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-rw-r--r--core/object.cpp9
-rw-r--r--core/object.h16
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp4
-rw-r--r--drivers/gles2/shaders/scene.glsl199
-rw-r--r--drivers/gles2/shaders/stdlib.glsl11
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--editor/editor_inspector.cpp5
-rw-r--r--editor/editor_properties.cpp2
-rw-r--r--editor/filesystem_dock.cpp266
-rw-r--r--editor/filesystem_dock.h2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp8
-rw-r--r--editor/scene_tree_dock.cpp38
-rw-r--r--main/main.cpp6
-rw-r--r--modules/thekla_unwrap/config.py3
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp5
-rw-r--r--modules/xatlas_unwrap/config.py3
-rw-r--r--platform/android/export/export.cpp7
-rw-r--r--scene/gui/text_edit.cpp10
-rw-r--r--scene/resources/mesh_data_tool.cpp8
19 files changed, 419 insertions, 185 deletions
diff --git a/core/object.cpp b/core/object.cpp
index 86d9fbde20..345c018e6d 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -2014,11 +2014,13 @@ ObjectID ObjectDB::add_instance(Object *p_object) {
ERR_FAIL_COND_V(p_object->get_instance_id() != 0, 0);
rw_lock->write_lock();
- instances[++instance_counter] = p_object;
- instance_checks[p_object] = instance_counter;
+ ObjectID instance_id = ++instance_counter;
+ instances[instance_id] = p_object;
+ instance_checks[p_object] = instance_id;
+
rw_lock->write_unlock();
- return instance_counter;
+ return instance_id;
}
void ObjectDB::remove_instance(Object *p_object) {
@@ -2095,6 +2097,5 @@ void ObjectDB::cleanup() {
instances.clear();
instance_checks.clear();
rw_lock->write_unlock();
-
memdelete(rw_lock);
}
diff --git a/core/object.h b/core/object.h
index c883d44f36..f9e8755e06 100644
--- a/core/object.h
+++ b/core/object.h
@@ -318,7 +318,7 @@ protected:
virtual void _initialize_classv() { \
initialize_class(); \
} \
- _FORCE_INLINE_ bool (Object::*(_get_get() const))(const StringName &p_name, Variant &) const { \
+ _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \
return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \
} \
virtual bool _getv(const StringName &p_name, Variant &r_ret) const { \
@@ -328,7 +328,7 @@ protected:
} \
return m_inherits::_getv(p_name, r_ret); \
} \
- _FORCE_INLINE_ bool (Object::*(_get_set() const))(const StringName &p_name, const Variant &p_property) { \
+ _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \
return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \
} \
virtual bool _setv(const StringName &p_name, const Variant &p_property) { \
@@ -338,7 +338,7 @@ protected:
} \
return false; \
} \
- _FORCE_INLINE_ void (Object::*(_get_get_property_list() const))(List<PropertyInfo> * p_list) const { \
+ _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \
return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
} \
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const { \
@@ -357,7 +357,7 @@ protected:
m_inherits::_get_property_listv(p_list, p_reversed); \
} \
} \
- _FORCE_INLINE_ void (Object::*(_get_notification() const))(int) { \
+ _FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
return (void (Object::*)(int)) & m_class::_notification; \
} \
virtual void _notificationv(int p_notification, bool p_reversed) { \
@@ -514,16 +514,16 @@ protected:
_FORCE_INLINE_ static void (*_get_bind_methods())() {
return &Object::_bind_methods;
}
- _FORCE_INLINE_ bool (Object::*(_get_get() const))(const StringName &p_name, Variant &r_ret) const {
+ _FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &r_ret) const {
return &Object::_get;
}
- _FORCE_INLINE_ bool (Object::*(_get_set() const))(const StringName &p_name, const Variant &p_property) {
+ _FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) {
return &Object::_set;
}
- _FORCE_INLINE_ void (Object::*(_get_get_property_list() const))(List<PropertyInfo> *p_list) const {
+ _FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
return &Object::_get_property_list;
}
- _FORCE_INLINE_ void (Object::*(_get_notification() const))(int) {
+ _FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
return &Object::_notification;
}
static void get_valid_parents_static(List<String> *p_parents);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 043a5047ca..6314a69a90 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -54,6 +54,8 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define _DEPTH_COMPONENT24_OES 0x81A6
+
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -3915,7 +3917,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index cc3bae060f..2b0b095ac9 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -15,6 +15,7 @@ precision highp int;
