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-rw-r--r--doc/classes/MultiplayerAPI.xml3
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml3
-rw-r--r--doc/classes/SceneTree.xml1
-rw-r--r--drivers/dummy/rasterizer_dummy.h6
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp24
-rw-r--r--editor/editor_node.cpp8
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_themes.cpp19
-rw-r--r--editor/import/resource_importer_scene.cpp12
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/import/scene_importer_mesh.cpp102
-rw-r--r--editor/import/scene_importer_mesh.h5
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp5
-rw-r--r--main/main.cpp30
-rw-r--r--misc/dist/html/editor.html11
-rw-r--r--modules/gdnative/gdnative/aabb.cpp188
-rw-r--r--modules/gdnative/gdnative/array.cpp355
-rw-r--r--modules/gdnative/gdnative/basis.cpp259
-rw-r--r--modules/gdnative/gdnative/callable.cpp207
-rw-r--r--modules/gdnative/gdnative/color.cpp171
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp147
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp14
-rw-r--r--modules/gdnative/gdnative/node_path.cpp82
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp1069
-rw-r--r--modules/gdnative/gdnative/plane.cpp132
-rw-r--r--modules/gdnative/gdnative/quat.cpp198
-rw-r--r--modules/gdnative/gdnative/rect2.cpp295
-rw-r--r--modules/gdnative/gdnative/rid.cpp38
-rw-r--r--modules/gdnative/gdnative/signal.cpp53
-rw-r--r--modules/gdnative/gdnative/string.cpp1241
-rw-r--r--modules/gdnative/gdnative/string_name.cpp45
-rw-r--r--modules/gdnative/gdnative/transform.cpp191
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp172
-rw-r--r--modules/gdnative/gdnative/variant.cpp707
-rw-r--r--modules/gdnative/gdnative/vector2.cpp424
-rw-r--r--modules/gdnative/gdnative/vector3.cpp428
-rw-r--r--modules/gdnative/gdnative_api.json12605
-rw-r--r--modules/gdnative/include/gdnative/aabb.h65
-rw-r--r--modules/gdnative/include/gdnative/array.h94
-rw-r--r--modules/gdnative/include/gdnative/basis.h81
-rw-r--r--modules/gdnative/include/gdnative/callable.h70
-rw-r--r--modules/gdnative/include/gdnative/color.h61
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h53
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h26
-rw-r--r--modules/gdnative/include/gdnative/node_path.h33
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h375
-rw-r--r--modules/gdnative/include/gdnative/plane.h46
-rw-r--r--modules/gdnative/include/gdnative/quat.h63
-rw-r--r--modules/gdnative/include/gdnative/rect2.h97
-rw-r--r--modules/gdnative/include/gdnative/rid.h19
-rw-r--r--modules/gdnative/include/gdnative/signal.h58
-rw-r--r--modules/gdnative/include/gdnative/string.h231
-rw-r--r--modules/gdnative/include/gdnative/string_name.h24
-rw-r--r--modules/gdnative/include/gdnative/transform.h56
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h54
-rw-r--r--modules/gdnative/include/gdnative/variant.h229
-rw-r--r--modules/gdnative/include/gdnative/vector2.h134
-rw-r--r--modules/gdnative/include/gdnative/vector3.h139
-rw-r--r--modules/gdnative/include/text/godot_text.h4
-rw-r--r--modules/gdnative/include/videodecoder/godot_videodecoder.h8
-rw-r--r--modules/gdnative/include/xr/godot_xr.h8
-rw-r--r--modules/gdnative/tests/test_string.h1979
-rw-r--r--modules/gdnative/tests/test_variant.h204
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp4
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp10
-rw-r--r--modules/text_server_adv/text_server_adv.cpp20
-rw-r--r--modules/visual_script/visual_script_editor.cpp6
-rw-r--r--platform/javascript/SCsub11
-rw-r--r--platform/javascript/detect.py20
-rw-r--r--platform/javascript/emscripten_helpers.py9
-rw-r--r--platform/javascript/export/export.cpp1
-rw-r--r--platform/javascript/js/dynlink.pre.js1
-rw-r--r--platform/javascript/js/engine/engine.js2
-rw-r--r--scene/3d/gi_probe.cpp3
-rw-r--r--scene/gui/graph_edit.cpp6
-rw-r--r--scene/main/scene_tree.cpp20
-rw-r--r--scene/main/viewport.cpp27
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/mesh.cpp17
-rw-r--r--scene/resources/mesh.h4
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp35
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h9
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp171
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.h10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp349
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h55
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp40
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h11
-rw-r--r--servers/rendering/renderer_rd/shaders/cube_to_dp.glsl45
-rw-r--r--servers/rendering/renderer_rd/shaders/gi.glsl60
-rw-r--r--servers/rendering/renderer_rd/shaders/resolve.glsl112
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward.glsl22
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl60
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl107
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl59
-rw-r--r--servers/rendering/renderer_scene.h7
-rw-r--r--servers/rendering/renderer_scene_cull.h7
-rw-r--r--servers/rendering/renderer_scene_render.h6
-rw-r--r--servers/rendering/renderer_storage.h2
-rw-r--r--servers/rendering/renderer_viewport.cpp5
-rw-r--r--servers/rendering/renderer_viewport.h3
-rw-r--r--servers/rendering/rendering_device.cpp1
-rw-r--r--servers/rendering/rendering_device.h3
-rw-r--r--servers/rendering/rendering_server_default.cpp50
-rw-r--r--servers/rendering/rendering_server_default.h18
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h12
-rw-r--r--servers/rendering_server.cpp23
-rw-r--r--servers/rendering_server.h22
-rw-r--r--tests/test_main.cpp1
-rw-r--r--tests/test_marshalls.h329
114 files changed, 7323 insertions, 17956 deletions
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index fcc259fb44..c168695d61 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -4,9 +4,10 @@
High-level multiplayer API.
</brief_description>
<description>
- This class implements most of the logic behind the high-level multiplayer API.
+ This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 954d31794a..06ea46f023 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -4,7 +4,8 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
- Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
+ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 2c99815abf..cfe6e4f738 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -75,6 +75,7 @@
yield(get_tree().create_timer(1.0), "timeout")
print("end")
[/codeblock]
+ The timer will be automatically freed after its time elapses.
</description>
</method>
<method name="get_frame" qualifiers="const">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 2507add506..72ab18d115 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -66,11 +66,11 @@ public:
/* SHADOW ATLAS API */
RID shadow_atlas_create() override { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size) override {}
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override {}
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
- void directional_shadow_atlas_set_size(int p_size) override {}
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override {}
int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
void set_directional_shadow_count(int p_count) override {}
@@ -116,6 +116,7 @@ public:
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
+ void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
@@ -189,6 +190,7 @@ public:
RID render_buffers_create() override { return RID(); }
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) override {}
+ void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
bool screen_space_roughness_limiter_is_active() const override { return false; }
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 3dcdaef699..45987f4ee9 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -3104,6 +3104,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
+ case INITIAL_ACTION_CLEAR_REGION:
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
@@ -3116,9 +3117,9 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
- description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
- description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@@ -5726,11 +5727,18 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = render_pass;
render_pass_begin.framebuffer = vkframebuffer;
-
+ /*
+ * Given how API works, it makes sense to always fully operate on the whole framebuffer.
+ * This allows better continue operations for operations like shadowmapping.
render_pass_begin.renderArea.extent.width = viewport_size.width;
render_pass_begin.renderArea.extent.height = viewport_size.height;
render_pass_begin.renderArea.offset.x = viewport_offset.x;
render_pass_begin.renderArea.offset.y = viewport_offset.y;
+ */
+ render_pass_begin.renderArea.extent.width = framebuffer->size.width;
+ render_pass_begin.renderArea.extent.height = framebuffer->size.height;
+ render_pass_begin.renderArea.offset.x = 0;
+ render_pass_begin.renderArea.offset.y = 0;
Vector<VkClearValue> clear_values;
clear_values.resize(framebuffer->texture_ids.size());
@@ -5879,11 +5887,11 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
@@ -5969,11 +5977,11 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p
viewport_offset = regioni.position;
viewport_size = regioni.size;
- if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
- if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
+ if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0ef21d3a11..0daaaf0e62 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -498,6 +498,11 @@ void EditorNode::_notification(int p_what) {
float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
+
+ uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
+ uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
+ RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
+
RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
RS::get_singleton()->shadows_quality_set(shadows_quality);
RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
@@ -516,6 +521,9 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));
+ bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
+ RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
+
bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel");
scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms);
bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel");
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 3eee7b2bfb..7a602912c9 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -659,6 +659,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
+ // Visual editors
+ _initial_set("editors/visual_editors/minimap_opacity", 0.85);
+ hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
+
/* Run */
// Window placement
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 054ada1e8d..37d32431cc 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -92,6 +92,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
+ img = img->duplicate();
if (p_flip_y) {
img->flip_y();
@@ -1098,7 +1099,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE);
// GraphEditMinimap
- theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(dark_color_1, 0, 0, 0, 0));
+ Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0);
+ style_minimap_bg->set_border_color(dark_color_3);
+ style_minimap_bg->set_border_width_all(1);
+ theme->set_stylebox("bg", "GraphEditMinimap", style_minimap_bg);
+
Ref<StyleBoxFlat> style_minimap_camera;
Ref<StyleBoxFlat> style_minimap_node;
if (dark_theme) {
@@ -1115,9 +1120,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
- Ref<Texture2D> resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
- theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
- theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.65));
+ Ref<Texture2D> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons");
+ Color minimap_resizer_color;
+ if (dark_theme) {
+ minimap_resizer_color = Color(1, 1, 1, 0.65);
+ } else {
+ minimap_resizer_color = Color(0, 0, 0, 0.65);
+ }
+ theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true));
+ theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
const float mv = dark_theme ? 0.0 : 1.0;
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index ead1f7c3e9..9944712931 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1129,6 +1129,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
@@ -1221,7 +1222,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) {
+void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) {
EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (src_mesh_node) {
//is mesh
@@ -1237,8 +1238,12 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods)
if (p_generate_lods) {
src_mesh_node->get_mesh()->generate_lods();
}
+ if (p_create_shadow_meshes) {
+ src_mesh_node->get_mesh()->create_shadow_mesh();
+ }
}
mesh = src_mesh_node->get_mesh()->get_mesh();
+
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
@@ -1252,7 +1257,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods)
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_generate_lods);
+ _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes);
}
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
@@ -1348,8 +1353,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
bool gen_lods = bool(p_options["meshes/generate_lods"]);
+ bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
- _generate_meshes(scene, gen_lods);
+ _generate_meshes(scene, gen_lods, create_shadow_meshes);
err = OK;
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 66c317f858..aced0226ff 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -121,7 +121,7 @@ class ResourceImporterScene : public ResourceImporter {
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- void _generate_meshes(Node *p_node, bool p_generate_lods);
+ void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 620437af0e..78a7cd84f1 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -250,6 +250,11 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
}
}
+
+ if (shadow_mesh.is_valid()) {
+ Ref<ArrayMesh> shadow = shadow_mesh->get_mesh();
+ mesh->set_shadow_mesh(shadow);
+ }
}
return mesh;
@@ -261,6 +266,103 @@ void EditorSceneImporterMesh::clear() {
mesh.unref();
}
+void EditorSceneImporterMesh::create_shadow_mesh() {
+ if (shadow_mesh.is_valid()) {
+ shadow_mesh.unref();
+ }
+
+ //no shadow mesh for blendshapes
+ if (blend_shapes.size() > 0) {
+ return;
+ }
+ //no shadow mesh for skeletons
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].arrays[RS::ARRAY_BONES].get_type() != Variant::NIL) {
+ return;
+ }
+ if (surfaces[i].arrays[RS::ARRAY_WEIGHTS].get_type() != Variant::NIL) {
+ return;
+ }
+ }
+
+ shadow_mesh.instance();
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ LocalVector<int> vertex_remap;
+ Vector<Vector3> new_vertices;
+ Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
+ int vertex_count = vertices.size();
+ {
+ Map<Vector3, int> unique_vertices;
+ const Vector3 *vptr = vertices.ptr();
+ for (int j = 0; j < vertex_count; j++) {
+ Vector3 v = vptr[j];
+
+ Map<Vector3, int>::Element *E = unique_vertices.find(v);
+
+ if (E) {
+ vertex_remap.push_back(E->get());
+ } else {
+ int vcount = unique_vertices.size();
+ unique_vertices[v] = vcount;
+ vertex_remap.push_back(vcount);
+ new_vertices.push_back(v);
+ }
+ }
+ }
+
+ Array new_surface;
+ new_surface.resize(RS::ARRAY_MAX);
+ Dictionary lods;
+
+ // print_line("original vertex count: " + itos(vertices.size()) + " new vertex count: " + itos(new_vertices.size()));
+
+ new_surface[RS::ARRAY_VERTEX] = new_vertices;
+
+ Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX];
+ if (indices.size()) {
+ int index_count = indices.size();
+ const int *index_rptr = indices.ptr();
+ Vector<int> new_indices;
+ new_indices.resize(indices.size());
+ int *index_wptr = new_indices.ptrw();
+
+ for (int j = 0; j < index_count; j++) {
+ int index = index_rptr[j];
+ ERR_FAIL_INDEX(index, vertex_count);
+ index_wptr[j] = vertex_remap[index];
+ }
+
+ new_surface[RS::ARRAY_INDEX] = new_indices;
+
+ // Make sure the same LODs as the full version are used.
+ // This makes it more coherent between rendered model and its shadows.
+ for (int j = 0; j < surfaces[i].lods.size(); j++) {
+ indices = surfaces[i].lods[j].indices;
+
+ index_count = indices.size();
+ index_rptr = indices.ptr();
+ new_indices.resize(indices.size());
+ index_wptr = new_indices.ptrw();
+
+ for (int k = 0; k < index_count; k++) {
+ int index = index_rptr[j];
+ ERR_FAIL_INDEX(index, vertex_count);
+ index_wptr[j] = vertex_remap[index];
+ }
+
+ lods[surfaces[i].lods[j].distance] = new_indices;
+ }
+ }
+
+ shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name);
+ }
+}
+
+Ref<EditorSceneImporterMesh> EditorSceneImporterMesh::get_shadow_mesh() const {
+ return shadow_mesh;
+}
+
void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) {
clear();
if (p_data.has("blend_shape_names")) {
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index 2adeb76b6c..42507cbe8c 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -61,6 +61,8 @@ class EditorSceneImporterMesh : public Resource {
Ref<ArrayMesh> mesh;
+ Ref<EditorSceneImporterMesh> shadow_mesh;
+
protected:
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
@@ -89,6 +91,9 @@ public:
void generate_lods();
+ void create_shadow_mesh();
+ Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
+
bool has_mesh() const;
Ref<ArrayMesh> get_mesh();
void clear();
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index fbfcac3d22..e7e069e8b6 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -255,6 +255,9 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->connect_node(from, 0, to, to_idx);
}
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
@@ -888,6 +891,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed));
graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request));
graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request));
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
VSeparator *vs = memnew(VSeparator);
graph->get_zoom_hbox()->add_child(vs);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7717a9a27e..4fb0013620 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2445,12 +2445,14 @@ void Node3DEditorViewport::_notification(int p_what) {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
+ bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
+ viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 443e867a9f..4c3964289f 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1282,6 +1282,9 @@ void VisualShaderEditor::_update_graph() {
graph->connect_node(itos(from), from_idx, itos(to), to_idx);
}
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
}
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
@@ -3161,6 +3164,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(graph);
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
diff --git a/main/main.cpp b/main/main.cpp
index a6e050a9a5..f454829100 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -171,6 +171,8 @@ static bool disable_render_loop = false;
static int fixed_fps = -1;
static bool print_fps = false;
+bool profile_gpu = false;
+
/* Helper methods */
// Used by Mono module, should likely be registered in Engine singleton instead
@@ -357,6 +359,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
+ OS::get_singleton()->print(" --profile-gpu Show a simple profile of the tasks that took more time during frame rendering.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
@@ -1006,6 +1009,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
} else if (I->get() == "--print-fps") {
print_fps = true;
+ } else if (I->get() == "--profile-gpu") {
+ profile_gpu = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else if (I->get() == "--skip-breakpoints") {
@@ -1574,6 +1579,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
rendering_server->init();
rendering_server->set_render_loop_enabled(!disable_render_loop);
+ if (profile_gpu) {
+ rendering_server->set_print_gpu_profile(true);
+ }
+
OS::get_singleton()->initialize_joypads();
/* Initialize Audio Driver */
@@ -2142,11 +2151,6 @@ bool Main::start() {
}
#endif
- {
- int directional_atlas_size = GLOBAL_GET("rendering/quality/directional_shadow/size");
- RenderingServer::get_singleton()->directional_shadow_atlas_set_size(directional_atlas_size);
- }
-
if (!editor && !project_manager) {
//standard helpers that can be changed from main config
@@ -2190,22 +2194,6 @@ bool Main::start() {
DisplayServer::get_singleton()->window_set_title(appname);
#endif
- int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
- int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv");
- int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv");
- int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv");
- int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv");
-
- sml->get_root()->set_shadow_atlas_size(shadow_atlas_size);
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q0_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q1_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q2_subdiv));
- sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(
- shadow_atlas_q3_subdiv));
-
bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true);
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index de3cd07a93..53ad826730 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -4,7 +4,7 @@
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
+ <title>Godot Engine Web Editor ($GODOT_VERSION)</title>
<style type='text/css'>
*:focus {
@@ -189,8 +189,17 @@
<br />
<img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
<br />
+ $GODOT_VERSION
+ <br />
+ <a href="releases/">Need an old version?</a>
+ <br />
+ <br />
+ <br />
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
<br />
+<a href="demo.zip">(Try this for example)</a>
+ <br />
+ <br />
<button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button>
<br />
<button class="btn" onclick="clearPersistence()">Clear persistent data</button>
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 41b5029ef4..5d3f224adc 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -31,195 +31,15 @@
#include "gdnative/aabb.h"
#include "core/math/aabb.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
-
-void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- AABB *dest = (AABB *)r_dest;
- *dest = AABB(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
- godot_vector3 raw_ret;
- const AABB *self = (const AABB *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
- AABB *self = (AABB *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
- godot_vector3 raw_ret;
- const AABB *self = (const AABB *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
- AABB *self = (AABB *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
- godot_string ret;
- const AABB *self = (const AABB *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- *((AABB *)&dest) = self->abs();
- return dest;
-}
-
-godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- return self->encloses(*with);
-}
-
-godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- *((AABB *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- *((AABB *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
- const AABB *self = (const AABB *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const AABB *self = (const AABB *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
- const AABB *self = (const AABB *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((AABB *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
-
- *((AABB *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
- const AABB *self = (const AABB *)p_self;
- const AABB *b = (const AABB *)p_b;
- return *self == *b;
+void GDAPI godot_aabb_new(godot_aabb *p_self) {
+ memnew_placement(p_self, AABB);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index 7099b9d459..87a8c8e376 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -33,369 +33,20 @@
#include "core/os/memory.h"
#include "core/variant/array.h"
-#include "core/math/color.h"
-
-#include "core/variant/variant.h"
+static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
-
-void GDAPI godot_array_new(godot_array *r_dest) {
- Array *dest = (Array *)r_dest;
- memnew_placement(dest, Array);
-}
-
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- Array *dest = (Array *)r_dest;
- const Array *src = (const Array *)p_src;
- memnew_placement(dest, Array(*src));
-}
-
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca) {
- Array *dest = (Array *)r_dest;
- Vector<Color> *pca = (Vector<Color> *)p_pca;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector3> *pca = (Vector<Vector3> *)p_pv3a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector2> *pca = (Vector<Vector2> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) {
- Array *dest = (Array *)r_dest;
- Vector<String> *pca = (Vector<String> *)p_psa;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra) {
- Array *dest = (Array *)r_dest;
- Vector<float> *pca = (Vector<float> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra) {
- Array *dest = (Array *)r_dest;
- Vector<double> *pca = (Vector<double> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia) {
- Array *dest = (Array *)r_dest;
- Vector<int32_t> *pca = (Vector<int32_t> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia) {
- Array *dest = (Array *)r_dest;
- Vector<int64_t> *pca = (Vector<int64_t> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba) {
- Array *dest = (Array *)r_dest;
- Vector<uint8_t> *pca = (Vector<uint8_t> *)p_pba;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->operator[](p_idx) = *val;
-}
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Array *self = (const Array *)p_self;
- memnew_placement(dest, Variant(self->operator[](p_idx)));
- return raw_dest;
-}
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_idx);
-}
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) {
- const Array *self = (const Array *)p_self;
- return (const godot_variant *)&self->operator[](p_idx);
-}
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->append(*val);
-}
-
-void GDAPI godot_array_clear(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->clear();
-}
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->count(*val);
-}
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->is_empty();
-}
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->erase(*val);
-}
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->front();
- return v;
-}
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->back();
- return v;
-}
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find(*val, p_from);
-}
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find_last(*val);
-}
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->has(*val);
-}
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->hash();
-}
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->insert(p_pos, *val);
-}
-
-void GDAPI godot_array_invert(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->invert();
-}
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_back();
- return v;
-}
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_front();
- return v;
-}
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_back(*val);
-}
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_front(*val);
-}
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
- Array *self = (Array *)p_self;
- self->resize(p_size);
-}
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->rfind(*val, p_from);
-}
-
-godot_int GDAPI godot_array_size(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->size();
-}
-
-void GDAPI godot_array_sort(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->sort();
-}
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- self->sort_custom((Object *)p_obj, *func);
-}
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) {
- Array *self = (Array *)p_self;
- return self->bsearch(*(const Variant *)p_value, p_before);
-}
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- return self->bsearch_custom(*(const Variant *)p_value, (Object *)p_obj, *func, p_before);
+void GDAPI godot_array_new(godot_array *p_self) {
+ memnew_placement(p_self, Array);
}
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep) {
- const Array *self = (const Array *)p_self;
- godot_array res;
- Array *val = (Array *)&res;
- memnew_placement(val, Array);
- *val = self->duplicate(p_deep);
- return res;
-}
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
- const Array *self = (const Array *)p_self;
- godot_array res;
- Array *val = (Array *)&res;
- memnew_placement(val, Array);
- *val = self->slice(p_begin, p_end, p_step, p_deep);
- return res;
-}
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->max();
- return v;
-}
-
-godot_variant GDAPI godot_array_min(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->min();
- return v;
-}
-
-void GDAPI godot_array_shuffle(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->shuffle();
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index bfcd9bbf2c..86a6d6216c 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -31,266 +31,15 @@
#include "gdnative/basis.h"
#include "core/math/basis.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*x_axis, *y_axis, *z_axis);
-}
-
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*axis, p_phi);
-}
-
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
- const Vector3 *euler = (const Vector3 *)p_euler;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*euler);
-}
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
- godot_string ret;
- const Basis *self = (const Basis *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->inverse();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->transposed();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->determinant();
-}
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Basis *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Basis *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) {
- godot_quat dest;
- const Basis *self = (const Basis *)p_self;
- *((Quat *)&dest) = self->get_quat();
- return dest;
-}
-
-void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) {
- Basis *self = (Basis *)p_self;
- const Quat *quat = (const Quat *)p_quat;
- self->set_quat(*quat);
-}
-
-void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale) {
- Basis *self = (Basis *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_axis_angle_scale(*axis, p_phi, *scale);
-}
-
-void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale) {
- Basis *self = (Basis *)p_self;
- const Vector3 *euler = (const Vector3 *)p_euler;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_euler_scale(*euler, *scale);
-}
-
-void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale) {
- Basis *self = (Basis *)p_self;
- const Quat *quat = (const Quat *)p_quat;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_quat_scale(*quat, *scale);
-}
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_euler();
- return dest;
-}
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotx(*with);
-}
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdoty(*with);
-}
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotz(*with);
-}
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform_inv(*v);
- return dest;
-}
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->get_orthogonal_index();
-}
-
-void GDAPI godot_basis_new(godot_basis *r_dest) {
- Basis *dest = (Basis *)r_dest;
- *dest = Basis();
-}
-
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
- Basis *dest = (Basis *)r_dest;
- const Quat *euler = (const Quat *)p_euler;
- *dest = Basis(*euler);
-}
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) {
- const Basis *self = (const Basis *)p_self;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = self->elements[0];
- elements[1] = self->elements[1];
- elements[2] = self->elements[2];
-}
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_axis(p_axis);
- return dest;
-}
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_axis(p_axis, *value);
-}
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_row(p_row);
- return dest;
-}
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_row(p_row, *value);
-}
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- return *self == *b;
-}
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = self->slerp(*b, p_t);
- return raw_dest;
+void GDAPI godot_basis_new(godot_basis *p_self) {
+ memnew_placement(p_self, Basis);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index d4730a14b3..7c62b5928f 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -30,36 +30,17 @@
#include "gdnative/callable.h"
-#include "core/io/resource.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
+static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
+
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
-static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
-
-// Callable
-
-void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method) {
- Callable *dest = (Callable *)r_dest;
- const Object *object = (const Object *)p_object;
- const StringName *method = (const StringName *)p_method;
- memnew_placement(dest, Callable(object, *method));
-}
-
-void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method) {
- Callable *dest = (Callable *)r_dest;
- const StringName *method = (const StringName *)p_method;
- memnew_placement(dest, Callable(ObjectID(p_objectid), *method));
-}
-
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
- Callable *dest = (Callable *)r_dest;
- const Callable *src = (const Callable *)p_src;
- memnew_placement(dest, Callable(*src));
+void GDAPI godot_callable_new(godot_callable *p_self) {
+ memnew_placement(p_self, Callable);
}
void GDAPI godot_callable_destroy(godot_callable *p_self) {
@@ -67,186 +48,6 @@ void GDAPI godot_callable_destroy(godot_callable *p_self) {
self->~Callable();
}
-godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value) {
- const Callable *self = (const Callable *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- Variant *return_value = (Variant *)r_return_value;
- Variant ret;
- Callable::CallError err;
- self->call(arguments, p_argcount, ret, err);
- if (return_value)
- (*return_value) = ret;
- return (godot_int)err.error;
-}
-
-void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
- const Callable *self = (const Callable *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- self->call_deferred(arguments, p_argcount);
-}
-
-godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_null();
-}
-
-godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_custom();
-}
-
-godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_standard();
-}
-
-godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return (godot_object *)self->get_object();
-}
-
-uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return (uint64_t)self->get_object_id();
-}
-
-godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self) {
- godot_string_name raw_dest;
- const Callable *self = (const Callable *)p_self;
- StringName *dest = (StringName *)&raw_dest;
- memnew_placement(dest, StringName(self->get_method()));
- return raw_dest;
-}
-
-uint32_t GDAPI godot_callable_hash(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->hash();
-}
-
-godot_string GDAPI godot_callable_as_string(const godot_callable *p_self) {
- godot_string ret;
- const Callable *self = (const Callable *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other) {
- const Callable *self = (const Callable *)p_self;
- const Callable *other = (const Callable *)p_other;
- return *self == *other;
-}
-
-godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other) {
- const Callable *self = (const Callable *)p_self;
- const Callable *other = (const Callable *)p_other;
- return *self < *other;
-}
-
-// Signal
-
-void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name) {
- Signal *dest = (Signal *)r_dest;
- const Object *object = (const Object *)p_object;
- const StringName *name = (const StringName *)p_name;
- memnew_placement(dest, Signal(object, *name));
-}
-
-void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name) {
- Signal *dest = (Signal *)r_dest;
- const StringName *name = (const StringName *)p_name;
- memnew_placement(dest, Signal(ObjectID(p_objectid), *name));
-}
-
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
- Signal *dest = (Signal *)r_dest;
- const Signal *src = (const Signal *)p_src;
- memnew_placement(dest, Signal(*src));
-}
-
-void GDAPI godot_signal_destroy(godot_signal *p_self) {
- Signal *self = (Signal *)p_self;
- self->~Signal();
-}
-
-godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
- const Signal *self = (const Signal *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- return (godot_int)self->emit(arguments, p_argcount);
-}
-
-godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags) {
- Signal *self = (Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- const Array *binds_ar = (const Array *)p_binds;
- Vector<Variant> binds;
- for (int i = 0; i < binds_ar->size(); i++) {
- binds.push_back(binds_ar->get(i));
- }
- return (godot_int)self->connect(*callable, binds, p_flags);
-}
-
-void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable) {
- Signal *self = (Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- self->disconnect(*callable);
-}
-
-godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return self->is_null();
-}
-
-godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable) {
- const Signal *self = (const Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- return self->is_connected(*callable);
-}
-
-godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self) {
- godot_array raw_dest;
- const Signal *self = (const Signal *)p_self;
- Array *dest = (Array *)&raw_dest;
- memnew_placement(dest, Array(self->get_connections()));
- return raw_dest;
-}
-
-godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return (godot_object *)self->get_object();
-}
-
-uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return (uint64_t)self->get_object_id();
-}
-
-godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self) {
- godot_string_name raw_dest;
- const Signal *self = (const Signal *)p_self;
- StringName *dest = (StringName *)&raw_dest;
- memnew_placement(dest, StringName(self->get_name()));
- return raw_dest;
-}
-
-godot_string GDAPI godot_signal_as_string(const godot_signal *p_self) {
- godot_string ret;
- const Signal *self = (const Signal *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other) {
- const Signal *self = (const Signal *)p_self;
- const Signal *other = (const Signal *)p_other;
- return *self == *other;
-}
-
-godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other) {
- const Signal *self = (const Signal *)p_self;
- const Signal *other = (const Signal *)p_other;
- return *self < *other;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 939dec3a47..784c8d439e 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -31,178 +31,15 @@
#include "gdnative/color.h"
#include "core/math/color.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b, p_a);
-}
-
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b);
-}
-
-godot_real godot_color_get_r(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->r;
-}
-
-void godot_color_set_r(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->r = val;
-}
-
-godot_real godot_color_get_g(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->g;
-}
-
-void godot_color_set_g(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->g = val;
-}
-
-godot_real godot_color_get_b(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->b;
-}
-
-void godot_color_set_b(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->b = val;
-}
-
-godot_real godot_color_get_a(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->a;
-}
-
-void godot_color_set_a(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->a = val;
-}
-
-godot_real godot_color_get_h(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_h();
-}
-
-godot_real godot_color_get_s(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_s();
-}
-
-godot_real godot_color_get_v(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_v();
-}
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
- godot_string ret;
- const Color *self = (const Color *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_rgba32();
-}
-
-godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_abgr32();
-}
-
-godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_abgr64();
-}
-
-godot_int GDAPI godot_color_to_argb64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_argb64();
-}
-
-godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_rgba64();
-}
-
-godot_int GDAPI godot_color_to_argb32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_argb32();
-}
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->inverted();
- return dest;
-}
-
-godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- *((Color *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *over = (const Color *)p_over;
- *((Color *)&dest) = self->blend(*over);
- return dest;
-}
-
-godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->darkened(p_amount);
- return dest;
-}
-
-godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->from_hsv(p_h, p_s, p_v, p_a);
- return dest;
-}
-
-godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->lightened(p_amount);
- return dest;
-}
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
- godot_string dest;
- const Color *self = (const Color *)p_self;
-
- memnew_placement(&dest, String(self->to_html(p_with_alpha)));
- return dest;
-}
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self < *b;
+void GDAPI godot_color_new(godot_color *p_self) {
+ memnew_placement(p_self, Color);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index f3c040428a..d58e08f4b0 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -30,26 +30,16 @@
#include "gdnative/dictionary.h"
-#include "core/variant/variant.h"
-// core/variant/variant.h before to avoid compile errors with MSVC
-#include "core/io/json.h"
#include "core/variant/dictionary.h"
+static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
+
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
-
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
- Dictionary *dest = (Dictionary *)r_dest;
- memnew_placement(dest, Dictionary);
-}
-
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
- Dictionary *dest = (Dictionary *)r_dest;
- const Dictionary *src = (const Dictionary *)p_src;
- memnew_placement(dest, Dictionary(*src));
+void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
+ memnew_placement(p_self, Dictionary);
}
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
@@ -57,135 +47,6 @@ void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
self->~Dictionary();
}
-godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep) {
- const Dictionary *self = (const Dictionary *)p_self;
- godot_dictionary res;
- Dictionary *val = (Dictionary *)&res;
- memnew_placement(val, Dictionary);
- *val = self->duplicate(p_deep);
- return res;
-}
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->is_empty();
-}
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
- Dictionary *self = (Dictionary *)p_self;
- self->clear();
-}
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->has(*key);
-}
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Array *keys = (const Array *)p_keys;
- return self->has_all(*keys);
-}
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- self->erase(*key);
-}
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->hash();
-}
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->keys()));
- return dest;
-}
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->values()));
- return dest;
-}
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- memnew_placement(dest, Variant(self->operator[](*key)));
- return raw_dest;
-}
-
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
- self->operator[](*key) = *value;
-}
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)&self->operator[](*key);
-}
-
-const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (const godot_variant *)&self->operator[](*key);
-}
-
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)self->next(key);
-}
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Dictionary *b = (const Dictionary *)p_b;
- return *self == *b;
-}
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
- godot_string raw_dest;
- String *dest = (String *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(dest, String(JSON::print(Variant(*self))));
- return raw_dest;
-}
-
-// GDNative core 1.1
-
-godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->erase(*key);
-}
-
-godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *def = (const Variant *)p_default;
-
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- memnew_placement(dest, Variant(self->get(*key, *def)));
-
- return raw_dest;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 1c11130d89..c3d25f81c7 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -99,7 +99,7 @@ godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classnam
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
- godot_dictionary_new(&constants);
+ memnew_placement(&constants, Dictionary);
Dictionary *p_constants = (Dictionary *)&constants;
const int constants_count = CoreConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
@@ -127,18 +127,6 @@ void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
-}
-
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
-}
-
-void GDAPI godot_print(const godot_string *p_message) {
- print_line(*(String *)p_message);
-}
-
void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
String message = "Error loading GDNative file ";
GDNativeLibrary *library = (GDNativeLibrary *)p_library;
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 7b215c0d0b..02c2f9b22b 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -31,24 +31,15 @@
#include "gdnative/node_path.h"
#include "core/string/node_path.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
- NodePath *dest = (NodePath *)r_dest;
- const String *from = (const String *)p_from;
- memnew_placement(dest, NodePath(*from));
-}
-
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
- NodePath *dest = (NodePath *)r_dest;
- const NodePath *src = (const NodePath *)p_src;
- memnew_placement(dest, NodePath(*src));
+void GDAPI godot_node_path_new(godot_node_path *p_self) {
+ memnew_placement(p_self, NodePath);
}
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
@@ -56,71 +47,6 @@ void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
self->~NodePath();
}
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
- godot_string ret;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_absolute();
-}
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_name_count();
-}
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_name(p_idx)));
- return dest;
-}
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_subname_count();
-}
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_subname(p_idx)));
- return dest;
-}
-
-godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&dest, String(self->get_concatenated_subnames()));
- return dest;
-}
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_empty();
-}
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
- const NodePath *self = (const NodePath *)p_self;
- const NodePath *b = (const NodePath *)p_b;
- return *self == *b;
-}
-
-godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- godot_node_path res;
- NodePath *val = (NodePath *)&res;
- memnew_placement(val, NodePath);
- *val = self->get_as_property_path();
- return res;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index e714999234..9e4c6e6f38 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -30,882 +30,103 @@
#include "gdnative/packed_arrays.h"
-#include "core/variant/array.h"
-
#include "core/variant/variant.h"
-#include "core/math/color.h"
#include "core/math/vector2.h"
-#include "core/math/vector3.h"
+#include "core/math/vector3i.h"
+
+static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch");
+static_assert(sizeof(godot_packed_int32_array) == sizeof(PackedInt32Array), "PackedInt32Array size mismatch");
+static_assert(sizeof(godot_packed_int64_array) == sizeof(PackedInt64Array), "PackedInt64Array size mismatch");
+static_assert(sizeof(godot_packed_float32_array) == sizeof(PackedFloat32Array), "PackedFloat32Array size mismatch");
+static_assert(sizeof(godot_packed_float64_array) == sizeof(PackedFloat64Array), "PackedFloat64Array size mismatch");
+static_assert(sizeof(godot_packed_string_array) == sizeof(PackedStringArray), "PackedStringArray size mismatch");
+static_assert(sizeof(godot_packed_vector2_array) == sizeof(PackedVector2Array), "PackedVector2Array size mismatch");
+static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
+static_assert(sizeof(godot_packed_vector3_array) == sizeof(PackedVector3Array), "PackedVector3Array size mismatch");
+static_assert(sizeof(godot_packed_vector3i_array) == sizeof(Vector<Vector3i>), "Vector<Vector3i> size mismatch");
+static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "PackedColorArray size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_packed_byte_array) == sizeof(Vector<uint8_t>), "Vector<uint8_t> size mismatch");
-static_assert(sizeof(godot_packed_int32_array) == sizeof(Vector<int32_t>), "Vector<int32_t> size mismatch");
-static_assert(sizeof(godot_packed_int64_array) == sizeof(Vector<int64_t>), "Vector<int64_t> size mismatch");
-static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vector<float> size mismatch");
-static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch");
-static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch");
-static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch");
-static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
-static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch");
-static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch");
-
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- memnew_placement(dest, Vector<uint8_t>);
-}
-
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src;
- memnew_placement(dest, Vector<uint8_t>(*src));
-}
-
-void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<uint8_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->ptr();
-}
-
-uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- Vector<uint8_t> *array = (Vector<uint8_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
+ memnew_placement(p_self, PackedByteArray);
}
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
- ((Vector<uint8_t> *)p_self)->~Vector();
+ ((PackedByteArray *)p_self)->~PackedByteArray();
}
// int32
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- memnew_placement(dest, Vector<int32_t>);
-}
-
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- const Vector<int32_t> *src = (const Vector<int32_t> *)p_src;
- memnew_placement(dest, Vector<int32_t>(*src));
-}
-
-void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<int32_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->ptr();
-}
-
-int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- Vector<int32_t> *array = (Vector<int32_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
+ memnew_placement(p_self, PackedInt32Array);
}
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
- ((Vector<int32_t> *)p_self)->~Vector();
+ ((PackedInt32Array *)p_self)->~PackedInt32Array();
}
// int64
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- memnew_placement(dest, Vector<int64_t>);
-}
-
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- const Vector<int64_t> *src = (const Vector<int64_t> *)p_src;
- memnew_placement(dest, Vector<int64_t>(*src));
-}
-
-void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<int64_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->ptr();
-}
-
-int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- Vector<int64_t> *array = (Vector<int64_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
+ memnew_placement(p_self, PackedInt64Array);
}
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
- ((Vector<int64_t> *)p_self)->~Vector();
+ ((PackedInt64Array *)p_self)->~PackedInt64Array();
}
// float32
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- memnew_placement(dest, Vector<float>);
-}
-
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- const Vector<float> *src = (const Vector<float> *)p_src;
- memnew_placement(dest, Vector<float>(*src));
-}
-
-void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<float>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->ptr();
-}
-
-float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array) {
- Vector<float> *self = (Vector<float> *)p_self;
- Vector<float> *array = (Vector<float> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value) {
- Vector<float> *self = (Vector<float> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->set(p_idx, p_data);
-}
-
-float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
+ memnew_placement(p_self, PackedFloat32Array);
}
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
- ((Vector<float> *)p_self)->~Vector();
+ ((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
// float64
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- memnew_placement(dest, Vector<double>);
-}
-
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- const Vector<double> *src = (const Vector<double> *)p_src;
- memnew_placement(dest, Vector<double>(*src));
-}
-
-void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<double>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->ptr();
-}
-
-double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array) {
- Vector<double> *self = (Vector<double> *)p_self;
- Vector<double> *array = (Vector<double> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value) {
- Vector<double> *self = (Vector<double> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->set(p_idx, p_data);
-}
-
-double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
+ memnew_placement(p_self, PackedFloat64Array);
}
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
- ((Vector<double> *)p_self)->~Vector();
+ ((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
// string
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- memnew_placement(dest, Vector<String>);
-}
-
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- const Vector<String> *src = (const Vector<String> *)p_src;
- memnew_placement(dest, Vector<String>(*src));
-}
-
-void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<String>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return (const godot_string *)self->ptr();
-}
-
-godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- return (godot_string *)self->ptrw();
-}
-
-void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) {
- Vector<String> *self = (Vector<String> *)p_self;
- Vector<String> *array = (Vector<String> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_value;
- return (godot_bool)self->has(s);
-}
-
-void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->set(p_idx, s);
-}
-
-godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = self->get(p_idx);
- return str;
-}
-
-godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
+ memnew_placement(p_self, PackedStringArray);
}
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
- ((Vector<String> *)p_self)->~Vector();
+ ((PackedStringArray *)p_self)->~PackedStringArray();
}
// vector2
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- memnew_placement(dest, Vector<Vector2>);
-}
-
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- const Vector<Vector2> *src = (const Vector<Vector2> *)p_src;
- memnew_placement(dest, Vector<Vector2>(*src));
-}
-
-void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector2>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return (const godot_vector2 *)self->ptr();
-}
-
-godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- return (godot_vector2 *)self->ptrw();
-}
-
-void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector<Vector2> *array = (Vector<Vector2> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &v = *(Vector2 *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- godot_vector2 v;
- Vector2 *s = (Vector2 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
+ memnew_placement(p_self, PackedVector2Array);
}
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
- ((Vector<Vector2> *)p_self)->~Vector();
+ ((PackedVector2Array *)p_self)->~PackedVector2Array();
}
// vector2i
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- memnew_placement(dest, Vector<Vector2i>);
-}
-
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src;
- memnew_placement(dest, Vector<Vector2i>(*src));
-}
-
-void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector2i>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return (const godot_vector2i *)self->ptr();
-}
-
-godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- return (godot_vector2i *)self->ptrw();
-}
-
-void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector<Vector2i> *array = (Vector<Vector2i> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &v = *(Vector2i *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- godot_vector2i v;
- Vector2i *s = (Vector2i *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) {
+ memnew_placement(p_self, Vector<Vector2i>);
}
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
@@ -914,226 +135,32 @@ void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_se
// vector3
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- memnew_placement(dest, Vector<Vector3>);
-}
-
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- const Vector<Vector3> *src = (const Vector<Vector3> *)p_src;
- memnew_placement(dest, Vector<Vector3>(*src));
-}
-
-void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector3>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return (const godot_vector3 *)self->ptr();
-}
-
-godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- return (godot_vector3 *)self->ptrw();
-}
-
-void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector<Vector3> *array = (Vector<Vector3> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &v = *(Vector3 *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- godot_vector3 v;
- Vector3 *s = (Vector3 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
+ memnew_placement(p_self, PackedVector3Array);
}
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
- ((Vector<Vector3> *)p_self)->~Vector();
+ ((PackedVector3Array *)p_self)->~PackedVector3Array();
}
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- memnew_placement(dest, Vector<Color>);
-}
-
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- const Vector<Color> *src = (const Vector<Color> *)p_src;
- memnew_placement(dest, Vector<Color>(*src));
-}
-
-void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Color>);
+// vector3i
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
+void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) {
+ memnew_placement(p_self, Vector<Vector3i>);
}
-const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return (const godot_color *)self->ptr();
+void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
+ ((Vector<Vector3i> *)p_self)->~Vector();
}
-godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- return (godot_color *)self->ptrw();
-}
-
-void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Vector<Color> *array = (Vector<Color> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &c = *(Color *)p_value;
- return (godot_bool)self->has(c);
-}
-
-void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->set(p_idx, s);
-}
-
-godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- godot_color v;
- Color *s = (Color *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return self->size();
-}
+// color
-godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
+ memnew_placement(p_self, PackedColorArray);
}
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
- ((Vector<Color> *)p_self)->~Vector();
+ ((PackedColorArray *)p_self)->~PackedColorArray();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 32a90d08fa..61d5e09fad 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -31,139 +31,15 @@
#include "gdnative/plane.h"
#include "core/math/plane.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(p_a, p_b, p_c, p_d);
-}
-
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
- const Vector3 *v1 = (const Vector3 *)p_v1;
- const Vector3 *v2 = (const Vector3 *)p_v2;
- const Vector3 *v3 = (const Vector3 *)p_v3;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*v1, *v2, *v3);
-}
-
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
- const Vector3 *normal = (const Vector3 *)p_normal;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*normal, p_d);
-}
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
- godot_string ret;
- const Plane *self = (const Plane *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
- godot_plane dest;
- const Plane *self = (const Plane *)p_self;
- *((Plane *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- *((Vector3 *)&dest) = self->center();
- return dest;
-}
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->is_point_over(*point);
-}
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->distance_to(*point);
-}
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point, p_epsilon);
-}
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- *((Vector3 *)&dest) = self->project(*point);
- return dest;
-}
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- const Plane *c = (const Plane *)p_c;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersect_3(*b, *c, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *dir = (const Vector3 *)p_dir;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_ray(*from, *dir, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *begin = (const Vector3 *)p_begin;
- const Vector3 *end = (const Vector3 *)p_end;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_segment(*begin, *end, dest);
-}
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Plane *self = (const Plane *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- return *self == *b;
-}
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
- Plane *self = (Plane *)p_self;
- const Vector3 *normal = (const Vector3 *)p_normal;
- self->set_normal(*normal);
-}
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 normal = self->get_normal();
- godot_vector3 *v3 = (godot_vector3 *)&normal;
- return *v3;
-}
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- return self->d;
-}
-
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
- Plane *self = (Plane *)p_self;
- self->d = p_d;
+void GDAPI godot_plane_new(godot_plane *p_self) {
+ memnew_placement(p_self, Plane);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 29edad6636..87f1d7d8e5 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -31,205 +31,15 @@
#include "gdnative/quat.h"
#include "core/math/quat.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(p_x, p_y, p_z, p_w);
-}
-
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*axis, p_angle);
-}
-
-void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*basis);
-}
-
-void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) {
- const Vector3 *euler = (const Vector3 *)p_euler;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*euler);
-}
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->x;
-}
-
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->x = val;
-}
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->y;
-}
-
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->y = val;
-}
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->z;
-}
-
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->z = val;
-}
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->w;
-}
-
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->w = val;
-}
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
- godot_string ret;
- const Quat *self = (const Quat *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length_squared();
-}
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->normalized();
- return dest;
-}
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->is_normalized();
-}
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->inverse();
- return dest;
-}
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return self->dot(*b);
-}
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Quat *self = (const Quat *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerp(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerpni(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- const Quat *pre_a = (const Quat *)p_pre_a;
- const Quat *post_b = (const Quat *)p_post_b;
- *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return *self == *b;
-}
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *self = (Quat *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- self->set_axis_angle(*axis, p_angle);
+void GDAPI godot_quat_new(godot_quat *p_self) {
+ memnew_placement(p_self, Quat);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 40e8e64ca1..086592ec22 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -30,300 +30,21 @@
#include "gdnative/rect2.h"
-#include "core/math/transform_2d.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "core/math/rect2.h"
static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch");
static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch");
-// Rect2
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- const Vector2 *position = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(*position, *size);
-}
-
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(p_x, p_y, p_width, p_height);
-}
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
- godot_string ret;
- const Rect2 *self = (const Rect2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self) {
- godot_rect2i dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2i *)&dest) = Rect2i(*self);
- return dest;
-}
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->intersects(*b);
-}
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->encloses(*b);
-}
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->has_no_area();
-}
-
-godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->intersection(*b);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->merge(*b);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *point = (const Vector2 *)p_point;
- return self->has_point(*point);
-}
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
-
- *((Rect2 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->abs();
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Rect2 *)&dest) = self->expand(*to);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return *self == *b;
-}
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_position();
- return dest;
-}
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_size();
- return dest;
-}
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *position = (const Vector2 *)p_pos;
- self->set_position(*position);
-}
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *size = (const Vector2 *)p_size;
- self->set_size(*size);
-}
-
-// Rect2i
-
-void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size) {
- const Vector2i *position = (const Vector2i *)p_pos;
- const Vector2i *size = (const Vector2i *)p_size;
- Rect2i *dest = (Rect2i *)r_dest;
- *dest = Rect2i(*position, *size);
-}
-
-void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height) {
- Rect2i *dest = (Rect2i *)r_dest;
- *dest = Rect2i(p_x, p_y, p_width, p_height);
-}
-
-godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self) {
- godot_string ret;
- const Rect2i *self = (const Rect2i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self) {
- godot_rect2 dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2 *)&dest) = Rect2(*self);
- return dest;
-}
-
-godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self) {
- const Rect2i *self = (const Rect2i *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return self->intersects(*b);
-}
-
-godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return self->encloses(*b);
-}
-
-godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) {
- const Rect2i *self = (const Rect2i *)p_self;
- return self->has_no_area();
-}
-
-godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->intersection(*b);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->merge(*b);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Vector2i *point = (const Vector2i *)p_point;
- return self->has_point(*point);
-}
-
-godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
-
- *((Rect2i *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->abs();
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Vector2i *to = (const Vector2i *)p_to;
- *((Rect2i *)&dest) = self->expand(*to);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return *self == *b;
-}
-
-godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self) {
- godot_vector2i dest;
- Vector2i *d = (Vector2i *)&dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *d = self->get_position();
- return dest;
-}
-
-godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self) {
- godot_vector2i dest;
- Vector2i *d = (Vector2i *)&dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *d = self->get_size();
- return dest;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos) {
- Rect2i *self = (Rect2i *)p_self;
- const Vector2i *position = (const Vector2i *)p_pos;
- self->set_position(*position);
+void GDAPI godot_rect2_new(godot_rect2 *p_self) {
+ memnew_placement(p_self, Rect2);
}
-void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size) {
- Rect2i *self = (Rect2i *)p_self;
- const Vector2i *size = (const Vector2i *)p_size;
- self->set_size(*size);
+void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
+ memnew_placement(p_self, Rect2i);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 33685ef51f..5cab9a21ed 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -30,45 +30,17 @@
#include "gdnative/rid.h"
-#include "core/io/resource.h"
+#include "core/os/memory.h"
#include "core/templates/rid.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
-
-void GDAPI godot_rid_new(godot_rid *r_dest) {
- RID *dest = (RID *)r_dest;
- memnew_placement(dest, RID);
-}
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
- const RID *self = (const RID *)p_self;
- return self->get_id();
-}
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
- const Resource *res_from = Object::cast_to<Resource>((Object *)p_from);
- godot_rid_new(r_dest);
- if (res_from) {
- RID *dest = (RID *)r_dest;
- *dest = RID(res_from->get_rid());
- }
-}
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self < *b;
+void GDAPI godot_rid_new(godot_rid *p_self) {
+ memnew_placement(p_self, RID);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
new file mode 100644
index 0000000000..bcb4c93b62
--- /dev/null
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* signal.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdnative/signal.h"
+
+#include "core/variant/callable.h"
+#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_signal_new(godot_signal *p_self) {
+ memnew_placement(p_self, Signal);
+}
+
+void GDAPI godot_signal_destroy(godot_signal *p_self) {
+ Signal *self = (Signal *)p_self;
+ self->~Signal();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 734bbe0d16..19d95f2048 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -30,57 +30,15 @@
#include "gdnative/string.h"
-#include "core/string/string_name.h"
#include "core/string/ustring.h"
-#include "core/variant/variant.h"
-#include <string.h>
+static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch");
+static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch");
-static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch");
-static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch");
-static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch");
-
-godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) {
- const CharString *cs = (const CharString *)p_cs;
-
- return cs->length();
-}
-
-const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs) {
- const CharString *cs = (const CharString *)p_cs;
-
- return cs->get_data();
-}
-
-void GDAPI godot_char_string_destroy(godot_char_string *p_cs) {
- CharString *cs = (CharString *)p_cs;
-
- cs->~CharString();
-}
-
-godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) {
- const Char16String *cs = (const Char16String *)p_cs;
-
- return cs->length();
-}
-
-const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) {
- const Char16String *cs = (const Char16String *)p_cs;
-
- return cs->get_data();
-}
-
-void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) {
- Char16String *cs = (Char16String *)p_cs;
-
- cs->~Char16String();
-}
-
void GDAPI godot_string_new(godot_string *r_dest) {
String *dest = (String *)r_dest;
memnew_placement(dest, String);
@@ -167,1206 +125,11 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
-const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
- String *self = (String *)p_self;
- return &(self->operator[](p_idx));
-}
-
-godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) {
- const String *self = (const String *)p_self;
- return self->operator[](p_idx);
-}
-
-const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- return self->get_data();
-}
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self < *b;
-}
-
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
- godot_string ret;
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- memnew_placement(&ret, String(*self + *b));
- return ret;
-}
-
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
}
-/* Standard size stuff */
-
-godot_int GDAPI godot_string_length(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->length();
-}
-
-/* Helpers */
-
-signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->casecmp_to(*str);
-}
-
-signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->nocasecmp_to(*str);
-}
-
-signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->naturalnocasecmp_to(*str);
-}
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->begins_with(*string);
-}
-
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) {
- const String *self = (const String *)p_self;
-
- return self->begins_with(p_char_array);
-}
-
-godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->bigrams()));
- return ret;
-};
-
-godot_string GDAPI godot_string_chr(godot_char_type p_character) {
- godot_string result;
- memnew_placement(&result, String(String::chr(p_character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->ends_with(*string);
-}
-
-godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) {
- const String *self = (const String *)p_self;
-
- return self->ends_with(p_char_array);
-}
-
-godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->count(*what, p_from, p_to);
-}
-
-godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->countn(*what, p_from, p_to);
-}
-
-godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->find(*what);
-}
-
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->find(*what, p_from);
-}
-
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- return self->findmk(*keys);
-}
-
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- return self->findmk(*keys, p_from);
-}
-
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- int key;
- int ret = self->findmk(*keys, p_from, &key);
- if (r_key) {
- *r_key = key;
- }
- return ret;
-}
-
-godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->findn(*what);
-}
-
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->findn(*what, p_from);
-}
-
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- godot_string result;
- memnew_placement(&result, String(self->format(*values)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- String placeholder = String(p_placeholder);
- godot_string result;
- memnew_placement(&result, String(self->format(*values, placeholder)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *content = (const String *)p_string;
- godot_string result;
- memnew_placement(&result, String(self->insert(p_at_pos, *content)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_numeric();
-}
-
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_of(*string);
-}
-
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_ofi(*string);
-}
-
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->match(*wildcard);
-}
-
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->matchn(*wildcard);
-}
-
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5) {
- godot_string result;
- memnew_placement(&result, String(String::md5(p_md5)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_real(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_real(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_scientific(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_scientific(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num, p_decimals)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_decimals(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_zeros(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replacen(*key, *with)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfind(*what);
-}
-
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfindn(*what);
-}
-
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfind(*what, p_from);
-}
-
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfindn(*what, p_from);
-}
-
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace_first(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->similarity(*string);
-}
-
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) {
- const String *self = (const String *)p_self;
- const Array *values = (const Array *)p_values;
-
- godot_string result;
- String return_value = self->sprintf(*values, p_error);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->substr(p_from, p_chars)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_int();
-}
-
-double GDAPI godot_string_to_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_float();
-}
-
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->capitalize()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore(false)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore()));
-
- return result;
-}
-
-double GDAPI godot_string_char_to_float(const char *p_what) {
- return String::to_float(p_what);
-}
-
-double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) {
- return String::to_float(p_str, r_end);
-}
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what) {
- return String::to_int(p_what);
-}
-
-godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) {
- return String::to_int(p_str);
-}
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) {
- return String::to_int(p_what, p_len);
-}
-
-godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) {
- return String::to_int(p_str, p_len);
-}
-
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int(false);
-}
-
-godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int();
-}
-
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_string result;
- memnew_placement(&result, String(self->get_slice(*splitter, p_slice)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice)));
-
- return result;
-}
-
-godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, false)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split_spaces()));
- return ret;
-}
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- return self->get_slice_count(*splitter);
-}
-
-godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) {
- return String::char_lowercase(p_char);
-}
-
-godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) {
- return String::char_uppercase(p_char);
-}
-
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_lower()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_upper()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_basename()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_extension()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->left(p_pos)));
-
- return result;
-}
-
-godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) {
- const String *self = (const String *)p_self;
-
- return self->ord_at(p_idx);
-}
-
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) {
- const String *self = (const String *)p_self;
- const String *file = (const String *)p_file;
- godot_string result;
- memnew_placement(&result, String(self->plus_file(*file)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->right(p_pos)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->repeat(p_count)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_edges(p_left, p_right)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_escapes()));
-
- return result;
-}
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) {
- String *self = (String *)p_self;
-
- return self->erase(p_pos, p_chars);
-}
-
-godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->ascii()));
-
- return result;
-}
-
-godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->ascii(true)));
-
- return result;
-}
-
-godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->utf8()));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8);
-}
-
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8, p_len);
-}
-
-godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8, p_len)));
-
- return result;
-}
-
-godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char16_string result;
-
- memnew_placement(&result, Char16String(self->utf16()));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) {
- String *self = (String *)p_self;
-
- return self->parse_utf16(p_utf16);
-}
-
-godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) {
- String *self = (String *)p_self;
-
- return self->parse_utf16(p_utf16, p_len);
-}
-
-godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) {
- godot_string result;
- memnew_placement(&result, String(String::utf16(p_utf16)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::utf16(p_utf16, p_len)));
-
- return result;
-}
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash();
-}
-
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash64();
-}
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) {
- return String::hash(p_cstr);
-}
-
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) {
- return String::hash(p_cstr, p_len);
-}
-
-uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) {
- return String::hash(p_str);
-}
-
-uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) {
- return String::hash(p_str, p_len);
-}
-
-godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->md5_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->md5_text()));
-
- return result;
-}
-
-godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->sha1_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->sha1_text()));
-
- return result;
-}
-
-godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->sha256_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->sha256_text()));
-
- return result;
-}
-
-godot_bool godot_string_is_empty(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_empty();
-}
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_base_dir();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_file();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_humanize_size(uint64_t p_size) {
- godot_string result;
- String return_value = String::humanize_size(p_size);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_abs_path();
-}
-
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_rel_path();
-}
-
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_resource_file();
-}
-
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to_file(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->simplify_path();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape_multiline();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->json_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape(true);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_decode();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_encode();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) {
- const String *self = (const String *)p_self;
- const Vector<String> *parts = (const Vector<String> *)p_parts;
- godot_string result;
- String return_value = self->join(*parts);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_filename();
-}
-
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_float();
-}
-
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_hex_number(p_with_prefix);
-}
-
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_html_color();
-}
-
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_identifier();
-}
-
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_integer();
-}
-
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_ip_address();
-}
-
-godot_string GDAPI godot_string_dedent(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->dedent();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix) {
- const String *self = (const String *)p_self;
- String *prefix = (String *)p_prefix;
- godot_string result;
- String return_value = self->trim_prefix(*prefix);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix) {
- const String *self = (const String *)p_self;
- String *suffix = (String *)p_suffix;
- godot_string result;
- String return_value = self->trim_suffix(*suffix);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) {
- const String *self = (const String *)p_self;
- String *chars = (String *)p_chars;
- godot_string result;
- String return_value = self->lstrip(*chars);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) {
- const String *self = (const String *)p_self;
- String *chars = (String *)p_chars;
- godot_string result;
- String return_value = self->rstrip(*chars);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index 3d83f744d6..c9d2dd5bc3 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -31,54 +31,27 @@
#include "gdnative/string_name.h"
#include "core/string/string_name.h"
-#include "core/string/ustring.h"
-#include <string.h>
+static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
+void GDAPI godot_string_name_new(godot_string_name *r_dest) {
StringName *dest = (StringName *)r_dest;
- const String *name = (const String *)p_name;
- memnew_placement(dest, StringName(*name));
+ memnew_placement(dest, StringName);
}
-void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
+void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
StringName *dest = (StringName *)r_dest;
- memnew_placement(dest, StringName(p_name));
-}
-
-godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
- godot_string ret;
- const StringName *self = (const StringName *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
- const StringName *self = (const StringName *)p_self;
- return self->hash();
-}
-
-const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
- const StringName *self = (const StringName *)p_self;
- return self->data_unique_pointer();
+ const StringName *src = (const StringName *)p_src;
+ memnew_placement(dest, StringName(*src));
}
-godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
- const StringName *self = (const StringName *)p_self;
- const StringName *other = (const StringName *)p_other;
- return self == other;
-}
-
-godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
- const StringName *self = (const StringName *)p_self;
- const StringName *other = (const StringName *)p_other;
- return self < other;
+void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
+ StringName *dest = (StringName *)r_dest;
+ memnew_placement(dest, StringName(p_contents));
}
void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index 059e12b401..eae981bd07 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -31,198 +31,15 @@
#include "gdnative/transform.h"
#include "core/math/transform.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- dest->basis.set_axis(0, *x_axis);
- dest->basis.set_axis(1, *y_axis);
- dest->basis.set_axis(2, *z_axis);
- dest->origin = *origin;
-}
-
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*basis, *origin);
-}
-
-void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat) {
- const Quat *quat = (const Quat *)p_quat;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*quat);
-}
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
- godot_basis dest;
- const Transform *self = (const Transform *)p_self;
- *((Basis *)&dest) = self->basis;
- return dest;
-}
-
-void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v) {
- Transform *self = (Transform *)p_self;
- const Basis *v = (const Basis *)p_v;
- self->basis = *v;
-}
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
- godot_vector3 dest;
- const Transform *self = (const Transform *)p_self;
- *((Vector3 *)&dest) = self->origin;
- return dest;
-}
-
-void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v) {
- Transform *self = (Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->origin = *v;
-}
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
- godot_string ret;
- const Transform *self = (const Transform *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Transform *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Transform *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *ofs = (const Vector3 *)p_ofs;
- *((Transform *)&dest) = self->translated(*ofs);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *target = (const Vector3 *)p_target;
- const Vector3 *up = (const Vector3 *)p_up;
- *((Transform *)&dest) = self->looking_at(*target, *up);
- return dest;
-}
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
- Transform *dest = (Transform *)r_dest;
- *dest = Transform();
-}
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- return *self == *b;
-}
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
- godot_transform raw_dest;
- Transform *dest = (Transform *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
- godot_aabb raw_dest;
- AABB *dest = (AABB *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const AABB *v = (const AABB *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
- godot_aabb raw_dest;
- AABB *dest = (AABB *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const AABB *v = (const AABB *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
+void GDAPI godot_transform_new(godot_transform *p_self) {
+ memnew_placement(p_self, Transform);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 878599514d..e2c933f1ea 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -31,179 +31,15 @@
#include "gdnative/transform2d.h"
#include "core/math/transform_2d.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
- const Vector2 *pos = (const Vector2 *)p_pos;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(p_rot, *pos);
-}
-
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
- const Vector2 *x_axis = (const Vector2 *)p_x_axis;
- const Vector2 *y_axis = (const Vector2 *)p_y_axis;
- const Vector2 *origin = (const Vector2 *)p_origin;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
-}
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
- godot_string ret;
- const Transform2D *self = (const Transform2D *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
- const Transform2D *self = (const Transform2D *)p_self;
- return self->get_rotation();
-}
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_origin();
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
-
- *((Transform2D *)&dest) = self->rotated(p_phi);
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *scale = (const Vector2 *)p_scale;
- *((Transform2D *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *offset = (const Vector2 *)p_offset;
- *((Transform2D *)&dest) = self->translated(*offset);
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform_inv(*v);
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *m = (const Transform2D *)p_m;
- *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
- return dest;
-}
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- return *self == *b;
-}
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- godot_transform2d raw_dest;
- Transform2D *dest = (Transform2D *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D();
-}
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
+void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
+ memnew_placement(p_self, Transform2D);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 7ee5fe59e2..79f5a536e5 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -55,16 +55,11 @@ static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch")
#pragma GCC pop_options
#endif
-// Constructors
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return (godot_variant_type)self->get_type();
-}
+// Memory
void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
- Variant *src = (Variant *)p_src;
+ const Variant *src = (const Variant *)p_src;
memnew_placement(dest, Variant(*src));
}
@@ -78,139 +73,134 @@ void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
memnew_placement_custom(dest, Variant, Variant(p_b));
}
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
Variant *dest = (Variant *)r_dest;
- String *s = (String *)p_s;
+ const String *s = (const String *)p_s;
memnew_placement_custom(dest, Variant, Variant(*s));
}
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
Variant *dest = (Variant *)r_dest;
- StringName *s = (StringName *)p_s;
+ const StringName *s = (const StringName *)p_s;
memnew_placement_custom(dest, Variant, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
Variant *dest = (Variant *)r_dest;
- Vector2 *v2 = (Vector2 *)p_v2;
+ const Vector2 *v2 = (const Vector2 *)p_v2;
memnew_placement_custom(dest, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) {
Variant *dest = (Variant *)r_dest;
- Vector2i *v2 = (Vector2i *)p_v2;
+ const Vector2i *v2 = (const Vector2i *)p_v2;
memnew_placement_custom(dest, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
Variant *dest = (Variant *)r_dest;
- Rect2 *rect2 = (Rect2 *)p_rect2;
+ const Rect2 *rect2 = (const Rect2 *)p_rect2;
memnew_placement_custom(dest, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) {
Variant *dest = (Variant *)r_dest;
- Rect2i *rect2 = (Rect2i *)p_rect2;
+ const Rect2i *rect2 = (const Rect2i *)p_rect2;
memnew_placement_custom(dest, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
Variant *dest = (Variant *)r_dest;
- Vector3 *v3 = (Vector3 *)p_v3;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
memnew_placement_custom(dest, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) {
Variant *dest = (Variant *)r_dest;
- Vector3i *v3 = (Vector3i *)p_v3;
+ const Vector3i *v3 = (const Vector3i *)p_v3;
memnew_placement_custom(dest, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
Variant *dest = (Variant *)r_dest;
- Transform2D *t2d = (Transform2D *)p_t2d;
+ const Transform2D *t2d = (const Transform2D *)p_t2d;
memnew_placement_custom(dest, Variant, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
Variant *dest = (Variant *)r_dest;
- Plane *plane = (Plane *)p_plane;
+ const Plane *plane = (const Plane *)p_plane;
memnew_placement_custom(dest, Variant, Variant(*plane));
}
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
Variant *dest = (Variant *)r_dest;
- Quat *quat = (Quat *)p_quat;
+ const Quat *quat = (const Quat *)p_quat;
memnew_placement_custom(dest, Variant, Variant(*quat));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
- AABB *aabb = (AABB *)p_aabb;
+ const AABB *aabb = (const AABB *)p_aabb;
memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
Variant *dest = (Variant *)r_dest;
- Basis *basis = (Basis *)p_basis;
+ const Basis *basis = (const Basis *)p_basis;
memnew_placement_custom(dest, Variant, Variant(*basis));
}
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
Variant *dest = (Variant *)r_dest;
- Transform *trans = (Transform *)p_trans;
+ const Transform *trans = (const Transform *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
Variant *dest = (Variant *)r_dest;
- Color *color = (Color *)p_color;
+ const Color *color = (const Color *)p_color;
memnew_placement_custom(dest, Variant, Variant(*color));
}
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
Variant *dest = (Variant *)r_dest;
- NodePath *np = (NodePath *)p_np;
+ const NodePath *np = (const NodePath *)p_np;
memnew_placement_custom(dest, Variant, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
Variant *dest = (Variant *)r_dest;
- RID *rid = (RID *)p_rid;
+ const RID *rid = (const RID *)p_rid;
memnew_placement_custom(dest, Variant, Variant(*rid));
}
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) {
Variant *dest = (Variant *)r_dest;
- Callable *cb = (Callable *)p_cb;
+ const Callable *cb = (const Callable *)p_cb;
memnew_placement_custom(dest, Variant, Variant(*cb));
}
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) {
Variant *dest = (Variant *)r_dest;
- Signal *signal = (Signal *)p_signal;
+ const Signal *signal = (const Signal *)p_signal;
memnew_placement_custom(dest, Variant, Variant(*signal));
}
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
Variant *dest = (Variant *)r_dest;
- Object *obj = (Object *)p_obj;
- Reference *reference = Object::cast_to<Reference>(obj);
+ const Object *obj = (const Object *)p_obj;
+ const Reference *reference = Object::cast_to<Reference>(obj);
REF ref;
if (reference) {
ref = REF(reference);
@@ -229,67 +219,67 @@ void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
Variant *dest = (Variant *)r_dest;
- Dictionary *dict = (Dictionary *)p_dict;
+ const Dictionary *dict = (const Dictionary *)p_dict;
memnew_placement_custom(dest, Variant, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
Variant *dest = (Variant *)r_dest;
- Array *arr = (Array *)p_arr;
+ const Array *arr = (const Array *)p_arr;
memnew_placement_custom(dest, Variant, Variant(*arr));
}
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
Variant *dest = (Variant *)r_dest;
- PackedByteArray *pba = (PackedByteArray *)p_pba;
+ const PackedByteArray *pba = (const PackedByteArray *)p_pba;
memnew_placement_custom(dest, Variant, Variant(*pba));
}
void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
Variant *dest = (Variant *)r_dest;
- PackedInt32Array *pia = (PackedInt32Array *)p_pia;
+ const PackedInt32Array *pia = (const PackedInt32Array *)p_pia;
memnew_placement_custom(dest, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
Variant *dest = (Variant *)r_dest;
- PackedInt64Array *pia = (PackedInt64Array *)p_pia;
+ const PackedInt64Array *pia = (const PackedInt64Array *)p_pia;
memnew_placement_custom(dest, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
Variant *dest = (Variant *)r_dest;
- PackedFloat32Array *pra = (PackedFloat32Array *)p_pra;
+ const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra;
memnew_placement_custom(dest, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
Variant *dest = (Variant *)r_dest;
- PackedFloat64Array *pra = (PackedFloat64Array *)p_pra;
+ const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra;
memnew_placement_custom(dest, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
Variant *dest = (Variant *)r_dest;
- PackedStringArray *psa = (PackedStringArray *)p_psa;
+ const PackedStringArray *psa = (const PackedStringArray *)p_psa;
memnew_placement_custom(dest, Variant, Variant(*psa));
}
void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
Variant *dest = (Variant *)r_dest;
- PackedVector2Array *pv2a = (PackedVector2Array *)p_pv2a;
+ const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a;
memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
Variant *dest = (Variant *)r_dest;
- PackedVector3Array *pv3a = (PackedVector3Array *)p_pv3a;
+ const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a;
memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
Variant *dest = (Variant *)r_dest;
- PackedColorArray *pca = (PackedColorArray *)p_pca;
+ const PackedColorArray *pca = (const PackedColorArray *)p_pca;
memnew_placement_custom(dest, Variant, Variant(*pca));
}
@@ -298,17 +288,12 @@ godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
return self->operator bool();
}
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator uint64_t();
-}
-
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator int64_t();
}
-double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator double();
}
@@ -569,47 +554,137 @@ godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_v
return raw_dest;
}
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
Variant *self = (Variant *)p_self;
- String *method = (String *)p_method;
+ self->~Variant();
+}
+
+// Dynamic interaction.
