summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/VisualInstance3D.xml2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
-rw-r--r--drivers/gles3/storage/texture_storage.cpp12
-rw-r--r--drivers/gles3/storage/texture_storage.h7
-rw-r--r--editor/array_property_edit.cpp300
-rw-r--r--editor/array_property_edit.h69
-rw-r--r--editor/dictionary_property_edit.cpp176
-rw-r--r--editor/dictionary_property_edit.h64
-rw-r--r--editor/filesystem_dock.cpp17
-rw-r--r--main/main.cpp8
-rw-r--r--platform/linuxbsd/detect.py4
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/visual_instance_3d.cpp12
-rw-r--r--scene/3d/visual_instance_3d.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp9
-rw-r--r--scene/resources/visual_shader_nodes.h1
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp9
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp26
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
-rw-r--r--servers/rendering/shader_language.cpp3
-rw-r--r--servers/rendering/storage/texture_storage.h1
-rw-r--r--servers/rendering_server.cpp6
26 files changed, 95 insertions, 657 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index e069642e50..3781045c02 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -64,7 +64,7 @@
<member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
The sorting offset used by this [VisualInstance3D]. Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot.
</member>
- <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true">
+ <member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center">
If [code]true[/code], the object is sorted based on the [AABB] center. The object will be sorted based on the global position otherwise.
The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [GPUParticles3D] and [CPUParticles3D].
</member>
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index e4bcc424b3..8adca1db8e 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1584,6 +1584,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index];
RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance;
+ real_t distance = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].depth : scene_state.spot_light_sort[index].depth;
RID base = li->light;
Transform3D light_transform = li->transform;
@@ -1612,13 +1613,11 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
// Reuse fade begin, fade length and distance for shadow LOD determination later.
float fade_begin = 0.0;
float fade_length = 0.0;
- real_t distance = 0.0;
float fade = 1.0;
if (light_storage->light_is_distance_fade_enabled(li->light)) {
fade_begin = light_storage->light_get_distance_fade_begin(li->light);
fade_length = light_storage->light_get_distance_fade_length(li->light);
- distance = p_render_data->cam_transform.origin.distance_to(li->transform.origin);
if (distance > fade_begin) {
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 8818ab2118..12def52d50 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1534,18 +1534,6 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const {
return AABB();
}
-/* DECAL INSTANCE API */
-
-RID TextureStorage::decal_instance_create(RID p_decal) {
- return RID();
-}
-
-void TextureStorage::decal_instance_free(RID p_decal_instance) {
-}
-
-void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
-}
-
/* RENDER TARGET API */
GLuint TextureStorage::system_fbo = 0;
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 9ffe16fd16..9d3f407226 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -561,9 +561,10 @@ public:
/* DECAL INSTANCE */
- virtual RID decal_instance_create(RID p_decal) override;
- virtual void decal_instance_free(RID p_decal_instance) override;
- virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
+ virtual RID decal_instance_create(RID p_decal) override { return RID(); }
+ virtual void decal_instance_free(RID p_decal_instance) override {}
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
/* RENDER TARGET API */
