diff options
27 files changed, 366 insertions, 201 deletions
diff --git a/.appveyor.yml b/.appveyor.yml index 3f6e932050..e2105be6c0 100644 --- a/.appveyor.yml +++ b/.appveyor.yml @@ -39,3 +39,11 @@ before_build: build_script: - scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% %OPTIONS% %EXTRA_ARGS% + +after_build: + - 7z a godot_build.zip bin\*.exe + +artifacts: + - path: godot_build.zip + name: Build + type: zip diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt index adc3649d64..51ddda1e4e 100644 --- a/core/input/godotcontrollerdb.txt +++ b/core/input/godotcontrollerdb.txt @@ -4,6 +4,9 @@ # Windows __XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows, +# Android +Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android, + # Javascript Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,platform:Javascript, c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Javascript, diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 3302b50103..7551214336 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -261,10 +261,12 @@ void EditorDebuggerNode::_notification(int p_what) { debugger_button->set_icon(Ref<Texture2D>()); } else { debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")"); - if (error_count == 0) { - debugger_button->set_icon(get_theme_icon("Warning", "EditorIcons")); - } else { + if (error_count >= 1 && warning_count >= 1) { + debugger_button->set_icon(get_theme_icon("ErrorWarning", "EditorIcons")); + } else if (error_count >= 1) { debugger_button->set_icon(get_theme_icon("Error", "EditorIcons")); + } else { + debugger_button->set_icon(get_theme_icon("Warning", "EditorIcons")); } } last_error_count = error_count; diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 0fa62253c3..af79de2991 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -131,10 +131,12 @@ void ScriptEditorDebugger::update_tabs() { tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture2D>()); } else { errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")"); - if (error_count == 0) { - tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon("Warning", "EditorIcons")); - } else { + if (error_count >= 1 && warning_count >= 1) { + tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon("ErrorWarning", "EditorIcons")); + } else if (error_count >= 1) { tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon("Error", "EditorIcons")); + } else { + tabs->set_tab_icon(errors_tab->get_index(), get_theme_icon("Warning", "EditorIcons")); } } } diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index c89a7bcf23..78aed96363 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -63,11 +63,13 @@ void EditorLog::_notification(int p_what) { //button->set_icon(get_icon("Console","EditorIcons")); log->add_theme_font_override("normal_font", get_theme_font("output_source", "EditorFonts")); + log->add_theme_color_override("selection_color", get_theme_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } else if (p_what == NOTIFICATION_THEME_CHANGED) { Ref<DynamicFont> df_output_code = get_theme_font("output_source", "EditorFonts"); if (df_output_code.is_valid()) { if (log != nullptr) { log->add_theme_font_override("normal_font", get_theme_font("output_source", "EditorFonts")); + log->add_theme_color_override("selection_color", get_theme_color("accent_color", "Editor") * Color(1, 1, 1, 0.4)); } } } diff --git a/editor/icons/ErrorWarning.svg b/editor/icons/ErrorWarning.svg new file mode 100644 index 0000000000..72b5037e50 --- /dev/null +++ b/editor/icons/ErrorWarning.svg @@ -0,0 +1 @@ +<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m4 0c-2.216 0-4 1.784-4 4s1.784 4 4 4z" fill="#ff5d5d"/><path d="m4 .00000003c2.216 0 4 1.78399997 4 3.99999997s-1.784 4-4 4z" fill="#ffdd65"/></svg>
\ No newline at end of file diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 5ee5fbcf9c..6e00e3c291 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -97,8 +97,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) { _tool_selected(TOOL_DUPLICATE); } else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) { _tool_selected(TOOL_ATTACH_SCRIPT); - } else if (ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) { - _tool_selected(TOOL_CLEAR_SCRIPT); + } else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) { + _tool_selected(TOOL_DETACH_SCRIPT); } else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) { _tool_selected(TOOL_MOVE_UP); } else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) { @@ -426,7 +426,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_ATTACH_SCRIPT: { attach_script_to_selected(false); } break; - case TOOL_CLEAR_SCRIPT: { + case TOOL_DETACH_SCRIPT: { if (!profile_allow_script_editing) { break; @@ -437,7 +437,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (selection.empty()) return; - editor_data->get_undo_redo().create_action(TTR("Clear Script")); + editor_data->get_undo_redo().create_action(TTR("Detach Script")); editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)nullptr); for (int i = 0; i < selection.size(); i++) { @@ -1071,7 +1071,7 @@ void SceneTreeDock::_notification(int