diff options
-rw-r--r-- | modules/basis_universal/SCsub | 10 | ||||
-rw-r--r-- | modules/basis_universal/register_types.cpp | 11 | ||||
-rw-r--r-- | modules/basis_universal/texture_basisu.cpp (renamed from modules/basis_universal/texture_bu.cpp) | 40 | ||||
-rw-r--r-- | modules/basis_universal/texture_basisu.h (renamed from modules/basis_universal/texture_bu.h) | 16 |
4 files changed, 38 insertions, 39 deletions
diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub index b933e78de8..3e179762a5 100644 --- a/modules/basis_universal/SCsub +++ b/modules/basis_universal/SCsub @@ -3,7 +3,7 @@ Import('env') Import('env_modules') -env_bu = env_modules.Clone() +env_basisu = env_modules.Clone() # Thirdparty source files # Not unbundled so far since not widespread as shared library @@ -28,16 +28,16 @@ tool_sources = [ tool_sources = [thirdparty_dir + file for file in tool_sources] transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"] -env_bu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"]) +env_basisu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"]) if env['target'] == "debug": - env_bu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"]) + env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"]) -env_thirdparty = env_bu.Clone() +env_thirdparty = env_basisu.Clone() env_thirdparty.disable_warnings() if env['tools']: env_thirdparty.add_source_files(env.modules_sources, tool_sources) env_thirdparty.add_source_files(env.modules_sources, transcoder_sources) # Godot source files -env_bu.add_source_files(env.modules_sources, "*.cpp") +env_basisu.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index 780630c857..04f488de96 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -1,15 +1,14 @@ #include "register_types.h" #include "core/os/os.h" -#include "texture_bu.h" +#include "servers/visual_server.h" +#include "texture_basisu.h" #ifdef TOOLS_ENABLED -#include "thirdparty/basis_universal/basisu_comp.h" +#include <basisu_comp.h> #endif -#include "thirdparty/basis_universal/transcoder/basisu.h" - -#include "servers/visual_server.h" +#include <transcoder/basisu_transcoder.h> enum BasisDecompressFormat { BASIS_DECOMPRESS_RG, @@ -250,7 +249,7 @@ void register_basis_universal_types() { Image::basis_universal_packer = basis_universal_packer; #endif Image::basis_universal_unpacker = basis_universal_unpacker; - // ClassDB::register_class<TextureBU>(); + //ClassDB::register_class<TextureBasisU>(); } void unregister_basis_universal_types() { diff --git a/modules/basis_universal/texture_bu.cpp b/modules/basis_universal/texture_basisu.cpp index 73a945b33d..20c4974da5 100644 --- a/modules/basis_universal/texture_bu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -1,57 +1,57 @@ -#include "texture_bu.h" +#include "texture_basisu.h" #if 0 #include "core/os/os.h" #ifdef TOOLS_ENABLED -#include "basisu_comp.h" +#include <basisu_comp.h> #endif -#include "transcoder/basisu.h" +#include <transcoder/basisu_transcoder.h> -void TextureBU::_bind_methods() { +void TextureBasisU::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_bu_data", "data"), &TextureBU::set_bu_data); - ClassDB::bind_method(D_METHOD("get_bu_data"), &TextureBU::get_data); - ClassDB::bind_method(D_METHOD("import"), &TextureBU::import); + ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data); + ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data); + ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import); - ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "bu_data"), "set_bu_data", "get_bu_data"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data"); }; -int TextureBU::get_width() const { +int TextureBasisU::get_width() const { return tex_size.x; }; -int TextureBU::get_height() const { +int TextureBasisU::get_height() const { return tex_size.y; }; -RID TextureBU::get_rid() const { +RID TextureBasisU::get_rid() const { return texture; }; -bool TextureBU::has_alpha() const { +bool TextureBasisU::has_alpha() const { return false; }; -void TextureBU::set_flags(uint32_t p_flags) { +void TextureBasisU::set_flags(uint32_t p_flags) { flags = p_flags; VisualServer::get_singleton()->texture_set_flags(texture, p_flags); }; -uint32_t TextureBU::get_flags() const { +uint32_t TextureBasisU::get_flags() const { return flags; }; -void TextureBU::set_bu_data(const PoolVector<uint8_t>& p_data) { +void TextureBasisU::set_basisu_data(const PoolVector<uint8_t>& p_data) { #ifdef TOOLS_ENABLED data = p_data; @@ -118,7 +118,7 @@ void TextureBU::set_bu_data(const PoolVector<uint8_t>& p_data) { VisualServer::get_singleton()->texture_set_data(texture, img); }; -Error TextureBU::import(const Ref<Image>& p_img) { +Error TextureBasisU::import(const Ref<Image>& p_img) { #ifdef TOOLS_ENABLED @@ -173,7 +173,7 @@ Error TextureBU::import(const Ref<Image>& p_img) { }; }; - set_bu_data(budata); + set_basisu_data(budata); return OK; #else @@ -183,19 +183,19 @@ Error TextureBU::import(const Ref<Image>& p_img) { }; -PoolVector<uint8_t> TextureBU::get_bu_data() const { +PoolVector<uint8_t> TextureBasisU::get_basisu_data() const { return data; }; -TextureBU::TextureBU() { +TextureBasisU::TextureBasisU() { flags = FLAGS_DEFAULT; texture = VisualServer::get_singleton()->texture_create(); }; -TextureBU::~TextureBU() { +TextureBasisU::~TextureBasisU() { VisualServer::get_singleton()->free(texture); }; diff --git a/modules/basis_universal/texture_bu.h b/modules/basis_universal/texture_basisu.h index 9ec9194a96..20cfd65e3a 100644 --- a/modules/basis_universal/texture_bu.h +++ b/modules/basis_universal/texture_basisu.h @@ -1,15 +1,15 @@ #include "scene/resources/texture.h" #ifdef TOOLS_ENABLED -#include "thirdparty/basis_universal/basisu_comp.h" +#include <basisu_comp.h> #endif -#include "thirdparty/basis_universal/transcoder/basisu.h" +#include <transcoder/basisu_transcoder.h> #if 0 -class TextureBU : public Texture { +class TextureBasisU : public Texture { - GDCLASS(TextureBU, Texture); + GDCLASS(TextureBasisU, Texture); RES_BASE_EXTENSION("butex"); RID texture; @@ -34,13 +34,13 @@ public: Error import(const Ref<Image> &p_img); - void set_bu_data(const PoolVector<uint8_t>& p_data); + void set_basisu_data(const PoolVector<uint8_t>& p_data); - PoolVector<uint8_t> get_bu_data() const; + PoolVector<uint8_t> get_basisu_data() const; String get_img_path() const; - TextureBU(); - ~TextureBU(); + TextureBasisU(); + ~TextureBasisU(); }; |