diff options
82 files changed, 5142 insertions, 721 deletions
diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 0e6a2e2c9f..f5cea00f28 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -152,7 +152,7 @@ void RotatedFileLogger::rotate_file() { char timestamp[21]; OS::Date date = OS::get_singleton()->get_date(); OS::Time time = OS::get_singleton()->get_time(); - sprintf(timestamp, "_%04d-%02d-%02d_%02d-%02d-%02d", date.year, date.month, date.day, time.hour, time.min, time.sec); + sprintf(timestamp, "_%04d-%02d-%02d_%02d.%02d.%02d", date.year, date.month, date.day, time.hour, time.min, time.sec); String backup_name = base_path.get_basename() + timestamp; if (base_path.get_extension() != String()) { diff --git a/core/math/basis.cpp b/core/math/basis.cpp index c6030d9757..a64f29517d 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -1017,15 +1017,15 @@ void Basis::set_diagonal(const Vector3 &p_diag) { elements[2][2] = p_diag.z; } -Basis Basis::slerp(const Basis &target, const real_t &t) const { +Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const { //consider scale Quat from(*this); - Quat to(target); + Quat to(p_to); - Basis b(from.slerp(to, t)); - b.elements[0] *= Math::lerp(elements[0].length(), target.elements[0].length(), t); - b.elements[1] *= Math::lerp(elements[1].length(), target.elements[1].length(), t); - b.elements[2] *= Math::lerp(elements[2].length(), target.elements[2].length(), t); + Basis b(from.slerp(to, p_weight)); + b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight); + b.elements[1] *= Math::lerp(elements[1].length(), p_to.elements[1].length(), p_weight); + b.elements[2] *= Math::lerp(elements[2].length(), p_to.elements[2].length(), p_weight); return b; } diff --git a/core/math/basis.h b/core/math/basis.h index 2584f1ff48..4cb3d55200 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -170,7 +170,7 @@ public: bool is_diagonal() const; bool is_rotation() const; - Basis slerp(const Basis &target, const real_t &t) const; + Basis slerp(const Basis &p_to, const real_t &p_weight) const; void rotate_sh(real_t *p_values); operator String() const; diff --git a/core/math/color.h b/core/math/color.h index a9be9e9035..b928ff8592 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -92,13 +92,13 @@ struct Color { void invert(); Color inverted() const; - _FORCE_INLINE_ Color lerp(const Color &p_b, float p_t) const { + _FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const { Color res = *this; - res.r += (p_t * (p_b.r - r)); - res.g += (p_t * (p_b.g - g)); - res.b += (p_t * (p_b.b - b)); - res.a += (p_t * (p_b.a - a)); + res.r += (p_weight * (p_to.r - r)); + res.g += (p_weight * (p_to.g - g)); + res.b += (p_weight * (p_to.b - b)); + res.a += (p_weight * (p_to.a - a)); return res; } diff --git a/core/math/quat.cpp b/core/math/quat.cpp index b6a017dd41..fc2d71c377 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -106,16 +106,16 @@ Vector3 Quat::get_euler_yxz() const { return m.get_euler_yxz(); } -void Quat::operator*=(const Quat &q) { - set(w * q.x + x * q.w + y * q.z - z * q.y, - w * q.y + y * q.w + z * q.x - x * q.z, - w * q.z + z * q.w + x * q.y - y * q.x, - w * q.w - x * q.x - y * q.y - z * q.z); +void Quat::operator*=(const Quat &p_q) { + set(w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y, + w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z, + w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x, + w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z); } -Quat Quat::operator*(const Quat &q) const { +Quat Quat::operator*(const Quat &p_q) const { Quat r = *this; - r *= q; + r *= p_q; return r; } @@ -146,29 +146,29 @@ Quat Quat::inverse() const { return Quat(-x, -y, -z, w); } -Quat Quat::slerp(const Quat &q, const real_t &t) const { +Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized."); #endif Quat to1; real_t omega, cosom, sinom, scale0, scale1; // calc cosine - cosom = dot(q); + cosom = dot(p_to); // adjust signs (if necessary) if (cosom < 0.0) { cosom = -cosom; - to1.x = -q.x; - to1.y = -q.y; - to1.z = -q.z; - to1.w = -q.w; + to1.x = -p_to.x; + to1.y = -p_to.y; + to1.z = -p_to.z; + to1.w = -p_to.w; } else { - to1.x = q.x; - to1.y = q.y; - to1.z = q.z; - to1.w = q.w; + to1.x = p_to.x; + to1.y = p_to.y; + to1.z = p_to.z; + to1.w = p_to.w; } // calculate coefficients @@ -177,13 +177,13 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { // standard case (slerp) omega = Math::acos(cosom); sinom = Math::sin(omega); - scale0 = Math::sin((1.0 - t) * omega) / sinom; - scale1 = Math::sin(t * omega) / sinom; + scale0 = Math::sin((1.0 - p_weight) * omega) / sinom; + scale1 = Math::sin(p_weight * omega) / sinom; } else { // "from" and "to" quaternions are very close // ... so we can do a linear interpolation - scale0 = 1.0 - t; - scale1 = t; + scale0 = 1.0 - p_weight; + scale1 = p_weight; } // calculate final values return Quat( @@ -193,14 +193,14 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { scale0 * w + scale1 * to1.w); } -Quat Quat::slerpni(const Quat &q, const real_t &t) const { +Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized."); #endif const Quat &from = *this; - real_t dot = from.dot(q); + real_t dot = from.dot(p_to); if (Math::absf(dot) > 0.9999) { return from; @@ -208,24 +208,24 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const { real_t theta = Math::acos(dot), sinT = 1.0 / Math::sin(theta), - newFactor = Math::sin(t * theta) * sinT, - invFactor = Math::sin((1.0 - t) * theta) * sinT; + newFactor = Math::sin(p_weight * theta) * sinT, + invFactor = Math::sin((1.0 - p_weight) * theta) * sinT; - return Quat(invFactor * from.x + newFactor * q.x, - invFactor * from.y + newFactor * q.y, - invFactor * from.z + newFactor * q.z, - invFactor * from.w + newFactor * q.w); + return Quat(invFactor * from.x + newFactor * p_to.x, + invFactor * from.y + newFactor * p_to.y, + invFactor * from.z + newFactor * p_to.z, + invFactor * from.w + newFactor * p_to.w); } -Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const { +Quat Quat::cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!q.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quat(), "The end quaternion must be normalized."); #endif //the only way to do slerp :| - real_t t2 = (1.0 - t) * t * 2; - Quat sp = this->slerp(q, t); - Quat sq = prep.slerpni(postq, t); + real_t t2 = (1.0 - p_weight) * p_weight * 2; + Quat sp = this->slerp(p_b, p_weight); + Quat sq = p_pre_a.slerpni(p_post_b, p_weight); return sp.slerpni(sq, t2); } diff --git a/core/math/quat.h b/core/math/quat.h index f8ab537d7b..bb980f7677 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -63,7 +63,7 @@ public: Quat normalized() const; bool is_normalized() const; Quat inverse() const; - _FORCE_INLINE_ real_t dot(const Quat &q) const; + _FORCE_INLINE_ real_t dot(const Quat &p_q) const; void set_euler_xyz(const Vector3 &p_euler); Vector3 get_euler_xyz() const; @@ -73,9 +73,9 @@ public: void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }; Vector3 get_euler() const { return get_euler_yxz(); }; - Quat slerp(const Quat &q, const real_t &t) const; - Quat slerpni(const Quat &q, const real_t &t) const; - Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const; + Quat slerp(const Quat &p_to, const real_t &p_weight) const; + Quat slerpni(const Quat &p_to, const real_t &p_weight) const; + Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const; void set_axis_angle(const Vector3 &axis, const real_t &angle); _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { @@ -86,8 +86,8 @@ public: r_axis.z = z * r; } - void operator*=(const Quat &q); - Quat operator*(const Quat &q) const; + void operator*=(const Quat &p_q); + Quat operator*(const Quat &p_q) const; Quat operator*(const Vector3 &v) const { return Quat(w * v.x + y * v.z - z * v.y, @@ -109,8 +109,8 @@ public: return inverse().xform(v); } - _FORCE_INLINE_ void operator+=(const Quat &q); - _FORCE_INLINE_ void operator-=(const Quat &q); + _FORCE_INLINE_ void operator+=(const Quat &p_q); + _FORCE_INLINE_ void operator-=(const Quat &p_q); _FORCE_INLINE_ void operator*=(const real_t &s); _FORCE_INLINE_ void operator/=(const real_t &s); _FORCE_INLINE_ Quat operator+(const Quat &q2) const; @@ -141,18 +141,18 @@ public: Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } Quat(const Vector3 &euler) { set_euler(euler); } - Quat(const Quat &q) : - x(q.x), - y(q.y), - z(q.z), - w(q.w) { + Quat(const Quat &p_q) : + x(p_q.x), + y(p_q.y), + z(p_q.z), + w(p_q.w) { } - Quat &operator=(const Quat &q) { - x = q.x; - y = q.y; - z = q.z; - w = q.w; + Quat &operator=(const Quat &p_q) { + x = p_q.x; + y = p_q.y; + z = p_q.z; + w = p_q.w; return *this; } @@ -178,26 +178,26 @@ public: } }; -real_t Quat::dot(const Quat &q) const { - return x * q.x + y * q.y + z * q.z + w * q.w; +real_t Quat::dot(const Quat &p_q) const { + return x * p_q.x + y * p_q.y + z * p_q.z + w * p_q.w; } real_t Quat::length_squared() const { return dot(*this); } -void Quat::operator+=(const Quat &q) { - x += q.x; - y += q.y; - z += q.z; - w += q.w; +void Quat::operator+=(const Quat &p_q) { + x += p_q.x; + y += p_q.y; + z += p_q.z; + w += p_q.w; } -void Quat::operator-=(const Quat &q) { - x -= q.x; - y -= q.y; - z -= q.z; - w -= q.w; +void Quat::operator-=(const Quat &p_q) { + x -= p_q.x; + y -= p_q.y; + z -= p_q.z; + w -= p_q.w; } void Quat::operator*=(const real_t &s) { diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 75e742a5f1..f9c2eeb57d 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -118,8 +118,8 @@ Vector2 Vector2::posmodv(const Vector2 &p_modv) const { return Vector2(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y)); } -Vector2 Vector2::project(const Vector2 &p_b) const { - return p_b * (dot(p_b) / p_b.length_squared()); +Vector2 Vector2::project(const Vector2 &p_to) const { + return p_to * (dot(p_to) / p_to.length_squared()); } Vector2 Vector2::snapped(const Vector2 &p_by) const { @@ -139,13 +139,13 @@ Vector2 Vector2::clamped(real_t p_len) const { return v; } -Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { +Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const { Vector2 p0 = p_pre_a; Vector2 p1 = *this; Vector2 p2 = p_b; Vector2 p3 = p_post_b; - real_t t = p_t; + real_t t = p_weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/core/math/vector2.h b/core/math/vector2.h index 8cb63b2fb5..33f815a39c 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -77,21 +77,21 @@ struct Vector2 { real_t distance_squared_to(const Vector2 &p_vector2) const; real_t angle_to(const Vector2 &p_vector2) const; real_t angle_to_point(const Vector2 &p_vector2) const; - _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const; + _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_to) const; real_t dot(const Vector2 &p_other) const; real_t cross(const Vector2 &p_other) const; Vector2 posmod(const real_t p_mod) const; Vector2 posmodv(const Vector2 &p_modv) const; - Vector2 project(const Vector2 &p_b) const; + Vector2 project(const Vector2 &p_to) const; Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; Vector2 clamped(real_t p_len) const; - _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_b, real_t p_t) const; - _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const; - Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; + _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const; + _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const; + Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const; Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; Vector2 slide(const Vector2 &p_normal) const; @@ -230,25 +230,25 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { return x != p_vec2.x || y != p_vec2.y; } -Vector2 Vector2::lerp(const Vector2 &p_b, real_t p_t) const { +Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const { Vector2 res = *this; - res.x += (p_t * (p_b.x - x)); - res.y += (p_t * (p_b.y - y)); + res.x += (p_weight * (p_to.x - x)); + res.y += (p_weight * (p_to.y - y)); return res; } -Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { +Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Vector2(), "The start Vector2 must be normalized."); #endif - real_t theta = angle_to(p_b); - return rotated(theta * p_t); + real_t theta = angle_to(p_to); + return rotated(theta * p_weight); } -Vector2 Vector2::direction_to(const Vector2 &p_b) const { - Vector2 ret(p_b.x - x, p_b.y - y); +Vector2 Vector2::direction_to(const Vector2 &p_to) const { + Vector2 ret(p_to.x - x, p_to.y - y); ret.normalize(); return ret; } diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 568df48c62..23f5bb88fe 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -72,7 +72,7 @@ Vector3 Vector3::snapped(Vector3 p_val) const { return v; } -Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const { +Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const { Vector3 p0 = p_pre_a; Vector3 p1 = *this; Vector3 p2 = p_b; @@ -93,7 +93,7 @@ Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, } } - real_t t = p_t; + real_t t = p_weight; real_t t2 = t * t; real_t t3 = t2 * t; @@ -105,13 +105,13 @@ Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, return out; } -Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const { +Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const { Vector3 p0 = p_pre_a; Vector3 p1 = *this; Vector3 p2 = p_b; Vector3 p3 = p_post_b; - real_t t = p_t; + real_t t = p_weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/core/math/vector3.h b/core/math/vector3.h index ae8b9376cf..69e79627f3 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -86,10 +86,10 @@ struct Vector3 { /* Static Methods between 2 vector3s */ - _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_b, real_t p_t) const; - _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const; - Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; - Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; + _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const; + _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const; + Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const; + Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const; Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const; @@ -103,15 +103,15 @@ struct Vector3 { _FORCE_INLINE_ Vector3 ceil() const; _FORCE_INLINE_ Vector3 round() const; - _FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const; - _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const; + _FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const; + _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const; _FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const; _FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const; - _FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const; + _FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const; - _FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; - _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_b) const; + _FORCE_INLINE_ real_t angle_to(const Vector3 &p_to) const; + _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_to) const; _FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; @@ -195,24 +195,24 @@ Vector3 Vector3::round() const { return Vector3(Math::round(x), Math::round(y), Math::round(z)); } -Vector3 Vector3::lerp(const Vector3 &p_b, real_t p_t) const { +Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const { return Vector3( - x + (p_t * (p_b.x - x)), - y + (p_t * (p_b.y - y)), - z + (p_t * (p_b.z - z))); + x + (p_weight * (p_to.x - x)), + y + (p_weight * (p_to.y - y)), + z + (p_weight * (p_to.z - z))); } -Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { - real_t theta = angle_to(p_b); - return rotated(cross(p_b).normalized(), theta * p_t); +Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const { + real_t theta = angle_to(p_to); + return rotated(cross(p_to).normalized(), theta * p_weight); } -real_t Vector3::distance_to(const Vector3 &p_b) const { - return (p_b - *this).length(); +real_t Vector3::distance_to(const Vector3 &p_to) const { + return (p_to - *this).length(); } -real_t Vector3::distance_squared_to(const Vector3 &p_b) const { - return (p_b - *this).length_squared(); +real_t Vector3::distance_squared_to(const Vector3 &p_to) const { + return (p_to - *this).length_squared(); } Vector3 Vector3::posmod(const real_t p_mod) const { @@ -223,16 +223,16 @@ Vector3 Vector3::posmodv(const Vector3 &p_modv) const { return Vector3(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y), Math::fposmod(z, p_modv.z)); } -Vector3 Vector3::project(const Vector3 &p_b) const { - return p_b * (dot(p_b) / p_b.length_squared()); +Vector3 Vector3::project(const Vector3 &p_to) const { + return p_to * (dot(p_to) / p_to.length_squared()); } -real_t Vector3::angle_to(const Vector3 &p_b) const { - return Math::atan2(cross(p_b).length(), dot(p_b)); +real_t Vector3::angle_to(const Vector3 &p_to) const { + return Math::atan2(cross(p_to).length(), dot(p_to)); } -Vector3 Vector3::direction_to(const Vector3 &p_b) const { - Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z); +Vector3 Vector3::direction_to(const Vector3 &p_to) const { + Vector3 ret(p_to.x - x, p_to.y - y, p_to.z - z); ret.normalize(); return ret; } diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 214c424013..d588c83809 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -987,9 +987,9 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, posmod, sarray("mod"), varray()); bind_method(Vector2, posmodv, sarray("modv"), varray()); bind_method(Vector2, project, sarray("b"), varray()); - bind_method(Vector2, lerp, sarray("with", "t"), varray()); - bind_method(Vector2, slerp, sarray("with", "t"), varray()); - bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "t"), varray()); + bind_method(Vector2, lerp, sarray("to", "weight"), varray()); + bind_method(Vector2, slerp, sarray("to", "weight"), varray()); + bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); bind_method(Vector2, rotated, sarray("phi"), varray()); bind_method(Vector2, tangent, sarray(), varray()); @@ -1060,9 +1060,9 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, inverse, sarray(), varray()); bind_method(Vector3, snapped, sarray("by"), varray()); bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray()); - bind_method(Vector3, lerp, sarray("b", "t"), varray()); - bind_method(Vector3, slerp, sarray("b", "t"), varray()); - bind_method(Vector3, cubic_interpolate, sarray("b", "pre_a", "post_b", "t"), varray()); + bind_method(Vector3, lerp, sarray("to", "weight"), varray()); + bind_method(Vector3, slerp, sarray("to", "weight"), varray()); + bind_method(Vector3, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Vector3, move_toward, sarray("to", "delta"), varray()); bind_method(Vector3, dot, sarray("with"), varray()); bind_method(Vector3, cross, sarray("with"), varray()); @@ -1109,9 +1109,9 @@ static void _register_variant_builtin_methods() { bind_method(Quat, is_equal_approx, sarray("to"), varray()); bind_method(Quat, inverse, sarray(), varray()); bind_method(Quat, dot, sarray("with"), varray()); - bind_method(Quat, slerp, sarray("b", "t"), varray()); - bind_method(Quat, slerpni, sarray("b", "t"), varray()); - bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "t"), varray()); + bind_method(Quat, slerp, sarray("to", "weight"), varray()); + bind_method(Quat, slerpni, sarray("to", "weight"), varray()); + bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray()); bind_method(Quat, get_euler, sarray(), varray()); // FIXME: Quat is atomic, this should be done via construcror @@ -1128,7 +1128,7 @@ static void _register_variant_builtin_methods() { bind_method(Color, to_rgba64, sarray(), varray()); bind_method(Color, inverted, sarray(), varray()); - bind_method(Color, lerp, sarray("b", "t"), varray()); + bind_method(Color, lerp, sarray("to", "weight"), varray()); bind_method(Color, lightened, sarray("amount"), varray()); bind_method(Color, darkened, sarray("amount"), varray()); bind_method(Color, to_html, sarray("with_alpha"), varray(true)); @@ -1195,7 +1195,7 @@ static void _register_variant_builtin_methods() { bind_method(Transform2D, translated, sarray("offset"), varray()); bind_method(Transform2D, basis_xform, sarray("v"), varray()); bind_method(Transform2D, basis_xform_inv, sarray("v"), varray()); - bind_method(Transform2D, interpolate_with, sarray("xform", "t"), varray()); + bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform2D, is_equal_approx, sarray("xform"), varray()); /* Basis */ @@ -1212,7 +1212,7 @@ static void _register_variant_builtin_methods() { bind_method(Basis, tdoty, sarray("with"), varray()); bind_method(Basis, tdotz, sarray("with"), varray()); bind_method(Basis, get_orthogonal_index, sarray(), varray()); - bind_method(Basis, slerp, sarray("b", "t"), varray()); + bind_method(Basis, slerp, sarray("to", "weight"), varray()); bind_method(Basis, is_equal_approx, sarray("b"), varray()); bind_method(Basis, get_rotation_quat, sarray(), varray()); diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 877d3ca85a..4c9cd5702e 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -201,9 +201,9 @@ <method name="slerp"> <return type="Basis"> </return> - <argument index="0" name="b" type="Basis"> + <argument index="0" name="to" type="Basis"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index bd648c6de0..fcdd072c80 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -608,7 +608,7 @@ Emitted when the [CanvasItem] must redraw. This can only be connected realtime, as deferred will not allow drawing. </description> </signal> - <signal name="hide"> + <signal name="hidden"> <description> Emitted when becoming hidden. </description> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 89c5e355ec..755fd7eea2 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -164,9 +164,9 @@ <method name="lerp"> <return type="Color"> </return> - <argument index="0" name="b" type="Color"> + <argument index="0" name="to" type="Color"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the linear interpolation with another color. The interpolation factor [code]t[/code] is between 0 and 1. diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 00ad4ee934..425e82c744 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -92,10 +92,10 @@ </argument> <argument index="2" name="post_b" type="Quat"> </argument> - <argument index="3" name="t" type="float"> + <argument index="3" name="weight" type="float"> </argument> <description> - Performs a cubic spherical interpolation between quaternions [code]preA[/code], this vector, [code]b[/code], and [code]postB[/code], by the given amount [code]t[/code]. + Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code]. </description> </method> <method name="dot"> @@ -261,9 +261,9 @@ <method name="slerp"> <return type="Quat"> </return> - <argument index="0" name="b" type="Quat"> + <argument index="0" name="to" type="Quat"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code]. @@ -273,9 +273,9 @@ <method name="slerpni"> <return type="Quat"> </return> - <argument index="0" name="b" type="Quat"> + <argument index="0" name="to" type="Quat"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees. diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 5c698a4aa8..47cf869fe9 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -299,14 +299,14 @@ Emitted when a tab is clicked, even if it is the current tab. </description> </signal> - <signal name="tab_close"> + <signal name="tab_closed"> <argument index="0" name="tab" type="int"> </argument> <description> Emitted when a tab is closed. </description> </signal> - <signal name="tab_hover"> + <signal name="tab_hovered"> <argument index="0" name="tab" type="int"> </argument> <description> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index ff291663fa..406774cbfe 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -107,10 +107,10 @@ </return> <argument index="0" name="xform" type="Transform2D"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> - Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0). + Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). </description> </method> <method name="inverse"> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index f99231de39..4e79560f3e 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -137,10 +137,10 @@ </argument> <argument index="2" name="post_b" type="Vector2"> </argument> - <argument index="3" name="t" type="float"> + <argument index="3" name="weight" type="float"> </argument> <description> - Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="direction_to"> @@ -224,9 +224,9 @@ <method name="lerp"> <return type="Vector2"> </return> - <argument index="0" name="with" type="Vector2"> + <argument index="0" name="to" type="Vector2"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. @@ -452,9 +452,9 @@ <method name="slerp"> <return type="Vector2"> </return> - <argument index="0" name="with" type="Vector2"> + <argument index="0" name="to" type="Vector2"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 6ba0d6ab8d..2c2b30a644 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -105,10 +105,10 @@ </argument> <argument index="2" name="post_b" type="Vector3"> </argument> - <argument index="3" name="t" type="float"> + <argument index="3" name="weight" type="float"> </argument> <description> - Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="direction_to"> @@ -199,12 +199,12 @@ <method name="lerp"> <return type="Vector3"> </return> - <argument index="0" name="b" type="Vector3"> + <argument index="0" name="to" type="Vector3"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> - Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="max_axis"> @@ -468,9 +468,9 @@ <method name="slerp"> <return type="Vector3"> </return> - <argument index="0" name="b" type="Vector3"> + <argument index="0" name="to" type="Vector3"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index c0f64d9e27..78684d10ee 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -86,7 +86,7 @@ Emitted when a button on this controller is pressed. </description> </signal> - <signal name="button_release"> + <signal name="button_released"> <argument index="0" name="button" type="int"> </argument> <description> diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 7d29b35f61..85c5305b85 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE const EXECUTABLE_NAME = '$GODOT_BASENAME'; const MAIN_PACK = '$GODOT_BASENAME.pck'; const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); + const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS]; const INDETERMINATE_STATUS_STEP_MS = 100; const FULL_WINDOW = $GODOT_FULL_WINDOW; @@ -263,6 +264,7 @@ $GODOT_HEAD_INCLUDE } else { setStatusMode('indeterminate'); engine.setCanvas(canvas); + engine.setGDNativeLibraries(GDNATIVE_LIBS); engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { setStatusMode('hidden'); initializing = false; diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f0f095ddf5..719fcbc927 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -308,11 +308,11 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { platform_android.library_extension = "*.so"; platforms["Android"] = platform_android; - // TODO: Javascript platform is not supported yet - // NativePlatformConfig platform_html5; - // platform_html5.name = "HTML5"; - // platform_html5.library_extension = "*.wasm"; - // platforms["Javascript"] = platform_html5; + NativePlatformConfig platform_html5; + platform_html5.name = "HTML5"; + platform_html5.entries.push_back("wasm32"); + platform_html5.library_extension = "*.wasm"; + platforms["HTML5"] = platform_html5; NativePlatformConfig platform_ios; platform_ios.name = "iOS"; diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 5e2e7f55f8..e4b1fd5eb0 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -128,6 +128,7 @@ typedef struct { const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; + godot_bool can_inherit_from_file; godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions); diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 836c477181..cef4f4358c 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -142,6 +142,10 @@ bool PluginScriptLanguage::supports_builtin_mode() const { return _desc.supports_builtin_mode; } +bool PluginScriptLanguage::can_inherit_from_file() { + return _desc.can_inherit_from_file; +} + int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const { if (_desc.find_function) { return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code); diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 3f08e34263..bc9bbdea07 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -78,7 +78,7 @@ public: virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; - virtual bool can_inherit_from_file() { return true; } + virtual bool can_inherit_from_file(); virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint); diff --git a/modules/minimp3/SCsub b/modules/minimp3/SCsub new file mode 100644 index 0000000000..f4d1605d55 --- /dev/null +++ b/modules/minimp3/SCsub @@ -0,0 +1,17 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_minimp3 = env_modules.Clone() + +thirdparty_dir = "#thirdparty/minimp3/" + +# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC. +if not env.msvc: + env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) +else: + env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) + +# Godot's own source files +env_minimp3.