p_what) { button_add->set_icon(get_theme_icon("Add", "EditorIcons")); button_instance->set_icon(get_theme_icon("Instance", "EditorIcons")); button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons")); - button_clear_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons")); + button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons")); filter->set_right_icon(get_theme_icon("Search", "EditorIcons")); filter->set_clear_button_enabled(true); @@ -1148,7 +1148,7 @@ void SceneTreeDock::_notification(int p_what) { button_add->set_icon(get_theme_icon("Add", "EditorIcons")); button_instance->set_icon(get_theme_icon("Instance", "EditorIcons")); button_create_script->set_icon(get_theme_icon("ScriptCreate", "EditorIcons")); - button_clear_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons")); + button_detach_script->set_icon(get_theme_icon("ScriptRemove", "EditorIcons")); filter->set_right_icon(get_theme_icon("Search", "EditorIcons")); filter->set_clear_button_enabled(true); @@ -1883,18 +1883,18 @@ void SceneTreeDock::_update_script_button() { if (!profile_allow_script_editing) { button_create_script->hide(); - button_clear_script->hide(); + button_detach_script->hide(); } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { button_create_script->hide(); - button_clear_script->hide(); + button_detach_script->hide(); } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]; if (n->get_script().is_null()) { button_create_script->show(); - button_clear_script->hide(); + button_detach_script->hide(); } else { button_create_script->hide(); - button_clear_script->show(); + button_detach_script->show(); } } else { button_create_script->hide(); @@ -1902,11 +1902,11 @@ void SceneTreeDock::_update_script_button() { for (int i = 0; i < selection.size(); i++) { Node *n = Object::cast_to<Node>(selection[i]); if (!n->get_script().is_null()) { - button_clear_script->show(); + button_detach_script->show(); return; } } - button_clear_script->hide(); + button_detach_script->hide(); } } @@ -2458,7 +2458,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } if (existing_script.is_valid() && existing_script_removable) { add_separator = true; - menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT); } else if (full_selection.size() > 1) { bool script_exists = false; for (List<Node *>::Element *E = full_selection.front(); E; E = E->next()) { @@ -2470,7 +2470,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { if (script_exists) { add_separator = true; - menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + menu->add_icon_shortcut(get_theme_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT); } } @@ -2816,7 +2816,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type")); ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script")); ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script")); - ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script")); + ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script")); ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP); ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN); ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D); @@ -2851,17 +2851,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel button_create_script = memnew(ToolButton); button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false)); - button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node.")); + button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node.")); button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); filter_hbc->add_child(button_create_script); button_create_script->hide(); - button_clear_script = memnew(ToolButton); - button_clear_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CLEAR_SCRIPT, false)); - button_clear_script->set_tooltip(TTR("Clear a script for the selected node.")); - button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); - filter_hbc->add_child(button_clear_script); - button_clear_script->hide(); + button_detach_script = memnew(ToolButton); + button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_DETACH_SCRIPT, false)); + button_detach_script->set_tooltip(TTR("Detach the script from the selected node.")); + button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script")); + filter_hbc->add_child(button_detach_script); + button_detach_script->hide(); button_hb = memnew(HBoxContainer); vbc->add_child(button_hb); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 31ef1ce7d0..00b95c9853 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -66,7 +66,7 @@ class SceneTreeDock : public VBoxContainer { TOOL_REPLACE, TOOL_EXTEND_SCRIPT, TOOL_ATTACH_SCRIPT, - TOOL_CLEAR_SCRIPT, + TOOL_DETACH_SCRIPT, TOOL_MOVE_UP, TOOL_MOVE_DOWN, TOOL_DUPLICATE, @@ -110,7 +110,7 @@ class SceneTreeDock : public VBoxContainer { ToolButton *button_add; ToolButton *button_instance; ToolButton *button_create_script; - ToolButton *button_clear_script; + ToolButton *button_detach_script; Button *button_3d; diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index 8e77f3bb44..7391e8790d 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -15,7 +15,7 @@ def build_godot_tools(source, target, env): from .solution_builder import build_solution - build_solution(env, solution_path, build_config, restore=True) + build_solution(env, solution_path, build_config) # No need to copy targets. The GodotTools csproj takes care of copying them. diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index e8ddb7114e..371819fd72 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -4,7 +4,29 @@ import os verbose = False -def find_msbuild_unix(filename): +def find_dotnet_cli(): + import os.path + + if os.name == "nt": + windows_exts = os.environ["PATHEXT"] + windows_exts = windows_exts.split(os.pathsep) if windows_exts else [] + + for hint_dir in os.environ["PATH"].