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-rw-r--r--demos/2d/kinematic_char/colworld.gd8
-rw-r--r--demos/2d/kinematic_char/player.gd23
-rw-r--r--demos/2d/pong/pong.gd12
3 files changed, 21 insertions, 22 deletions
diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd
index efd1dab805..d13ff9236b 100644
--- a/demos/2d/kinematic_char/colworld.gd
+++ b/demos/2d/kinematic_char/colworld.gd
@@ -1,12 +1,12 @@
extends Node2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
+#member variables here, example:
+#var a=2
+#var b="textvar"
func _ready():
- # Initalization here
+ #Initalization here
pass
diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd
index b35bbfa693..5c56477758 100644
--- a/demos/2d/kinematic_char/player.gd
+++ b/demos/2d/kinematic_char/player.gd
@@ -1,18 +1,18 @@
extends KinematicBody2D
-# This is a simple collision demo showing how
-# the kinematic cotroller works.
-# move() will allow to move the node, and will
-# always move it to a non-colliding spot,
-# as long as it starts from a non-colliding spot too.
+#This is a simple collision demo showing how
+#the kinematic cotroller works.
+#move() will allow to move the node, and will
+#always move it to a non-colliding spot,
+#as long as it starts from a non-colliding spot too.
#pixels / second
const GRAVITY = 500.0
-# Angle in degrees towards either side that the player can
-# consider "floor".
+#Angle in degrees towards either side that the player can
+#consider "floor".
const FLOOR_ANGLE_TOLERANCE = 40
const WALK_FORCE = 600
const WALK_MAX_SPEED = 200
@@ -68,7 +68,6 @@ func _fixed_process(delta):
var motion = velocity * delta
#move and consume motion
-#
motion = move(motion)
@@ -85,9 +84,9 @@ func _fixed_process(delta):
floor_velocity=get_collider_velocity()
#velocity.y=0
- # But we were moving and our motion was interrupted,
- # so try to complete the motion by "sliding"
- # by the normal
+ #But we were moving and our motion was interrupted,
+ #so try to complete the motion by "sliding"
+ #by the normal
motion = n.slide(motion)
velocity = n.slide(velocity)
@@ -109,7 +108,7 @@ func _fixed_process(delta):
prev_jump_pressed=jump
func _ready():
- # Initalization here
+ #Initalization here
set_fixed_process(true)
pass
diff --git a/demos/2d/pong/pong.gd b/demos/2d/pong/pong.gd
index bfffdcf0d8..cf6003c659 100644
--- a/demos/2d/pong/pong.gd
+++ b/demos/2d/pong/pong.gd
@@ -1,9 +1,9 @@
extends Node2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
+#member variables here, example:
+#var a=2
+#var b="textvar"
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
var screen_size = Vector2(640,400)
@@ -16,7 +16,7 @@ const PAD_SPEED = 150
func _process(delta):
- # get ball positio and pad rectangles
+ #get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size )
var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size )
@@ -44,7 +44,7 @@ func _process(delta):
get_node("ball").set_pos(ball_pos)
- #move left pad
+ #move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@@ -67,7 +67,7 @@ func _process(delta):
func _ready():
- screen_size = get_viewport_rect().size # get actual size
+ screen_size = get_viewport_rect().size #get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)