#define M_PI 3.14159265359
+
//
// attributes
//
@@ -1214,14 +1215,17 @@ LIGHT_SHADER_CODE
#ifdef USE_SHADOW
#define SAMPLE_SHADOW_TEXEL(p_shadow, p_pos, p_depth) step(p_depth, texture2D(p_shadow, p_pos).r)
+#define SAMPLE_SHADOW_TEXEL_PROJ(p_shadow, p_pos) step(p_pos.z, texture2DProj(p_shadow, p_pos).r)
float sample_shadow(
- highp sampler2D shadow,
- highp vec2 pos,
- highp float depth) {
+ highp sampler2D shadow,highp vec4 spos) {
#ifdef SHADOW_MODE_PCF_13
+ spos.xyz/=spos.w;
+ vec2 pos = spos.xy;
+ float depth = spos.z;
+
float avg = SAMPLE_SHADOW_TEXEL(shadow, pos, depth);
avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, 0.0), depth);
avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, 0.0), depth);
@@ -1240,6 +1244,10 @@ float sample_shadow(
#ifdef SHADOW_MODE_PCF_5
+ spos.xyz/=spos.w;
+ vec2 pos = spos.xy;
+ float depth = spos.z;
+
float avg = SAMPLE_SHADOW_TEXEL(shadow, pos, depth);
avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(shadow_pixel_size.x, 0.0), depth);
avg += SAMPLE_SHADOW_TEXEL(shadow, pos + vec2(-shadow_pixel_size.x, 0.0), depth);
@@ -1251,7 +1259,7 @@ float sample_shadow(
#if !defined(SHADOW_MODE_PCF_5) || !defined(SHADOW_MODE_PCF_13)
- return SAMPLE_SHADOW_TEXEL(shadow, pos, depth);
+ return SAMPLE_SHADOW_TEXEL_PROJ(shadow, spos);
#endif
}
@@ -1321,8 +1329,8 @@ FRAGMENT_SHADER_CODE
normalmap.xy = normalmap.xy * 2.0 - 1.0;
normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy)));
- // normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
- normal = normalmap;
+ normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
+ //normal = normalmap;
#endif
normal = normalize(normal);
@@ -1493,10 +1501,10 @@ FRAGMENT_SHADER_CODE
#ifdef USE_SHADOW
{
- highp vec3 splane = shadow_coord.xyz;
- float shadow_len = length(splane);
+ highp vec4 splane = shadow_coord;
+ float shadow_len = length(splane.xyz);
- splane = normalize(splane);
+ splane = normalize(splane.xyz);
vec4 clamp_rect = light_clamp;
@@ -1513,8 +1521,9 @@ FRAGMENT_SHADER_CODE
splane.z = shadow_len / light_range;
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ splane.w = 1.0;
- float shadow = sample_shadow(light_shadow_atlas, splane.xy, splane.z);
+ float shadow = sample_shadow(light_shadow_atlas, splane);
light_att *= shadow;
}
@@ -1531,6 +1540,126 @@ FRAGMENT_SHADER_CODE
float depth_z = -vertex.z;
#ifdef USE_SHADOW
+
+
+#ifdef USE_VERTEX_LIGHTING
+//compute shadows in a mobile friendly way
+
+#ifdef LIGHT_USE_PSSM4
+ //take advantage of prefetch
+ float shadow1 = sample_shadow(light_directional_shadow, shadow_coord);
+ float shadow2 = sample_shadow(light_directional_shadow, shadow_coord2);
+ float shadow3 = sample_shadow(light_directional_shadow, shadow_coord3);
+ float shadow4 = sample_shadow(light_directional_shadow, shadow_coord4);
+
+
+ if (depth_z < light_split_offsets.w) {
+ float pssm_fade = 0.0;
+ float shadow_att = 1.0;
+#ifdef LIGHT_USE_PSSM_BLEND
+ float shadow_att2 = 1.0;
+ float pssm_blend = 0.0;
+ bool use_blend = true;
+#endif
+ if (depth_z < light_split_offsets.y) {
+ if (depth_z < light_split_offsets.x) {
+ shadow_att = shadow1;
+
+#ifdef LIGHT_USE_PSSM_BLEND
+ shadow_att2 = shadow2;
+
+ pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
+#endif
+ } else {
+ shadow_att = shadow2;
+
+#ifdef LIGHT_USE_PSSM_BLEND
+ shadow_att2 = shadow3;
+
+ pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
+#endif
+ }
+ } else {
+ if (depth_z < light_split_offsets.z) {
+
+ shadow_att = shadow3;
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+ shadow_att2 = shadow4;
+ pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z);
+#endif
+
+ } else {
+
+ shadow_att = shadow4;
+ pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z);
+
+#if defined(LIGHT_USE_PSSM_BLEND)
+ use_blend = false;
+#endif
+ }
+ }
+#if defined(LIGHT_USE_PSSM_BLEND)
+ if (use_blend) {
+ shadow_att = mix(shadow_att, shadow_att2, pssm_blend);
+ }
+#endif
+ light_att *= shadow_att;
+
+ }
+
+#endif //LIGHT_USE_PSSM4
+
+#ifdef LIGHT_USE_PSSM2
+
+ //take advantage of prefetch
+ float shadow1 = sample_shadow(light_directional_shadow, shadow_coord);
+ float shadow2 = sample_shadow(light_directional_shadow, shadow_coord2);
+
+
+
+ if (depth_z < light_split_offsets.y) {
+ float shadow_att = 1.0;
+ float pssm_fade = 0.0;
+
+#ifdef LIGHT_USE_PSSM_BLEND
+ float shadow_att2 = 1.0;
+ float pssm_blend = 0.0;
+ bool use_blend = true;
+#endif
+ if (depth_z < light_split_offsets.x) {
+ float pssm_fade = 0.0;
+ shadow_att = shadow1;
+
+#ifdef LIGHT_USE_PSSM_BLEND
+ shadow_att2 = shadow2;
+ pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
+#endif
+ } else {
+
+ shadow_att = shadow2;
+ pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
+#ifdef LIGHT_USE_PSSM_BLEND
+ use_blend = false;
+#endif
+ }
+#ifdef LIGHT_USE_PSSM_BLEND
+ if (use_blend) {
+ shadow_att = mix(shadow_att, shadow_att2, pssm_blend);
+ }
+#endif
+ light_att *= shadow_att;
+ }
+
+#endif //LIGHT_USE_PSSM2
+
+#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
+
+ light_att *= sample_shadow(light_directional_shadow, shadow_coord);
+#endif //orthogonal
+
+#else //fragment version of pssm
+
{
#ifdef LIGHT_USE_PSSM4
if (depth_z < light_split_offsets.w) {
@@ -1540,34 +1669,32 @@ FRAGMENT_SHADER_CODE
if (depth_z < light_split_offsets.x) {
#endif //pssm2
- vec3 pssm_coord;
+ highp vec4 pssm_coord;
float pssm_fade = 0.0;
#ifdef LIGHT_USE_PSSM_BLEND
float pssm_blend;
- vec3 pssm_coord2;
+ highp vec4 pssm_coord2;
bool use_blend = true;
#endif
#ifdef LIGHT_USE_PSSM4
+
+
if (depth_z < light_split_offsets.y) {
- if (depth_z < light_split_offsets.x) {
- highp vec4 splane = shadow_coord;
- pssm_coord = splane.xyz / splane.w;
+ if (depth_z < light_split_offsets.x) {
+ pssm_coord = shadow_coord;
-#ifdef LIGHT_USE_PSSM_BLEND
- splane = shadow_coord2;
- pssm_coord2 = splane.xyz / splane.w;
+#ifdef LIGHT_USE_PSSM_BLEND
+ pssm_coord2 = shadow_coord2;
pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
#endif
} else {
- highp vec4 splane = shadow_coord2;
- pssm_coord = splane.xyz / splane.w;
+ pssm_coord = shadow_coord2;
#ifdef LIGHT_USE_PSSM_BLEND
- splane = shadow_coord3;
- pssm_coord2 = splane.xyz / splane.w;
+ pssm_coord2 = shadow_coord3;
pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
#endif
@@ -1575,19 +1702,16 @@ FRAGMENT_SHADER_CODE
} else {
if (depth_z < light_split_offsets.z) {
- highp vec4 splane = shadow_coord3;
- pssm_coord = splane.xyz / splane.w;
+ pssm_coord = shadow_coord3;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane = shadow_coord4;
- pssm_coord2 = splane.xyz / splane.w;
+ pssm_coord2 = shadow_coord4;
pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z);
#endif
} else {
- highp vec4 splane = shadow_coord4;
- pssm_coord = splane.xyz / splane.w;
+ pssm_coord = shadow_coord4;
pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z);
#if defined(LIGHT_USE_PSSM_BLEND)
@@ -1601,17 +1725,15 @@ FRAGMENT_SHADER_CODE
#ifdef LIGHT_USE_PSSM2
if (depth_z < light_split_offsets.x) {
- highp vec4 splane = shadow_coord;
- pssm_coord = splane.xyz / splane.w;
+ pssm_coord = shadow_coord;
#ifdef LIGHT_USE_PSSM_BLEND
- splane = shadow_coord2;
- pssm_coord2 = splane.xyz / splane.w;
+ pssm_coord2 = shadow_coord2;
pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
#endif
} else {
- highp vec4 splane = shadow_coord2;
- pssm_coord = splane.xyz / splane.w;
+
+ pssm_coord = shadow_coord2;
pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
#ifdef LIGHT_USE_PSSM_BLEND
use_blend = false;
@@ -1622,22 +1744,23 @@ FRAGMENT_SHADER_CODE
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
{
- highp vec4 splane = shadow_coord;
- pssm_coord = splane.xyz / splane.w;
+ pssm_coord = shadow_coord;
}
#endif
- float shadow = sample_shadow(light_directional_shadow, pssm_coord.xy, pssm_coord.z);
+ float shadow = sample_shadow(light_directional_shadow, pssm_coord);
#ifdef LIGHT_USE_PSSM_BLEND
if (use_blend) {
- shadow = mix(shadow, sample_shadow(light_directional_shadow, pssm_coord2.xy, pssm_coord2.z), pssm_blend);
+ shadow = mix(shadow, sample_shadow(light_directional_shadow, pssm_coord2), pssm_blend);
}
#endif
light_att *= shadow;
}
}
+#endif //use vertex lighting
+
#endif //use shadow
#endif
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index 6bc81a22d8..8662dcfe53 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -35,3 +35,14 @@ highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) {
return texture2DLod(tex, vec2(x_coord, y_coord), 0.0);
}
+
+#ifndef USE_GLES_OVER_GL
+highp mat4 transpose(highp mat4 src) {
+ return mat4(
+ vec4( src[0].x, src[1].x, src[2].x, src[3].x ),
+ vec4( src[0].y, src[1].y, src[2].y, src[3].y ),
+ vec4( src[0].z, src[1].z, src[2].z, src[3].z ),
+ vec4( src[0].w, src[1].w, src[2].w, src[3].w )
+ );
+}
+#endif
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 7d3e6b412c..6c70934bc6 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -74,7 +74,7 @@ static void _setup_clock() {
kern_return_t ret = mach_timebase_info(&info);
ERR_EXPLAIN("OS CLOCK IS NOT WORKING!");
ERR_FAIL_COND(ret != 0);
- _clock_scale = (double)info.numer / (double)info.denom;
+ _clock_scale = ((double)info.numer / (double)info.denom) / 1000.0;