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, "dotnet") + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): + return hint_path + ".exe" + else: + for hint_dir in os.environ["PATH"].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, "dotnet") + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + + +def find_msbuild_unix(): import os.path import sys @@ -86,15 +108,7 @@ def run_command(command, args, env_override=None, name=None): raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode)) -def nuget_restore(env, *args): - global verbose - verbose = env["verbose"] - - # Do NuGet restore - run_command(nuget_path, ["restore"] + list(args), name="nuget restore") - - -def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False): +def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): global verbose verbose = env["verbose"] @@ -104,27 +118,33 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[], rest if "PLATFORM" in msbuild_env: del msbuild_env["PLATFORM"] - # Find MSBuild - if os.name == "nt": - msbuild_info = find_msbuild_windows(env) - if msbuild_info is None: - raise RuntimeError("Cannot find MSBuild executable") - msbuild_path = msbuild_info[0] - msbuild_env.update(msbuild_info[1]) + msbuild_args = [] + + dotnet_cli = find_dotnet_cli() + + if dotnet_cli: + msbuild_path = dotnet_cli + msbuild_args += ["msbuild"] # `dotnet msbuild` command else: - msbuild_path = find_msbuild_unix("msbuild") - if msbuild_path is None: - raise RuntimeError("Cannot find MSBuild executable") + # Find MSBuild + if os.name == "nt": + msbuild_info = find_msbuild_windows(env) + if msbuild_info is None: + raise RuntimeError("Cannot find MSBuild executable") + msbuild_path = msbuild_info[0] + msbuild_env.update(msbuild_info[1]) + else: + msbuild_path = find_msbuild_unix() + if msbuild_path is None: + raise RuntimeError("Cannot find MSBuild executable") print("MSBuild path: " + msbuild_path) # Build solution - targets = ["Build"] - if restore: - targets.insert(0, "Restore") + targets = ["Restore", "Build"] - msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] + msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild") diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 6c1c8b87ef..7d00d2d314 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2421,58 +2421,68 @@ void CSharpScript::_update_member_info_no_exports() { bool CSharpScript::_update_exports() { #ifdef TOOLS_ENABLED - if (!Engine::get_singleton()->is_editor_hint()) - return false; - - placeholder_fallback_enabled = true; // until proven otherwise - + bool is_editor = Engine::get_singleton()->is_editor_hint(); + if (is_editor) + placeholder_fallback_enabled = true; // until proven otherwise +#endif if (!valid) return false; bool changed = false; - if (exports_invalidated) { +#ifdef TOOLS_ENABLED + if (exports_invalidated) +#endif + { GD_MONO_SCOPE_THREAD_ATTACH; - exports_invalidated = false; - changed = true; member_info.clear(); - exported_members_cache.clear(); - exported_members_defval_cache.clear(); - // Here we create a temporary managed instance of the class to get the initial values +#ifdef TOOLS_ENABLED + MonoObject *tmp_object = nullptr; + Object *tmp_native = nullptr; + uint32_t tmp_pinned_gchandle = 0; - MonoObject *tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr()); + if (is_editor) { + exports_invalidated = false; - if (!tmp_object) { - ERR_PRINT("Failed to allocate temporary MonoObject."); - return false; - } + exported_members_cache.clear(); + exported_members_defval_cache.clear(); - uint32_t tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed) + // Here we create a temporary managed instance of the class to get the initial values + tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr()); - GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0); + if (!tmp_object) { + ERR_PRINT("Failed to allocate temporary MonoObject."); + return false; + } - ERR_FAIL_NULL_V_MSG(ctor, false, - "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'."); + tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed) - MonoException *ctor_exc = nullptr; - ctor->invoke(tmp_object, nullptr, &ctor_exc); + GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0); - Object *tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object)); + ERR_FAIL_NULL_V_MSG(ctor, false, + "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'."); - if (ctor_exc) { - // TODO: Should we free 'tmp_native' if the exception was thrown after its