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-rw-r--r--core/io/pck_packer.cpp3
-rw-r--r--core/io/pck_packer.h2
-rw-r--r--doc/classes/PCKPacker.xml4
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--platform/windows/detect.py8
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/gui/color_picker.cpp8
-rw-r--r--scene/gui/range.cpp14
-rw-r--r--scene/gui/range.h1
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp4
-rw-r--r--scene/resources/visual_shader.cpp1
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp289
-rw-r--r--scene/resources/visual_shader_particle_nodes.h14
-rw-r--r--servers/physics_2d/godot_space_2d.cpp14
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp6
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp79
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp8
-rw-r--r--servers/physics_3d/godot_shape_3d.h7
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp10
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h3
-rw-r--r--servers/physics_3d/godot_space_3d.cpp8
-rw-r--r--tests/core/io/test_pck_packer.h29
23 files changed, 373 insertions, 145 deletions
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 806a95398f..8d75581342 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -47,13 +47,14 @@ static int _get_pad(int p_alignment, int p_n) {
}
void PCKPacker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(0), DEFVAL(String()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(32), DEFVAL("0000000000000000000000000000000000000000000000000000000000000000"), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path", "encrypt"), &PCKPacker::add_file, DEFVAL(false));
ClassDB::bind_method(D_METHOD("flush", "verbose"), &PCKPacker::flush, DEFVAL(false));
}
Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) {
ERR_FAIL_COND_V_MSG((p_key.is_empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long).");
+ ERR_FAIL_COND_V_MSG(p_alignment <= 0, ERR_CANT_CREATE, "Invalid alignment, must be greater then 0.");
String _key = p_key.to_lower();
key.resize(32);
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 3d2ce8f240..bd8902a01d 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -58,7 +58,7 @@ class PCKPacker : public RefCounted {
Vector<File> files;
public:
- Error pck_start(const String &p_file, int p_alignment = 0, const String &p_key = String(), bool p_encrypt_directory = false);
+ Error pck_start(const String &p_file, int p_alignment = 32, const String &p_key = "0000000000000000000000000000000000000000000000000000000000000000", bool p_encrypt_directory = false);
Error add_file(const String &p_file, const String &p_src, bool p_encrypt = false);
Error flush(bool p_verbose = false);
diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml
index 28508c85e0..b5e7b32225 100644
--- a/doc/classes/PCKPacker.xml
+++ b/doc/classes/PCKPacker.xml
@@ -43,8 +43,8 @@
<method name="pck_start">
<return type="int" enum="Error" />
<argument index="0" name="pck_name" type="String" />
- <argument index="1" name="alignment" type="int" default="0" />
- <argument index="2" name="key" type="String" default="&quot;&quot;" />
+ <argument index="1" name="alignment" type="int" default="32" />
+ <argument index="2" name="key" type="String" default="&quot;0000000000000000000000000000000000000000000000000000000000000000&quot;" />
<argument index="3" name="encrypt_directory" type="bool" default="false" />
<description>
Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required).
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 1bc88a86f7..1ebc8cca5e 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -473,7 +473,7 @@ String OS_Unix::get_user_data_dir() const {
}
}
- return ProjectSettings::get_singleton()->get_resource_path();
+ return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file("[unnamed project]");
}
String OS_Unix::get_executable_path() const {
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 20deb35089..aaaa50e729 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -206,6 +206,8 @@ def configure_msvc(env, manual_msvc_config):
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
+ # Allow big objects. Only needed for debug, see MinGW branch for rationale.
+ env.AppendUnique(CCFLAGS=["/bigobj"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -227,7 +229,6 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
- env.AppendUnique(CCFLAGS=["/bigobj"]) # Allow big objects, no drawbacks.
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
if manual_msvc_config: # should be automatic if SCons found it
@@ -359,6 +360,10 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
+ # Allow big objects. It's supposed not to have drawbacks but seems to break
+ # GCC LTO, so enabling for debug builds only (which are not built with LTO
+ # and are the only ones with too big objects).