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
deleted file mode 100644
index dd27b61df9..0000000000
--- a/editor/array_property_edit.cpp
+++ /dev/null
@@ -1,300 +0,0 @@
-/**************************************************************************/
-/* array_property_edit.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "array_property_edit.h"
-
-#include "core/io/marshalls.h"
-#include "editor/editor_undo_redo_manager.h"
-
-#define ITEMS_PER_PAGE 100
-
-Variant ArrayPropertyEdit::get_array() const {
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return Array();
- }
- Variant arr = o->get(property);
- if (!arr.is_array()) {
- Callable::CallError ce;
- Variant::construct(default_type, arr, nullptr, 0, ce);
- }
- return arr;
-}
-
-void ArrayPropertyEdit::_notif_change() {
- notify_property_list_changed();
-}
-
-void ArrayPropertyEdit::_set_size(int p_size) {
- Variant arr = get_array();
- arr.call("resize", p_size);
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return;
- }
-
- o->set(property, arr);
-}
-
-void ArrayPropertyEdit::_set_value(int p_idx, const Variant &p_value) {
- Variant arr = get_array();
- arr.set(p_idx, p_value);
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return;
- }
-
- o->set(property, arr);
-}
-
-bool ArrayPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
- String pn = p_name;
-
- if (pn.begins_with("array/")) {
- if (pn == "array/size") {
- Variant arr = get_array();
- int size = arr.call("size");
-
- int newsize = p_value;
- if (newsize == size) {
- return true;
- }
-
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Resize Array"));
- ur->add_do_method(this, "_set_size", newsize);
- ur->add_undo_method(this, "_set_size", size);
- if (newsize < size) {
- for (int i = newsize; i < size; i++) {
- ur->add_undo_method(this, "_set_value", i, arr.get(i));
- }
- } else if (newsize > size) {
- Variant init;
- Callable::CallError ce;
- Variant::Type new_type = subtype;
- if (new_type == Variant::NIL && size) {
- new_type = arr.get(size - 1).get_type();
- }
- if (new_type != Variant::NIL) {
- Variant::construct(new_type, init, nullptr, 0, ce);
- for (int i = size; i < newsize; i++) {
- ur->add_do_method(this, "_set_value", i, init);
- }
- }
- }
- ur->add_do_method(this, "_notif_change");
- ur->add_undo_method(this, "_notif_change");
- ur->commit_action();
- return true;
- }
- if (pn == "array/page") {
- page = p_value;
- notify_property_list_changed();
- return true;
- }
-
- } else if (pn.begins_with("indices")) {
- if (pn.contains("_")) {
- //type
- int idx = pn.get_slicec('/', 1).get_slicec('_', 0).to_int();
-
- int type = p_value;
-
- Variant arr = get_array();
-
- Variant value = arr.get(idx);
- if (value.get_type() != type && type >= 0 && type < Variant::VARIANT_MAX) {
- Callable::CallError ce;
- Variant new_value;
- Variant::construct(Variant::Type(type), new_value, nullptr, 0, ce);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- ur->create_action(TTR("Change Array Value Type"));
- ur->add_do_method(this, "_set_value", idx, new_value);
- ur->add_undo_method(this, "_set_value", idx, value);
- ur->add_do_method(this, "_notif_change");
- ur->add_undo_method(this, "_notif_change");
- ur->commit_action();
- }
- return true;
-
- } else {
- int idx = pn.get_slicec('/', 1).to_int();
- Variant arr = get_array();
-
- Variant value = arr.get(idx);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- ur->create_action(TTR("Change Array Value"));
- ur->add_do_method(this, "_set_value", idx, p_value);
- ur->add_undo_method(this, "_set_value", idx, value);
- ur->commit_action();
- return true;
- }
- }
-
- return false;
-}
-
-bool ArrayPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
- Variant arr = get_array();
- //int size = arr.call("size");
-
- String pn = p_name;
- if (pn.begins_with("array/")) {
- if (pn == "array/size") {
- r_ret = arr.call("size");
- return true;
- }
- if (pn == "array/page") {
- r_ret = page;
- return true;
- }