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp new file mode 100644 index 0000000000..b20c043e0c --- /dev/null +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -0,0 +1,228 @@ +/*************************************************************************/ +/* audio_stream_mp3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#define MINIMP3_ONLY_MP3 +#define MINIMP3_FLOAT_OUTPUT +#define MINIMP3_IMPLEMENTATION +#define MINIMP3_NO_STDIO + +#include "audio_stream_mp3.h" + +#include "core/os/file_access.h" + +void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) { + ERR_FAIL_COND(!active); + + int todo = p_frames; + + while (todo && active) { + mp3dec_frame_info_t frame_info; + mp3d_sample_t *buf_frame = nullptr; + + int samples_mixed = mp3dec_ex_read_frame(mp3d, &buf_frame, &frame_info, mp3_stream->channels); + + if (samples_mixed) { + p_buffer[p_frames - todo] = AudioFrame(buf_frame[0], buf_frame[samples_mixed - 1]); + --todo; + ++frames_mixed; + } + + else { + //EOF + if (mp3_stream->loop) { + seek(mp3_stream->loop_offset); + loops++; + } else { + //fill remainder with silence + for (int i = p_frames - todo; i < p_frames; i++) { + p_buffer[i] = AudioFrame(0, 0); + } + active = false; + todo = 0; + } + } + } +} + +float AudioStreamPlaybackMP3::get_stream_sampling_rate() { + return mp3_stream->sample_rate; +} + +void AudioStreamPlaybackMP3::start(float p_from_pos) { + active = true; + seek(p_from_pos); + loops = 0; + _begin_resample(); +} + +void AudioStreamPlaybackMP3::stop() { + active = false; +} + +bool AudioStreamPlaybackMP3::is_playing() const { + return active; +} + +int AudioStreamPlaybackMP3::get_loop_count() const { + return loops; +} + +float AudioStreamPlaybackMP3::get_playback_position() const { + return float(frames_mixed) / mp3_stream->sample_rate; +} + +void AudioStreamPlaybackMP3::seek(float p_time) { + if (!active) + return; + + if (p_time >= mp3_stream->get_length()) { + p_time = 0; + } + + frames_mixed = uint32_t(mp3_stream->sample_rate * p_time); + mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels); +} + +AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { + if (mp3d) { + mp3dec_ex_close(mp3d); + memfree(mp3d); + } +} + +Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { + Ref<AudioStreamPlaybackMP3> mp3s; + + ERR_FAIL_COND_V(data == nullptr, mp3s); + + mp3s.instance(); + mp3s->mp3_stream = Ref<AudioStreamMP3>(this); + mp3s->mp3d = (mp3dec_ex_t *)memalloc(sizeof(mp3dec_ex_t)); + + int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, (const uint8_t *)data, data_len, MP3D_SEEK_TO_SAMPLE); + + mp3s->frames_mixed = 0; + mp3s->active = false; + mp3s->loops = 0; + + if (errorcode) { + ERR_FAIL_COND_V(errorcode, Ref<AudioStreamPlaybackMP3>()); + } + + return mp3s; +} + +String AudioStreamMP3::get_stream_name() const { + return ""; //return stream_name; +} + +void AudioStreamMP3::clear_data() { + if (data) { + memfree(data); + data = nullptr; + data_len = 0; + } +} + +void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) { + int src_data_len = p_data.size(); + const uint8_t *src_datar = p_data.ptr(); + + mp3dec_ex_t mp3d; + mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE); + + channels = mp3d.info.channels; + sample_rate = mp3d.info.hz; + length = float(mp3d.samples) / (sample_rate * float(channels)); + + mp3dec_ex_close(&mp3d); + + clear_data(); + + data = memalloc(src_data_len); + copymem(data, src_datar, src_data_len); + data_len = src_data_len; +} + +Vector<uint8_t> AudioStreamMP3::get_data() const { + Vector<uint8_t> vdata; + + if (data_len && data) { + vdata.resize(data_len); + { + uint8_t *w = vdata.ptrw(); + copymem(w, data, data_len); + } + } + + return vdata; +} + +void AudioStreamMP3::set_loop(bool p_enable) { + loop = p_enable; +} + +bool AudioStreamMP3::has_loop() const { + return loop; +} + +void AudioStreamMP3::set_loop_offset(float p_seconds) { + loop_offset = p_seconds; +} + +float AudioStreamMP3::get_loop_offset() const { + return loop_offset; +} + +float AudioStreamMP3::get_length() const { + return length; +} + +void AudioStreamMP3::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data); + ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data); + + ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamMP3::set_loop); + ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamMP3::has_loop); + + ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamMP3::set_loop_offset); + ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamMP3::get_loop_offset); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop_offset", "get_loop_offset"); +} + +AudioStreamMP3::AudioStreamMP3() { +} + +AudioStreamMP3::~AudioStreamMP3() { + clear_data(); +} diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h new file mode 100644 index 0000000000..8d67190ac5 --- /dev/null +++ b/modules/minimp3/audio_stream_mp3.h @@ -0,0 +1,110 @@ +/*************************************************************************/ +/* audio_stream_mp3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_MP3_H +#define AUDIO_STREAM_MP3_H + +#include "core/io/resource_loader.h" +#include "servers/audio/audio_stream.h" + +#include "minimp3_ex.h" + +class AudioStreamMP3; + +class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled { + GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled); + + mp3dec_ex_t *mp3d = nullptr; + uint32_t frames_mixed = 0; + bool active = false; + int loops = 0; + + friend class AudioStreamMP3; + + Ref<AudioStreamMP3> mp3_stream; + +protected: + virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override; + virtual float get_stream_sampling_rate() override; + +public: + virtual void start(float p_from_pos = 0.0) override; + virtual void stop() override; + virtual bool is_playing() const override; + + virtual int get_loop_count() const override; //times it looped + + virtual float get_playback_position() const override; + virtual void seek(float p_time) override; + + AudioStreamPlaybackMP3() {} + ~AudioStreamPlaybackMP3(); +}; + +class AudioStreamMP3 : public AudioStream { + GDCLASS(AudioStreamMP3, AudioStream); + OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged + RES_BASE_EXTENSION("mp3str"); + + friend class AudioStreamPlaybackMP3; + + void *data = nullptr; + uint32_t data_len = 0; + + float sample_rate = 1; + int channels = 1; + float length = 0; + bool loop = false; + float loop_offset = 0; + void clear_data(); + +protected: + static void _bind_methods(); + +public: + void set_loop(bool p_enable); + bool has_loop() const; + + void set_loop_offset(float p_seconds); + float get_loop_offset() const; + + virtual Ref<AudioStreamPlayback> instance_playback() override; + virtual String get_stream_name() const override; + + void set_data(const Vector<uint8_t> &p_data); + Vector<uint8_t> get_data() const; + + virtual float get_length() const override; + + AudioStreamMP3(); + virtual ~AudioStreamMP3(); +}; + +#endif // AUDIO_STREAM_MP3_H diff --git a/modules/minimp3/config.py b/modules/minimp3/config.py new file mode 100644 index 0000000000..bd35d099b9 --- /dev/null +++ b/modules/minimp3/config.py @@ -0,0 +1,16 @@ +def can_build(env, platform): + return True + + +def configure(env): + pass + + +def get_doc_classes(): + return [ + "AudioStreamMP3", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/minimp3/doc_classes/AudioStreamMP3.xml b/modules/minimp3/doc_classes/AudioStreamMP3.xml new file mode 100644 index 0000000000..92e777ca0f --- /dev/null +++ b/modules/minimp3/doc_classes/AudioStreamMP3.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioStreamMP3" inherits="AudioStream" version="4.0"> + <brief_description> + MP3 audio stream driver. + </brief_description> + <description> + MP3 audio stream driver. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="data" type="PackedByteArray" setter="set_data" getter="get_data" default="PackedByteArray( )"> + Contains the audio data in bytes. + </member> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false"> + If [code]true[/code], the stream will automatically loop when it reaches the end. + </member> + <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0"> + Time in seconds at which the stream starts after being looped. + </member> + </members> + <constants> + </constants> +</class> diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp new file mode 100644 index 0000000000..2c648b8efe --- /dev/null +++ b/modules/minimp3/register_types.cpp @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "audio_stream_mp3.h" + +#ifdef TOOLS_ENABLED +#include "core/config/engine.h" +#include "resource_importer_mp3.h" +#endif + +void register_minimp3_types() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + Ref<ResourceImporterMP3> mp3_import; + mp3_import.instance(); + ResourceFormatImporter::get_singleton()->add_importer(mp3_import); + } +#endif + ClassDB::register_class<AudioStreamMP3>(); +} + +void unregister_minimp3_types() { +} diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h new file mode 100644 index 0000000000..0d841e4987 --- /dev/null +++ b/modules/minimp3/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MINIMP3_REGISTER_TYPES_H +#define MINIMP3_REGISTER_TYPES_H + +void register_minimp3_types(); +void unregister_minimp3_types(); + +#endif // MINIMP3_REGISTER_TYPES_H diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp new file mode 100644 index 0000000000..82e536a755 --- /dev/null +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* resource_importer_mp3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "resource_importer_mp3.h" + +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" +#include "scene/resources/texture.h" + +String ResourceImporterMP3::get_importer_name() const { + return "mp3"; +} + +String ResourceImporterMP3::get_visible_name() const { + return "MP3"; +} + +void ResourceImporterMP3::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("mp3"); +} + +String ResourceImporterMP3::get_save_extension() const { + return "mp3str"; +} + +String ResourceImporterMP3::get_resource_type() const { + return "AudioStreamMP3"; +} + +bool ResourceImporterMP3::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + return true; +} + +int ResourceImporterMP3::get_preset_count() const { + return 0; +} + +String ResourceImporterMP3::get_preset_name(int p_idx) const { + return String(); +} + +void ResourceImporterMP3::get_import_options(List<ImportOption> *r_options, int p_preset) const { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0)); +} + +Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { + bool loop = p_options["loop"]; + float loop_offset = p_options["loop_offset"]; + + FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); + + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + size_t len = f->get_len(); + + Vector<uint8_t> data; + data.resize(len); + uint8_t *w = data.ptrw(); + + f->get_buffer(w, len); + + memdelete(f); + + Ref<AudioStreamMP3> mp3_stream; + mp3_stream.instance(); + + mp3_stream->set_data(data); + ERR_FAIL_COND_V(!mp3_stream->get_data().size(), ERR_FILE_CORRUPT); + mp3_stream->set_loop(loop); + mp3_stream->set_loop_offset(loop_offset); + + return ResourceSaver::save(p_save_path + ".mp3str", mp3_stream); +} + +ResourceImporterMP3::ResourceImporterMP3() { +} diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h new file mode 100644 index 0000000000..c1e8315e21 --- /dev/null +++ b/modules/minimp3/resource_importer_mp3.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* resource_importer_mp3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RESOURCE_IMPORTER_MP3_H +#define RESOURCE_IMPORTER_MP3_H + +#include "audio_stream_mp3.h" +#include "core/io/resource_importer.h" + +class ResourceImporterMP3 : public ResourceImporter { + GDCLASS(ResourceImporterMP3, ResourceImporter); + +public: + virtual String get_importer_name() const override; + virtual String get_visible_name() const override; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; + virtual String get_save_extension() const override; + virtual String get_resource_type() const override; + + virtual int get_preset_count() const override; + virtual String get_preset_name(int p_idx) const override; + + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; + + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; + + ResourceImporterMP3(); +}; + +#endif // RESOURCE_IMPORTER_MP3_H diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 6057004166..9b10bac2f0 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -97,6 +97,7 @@ def configure(env, env_mono): copy_mono_root = env["copy_mono_root"] mono_prefix = env["mono_prefix"] + mono_bcl = env["mono_bcl"] mono_lib_names = ["mono-2.0-sgen", "monosgen-2.0"] @@ -397,7 +398,7 @@ def configure(env, env_mono): if tools_enabled: # Only supported for editor builds. - copy_mono_root_files(env, mono_root) + copy_mono_root_files(env, mono_root, mono_bcl) def make_template_dir(env, mono_root): @@ -430,7 +431,7 @@ def make_template_dir(env, mono_root): copy_mono_shared_libs(env, mono_root, template_mono_root_dir) -def copy_mono_root_files(env, mono_root): +def copy_mono_root_files(env, mono_root, mono_bcl): from glob import glob from shutil import copy from shutil import rmtree @@ -455,7 +456,7 @@ def copy_mono_root_files(env, mono_root): # Copy framework assemblies - mono_framework_dir = os.path.join(mono_root, "lib", "mono", "4.5") + mono_framework_dir = mono_bcl or os.path.join(mono_root, "lib", "mono", "4.5") mono_framework_facades_dir = os.path.join(mono_framework_dir, "Facades") editor_mono_framework_dir = os.path.join(editor_mono_root_dir, "lib", "mono", "4.5") diff --git a/modules/mono/config.py b/modules/mono/config.py index c4a6b408e6..4c851a2989 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -27,6 +27,14 @@ def configure(env): PathVariable.PathAccept, ) ) + envvars.Add( + PathVariable( + "mono_bcl", + "Path to a custom Mono BCL (Base Class Library) directory for the target platform", + "", + PathVariable.PathAccept, + ) + ) envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True)) envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index b33490f9cb..bd3bcb0c58 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -120,13 +120,13 @@ namespace Godot /// <param name="b">The destination quaternion.</param> /// <param name="preA">A quaternion before this quaternion.</param> /// <param name="postB">A quaternion after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated quaternion.</returns> - public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t) + public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight) { - real_t t2 = (1.0f - t) * t * 2f; - Quat sp = Slerp(b, t); - Quat sq = preA.Slerpni(postB, t); + real_t t2 = (1.0f - weight) * weight * 2f; + Quat sp = Slerp(b, weight); + Quat sq = preA.Slerpni(postB, weight); return sp.Slerpni(sq, t2); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index d536b14eac..b74dd6f4f4 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -194,15 +194,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) + public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { Vector2 p0 = preA; Vector2 p1 = this; Vector2 p2 = b; Vector2 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 4a4a2a43cd..07f5b3c38e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -161,15 +161,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) + public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { Vector3 p0 = preA; Vector3 p1 = this; Vector3 p2 = b; Vector3 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index b8ee0204c4..7584e7ff0d 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -160,13 +160,13 @@ void GDMonoLog::initialize() { OS::Date date_now = OS::get_singleton()->get_date(); OS::Time time_now = OS::get_singleton()->get_time(); - String log_file_name = str_format("%d_%02d_%02d %02d.%02d.%02d", + String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d", date_now.year, date_now.month, date_now.day, time_now.hour, time_now.min, time_now.sec); - log_file_name += str_format(" (%d)", OS::get_singleton()->get_process_id()); + log_file_name += str_format("_%d", OS::get_singleton()->get_process_id()); - log_file_name += ".txt"; + log_file_name += ".log"; log_file_path = logs_dir.plus_file(log_file_name); diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js index f725a10a6f..9f029407d2 100644 --- a/modules/webrtc/library_godot_webrtc.js +++ b/modules/webrtc/library_godot_webrtc.js @@ -90,6 +90,7 @@ const GodotRTCDataChannel = { }, }, + godot_js_rtc_datachannel_ready_state_get__sig: 'ii', godot_js_rtc_datachannel_ready_state_get: function (p_id) { const ref = IDHandler.get(p_id); if (!ref) { @@ -109,6 +110,7 @@ const GodotRTCDataChannel = { } }, + godot_js_rtc_datachannel_send__sig: 'iiiii', godot_js_rtc_datachannel_send: function (p_id, p_buffer, p_length, p_raw) { const ref = IDHandler.get(p_id); if (!ref) { @@ -129,14 +131,17 @@ const GodotRTCDataChannel = { return 0; }, + godot_js_rtc_datachannel_is_ordered__sig: 'ii', godot_js_rtc_datachannel_is_ordered: function (p_id) { return IDHandler.get_prop(p_id, 'ordered', true); }, + godot_js_rtc_datachannel_id_get__sig: 'ii', godot_js_rtc_datachannel_id_get: function (p_id) { return IDHandler.get_prop(p_id, 'id', 65535); }, + godot_js_rtc_datachannel_max_packet_lifetime_get__sig: 'ii', godot_js_rtc_datachannel_max_packet_lifetime_get: function (p_id) { const ref = IDHandler.get(p_id); if (!ref) { @@ -151,14 +156,17 @@ const GodotRTCDataChannel = { return 65535; }, + godot_js_rtc_datachannel_max_retransmits_get__sig: 'ii', godot_js_rtc_datachannel_max_retransmits_get: function (p_id) { return IDHandler.get_prop(p_id, 'maxRetransmits', 65535); }, - godot_js_rtc_datachannel_is_negotiated: function (p_id, p_def) { + godot_js_rtc_datachannel_is_negotiated__sig: 'ii', + godot_js_rtc_datachannel_is_negotiated: function (p_id) { return IDHandler.get_prop(p_id, 'negotiated', 65535); }, + godot_js_rtc_datachannel_label_get__sig: 'ii', godot_js_rtc_datachannel_label_get: function (p_id) { const ref = IDHandler.get(p_id); if (!ref || !ref.label) { @@ -167,6 +175,7 @@ const GodotRTCDataChannel = { return GodotRuntime.allocString(ref.label); }, + godot_js_rtc_datachannel_protocol_get__sig: 'ii', godot_js_rtc_datachannel_protocol_get: function (p_id) { const ref = IDHandler.get(p_id); if (!ref || !ref.protocol) { @@ -175,11 +184,13 @@ const GodotRTCDataChannel = { return GodotRuntime.allocString(ref.protocol); }, + godot_js_rtc_datachannel_destroy__sig: 'vi', godot_js_rtc_datachannel_destroy: function (p_id) { GodotRTCDataChannel.close(p_id); IDHandler.remove(p_id); }, + godot_js_rtc_datachannel_connect__sig: 'viiiiii', godot_js_rtc_datachannel_connect: function (p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) { const onopen = GodotRuntime.get_func(p_on_open).bind(null, p_ref); const onmessage = GodotRuntime.get_func(p_on_message).bind(null, p_ref); @@ -188,6 +199,7 @@ const GodotRTCDataChannel = { GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose); }, + godot_js_rtc_datachannel_close__sig: 'vi', godot_js_rtc_datachannel_close: function (p_id) { const ref = IDHandler.get(p_id); if (!ref) { @@ -280,6 +292,7 @@ const GodotRTCPeerConnection = { }, }, + godot_js_rtc_pc_create__sig: 'iiiiii', godot_js_rtc_pc_create: function (p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) { const onstatechange = GodotRuntime.get_func(p_on_state_change).bind(null, p_ref); const oncandidate = GodotRuntime.get_func(p_on_candidate).bind(null, p_ref); @@ -302,6 +315,7 @@ const GodotRTCPeerConnection = { return id; }, + godot_js_rtc_pc_close__sig: 'vi', godot_js_rtc_pc_close: function (p_id) { const ref = IDHandler.get(p_id); if (!ref) { @@ -310,6 +324,7 @@ const GodotRTCPeerConnection = { ref.close(); }, + godot_js_rtc_pc_destroy__sig: 'vi', godot_js_rtc_pc_destroy: function (p_id) { const ref = IDHandler.get(p_id); if (!ref) { @@ -321,6 +336,7 @@ const GodotRTCPeerConnection = { IDHandler.remove(p_id); }, + godot_js_rtc_pc_offer_create__sig: 'viiii', godot_js_rtc_pc_offer_create: function (p_id, p_obj, p_on_session, p_on_error) { const ref = IDHandler.get(p_id); if (!ref) { @@ -335,6 +351,7 @@ const GodotRTCPeerConnection = { }); }, + godot_js_rtc_pc_local_description_set__sig: 'viiiii', godot_js_rtc_pc_local_description_set: function (p_id, p_type, p_sdp, p_obj, p_on_error) { const ref = IDHandler.get(p_id); if (!ref) { @@ -351,6 +368,7 @@ const GodotRTCPeerConnection = { }); }, + godot_js_rtc_pc_remote_description_set__sig: 'viiiiii', godot_js_rtc_pc_remote_description_set: function (p_id, p_type, p_sdp, p_obj, p_session_created, p_on_error) { const ref = IDHandler.get(p_id); if (!ref) { @@ -375,6 +393,7 @@ const GodotRTCPeerConnection = { }); }, + godot_js_rtc_pc_ice_candidate_add__sig: 'viiii', godot_js_rtc_pc_ice_candidate_add: function (p_id, p_mid_name, p_mline_idx, p_sdp) { const ref = IDHandler.get(p_id); if (!ref) { @@ -390,6 +409,7 @@ const GodotRTCPeerConnection = { }, godot_js_rtc_pc_datachannel_create__deps: ['$GodotRTCDataChannel'], + godot_js_rtc_pc_datachannel_create__sig: 'iiii', godot_js_rtc_pc_datachannel_create: function (p_id, p_label, p_config) { try { const ref = IDHandler.get(p_id); diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index 6ada4e7335..cf2c00a6a6 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -135,6 +135,7 @@ const GodotWebSocket = { }, }, + godot_js_websocket_create__sig: 'iiiiiiii', godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) { const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref); const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref); @@ -156,6 +157,7 @@ const GodotWebSocket = { return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close); }, + godot_js_websocket_send__sig: 'iiiii', godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) { const bytes_array = new Uint8Array(p_buf_len); let i = 0; @@ -169,12 +171,14 @@ const GodotWebSocket = { return GodotWebSocket.send(p_id, out); }, + godot_js_websocket_close__sig: 'viii', godot_js_websocket_close: function (p_id, p_code, p_reason) { const code = p_code; const reason = GodotRuntime.parseString(p_reason); GodotWebSocket.close(p_id, code, reason); }, + godot_js_websocket_destroy__sig: 'vi', godot_js_websocket_destroy: function (p_id) { GodotWebSocket.destroy(p_id); }, diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 627ae778b1..59f3dce3ad 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -12,13 +12,8 @@ javascript_files = [ "api/javascript_tools_editor_plugin.cpp", ] -build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] -if env["threads_enabled"]: - build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") - -build = env.add_program(build_targets, javascript_files) - -env.AddJSLibraries( +sys_env = env.Clone() +sys_env.AddJSLibraries( [ "js/libs/library_godot_audio.js", "js/libs/library_godot_display.js", @@ -29,12 +24,48 @@ env.AddJSLibraries( ) if env["tools"]: - env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) + sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) if env["javascript_eval"]: - env.AddJSLibraries(["js/libs/library_godot_eval.js"]) -for lib in env["JS_LIBS"]: - env.Append(LINKFLAGS=["--js-library", lib]) -env.Depends(build, env["JS_LIBS"]) + sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"]) +for lib in sys_env["JS_LIBS"]: + sys_env.Append(LINKFLAGS=["--js-library", lib]) + +build = [] +if env["gdnative_enabled"]: + build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] + # Reset libraries. The main runtime will only link emscripten libraries, not godot ones. + sys_env["LIBS"] = [] + # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. + sys_env.Append(LIBS=["idbfs.js"]) + # JS prepended to the module code loading the side library. + sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")]) + # Configure it as a main module (dynamic linking support). + sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) + sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) + sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) + sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) + # Force exporting the standard library (printf, malloc, etc.) + sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" + # The main emscripten runtime, with exported standard libraries. + sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"]) + sys_env.Depends(sys, "js/dynlink.pre.js") + + # The side library, containing all Godot code. + wasm_env = env.Clone() + wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries. + wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"]) + wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"]) + wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files) + build = [sys[0], sys[1], wasm[0]] +else: + build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] + if env["threads_enabled"]: + build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") + # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. + sys_env.Append(LIBS=["idbfs.js"]) + build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) + +sys_env.Depends(build[0], sys_env["JS_LIBS"]) engine = [ "js/engine/preloader.js", @@ -61,8 +92,11 @@ out_files = [ ] html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html" in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"] -if env["threads_enabled"]: - in_files.append(build[2]) +if env["gdnative_enabled"]: + in_files.append(build[2]) # Runtime + out_files.append(zip_dir.File(binary_name + ".side.wasm")) +elif env["threads_enabled"]: + in_files.append(build[2]) # Worker out_files.append(zip_dir.File(binary_name + ".worker.js")) zip_files = env.InstallAs(out_files, in_files) diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 9f584d0899..f4fa5fb218 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -23,6 +23,7 @@ def get_opts(): # eval() can be a security concern, so it can be disabled. BoolVariable("javascript_eval", "Enable JavaScript eval interface", True), BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False), + BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False), BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False), ] @@ -85,10 +86,8 @@ def configure(env): # LTO if env["use_lto"]: - env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"]) - env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"]) - env.Append(CCFLAGS=["-flto"]) - env.Append(LINKFLAGS=["-flto"]) + env.Append(CCFLAGS=["-flto=full"]) + env.Append(LINKFLAGS=["-flto=full"]) # Closure compiler if env["use_closure_compiler"]: @@ -135,6 +134,9 @@ def configure(env): if env["javascript_eval"]: env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"]) + if env["threads_enabled"] and env["gdnative_enabled"]: + raise Exception("Threads and GDNative support can't be both enabled due to WebAssembly limitations") + # Thread support (via SharedArrayBuffer). if env["threads_enabled"]: env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"]) @@ -146,14 +148,15 @@ def configure(env): else: env.Append(CPPDEFINES=["NO_THREADS"]) + if env["gdnative_enabled"]: + env.Append(CCFLAGS=["-s", "RELOCATABLE=1"]) + env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"]) + env.extra_suffix = ".gdnative" + env.extra_suffix + # Reduce code size by generating less support code (e.g. skip NodeJS support). env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"]) - # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to - # be linked explicitly. - env.Append(LIBS=["idbfs.js"]) - - env.Append(LINKFLAGS=["-s", "BINARYEN=1"]) + # Wrap the JavaScript support code around a closure named Godot. env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"]) # Allow increasing memory buffer size during runtime. This is efficient @@ -164,12 +167,14 @@ def configure(env): # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"]) + # Do not call main immediately when the support code is ready. env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"]) # Allow use to take control of swapping WebGL buffers. env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"]) - # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS. + # callMain for manual start. env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"]) + # Add code that allow exiting runtime. env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"]) diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index c3b7e0304e..f77bf6ab97 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -85,36 +85,44 @@ public: // Wrong protocol ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version."); - String filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export"); + const String cache_path = EditorSettings::get_singleton()->get_cache_dir(); const String basereq = "/tmp_js_export"; - String ctype = ""; + String filepath; + String ctype; if (req[1] == basereq + ".html") { - filepath += ".html"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "text/html"; } else if (req[1] == basereq + ".js") { - filepath += ".js"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "application/javascript"; } else if (req[1] == basereq + ".audio.worklet.js") { - filepath += ".audio.worklet.js"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "application/javascript"; } else if (req[1] == basereq + ".worker.js") { - filepath += ".worker.js"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "application/javascript"; } else if (req[1] == basereq + ".pck") { - filepath += ".pck"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "application/octet-stream"; } else if (req[1] == basereq + ".png" || req[1] == "/favicon.png") { // Also allow serving the generated favicon for a smoother loading experience. if (req[1] == "/favicon.png") { filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png"); } else { - filepath += ".png"; + filepath = basereq + ".png"; } ctype = "image/png"; + } else if (req[1] == basereq + ".side.wasm") { + filepath = cache_path.plus_file(req[1].get_file()); + ctype = "application/wasm"; } else if (req[1] == basereq + ".wasm") { - filepath += ".wasm"; + filepath = cache_path.plus_file(req[1].get_file()); ctype = "application/wasm"; - } else { + } else if (req[1].ends_with(".wasm")) { + filepath = cache_path.plus_file(req[1].get_file()); // TODO dangerous? + ctype = "application/wasm"; + } + if (filepath.empty() || !FileAccess::exists(filepath)) { String s = "HTTP/1.1 404 Not Found\r\n"; s += "Connection: Close\r\n"; s += "\r\n"; @@ -205,7 +213,33 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform { Ref<ImageTexture> stop_icon; int menu_options; - void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags); + enum ExportMode { + EXPORT_MODE_NORMAL = 0, + EXPORT_MODE_THREADS = 1, + EXPORT_MODE_GDNATIVE = 2, + }; + + String _get_template_name(ExportMode p_mode, bool p_debug) const { + String name = "webassembly"; + switch (p_mode) { + case EXPORT_MODE_THREADS: + name += "_threads"; + break; + case EXPORT_MODE_GDNATIVE: + name += "_gdnative"; + break; + default: + break; + } + if (p_debug) { + name += "_debug.zip"; + } else { + name += "_release.zip"; + } + return name; + } + + void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects); private: Ref<EditorHTTPServer> server; @@ -250,7 +284,7 @@ public: ~EditorExportPlatformJavaScript(); }; -void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags) { +void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) { String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size()); String str_export; Vector<String> lines = str_template.split("\n"); @@ -258,6 +292,10 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re String flags_json; gen_export_flags(flags, p_flags); flags_json = JSON::print(flags); + String libs; + for (int i = 0; i < p_shared_objects.size(); i++) { + libs += "\"" + p_shared_objects[i].path.get_file() + "\","; + } for (int i = 0; i < lines.size(); i++) { String current_line = lines[i]; @@ -265,6 +303,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name")); current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include")); current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false"); + current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs); current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false"); current_line = current_line.replace("$GODOT_ARGS", flags_json); str_export += current_line + "\n"; @@ -291,12 +330,19 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP r_features->push_back("etc2"); } } + ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); + if (mode == EXPORT_MODE_THREADS) { + r_features->push_back("threads"); + } else if (mode == EXPORT_MODE_GDNATIVE) { + r_features->push_back("wasm32"); + } } void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "variant/export_type", PROPERTY_HINT_ENUM, "Regular,Threads,GDNative"), 0)); // Export type. