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-rw-r--r--doc/classes/KinematicBody.xml5
-rw-r--r--doc/classes/KinematicBody2D.xml3
-rw-r--r--editor/icons/icon_issue.svg70
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp3
-rw-r--r--editor/plugins/script_editor_plugin.cpp11
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp40
-rw-r--r--modules/gdnative/nativescript/nativescript.h1
-rw-r--r--modules/gdscript/gdscript_compiler.cpp190
-rw-r--r--modules/gdscript/gdscript_compiler.h9
-rw-r--r--scene/2d/cpu_particles_2d.cpp7
-rw-r--r--scene/3d/area.cpp1
-rw-r--r--scene/3d/cpu_particles.cpp10
-rw-r--r--scene/animation/animation_node_state_machine.cpp6
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/texture_button.cpp3
17 files changed, 199 insertions, 171 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 4aec75d89f..78012dd31c 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -93,10 +93,11 @@
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
+ If [code]stop_on_slope[/code] is true, body will not slide on slopes if you include gravity in [code]linear_velocity[/code].
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
+ If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody] nodes like with [StaticBody].
+ Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
</description>
</method>
<method name="move_and_slide_with_snap">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 8aaa7c4ace..3eca698bba 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -97,9 +97,10 @@
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
- If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
+ If [code]stop_on_slope[/code] is true, body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
+ If [code]infinite_inertia[/code] is true, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. When false, it will interact with [RigidBody2D] nodes like with [StaticBody2D].
Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].
</description>
</method>
diff --git a/editor/icons/icon_issue.svg b/editor/icons/icon_issue.svg
new file mode 100644
index 0000000000..73e21a9b68
--- /dev/null
+++ b/editor/icons/icon_issue.svg
@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_issue.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="2242"
+ inkscape:window-height="1224"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="29.5"
+ inkscape:cx="0.93716338"
+ inkscape:cy="15.746557"
+ inkscape:window-x="134"
+ inkscape:window-y="55"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg6" />
+ <g
+ transform="translate(0 -1036.4)"
+ id="g4" />
+ <g
+ aria-label="!"
+ transform="matrix(1.2172834,0,0,0.60107067,0.478728,1.8392137)"
+ style="font-style:normal;font-weight:normal;font-size:19.68510056px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:0.92273909"
+ id="text3719">
+ <path
+ d="M 5.2902433,14.98657 H 7.241452 v 2.441414 H 5.2902433 Z m 0,-11.909101 H 7.241452 V 9.3732409 L 7.0492147,12.804677 H 5.4920925 L 5.2902433,9.3732409 Z"
+ style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.92273909"
+ id="path10"
+ inkscape:connector-curvature="0" />
+ </g>
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke-width:0.88671917"
+ d="M 8.0503291,1.1522775 A 6.8983747,6.8983747 0 0 0 1.1522775,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,14.950113 6.8983747,6.8983747 0 0 0 14.950113,8.0503291 6.8983747,6.8983747 0 0 0 8.0503291,1.1522775 Z M 8.0208873,2.2953139 A 5.6659852,5.6659852 0 0 1 13.687577,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,13.626961 5.6659852,5.6659852 0 0 1 2.3541977,7.9602717 5.6659852,5.6659852 0 0 1 8.0208873,2.2953139 Z"
+ id="path4526"
+ inkscape:connector-curvature="0" />
+</svg>
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 7032146229..7cdac7da33 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -237,8 +237,7 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) {
node->scale = _arr_to_vec3(n["scale"]);
}
- node->xform.basis = Basis(node->rotation);
- node->xform.basis.scale(node->scale);
+ node->xform.basis.set_quat_scale(node->rotation, node->scale);
node->xform.origin = node->translation;
