diff options
-rw-r--r-- | doc/classes/KinematicBody.xml | 5 | ||||
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 3 | ||||
-rw-r--r-- | editor/icons/icon_issue.svg | 70 | ||||
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 11 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.h | 2 | ||||
-rw-r--r-- | modules/gdnative/nativescript/api_generator.cpp | 4 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 40 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.h | 1 | ||||
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 190 | ||||
-rw-r--r-- | modules/gdscript/gdscript_compiler.h | 9 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/area.cpp | 1 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 10 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/gui/control.cpp | 5 | ||||
-rw-r--r-- | scene/gui/texture_button.cpp | 3 |
17 files changed, 199 insertions, 171 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 4aec75d89f..78012dd31c 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -93,10 +93,11 @@ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. - If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If [code]stop_on_slope[/code] is true, body will not slide on slopes if you include gravity in [code]linear_velocity[/code]. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. - Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision]. + If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody] nodes like with [StaticBody]. + Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> <method name="move_and_slide_with_snap"> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 8aaa7c4ace..3eca698bba 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -97,9 +97,10 @@ Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. - If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. + If [code]stop_on_slope[/code] is true, body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. + If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> diff --git a/editor/icons/icon_issue.svg b/editor/icons/icon_issue.svg new file mode 100644 index 0000000000..73e21a9b68 --- /dev/null +++ b/editor/icons/icon_issue.svg @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg6" + sodipodi:docname="icon_issue.svg" + inkscape:version="0.92.3 (2405546, 2018-03-11)"> + <metadata + id="metadata12"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title /> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs10" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="2242" + inkscape:window-height="1224" + id="namedview8" + showgrid="false" + inkscape:zoom="29.5" + inkscape:cx="0.93716338" + inkscape:cy="15.746557" + inkscape:window-x="134" + inkscape:window-y="55" + inkscape:window-maximized="0" + inkscape:current-layer="svg6" /> + <g + transform="translate(0 -1036.4)" + id="g4" /> + <g + aria-label="!" + transform="matrix(1.2172834,0,0,0.60107067,0.478728,1.8392137)" + style="font-style:normal;font-weight:normal;font-size:19.68510056px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:0.92273909" + id="text3719"> + <path + d="M 5.2902433,14.98657 H 7.241452 v 2.441414 H 5.2902433 Z m 0,-11.909101 H 7.241452 V 9.3732409 L 7.0492147,12.804677 H 5.4920925 L 5.2902433,9.3732409 Z" + style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.92273909" + id="path10" + inkscape:connector-curvature="0" /> + </g> + <path + style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.88671917" + d="M 8.0503291,1.1522775 A 6.8983747,6.8983747 0 0 0 1.1522775,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,14.950113 6.8983747,6.8983747 0 0 0 14.950113,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,1.1522775 Z M 8.0208873,2.2953139 A 5.6659852,5.6659852 0 0 1 13.687577,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,13.626961 5.6659852,5.6659852 0 0 1 2.3541977,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,2.2953139 Z" + id="path4526" + inkscape:connector-curvature="0" /> +</svg> diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 7032146229..7cdac7da33 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -237,8 +237,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { node->scale = _arr_to_vec3(n["scale"]); } - node->xform.basis = Basis(node->rotation); - node->xform.basis.scale(node->scale); + node->xform.basis.set_quat_scale(node->rotation, node->scale); node->xform.origin = node->translation; } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9e6459e41f..89e3327a3a 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -979,6 +979,10 @@ void ScriptEditor::_menu_option(int p_option) { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); } break; + case REQUEST_DOCS: { + + OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues/new"); + } break; case WINDOW_NEXT: { @@ -1308,6 +1312,7 @@ void ScriptEditor::_notification(int p_what) { EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); + request_docs->set_icon(get_icon("Issue", "EditorIcons")); script_forward->set_icon(get_icon("Forward", "EditorIcons")); script_back->set_icon(get_icon("Back", "EditorIcons")); @@ -3081,6 +3086,12 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { menu_hb->add_child(site_search); site_search->set_tooltip(TTR("Open Godot online documentation")); + request_docs = memnew(ToolButton); + request_docs->set_text(TTR("Request Docs")); + request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS)); + menu_hb->add_child(request_docs); + request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback")); + help_search = memnew(ToolButton); help_search->set_text(TTR("Search Help")); help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP)); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 11f4589f00..954b014935 