diff options
-rw-r--r-- | editor/editor_themes.cpp | 3 | ||||
-rw-r--r-- | editor/icons/Breakpoint.svg | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 4315e6be0b..238df4a8aa 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -157,7 +157,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#478cbf", "#478cbf"); // Godot Blue ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#414042", "#414042"); // Godot Gray - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // Pure white ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#000000", "#bfbfbf"); // Pure black // Keep pure RGB colors as is, but list them for explicity. @@ -166,6 +165,8 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#0000ff", "#0000ff"); // Pure blue // GUI Colors + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // Common icon color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fefefe", "#fefefe"); // Forced light color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#808080", "#808080"); // GUI disabled color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b3b3b3", "#363636"); // GUI disabled light color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#699ce8", "#699ce8"); // GUI highlight color diff --git a/editor/icons/Breakpoint.svg b/editor/icons/Breakpoint.svg index 12ff4097e6..60d59b66c8 100644 --- a/editor/icons/Breakpoint.svg +++ b/editor/icons/Breakpoint.svg @@ -1 +1 @@ -<svg enable-background="new 0 0 16 16" height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8c0 3.866-3.134 7-7 7s-7-3.134-7-7 3.134-7 7-7 7 3.134 7 7" fill="#e0e0e0"/><pathd="m12 8c0 2.209-1.791 4-4 4s-4-1.791-4-4 1.791-4 4-4 4 1.791 4 4" fill="#f9f9f9"/></svg> +<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m13.308 8c0 2.931-2.377 5.308-5.308 5.308s-5.308-2.377-5.308-5.308 2.377-5.308 5.308-5.308 5.308 2.377 5.308 5.308" fill="#e0e0e0"/><path d="m11.033 8c0 1.675-1.358 3.033-3.033 3.033s-3.033-1.358-3.033-3.033 1.358-3.033 3.033-3.033 3.033 1.358 3.033 3.033" fill="#fefefe"/></g></svg> |