+
+void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName *method = (const StringName *)p_method;
const Variant **args = (const Variant **)p_args;
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- Callable::CallError error;
Variant ret;
+ Callable::CallError error;
self->call(*method, args, p_argcount, ret, error);
- memnew_placement_custom(dest, Variant, Variant(ret));
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
r_error->argument = error.argument;
r_error->expected = (godot_variant_type)error.expected;
}
- return raw_dest;
}
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
+ Variant::Operator op = (Variant::Operator)p_op;
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *ret = (Variant *)r_return;
+ Variant::evaluate(op, *a, *b, *ret, *r_valid);
+}
+
+void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set(*key, *value, r_valid);
+}
+
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *name = (const StringName *)p_name;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*name, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_keyed(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) {
+ Variant *self = (Variant *)p_self;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_indexed(p_index, value, *r_valid, *r_oob);
+}
+
+godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const String *method = (const String *)p_method;
- return self->has_method(*method);
+ const Variant *key = (const Variant *)p_key;
+ Variant ret;
+
+ ret = self->get(*key, r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
}
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator==(*other);
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
}
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator<(*other);
+ const Variant *key = (const Variant *)p_key;
+ Variant ret;
+
+ ret = self->get_keyed(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
+godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) {
+ const Variant *self = (const Variant *)p_self;
+ Variant ret;
+
+ ret = self->get_indexed(p_index, *r_valid, *r_oob);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
+/// Iteration.
+bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ return self->iter_init(*iter, *r_valid);
}
-uint32_t GDAPI godot_variant_hash(const godot_variant *p_self) {
+bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- return self->hash();
+ Variant *iter = (Variant *)r_iter;
+
+ return self->iter_next(*iter, *r_valid);
+}
+
+godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ Variant result = self->iter_next(*iter, *r_valid);
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(result));
+ return ret;
}
+/// Variant functions.
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
const Variant *self = (const Variant *)p_self;
const Variant *other = (const Variant *)p_other;
@@ -621,27 +696,487 @@ godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) {
return self->booleanize();
}
-void GDAPI godot_variant_destroy(godot_variant *p_self) {
- Variant *self = (Variant *)p_self;
- self->~Variant();
+void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *dst = (Variant *)r_dst;
+ Variant::blend(*a, *b, p_c, *dst);
}
-// GDNative core 1.1
+void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *dst = (Variant *)r_dst;
+ Variant::interpolate(*a, *b, p_c, *dst);
+}
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op) {
- Variant::Operator op = (Variant::Operator)p_op;
- godot_string raw_dest;
- String *dest = (String *)&raw_dest;
- memnew_placement(dest, String(Variant::get_operator_name(op))); // operator = is overloaded by String
- return raw_dest;
+godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) {
+ const Variant *self = (const Variant *)p_self;
+ Variant result = self->duplicate(p_deep);
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(result));
+ return ret;
}
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid) {
- Variant::Operator op = (Variant::Operator)p_op;
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
+godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ String result = *self;
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(result));
+ return ret;
+}
+
+// Discovery API
+
+/// Operators
+godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) {
+ String op_name = Variant::get_operator_name((Variant::Operator)p_operator);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(op_name));
+ return ret;
+}
+
+/// Built-in Methods
+
+bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
+ return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
+ return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument);
+}
+
+godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
+ String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
+ return *(godot_string *)&name;
+}
+
+godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
+ String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument);
+ return *(godot_string *)&name;
+}
+
+bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) {
+ return Variant::get_builtin_method_count((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> list;
+ Variant::get_builtin_method_list((Variant::Type)p_type, &list);
+ int i = 0;
+ for (const List<StringName>::Element *E = list.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i], StringName, StringName(E->get()));
+ }
+}
+
+/// Constructors
+
+int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) {
+ return Variant::get_constructor_count((Variant::Type)p_type);
+}
+
+godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) {
+ return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor);
+}
+
+godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) {
+ return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor);
+}
+
+int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) {
+ return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor);
+}
+
+godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) {
+ return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument);
+}
+
+godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) {
+ String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument);
+ godot_string ret;
+ memnew_placement(&ret, String(name));
+ return ret;
+}
+
+void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) {
+ Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error));
+}
+
+/// Properties.
+godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member));
+}
+
+int GDAPI godot_variant_get_member_count(godot_variant_type p_type) {
+ return Variant::get_member_count((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> members;
+ Variant::get_member_list((Variant::Type)p_type, &members);
+ int i = 0;
+ for (const List<StringName>::Element *E = members.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i++], StringName, StringName(E->get()));
+ }
+}
+
+godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member));
+}
+
+/// Indexing.
+bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) {
+ return Variant::has_indexing((Variant::Type)p_type);
+}
+
+godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) {
+ return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type);
+}
+
+godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) {
+ return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type);
+}
+
+godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) {
+ return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type);
+}
+
+godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) {
+ return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type);
+}
+
+godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) {
+ return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type);
+}
+
+uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->get_indexed_size();
+}
+
+/// Keying.
+bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) {
+ return Variant::is_keyed((Variant::Type)p_type);
+}
+
+godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) {
+ return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type);
+}
+
+godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) {
+ return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type);
+}
+
+godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) {
+ return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) {
+ return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) {
+ return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) {
+ return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type);
+}
+
+/// Constants.
+int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) {
+ return Variant::get_constants_count_for_type((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> constants;
+ int i = 0;
+ Variant::get_constants_for_type((Variant::Type)p_type, &constants);
+ for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i++], StringName, StringName(E->get()));
+ }
+}
+
+bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) {
+ return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant));
+}
+
+bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) {
+ return Variant::has_constant((Variant::Type)p_type, StringName(p_constant));
+}
+
+godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) {
+ Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant));
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(constant));
+ return ret;
+}
+
+godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) {
+ Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant));
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(constant));
+ return ret;
+}
+
+/// Utilities.
+bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) {
+ return Variant::has_utility_function(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) {
+ return Variant::has_utility_function(StringName(p_function));
+}
+
+void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
+ const StringName *function = (const StringName *)p_function;
Variant *ret = (Variant *)r_ret;
- Variant::evaluate(op, *a, *b, *ret, *r_valid);
+ const Variant **args = (const Variant **)p_args;
+ Callable::CallError error;
+
+ Variant::call_utility_function(*function, ret, args, p_argument_count, error);
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
+ Variant *ret = (Variant *)r_ret;
+ const Variant **args = (const Variant **)p_args;
+ Callable::CallError error;
+
+ Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error);
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) {
+ return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function));
+}
+
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) {
+ return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) {
+ return Variant::get_utility_function_argument_count(*((const StringName *)p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) {
+ return Variant::get_utility_function_argument_count(StringName(p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) {
+ return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument);
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) {
+ return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument);
+}
+
+godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) {
+ String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(argument_name));
+ return ret;
+}
+
+godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) {
+ String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(argument_name));
+ return ret;
+}
+
+bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) {
+ return Variant::has_utility_function_return_value(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) {
+ return Variant::has_utility_function_return_value(StringName(p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) {
+ return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) {
+ return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function));
+}
+
+bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) {
+ return Variant::is_utility_function_vararg(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) {
+ return Variant::is_utility_function_vararg(StringName(p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_count() {
+ return Variant::get_utility_function_count();
+}
+
+void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) {
+ List<StringName> functions;
+ godot_string_name *func = r_functions;
+ Variant::get_utility_function_list(&functions);
+
+ for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) {
+ memnew_placement_custom(func++, StringName, StringName(E->get()));
+ }
+}
+
+// Introspection.
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
+}
+
+bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *method = (const StringName *)p_method;
+ return self->has_method(*method);
+}
+
+bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) {
+ return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return self->has_key(*key, *r_valid);
+}
+
+godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) {
+ String name = Variant::get_type_name((Variant::Type)p_type);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(name));
+ return ret;
+}
+
+bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) {
+ return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to);
+}
+
+bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) {
+ return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 6f42935228..e2f957e4f2 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -31,430 +31,20 @@
#include "gdnative/vector2.h"
#include "core/math/vector2.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
-// Vector2
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
- Vector2 *dest = (Vector2 *)r_dest;
- *dest = Vector2(p_x, p_y);
-}
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
- godot_string ret;
- const Vector2 *self = (const Vector2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) {
- godot_vector2i dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2i *)&dest) = Vector2i(*self);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->angle();
-}
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->is_normalized();
-}
-
-godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Vector2 *)&dest) = self->direction_to(*to);
- return dest;
-}
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_to(*to);
-}
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_squared_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to_point(*to);
-}
-
-godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *((Vector2 *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- const Vector2 *pre_a = (const Vector2 *)p_pre_a;
- const Vector2 *post_b = (const Vector2 *)p_post_b;
- *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Vector2 *)&dest) = self->move_toward(*to, p_delta);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->rotated(p_phi);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->orthogonal();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *by = (const Vector2 *)p_by;
- *((Vector2 *)&dest) = self->snapped(*by);
- return dest;
-}
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->aspect();
-}
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *with = (const Vector2 *)p_with;
- return self->dot(*with);
-}
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->clamped(p_length);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self < *b;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
- Vector2 *self = (Vector2 *)p_self;
- self->x = p_x;
-}
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
- Vector2 *self = (Vector2 *)p_self;
- self->y = p_y;
-}
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->x;
-}
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->y;
-}
-
-// Vector2i
-
-void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) {
- Vector2i *dest = (Vector2i *)r_dest;
- *dest = Vector2i(p_x, p_y);
-}
-
-godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) {
- godot_string ret;
- const Vector2i *self = (const Vector2i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) {
- godot_vector2 dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2 *)&dest) = Vector2(*self);
- return dest;
-}
-
-godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) {
- const Vector2i *self = (const Vector2i *)p_self;
- return self->aspect();
-}
-
-godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) {
- godot_vector2i dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2i *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) {
- godot_vector2i dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2i *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- return *self < *b;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) {
- Vector2i *self = (Vector2i *)p_self;
- self->x = p_x;
-}
-
-void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) {
- Vector2i *self = (Vector2i *)p_self;
- self->y = p_y;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) {
- const Vector2i *self = (const Vector2i *)p_self;
- return self->x;
+void GDAPI godot_vector2_new(godot_vector2 *p_self) {
+ memnew_placement(p_self, Vector2);
}
-godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) {
- const Vector2i *self = (const Vector2i *)p_self;
- return self->y;
+void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
+ memnew_placement(p_self, Vector2i);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 75aeb59c87..ee365edaec 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -30,433 +30,21 @@
#include "gdnative/vector3.h"
-#include "core/templates/vector.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "core/math/vector3.h"
static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
-// Vector3
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
- Vector3 *dest = (Vector3 *)r_dest;
- *dest = Vector3(p_x, p_y, p_z);
-}
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
- godot_string ret;
- const Vector3 *self = (const Vector3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self) {
- godot_vector3i dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3i *)&dest) = Vector3i(*self);
- return dest;
-}
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->min_axis();
-}
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->max_axis();
-}
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->is_normalized();
-}
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->inverse();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *snap_axis = (const Vector3 *)p_by;
-
- *((Vector3 *)&dest) = self->snapped(*snap_axis);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- const Vector3 *pre_a = (const Vector3 *)p_pre_a;
- const Vector3 *post_b = (const Vector3 *)p_post_b;
- *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- *((Vector3 *)&dest) = self->move_toward(*to, p_delta);
- return dest;
-}
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->dot(*b);
-}
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->cross(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Basis *)&dest) = self->outer(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Basis *)&dest) = self->to_diagonal_matrix();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->ceil();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- *((Vector3 *)&dest) = self->direction_to(*to);
- return dest;
-}
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_to(*b);
-}
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_squared_to(*b);
-}
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self < *b;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
- Vector3 *self = (Vector3 *)p_self;
- self->set_axis(p_axis, p_val);
-}
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->get_axis(p_axis);
-}
-
-// Vector3i
-
-void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z) {
- Vector3i *dest = (Vector3i *)r_dest;
- *dest = Vector3i(p_x, p_y, p_z);
-}
-
-godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self) {
- godot_string ret;
- const Vector3i *self = (const Vector3i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self) {
- godot_vector3 dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3 *)&dest) = Vector3(*self);
- return dest;
-}
-
-godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self) {
- const Vector3i *self = (const Vector3i *)p_self;
- return self->min_axis();
-}
-
-godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self) {
- const Vector3i *self = (const Vector3i *)p_self;
- return self->max_axis();
-}
-
-godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self) {
- godot_vector3i dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3i *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self) {
- godot_vector3i dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3i *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- return *self < *b;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val) {
- Vector3i *self = (Vector3i *)p_self;
- self->set_axis(p_axis, p_val);
+void GDAPI godot_vector3_new(godot_vector3 *p_self) {
+ memnew_placement(p_self, Vector3);
}
-godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis) {
- const Vector3i *self = (const Vector3i *)p_self;
- return self->get_axis(p_axis);
+void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
+ memnew_placement(p_self, Vector3i);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index a29a0808ca..909e91393e 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1,8074 +1,4535 @@
{
- "core": {
- "type": "CORE",
- "version": {
- "major": 4,
- "minor": 0
- },
- "next": null,
- "api": [
- {
- "name": "godot_aabb_new",
- "return_type": "void",
- "arguments": [
- ["godot_aabb *", "r_dest"],
- ["const godot_vector3 *", "p_pos"],
- ["const godot_vector3 *", "p_size"]
- ]
- },
- {
- "name": "godot_aabb_get_position",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_set_position",
- "return_type": "void",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_v"]
- ]
- },
- {
- "name": "godot_aabb_get_size",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_set_size",
- "return_type": "void",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_v"]
- ]
- },
- {
- "name": "godot_aabb_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_abs",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_area",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_has_no_area",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_has_no_surface",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_intersects",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_encloses",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_merge",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_intersection",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_intersects_plane",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_plane *", "p_plane"]
- ]
- },
- {
- "name": "godot_aabb_intersects_segment",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_from"],
- ["const godot_vector3 *", "p_to"]
- ]
- },
- {
- "name": "godot_aabb_has_point",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_point"]
- ]
- },
- {
- "name": "godot_aabb_get_support",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_dir"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis_index",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis_size",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis_index",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis_size",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_expand",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_to_point"]
- ]
- },
- {
- "name": "godot_aabb_grow",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_real", "p_by"]
- ]
- },
- {
- "name": "godot_aabb_get_endpoint",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_aabb_operator_equal",
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- ["godot_packed_vector2_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector2_array_set",
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- ["const godot_int", "p_idx"],
- ["const godot_vector2 *", "p_data"]
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- },
- {
- "name": "godot_packed_vector2_array_get",
- "return_type": "godot_vector2",
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- ["const godot_packed_vector2_array *", "p_self"],
- ["const godot_int", "p_idx"]
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- {
- "name": "godot_packed_vector2_array_size",
- "return_type": "godot_int",
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- ["const godot_packed_vector2_array *", "p_self"]
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- {
- "name": "godot_packed_vector2_array_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2_array *", "p_self"]
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- {
- "name": "godot_packed_vector2i_array_new",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "r_dest"]
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- },
- {
- "name": "godot_packed_vector2i_array_new_copy",
- "return_type": "void",
- "arguments": [
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- ["const godot_packed_vector2i_array *", "p_src"]
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- {
- "name": "godot_packed_vector2i_array_new_with_array",
- "return_type": "void",
- "arguments": [
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- ["const godot_array *", "p_a"]
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- {
- "name": "godot_packed_vector2i_array_is_empty",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_packed_vector2i_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_append",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_vector2i *", "p_data"]
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- },
- {
- "name": "godot_packed_vector2i_array_append_array",
- "return_type": "void",
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- ["const godot_packed_vector2i_array *", "p_array"]
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- {
- "name": "godot_packed_vector2i_array_insert",
- "return_type": "godot_error",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_vector2i *", "p_data"]
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- },
- {
- "name": "godot_packed_vector2i_array_has",
- "return_type": "godot_bool",
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- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_vector2i *", "p_value"]
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- {
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- "return_type": "void",
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- ["godot_packed_vector2i_array *", "p_self"]
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- {
- "name": "godot_packed_vector2i_array_invert",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"]
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- },
- {
- "name": "godot_packed_vector2i_array_push_back",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_vector2i *", "p_data"]
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- {
- "name": "godot_packed_vector2i_array_remove",
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- ["const godot_int", "p_idx"]
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- {
- "name": "godot_packed_vector2i_array_resize",
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- ["const godot_int", "p_size"]
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- {
- "name": "godot_packed_vector2i_array_ptr",
- "return_type": "const godot_vector2i *",
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- },
- {
- "name": "godot_packed_vector2i_array_ptrw",
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- ["godot_packed_vector2i_array *", "p_self"]
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- },
- {
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- ["const godot_int", "p_idx"],
- ["const godot_vector2i *", "p_data"]
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- {
- "name": "godot_packed_vector2i_array_get",
- "return_type": "godot_vector2i",
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- ["const godot_int", "p_idx"]
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- {
- "name": "godot_packed_vector2i_array_size",
- "return_type": "godot_int",
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- ["const godot_packed_vector2i_array *", "p_self"]
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- {
- "name": "godot_packed_vector2i_array_destroy",
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- ["godot_packed_vector2i_array *", "p_self"]
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- {
- "name": "godot_packed_vector3_array_new",
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- {
- "name": "godot_packed_vector3_array_new_copy",
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- ["const godot_packed_vector3_array *", "p_src"]
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- {
- "name": "godot_packed_vector3_array_new_with_array",
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- ["const godot_array *", "p_a"]
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- {
- "name": "godot_packed_vector3_array_is_empty",
- "return_type": "godot_bool",
- "arguments": [
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- },
- {
- "name": "godot_packed_vector3_array_append",
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- ["const godot_vector3 *", "p_data"]
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- {
- "name": "godot_packed_vector3_array_append_array",
- "return_type": "void",
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- ["const godot_packed_vector3_array *", "p_array"]
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- {
- "name": "godot_packed_vector3_array_insert",
- "return_type": "godot_error",
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- ["const godot_int", "p_idx"],
- ["const godot_vector3 *", "p_data"]
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- "name": "godot_packed_vector3_array_has",
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- ["const godot_vector3 *", "p_value"]
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- "name": "godot_packed_vector3_array_push_back",
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- "name": "godot_packed_vector3_array_get",
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- {
- "name": "godot_packed_color_array_new",
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- {
- "name": "godot_packed_color_array_new_copy",
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- ["const godot_packed_color_array *", "p_src"]
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- "name": "godot_packed_color_array_new_with_array",
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- ["const godot_array *", "p_a"]
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- {
- "name": "godot_packed_color_array_is_empty",
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- {
- "name": "godot_packed_color_array_append",
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- "arguments": [
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- ["const godot_color *", "p_data"]
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- {
- "name": "godot_packed_color_array_append_array",
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- ["const godot_packed_color_array *", "p_array"]
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- {
- "name": "godot_packed_color_array_insert",
- "return_type": "godot_error",
- "arguments": [
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- ["const godot_int", "p_idx"],
- ["const godot_color *", "p_data"]
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- {
- "name": "godot_packed_color_array_has",
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- ["const godot_color *", "p_value"]
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- {
- "name": "godot_packed_color_array_invert",
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- "arguments": [
- ["godot_packed_color_array *", "p_self"]
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- {
- "name": "godot_packed_color_array_push_back",
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- ["const godot_color *", "p_data"]
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- {
- "name": "godot_packed_color_array_remove",
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- "arguments": [
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- ["const godot_int", "p_idx"]
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- {
- "name": "godot_packed_color_array_resize",
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- ["const godot_int", "p_size"]
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- {
- "name": "godot_packed_color_array_ptr",
- "return_type": "const godot_color *",
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- ["const godot_packed_color_array *", "p_self"]
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- },
- {
- "name": "godot_packed_color_array_ptrw",
- "return_type": "godot_color *",
- "arguments": [
- ["godot_packed_color_array *", "p_self"]
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- {
- "name": "godot_packed_color_array_set",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_color *", "p_data"]
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- {
- "name": "godot_packed_color_array_get",
- "return_type": "godot_color",
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- ["const godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"]
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- "name": "godot_packed_color_array_size",
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- {
- "name": "godot_packed_color_array_destroy",
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- "arguments": [
- ["godot_packed_color_array *", "p_self"]
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- {
- "name": "godot_plane_new_with_reals",
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- "arguments": [
- ["godot_plane *", "r_dest"],
- ["const godot_real", "p_a"],
- ["const godot_real", "p_b"],
- ["const godot_real", "p_c"],
- ["const godot_real", "p_d"]
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- {
- "name": "godot_plane_new_with_vectors",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "r_dest"],
- ["const godot_vector3 *", "p_v1"],
- ["const godot_vector3 *", "p_v2"],
- ["const godot_vector3 *", "p_v3"]
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- {
- "name": "godot_plane_new_with_normal",
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- ["const godot_vector3 *", "p_normal"],
- ["const godot_real", "p_d"]
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- {
- "name": "godot_plane_as_string",
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- ["const godot_plane *", "p_self"]
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- {
- "name": "godot_plane_normalized",
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- {
- "name": "godot_plane_center",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"]
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- {
- "name": "godot_plane_is_point_over",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
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- {
- "name": "godot_plane_distance_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
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- {
- "name": "godot_plane_has_point",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"],
- ["const godot_real", "p_epsilon"]
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- {
- "name": "godot_plane_project",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
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- {
- "name": "godot_plane_intersect_3",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_plane *", "p_b"],
- ["const godot_plane *", "p_c"]
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- {
- "name": "godot_plane_intersects_ray",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_vector3 *", "p_from"],
- ["const godot_vector3 *", "p_dir"]
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- {
- "name": "godot_plane_intersects_segment",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_vector3 *", "p_begin"],
- ["const godot_vector3 *", "p_end"]
- ]
- },
- {
- "name": "godot_plane_operator_neg",
- "return_type": "godot_plane",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_plane *", "p_b"]
- ]
- },
- {
- "name": "godot_plane_set_normal",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_normal"]
- ]
- },
- {
- "name": "godot_plane_get_normal",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_get_d",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_set_d",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "p_self"],
- ["const godot_real", "p_d"]
- ]
- },
- {
- "name": "godot_quat_new",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_real", "p_x"],
- ["const godot_real", "p_y"],
- ["const godot_real", "p_z"],
- ["const godot_real", "p_w"]
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- },
- {
- "name": "godot_quat_new_with_axis_angle",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_vector3 *", "p_axis"],
- ["const godot_real", "p_angle"]
- ]
- },
- {
- "name": "godot_quat_new_with_basis",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_basis *", "p_basis"]
- ]
- },
- {
- "name": "godot_quat_new_with_euler",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_vector3 *", "p_euler"]
- ]
- },
- {
- "name": "godot_quat_get_x",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_x",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_get_y",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_y",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
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- },
- {
- "name": "godot_quat_get_z",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_z",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_get_w",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_w",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
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- },
- {
- "name": "godot_quat_set_axis_angle",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_vector3 *", "p_axis"],
- ["const godot_real", "p_angle"]
- ]
- },
- {
- "name": "godot_quat_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_length",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_length_squared",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_normalized",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_is_normalized",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_inverse",
- "return_type": "godot_quat",
- "arguments": [
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- ["const godot_quat *", "p_b"]
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- "name": "godot_quat_xform",
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- ["const godot_vector3 *", "p_v"]
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- ["const godot_quat *", "p_b"],
- ["const godot_real", "p_t"]
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- ["const godot_quat *", "p_b"],
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- ["const godot_quat *", "p_b"],
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- ["const godot_real", "p_t"]
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- "name": "godot_rect2_new_with_position_and_size",
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- ["const godot_vector2 *", "p_size"]
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- ["const godot_real", "p_y"],
- ["const godot_real", "p_width"],
- ["const godot_real", "p_height"]
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- ["const godot_rect2 *", "p_self"]
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- "name": "godot_rect2_get_area",
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- ["const godot_real", "p_right"],
- ["const godot_real", "p_bottom"]
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- "name": "godot_rect2_intersects",
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- ["const godot_rect2 *", "p_b"]
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- ["const godot_rect2 *", "p_b"]
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- ["const godot_rect2 *", "p_b"]
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- ["const godot_rect2 *", "p_b"]
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- "name": "godot_rect2_has_point",
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- ["const godot_vector2 *", "p_point"]
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- "name": "godot_rect2_grow",
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- ["const godot_real", "p_by"]
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- "name": "godot_rect2_expand",
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- ["const godot_vector2 *", "p_to"]
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- ["const godot_vector2 *", "p_size"]
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- ["const godot_vector2i *", "p_pos"],
- ["const godot_vector2i *", "p_size"]
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- ["const godot_int", "p_x"],
- ["const godot_int", "p_y"],
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- ["const godot_int", "p_height"]
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- {
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- ["const godot_rect2i *", "p_b"]
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- ["const godot_rect2i *", "p_b"]
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- ["const godot_vector2i *", "p_point"]
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- ["const godot_int", "p_right"],
- ["const godot_int", "p_bottom"]
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- ["const godot_int", "p_side"],
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- {
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- ["const godot_vector2i *", "p_pos"]
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- ["const godot_vector2i *", "p_size"]
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- ["const godot_object *", "p_from"]
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- {
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- "name": "godot_char16_string_length",
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- "name": "godot_char16_string_get_data",
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- ["const godot_string *", "p_src"]
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- ["const char *", "p_contents"]
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- ["const char *", "p_contents"]
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- ["const char16_t *", "p_contents"]
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- ["const char32_t *", "p_contents"]
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- ["const wchar_t *", "p_contents"]
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- ["const char *", "p_contents"],
- ["const int", "p_size"]
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- ["const char *", "p_contents"],
- ["const int", "p_size"]
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- ["const char16_t *", "p_contents"],
- ["const int", "p_size"]
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- ["const char32_t *", "p_contents"],
- ["const int", "p_size"]
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- ["const wchar_t *", "p_contents"],
- ["const int", "p_size"]
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- ["const godot_int", "p_idx"]
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- ["const godot_int", "p_idx"]
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- "arguments": [
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- "name": "godot_string_operator_equal",
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- ["const godot_string *", "p_b"]
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- ["const godot_string *", "p_b"]
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- ["const godot_string *", "p_b"]
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- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"],
- ["godot_int", "p_to"]
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- "name": "godot_string_countn",
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- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"],
- ["godot_int", "p_to"]
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- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_length",
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- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_casecmp_to",
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- ["const godot_string *", "p_str"]
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- ["const godot_string *", "p_str"]
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- ["const godot_string *", "p_str"]
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- ["const godot_string *", "p_string"]
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- "arguments": [
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- ["const char *", "p_char_array"]
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- "arguments": [
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- {
- "name": "godot_string_chr",
- "return_type": "godot_string",
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- ["godot_char_type", "p_character"]
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- {
- "name": "godot_string_ends_with",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_string"]
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- {
- "name": "godot_string_ends_with_char_array",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const char *", "p_char_array"]
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- {
- "name": "godot_string_find",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"]
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- {
- "name": "godot_string_find_from",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"]
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- {
- "name": "godot_string_findmk",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_packed_string_array *", "p_keys"]
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- ["godot_int", "p_len"]
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- "return_type": "godot_string",
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- "name": "godot_string_sha1_buffer",
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- "name": "godot_string_sha1_text",
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- "name": "godot_string_sha256_buffer",
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- "name": "godot_string_sha256_text",
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- "name": "godot_string_is_empty",
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- "name": "godot_string_get_base_dir",
- "return_type": "godot_string",
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- "name": "godot_string_get_file",
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- "name": "godot_string_humanize_size",
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- "name": "godot_string_is_abs_path",
- "return_type": "godot_bool",
- "arguments": [
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- {
- "name": "godot_string_is_rel_path",
- "return_type": "godot_bool",
- "arguments": [
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- {
- "name": "godot_string_is_resource_file",
- "return_type": "godot_bool",
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- },
- {
- "name": "godot_string_path_to",
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- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_path"]
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- "name": "godot_string_path_to_file",
- "return_type": "godot_string",
- "arguments": [
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- ["const godot_string *", "p_path"]
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- "name": "godot_string_simplify_path",
- "return_type": "godot_string",
- "arguments": [
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- "name": "godot_string_c_escape",
- "return_type": "godot_string",
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- "name": "godot_string_c_escape_multiline",
- "return_type": "godot_string",
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- "name": "godot_string_c_unescape",
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- "name": "godot_string_http_escape",
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- "name": "godot_string_http_unescape",
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- "name": "godot_string_json_escape",
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- "name": "godot_string_xml_escape",
- "return_type": "godot_string",
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- {
- "name": "godot_string_xml_escape_with_quotes",
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- "arguments": [
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- "name": "godot_string_xml_unescape",
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- "name": "godot_string_percent_decode",
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- "name": "godot_string_percent_encode",
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- "name": "godot_string_join",
- "return_type": "godot_string",
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- ["const godot_packed_string_array *", "p_parts"]
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- {
- "name": "godot_string_is_valid_filename",
- "return_type": "godot_bool",
- "arguments": [
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- },
- {
- "name": "godot_string_is_valid_float",
- "return_type": "godot_bool",
- "arguments": [
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- {
- "name": "godot_string_is_valid_hex_number",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["godot_bool", "p_with_prefix"]
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- {
- "name": "godot_string_is_valid_html_color",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_is_valid_identifier",
- "return_type": "godot_bool",
- "arguments": [
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- },
- {
- "name": "godot_string_is_valid_integer",
- "return_type": "godot_bool",
- "arguments": [
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- {
- "name": "godot_string_is_valid_ip_address",
- "return_type": "godot_bool",
- "arguments": [
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- "name": "godot_string_name_new",
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- ["const char *", "p_name"]
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- "name": "godot_string_name_get_hash",
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- "name": "godot_string_name_operator_equal",
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- ["const godot_string_name *", "p_other"]
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- "name": "godot_transform_new_with_axis_origin",
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- ["const godot_vector3 *", "p_x_axis"],
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- ["const godot_vector3 *", "p_origin"]
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- {
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- ["const godot_basis *", "p_basis"],
- ["const godot_vector3 *", "p_origin"]
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- "name": "godot_transform_set_basis",
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- ["const godot_basis *", "p_v"]
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- ["const godot_vector3 *", "p_v"]
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- "name": "godot_transform_affine_inverse",
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- "name": "godot_transform_orthonormalized",
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- "name": "godot_transform_rotated",
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- ["const godot_vector3 *", "p_axis"],
- ["const godot_real", "p_phi"]
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- ["const godot_vector3 *", "p_scale"]
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- ["const godot_vector3 *", "p_ofs"]
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- "return_type": "godot_transform",
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- ["const godot_vector3 *", "p_target"],
- ["const godot_vector3 *", "p_up"]
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- {
- "name": "godot_transform_xform_plane",
- "return_type": "godot_plane",
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- ["const godot_plane *", "p_v"]
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- "name": "godot_transform_xform_inv_plane",
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- ["const godot_plane *", "p_v"]
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- {
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- "name": "godot_transform_operator_equal",
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- ["const godot_transform *", "p_b"]
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- ["const godot_transform *", "p_b"]
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- {
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- ["const godot_vector3 *", "p_v"]
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- ["const godot_vector3 *", "p_v"]
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- {
- "name": "godot_transform_xform_aabb",
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- ["const godot_aabb *", "p_v"]
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- ["const godot_aabb *", "p_v"]
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- "name": "godot_transform2d_new",
- "return_type": "void",
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- ["const godot_real", "p_rot"],
- ["const godot_vector2 *", "p_pos"]
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- "name": "godot_transform2d_new_axis_origin",
- "return_type": "void",
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- ["const godot_vector2 *", "p_x_axis"],
- ["const godot_vector2 *", "p_y_axis"],
- ["const godot_vector2 *", "p_origin"]
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- "return_type": "godot_string",
- "arguments": [
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- "name": "godot_transform2d_inverse",
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- "name": "godot_transform2d_get_rotation",
- "return_type": "godot_real",
- "arguments": [
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- "name": "godot_transform2d_get_scale",
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- ["const godot_real", "p_phi"]
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- ["const godot_vector2 *", "p_offset"]
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- "return_type": "godot_vector2",
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- ["const godot_vector2 *", "p_v"]
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- "return_type": "godot_vector2",
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- ["const godot_vector2 *", "p_v"]
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- "return_type": "godot_vector2",
- "arguments": [
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- ["const godot_vector2 *", "p_v"]
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- "arguments": [
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- ["const godot_vector2 *", "p_v"]
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- "arguments": [
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- ["const godot_transform2d *", "p_m"],
- ["const godot_real", "p_c"]
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- "name": "godot_transform2d_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_transform2d *", "p_self"],
- ["const godot_transform2d *", "p_b"]
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- "return_type": "godot_transform2d",
- "arguments": [
- ["const godot_transform2d *", "p_self"],
- ["const godot_transform2d *", "p_b"]
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- {
- "name": "godot_transform2d_new_identity",
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- "arguments": [
- ["godot_transform2d *", "r_dest"]
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- {
- "name": "godot_transform2d_xform_rect2",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_transform2d *", "p_self"],
- ["const godot_rect2 *", "p_v"]
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- {
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- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_transform2d *", "p_self"],
- ["const godot_rect2 *", "p_v"]
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- "name": "godot_variant_get_type",
- "return_type": "godot_variant_type",
- "arguments": [
- ["const godot_variant *", "p_v"]
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- {
- "name": "godot_variant_new_copy",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_variant *", "p_src"]
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- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"]
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- "name": "godot_variant_new_bool",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_bool", "p_b"]
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- {
- "name": "godot_variant_new_uint",
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- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const uint64_t", "p_i"]
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- {
- "name": "godot_variant_new_int",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const int64_t", "p_i"]
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- {
- "name": "godot_variant_new_real",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const double", "p_r"]
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- {
- "name": "godot_variant_new_string",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_string *", "p_s"]
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- {
- "name": "godot_variant_new_string_name",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_string_name *", "p_s"]
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- {
- "name": "godot_variant_new_vector2",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_vector2 *", "p_v2"]
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- {
- "name": "godot_variant_new_vector2i",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_vector2i *", "p_v2"]
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- {
- "name": "godot_variant_new_rect2",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_rect2 *", "p_rect2"]
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- {
- "name": "godot_variant_new_rect2i",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_rect2i *", "p_rect2"]
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- {
- "name": "godot_variant_new_vector3",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_vector3 *", "p_v3"]
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- {
- "name": "godot_variant_new_vector3i",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_vector3i *", "p_v3"]
- ]
- },
- {
- "name": "godot_variant_new_transform2d",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_transform2d *", "p_t2d"]
- ]
- },
- {
- "name": "godot_variant_new_plane",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_plane *", "p_plane"]
- ]
- },
- {
- "name": "godot_variant_new_quat",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_quat *", "p_quat"]
- ]
- },
- {
- "name": "godot_variant_new_aabb",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_aabb *", "p_aabb"]
- ]
- },
- {
- "name": "godot_variant_new_basis",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_basis *", "p_basis"]
- ]
- },
- {
- "name": "godot_variant_new_transform",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_transform *", "p_trans"]
- ]
- },
- {
- "name": "godot_variant_new_color",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_color *", "p_color"]
- ]
- },
- {
- "name": "godot_variant_new_node_path",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_node_path *", "p_np"]
- ]
- },
- {
- "name": "godot_variant_new_rid",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_rid *", "p_rid"]
- ]
- },
- {
- "name": "godot_variant_new_object",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_object *", "p_obj"]
- ]
- },
- {
- "name": "godot_variant_new_callable",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_callable *", "p_cb"]
- ]
- },
- {
- "name": "godot_variant_new_signal",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_signal *", "p_signal"]
- ]
- },
- {
- "name": "godot_variant_new_dictionary",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_dictionary *", "p_dict"]
- ]
- },
- {
- "name": "godot_variant_new_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_array *", "p_arr"]
- ]
- },
- {
- "name": "godot_variant_new_packed_byte_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_byte_array *", "p_pba"]
- ]
- },
- {
- "name": "godot_variant_new_packed_int32_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_int32_array *", "p_pia"]
- ]
- },
- {
- "name": "godot_variant_new_packed_int64_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_int64_array *", "p_pia"]
- ]
- },
- {
- "name": "godot_variant_new_packed_float32_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_float32_array *", "p_pra"]
- ]
- },
- {
- "name": "godot_variant_new_packed_float64_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_float64_array *", "p_pra"]
- ]
- },
- {
- "name": "godot_variant_new_packed_string_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_string_array *", "p_psa"]
- ]
- },
- {
- "name": "godot_variant_new_packed_vector2_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_vector2_array *", "p_pv2a"]
- ]
- },
- {
- "name": "godot_variant_new_packed_vector3_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_vector3_array *", "p_pv3a"]
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- },
- {
- "name": "godot_variant_new_packed_color_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_color_array *", "p_pca"]
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- },
- {
- "name": "godot_variant_as_bool",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_uint",
- "return_type": "uint64_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_int",
- "return_type": "int64_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_real",
- "return_type": "double",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_string_name",
- "return_type": "godot_string_name",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector2",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector2i",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_rect2",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_rect2i",