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer { DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_HELP, SEARCH_WEBSITE, + REQUEST_DOCS, HELP_SEARCH_FIND, HELP_SEARCH_FIND_NEXT, WINDOW_MOVE_UP, @@ -200,6 +201,7 @@ class ScriptEditor : public PanelContainer { Button *help_search; Button *site_search; + Button *request_docs; EditorHelpSearch *help_search_dialog; ItemList *script_list; diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index b99c5d31ab..7eb4294732 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -279,7 +279,7 @@ List<ClassAPI> generate_c_api_classes() { MethodInfo &method_info = m->get(); //method name - method_api.method_name = m->get().name; + method_api.method_name = method_info.name; //method return type if (method_api.method_name.find(":") != -1) { method_api.return_type = method_api.method_name.get_slice(":", 1); @@ -321,6 +321,8 @@ List<ClassAPI> generate_c_api_classes() { arg_type = arg_info.hint_string; } else if (arg_info.type == Variant::NIL) { arg_type = "Variant"; + } else if (arg_info.type == Variant::OBJECT) { + arg_type = arg_info.class_name; } else { arg_type = Variant::get_type_name(arg_info.type); } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 2da9d6bfdc..5cf144d4fe 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -160,8 +160,10 @@ bool NativeScript::can_instance() const { NativeScriptDesc *script_data = get_script_desc(); #ifdef TOOLS_ENABLED - - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); + // Only valid if this is either a tool script or a "regular" script. + // (so an environment whre scripting is disabled (and not the editor) would not + // create objects). + return script_data && (is_tool() || ScriptServer::is_scripting_enabled()); #else return script_data; #endif @@ -199,25 +201,6 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return NULL; } -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder for nodes. For tools we want the rool thing. - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); - placeholders.insert(sins); - - if (script_data->create_func.create_func) { - script_data->create_func.create_func( - (godot_object *)p_this, - script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } -#endif - NativeScriptInstance *nsi = memnew(NativeScriptInstance); nsi->owner = p_this; @@ -246,6 +229,19 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) { return nsi; } +PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) { +#ifdef TOOLS_ENABLED + PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); + placeholders.insert(sins); + + _update_placeholder(sins); + + return sins; +#else + return NULL; +#endif +} + bool NativeScript::instance_has(const Object *p_this) const { return instance_owners.has((Object *)p_this); } @@ -1691,7 +1687,7 @@ void NativeReloadNode::_notification(int p_what) { // since singleton libraries are not unloaded there is no point // in loading them again. - if (!gdn->get_library()->is_singleton()) { + if (gdn->get_library()->is_singleton()) { continue; } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 8dd5ba3b9c..a6865c6243 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -149,6 +149,7 @@ public: virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this); + virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this); virtual bool instance_has(const Object *p_this) const; virtual bool has_source_code() const; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 5f521c682a..ae67521749 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -139,17 +139,32 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.native_type = result.script_type->get_instance_base_type(); } break; case GDScriptParser::DataType::CLASS: { - result.kind = GDScriptDataType::GDSCRIPT; - if (!p_datatype.class_type->owner) { - result.script_type = Ref<GDScript>(main_script); - } else { - result.script_type = class_map[p_datatype.class_type->name]; + // Locate class by constructing the path to it and following that path + GDScriptParser::ClassNode *class_type = p_datatype.class_type; + List<StringName> names; + while (class_type->owner) { + names.push_back(class_type->name); + class_type = class_type->owner; } - result.native_type = result.script_type->get_instance_base_type(); + + Ref<GDScript> script = Ref<GDScript>(main_script); + while (names.back()) { + if (!script->subclasses.has(names.back()->get())) { + ERR_PRINT("Parser bug: Cannot locate datatype class."); + result.has_type = false; + return GDScriptDataType(); + } + script = script->subclasses[names.back()->get()]; + names.pop_back(); + } + + result.kind = GDScriptDataType::GDSCRIPT; + result.script_type = script; + result.native_type = script->get_instance_base_type(); } break; default: { ERR_PRINT("Parser bug: converting unresolved type."); - result.has_type = false; + return GDScriptDataType(); } } @@ -460,12 +475,14 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.alloc_stack(slevel); } - switch (cn->cast_type.kind) { - case GDScriptParser::DataType::BUILTIN: { + GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type); + + switch (cast_type.kind) { + case GDScriptDataType::BUILTIN: { codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); codegen.opcodes.push_back(cn->cast_type.builtin_type); } break; - case GDScriptParser::DataType::NATIVE: { + case GDScriptDataType::NATIVE: { int class_idx; if (GDScriptLanguage::get_singleton()->get_global_map().has(cn->cast_type.native_type)) { @@ -478,32 +495,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator codegen.opcodes.push_back(class_idx); // variable type } break; - case GDScriptParser::DataType::CLASS: { - - Variant script; - int idx = -1; - if (!cn->cast_type.class_type->owner) { - script = codegen.script; - } else { - StringName name = cn->cast_type.class_type->name; - if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) { - idx = codegen.get_name_map_pos(name); - idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS; - } else { - script = class_map[name]; - } - } - - if (idx < 0) { - idx = codegen.get_constant_pos(script); - idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access) - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - } break; - case GDScriptParser::DataType::SCRIPT: - case GDScriptParser::DataType::GDSCRIPT: { + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { Variant script = cn->cast_type.script_type; int idx = codegen.get_constant_pos(script); @@ -1149,18 +1142,18 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: if (src_address_b < 0) return -1; - GDScriptParser::DataType assign_type = on->arguments[0]->get_datatype(); + GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype()); if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) { // Typed assignment switch (assign_type.kind) { - case GDScriptParser::DataType::BUILTIN: { + case GDScriptDataType::BUILTIN: { codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator codegen.opcodes.push_back(assign_type.builtin_type); // variable type codegen.opcodes.push_back(dst_address_a); // argument 1 codegen.opcodes.push_back(src_address_b); // argument 2 } break; - case GDScriptParser::DataType::NATIVE: { + case GDScriptDataType::NATIVE: { int class_idx; if (GDScriptLanguage::get_singleton()->get_global_map().has(assign_type.native_type)) { @@ -1175,34 +1168,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: codegen.opcodes.push_back(dst_address_a); // argument 1 codegen.opcodes.push_back(src_address_b); // argument 2 } break; - case GDScriptParser::DataType::CLASS: { - - Variant script; - int idx = -1; - if (!assign_type.class_type->owner) { - script = codegen.script; - } else { - StringName name = assign_type.class_type->name; - if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) { - idx = codegen.get_name_map_pos(name); - idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS; - } else { - script = class_map[name]; - } - } - - if (idx < 0) { - idx = codegen.get_constant_pos(script); - idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access) - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - codegen.opcodes.push_back(dst_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 - } break; - case GDScriptParser::DataType::SCRIPT: - case GDScriptParser::DataType::GDSCRIPT: { + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { Variant script = assign_type.script_type; int idx = codegen.get_constant_pos(script); @@ -1845,22 +1812,21 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser return OK; } -Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { +Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { + + parsing_classes.insert(p_script); if (p_class->owner && p_class->owner->owner) { // Owner is not root - StringName owner_name = p_class->owner->name; - if (!parsed_classes.has(owner_name)) { - if (parsing_classes.has(owner_name)) { - _set_error("Cyclic class reference for '" + String(owner_name) + "'.", p_class); + if (!parsed_classes.has(p_script->_owner)) { + if (parsing_classes.has(p_script->_owner)) { + _set_error("Cyclic class reference for '" + String(p_class->name) + "'.", p_class); return ERR_PARSE_ERROR; } - parsing_classes.insert(owner_name); - Error err = _parse_class_level(class_map[owner_name].ptr(), class_map[owner_name]->_owner, p_class->owner, p_keep_state); + Error err = _parse_class_level(p_script->_owner, p_class->owner, p_keep_state); if (err) { return err; } - parsing_classes.erase(owner_name); } } @@ -1878,47 +1844,26 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner p_script->_signals.clear(); p_script->initializer = NULL; - p_script->subclasses.clear(); - p_script->_owner = p_owner; p_script->tool = p_class->tool; p_script->name = p_class->name; Ref<GDScriptNativeClass> native; + GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type); // Inheritance - switch (p_class->base_type.kind) { - case GDScriptParser::DataType::CLASS: { - StringName base_name = p_class->base_type.class_type->name; - // Make sure dependency is parsed first - if (!parsed_classes.has(base_name)) { - if (parsing_classes.has(base_name)) { - _set_error("Cyclic class reference for '" + String(base_name) + "'.", p_class); - return ERR_PARSE_ERROR; - } - parsing_classes.insert(base_name); - Error err = _parse_class_level(class_map[base_name].ptr(), class_map[base_name]->_owner, p_class->base_type.class_type, p_keep_state); - if (err) { - return err; - } - parsing_classes.erase(base_name); - } - Ref<GDScript> base = class_map[base_name]; - p_script->base = base; - p_script->_base = p_script->base.ptr(); - p_script->member_indices = base->member_indices; - } break; - case GDScriptParser::DataType::GDSCRIPT: { - Ref<GDScript> base = p_class->base_type.script_type; - p_script->base = base; - p_script->_base = p_script->base.ptr(); - p_script->member_indices = base->member_indices; - } break; - case GDScriptParser::DataType::NATIVE: { - int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_class->base_type.native_type]; + switch (base_type.kind) { + case GDScriptDataType::NATIVE: { + int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type]; native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx]; ERR_FAIL_COND_V(native.is_null(), ERR_BUG); p_script->native = native; } break; + case GDScriptDataType::GDSCRIPT: { + Ref<GDScript> base = base_type.script_type; + p_script->base = base; + p_script->_base = base.ptr(); + p_script->member_indices = base->member_indices; + } break; default: { _set_error("Parser bug: invalid