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-rw-r--r--doc/classes/Node.xml9
-rw-r--r--scene/2d/node_2d.cpp8
-rw-r--r--scene/2d/node_2d.h1
-rw-r--r--scene/3d/node_3d.cpp8
-rw-r--r--scene/3d/node_3d.h1
-rw-r--r--scene/gui/control.cpp8
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/main/node.cpp13
-rw-r--r--scene/main/node.h1
9 files changed, 50 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 24df5977f9..0ccc4155b4 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -612,6 +612,15 @@
Removes a node from the [param group]. Does nothing if the node is not in the [param group]. See notes in the description, and the group methods in [SceneTree].
</description>
</method>
+ <method name="reparent">
+ <return type="void" />
+ <param index="0" name="new_parent" type="Node" />
+ <param index="1" name="keep_global_transform" type="bool" default="true" />
+ <description>
+ Changes the parent of this [Node] to the [param new_parent]. The node needs to already have a parent.
+ If [param keep_global_transform] is [code]true[/code], the node's global transform will be preserved if supported. [Node2D], [Node3D] and [Control] support this argument (but [Control] keeps only position).
+ </description>
+ </method>
<method name="replace_by">
<return type="void" />
<param index="0" name="node" type="Node" />
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 0b7cdafdef..1c0efe773f 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -133,6 +133,14 @@ void Node2D::_update_transform() {
_notify_transform();
}
+void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {
+ Transform2D temp = get_global_transform();
+ Node::reparent(p_parent);
+ if (p_keep_global_transform) {
+ set_global_transform(temp);
+ }
+}
+
void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty) {
const_cast<Node2D *>(this)->_update_xform_values();
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index e332745da5..119e23cd98 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -70,6 +70,7 @@ public:
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
+ virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
void set_position(const Point2 &p_pos);
void set_rotation(real_t p_radians);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index a0382b73dc..66e8831d15 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -623,6 +623,14 @@ void Node3D::set_disable_gizmos(bool p_enabled) {
#endif
}
+void Node3D::reparent(Node *p_parent, bool p_keep_global_transform) {
+ Transform3D temp = get_global_transform();
+ Node::reparent(p_parent);
+ if (p_keep_global_transform) {
+ set_global_transform(temp);
+ }
+}
+
void Node3D::set_disable_scale(bool p_enabled) {
data.disable_scale = p_enabled;
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 0901ab331b..98bcab5fd4 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -206,6 +206,7 @@ public:
virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
+ virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 64d1d38abb..7daeb6eab6 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -186,6 +186,14 @@ Size2 Control::_edit_get_minimum_size() const {
}
#endif
+void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
+ Transform2D temp = get_global_transform();
+ Node::reparent(p_parent);
+ if (p_keep_global_transform) {
+ set_global_position(temp.get_origin());
+ }
+}
+
// Editor integration.
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 288de7c9e7..a11f7da00f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -387,6 +387,7 @@ public:
virtual Size2 _edit_get_minimum_size() const override;
#endif
+ virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
// Editor integration.
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8f173e4c0d..3544ec4c83 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1439,6 +1439,18 @@ TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_ty
return ret;
}
+void Node::reparent(Node *p_parent, bool p_keep_global_transform) {
+ ERR_FAIL_NULL(p_parent);
+ ERR_FAIL_NULL_MSG(data.parent, "Node needs a parent to be reparented.");
+
+ if (p_parent == data.parent) {
+ return;
+ }
+
+ data.parent->remove_child(this);
+ p_parent->add_child(this);
+}
+
Node *Node::get_parent() const {
return data.parent;
}
@@ -2784,6 +2796,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
+ ClassDB::bind_method(D_METHOD("reparent", "new_parent", "keep_global_transform"), &Node::reparent, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
diff --git a/scene/main/node.h b/scene/main/node.h
index 611f48c400..398465c3cd 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -317,6 +317,7 @@ public:
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
+ virtual void reparent(Node *p_parent, bool p_keep_global_transform = true);
Node *get_parent() const;
Node *find_parent(const String &p_pattern) const;