))
- add_type(type, types, root, &to_select);
+ if (!search_options_types.has(type))
+ add_type(type, search_options_types, root, &to_select);
TreeItem *ti;
- if (types.has(type))
- ti = types[type];
+ if (search_options_types.has(type))
+ ti = search_options_types[type];
else
ti = search_options->get_root();
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index d859f7cbe4..03c4b25f5c 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -53,6 +53,7 @@ class CreateDialog : public ConfirmationDialog {
Button *favorite;
LineEdit *search_box;
Tree *search_options;
+ HashMap<String, TreeItem *> search_options_types;
bool is_replace_mode;
String base_type;
String preferred_search_result_type;
@@ -82,6 +83,8 @@ class CreateDialog : public ConfirmationDialog {
void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
+ void select_type(const String &p_type);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
@@ -104,7 +107,7 @@ public:
void set_preferred_search_result_type(const String &p_preferred_type);
String get_preferred_search_result_type();
- void popup_create(bool p_dont_clear, bool p_replace_mode = false);
+ void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node");
CreateDialog();
};
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 8af4ee8017..56fc1f87a5 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -400,6 +400,18 @@ void EditorPlugin::add_control_to_container(CustomControlContainer p_location, C
EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control);
} break;
+ case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
+
+ ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
+ ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
+
+ } break;
+ case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
+
+ ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
+ ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
+
+ } break;
}
}
@@ -450,6 +462,12 @@ void EditorPlugin::remove_control_from_container(CustomControlContainer p_locati
EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control);
} break;
+ case CONTAINER_PROJECT_SETTING_TAB_LEFT:
+ case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
+
+ ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
+
+ } break;
}
}
@@ -863,6 +881,8 @@ void EditorPlugin::_bind_methods() {
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
+ BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
+ BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 2fcc487377..ba4df35e66 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -137,7 +137,9 @@ public:
CONTAINER_CANVAS_EDITOR_SIDE_LEFT,
CONTAINER_CANVAS_EDITOR_SIDE_RIGHT,
CONTAINER_CANVAS_EDITOR_BOTTOM,
- CONTAINER_PROPERTY_EDITOR_BOTTOM
+ CONTAINER_PROPERTY_EDITOR_BOTTOM,
+ CONTAINER_PROJECT_SETTING_TAB_LEFT,
+ CONTAINER_PROJECT_SETTING_TAB_RIGHT,
};
enum DockSlot {
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 7642bfaf04..2deb2090e2 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -327,7 +327,14 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Convert to Mesh2D"));
+ ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, mesh_instance, true, false);
+ ur->add_do_reference(mesh_instance);
+ ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", mesh_instance, node, false, false);
+ ur->add_undo_reference(node);
+ ur->commit_action();
}
void SpriteEditor::_convert_to_polygon_2d_node() {
@@ -379,7 +386,13 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
polygon_2d_instance->set_polygon(polygon);
polygon_2d_instance->set_polygons(polys);
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Convert to Polygon2D"));
+ ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, polygon_2d_instance, true, false);
+ ur->add_do_reference(polygon_2d_instance);
+ ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", polygon_2d_instance, node, false, false);
+ ur->add_undo_reference(node);
+ ur->commit_action();
}
void SpriteEditor::_create_collision_polygon_2d_node() {
@@ -396,7 +409,12 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
collision_polygon_2d_instance->set_polygon(outline);
- _add_as_sibling_or_child(node, collision_polygon_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
+ ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
+ ur->add_do_reference(collision_polygon_2d_instance);
+ ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
+ ur->commit_action();
}
}
@@ -425,15 +443,20 @@ void SpriteEditor::_create_light_occluder_2d_node() {
LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D);
light_occluder_2d_instance->set_occluder_polygon(polygon);
- _add_as_sibling_or_child(node, light_occluder_2d_instance);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create LightOccluder2D Sibling"));
+ ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
+ ur->add_do_reference(light_occluder_2d_instance);
+ ur->add_undo_method(node != this->get_tree()->get_edited_scene_root() ? node->get_parent() : this->get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
+ ur->commit_action();
}
}
-void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) {
+void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node) {
// Can't make sibling if own node is scene root
if (p_own_node != this->get_tree()->get_edited_scene_root()) {
p_own_node->get_parent()->add_child(p_new_node, true);
- p_new_node->set_transform(p_own_node->get_transform());