_clock_start = mach_absolute_time() * _clock_scale;
}
#else
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 10fc15e468..2c4168f1a0 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -36,9 +36,6 @@
#include "multi_node_edit.h"
#include "scene/resources/packed_scene.h"
-// TODO:
-// arrays and dictionary
-
Size2 EditorProperty::get_minimum_size() const {
Size2 ms;
@@ -1984,7 +1981,7 @@ void EditorInspector::_property_keyed(const String &p_path) {
if (!object)
return;
- emit_signal("property_keyed", p_path, object->get(p_path), false); //second param is deprecated
+ emit_signal("property_keyed", p_path, object->get(p_path), true); //second param is deprecated
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index f6937386c9..690fbd2c93 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1761,7 +1761,7 @@ void EditorPropertyColor::_color_changed(const Color &p_color) {
void EditorPropertyColor::_popup_closed() {
- emit_signal("property_changed", get_edited_property(), picker->get_pick_color(), false);
+ emit_signal("property_changed", get_edited_property(), picker->get_pick_color(), true);
}
void EditorPropertyColor::_bind_methods() {
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 42fd38b654..2c69909f23 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -73,14 +73,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
if ((path.begins_with(lpath) && path != lpath)) {
subdirectory_item->set_collapsed(false);
} else {
- bool is_collapsed = true;
- for (int i = 0; i < uncollapsed_paths.size(); i++) {
- if (lpath == uncollapsed_paths[i]) {
- is_collapsed = false;
- break;
- }
- }
- subdirectory_item->set_collapsed(is_collapsed);
+ subdirectory_item->set_collapsed(uncollapsed_paths.find(lpath) < 0);
}
if (searched_string.length() > 0 && dname.to_lower().find(searched_string) >= 0) {
parent_should_expand = true;
@@ -137,6 +130,11 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
Vector<String> uncollapsed_paths;
TreeItem *root = tree->get_root();
if (root) {
+ TreeItem *favorites_item = root->get_children();
+ if (!favorites_item->is_collapsed()) {
+ uncollapsed_paths.push_back(favorites_item->get_metadata(0));
+ }
+
TreeItem *resTree = root->get_children()->get_next();
if (resTree) {
Vector<TreeItem *> needs_check;
@@ -170,15 +168,14 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
TreeItem *favorites = tree->create_item(root);
favorites->set_icon(0, get_icon("Favorites", "EditorIcons"));
favorites->set_text(0, TTR("Favorites:"));
- favorites->set_selectable(0, false);
+ favorites->set_metadata(0, "Favorites");
+ favorites->set_collapsed(p_uncollapsed_paths.find("Favorites") < 0);
Vector<String> favorite_paths = EditorSettings::get_singleton()->get_favorites();
for (int i = 0; i < favorite_paths.size(); i++) {
String fave = favorite_paths[i];
if (!fave.begins_with("res://"))
continue;
- if (display_mode_setting == DISPLAY_MODE_SETTING_SPLIT && !fave.ends_with("/"))
- continue;
Ref<Texture> folder_icon = get_icon("Folder", "EditorIcons");
@@ -208,6 +205,12 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
ti->set_tooltip(0, fave);
ti->set_selectable(0, true);
ti->set_metadata(0, fave);
+ if (!fave.ends_with("/")) {
+ Array udata;
+ udata.push_back(tree_update_id);
+ udata.push_back(ti);
+ EditorResourcePreview::get_singleton()->queue_resource_preview(fave, this, "_tree_thumbnail_done", udata);
+ }
}
}
@@ -404,13 +407,21 @@ void FileSystemDock::_tree_multi_selected(Object *p_item, int p_column, bool p_s
return;
// Tree item selected
- TreeItem *sel = tree->get_selected();
- if (!sel)
+ TreeItem *selected = tree->get_selected();
+ if (!selected)
return;
- path = sel->get_metadata(0);
+
+ TreeItem *favorites_item = tree->get_root()->get_children();
+ if (selected->get_parent() == favorites_item) {
+ // Go to the favorites if we click in the favorites and the path has changed
+ path = "Favorites";
+ } else {
+ path = selected->get_metadata(0);
+ // Note: the "Favorites" item also leads to this path
+ }
// Set the current path
- current_path->set_text(path);
+ _set_current_path_text(path);
_push_to_history();
// Update the file list
@@ -431,31 +442,46 @@ String FileSystemDock::get_current_path() const {
return path;
}
+void FileSystemDock::_set_current_path_text(const String &p_path) {
+ if (p_path == "Favorites") {
+ current_path->set_text(TTR("Favorites"));
+ } else {
+ current_path->set_text(path);
+ }
+}
+
void FileSystemDock::navigate_to_path(const String &p_path) {
- String target_path = p_path;
- // If the path is a file, do not only go to the directory in the tree, also select the file in the file list.