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer @@ -320,11 +366,11 @@ Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const { bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { String err; bool valid = false; + ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); // Look for export templates (first official, and if defined custom templates). - - bool dvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG, &err); - bool rvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE, &err); + bool dvalid = exists_export_template(_get_template_name(mode, true), &err); + bool rvalid = exists_export_template(_get_template_name(mode, false), &err); if (p_preset->get("custom_template/debug") != "") { dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); @@ -377,11 +423,8 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese template_path = template_path.strip_edges(); if (template_path == String()) { - if (p_debug) { - template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG); - } else { - template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE); - } + ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type"); + template_path = find_export_template(_get_template_name(mode, p_debug)); } if (!DirAccess::exists(p_path.get_base_dir())) { @@ -393,12 +436,24 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese return ERR_FILE_NOT_FOUND; } + Vector<SharedObject> shared_objects; String pck_path = p_path.get_basename() + ".pck"; - Error error = save_pack(p_preset, pck_path); + Error error = save_pack(p_preset, pck_path, &shared_objects); if (error != OK) { EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path); return error; } + DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + for (int i = 0; i < shared_objects.size(); i++) { + String dst = p_path.get_base_dir().plus_file(shared_objects[i].path.get_file()); + error = da->copy(shared_objects[i].path, dst); + if (error != OK) { + EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file()); + memdelete(da); + return error; + } + } + memdelete(da); FileAccess *src_f = nullptr; zlib_filefunc_def io = zipio_create_io_from_file(&src_f); @@ -437,14 +492,18 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese if (!custom_html.empty()) { continue; } - _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags); + _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects); file = p_path.get_file(); } else if (file == "godot.js") { file = p_path.get_file().get_basename() + ".js"; + } else if (file == "godot.worker.js") { file = p_path.get_file().get_basename() + ".worker.js"; + } else if (file == "godot.side.wasm") { + file = p_path.get_file().get_basename() + ".side.wasm"; + } else if (file == "godot.audio.worklet.js") { file = p_path.get_file().get_basename() + ".audio.worklet.js"; @@ -475,7 +534,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese buf.resize(f->get_len()); f->get_buffer(buf.ptrw(), buf.size()); memdelete(f); - _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags); + _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects); f = FileAccess::open(p_path, FileAccess::WRITE); if (!f) { @@ -577,6 +636,7 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese DirAccess::remove_file_or_error(basepath + ".audio.worklet.js"); DirAccess::remove_file_or_error(basepath + ".pck"); DirAccess::remove_file_or_error(basepath + ".png"); + DirAccess::remove_file_or_error(basepath + ".side.wasm"); DirAccess::remove_file_or_error(basepath + ".wasm"); DirAccess::remove_file_or_error(EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png")); return err; diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h index 7ebda3ad39..0ba6849715 100644 --- a/platform/javascript/godot_audio.h +++ b/platform/javascript/godot_audio.h @@ -48,7 +48,7 @@ extern void godot_audio_capture_stop(); typedef int32_t GodotAudioState[4]; extern void godot_audio_worklet_create(int p_channels); extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state); -extern void godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value); +extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value); extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx); extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout); diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index 54e98c1927..41e4749216 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -47,7 +47,7 @@ typedef enum { extern int godot_xhr_new(); extern void godot_xhr_reset(int p_xhr_id); -extern bool godot_xhr_free(int p_xhr_id); +extern void godot_xhr_free(int p_xhr_id); extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url, const char *p_user = nullptr, const char *p_password = nullptr); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 2d28a63566..b4985a4f36 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -75,7 +75,7 @@ void main_loop_callback() { } /// When calling main, it is assumed FS is setup and synced. -int main(int argc, char *argv[]) { +extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { os = new OS_JavaScript(); // We must override main when testing is enabled diff --git a/platform/javascript/javascript_runtime.cpp b/platform/javascript/javascript_runtime.cpp new file mode 100644 index 0000000000..bfe9fbd1bc --- /dev/null +++ b/platform/javascript/javascript_runtime.cpp @@ -0,0 +1,35 @@ +/*************************************************************************/ +/* javascript_runtime.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +extern int godot_js_main(int argc, char *argv[]); + +int main(int argc, char *argv[]) { + return godot_js_main(argc, argv); +} diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js new file mode 100644 index 0000000000..34bc371ea9 --- /dev/null +++ b/platform/javascript/js/dynlink.pre.js @@ -0,0 +1 @@ +Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 74153b672a..4b8a7dde69 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -34,6 +34,7 @@ const Engine = (function () { this.onExecute = null; this.onExit = null; this.persistentPaths = ['/userfs']; + this.gdnativeLibs = []; } Engine.prototype.init = /** @param {string=} basePath */ function (basePath) { @@ -58,6 +59,10 @@ const Engine = (function () { initPromise = new Promise(function (resolve, reject) { config['locateFile'] = Utils.createLocateRewrite(loadPath); config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + // Emscripten configuration. + config['thisProgram'] = me.executableName; + config['noExitRuntime'] = true; + config['dynamicLibraries'] = me.gdnativeLibs; Godot(config).then(function (module) { module['initFS'](me.persistentPaths).then(function (fs_err) { me.rtenv = module; @@ -119,9 +124,6 @@ const Engine = (function () { locale = navigator.languages ? navigator.languages[0] : navigator.language; locale = locale.split('.')[0]; } - // Emscripten configuration. - me.rtenv['thisProgram'] = me.executableName; - me.rtenv['noExitRuntime'] = true; // Godot configuration. me.rtenv['initConfig']({ 'resizeCanvasOnStart': me.resizeCanvasOnStart, @@ -249,6 +251,10 @@ const Engine = (function () { this.persistentPaths = persistentPaths; }; + Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) { + this.gdnativeLibs = gdnativeLibs; + }; + Engine.prototype.requestQuit = function () { if (this.rtenv) { this.rtenv['request_quit'](); @@ -277,6 +283,7 @@ const Engine = (function () { Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; + Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries; Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; return Engine; }()); diff --git a/platform/javascript/js/engine/utils.js b/platform/javascript/js/engine/utils.js index d0fca4e1cb..9273bbad42 100644 --- a/platform/javascript/js/engine/utils.js +++ b/platform/javascript/js/engine/utils.js @@ -8,6 +8,8 @@ const Utils = { // eslint-disable-line no-unused-vars return `${execName}.audio.worklet.js`; } else if (path.endsWith('.js')) { return `${execName}.js`; + } else if (path.endsWith('.side.wasm')) { + return `${execName}.side.wasm`; } else if (path.endsWith('.wasm')) { return `${execName}.wasm`; } diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index 0c1f477f34..416e987513 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -137,6 +137,7 @@ const GodotAudio = { }, }, + godot_audio_is_available__sig: 'i', godot_audio_is_available__proxy: 'sync', godot_audio_is_available: function () { if (!(window.AudioContext || window.webkitAudioContext)) { @@ -145,12 +146,14 @@ const GodotAudio = { return 1; }, + godot_audio_init__sig: 'iiiii', godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) { const statechange = GodotRuntime.get_func(p_state_change); const latencyupdate = GodotRuntime.get_func(p_latency_update); return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); }, + godot_audio_resume__sig: 'v', godot_audio_resume: function () { if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') { GodotAudio.ctx.resume(); @@ -158,6 +161,7 @@ const GodotAudio = { }, godot_audio_capture_start__proxy: 'sync', + godot_audio_capture_start__sig: 'v', godot_audio_capture_start: function () { if (GodotAudio.input) { return; // Already started. @@ -168,6 +172,7 @@ const GodotAudio = { }, godot_audio_capture_stop__proxy: 'sync', + godot_audio_capture_stop__sig: 'v', godot_audio_capture_stop: function () { if (GodotAudio.input) { const tracks = GodotAudio.input['mediaStream']['getTracks'](); @@ -241,10 +246,12 @@ const GodotAudioWorklet = { }, }, + godot_audio_worklet_create__sig: 'vi', godot_audio_worklet_create: function (channels) { GodotAudioWorklet.create(channels); }, + godot_audio_worklet_start__sig: 'viiiii', godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) { const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size); const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size); @@ -252,15 +259,18 @@ const GodotAudioWorklet = { GodotAudioWorklet.start(in_buffer, out_buffer, state); }, + godot_audio_worklet_state_wait__sig: 'iiii', godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) { Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); return Atomics.load(HEAP32, (p_state >> 2) + p_idx); }, + godot_audio_worklet_state_add__sig: 'iiii', godot_audio_worklet_state_add: function (p_state, p_idx, p_value) { return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value); }, + godot_audio_worklet_state_get__sig: 'iii', godot_audio_worklet_state_get: function (p_state, p_idx) { return Atomics.load(HEAP32, (p_state >> 2) + p_idx); }, @@ -330,10 +340,12 @@ const GodotAudioScript = { }, }, + godot_audio_script_create__sig: 'iii', godot_audio_script_create: function (buffer_length, channel_count) { return GodotAudioScript.create(buffer_length, channel_count); }, + godot_audio_script_start__sig: 'viiiii', godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) { const onprocess = GodotRuntime.get_func(p_cb); GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess); diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 9651b48952..800d6f414f 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -280,6 +280,7 @@ const GodotDisplay = { window_icon: '', }, + godot_js_display_is_swap_ok_cancel__sig: 'i', godot_js_display_is_swap_ok_cancel: function () { const win = (['Windows', 'Win64', 'Win32', 'WinCE']); const plat = navigator.platform || ''; @@ -289,10 +290,12 @@ const GodotDisplay = { return 0; }, + godot_js_display_alert__sig: 'vi', godot_js_display_alert: function (p_text) { window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert }, + godot_js_display_pixel_ratio_get__sig: 'f', godot_js_display_pixel_ratio_get: function () { return window.devicePixelRatio || 1; }, @@ -300,14 +303,17 @@ const GodotDisplay = { /* * Canvas */ + godot_js_display_canvas_focus__sig: 'v', godot_js_display_canvas_focus: function () { GodotConfig.canvas.focus(); }, + godot_js_display_canvas_is_focused__sig: 'i', godot_js_display_canvas_is_focused: function () { return document.activeElement === GodotConfig.canvas; }, + godot_js_display_canvas_bounding_rect_position_get__sig: 'vii', godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) { const brect = GodotConfig.canvas.getBoundingClientRect(); GodotRuntime.setHeapValue(r_x, brect.x, 'i32'); @@ -317,6 +323,7 @@ const GodotDisplay = { /* * Touchscreen */ + godot_js_display_touchscreen_is_available__sig: 'i', godot_js_display_touchscreen_is_available: function () { return 'ontouchstart' in window; }, @@ -324,6 +331,7 @@ const GodotDisplay = { /* * Clipboard */ + godot_js_display_clipboard_set__sig: 'ii', godot_js_display_clipboard_set: function (p_text) { const text = GodotRuntime.parseString(p_text); if (!navigator.clipboard || !navigator.clipboard.writeText) { @@ -336,6 +344,7 @@ const GodotDisplay = { return 0; }, + godot_js_display_clipboard_get__sig: 'ii', godot_js_display_clipboard_get: function (callback) { const func = GodotRuntime.get_func(callback); try { @@ -354,6 +363,7 @@ const GodotDisplay = { /* * Window */ + godot_js_display_window_request_fullscreen__sig: 'v', godot_js_display_window_request_fullscreen: function () { const canvas = GodotConfig.canvas; (canvas.requestFullscreen || canvas.msRequestFullscreen @@ -362,10 +372,12 @@ const GodotDisplay = { ).call(canvas); }, + godot_js_display_window_title_set__sig: 'vi', godot_js_display_window_title_set: function (p_data) { document.title = GodotRuntime.parseString(p_data); }, + godot_js_display_window_icon_set__sig: 'vii', godot_js_display_window_icon_set: function (p_ptr, p_len) { let link = document.getElementById('-gd-engine-icon'); if (link === null) { @@ -386,6 +398,7 @@ const GodotDisplay = { /* * Cursor */ + godot_js_display_cursor_set_visible__sig: 'vi', godot_js_display_cursor_set_visible: function (p_visible) { const visible = p_visible !== 0; if (visible === GodotDisplayCursor.visible) { @@ -399,14 +412,17 @@ const GodotDisplay = { } }, + godot_js_display_cursor_is_hidden__sig: 'i', godot_js_display_cursor_is_hidden: function () { return !GodotDisplayCursor.visible; }, + godot_js_display_cursor_set_shape__sig: 'vi', godot_js_display_cursor_set_shape: function (p_string) { GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string)); }, + godot_js_display_cursor_set_custom_shape__sig: 'viiiii', godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) { const shape = GodotRuntime.parseString(p_shape); const old_shape = GodotDisplayCursor.cursors[shape]; @@ -432,6 +448,7 @@ const GodotDisplay = { /* * Listeners */ + godot_js_display_notification_cb__sig: 'viiiii', godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) { const canvas = GodotConfig.canvas; const func = GodotRuntime.get_func(callback); @@ -443,6 +460,7 @@ const GodotDisplay = { }); }, + godot_js_display_paste_cb__sig: 'vi', godot_js_display_paste_cb: function (callback) { const func = GodotRuntime.get_func(callback); GodotDisplayListeners.add(window, 'paste', function (evt) { @@ -453,6 +471,7 @@ const GodotDisplay = { }, false); }, + godot_js_display_drop_files_cb__sig: 'vi', godot_js_display_drop_files_cb: function (callback) { const func = GodotRuntime.get_func(callback); const dropFiles = function (files) { diff --git a/platform/javascript/js/libs/library_godot_editor_tools.js b/platform/javascript/js/libs/library_godot_editor_tools.js index f39fed04a8..12edc8e733 100644 --- a/platform/javascript/js/libs/library_godot_editor_tools.js +++ b/platform/javascript/js/libs/library_godot_editor_tools.js @@ -30,6 +30,7 @@ const GodotEditorTools = { godot_js_editor_download_file__deps: ['$FS'], + godot_js_editor_download_file__sig: 'viii', godot_js_editor_download_file: function (p_path, p_name, p_mime) { const path = GodotRuntime.parseString(p_path); const name = GodotRuntime.parseString(p_name); diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js index 33ff231726..1a2440dd24 100644 --- a/platform/javascript/js/libs/library_godot_eval.js +++ b/platform/javascript/js/libs/library_godot_eval.js @@ -30,6 +30,7 @@ const GodotEval = { godot_js_eval__deps: ['$GodotRuntime'], + godot_js_eval__sig: 'iiiiiii', godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { const js_code = GodotRuntime.parseString(p_js); let eval_ret = null; diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js index 2b9aa88208..d4468bd5aa 100644 --- a/platform/javascript/js/libs/library_godot_http_request.js +++ b/platform/javascript/js/libs/library_godot_http_request.js @@ -50,6 +50,7 @@ const GodotHTTPRequest = { }, }, + godot_xhr_new__sig: 'i', godot_xhr_new: function () { const newId = GodotHTTPRequest.getUnusedRequestId(); GodotHTTPRequest.requests[newId] = new XMLHttpRequest(); @@ -57,30 +58,36 @@ const GodotHTTPRequest = { return newId; }, + godot_xhr_reset__sig: 'vi', godot_xhr_reset: function (xhrId) { GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest(); GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]); }, + godot_xhr_free__sig: 'vi', godot_xhr_free: function (xhrId) { GodotHTTPRequest.requests[xhrId].abort(); GodotHTTPRequest.requests[xhrId] = null; }, + godot_xhr_open__sig: 'viiiii', godot_xhr_open: function (xhrId, method, url, p_user, p_password) { const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null; const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null; GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password); }, + godot_xhr_set_request_header__sig: 'viii', godot_xhr_set_request_header: function (xhrId, header, value) { GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value)); }, + godot_xhr_send_null__sig: 'vi', godot_xhr_send_null: function (xhrId) { GodotHTTPRequest.requests[xhrId].send(); }, + godot_xhr_send_string__sig: 'vii', godot_xhr_send_string: function (xhrId, strPtr) { if (!strPtr) { GodotRuntime.error('Failed to send string per XHR: null pointer'); @@ -89,6 +96,7 @@ const GodotHTTPRequest = { GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr)); }, + godot_xhr_send_data__sig: 'viii', godot_xhr_send_data: function (xhrId, ptr, len) { if (!ptr) { GodotRuntime.error('Failed to send data per XHR: null pointer'); @@ -101,23 +109,28 @@ const GodotHTTPRequest = { GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len)); }, + godot_xhr_abort__sig: 'vi', godot_xhr_abort: function (xhrId) { GodotHTTPRequest.requests[xhrId].abort(); }, + godot_xhr_get_status__sig: 'ii', godot_xhr_get_status: function (xhrId) { return GodotHTTPRequest.requests[xhrId].status; }, + godot_xhr_get_ready_state__sig: 'ii', godot_xhr_get_ready_state: function (xhrId) { return GodotHTTPRequest.requests[xhrId].readyState; }, + godot_xhr_get_response_headers_length__sig: 'ii', godot_xhr_get_response_headers_length: function (xhrId) { const headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders(); return headers === null ? 0 : GodotRuntime.strlen(headers); }, + godot_xhr_get_response_headers__sig: 'viii', godot_xhr_get_response_headers: function (xhrId, dst, len) { const str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders(); if (str === null) { @@ -126,11 +139,13 @@ const GodotHTTPRequest = { GodotRuntime.stringToHeap(str, dst, len); }, + godot_xhr_get_response_length__sig: 'ii', godot_xhr_get_response_length: function (xhrId) { const body = GodotHTTPRequest.requests[xhrId].response; return body === null ? 0 : body.byteLength; }, + godot_xhr_get_response__sig: 'viii', godot_xhr_get_response: function (xhrId, dst, len) { let buf = GodotHTTPRequest.requests[xhrId].response; if (buf === null) { diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 44b104922e..260cfbf97f 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -75,14 +75,17 @@ const GodotConfig = { }, }, + godot_js_config_canvas_id_get__sig: 'vii', godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) { GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max); }, + godot_js_config_locale_get__sig: 'vii', godot_js_config_locale_get: function (p_ptr, p_ptr_max) { GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max); }, + godot_js_config_is_resize_on_start__sig: 'i', godot_js_config_is_resize_on_start: function () { return GodotConfig.resize_on_start ? 1 : 0; }, @@ -239,19 +242,23 @@ const GodotOS = { }, }, + godot_js_os_finish_async__sig: 'vi', godot_js_os_finish_async: function (p_callback) { const func = GodotRuntime.get_func(p_callback); GodotOS.finish_async(func); }, + godot_js_os_request_quit_cb__sig: 'vi', godot_js_os_request_quit_cb: function (p_callback) { GodotOS.request_quit = GodotRuntime.get_func(p_callback); }, + godot_js_os_fs_is_persistent__sig: 'i', godot_js_os_fs_is_persistent: function () { return GodotFS.is_persistent(); }, + godot_js_os_fs_sync__sig: 'vi', godot_js_os_fs_sync: function (callback) { const func = GodotRuntime.get_func(callback); GodotOS._fs_sync_promise = GodotFS.sync(); @@ -260,6 +267,7 @@ const GodotOS = { }); }, + godot_js_os_execute__sig: 'ii', godot_js_os_execute: function (p_json) { const json_args = GodotRuntime.parseString(p_json); const args = JSON.parse(json_args); @@ -270,6 +278,7 @@ const GodotOS = { return 1; }, + godot_js_os_shell_open__sig: 'vi', godot_js_os_shell_open: function (p_uri) { window.open(GodotRuntime.parseString(p_uri), '_blank'); }, diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 80723d54fc..ebfcd7293e 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -43,6 +43,7 @@ #include "modules/websocket/remote_debugger_peer_websocket.h" #endif +#include <dlfcn.h> #include <emscripten.h> #include <stdlib.h> @@ -127,12 +128,24 @@ int OS_JavaScript::get_process_id() const { } bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) { - if (p_feature == "HTML5" || p_feature == "web") + if (p_feature == "HTML5" || p_feature == "web") { return true; + } #ifdef JAVASCRIPT_EVAL_ENABLED - if (p_feature == "JavaScript") + if (p_feature == "JavaScript") { + return true; + } +#endif +#ifndef NO_THREADS + if (p_feature == "threads") { return true; + } +#endif +#if WASM_GDNATIVE + if (p_feature == "wasm32") { + return true; + } #endif return false; @@ -187,6 +200,13 @@ bool OS_JavaScript::is_userfs_persistent() const { return idb_available; } +Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { + String path = p_path.get_file(); + p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); + ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror()); + return OK; +} + OS_JavaScript *OS_JavaScript::get_singleton() { return static_cast<OS_JavaScript *>(OS::get_singleton()); } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 03a3053367..6682f8fd85 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -87,6 +87,7 @@ public: String get_user_data_dir() const override; bool is_userfs_persistent() const override; + Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) override; void resume_audio(); diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index e569aa03d7..ac88d457a7 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -303,65 +303,147 @@ static String get_mountpoint(const String &p_path) { } Error OS_LinuxBSD::move_to_trash(const String &p_path) { - String trash_can = ""; + int err_code; + List<String> args; + args.push_back(p_path); + args.push_front("trash"); // The command is `gio trash <file_name>` so we need to add it to args. + Error result = execute("gio", args, true, nullptr, nullptr, &err_code); // For GNOME based machines. + if (result == OK && !err_code) { + return OK; + } else if (err_code == 2) { + return ERR_FILE_NOT_FOUND; + } + + args.pop_front(); + args.push_front("move"); + args.push_back("trash:/"); // The command is `kioclient5 move <file_name> trash:/`. + result = execute("kioclient5", args, true, nullptr, nullptr, &err_code); // For KDE based machines. + if (result == OK && !err_code) { + return OK; + } else if (err_code == 2) { + return ERR_FILE_NOT_FOUND; + } + + args.pop_front(); + args.pop_back(); + result = execute("gvfs-trash", args, true, nullptr, nullptr, &err_code); // For older Linux machines. + if (result == OK && !err_code) { + return OK; + } else if (err_code == 2) { + return ERR_FILE_NOT_FOUND; + } + + // If the commands `kioclient5`, `gio` or `gvfs-trash` don't exist on the system we do it manually. + String trash_path = ""; String mnt = get_mountpoint(p_path); - // If there is a directory "[Mountpoint]/.Trash-[UID]/files", use it as the trash can. + // If there is a directory "[Mountpoint]/.Trash-[UID], use it as the trash can. if (mnt != "") { - String path(mnt + "/.Trash-" + itos(getuid()) + "/files"); + String path(mnt + "/.Trash-" + itos(getuid())); struct stat s; if (!stat(path.utf8().get_data(), &s)) { - trash_can = path; + trash_path = path; } } - // Otherwise, if ${XDG_DATA_HOME} is defined, use "${XDG_DATA_HOME}/Trash/files" as the trash can. - if (trash_can == "") { + // Otherwise, if ${XDG_DATA_HOME} is defined, use "${XDG_DATA_HOME}/Trash" as the trash can. + if (trash_path == "") { char *dhome = getenv("XDG_DATA_HOME"); if (dhome) { - trash_can = String(dhome) + "/Trash/files"; + trash_path = String(dhome) + "/Trash"; } } - // Otherwise, if ${HOME} is defined, use "${HOME}/.local/share/Trash/files" as the trash can. - if (trash_can == "") { + // Otherwise, if ${HOME} is defined, use "${HOME}/.local/share/Trash" as the trash can. + if (trash_path == "") { char *home = getenv("HOME"); if (home) { - trash_can = String(home) + "/.local/share/Trash/files"; + trash_path = String(home) + "/.local/share/Trash"; } } // Issue an error if none of the previous locations is appropriate for the trash can. - if (trash_can == "") { - ERR_PRINT("move_to_trash: Could not determine the trash can location"); - return FAILED; - } + ERR_FAIL_COND_V_MSG(trash_path == "", FAILED, "Could not determine the trash can location"); // Create needed directories for decided trash can location. - DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - Error err = dir_access->make_dir_recursive(trash_can); - memdelete(dir_access); + { + DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + Error err = dir_access->make_dir_recursive(trash_path); + + // Issue an error if trash can is not created proprely. + ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\""); + err = dir_access->make_dir_recursive(trash_path + "/files"); + ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/files"); + err = dir_access->make_dir_recursive(trash_path + "/info"); + ERR_FAIL_COND_V_MSG(err != OK, err, "Could not create the trash path \"" + trash_path + "\"/info"); + memdelete(dir_access); + } - // Issue an error if trash can is not created proprely. - if (err != OK) { - ERR_PRINT("move_to_trash: Could not create the trash can \"" + trash_can + "\""); - return err; + // The trash can is successfully created, now we check that we don't exceed our file name length limit. + // If the file name is too long trim it so we can add the identifying number and ".trashinfo". + // Assumes that the file name length limit is 255 characters. + String file_name = basename(p_path.utf8().get_data()); + if (file_name.length() > 240) { + file_name = file_name.substr(0, file_name.length() - 15); + } + + String dest_path = trash_path + "/files/" + file_name; + struct stat buff; + int id_number = 0; + String fn = file_name; + + // Checks if a resource with the same name already exist in the trash can, + // if there is, add an identifying number to our resource's name. + while (stat(dest_path.utf8().get_data(), &buff) == 0) { + id_number++; + + // Added a limit to check for identically named files already on the trash can + // if there are too many it could make the editor unresponsive. + ERR_FAIL_COND_V_MSG(id_number > 99, FAILED, "Too many identically named resources already in the trash can."); + fn = file_name + "." + itos(id_number); + dest_path = trash_path + "/files/" + fn; + } + file_name = fn; + + // Generates the .trashinfo file + OS::Date date = OS::get_singleton()->get_date(false); + OS::Time time = OS::get_singleton()->get_time(false); + String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, date.month, date.day, time.hour, time.min); + timestamp = vformat("%s%02d", timestamp, time.sec); // vformat