- } else if (pn.begins_with("indices")) {
- if (pn.contains("_")) {
- //type
- int idx = pn.get_slicec('/', 1).get_slicec('_', 0).to_int();
- bool valid;
- r_ret = arr.get(idx, &valid);
- if (valid) {
- r_ret = r_ret.get_type();
- }
- return valid;
-
- } else {
- int idx = pn.get_slicec('/', 1).to_int();
- bool valid;
- r_ret = arr.get(idx, &valid);
-
- if (r_ret.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(r_ret)) {
- r_ret = Object::cast_to<EncodedObjectAsID>(r_ret)->get_object_id();
- }
-
- return valid;
- }
- }
-
- return false;
-}
-
-void ArrayPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
- Variant arr = get_array();
- int size = arr.call("size");
-
- p_list->push_back(PropertyInfo(Variant::INT, "array/size", PROPERTY_HINT_RANGE, "0,100000,1"));
- int pages = size / ITEMS_PER_PAGE;
- if (pages > 0) {
- p_list->push_back(PropertyInfo(Variant::INT, "array/page", PROPERTY_HINT_RANGE, "0," + itos(pages) + ",1"));
- }
-
- int offset = page * ITEMS_PER_PAGE;
-
- int items = MIN(size - offset, ITEMS_PER_PAGE);
-
- for (int i = 0; i < items; i++) {
- Variant v = arr.get(i + offset);
- bool is_typed = arr.get_type() != Variant::ARRAY || subtype != Variant::NIL;
-
- if (!is_typed) {
- p_list->push_back(PropertyInfo(Variant::INT, "indices/" + itos(i + offset) + "_type", PROPERTY_HINT_ENUM, vtypes));
- }
-
- if (v.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(v)) {
- p_list->push_back(PropertyInfo(Variant::INT, "indices/" + itos(i + offset), PROPERTY_HINT_OBJECT_ID, "Object"));
- continue;
- }
-
- if (is_typed || v.get_type() != Variant::NIL) {
- PropertyInfo pi(v.get_type(), "indices/" + itos(i + offset));
- if (subtype != Variant::NIL) {
- pi.type = Variant::Type(subtype);
- pi.hint = PropertyHint(subtype_hint);
- pi.hint_string = subtype_hint_string;
- } else if (v.get_type() == Variant::OBJECT) {
- pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pi.hint_string = "Resource";
- }
-
- p_list->push_back(pi);
- }
- }
-}
-
-void ArrayPropertyEdit::edit(Object *p_obj, const StringName &p_prop, const String &p_hint_string, Variant::Type p_deftype) {
- page = 0;
- property = p_prop;
- obj = p_obj->get_instance_id();
- default_type = p_deftype;
-
- if (!p_hint_string.is_empty()) {
- int hint_subtype_separator = p_hint_string.find(":");
- if (hint_subtype_separator >= 0) {
- String subtype_string = p_hint_string.substr(0, hint_subtype_separator);
-
- int slash_pos = subtype_string.find("/");
- if (slash_pos >= 0) {
- subtype_hint = PropertyHint(subtype_string.substr(slash_pos + 1, subtype_string.size() - slash_pos - 1).to_int());
- subtype_string = subtype_string.substr(0, slash_pos);
- }
-
- subtype_hint_string = p_hint_string.substr(hint_subtype_separator + 1, p_hint_string.size() - hint_subtype_separator - 1);
- subtype = Variant::Type(subtype_string.to_int());
- }
- }
-}
-
-Node *ArrayPropertyEdit::get_node() {
- return Object::cast_to<Node>(ObjectDB::get_instance(obj));
-}
-
-bool ArrayPropertyEdit::_dont_undo_redo() {
- return true;
-}
-
-void ArrayPropertyEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_size"), &ArrayPropertyEdit::_set_size);
- ClassDB::bind_method(D_METHOD("_set_value"), &ArrayPropertyEdit::_set_value);
- ClassDB::bind_method(D_METHOD("_notif_change"), &ArrayPropertyEdit::_notif_change);
- ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &ArrayPropertyEdit::_dont_undo_redo);
-}
-
-ArrayPropertyEdit::ArrayPropertyEdit() {
- page = 0;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (i > 0) {
- vtypes += ",";
- }
- vtypes += Variant::get_type_name(Variant::Type(i));
- }
- default_type = Variant::NIL;
- subtype = Variant::NIL;
- subtype_hint = PROPERTY_HINT_NONE;
- subtype_hint_string = "";
-}
diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h
deleted file mode 100644
index 6e34a06943..0000000000
--- a/editor/array_property_edit.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/**************************************************************************/