+ Object::cast_to<Node2D>(p_new_node)->set_transform(Object::cast_to<Node2D>(p_own_node)->get_transform());
} else {
p_own_node->add_child(p_new_node, true);
}
@@ -534,6 +557,7 @@ void SpriteEditor::_bind_methods() {
ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
ClassDB::bind_method("_create_node", &SpriteEditor::_create_node);
+ ClassDB::bind_method("_add_as_sibling_or_child", &SpriteEditor::_add_as_sibling_or_child);
}
SpriteEditor::SpriteEditor() {
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 460f5a5707..81be4a19e9 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -84,7 +84,7 @@ class SpriteEditor : public Control {
void _create_collision_polygon_2d_node();
void _create_light_occluder_2d_node();
- void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node);
+ void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
protected:
void _node_removed(Node *p_node);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8b060eae30..ce2795f37b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -31,6 +31,7 @@
#include "scene_tree_dock.h"
#include "core/io/resource_saver.h"
+#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
@@ -347,7 +348,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (!profile_allow_editing) {
break;
}
- create_dialog->popup_create(false, true);
+ create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class());
} break;
case TOOL_ATTACH_SCRIPT: {
@@ -517,6 +518,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = NULL;
+ List<Node *> editable_children;
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -529,6 +531,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
+ if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node))
+ editable_children.push_back(dup);
+
ERR_CONTINUE(!dup);
if (selection.size() == 1)
@@ -561,6 +566,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle)
editor->push_item(dupsingle);
+ for (List<Node *>::Element *E = editable_children.front(); E; E = E->next())
+ _toggle_editable_children(E->get());
+
} break;
case TOOL_REPARENT: {
@@ -796,7 +804,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editable_instance_remove_dialog->popup_centered_minsize();
break;
}
- _toggle_editable_children();
+ _toggle_editable_children(node);
}
}
} break;
@@ -1612,30 +1620,27 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
_update_script_button();
}
-void SceneTreeDock::_toggle_editable_children() {
+void SceneTreeDock::_toggle_editable_children_from_selection() {
+
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *>::Element *e = selection.front();
- if (e) {
- Node *node = e->get();
- if (node) {
- bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
- int editable_item_idx = menu->get_item_idx_from_text(TTR("Editable Children"));
- int placeholder_item_idx = menu->get_item_idx_from_text(TTR("Load As Placeholder"));
- editable = !editable;
+ if (e) {
+ _toggle_editable_children(e->get());
+ }
+}
- EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, editable);
+void SceneTreeDock::_toggle_editable_children(Node *p_node) {
- menu->set_item_checked(editable_item_idx, editable);
- if (editable) {
- node->set_scene_instance_load_placeholder(false);
- menu->set_item_checked(placeholder_item_idx, false);
- }
+ if (p_node) {
+ bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
+ EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
+ if (editable)
+ p_node->set_scene_instance_load_placeholder(false);
- SpatialEditor::get_singleton()->update_all_gizmos(node);
+ SpatialEditor::get_singleton()->update_all_gizmos(p_node);
- scene_tree->update_tree();
- }
+ scene_tree->update_tree();
}
}
@@ -1853,7 +1858,7 @@ void SceneTreeDock::_create() {
scene_tree->get_scene_tree()->call_deferred("grab_focus");
}
-void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) {
+void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
Node *n = p_node;
Node *newnode = p_by_node;
@@ -1917,16 +1922,20 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
Node *c = newnode->get_child(i);
c->call("set_transform", c->call("get_transform"));
}
- editor_data->get_undo_redo().clear_history();
+ //p_remove_old was added to support undo
+ if (p_remove_old)
+ editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);
editor->push_item(newnode);
- memdelete(n);
+ if (p_remove_old) {
+ memdelete(n);
- while (to_erase.front()) {
- memdelete(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.front()) {
+ memdelete(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -2126,7 +2135,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
- _do_reparent(to_node, to_pos, nodes, true);
+ _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
@@ -2475,7 +2484,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input);
ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin);
ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm);
- ClassDB::bind_method(D_METHOD("_toggle_editable_children"), &SceneTreeDock::_toggle_editable_children);
+ ClassDB::bind_method(D_METHOD("_toggle_editable_children_from_selection"), &SceneTreeDock::_toggle_editable_children_from_selection);
ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed);
ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene);
ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed);
@@ -2495,6 +2504,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
+ ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
}
@@ -2643,7 +2653,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
- editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children");
+ editable_instance_remove_dialog->connect("confirmed", this, "_toggle_editable_children_from_selection");
import_subscene_dialog = memnew(EditorSubScene);
add_child(import_subscene_dialog);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index e66525d721..9f9e93f2df 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -172,7 +172,8 @@ class SceneTreeDock : public VBoxContainer {
void _delete_confirm();
- void _toggle_editable_children();
+ void _toggle_editable_children_from_selection();
+ void _toggle_editable_children(Node *p_node);
void _node_prerenamed(Node *p_node, const String &p_new_name);
@@ -243,7 +244,7 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
+ void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
void open_script_dialog(Node *p_for_node);
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index e3494a1dbf..6df2ad4821 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2475,7 +2475,13 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
- argss += String(" \"") + E->get() + "\"";
+ argss += " \"" + E->get() + "\"";
+ }
+
+ argss += "\"";
+
+ if (read_stderr) {
+ argss += " 2>&1"; // Read stderr too
}
FILE *f = _wpopen(argss.c_str(), L"r");
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 52fa96ee4a..4e88948ce2 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -127,7 +127,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
return res;
};
-Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
+Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const {
// get our ARVRServer
ARVRServer *arvr_server = ARVRServer::get_singleton();
ERR_FAIL_NULL_V(arvr_server, Vector3());
@@ -135,7 +135,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
if (arvr_interface.is_null()) {
// we might be in the editor or have VR turned off, just call superclass
- return Camera::project_position(p_point);
+ return Camera::project_position(p_point, p_z_depth);
}
if (!is_inside_tree()) {
@@ -155,7 +155,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -get_znear());
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
};
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 0833e18d48..8e735f7110 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -55,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index e360de5b8e..29002c6701 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -391,13 +391,17 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const {
return res;
}
-Vector3 Camera::project_position(const Point2 &p_point) const {
+Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
+ if (p_z_depth == 0) {
+ return get_global_transform().origin;
+ }
+
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
@@ -415,7 +419,7 @@ Vector3 Camera::project_position(const Point2 &p_point) const {
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_size;
- Vector3 p(point.x, point.y, -near);
+ Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
}
@@ -490,7 +494,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index fe8cb84f0d..cbcefbb0ae 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -143,7 +143,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
Vector<Vector3> get_near_plane_points() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 128db3f109..627397f0ab 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -530,7 +530,13 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
- ERR_FAIL_COND(p_fallback == this);
+ for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) {
+ if (fallback_child == this) {
+ ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(fallback_child == this);
+ }
+ }
+
fallback = p_fallback;
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2e035bbd1f..ada0ac07a3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -38,7 +38,12 @@
void Material::set_next_pass(const Ref<Material> &p_pass) {
- ERR_FAIL_COND(p_pass == this);
+ for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
+ if (pass_child == this) {
+ ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
+ ERR_FAIL_COND(pass_child == this);
+ }
+ }
if (next_pass == p_pass)
return;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 8c0497e91a..496b1b2bdc 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -769,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
material = p_existing->surface_get_material(p_surface);
}
+void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
+ clear();
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
+ Array blend_shape_names;
+ int32_t shape_idx = -1;
+ for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
+ String name = p_existing->get_blend_shape_name(i);
+ if (name == p_blend_shape_name) {
+ shape_idx = i;
+ break;
+ }
+ }
+ ERR_FAIL_COND(shape_idx == -1);
+ ERR_FAIL_COND(shape_idx >= arr.size());
+ Array mesh = arr[shape_idx];
+ ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
+ _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
+}
+
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
if (vertex_array.size() == 0) {
@@ -1071,8 +1091,10 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
+ ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index c55cade813..c4c71dca13 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -136,6 +136,7 @@ public:
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
+ void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);