- "return_type": "godot_rect2i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector3",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector3i",
- "return_type": "godot_vector3i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_transform2d",
- "return_type": "godot_transform2d",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_plane",
- "return_type": "godot_plane",
- "arguments": [
- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_quat",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_aabb",
- "return_type": "godot_aabb",
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- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_basis",
- "return_type": "godot_basis",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_transform",
- "return_type": "godot_transform",
- "arguments": [
- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_color",
- "return_type": "godot_color",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_node_path",
- "return_type": "godot_node_path",
- "arguments": [
- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_rid",
- "return_type": "godot_rid",
- "arguments": [
- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_object",
- "return_type": "godot_object *",
- "arguments": [
- ["const godot_variant *", "p_self"]
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- },
- {
- "name": "godot_variant_as_callable",
- "return_type": "godot_callable",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_signal",
- "return_type": "godot_signal",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_dictionary",
- "return_type": "godot_dictionary",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_array",
- "return_type": "godot_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_byte_array",
- "return_type": "godot_packed_byte_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_int32_array",
- "return_type": "godot_packed_int32_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_int64_array",
- "return_type": "godot_packed_int64_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_float32_array",
- "return_type": "godot_packed_float32_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_float64_array",
- "return_type": "godot_packed_float64_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_string_array",
- "return_type": "godot_packed_string_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_vector2_array",
- "return_type": "godot_packed_vector2_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_vector3_array",
- "return_type": "godot_packed_vector3_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_color_array",
- "return_type": "godot_packed_color_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_call",
- "return_type": "godot_variant",
- "arguments": [
- ["godot_variant *", "p_self"],
- ["const godot_string *", "p_method"],
- ["const godot_variant **", "p_args"],
- ["const godot_int", "p_argcount"],
- ["godot_variant_call_error *", "r_error"]
- ]
- },
- {
- "name": "godot_variant_has_method",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_string *", "p_method"]
- ]
- },
- {
- "name": "godot_variant_hash",
- "return_type": "uint32_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_operator_less",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_get_operator_name",
- "return_type": "godot_string",
- "arguments": [
- ["godot_variant_operator", "p_op"]
- ]
- },
- {
- "name": "godot_variant_evaluate",
- "return_type": "void",
- "arguments": [
- ["godot_variant_operator", "p_op"],
- ["const godot_variant *", "p_a"],
- ["const godot_variant *", "p_b"],
- ["godot_variant *", "r_ret"],
- ["godot_bool *", "r_valid"]
- ]
- },
- {
- "name": "godot_variant_hash_compare",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_booleanize",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_as_vector2i",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_sign",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_move_toward",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"],
- ["const godot_real", "p_delta"]
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- },
- {
- "name": "godot_vector2_direction_to",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
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- },
- {
- "name": "godot_vector2_new",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "r_dest"],
- ["const godot_real", "p_x"],
- ["const godot_real", "p_y"]
- ]
- },
- {
- "name": "godot_vector2_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_normalized",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
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- },
- {
- "name": "godot_vector2_length",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_angle",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_length_squared",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_is_normalized",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_distance_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_distance_squared_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_angle_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_angle_to_point",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_lerp",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_vector2_cubic_interpolate",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"],
- ["const godot_vector2 *", "p_pre_a"],
- ["const godot_vector2 *", "p_post_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_vector2_rotated",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_phi"]
- ]
- },
- {
- "name": "godot_vector2_orthogonal",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_floor",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_snapped",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_by"]
- ]
- },
- {
- "name": "godot_vector2_aspect",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_dot",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_with"]
- ]
- },
- {
- "name": "godot_vector2_slide",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_bounce",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_reflect",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_abs",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_clamped",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_length"]
- ]
- },
- {
- "name": "godot_vector2_operator_add",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_subtract",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_multiply_vector",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_multiply_scalar",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_divide_vector",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_divide_scalar",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_less",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_neg",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_set_x",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "p_self"],
- ["const godot_real", "p_x"]
- ]
- },
- {
- "name": "godot_vector2_set_y",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "p_self"],
- ["const godot_real", "p_y"]
- ]
- },
- {
- "name": "godot_vector2_get_x",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_get_y",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
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+ },
+ {
+ "name": "godot_variant_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_variant *",
+ "p_src"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_nil",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_bool",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_bool",
+ "p_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_int",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const int64_t",
+ "p_i"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_float",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const double",
+ "p_f"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_string",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_string *",
+ "p_s"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_string_name",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_string_name *",
+ "p_s"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector2",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_v2"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector2i",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_v2"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rect2",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2 *",
+ "p_rect2"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rect2i",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_rect2"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector3",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_v3"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector3i",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_v3"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform2d",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_t2d"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_plane",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_plane"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_quat",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_quat"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_aabb",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_aabb"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_basis",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_basis"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_trans"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_color",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_color"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_node_path",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_np"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rid",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_rid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_object",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_object *",
+ "p_obj"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_callable",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_cb"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_signal",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_signal"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_dictionary",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_dict"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_arr"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_byte_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_pba"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_int32_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_pia"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_int64_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_pia"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_float32_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_pra"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_float64_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_pra"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_string_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_psa"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_vector2_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_pv2a"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_vector3_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_pv3a"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_color_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_pca"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_bool",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_int",
+ "return_type": "int64_t",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_float",
+ "return_type": "double",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_string_name",
+ "return_type": "godot_string_name",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector2i",
+ "return_type": "godot_vector2i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rect2",
+ "return_type": "godot_rect2",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rect2i",
+ "return_type": "godot_rect2i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector3",
+ "return_type": "godot_vector3",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector3i",
+ "return_type": "godot_vector3i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform2d",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_plane",
+ "return_type": "godot_plane",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_quat",
+ "return_type": "godot_quat",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_aabb",
+ "return_type": "godot_aabb",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_basis",
+ "return_type": "godot_basis",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform",
+ "return_type": "godot_transform",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_color",
+ "return_type": "godot_color",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_node_path",
+ "return_type": "godot_node_path",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rid",
+ "return_type": "godot_rid",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_object",
+ "return_type": "godot_object *",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_callable",
+ "return_type": "godot_callable",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_signal",
+ "return_type": "godot_signal",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_dictionary",
+ "return_type": "godot_dictionary",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_array",
+ "return_type": "godot_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_byte_array",
+ "return_type": "godot_packed_byte_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_int32_array",
+ "return_type": "godot_packed_int32_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_int64_array",
+ "return_type": "godot_packed_int64_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_float32_array",
+ "return_type": "godot_packed_float32_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_float64_array",
+ "return_type": "godot_packed_float64_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_string_array",
+ "return_type": "godot_packed_string_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_vector2_array",
+ "return_type": "godot_packed_vector2_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_vector3_array",
+ "return_type": "godot_packed_vector3_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_color_array",
+ "return_type": "godot_packed_color_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_destroy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_evaluate",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_op"
+ ],
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_name"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_keyed",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_indexed",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ],
+ [
+ "bool *",
+ "r_oob"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_named",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_keyed",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ],
+ [
+ "bool *",
+ "r_oob"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_init",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_next",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_hash_compare",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_other"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_booleanize",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_blend",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "float",
+ "p_c"
+ ],
+ [
+ "godot_variant *",
+ "r_dst"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_interpolate",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "float",
+ "p_c"
+ ],
+ [
+ "godot_variant *",
+ "r_dst"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_duplicate",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_bool",
+ "p_deep"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_stringify",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_operator_evaluator",
+ "return_type": "godot_validated_operator_evaluator",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_operator_evaluator",
+ "return_type": "godot_ptr_operator_evaluator",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_operator_return_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_operator_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_builtin_method",
+ "return_type": "godot_validated_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_builtin_method_with_cstring",
+ "return_type": "godot_validated_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_builtin_method",
+ "return_type": "godot_ptr_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_builtin_method_with_cstring",
+ "return_type": "godot_ptr_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_count_with_cstring",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_name_with_cstring",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_return_value",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_return_value_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_return_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_return_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_const",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_const_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_vararg",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_vararg_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_constructor",
+ "return_type": "godot_validated_constructor",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_constructor",
+ "return_type": "godot_ptr_constructor",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_construct",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_variant *",
+ "p_base"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_setter",
+ "return_type": "godot_validated_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_setter_with_cstring",
+ "return_type": "godot_validated_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_getter",
+ "return_type": "godot_validated_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_getter_with_cstring",
+ "return_type": "godot_validated_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_setter",
+ "return_type": "godot_ptr_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_setter_with_cstring",
+ "return_type": "godot_ptr_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_getter",
+ "return_type": "godot_ptr_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_getter_with_cstring",
+ "return_type": "godot_ptr_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_indexing",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed_element_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_indexed_setter",
+ "return_type": "godot_validated_indexed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_indexed_getter",
+ "return_type": "godot_validated_indexed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_indexed_setter",
+ "return_type": "godot_ptr_indexed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_indexed_getter",
+ "return_type": "godot_ptr_indexed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed_size",
+ "return_type": "uint64_t",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_keyed",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_setter",
+ "return_type": "godot_validated_keyed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_getter",
+ "return_type": "godot_validated_keyed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_checker",
+ "return_type": "godot_validated_keyed_checker",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_setter",
+ "return_type": "godot_ptr_keyed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_getter",
+ "return_type": "godot_ptr_keyed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_checker",
+ "return_type": "godot_ptr_keyed_checker",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constants_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constants_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_constant",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_constant_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constant_value",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constant_value_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_utility_function",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_utility_function_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call_utility_function",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ],
+ [
+ "godot_variant *",
+ "r_ret"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call_utility_function_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "godot_variant *",
+ "r_ret"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
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+ "p_path"
+ ],
+ [
+ "godot_nativescript_property_attributes *",
+ "p_attr"
+ ],
+ [
+ "godot_nativescript_property_set_func",
+ "p_set_func"
+ ],
+ [
+ "godot_nativescript_property_get_func",
+ "p_get_func"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_signal",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const godot_nativescript_signal *",
+ "p_signal"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_userdata",
+ "return_type": "void *",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_instance"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_class_documentation",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "godot_string",
+ "p_documentation"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_method_documentation",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const char *",
+ "p_function_name"
+ ],
+ [
+ "godot_string",
+ "p_documentation"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_property_documentation",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const char *",
+ "p_path"
+ ],
+ [
+ "godot_string",
+ "p_documentation"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_signal_documentation",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const char *",
+ "p_signal_name"
+ ],
+ [
+ "godot_string",
+ "p_documentation"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_global_type_tag",
+ "return_type": "void",
+ "arguments": [
+ [
+ "int",
+ "p_idx"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const void *",
+ "p_type_tag"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_global_type_tag",
+ "return_type": "const void *",
+ "arguments": [
+ [
+ "int",
+ "p_idx"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_type_tag",
+ "return_type": "void",
+ "arguments": [
+ [
+ "void *",
+ "p_gdnative_handle"
+ ],
+ [
+ "const char *",
+ "p_name"
+ ],
+ [
+ "const void *",
+ "p_type_tag"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_type_tag",
+ "return_type": "const void *",
+ "arguments": [
+ [
+ "const godot_object *",
+ "p_object"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_instance_binding_data_functions",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_nativescript_instance_binding_functions",
+ "p_binding_functions"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_unregister_instance_binding_data_functions",
+ "return_type": "void",
+ "arguments": [
+ [
+ "int",
+ "p_idx"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_instance_binding_data",
+ "return_type": "void *",
+ "arguments": [
+ [
+ "int",
+ "p_idx"
+ ],
+ [
+ "godot_object *",
+ "p_object"
+ ]
+ ]
+ },
+ {
+ "name": "godot_nativescript_profiling_add_data",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_signature"
+ ],
+ [
+ "uint64_t",
+ "p_line"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "pluginscript",
+ "type": "PLUGINSCRIPT",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_pluginscript_register_language",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_pluginscript_language_desc *",
+ "language_desc"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "android",
+ "type": "ANDROID",
+ "version": {
+ "major": 1,
+ "minor": 1
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_android_get_env",
+ "return_type": "JNIEnv*",
+ "arguments": []
+ },
+ {
+ "name": "godot_android_get_activity",
+ "return_type": "jobject",
+ "arguments": []
+ },
+ {
+ "name": "godot_android_get_surface",
+ "return_type": "jobject",
+ "arguments": []
+ },
+ {
+ "name": "godot_android_is_activity_resumed",
+ "return_type": "bool",
+ "arguments": []
+ }
+ ]
+ },
+ {
+ "name": "xr",
+ "type": "XR",
+ "version": {
+ "major": 1,
+ "minor": 1
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_xr_register_interface",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_xr_interface_gdnative *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_get_worldscale",
+ "return_type": "godot_float",
+ "arguments": []
+ },
+ {
+ "name": "godot_xr_get_reference_frame",
+ "return_type": "godot_transform",
+ "arguments": []
+ },
+ {
+ "name": "godot_xr_blit",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_int",
+ "p_eye"
+ ],
+ [
+ "godot_rid *",
+ "p_render_target"
+ ],
+ [
+ "godot_rect2 *",
+ "p_screen_rect"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_get_texid",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "godot_rid *",
+ "p_render_target"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_add_controller",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "char *",
+ "p_device_name"
+ ],
+ [
+ "godot_int",
+ "p_hand"
+ ],
+ [
+ "godot_bool",
+ "p_tracks_orientation"
+ ],
+ [
+ "godot_bool",
+ "p_tracks_position"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_remove_controller",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_int",
+ "p_controller_id"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_set_controller_transform",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_int",
+ "p_controller_id"
+ ],
+ [
+ "godot_transform *",
+ "p_transform"
+ ],
+ [
+ "godot_bool",
+ "p_tracks_orientation"
+ ],
+ [
+ "godot_bool",
+ "p_tracks_position"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_set_controller_button",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_int",
+ "p_controller_id"
+ ],
+ [
+ "godot_int",
+ "p_button"
+ ],
+ [
+ "godot_bool",
+ "p_is_pressed"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_set_controller_axis",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_int",
+ "p_controller_id"
+ ],
+ [
+ "godot_int",
+ "p_exis"
+ ],
+ [
+ "godot_float",
+ "p_value"
+ ],
+ [
+ "godot_bool",
+ "p_can_be_negative"
+ ]
+ ]
+ },
+ {
+ "name": "godot_xr_get_controller_rumble",
+ "return_type": "godot_float",
+ "arguments": [
+ [
+ "godot_int",
+ "p_controller_id"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "videodecoder",
+ "type": "VIDEODECODER",
+ "version": {
+ "major": 0,
+ "minor": 1
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_videodecoder_file_read",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "void *",
+ "file_ptr"
+ ],
+ [
+ "uint8_t *",
+ "buf"
+ ],
+ [
+ "int",
+ "buf_size"
+ ]
+ ]
+ },
+ {
+ "name": "godot_videodecoder_file_seek",
+ "return_type": "int64_t",
+ "arguments": [
+ [
+ "void *",
+ "file_ptr"
+ ],
+ [
+ "int64_t",
+ "pos"
+ ],
+ [
+ "int",
+ "whence"
+ ]
+ ]
+ },
+ {
+ "name": "godot_videodecoder_register_decoder",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_videodecoder_interface_gdnative *",
+ "p_interface"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "net",
+ "type": "NET",
+ "version": {
+ "major": 4,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_net_bind_stream_peer",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_stream_peer *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_packet_peer",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_packet_peer *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_multiplayer_peer",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_multiplayer_peer *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_set_webrtc_library",
+ "return_type": "godot_error",
+ "arguments": [
+ [
+ "const godot_net_webrtc_library *",
+ "p_library"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_peer_connection",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_webrtc_peer_connection *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_data_channel",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_webrtc_data_channel *",
+ "p_interface"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "text",
+ "type": "TEXT",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_text_register_interface",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_text_interface_gdnative *",
+ "p_interface"
+ ],
+ [
+ "const godot_string *",
+ "p_name"
+ ],
+ [
+ "uint32_t",
+ "p_features"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_new",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "r_dest"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_range",
+ "return_type": "godot_vector2i",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_range",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_range"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_count",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_count",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_count"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_repeat",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_repeat",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_repeat"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_flags",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_flags",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_flags"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_offset",
+ "return_type": "godot_vector2",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_offset",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_offset"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_advance",
+ "return_type": "godot_float",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_advance",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_float",
+ "p_advance"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_font",
+ "return_type": "godot_rid",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_font",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_rid *",
+ "p_font"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_font_size",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_font_size",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_size"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_index",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_index",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_new",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "r_dest"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_glyph_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_is_empty",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_append",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_packed_glyph_array *",
+ "p_array"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_has",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_value"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_sort",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_invert",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_remove",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_resize",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_size"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_ptr",
+ "return_type": "const godot_glyph *",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_ptrw",
+ "return_type": "godot_glyph *",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_set",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_get",
+ "return_type": "godot_glyph",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ }
+ ]
+ }
+ ]
}
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index daf5ebfdd8..1373530fda 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -46,72 +46,9 @@ typedef struct {
} godot_aabb;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
-
-godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
-
-godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
-godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+void GDAPI godot_aabb_new(godot_aabb *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 9cc5bdfad5..d734d49232 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,103 +46,11 @@ typedef struct {
} godot_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/packed_arrays.h>
-#include <gdnative/variant.h>
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_array_new(godot_array *r_dest);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca);
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a);
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia);
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia);
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba);
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_clear(godot_array *p_self);
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self);
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self);
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self);
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-
-void GDAPI godot_array_invert(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_size(const godot_array *p_self);
-
-void GDAPI godot_array_sort(godot_array *p_self);
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
-
+void GDAPI godot_array_new(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_self);
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_min(const godot_array *p_self);
-
-void GDAPI godot_array_shuffle(godot_array *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index c6dab4c3c1..191ad660d5 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -46,88 +46,9 @@ typedef struct {
} godot_basis;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/quat.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
-
-godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self);
-
-void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat);
-
-void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
-
-void GDAPI godot_basis_new(godot_basis *r_dest);
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
-godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
+void GDAPI godot_basis_new(godot_basis *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index b3daaa7d0c..6f359ada5e 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -46,79 +46,11 @@ typedef struct {
} godot_callable;
#endif
-#define GODOT_SIGNAL_SIZE (16)
-
-#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
-} godot_signal;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string_name.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Callable
-
-void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method);
-void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method);
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
+void GDAPI godot_callable_new(godot_callable *p_self);
void GDAPI godot_callable_destroy(godot_callable *p_self);
-godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value);
-void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self);
-
-godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self);
-uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self);
-godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self);
-
-uint32_t GDAPI godot_callable_hash(const godot_callable *p_self);
-
-godot_string GDAPI godot_callable_as_string(const godot_callable *p_self);
-
-godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other);
-godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other);
-
-// Signal
-
-void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name);
-void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name);
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
-
-void GDAPI godot_signal_destroy(godot_signal *p_self);
-
-godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags);
-void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable);
-
-godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self);
-godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable);
-
-godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self);
-
-godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self);
-uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self);
-godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self);
-
-godot_string GDAPI godot_signal_as_string(const godot_signal *p_self);
-
-godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other);
-godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index c6ef921ad9..dd5d5383e3 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -46,68 +46,9 @@ typedef struct {
} godot_color;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-
-godot_real godot_color_get_r(const godot_color *p_self);
-void godot_color_set_r(godot_color *p_self, const godot_real r);
-
-godot_real godot_color_get_g(const godot_color *p_self);
-void godot_color_set_g(godot_color *p_self, const godot_real g);
-
-godot_real godot_color_get_b(const godot_color *p_self);
-void godot_color_set_b(godot_color *p_self, const godot_real b);
-
-godot_real godot_color_get_a(const godot_color *p_self);
-void godot_color_set_a(godot_color *p_self, const godot_real a);
-
-godot_real godot_color_get_h(const godot_color *p_self);
-godot_real godot_color_get_s(const godot_color *p_self);
-godot_real godot_color_get_v(const godot_color *p_self);
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self);
-
-godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
-
-godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount);
-
-godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
-
-godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount);
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
+void GDAPI godot_color_new(godot_color *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 3f664567d8..231d2ef578 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -46,62 +46,11 @@ typedef struct {
} godot_dictionary;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
+void GDAPI godot_dictionary_new(godot_dictionary *p_self);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self);
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-
-const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
-
-// GDNative core 1.1
-
-godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index cc8bf52fe4..630966b035 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -118,21 +118,6 @@ typedef enum {
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
} godot_error;
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int64_t godot_int;
-
-/////// real
-
-typedef float godot_real;
-
/////// Object (forward declared)
typedef void godot_object;
@@ -215,7 +200,7 @@ void GDAPI godot_object_destroy(godot_object *p_o);
////// Singleton API
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
+godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed.
////// MethodBind API
@@ -281,13 +266,6 @@ void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
-//print using Godot's error handler list
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
-
-// GDNATIVE CORE 1.0.2?
-
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
@@ -301,4 +279,4 @@ uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object);
}
#endif
-#endif // GODOT_C_H
+#endif // GODOT_GDNATIVE_H
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 052e4469a2..3c31b9a98f 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -46,42 +46,11 @@ typedef struct {
} godot_node_path;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
+void GDAPI godot_node_path_new(godot_node_path *p_self);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
-
-godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index f5b95eadd3..1a26d8ed6d 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -136,6 +136,17 @@ typedef struct {
} godot_packed_vector3_array;
#endif
+/////// PackedVector3iArray
+
+#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *))
+
+#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE];
+} godot_packed_vector3i_array;
+#endif
+
/////// PackedColorArray
#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
@@ -147,380 +158,56 @@ typedef struct {
} godot_packed_color_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
-#include <gdnative/color.h>
-#include <gdnative/vector2.h>
-#include <gdnative/vector3.h>
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// byte
-
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest);
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
-void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a);
-
-const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self);
-uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array);
-
-godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-
-godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value);
-
-void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self);
-
-godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self);
+// Byte.
+void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
-// int32
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
-void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
-
-const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self);
-int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
-
-godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-
-godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value);
-
-void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self);
-
-godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self);
+// Int32.
+void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
-// int64
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
-void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
-
-const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self);
-int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
-
-godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-
-godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value);
-
-void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self);
-
-godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self);
+// Int64.
+void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
-// float32
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
-void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
-
-const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self);
-float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
-
-godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-
-godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value);
-
-void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self);
-
-godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self);
+// Float32.
+void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
-// float64
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
-void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
-
-const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self);
-double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
-
-godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-
-godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value);
-
-void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self);
-
-godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self);
+// Float64.
+void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
-// string
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest);
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
-void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a);
-
-const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self);
-godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array);
-
-godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-
-godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value);
-
-void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self);
-
-godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self);
+// String.
+void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
-// vector2
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest);
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
-void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a);
-
-const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self);
-godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array);
-
-godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-
-godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value);
-
-void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self);
+// Vector2.
+void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
-// vector2i
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest);
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
-void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a);
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self);
-godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array);
-
-godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-
-godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value);
-
-void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self);
+// Vector2i.
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
-// vector3
-
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
-void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a);
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self);
-godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array);
-
-godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-
-godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value);
-
-void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self);
-
-godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self);
+// Vector3.
+void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest);
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
-void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a);
-
-const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self);
-godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array);
-
-godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-
-godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value);
-
-void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self);
-
-godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self);
+// Color.
+void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index a8625d4cd6..7480c2d17c 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -46,53 +46,9 @@ typedef struct {
} godot_plane;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
+void GDAPI godot_plane_new(godot_plane *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 68ca1765dd..fbb067ad41 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -46,70 +46,9 @@ typedef struct {
} godot_quat;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis);
-void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
-void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+void GDAPI godot_quat_new(godot_quat *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index d3cb276e14..9f4bc9fb3a 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -51,103 +51,10 @@ typedef struct godot_rect2i {
} godot_rect2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Rect2
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-
-godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self);
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
-
-godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
-
-// Rect2I
-
-void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size);
-void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height);
-
-godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self);
-
-godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self);
-
-godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self);
-
-godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point);
-
-godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom);
-
-godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to);
-
-godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self);
-
-godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self);
-
-void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos);
-void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2i_new(godot_rect2i *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index cbf066d47f..7ea8cfd174 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -46,26 +46,9 @@ typedef struct {
} godot_rid;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rid_new(godot_rid *r_dest);
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
+void GDAPI godot_rid_new(godot_rid *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
new file mode 100644
index 0000000000..ad84542677
--- /dev/null
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* signal.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_SIGNAL_H
+#define GODOT_SIGNAL_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_SIGNAL_SIZE (16)
+
+#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
+} godot_signal;
+#endif
+
+#include <gdnative/gdnative.h>
+
+void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_destroy(godot_signal *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index e58be18b21..10fbb2c078 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -39,61 +39,26 @@ extern "C" {
#include <stdint.h>
#ifndef __cplusplus
-typedef uint32_t char32_t;
typedef uint16_t char16_t;
+typedef uint32_t char32_t;
#endif
typedef char32_t godot_char_type;
#define GODOT_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR16_STRING_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string;
-
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
-} godot_char_string;
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE];
-} godot_char16_string;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
-const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
-void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
-
-godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs);
-const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs);
-void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs);
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
+void GDAPI godot_string_destroy(godot_string *p_self);
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents);
void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents);
@@ -107,198 +72,6 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
-godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
-const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
-
-/* Standard size stuff */
-
-/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self);
-
-/* Helpers */
-
-signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self);
-godot_string GDAPI godot_string_chr(godot_char_type p_character);
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys);
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from);
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key);
-godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
-godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self);
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
-godot_string GDAPI godot_string_num(double p_num);
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
-godot_string GDAPI godot_string_num_real(double p_num);
-godot_string GDAPI godot_string_num_scientific(double p_num);
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
-double GDAPI godot_string_to_float(const godot_string *p_self);
-godot_int GDAPI godot_string_to_int(const godot_string *p_self);
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
-
-double GDAPI godot_string_char_to_float(const char *p_what);
-double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end);
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what);
-godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
-godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len);
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter);
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice);
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice);
-
-godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-
-godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self);
-
-godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char);
-godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char);
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
-godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
-godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count);
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
-
-godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
-godot_char_string GDAPI godot_string_latin1(const godot_string *p_self);
-
-godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
-
-godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16);
-godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len);
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self);
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
-uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str);
-uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len);
-
-godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha1_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
-
-godot_bool godot_string_is_empty(const godot_string *p_self);
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
-godot_string GDAPI godot_string_get_file(const godot_string *p_self);
-godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
-godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts);
-
-godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
-
-godot_string GDAPI godot_string_dedent(const godot_string *p_self);
-godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix);
-godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix);
-godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars);
-godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars);
-
-void GDAPI godot_string_destroy(godot_string *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index b468f716e1..346f626e81 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -47,30 +47,14 @@ typedef struct {
} godot_string_name;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
-void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
-
-godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
-
-uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
-const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
-
-godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
-godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
-
+void GDAPI godot_string_name_new(godot_string_name *r_dest);
+void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src);
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
+void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 948cb2ecfd..b5aeeff4bd 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -46,63 +46,9 @@ typedef struct {
} godot_transform;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
-void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
-void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest);
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
+void GDAPI godot_transform_new(godot_transform *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 51c5306c7d..07a7cc8e79 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -46,61 +46,9 @@ typedef struct {
} godot_transform2d;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
+void GDAPI godot_transform2d_new(godot_transform2d *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index a50947cb72..219010443a 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -37,6 +37,21 @@ extern "C" {
#include <stdint.h>
+////// bool
+
+typedef bool godot_bool;
+
+#define GODOT_TRUE 1
+#define GODOT_FALSE 0
+
+/////// int
+
+typedef int64_t godot_int;
+
+/////// float
+
+typedef double godot_float;
+
#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
@@ -146,10 +161,35 @@ typedef enum godot_variant_operator {
GODOT_VARIANT_OP_MAX,
} godot_variant_operator;
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
+typedef enum godot_variant_utility_function_type {
+ GODOT_UTILITY_FUNC_TYPE_MATH,
+ GODOT_UTILITY_FUNC_TYPE_RANDOM,
+ GODOT_UTILITY_FUNC_TYPE_GENERAL,
+} godot_variant_utility_function_type;
+
+// Types for function pointers.
+typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result);
+typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result);
+typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return);
+typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count);
+typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args);
+typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args);
+typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value);
+typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value);
+typedef void (*godot_ptr_setter)(void *p_base, const void *p_value);
+typedef void (*godot_ptr_getter)(const void *p_base, void *r_value);
+typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob);
+typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob);
+typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value);
+typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value);
+typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid);
+typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid);
+typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value);
+typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value);
+typedef bool (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
+typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count);
+typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count);
#include <gdnative/aabb.h>
#include <gdnative/array.h>
@@ -163,6 +203,7 @@ typedef enum godot_variant_operator {
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
+#include <gdnative/signal.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/transform.h>
@@ -173,22 +214,15 @@ typedef enum godot_variant_operator {
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
+// Memory.
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i);
+void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f);
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
-void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2);
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
@@ -202,11 +236,12 @@ void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aab
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable);
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal);
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba);
@@ -220,11 +255,9 @@ void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const g
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca);
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
-double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_int GDAPI godot_variant_as_int(const godot_variant *p_self);
+godot_float GDAPI godot_variant_as_float(const godot_variant *p_self);
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
-godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self);
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
@@ -238,11 +271,12 @@ godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self);
godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self);
@@ -255,24 +289,149 @@ godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const god
godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self);
godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self);
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+void GDAPI godot_variant_destroy(godot_variant *p_self);
-uint32_t GDAPI godot_variant_hash(const godot_variant *p_self);
+// Dynamic interaction.
+
+void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
+void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob);
+godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob);
+/// Iteration.
+bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+
+/// Variant functions.
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
-
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
-
-void GDAPI godot_variant_destroy(godot_variant *p_self);
-
-// GDNative core 1.1
-
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
+void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep);
+godot_string GDAPI godot_variant_stringify(const godot_variant *p_self);
+
+// Discovery API.
+
+/// Operators.
+godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator);
+
+/// Built-in methods.
+bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list);
+
+/// Constructors.
+int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type);
+godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor);
+godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor);
+int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor);
+godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument);
+godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument);
+void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+
+/// Properties.
+godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member);
+godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member);
+int GDAPI godot_variant_get_member_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list);
+godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+
+/// Indexing.
+bool GDAPI godot_variant_has_indexing(godot_variant_type p_type);
+godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type);
+godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type);
+godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type);
+godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type);
+godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type);
+uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self);
+
+/// Keying.
+bool GDAPI godot_variant_is_keyed(godot_variant_type p_type);
+godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type);
+godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type);
+godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type);
+godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type);
+godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type);
+godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type);
+
+/// Constants.
+int GDAPI godot_variant_get_constants_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list);
+bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant);
+bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant);
+
+/// Utilities.
+bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function);
+void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument);
+bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_count();
+void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions);
+
+// Introspection.