creation? + MonoException *ctor_exc = nullptr; + ctor->invoke(tmp_object, nullptr, &ctor_exc); - GDMonoUtils::free_gchandle(tmp_pinned_gchandle); - tmp_object = nullptr; + tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object)); - ERR_PRINT("Exception thrown from constructor of temporary MonoObject:"); - GDMonoUtils::debug_print_unhandled_exception(ctor_exc); - return false; + if (ctor_exc) { + // TODO: Should we free 'tmp_native' if the exception was thrown after its creation? + + GDMonoUtils::free_gchandle(tmp_pinned_gchandle); + tmp_object = nullptr; + + ERR_PRINT("Exception thrown from constructor of temporary MonoObject:"); + GDMonoUtils::debug_print_unhandled_exception(ctor_exc); + return false; + } } +#endif GDMonoClass *top = script_class; @@ -2488,16 +2498,16 @@ bool CSharpScript::_update_exports() { if (_get_member_export(field, /* inspect export: */ true, prop_info, exported)) { StringName member_name = field->get_name(); - if (exported) { - member_info[member_name] = prop_info; + member_info[member_name] = prop_info; +#ifdef TOOLS_ENABLED + if (is_editor && exported) { exported_members_cache.push_front(prop_info); if (tmp_object) { exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object)); } - } else { - member_info[member_name] = prop_info; } +#endif } } @@ -2509,10 +2519,10 @@ bool CSharpScript::_update_exports() { if (_get_member_export(property, /* inspect export: */ true, prop_info, exported)) { StringName member_name = property->get_name(); - if (exported) { - member_info[member_name] = prop_info; + member_info[member_name] = prop_info; +#ifdef TOOLS_ENABLED + if (is_editor && exported) { exported_members_cache.push_front(prop_info); - if (tmp_object) { MonoException *exc = nullptr; MonoObject *ret = property->get_value(tmp_object, &exc); @@ -2523,57 +2533,62 @@ bool CSharpScript::_update_exports() { exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(ret); } } - } else { - member_info[member_name] = prop_info; } +#endif } } top = top->get_parent_class(); } - // Need to check this here, before disposal - bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr; +#ifdef TOOLS_ENABLED + if (is_editor) { + // Need to check this here, before disposal + bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr; - // Dispose the temporary managed instance + // Dispose the temporary managed instance - MonoException *exc = nullptr; - GDMonoUtils::dispose(tmp_object, &exc); + MonoException *exc = nullptr; + GDMonoUtils::dispose(tmp_object, &exc); - if (exc) { - ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:"); - GDMonoUtils::debug_print_unhandled_exception(exc); - } + if (exc) { + ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:"); + GDMonoUtils::debug_print_unhandled_exception(exc); + } - GDMonoUtils::free_gchandle(tmp_pinned_gchandle); - tmp_object = nullptr; + GDMonoUtils::free_gchandle(tmp_pinned_gchandle); + tmp_object = nullptr; - if (tmp_native && !base_ref) { - Node *node = Object::cast_to<Node>(tmp_native); - if (node && node->is_inside_tree()) { - ERR_PRINT("Temporary instance was added to the scene tree."); - } else { - memdelete(tmp_native); + if (tmp_native && !base_ref) { + Node *node = Object::cast_to<Node>(tmp_native); + if (node && node->is_inside_tree()) { + ERR_PRINT("Temporary instance was added to the scene tree."); + } else { + memdelete(tmp_native); + } } } +#endif } - placeholder_fallback_enabled = false; +#ifdef TOOLS_ENABLED + if (is_editor) { + placeholder_fallback_enabled = false; - if (placeholders.size()) { - // Update placeholders if any - Map<StringName, Variant> values; - List<PropertyInfo> propnames; - _update_exports_values(values, propnames); + if (placeholders.size()) { + // Update placeholders if any + Map<StringName, Variant> values; + List<PropertyInfo> propnames; + _update_exports_values(values, propnames); - for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->update(propnames, values); + for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { + E->get()->update(propnames, values); + } } } +#endif return changed; -#endif - return false; } void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) { @@ -2679,7 +2694,6 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_in return true; } -#ifdef TOOLS_ENABLED /** * Returns false if there was an error, otherwise true. * If there was an error, r_prop_info and r_exported are not assigned any value. @@ -2693,8 +2707,10 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect (m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name()) if (p_member->is_static()) { +#ifdef TOOLS_ENABLED if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) ERR_PRINT("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); +#endif return false; } @@ -2716,13 +2732,17 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) { GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member); if (!property->has_getter()) { +#ifdef TOOLS_ENABLED if (exported) ERR_PRINT("Read-only property cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); +#endif return false; } if (!property->has_setter()) { +#ifdef TOOLS_ENABLED if (exported) ERR_PRINT("Write-only