- if (target_path.ends_with("/")) {
- target_path = target_path.substr(0, target_path.length() - 1);
- }
- DirAccess *dirAccess = DirAccess::open("res://");
- if (dirAccess->file_exists(p_path)) {
- path = target_path;
- } else if (dirAccess->dir_exists(p_path)) {
- path = target_path + "/";
+ if (p_path == "Favorites") {
+ path = p_path;
} else {
- ERR_EXPLAIN(vformat(TTR("Cannot navigate to '%s' as it has not been found in the file system!"), p_path));
- ERR_FAIL();
+ String target_path = p_path;
+ // If the path is a file, do not only go to the directory in the tree, also select the file in the file list.
+ if (target_path.ends_with("/")) {
+ target_path = target_path.substr(0, target_path.length() - 1);
+ }
+ DirAccess *dirAccess = DirAccess::open("res://");
+ if (dirAccess->file_exists(p_path)) {
+ path = target_path;
+ } else if (dirAccess->dir_exists(p_path)) {
+ path = target_path + "/";
+ } else {
+ ERR_EXPLAIN(vformat(TTR("Cannot navigate to '%s' as it has not been found in the file system!"), p_path));
+ ERR_FAIL();
+ }
}
- current_path->set_text(path);
+ _set_current_path_text(path);
_push_to_history();
if (display_mode == DISPLAY_MODE_SPLIT) {
+ if (path.ends_with("/") || path == "Favorites") {
+ _go_to_file_list();
+ }
_update_tree(_compute_uncollapsed_paths());
_update_file_list(false);
} else if (display_mode == DISPLAY_MODE_TREE_ONLY) {
- if (path.ends_with("/")) {
+ if (path.ends_with("/") || path == "Favorites") {
_go_to_file_list();
} else {
_update_tree(_compute_uncollapsed_paths());
@@ -500,15 +526,6 @@ void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Textur
TreeItem *file_item = Object::cast_to<TreeItem>(uarr[1]);
if (file_item) {
file_item->set_icon(0, p_small_preview);
-
- // Update the favorite icon if needed
- TreeItem *favorite = tree->get_root()->get_children()->get_children();
- while (favorite) {
- if (favorite->get_metadata(0) == file_item->get_metadata(0)) {
- favorite->set_icon(0, p_small_preview);
- }
- favorite = favorite->get_next();
- }
}
}
}
@@ -577,21 +594,10 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
files->clear();
- current_path->set_text(path);
+ _set_current_path_text(path);
String directory = path;
- if (directory.ends_with("/") && directory != "res://") {
- directory = directory.substr(0, directory.length() - 1);
- }
String file = "";
- EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
- if (!efd) {
- directory = path.get_base_dir();
- file = path.get_file();
- efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
- }
- if (!efd)
- return;
String ei = "EditorIcons";
int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size");
@@ -601,7 +607,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
Ref<Texture> file_thumbnail_broken;
bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS);
- bool use_folders = searched_string.length() == 0 && ((display_mode == DISPLAY_MODE_FILE_LIST_ONLY || display_mode == DISPLAY_MODE_TREE_ONLY) || always_show_folders);
if (use_thumbnails) {
// Thumbnails mode
@@ -630,56 +635,116 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
files->set_fixed_icon_size(Size2());
}
- if (use_folders) {
- // Display folders in the list
- Ref<Texture> folderIcon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog");
+ Ref<Texture> folder_icon = (use_thumbnails) ? folder_thumbnail : get_icon("folder", "FileDialog");
- if (directory != "res://") {
- files->add_item("..", folderIcon, true);
+ // Build the FileInfo list
+ List<FileInfo> filelist;
+ if (path == "Favorites") {
+ // Display the favorites
+ Vector<String> favorites = EditorSettings::get_singleton()->get_favorites();
+ for (int i = 0; i < favorites.size(); i++) {
+ String favorite = favorites[i];
+ String text;
+ Ref<Texture> icon;
+ if (favorite == "res://") {
+ text = "/";
+ icon = folder_icon;
+ if (searched_string.length() == 0 || text.to_lower().find(searched_string) >= 0) {
+ files->add_item(text, icon, true);
+ files->set_item_metadata(files->get_item_count() - 1, favorite);
+ }
+ } else if (favorite.ends_with("/")) {
+ text = favorite.substr(0, favorite.length() - 1).get_file();
+ icon = folder_icon;
+ if (searched_string.length() == 0 || text.to_lower().find(searched_string) >= 0) {
+ files->add_item(text, icon, true);
+ files->set_item_metadata(files->get_item_count() - 1, favorite);
+ }
+ } else {
+ int index;
+ EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->find_file(favorite, &index);
+
+ FileInfo fi;
+ fi.name = favorite.get_file();
+ fi.path = favorite;
+ if (efd) {
+ fi.type = efd->get_file_type(index);
+ fi.import_broken = !efd->get_file_import_is_valid(index);
+ } else {
+ fi.type = "";
+ fi.import_broken = true;
+ }
+ fi.import_status = 0;
- String bd = directory.get_base_dir();
- if (bd != "res://" && !bd.ends_with("/"))
- bd += "/";