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self);
+bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member);
+bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+
+godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type);
+bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to);
+bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index eb146a9232..69b67ae166 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -55,140 +55,10 @@ typedef struct {
} godot_vector2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Vector2
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
-
-godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
-
-godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
-
-// Vector2i
-
-void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y);
-
-godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self);
-
-godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self);
-
-godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self);
-
-void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x);
-
-void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y);
-
-godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self);
-
-godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self);
+void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2i_new(godot_vector2i *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index e0205c2fc7..d531c638e1 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -55,145 +55,10 @@ typedef struct {
} godot_vector3i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
- GODOT_VECTOR3_AXIS_X,
- GODOT_VECTOR3_AXIS_Y,
- GODOT_VECTOR3_AXIS_Z,
-} godot_vector3_axis;
-
-// Vector3
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
-
-godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
-
-// Vector3i
-
-void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z);
-
-godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self);
-
-godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self);
-
-void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val);
-
-godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis);
+void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3i_new(godot_vector3i *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 9de47edf87..44fac3c190 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -175,8 +175,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
-godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance);
+godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance);
godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
index e5a2657997..dc2cf5ec07 100644
--- a/modules/gdnative/include/videodecoder/godot_videodecoder.h
+++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h
@@ -49,11 +49,11 @@ typedef struct
const char *(*get_plugin_name)();
const char **(*get_supported_extensions)(int *count);
godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
- godot_real (*get_length)(const void *);
- godot_real (*get_playback_position)(const void *);
- void (*seek)(void *, godot_real);
+ godot_float (*get_length)(const void *);
+ godot_float (*get_playback_position)(const void *);
+ void (*seek)(void *, godot_float);
void (*set_audio_track)(void *, godot_int);
- void (*update)(void *, godot_real);
+ void (*update)(void *, godot_float);
godot_packed_byte_array *(*get_videoframe)(void *);
godot_int (*get_audioframe)(void *, float *, int);
godot_int (*get_channels)(const void *);
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index 235242bc84..7eaf1c7ec3 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -58,7 +58,7 @@ typedef struct {
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
- void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+ void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
godot_int (*get_external_texture_for_eye)(void *, godot_int);
@@ -69,7 +69,7 @@ typedef struct {
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
-godot_real GDAPI godot_xr_get_worldscale();
+godot_float GDAPI godot_xr_get_worldscale();
godot_transform GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
@@ -81,8 +81,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
-godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
+godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h
deleted file mode 100644
index 3e2ba7451b..0000000000
--- a/modules/gdnative/tests/test_string.h
+++ /dev/null
@@ -1,1979 +0,0 @@
-/*************************************************************************/
-/* test_string.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TEST_GDNATIVE_STRING_H
-#define TEST_GDNATIVE_STRING_H
-
-namespace TestGDNativeString {
-
-#include "gdnative/string.h"
-
-#include "tests/test_macros.h"
-
-int u32scmp(const char32_t *l, const char32_t *r) {
- for (; *l == *r && *l && *r; l++, r++)
- ;
- return *l - *r;
-}
-
-TEST_CASE("[GDNative String] Construct from Latin-1 char string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from wchar_t string") {
- godot_string s;
-
- godot_string_new_with_wide_chars(&s, L"Give me");
- CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-8 char string") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 };
- static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf8_chars(&s, (const char *)u8str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- godot_char_string cs = godot_string_utf8(&s);
- godot_string_parse_utf8(&s, godot_char_string_get_data(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char_string_destroy(&cs);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- cs = godot_string_utf8(&s);
- godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char_string_destroy(&cs);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 };
- static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf8_chars(&s, (const char *)u8str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-16 string") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 };
- static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf16_chars(&s, u16str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str, 4);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- godot_char16_string cs = godot_string_utf16(&s);
- godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char16_string_destroy(&cs);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- cs = godot_string_utf16(&s);
- godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char16_string_destroy(&cs);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 };
- static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 };
- static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf16_chars(&s, u16str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars(&s, u16str_swap);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct string copy") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- godot_string_new_copy(&t, &s);
- CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct empty string") {
- godot_string s;
-
- godot_string_new(&s);
- CHECK(u32scmp(godot_string_get_data(&s), U"") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] ASCII/Latin-1") {
- godot_string s;
- godot_string_new_with_utf32_chars(&s, U"Primero Leche");
-
- godot_char_string cs = godot_string_ascii(&s);
- CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0);
- godot_char_string_destroy(&cs);
-
- cs = godot_string_latin1(&s);
- CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0);
- godot_char_string_destroy(&cs);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Comparisons (equal)") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Test Compare");
- godot_string_new_with_latin1_chars(&t, "Test Compare");
- CHECK(godot_string_operator_equal(&s, &t));
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Comparisons (operator <)") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Bees");
-
- godot_string_new_with_latin1_chars(&t, "Elephant");
- CHECK(godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Amber");
- CHECK(!godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Beatrix");
- CHECK(!godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Concatenation (operator +)") {
- godot_string s, t, x;
-
- godot_string_new_with_latin1_chars(&s, "Hel");
- godot_string_new_with_latin1_chars(&t, "lo");
- x = godot_string_operator_plus(&s, &t);
- CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0);
- godot_string_destroy(&x);
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Testing size and length of string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Mellon");
- CHECK(godot_string_length(&s) == 6);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "Mellon1");
- CHECK(godot_string_length(&s) == 7);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Testing for empty string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Mellon");
- CHECK(!godot_string_is_empty(&s));
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "");
- CHECK(godot_string_is_empty(&s));
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Test chr") {
- godot_string s;
-
- s = godot_string_chr('H');
- CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_chr(0x3012);
- CHECK(godot_string_operator_index_const(&s, 0) == 0x3012);
- godot_string_destroy(&s);
-
- ERR_PRINT_OFF
- s = godot_string_chr(0xd812);
- CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate
- godot_string_destroy(&s);
-
- s = godot_string_chr(0x20d812);
- CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range
- godot_string_destroy(&s);
- ERR_PRINT_ON
-}
-
-TEST_CASE("[GDNative String] Operator []") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- CHECK(*godot_string_operator_index(&s, 1) == 'e');
- CHECK(godot_string_operator_index_const(&s, 0) == 'H');
- CHECK(godot_string_ord_at(&s, 0) == 'H');
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Case function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "MoMoNgA");
-
- t = godot_string_to_upper(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0);
- godot_string_destroy(&t);
-
- t = godot_string_to_lower(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Case compare function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "MoMoNgA");
- godot_string_new_with_latin1_chars(&t, "momonga");
-
- CHECK(godot_string_casecmp_to(&s, &t) != 0);
- CHECK(godot_string_nocasecmp_to(&s, &t) == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Natural compare function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "img2.png");
- godot_string_new_with_latin1_chars(&t, "img10.png");
-
- CHECK(godot_string_nocasecmp_to(&s, &t) > 0);
- CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] hex_encode_buffer") {
- static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 };
- godot_string s = godot_string_hex_encode_buffer(u8str, 6);
- CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Substr") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Killer Baby");
- t = godot_string_substr(&s, 3, 4);
- CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman");
-
- godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck");
- CHECK(godot_string_find(&s, &t) == -1);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "tty");
- CHECK(godot_string_find(&s, &t) == 3);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Wo");
- CHECK(godot_string_find_from(&s, &t, 9) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "man");
- CHECK(godot_string_rfind(&s, &t) == 15);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find no case") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale");
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_findn(&s, &t) == 7);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_findn_from(&s, &t, 9) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_rfindn(&s, &t) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish");
- CHECK(godot_string_findn(&s, &t) == -1);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find MK") {
- godot_packed_string_array keys;
- godot_packed_string_array_new(&keys);
-
-#define PUSH_KEY(x) \
- { \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- godot_packed_string_array_push_back(&keys, &t); \
- godot_string_destroy(&t); \
- }
-
- PUSH_KEY("sty")
- PUSH_KEY("tty")
- PUSH_KEY("man")
-
- godot_string s;
- godot_string_new_with_latin1_chars(&s, "Pretty Woman");
- godot_int key = 0;
-
- CHECK(godot_string_findmk(&s, &keys) == 3);
- CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3);
- CHECK(key == 1);
-
- CHECK(godot_string_findmk_from(&s, &keys, 5) == 9);
- CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9);
- CHECK(key == 2);
-
- godot_string_destroy(&s);
- godot_packed_string_array_destroy(&keys);
-
-#undef PUSH_KEY
-}
-
-TEST_CASE("[GDNative String] Find and replace") {
- godot_string s, c, w;
- godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!");
- godot_string_new_with_latin1_chars(&c, "Birthday");
- godot_string_new_with_latin1_chars(&w, "Halloween");
- godot_string t = godot_string_replace(&s, &c, &w);
- CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0);
- godot_string_destroy(&s);
- godot_string_destroy(&c);
- godot_string_destroy(&w);
-
- godot_string_new_with_latin1_chars(&c, "H");
- godot_string_new_with_latin1_chars(&w, "W");
- s = godot_string_replace_first(&t, &c, &w);
- godot_string_destroy(&t);
- godot_string_destroy(&c);
- godot_string_destroy(&w);
-
- CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Insertion") {
- godot_string s, t, r, u;
- godot_string_new_with_latin1_chars(&s, "Who is Frederic?");
- godot_string_new_with_latin1_chars(&t, "?");
- godot_string_new_with_latin1_chars(&r, " Chopin");
-
- u = godot_string_insert(&s, godot_string_find(&s, &t), &r);
- CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
- godot_string_destroy(&r);
- godot_string_destroy(&u);
-}
-
-TEST_CASE("[GDNative String] Number to string") {
- godot_string s;
- s = godot_string_num(3.141593);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_with_decimals(3.141593, 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_real(3.141593);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_scientific(30000000);
- CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64(3141593, 10);
- CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64(0xA141593, 16);
- CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64_capitalized(0xA141593, 16, true);
- CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] String to integer") {
- static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" };
- static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" };
- static const int num[4] = { 1237461283, -22, 0, -1123412 };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK(godot_string_to_int(&s) == num[i]);
- godot_string_destroy(&s);
-
- CHECK(godot_string_char_to_int(nums[i]) == num[i]);
- CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]);
- }
-}
-
-TEST_CASE("[GDNative String] Hex to integer") {
- static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" };
- static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD };
- static const bool wo_prefix[4] = { false, true, true, true };
- static const bool w_prefix[4] = { true, false, true, false };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]);
- CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] String to float") {
- static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" };
- static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" };
- static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001));
- godot_string_destroy(&s);
-
- CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001));
- CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001));
- }
-}
-
-TEST_CASE("[GDNative String] CamelCase to underscore") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "TestTestStringGD");
-
- t = godot_string_camelcase_to_underscore(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0);
- godot_string_destroy(&t);
-
- t = godot_string_camelcase_to_underscore_lowercased(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Slicing") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus");
- godot_string_new_with_latin1_chars(&c, ",");
-
- const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" };
- for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) {
- godot_string t;
- t = godot_string_get_slice(&s, &c, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0);
- godot_string_destroy(&t);
-
- t = godot_string_get_slicec(&s, U',', i);
- CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0);
- godot_string_destroy(&t);
- }
-
- godot_string_destroy(&c);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Splitting") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus");
- godot_string_new_with_latin1_chars(&c, ",");
-
- godot_packed_string_array l;
-
- const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" };
- const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" };
-
- l = godot_string_split_with_maxsplit(&s, &c, true, 2);
- CHECK(godot_packed_string_array_size(&l) == 3);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
-
- l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2);
- CHECK(godot_packed_string_array_size(&l) == 3);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus");
- const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" };
- l = godot_string_split_spaces(&s);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
- godot_string_destroy(&s);
-
- godot_string c1, c2;
- godot_string_new_with_latin1_chars(&c1, ";");
- godot_string_new_with_latin1_chars(&c2, " ");
-
- godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5");
- const double slices_d[3] = { 1.2, 2.3, 4.5 };
-
- godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1);
- CHECK(godot_packed_float32_array_size(&lf) == 2);
- for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) {
- CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001);
- }
- godot_packed_float32_array_destroy(&lf);
-
- godot_packed_string_array keys;
- godot_packed_string_array_new(&keys);
- godot_packed_string_array_push_back(&keys, &c1);
- godot_packed_string_array_push_back(&keys, &c2);
-
- lf = godot_string_split_floats_mk_allow_empty(&s, &keys);
- CHECK(godot_packed_float32_array_size(&lf) == 3);
- for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) {
- CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001);
- }
- godot_packed_float32_array_destroy(&lf);
-
- godot_string_destroy(&s);
- godot_string_new_with_latin1_chars(&s, "1;2 4");
- const int slices_i[3] = { 1, 2, 4 };
-
- godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1);
- CHECK(godot_packed_int32_array_size(&li) == 2);
- for (int i = 0; i < godot_packed_int32_array_size(&li); i++) {
- CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]);
- }
- godot_packed_int32_array_destroy(&li);
-
- li = godot_string_split_ints_mk_allow_empty(&s, &keys);
- CHECK(godot_packed_int32_array_size(&li) == 3);
- for (int i = 0; i < godot_packed_int32_array_size(&li); i++) {
- CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]);
- }
- godot_packed_int32_array_destroy(&li);
-
- godot_string_destroy(&s);
- godot_string_destroy(&c);
- godot_string_destroy(&c1);
- godot_string_destroy(&c2);
- godot_packed_string_array_destroy(&keys);
-}
-
-TEST_CASE("[GDNative String] Erasing") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!");
- godot_string_new_with_latin1_chars(&t, "cute ");
-
- godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t));
-
- CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-struct test_27_data {
- char const *data;
- char const *part;
- bool expected;
-};
-
-TEST_CASE("[GDNative String] Begins with") {
- test_27_data tc[] = {
- { "res://foobar", "res://", true },
- { "res", "res://", false },
- { "abc", "abc", true }
- };
- size_t count = sizeof(tc) / sizeof(tc[0]);
- bool state = true;
- for (size_t i = 0; state && i < count; ++i) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, tc[i].data);
-
- state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected;
- if (state) {
- godot_string t;
- godot_string_new_with_latin1_chars(&t, tc[i].part);
- state = godot_string_begins_with(&s, &t) == tc[i].expected;
- godot_string_destroy(&t);
- }
- godot_string_destroy(&s);
-
- CHECK(state);
- if (!state) {
- break;
- }
- };
- CHECK(state);
-}
-
-TEST_CASE("[GDNative String] Ends with") {
- test_27_data tc[] = {
- { "res://foobar", "foobar", true },
- { "res", "res://", false },
- { "abc", "abc", true }
- };
- size_t count = sizeof(tc) / sizeof(tc[0]);
- bool state = true;
- for (size_t i = 0; state && i < count; ++i) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, tc[i].data);
-
- state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected;
- if (state) {
- godot_string t;
- godot_string_new_with_latin1_chars(&t, tc[i].part);
- state = godot_string_ends_with(&s, &t) == tc[i].expected;
- godot_string_destroy(&t);
- }
- godot_string_destroy(&s);
-
- CHECK(state);
- if (!state) {
- break;
- }
- };
- CHECK(state);
-}
-
-TEST_CASE("[GDNative String] format") {
- godot_string value_format, t;
- godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\"");
-
- godot_variant key_v, val_v;
- godot_dictionary value_dictionary;
- godot_dictionary_new(&value_dictionary);
-
- godot_string_new_with_latin1_chars(&t, "red");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_int(&val_v, 10);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "green");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_int(&val_v, 20);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "blue");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "bla");
- godot_variant_new_string(&val_v, &t);
- godot_string_destroy(&t);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "alpha");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_real(&val_v, 0.4);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_variant dict_v;
- godot_variant_new_dictionary(&dict_v, &value_dictionary);
- godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_");
-
- CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0);
-
- godot_dictionary_destroy(&value_dictionary);
- godot_string_destroy(&s);
- godot_variant_destroy(&dict_v);
- godot_string_destroy(&value_format);
-}
-
-TEST_CASE("[GDNative String] sprintf") {
- //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
- godot_string format, output;
- godot_array args;
- bool error;
-
-#define ARRAY_PUSH_STRING(x) \
- { \
- godot_variant v; \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- godot_variant_new_string(&v, &t); \
- godot_string_destroy(&t); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
-#define ARRAY_PUSH_INT(x) \
- { \
- godot_variant v; \
- godot_variant_new_int(&v, x); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
-#define ARRAY_PUSH_REAL(x) \
- { \
- godot_variant v; \
- godot_variant_new_real(&v, x); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
- godot_array_new(&args);
-
- // %%
- godot_string_new_with_latin1_chars(&format, "fish %% frog");
- godot_array_clear(&args);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
- //////// INTS
-
- // Int
- godot_string_new_with_latin1_chars(&format, "fish %d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int left padded with zeroes.
- godot_string_new_with_latin1_chars(&format, "fish %05d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int left padded with spaces.
- godot_string_new_with_latin1_chars(&format, "fish %5d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int right padded with spaces.
- godot_string_new_with_latin1_chars(&format, "fish %-5d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int with sign (positive).
- godot_string_new_with_latin1_chars(&format, "fish %+d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Negative int.
- godot_string_new_with_latin1_chars(&format, "fish %d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(-5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Hex (lower)
- godot_string_new_with_latin1_chars(&format, "fish %x frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(45);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Hex (upper)
- godot_string_new_with_latin1_chars(&format, "fish %X frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(45);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Octal
- godot_string_new_with_latin1_chars(&format, "fish %o frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
- ////// REALS
-
- // Real
- godot_string_new_with_latin1_chars(&format, "fish %f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real left-padded
- godot_string_new_with_latin1_chars(&format, "fish %11f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real right-padded
- godot_string_new_with_latin1_chars(&format, "fish %-11f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real given int.
- godot_string_new_with_latin1_chars(&format, "fish %f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with sign (positive).
- godot_string_new_with_latin1_chars(&format, "fish %+f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with 1 decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.1f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with 12 decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.12f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with no decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- /////// Strings.
-
- // String
- godot_string_new_with_latin1_chars(&format, "fish %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // String left-padded
- godot_string_new_with_latin1_chars(&format, "fish %10s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // String right-padded
- godot_string_new_with_latin1_chars(&format, "fish %-10s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Characters
-
- // Character as string.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("A");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character as int.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(65);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Dynamic width
-
- // String dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_INT(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Float dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*.*f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_INT(3);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Errors
-
- // More formats than arguments.
- godot_string_new_with_latin1_chars(&format, "fish %s %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // More arguments than formats.
- godot_string_new_with_latin1_chars(&format, "fish %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("hello");
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Incomplete format.
- godot_string_new_with_latin1_chars(&format, "fish %10");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Bad character in format string
- godot_string_new_with_latin1_chars(&format, "fish %&f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Too many decimals.
- godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // * not a number
- godot_string_new_with_latin1_chars(&format, "fish %*f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character too long.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("sc");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character bad type.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- godot_array t;
- godot_array_new(&t);
- godot_variant v;
- godot_variant_new_array(&v, &t);
- godot_array_destroy(&t);
- godot_array_push_back(&args, &v);
- godot_variant_destroy(&v);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- godot_array_destroy(&args);
-#undef ARRAY_PUSH_INT
-#undef ARRAY_PUSH_REAL
-#undef ARRAY_PUSH_STRING
-}
-
-TEST_CASE("[GDNative String] is_numeric") {
-#define IS_NUM_TEST(x, r) \
- { \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- CHECK(godot_string_is_numeric(&t) == r); \
- godot_string_destroy(&t); \
- }
-
- IS_NUM_TEST("12", true);
- IS_NUM_TEST("1.2", true);
- IS_NUM_TEST("AF", false);
- IS_NUM_TEST("-12", true);
- IS_NUM_TEST("-1.2", true);
-
-#undef IS_NUM_TEST
-}
-
-TEST_CASE("[GDNative String] pad") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "test");
- godot_string_new_with_latin1_chars(&c, "x");
-
- godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c);
- CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0);
- godot_string_destroy(&l);
-
- godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c);
- CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0);
- godot_string_destroy(&r);
-
- godot_string_destroy(&s);
- godot_string_destroy(&c);
-
- godot_string_new_with_latin1_chars(&s, "10.10");
- c = godot_string_pad_decimals(&s, 4);
- CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0);
- godot_string_destroy(&c);
- c = godot_string_pad_zeros(&s, 4);
- CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0);
- godot_string_destroy(&c);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] is_subsequence_of") {
- godot_string a, t;
- godot_string_new_with_latin1_chars(&a, "is subsequence of");
-
- godot_string_new_with_latin1_chars(&t, "sub");
- CHECK(godot_string_is_subsequence_of(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Sub");
- CHECK(!godot_string_is_subsequence_of(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Sub");
- CHECK(godot_string_is_subsequence_ofi(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_destroy(&a);
-}
-
-TEST_CASE("[GDNative String] match") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "*.png");
-
- godot_string_new_with_latin1_chars(&t, "img1.png");
- CHECK(godot_string_match(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "img1.jpeg");
- CHECK(!godot_string_match(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "img1.Png");
- CHECK(!godot_string_match(&t, &s));
- CHECK(godot_string_matchn(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] IPVX address to string") {
- godot_string ip;
-
- godot_string_new_with_latin1_chars(&ip, "192.168.0.1");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "192.368.0.1");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-}
-
-TEST_CASE("[GDNative String] Capitalize against many strings") {
-#define CAP_TEST(i, o) \
- godot_string_new_with_latin1_chars(&input, i); \
- godot_string_new_with_latin1_chars(&output, o); \
- test = godot_string_capitalize(&input); \
- CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \
- godot_string_destroy(&input); \
- godot_string_destroy(&output); \
- godot_string_destroy(&test);
-
- godot_string input, output, test;
-
- CAP_TEST("bytes2var", "Bytes 2 Var");
- CAP_TEST("linear2db", "Linear 2 Db");
- CAP_TEST("vector3", "Vector 3");
- CAP_TEST("sha256", "Sha 256");
- CAP_TEST("2db", "2 Db");
- CAP_TEST("PascalCase", "Pascal Case");
- CAP_TEST("PascalPascalCase", "Pascal Pascal Case");
- CAP_TEST("snake_case", "Snake Case");
- CAP_TEST("snake_snake_case", "Snake Snake Case");
- CAP_TEST("sha256sum", "Sha 256 Sum");
- CAP_TEST("cat2dog", "Cat 2 Dog");
- CAP_TEST("function(name)", "Function(name)");
- CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)");
- CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )");
-
-#undef CAP_TEST
-}
-
-TEST_CASE("[GDNative String] lstrip and rstrip") {
-#define LSTRIP_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_latin1_chars(&xx, x); \
- godot_string_new_with_latin1_chars(&yy, y); \
- godot_string_new_with_latin1_chars(&zz, z); \
- rr = godot_string_lstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define RSTRIP_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_latin1_chars(&xx, x); \
- godot_string_new_with_latin1_chars(&yy, y); \
- godot_string_new_with_latin1_chars(&zz, z); \
- rr = godot_string_rstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define LSTRIP_UTF8_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_utf8_chars(&xx, x); \
- godot_string_new_with_utf8_chars(&yy, y); \
- godot_string_new_with_utf8_chars(&zz, z); \
- rr = godot_string_lstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define RSTRIP_UTF8_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_utf8_chars(&xx, x); \
- godot_string_new_with_utf8_chars(&yy, y); \
- godot_string_new_with_utf8_chars(&zz, z); \
- rr = godot_string_rstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
- bool state = true;
-
- // strip none
- LSTRIP_TEST("abc", "", "abc");
- RSTRIP_TEST("abc", "", "abc");
- // strip one
- LSTRIP_TEST("abc", "a", "bc");
- RSTRIP_TEST("abc", "c", "ab");
- // strip lots
- LSTRIP_TEST("bababbababccc", "ab", "ccc");
- RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa");
- // strip empty string
- LSTRIP_TEST("", "", "");
- RSTRIP_TEST("", "", "");
- // strip to empty string
- LSTRIP_TEST("abcabcabc", "bca", "");
- RSTRIP_TEST("abcabcabc", "bca", "");
- // don't strip wrong end
- LSTRIP_TEST("abc", "c", "abc");
- LSTRIP_TEST("abca", "a", "bca");
- RSTRIP_TEST("abc", "a", "abc");
- RSTRIP_TEST("abca", "a", "abc");
- // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5)
- // and the same second as "ÿ" (\u00ff)
- LSTRIP_UTF8_TEST("¿", "µÿ", "¿");
- RSTRIP_UTF8_TEST("¿", "µÿ", "¿");
- LSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "¿ÿ");
- RSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "µ¿");
-
- // the above tests repeated with additional superfluous strip chars
-
- // strip none
- LSTRIP_TEST("abc", "qwjkl", "abc");
- RSTRIP_TEST("abc", "qwjkl", "abc");
- // strip one
- LSTRIP_TEST("abc", "qwajkl", "bc");
- RSTRIP_TEST("abc", "qwcjkl", "ab");
- // strip lots
- LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc");
- RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa");
- // strip empty string
- LSTRIP_TEST("", "qwjkl", "");
- RSTRIP_TEST("", "qwjkl", "");
- // strip to empty string
- LSTRIP_TEST("abcabcabc", "qwbcajkl", "");
- RSTRIP_TEST("abcabcabc", "qwbcajkl", "");
- // don't strip wrong end
- LSTRIP_TEST("abc", "qwcjkl", "abc");
- LSTRIP_TEST("abca", "qwajkl", "bca");
- RSTRIP_TEST("abc", "qwajkl", "abc");
- RSTRIP_TEST("abca", "qwajkl", "abc");
- // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5)
- // and the same second as "ÿ" (\u00ff)
- LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿");
- RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿");
- LSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "¿ÿ");
- RSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "µ¿");
-
- CHECK(state);
-
-#undef LSTRIP_TEST
-#undef RSTRIP_TEST
-#undef LSTRIP_UTF8_TEST
-#undef RSTRIP_UTF8_TEST
-}
-
-TEST_CASE("[GDNative String] Cyrillic to_lower()") {
- godot_string upper, lower, test;
- godot_string_new_with_utf8_chars(&upper, "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ");
- godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрстуфхцчшщъыьэюя");
-
- test = godot_string_to_lower(&upper);
-
- CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0));
-
- godot_string_destroy(&upper);
- godot_string_destroy(&lower);
- godot_string_destroy(&test);
-}
-
-TEST_CASE("[GDNative String] Count and countn functionality") {
-#define COUNT_TEST(x, y, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_count(&s, &t, 0, 0) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTR_TEST(x, y, a, b, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_count(&s, &t, a, b) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTN_TEST(x, y, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_countn(&s, &t, 0, 0) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTNR_TEST(x, y, a, b, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_countn(&s, &t, a, b) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
- bool state = true;
-
- COUNT_TEST("", "Test", 0);
- COUNT_TEST("Test", "", 0);
- COUNT_TEST("Test", "test", 0);
- COUNT_TEST("Test", "TEST", 0);
- COUNT_TEST("TEST", "TEST", 1);
- COUNT_TEST("Test", "Test", 1);
- COUNT_TEST("aTest", "Test", 1);
- COUNT_TEST("Testa", "Test", 1);
- COUNT_TEST("TestTestTest", "Test", 3);
- COUNT_TEST("TestTestTest", "TestTest", 1);
- COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3);
-
- COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3);
-
- COUNTN_TEST("Test", "test", 1);
- COUNTN_TEST("Test", "TEST", 1);
- COUNTN_TEST("testTest-Testatest", "tEst", 4);
- COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2);
-
- CHECK(state);
-
-#undef COUNT_TEST
-#undef COUNTR_TEST
-#undef COUNTN_TEST
-#undef COUNTNR_TEST
-}
-
-TEST_CASE("[GDNative String] Bigrams") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "abcd");
- godot_packed_string_array bigr = godot_string_bigrams(&s);
- godot_string_destroy(&s);
-
- CHECK(godot_packed_string_array_size(&bigr) == 3);
-
- t = godot_packed_string_array_get(&bigr, 0);
- CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0);
- godot_string_destroy(&t);
-
- t = godot_packed_string_array_get(&bigr, 1);
- CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0);
- godot_string_destroy(&t);
-
- t = godot_packed_string_array_get(&bigr, 2);
- CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0);
- godot_string_destroy(&t);
-
- godot_packed_string_array_destroy(&bigr);
-}
-
-TEST_CASE("[GDNative String] c-escape/unescape") {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\"");
- godot_string t = godot_string_c_escape(&s);
- godot_string u = godot_string_c_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] dedent") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, " aaa\n bbb");
- godot_string_new_with_latin1_chars(&t, "aaa\nbbb");
- godot_string u = godot_string_dedent(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Path functions") {
- static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" };
- static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" };
- static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" };
- static const char *ext[4] = { "tscn", "xscn", "scn", "doc" };
- static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" };
- static const bool abs[4] = { true, true, false, false };
-
- for (int i = 0; i < 4; i++) {
- godot_string s, t, u, f;
- godot_string_new_with_latin1_chars(&s, path[i]);
-
- t = godot_string_get_base_dir(&s);
- godot_string_new_with_latin1_chars(&u, base_dir[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_basename(&s);
- godot_string_new_with_latin1_chars(&u, base_name[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_extension(&s);
- godot_string_new_with_latin1_chars(&u, ext[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_file(&s);
- godot_string_new_with_latin1_chars(&u, file[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string s_simp;
- s_simp = godot_string_simplify_path(&s);
- t = godot_string_get_base_dir(&s_simp);
- godot_string_new_with_latin1_chars(&u, file[i]);
- f = godot_string_plus_file(&t, &u);
- CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0);
- godot_string_destroy(&f);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s_simp);
-
- CHECK(godot_string_is_abs_path(&s) == abs[i]);
- CHECK(godot_string_is_rel_path(&s) != abs[i]);
-
- godot_string_destroy(&s);
- }
-
- static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" };
- static const bool valid[3] = { true, false, false };
- for (int i = 0; i < 3; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, file_name[i]);
- CHECK(godot_string_is_valid_filename(&s) == valid[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] hash") {
- godot_string a, b, c;
- godot_string_new_with_latin1_chars(&a, "Test");
- godot_string_new_with_latin1_chars(&b, "Test");
- godot_string_new_with_latin1_chars(&c, "West");
- CHECK(godot_string_hash(&a) == godot_string_hash(&b));
- CHECK(godot_string_hash(&a) != godot_string_hash(&c));
-
- CHECK(godot_string_hash64(&a) == godot_string_hash64(&b));
- CHECK(godot_string_hash64(&a) != godot_string_hash64(&c));
-
- godot_string_destroy(&a);
- godot_string_destroy(&b);
- godot_string_destroy(&c);
-}
-
-TEST_CASE("[GDNative String] http_escape/unescape") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'");
- godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27");
-
- u = godot_string_http_escape(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- u = godot_string_http_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] percent_encode/decode") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'");
- godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27");
-
- u = godot_string_percent_encode(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- u = godot_string_percent_decode(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] xml_escape/unescape") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>");
-
- t = godot_string_xml_escape_with_quotes(&s);
- u = godot_string_xml_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_xml_escape(&s);
- u = godot_string_xml_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Strip escapes") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test");
- godot_string_new_with_latin1_chars(&t, "Test Test Test");
-
- u = godot_string_strip_escapes(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Strip edges") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\t Test Test ");
-
- godot_string_new_with_latin1_chars(&t, "Test Test ");
- u = godot_string_strip_edges(&s, true, false);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "\t Test Test");
- u = godot_string_strip_edges(&s, false, true);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Test Test");
- u = godot_string_strip_edges(&s, true, true);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Similarity") {
- godot_string a, b, c;
- godot_string_new_with_latin1_chars(&a, "Test");
- godot_string_new_with_latin1_chars(&b, "West");
- godot_string_new_with_latin1_chars(&c, "Toad");
-
- CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c));
-
- godot_string_destroy(&a);
- godot_string_destroy(&b);
- godot_string_destroy(&c);
-}
-
-TEST_CASE("[GDNative String] Trim") {
- godot_string s, t, u, p;
- godot_string_new_with_latin1_chars(&s, "aaaTestbbb");
-
- godot_string_new_with_latin1_chars(&p, "aaa");
- godot_string_new_with_latin1_chars(&t, "Testbbb");
- u = godot_string_trim_prefix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&p);
-
- godot_string_new_with_latin1_chars(&p, "bbb");
- godot_string_new_with_latin1_chars(&t, "aaaTest");
- u = godot_string_trim_suffix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&p);
-
- godot_string_new_with_latin1_chars(&p, "Test");
- u = godot_string_trim_suffix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&p);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Right/Left") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "aaaTestbbb");
- // ^
-
- godot_string_new_with_latin1_chars(&t, "tbbb");
- u = godot_string_right(&s, 6);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "aaaTes");
- u = godot_string_left(&s, 6);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Repeat") {
- godot_string t, u;
- godot_string_new_with_latin1_chars(&t, "ab");
-
- u = godot_string_repeat(&t, 4);
- CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] SHA1/SHA256/MD5") {
- godot_string s, t, sha1, sha256, md5;
- godot_string_new_with_latin1_chars(&s, "Godot");
- godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201");
- static uint8_t sha1_buf[20] = {
- 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3,
- 0x9D, 0xC2, 0xD2, 0x01
- };
- godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8");
- static uint8_t sha256_buf[32] = {
- 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF,
- 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8
- };
- godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8");
- static uint8_t md5_buf[16] = {
- 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8
- };
-
- godot_packed_byte_array buf = godot_string_sha1_buffer(&s);
- CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_sha1_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0);
- godot_string_destroy(&t);
-
- buf = godot_string_sha256_buffer(&s);
- CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_sha256_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0);
- godot_string_destroy(&t);
-
- buf = godot_string_md5_buffer(&s);
- CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_md5_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
- godot_string_destroy(&sha1);
- godot_string_destroy(&sha256);
- godot_string_destroy(&md5);
-}
-
-TEST_CASE("[GDNative String] Join") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, ", ");
-
- godot_packed_string_array parts;
- godot_packed_string_array_new(&parts);
- godot_string_new_with_latin1_chars(&t, "One");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "B");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "C");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&u, "One, B, C");
- t = godot_string_join(&s, &parts);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
- godot_packed_string_array_destroy(&parts);
-}
-
-TEST_CASE("[GDNative String] Is_*") {
- static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" };
- static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false };
- static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false };
- static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false };
- static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false };
- static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false };
- static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false };
-
- for (int i = 0; i < 12; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, data[i]);
- CHECK(godot_string_is_numeric(&s) == isnum[i]);
- CHECK(godot_string_is_valid_integer(&s) == isint[i]);
- CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]);
- CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]);
- CHECK(godot_string_is_valid_float(&s) == isflt[i]);
- CHECK(godot_string_is_valid_identifier(&s) == isid[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] humanize_size") {
- godot_string s;
-
- s = godot_string_humanize_size(1000);
- CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(1025);
- CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(1025300);
- CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(100523550);
- CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(5345555000);
- CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0);
- godot_string_destroy(&s);
-}
-} // namespace TestGDNativeString
-
-#endif // TEST_GDNATIVE_STRING_H
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
new file mode 100644
index 0000000000..5284bf26f0
--- /dev/null
+++ b/modules/gdnative/tests/test_variant.h
@@ -0,0 +1,204 @@
+/*************************************************************************/
+/* test_variant.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_GDNATIVE_VARIANT_H
+#define TEST_GDNATIVE_VARIANT_H
+
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
+
+#include "tests/test_macros.h"
+
+namespace TestGDNativeVariant {
+
+TEST_CASE("[GDNative Variant] New Variant with copy") {
+ godot_variant src;
+ godot_variant_new_int(&src, 42);
+
+ godot_variant copy;
+ godot_variant_new_copy(&copy, &src);
+
+ CHECK(godot_variant_as_int(&copy) == 42);
+ CHECK(godot_variant_get_type(&copy) == GODOT_VARIANT_TYPE_INT);
+
+ godot_variant_destroy(&src);
+ godot_variant_destroy(&copy);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with Nil") {
+ godot_variant val;
+ godot_variant_new_nil(&val);
+
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with bool") {
+ godot_variant val;
+ godot_variant_new_bool(&val, true);
+
+ CHECK(godot_variant_as_bool(&val));
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with float") {
+ godot_variant val;
+ godot_variant_new_float(&val, 4.2);
+
+ CHECK(godot_variant_as_float(&val) == 4.2);
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with String") {
+ String str = "something";
+
+ godot_variant val;
+ godot_variant_new_string(&val, (godot_string *)&str);
+ godot_string gd_str = godot_variant_as_string(&val);
+ String *result = (String *)&gd_str;
+
+ CHECK(*result == String("something"));
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING);
+
+ godot_variant_destroy(&val);
+ godot_string_destroy(&gd_str);
+}
+
+TEST_CASE("[GDNative Variant] Variant call") {
+ String str("something");
+ godot_variant self;
+ godot_variant_new_string(&self, (godot_string *)&str);
+
+ godot_variant ret;
+
+ godot_string_name method;
+ godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
+
+ godot_variant_call_error error;
+ godot_variant_call(&self, &method, NULL, 0, &ret, &error);
+
+ CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
+ CHECK(godot_variant_as_bool(&ret));
+
+ godot_variant_destroy(&ret);
+ godot_variant_destroy(&self);
+ godot_string_name_destroy(&method);
+}
+
+TEST_CASE("[GDNative Variant] Variant evaluate") {
+ godot_variant one;
+ godot_variant_new_int(&one, 1);
+ godot_variant two;
+ godot_variant_new_int(&two, 2);
+
+ godot_variant three;
+ bool valid = false;
+
+ godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
+
+ CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT);
+ CHECK(godot_variant_as_int(&three) == 3);
+ CHECK(valid);
+
+ godot_variant_destroy(&one);
+ godot_variant_destroy(&two);
+ godot_variant_destroy(&three);
+}
+
+TEST_CASE("[GDNative Variant] Variant set/get named") {
+ godot_string_name x;
+ godot_string_name_new_with_latin1_chars(&x, "x");
+
+ Vector2 vec(0, 0);
+ godot_variant self;
+ godot_variant_new_vector2(&self, (godot_vector2 *)&vec);
+
+ godot_variant set;
+ godot_variant_new_float(&set, 1.0);
+
+ bool set_valid = false;
+ godot_variant_set_named(&self, &x, &set, &set_valid);
+
+ bool get_valid = false;
+ godot_variant get = godot_variant_get_named(&self, &x, &get_valid);
+
+ CHECK(get_valid);
+ CHECK(set_valid);
+ CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT);
+ CHECK(godot_variant_as_float(&get) == 1.0);
+
+ godot_string_name_destroy(&x);
+ godot_variant_destroy(&self);
+ godot_variant_destroy(&set);
+ godot_variant_destroy(&get);
+}
+
+TEST_CASE("[GDNative Variant] Get utility function argument name") {
+ godot_string_name function;
+ godot_string_name_new_with_latin1_chars(&function, "pow");
+
+ godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0);
+
+ String *arg_name_str = (String *)&arg_name;
+
+ CHECK(*arg_name_str == "base");
+
+ godot_string_destroy(&arg_name);
+ godot_string_name_destroy(&function);
+}
+
+TEST_CASE("[GDNative Variant] Get utility function list") {
+ int count = godot_variant_get_utility_function_count();
+
+ godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name));
+ godot_variant_get_utility_function_list(c_list);
+
+ List<StringName> cpp_list;
+ Variant::get_utility_function_list(&cpp_list);
+
+ godot_string_name *cur = c_list;
+
+ for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) {
+ const StringName &cpp_name = E->get();
+ StringName *c_name = (StringName *)cur++;
+
+ CHECK(*c_name == cpp_name);
+ }
+
+ godot_free(c_list);
+}
+} // namespace TestGDNativeVariant
+
+#endif // TEST_GDNATIVE_VARIANT_H
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index f670d4af6f..f7a3cb8135 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -703,12 +703,12 @@ void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_of
self->y_off = offset->y;
}
-godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
+godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
return self->advance;
}
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) {
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance) {
TextServer::Glyph *self = (TextServer::Glyph *)p_self;
self->advance = p_advance;
}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index d4fd2876b5..5bbf70174c 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -190,7 +190,7 @@ CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye
ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
- interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+ interface->fill_projection_for_eye(data, (godot_float *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
return cm;
}
@@ -234,7 +234,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
XRServer::get_singleton()->add_interface(new_interface);
}
-godot_real GDAPI godot_xr_get_worldscale() {
+godot_float GDAPI godot_xr_get_worldscale() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 1.0);
@@ -249,7 +249,7 @@ godot_transform GDAPI godot_xr_get_reference_frame() {
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
- godot_transform_new_identity(&reference_frame);
+ memnew_placement(&reference_frame, Transform);
}
return reference_frame;
@@ -387,7 +387,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
}
}
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
@@ -406,7 +406,7 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
}
}
-godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
+godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 8b05611089..8e4771685d 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -1602,11 +1602,18 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
HashMap<int, bool> breaks;
UErrorCode err = U_ZERO_ERROR;
- for (int i = 0; i < sd->spans.size(); i++) {
- UBreakIterator *bi = ubrk_open(UBRK_LINE, sd->spans[i].language.ascii().get_data(), data + _convert_pos_inv(sd, sd->spans[i].start), _convert_pos_inv(sd, sd->spans[i].end - sd->spans[i].start), &err);
+ int i = 0;
+ while (i < sd->spans.size()) {
+ String language = sd->spans[i].language;
+ int r_start = sd->spans[i].start;
+ while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) {
+ i++;
+ }
+ int r_end = sd->spans[i].end;
+ UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
if (U_FAILURE(err)) {
//No data loaded - use fallback.