-/* array_property_edit.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef ARRAY_PROPERTY_EDIT_H
-#define ARRAY_PROPERTY_EDIT_H
-
-#include "scene/main/node.h"
-
-class ArrayPropertyEdit : public RefCounted {
- GDCLASS(ArrayPropertyEdit, RefCounted);
-
- int page;
- ObjectID obj;
- StringName property;
- String vtypes;
- String subtype_hint_string;
- PropertyHint subtype_hint;
- Variant::Type subtype;
- Variant get_array() const;
- Variant::Type default_type;
-
- void _notif_change();
- void _set_size(int p_size);
- void _set_value(int p_idx, const Variant &p_value);
-
- bool _dont_undo_redo();
-
-protected:
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
-public:
- void edit(Object *p_obj, const StringName &p_prop, const String &p_hint_string, Variant::Type p_deftype);
-
- Node *get_node();
-
- ArrayPropertyEdit();
-};
-
-#endif // ARRAY_PROPERTY_EDIT_H
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
deleted file mode 100644
index ad59a1c169..0000000000
--- a/editor/dictionary_property_edit.cpp
+++ /dev/null
@@ -1,176 +0,0 @@
-/**************************************************************************/
-/* dictionary_property_edit.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "dictionary_property_edit.h"
-#include "editor/editor_undo_redo_manager.h"
-
-void DictionaryPropertyEdit::_notif_change() {
- notify_property_list_changed();
-}
-
-void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
- // TODO: Set key of a dictionary is not allowed yet
-}
-
-void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) {
- Dictionary dict = get_dictionary();
- dict[p_key] = p_value;
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return;
- }
-
- o->set(property, dict);
-}
-
-Variant DictionaryPropertyEdit::get_dictionary() const {
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return Dictionary();
- }
- Variant dict = o->get(property);
- if (dict.get_type() != Variant::DICTIONARY) {
- return Dictionary();
- }
- return dict;
-}
-
-void DictionaryPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
- Dictionary dict = get_dictionary();
-
- Array keys = dict.keys();
- keys.sort();
-
- for (int i = 0; i < keys.size(); i++) {
- String index = itos(i);
-
- const Variant &key = keys[i];
- PropertyInfo pi(key.get_type(), index + ": key");
- p_list->push_back(pi);
-
- const Variant &value = dict[key];
- pi = PropertyInfo(value.get_type(), index + ": value");
- p_list->push_back(pi);
- }
-}
-
-void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) {
- property = p_prop;
- obj = p_obj->get_instance_id();
-}
-
-Node *DictionaryPropertyEdit::get_node() {
- Object *o = ObjectDB::get_instance(obj);
- if (!o) {
- return nullptr;
- }
-
- return cast_to<Node>(o);
-}
-
-bool DictionaryPropertyEdit::_dont_undo_redo() {
- return true;
-}
-
-void DictionaryPropertyEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
- ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
- ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
- ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
-}
-
-bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
- Dictionary dict = get_dictionary();
- Array keys = dict.keys();
- keys.sort();
-
- String pn = p_name;
- int slash = pn.find(": ");
- if (slash != -1 && pn.length() > slash) {
- String type = pn.substr(slash + 2, pn.length());
- int index = pn.substr(0, slash).to_int();
- if (type == "key" && index < keys.size()) {
- const Variant &key = keys[index];
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- ur->create_action(TTR("Change Dictionary Key"));
- ur->add_do_method(this, "_set_key", key, p_value);
- ur->add_undo_method(this, "_set_key", p_value, key);
- ur->commit_action();
-
- return true;
- } else if (type == "value" && index < keys.size()) {
- const Variant &key = keys[index];
- if (dict.has(key)) {
- Variant value = dict[key];
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
-