+ if (searched_string.length() == 0 || fi.name.to_lower().find(searched_string) >= 0) {
+ filelist.push_back(fi);
+ }
+ }
+ }
+ } else {
- files->set_item_metadata(files->get_item_count() - 1, bd);
- files->set_item_selectable(files->get_item_count() - 1, false);
+ // Get infos on the directory + file
+ if (directory.ends_with("/") && directory != "res://") {
+ directory = directory.substr(0, directory.length() - 1);
+ }
+ EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
+ if (!efd) {
+ directory = path.get_base_dir();
+ file = path.get_file();
+ efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
}
+ if (!efd)
+ return;
- for (int i = 0; i < efd->get_subdir_count(); i++) {
+ if (searched_string.length() > 0) {
+ // Display the search results
+ _search(EditorFileSystem::get_singleton()->get_filesystem(), &filelist, 128);
+ } else {
- String dname = efd->get_subdir(i)->get_name();
+ if ((display_mode == DISPLAY_MODE_FILE_LIST_ONLY || display_mode == DISPLAY_MODE_TREE_ONLY) || always_show_folders) {
+ // Display folders in the list
- files->add_item(dname, folderIcon, true);
- files->set_item_metadata(files->get_item_count() - 1, directory.plus_file(dname) + "/");
+ if (directory != "res://") {
+ files->add_item("..", folder_icon, true);
- if (cselection.has(dname)) {
- files->select(files->get_item_count() - 1, false);
- }
- }
- }
+ String bd = directory.get_base_dir();
+ if (bd != "res://" && !bd.ends_with("/"))
+ bd += "/";
- List<FileInfo> filelist;
- if (searched_string.length() > 0) {
- // Display the search results
- _search(EditorFileSystem::get_singleton()->get_filesystem(), &filelist, 128);
- filelist.sort();
- } else {
+ files->set_item_metadata(files->get_item_count() - 1, bd);
+ files->set_item_selectable(files->get_item_count() - 1, false);
+ }
- // Display the folder content
- for (int i = 0; i < efd->get_file_count(); i++) {
+ for (int i = 0; i < efd->get_subdir_count(); i++) {
- FileInfo fi;
- fi.name = efd->get_file(i);
- fi.path = directory.plus_file(fi.name);
- fi.type = efd->get_file_type(i);
- fi.import_broken = !efd->get_file_import_is_valid(i);
- fi.import_status = 0;
+ String dname = efd->get_subdir(i)->get_name();
+
+ files->add_item(dname, folder_icon, true);
+ files->set_item_metadata(files->get_item_count() - 1, directory.plus_file(dname) + "/");
+
+ if (cselection.has(dname)) {
+ files->select(files->get_item_count() - 1, false);
+ }
+ }
+ }
+
+ // Display the folder content
+ for (int i = 0; i < efd->get_file_count(); i++) {
- filelist.push_back(fi);
+ FileInfo fi;
+ fi.name = efd->get_file(i);
+ fi.path = directory.plus_file(fi.name);
+ fi.type = efd->get_file_type(i);
+ fi.import_broken = !efd->get_file_import_is_valid(i);
+ fi.import_status = 0;
+
+ filelist.push_back(fi);
+ }
}
filelist.sort();
}
+ // Fills the ItemList control node from the FileInfos
String oi = "Object";
for (List<FileInfo>::Element *E = filelist.front(); E; E = E->next()) {
FileInfo *finfo = &(E->get());
@@ -750,14 +815,14 @@ void FileSystemDock::_select_file(const String p_path) {
if (fpath != "res://") {
fpath = fpath.substr(0, fpath.length() - 1);
}
- navigate_to_path(fpath);
- } else {
+ } else if (fpath != "Favorites") {
if (ResourceLoader::get_resource_type(fpath) == "PackedScene") {
editor->open_request(fpath);
} else {
editor->load_resource(fpath);
}
}
+ navigate_to_path(fpath);
}
void FileSystemDock::_tree_activate_file() {
@@ -778,8 +843,11 @@ void FileSystemDock::_go_to_file_list() {
file_list_view = true;
_update_display_mode();
} else {
- bool collapsed = tree->get_selected()->is_collapsed();
- tree->get_selected()->set_collapsed(!collapsed);
+ TreeItem *selected = tree->get_selected();
+ if (selected) {
+ bool collapsed = selected->is_collapsed();
+ selected->set_collapsed(!collapsed);
+ }
_update_file_list(false);
}
}
@@ -860,7 +928,7 @@ void FileSystemDock::_bw_history() {
void FileSystemDock::_update_history() {
path = history[history_pos];
- current_path->set_text(path);
+ _set_current_path_text(path);
if (tree->is_visible()) {
_update_tree(_compute_uncollapsed_paths());
@@ -1298,15 +1366,16 @@ Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) {
// Build a list of selected items with the active one at the first position
Vector<String> selected_strings;
+ TreeItem *favorites_item = tree->get_root()->get_children();
TreeItem *active_selected = tree->get_selected();
- if (active_selected) {
+ if (active_selected && active_selected != favorites_item) {
selected_strings.push_back(active_selected->get_metadata(0));
}
TreeItem *selected = tree->get_root();
selected = tree->get_next_selected(selected);
while (selected) {
- if (selected != active_selected) {
+ if (selected != active_selected && selected != favorites_item) {
selected_strings.push_back(selected->get_metadata(0));
}
selected = tree->get_next_selected(selected);