only supports up to 6 arguments. + String trash_info = "[Trash Info]\nPath=" + p_path.http_escape() + "\nDeletionDate=" + timestamp + "\n"; + { + Error err; + FileAccess *file = FileAccess::open(trash_path + "/info/" + file_name + ".trashinfo", FileAccess::WRITE, &err); + ERR_FAIL_COND_V_MSG(err != OK, err, "Can't create trashinfo file:" + trash_path + "/info/" + file_name + ".trashinfo"); + file->store_string(trash_info); + file->close(); + + // Rename our resource before moving it to the trash can. + DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + err = dir_access->rename(p_path, p_path.get_base_dir() + "/" + file_name); + ERR_FAIL_COND_V_MSG(err != OK, err, "Can't rename file \"" + p_path + "\""); + memdelete(dir_access); } - // The trash can is successfully created, now move the given resource to it. + // Move the given resource to the trash can. // Do not use DirAccess:rename() because it can't move files across multiple mountpoints. List<String> mv_args; - mv_args.push_back(p_path); - mv_args.push_back(trash_can); - int retval; - err = execute("mv", mv_args, true, nullptr, nullptr, &retval); - - // Issue an error if "mv" failed to move the given resource to the trash can. - if (err != OK || retval != 0) { - ERR_PRINT("move_to_trash: Could not move the resource \"" + p_path + "\" to the trash can \"" + trash_can + "\""); - return FAILED; + mv_args.push_back(p_path.get_base_dir() + "/" + file_name); + mv_args.push_back(trash_path + "/files"); + { + int retval; + Error err = execute("mv", mv_args, true, nullptr, nullptr, &retval); + + // Issue an error if "mv" failed to move the given resource to the trash can. + if (err != OK || retval != 0) { + ERR_PRINT("move_to_trash: Could not move the resource \"" + p_path + "\" to the trash can \"" + trash_path + "/files\""); + DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + err = dir_access->rename(p_path.get_base_dir() + "/" + file_name, p_path); + memdelete(dir_access); + ERR_FAIL_COND_V_MSG(err != OK, err, "Could not rename " + p_path.get_base_dir() + "/" + file_name + " back to its original name:" + p_path); + return FAILED; + } } - return OK; } diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 80acc3e937..6c1db6dd33 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -76,10 +76,6 @@ class FabrikInverseKinematic { ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) : chain_item(p_chain_item), end_effector(p_end_effector) {} - - ChainTip(const ChainTip &p_other_ct) : - chain_item(p_other_ct.chain_item), - end_effector(p_other_ct.end_effector) {} }; struct Chain { diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 674868a04c..763461880f 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -211,7 +211,7 @@ void XRController3D::_notification(int p_what) { emit_signal("button_pressed", i); button_states += mask; } else if (was_pressed && !is_pressed) { - emit_signal("button_release", i); + emit_signal("button_released", i); button_states -= mask; }; @@ -257,7 +257,7 @@ void XRController3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh); ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button"))); - ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button"))); + ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button"))); ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); }; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 06e55deacb..5b26428e45 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -153,7 +153,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { if (cb_hover != -1) { //pressed - emit_signal("tab_close", cb_hover); + emit_signal("tab_closed", cb_hover); } cb_pressing = false; @@ -641,7 +641,7 @@ void Tabs::_update_hover() { } if (hover != hover_now) { hover = hover_now; - emit_signal("tab_hover", hover); + emit_signal("tab_hovered", hover); } if (hover_buttons == -1) { // no hover @@ -1114,8 +1114,8 @@ void Tabs::_bind_methods() { ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("tab_close", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("tab_hover", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("reposition_active_tab_request", PropertyInfo(Variant::INT, "idx_to"))); ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 6806a55151..43350fae37 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -364,7 +364,7 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) { if (p_visible) { update(); //todo optimize } else { - emit_signal(SceneStringNames::get_singleton()->hide); + emit_signal(SceneStringNames::get_singleton()->hidden); } _block(); @@ -1227,7 +1227,7 @@ void CanvasItem::_bind_methods() { ADD_SIGNAL(MethodInfo("draw")); ADD_SIGNAL(MethodInfo("visibility_changed")); - ADD_SIGNAL(MethodInfo("hide")); + ADD_SIGNAL(MethodInfo("hidden")); ADD_SIGNAL(MethodInfo("item_rect_changed")); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index c1dd59533d..a72066e7a8 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() { doubledot = StaticCString::create(".."); draw = StaticCString::create("draw"); _draw = StaticCString::create("_draw"); - hide = StaticCString::create("hide"); + hidden = StaticCString::create("hidden"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); shader = StaticCString::create("shader"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 80ead560be..b4d2429d7f 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -58,7 +58,7 @@ public: StringName dot; StringName doubledot; StringName draw; - StringName hide; + StringName hidden; StringName visibility_changed; StringName input_event; StringName _input_event; diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index cc1423a1cb..7b98177066 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -103,19 +103,6 @@ public: m_enableLimit = false; } - G6DOFRotationalLimitMotor3DSW(const G6DOFRotationalLimitMotor3DSW &limot) { - m_targetVelocity = limot.m_targetVelocity; - m_maxMotorForce = limot.m_maxMotorForce; - m_limitSoftness = limot.m_limitSoftness; - m_loLimit = limot.m_loLimit; - m_hiLimit = limot.m_hiLimit; - m_ERP = limot.m_ERP; - m_bounce = limot.m_bounce; - m_currentLimit = limot.m_currentLimit; - m_currentLimitError = limot.m_currentLimitError; - m_enableMotor = limot.m_enableMotor; - } - //! Is limited bool isLimited() { return (m_loLimit < m_hiLimit); @@ -163,16 +150,6 @@ public: enable_limit[2] = true; } - G6DOFTranslationalLimitMotor3DSW(const G6DOFTranslationalLimitMotor3DSW &other) { - m_lowerLimit = other.m_lowerLimit; - m_upperLimit = other.m_upperLimit; - m_accumulatedImpulse = other.m_accumulatedImpulse; - - m_limitSoftness = other.m_limitSoftness; - m_damping = other.m_damping; - m_restitution = other.m_restitution; - } - //! Test limit /*! - free means upper < lower, @@ -242,11 +219,8 @@ protected: //!@} - Generic6DOFJoint3DSW &operator=(Generic6DOFJoint3DSW &other) { - ERR_PRINT("pito"); - (void)other; - return *this; - } + Generic6DOFJoint3DSW(Generic6DOFJoint3DSW const &) = delete; + void operator=(Generic6DOFJoint3DSW const &) = delete; void buildLinearJacobian( JacobianEntry3DSW &jacLinear, const Vector3 &normalWorld, diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index d603d32de8..5412688e3f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -257,6 +257,9 @@ void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) { RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j]; for (int k = 0; k < SHADER_VERSION_MAX; k++) { + if (!static_cast<RendererSceneRenderForward *>(singleton)->shader.scene_shader.is_variant_enabled(k)) { + continue; + } RD::PipelineRasterizationState raster_state; raster_state.cull_mode = cull_mode_rd; raster_state.wireframe = wireframe; @@ -516,11 +519,11 @@ RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_fu return material_data; } -RendererSceneRenderForward::RenderBufferDataHighEnd::~RenderBufferDataHighEnd() { +RendererSceneRenderForward::RenderBufferDataForward::~RenderBufferDataForward() { clear(); } -void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_specular() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() { if (!specular.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -574,7 +577,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_specular() { } } -void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_gi() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_gi() { if (!reflection_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; @@ -587,7 +590,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_gi() { } } -void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_giprobe() { +void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() { if (!giprobe_buffer.is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8_UINT; @@ -623,7 +626,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::ensure_giprobe() { } } -void RendererSceneRenderForward::RenderBufferDataHighEnd::clear() { +void RendererSceneRenderForward::RenderBufferDataForward::clear() { if (ambient_buffer != RID() && ambient_buffer != color) { RD::get_singleton()->free(ambient_buffer); ambient_buffer = RID(); @@ -687,7 +690,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::clear() { } } -void RendererSceneRenderForward::RenderBufferDataHighEnd::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { +void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) { clear(); msaa = p_msaa; @@ -754,7 +757,7 @@ void RendererSceneRenderForward::RenderBufferDataHighEnd::configure(RID p_color_ } } -void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb) { +void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) { if (rb->normal_roughness_buffer.is_valid()) { return; } @@ -793,7 +796,7 @@ void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBuffer } RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForward::_create_render_buffer_data() { - return memnew(RenderBufferDataHighEnd); + return memnew(RenderBufferDataForward); } bool RendererSceneRenderForward::free(RID p_rid) { @@ -911,7 +914,7 @@ void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_element id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - if (!e->instance->gi_probe_instances.empty()) { + if (!low_end && !e->instance->gi_probe_instances.empty()) { uint32_t written = 0; for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { RID probe = e->instance->gi_probe_instances[j]; @@ -950,23 +953,13 @@ void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_element /// RENDERING /// -void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset) { +void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - if (p_radiance_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_radiance_uniform_set, RADIANCE_UNIFORM_SET); - } - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, view_dependant_uniform_set, VIEW_DEPENDANT_UNIFORM_SET); - if (p_render_buffers_uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } else { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_render_buffers_uniform_set, RENDER_BUFFERS_UNIFORM_SET); - } + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); MaterialData *prev_material = nullptr; @@ -1214,7 +1207,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren scene_state.ubo.fog_enabled = false; if (p_render_buffers.is_valid()) { - RenderBufferDataHighEnd *render_buffers = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForward *render_buffers = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { scene_state.ubo.gi_upscale_for_msaa = true; } @@ -1639,9 +1632,9 @@ void RendererSceneRenderForward::_setup_lightmaps(InstanceBase **p_lightmap_cull } void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) { - RenderBufferDataHighEnd *render_buffer = nullptr; + RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { - render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffer); + render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); } //first of all, make a new render pass @@ -1686,7 +1679,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf opaque_framebuffer = render_buffer->color_fb; - if (p_gi_probe_cull_count > 0) { + if (!low_end && p_gi_probe_cull_count > 0) { using_giprobe = true; render_buffer->ensure_gi(); } @@ -1761,7 +1754,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf render_list.clear(); _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, using_sdfgi); - bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss) { using_separate_specular = true; @@ -1769,7 +1762,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf using_separate_specular = true; opaque_specular_framebuffer = render_buffer->color_specular_fb; } - RID radiance_uniform_set; + RID radiance_texture; bool draw_sky = false; bool draw_sky_fog_only = false; @@ -1831,7 +1824,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { _update_sky(p_environment, projection, p_cam_transform); - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); + radiance_texture = sky_get_radiance_texture_rd(sky); } else { // do not try to draw sky if invalid draw_sky = false; @@ -1841,7 +1834,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf clear_color = p_default_bg_color; } - _setup_view_dependant_uniform_set(p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count); + RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count); render_list.sort_by_key(false); @@ -1850,8 +1843,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; - bool depth_pre_pass = depth_framebuffer.is_valid(); - RID render_buffers_uniform_set; + bool depth_pre_pass = !low_end && depth_framebuffer.is_valid(); bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); bool continue_depth = false; @@ -1860,7 +1852,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf bool finish_depth = using_ssao || using_sdfgi || using_giprobe; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID(), get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -1884,12 +1876,6 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count); } - if (p_render_buffer.is_valid()) { - //update the render buffers uniform set in case it changed - _update_render_buffers_uniform_set(p_render_buffer); - render_buffers_uniform_set = render_buffer->uniform_set; - } - _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); RENDER_TIMESTAMP("Render Opaque Pass"); @@ -1914,7 +1900,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); if (will_continue_color && using_separate_specular) { @@ -2002,7 +1988,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); } @@ -2028,7 +2014,7 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Shadow"); @@ -2039,7 +2025,7 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase { //regular forward for now RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } @@ -2061,7 +2047,7 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Collider Heightield"); @@ -2072,7 +2058,7 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, { //regular forward for now RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } @@ -2094,7 +2080,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2111,7 +2097,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo clear.push_back(Color(0, 0, 0, 0)); clear.push_back(Color(0, 0, 0, 0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID()); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); RD::get_singleton()->draw_list_end(); } } @@ -2133,7 +2119,7 @@ void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2169,9 +2155,9 @@ void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p Vector2 ofs = uv_offsets[i]; ofs.x /= p_region.size.width; ofs.y /= p_region.size.height; - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), true, ofs); //first wireframe, for pseudo conservative + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true, ofs); //first wireframe, for pseudo conservative } - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), false); //second regular triangles + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles RD::get_singleton()->draw_list_end(); } @@ -2182,7 +2168,7 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto _update_render_base_uniform_set(); - RenderBufferDataHighEnd *render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); ERR_FAIL_COND(!render_buffer); render_pass++; @@ -2193,45 +2179,11 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto render_list.sort_by_key(false); _fill_instances(render_list.elements, render_list.element_count, true); - _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); Vector3 half_extents = p_bounds.size * 0.5; Vector3 center = p_bounds.position + half_extents; - if (render_buffer->render_sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_buffer->render_sdfgi_uniform_set)) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.ids.push_back(p_albedo_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.ids.push_back(p_emission_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 2; - u.ids.push_back(p_emission_aniso_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.ids.push_back(p_geom_facing_texture); - uniforms.push_back(u); - } - - render_buffer->render_sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_BUFFERS_UNIFORM_SET); - } - Vector<RID> sbs; sbs.push_back(p_albedo_texture); sbs.push_back(p_emission_texture); @@ -2287,7 +2239,7 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), render_buffer->render_sdfgi_uniform_set, false); //second regular triangles + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles RD::get_singleton()->draw_list_end(); } } @@ -2455,7 +2407,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { uniforms.push_back(u); } - { + if (!low_end) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 20; @@ -2467,9 +2419,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { + if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { + RD::get_singleton()->free(render_pass_uniform_set); + } + + RenderBufferDataForward *rb = nullptr; + if (p_render_buffers.is_valid()) { + rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); } //default render buffer and scene state uniform set @@ -2477,10 +2434,24 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ Vector<RD::Uniform> uniforms; { - RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); + RID radiance_texture; + if (p_radiance_texture.is_valid()) { + radiance_texture = p_radiance_texture; + } else { + radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + } RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(radiance_texture); + uniforms.push_back(u); + } + + { + RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (ref_texture.is_valid()) { u.ids.push_back(ref_texture); } else { @@ -2491,7 +2462,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ { RD::Uniform u; - u.binding = 1; + u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_shadow_atlas.is_valid()) { @@ -2506,8 +2477,9 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ { RD::Uniform u; - u.binding = 2; + u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { if (i < p_gi_probe_cull_count) { @@ -2515,84 +2487,47 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ if (!tex.is_valid()) { tex = default_tex; } - u.ids.push_back(tex); + u.ids.write[i] = tex; } else { - u.ids.push_back(default_tex); + u.ids.write[i] = default_tex; } } uniforms.push_back(u); } - view_dependant_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, VIEW_DEPENDANT_UNIFORM_SET); -} -void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb) { - if (!rb->uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - RD::get_singleton()->free(rb->uniform_set); + { + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = false && rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); } - rb->uniform_set = RID(); -} - -void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - _render_buffers_clear_uniform_set(rb); -} - -RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->normal_roughness_buffer; -} - -RID RendererSceneRenderForward::_render_buffers_get_ambient_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->ambient_buffer; -} - -RID RendererSceneRenderForward::_render_buffers_get_reflection_texture(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - return rb->reflection_buffer; -} - -void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render_buffers) { - RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - - if (rb->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->uniform_set)) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = false && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 1; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID bbt = render_buffers_get_back_buffer_texture(p_render_buffers); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - } + { + RD::Uniform u; + u.binding = 5; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); + RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.ids.push_back(texture); + uniforms.push_back(u); + } + if (!low_end) { { RD::Uniform u; - u.binding = 2; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 4; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = render_buffers_get_ao_texture(p_render_buffers); + RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2600,27 +2535,27 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; - u.binding = 5; + u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 6; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 7; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; - if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers); } else { t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); @@ -2630,9 +2565,9 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render } { RD::Uniform u; - u.binding = 8; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); } else { u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); @@ -2641,17 +2576,17 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render } { RD::Uniform u; - u.binding = 9; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + u.ids.push_back(rb ? render_buffers_get_default_gi_probe_buffer() : render_buffers_get_gi_probe_buffer(p_render_buffers)); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 10; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); - if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) { + if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers); if (vfog.is_null()) { vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); @@ -2662,8 +2597,122 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render u.ids.push_back(vfog); uniforms.push_back(u); } - rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } + + render_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + return render_pass_uniform_set; +} + +RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) { + if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { + RD::get_singleton()->free(sdfgi_pass_uniform_set); + } + + Vector<RD::Uniform> uniforms; + + { + // No radiance texture. + RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RD::Uniform u; + u.binding = 0; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(radiance_texture); + uniforms.push_back(u); + } + + { + // No reflection atlas. + RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + RD::Uniform u; + u.binding = 1; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(ref_texture); + uniforms.push_back(u); + } + + { + // No shadow atlas. + RD::Uniform u; + u.binding = 2; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); + } + + { + // No GIProbes + RD::Uniform u; + u.binding = 3; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(MAX_GI_PROBES); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + for (int i = 0; i < MAX_GI_PROBES; i++) { + u.ids.write[i] = default_tex; + } + + uniforms.push_back(u); + } + // actual sdfgi stuff + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 4; + u.ids.push_back(p_albedo_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 5; + u.ids.push_back(p_emission_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 6; + u.ids.push_back(p_emission_aniso_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 7; + u.ids.push_back(p_geom_facing_texture); + uniforms.push_back(u); + } + + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + return sdfgi_pass_uniform_set; +} + +void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) { +} + +void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + _render_buffers_clear_uniform_set(rb); +} + +RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->normal_roughness_buffer; +} + +RID RendererSceneRenderForward::_render_buffers_get_ambient_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->ambient_buffer; +} + +RID RendererSceneRenderForward::_render_buffers_get_reflection_texture(RID p_render_buffers) { + RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers); + + return rb->reflection_buffer; } RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr; @@ -2676,12 +2725,17 @@ void RendererSceneRenderForward::set_time(double p_time, double p_step) { RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; + low_end = is_low_end(); storage = p_storage; /* SCENE SHADER */ { String defines; + if (low_end) { + defines += "\n#define LOW_END_MODE \n"; + } + defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n"; if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; @@ -2721,6 +2775,16 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor shader_versions.push_back("\n#define USE_LIGHTMAP\n"); shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); shader.scene_shader.initialize(shader_versions, defines); + + if (is_low_end()) { + //disable the high end versions + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + shader.scene_shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false); + } } storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); @@ -2924,7 +2988,9 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); - default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + if (!low_end) { + default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); + } } { @@ -2958,74 +3024,20 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor sampler.compare_op = RD::COMPARE_OP_LESS; shadow_sampler = RD::get_singleton()->sampler_create(sampler); } - - { - Vector<RD::Uniform> uniforms; - - RD::Uniform u; - u.binding = 0; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); - u.ids.push_back(texture); - uniforms.push_back(u); - - default_radiance_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RADIANCE_UNIFORM_SET); - } - - { //render buffers - Vector<RD::Uniform> uniforms; - for (int i = 0; i < 7; i++) { - RD::Uniform u; - u.binding = i; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(i == 0 ? RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE : (i == 2 ? RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL : RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 7; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); - u.ids.push_back(texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 8; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 9; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(render_buffers_get_default_gi_probe_buffer()); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 10; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); - uniforms.push_back(u); - } - - default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); - } } RendererSceneRenderForward::~RendererSceneRenderForward() { directional_shadow_atlas_set_size(0); //clear base uniform set if still valid - if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { - RD::get_singleton()->free(view_dependant_uniform_set); + if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { + RD::get_singleton()->free(render_pass_uniform_set); + } + + if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) { + RD::get_singleton()->free(sdfgi_pass_uniform_set); } - RD::get_singleton()->free(default_render_buffers_uniform_set); - RD::get_singleton()->free(default_radiance_uniform_set); RD::get_singleton()->free(default_vec4_xform_buffer); RD::get_singleton()->free(shadow_sampler); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index 7cea44cd38..6d76d5f0eb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -34,16 +34,14 @@ #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" -#include "servers/rendering/renderer_rd/shaders/scene_high_end.glsl.gen.h" +#include "servers/rendering/renderer_rd/shaders/scene_forward.glsl.gen.h" class RendererSceneRenderForward : public RendererSceneRenderRD { enum { SCENE_UNIFORM_SET = 0, - RADIANCE_UNIFORM_SET = 1, - VIEW_DEPENDANT_UNIFORM_SET = 2, - RENDER_BUFFERS_UNIFORM_SET = 3, - TRANSFORMS_UNIFORM_SET = 4, - MATERIAL_UNIFORM_SET = 5 + RENDER_PASS_UNIFORM_SET = 1, + TRANSFORMS_UNIFORM_SET = 2, + MATERIAL_UNIFORM_SET = 3 }; enum { @@ -69,7 +67,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { }; struct { - SceneHighEndShaderRD scene_shader; + SceneForwardShaderRD scene_shader; ShaderCompilerRD compiler; } shader; @@ -209,7 +207,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { /* Framebuffer */ - struct RenderBufferDataHighEnd : public RenderBufferData { + struct RenderBufferDataForward : public RenderBufferData { //for rendering, may be MSAAd RID color; @@ -246,30 +244,29 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void clear(); virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa); - RID uniform_set; - - ~RenderBufferDataHighEnd(); + ~RenderBufferDataForward(); }; virtual RenderBufferData *_create_render_buffer_data(); - void _allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb); + void _allocate_normal_roughness_texture(RenderBufferDataForward *rb); RID shadow_sampler; RID render_base_uniform_set; - RID view_dependant_uniform_set; + RID render_pass_uniform_set; + RID sdfgi_pass_uniform_set; uint64_t lightmap_texture_array_version = 0xFFFFFFFF; virtual void _base_uniforms_changed(); - void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb); + void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb); virtual void _render_buffers_uniform_set_changed(RID p_render_buffers); virtual