+ env.Append(CCFLAGS=["-Wa,-mbig-obj"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
@@ -422,7 +427,6 @@ def configure_mingw(env):
## Compile flags
env.Append(CCFLAGS=["-mwindows"])
- env.Append(CCFLAGS=["-Wa,-mbig-obj"]) # Allow big objects, no drawbacks.
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2c21390d73..d8d4e92d9d 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -760,7 +760,7 @@ String OS_Windows::get_user_data_dir() const {
}
}
- return ProjectSettings::get_singleton()->get_resource_path();
+ return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file("[unnamed project]");
}
String OS_Windows::get_unique_id() const {
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index bdb6cda5af..204ed72878 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = b.angle_to_point(a);
+ real_t angle = a.angle_to_point(b);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 049cdb5bef..5a378554c9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -833,7 +833,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
real_t dist = center.distance_to(bev->get_position());
if (dist <= center.x) {
- real_t rad = bev->get_position().angle_to_point(center);
+ real_t rad = center.angle_to_point(bev->get_position());
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
s = CLAMP(dist / center.x, 0, 1);
} else {
@@ -850,7 +850,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
real_t dist = center.distance_to(bev->get_position());
if (dist >= center.x * 0.84 && dist <= center.x) {
- real_t rad = bev->get_position().angle_to_point(center);
+ real_t rad = center.angle_to_point(bev->get_position());
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
spinning = true;
} else {
@@ -895,12 +895,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Vector2 center = c->get_size() / 2.0;
if (picker_type == SHAPE_VHS_CIRCLE) {
real_t dist = center.distance_to(mev->get_position());
- real_t rad = mev->get_position().angle_to_point(center);
+ real_t rad = center.angle_to_point(mev->get_position());
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
s = CLAMP(dist / center.x, 0, 1);
} else {
if (spinning) {
- real_t rad = mev->get_position().angle_to_point(center);
+ real_t rad = center.angle_to_point(mev->get_position());
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
} else {
real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 92d4261d8d..c4f05a7975 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -61,6 +61,11 @@ void Range::_changed_notify(const char *p_what) {
update();
}
+void Range::_validate_values() {
+ shared->max = MAX(shared->max, shared->min);
+ shared->page = CLAMP(shared->page, 0, shared->max - shared->min);
+}
+
void Range::Shared::emit_changed(const char *p_what) {
for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
Range *r = E->get();
@@ -100,6 +105,7 @@ void Range::set_value(double p_val) {
void Range::set_min(double p_min) {
shared->min = p_min;
set_value(shared->val);
+ _validate_values();
shared->emit_changed("min");
@@ -109,6 +115,7 @@ void Range::set_min(double p_min) {
void Range::set_max(double p_max) {
shared->max = p_max;
set_value(shared->val);
+ _validate_values();
shared->emit_changed("max");
}
@@ -121,6 +128,7 @@ void Range::set_step(double p_step) {
void Range::set_page(double p_page) {
shared->page = p_page;
set_value(shared->val);
+ _validate_values();
shared->emit_changed("page");
}
@@ -270,6 +278,12 @@ void Range::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rounded"), "set_use_rounded_values", "is_using_rounded_values");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_greater"), "set_allow_greater", "is_greater_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed");
+
+ ADD_LINKED_PROPERTY("min_value", "value");
+ ADD_LINKED_PROPERTY("min_value", "max_value");
+ ADD_LINKED_PROPERTY("min_value", "page");
+ ADD_LINKED_PROPERTY("max_value", "value");
+ ADD_LINKED_PROPERTY("max_value", "page");
}
void Range::set_use_rounded_values(bool p_enable) {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 7a129e88d6..0dc702b19c 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -59,6 +59,7 @@ class Range : public Control {
void _value_changed_notify();
void _changed_notify(const char *p_what = "");
+ void _validate_values();
protected:
virtual void _value_changed(double) {}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 6eab8d4afe..bea42109cb 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -205,8 +205,8 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
} else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
- float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
- float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