- ur->create_action(TTR("Change Dictionary Value"));
- ur->add_do_method(this, "_set_value", key, p_value);
- ur->add_undo_method(this, "_set_value", key, value);
- ur->commit_action();
-
- return true;
- }
- }
- }
-
- return false;
-}
-
-bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
- Dictionary dict = get_dictionary();
- Array keys = dict.keys();
- keys.sort();
-
- String pn = p_name;
- int slash = pn.find(": ");
-
- if (slash != -1 && pn.length() > slash) {
- String type = pn.substr(slash + 2, pn.length());
- int index = pn.substr(0, slash).to_int();
-
- if (type == "key" && index < keys.size()) {
- r_ret = keys[index];
- return true;
- } else if (type == "value" && index < keys.size()) {
- const Variant &key = keys[index];
- if (dict.has(key)) {
- r_ret = dict[key];
- return true;
- }
- }
- }
-
- return false;
-}
-
-DictionaryPropertyEdit::DictionaryPropertyEdit() {
-}
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
deleted file mode 100644
index 197bb394d4..0000000000
--- a/editor/dictionary_property_edit.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/**************************************************************************/
-/* dictionary_property_edit.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef DICTIONARY_PROPERTY_EDIT_H
-#define DICTIONARY_PROPERTY_EDIT_H
-
-#include "scene/main/node.h"
-
-class DictionaryPropertyEdit : public RefCounted {
- GDCLASS(DictionaryPropertyEdit, RefCounted);
-
- ObjectID obj;
- StringName property;
-
- void _notif_change();
- void _set_key(const Variant &p_old_key, const Variant &p_new_key);
- void _set_value(const Variant &p_key, const Variant &p_value);
-
- Variant get_dictionary() const;
-
- bool _dont_undo_redo();
-
-protected:
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
-public:
- void edit(Object *p_obj, const StringName &p_prop);
-
- Node *get_node();
-
- DictionaryPropertyEdit();
-};
-
-#endif // DICTIONARY_PROPERTY_EDIT_H
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 7ba60bfaad..f1ea8e8e65 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2590,11 +2590,18 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
if (p_paths.size() == 1) {
p_popup->add_separator();
if (p_display_path_dependent_options) {
- p_popup->add_icon_item(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), TTR("New Folder..."), FILE_NEW_FOLDER);
- p_popup->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("New Scene..."), FILE_NEW_SCENE);
- p_popup->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("New Script..."), FILE_NEW_SCRIPT);
- p_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE);
- p_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
+ PopupMenu *new_menu = memnew(PopupMenu);
+ new_menu->set_name("New");
+ new_menu->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option));
+
+ p_popup->add_child(new_menu);
+ p_popup->add_submenu_item(TTR("New"), "New");
+
+ new_menu->add_icon_item(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), TTR("Folder..."), FILE_NEW_FOLDER);
+ new_menu->add_icon_item(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")), TTR("Scene..."), FILE_NEW_SCENE);
+ new_menu->add_icon_item(get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), TTR("Script..."), FILE_NEW_SCRIPT);
+ new_menu->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("Resource..."), FILE_NEW_RESOURCE);
+ new_menu->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("TextFile..."), FILE_NEW_TEXTFILE);
p_popup->add_separator();
}
diff --git a/main/main.cpp b/main/main.cpp
index e5d2ea3922..b9cb755cbf 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2431,6 +2431,14 @@ bool Main::start() {
ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
}
+#ifndef MODULE_MONO_ENABLED
+ // Hack to define .NET-specific project settings even on non-.NET builds,
+ // so that we don't lose their descriptions and default values in DocTools.
+ // Default values should be synced with mono_gd/gd_mono.cpp.