RID _render_buffers_get_normal_texture(RID p_render_buffers); virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers); virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers); void _update_render_base_uniform_set(); - void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); - void _update_render_buffers_uniform_set(RID p_render_buffers); + RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); + RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); struct LightmapData { float normal_xform[12]; @@ -552,8 +549,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID wireframe_material; RID default_shader_rd; RID default_shader_sdfgi_rd; - RID default_radiance_uniform_set; - RID default_render_buffers_uniform_set; RID default_vec4_xform_buffer; RID default_vec4_xform_uniform_set; @@ -575,7 +570,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void _setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform); void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2()); + void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2()); _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); @@ -583,6 +578,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { Map<Size2i, RID> sdfgi_framebuffer_size_cache; + bool low_end = false; + protected: virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color); virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 13fc61eee6..ee4da1b5ee 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -2971,6 +2971,10 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS:: Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->sdfgi_enabled = p_enable; env->sdfgi_cascades = p_cascades; env->sdfgi_min_cell_size = p_min_cell_size; @@ -3045,6 +3049,10 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->volumetric_fog_enabled = p_enable; env->volumetric_fog_density = p_density; env->volumetric_fog_light = p_light; @@ -3095,6 +3103,10 @@ void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_ Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->ssr_enabled = p_enable; env->ssr_max_steps = p_max_steps; env->ssr_fade_in = p_fade_int; @@ -3114,6 +3126,10 @@ void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); + if (low_end) { + return; + } + env->ssao_enabled = p_enable; env->ssao_radius = p_radius; env->ssao_intensity = p_intensity; @@ -4024,6 +4040,10 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND_V(!gi_probe, false); + if (low_end) { + return false; + } + //return true; return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } @@ -4032,6 +4052,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); + if (low_end) { + return; + } + uint32_t data_version = storage->gi_probe_get_data_version(gi_probe->probe); // (RE)CREATE IF NEEDED @@ -7952,6 +7976,10 @@ int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } +bool RendererSceneRenderRD::is_low_end() const { + return low_end; +} + RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { storage = p_storage; singleton = this; @@ -7961,9 +7989,15 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections"); // sky_use_cubemap_array = false; - //uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); - { + low_end = GLOBAL_GET("rendering/quality/rd_renderer/use_low_end_renderer"); + + if (textures_per_stage < 48) { + low_end = true; + } + + if (!low_end) { //kinda complicated to compute the amount of slots, we try to use as many as we can gi_probe_max_lights = 32; @@ -7992,7 +8026,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { } } - { + if (!low_end) { String defines; Vector<String> versions; versions.push_back("\n#define MODE_DEBUG_COLOR\n"); @@ -8208,121 +8242,125 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); } - { - Vector<String> preprocess_modes; - preprocess_modes.push_back("\n#define MODE_SCROLL\n"); - preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n"); - preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n"); - preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n"); - preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n"); - preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n"); - preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n"); - preprocess_modes.push_back("\n#define MODE_OCCLUSION\n"); - preprocess_modes.push_back("\n#define MODE_STORE\n"); - String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n"; - sdfgi_shader.preprocess.initialize(preprocess_modes, defines); - sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create(); - for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) { - sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i)); + if (!low_end) { + //SDFGI + { + Vector<String> preprocess_modes; + preprocess_modes.push_back("\n#define MODE_SCROLL\n"); + preprocess_modes.push_back("\n#define MODE_SCROLL_OCCLUSION\n"); + preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD\n"); + preprocess_modes.push_back("\n#define MODE_INITIALIZE_JUMP_FLOOD_HALF\n"); + preprocess_modes.push_back("\n#define MODE_JUMPFLOOD\n"); + preprocess_modes.push_back("\n#define MODE_JUMPFLOOD_OPTIMIZED\n"); + preprocess_modes.push_back("\n#define MODE_UPSCALE_JUMP_FLOOD\n"); + preprocess_modes.push_back("\n#define MODE_OCCLUSION\n"); + preprocess_modes.push_back("\n#define MODE_STORE\n"); + String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n"; + sdfgi_shader.preprocess.initialize(preprocess_modes, defines); + sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create(); + for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) { + sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i)); + } } - } - { - //calculate tables - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + { + //calculate tables + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> direct_light_modes; - direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n"); - direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n"); - sdfgi_shader.direct_light.initialize(direct_light_modes, defines); - sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create(); - for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) { - sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i)); + Vector<String> direct_light_modes; + direct_light_modes.push_back("\n#define MODE_PROCESS_STATIC\n"); + direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n"); + sdfgi_shader.direct_light.initialize(direct_light_modes, defines); + sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create(); + for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) { + sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i)); + } } - } - { - //calculate tables - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n"; - - Vector<String> integrate_modes; - integrate_modes.push_back("\n#define MODE_PROCESS\n"); - integrate_modes.push_back("\n#define MODE_STORE\n"); - integrate_modes.push_back("\n#define MODE_SCROLL\n"); - integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n"); - sdfgi_shader.integrate.initialize(integrate_modes, defines); - sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create(); + { + //calculate tables + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + defines += "\n#define SH_SIZE " + itos(SDFGI::SH_SIZE) + "\n"; - for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) { - sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i)); - } + Vector<String> integrate_modes; + integrate_modes.push_back("\n#define MODE_PROCESS\n"); + integrate_modes.push_back("\n#define MODE_STORE\n"); + integrate_modes.push_back("\n#define MODE_SCROLL\n"); + integrate_modes.push_back("\n#define MODE_SCROLL_STORE\n"); + sdfgi_shader.integrate.initialize(integrate_modes, defines); + sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create(); - { - Vector<RD::Uniform> uniforms; + for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) { + sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i)); + } { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); - uniforms.push_back(u); + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 1; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 1; - u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); + } + { + //calculate tables + String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + Vector<String> gi_modes; + gi_modes.push_back(""); + gi.shader.initialize(gi_modes, defines); + gi.shader_version = gi.shader.version_create(); + for (int i = 0; i < GI::MODE_MAX; i++) { + gi.pipelines[i] = RD::get_singleton()->compute_pipeline_create(gi.shader.version_get_shader(gi.shader_version, i)); } - sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); + gi.sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(GI::SDFGIData)); } - } - { - //calculate tables - String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> gi_modes; - gi_modes.push_back(""); - gi.shader.initialize(gi_modes, defines); - gi.shader_version = gi.shader.version_create(); - for (int i = 0; i < GI::MODE_MAX; i++) { - gi.pipelines[i] = RD::get_singleton()->compute_pipeline_create(gi.shader.version_get_shader(gi.shader_version, i)); + { + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + Vector<String> debug_modes; + debug_modes.push_back(""); + sdfgi_shader.debug.initialize(debug_modes, defines); + sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create(); + sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0); + sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version); } + { + String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - gi.sdfgi_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(GI::SDFGIData)); - } - { - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - Vector<String> debug_modes; - debug_modes.push_back(""); - sdfgi_shader.debug.initialize(debug_modes, defines); - sdfgi_shader.debug_shader = sdfgi_shader.debug.version_create(); - sdfgi_shader.debug_shader_version = sdfgi_shader.debug.version_get_shader(sdfgi_shader.debug_shader, 0); - sdfgi_shader.debug_pipeline = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.debug_shader_version); - } - { - String defines = "\n#define OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; - - Vector<String> versions; - versions.push_back("\n#define MODE_PROBES\n"); - versions.push_back("\n#define MODE_VISIBILITY\n"); + Vector<String> versions; + versions.push_back("\n#define MODE_PROBES\n"); + versions.push_back("\n#define MODE_VISIBILITY\n"); - sdfgi_shader.debug_probes.initialize(versions, defines); - sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create(); + sdfgi_shader.debug_probes.initialize(versions, defines); + sdfgi_shader.debug_probes_shader = sdfgi_shader.debug_probes.version_create(); - { - RD::PipelineRasterizationState rs; - rs.cull_mode = RD::POLYGON_CULL_DISABLED; - RD::PipelineDepthStencilState ds; - ds.enable_depth_test = true; - ds.enable_depth_write = true; - ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) { - RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i); - sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + { + RD::PipelineRasterizationState rs; + rs.cull_mode = RD::POLYGON_CULL_DISABLED; + RD::PipelineDepthStencilState ds; + ds.enable_depth_test = true; + ds.enable_depth_write = true; + ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; + for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) { + RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i); + sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0); + } } } + default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); } //cluster setup @@ -8366,7 +8404,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { cluster.builder.setup(16, 8, 24); - { + if (!low_end) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); @@ -8379,7 +8417,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); } } - default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); { RD::SamplerState sampler; @@ -8427,22 +8464,25 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { RD::get_singleton()->free(sky_scene_state.uniform_set); } - RD::get_singleton()->free(default_giprobe_buffer); - RD::get_singleton()->free(gi_probe_lights_uniform); - RD::get_singleton()->free(gi.sdfgi_ubo); + if (!low_end) { + RD::get_singleton()->free(default_giprobe_buffer); + RD::get_singleton()->free(gi_probe_lights_uniform); + RD::get_singleton()->free(gi.sdfgi_ubo); - giprobe_debug_shader.version_free(giprobe_debug_shader_version); - giprobe_shader.version_free(giprobe_lighting_shader_version); - gi.shader.version_free(gi.shader_version); - sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); - sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); - sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader); - sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); - sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); + giprobe_debug_shader.version_free(giprobe_debug_shader_version); + giprobe_shader.version_free(giprobe_lighting_shader_version); + gi.shader.version_free(gi.shader_version); + sdfgi_shader.debug_probes.version_free(sdfgi_shader.debug_probes_shader); + sdfgi_shader.debug.version_free(sdfgi_shader.debug_shader); + sdfgi_shader.direct_light.version_free(sdfgi_shader.direct_light_shader); + sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader); + sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); - volumetric_fog.shader.version_free(volumetric_fog.shader_version); + volumetric_fog.shader.version_free(volumetric_fog.shader_version); + + memdelete_arr(gi_probe_lights); + } - memdelete_arr(gi_probe_lights); SkyMaterialData *md = (SkyMaterialData *)storage->material_get_data(sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY); sky_shader.shader.version_free(md->shader_data->version); RD::get_singleton()->free(sky_scene_state.directional_light_buffer); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 8c994849c3..e3dfee2da7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -1456,6 +1456,8 @@ private: float weight; }; + bool low_end = false; + public: /* SHADOW ATLAS API */ @@ -1952,6 +1954,8 @@ public: void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); + bool is_low_end() const; + RendererSceneRenderRD(RendererStorageRD *p_storage); ~RendererSceneRenderRD(); }; diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index bf7ec54b9c..41126218ae 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -199,6 +199,10 @@ void ShaderRD::_clear_version(Version *p_version) { } void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { + if (!variants_enabled[p_variant]) { + return; //variant is disabled, return + } + Vector<RD::ShaderStageData> stages; String error; @@ -365,6 +369,9 @@ void ShaderRD::_compile_version(Version *p_version) { bool all_valid = true; for (int i = 0; i < variant_defines.size(); i++) { + if (!variants_enabled[i]) { + continue; //disabled + } if (p_version->variants[i].is_null()) { all_valid = false; break; @@ -374,6 +381,9 @@ void ShaderRD::_compile_version(Version *p_version) { if (!all_valid) { //clear versions if they exist for (int i = 0; i < variant_defines.size(); i++) { + if (!variants_enabled[i]) { + continue; //disabled + } if (!p_version->variants[i].is_null()) { RD::get_singleton()->free(p_version->variants[i]); } @@ -454,12 +464,26 @@ bool ShaderRD::version_free(RID p_version) { return true; } +void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) { + ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist + ERR_FAIL_INDEX(p_variant, variants_enabled.size()); + variants_enabled.write[p_variant] = p_enabled; +} + +bool ShaderRD::is_variant_enabled(int p_variant) const { + ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false); + return variants_enabled[p_variant]; +} + void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) { ERR_FAIL_COND(variant_defines.size()); ERR_FAIL_COND(p_variant_defines.size() == 0); + general_defines = p_general_defines.utf8(); + for (int i = 0; i < p_variant_defines.size(); i++) { variant_defines.push_back(p_variant_defines[i].utf8()); + variants_enabled.push_back(true); } } diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 0c379db6f2..05e07d3cf3 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -46,6 +46,7 @@ class ShaderRD { //versions CharString general_defines; Vector<CharString> variant_defines; + Vector<bool> variants_enabled; struct Version { CharString uniforms; @@ -109,6 +110,7 @@ public: _FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) { ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID()); + ERR_FAIL_COND_V(!variants_enabled[p_variant], RID()); Version *version = version_owner.getornull(p_version); ERR_FAIL_COND_V(!version, RID()); @@ -128,6 +130,9 @@ public: bool version_free(RID p_version); + void set_variant_enabled(int p_variant, bool p_enabled); + bool is_variant_enabled(int p_variant) const; + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); virtual ~ShaderRD(); }; diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 4cddf0f685..1fe43b25f6 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_high_end.glsl") + env.RD_GLSL("scene_forward.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") diff --git a/servers/rendering/renderer_rd/shaders/scene_high_end.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 5d87dec79f..5b01cb1f82 100644 --- a/servers/rendering/renderer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -4,7 +4,7 @@ VERSION_DEFINES -#include "scene_high_end_inc.glsl" +#include "scene_forward_inc.glsl" /* INPUT ATTRIBS */ @@ -296,7 +296,7 @@ VERTEX_SHADER_CODE VERSION_DEFINES -#include "scene_high_end_inc.glsl" +#include "scene_forward_inc.glsl" /* Varyings */ @@ -1548,8 +1548,6 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 out_spec += vec4(irr_light.rgb * blend, blend); } -#endif //USE_FORWARD_GI - vec2 octahedron_wrap(vec2 v) { vec2 signVal; signVal.x = v.x >= 0.0 ? 1.0 : -1.0; @@ -1683,10 +1681,14 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal } } +#endif //USE_FORWARD_GI + #endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) #ifndef MODE_RENDER_DEPTH +#ifndef LOW_END_MODE + vec4 volumetric_fog_process(vec2 screen_uv, float z) { vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length); if (fog_pos.z < 0.0) { @@ -1697,6 +1699,7 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) { return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos); } +#endif vec4 fog_process(vec3 vertex) { vec3 fog_color = scene_data.fog_light_color; @@ -2221,30 +2224,13 @@ FRAGMENT_SHADER_CODE specular_light = spec_accum.rgb; ambient_light = amb_accum.rgb; } -#else +#elif !defined(LOW_END_MODE) + if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers ivec2 coord; if (scene_data.gi_upscale_for_msaa) { - /* - //find the closest depth to upscale from, based on neighbours - ivec2 base_coord = ivec2(gl_FragCoord.xy); - float z_dist = gl_FragCoord.z; - ivec2 closest_coord = base_coord; - float closest_z_dist = abs(texelFetch(sampler2D(depth_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord,0).r-z_dist); - - for(int i=0;i<4;i++) { - const ivec2 neighbours[4]=ivec2[](ivec2(-1,0),ivec2(1,0),ivec2(0,-1),ivec2(0,1)); - ivec2 neighbour_coord = base_coord + neighbours[i]; - float neighbour_z_dist = abs(texelFetch(sampler2D(depth_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), neighbour_coord,0).r-z_dist); - if (neighbour_z_dist < closest_z_dist) { - closest_z_dist = neighbour_z_dist; - closest_coord = neighbour_coord; - } - } - -*/ ivec2 base_coord = ivec2(gl_FragCoord.xy); ivec2 closest_coord = base_coord; float closest_ang = dot(normal, texelFetch(sampler2D(normal_roughness_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), base_coord, 0).xyz * 2.0 - 1.0); @@ -2823,11 +2809,13 @@ FRAGMENT_SHADER_CODE //ambient occlusion #if defined(AO_USED) +#ifndef LOW_END_MODE if (scene_data.ssao_enabled && scene_data.ssao_ao_affect > 0.0) { float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ao = mix(ao, min(ao, ssao), scene_data.ssao_ao_affect); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect); } +#endif //LOW_END_MODE ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); ao_light_affect = mix(1.0, ao, ao_light_affect); @@ -2835,6 +2823,7 @@ FRAGMENT_SHADER_CODE diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); #else +#ifndef LOW_END_MODE if (scene_data.ssao_enabled) { float ao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; ambient_light = mix(scene_data.ao_color.rgb, ambient_light, ao); @@ -2842,6 +2831,7 @@ FRAGMENT_SHADER_CODE specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect); diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect); } +#endif //LOW_END_MODE #endif // AO_USED @@ -2871,11 +2861,13 @@ FRAGMENT_SHADER_CODE specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a); specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a); } +#endif // LOW_END_MODE #if defined(CUSTOM_FOG_USED) diffuse_buffer.rgb = mix(diffuse_buffer.rgb, custom_fog.rgb, custom_fog.a); @@ -2896,11 +2888,12 @@ FRAGMENT_SHADER_CODE vec4 fog = fog_process(vertex); frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } - +#ifndef LOW_END_MODE if (scene_data.volumetric_fog_enabled) { vec4 fog = volumetric_fog_process(screen_uv, -vertex.z); frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a); } +#endif #if defined(CUSTOM_FOG_USED) frag_color.rgb = mix(frag_color.rgb, custom_fog.rgb, custom_fog.a); diff --git a/servers/rendering/renderer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index e29a490ca1..d18581c1b3 100644 --- a/servers/rendering/renderer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -204,6 +204,8 @@ layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableDat } global_variables; +#ifndef LOW_END_MODE + struct SDFGIProbeCascadeData { vec3 position; float to_probe; @@ -239,6 +241,8 @@ layout(set = 0, binding = 20, std140) uniform SDFGI { } sdfgi; +#endif //LOW_END_MODE + // decal atlas /* Set 1, Radiance */ @@ -255,20 +259,22 @@ layout(set = 1, binding = 0) uniform textureCube radiance_cubemap; /* Set 2, Reflection and Shadow Atlases (view dependent) */ -layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas; +layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; -layout(set = 2, binding = 1) uniform texture2D shadow_atlas; +layout(set = 1, binding = 2) uniform texture2D shadow_atlas; -layout(set = 2, binding = 2) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +#ifndef LOW_END_MODE +layout(set = 1, binding = 3) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +#endif /* Set 3, Render Buffers */ #ifdef MODE_RENDER_SDF -layout(r16ui, set = 3, binding = 0) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 3, binding = 1) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 3, binding = 2) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 3, binding = 3) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 4) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 5) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -277,14 +283,17 @@ layout(r32ui, set = 3, binding = 3) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 3, binding = 0) uniform texture2D depth_buffer; -layout(set = 3, binding = 1) uniform texture2D color_buffer; -layout(set = 3, binding = 2) uniform texture2D normal_roughness_buffer; -layout(set = 3, binding = 4) uniform texture2D ao_buffer; -layout(set = 3, binding = 5) uniform texture2D ambient_buffer; -layout(set = 3, binding = 6) uniform texture2D reflection_buffer; -layout(set = 3, binding = 7) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 3, binding = 8) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 4) uniform texture2D depth_buffer; +layout(set = 1, binding = 5) uniform texture2D color_buffer; + +#ifndef LOW_END_MODE + +layout(set = 1, binding = 6) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 7) uniform texture2D ao_buffer; +layout(set = 1, binding = 8) uniform texture2D ambient_buffer; +layout(set = 1, binding = 9) uniform texture2D reflection_buffer; +layout(set = 1, binding = 10) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 11) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -302,18 +311,20 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 3, binding = 9, std140) uniform GIProbes { +layout(set = 1, binding = 12, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 3, binding = 10) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 13) uniform texture3D volumetric_fog_texture; + +#endif // LOW_END_MODE #endif /* Set 4 Skeleton & Instancing (Multimesh) */ -layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms { +layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms { vec4 data[]; } transforms; diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index cc543a7599..0aae67fd34 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -260,6 +260,8 @@ public: virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; + virtual bool is_low_end() const = 0; + virtual void update() = 0; virtual ~RendererSceneRender() {} }; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 433b56ab41..b971704ce2 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2268,6 +2268,9 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/2d_shadow_atlas/size", 2048); + GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer", false); + GLOBAL_DEF("rendering/quality/rd_renderer/use_low_end_renderer.mobile", true); + GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); diff --git a/thirdparty/minimp3/LICENSE b/thirdparty/minimp3/LICENSE new file mode 100644 index 0000000000..2c4afabdb6 --- /dev/null +++ b/thirdparty/minimp3/LICENSE @@ -0,0 +1,117 @@ +CC0 1.0 Universal + +Statement of Purpose + +The laws of most jurisdictions throughout the world automatically confer +exclusive Copyright and Related Rights (defined below) upon the creator and +subsequent owner(s) (each and all, an "owner") of an original work of +authorship and/or a database (each, a "Work"). + +Certain owners wish to permanently relinquish those rights to a Work for the +purpose of contributing to a commons of creative, cultural and scientific +works ("Commons") that the public can reliably and without fear of later +claims of infringement build upon, modify, incorporate in other works, reuse +and redistribute as freely as possible in any form whatsoever and for any +purposes, including without limitation commercial purposes. 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Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to this + CC0 or use of the Work. + +For more information, please see +<http://creativecommons.org/publicdomain/zero/1.0/> + diff --git a/thirdparty/minimp3/minimp3.h b/thirdparty/minimp3/minimp3.h new file mode 100644 index 0000000000..796cbc1f8e --- /dev/null +++ b/thirdparty/minimp3/minimp3.h @@ -0,0 +1,1855 @@ +#ifndef MINIMP3_H +#define MINIMP3_H +/* + https://github.com/lieff/minimp3 + To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. + This software is distributed without any warranty. + See <http://creativecommons.org/publicdomain/zero/1.0/>. +*/ +#include <stdint.h> + +#define MINIMP3_MAX_SAMPLES_PER_FRAME (1152*2) + +typedef struct +{ + int frame_bytes, frame_offset, channels, hz, layer, bitrate_kbps; +} mp3dec_frame_info_t; + +typedef struct +{ + float mdct_overlap[2][9*32], qmf_state[15*2*32]; + int reserv, free_format_bytes; + unsigned char header[4], reserv_buf[511]; +} mp3dec_t; + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +void mp3dec_init(mp3dec_t *dec); +#ifndef MINIMP3_FLOAT_OUTPUT +typedef int16_t mp3d_sample_t; +#else /* MINIMP3_FLOAT_OUTPUT */ +typedef float mp3d_sample_t; +void mp3dec_f32_to_s16(const float *in, int16_t *out, int num_samples); +#endif /* MINIMP3_FLOAT_OUTPUT */ +int mp3dec_decode_frame(mp3dec_t *dec, const uint8_t *mp3, int mp3_bytes, mp3d_sample_t *pcm, mp3dec_frame_info_t *info); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* MINIMP3_H */ +#if defined(MINIMP3_IMPLEMENTATION) && !defined(_MINIMP3_IMPLEMENTATION_GUARD) +#define _MINIMP3_IMPLEMENTATION_GUARD + +#include <stdlib.h> +#include <string.h> + +#define MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#ifndef MAX_FRAME_SYNC_MATCHES +#define MAX_FRAME_SYNC_MATCHES 10 +#endif /* MAX_FRAME_SYNC_MATCHES */ + +#define MAX_L3_FRAME_PAYLOAD_BYTES MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + +#define MAX_BITRESERVOIR_BYTES 511 +#define SHORT_BLOCK_TYPE 2 +#define STOP_BLOCK_TYPE 3 +#define MODE_MONO 3 +#define MODE_JOINT_STEREO 1 +#define HDR_SIZE 4 +#define HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define HDR_IS_CRC(h) (!