- for (int j = sd->spans[i].start; j < sd->spans[i].end; j++) {
+ for (int j = r_start; j < r_end; j++) {
char32_t c = sd->text[j - sd->start];
if (is_whitespace(c)) {
breaks[j] = false;
@@ -1617,8 +1624,8 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
} else {
while (ubrk_next(bi) != UBRK_DONE) {
- int pos = _convert_pos(sd, ubrk_current(bi)) + sd->spans[i].start - 1;
- if (pos != sd->spans[i].end) {
+ int pos = _convert_pos(sd, ubrk_current(bi)) + r_start - 1;
+ if (pos != r_end) {
if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) {
breaks[pos] = true;
} else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) {
@@ -1628,6 +1635,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
}
ubrk_close(bi);
+ i++;
}
sd->sort_valid = false;
@@ -1636,7 +1644,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
const char32_t *ch = sd->text.ptr();
Glyph *sd_glyphs = sd->glyphs.ptrw();
- for (int i = 0; i < sd_size; i++) {
+ for (i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = ch[sd_glyphs[i].start - sd->start];
if (c == 0xfffc) {
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 1e82259e59..78e4a7f113 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -981,6 +981,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
_update_graph_connections();
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
+
// Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE);
updating_graph = false;
@@ -4326,6 +4330,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index b0302a5f88..11a45d2811 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -42,8 +42,6 @@ if env["gdnative_enabled"]:
sys_env["LIBS"] = []
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
- # JS prepended to the module code loading the side library.
- sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")])
# Configure it as a main module (dynamic linking support).
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
@@ -53,7 +51,6 @@ if env["gdnative_enabled"]:
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
# The main emscripten runtime, with exported standard libraries.
sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
- sys_env.Depends(sys, "js/dynlink.pre.js")
# The side library, containing all Godot code.
wasm_env = env.Clone()
@@ -97,7 +94,13 @@ out_files = [
zip_dir.File(binary_name + ".html"),
zip_dir.File(binary_name + ".audio.worklet.js"),
]
-html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
+html_file = "#misc/dist/html/full-size.html"
+if env["tools"]:
+ subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()}
+ html_file = env.Substfile(
+ target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
+ )
+
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
if env["gdnative_enabled"]:
in_files.append(build[2]) # Runtime
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 0d57f8aad1..76683da947 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -1,7 +1,14 @@
import os
import sys
-from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs
+from emscripten_helpers import (
+ run_closure_compiler,
+ create_engine_file,
+ add_js_libraries,
+ add_js_pre,
+ add_js_externs,
+ get_build_version,
+)
from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -51,11 +58,13 @@ def get_flags():
def configure(env):
if not isinstance(env["initial_memory"], int):
- print("Initial memory must be a valid integer")
- sys.exit(255)
+ try:
+ env["initial_memory"] = int(env["initial_memory"])
+ except:
+ print("Initial memory must be a valid integer")
+ sys.exit(255)
## Build type
-
if env["target"] == "release":
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
@@ -139,6 +148,9 @@ def configure(env):
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")
+ # Add method for getting build version string.
+ env.AddMethod(get_build_version, "GetBuildVersion")
+
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index 8b8c492e22..d08555916b 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -15,6 +15,15 @@ def run_closure_compiler(target, source, env, for_signature):
return " ".join(cmd)
+def get_build_version(env):
+ import version
+
+ name = "custom_build"
+ if os.getenv("BUILD_NAME") != None:
+ name = os.getenv("BUILD_NAME")
+ return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name)
+
+
def create_engine_file(env, target, source, externs):
if env["use_closure_compiler"]:
return env.BuildJS(target, source, JSEXTERNS=externs)
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 48ccc1f87a..dd0938ee3e 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -135,6 +135,7 @@ public:
s += "Access-Control-Allow-Origin: *\r\n";
s += "Cross-Origin-Opener-Policy: same-origin\r\n";
s += "Cross-Origin-Embedder-Policy: require-corp\r\n";
+ s += "Cache-Control: no-store, max-age=0\r\n";
s += "\r\n";
CharString cs = s.utf8();
Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js
deleted file mode 100644
index 34bc371ea9..0000000000
--- a/platform/javascript/js/dynlink.pre.js
+++ /dev/null
@@ -1 +0,0 @@
-Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []);
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 4b8a7dde69..01232cbece 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -62,7 +62,7 @@ const Engine = (function () {
// Emscripten configuration.
config['thisProgram'] = me.executableName;
config['noExitRuntime'] = true;
- config['dynamicLibraries'] = me.gdnativeLibs;
+ config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
Godot(config).then(function (module) {
module['initFS'](me.persistentPaths).then(function (fs_err) {
me.rtenv = module;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index b00a0ec30b..0565193437 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -520,7 +520,10 @@ String GIProbe::get_configuration_warning() const {
warning += "\n\n";
}
warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ } else if (probe_data.is_null()) {
+ warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI.");
}
+
return warning;
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6662992d46..bc87aabb2c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -154,6 +154,10 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
}
void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
+ if (!ge->is_minimap_enabled()) {
+ return;
+ }
+
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
@@ -1754,7 +1758,7 @@ GraphEdit::GraphEdit() {
top_layer->add_child(minimap);
minimap->set_name("_minimap");
minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
- minimap->set_mouse_filter(MOUSE_FILTER_STOP);
+ minimap->set_mouse_filter(MOUSE_FILTER_PASS);
minimap->set_custom_minimum_size(Vector2(50, 50));
minimap->set_size(minimap_size);
minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f18ac3b801..1c9d81e87c 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1372,6 +1372,26 @@ SceneTree::SceneTree() {
bool snap_2d_vertices = GLOBAL_DEF("rendering/quality/2d/snap_2d_vertices_to_pixel", false);
root->set_snap_2d_vertices_to_pixel(snap_2d_vertices);
+ int shadowmap_size = GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
+ bool shadowmap_16_bits = GLOBAL_DEF("rendering/quality/shadow_atlas/16_bits", true);
+ int atlas_q0 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 2);
+ int atlas_q1 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
+ int atlas_q2 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
+ int atlas_q3 = GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+
+ root->set_shadow_atlas_size(shadowmap_size);
+ root->set_shadow_atlas_16_bits(shadowmap_16_bits);
+ root->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
+ root->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
+ root->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
+ root->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
+
Viewport::SDFOversize sdf_oversize = Viewport::SDFOversize(int(GLOBAL_DEF("rendering/quality/2d_sdf/oversize", 1)));
root->set_sdf_oversize(sdf_oversize);
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_DEF("rendering/quality/2d_sdf/scale", 1)));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 31496366de..82053e1557 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1416,18 +1416,26 @@ Ref<ViewportTexture> Viewport::get_texture() const {
}
void Viewport::set_shadow_atlas_size(int p_size) {
- if (shadow_atlas_size == p_size) {
- return;
- }
-
shadow_atlas_size = p_size;
- RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
+ RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size, shadow_atlas_16_bits);
}
int Viewport::get_shadow_atlas_size() const {
return shadow_atlas_size;
}
+void Viewport::set_shadow_atlas_16_bits(bool p_16_bits) {
+ if (shadow_atlas_16_bits == p_16_bits) {
+ return;
+ }
+
+ shadow_atlas_16_bits = p_16_bits;
+ RS::get_singleton()->viewport_set_shadow_atlas_size(viewport, shadow_atlas_size, shadow_atlas_16_bits);
+}
+
+bool Viewport::get_shadow_atlas_16_bits() const {
+ return shadow_atlas_16_bits;
+}
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
@@ -3481,6 +3489,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_atlas_16_bits", "enable"), &Viewport::set_shadow_atlas_16_bits);
+ ClassDB::bind_method(D_METHOD("get_shadow_atlas_16_bits"), &Viewport::get_shadow_atlas_16_bits);
+
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
@@ -3548,6 +3559,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_atlas_16_bits"), "set_shadow_atlas_16_bits", "get_shadow_atlas_16_bits");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
@@ -3662,7 +3674,10 @@ Viewport::Viewport() {
physics_has_last_mousepos = false;
physics_last_mousepos = Vector2(Math_INF, Math_INF);
- shadow_atlas_size = 0;
+ shadow_atlas_16_bits = true;
+ shadow_atlas_size = 2048;
+ set_shadow_atlas_size(shadow_atlas_size);
+
for (int i = 0; i < 4; i++) {
shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7473b6937f..17d4835c63 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -297,6 +297,7 @@ private:
DebugDraw debug_draw;
int shadow_atlas_size;
+ bool shadow_atlas_16_bits = true;
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
MSAA msaa;
@@ -537,6 +538,9 @@ public:
void set_shadow_atlas_size(int p_size);
int get_shadow_atlas_size() const;
+ void set_shadow_atlas_16_bits(bool p_16_bits);
+ bool get_shadow_atlas_16_bits() const;
+
void set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv);
ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 982239fe4e..5878467aaa 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -115,6 +115,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = p_texture->get_data();
+ img = img->duplicate();
if (p_flip_y) {
img->flip_y();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 32fede1e5f..e812ad3a01 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1565,6 +1565,19 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
return OK;
}
+void ArrayMesh::set_shadow_mesh(const Ref<ArrayMesh> &p_mesh) {
+ shadow_mesh = p_mesh;
+ if (shadow_mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_shadow_mesh(mesh, shadow_mesh->get_rid());
+ } else {
+ RS::get_singleton()->mesh_set_shadow_mesh(mesh, RID());
+ }
+}
+
+Ref<ArrayMesh> ArrayMesh::get_shadow_mesh() const {
+ return shadow_mesh;
+}
+
void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
@@ -1596,6 +1609,9 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("set_shadow_mesh", "mesh"), &ArrayMesh::set_shadow_mesh);
+ ClassDB::bind_method(D_METHOD("get_shadow_mesh"), &ArrayMesh::get_shadow_mesh);
+
ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
@@ -1606,6 +1622,7 @@ void ArrayMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh");
}
void ArrayMesh::reload_from_file() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2f25ecd60b..1fd45c880a 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -176,6 +176,7 @@ class ArrayMesh : public Mesh {
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
+ Ref<ArrayMesh> shadow_mesh;
private:
struct Surface {
@@ -259,6 +260,9 @@ public:
virtual void reload_from_file() override;
+ void set_shadow_mesh(const Ref<ArrayMesh> &p_mesh);
+ Ref<ArrayMesh> get_shadow_mesh() const;
+
ArrayMesh();
~ArrayMesh();
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 6e1d61ff94..27d6cb086d 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -702,27 +702,24 @@ void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const S
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
+void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip) {
CopyToDPPushConstant push_constant;
- push_constant.screen_size[0] = p_rect.size.x;
- push_constant.screen_size[1] = p_rect.size.y;
- push_constant.dest_offset[0] = p_rect.position.x;
- push_constant.dest_offset[1] = p_rect.position.y;
- push_constant.bias = p_bias;
+ push_constant.screen_rect[0] = p_rect.position.x;
+ push_constant.screen_rect[1] = p_rect.position.y;
+ push_constant.screen_rect[2] = p_rect.size.width;
+ push_constant.screen_rect[3] = p_rect.size.height;
push_constant.z_far = p_z_far;
push_constant.z_near = p_z_near;
push_constant.z_flip = p_dp_flip;
- int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
- int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cube_to_dp.pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(CopyToDPPushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
- RD::get_singleton()->compute_list_end();
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
}
void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
@@ -1678,8 +1675,12 @@ EffectsRD::EffectsRD() {
cube_to_dp.shader.initialize(copy_modes);
cube_to_dp.shader_version = cube_to_dp.shader.version_create();
-
- cube_to_dp.pipeline = RD::get_singleton()->compute_pipeline_create(cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0));
+ RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
+ RD::PipelineDepthStencilState dss;
+ dss.enable_depth_test = true;
+ dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS;
+ dss.enable_depth_write = true;
+ cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
}
{
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index e2cdd0c3d8..00309b4d0f 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -234,18 +234,17 @@ class EffectsRD {
} luminance_reduce;
struct CopyToDPPushConstant {
- int32_t screen_size[2];
- int32_t dest_offset[2];
- float bias;
float z_far;
float z_near;
uint32_t z_flip;
+ uint32_t pad;
+ float screen_rect[4];
};
struct CoptToDP {
CubeToDpShaderRD shader;
RID shader_version;
- RID pipeline;
+ PipelineCacheRD pipeline;
} cube_to_dp;
struct BokehPushConstant {
@@ -687,7 +686,7 @@ public:
void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
- void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
+ void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip);
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index f3b09399f9..11ac95a0da 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -583,19 +583,6 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::ensure_gi() {
- if (!reflection_buffer.is_valid()) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- tf.width = width;
- tf.height = height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
-}
-
void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
if (!giprobe_buffer.is_valid()) {
RD::TextureFormat tf;
@@ -633,16 +620,6 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
}
void RendererSceneRenderForward::RenderBufferDataForward::clear() {
- if (ambient_buffer != RID() && ambient_buffer != color) {
- RD::get_singleton()->free(ambient_buffer);
- ambient_buffer = RID();
- }
-
- if (reflection_buffer != RID() && reflection_buffer != specular) {
- RD::get_singleton()->free(reflection_buffer);
- reflection_buffer = RID();
- }
-
if (giprobe_buffer != RID()) {
RD::get_singleton()->free(giprobe_buffer);
giprobe_buffer = RID();
@@ -842,7 +819,7 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList
ShaderData *shader;
void *mesh_surface;
- if (shadow_pass) {
+ if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too
material_uniform_set = surf->material_uniform_set_shadow;
shader = surf->shader_shadow;
mesh_surface = surf->surface_shadow;
@@ -1403,6 +1380,7 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInst
}
inst->push_constant.gi_offset = probe0_index | (probe1_index << 16);
+ flags |= INSTANCE_DATA_FLAG_USE_GIPROBE;
uses_gi = true;
} else {
if (p_using_sdfgi && inst->can_sdfgi) {
@@ -1553,7 +1531,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (!low_end && p_gi_probes.size() > 0) {
using_giprobe = true;
- render_buffer->ensure_gi();
}
if (!p_environment.is_valid() && using_giprobe) {
@@ -1563,7 +1540,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (environment_is_sdfgi_enabled(p_environment)) {
depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe
using_sdfgi = true;
- render_buffer->ensure_gi();
} else {
depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
@@ -1739,14 +1715,14 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
if (using_sdfgi || using_giprobe) {
- _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probes);
+ _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probes);
}
_setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid());
RENDER_TIMESTAMP("Render Opaque Pass");
- RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps);
+ RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true);
bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
@@ -1862,7 +1838,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
}
-void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) {
+void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
RENDER_TIMESTAMP("Setup Rendering Shadow");
_update_render_base_uniform_set();
@@ -1871,7 +1847,7 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
- _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), true, Color(), 0, p_zfar, false, p_use_pancake);
+ _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), !p_flip_y, Color(), 0, p_zfar, false, p_use_pancake);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
p_screen_lod_threshold = 0.0;
@@ -1889,8 +1865,12 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr
{
//regular forward for now
- RenderListParameters render_list_params(render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
- _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
+ bool flip_cull = p_use_dp_flip;
+ if (p_flip_y) {
+ flip_cull = !flip_cull;
+ }
+ RenderListParameters render_list_params(render_list.elements, render_list.element_count, flip_cull, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
+ _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : RD::INITIAL_ACTION_CONTINUE, p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, Vector<Color>(), 1.0, 0, p_rect);
}
}
@@ -1930,7 +1910,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo
render_pass++;
scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.material_uv2_mode = true;
+ scene_state.ubo.material_uv2_mode = false;
_setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0);
@@ -2152,14 +2132,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 5;
+ u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_omni_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 6;
+ u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_spot_light_buffer());
uniforms.push_back(u);
@@ -2167,35 +2147,35 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 7;
+ u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_reflection_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 8;
+ u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(get_directional_light_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 10;
+ u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.lightmap_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 11;
+ u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.lightmap_capture_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 12;
+ u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
u.ids.push_back(decal_atlas);
@@ -2203,7 +2183,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
}
{
RD::Uniform u;
- u.binding = 13;
+ u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
u.ids.push_back(decal_atlas);
@@ -2211,7 +2191,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
}
{
RD::Uniform u;
- u.binding = 14;
+ u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(get_decal_buffer());
uniforms.push_back(u);
@@ -2219,20 +2199,8 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 15;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- if (directional_shadow_get_texture().is_valid()) {
- u.ids.push_back(directional_shadow_get_texture());
- } else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
- }
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 16;
+ u.binding = 13;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -2240,7 +2208,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
if (!low_end) {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 17;
+ u.binding = 14;
u.ids.push_back(sdfgi_get_ubo());
uniforms.push_back(u);
}
@@ -2249,7 +2217,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
}
}
-RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps) {
+RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas) {
if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) {
RD::get_singleton()->free(render_pass_uniform_set);
}
@@ -2308,6 +2276,17 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
+ u.ids.push_back(directional_shadow_get_texture());
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(scene_state.max_lightmaps);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
@@ -2325,7 +2304,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
}
{
RD::Uniform u;
- u.binding = 4;
+ u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_GI_PROBES);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2346,7 +2325,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
{
RD::Uniform u;
- u.binding = 5;
+ u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
u.ids.push_back(cb);
@@ -2355,7 +2334,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
{
RD::Uniform u;
- u.binding = 6;
+ u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
u.ids.push_back(texture);
@@ -2363,7 +2342,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
}
{
RD::Uniform u;
- u.binding = 7;
+ u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID();
RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
@@ -2374,7 +2353,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
if (!low_end) {
{
RD::Uniform u;
- u.binding = 8;
+ u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL);
u.ids.push_back(texture);
@@ -2383,7 +2362,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
{
RD::Uniform u;
- u.binding = 9;
+ u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID();
RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
@@ -2393,24 +2372,26 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
{
RD::Uniform u;
- u.binding = 10;
+ u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID ambient_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_ambient_texture(p_render_buffers) : RID();
+ RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 11;
+ u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ RID reflection_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_reflection_texture(p_render_buffers) : RID();
+ RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 12;
+ u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID t;
if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
@@ -2423,7 +2404,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
}
{
RD::Uniform u;
- u.binding = 13;
+ u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers));
@@ -2434,14 +2415,14 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
}
{
RD::Uniform u;
- u.binding = 14;
+ u.binding = 15;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer());
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 15;
+ u.binding = 16;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = RID();
if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) {
@@ -2499,10 +2480,20 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
}
{
- // No Lightmaps
+ // No directional shadow atlas.
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ u.ids.push_back(texture);
+ uniforms.push_back(u);
+ }
+
+ {
+ // No Lightmaps
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(scene_state.max_lightmaps);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
@@ -2515,7 +2506,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
{
// No GIProbes
RD::Uniform u;
- u.binding = 4;
+ u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.resize(MAX_GI_PROBES);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2528,7 +2519,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
{
RD::Uniform u;
- u.binding = 5;
+ u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = default_vec4_xform_buffer;
u.ids.push_back(cb);
@@ -2540,28 +2531,28 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 6;
+ u.binding = 7;
u.ids.push_back(p_albedo_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 7;
+ u.binding = 8;
u.ids.push_back(p_emission_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 8;
+ u.binding = 9;
u.ids.push_back(p_emission_aniso_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
+ u.binding = 10;
u.ids.push_back(p_geom_facing_texture);
uniforms.push_back(u);
}
@@ -2585,18 +2576,6 @@ RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_
return rb->normal_roughness_buffer;
}
-RID RendererSceneRenderForward::_render_buffers_get_ambient_texture(RID p_render_buffers) {
- RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
-
- return rb->ambient_buffer;
-}
-
-RID RendererSceneRenderForward::_render_buffers_get_reflection_texture(RID p_render_buffers) {
- RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
-
- return rb->reflection_buffer;
-}
-
RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr;
void RendererSceneRenderForward::set_time(double p_time, double p_step) {
@@ -2666,10 +2645,17 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
}
MaterialData *material_shadow = nullptr;
- //void *surface_shadow = nullptr;
+ void *surface_shadow = nullptr;
if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+
+ RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+
+ if (shadow_mesh.is_valid()) {
+ surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ }
+
} else {
material_shadow = p_material;
}
@@ -2691,7 +2677,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
//shadow
sdcache->shader_shadow = material_shadow->shader_data;
sdcache->material_uniform_set_shadow = material_shadow->uniform_set;
- sdcache->surface_shadow = sdcache->surface; //when adding special shadow meshes, will use this
+
+ sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface;
sdcache->owner = ginstance;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
index d4a4c9a3a9..0b57c7f76c 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
@@ -213,9 +213,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RID normal_roughness_buffer;
RID giprobe_buffer;
- RID ambient_buffer;
- RID reflection_buffer;
-
RS::ViewportMSAA msaa;
RD::TextureSamples texture_samples;
@@ -236,7 +233,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RID render_sdfgi_uniform_set;
void ensure_specular();
- void ensure_gi();
void ensure_giprobe();
void clear();
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
@@ -258,12 +254,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb);
virtual void _render_buffers_uniform_set_changed(RID p_render_buffers);
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
- virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers);
- virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers);
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
- RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps);
+ RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas = false);
struct LightmapData {
float normal_xform[12];
@@ -707,7 +701,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
protected:
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold);
- virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0);
+ virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 885c1a69dc..357e7c8d8a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1276,14 +1276,26 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
push_constant.multibounce = rb->sdfgi->uses_multibounce;
push_constant.y_mult = rb->sdfgi->y_mult;
- push_constant.process_offset = 0;
- push_constant.process_increment = 1;
-
for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) {
SDFGI::Cascade &cascade = rb->sdfgi->cascades[i];
push_constant.light_count = cascade_light_count[i];
push_constant.cascade = i;
+ if (rb->sdfgi->cascades[i].all_dynamic_lights_dirty || sdfgi_frames_to_update_light == RS::ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME) {
+ push_constant.process_offset = 0;
+ push_constant.process_increment = 1;
+ } else {
+ static uint32_t frames_to_update_table[RS::ENV_SDFGI_UPDATE_LIGHT_MAX] = {
+ 1, 2, 4, 8, 16
+ };
+
+ uint32_t frames_to_update = frames_to_update_table[sdfgi_frames_to_update_light];
+
+ push_constant.process_offset = RSG::rasterizer->get_frame_number() % frames_to_update;
+ push_constant.process_increment = frames_to_update;
+ }
+ rb->sdfgi->cascades[i].all_dynamic_lights_dirty = false;
+
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant));
RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0);
@@ -1301,7 +1313,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
push_constant.history_index = rb->sdfgi->render_pass % rb->sdfgi->history_size;
push_constant.history_size = rb->sdfgi->history_size;
- static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 8, 16, 32, 64, 96, 128 };
+ static const uint32_t ray_count[RS::ENV_SDFGI_RAY_COUNT_MAX] = { 4, 8, 16, 32, 64, 96, 128 };
push_constant.ray_count = ray_count[sdfgi_ray_count];
push_constant.ray_bias = rb->sdfgi->probe_bias;
push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count;
@@ -1492,13 +1504,35 @@ void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transfor
}
}
-void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) {
+void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) {
RENDER_TIMESTAMP("Render GI");
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
Environment *env = environment_owner.getornull(p_environment);
+ if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != gi.half_resolution) {
+ if (rb->ambient_buffer.is_valid()) {
+ RD::get_singleton()->free(rb->ambient_buffer);
+ RD::get_singleton()->free(rb->reflection_buffer);
+ }
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = rb->width;
+ tf.height = rb->height;
+ if (gi.half_resolution) {
+ tf.width >>= 1;
+ tf.height >>= 1;
+ }
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ rb->using_half_size_gi = gi.half_resolution;
+
+ _render_buffers_uniform_set_changed(p_render_buffers);
+ }
+
GI::PushConstant push_constant;
push_constant.screen_size[0] = rb->width;
@@ -1693,7 +1727,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(p_ambient_buffer);
+ u.ids.push_back(rb->ambient_buffer);
uniforms.push_back(u);
}
@@ -1701,7 +1735,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 10;
- u.ids.push_back(p_reflection_buffer);
+ u.ids.push_back(rb->reflection_buffer);
uniforms.push_back(u);
}
@@ -1765,12 +1799,23 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi.shader.version_get_shader(gi.shader_version, 0), 0);
}
- GI::Mode mode = (use_sdfgi && use_giprobes) ? GI::MODE_COMBINED : (use_sdfgi ? GI::MODE_SDFGI : GI::MODE_GIPROBE);
+ GI::Mode mode;
+
+ if (rb->using_half_size_gi) {
+ mode = (use_sdfgi && use_giprobes) ? GI::MODE_HALF_RES_COMBINED : (use_sdfgi ? GI::MODE_HALF_RES_SDFGI : GI::MODE_HALF_RES_GIPROBE);
+ } else {
+ mode = (use_sdfgi && use_giprobes) ? GI::MODE_COMBINED : (use_sdfgi ? GI::MODE_SDFGI : GI::MODE_GIPROBE);
+ }
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[mode]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GI::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1, 8, 8, 1);
+
+ if (rb->using_half_size_gi) {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1, 8, 8, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1, 8, 8, 1);
+ }
RD::get_singleton()->compute_list_end();
}
@@ -3105,6 +3150,9 @@ void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGI
void RendererSceneRenderRD::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {
sdfgi_frames_to_converge = p_frames;
}
+void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
+ sdfgi_frames_to_update_light = p_update;
+}
void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
Environment *env = environment_owner.getornull(p_env);
@@ -3516,13 +3564,28 @@ RID RendererSceneRenderRD::shadow_atlas_create() {
return shadow_atlas_owner.make_rid(ShadowAtlas());
}
-void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
+void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
+ if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
+ RD::TextureFormat tf;
+ tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
+ tf.width = shadow_atlas->size;
+ tf.height = shadow_atlas->size;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ Vector<RID> fb_tex;
+ fb_tex.push_back(shadow_atlas->depth);
+ shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ }
+}
+
+void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
- if (p_size == shadow_atlas->size) {
+ if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
return;
}
@@ -3549,16 +3612,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
shadow_atlas->shadow_owners.clear();
shadow_atlas->size = p_size;
-
- if (shadow_atlas->size) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = shadow_atlas->size;
- tf.height = shadow_atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
+ shadow_atlas->use_16_bits = p_size;
}
void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
@@ -3813,10 +3867,24 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i
return false;
}
-void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size) {
+void RendererSceneRenderRD::_update_directional_shadow_atlas() {
+ if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
+ RD::TextureFormat tf;
+ tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
+ tf.width = directional_shadow.size;
+ tf.height = directional_shadow.size;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ Vector<RID> fb_tex;
+ fb_tex.push_back(directional_shadow.depth);
+ directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ }
+}
+void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
p_size = nearest_power_of_2_templated(p_size);
- if (directional_shadow.size == p_size) {
+ if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
return;
}
@@ -3826,19 +3894,8 @@ void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size) {
RD::get_singleton()->free(directional_shadow.depth);
_clear_shadow_shrink_stages(directional_shadow.shrink_stages);
directional_shadow.depth = RID();
+ _base_uniforms_changed();
}
-
- if (p_size > 0) {
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = p_size;