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 9e6459e41f..89e3327a3a 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -979,6 +979,10 @@ void ScriptEditor::_menu_option(int p_option) {
OS::get_singleton()->shell_open("https://docs.godotengine.org/");
} break;
+ case REQUEST_DOCS: {
+
+ OS::get_singleton()->shell_open("https://github.com/godotengine/godot-docs/issues/new");
+ } break;
case WINDOW_NEXT: {
@@ -1308,6 +1312,7 @@ void ScriptEditor::_notification(int p_what) {
EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
help_search->set_icon(get_icon("HelpSearch", "EditorIcons"));
site_search->set_icon(get_icon("Instance", "EditorIcons"));
+ request_docs->set_icon(get_icon("Issue", "EditorIcons"));
script_forward->set_icon(get_icon("Forward", "EditorIcons"));
script_back->set_icon(get_icon("Back", "EditorIcons"));
@@ -3081,6 +3086,12 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation"));
+ request_docs = memnew(ToolButton);
+ request_docs->set_text(TTR("Request Docs"));
+ request_docs->connect("pressed", this, "_menu_option", varray(REQUEST_DOCS));
+ menu_hb->add_child(request_docs);
+ request_docs->set_tooltip(TTR("Help improve the Godot documentation by giving feedback"));
+
help_search = memnew(ToolButton);
help_search->set_text(TTR("Search Help"));
help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 11f4589f00..954b014935 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer {
DEBUG_WITH_EXTERNAL_EDITOR,
SEARCH_HELP,
SEARCH_WEBSITE,
+ REQUEST_DOCS,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
WINDOW_MOVE_UP,
@@ -200,6 +201,7 @@ class ScriptEditor : public PanelContainer {
Button *help_search;
Button *site_search;
+ Button *request_docs;
EditorHelpSearch *help_search_dialog;
ItemList *script_list;
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index b99c5d31ab..7eb4294732 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -279,7 +279,7 @@ List<ClassAPI> generate_c_api_classes() {
MethodInfo &method_info = m->get();
//method name
- method_api.method_name = m->get().name;
+ method_api.method_name = method_info.name;
//method return type
if (method_api.method_name.find(":") != -1) {
method_api.return_type = method_api.method_name.get_slice(":", 1);
@@ -321,6 +321,8 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = arg_info.hint_string;
} else if (arg_info.type == Variant::NIL) {
arg_type = "Variant";
+ } else if (arg_info.type == Variant::OBJECT) {
+ arg_type = arg_info.class_name;
} else {
arg_type = Variant::get_type_name(arg_info.type);
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 2da9d6bfdc..5cf144d4fe 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -160,8 +160,10 @@ bool NativeScript::can_instance() const {
NativeScriptDesc *script_data = get_script_desc();
#ifdef TOOLS_ENABLED
-
- return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+ // Only valid if this is either a tool script or a "regular" script.
+ // (so an environment whre scripting is disabled (and not the editor) would not
+ // create objects).
+ return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
return script_data;
#endif
@@ -199,25 +201,6 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
return NULL;
}
-#ifdef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
- // placeholder for nodes. For tools we want the rool thing.
-
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
- placeholders.insert(sins);
-
- if (script_data->create_func.create_func) {
- script_data->create_func.create_func(
- (godot_object *)p_this,
- script_data->create_func.method_data);
- }
-
- _update_placeholder(sins);
-
- return sins;
- }
-#endif
-
NativeScriptInstance *nsi = memnew(NativeScriptInstance);
nsi->owner = p_this;
@@ -246,6 +229,19 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
return nsi;
}
+PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
+ placeholders.insert(sins);
+
+ _update_placeholder(sins);
+
+ return sins;
+#else
+ return NULL;
+#endif
+}
+
bool NativeScript::instance_has(const Object *p_this) const {
return instance_owners.has((Object *)p_this);
}
@@ -1691,7 +1687,7 @@ void NativeReloadNode::_notification(int p_what) {
// since singleton libraries are not unloaded there is no point
// in loading them again.
