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-rw-r--r--doc/classes/NavigationMesh.xml2
-rw-r--r--scene/resources/navigation_mesh.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index e476949360..b100a20963 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -84,7 +84,7 @@
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
The maximum slope that is considered walkable, in degrees.
</member>
- <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
</member>
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 1cdf7a07ed..009239838f 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -85,7 +85,7 @@ protected:
float cell_size = 0.3f;
float cell_height = 0.2f;
float agent_height = 2.0f;
- float agent_radius = 0.6f;
+ float agent_radius = 1.0f;
float agent_max_climb = 0.9f;
float agent_max_slope = 45.0f;
float region_min_size = 8.0f;