+ float joint_to_tip = p_tip->get_global_position().angle_to_point(operation_transform.get_origin());
+ float joint_to_target = p_target->get_global_position().angle_to_point(operation_transform.get_origin());
operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0bdc81330e..87ff225de9 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1835,6 +1835,7 @@ void VisualShader::_update_shader() const {
code += " float __scalar_buff1;\n";
code += " float __scalar_buff2;\n";
code += " int __scalar_ibuff;\n";
+ code += " vec4 __vec4_buff;\n";
code += " vec3 __ndiff = normalize(__diff);\n\n";
}
if (has_start) {
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 7dd4eed15b..1a829968e3 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -264,7 +264,7 @@ String VisualShaderNodeParticleMeshEmitter::get_caption() const {
}
int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
- return 2;
+ return 6;
}
VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
@@ -273,6 +273,14 @@ VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter
return PORT_TYPE_VECTOR; // position
case 1:
return PORT_TYPE_VECTOR; // normal
+ case 2:
+ return PORT_TYPE_VECTOR; // color
+ case 3:
+ return PORT_TYPE_SCALAR; // alpha
+ case 4:
+ return PORT_TYPE_VECTOR; // uv
+ case 5:
+ return PORT_TYPE_VECTOR; // uv2
}
return PORT_TYPE_SCALAR;
}
@@ -283,6 +291,14 @@ String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) con
return "position";
case 1:
return "normal";
+ case 2:
+ return "color";
+ case 3:
+ return "alpha";
+ case 4:
+ return "uv";
+ case 5:
+ return "uv2";
}
return String();
}
@@ -299,135 +315,263 @@ String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) cons
return String();
}
-String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
if (mesh.is_valid()) {
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
- code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ if (is_output_port_connected(0)) { // position
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ }
+
+ if (is_output_port_connected(1)) { // normal
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) { // color & alpha
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_col") + ";\n";
+ }
+
+ if (is_output_port_connected(4)) { // uv
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv") + ";\n";
+ }
+
+ if (is_output_port_connected(5)) { // uv2
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_uv2") + ";\n";
+ }
}
return code;
}
-String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const {
String code;
-
- code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
-
- if (position_texture->get_width() == 0) {
- code += " " + p_output_vars[0] + " = vec3(0.0);\n";
- } else {
- if (mode_2d) {
- code += " " + p_output_vars[0] + " = vec3(";
+ if (is_output_port_connected(p_index)) {
+ if (mode_2d && !p_ignore_mode2d) {
+ code += " " + p_output_vars[p_index] + " = vec3(";
code += "texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
} else {
- code += " " + p_output_vars[0] + " = texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += " " + p_output_vars[p_index] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
}
}
+ return code;
+}
- if (normal_texture->get_width() == 0) {
- code += " " + p_output_vars[1] + " = vec3(0.0);\n";
- } else {
- if (mode_2d) {
- code += " " + p_output_vars[1] + " = vec3(";
- code += "texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+
+ code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx");
+ code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm");
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) {
+ code += " __vec4_buff = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_col") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0);\n";
+ if (is_output_port_connected(2)) {
+ code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
} else {
- code += " " + p_output_vars[1] + " = texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ code += " " + p_output_vars[2] + " = vec3(0.0);\n";
+ }
+ if (is_output_port_connected(3)) {
+ code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
+ } else {
+ code += " " + p_output_vars[3] + " = 0.0;\n";
}
}
+ code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true);
+ code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true);
+
return code;
}
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
- VisualShader::DefaultTextureParam dtp_vx;
- dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
- dtp_vx.params.push_back(position_texture);
+ Vector<VisualShader::DefaultTextureParam> ret;
- VisualShader::DefaultTextureParam dtp_nm;
- dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