- if (!gdn->get_library()->is_singleton()) {
+ if (gdn->get_library()->is_singleton()) {
continue;
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 8dd5ba3b9c..a6865c6243 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -149,6 +149,7 @@ public:
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
+ virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 5f521c682a..ae67521749 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -139,17 +139,32 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
result.native_type = result.script_type->get_instance_base_type();
} break;
case GDScriptParser::DataType::CLASS: {
- result.kind = GDScriptDataType::GDSCRIPT;
- if (!p_datatype.class_type->owner) {
- result.script_type = Ref<GDScript>(main_script);
- } else {
- result.script_type = class_map[p_datatype.class_type->name];
+ // Locate class by constructing the path to it and following that path
+ GDScriptParser::ClassNode *class_type = p_datatype.class_type;
+ List<StringName> names;
+ while (class_type->owner) {
+ names.push_back(class_type->name);
+ class_type = class_type->owner;
}
- result.native_type = result.script_type->get_instance_base_type();
+
+ Ref<GDScript> script = Ref<GDScript>(main_script);
+ while (names.back()) {
+ if (!script->subclasses.has(names.back()->get())) {
+ ERR_PRINT("Parser bug: Cannot locate datatype class.");
+ result.has_type = false;
+ return GDScriptDataType();
+ }
+ script = script->subclasses[names.back()->get()];
+ names.pop_back();
+ }
+
+ result.kind = GDScriptDataType::GDSCRIPT;
+ result.script_type = script;
+ result.native_type = script->get_instance_base_type();
} break;
default: {
ERR_PRINT("Parser bug: converting unresolved type.");
- result.has_type = false;
+ return GDScriptDataType();
}
}
@@ -460,12 +475,14 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.alloc_stack(slevel);
}
- switch (cn->cast_type.kind) {
- case GDScriptParser::DataType::BUILTIN: {
+ GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type);
+
+ switch (cast_type.kind) {
+ case GDScriptDataType::BUILTIN: {
codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
codegen.opcodes.push_back(cn->cast_type.builtin_type);
} break;
- case GDScriptParser::DataType::NATIVE: {
+ case GDScriptDataType::NATIVE: {
int class_idx;
if (GDScriptLanguage::get_singleton()->get_global_map().has(cn->cast_type.native_type)) {
@@ -478,32 +495,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator
codegen.opcodes.push_back(class_idx); // variable type
} break;
- case GDScriptParser::DataType::CLASS: {
-
- Variant script;
- int idx = -1;
- if (!cn->cast_type.class_type->owner) {
- script = codegen.script;
- } else {
- StringName name = cn->cast_type.class_type->name;
- if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
- idx = codegen.get_name_map_pos(name);
- idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
- } else {
- script = class_map[name];
- }
- }
-
- if (idx < 0) {
- idx = codegen.get_constant_pos(script);
- idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access)
- }
-
- codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator
- codegen.opcodes.push_back(idx); // variable type
- } break;
- case GDScriptParser::DataType::SCRIPT:
- case GDScriptParser::DataType::GDSCRIPT: {
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
Variant script = cn->cast_type.script_type;
int idx = codegen.get_constant_pos(script);
@@ -1149,18 +1142,18 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
if (src_address_b < 0)
return -1;
- GDScriptParser::DataType assign_type = on->arguments[0]->get_datatype();
+ GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype());
if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) {
// Typed assignment
switch (assign_type.kind) {
- case GDScriptParser::DataType::BUILTIN: {
+ case GDScriptDataType::BUILTIN: {
codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator
codegen.opcodes.push_back(assign_type.builtin_type); // variable type
codegen.opcodes.push_back(dst_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2
} break;
- case GDScriptParser::DataType::NATIVE: {
+ case GDScriptDataType::NATIVE: {
int class_idx;
if (GDScriptLanguage::get_singleton()->get_global_map().has(assign_type.native_type)) {
@@ -1175,34 +1168,8 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.opcodes.push_back(dst_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2
} break;
- case GDScriptParser::DataType::CLASS: {
-
- Variant script;
- int idx = -1;
- if (!assign_type.class_type->owner) {
- script = codegen.script;
- } else {
- StringName name = assign_type.class_type->name;
