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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 8caa4aeeaf..f4171eda32 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -379,13 +379,21 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_
Vector<uint8_t> buffer_data;
String uri = buffer["uri"];
- if (uri.findn("data:application/octet-stream;base64") == 0) {
- //embedded data
+ if (uri.begins_with("data:")) { // Embedded data using base64.
+ // Validate data MIME types and throw an error if it's one we don't know/support.
+ // Could be an importer bug on our side or a broken glTF file.
+ // Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#file-extensions-and-mime-types
+ if (!uri.begins_with("data:application/octet-stream;base64") &&
+ !uri.begins_with("data:application/gltf-buffer;base64") &&
+ !uri.begins_with("data:image/jpeg;base64") &&
+ !uri.begins_with("data:image/png;base64")) {
+ ERR_PRINT("glTF file contains buffer with an unknown URI data type: " + uri);
+ }
buffer_data = _parse_base64_uri(uri);
- } else {
- uri = p_base_path.plus_file(uri).replace("\\", "/"); //fix for windows
+ } else { // Should be a relative file path.
+ uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
buffer_data = FileAccess::get_file_as_array(uri);
- ERR_FAIL_COND_V(buffer.size() == 0, ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "Couldn't load binary file as an array: " + uri);
}
ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);