- tf.height = p_size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
-
- _base_uniforms_changed();
}
void RendererSceneRenderRD::set_directional_shadow_count(int p_count) {
@@ -4008,29 +4065,6 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap
return &shadow_cubemaps[p_size];
}
-RendererSceneRenderRD::ShadowMap *RendererSceneRenderRD::_get_shadow_map(const Size2i &p_size) {
- if (!shadow_maps.has(p_size)) {
- ShadowMap sm;
- {
- RD::TextureFormat tf;
- tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
- tf.width = p_size.width;
- tf.height = p_size.height;
- tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
-
- sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- }
-
- Vector<RID> fbtex;
- fbtex.push_back(sm.depth);
- sm.fb = RD::get_singleton()->framebuffer_create(fbtex);
-
- shadow_maps[p_size] = sm;
- }
-
- return &shadow_maps[p_size];
-}
-
//////////////////////////
RID RendererSceneRenderRD::decal_instance_create(RID p_decal) {
@@ -5159,6 +5193,13 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
RD::get_singleton()->free(rb->ssr.normal_scaled);
rb->ssr.normal_scaled = RID();
}
+
+ if (rb->ambient_buffer.is_valid()) {
+ RD::get_singleton()->free(rb->ambient_buffer);
+ RD::get_singleton()->free(rb->reflection_buffer);
+ rb->ambient_buffer = RID();
+ rb->reflection_buffer = RID();
+ }
}
void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) {
@@ -5558,10 +5599,10 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && _render_buffers_get_ambient_texture(p_render_buffers).is_valid()) {
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- RID ambient_texture = _render_buffers_get_ambient_texture(p_render_buffers);
- RID reflection_texture = _render_buffers_get_reflection_texture(p_render_buffers);
+ RID ambient_texture = rb->ambient_buffer;
+ RID reflection_texture = rb->reflection_buffer;
effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
}
}
@@ -5753,6 +5794,17 @@ RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() {
return default_giprobe_buffer;
}
+RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+ return rb->ambient_buffer;
+}
+RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+ return rb->reflection_buffer;
+}
+
uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const {
const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND_V(!rb, 0);
@@ -5939,6 +5991,10 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
}
+void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) {
+ gi.half_resolution = p_enable;
+}
+
void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {
sss_quality = p_quality;
}
@@ -7386,26 +7442,31 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
ERR_FAIL_COND(!light_instance);
Rect2i atlas_rect;
- RID atlas_texture;
+ uint32_t atlas_size;
+ RID atlas_fb;
bool using_dual_paraboloid = false;
bool using_dual_paraboloid_flip = false;
- float znear = 0;
- float zfar = 0;
RID render_fb;
RID render_texture;
- float bias = 0;
- float normal_bias = 0;
+ float zfar;
bool use_pancake = false;
- bool use_linear_depth = false;
bool render_cubemap = false;
bool finalize_cubemap = false;
+ bool flip_y = false;
+
CameraMatrix light_projection;
Transform light_transform;
+ bool clear_region = true;
+ bool begin_texture = true;
+ bool end_texture = true;
+
if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
+ _update_directional_shadow_atlas();
+
//set pssm stuff
if (light_instance->last_scene_shadow_pass != scene_pass) {
light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
@@ -7422,6 +7483,7 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
atlas_rect.size.width = light_instance->directional_rect.size.x;
atlas_rect.size.height = light_instance->directional_rect.size.y;
+ int pass_count = 1;
if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
atlas_rect.size.height /= 2;
@@ -7434,7 +7496,7 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
atlas_rect.position.x += atlas_rect.size.width;
atlas_rect.position.y += atlas_rect.size.height;
}
-
+ pass_count = 4;
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
@@ -7442,6 +7504,7 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
} else {
atlas_rect.position.y += atlas_rect.size.height;
}
+ pass_count = 2;
}
light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect;
@@ -7449,15 +7512,15 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
- float bias_mult = light_instance->shadow_transform[p_pass].bias_scale;
zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult;
- normal_bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult;
- ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
- render_fb = shadow_map->fb;
- render_texture = shadow_map->depth;
- atlas_texture = directional_shadow.depth;
+ render_fb = directional_shadow.fb;
+ render_texture = RID();
+ flip_y = true;
+
+ clear_region = false;
+ begin_texture = (directional_shadow.current_light == 1) && (p_pass == 0); //light is 1-index because it was incremented above
+ end_texture = (directional_shadow.current_light == directional_shadow.light_count) && (p_pass == pass_count - 1);
} else {
//set from shadow atlas
@@ -7466,6 +7529,8 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
+ _update_shadow_atlas(shadow_atlas);
+
uint32_t key = shadow_atlas->shadow_owners[p_light];
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
@@ -7484,11 +7549,8 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
atlas_rect.size.width = shadow_size;
atlas_rect.size.height = shadow_size;
- atlas_texture = shadow_atlas->depth;
zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS);
- normal_bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS);
if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
@@ -7501,6 +7563,10 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
light_transform = light_instance->shadow_transform[0].transform;
render_cubemap = true;
finalize_cubemap = p_pass == 5;
+ atlas_fb = shadow_atlas->fb;
+
+ atlas_size = shadow_atlas->size;
+ clear_region = false;
} else {
light_projection = light_instance->shadow_transform[0].camera;
@@ -7511,22 +7577,17 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
using_dual_paraboloid = true;
using_dual_paraboloid_flip = p_pass == 1;
-
- ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
- render_fb = shadow_map->fb;
- render_texture = shadow_map->depth;
+ render_fb = shadow_atlas->fb;
+ flip_y = true;
}
} else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
- ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
- render_fb = shadow_map->fb;
- render_texture = shadow_map->depth;
+ render_fb = shadow_atlas->fb;
- znear = light_instance->shadow_transform[0].camera.get_z_near();
- use_linear_depth = true;
+ flip_y = true;
}
}
@@ -7535,25 +7596,19 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
_render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
if (finalize_cubemap) {
//reblit
- atlas_rect.size.height /= 2;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, false);
- atlas_rect.position.y += atlas_rect.size.height;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, true);
+ Rect2 atlas_rect_norm = atlas_rect;
+ atlas_rect_norm.position.x /= float(atlas_size);
+ atlas_rect_norm.position.y /= float(atlas_size);
+ atlas_rect_norm.size.x /= float(atlas_size);
+ atlas_rect_norm.size.y /= float(atlas_size);
+ atlas_rect_norm.size.height /= 2;
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), false);
+ atlas_rect_norm.position.y += atlas_rect_norm.size.height;
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, light_projection.get_z_near(), light_projection.get_z_far(), true);
}
} else {
//render shadow
-
- _render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
-
- //copy to atlas
- if (use_linear_depth) {
- storage->get_effects()->copy_depth_to_rect_and_linearize(render_texture, atlas_texture, atlas_rect, true, znear, zfar);
- } else {
- storage->get_effects()->copy_depth_to_rect(render_texture, atlas_texture, atlas_rect, true);
- }
-
- //does not work from depth to color
- //RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true);
+ _render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, clear_region, begin_texture, end_texture);
}
}
@@ -7609,6 +7664,9 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con
push_constant.scroll[1] = 0;
push_constant.scroll[2] = 0;
}
+
+ rb->sdfgi->cascades[cascade].all_dynamic_lights_dirty = true;
+
push_constant.grid_size = rb->sdfgi->cascade_size;
push_constant.cascade = cascade;
@@ -7684,6 +7742,23 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count, rb->sdfgi->probe_axis_count, 1, 8, 8, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ if (rb->sdfgi->uses_multibounce) {
+ //multibounce requires this to be stored so direct light can read from it
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]);
+
+ //convert to octahedral to store
+ ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+ ipush_constant.image_size[1] *= SDFGI::LIGHTPROBE_OCT_SIZE;
+
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->sdfgi->cascades[cascade].integrate_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdfgi_shader.integrate_default_sky_uniform_set, 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, rb->sdfgi->probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1, 8, 8, 1);
+ }
}
//ok finally barrier
@@ -7922,25 +7997,8 @@ void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uin
_sdfgi_update_cascades(p_render_buffers); //need cascades updated for this
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]);
-
- SDGIShader::DirectLightPushConstant dl_push_constant;
-
- dl_push_constant.grid_size[0] = rb->sdfgi->cascade_size;
- dl_push_constant.grid_size[1] = rb->sdfgi->cascade_size;
- dl_push_constant.grid_size[2] = rb->sdfgi->cascade_size;
- dl_push_constant.max_cascades = rb->sdfgi->cascades.size();
- dl_push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
- dl_push_constant.multibounce = false; // this is static light, do not multibounce yet
- dl_push_constant.y_mult = rb->sdfgi->y_mult;
-
- //all must be processed
- dl_push_constant.process_offset = 0;
- dl_push_constant.process_increment = 1;
-
SDGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
+ uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
for (uint32_t i = 0; i < p_cascade_count; i++) {
ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size());
@@ -8005,9 +8063,36 @@ void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uin
if (idx > 0) {
RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, true);
}
- dl_push_constant.light_count = idx;
+
+ light_count[i] = idx;
}
+ }
+ /* Static Lights */
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]);
+
+ SDGIShader::DirectLightPushConstant dl_push_constant;
+
+ dl_push_constant.grid_size[0] = rb->sdfgi->cascade_size;
+ dl_push_constant.grid_size[1] = rb->sdfgi->cascade_size;
+ dl_push_constant.grid_size[2] = rb->sdfgi->cascade_size;
+ dl_push_constant.max_cascades = rb->sdfgi->cascades.size();
+ dl_push_constant.probe_axis_size = rb->sdfgi->probe_axis_count;
+ dl_push_constant.multibounce = false; // this is static light, do not multibounce yet
+ dl_push_constant.y_mult = rb->sdfgi->y_mult;
+
+ //all must be processed
+ dl_push_constant.process_offset = 0;
+ dl_push_constant.process_increment = 1;
+
+ for (uint32_t i = 0; i < p_cascade_count; i++) {
+ ERR_CONTINUE(p_cascade_indices[i] >= rb->sdfgi->cascades.size());
+
+ SDFGI::Cascade &cc = rb->sdfgi->cascades[p_cascade_indices[i]];
+
+ dl_push_constant.light_count = light_count[i];
dl_push_constant.cascade = p_cascade_indices[i];
if (dl_push_constant.light_count > 0) {
@@ -8299,7 +8384,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
- // sky_use_cubemap_array = false;
+
+ sdfgi_ray_count = RS::EnvironmentSDFGIRayCount(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/probe_ray_count")), 0, int32_t(RS::ENV_SDFGI_RAY_COUNT_MAX - 1)));
+ sdfgi_frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_converge")), 0, int32_t(RS::ENV_SDFGI_CONVERGE_MAX - 1)));
+ sdfgi_frames_to_update_light = RS::EnvironmentSDFGIFramesToUpdateLight(CLAMP(int32_t(GLOBAL_GET("rendering/sdfgi/frames_to_update_lights")), 0, int32_t(RS::ENV_SDFGI_UPDATE_LIGHT_MAX - 1)));
+
+ directional_shadow.size = GLOBAL_GET("rendering/quality/directional_shadow/size");
+ directional_shadow.use_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits");
uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
@@ -8632,9 +8723,12 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
//calculate tables
String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n";
Vector<String> gi_modes;
- gi_modes.push_back("\n#define USE_GIPROBE\n");
+ gi_modes.push_back("\n#define USE_GIPROBES\n");
gi_modes.push_back("\n#define USE_SDFGI\n");
- gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBE\n");
+ gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_GIPROBES\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n");
+ gi_modes.push_back("\n#define MODE_HALF_RES\n#define USE_SDFGI\n\n#define USE_GIPROBES\n");
gi.shader.initialize(gi_modes, defines);
gi.shader_version = gi.shader.version_create();
@@ -8766,12 +8860,11 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
cull_argument.set_page_pool(&cull_argument_pool);
+
+ gi.half_resolution = GLOBAL_GET("rendering/quality/gi/use_half_resolution");
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
- for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) {
- RD::get_singleton()->free(E->get().depth);
- }
for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) {
RD::get_singleton()->free(E->get().cubemap);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 3e69335225..af8cdb9b71 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -110,7 +110,7 @@ protected:
void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used);
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_cluster_max_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
- virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0;
+ virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
@@ -124,8 +124,6 @@ protected:
virtual void _base_uniforms_changed() = 0;
virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
- virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers) = 0;
- virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers) = 0;
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
@@ -134,7 +132,7 @@ protected:
void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size);
void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
- void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes);
+ void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes);
// needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool;
@@ -574,6 +572,7 @@ private:
uint32_t smallest_subdiv = 0;
int size = 0;
+ bool use_16_bits = false;
RID depth;
RID fb; //for copying
@@ -585,6 +584,8 @@ private:
RID_Owner<ShadowAtlas> shadow_atlas_owner;
+ void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
+
bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
@@ -605,9 +606,11 @@ private:
struct DirectionalShadow {
RID depth;
+ RID fb; //when renderign direct
int light_count = 0;
int size = 0;
+ bool use_16_bits = false;
int current_light = 0;
Vector<ShadowShrinkStage> shrink_stages;
@@ -617,6 +620,8 @@ private:
void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size);
void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages);
+ void _update_directional_shadow_atlas();
+
/* SHADOW CUBEMAPS */
struct ShadowCubemap {
@@ -627,14 +632,6 @@ private:
Map<int, ShadowCubemap> shadow_cubemaps;
ShadowCubemap *_get_shadow_cubemap(int p_size);
- struct ShadowMap {
- RID depth;
- RID fb;
- };
-
- Map<Vector2i, ShadowMap> shadow_maps;
- ShadowMap *_get_shadow_map(const Size2i &p_size);
-
void _create_shadow_cubemaps();
/* LIGHT INSTANCE */
@@ -904,6 +901,16 @@ private:
RID giprobe_textures[MAX_GIPROBES];
RID giprobe_buffer;
+
+ RID ambient_buffer;
+ RID reflection_buffer;
+ bool using_half_size_gi = false;
+
+ struct GI {
+ RID full_buffer;
+ RID full_dispatch;
+ RID full_mask;
+ } gi;
};
RID default_giprobe_buffer;
@@ -965,6 +972,8 @@ private:
RID scroll_occlusion_uniform_set;
RID integrate_uniform_set;
RID lights_buffer;
+
+ bool all_dynamic_lights_dirty = true;
};
//used for rendering (voxelization)
@@ -1026,6 +1035,8 @@ private:
RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
+ RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES;
+
float sdfgi_solid_cell_ratio = 0.25;
Vector3 sdfgi_debug_probe_pos;
Vector3 sdfgi_debug_probe_dir;
@@ -1263,14 +1274,12 @@ private:
float z_far;
float proj_info[4];
-
+ float ao_color[3];
uint32_t max_giprobes;
+
uint32_t high_quality_vct;
- uint32_t pad2;
uint32_t orthogonal;
-
- float ao_color[3];
- uint32_t pad;
+ uint32_t pad[2];
float cam_rotation[12];
};
@@ -1280,9 +1289,13 @@ private:
MODE_GIPROBE,
MODE_SDFGI,
MODE_COMBINED,
+ MODE_HALF_RES_GIPROBE,
+ MODE_HALF_RES_SDFGI,
+ MODE_HALF_RES_COMBINED,
MODE_MAX
};
+ bool half_resolution = false;
GiShaderRD shader;
RID shader_version;
RID pipelines[MODE_MAX];
@@ -1541,7 +1554,7 @@ public:
/* SHADOW ATLAS API */
RID shadow_atlas_create();
- void shadow_atlas_set_size(RID p_atlas, int p_size);
+ void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false);
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision);
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
@@ -1562,7 +1575,7 @@ public:
return Size2(atlas->size, atlas->size);
}
- void directional_shadow_atlas_set_size(int p_size);
+ void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false);
int get_directional_light_shadow_size(RID p_light_intance);
void set_directional_shadow_count(int p_count);
@@ -1657,6 +1670,7 @@ public:
virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias);
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count);
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames);
+ virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update);
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality);
RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
@@ -1955,11 +1969,14 @@ public:
*/
RID render_buffers_create();
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
+ void gi_set_use_half_resolution(bool p_enable);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
RID render_buffers_get_gi_probe_buffer(RID p_render_buffers);
RID render_buffers_get_default_gi_probe_buffer();
+ RID render_buffers_get_gi_ambient_texture(RID p_render_buffers);
+ RID render_buffers_get_gi_reflection_texture(RID p_render_buffers);
uint32_t render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const;
bool render_buffers_is_sdfgi_enabled(RID p_render_buffers) const;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 6203f3ba64..96dd5a6669 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2609,6 +2609,12 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+ }
+
mesh->material_cache.clear();
}
@@ -2824,6 +2830,25 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
return aabb;
}
+void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.erase(mesh);
+ }
+ mesh->shadow_mesh = p_shadow_mesh;
+
+ shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
+
+ if (shadow_mesh) {
+ shadow_mesh->shadow_owners.insert(mesh);
+ }
+
+ mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+}
+
void RendererStorageRD::mesh_clear(RID p_mesh) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2871,6 +2896,12 @@ void RendererStorageRD::mesh_clear(RID p_mesh) {
}
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+ }
}
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
@@ -8161,17 +8192,26 @@ bool RendererStorageRD::free(RID p_rid) {
material_owner.free(p_rid);
} else if (mesh_owner.owns(p_rid)) {
mesh_clear(p_rid);
+ mesh_set_shadow_mesh(p_rid, RID());
Mesh *mesh = mesh_owner.getornull(p_rid);
mesh->dependency.deleted_notify(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
}
+ if (mesh->shadow_owners.size()) {
+ for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
+ Mesh *shadow_owner = E->get();
+ shadow_owner->shadow_mesh = RID();
+ shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
+ }
+ }
mesh_owner.free(p_rid);
} else if (mesh_instance_owner.owns(p_rid)) {
MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
+
mesh_instance_owner.free(p_rid);
memdelete(mi);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 2fb66ac573..aa7195232a 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -478,6 +478,9 @@ private:
List<MeshInstance *> instances;
+ RID shadow_mesh;
+ Set<Mesh *> shadow_owners;
+
Dependency dependency;
};
@@ -1423,6 +1426,7 @@ public:
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID());
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh);
virtual void mesh_clear(RID p_mesh);
@@ -1461,6 +1465,13 @@ public:
return mesh->surfaces[p_surface_index];
}
+ _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+
+ return mesh->shadow_mesh;
+ }
+
_FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
return surface->primitive;
diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
index 54d67db6c6..c3ac0bee57 100644
--- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
+++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
@@ -1,33 +1,48 @@
-#[compute]
+#[vertex]
#version 450
VERSION_DEFINES
-layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+layout(push_constant, binding = 1, std430) uniform Params {
+ float z_far;
+ float z_near;
+ bool z_flip;
+ uint pad;
+ vec4 screen_rect;
+}
+params;
+
+layout(location = 0) out vec2 uv_interp;
+
+void main() {
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex];
+ vec2 screen_pos = uv_interp * params.screen_rect.zw + params.screen_rect.xy;
+ gl_Position = vec4(screen_pos * 2.0 - 1.0, 0.0, 1.0);
+}
+
+#[fragment]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(location = 0) in vec2 uv_interp;
layout(set = 0, binding = 0) uniform samplerCube source_cube;
layout(push_constant, binding = 1, std430) uniform Params {
- ivec2 screen_size;
- ivec2 offset;
- float bias;
float z_far;
float z_near;
bool z_flip;
+ uint pad;
+ vec4 screen_rect;
}
params;
-layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer;
-
void main() {
- ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing
- return;
- }
-
- vec2 pixel_size = 1.0 / vec2(params.screen_size);
- vec2 uv = (vec2(pos) + 0.5) * pixel_size;
+ vec2 uv = uv_interp;
vec3 normal = vec3(uv * 2.0 - 1.0, 0.0);
@@ -65,5 +80,5 @@ void main() {
float linear_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near));
depth = (linear_depth * depth_fix) / params.z_far;
- imageStore(depth_buffer, pos + params.offset, vec4(depth));
+ gl_FragDepth = depth;
}
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index c2965f9874..35522103df 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -97,13 +97,12 @@ layout(push_constant, binding = 0, std430) uniform Params {
vec4 proj_info;
+ vec3 ao_color;
uint max_giprobes;
+
bool high_quality_vct;
- uint pad2;
bool orthogonal;
-
- vec3 ao_color;
- uint pad;
+ uint pad[2];
mat3x4 cam_rotation;
}
@@ -594,28 +593,16 @@ vec4 fetch_normal_and_roughness(ivec2 pos) {
return normal_roughness;
}
-void main() {
- // Pixel being shaded
- ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThanEqual(pos, params.screen_size))) { //too large, do nothing
- return;
- }
-
- vec3 vertex = reconstruct_position(pos);
- vertex.y = -vertex.y;
-
+void process_gi(ivec2 pos, vec3 vertex, inout vec4 ambient_light, inout vec4 reflection_light) {
vec4 normal_roughness = fetch_normal_and_roughness(pos);
- vec3 normal = normal_roughness.xyz;
- vec4 ambient_light = vec4(0.0), reflection_light = vec4(0.0);
+ vec3 normal = normal_roughness.xyz;
if (normal.length() > 0.5) {
//valid normal, can do GI
float roughness = normal_roughness.w;
-
vertex = mat3(params.cam_rotation) * vertex;
normal = normalize(mat3(params.cam_rotation) * normal);
-
vec3 reflection = normalize(reflect(normalize(vertex), normal));
#ifdef USE_SDFGI
@@ -646,16 +633,39 @@ void main() {
spec_accum /= blend_accum;
}
- if (params.use_sdfgi) {
- reflection_light = blend_color(spec_accum, reflection_light);
- ambient_light = blend_color(amb_accum, ambient_light);
- } else {
- reflection_light = spec_accum;
- ambient_light = amb_accum;
- }
+#ifdef USE_SDFGI
+ reflection_light = blend_color(spec_accum, reflection_light);
+ ambient_light = blend_color(amb_accum, ambient_light);
+#else
+ reflection_light = spec_accum;
+ ambient_light = amb_accum;
+#endif
}
#endif
}
+}
+
+void main() {
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+
+#ifdef MODE_HALF_RES
+ pos <<= 1;
+#endif
+ if (any(greaterThanEqual(pos, params.screen_size))) { //too large, do nothing
+ return;
+ }
+
+ vec4 ambient_light = vec4(0.0);
+ vec4 reflection_light = vec4(0.0);
+
+ vec3 vertex = reconstruct_position(pos);
+ vertex.y = -vertex.y;
+
+ process_gi(pos, vertex, ambient_light, reflection_light);
+
+#ifdef MODE_HALF_RES
+ pos >>= 1;
+#endif
imageStore(ambient_buffer, pos, ambient_light);
imageStore(reflection_buffer, pos, reflection_light);
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index 9429a66dc9..e83c4ca93b 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -58,6 +58,116 @@ void main() {
#else
+#if 1
+
+ vec4 group1;
+ vec4 group2;
+ vec4 group3;
+ vec4 group4;
+ int best_index = 0;
+
+ //2X
+ group1.x = texelFetch(source_depth, pos, 0).r;
+ group1.y = texelFetch(source_depth, pos, 1).r;
+
+ //4X
+ if (params.sample_count >= 4) {
+ group1.z = texelFetch(source_depth, pos, 2).r;
+ group1.w = texelFetch(source_depth, pos, 3).r;
+ }
+ //8X
+ if (params.sample_count >= 8) {
+ group2.x = texelFetch(source_depth, pos, 4).r;
+ group2.y = texelFetch(source_depth, pos, 5).r;
+ group2.z = texelFetch(source_depth, pos, 6).r;
+ group2.w = texelFetch(source_depth, pos, 7).r;
+ }
+ //16X
+ if (params.sample_count >= 16) {
+ group3.x = texelFetch(source_depth, pos, 8).r;
+ group3.y = texelFetch(source_depth, pos, 9).r;
+ group3.z = texelFetch(source_depth, pos, 10).r;
+ group3.w = texelFetch(source_depth, pos, 11).r;
+
+ group4.x = texelFetch(source_depth, pos, 12).r;
+ group4.y = texelFetch(source_depth, pos, 13).r;
+ group4.z = texelFetch(source_depth, pos, 14).r;
+ group4.w = texelFetch(source_depth, pos, 15).r;
+ }
+
+ if (params.sample_count == 2) {
+ best_index = (pos.x & 1) ^ ((pos.y >> 1) & 1); //not much can be done here
+ } else if (params.sample_count == 4) {
+ vec4 freq = vec4(equal(group1, vec4(group1.x)));
+ freq += vec4(equal(group1, vec4(group1.y)));
+ freq += vec4(equal(group1, vec4(group1.z)));
+ freq += vec4(equal(group1, vec4(group1.w)));
+
+ float min_f = freq.x;
+ best_index = 0;
+ if (freq.y < min_f) {
+ best_index = 1;
+ min_f = freq.y;
+ }
+ if (freq.z < min_f) {
+ best_index = 2;
+ min_f = freq.z;
+ }
+ if (freq.w < min_f) {
+ best_index = 3;
+ }
+ } else if (params.sample_count == 8) {
+ vec4 freq0 = vec4(equal(group1, vec4(group1.x)));
+ vec4 freq1 = vec4(equal(group2, vec4(group1.x)));
+ freq0 += vec4(equal(group1, vec4(group1.y)));
+ freq1 += vec4(equal(group2, vec4(group1.y)));
+ freq0 += vec4(equal(group1, vec4(group1.z)));
+ freq1 += vec4(equal(group2, vec4(group1.z)));
+ freq0 += vec4(equal(group1, vec4(group1.w)));
+ freq1 += vec4(equal(group2, vec4(group1.w)));
+ freq0 += vec4(equal(group1, vec4(group2.x)));
+ freq1 += vec4(equal(group2, vec4(group2.x)));
+ freq0 += vec4(equal(group1, vec4(group2.y)));
+ freq1 += vec4(equal(group2, vec4(group2.y)));
+ freq0 += vec4(equal(group1, vec4(group2.z)));
+ freq1 += vec4(equal(group2, vec4(group2.z)));
+ freq0 += vec4(equal(group1, vec4(group2.w)));
+ freq1 += vec4(equal(group2, vec4(group2.w)));
+
+ float min_f0 = freq0.x;
+ int best_index0 = 0;
+ if (freq0.y < min_f0) {
+ best_index0 = 1;
+ min_f0 = freq0.y;
+ }
+ if (freq0.z < min_f0) {
+ best_index0 = 2;
+ min_f0 = freq0.z;
+ }
+ if (freq0.w < min_f0) {
+ best_index0 = 3;
+ min_f0 = freq0.w;
+ }
+
+ float min_f1 = freq1.x;
+ int best_index1 = 4;
+ if (freq1.y < min_f1) {
+ best_index1 = 5;
+ min_f1 = freq1.y;
+ }
+ if (freq1.z < min_f1) {
+ best_index1 = 6;
+ min_f1 = freq1.z;
+ }
+ if (freq1.w < min_f1) {
+ best_index1 = 7;
+ min_f1 = freq1.w;
+ }
+
+ best_index = mix(best_index0, best_index1, min_f0 < min_f1);
+ }
+
+#else
float depths[16];
int depth_indices[16];
int depth_amount[16];
@@ -91,7 +201,7 @@ void main() {
depth_least = depth_amount[j];
}
}
-
+#endif
best_depth = texelFetch(source_depth, pos, best_index).r;
best_normal_roughness = texelFetch(source_normal_roughness, pos, best_index);
#ifdef GIPROBE_RESOLVE
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
index c3e7e2acbf..ea203c8abe 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
@@ -1282,7 +1282,7 @@ float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
} else {
#endif
//hard shadow
- vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, z_norm, 1.0);
+ vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0);
shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
#ifdef USE_SOFT_SHADOWS
@@ -2371,17 +2371,17 @@ FRAGMENT_SHADER_CODE
if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers
- ivec2 coord;
+ vec2 coord;
if (scene_data.gi_upscale_for_msaa) {
- ivec2 base_coord = ivec2(gl_FragCoord.xy);
- ivec2 closest_coord = base_coord;
- float closest_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0).xyz * 2.0 - 1.0);
+ vec2 base_coord = screen_uv;
+ vec2 closest_coord = base_coord;
+ float closest_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0.0).xyz * 2.0 - 1.0);
for (int i = 0; i < 4; i++) {
- const ivec2 neighbours[4] = ivec2[](ivec2(-1, 0), ivec2(1, 0), ivec2(0, -1), ivec2(0, 1));
- ivec2 neighbour_coord = base_coord + neighbours[i];
- float neighbour_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord, 0).xyz * 2.0 - 1.0);
+ const vec2 neighbours[4] = vec2[](vec2(-1, 0), vec2(1, 0), vec2(0, -1), vec2(0, 1));
+ vec2 neighbour_coord = base_coord + neighbours[i] * scene_data.screen_pixel_size;
+ float neighbour_ang = dot(normal, textureLod(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord, 0.0).xyz * 2.0 - 1.0);
if (neighbour_ang > closest_ang) {
closest_ang = neighbour_ang;
closest_coord = neighbour_coord;
@@ -2391,11 +2391,11 @@ FRAGMENT_SHADER_CODE
coord = closest_coord;
} else {
- coord = ivec2(gl_FragCoord.xy);
+ coord = screen_uv;
}
- vec4 buffer_ambient = texelFetch(sampler2D(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0);
- vec4 buffer_reflection = texelFetch(sampler2D(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0);
+ vec4 buffer_ambient = textureLod(sampler2D(ambient_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0);
+ vec4 buffer_reflection = textureLod(sampler2D(reflection_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), coord, 0.0);
ambient_light = mix(ambient_light, buffer_ambient.rgb, buffer_ambient.a);
specular_light = mix(specular_light, buffer_reflection.rgb, buffer_reflection.a);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
index a37e32e1fc..e9b79e1560 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
@@ -153,22 +153,22 @@ scene_data;
#define INSTANCE_FLAGS_SKELETON (1 << 19)
#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20)
-layout(set = 0, binding = 5, std430) restrict readonly buffer OmniLights {
+layout(set = 0, binding = 4, std430) restrict readonly buffer OmniLights {
LightData data[];
}
omni_lights;
-layout(set = 0, binding = 6, std430) restrict readonly buffer SpotLights {
+layout(set = 0, binding = 5, std430) restrict readonly buffer SpotLights {
LightData data[];
}
spot_lights;
-layout(set = 0, binding = 7) buffer restrict readonly ReflectionProbeData {
+layout(set = 0, binding = 6) buffer restrict readonly ReflectionProbeData {
ReflectionData data[];
}
reflections;
-layout(set = 0, binding = 8, std140) uniform DirectionalLights {
+layout(set = 0, binding = 7, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
}
directional_lights;
@@ -180,7 +180,7 @@ struct Lightmap {
mat3 normal_xform;
};
-layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps {
+layout(set = 0, binding = 8, std140) restrict readonly buffer Lightmaps {
Lightmap data[];
}
lightmaps;
@@ -189,22 +189,20 @@ struct LightmapCapture {
vec4 sh[9];
};
-layout(set = 0, binding = 11, std140) restrict readonly buffer LightmapCaptures {
+layout(set = 0, binding = 9, std140) restrict readonly buffer LightmapCaptures {
LightmapCapture data[];
}
lightmap_captures;
-layout(set = 0, binding = 12) uniform texture2D decal_atlas;
-layout(set = 0, binding = 13) uniform texture2D decal_atlas_srgb;
+layout(set = 0, binding = 10) uniform texture2D decal_atlas;
+layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb;
-layout(set = 0, binding = 14, std430) restrict readonly buffer Decals {
+layout(set = 0, binding = 12, std430) restrict readonly buffer Decals {
DecalData data[];
}
decals;
-layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
-
-layout(set = 0, binding = 16, std430) restrict readonly buffer GlobalVariableData {
+layout(set = 0, binding = 13, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
@@ -218,7 +216,7 @@ struct SDFGIProbeCascadeData {
float to_cell; // 1/bounds * grid_size
};
-layout(set = 0, binding = 17, std140) uniform SDFGI {
+layout(set = 0, binding = 14, std140) uniform SDFGI {
vec3 grid_size;
uint max_cascades;
@@ -268,13 +266,15 @@ layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas;
layout(set = 1, binding = 2) uniform texture2D shadow_atlas;
-layout(set = 1, binding = 3) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
+layout(set = 1, binding = 3) uniform texture2D directional_shadow_atlas;
+
+layout(set = 1, binding = 4) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
#ifndef LOW_END_MODE
-layout(set = 1, binding = 4) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
+layout(set = 1, binding = 5) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
#endif
-layout(set = 1, binding = 5, std430) buffer restrict readonly ClusterBuffer {
+layout(set = 1, binding = 6, std430) buffer restrict readonly ClusterBuffer {
uint data[];
}
cluster_buffer;
@@ -283,10 +283,10 @@ cluster_buffer;
#ifdef MODE_RENDER_SDF
-layout(r16ui, set = 1, binding = 6) uniform restrict writeonly uimage3D albedo_volume_grid;
-layout(r32ui, set = 1, binding = 7) uniform restrict writeonly uimage3D emission_grid;
-layout(r32ui, set = 1, binding = 8) uniform restrict writeonly uimage3D emission_aniso_grid;
-layout(r32ui, set = 1, binding = 9) uniform restrict uimage3D geom_facing_grid;
+layout(r16ui, set = 1, binding = 7) uniform restrict writeonly uimage3D albedo_volume_grid;
+layout(r32ui, set = 1, binding = 8) uniform restrict writeonly uimage3D emission_grid;
+layout(r32ui, set = 1, binding = 9) uniform restrict writeonly uimage3D emission_aniso_grid;
+layout(r32ui, set = 1, binding = 10) uniform restrict uimage3D geom_facing_grid;
//still need to be present for shaders that use it, so remap them to something
#define depth_buffer shadow_atlas
@@ -295,17 +295,17 @@ layout(r32ui, set = 1, binding = 9) uniform restrict uimage3D geom_facing_grid;
#else
-layout(set = 1, binding = 6) uniform texture2D depth_buffer;
-layout(set = 1, binding = 7) uniform texture2D color_buffer;
+layout(set = 1, binding = 7) uniform texture2D depth_buffer;