property (without getter) cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); +#endif return false; } } @@ -2742,10 +2762,13 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect String hint_string; if (variant_type == Variant::NIL && !nil_is_variant) { +#ifdef TOOLS_ENABLED ERR_PRINT("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); +#endif return false; } +#ifdef TOOLS_ENABLED int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string); ERR_FAIL_COND_V_MSG(hint_res == -1, false, @@ -2756,6 +2779,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)); hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); } +#endif uint32_t prop_usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE; @@ -2772,6 +2796,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect #undef MEMBER_FULL_QUALIFIED_NAME } +#ifdef TOOLS_ENABLED int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) { if (p_variant_type == Variant::NIL) { @@ -3542,10 +3567,15 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const { return false; } -#ifndef _MSC_VER -#warning TODO: Implement CSharpScript::inherits_script and other relevant changes after GH-38063. -#endif - return false; + if (script_class == nullptr || cs->script_class == nullptr) { + return false; + } + + if (script_class == cs->script_class) { + return true; + } + + return cs->script_class->is_assignable_from(script_class); } Ref<Script> CSharpScript::get_base_script() const { diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 05e2857538..c9ea482c36 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -147,8 +147,9 @@ private: bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> ¶ms); bool _update_exports(); -#ifdef TOOLS_ENABLED + bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported); +#ifdef TOOLS_ENABLED static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string); #endif diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 3bb136e374..9cb50014b0 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -6,18 +6,18 @@ </PropertyGroup> <ItemGroup> <PackageReference Include="Microsoft.Build" Version="16.5.0" /> - <PackageReference Include="Microsoft.Build.Runtime" Version="16.5.0" /> + <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> </ItemGroup> - <PropertyGroup> + <ItemGroup> <!-- - The 'Microsoft.Build.Runtime' package includes an mscorlib reference assembly in contentFiles. - This causes our project build to fail. As a workaround, we remove {CandidateAssemblyFiles} - from AssemblySearchPaths as described here: https://github.com/microsoft/msbuild/issues/3486. + The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described + here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486 + We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when + searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed. --> - <AssemblySearchPaths>$([System.String]::Copy('$(AssemblySearchPaths)').Replace('{CandidateAssemblyFiles}', ''))</AssemblySearchPaths> - <AssemblySearchPaths Condition=" '$(MSBuildRuntimeVersion)' != '' ">$(AssemblySearchPaths.Split(';'))</AssemblySearchPaths> - </PropertyGroup> + <None Include="MSBuild.exe" CopyToOutputDirectory="Always" /> + </ItemGroup> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index cbe3afaedd..fb2beb6995 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -125,6 +125,12 @@ namespace GodotTools.ProjectEditor // References var referenceGroup = root.AddItemGroup(); referenceGroup.AddItem("Reference", "System"); + var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies"); + + // Use metadata (child nodes) instead of attributes for the PackageReference. + // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build. + frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0"); + frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All"); root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\")); diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index a0356d0f49..069a1edaa3 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -173,7 +173,7 @@ namespace GodotTools.ProjectEditor void AddPropertyIfNotPresent(string name, string condition, string value) { if (root.PropertyGroups - .Any(g => (g.Condition == string.Empty || g.Condition.Trim() == condition) && + .Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) && g.Properties .Any(p => p.Name == name && p.Value == value && @@ -264,7 +264,7 @@ namespace GodotTools.ProjectEditor bool hasGodotProjectGeneratorVersion = false; bool foundOldConfiguration = false; - foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition == string.Empty)) + foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition))) { if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion")) hasGodotProjectGeneratorVersion = true; @@ -280,7 +280,7 @@ namespace GodotTools.ProjectEditor if (!hasGodotProjectGeneratorVersion) { - root.PropertyGroups.First(g => g.Condition == string.Empty)? + root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))? .