- if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
- idx = codegen.get_name_map_pos(name);
- idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
- } else {
- script = class_map[name];
- }
- }
-
- if (idx < 0) {
- idx = codegen.get_constant_pos(script);
- idx |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; //make it a local constant (faster access)
- }
-
- codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator
- codegen.opcodes.push_back(idx); // variable type
- codegen.opcodes.push_back(dst_address_a); // argument 1
- codegen.opcodes.push_back(src_address_b); // argument 2
- } break;
- case GDScriptParser::DataType::SCRIPT:
- case GDScriptParser::DataType::GDSCRIPT: {
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
Variant script = assign_type.script_type;
int idx = codegen.get_constant_pos(script);
@@ -1845,22 +1812,21 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
return OK;
}
-Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+
+ parsing_classes.insert(p_script);
if (p_class->owner && p_class->owner->owner) {
// Owner is not root
- StringName owner_name = p_class->owner->name;
- if (!parsed_classes.has(owner_name)) {
- if (parsing_classes.has(owner_name)) {
- _set_error("Cyclic class reference for '" + String(owner_name) + "'.", p_class);
+ if (!parsed_classes.has(p_script->_owner)) {
+ if (parsing_classes.has(p_script->_owner)) {
+ _set_error("Cyclic class reference for '" + String(p_class->name) + "'.", p_class);
return ERR_PARSE_ERROR;
}
- parsing_classes.insert(owner_name);
- Error err = _parse_class_level(class_map[owner_name].ptr(), class_map[owner_name]->_owner, p_class->owner, p_keep_state);
+ Error err = _parse_class_level(p_script->_owner, p_class->owner, p_keep_state);
if (err) {
return err;
}
- parsing_classes.erase(owner_name);
}
}
@@ -1878,47 +1844,26 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
p_script->_signals.clear();
p_script->initializer = NULL;
- p_script->subclasses.clear();
- p_script->_owner = p_owner;
p_script->tool = p_class->tool;
p_script->name = p_class->name;
Ref<GDScriptNativeClass> native;
+ GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type);
// Inheritance
- switch (p_class->base_type.kind) {
- case GDScriptParser::DataType::CLASS: {
- StringName base_name = p_class->base_type.class_type->name;
- // Make sure dependency is parsed first
- if (!parsed_classes.has(base_name)) {
- if (parsing_classes.has(base_name)) {
- _set_error("Cyclic class reference for '" + String(base_name) + "'.", p_class);
- return ERR_PARSE_ERROR;
- }
- parsing_classes.insert(base_name);
- Error err = _parse_class_level(class_map[base_name].ptr(), class_map[base_name]->_owner, p_class->base_type.class_type, p_keep_state);
- if (err) {
- return err;
- }
- parsing_classes.erase(base_name);
- }
- Ref<GDScript> base = class_map[base_name];
- p_script->base = base;
- p_script->_base = p_script->base.ptr();
- p_script->member_indices = base->member_indices;
- } break;
- case GDScriptParser::DataType::GDSCRIPT: {
- Ref<GDScript> base = p_class->base_type.script_type;
- p_script->base = base;
- p_script->_base = p_script->base.ptr();
- p_script->member_indices = base->member_indices;
- } break;
- case GDScriptParser::DataType::NATIVE: {
- int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_class->base_type.native_type];
+ switch (base_type.kind) {
+ case GDScriptDataType::NATIVE: {
+ int native_idx = GDScriptLanguage::get_singleton()->get_global_map()[base_type.native_type];
native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
p_script->native = native;
} break;
+ case GDScriptDataType::GDSCRIPT: {
+ Ref<GDScript> base = base_type.script_type;
+ p_script->base = base;
+ p_script->_base = base.ptr();
+ p_script->member_indices = base->member_indices;
+ } break;
default: {
_set_error("Parser bug: invalid inheritance.", p_class);
return ERR_BUG;
@@ -2012,24 +1957,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
p_script->_signals[name] = p_class->_signals[i].arguments;
}
- if (p_class->owner) {
- parsed_classes.insert(p_class->name);
- if (parsing_classes.has(p_class->name)) {
- parsing_classes.erase(p_class->name);
- }
- }
+ parsed_classes.insert(p_script);
+ parsing_classes.erase(p_script);
//parse sub-classes
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
- Ref<GDScript> subclass = class_map[name];
+ GDScript *subclass = p_script->subclasses[name].ptr();
// Subclass might still be parsing, just skip it
- if (!parsed_classes.has(name) && !parsing_classes.has(name)) {
- parsing_classes.insert(name);
- Error err = _parse_class_level(subclass.ptr(), p_script, p_class->subclasses[i], p_keep_state);