- dtp_nm.params.push_back(normal_texture);
+ if (is_output_port_connected(0)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_vx");
+ dtp.params.push_back(position_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(1)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_nm");
+ dtp.params.push_back(normal_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(2) || is_output_port_connected(3)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_col");
+ dtp.params.push_back(color_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(4)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_uv");
+ dtp.params.push_back(uv_texture);
+ ret.push_back(dtp);
+ }
+
+ if (is_output_port_connected(5)) {
+ VisualShader::DefaultTextureParam dtp;
+ dtp.name = make_unique_id(p_type, p_id, "mesh_uv2");
+ dtp.params.push_back(uv2_texture);
+ ret.push_back(dtp);
+ }
- Vector<VisualShader::DefaultTextureParam> ret;
- ret.push_back(dtp_vx);
- ret.push_back(dtp_nm);
return ret;
}
-void VisualShaderNodeParticleMeshEmitter::update_texture() {
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ Vector2 v = p_array[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, 0));
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ Vector3 v = p_array[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture) {
+ Ref<Image> image;
+ image.instantiate();
+
+ if (p_array.size() == 0) {
+ image->create(1, 1, false, Image::Format::FORMAT_RGBA8);
+ } else {
+ image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
+ }
+
+ for (int i = 0; i < p_array.size(); i++) {
+ image->set_pixel(i, 0, p_array[i]);
+ }
+ if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
+ r_texture->create_from_image(image);
+ } else {
+ r_texture->update(image);
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::_update_textures() {
if (!mesh.is_valid()) {
return;
}
Vector<Vector3> vertices;
Vector<Vector3> normals;
+ Vector<Color> colors;
+ Vector<Vector2> uvs;
+ Vector<Vector2> uvs2;
if (use_all_surfaces) {
for (int i = 0; i < max_surface_index; i++) {
+ // position
Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
for (int j = 0; j < vertex_array.size(); j++) {
vertices.push_back((Vector3)vertex_array[j]);
}
+ // normal
Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
- for (int j = 0; j < vertex_array.size(); j++) {
- normals.push_back((Vector3)vertex_array[j]);
+ for (int j = 0; j < normal_array.size(); j++) {
+ normals.push_back((Vector3)normal_array[j]);
+ }
+
+ // color
+ Array color_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_COLOR];
+ for (int j = 0; j < color_array.size(); j++) {
+ colors.push_back((Color)color_array[j]);
+ }
+
+ // uv
+ Array uv_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
+ }
+
+ // uv2
+ Array uv2_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
}
}
} else {
+ // position
Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
for (int i = 0; i < vertex_array.size(); i++) {
vertices.push_back((Vector3)vertex_array[i]);
}
+ // normal
Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
for (int i = 0; i < normal_array.size(); i++) {
normals.push_back((Vector3)normal_array[i]);
}
- }
- // vertices
- {
- Ref<Image> image;
- image.instantiate();
- image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF);
-
- for (int i = 0; i < vertices.size(); i++) {
- Vector3 v = vertices[i];
- image->set_pixel(i, 0, Color(v.x, v.y, v.z));
- }
- if (position_texture->get_width() != vertices.size()) {
- position_texture->create_from_image(image);
- } else {
- position_texture->update(image);
+ // color
+ Array color_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_COLOR];
+ for (int i = 0; i < color_array.size(); i++) {
+ colors.push_back((Color)color_array[i]);
}
- }
-
- // normals
- {
- Ref<Image> image;
- image.instantiate();
- image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF);
- for (int i = 0; i < normals.size(); i++) {
- Vector3 v = normals[i];
- image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ // uv
+ Array uv_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV];
+ for (int j = 0; j < uv_array.size(); j++) {
+ uvs.push_back((Vector2)uv_array[j]);
}
- if (normal_texture->get_width() != normals.size()) {
- normal_texture->create_from_image(image);
- } else {
- normal_texture->update(image);
+
+ // uv2
+ Array uv2_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_TEX_UV2];
+ for (int j = 0; j < uv2_array.size(); j++) {
+ uvs2.push_back((Vector2)uv2_array[j]);
}
}
+
+ _update_texture(vertices, position_texture);
+ _update_texture(normals, normal_texture);
+ _update_texture(colors, color_texture);
+ _update_texture(uvs, uv_texture);