+ GLOBAL_DEF("dotnet/project/assembly_name", "");
+ GLOBAL_DEF("dotnet/project/solution_directory", "");
+#endif
+
Error err;
DocTools doc;
doc.generate(doc_base);
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index f4d36f1a87..1830a7b39b 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -405,9 +405,9 @@ def configure(env: "Environment"):
# Link those statically for portability
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
else:
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env.Append(LIBS=["atomic"])
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index e9cc4e9479..fbcb1c8f2c 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -156,6 +156,10 @@ void Decal::_validate_property(PropertyInfo &p_property) const {
if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
+
+ if (p_property.name == "sorting_offset") {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
}
PackedStringArray Decal::get_configuration_warnings() const {
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 64fb0a7657..8026b12c2b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -120,6 +120,12 @@ bool VisualInstance3D::is_sorting_use_aabb_center() const {
return sorting_use_aabb_center;
}
+void VisualInstance3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base);
@@ -437,6 +443,12 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
return warnings;
}
+void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
+}
+
void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 190ed17753..ef0f7966e2 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -47,6 +47,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(AABB, _get_aabb)
public:
@@ -140,6 +141,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 624f2e8896..e78d9b924d 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1034,7 +1034,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,ScreenNormal,Roughness"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,Normal3D,Roughness"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type");
@@ -7694,12 +7694,15 @@ bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
return false;
}
+String VisualShaderNodeProximityFade::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex") + " : hint_depth_texture;\n";
+}
+
String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += " {\n";
- String proximity_fade_distance = vformat("%s", p_input_vars[0]);
- code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
+ code += " float __depth_tex = texture(" + make_unique_id(p_type, p_id, "depth_tex") + ", SCREEN_UV).r;\n";
if (!RenderingServer::get_singleton()->is_low_end()) {
code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
} else {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 8d0f88d83a..e3b101cf84 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2849,6 +2849,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeProximityFade();
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 62e1eb326d..fd36e7ac10 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -154,6 +154,7 @@ public:
virtual RID decal_instance_create(RID p_decal) override { return RID(); }
virtual void decal_instance_free(RID p_decal_instance) override {}
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
/* RENDER TARGET */
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 93c741fd34..3fd8d55a71 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1480,7 +1480,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse());
+ texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 816248567b..5d4e3c1ac1 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -632,7 +632,7 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse());
+ texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform);
p_render_data->directional_light_count = directional_light_count;
}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index 673fc25595..33e35a7a64 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -568,8 +568,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
r_directional_light_count = 0;
r_positional_light_count = 0;
- Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin);
-
omni_light_count = 0;
spot_light_count = 0;
@@ -720,7 +718,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
}
Transform3D light_transform = light_instance->transform;
- const real_t distance = camera_plane.distance_to(light_transform.origin);
+ const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
if (light->distance_fade) {
const float fade_begin = light->distance_fade_begin;
@@ -745,7 +743,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
}
Transform3D light_transform = light_instance->transform;
- const real_t distance = camera_plane.distance_to(light_transform.origin);
+ const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
if (light->distance_fade) {
const float fade_begin = light->distance_fade_begin;
@@ -787,6 +785,7 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance;
Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light;
+ real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
if (using_forward_ids) {
forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index);
@@ -803,7 +802,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
float fade_begin = 0.0;
float fade_shadow = 0.0;
float fade_length = 0.0;
- real_t distance = 0.0;
float fade = 1.0;
float shadow_opacity_fade = 1.0;
@@ -811,7 +809,6 @@ void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const Paged
fade_begin = light->distance_fade_begin;
fade_shadow = light->distance_fade_shadow;
fade_length = light->distance_fade_length;
- distance = camera_plane.distance_to(light_transform.origin);
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
if (distance > fade_begin) {
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 06fda8fa9e..e8d9f486bb 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -2206,6 +2206,12 @@ void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Tr
di->transform = p_transform;