((h[1]) & 1)) +#define HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define HDR_GET_MY_SAMPLE_RATE(h) (HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) + +#define BITS_DEQUANTIZER_OUT -1 +#define MAX_SCF (255 + BITS_DEQUANTIZER_OUT*4 - 210) +#define MAX_SCFI ((MAX_SCF + 3) & ~3) + +#define MINIMP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define MINIMP3_MAX(a, b) ((a) < (b) ? (b) : (a)) + +#if !defined(MINIMP3_NO_SIMD) + +#if !defined(MINIMP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) +/* x64 always have SSE2, arm64 always have neon, no need for generic code */ +#define MINIMP3_ONLY_SIMD +#endif /* SIMD checks... */ + +#if (defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))) || ((defined(__i386__) || defined(__x86_64__)) && defined(__SSE2__)) +#if defined(_MSC_VER) +#include <intrin.h> +#endif /* defined(_MSC_VER) */ +#include <immintrin.h> +#define HAVE_SSE 1 +#define HAVE_SIMD 1 +#define VSTORE _mm_storeu_ps +#define VLD _mm_loadu_ps +#define VSET _mm_set1_ps +#define VADD _mm_add_ps +#define VSUB _mm_sub_ps +#define VMUL _mm_mul_ps +#define VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 f4; +#if defined(_MSC_VER) || defined(MINIMP3_ONLY_SIMD) +#define minimp3_cpuid __cpuid +#else /* defined(_MSC_VER) || defined(MINIMP3_ONLY_SIMD) */ +static __inline__ __attribute__((always_inline)) void minimp3_cpuid(int CPUInfo[], const int InfoType) +{ +#if defined(__PIC__) + __asm__ __volatile__( +#if defined(__x86_64__) + "push %%rbx\n" + "cpuid\n" + "xchgl %%ebx, %1\n" + "pop %%rbx\n" +#else /* defined(__x86_64__) */ + "xchgl %%ebx, %1\n" + "cpuid\n" + "xchgl %%ebx, %1\n" +#endif /* defined(__x86_64__) */ + : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#else /* defined(__PIC__) */ + __asm__ __volatile__( + "cpuid" + : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#endif /* defined(__PIC__)*/ +} +#endif /* defined(_MSC_VER) || defined(MINIMP3_ONLY_SIMD) */ +static int have_simd(void) +{ +#ifdef MINIMP3_ONLY_SIMD + return 1; +#else /* MINIMP3_ONLY_SIMD */ + static int g_have_simd; + int CPUInfo[4]; +#ifdef MINIMP3_TEST + static int g_counter; + if (g_counter++ > 100) + return 0; +#endif /* MINIMP3_TEST */ + if (g_have_simd) + goto end; + minimp3_cpuid(CPUInfo, 0); + g_have_simd = 1; + if (CPUInfo[0] > 0) + { + minimp3_cpuid(CPUInfo, 1); + g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; /* SSE2 */ + } +end: + return g_have_simd - 1; +#endif /* MINIMP3_ONLY_SIMD */ +} +#elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) +#include <arm_neon.h> +#define HAVE_SSE 0 +#define HAVE_SIMD 1 +#define VSTORE vst1q_f32 +#define VLD vld1q_f32 +#define VSET vmovq_n_f32 +#define VADD vaddq_f32 +#define VSUB vsubq_f32 +#define VMUL vmulq_f32 +#define VMAC(a, x, y) vmlaq_f32(a, x, y) +#define VMSB(a, x, y) vmlsq_f32(a, x, y) +#define VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t f4; +static int have_simd() +{ /* TODO: detect neon for !MINIMP3_ONLY_SIMD */ + return 1; +} +#else /* SIMD checks... */ +#define HAVE_SSE 0 +#define HAVE_SIMD 0 +#ifdef MINIMP3_ONLY_SIMD +#error MINIMP3_ONLY_SIMD used, but SSE/NEON not enabled +#endif /* MINIMP3_ONLY_SIMD */ +#endif /* SIMD checks... */ +#else /* !defined(MINIMP3_NO_SIMD) */ +#define HAVE_SIMD 0 +#endif /* !defined(MINIMP3_NO_SIMD) */ + +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) +#define HAVE_ARMV6 1 +static __inline__ __attribute__((always_inline)) int32_t minimp3_clip_int16_arm(int32_t a) +{ + int32_t x = 0; + __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); + return x; +} +#else +#define HAVE_ARMV6 0 +#endif + +typedef struct +{ + const uint8_t *buf; + int pos, limit; +} bs_t; + +typedef struct +{ + float scf[3*64]; + uint8_t total_bands, stereo_bands, bitalloc[64], scfcod[64]; +} L12_scale_info; + +typedef struct +{ + uint8_t tab_offset, code_tab_width, band_count; +} L12_subband_alloc_t; + +typedef struct +{ + const uint8_t *sfbtab; + uint16_t part_23_length, big_values, scalefac_compress; + uint8_t global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + uint8_t table_select[3], region_count[3], subblock_gain[3]; + uint8_t preflag, scalefac_scale, count1_table, scfsi; +} L3_gr_info_t; + +typedef struct +{ + bs_t bs; + uint8_t maindata[MAX_BITRESERVOIR_BYTES + MAX_L3_FRAME_PAYLOAD_BYTES]; + L3_gr_info_t gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + uint8_t ist_pos[2][39]; +} mp3dec_scratch_t; + +static void bs_init(bs_t *bs, const uint8_t *data, int bytes) +{ + bs->buf = data; + bs->pos = 0; + bs->limit = bytes*8; +} + +static uint32_t get_bits(bs_t *bs, int n) +{ + uint32_t next, cache = 0, s = bs->pos & 7; + int shl = n + s; + const uint8_t *p = bs->buf + (bs->pos >> 3); + if ((bs->pos += n) > bs->limit) + return 0; + next = *p++ & (255 >> s); + while ((shl -= 8) > 0) + { + cache |= next << shl; + next = *p++; + } + return cache | (next >> -shl); +} + +static int hdr_valid(const uint8_t *h) +{ + return h[0] == 0xff && + ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (HDR_GET_LAYER(h) != 0) && + (HDR_GET_BITRATE(h) != 15) && + (HDR_GET_SAMPLE_RATE(h) != 3); +} + +static int hdr_compare(const uint8_t *h1, const uint8_t *h2) +{ + return hdr_valid(h2) && + ((h1[1] ^ h2[1]) & 0xFE) == 0 && + ((h1[2] ^ h2[2]) & 0x0C) == 0 && + !(HDR_IS_FREE_FORMAT(h1) ^ HDR_IS_FREE_FORMAT(h2)); +} + +static unsigned hdr_bitrate_kbps(const uint8_t *h) +{ + static const uint8_t halfrate[2][3][15] = { + { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, + { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, + }; + return 2*halfrate[!!HDR_TEST_MPEG1(h)][HDR_GET_LAYER(h) - 1][HDR_GET_BITRATE(h)]; +} + +static unsigned hdr_sample_rate_hz(const uint8_t *h) +{ + static const unsigned g_hz[3] = { 44100, 48000, 32000 }; + return g_hz[HDR_GET_SAMPLE_RATE(h)] >> (int)!HDR_TEST_MPEG1(h) >> (int)!HDR_TEST_NOT_MPEG25(h); +} + +static unsigned hdr_frame_samples(const uint8_t *h) +{ + return HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)HDR_IS_FRAME_576(h)); +} + +static int hdr_frame_bytes(const uint8_t *h, int free_format_size) +{ + int frame_bytes = hdr_frame_samples(h)*hdr_bitrate_kbps(h)*125/hdr_sample_rate_hz(h); + if (HDR_IS_LAYER_1(h)) + { + frame_bytes &= ~3; /* slot align */ + } + return frame_bytes ? frame_bytes : free_format_size; +} + +static int hdr_padding(const uint8_t *h) +{ + return HDR_TEST_PADDING(h) ? (HDR_IS_LAYER_1(h) ? 4 : 1) : 0; +} + +#ifndef MINIMP3_ONLY_MP3 +static const L12_subband_alloc_t *L12_subband_alloc_table(const uint8_t *hdr, L12_scale_info *sci) +{ + const L12_subband_alloc_t *alloc; + int mode = HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == MODE_MONO) ? 0 : (mode == MODE_JOINT_STEREO) ? (HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + + if (HDR_IS_LAYER_1(hdr)) + { + static const L12_subband_alloc_t g_alloc_L1[] = { { 76, 4, 32 } }; + alloc = g_alloc_L1; + nbands = 32; + } else if (!HDR_TEST_MPEG1(hdr)) + { + static const L12_subband_alloc_t g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + alloc = g_alloc_L2M2; + nbands = 30; + } else + { + static const L12_subband_alloc_t g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = hdr_bitrate_kbps(hdr) >> (int)(mode != MODE_MONO); + if (!kbps) /* free-format */ + { + kbps = 192; + } + + alloc = g_alloc_L2M1; + nbands = 27; + if (kbps < 56) + { + static const L12_subband_alloc_t g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + alloc = g_alloc_L2M1_lowrate; + nbands = sample_rate_idx == 2 ? 12 : 8; + } else if (kbps >= 96 && sample_rate_idx != 1) + { + nbands = 30; + } + } + + sci->total_bands = (uint8_t)nbands; + sci->stereo_bands = (uint8_t)MINIMP3_MIN(stereo_bands, nbands); + + return alloc; +} + +static void L12_read_scalefactors(bs_t *bs, uint8_t *pba, uint8_t *scfcod, int bands, float *scf) +{ + static const float g_deq_L12[18*3] = { +#define DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + DQ(3),DQ(7),DQ(15),DQ(31),DQ(63),DQ(127),DQ(255),DQ(511),DQ(1023),DQ(2047),DQ(4095),DQ(8191),DQ(16383),DQ(32767),DQ(65535),DQ(3),DQ(5),DQ(9) + }; + int i, m; + for (i = 0; i < bands; i++) + { + float s = 0; + int ba = *pba++; + int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; + for (m = 4; m; m >>= 1) + { + if (mask & m) + { + int b = get_bits(bs, 6); + s = g_deq_L12[ba*3 - 6 + b % 3]*(1 << 21 >> b/3); + } + *scf++ = s; + } + } +} + +static void L12_read_scale_info(const uint8_t *hdr, bs_t *bs, L12_scale_info *sci) +{ + static const uint8_t g_bitalloc_code_tab[] = { + 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, + 0,17,18, 3,19,4,5,16, + 0,17,18,16, + 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, + 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 + }; + const L12_subband_alloc_t *subband_alloc = L12_subband_alloc_table(hdr, sci); + + int i, k = 0, ba_bits = 0; + const uint8_t *ba_code_tab = g_bitalloc_code_tab; + + for (i = 0; i < sci->total_bands; i++) + { + uint8_t ba; + if (i == k) + { + k += subband_alloc->band_count; + ba_bits = subband_alloc->code_tab_width; + ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; + subband_alloc++; + } + ba = ba_code_tab[get_bits(bs, ba_bits)]; + sci->bitalloc[2*i] = ba; + if (i < sci->stereo_bands) + { + ba = ba_code_tab[get_bits(bs, ba_bits)]; + } + sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; + } + + for (i = 0; i < 2*sci->total_bands; i++) + { + sci->scfcod[i] = sci->bitalloc[i] ? HDR_IS_LAYER_1(hdr) ? 2 : get_bits(bs, 2) : 6; + } + + L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + + for (i = sci->stereo_bands; i < sci->total_bands; i++) + { + sci->bitalloc[2*i + 1] = 0; + } +} + +static int L12_dequantize_granule(float *grbuf, bs_t *bs, L12_scale_info *sci, int group_size) +{ + int i, j, k, choff = 576; + for (j = 0; j < 4; j++) + { + float *dst = grbuf + group_size*j; + for (i = 0; i < 2*sci->total_bands; i++) + { + int ba = sci->bitalloc[i]; + if (ba != 0) + { + if (ba < 17) + { + int half = (1 << (ba - 1)) - 1; + for (k = 0; k < group_size; k++) + { + dst[k] = (float)((int)get_bits(bs, ba) - half); + } + } else + { + unsigned mod = (2 << (ba - 17)) + 1; /* 3, 5, 9 */ + unsigned code = get_bits(bs, mod + 2 - (mod >> 3)); /* 5, 7, 10 */ + for (k = 0; k < group_size; k++, code /= mod) + { + dst[k] = (float)((int)(code % mod - mod/2)); + } + } + } + dst += choff; + choff = 18 - choff; + } + } + return group_size*4; +} + +static void L12_apply_scf_384(L12_scale_info *sci, const float *scf, float *dst) +{ + int i, k; + memcpy(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) + { + for (k = 0; k < 12; k++) + { + dst[k + 0] *= scf[0]; + dst[k + 576] *= scf[3]; + } + } +} +#endif /* MINIMP3_ONLY_MP3 */ + +static int L3_read_side_info(bs_t *bs, L3_gr_info_t *gr, const uint8_t *hdr) +{ + static const uint8_t g_scf_long[8][23] = { + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, + { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, + { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } + }; + static const uint8_t g_scf_short[8][40] = { + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + static const uint8_t g_scf_mixed[8][40] = { + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + + unsigned tables, scfsi = 0; + int main_data_begin, part_23_sum = 0; + int sr_idx = HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); + int gr_count = HDR_IS_MONO(hdr) ? 1 : 2; + + if (HDR_TEST_MPEG1(hdr)) + { + gr_count *= 2; + main_data_begin = get_bits(bs, 9); + scfsi = get_bits(bs, 7 + gr_count); + } else + { + main_data_begin = get_bits(bs, 8 + gr_count) >> gr_count; + } + + do + { + if (HDR_IS_MONO(hdr)) + { + scfsi <<= 4; + } + gr->part_23_length = (uint16_t)get_bits(bs, 12); + part_23_sum += gr->part_23_length; + gr->big_values = (uint16_t)get_bits(bs, 9); + if (gr->big_values > 288) + { + return -1; + } + gr->global_gain = (uint8_t)get_bits(bs, 8); + gr->scalefac_compress = (uint16_t)get_bits(bs, HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->sfbtab = g_scf_long[sr_idx]; + gr->n_long_sfb = 22; + gr->n_short_sfb = 0; + if (get_bits(bs, 1)) + { + gr->block_type = (uint8_t)get_bits(bs, 2); + if (!gr->block_type) + { + return -1; + } + gr->mixed_block_flag = (uint8_t)get_bits(bs, 1); + gr->region_count[0] = 7; + gr->region_count[1] = 255; + if (gr->block_type == SHORT_BLOCK_TYPE) + { + scfsi &= 0x0F0F; + if (!gr->mixed_block_flag) + { + gr->region_count[0] = 8; + gr->sfbtab = g_scf_short[sr_idx]; + gr->n_long_sfb = 0; + gr->n_short_sfb = 39; + } else + { + gr->sfbtab = g_scf_mixed[sr_idx]; + gr->n_long_sfb = HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_short_sfb = 30; + } + } + tables = get_bits(bs, 10); + tables <<= 5; + gr->subblock_gain[0] = (uint8_t)get_bits(bs, 3); + gr->subblock_gain[1] = (uint8_t)get_bits(bs, 3); + gr->subblock_gain[2] = (uint8_t)get_bits(bs, 3); + } else + { + gr->block_type = 0; + gr->mixed_block_flag = 0; + tables = get_bits(bs, 15); + gr->region_count[0] = (uint8_t)get_bits(bs, 4); + gr->region_count[1] = (uint8_t)get_bits(bs, 3); + gr->region_count[2] = 255; + } + gr->table_select[0] = (uint8_t)(tables >> 10); + gr->table_select[1] = (uint8_t)((tables >> 5) & 31); + gr->table_select[2] = (uint8_t)((tables) & 31); + gr->preflag = HDR_TEST_MPEG1(hdr) ? get_bits(bs, 1) : (gr->scalefac_compress >= 500); + gr->scalefac_scale = (uint8_t)get_bits(bs, 1); + gr->count1_table = (uint8_t)get_bits(bs, 1); + gr->scfsi = (uint8_t)((scfsi >> 12) & 15); + scfsi <<= 4; + gr++; + } while(--gr_count); + + if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) + { + return -1; + } + + return main_data_begin; +} + +static void L3_read_scalefactors(uint8_t *scf, uint8_t *ist_pos, const uint8_t *scf_size, const uint8_t *scf_count, bs_t *bitbuf, int scfsi) +{ + int i, k; + for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) + { + int cnt = scf_count[i]; + if (scfsi & 8) + { + memcpy(scf, ist_pos, cnt); + } else + { + int bits = scf_size[i]; + if (!bits) + { + memset(scf, 0, cnt); + memset(ist_pos, 0, cnt); + } else + { + int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; + for (k = 0; k < cnt; k++) + { + int s = get_bits(bitbuf, bits); + ist_pos[k] = (s == max_scf ? -1 : s); + scf[k] = s; + } + } + } + ist_pos += cnt; + scf += cnt; + } + scf[0] = scf[1] = scf[2] = 0; +} + +static float L3_ldexp_q2(float y, int exp_q2) +{ + static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; + int e; + do + { + e = MINIMP3_MIN(30*4, exp_q2); + y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); + } while ((exp_q2 -= e) > 0); + return y; +} + +static void L3_decode_scalefactors(const uint8_t *hdr, uint8_t *ist_pos, bs_t *bs, const L3_gr_info_t *gr, float *scf, int ch) +{ + static const uint8_t g_scf_partitions[3][28] = { + { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, + { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, + { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } + }; + const uint8_t *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + uint8_t scf_size[4], iscf[40]; + int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; + float gain; + + if (HDR_TEST_MPEG1(hdr)) + { + static const uint8_t g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + int part = g_scfc_decode[gr->scalefac_compress]; + scf_size[1] = scf_size[0] = (uint8_t)(part >> 2); + scf_size[3] = scf_size[2] = (uint8_t)(part & 3); + } else + { + static const uint8_t g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = HDR_TEST_I_STEREO(hdr) && ch; + sfc = gr->scalefac_compress >> ist; + for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) + { + for (modprod = 1, i = 3; i >= 0; i--) + { + scf_size[i] = (uint8_t)(sfc / modprod % g_mod[k + i]); + modprod *= g_mod[k + i]; + } + } + scf_partition += k; + scfsi = -16; + } + L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + + if (gr->n_short_sfb) + { + int sh = 3 - scf_shift; + for (i = 0; i < gr->n_short_sfb; i += 3) + { + iscf[gr->n_long_sfb + i + 0] += gr->subblock_gain[0] << sh; + iscf[gr->n_long_sfb + i + 1] += gr->subblock_gain[1] << sh; + iscf[gr->n_long_sfb + i + 2] += gr->subblock_gain[2] << sh; + } + } else if (gr->preflag) + { + static const uint8_t g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + for (i = 0; i < 10; i++) + { + iscf[11 + i] += g_preamp[i]; + } + } + + gain_exp = gr->global_gain + BITS_DEQUANTIZER_OUT*4 - 210 - (HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = L3_ldexp_q2(1 << (MAX_SCFI/4), MAX_SCFI - gain_exp); + for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) + { + scf[i] = L3_ldexp_q2(gain, iscf[i] << scf_shift); + } +} + +static const float g_pow43[129 + 16] = { + 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, + 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f +}; + +static float L3_pow_43(int x) +{ + float frac; + int sign, mult = 256; + + if (x < 129) + { + return g_pow43[16 + x]; + } + + if (x < 1024) + { + mult = 16; + x <<= 3; + } + + sign = 2*x & 64; + frac = (float)((x & 63) - sign) / ((x & ~63) + sign); + return g_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; +} + +static void L3_huffman(float *dst, bs_t *bs, const L3_gr_info_t *gr_info, const float *scf, int layer3gr_limit) +{ + static const int16_t tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, + -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, + -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288, + -253,-318,-351,-367,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,819,818,547,547,275,275,275,275,561,560,515,546,289,274,288,258, + -254,-287,1329,1299,1314,1312,1057,1057,1042,1042,1026,1026,784,784,784,784,529,529,529,529,529,529,529,529,769,769,769,769,768,768,768,768,563,560,306,306,291,259, + -252,-413,-477,-542,1298,-575,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-383,-399,1107,1092,1106,1061,849,849,789,789,1104,1091,773,773,1076,1075,341,340,325,309,834,804,577,577,532,532,516,516,832,818,803,816,561,561,531,531,515,546,289,289,288,258, + 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-251,-572,-733,-830,-863,-879,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,1396,1351,1381,1366,1395,1335,1380,-559,1334,1138,1138,1063,1063,1350,1392,1031,1031,1062,1062,1364,1363,1120,1120,1333,1348,881,881,881,881,375,374,359,373,343,358,341,325,791,791,1123,1122,-703,1105,1045,-719,865,865,790,790,774,774,1104,1029,338,293,323,308,-799,-815,833,788,772,818,803,816,322,292,307,320,561,531,515,546,289,274,288,258, + -251,-525,-605,-685,-765,-831,-846,1298,1057,1057,1312,1282,785,785,785,785,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,1399,1398,1383,1367,1382,1396,1351,-511,1381,1366,1139,1139,1079,1079,1124,1124,1364,1349,1363,1333,882,882,882,882,807,807,807,807,1094,1094,1136,1136,373,341,535,535,881,775,867,822,774,-591,324,338,-671,849,550,550,866,864,609,609,293,336,534,534,789,835,773,-751,834,804,308,307,833,788,832,772,562,562,547,547,305,275,560,515,290,290, + -252,-397,-477,-557,-622,-653,-719,-735,-750,1329,1299,1314,1057,1057,1042,1042,1312,1282,1024,1024,785,785,785,785,784,784,784,784,769,769,769,769,-383,1127,1141,1111,1126,1140,1095,1110,869,869,883,883,1079,1109,882,882,375,374,807,868,838,881,791,-463,867,822,368,263,852,837,836,-543,610,610,550,550,352,336,534,534,865,774,851,821,850,805,593,533,579,564,773,832,578,578,548,548,577,577,307,276,306,291,516,560,259,259, + 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+ 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+ 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+ 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}; + static const uint8_t tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205 }; + static const uint8_t tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const int16_t tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; + static const uint8_t g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; + +#define PEEK_BITS(n) (bs_cache >> (32 - n)) +#define FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define CHECK_BITS while (bs_sh >= 0) { bs_cache |= (uint32_t)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + + float one = 0.0f; + int ireg = 0, big_val_cnt = gr_info->big_values; + const uint8_t *sfb = gr_info->sfbtab; + const uint8_t *bs_next_ptr = bs->buf + bs->pos/8; + uint32_t bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; + bs_next_ptr += 4; + + while (big_val_cnt > 0) + { + int tab_num = gr_info->table_select[ireg]; + int sfb_cnt = gr_info->region_count[ireg++]; + const int16_t *codebook = tabs + tabindex[tab_num]; + int linbits = g_linbits[tab_num]; + if (linbits) + { + do + { + np = *sfb++ / 2; + pairs_to_decode = MINIMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[PEEK_BITS(w)]; + while (leaf < 0) + { + FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[PEEK_BITS(w) - (leaf >> 3)]; + } + FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + if (lsb == 15) + { + lsb += PEEK_BITS(linbits); + FLUSH_BITS(linbits); + CHECK_BITS; + *dst = one*L3_pow_43(lsb)*((int32_t)bs_cache < 0 ? -1: 1); + } else + { + *dst = g_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + } + FLUSH_BITS(lsb ? 1 : 0); + } + CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } else + { + do + { + np = *sfb++ / 2; + pairs_to_decode = MINIMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[PEEK_BITS(w)]; + while (leaf < 0) + { + FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[PEEK_BITS(w) - (leaf >> 3)]; + } + FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + *dst = g_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + FLUSH_BITS(lsb ? 1 : 0); + } + CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } + } + + for (np = 1 - big_val_cnt;; dst += 4) + { + const uint8_t *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[PEEK_BITS(4)]; + if (!(leaf & 8)) + { + leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; + } + FLUSH_BITS(leaf & 7); + if (BSPOS > layer3gr_limit) + { + break; + } +#define RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((int32_t)bs_cache < 0) ? -one : one; FLUSH_BITS(1) } + RELOAD_SCALEFACTOR; + DEQ_COUNT1(0); + DEQ_COUNT1(1); + RELOAD_SCALEFACTOR; + DEQ_COUNT1(2); + DEQ_COUNT1(3); + CHECK_BITS; + } + + bs->pos = layer3gr_limit; +} + +static void L3_midside_stereo(float *left, int n) +{ + int i = 0; + float *right = left + 576; +#if HAVE_SIMD + if (have_simd()) for (; i < n - 3; i += 4) + { + f4 vl = VLD(left + i); + f4 vr = VLD(right + i); + VSTORE(left + i, VADD(vl, vr)); + VSTORE(right + i, VSUB(vl, vr)); + } +#endif /* HAVE_SIMD */ + for (; i < n; i++) + { + float a = left[i]; + float b = right[i]; + left[i] = a + b; + right[i] = a - b; + } +} + +static void L3_intensity_stereo_band(float *left, int n, float kl, float kr) +{ + int i; + for (i = 0; i < n; i++) + { + left[i + 576] = left[i]*kr; + left[i] = left[i]*kl; + } +} + +static void L3_stereo_top_band(const float *right, const uint8_t *sfb, int nbands, int max_band[3]) +{ + int i, k; + + max_band[0] = max_band[1] = max_band[2] = -1; + + for (i = 0; i < nbands; i++) + { + for (k = 0; k < sfb[i]; k += 2) + { + if (right[k] != 0 || right[k + 1] != 0) + { + max_band[i % 3] = i; + break; + } + } + right += sfb[i]; + } +} + +static void L3_stereo_process(float *left, const uint8_t *ist_pos, const uint8_t *sfb, const uint8_t *hdr, int max_band[3], int mpeg2_sh) +{ + static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; + unsigned i, max_pos = HDR_TEST_MPEG1(hdr) ? 7 : 64; + + for (i = 0; sfb[i]; i++) + { + unsigned ipos = ist_pos[i]; + if ((int)i > max_band[i % 3] && ipos < max_pos) + { + float kl, kr, s = HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (HDR_TEST_MPEG1(hdr)) + { + kl = g_pan[2*ipos]; + kr = g_pan[2*ipos + 1]; + } else + { + kl = 1; + kr = L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + if (ipos & 1) + { + kl = kr; + kr = 1; + } + } + L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (HDR_TEST_MS_STEREO(hdr)) + { + L3_midside_stereo(left, sfb[i]); + } + left += sfb[i]; + } +} + +static void L3_intensity_stereo(float *left, uint8_t *ist_pos, const L3_gr_info_t *gr, const uint8_t *hdr) +{ + int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; + int i, max_blocks = gr->n_short_sfb ? 3 : 1; + + L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + if (gr->n_long_sfb) + { + max_band[0] = max_band[1] = max_band[2] = MINIMP3_MAX(MINIMP3_MAX(max_band[0], max_band[1]), max_band[2]); + } + for (i = 0; i < max_blocks; i++) + { + int default_pos = HDR_TEST_MPEG1(hdr) ? 3 : 0; + int itop = n_sfb - max_blocks + i; + int prev = itop - max_blocks; + ist_pos[itop] = max_band[i] >= prev ? default_pos : ist_pos[prev]; + } + L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); +} + +static void L3_reorder(float *grbuf, float *scratch, const uint8_t *sfb) +{ + int i, len; + float *src = grbuf, *dst = scratch; + + for (;0 != (len = *sfb); sfb += 3, src += 2*len) + { + for (i = 0; i < len; i++, src++) + { + *dst++ = src[0*len]; + *dst++ = src[1*len]; + *dst++ = src[2*len]; + } + } + memcpy(grbuf, scratch, (dst - scratch)*sizeof(float)); +} + +static void L3_antialias(float *grbuf, int nbands) +{ + static const float g_aa[2][8] = { + {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, + {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} + }; + + for (; nbands > 0; nbands--, grbuf += 18) + { + int i = 0; +#if HAVE_SIMD + if (have_simd()) for (; i < 8; i += 4) + { + f4 vu = VLD(grbuf + 18 + i); + f4 vd = VLD(grbuf + 14 - i); + f4 vc0 = VLD(g_aa[0] + i); + f4 vc1 = VLD(g_aa[1] + i); + vd = VREV(vd); + VSTORE(grbuf + 18 + i, VSUB(VMUL(vu, vc0), VMUL(vd, vc1))); + vd = VADD(VMUL(vu, vc1), VMUL(vd, vc0)); + VSTORE(grbuf + 14 - i, VREV(vd)); + } +#endif /* HAVE_SIMD */ +#ifndef MINIMP3_ONLY_SIMD + for(; i < 8; i++) + { + float u = grbuf[18 + i]; + float d = grbuf[17 - i]; + grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; + grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; + } +#endif /* MINIMP3_ONLY_SIMD */ + } +} + +static void L3_dct3_9(float *y) +{ + float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; + + s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; + t0 = s0 + s6*0.5f; + s0 -= s6; + t4 = (s4 + s2)*0.93969262f; + t2 = (s8 + s2)*0.76604444f; + s6 = (s4 - s8)*0.17364818f; + s4 += s8 - s2; + + s2 = s0 - s4*0.5f; + y[4] = s4 + s0; + s8 = t0 - t2 + s6; + s0 = t0 - t4 + t2; + s4 = t0 + t4 - s6; + + s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; + + s3 *= 0.86602540f; + t0 = (s5 + s1)*0.98480775f; + t4 = (s5 - s7)*0.34202014f; + t2 = (s1 + s7)*0.64278761f; + s1 = (s1 - s5 - s7)*0.86602540f; + + s5 = t0 - s3 - t2; + s7 = t4 - s3 - t0; + s3 = t4 + s3 - t2; + + y[0] = s4 - s7; + y[1] = s2 + s1; + y[2] = s0 - s3; + y[3] = s8 + s5; + y[5] = s8 - s5; + y[6] = s0 + s3; + y[7] = s2 - s1; + y[8] = s4 + s7; +} + +static void L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +{ + int i, j; + static const float g_twid9[18] = { + 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f + }; + + for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) + { + float co[9], si[9]; + co[0] = -grbuf[0]; + si[0] = grbuf[17]; + for (i = 0; i < 4; i++) + { + si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; + co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; + si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; + co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); + } + L3_dct3_9(co); + L3_dct3_9(si); + + si[1] = -si[1]; + si[3] = -si[3]; + si[5] = -si[5]; + si[7] = -si[7]; + + i = 0; + +#if HAVE_SIMD + if (have_simd()) for (; i < 8; i += 4) + { + f4 vovl = VLD(overlap + i); + f4 vc = VLD(co + i); + f4 vs = VLD(si + i); + f4 vr0 = VLD(g_twid9 + i); + f4 vr1 = VLD(g_twid9 + 9 + i); + f4 vw0 = VLD(window + i); + f4 vw1 = VLD(window + 9 + i); + f4 vsum = VADD(VMUL(vc, vr1), VMUL(vs, vr0)); + VSTORE(overlap + i, VSUB(VMUL(vc, vr0), VMUL(vs, vr1))); + VSTORE(grbuf + i, VSUB(VMUL(vovl, vw0), VMUL(vsum, vw1))); + vsum = VADD(VMUL(vovl, vw1), VMUL(vsum, vw0)); + VSTORE(grbuf + 14 - i, VREV(vsum)); + } +#endif /* HAVE_SIMD */ + for (; i < 9; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; + overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; + grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; + grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; + } + } +} + +static void L3_idct3(float x0, float x1, float x2, float *dst) +{ + float m1 = x1*0.86602540f; + float a1 = x0 - x2*0.5f; + dst[1] = x0 + x2; + dst[0] = a1 + m1; + dst[2] = a1 - m1; +} + +static void L3_imdct12(float *x, float *dst, float *overlap) +{ + static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; + float co[3], si[3]; + int i; + + L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + si[1] = -si[1]; + + for (i = 0; i < 3; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; + overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; + dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; + dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; + } +} + +static void L3_imdct_short(float *grbuf, float *overlap, int nbands) +{ + for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) + { + float tmp[18]; + memcpy(tmp, grbuf, sizeof(tmp)); + memcpy(grbuf, overlap, 6*sizeof(float)); + L3_imdct12(tmp, grbuf + 6, overlap + 6); + L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + L3_imdct12(tmp + 2, overlap, overlap + 6); + } +} + +static void L3_change_sign(float *grbuf) +{ + int b, i; + for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) + for (i = 1; i < 18; i += 2) + grbuf[i] = -grbuf[i]; +} + +static void L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +{ + static const float g_mdct_window[2][18] = { + { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, + { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } + }; + if (n_long_bands) + { + L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + grbuf += 18*n_long_bands; + overlap += 9*n_long_bands; + } + if (block_type == SHORT_BLOCK_TYPE) + L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + else + L3_imdct36(grbuf, overlap, g_mdct_window[block_type == STOP_BLOCK_TYPE], 32 - n_long_bands); +} + +static void L3_save_reservoir(mp3dec_t *h, mp3dec_scratch_t *s) +{ + int pos = (s->bs.pos + 7)/8u; + int remains = s->bs.limit/8u - pos; + if (remains > MAX_BITRESERVOIR_BYTES) + { + pos += remains - MAX_BITRESERVOIR_BYTES; + remains = MAX_BITRESERVOIR_BYTES; + } + if (remains > 0) + { + memmove(h->reserv_buf, s->maindata + pos, remains); + } + h->reserv = remains; +} + +static int L3_restore_reservoir(mp3dec_t *h, bs_t *bs, mp3dec_scratch_t *s, int main_data_begin) +{ + int frame_bytes = (bs->limit - bs->pos)/8; + int bytes_have = MINIMP3_MIN(h->reserv, main_data_begin); + memcpy(s->maindata, h->reserv_buf + MINIMP3_MAX(0, h->reserv - main_data_begin), MINIMP3_MIN(h->reserv, main_data_begin)); + memcpy(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + return h->reserv >= main_data_begin; +} + +static void L3_decode(mp3dec_t *h, mp3dec_scratch_t *s, L3_gr_info_t *gr_info, int nch) +{ + int ch; + + for (ch = 0; ch < nch; ch++) + { + int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; + L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + } + + if (HDR_TEST_I_STEREO(h->header)) + { + L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (HDR_IS_MS_STEREO(h->header)) + { + L3_midside_stereo(s->grbuf[0], 576); + } + + for (ch = 0; ch < nch; ch++, gr_info++) + { + int aa_bands = 31; + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + + if (gr_info->n_short_sfb) + { + aa_bands = n_long_bands - 1; + L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + } + + L3_antialias(s->grbuf[ch], aa_bands); + L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + L3_change_sign(s->grbuf[ch]); + } +} + +static void mp3d_DCT_II(float *grbuf, int n) +{ + static const float g_sec[24] = { + 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f + }; + int i, k = 0; +#if HAVE_SIMD + if (have_simd()) for (; k < n; k += 4) + { + f4 t[4][8], *x; + float *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + f4 x0 = VLD(&y[i*18]); + f4 x1 = VLD(&y[(15 - i)*18]); + f4 x2 = VLD(&y[(16 + i)*18]); + f4 x3 = VLD(&y[(31 - i)*18]); + f4 t0 = VADD(x0, x3); + f4 t1 = VADD(x1, x2); + f4 t2 = VMUL_S(VSUB(x1, x2), g_sec[3*i + 0]); + f4 t3 = VMUL_S(VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = VADD(t0, t1); + x[8] = VMUL_S(VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = VADD(t3, t2); + x[24] = VMUL_S(VSUB(t3, t2), g_sec[3*i + 2]); + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = VSUB(x0, x7); x0 = VADD(x0, x7); + x7 = VSUB(x1, x6); x1 = VADD(x1, x6); + x6 = VSUB(x2, x5); x2 = VADD(x2, x5); + x5 = VSUB(x3, x4); x3 = VADD(x3, x4); + x4 = VSUB(x0, x3); x0 = VADD(x0, x3); + x3 = VSUB(x1, x2); x1 = VADD(x1, x2); + x[0] = VADD(x0, x1); + x[4] = VMUL_S(VSUB(x0, x1), 0.70710677f); + x5 = VADD(x5, x6); + x6 = VMUL_S(VADD(x6, x7), 0.70710677f); + x7 = VADD(x7, xt); + x3 = VMUL_S(VADD(x3, x4), 0.70710677f); + x5 = VSUB(x5, VMUL_S(x7, 0.198912367f)); /* rotate by PI/8 */ + x7 = VADD(x7, VMUL_S(x5, 0.382683432f)); + x5 = VSUB(x5, VMUL_S(x7, 0.198912367f)); + x0 = VSUB(xt, x6); xt = VADD(xt, x6); + x[1] = VMUL_S(VADD(xt, x7), 0.50979561f); + x[2] = VMUL_S(VADD(x4, x3), 0.54119611f); + x[3] = VMUL_S(VSUB(x0, x5), 0.60134488f); + x[5] = VMUL_S(VADD(x0, x5), 0.89997619f); + x[6] = VMUL_S(VSUB(x4, x3), 1.30656302f); + x[7] = VMUL_S(VSUB(xt, x7), 2.56291556f); + } + + if (k > n - 3) + { +#if HAVE_SSE +#define VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#else /* HAVE_SSE */ +#define VSAVE2(i, v) vst1_f32((float32_t *)&y[i*18], vget_low_f32(v)) +#endif /* HAVE_SSE */ + for (i = 0; i < 7; i++, y += 4*18) + { + f4 s = VADD(t[3][i], t[3][i + 1]); + VSAVE2(0, t[0][i]); + VSAVE2(1, VADD(t[2][i], s)); + VSAVE2(2, VADD(t[1][i], t[1][i + 1])); + VSAVE2(3, VADD(t[2][1 + i], s)); + } + VSAVE2(0, t[0][7]); + VSAVE2(1, VADD(t[2][7], t[3][7])); + VSAVE2(2, t[1][7]); + VSAVE2(3, t[3][7]); + } else + { +#define VSAVE4(i, v) VSTORE(&y[i*18], v) + for (i = 0; i < 7; i++, y += 4*18) + { + f4 s = VADD(t[3][i], t[3][i + 1]); + VSAVE4(0, t[0][i]); + VSAVE4(1, VADD(t[2][i], s)); + VSAVE4(2, VADD(t[1][i], t[1][i + 1])); + VSAVE4(3, VADD(t[2][1 + i], s)); + } + VSAVE4(0, t[0][7]); + VSAVE4(1, VADD(t[2][7], t[3][7])); + VSAVE4(2, t[1][7]); + VSAVE4(3, t[3][7]); + } + } else +#endif /* HAVE_SIMD */ +#ifdef MINIMP3_ONLY_SIMD + {} +#else /* MINIMP3_ONLY_SIMD */ + for (; k < n; k++) + { + float t[4][8], *x, *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + float x0 = y[i*18]; + float x1 = y[(15 - i)*18]; + float x2 = y[(16 + i)*18]; + float x3 = y[(31 - i)*18]; + float t0 = x0 + x3; + float t1 = x1 + x2; + float t2 = (x1 - x2)*g_sec[3*i + 0]; + float t3 = (x0 - x3)*g_sec[3*i + 1]; + x[0] = t0 + t1; + x[8] = (t0 - t1)*g_sec[3*i + 2]; + x[16] = t3 + t2; + x[24] = (t3 - t2)*g_sec[3*i + 2]; + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = x0 - x7; x0 += x7; + x7 = x1 - x6; x1 += x6; + x6 = x2 - x5; x2 += x5; + x5 = x3 - x4; x3 += x4; + x4 = x0 - x3; x0 += x3; + x3 = x1 - x2; x1 += x2; + x[0] = x0 + x1; + x[4] = (x0 - x1)*0.70710677f; + x5 = x5 + x6; + x6 = (x6 + x7)*0.70710677f; + x7 = x7 + xt; + x3 = (x3 + x4)*0.70710677f; + x5 -= x7*0.198912367f; /* rotate by PI/8 */ + x7 += x5*0.382683432f; + x5 -= x7*0.198912367f; + x0 = xt - x6; xt += x6; + x[1] = (xt + x7)*0.50979561f; + x[2] = (x4 + x3)*0.54119611f; + x[3] = (x0 - x5)*0.60134488f; + x[5] = (x0 + x5)*0.89997619f; + x[6] = (x4 - x3)*1.30656302f; + x[7] = (xt - x7)*2.56291556f; + + } + for (i = 0; i < 7; i++, y += 4*18) + { + y[0*18] = t[0][i]; + y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; + y[2*18] = t[1][i] + t[1][i + 1]; + y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; + } + y[0*18] = t[0][7]; + y[1*18] = t[2][7] + t[3][7]; + y[2*18] = t[1][7]; + y[3*18] = t[3][7]; + } +#endif /* MINIMP3_ONLY_SIMD */ +} + +#ifndef MINIMP3_FLOAT_OUTPUT +static int16_t mp3d_scale_pcm(float sample) +{ +#if HAVE_ARMV6 + int32_t s32 = (int32_t)(sample + .5f); + s32 -= (s32 < 0); + int16_t s = (int16_t)minimp3_clip_int16_arm(s32); +#else + if (sample >= 32766.5) return (int16_t) 32767; + if (sample <= -32767.5) return (int16_t)-32768; + int16_t s = (int16_t)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ +#endif + return s; +} +#else /* MINIMP3_FLOAT_OUTPUT */ +static float mp3d_scale_pcm(float sample) +{ + return sample*(1.f/32768.f); +} +#endif /* MINIMP3_FLOAT_OUTPUT */ + +static void mp3d_synth_pair(mp3d_sample_t *pcm, int nch, const float *z) +{ + float a; + a = (z[14*64] - z[ 0]) * 29; + a += (z[ 1*64] + z[13*64]) * 213; + a += (z[12*64] - z[ 2*64]) * 459; + a += (z[ 3*64] + z[11*64]) * 2037; + a += (z[10*64] - z[ 4*64]) * 5153; + a += (z[ 5*64] + z[ 9*64]) * 6574; + a += (z[ 8*64] - z[ 6*64]) * 37489; + a += z[ 7*64] * 75038; + pcm[0] = mp3d_scale_pcm(a); + + z += 2; + a = z[14*64] * 104; + a += z[12*64] * 1567; + a += z[10*64] * 9727; + a += z[ 8*64] * 64019; + a += z[ 6*64] * -9975; + a += z[ 4*64] * -45; + a += z[ 2*64] * 146; + a += z[ 0*64] * -5; + pcm[16*nch] = mp3d_scale_pcm(a); +} + +static void mp3d_synth(float *xl, mp3d_sample_t *dstl, int nch, float *lins) +{ + int i; + float *xr = xl + 576*(nch - 1); + mp3d_sample_t *dstr = dstl + (nch - 1); + + static const float g_win[] = { + -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, + -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, + -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, + -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, + -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, + -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, + -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, + -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, + -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, + -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, + -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, + -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, + -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, + -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, + -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 + }; + float *zlin = lins + 15*64; + const float *w = g_win; + + zlin[4*15] = xl[18*16]; + zlin[4*15 + 1] = xr[18*16]; + zlin[4*15 + 2] = xl[0]; + zlin[4*15 + 3] = xr[0]; + + zlin[4*31] = xl[1 + 18*16]; + zlin[4*31 + 1] = xr[1 + 18*16]; + zlin[4*31 + 2] = xl[1]; + zlin[4*31 + 3] = xr[1]; + + mp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + mp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + mp3d_synth_pair(dstl, nch, lins + 4*15); + mp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); + +#if HAVE_SIMD + if (have_simd()) for (i = 14; i >= 0; i--) + { +#define VLOAD(k) f4 w0 = VSET(*w++); f4 w1 = VSET(*w++); f4 vz = VLD(&zlin[4*i - 64*k]); f4 vy = VLD(&zlin[4*i - 64*(15 - k)]); +#define V0(k) { VLOAD(k) b = VADD(VMUL(vz, w1), VMUL(vy, w0)) ; a = VSUB(VMUL(vz, w0), VMUL(vy, w1)); } +#define V1(k) { VLOAD(k) b = VADD(b, VADD(VMUL(vz, w1), VMUL(vy, w0))); a = VADD(a, VSUB(VMUL(vz, w0), VMUL(vy, w1))); } +#define V2(k) { VLOAD(k) b = VADD(b, VADD(VMUL(vz, w1), VMUL(vy, w0))); a = VADD(a, VSUB(VMUL(vy, w1), VMUL(vz, w0))); } + f4 a, b; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*i + 64] = xl[1 + 18*(1 + i)]; + zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; + zlin[4*i - 64 + 2] = xl[18*(1 + i)]; + zlin[4*i - 64 + 3] = xr[18*(1 + i)]; + + V0(0) V2(1) V1(2) V2(3) V1(4) V2(5) V1(6) V2(7) + + { +#ifndef MINIMP3_FLOAT_OUTPUT +#if HAVE_SSE + static const f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + dstr[(15 - i)*nch] = _mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = _mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = _mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = _mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = _mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = _mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = _mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = _mm_extract_epi16(pcm8, 6); +#else /* HAVE_SSE */ + int16x4_t pcma, pcmb; + a = VADD(a, VSET(0.5f)); + b = VADD(b, VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, VSET(0))))); + vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); + vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); + vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); + vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); + vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); + vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); + vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); + vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); +#endif /* HAVE_SSE */ + +#else /* MINIMP3_FLOAT_OUTPUT */ + + static const f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + a = VMUL(a, g_scale); + b = VMUL(b, g_scale); +#if HAVE_SSE + _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstl + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstr + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstr + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstl + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2))); + _mm_store_ss(dstl + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(2, 2, 2, 2))); +#else /* HAVE_SSE */ + vst1q_lane_f32(dstr + (15 - i)*nch, a, 1); + vst1q_lane_f32(dstr + (17 + i)*nch, b, 1); + vst1q_lane_f32(dstl + (15 - i)*nch, a, 0); + vst1q_lane_f32(dstl + (17 + i)*nch, b, 0); + vst1q_lane_f32(dstr + (47 - i)*nch, a, 3); + vst1q_lane_f32(dstr + (49 + i)*nch, b, 3); + vst1q_lane_f32(dstl + (47 - i)*nch, a, 2); + vst1q_lane_f32(dstl + (49 + i)*nch, b, 2); +#endif /* HAVE_SSE */ +#endif /* MINIMP3_FLOAT_OUTPUT */ + } + } else +#endif /* HAVE_SIMD */ +#ifdef MINIMP3_ONLY_SIMD + {} +#else /* MINIMP3_ONLY_SIMD */ + for (i = 14; i >= 0; i--) + { +#define LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define S0(k) { int j; LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define S1(k) { int j; LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define S2(k) { int j; LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } + float a[4], b[4]; + + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; + zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; + zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; + zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; + + S0(0) S2(1) S1(2) S2(3) S1(4) S2(5) S1(6) S2(7) + + dstr[(15 - i)*nch] = mp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = mp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = mp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = mp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = mp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = mp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = mp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = mp3d_scale_pcm(b[2]); + } +#endif /* MINIMP3_ONLY_SIMD */ +} + +static void mp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, mp3d_sample_t *pcm, float *lins) +{ + int i; + for (i = 0; i < nch; i++) + { + mp3d_DCT_II(grbuf + 576*i, nbands); + } + + memcpy(lins, qmf_state, sizeof(float)*15*64); + + for (i = 0; i < nbands; i += 2) + { + mp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + } +#ifndef MINIMP3_NONSTANDARD_BUT_LOGICAL + if (nch == 1) + { + for (i = 0; i < 15*64; i += 2) + { + qmf_state[i] = lins[nbands*64 + i]; + } + } else +#endif /* MINIMP3_NONSTANDARD_BUT_LOGICAL */ + { + memcpy(qmf_state, lins + nbands*64, sizeof(float)*15*64); + } +} + +static int mp3d_match_frame(const uint8_t *hdr, int mp3_bytes, int frame_bytes) +{ + int i, nmatch; + for (i = 0, nmatch = 0; nmatch < MAX_FRAME_SYNC_MATCHES; nmatch++) + { + i += hdr_frame_bytes(hdr + i, frame_bytes) + hdr_padding(hdr + i); + if (i + HDR_SIZE > mp3_bytes) + return nmatch > 0; + if (!hdr_compare(hdr, hdr + i)) + return 0; + } + return 1; +} + +static int mp3d_find_frame(const uint8_t *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +{ + int i, k; + for (i = 0; i < mp3_bytes - HDR_SIZE; i++, mp3++) + { + if (hdr_valid(mp3)) + { + int frame_bytes = hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + hdr_padding(mp3); + + for (k = HDR_SIZE; !frame_bytes && k < MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - HDR_SIZE; k++) + { + if (hdr_compare(mp3, mp3 + k)) + { + int fb = k - hdr_padding(mp3); + int nextfb = fb + hdr_padding(mp3 + k); + if (i + k + nextfb + HDR_SIZE > mp3_bytes || !hdr_compare(mp3, mp3 + k + nextfb)) + continue; + frame_and_padding = k; + frame_bytes = fb; + *free_format_bytes = fb; + } + } + if ((frame_bytes && i + frame_and_padding <= mp3_bytes && + mp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + (!i && frame_and_padding == mp3_bytes)) + { + *ptr_frame_bytes = frame_and_padding; + return i; + } + *free_format_bytes = 0; + } + } + *ptr_frame_bytes = 0; + return mp3_bytes; +} + +void mp3dec_init(mp3dec_t *dec) +{ + dec->header[0] = 0; +} + +int mp3dec_decode_frame(mp3dec_t *dec, const uint8_t *mp3, int mp3_bytes, mp3d_sample_t *pcm, mp3dec_frame_info_t *info) +{ + int i = 0, igr, frame_size = 0, success = 1; + const uint8_t *hdr; + bs_t bs_frame[1]; + mp3dec_scratch_t scratch; + + if (mp3_bytes > 4 && dec->header[0] == 0xff && hdr_compare(dec->header, mp3)) + { + frame_size = hdr_frame_bytes(mp3, dec->free_format_bytes) + hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + HDR_SIZE > mp3_bytes || !hdr_compare(mp3, mp3 + frame_size))) + { + frame_size = 0; + } + } + if (!frame_size) + { + memset(dec, 0, sizeof(mp3dec_t)); + i = mp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + if (!frame_size || i + frame_size > mp3_bytes) + { + info->frame_bytes = i; + return 0; + } + } + + hdr = mp3 + i; + memcpy(dec->header, hdr, HDR_SIZE); + info->frame_bytes = i + frame_size; + info->frame_offset = i; + info->channels = HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = hdr_sample_rate_hz(hdr); + info->layer = 4 - HDR_GET_LAYER(hdr); + info->bitrate_kbps = hdr_bitrate_kbps(hdr); + + if (!pcm) + { + return hdr_frame_samples(hdr); + } + + bs_init(bs_frame, hdr + HDR_SIZE, frame_size - HDR_SIZE); + if (HDR_IS_CRC(hdr)) + { + get_bits(bs_frame, 16); + } + + if (info->layer == 3) + { + int main_data_begin = L3_read_side_info(bs_frame, scratch.gr_info, hdr); + if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) + { + mp3dec_init(dec); + return 0; + } + success = L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + if (success) + { + for (igr = 0; igr < (HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm += 576*info->channels) + { + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, pcm, scratch.syn[0]); + } + } + L3_save_reservoir(dec, &scratch); + } else + { +#ifdef MINIMP3_ONLY_MP3 + return 0; +#else /* MINIMP3_ONLY_MP3 */ + L12_scale_info sci[1]; + L12_read_scale_info(hdr, bs_frame, sci); + + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + for (i = 0, igr = 0; igr < 3; igr++) + { + if (12 == (i += L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + { + i = 0; + L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, pcm, scratch.syn[0]); + memset(scratch.grbuf[0], 0, 576*2*sizeof(float)); + pcm += 384*info->channels; + } + if (bs_frame->pos > bs_frame->limit) + { + mp3dec_init(dec); + return 0; + } + } +#endif /* MINIMP3_ONLY_MP3 */ + } + return success*hdr_frame_samples(dec->header); +} + +#ifdef MINIMP3_FLOAT_OUTPUT +void mp3dec_f32_to_s16(const float *in, int16_t *out, int num_samples) +{ + int i = 0; +#if HAVE_SIMD + int aligned_count = num_samples & ~7; + for(; i < aligned_count; i += 8) + { + static const f4 g_scale = { 32768.0f, 32768.0f, 32768.0f, 32768.0f }; + f4 a = VMUL(VLD(&in[i ]), g_scale); + f4 b = VMUL(VLD(&in[i+4]), g_scale); +#if HAVE_SSE + static const f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + out[i ] = _mm_extract_epi16(pcm8, 0); + out[i+1] = _mm_extract_epi16(pcm8, 1); + out[i+2] = _mm_extract_epi16(pcm8, 2); + out[i+3] = _mm_extract_epi16(pcm8, 3); + out[i+4] = _mm_extract_epi16(pcm8, 4); + out[i+5] = _mm_extract_epi16(pcm8, 5); + out[i+6] = _mm_extract_epi16(pcm8, 6); + out[i+7] = _mm_extract_epi16(pcm8, 7); +#else /* HAVE_SSE */ + int16x4_t pcma, pcmb; + a = VADD(a, VSET(0.5f)); + b = VADD(b, VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, VSET(0))))); + vst1_lane_s16(out+i , pcma, 0); + vst1_lane_s16(out+i+1, pcma, 1); + vst1_lane_s16(out+i+2, pcma, 2); + vst1_lane_s16(out+i+3, pcma, 3); + vst1_lane_s16(out+i+4, pcmb, 0); + vst1_lane_s16(out+i+5, pcmb, 1); + vst1_lane_s16(out+i+6, pcmb, 2); + vst1_lane_s16(out+i+7, pcmb, 3); +#endif /* HAVE_SSE */ + } +#endif /* HAVE_SIMD */ + for(; i < num_samples; i++) + { + float sample = in[i] * 32768.0f; + if (sample >= 32766.5) + out[i] = (int16_t) 32767; + else if (sample <= -32767.5) + out[i] = (int16_t)-32768; + else + { + int16_t s = (int16_t)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ + out[i] = s; + } + } +} +#endif /* MINIMP3_FLOAT_OUTPUT */ +#endif /* MINIMP3_IMPLEMENTATION && !_MINIMP3_IMPLEMENTATION_GUARD */ diff --git a/thirdparty/minimp3/minimp3_ex.h b/thirdparty/minimp3/minimp3_ex.h new file mode 100644 index 0000000000..e29dd15b2e --- /dev/null +++ b/thirdparty/minimp3/minimp3_ex.h @@ -0,0 +1,1394 @@ +#ifndef MINIMP3_EXT_H +#define MINIMP3_EXT_H +/* + https://github.com/lieff/minimp3 + To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. + This software is distributed without any warranty. + See <http://creativecommons.org/publicdomain/zero/1.0/>. +*/ +#include "minimp3.h" + +/* flags for mp3dec_ex_open_* functions */ +#define MP3D_SEEK_TO_BYTE 0 /* mp3dec_ex_seek seeks to byte in stream */ +#define MP3D_SEEK_TO_SAMPLE 1 /* mp3dec_ex_seek precisely seeks to sample using index (created during duration calculation scan or when mp3dec_ex_seek called) */ +#define MP3D_DO_NOT_SCAN 2 /* do not scan whole stream for duration if vbrtag not found, mp3dec_ex_t::samples will be filled only if mp3dec_ex_t::vbr_tag_found == 1 */ +#ifdef MINIMP3_ALLOW_MONO_STEREO_TRANSITION +#define MP3D_ALLOW_MONO_STEREO_TRANSITION 4 +#define MP3D_FLAGS_MASK 7 +#else +#define MP3D_FLAGS_MASK 3 +#endif + +/* compile-time config */ +#define MINIMP3_PREDECODE_FRAMES 2 /* frames to pre-decode and skip after seek (to fill internal structures) */ +/*#define MINIMP3_SEEK_IDX_LINEAR_SEARCH*/ /* define to use linear index search instead of binary search on seek */ +#define MINIMP3_IO_SIZE (128*1024) /* io buffer size for streaming functions, must be greater than MINIMP3_BUF_SIZE */ +#define MINIMP3_BUF_SIZE (16*1024) /* buffer which can hold minimum 10 consecutive mp3 frames (~16KB) worst case */ +/*#define MINIMP3_SCAN_LIMIT (256*1024)*/ /* how many bytes will be scanned to search first valid mp3 frame, to prevent stall on large non-mp3 files */ +#define MINIMP3_ENABLE_RING 0 /* WIP enable hardware magic ring buffer if available, to make less input buffer memmove(s) in callback IO mode */ + +/* return error codes */ +#define MP3D_E_PARAM -1 +#define MP3D_E_MEMORY -2 +#define MP3D_E_IOERROR -3 +#define MP3D_E_USER -4 /* can be used to stop processing from callbacks without indicating specific error */ +#define MP3D_E_DECODE -5 /* decode error which can't be safely skipped, such as sample rate, layer and channels change */ + +typedef struct +{ + mp3d_sample_t *buffer; + size_t samples; /* channels included, byte size = samples*sizeof(mp3d_sample_t) */ + int channels, hz, layer, avg_bitrate_kbps; +} mp3dec_file_info_t; + +typedef struct +{ + const uint8_t *buffer; + size_t size; +} mp3dec_map_info_t; + +typedef struct +{ + uint64_t sample; + uint64_t offset; +} mp3dec_frame_t; + +typedef struct +{ + mp3dec_frame_t *frames; + size_t num_frames, capacity; +} mp3dec_index_t; + +typedef size_t (*MP3D_READ_CB)(void *buf, size_t size, void *user_data); +typedef int (*MP3D_SEEK_CB)(uint64_t position, void *user_data); + +typedef struct +{ + MP3D_READ_CB read; + void *read_data; + MP3D_SEEK_CB seek; + void *seek_data; +} mp3dec_io_t; + +typedef struct +{ + mp3dec_t mp3d; + mp3dec_map_info_t file; + mp3dec_io_t *io; + mp3dec_index_t index; + uint64_t offset, samples, detected_samples, cur_sample, start_offset, end_offset; + mp3dec_frame_info_t info; + mp3d_sample_t buffer[MINIMP3_MAX_SAMPLES_PER_FRAME]; + size_t input_consumed, input_filled; + int is_file, flags, vbr_tag_found, indexes_built; + int free_format_bytes; + int buffer_samples, buffer_consumed, to_skip, start_delay; + int last_error; +} mp3dec_ex_t; + +typedef int (*MP3D_ITERATE_CB)(void *user_data, const uint8_t *frame, int frame_size, int free_format_bytes, size_t buf_size, uint64_t offset, mp3dec_frame_info_t *info); +typedef int (*MP3D_PROGRESS_CB)(void *user_data, size_t file_size, uint64_t offset, mp3dec_frame_info_t *info); + +#ifdef __cplusplus +extern "C" { +#endif + +/* detect mp3/mpa format */ +int mp3dec_detect_buf(const uint8_t *buf, size_t buf_size); +int mp3dec_detect_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size); +/* decode whole buffer block */ +int mp3dec_load_buf(mp3dec_t *dec, const uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data); +int mp3dec_load_cb(mp3dec_t *dec, mp3dec_io_t *io, uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data); +/* iterate through frames */ +int mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data); +int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data); +/* streaming decoder with seeking capability */ +int mp3dec_ex_open_buf(mp3dec_ex_t *dec, const uint8_t *buf, size_t buf_size, int flags); +int mp3dec_ex_open_cb(mp3dec_ex_t *dec, mp3dec_io_t *io, int flags); +void mp3dec_ex_close(mp3dec_ex_t *dec); +int mp3dec_ex_seek(mp3dec_ex_t *dec, uint64_t position); +size_t mp3dec_ex_read_frame(mp3dec_ex_t *dec, mp3d_sample_t **buf, mp3dec_frame_info_t *frame_info, size_t max_samples); +size_t mp3dec_ex_read(mp3dec_ex_t *dec, mp3d_sample_t *buf, size_t samples); +#ifndef MINIMP3_NO_STDIO +/* stdio versions of file detect, load, iterate and stream */ +int mp3dec_detect(const char *file_name); +int mp3dec_load(mp3dec_t *dec, const char *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data); +int mp3dec_iterate(const char *file_name, MP3D_ITERATE_CB callback, void *user_data); +int mp3dec_ex_open(mp3dec_ex_t *dec, const char *file_name, int flags); +#ifdef _WIN32 +int mp3dec_detect_w(const wchar_t *file_name); +int mp3dec_load_w(mp3dec_t *dec, const wchar_t *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data); +int mp3dec_iterate_w(const wchar_t *file_name, MP3D_ITERATE_CB callback, void *user_data); +int mp3dec_ex_open_w(mp3dec_ex_t *dec, const wchar_t *file_name, int flags); +#endif +#endif + +#ifdef __cplusplus +} +#endif +#endif /*MINIMP3_EXT_H*/ + +#ifdef MINIMP3_IMPLEMENTATION +#include <limits.h> + +static void mp3dec_skip_id3v1(const uint8_t *buf, size_t *pbuf_size) +{ + size_t buf_size = *pbuf_size; +#ifndef MINIMP3_NOSKIP_ID3V1 + if (buf_size >= 128 && !memcmp(buf + buf_size - 128, "TAG", 3)) + { + buf_size -= 128; + if (buf_size >= 227 && !memcmp(buf + buf_size - 227, "TAG+", 4)) + buf_size -= 227; + } +#endif +#ifndef MINIMP3_NOSKIP_APEV2 + if (buf_size > 32 && !memcmp(buf + buf_size - 32, "APETAGEX", 8)) + { + buf_size -= 32; + const uint8_t *tag = buf + buf_size + 8 + 4; + uint32_t tag_size = (uint32_t)(tag[3] << 24) | (tag[2] << 16) | (tag[1] << 8) | tag[0]; + if (buf_size >= tag_size) + buf_size -= tag_size; + } +#endif + *pbuf_size = buf_size; +} + +static size_t mp3dec_skip_id3v2(const uint8_t *buf, size_t buf_size) +{ +#define MINIMP3_ID3_DETECT_SIZE 10 +#ifndef MINIMP3_NOSKIP_ID3V2 + if (buf_size >= MINIMP3_ID3_DETECT_SIZE && !memcmp(buf, "ID3", 3) && !((buf[5] & 15) || (buf[6] & 0x80) || (buf[7] & 0x80) || (buf[8] & 0x80) || (buf[9] & 0x80))) + { + size_t id3v2size = (((buf[6] & 0x7f) << 21) | ((buf[7] & 0x7f) << 14) | ((buf[8] & 0x7f) << 7) | (buf[9] & 0x7f)) + 10; + if ((buf[5] & 16)) + id3v2size += 10; /* footer */ + return id3v2size; + } +#endif + return 0; +} + +static void mp3dec_skip_id3(const uint8_t **pbuf, size_t *pbuf_size) +{ + uint8_t *buf = (uint8_t *)(*pbuf); + size_t buf_size = *pbuf_size; + size_t id3v2size = mp3dec_skip_id3v2(buf, buf_size); + if (id3v2size) + { + if (id3v2size >= buf_size) + id3v2size = buf_size; + buf += id3v2size; + buf_size -= id3v2size; + } + mp3dec_skip_id3v1(buf, &buf_size); + *pbuf = (const uint8_t *)buf; + *pbuf_size = buf_size; +} + +static int mp3dec_check_vbrtag(const uint8_t *frame, int frame_size, uint32_t *frames, int *delay, int *padding) +{ + static const char g_xing_tag[4] = { 'X', 'i', 'n', 'g' }; + static const char g_info_tag[4] = { 'I', 'n', 'f', 'o' }; +#define FRAMES_FLAG 1 +#define BYTES_FLAG 2 +#define TOC_FLAG 4 +#define VBR_SCALE_FLAG 8 + /* Side info offsets after header: + / Mono Stereo + / MPEG1 17 32 + / MPEG2 & 2.5 9 17*/ + bs_t bs[1]; + L3_gr_info_t gr_info[4]; + bs_init(bs, frame + HDR_SIZE, frame_size - HDR_SIZE); + if (HDR_IS_CRC(frame)) + get_bits(bs, 16); + if (L3_read_side_info(bs, gr_info, frame) < 0) + return 0; /* side info corrupted */ + + const uint8_t *tag = frame + HDR_SIZE + bs->pos/8; + if (memcmp(g_xing_tag, tag, 4) && memcmp(g_info_tag, tag, 4)) + return 0; + int flags = tag[7]; + if (!((flags & FRAMES_FLAG))) + return -1; + tag += 8; + *frames = (uint32_t)(tag[0] << 24) | (tag[1] << 16) | (tag[2] << 8) | tag[3]; + tag += 4; + if (flags & BYTES_FLAG) + tag += 4; + if (flags & TOC_FLAG) + tag += 100; + if (flags & VBR_SCALE_FLAG) + tag += 4; + *delay = *padding = 0; + if (*tag) + { /* extension, LAME, Lavc, etc. Should be the same structure. */ + tag += 21; + if (tag - frame + 14 >= frame_size) + return 0; + *delay = ((tag[0] << 4) | (tag[1] >> 4)) + (528 + 1); + *padding = (((tag[1] & 0xF) << 8) | tag[2]) - (528 + 1); + } + return 1; +} + +int mp3dec_detect_buf(const uint8_t *buf, size_t buf_size) +{ + return mp3dec_detect_cb(0, (uint8_t *)buf, buf_size); +} + +int mp3dec_detect_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size) +{ + if (!buf || (size_t)-1 == buf_size || (io && buf_size < MINIMP3_BUF_SIZE)) + return MP3D_E_PARAM; + size_t filled = buf_size; + if (io) + { + if (io->seek(0, io->seek_data)) + return MP3D_E_IOERROR; + filled = io->read(buf, MINIMP3_ID3_DETECT_SIZE, io->read_data); + if (filled > MINIMP3_ID3_DETECT_SIZE) + return MP3D_E_IOERROR; + } + if (filled < MINIMP3_ID3_DETECT_SIZE) + return MP3D_E_USER; /* too small, can't be mp3/mpa */ + if (mp3dec_skip_id3v2(buf, filled)) + return 0; /* id3v2 tag is enough evidence */ + if (io) + { + size_t readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data); + if (readed > (buf_size - MINIMP3_ID3_DETECT_SIZE)) + return MP3D_E_IOERROR; + filled += readed; + if (filled < MINIMP3_BUF_SIZE) + mp3dec_skip_id3v1(buf, &filled); + } else + { + mp3dec_skip_id3v1(buf, &filled); + if (filled > MINIMP3_BUF_SIZE) + filled = MINIMP3_BUF_SIZE; + } + int free_format_bytes, frame_size; + mp3d_find_frame(buf, filled, &free_format_bytes, &frame_size); + if (frame_size) + return 0; /* MAX_FRAME_SYNC_MATCHES consecutive frames found */ + return MP3D_E_USER; +} + +int mp3dec_load_buf(mp3dec_t *dec, const uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data) +{ + return mp3dec_load_cb(dec, 0, (uint8_t *)buf, buf_size, info, progress_cb, user_data); +} + +int mp3dec_load_cb(mp3dec_t *dec, mp3dec_io_t *io, uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data) +{ + if (!dec || !buf || !info || (size_t)-1 == buf_size || (io && buf_size < MINIMP3_BUF_SIZE)) + return MP3D_E_PARAM; + uint64_t detected_samples = 0; + size_t orig_buf_size = buf_size; + int to_skip = 0; + mp3dec_frame_info_t frame_info; + memset(info, 0, sizeof(*info)); + memset(&frame_info, 0, sizeof(frame_info)); + + /* skip id3 */ + size_t filled = 0, consumed = 0; + int eof = 0, ret = 0; + if (io) + { + if (io->seek(0, io->seek_data)) + return MP3D_E_IOERROR; + filled = io->read(buf, MINIMP3_ID3_DETECT_SIZE, io->read_data); + if (filled > MINIMP3_ID3_DETECT_SIZE) + return MP3D_E_IOERROR; + if (MINIMP3_ID3_DETECT_SIZE != filled) + return 0; + size_t id3v2size = mp3dec_skip_id3v2(buf, filled); + if (id3v2size) + { + if (io->seek(id3v2size, io->seek_data)) + return MP3D_E_IOERROR; + filled = io->read(buf, buf_size, io->read_data); + if (filled > buf_size) + return MP3D_E_IOERROR; + } else + { + size_t readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data); + if (readed > (buf_size - MINIMP3_ID3_DETECT_SIZE)) + return MP3D_E_IOERROR; + filled += readed; + } + if (filled < MINIMP3_BUF_SIZE) + mp3dec_skip_id3v1(buf, &filled); + } else + { + mp3dec_skip_id3((const uint8_t **)&buf, &buf_size); + if (!buf_size) + return 0; + } + /* try to make allocation size assumption by first frame or vbr tag */ + mp3dec_init(dec); + int samples; + do + { + uint32_t frames; + int i, delay, padding, free_format_bytes = 0, frame_size = 0; + const uint8_t *hdr; + if (io) + { + if (!eof && filled - consumed < MINIMP3_BUF_SIZE) + { /* keep minimum 10 consecutive mp3 frames (~16KB) worst case */ + memmove(buf, buf + consumed, filled - consumed); + filled -= consumed; + consumed = 0; + size_t readed = io->read(buf + filled, buf_size - filled, io->read_data); + if (readed > (buf_size - filled)) + return MP3D_E_IOERROR; + if (readed != (buf_size - filled)) + eof = 1; + filled += readed; + if (eof) + mp3dec_skip_id3v1(buf, &filled); + } + i = mp3d_find_frame(buf + consumed, filled - consumed, &free_format_bytes, &frame_size); + consumed += i; + hdr = buf + consumed; + } else + { + i = mp3d_find_frame(buf, buf_size, &free_format_bytes, &frame_size); + buf += i; + buf_size -= i; + hdr = buf; + } + if (i && !frame_size) + continue; + if (!frame_size) + return 0; + frame_info.channels = HDR_IS_MONO(hdr) ? 