+ _update_texture(uvs2, uv2_texture);
}
void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
@@ -442,7 +586,7 @@ void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
}
if (mesh.is_valid()) {
- Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
@@ -452,7 +596,7 @@ void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
mesh = p_mesh;
if (mesh.is_valid()) {
- Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures);
if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
mesh->connect(CoreStringNames::get_singleton()->changed, callable);
@@ -528,10 +672,13 @@ void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
}
VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
- connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture));
+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::_update_textures));
position_texture.instantiate();
normal_texture.instantiate();
+ color_texture.instantiate();
+ uv_texture.instantiate();
+ uv2_texture.instantiate();
}
// VisualShaderNodeParticleMultiplyByAxisAngle
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0d0f21e4bf..79459432f1 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -115,6 +115,16 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<ImageTexture> position_texture;
Ref<ImageTexture> normal_texture;
+ Ref<ImageTexture> color_texture;
+ Ref<ImageTexture> uv_texture;
+ Ref<ImageTexture> uv2_texture;
+
+ String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const;
+
+ void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_texture(const Vector<Color> &p_array, Ref<ImageTexture> &r_texture);
+ void _update_textures();
protected:
static void _bind_methods();
@@ -130,11 +140,9 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void update_texture();
-
void set_mesh(Ref<Mesh> p_mesh);
Ref<Mesh> get_mesh() const;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 6465a5542c..7a5eb26bb3 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -439,8 +439,6 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_paramete
GodotShape2D *shape = GodotPhysicsServer2D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
-
Rect2 aabb = p_parameters.transform.xform(shape->get_aabb());
aabb = aabb.merge(Rect2(aabb.position + p_parameters.motion, aabb.size)); //motion
aabb = aabb.grow(p_parameters.margin);
@@ -448,10 +446,11 @@ bool GodotPhysicsDirectSpaceState2D::rest_info(const ShapeParameters &p_paramete
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace2D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData2D rcd;
- rcd.best_len = 0;
- rcd.best_object = nullptr;
- rcd.best_shape = 0;
- rcd.min_allowed_depth = min_contact_depth;
+
+ // Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
+ real_t motion_length = p_parameters.motion.length();
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
for (int i = 0; i < amount; i++) {
if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
@@ -879,9 +878,6 @@ bool GodotSpace2D::test_body_motion(GodotBody2D *p_body, const PhysicsServer2D::
ugt.elements[2] += p_parameters.motion * unsafe;
_RestCallbackData2D rcd;
- rcd.best_len = 0;
- rcd.best_object = nullptr;
- rcd.best_shape = 0;
// Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index 686f3e4d59..540b16c6e3 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -264,7 +264,7 @@ bool GodotCollisionSolver3D::solve_soft_body(const GodotShape3D *p_shape_A, cons
local_aabb.size[i] = smax - smin;
}
- concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo);
+ concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo, true);
} else {
AABB shape_aabb = p_transform_A.xform(p_shape_A->get_aabb());
shape_aabb.grow_by(collision_margin);
@@ -346,7 +346,7 @@ bool GodotCollisionSolver3D::solve_concave(const GodotShape3D *p_shape_A, const
local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb, concave_callback, &cinfo);
+ concave_B->cull(local_aabb, concave_callback, &cinfo, false);
return cinfo.collided;
}
@@ -559,7 +559,7 @@ bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const
local_aabb.size[i] = smax - smin;
}
- concave_B->cull(local_aabb, concave_distance_callback, &cinfo);
+ concave_B->cull(local_aabb, concave_distance_callback, &cinfo, false);
if (!cinfo.collided) {
r_point_A = cinfo.close_A;
r_point_B = cinfo.close_B;
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 0790333f65..4faa07b6c9 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -36,6 +36,8 @@
#define fallback_collision_solver gjk_epa_calculate_penetration
+#define _BACKFACE_NORMAL_THRESHOLD -0.0002
+
// Cylinder SAT analytic methods and face-circle contact points for cylinder-trimesh and cylinder-box collision are based on ODE colliders.