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); project.HasUnsavedChanges = true; } @@ -348,5 +348,25 @@ namespace GodotTools.ProjectEditor MigrateConfigurationConditions("Tools", "Debug"); // Must be last } } + + public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project) + { + var root = project.Root; + + bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any( + item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies")); + + if (found) + return; + + var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies"); + + // Use metadata (child nodes) instead of attributes for the PackageReference. + // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build. + frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0"); + frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All"); + + project.HasUnsavedChanges = true; + } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index f4cda3e522..e55558c100 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -14,16 +14,6 @@ namespace GodotTools.Build { public static class BuildSystem { - private static string GetMsBuildPath() - { - string msbuildPath = MsBuildFinder.FindMsBuild(); - - if (msbuildPath == null) - throw new FileNotFoundException("Cannot find the MSBuild executable."); - - return msbuildPath; - } - private static string MonoWindowsBinDir { get @@ -46,8 +36,8 @@ namespace GodotTools.Build { if (OS.IsWindows) { - return (BuildManager.BuildTool)EditorSettings.GetSetting("mono/builds/build_tool") - == BuildManager.BuildTool.MsBuildMono; + return (BuildTool)EditorSettings.GetSetting("mono/builds/build_tool") + == BuildTool.MsBuildMono; } return false; @@ -57,16 +47,21 @@ namespace GodotTools.Build private static bool PrintBuildOutput => (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); - private static Process LaunchBuild(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) + private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) { + (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild(); + + if (msbuildPath == null) + throw new FileNotFoundException("Cannot find the MSBuild executable."); + var customPropertiesList = new List<string>(); if (customProperties != null) customPropertiesList.AddRange(customProperties); - string compilerArgs = BuildArguments(solution, config, loggerOutputDir, customPropertiesList); + string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList); - var startInfo = new ProcessStartInfo(GetMsBuildPath(), compilerArgs); + var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs); bool redirectOutput = !IsDebugMsBuildRequested() && !PrintBuildOutput; @@ -90,7 +85,7 @@ namespace GodotTools.Build // Needed when running from Developer Command Prompt for VS RemovePlatformVariable(startInfo.EnvironmentVariables); - var process = new Process { StartInfo = startInfo }; + var process = new Process {StartInfo = startInfo}; process.Start(); @@ -105,19 +100,19 @@ namespace GodotTools.Build public static int Build(BuildInfo buildInfo) { - return Build(buildInfo.Solution, buildInfo.Configuration, + return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, buildInfo.LogsDirPath, buildInfo.CustomProperties); } public static Task<int> BuildAsync(BuildInfo buildInfo) { - return BuildAsync(buildInfo.Solution, buildInfo.Configuration, + return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, buildInfo.LogsDirPath, buildInfo.CustomProperties); } - public static int Build(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) + public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) { - using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) { process.WaitForExit(); @@ -125,9 +120,9 @@ namespace GodotTools.Build } } - public static async Task<int> BuildAsync(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) + public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null) { - using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) { await process.WaitForExitAsync(); @@ -135,10 +130,15 @@ namespace GodotTools.Build } } - private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties) + private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties) { - string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " + - $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}"""; + string arguments = string.Empty; + + if (buildTool == BuildTool.DotnetCli) + arguments += "msbuild "; // `dotnet msbuild` command + + arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " + + $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}"""; foreach (string customProperty in customProperties) { diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs new file mode 100644 index 0000000000..a1a69334e3 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs @@ -0,0 +1,10 @@ +namespace GodotTools.Build +{ + public enum BuildTool + { + MsBuildMono, + MsBuildVs, + JetBrainsMsBuild, + DotnetCli + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 73de09c116..f36e581a5f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -17,16 +17,24 @@ namespace GodotTools.Build private static string _msbuildToolsPath = string.Empty; private static string _msbuildUnixPath = string.Empty; - public static string FindMsBuild() + public static (string, BuildTool) FindMsBuild() { var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var buildTool = (BuildManager.BuildTool)editorSettings.GetSetting("mono/builds/build_tool"); + var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool"); if (OS.IsWindows) { switch (buildTool) { - case BuildManager.BuildTool.MsBuildVs: + case BuildTool.DotnetCli: + { + string dotnetCliPath = OS.PathWhich("dotnet"); + if (!string.IsNullOrEmpty(dotnetCliPath)) + return (dotnetCliPath, BuildTool.DotnetCli); + GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Visual Studio."); + goto case BuildTool.MsBuildVs; + } + case BuildTool.MsBuildVs: { if (string.IsNullOrEmpty(_msbuildToolsPath) || !File.Exists(_msbuildToolsPath)) { @@ -40,18 +48,18 @@ namespace GodotTools.Build if (!