@@ -1427,6 +1496,8 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected)
}
EditorSettings::get_singleton()->set_favorites(favorites);
_update_tree(_compute_uncollapsed_paths());
+ if (path == "Favorites")
+ _update_file_list(true);
} break;
case FILE_DEPENDENCIES: {
@@ -1664,6 +1735,12 @@ Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from)
// Check if the first selected is in favorite
TreeItem *selected = tree->get_next_selected(tree->get_root());
while (selected) {
+ TreeItem *favorites_item = tree->get_root()->get_children();
+ if (selected == favorites_item) {
+ // The "Favorites" item is not draggable
+ return Variant();
+ }
+
bool is_favorite = selected->get_parent() != NULL && tree->get_root()->get_children() == selected->get_parent();
all_favorites &= is_favorite;
all_not_favorites &= !is_favorite;
@@ -1819,6 +1896,9 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
EditorSettings::get_singleton()->set_favorites(dirs);
_update_tree(_compute_uncollapsed_paths());
+
+ if (display_mode == DISPLAY_MODE_SPLIT && path == "Favorites")
+ _update_file_list(true);
return;
}
@@ -2282,7 +2362,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
current_path = memnew(LineEdit);
current_path->set_h_size_flags(SIZE_EXPAND_FILL);
- current_path->set_text(path);
+ _set_current_path_text(path);
toolbar_hbc->add_child(current_path);
button_reload = memnew(Button);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 5208b2c667..d964515572 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -257,6 +257,8 @@ private:
void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
+ void _set_current_path_text(const String &p_path);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 271f753003..b68ea71cd4 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() {
void SpatialEditorViewport::_update_name() {
- String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
+ String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (name != "")
- view_menu->set_text("[ " + name + " " + ortho + " ]");
+ view_menu->set_text("[ " + name + " " + view_mode + " ]");
else
- view_menu->set_text("[ " + ortho + " ]");
+ view_menu->set_text("[ " + view_mode + " ]");
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
@@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
// Freelook only works properly in perspective.
- // It technically works too in ortho, but it's awful for a user due to fov being near zero
+ // It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width.
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index ff6832177e..532b3915a7 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -568,15 +568,21 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
return;
editor_data->get_undo_redo().create_action("Make node as Root");
- _node_replace_owner(root, node, node, MODE_DO);
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);
+ editor_data->get_undo_redo().add_do_method(node, "add_child", root);
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename());
+ editor_data->get_undo_redo().add_do_method(root, "set_filename", String());
+ _node_replace_owner(root, root, node, MODE_DO);
+ editor_data->get_undo_redo().add_undo_method(root, "set_filename", root->get_filename());
editor_data->get_undo_redo().add_undo_method(node, "set_filename", String());
+ editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
- _node_replace_owner(root, node, root, MODE_UNDO);
+ _node_replace_owner(root, root, root, MODE_UNDO);
+
editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_reference(root);
@@ -975,24 +981,22 @@ void SceneTreeDock::_notification(int p_what) {
void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
- if (p_base != p_node) {
- if (p_node->get_owner() == p_base) {
- UndoRedo *undo_redo = &editor_data->get_undo_redo();
- switch (p_mode) {
- case MODE_BIDI: {
- undo_redo->add_do_method(p_node, "set_owner", p_root);
- undo_redo->add_undo_method(p_node, "set_owner", p_base);
+ if (p_node->get_owner() == p_base || !p_node->get_owner()) {
+ UndoRedo *undo_redo = &editor_data->get_undo_redo();
+ switch (p_mode) {
+ case MODE_BIDI: {
+ undo_redo->add_do_method(p_node, "set_owner", p_root);
+ undo_redo->add_undo_method(p_node, "set_owner", p_base);
- } break;
- case MODE_DO: {
- undo_redo->add_do_method(p_node, "set_owner", p_root);
+ } break;
+ case MODE_DO: {
+ undo_redo->add_do_method(p_node, "set_owner", p_root);
- } break;
- case MODE_UNDO: {
- undo_redo->add_undo_method(p_node, "set_owner", p_root);
+ } break;
+ case MODE_UNDO: {
+ undo_redo->add_undo_method(p_node, "set_owner", p_root);
- } break;
- }
+ } break;
}
}
diff --git a/main/main.cpp b/main/main.cpp
index 5320d73c7f..3eb0b7f354 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -34,6 +34,7 @@
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