/*
@@ -612,13 +614,14 @@ class SeparatorAxisTest {
const Transform3D *transform_A = nullptr;
const Transform3D *transform_B = nullptr;
real_t best_depth = 1e15;
- Vector3 best_axis;
_CollectorCallback *callback = nullptr;
real_t margin_A = 0.0;
real_t margin_B = 0.0;
Vector3 separator_axis;
public:
+ Vector3 best_axis;
+
_FORCE_INLINE_ bool test_previous_axis() {
if (callback && callback->prev_axis && *callback->prev_axis != Vector3()) {
return test_axis(*callback->prev_axis);
@@ -627,7 +630,7 @@ public:
}
}
- _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
Vector3 axis = p_axis;
if (axis.is_equal_approx(Vector3())) {
@@ -661,12 +664,7 @@ public:
//use the smallest depth
if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0
- if (p_directional) {
- min_B = max_B;
- axis = -axis;
- } else {
- min_B = -min_B;
- }
+ min_B = -min_B;
}
if (max_B < min_B) {
@@ -1014,7 +1012,7 @@ static void _collision_sphere_face(const GodotShape3D *p_a, const Transform3D &p
Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
- if (!separator.test_axis(normal, !face_B->backface_collision)) {
+ if (!separator.test_axis(normal)) {
return;
}
@@ -1041,6 +1039,17 @@ static void _collision_sphere_face(const GodotShape3D *p_a, const Transform3D &p
}
}
+ if (!face_B->backface_collision) {
+ if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
+ if (face_B->invert_backface_collision) {
+ separator.best_axis = separator.best_axis.bounce(normal);
+ } else {
+ // Just ignore backface collision.
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
@@ -1486,7 +1495,7 @@ static void _collision_box_face(const GodotShape3D *p_a, const Transform3D &p_tr
Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
- if (!separator.test_axis(normal, !face_B->backface_collision)) {
+ if (!separator.test_axis(normal)) {
return;
}
@@ -1591,6 +1600,17 @@ static void _collision_box_face(const GodotShape3D *p_a, const Transform3D &p_tr
}
}
+ if (!face_B->backface_collision) {
+ if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
+ if (face_B->invert_backface_collision) {
+ separator.best_axis = separator.best_axis.bounce(normal);
+ } else {
+ // Just ignore backface collision.
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
@@ -1802,7 +1822,7 @@ static void _collision_capsule_face(const GodotShape3D *p_a, const Transform3D &
Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
- if (!separator.test_axis(normal, !face_B->backface_collision)) {
+ if (!separator.test_axis(normal)) {
return;
}
@@ -1858,6 +1878,17 @@ static void _collision_capsule_face(const GodotShape3D *p_a, const Transform3D &
}
}
+ if (!face_B->backface_collision) {
+ if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
+ if (face_B->invert_backface_collision) {
+ separator.best_axis = separator.best_axis.bounce(normal);
+ } else {
+ // Just ignore backface collision.
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
@@ -1952,7 +1983,7 @@ static void _collision_cylinder_face(const GodotShape3D *p_a, const Transform3D
Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
// Face B normal.
- if (!separator.test_axis(normal, !face_B->backface_collision)) {
+ if (!separator.test_axis(normal)) {
return;
}
@@ -2034,6 +2065,17 @@ static void _collision_cylinder_face(const GodotShape3D *p_a, const Transform3D
}
}
+ if (!face_B->backface_collision) {
+ if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
+ if (face_B->invert_backface_collision) {
+ separator.best_axis = separator.best_axis.bounce(normal);
+ } else {
+ // Just ignore backface collision.