+ if (!parsed_classes.has(subclass) && !parsing_classes.has(subclass)) {
+ Error err = _parse_class_level(subclass, p_class->subclasses[i], p_keep_state);
if (err)
return err;
}
@@ -2040,7 +1980,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner
#endif
p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants
- p_script->subclasses.insert(name, subclass);
}
return OK;
@@ -2139,9 +2078,9 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
- Ref<GDScript> subclass = class_map[name];
+ GDScript *subclass = p_script->subclasses[name].ptr();
- Error err = _parse_class_blocks(subclass.ptr(), p_class->subclasses[i], p_keep_state);
+ Error err = _parse_class_blocks(subclass, p_class->subclasses[i], p_keep_state);
if (err) {
return err;
}
@@ -2151,7 +2090,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
return OK;
}
-void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
Map<StringName, Ref<GDScript> > old_subclasses;
@@ -2159,6 +2098,8 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar
old_subclasses = p_script->subclasses;
}
+ p_script->subclasses.clear();
+
for (int i = 0; i < p_class->subclasses.size(); i++) {
StringName name = p_class->subclasses[i]->name;
@@ -2170,10 +2111,10 @@ void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptPar
subclass.instance();
}
- subclass->_owner = const_cast<GDScript *>(p_script);
- class_map.insert(name, subclass);
+ subclass->_owner = p_script;
+ p_script->subclasses.insert(name, subclass);
- _make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state);
+ _make_scripts(subclass.ptr(), p_class->subclasses[i], false);
}
}
@@ -2192,7 +2133,8 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
// Create scripts for subclasses beforehand so they can be referenced
_make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
- Error err = _parse_class_level(p_script, NULL, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
+ p_script->_owner = NULL;
+ Error err = _parse_class_level(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
if (err)
return err;
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 8440807a56..2cf630ba72 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -38,9 +38,8 @@
class GDScriptCompiler {
const GDScriptParser *parser;
- Map<StringName, Ref<GDScript> > class_map;
- Set<StringName> parsed_classes;
- Set<StringName> parsing_classes;
+ Set<GDScript *> parsed_classes;
+ Set<GDScript *> parsing_classes;
GDScript *main_script;
struct CodeGen {
@@ -149,9 +148,9 @@ class GDScriptCompiler {
int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
- Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
int err_line;
int err_column;
StringName source;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 05c2253a5b..721b52edaa 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,7 +37,8 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles2D::set_amount(int p_amount) {
@@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() {
void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index e58e26d2d1..13d9181082 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -756,7 +756,6 @@ Area::Area() :
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 85bc2dd529..469a1e87db 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- set_process_internal(true);
+ if (emitting)
+ set_process_internal(true);
}
void CPUParticles::set_amount(int p_amount) {
@@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _set_redraw(true);
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) {
float delta = get_process_delta_time();
if (emitting) {
-
- _set_redraw(true);
inactive_time = 0;
} else {
inactive_time += delta;
@@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5df3da93e1..68ad71d01c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
bool goto_next = false;
- if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
- goto_next = fading_from == StringName();
- } else {
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
if (loops_current > 0) {
next_xfade = 0;
}
+ } else {
+ goto_next = fading_from == StringName();
}
if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 86894ce070..c7cd2bb6d8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1388,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
update();
- _change_notify("anchor");
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 19bef9fdf5..795b25cce0 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) {
}
if (has_focus() && focused.is_valid()) {
- Rect2 drect(Point2(), get_size());
- draw_texture_rect(focused, drect, false);
+ draw_texture_rect(focused, _position_rect, false);
};
} break;
}