_msbuildToolsPath.EndsWith("\\")) _msbuildToolsPath += "\\"; - return Path.Combine(_msbuildToolsPath, "MSBuild.exe"); + return (Path.Combine(_msbuildToolsPath, "MSBuild.exe"), BuildTool.MsBuildVs); } - case BuildManager.BuildTool.MsBuildMono: + case BuildTool.MsBuildMono: { string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat"); if (!File.Exists(msbuildPath)) throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}"); - return msbuildPath; + return (msbuildPath, BuildTool.MsBuildMono); } - case BuildManager.BuildTool.JetBrainsMsBuild: + case BuildTool.JetBrainsMsBuild: { var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName); @@ -65,7 +73,7 @@ namespace GodotTools.Build if (!File.Exists(msbuildPath)) throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}"); - return msbuildPath; + return (msbuildPath, BuildTool.JetBrainsMsBuild); } default: throw new IndexOutOfRangeException("Invalid build tool in editor settings"); @@ -74,21 +82,32 @@ namespace GodotTools.Build if (OS.IsUnixLike) { - if (buildTool == BuildManager.BuildTool.MsBuildMono) + switch (buildTool) { - if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath)) + case BuildTool.DotnetCli: { - // Try to search it again if it wasn't found last time or if it was removed from its location - _msbuildUnixPath = FindBuildEngineOnUnix("msbuild"); + string dotnetCliPath = OS.PathWhich("dotnet"); + if (!string.IsNullOrEmpty(dotnetCliPath)) + return (dotnetCliPath, BuildTool.DotnetCli); + GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Mono."); + goto case BuildTool.MsBuildMono; } + case BuildTool.MsBuildMono: + { + if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath)) + { + // Try to search it again if it wasn't found last time or if it was removed from its location + _msbuildUnixPath = FindBuildEngineOnUnix("msbuild"); + } - if (string.IsNullOrEmpty(_msbuildUnixPath)) - throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'"); + if (string.IsNullOrEmpty(_msbuildUnixPath)) + throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'"); - return _msbuildUnixPath; + return (_msbuildUnixPath, BuildTool.MsBuildMono); + } + default: + throw new IndexOutOfRangeException("Invalid build tool in editor settings"); } - - throw new IndexOutOfRangeException("Invalid build tool in editor settings"); } throw new PlatformNotSupportedException(); diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs index 70bd552f2f..cca0983c01 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs @@ -10,6 +10,7 @@ namespace GodotTools public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization { public string Solution { get; } + public string[] Targets { get; } public string Configuration { get; } public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization @@ -38,9 +39,10 @@ namespace GodotTools { } - public BuildInfo(string solution, string configuration) + public BuildInfo(string solution, string[] targets, string configuration) { Solution = solution; + Targets = targets; Configuration = configuration; } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 2d1b873808..598787ba03 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -18,17 +18,11 @@ namespace GodotTools public const string PropNameMSBuildMono = "MSBuild (Mono)"; public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)"; public const string PropNameMSBuildJetBrains = "MSBuild (JetBrains Rider)"; + public const string PropNameDotnetCli = "dotnet CLI"; public const string MsBuildIssuesFileName = "msbuild_issues.csv"; public const string MsBuildLogFileName = "msbuild_log.txt"; - public enum BuildTool - { - MsBuildMono, - MsBuildVs, - JetBrainsMsBuild - } - private static void RemoveOldIssuesFile(BuildInfo buildInfo) { var issuesFile = GetIssuesFilePath(buildInfo); @@ -181,10 +175,12 @@ namespace GodotTools { pr.Step("Building project solution", 0); - var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, config); + var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Restore", "Build"}, config); + + bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli; // Add Godot defines - string constants = buildTool != BuildTool.MsBuildMono ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\""; + string constants = !escapeNeedsDoubleBackslash ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\""; foreach (var godotDefine in godotDefines) constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};"; @@ -192,7 +188,7 @@ namespace GodotTools if (Internal.GodotIsRealTDouble()) constants += "GODOT_REAL_T_IS_DOUBLE;"; - constants += buildTool != BuildTool.MsBuildMono ? "\"" : "\\\""; + constants += !escapeNeedsDoubleBackslash ? "\"" : "\\\""; buildInfo.CustomProperties.Add(constants); @@ -250,20 +246,44 @@ namespace GodotTools { // Build tool settings var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var msbuild = BuildTool.MsBuildMono; + + BuildTool msbuildDefault; + if (OS.IsWindows) - msbuild = RiderPathManager.IsExternalEditorSetToRider(editorSettings) ? BuildTool.JetBrainsMsBuild : BuildTool.MsBuildVs; + { + if (RiderPathManager.IsExternalEditorSetToRider(editorSettings)) + msbuildDefault = BuildTool.JetBrainsMsBuild; + else + msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildVs; + } + else + { + msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildMono; + } + + EditorDef("mono/builds/build_tool", msbuildDefault); - EditorDef("mono/builds/build_tool", msbuild); + string hintString; + + if (OS.IsWindows) + { + hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," + + $"{PropNameMSBuildVs}:{(int)BuildTool.MsBuildVs}," + + $"{PropNameMSBuildJetBrains}:{(int)BuildTool.JetBrainsMsBuild}," + + $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}"; + } + else + { + hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," + + $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}"; + } editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary { ["type"] = Godot.Variant.Type.Int, ["name"] = "mono/builds/build_tool", ["hint"] = Godot.PropertyHint.Enum, - ["hint_string"] = OS.IsWindows ? - $"{PropNameMSBuildMono},{PropNameMSBuildVs},{PropNameMSBuildJetBrains}" : - $"{PropNameMSBuildMono}" + ["hint_string"] = hintString }); EditorDef("mono/builds/print_build_output", false); diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index ec3cae00d5..eb7696685f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -461,6 +461,9 @@ namespace GodotTools // Make sure the existing project has Api assembly references configured correctly ProjectUtils.FixApiHintPath(msbuildProject); + // Make sure the existing project references the Microsoft.NETFramework.ReferenceAssemblies nuget package + ProjectUtils.EnsureHasNugetNetFrameworkRefAssemblies(msbuildProject); + if (msbuildProject.HasUnsavedChanges) { // Save a copy of the project before replacing it diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index 6857663a4c..ba527ca3b5 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -17,6 +17,7 @@ </PropertyGroup> <ItemGroup> <PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" /> + <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <Reference Include="GodotSharp"> <HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index ba0bbd7630..b5ac124c9a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -30,6 +30,7 @@ <ConsolePause>false</ConsolePause> </PropertyGroup> <ItemGroup> + <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> <Reference Include="System" /> </ItemGroup> <ItemGroup> diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 22853797c1..8785931312 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -30,6 +30,7 @@ <ConsolePause>false</ConsolePause> </PropertyGroup> <ItemGroup> + <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" /> <Reference Include="System" /> </ItemGroup> <ItemGroup> diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index c374dd5faa..780d08693d 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -248,10 +248,19 @@ void VisibilityEnabler2D::_notification(int p_what) { _find_nodes(from); - if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) - get_parent()->set_physics_process(false); - if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) - get_parent()->set_process(false); + // We need to defer the call of set_process and set_physics_process, + // otherwise they are overwritten inside NOTIFICATION_READY. + // We can't use call_deferred, because it happens after a physics frame. + // The ready signal works as it's emitted immediately after NOTIFICATION_READY. + + if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) { + get_parent()->connect(SceneStringNames::get_singleton()->ready, + callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT); + } + if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) { + get_parent()->connect(SceneStringNames::get_singleton()->ready, + callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT); + } } if (p_what == NOTIFICATION_EXIT_TREE) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 8574b05016..bb177ae0e7 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -277,10 +277,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; #ifdef APPLE_STYLE_KEYS case (KEY_LEFT): { // Go to start of text - like HOME key. + shift_selection_check_pre(k->get_shift()); set_cursor_position(0); + shift_selection_check_post(k->get_shift()); } break; case (KEY_RIGHT): { // Go to end of text - like END key. + shift_selection_check_pre(k->get_shift()); set_cursor_position(text.length()); + shift_selection_check_post(k->get_shift()); } break; #endif default: { |