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
@@ -2174,7 +2216,7 @@ static void _collision_convex_polygon_face(const GodotShape3D *p_a, const Transf
Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
- if (!separator.test_axis(normal, !face_B->backface_collision)) {
+ if (!separator.test_axis(normal)) {
return;
}
@@ -2266,6 +2308,17 @@ static void _collision_convex_polygon_face(const GodotShape3D *p_a, const Transf
}
}
+ if (!face_B->backface_collision) {
+ if (separator.best_axis.dot(normal) < _BACKFACE_NORMAL_THRESHOLD) {
+ if (face_B->invert_backface_collision) {
+ separator.best_axis = separator.best_axis.bounce(normal);
+ } else {
+ // Just ignore backface collision.
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index d1e919ab6a..5364a9833d 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1401,7 +1401,7 @@ bool GodotConcavePolygonShape3D::_cull(int p_idx, _CullParams *p_params) const {
return false;
}
-void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
+void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const {
// make matrix local to concave
if (faces.size() == 0) {
return;
@@ -1416,6 +1416,7 @@ void GodotConcavePolygonShape3D::cull(const AABB &p_local_aabb, QueryCallback p_
GodotFaceShape3D face; // use this to send in the callback
face.backface_collision = backface_collision;
+ face.invert_backface_collision = p_invert_backface_collision;
_CullParams params;
params.aabb = local_aabb;
@@ -1961,7 +1962,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5);
}
-void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
+void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const {
if (heights.is_empty()) {
return;
}
@@ -1988,7 +1989,8 @@ void GodotHeightMapShape3D::cull(const AABB &p_local_aabb, QueryCallback p_callb
int end_z = MIN(depth - 1, aabb_max[2]);
GodotFaceShape3D face;
- face.backface_collision = true;
+ face.backface_collision = !p_invert_backface_collision;
+ face.invert_backface_collision = p_invert_backface_collision;
for (int z = start_z; z < end_z; z++) {
for (int x = start_x; x < end_x; x++) {
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h
index 7a32b69166..43319510d4 100644
--- a/servers/physics_3d/godot_shape_3d.h
+++ b/servers/physics_3d/godot_shape_3d.h
@@ -107,7 +107,7 @@ public:
// Returns true to stop the query.
typedef bool (*QueryCallback)(void *p_userdata, GodotShape3D *p_convex);
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
+ virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const = 0;
GodotConcaveShape3D() {}
};
@@ -370,7 +370,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
+ virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
@@ -433,7 +433,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
- virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
+ virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
@@ -448,6 +448,7 @@ struct GodotFaceShape3D : public GodotShape3D {
Vector3 normal; //cache
Vector3 vertex[3];
bool backface_collision = false;
+ bool invert_backface_collision = false;
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index b8e9ab4fb9..231b8686f5 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -964,12 +964,6 @@ void GodotSoftBody3D::apply_forces(const LocalVector<GodotArea3D *> &p_wind_area
}
}
-void GodotSoftBody3D::_compute_area_gravity(const GodotArea3D *p_area) {
- Vector3 area_gravity;
- p_area->compute_gravity(get_transform().get_origin(), area_gravity);
- gravity += area_gravity;
-}
-
Vector3 GodotSoftBody3D::_compute_area_windforce(const GodotArea3D *p_area, const Face *p_face) {
real_t wfm = p_area->get_wind_force_magnitude();
real_t waf = p_area->get_wind_attenuation_factor();
@@ -987,12 +981,12 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) {
ERR_FAIL_COND(!get_space());
- int ac = areas.size();
-
bool gravity_done = false;
+ Vector3 gravity;