+#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/stream_peer_ssl.h"
@@ -1124,9 +1125,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
boot_logo_path = boot_logo_path.strip_edges();
if (boot_logo_path != String()) {
- print_line("Boot splash path: " + boot_logo_path);
boot_logo.instance();
- Error err = boot_logo->load(boot_logo_path);
+ Error err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (err)
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
}
@@ -1707,7 +1707,7 @@ bool Main::start() {
if (iconpath != "") {
Ref<Image> icon;
icon.instance();
- if (icon->load(iconpath) == OK) {
+ if (ImageLoader::load_image(iconpath, icon) == OK) {
OS::get_singleton()->set_icon(icon);
hasicon = true;
}
diff --git a/modules/thekla_unwrap/config.py b/modules/thekla_unwrap/config.py
index fad6095064..bd092bdc16 100644
--- a/modules/thekla_unwrap/config.py
+++ b/modules/thekla_unwrap/config.py
@@ -1,6 +1,5 @@
def can_build(env, platform):
- #return (env['tools'] and platform not in ["android", "ios"])
- return False
+ return (env['tools'] and platform not in ["android", "ios"])
def configure(env):
pass
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index e2e5cc77f5..cd29df9855 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -575,6 +575,7 @@ void VisualScriptPropertySelector::select_from_base_type(const String &p_base, c
type = Variant::NIL;
script = 0;
properties = true;
+ visual_script_generic = false;
instance = NULL;
virtuals_only = p_virtuals_only;
@@ -595,6 +596,7 @@ void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_scrip
type = Variant::NIL;
script = p_script->get_instance_id();
properties = true;
+ visual_script_generic = false;
instance = NULL;
virtuals_only = false;
@@ -614,6 +616,7 @@ void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type,
type = p_type;
script = 0;
properties = true;
+ visual_script_generic = false;
instance = NULL;
virtuals_only = false;
@@ -632,6 +635,7 @@ void VisualScriptPropertySelector::select_from_action(const String &p_type, cons
type = Variant::NIL;
script = 0;
properties = false;
+ visual_script_generic = false;
instance = NULL;
virtuals_only = false;
@@ -650,6 +654,7 @@ void VisualScriptPropertySelector::select_from_instance(Object *p_instance, cons
type = Variant::NIL;
script = 0;
properties = true;
+ visual_script_generic = false;
instance = p_instance;
virtuals_only = false;
diff --git a/modules/xatlas_unwrap/config.py b/modules/xatlas_unwrap/config.py
index bd092bdc16..962d33280f 100644
--- a/modules/xatlas_unwrap/config.py
+++ b/modules/xatlas_unwrap/config.py
@@ -1,5 +1,6 @@
def can_build(env, platform):
- return (env['tools'] and platform not in ["android", "ios"])
+ return False #xatlas is buggy
+ #return (env['tools'] and platform not in ["android", "ios"])
def configure(env):
pass
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 683dbfdc5a..021a92ca1e 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1054,7 +1054,12 @@ public:
if (api == 0)
r_features->push_back("etc");
else*/
- r_features->push_back("etc2");
+ String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
+ if (driver == "GLES2") {
+ r_features->push_back("etc");
+ } else {
+ r_features->push_back("etc2");
+ }
Vector<String> abis = get_enabled_abis(p_preset);
for (int i = 0; i < abis.size(); ++i) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9fe306c236..c390c60a8c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4545,9 +4545,13 @@ void TextEdit::cut() {
void TextEdit::copy() {
if (!selection.active) {
- String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
- OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = clipboard;
+
+ if (text[cursor.line].length() != 0) {
+
+ String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
+ OS::get_singleton()->set_clipboard(clipboard);
+ cut_copy_line = clipboard;
+ }
} else {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 6732303925..a5449e1fe8 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -79,9 +79,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
- PoolVector<real_t>::Read bo;
+ PoolVector<int>::Read bo;
if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
- bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
+ bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read();
PoolVector<real_t>::Read we;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
@@ -194,7 +194,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
PoolVector<Vector2> u;
PoolVector<Vector2> u2;
PoolVector<Color> c;
- PoolVector<real_t> b;
+ PoolVector<int> b;
PoolVector<real_t> w;
PoolVector<int> in;
@@ -233,7 +233,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
col = c.write();
}
- PoolVector<real_t>::Write bo;
+ PoolVector<int>::Write bo;
if (format & Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount * 4);
bo = b.write();