inheritance.", p_class); return ERR_BUG; @@ -2012,24 +1957,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner p_script->_signals[name] = p_class->_signals[i].arguments; } - if (p_class->owner) { - parsed_classes.insert(p_class->name); - if (parsing_classes.has(p_class->name)) { - parsing_classes.erase(p_class->name); - } - } + parsed_classes.insert(p_script); + parsing_classes.erase(p_script); //parse sub-classes for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; - Ref<GDScript> subclass = class_map[name]; + GDScript *subclass = p_script->subclasses[name].ptr(); // Subclass might still be parsing, just skip it - if (!parsed_classes.has(name) && !parsing_classes.has(name)) { - parsing_classes.insert(name); - Error err = _parse_class_level(subclass.ptr(), p_script, p_class->subclasses[i], p_keep_state); + if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) { + Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state); if (err) return err; } @@ -2040,7 +1980,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner #endif p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants - p_script->subclasses.insert(name, subclass); } return OK; @@ -2139,9 +2078,9 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; - Ref<GDScript> subclass = class_map[name]; + GDScript *subclass = p_script->subclasses[name].ptr(); - Error err = _parse_class_blocks(subclass.ptr(), p_class->subclasses[i], p_keep_state); + Error err = _parse_class_blocks(subclass, p_class->subclasses[i], p_keep_state); if (err) { return err; } @@ -2151,7 +2090,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa return OK; } -void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { +void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { Map<StringName, Ref<GDScript> > old_subclasses; @@ -2159,6 +2098,8 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar old_subclasses = p_script->subclasses; } + p_script->subclasses.clear(); + for (int i = 0; i < p_class->subclasses.size(); i++) { StringName name = p_class->subclasses[i]->name; @@ -2170,10 +2111,10 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar subclass.instance(); } - subclass->_owner = const_cast<GDScript *>(p_script); - class_map.insert(name, subclass); + subclass->_owner = p_script; + p_script->subclasses.insert(name, subclass); - _make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state); + _make_scripts(subclass.ptr(), p_class->subclasses[i], false); } } @@ -2192,7 +2133,8 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri // Create scripts for subclasses beforehand so they can be referenced _make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); - Error err = _parse_class_level(p_script, NULL, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); + p_script->_owner = NULL; + Error err = _parse_class_level(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state); if (err) return err; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 8440807a56..2cf630ba72 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -38,9 +38,8 @@ class GDScriptCompiler { const GDScriptParser *parser; - Map<StringName, Ref<GDScript> > class_map; - Set<StringName> parsed_classes; - Set<StringName> parsing_classes; + Set<GDScript *> parsed_classes; + Set<GDScript *> parsing_classes; GDScript *main_script; struct CodeGen { @@ -149,9 +148,9 @@ class GDScriptCompiler { int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false); Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1); Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false); - Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state); + Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); - void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); + void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); int err_line; int err_column; StringName source; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 05c2253a5b..721b52edaa 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,7 +37,8 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) { return; } } + _set_redraw(true); if (time == 0 && pre_process_time > 0.0) { diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index e58e26d2d1..13d9181082 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -756,7 +756,6 @@ Area::Area() : monitorable = false; collision_mask = 1; collision_layer = 1; - set_ray_pickable(false); set_monitoring(true); set_monitorable(true); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 85bc2dd529..469a1e87db 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); @@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) { return; } } + _set_redraw(true); bool processed = false; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5df3da93e1..68ad71d01c 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, bool goto_next = false; - if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) { - goto_next = fading_from == StringName(); - } else { + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; if (loops_current > 0) { next_xfade = 0; } + } else { + goto_next = fading_from == StringName(); } if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 86894ce070..c7cd2bb6d8 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1388,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo } update(); - _change_notify("anchor"); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); } void Control::_set_anchor(Margin p_margin, float p_anchor) { diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 19bef9fdf5..795b25cce0 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) { } if (has_focus() && focused.is_valid()) { - Rect2 drect(Point2(), get_size()); - draw_texture_rect(focused, drect, false); + draw_texture_rect(focused, _position_rect, false); }; } break; } |