diff options
-rw-r--r-- | scene/animation/animation_tree.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 60f2623267..572e767f44 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -623,11 +623,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_xform->skeleton = nullptr; track_xform->bone_idx = -1; + bool has_rest = false; if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) { Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d); track_xform->skeleton = sk; int bone_idx = sk->find_bone(path.get_subname(0)); if (bone_idx != -1) { + has_rest = true; track_xform->bone_idx = bone_idx; Transform3D rest = sk->get_bone_rest(bone_idx); track_xform->init_loc = rest.origin; @@ -656,7 +658,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } } - if (has_reset_anim) { + // For non Skeleton3D bone animation. + if (has_reset_anim && !has_rest) { int rt = reset_anim->find_track(path, track_type); if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { switch (track_type) { @@ -1321,9 +1324,8 @@ void AnimationTree::_process_graph(double p_delta) { if (!t->init_value) { t->init_value = value; t->init_value.zero(); - } else { - t->value = t->init_value; } + t->value = t->init_value; } Variant::sub(value, t->init_value, value); |