+layout(set = 1, binding = 8) uniform texture2D color_buffer;
#ifndef LOW_END_MODE
-layout(set = 1, binding = 8) uniform texture2D normal_roughness_buffer;
-layout(set = 1, binding = 9) uniform texture2D ao_buffer;
-layout(set = 1, binding = 10) uniform texture2D ambient_buffer;
-layout(set = 1, binding = 11) uniform texture2D reflection_buffer;
-layout(set = 1, binding = 12) uniform texture2DArray sdfgi_lightprobe_texture;
-layout(set = 1, binding = 13) uniform texture3D sdfgi_occlusion_cascades;
+layout(set = 1, binding = 9) uniform texture2D normal_roughness_buffer;
+layout(set = 1, binding = 10) uniform texture2D ao_buffer;
+layout(set = 1, binding = 11) uniform texture2D ambient_buffer;
+layout(set = 1, binding = 12) uniform texture2D reflection_buffer;
+layout(set = 1, binding = 13) uniform texture2DArray sdfgi_lightprobe_texture;
+layout(set = 1, binding = 14) uniform texture3D sdfgi_occlusion_cascades;
struct GIProbeData {
mat4 xform;
@@ -323,12 +323,12 @@ struct GIProbeData {
uint mipmaps;
};
-layout(set = 1, binding = 14, std140) uniform GIProbes {
+layout(set = 1, binding = 15, std140) uniform GIProbes {
GIProbeData data[MAX_GI_PROBES];
}
gi_probes;
-layout(set = 1, binding = 15) uniform texture3D volumetric_fog_texture;
+layout(set = 1, binding = 16) uniform texture3D volumetric_fog_texture;
#endif // LOW_END_MODE
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
index 813ea29fa1..e4c3f3a84b 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
@@ -97,6 +97,8 @@ void main() {
float blend = 0.0;
#if 1
+ // No interpolation
+
vec3 inv_dir = 1.0 / ray_dir;
float rough = 0.5;
@@ -161,114 +163,11 @@ void main() {
hit_light *= (dot(max(vec3(0.0), (hit_normal * hit_aniso0)), vec3(1.0)) + dot(max(vec3(0.0), (-hit_normal * hit_aniso1)), vec3(1.0)));
- if (blend > 0.0) {
- light = mix(light, hit_light, blend);
- blend = 0.0;
- } else {
- light = hit_light;
-
- //process blend
- float blend_from = (float(params.probe_axis_size - 1) / 2.0) - 2.5;
- float blend_to = blend_from + 2.0;
-
- vec3 cam_pos = params.cam_transform[3].xyz - cascades.data[i].offset;
- cam_pos *= cascades.data[i].to_cell;
-
- pos += ray_dir * min(advance, max_advance);
- vec3 inner_pos = pos - cam_pos;
-
- inner_pos = inner_pos * float(params.probe_axis_size - 1) / params.grid_size.x;
-
- float len = length(inner_pos);
-
- inner_pos = abs(normalize(inner_pos));
- len *= max(inner_pos.x, max(inner_pos.y, inner_pos.z));
-
- if (len >= blend_from) {
- blend = smoothstep(blend_from, blend_to, len);
-
- pos /= cascades.data[i].to_cell;
- pos += cascades.data[i].offset;
- ray_pos = pos;
- hit = false; //continue trace for blend
-
- continue;
- }
- }
+ light = hit_light;
break;
}
- light = mix(light, vec3(0.0), blend);
-
-#else
-
- vec3 inv_dir = 1.0 / ray_dir;
-
- bool hit = false;
- vec4 light_accum = vec4(0.0);
-
- float blend_size = (params.grid_size.x / float(params.probe_axis_size - 1)) * 0.5;
-
- float radius_sizes[MAX_CASCADES];
- for (uint i = 0; i < params.max_cascades; i++) {
- radius_sizes[i] = (1.0 / cascades.data[i].to_cell) * (params.grid_size.x * 0.5 - blend_size);
- }
-
- float max_distance = radius_sizes[params.max_cascades - 1];
- float advance = 0;
- while (advance < max_distance) {
- for (uint i = 0; i < params.max_cascades; i++) {
- if (advance < radius_sizes[i]) {
- vec3 pos = (ray_pos + ray_dir * advance) - cascades.data[i].offset;
- pos *= cascades.data[i].to_cell * pos_to_uvw;
-
- float distance = texture(sampler3D(sdf_cascades[i], linear_sampler), pos).r * 255.0 - 1.0;
-
- vec4 hit_light = vec4(0.0);
- if (distance < 1.0) {
- hit_light.a = max(0.0, 1.0 - distance);
- hit_light.rgb = texture(sampler3D(light_cascades[i], linear_sampler), pos).rgb;
- hit_light.rgb *= hit_light.a;
- }
-
- distance /= cascades.data[i].to_cell;
-
- if (i < (params.max_cascades - 1)) {
- pos = (ray_pos + ray_dir * advance) - cascades.data[i + 1].offset;
- pos *= cascades.data[i + 1].to_cell * pos_to_uvw;
-
- float distance2 = texture(sampler3D(sdf_cascades[i + 1], linear_sampler), pos).r * 255.0 - 1.0;
-
- vec4 hit_light2 = vec4(0.0);
- if (distance2 < 1.0) {
- hit_light2.a = max(0.0, 1.0 - distance2);
- hit_light2.rgb = texture(sampler3D(light_cascades[i + 1], linear_sampler), pos).rgb;
- hit_light2.rgb *= hit_light2.a;
- }
-
- float prev_radius = i == 0 ? 0.0 : radius_sizes[i - 1];
- float blend = (advance - prev_radius) / (radius_sizes[i] - prev_radius);
-
- distance2 /= cascades.data[i + 1].to_cell;
-
- hit_light = mix(hit_light, hit_light2, blend);
- distance = mix(distance, distance2, blend);
- }
-
- light_accum += hit_light;
- advance += distance;
- break;
- }
- }
-
- if (light_accum.a > 0.98) {
- break;
- }
- }
-
- light = light_accum.rgb / light_accum.a;
-
#endif
imageStore(screen_buffer, screen_pos, vec4(linear_to_srgb(light), 1.0));
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
index ed0a8a4b86..bcdfe8cc85 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
@@ -125,7 +125,10 @@ void main() {
uint voxel_index = uint(gl_GlobalInvocationID.x);
//used for skipping voxels every N frames
- voxel_index = params.process_offset + voxel_index * params.process_increment;
+ if (params.process_increment > 1) {
+ voxel_index *= params.process_increment;
+ voxel_index += params.process_offset;
+ }
if (voxel_index >= dispatch_data.total_count) {
return;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
index 67630a3aa1..d122e7a38a 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
@@ -189,14 +189,12 @@ void main() {
vec3 inv_dir = 1.0 / ray_dir;
bool hit = false;
- vec3 hit_normal;
- vec3 hit_light;
- vec3 hit_aniso0;
- vec3 hit_aniso1;
+ uint hit_cascade;
float bias = params.ray_bias;
vec3 abs_ray_dir = abs(ray_dir);
ray_pos += ray_dir * 1.0 / max(abs_ray_dir.x, max(abs_ray_dir.y, abs_ray_dir.z)) * bias / cascades.data[params.cascade].to_cell;
+ vec3 uvw;
for (uint j = params.cascade; j < params.max_cascades; j++) {
//convert to local bounds
@@ -215,14 +213,12 @@ void main() {
float advance = 0.0;
- vec3 uvw;
-
while (advance < max_advance) {
//read how much to advance from SDF
uvw = (pos + ray_dir * advance) * pos_to_uvw;
float distance = texture(sampler3D(sdf_cascades[j], linear_sampler), uvw).r * 255.0 - 1.0;
- if (distance < 0.001) {
+ if (distance < 0.05) {
//consider hit
hit = true;
break;
@@ -232,17 +228,7 @@ void main() {
}
if (hit) {
- const float EPSILON = 0.001;
- hit_normal = normalize(vec3(
- texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(EPSILON, 0.0, 0.0)).r,
- texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(0.0, EPSILON, 0.0)).r,
- texture(sampler3D(sdf_cascades[j], linear_sampler), uvw + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_cascades[j], linear_sampler), uvw - vec3(0.0, 0.0, EPSILON)).r));
-
- hit_light = texture(sampler3D(light_cascades[j], linear_sampler), uvw).rgb;
- vec4 aniso0 = texture(sampler3D(aniso0_cascades[j], linear_sampler), uvw);
- hit_aniso0 = aniso0.rgb;
- hit_aniso1 = vec3(aniso0.a, texture(sampler3D(aniso1_cascades[j], linear_sampler), uvw).rg);
-
+ hit_cascade = j;
break;
}
@@ -255,6 +241,17 @@ void main() {
vec4 light;
if (hit) {
+ const float EPSILON = 0.001;
+ vec3 hit_normal = normalize(vec3(
+ texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(EPSILON, 0.0, 0.0)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(EPSILON, 0.0, 0.0)).r,
+ texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(0.0, EPSILON, 0.0)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(0.0, EPSILON, 0.0)).r,
+ texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw + vec3(0.0, 0.0, EPSILON)).r - texture(sampler3D(sdf_cascades[hit_cascade], linear_sampler), uvw - vec3(0.0, 0.0, EPSILON)).r));
+
+ vec3 hit_light = texture(sampler3D(light_cascades[hit_cascade], linear_sampler), uvw).rgb;
+ vec4 aniso0 = texture(sampler3D(aniso0_cascades[hit_cascade], linear_sampler), uvw);
+ vec3 hit_aniso0 = aniso0.rgb;
+ vec3 hit_aniso1 = vec3(aniso0.a, texture(sampler3D(aniso1_cascades[hit_cascade], linear_sampler), uvw).rg);
+
//one liner magic
light.rgb = hit_light * (dot(max(vec3(0.0), (hit_normal * hit_aniso0)), vec3(1.0)) + dot(max(vec3(0.0), (-hit_normal * hit_aniso1)), vec3(1.0)));
light.a = 1.0;
@@ -490,13 +487,15 @@ void main() {
//can't scroll, must look for position in parent cascade
//to global coords
- float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell;
+ float cell_to_probe = float(params.grid_size.x / float(params.probe_axis_size - 1));
+
+ float probe_cell_size = cell_to_probe / cascades.data[params.cascade].to_cell;
vec3 probe_pos = cascades.data[params.cascade].offset + vec3(probe_cell) * probe_cell_size;
//to parent local coords
+ float probe_cell_size_next = cell_to_probe / cascades.data[params.cascade + 1].to_cell;
probe_pos -= cascades.data[params.cascade + 1].offset;
- probe_pos *= cascades.data[params.cascade + 1].to_cell;
- probe_pos = probe_pos * float(params.probe_axis_size - 1) / float(params.grid_size.x);
+ probe_pos /= probe_cell_size_next;
ivec3 probe_posi = ivec3(probe_pos);
//add up all light, no need to use occlusion here, since occlusion will do its work afterwards
@@ -549,20 +548,28 @@ void main() {
}
} else {
- // clear and let it re-raytrace, only for the last cascade, which happens very un-often
- //scroll
+ //scroll at the edge of the highest cascade, just copy what is there,
+ //since its the closest we have anyway
+
for (uint j = 0; j < params.history_size; j++) {
+ ivec2 tex_pos;
+ tex_pos = probe_cell.xy;
+ tex_pos.x += probe_cell.z * int(params.probe_axis_size);
+
for (int i = 0; i < SH_SIZE; i++) {
// copy from history texture
+ ivec3 src_pos = ivec3(tex_pos.x, tex_pos.y * SH_SIZE + i, int(j));
ivec3 dst_pos = ivec3(pos.x, pos.y * SH_SIZE + i, int(j));
- imageStore(lightprobe_history_scroll_texture, dst_pos, ivec4(0));
+ ivec4 value = imageLoad(lightprobe_history_texture, dst_pos);
+ imageStore(lightprobe_history_scroll_texture, dst_pos, value);
}
}
for (int i = 0; i < SH_SIZE; i++) {
// copy from average texture
- ivec2 dst_pos = ivec2(pos.x, pos.y * SH_SIZE + i);
- imageStore(lightprobe_average_scroll_texture, dst_pos, ivec4(0));
+ ivec2 spos = ivec2(pos.x, pos.y * SH_SIZE + i);
+ ivec4 average = imageLoad(lightprobe_average_texture, spos);
+ imageStore(lightprobe_average_scroll_texture, spos, average);
}
}
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index c483898fed..d92642886c 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -95,7 +95,7 @@ public:
virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0;
- virtual void directional_shadow_atlas_set_size(int p_size) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
/* SKY API */
@@ -140,6 +140,7 @@ public:
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
+ virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0;
virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
@@ -172,7 +173,7 @@ public:
virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
virtual RID shadow_atlas_create() = 0;
- virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0;
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
/* Render Buffers */
@@ -180,6 +181,8 @@ public:
virtual RID render_buffers_create() = 0;
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void gi_set_use_half_resolution(bool p_enable) = 0;
+
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) = 0;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 796fb14743..2ffaf48675 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -795,6 +795,7 @@ public:
lightmaps.set_page_pool(p_rid_pool);
reflections.set_page_pool(p_rid_pool);
decals.set_page_pool(p_rid_pool);
+ gi_probes.set_page_pool(p_rid_pool);
mesh_instances.set_page_pool(p_rid_pool);
for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) {
for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) {
@@ -946,7 +947,7 @@ public:
#define PASSBASE scene_render
- PASS1(directional_shadow_atlas_set_size, int)
+ PASS2(directional_shadow_atlas_set_size, int, bool)
PASS1(gi_probe_set_quality, RS::GIProbeQuality)
/* SKY API */
@@ -995,6 +996,7 @@ public:
PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
PASS1(environment_set_sdfgi_ray_count, RS::EnvironmentSDFGIRayCount)
PASS1(environment_set_sdfgi_frames_to_converge, RS::EnvironmentSDFGIFramesToConverge)
+ PASS1(environment_set_sdfgi_frames_to_update_light, RS::EnvironmentSDFGIFramesToUpdateLight)
PASS1RC(RS::EnvironmentBG, environment_get_background, RID)
PASS1RC(int, environment_get_canvas_max_layer, RID)
@@ -1024,10 +1026,11 @@ public:
PASS0R(RID, render_buffers_create)
PASS7(render_buffers_configure, RID, RID, int, int, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool)
+ PASS1(gi_set_use_half_resolution, bool)
/* Shadow Atlas */
PASS0R(RID, shadow_atlas_create)
- PASS2(shadow_atlas_set_size, RID, int)
+ PASS3(shadow_atlas_set_size, RID, int, bool)
PASS3(shadow_atlas_set_quadrant_subdivision, RID, int, int)
PASS1(set_debug_draw_mode, RS::ViewportDebugDraw)
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 85353c400d..ecec03db94 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -73,11 +73,11 @@ public:
virtual RID
shadow_atlas_create() = 0;
- virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0;
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) = 0;
virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0;
virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0;
- virtual void directional_shadow_atlas_set_size(int p_size) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
virtual int get_directional_light_shadow_size(RID p_light_intance) = 0;
virtual void set_directional_shadow_count(int p_count) = 0;
@@ -136,6 +136,7 @@ public:
virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0;
virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0;
+ virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0;
virtual void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
@@ -208,6 +209,7 @@ public:
virtual RID render_buffers_create() = 0;
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
+ virtual void gi_set_use_half_resolution(bool p_enable) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
virtual bool screen_space_roughness_limiter_is_active() const = 0;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 64c23c7803..7a80c2b0bf 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -234,6 +234,8 @@ public:
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 9956e4050b..d52da5b331 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -831,13 +831,14 @@ void RendererViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas
viewport->canvas_map[p_canvas].sublayer = p_sublayer;
}
-void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
+void RendererViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->shadow_atlas_size = p_size;
+ viewport->shadow_atlas_16_bits = p_16_bits;
- RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
+ RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits);
}
void RendererViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index c3ff52a836..979cbb095b 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -81,6 +81,7 @@ public:
RID shadow_atlas;
int shadow_atlas_size;
+ bool shadow_atlas_16_bits = false;
bool sdf_active;
@@ -217,7 +218,7 @@ public:
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
- void viewport_set_shadow_atlas_size(RID p_viewport, int p_size);
+ void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false);
void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 9ae3e5819e..89483d9f50 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -745,6 +745,7 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index f67e4dfbab..eb051067d3 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -931,7 +931,8 @@ public:
/********************/
enum InitialAction {
- INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
+ INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
+ INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 8c6e97a0af..360b333454 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -162,6 +162,51 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
}
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
+
+ if (print_gpu_profile) {
+ if (print_frame_profile_ticks_from == 0) {
+ print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
+ }
+ float total_time = 0.0;
+
+ for (int i = 0; i < frame_profile.size() - 1; i++) {
+ String name = frame_profile[i].name;
+ if (name[0] == '<' || name[0] == '>') {
+ continue;
+ }
+
+ float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
+
+ if (name[0] != '<' && name[0] != '>') {
+ if (print_gpu_profile_task_time.has(name)) {
+ print_gpu_profile_task_time[name] += time;
+ } else {
+ print_gpu_profile_task_time[name] = time;
+ }
+ }
+ }
+
+ if (frame_profile.size()) {
+ total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
+ }
+
+ uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
+ print_frame_profile_frame_count++;
+ if (ticks_elapsed > 1000000) {
+ print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
+
+ float print_threshold = 0.01;
+ for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
+ float time = E.value() / float(print_frame_profile_frame_count);
+ if (time > print_threshold) {
+ print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
+ }
+ }
+ print_gpu_profile_task_time.clear();
+ print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
+ print_frame_profile_frame_count = 0;
+ }
+ }
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
@@ -232,6 +277,11 @@ void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_posit
RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
}
+void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
+ RSG::storage->capturing_timestamps = p_enable;
+ print_gpu_profile = p_enable;
+}
+
RID RenderingServerDefault::get_test_cube() {
if (!test_cube.is_valid()) {
test_cube = _make_test_cube();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 71f459f34a..83afd9096d 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -32,6 +32,7 @@
#define RENDERING_SERVER_DEFAULT_H
#include "core/math/octree.h"
+#include "core/templates/ordered_hash_map.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "renderer_viewport.h"
@@ -74,6 +75,12 @@ class RenderingServerDefault : public RenderingServer {
float frame_setup_time = 0;
+ //for printing
+ bool print_gpu_profile = false;
+ OrderedHashMap<String, float> print_gpu_profile_task_time;
+ uint64_t print_frame_profile_ticks_from = 0;
+ uint32_t print_frame_profile_frame_count = 0;
+
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
@@ -267,6 +274,8 @@ public:
BIND2(mesh_set_custom_aabb, RID, const AABB &)
BIND1RC(AABB, mesh_get_custom_aabb, RID)
+ BIND2(mesh_set_shadow_mesh, RID, RID)
+
BIND1(mesh_clear, RID)
/* MULTIMESH API */
@@ -544,7 +553,7 @@ public:
BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
- BIND2(viewport_set_shadow_atlas_size, RID, int)
+ BIND3(viewport_set_shadow_atlas_size, RID, int, bool)
BIND3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
@@ -565,7 +574,7 @@ public:
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::scene
- BIND1(directional_shadow_atlas_set_size, int)
+ BIND2(directional_shadow_atlas_set_size, int, bool)
BIND1(gi_probe_set_quality, GIProbeQuality)
/* SKY API */
@@ -616,6 +625,7 @@ public:
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
+ BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
@@ -688,6 +698,8 @@ public:
BIND3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
+ BIND1(gi_set_use_half_resolution, bool)
+
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::canvas
@@ -865,6 +877,8 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
+ virtual void set_print_gpu_profile(bool p_enable);
+
RenderingServerDefault();
~RenderingServerDefault();
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 3db90c32df..2f76577474 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -172,6 +172,7 @@ public:
FUNC2(mesh_set_custom_aabb, RID, const AABB &)
FUNC1RC(AABB, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_shadow_mesh, RID, RID)
FUNC1(mesh_clear, RID)
/* MULTIMESH API */
@@ -445,7 +446,7 @@ public:
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
- FUNC2(viewport_set_shadow_atlas_size, RID, int)
+ FUNC3(viewport_set_shadow_atlas_size, RID, int, bool)
FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
@@ -470,7 +471,7 @@ public:
return rendering_server->viewport_get_measured_render_time_gpu(p_viewport);
}
- FUNC1(directional_shadow_atlas_set_size, int)
+ FUNC2(directional_shadow_atlas_set_size, int, bool)
/* SKY API */
@@ -507,6 +508,7 @@ public:
FUNC11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
+ FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
FUNC11(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float)
FUNC1(environment_glow_set_use_bicubic_upscale, bool)
@@ -744,6 +746,8 @@ public:
return rendering_server->get_video_adapter_vendor();
}
+ FUNC1(gi_set_use_half_resolution, bool)
+
FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
FUNC1(set_default_clear_color, const Color &)
@@ -786,6 +790,10 @@ public:
rendering_server->sdfgi_set_debug_probe_select(p_position, p_dir);
}
+ virtual void set_print_gpu_profile(bool p_enable) {
+ rendering_server->set_print_gpu_profile(p_enable);
+ }
+
RenderingServerWrapMT(RenderingServer *p_contained, bool p_create_thread);
~RenderingServerWrapMT();
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 23716263b5..9ac66cd4bf 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1661,7 +1661,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
@@ -2272,6 +2272,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/quality/directional_shadow/16_bits", true);
GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
@@ -2282,18 +2283,6 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer", false);
GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer.mobile", true);
- GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
- GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);
- GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
-
GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
@@ -2304,6 +2293,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128);
GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64);
+ GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
+
GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false);
GLOBAL_DEF("rendering/quality/gi_probes/quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
@@ -2367,10 +2358,12 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/lightmapper/probe_capture_update_speed", 15);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/lightmapper/probe_capture_update_speed", PropertyInfo(Variant::FLOAT, "rendering/lightmapper/probe_capture_update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"));
- GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 2);
+ GLOBAL_DEF("rendering/sdfgi/probe_ray_count", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
- GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 1);
+ GLOBAL_DEF("rendering/sdfgi/frames_to_converge", 4);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
+ GLOBAL_DEF("rendering/sdfgi/frames_to_update_lights", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));
GLOBAL_DEF("rendering/volumetric_fog/volume_size", 64);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1d83f1ae48..fd8d8cd21d 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -354,6 +354,8 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -798,7 +800,7 @@ public:
virtual void viewport_set_sdf_oversize_and_scale(RID p_viewport, ViewportSDFOversize p_oversize, ViewportSDFScale p_scale) = 0;
- virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size) = 0;
+ virtual void viewport_set_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = false) = 0;
virtual void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) = 0;
enum ViewportMSAA {
@@ -868,7 +870,7 @@ public:
virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
- virtual void directional_shadow_atlas_set_size(int p_size) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
/* SKY API */
@@ -986,6 +988,7 @@ public:
virtual void environment_set_sdfgi(RID p_env, bool p_enable, EnvironmentSDFGICascades p_cascades, float p_min_cell_size, EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) = 0;
enum EnvironmentSDFGIRayCount {
+ ENV_SDFGI_RAY_COUNT_4,
ENV_SDFGI_RAY_COUNT_8,
ENV_SDFGI_RAY_COUNT_16,
ENV_SDFGI_RAY_COUNT_32,
@@ -1009,6 +1012,17 @@ public:
virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0;
+ enum EnvironmentSDFGIFramesToUpdateLight {
+ ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME,
+ ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES,
+ ENV_SDFGI_UPDATE_LIGHT_MAX,
+ };
+
+ virtual void environment_set_sdfgi_frames_to_update_light(EnvironmentSDFGIFramesToUpdateLight p_update) = 0;
+
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
enum EnvVolumetricFogShadowFilter {
@@ -1430,6 +1444,8 @@ public:
virtual float get_frame_setup_time_cpu() const = 0;
+ virtual void gi_set_use_half_resolution(bool p_enable) = 0;
+
/* TESTING */
virtual RID get_test_cube() = 0;
@@ -1462,6 +1478,8 @@ public:
virtual bool is_low_end() const = 0;
+ virtual void set_print_gpu_profile(bool p_enable) = 0;
+
RenderingDevice *create_local_rendering_device() const;
bool is_render_loop_enabled() const;
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index e07a0a7d7b..5c635de25c 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -50,6 +50,7 @@
#include "test_list.h"
#include "test_local_vector.h"
#include "test_lru.h"
+#include "test_marshalls.h"
#include "test_math.h"
#include "test_method_bind.h"
#include "test_node_path.h"
diff --git a/tests/test_marshalls.h b/tests/test_marshalls.h
new file mode 100644
index 0000000000..6bd916164e
--- /dev/null
+++ b/tests/test_marshalls.h
@@ -0,0 +1,329 @@
+/*************************************************************************/
+/* test_marshalls.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_MARSHALLS_H
+#define TEST_MARSHALLS_H
+
+#include "core/io/marshalls.h"
+
+#include "tests/test_macros.h"
+
+namespace TestMarshalls {
+
+TEST_CASE("[Marshalls] Unsigned 16 bit integer encoding") {
+ uint8_t arr[2];
+
+ unsigned int actual_size = encode_uint16(0x1234, arr);
+ CHECK(actual_size == sizeof(uint16_t));
+ CHECK_MESSAGE(arr[0] == 0x34, "First encoded byte value should be equal to low order byte value.");
+ CHECK_MESSAGE(arr[1] == 0x12, "Last encoded byte value should be equal to high order byte value.");
+}
+
+TEST_CASE("[Marshalls] Unsigned 32 bit integer encoding") {
+ uint8_t arr[4];
+
+ unsigned int actual_size = encode_uint32(0x12345678, arr);
+ CHECK(actual_size == sizeof(uint32_t));
+ CHECK_MESSAGE(arr[0] == 0x78, "First encoded byte value should be equal to low order byte value.");
+ CHECK(arr[1] == 0x56);
+ CHECK(arr[2] == 0x34);
+ CHECK_MESSAGE(arr[3] == 0x12, "Last encoded byte value should be equal to high order byte value.");
+}
+
+TEST_CASE("[Marshalls] Unsigned 64 bit integer encoding") {
+ uint8_t arr[8];
+
+ unsigned int actual_size = encode_uint64(0x0f123456789abcdef, arr);
+ CHECK(actual_size == sizeof(uint64_t));
+ CHECK_MESSAGE(arr[0] == 0xef, "First encoded byte value should be equal to low order byte value.");
+ CHECK(arr[1] == 0xcd);
+ CHECK(arr[2] == 0xab);
+ CHECK(arr[3] == 0x89);
+ CHECK(arr[4] == 0x67);
+ CHECK(arr[5] == 0x45);
+ CHECK(arr[6] == 0x23);
+ CHECK_MESSAGE(arr[7] == 0xf1, "Last encoded byte value should be equal to high order byte value.");
+}
+
+TEST_CASE("[Marshalls] Unsigned 16 bit integer decoding") {
+ uint8_t arr[] = { 0x34, 0x12 };
+
+ CHECK(decode_uint16(arr) == 0x1234);
+}
+
+TEST_CASE("[Marshalls] Unsigned 32 bit integer decoding") {
+ uint8_t arr[] = { 0x78, 0x56, 0x34, 0x12 };
+
+ CHECK(decode_uint32(arr) == 0x12345678);
+}
+
+TEST_CASE("[Marshalls] Unsigned 64 bit integer decoding") {
+ uint8_t arr[] = { 0xef, 0xcd, 0xab, 0x89, 0x67, 0x45, 0x23, 0xf1 };
+
+ CHECK(decode_uint64(arr) == 0x0f123456789abcdef);
+}
+
+TEST_CASE("[Marshalls] Floating point single precision encoding") {
+ uint8_t arr[4];
+
+ // Decimal: 0.15625
+ // IEEE 754 single-precision binary floating-point format:
+ // sign exponent (8 bits) fraction (23 bits)
+ // 0 01111100 01000000000000000000000
+ // Hexadecimal: 0x3E200000
+ unsigned int actual_size = encode_float(0.15625f, arr);
+ CHECK(actual_size == sizeof(uint32_t));
+ CHECK(arr[0] == 0x00);
+ CHECK(arr[1] == 0x00);
+ CHECK(arr[2] == 0x20);
+ CHECK(arr[3] == 0x3e);
+}
+
+TEST_CASE("[Marshalls] Floating point double precision encoding") {
+ uint8_t arr[8];
+
+ // Decimal: 0.333333333333333314829616256247390992939472198486328125
+ // IEEE 754 double-precision binary floating-point format:
+ // sign exponent (11 bits) fraction (52 bits)
+ // 0 01111111101 0101010101010101010101010101010101010101010101010101
+ // Hexadecimal: 0x3FD5555555555555
+ unsigned int actual_size = encode_double(0.33333333333333333, arr);
+ CHECK(actual_size == sizeof(uint64_t));
+ CHECK(arr[0] == 0x55);
+ CHECK(arr[1] == 0x55);
+ CHECK(arr[2] == 0x55);
+ CHECK(arr[3] == 0x55);
+ CHECK(arr[4] == 0x55);
+ CHECK(arr[5] == 0x55);
+ CHECK(arr[6] == 0xd5);
+ CHECK(arr[7] == 0x3f);
+}
+
+TEST_CASE("[Marshalls] Floating point single precision decoding") {
+ uint8_t arr[] = { 0x00, 0x00, 0x20, 0x3e };
+
+ // See floating point encoding test case for details behind expected values
+ CHECK(decode_float(arr) == 0.15625f);
+}
+
+TEST_CASE("[Marshalls] Floating point double precision decoding") {
+ uint8_t arr[] = { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xd5, 0x3f };
+
+ // See floating point encoding test case for details behind expected values
+ CHECK(decode_double(arr) == 0.33333333333333333);
+}
+
+TEST_CASE("[Marshalls] C string encoding") {
+ char cstring[] = "Godot"; // 5 characters
+ uint8_t data[6];
+
+ int actual_size = encode_cstring(cstring, data);
+ CHECK(actual_size == 6);
+ CHECK(data[0] == 'G');
+ CHECK(data[1] == 'o');
+ CHECK(data[2] == 'd');
+ CHECK(data[3] == 'o');
+ CHECK(data[4] == 't');
+ CHECK(data[5] == '\0');
+}
+
+TEST_CASE("[Marshalls] NIL Variant encoding") {
+ int r_len;
+ Variant variant;
+ uint8_t buffer[4];
+
+ CHECK(encode_variant(variant, buffer, r_len) == OK);
+ CHECK_MESSAGE(r_len == 4, "Length == 4 bytes for Variant::Type");
+ CHECK_MESSAGE(buffer[0] == 0x00, "Variant::NIL");
+ CHECK(buffer[1] == 0x00);
+ CHECK(buffer[2] == 0x00);
+ CHECK(buffer[3] == 0x00);
+ // No value
+}
+
+TEST_CASE("[Marshalls] INT 32 bit Variant encoding") {
+ int r_len;
+ Variant variant(0x12345678);
+ uint8_t buffer[8];
+
+ CHECK(encode_variant(variant, buffer, r_len) == OK);
+ CHECK_MESSAGE(r_len == 8, "Length == 4 bytes for Variant::Type + 4 bytes for int32_t");
+ CHECK_MESSAGE(buffer[0] == 0x02, "Variant::INT");
+ CHECK(buffer[1] == 0x00);
+ CHECK(buffer[2] == 0x00);
+ CHECK(buffer[3] == 0x00);
+ // Check value
+ CHECK(buffer[4] == 0x78);
+ CHECK(buffer[5] == 0x56);
+ CHECK(buffer[6] == 0x34);
+ CHECK(buffer[7] == 0x12);
+}
+
+TEST_CASE("[Marshalls] INT 64 bit Variant encoding") {
+ int r_len;
+ Variant variant(uint64_t(0x0f123456789abcdef));
+ uint8_t buffer[12];
+
+ CHECK(encode_variant(variant, buffer, r_len) == OK);
+ CHECK_MESSAGE(r_len == 12, "Length == 4 bytes for Variant::Type + 8 bytes for int64_t");
+ CHECK_MESSAGE(buffer[0] == 0x02, "Variant::INT");
+ CHECK(buffer[1] == 0x00);
+ CHECK_MESSAGE(buffer[2] == 0x01, "ENCODE_FLAG_64");
+ CHECK(buffer[3] == 0x00);
+ // Check value
+ CHECK(buffer[4] == 0xef);
+ CHECK(buffer[5] == 0xcd);
+ CHECK(buffer[6] == 0xab);
+ CHECK(buffer[7] == 0x89);
+ CHECK(buffer[8] == 0x67);
+ CHECK(buffer[9] == 0x45);
+ CHECK(buffer[10] == 0x23);
+ CHECK(buffer[11] == 0xf1);
+}
+
+TEST_CASE("[Marshalls] FLOAT single precision Variant encoding") {
+ int r_len;
+ Variant variant(0.15625f);
+ uint8_t buffer[8];
+
+ CHECK(encode_variant(variant, buffer, r_len) == OK);
+ CHECK_MESSAGE(r_len == 8, "Length == 4 bytes for Variant::Type + 4 bytes for float");
+ CHECK_MESSAGE(buffer[0] == 0x03, "Variant::FLOAT");
+ CHECK(buffer[1] == 0x00);
+ CHECK(buffer[2] == 0x00);
+ CHECK(buffer[3] == 0x00);
+ // Check value
+ CHECK(buffer[4] == 0x00);
+ CHECK(buffer[5] == 0x00);
+ CHECK(buffer[6] == 0x20);
+ CHECK(buffer[7] == 0x3e);
+}
+
+TEST_CASE("[Marshalls] FLOAT double precision Variant encoding") {
+ int r_len;
+ Variant variant(0.33333333333333333);
+ uint8_t buffer[12];
+
+ CHECK(encode_variant(variant, buffer, r_len) == OK);
+ CHECK_MESSAGE(r_len == 12, "Length == 4 bytes for Variant::Type + 8 bytes for double");
+ CHECK_MESSAGE(buffer[0] == 0x03, "Variant::FLOAT");
+ CHECK(buffer[1] == 0x00);
+ CHECK_MESSAGE(buffer[2] == 0x01, "ENCODE_FLAG_64");
+ CHECK(buffer[3] == 0x00);
+ // Check value
+ CHECK(buffer[4] == 0x55);
+ CHECK(buffer[5] == 0x55);
+ CHECK(buffer[6] == 0x55);
+ CHECK(buffer[7] == 0x55);
+ CHECK(buffer[8] == 0x55);
+ CHECK(buffer[9] == 0x55);
+ CHECK(buffer[10] == 0xd5);
+ CHECK(buffer[11] == 0x3f);
+}
+
+TEST_CASE("[Marshalls] Invalid data Variant decoding") {
+ Variant variant;
+ int r_len = 0;
+ uint8_t some_buffer[1] = { 0x00 };
+ uint8_t out_of_range_type_buffer[4] = { 0xff }; // Greater than Variant::VARIANT_MAX
+
+ CHECK(decode_variant(variant, some_buffer, /* less than 4 */ 1, &r_len) == ERR_INVALID_DATA);
+ CHECK(r_len == 0);
+
+ CHECK(decode_variant(variant, out_of_range_type_buffer, 4, &r_len) == ERR_INVALID_DATA);
+ CHECK(r_len == 0);
+}
+
+TEST_CASE("[Marshalls] NIL Variant decoding") {
+ Variant variant;
+ int r_len;
+ uint8_t buffer[] = {
+ 0x00, 0x00, 0x00, 0x00 // Variant::NIL
+ };
+
+ CHECK(decode_variant(variant, buffer, 4, &r_len) == OK);
+ CHECK(r_len == 4);
+ CHECK(variant == Variant());
+}
+
+TEST_CASE("[Marshalls] INT 32 bit Variant decoding") {
+ Variant variant;
+ int r_len;
+ uint8_t buffer[] = {
+ 0x02, 0x00, 0x00, 0x00, // Variant::INT
+ 0x78, 0x56, 0x34, 0x12 // value
+ };
+
+ CHECK(decode_variant(variant, buffer, 8, &r_len) == OK);
+ CHECK(r_len == 8);
+ CHECK(variant == Variant(0x12345678));
+}
+
+TEST_CASE("[Marshalls] INT 64 bit Variant decoding") {
+ Variant variant;
+ int r_len;
+ uint8_t buffer[] = {
+ 0x02, 0x00, 0x01, 0x00, // Variant::INT & ENCODE_FLAG_64
+ 0xef, 0xcd, 0xab, 0x89, 0x67, 0x45, 0x23, 0xf1 // value
+ };
+
+ CHECK(decode_variant(variant, buffer, 12, &r_len) == OK);
+ CHECK(r_len == 12);
+ CHECK(variant == Variant(uint64_t(0x0f123456789abcdef)));
+}
+
+TEST_CASE("[Marshalls] FLOAT single precision Variant decoding") {
+ Variant variant;
+ int r_len;
+ uint8_t buffer[] = {
+ 0x03, 0x00, 0x00, 0x00, // Variant::FLOAT
+ 0x00, 0x00, 0x20, 0x3e // value
+ };
+
+ CHECK(decode_variant(variant, buffer, 8, &r_len) == OK);
+ CHECK(r_len == 8);
+ CHECK(variant == Variant(0.15625f));
+}
+
+TEST_CASE("[Marshalls] FLOAT double precision Variant decoding") {
+ Variant variant;
+ int r_len;
+ uint8_t buffer[] = {
+ 0x03, 0x00, 0x01, 0x00, // Variant::FLOAT & ENCODE_FLAG_64
+ 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0xd5, 0x3f // value
+ };
+
+ CHECK(decode_variant(variant, buffer, 12, &r_len) == OK);
+ CHECK(r_len == 12);
+ CHECK(variant == Variant(0.33333333333333333));
+}
+} // namespace TestMarshalls
+
+#endif // TEST_MARSHALLS_H