}
+void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
+ DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
+ ERR_FAIL_COND(!di);
+ di->sorting_offset = p_sorting_offset;
+}
+
/* DECAL DATA API */
void TextureStorage::free_decal_data() {
@@ -2233,7 +2239,7 @@ void TextureStorage::set_max_decals(const uint32_t p_max_decals) {
decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
}
-void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
+void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform) {
ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
Transform3D uv_xform;
@@ -2257,7 +2263,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
Transform3D xform = decal_instance->transform;
- real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ real_t distance = p_camera_xform.origin.distance_to(xform.origin);
if (decal->distance_fade) {
float fade_begin = decal->distance_fade_begin;
@@ -2272,7 +2278,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
decal_sort[decal_count].decal_instance = decal_instance;
decal_sort[decal_count].decal = decal;
- decal_sort[decal_count].depth = distance;
+ decal_sort[decal_count].depth = distance - decal_instance->sorting_offset;
decal_count++;
}
@@ -2292,11 +2298,10 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
decal_instance->cull_mask = decal->cull_mask;
- Transform3D xform = decal_instance->transform;
float fade = 1.0;
if (decal->distance_fade) {
- const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ const real_t distance = decal_sort[i].depth + decal_instance->sorting_offset;
const float fade_begin = decal->distance_fade_begin;
const float fade_length = decal->distance_fade_length;
@@ -2312,11 +2317,16 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
- Transform3D to_decal_xform = (p_camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
+
+ Transform3D xform = decal_instance->transform;
+
+ Transform3D camera_inverse_xform = p_camera_xform.affine_inverse();
+
+ Transform3D to_decal_xform = (camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse();
MaterialStorage::store_transform(to_decal_xform, dd.xform);
Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized();
- normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
+ normal = camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
@@ -2350,7 +2360,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const
dd.normal_rect[2] = rect.size.x;
dd.normal_rect[3] = rect.size.y;
- Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
+ Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
} else {
dd.normal_rect[0] = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 1558342c3b..ea0df0b459 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -258,6 +258,7 @@ private:
struct DecalInstance {
RID decal;
Transform3D transform;
+ float sorting_offset = 0.0;
uint32_t cull_mask = 0;
RendererRD::ForwardID forward_id = -1;
};
@@ -646,6 +647,7 @@ public:
virtual RID decal_instance_create(RID p_decal) override;
virtual void decal_instance_free(RID p_decal_instance) override;
virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) override;
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override;
_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal_instance) const {
DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
@@ -677,7 +679,7 @@ public:
void free_decal_data();
void set_max_decals(const uint32_t p_max_decals);
RID get_decal_buffer() { return decal_buffer; }
- void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform);
+ void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_xform);
/* RENDER TARGET API */
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 218bb7b736..de417082f5 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -694,6 +694,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = decal;
decal->instance = RSG::texture_storage->decal_instance_create(p_base);
+ RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
} break;
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
@@ -871,6 +872,9 @@ void RendererSceneCull::instance_set_pivot_data(RID p_instance, float p_sorting_
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
ERR_FAIL_NULL(geom->geometry_instance);
geom->geometry_instance->set_pivot_data(p_sorting_offset, p_use_aabb_center);
+ } else if (instance->base_type == RS::INSTANCE_DECAL && instance->base_data) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
+ RSG::texture_storage->decal_instance_set_sorting_offset(decal->instance, instance->sorting_offset);
}
}
@@ -2824,7 +2828,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
ERR_FAIL_NULL(geom->geometry_instance);
+ cull_data.cull->lock.lock();
geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
+ cull_data.cull->lock.unlock();
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
}
@@ -2891,7 +2897,9 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
}
ERR_FAIL_NULL(geom->geometry_instance);
+ cull_data.cull->lock.lock();
geom->geometry_instance->set_lightmap_capture(sh);
+ cull_data.cull->lock.unlock();
idata.instance->last_frame_pass = frame_number;
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 5ecc38a63b..a18fce3d24 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_SCREEN_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
--texture_uniforms;
+ --texture_binding;
} break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 92149b0064..4c4a84d04e 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -127,6 +127,7 @@ public:
virtual RID decal_instance_create(RID p_decal) = 0;
virtual void decal_instance_free(RID p_decal_instance) = 0;
virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0;
+ virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) = 0;
/* RENDER TARGET */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 3d39b4f2cc..675db63b9a 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2963,9 +2963,9 @@ void RenderingServer::init() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);