diff options
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 3 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/gdnative.h | 1 | ||||
-rw-r--r-- | platform/javascript/engine.js | 6 |
4 files changed, 8 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 26395da294..41d5ef5bc9 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1,5 +1,6 @@ [vertex] +#define M_PI 3.14159265359 /* from VisualServer: @@ -166,7 +167,7 @@ out vec4 specular_light_interp; void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color,float roughness,inout vec3 diffuse, inout vec3 specular) { float dotNL = max(dot(N,L), 0.0 ); - diffuse += dotNL * light_color; + diffuse += dotNL * light_color / M_PI; if (roughness > 0.0) { diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 11856e4ffb..f0c09a3370 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -110,6 +110,7 @@ GDNativeLibrary::~GDNativeLibrary() { void GDNativeLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path); ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path); + ClassDB::bind_method(D_METHOD("get_active_library_path"), &GDNativeLibrary::get_active_library_path); ClassDB::bind_method(D_METHOD("is_singleton_gdnative"), &GDNativeLibrary::is_singleton_gdnative); ClassDB::bind_method(D_METHOD("set_singleton_gdnative", "singleton"), &GDNativeLibrary::set_singleton_gdnative); @@ -268,6 +269,7 @@ bool GDNative::initialize() { options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); options.gd_native_library = (godot_object *)(get_library().ptr()); + options.active_library_path = (godot_string *)&path; library_init_fpointer(&options); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 19dd030637..9134f1c581 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -243,6 +243,7 @@ typedef struct { uint64_t no_api_hash; godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized const struct godot_gdnative_api_struct *api_struct; + const godot_string *active_library_path; } godot_gdnative_init_options; typedef struct { diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js index 552f5a7e02..99d1c20bbd 100644 --- a/platform/javascript/engine.js +++ b/platform/javascript/engine.js @@ -84,10 +84,10 @@ rtenvOpts.print = stdout; if (typeof stderr === 'function') rtenvOpts.printErr = stderr; - if (typeof WebAssembly === 'object' && initializer instanceof WebAssembly.Module) { + if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) { rtenvOpts.instantiateWasm = function(imports, onSuccess) { WebAssembly.instantiate(initializer, imports).then(function(result) { - onSuccess(result); + onSuccess(result.instance); }); return {}; }; @@ -241,7 +241,7 @@ return Promise.reject(new Error("Browser doesn't support WebAssembly")); // TODO cache/retrieve module to/from idb engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) { - return WebAssembly.compile(xhr.response); + return xhr.response; }); } else { var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) { |