1 : 2; + frame_info.hz = hdr_sample_rate_hz(hdr); + frame_info.layer = 4 - HDR_GET_LAYER(hdr); + frame_info.bitrate_kbps = hdr_bitrate_kbps(hdr); + frame_info.frame_bytes = frame_size; + samples = hdr_frame_samples(hdr)*frame_info.channels; + if (3 != frame_info.layer) + break; + int ret = mp3dec_check_vbrtag(hdr, frame_size, &frames, &delay, &padding); + if (ret > 0) + { + padding *= frame_info.channels; + to_skip = delay*frame_info.channels; + detected_samples = samples*(uint64_t)frames; + if (detected_samples >= (uint64_t)to_skip) + detected_samples -= to_skip; + if (padding > 0 && detected_samples >= (uint64_t)padding) + detected_samples -= padding; + if (!detected_samples) + return 0; + } + if (ret) + { + if (io) + { + consumed += frame_size; + } else + { + buf += frame_size; + buf_size -= frame_size; + } + } + break; + } while(1); + size_t allocated = MINIMP3_MAX_SAMPLES_PER_FRAME*sizeof(mp3d_sample_t); + if (detected_samples) + allocated += detected_samples*sizeof(mp3d_sample_t); + else + allocated += (buf_size/frame_info.frame_bytes)*samples*sizeof(mp3d_sample_t); + info->buffer = (mp3d_sample_t*)malloc(allocated); + if (!info->buffer) + return MP3D_E_MEMORY; + /* save info */ + info->channels = frame_info.channels; + info->hz = frame_info.hz; + info->layer = frame_info.layer; + /* decode all frames */ + size_t avg_bitrate_kbps = 0, frames = 0; + do + { + if ((allocated - info->samples*sizeof(mp3d_sample_t)) < MINIMP3_MAX_SAMPLES_PER_FRAME*sizeof(mp3d_sample_t)) + { + allocated *= 2; + mp3d_sample_t *alloc_buf = (mp3d_sample_t*)realloc(info->buffer, allocated); + if (!alloc_buf) + return MP3D_E_MEMORY; + info->buffer = alloc_buf; + } + if (io) + { + if (!eof && filled - consumed < MINIMP3_BUF_SIZE) + { /* keep minimum 10 consecutive mp3 frames (~16KB) worst case */ + memmove(buf, buf + consumed, filled - consumed); + filled -= consumed; + consumed = 0; + size_t readed = io->read(buf + filled, buf_size - filled, io->read_data); + if (readed != (buf_size - filled)) + eof = 1; + filled += readed; + if (eof) + mp3dec_skip_id3v1(buf, &filled); + } + samples = mp3dec_decode_frame(dec, buf + consumed, filled - consumed, info->buffer + info->samples, &frame_info); + consumed += frame_info.frame_bytes; + } else + { + samples = mp3dec_decode_frame(dec, buf, MINIMP3_MIN(buf_size, (size_t)INT_MAX), info->buffer + info->samples, &frame_info); + buf += frame_info.frame_bytes; + buf_size -= frame_info.frame_bytes; + } + if (samples) + { + if (info->hz != frame_info.hz || info->layer != frame_info.layer) + { + ret = MP3D_E_DECODE; + break; + } + if (info->channels && info->channels != frame_info.channels) + { +#ifdef MINIMP3_ALLOW_MONO_STEREO_TRANSITION + info->channels = 0; /* mark file with mono-stereo transition */ +#else + ret = MP3D_E_DECODE; + break; +#endif + } + samples *= frame_info.channels; + if (to_skip) + { + size_t skip = MINIMP3_MIN(samples, to_skip); + to_skip -= skip; + samples -= skip; + memmove(info->buffer, info->buffer + skip, samples*sizeof(mp3d_sample_t)); + } + info->samples += samples; + avg_bitrate_kbps += frame_info.bitrate_kbps; + frames++; + if (progress_cb) + { + ret = progress_cb(user_data, orig_buf_size, orig_buf_size - buf_size, &frame_info); + if (ret) + break; + } + } + } while (frame_info.frame_bytes); + if (detected_samples && info->samples > detected_samples) + info->samples = detected_samples; /* cut padding */ + /* reallocate to normal buffer size */ + if (allocated != info->samples*sizeof(mp3d_sample_t)) + { + mp3d_sample_t *alloc_buf = (mp3d_sample_t*)realloc(info->buffer, info->samples*sizeof(mp3d_sample_t)); + if (!alloc_buf && info->samples) + return MP3D_E_MEMORY; + info->buffer = alloc_buf; + } + if (frames) + info->avg_bitrate_kbps = avg_bitrate_kbps/frames; + return ret; +} + +int mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data) +{ + const uint8_t *orig_buf = buf; + if (!buf || (size_t)-1 == buf_size || !callback) + return MP3D_E_PARAM; + /* skip id3 */ + mp3dec_skip_id3(&buf, &buf_size); + if (!buf_size) + return 0; + mp3dec_frame_info_t frame_info; + memset(&frame_info, 0, sizeof(frame_info)); + do + { + int free_format_bytes = 0, frame_size = 0, ret; + int i = mp3d_find_frame(buf, buf_size, &free_format_bytes, &frame_size); + buf += i; + buf_size -= i; + if (i && !frame_size) + continue; + if (!frame_size) + break; + const uint8_t *hdr = buf; + frame_info.channels = HDR_IS_MONO(hdr) ? 1 : 2; + frame_info.hz = hdr_sample_rate_hz(hdr); + frame_info.layer = 4 - HDR_GET_LAYER(hdr); + frame_info.bitrate_kbps = hdr_bitrate_kbps(hdr); + frame_info.frame_bytes = frame_size; + + if (callback) + { + if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, buf_size, hdr - orig_buf, &frame_info))) + return ret; + } + buf += frame_size; + buf_size -= frame_size; + } while (1); + return 0; +} + +int mp3dec_iterate_cb(mp3dec_io_t *io, uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data) +{ + if (!io || !buf || (size_t)-1 == buf_size || buf_size < MINIMP3_BUF_SIZE || !callback) + return MP3D_E_PARAM; + size_t filled = io->read(buf, MINIMP3_ID3_DETECT_SIZE, io->read_data), consumed = 0; + uint64_t readed = 0; + mp3dec_frame_info_t frame_info; + int eof = 0; + memset(&frame_info, 0, sizeof(frame_info)); + if (filled > MINIMP3_ID3_DETECT_SIZE) + return MP3D_E_IOERROR; + if (MINIMP3_ID3_DETECT_SIZE != filled) + return 0; + size_t id3v2size = mp3dec_skip_id3v2(buf, filled); + if (id3v2size) + { + if (io->seek(id3v2size, io->seek_data)) + return MP3D_E_IOERROR; + filled = io->read(buf, buf_size, io->read_data); + if (filled > buf_size) + return MP3D_E_IOERROR; + readed += id3v2size; + } else + { + size_t readed = io->read(buf + MINIMP3_ID3_DETECT_SIZE, buf_size - MINIMP3_ID3_DETECT_SIZE, io->read_data); + if (readed > (buf_size - MINIMP3_ID3_DETECT_SIZE)) + return MP3D_E_IOERROR; + filled += readed; + } + if (filled < MINIMP3_BUF_SIZE) + mp3dec_skip_id3v1(buf, &filled); + do + { + int free_format_bytes = 0, frame_size = 0, ret; + int i = mp3d_find_frame(buf + consumed, filled - consumed, &free_format_bytes, &frame_size); + if (i && !frame_size) + { + consumed += i; + continue; + } + if (!frame_size) + break; + const uint8_t *hdr = buf + consumed + i; + frame_info.channels = HDR_IS_MONO(hdr) ? 1 : 2; + frame_info.hz = hdr_sample_rate_hz(hdr); + frame_info.layer = 4 - HDR_GET_LAYER(hdr); + frame_info.bitrate_kbps = hdr_bitrate_kbps(hdr); + frame_info.frame_bytes = frame_size; + + readed += i; + if (callback) + { + if ((ret = callback(user_data, hdr, frame_size, free_format_bytes, filled - consumed, readed, &frame_info))) + return ret; + } + readed += frame_size; + consumed += i + frame_size; + if (!eof && filled - consumed < MINIMP3_BUF_SIZE) + { /* keep minimum 10 consecutive mp3 frames (~16KB) worst case */ + memmove(buf, buf + consumed, filled - consumed); + filled -= consumed; + consumed = 0; + size_t readed = io->read(buf + filled, buf_size - filled, io->read_data); + if (readed > (buf_size - filled)) + return MP3D_E_IOERROR; + if (readed != (buf_size - filled)) + eof = 1; + filled += readed; + if (eof) + mp3dec_skip_id3v1(buf, &filled); + } + } while (1); + return 0; +} + +static int mp3dec_load_index(void *user_data, const uint8_t *frame, int frame_size, int free_format_bytes, size_t buf_size, uint64_t offset, mp3dec_frame_info_t *info) +{ + mp3dec_frame_t *idx_frame; + mp3dec_ex_t *dec = (mp3dec_ex_t *)user_data; + if (!dec->index.frames && !dec->start_offset) + { /* detect VBR tag and try to avoid full scan */ + uint32_t frames; + int delay, padding; + dec->info = *info; + dec->start_offset = dec->offset = offset; + dec->end_offset = offset + buf_size; + dec->free_format_bytes = free_format_bytes; /* should not change */ + if (3 == dec->info.layer) + { + int ret = mp3dec_check_vbrtag(frame, frame_size, &frames, &delay, &padding); + if (ret) + dec->start_offset = dec->offset = offset + frame_size; + if (ret > 0) + { + padding *= info->channels; + dec->start_delay = dec->to_skip = delay*info->channels; + dec->samples = hdr_frame_samples(frame)*info->channels*(uint64_t)frames; + if (dec->samples >= (uint64_t)dec->start_delay) + dec->samples -= dec->start_delay; + if (padding > 0 && dec->samples >= (uint64_t)padding) + dec->samples -= padding; + dec->detected_samples = dec->samples; + dec->vbr_tag_found = 1; + return MP3D_E_USER; + } else if (ret < 0) + return 0; + } + } + if (dec->flags & MP3D_DO_NOT_SCAN) + return MP3D_E_USER; + if (dec->index.num_frames + 1 > dec->index.capacity) + { + if (!dec->index.capacity) + dec->index.capacity = 4096; + else + dec->index.capacity *= 2; + mp3dec_frame_t *alloc_buf = (mp3dec_frame_t *)realloc((void*)dec->index.frames, sizeof(mp3dec_frame_t)*dec->index.capacity); + if (!alloc_buf) + return MP3D_E_MEMORY; + dec->index.frames = alloc_buf; + } + idx_frame = &dec->index.frames[dec->index.num_frames++]; + idx_frame->offset = offset; + idx_frame->sample = dec->samples; + if (!dec->buffer_samples && dec->index.num_frames < 256) + { /* for some cutted mp3 frames, bit-reservoir not filled and decoding can't be started from first frames */ + /* try to decode up to 255 first frames till samples starts to decode */ + dec->buffer_samples = mp3dec_decode_frame(&dec->mp3d, frame, MINIMP3_MIN(buf_size, (size_t)INT_MAX), dec->buffer, info); + dec->samples += dec->buffer_samples*info->channels; + } else + dec->samples += hdr_frame_samples(frame)*info->channels; + return 0; +} + +int mp3dec_ex_open_buf(mp3dec_ex_t *dec, const uint8_t *buf, size_t buf_size, int flags) +{ + if (!dec || !buf || (size_t)-1 == buf_size || (flags & (~MP3D_FLAGS_MASK))) + return MP3D_E_PARAM; + memset(dec, 0, sizeof(*dec)); + dec->file.buffer = buf; + dec->file.size = buf_size; + dec->flags = flags; + mp3dec_init(&dec->mp3d); + int ret = mp3dec_iterate_buf(dec->file.buffer, dec->file.size, mp3dec_load_index, dec); + if (ret && MP3D_E_USER != ret) + return ret; + mp3dec_init(&dec->mp3d); + dec->buffer_samples = 0; + dec->indexes_built = !(dec->vbr_tag_found || (flags & MP3D_DO_NOT_SCAN)); + dec->flags &= (~MP3D_DO_NOT_SCAN); + return 0; +} + +#ifndef MINIMP3_SEEK_IDX_LINEAR_SEARCH +static size_t mp3dec_idx_binary_search(mp3dec_index_t *idx, uint64_t position) +{ + size_t end = idx->num_frames, start = 0, index = 0; + while (start <= end) + { + size_t mid = (start + end) / 2; + if (idx->frames[mid].sample >= position) + { /* move left side. */ + if (idx->frames[mid].sample == position) + return mid; + end = mid - 1; + } else + { /* move to right side */ + index = mid; + start = mid + 1; + if (start == idx->num_frames) + break; + } + } + return index; +} +#endif + +int mp3dec_ex_seek(mp3dec_ex_t *dec, uint64_t position) +{ + size_t i; + if (!dec) + return MP3D_E_PARAM; + if (!(dec->flags & MP3D_SEEK_TO_SAMPLE)) + { + if (dec->io) + { + dec->offset = position; + } else + { + dec->offset = MINIMP3_MIN(position, dec->file.size); + } + dec->cur_sample = 0; + goto do_exit; + } + dec->cur_sample = position; + position += dec->start_delay; + if (0 == position) + { /* optimize seek to zero, no index needed */ +seek_zero: + dec->offset = dec->start_offset; + dec->to_skip = 0; + goto do_exit; + } + if (!dec->indexes_built) + { /* no index created yet (vbr tag used to calculate track length or MP3D_DO_NOT_SCAN open flag used) */ + dec->indexes_built = 1; + dec->samples = 0; + dec->buffer_samples = 0; + if (dec->io) + { + if (dec->io->seek(dec->start_offset, dec->io->seek_data)) + return MP3D_E_IOERROR; + int ret = mp3dec_iterate_cb(dec->io, (uint8_t *)dec->file.buffer, dec->file.size, mp3dec_load_index, dec); + if (ret && MP3D_E_USER != ret) + return ret; + } else + { + int ret = mp3dec_iterate_buf(dec->file.buffer + dec->start_offset, dec->file.size - dec->start_offset, mp3dec_load_index, dec); + if (ret && MP3D_E_USER != ret) + return ret; + } + for (i = 0; i < dec->index.num_frames; i++) + dec->index.frames[i].offset += dec->start_offset; + dec->samples = dec->detected_samples; + } + if (!dec->index.frames) + goto seek_zero; /* no frames in file - seek to zero */ +#ifdef MINIMP3_SEEK_IDX_LINEAR_SEARCH + for (i = 0; i < dec->index.num_frames; i++) + { + if (dec->index.frames[i].sample >= position) + break; + } +#else + i = mp3dec_idx_binary_search(&dec->index, position); +#endif + if (i) + { + int to_fill_bytes = 511; + int skip_frames = MINIMP3_PREDECODE_FRAMES +#ifdef MINIMP3_SEEK_IDX_LINEAR_SEARCH + + ((dec->index.frames[i].sample == position) ? 0 : 1) +#endif + ; + i -= MINIMP3_MIN(i, (size_t)skip_frames); + if (3 == dec->info.layer) + { + while (i && to_fill_bytes) + { /* make sure bit-reservoir is filled when we start decoding */ + bs_t bs[1]; + L3_gr_info_t gr_info[4]; + int frame_bytes, frame_size; + const uint8_t *hdr; + if (dec->io) + { + hdr = dec->file.buffer; + if (dec->io->seek(dec->index.frames[i - 1].offset, dec->io->seek_data)) + return MP3D_E_IOERROR; + size_t readed = dec->io->read((uint8_t *)hdr, HDR_SIZE, dec->io->read_data); + if (readed != HDR_SIZE) + return MP3D_E_IOERROR; + frame_size = hdr_frame_bytes(hdr, dec->free_format_bytes) + hdr_padding(hdr); + readed = dec->io->read((uint8_t *)hdr + HDR_SIZE, frame_size - HDR_SIZE, dec->io->read_data); + if (readed != (size_t)(frame_size - HDR_SIZE)) + return MP3D_E_IOERROR; + bs_init(bs, hdr + HDR_SIZE, frame_size - HDR_SIZE); + } else + { + hdr = dec->file.buffer + dec->index.frames[i - 1].offset; + frame_size = hdr_frame_bytes(hdr, dec->free_format_bytes) + hdr_padding(hdr); + bs_init(bs, hdr + HDR_SIZE, frame_size - HDR_SIZE); + } + if (HDR_IS_CRC(hdr)) + get_bits(bs, 16); + i--; + if (L3_read_side_info(bs, gr_info, hdr) < 0) + break; /* frame not decodable, we can start from here */ + frame_bytes = (bs->limit - bs->pos)/8; + to_fill_bytes -= MINIMP3_MIN(to_fill_bytes, frame_bytes); + } + } + } + dec->offset = dec->index.frames[i].offset; + dec->to_skip = position - dec->index.frames[i].sample; + while ((i + 1) < dec->index.num_frames && !dec->index.frames[i].sample && !dec->index.frames[i + 1].sample) + { /* skip not decodable first frames */ + const uint8_t *hdr; + if (dec->io) + { + hdr = dec->file.buffer; + if (dec->io->seek(dec->index.frames[i].offset, dec->io->seek_data)) + return MP3D_E_IOERROR; + size_t readed = dec->io->read((uint8_t *)hdr, HDR_SIZE, dec->io->read_data); + if (readed != HDR_SIZE) + return MP3D_E_IOERROR; + } else + hdr = dec->file.buffer + dec->index.frames[i].offset; + dec->to_skip += hdr_frame_samples(hdr)*dec->info.channels; + i++; + } +do_exit: + if (dec->io) + { + if (dec->io->seek(dec->offset, dec->io->seek_data)) + return MP3D_E_IOERROR; + } + dec->buffer_samples = 0; + dec->buffer_consumed = 0; + dec->input_consumed = 0; + dec->input_filled = 0; + dec->last_error = 0; + mp3dec_init(&dec->mp3d); + return 0; +} + +size_t mp3dec_ex_read_frame(mp3dec_ex_t *dec, mp3d_sample_t **buf, mp3dec_frame_info_t *frame_info, size_t max_samples) +{ + if (!dec || !buf || !frame_info) + { + if (dec) + dec->last_error = MP3D_E_PARAM; + return 0; + } + if (dec->detected_samples && dec->cur_sample >= dec->detected_samples) + return 0; /* at end of stream */ + if (dec->last_error) + return 0; /* error eof state, seek can reset it */ + *buf = NULL; + uint64_t end_offset = dec->end_offset ? dec->end_offset : dec->file.size; + int eof = 0; + while (dec->buffer_consumed == dec->buffer_samples) + { + const uint8_t *dec_buf; + if (dec->io) + { + if (!eof && (dec->input_filled - dec->input_consumed) < MINIMP3_BUF_SIZE) + { /* keep minimum 10 consecutive mp3 frames (~16KB) worst case */ + memmove((uint8_t*)dec->file.buffer, (uint8_t*)dec->file.buffer + dec->input_consumed, dec->input_filled - dec->input_consumed); + dec->input_filled -= dec->input_consumed; + dec->input_consumed = 0; + size_t readed = dec->io->read((uint8_t*)dec->file.buffer + dec->input_filled, dec->file.size - dec->input_filled, dec->io->read_data); + if (readed > (dec->file.size - dec->input_filled)) + { + dec->last_error = MP3D_E_IOERROR; + readed = 0; + } + if (readed != (dec->file.size - dec->input_filled)) + eof = 1; + dec->input_filled += readed; + if (eof) + mp3dec_skip_id3v1((uint8_t*)dec->file.buffer, &dec->input_filled); + } + dec_buf = dec->file.buffer + dec->input_consumed; + if (!(dec->input_filled - dec->input_consumed)) + return 0; + dec->buffer_samples = mp3dec_decode_frame(&dec->mp3d, dec_buf, dec->input_filled - dec->input_consumed, dec->buffer, frame_info); + dec->input_consumed += frame_info->frame_bytes; + } else + { + dec_buf = dec->file.buffer + dec->offset; + uint64_t buf_size = end_offset - dec->offset; + if (!buf_size) + return 0; + dec->buffer_samples = mp3dec_decode_frame(&dec->mp3d, dec_buf, MINIMP3_MIN(buf_size, (uint64_t)INT_MAX), dec->buffer, frame_info); + } + dec->buffer_consumed = 0; + if (dec->info.hz != frame_info->hz || dec->info.layer != frame_info->layer) + { +return_e_decode: + dec->last_error = MP3D_E_DECODE; + return 0; + } + if (dec->buffer_samples) + { + dec->buffer_samples *= frame_info->channels; + if (dec->to_skip) + { + size_t skip = MINIMP3_MIN(dec->buffer_samples, dec->to_skip); + dec->buffer_consumed += skip; + dec->to_skip -= skip; + } + if ( +#ifdef MINIMP3_ALLOW_MONO_STEREO_TRANSITION + !(dec->flags & MP3D_ALLOW_MONO_STEREO_TRANSITION) && +#endif + dec->buffer_consumed != dec->buffer_samples && dec->info.channels != frame_info->channels) + { + goto return_e_decode; + } + } else if (dec->to_skip) + { /* In mp3 decoding not always can start decode from any frame because of bit reservoir, + count skip samples for such frames */ + int frame_samples = hdr_frame_samples(dec_buf)*frame_info->channels; + dec->to_skip -= MINIMP3_MIN(frame_samples, dec->to_skip); + } + dec->offset += frame_info->frame_bytes; + } + size_t out_samples = MINIMP3_MIN((size_t)(dec->buffer_samples - dec->buffer_consumed), max_samples); + if (dec->detected_samples) + { /* count decoded samples to properly cut padding */ + if (dec->cur_sample + out_samples >= dec->detected_samples) + out_samples = dec->detected_samples - dec->cur_sample; + } + dec->cur_sample += out_samples; + *buf = dec->buffer + dec->buffer_consumed; + dec->buffer_consumed += out_samples; + return out_samples; +} + +size_t mp3dec_ex_read(mp3dec_ex_t *dec, mp3d_sample_t *buf, size_t samples) +{ + if (!dec || !buf) + { + if (dec) + dec->last_error = MP3D_E_PARAM; + return 0; + } + mp3dec_frame_info_t frame_info; + memset(&frame_info, 0, sizeof(frame_info)); + size_t samples_requested = samples; + while (samples) + { + mp3d_sample_t *buf_frame = NULL; + size_t read_samples = mp3dec_ex_read_frame(dec, &buf_frame, &frame_info, samples); + if (!read_samples) + { + break; + } + memcpy(buf, buf_frame, read_samples * sizeof(mp3d_sample_t)); + buf += read_samples; + samples -= read_samples; + } + return samples_requested - samples; +} + +int mp3dec_ex_open_cb(mp3dec_ex_t *dec, mp3dec_io_t *io, int flags) +{ + if (!dec || !io || (flags & (~MP3D_FLAGS_MASK))) + return MP3D_E_PARAM; + memset(dec, 0, sizeof(*dec)); +#ifdef MINIMP3_HAVE_RING + int ret; + if (ret = mp3dec_open_ring(&dec->file, MINIMP3_IO_SIZE)) + return ret; +#else + dec->file.size = MINIMP3_IO_SIZE; + dec->file.buffer = (const uint8_t*)malloc(dec->file.size); + if (!dec->file.buffer) + return MP3D_E_MEMORY; +#endif + dec->flags = flags; + dec->io = io; + mp3dec_init(&dec->mp3d); + if (io->seek(0, io->seek_data)) + return MP3D_E_IOERROR; + int ret = mp3dec_iterate_cb(io, (uint8_t *)dec->file.buffer, dec->file.size, mp3dec_load_index, dec); + if (ret && MP3D_E_USER != ret) + return ret; + if (dec->io->seek(dec->start_offset, dec->io->seek_data)) + return MP3D_E_IOERROR; + mp3dec_init(&dec->mp3d); + dec->buffer_samples = 0; + dec->indexes_built = !(dec->vbr_tag_found || (flags & MP3D_DO_NOT_SCAN)); + dec->flags &= (~MP3D_DO_NOT_SCAN); + return 0; +} + + +#ifndef MINIMP3_NO_STDIO + +#if defined(__linux__) || defined(__FreeBSD__) +#include <errno.h> +#include <sys/mman.h> +#include <sys/types.h> +#include <sys/stat.h> +#include <unistd.h> +#include <fcntl.h> +#if !defined(_GNU_SOURCE) +#include <sys/ipc.h> +#include <sys/shm.h> +#endif +#if !defined(MAP_POPULATE) && defined(__linux__) +#define MAP_POPULATE 0x08000 +#elif !defined(MAP_POPULATE) +#define MAP_POPULATE 0 +#endif + +static void mp3dec_close_file(mp3dec_map_info_t *map_info) +{ + if (map_info->buffer && MAP_FAILED != map_info->buffer) + munmap((void *)map_info->buffer, map_info->size); + map_info->buffer = 0; + map_info->size = 0; +} + +static int mp3dec_open_file(const char *file_name, mp3dec_map_info_t *map_info) +{ + if (!file_name) + return MP3D_E_PARAM; + int file; + struct stat st; + memset(map_info, 0, sizeof(*map_info)); +retry_open: + file = open(file_name, O_RDONLY); + if (file < 0 && (errno == EAGAIN || errno == EINTR)) + goto retry_open; + if (file < 0 || fstat(file, &st) < 0) + { + close(file); + return MP3D_E_IOERROR; + } + + map_info->size = st.st_size; +retry_mmap: + map_info->buffer = (const uint8_t *)mmap(NULL, st.st_size, PROT_READ, MAP_PRIVATE | MAP_POPULATE, file, 0); + if (MAP_FAILED == map_info->buffer && (errno == EAGAIN || errno == EINTR)) + goto retry_mmap; + close(file); + if (MAP_FAILED == map_info->buffer) + return MP3D_E_IOERROR; + return 0; +} + +#if MINIMP3_ENABLE_RING && defined(__linux__) && defined(_GNU_SOURCE) +#define MINIMP3_HAVE_RING +static void mp3dec_close_ring(mp3dec_map_info_t *map_info) +{ +#if defined(__linux__) && defined(_GNU_SOURCE) + if (map_info->buffer && MAP_FAILED != map_info->buffer) + munmap((void *)map_info->buffer, map_info->size*2); +#else + if (map_info->buffer) + { + shmdt(map_info->buffer); + shmdt(map_info->buffer + map_info->size); + } +#endif + map_info->buffer = 0; + map_info->size = 0; +} + +static int mp3dec_open_ring(mp3dec_map_info_t *map_info, size_t size) +{ + int memfd, page_size; +#if defined(__linux__) && defined(_GNU_SOURCE) + void *buffer; + int res; +#endif + memset(map_info, 0, sizeof(*map_info)); + +#ifdef _SC_PAGESIZE + page_size = sysconf(_SC_PAGESIZE); +#else + page_size = getpagesize(); +#endif + map_info->size = (size + page_size - 1)/page_size*page_size; + +#if defined(__linux__) && defined(_GNU_SOURCE) + memfd = memfd_create("mp3_ring", 0); + if (memfd < 0) + return MP3D_E_MEMORY; + +retry_ftruncate: + res = ftruncate(memfd, map_info->size); + if (res && (errno == EAGAIN || errno == EINTR)) + goto retry_ftruncate; + if (res) + goto error; + +retry_mmap: + map_info->buffer = (const uint8_t *)mmap(NULL, map_info->size*2, PROT_NONE, MAP_ANONYMOUS | MAP_PRIVATE, -1, 0); + if (MAP_FAILED == map_info->buffer && (errno == EAGAIN || errno == EINTR)) + goto retry_mmap; + if (MAP_FAILED == map_info->buffer || !map_info->buffer) + goto error; +retry_mmap2: + buffer = mmap((void *)map_info->buffer, map_info->size, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, memfd, 0); + if (MAP_FAILED == map_info->buffer && (errno == EAGAIN || errno == EINTR)) + goto retry_mmap2; + if (MAP_FAILED == map_info->buffer || buffer != (void *)map_info->buffer) + goto error; +retry_mmap3: + buffer = mmap((void *)map_info->buffer + map_info->size, map_info->size, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, memfd, 0); + if (MAP_FAILED == map_info->buffer && (errno == EAGAIN || errno == EINTR)) + goto retry_mmap3; + if (MAP_FAILED == map_info->buffer || buffer != (void *)(map_info->buffer + map_info->size)) + goto error; + + close(memfd); + return 0; +error: + close(memfd); + mp3dec_close_ring(map_info); + return MP3D_E_MEMORY; +#else + memfd = shmget(IPC_PRIVATE, map_info->size, IPC_CREAT | 0700); + if (memfd < 0) + return MP3D_E_MEMORY; +retry_mmap: + map_info->buffer = (const uint8_t *)mmap(NULL, map_info->size*2, PROT_NONE, MAP_PRIVATE, -1, 0); + if (MAP_FAILED == map_info->buffer && (errno == EAGAIN || errno == EINTR)) + goto retry_mmap; + if (MAP_FAILED == map_info->buffer) + goto error; + if (map_info->buffer != shmat(memfd, map_info->buffer, 0)) + goto error; + if ((map_info->buffer + map_info->size) != shmat(memfd, map_info->buffer + map_info->size, 0)) + goto error; + if (shmctl(memfd, IPC_RMID, NULL) < 0) + return MP3D_E_MEMORY; + return 0; +error: + shmctl(memfd, IPC_RMID, NULL); + mp3dec_close_ring(map_info); + return MP3D_E_MEMORY; +#endif +} +#endif /*MINIMP3_ENABLE_RING*/ +#elif defined(_WIN32) +#include <windows.h> + +static void mp3dec_close_file(mp3dec_map_info_t *map_info) +{ + if (map_info->buffer) + UnmapViewOfFile(map_info->buffer); + map_info->buffer = 0; + map_info->size = 0; +} + +static int mp3dec_open_file_h(HANDLE file, mp3dec_map_info_t *map_info) +{ + memset(map_info, 0, sizeof(*map_info)); + + HANDLE mapping = NULL; + LARGE_INTEGER s; + s.LowPart = GetFileSize(file, (DWORD*)&s.HighPart); + if (s.LowPart == INVALID_FILE_SIZE && GetLastError() != NO_ERROR) + goto error; + map_info->size = s.QuadPart; + + mapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL); + if (!mapping) + goto error; + map_info->buffer = (const uint8_t*)MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, s.QuadPart); + CloseHandle(mapping); + if (!map_info->buffer) + goto error; + + CloseHandle(file); + return 0; +error: + mp3dec_close_file(map_info); + CloseHandle(file); + return MP3D_E_IOERROR; +} + +static int mp3dec_open_file(const char *file_name, mp3dec_map_info_t *map_info) +{ + if (!file_name) + return MP3D_E_PARAM; + HANDLE file = CreateFileA(file_name, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); + if (INVALID_HANDLE_VALUE == file) + return MP3D_E_IOERROR; + return mp3dec_open_file_h(file, map_info); +} + +static int mp3dec_open_file_w(const wchar_t *file_name, mp3dec_map_info_t *map_info) +{ + if (!file_name) + return MP3D_E_PARAM; + HANDLE file = CreateFileW(file_name, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); + if (INVALID_HANDLE_VALUE == file) + return MP3D_E_IOERROR; + return mp3dec_open_file_h(file, map_info); +} +#else +#include <stdio.h> + +static void mp3dec_close_file(mp3dec_map_info_t *map_info) +{ + if (map_info->buffer) + free((void *)map_info->buffer); + map_info->buffer = 0; + map_info->size = 0; +} + +static int mp3dec_open_file(const char *file_name, mp3dec_map_info_t *map_info) +{ + if (!file_name) + return MP3D_E_PARAM; + memset(map_info, 0, sizeof(*map_info)); + FILE *file = fopen(file_name, "rb"); + if (!file) + return MP3D_E_IOERROR; + int res = MP3D_E_IOERROR; + long size = -1; + if (fseek(file, 0, SEEK_END)) + goto error; + size = ftell(file); + if (size < 0) + goto error; + map_info->size = (size_t)size; + if (fseek(file, 0, SEEK_SET)) + goto error; + map_info->buffer = (uint8_t *)malloc(map_info->size); + if (!map_info->buffer) + { + res = MP3D_E_MEMORY; + goto error; + } + if (fread((void *)map_info->buffer, 1, map_info->size, file) != map_info->size) + goto error; + fclose(file); + return 0; +error: + mp3dec_close_file(map_info); + fclose(file); + return res; +} +#endif + +static int mp3dec_detect_mapinfo(mp3dec_map_info_t *map_info) +{ + int ret = mp3dec_detect_buf(map_info->buffer, map_info->size); + mp3dec_close_file(map_info); + return ret; +} + +static int mp3dec_load_mapinfo(mp3dec_t *dec, mp3dec_map_info_t *map_info, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data) +{ + int ret = mp3dec_load_buf(dec, map_info->buffer, map_info->size, info, progress_cb, user_data); + mp3dec_close_file(map_info); + return ret; +} + +static int mp3dec_iterate_mapinfo(mp3dec_map_info_t *map_info, MP3D_ITERATE_CB callback, void *user_data) +{ + int ret = mp3dec_iterate_buf(map_info->buffer, map_info->size, callback, user_data); + mp3dec_close_file(map_info); + return ret; +} + +static int mp3dec_ex_open_mapinfo(mp3dec_ex_t *dec, int flags) +{ + int ret = mp3dec_ex_open_buf(dec, dec->file.buffer, dec->file.size, flags); + dec->is_file = 1; + if (ret) + mp3dec_ex_close(dec); + return ret; +} + +int mp3dec_detect(const char *file_name) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file(file_name, &map_info))) + return ret; + return mp3dec_detect_mapinfo(&map_info); +} + +int mp3dec_load(mp3dec_t *dec, const char *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file(file_name, &map_info))) + return ret; + return mp3dec_load_mapinfo(dec, &map_info, info, progress_cb, user_data); +} + +int mp3dec_iterate(const char *file_name, MP3D_ITERATE_CB callback, void *user_data) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file(file_name, &map_info))) + return ret; + return mp3dec_iterate_mapinfo(&map_info, callback, user_data); +} + +int mp3dec_ex_open(mp3dec_ex_t *dec, const char *file_name, int flags) +{ + int ret; + if (!dec) + return MP3D_E_PARAM; + if ((ret = mp3dec_open_file(file_name, &dec->file))) + return ret; + return mp3dec_ex_open_mapinfo(dec, flags); +} + +void mp3dec_ex_close(mp3dec_ex_t *dec) +{ +#ifdef MINIMP3_HAVE_RING + if (dec->io) + mp3dec_close_ring(&dec->file); +#else + if (dec->io && dec->file.buffer) + free((void*)dec->file.buffer); +#endif + if (dec->is_file) + mp3dec_close_file(&dec->file); + if (dec->index.frames) + free(dec->index.frames); + memset(dec, 0, sizeof(*dec)); +} + +#ifdef _WIN32 +int mp3dec_detect_w(const wchar_t *file_name) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file_w(file_name, &map_info))) + return ret; + return mp3dec_detect_mapinfo(&map_info); +} + +int mp3dec_load_w(mp3dec_t *dec, const wchar_t *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file_w(file_name, &map_info))) + return ret; + return mp3dec_load_mapinfo(dec, &map_info, info, progress_cb, user_data); +} + +int mp3dec_iterate_w(const wchar_t *file_name, MP3D_ITERATE_CB callback, void *user_data) +{ + int ret; + mp3dec_map_info_t map_info; + if ((ret = mp3dec_open_file_w(file_name, &map_info))) + return ret; + return mp3dec_iterate_mapinfo(&map_info, callback, user_data); +} + +int mp3dec_ex_open_w(mp3dec_ex_t *dec, const wchar_t *file_name, int flags) +{ + int ret; + if ((ret = mp3dec_open_file_w(file_name, &dec->file))) + return ret; + return mp3dec_ex_open_mapinfo(dec, flags); +} +#endif +#else /* MINIMP3_NO_STDIO */ +void mp3dec_ex_close(mp3dec_ex_t *dec) +{ +#ifdef MINIMP3_HAVE_RING + if (dec->io) + mp3dec_close_ring(&dec->file); +#else + if (dec->io && dec->file.buffer) + free((void*)dec->file.buffer); +#endif + if (dec->index.frames) + free(dec->index.frames); + memset(dec, 0, sizeof(*dec)); +} +#endif + +#endif /*MINIMP3_IMPLEMENTATION*/ |