LocalVector<GodotArea3D *> wind_areas;
+ int ac = areas.size();
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index c03951959f..5198186b5d 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -101,8 +101,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
real_t drag_coefficient = 0.0; // [0,1]
LocalVector<int> pinned_vertices;
- Vector3 gravity;
-
SelfList<GodotSoftBody3D> active_list;
Set<GodotConstraint3D *> constraints;
@@ -113,7 +111,6 @@ class GodotSoftBody3D : public GodotCollisionObject3D {
uint64_t island_step = 0;
- _FORCE_INLINE_ void _compute_area_gravity(const GodotArea3D *p_area);
_FORCE_INLINE_ Vector3 _compute_area_windforce(const GodotArea3D *p_area, const Face *p_face);
public:
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index e2f90b90ad..f503273c88 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -507,15 +507,17 @@ bool GodotPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_paramete
GodotShape3D *shape = GodotPhysicsServer3D::godot_singleton->shape_owner.get_or_null(p_parameters.shape_rid);
ERR_FAIL_COND_V(!shape, 0);
- real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
-
AABB aabb = p_parameters.transform.xform(shape->get_aabb());
aabb = aabb.grow(p_parameters.margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, GodotSpace3D::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
_RestCallbackData rcd;
- rcd.min_allowed_depth = min_contact_depth;
+
+ // Allowed depth can't be lower than motion length, in order to handle contacts at low speed.
+ real_t motion_length = p_parameters.motion.length();
+ real_t min_contact_depth = p_parameters.margin * TEST_MOTION_MIN_CONTACT_DEPTH_FACTOR;
+ rcd.min_allowed_depth = MIN(motion_length, min_contact_depth);
for (int i = 0; i < amount; i++) {
if (!_can_collide_with(space->intersection_query_results[i], p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas)) {
diff --git a/tests/core/io/test_pck_packer.h b/tests/core/io/test_pck_packer.h
index ae51d58522..75a4abffbe 100644
--- a/tests/core/io/test_pck_packer.h
+++ b/tests/core/io/test_pck_packer.h
@@ -40,17 +40,11 @@
namespace TestPCKPacker {
-// Dummy 64-character encryption key (since it's required).
-constexpr const char *ENCRYPTION_KEY = "0000000000000000000000000000000000000000000000000000000000000000";
-
TEST_CASE("[PCKPacker] Pack an empty PCK file") {
PCKPacker pck_packer;
const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck");
CHECK_MESSAGE(
- pck_packer.pck_start(
- output_pck_path,
- 32,
- ENCRYPTION_KEY) == OK,
+ pck_packer.pck_start(output_pck_path) == OK,
"Starting a PCK file should return an OK error code.");
CHECK_MESSAGE(
@@ -70,14 +64,27 @@ TEST_CASE("[PCKPacker] Pack an empty PCK file") {
"The generated empty PCK file shouldn't be too large.");
}
+TEST_CASE("[PCKPacker] Pack empty with zero alignment invalid") {
+ PCKPacker pck_packer;
+ const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck");
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(pck_packer.pck_start(output_pck_path, 0) != OK, "PCK with zero alignment should fail.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[PCKPacker] Pack empty with invalid key") {
+ PCKPacker pck_packer;
+ const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_empty.pck");
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(pck_packer.pck_start(output_pck_path, 32, "") != OK, "PCK with invalid key should fail.");
+ ERR_PRINT_ON;
+}
+
TEST_CASE("[PCKPacker] Pack a PCK file with some files and directories") {
PCKPacker pck_packer;
const String output_pck_path = OS::get_singleton()->get_cache_path().plus_file("output_with_files.pck");
CHECK_MESSAGE(
- pck_packer.pck_start(
- output_pck_path,
- 32,
- ENCRYPTION_KEY) == OK,
+ pck_packer.pck_start(output_pck_path) == OK,
"Starting a PCK file should return an OK error code.");
const String base_dir = OS::get_singleton()->get_executable_path().get_base_dir();